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A_Bin457

Factorio 0.12.1 MP Modded Crash

Aug 4th, 2015
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  1. 0.001 2015-08-04 14:28:07; Factorio 0.12.1 (Build 16116, win64)
  2. 0.001 Operating system: Windows 7 Service Pack 1
  3. 0.001 Read data path: C:/Program Files/Factorio/data
  4. 0.001 Write data path: C:/Users/Guppy0130/AppData/Roaming/Factorio
  5. 0.002 Binaries path: C:/Program Files/Factorio/bin
  6. 0.002 Info LocaleProvider.cpp:282: Language en is LTR
  7. 0.002 Info LocaleProvider.cpp:282: Language en is LTR
  8. 0.088 Initialised Direct3D: NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 9.18.13.5012
  9. 0.137 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
  10. 0.365 Loading mod core 0.0.0 (data.lua)
  11. 0.369 Loading mod base 0.12.1 (data.lua)
  12. 0.452 Loading mod BigDrill 0.3.2 (data.lua)
  13. 0.509 Loading mod Crafted Artifacts 1.0.0 (data.lua)
  14. 0.567 Loading mod CyberChest 0.9.1 (data.lua)
  15. 0.623 Loading mod Landfill 2.1.5 (data.lua)
  16. 0.685 Loading mod RailLogicSystem 0.0.6 (data.lua)
  17. 0.859 Loading mod RailTanker 1.0.1 (data.lua)
  18. 0.909 Loading mod RoadWorks 3.0.0 (data.lua)
  19. 0.978 Loading mod TheFatController 0.2.4 (data.lua)
  20. 1.041 Loading mod Treefarm-Lite 0.2.0 (data.lua)
  21. 1.135 Loading mod advanced-logistics-system 0.2.2 (data.lua)
  22. 1.194 Loading mod color-coding 1.0.2 (data.lua)
  23. 1.279 Loading mod fluid-barrel 1.0.0 (data.lua)
  24. 1.339 Loading mod gravestone-mod 1.0.2 (data.lua)
  25. 1.408 Loading mod test-mode 0.12.5 (data.lua)
  26. 1.465 Loading mod CORE-DyTech-Core 1.2.0 (data.lua)
  27. 2.929 Loading mod Treefarm-AC 0.2.1 (data.lua)
  28. 3.081 Loading mod MAIN-DyTech-Machine 1.1.0 (data.lua)
  29. 9.644 Loading mod MAIN-DyTech-War 1.1.0 (data.lua)
  30. 10.506 Loading mod LogicBelt 0.2.2 (data.lua)
  31. 10.710 Loading mod WaiTex 0.7.1 (data-updates.lua)
  32. 11.107 Loading mod CORE-DyTech-Core 1.2.0 (data-updates.lua)
  33. 11.261 Loading mod MAIN-DyTech-War 1.1.0 (data-updates.lua)
  34. 11.454 Loading mod advanced-logistics-system 0.2.2 (data-final-fixes.lua)
  35. 11.642 Loading mod test-mode 0.12.5 (data-final-fixes.lua)
  36. 11.805 Loading mod CORE-DyTech-Core 1.2.0 (data-final-fixes.lua)
  37. 12.015 Loading mod MAIN-DyTech-War 1.1.0 (data-final-fixes.lua)
  38. 14.980 Info LocaleProvider.cpp:282: Language en is LTR
  39. 14.981 Info LocaleProvider.cpp:282: Language en is LTR
  40. 14.988 Info LocaleProvider.cpp:282: Language en is LTR
  41. 14.988 Info LocaleProvider.cpp:282: Language en is LTR
  42. 15.748 Initial atlas bitmap size is 16384
  43. 15.781 Created atlas bitmap 16384x16377
  44. 20.960 Created atlas bitmap 16384x7780
  45. 75.512 Factorio initialised
  46. 167.673 Info Router.cpp:412: Router peerID(550) shutting down.
  47. 167.681 Info Router.cpp:439: Router state -> Disconnected
  48. 167.681 Joining game <insert IP here> at port 34197
  49. 167.681 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  50. 167.685 Info Router.cpp:439: Router state -> Connecting
  51. 167.687 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  52. 169.222 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
  53. 169.223 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
  54. 170.239 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
  55. 170.239 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  56. 170.239 Info Router.cpp:412: Router peerID(0) shutting down.
  57. 170.240 Info WindowsUDPSocket.cpp:161: Socket closed
  58. 170.240 Info Router.cpp:439: Router state -> Disconnected
  59. 172.072 Info Router.cpp:412: Router peerID(0) shutting down.
  60. 172.073 Info Router.cpp:439: Router state -> Disconnected
  61. 172.073 Joining game <insert IP here> at port 34197
  62. 172.073 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  63. 172.073 Info Router.cpp:439: Router state -> Connecting
  64. 172.074 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  65. 173.589 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
  66. 173.590 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
  67. 173.856 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
  68. 173.856 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  69. 173.856 Info Router.cpp:412: Router peerID(0) shutting down.
  70. 173.857 Info WindowsUDPSocket.cpp:161: Socket closed
  71. 173.857 Info Router.cpp:439: Router state -> Disconnected
  72. 174.756 Info Router.cpp:412: Router peerID(0) shutting down.
  73. 174.757 Info Router.cpp:439: Router state -> Disconnected
  74. 174.757 Joining game <insert IP here> at port 34197
  75. 174.757 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  76. 174.757 Info Router.cpp:439: Router state -> Connecting
  77. 174.758 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  78. 176.272 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
  79. 176.272 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
  80. 187.505 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
  81. 187.505 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  82. 187.505 Info Router.cpp:412: Router peerID(0) shutting down.
  83. 187.506 Info WindowsUDPSocket.cpp:161: Socket closed
  84. 187.506 Info Router.cpp:439: Router state -> Disconnected
  85. 188.672 Info Router.cpp:412: Router peerID(0) shutting down.
  86. 188.672 Info Router.cpp:439: Router state -> Disconnected
  87. 188.672 Joining game <insert IP here> at port 34197
  88. 188.672 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  89. 188.673 Info Router.cpp:439: Router state -> Connecting
  90. 188.674 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  91. 188.721 Info Router.cpp:439: Router state -> WaitingForAccept
  92. 189.338 Info Synchronizer.cpp:55: NetworkTick(307) initialized Synchronizer local peer(1) latency(15).
  93. 189.338 Info Synchronizer.cpp:491: networkTick(307) adding peer(0) success(true).
  94. 189.339 Info Router.cpp:439: Router state -> Connected
  95. 189.339 Info Router.cpp:621: ConnectionAccepted ownPeerID(1) nextPeerID(2)
  96. 189.339 Info MultiplayerManager.cpp:848: networkTick(307) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  97. 189.398 Info Router.cpp:633: Received onPeerConnected for already connected peer(1)
  98. 190.355 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(A_Factorio457).
  99. 190.355 Info MultiplayerManager.cpp:989: networkTick(322) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  100. 190.355 Info MultiplayerManager.cpp:1315: Received peer info for peer(1) username(guppy0130).
  101. 190.355 Info MultiplayerManager.cpp:989: networkTick(322) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  102. 190.355 Info MultiplayerManager.cpp:1315: Received peer info for peer(1) username(guppy0130).
  103. 190.355 Info MultiplayerManager.cpp:989: networkTick(322) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  104. 190.355 Info MultiplayerManager.cpp:989: networkTick(322) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  105. 190.623 Info MultiplayerManager.cpp:848: networkTick(338) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  106. 190.871 Info MultiplayerManager.cpp:989: networkTick(353) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  107. 191.121 Info MultiplayerManager.cpp:989: networkTick(368) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  108. 191.638 Info MultiplayerManager.cpp:989: networkTick(399) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  109. 191.638 Info MultiplayerManager.cpp:989: networkTick(399) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  110. 198.227 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(547) from peer(0). Drop detection state(100/900).
  111. 198.227 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(548) from peer(0). Drop detection state(100/900).
  112. 198.227 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(549) from peer(0). Drop detection state(100/900).
  113. 198.227 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(550) from peer(0). Drop detection state(100/900).
  114. 198.227 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(551) from peer(0). Drop detection state(100/900).
  115. 198.227 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(552) from peer(0). Drop detection state(100/900).
  116. 198.227 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(553) from peer(0). Drop detection state(100/900).
  117. 198.227 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(554) from peer(0). Drop detection state(100/900).
  118. 198.227 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(555) from peer(0). Drop detection state(100/900).
  119. 198.233 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(547) from peer(0). Drop detection state(200/900).
  120. 198.233 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(548) from peer(0). Drop detection state(200/900).
  121. 198.233 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(549) from peer(0). Drop detection state(200/900).
  122. 198.233 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(550) from peer(0). Drop detection state(200/900).
  123. 198.233 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(551) from peer(0). Drop detection state(200/900).
  124. 198.233 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(552) from peer(0). Drop detection state(200/900).
  125. 198.233 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(553) from peer(0). Drop detection state(200/900).
  126. 198.233 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(554) from peer(0). Drop detection state(200/900).
  127. 198.233 Info Synchronizer.cpp:455: NetworkTick(562) Requesting heartbeat for networkTick(555) from peer(0). Drop detection state(200/900).
  128. 198.305 Info MultiplayerManager.cpp:989: networkTick(562) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  129. 198.305 Downloading file C:/Users\Guppy0130\AppData\Roaming\Factorio\temp\mp-download.zip (11196578 B, 22260 blocks)
  130. 198.308 Info MultiplayerManager.cpp:848: networkTick(562) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  131. 198.308 Info NetworkInputHandler.cpp:40: mapTick(57486484) networkTick(562) initialized NetworkInputHandler local peer(1).
  132. 198.308 Info NetworkInputHandler.cpp:489: expectedMapTick(57486484) adding peer(0).
  133. 198.308 Info Synchronizer.cpp:405: NetworkTick(562) mapTick(57486484) applying 57 pending tickClosures
  134. 198.308 Info NetworkInputHandler.cpp:568: assigning playerIndex(0) to peer(0)
  135. 198.309 Info NetworkInputHandler.cpp:568: assigning playerIndex(255) to peer(1)
  136. 198.309 Info MultiplayerManager.cpp:1502: networkTick(562) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  137. 198.684 Info MultiplayerManager.cpp:989: networkTick(577) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  138. 216.744 Finished download (18 s, 11 MB, 607 kB/s)
  139. 216.754 Info MultiplayerManager.cpp:1048: networkTick(1661) mapTick(-1) map download finished creating scenario
  140. 216.755 Info MultiplayerManager.cpp:848: networkTick(1661) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  141. 216.755 Loading map C:/Users\Guppy0130\AppData\Roaming\Factorio\temp\mp-download.zip
  142. 216.796 Info Scenario.cpp:160: Map version 0.12.1-4
  143. 216.850 Error MultiplayerManager.cpp:107: MultiplayerManager failed: "Cannot load downloaded map: Unknown ingredient type 63."
  144. 216.851 Info MultiplayerManager.cpp:848: networkTick(1666) mapTick(-1) changing state from(ConnectedLoadingMap) to(Failed)
  145. 407.400 Info MultiplayerManager.cpp:154: NetworkTick(1666) quitting multiplayer connection.
  146. 407.400 Info MultiplayerManager.cpp:848: networkTick(1666) mapTick(-1) changing state from(Failed) to(Disconnected)
  147. 407.400 Info Router.cpp:412: Router peerID(1) shutting down.
  148. 407.401 Info WindowsUDPSocket.cpp:161: Socket closed
  149. 407.401 Info Router.cpp:439: Router state -> Disconnected
  150. 410.466 Info Router.cpp:412: Router peerID(65535) shutting down.
  151. 410.467 Info Router.cpp:439: Router state -> Disconnected
  152. 410.467 Joining game <insert IP here> at port 34197
  153. 410.467 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  154. 410.467 Info Router.cpp:439: Router state -> Connecting
  155. 410.471 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  156. 410.516 Info Router.cpp:439: Router state -> WaitingForAccept
  157. 410.764 Info Synchronizer.cpp:55: NetworkTick(12393) initialized Synchronizer local peer(2) latency(15).
  158. 410.764 Info Synchronizer.cpp:491: networkTick(12393) adding peer(0) success(true).
  159. 410.764 Info Router.cpp:439: Router state -> Connected
  160. 410.764 Info Router.cpp:621: ConnectionAccepted ownPeerID(2) nextPeerID(3)
  161. 410.764 Info MultiplayerManager.cpp:848: networkTick(12393) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  162. 410.814 Info Router.cpp:633: Received onPeerConnected for already connected peer(2)
  163. 411.583 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(A_Factorio457).
  164. 411.583 Info MultiplayerManager.cpp:989: networkTick(12408) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  165. 411.583 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(guppy0130).
  166. 411.583 Info MultiplayerManager.cpp:989: networkTick(12408) mapTick(-1) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  167. 411.583 Info MultiplayerManager.cpp:1315: Received peer info for peer(2) username(guppy0130).
  168. 411.583 Info MultiplayerManager.cpp:989: networkTick(12408) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  169. 411.583 Info MultiplayerManager.cpp:989: networkTick(12408) mapTick(-1) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  170. 411.849 Info MultiplayerManager.cpp:848: networkTick(12424) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  171. 412.099 Info MultiplayerManager.cpp:989: networkTick(12439) mapTick(-1) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  172. 412.349 Info MultiplayerManager.cpp:989: networkTick(12454) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  173. 412.866 Info MultiplayerManager.cpp:989: networkTick(12485) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  174. 412.866 Info MultiplayerManager.cpp:989: networkTick(12485) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  175. 417.049 Info MultiplayerManager.cpp:989: networkTick(12735) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  176. 417.049 Downloading file C:/Users\Guppy0130\AppData\Roaming\Factorio\temp\mp-download.zip (11145065 B, 22158 blocks)
  177. 417.055 Info MultiplayerManager.cpp:848: networkTick(12735) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  178. 417.055 Info NetworkInputHandler.cpp:40: mapTick(57497506) networkTick(12735) initialized NetworkInputHandler local peer(2).
  179. 417.055 Info NetworkInputHandler.cpp:489: expectedMapTick(57497506) adding peer(0).
  180. 417.055 Info Synchronizer.cpp:405: NetworkTick(12735) mapTick(57497506) applying 66 pending tickClosures
  181. 417.055 Info NetworkInputHandler.cpp:568: assigning playerIndex(0) to peer(0)
  182. 417.055 Info NetworkInputHandler.cpp:568: assigning playerIndex(255) to peer(2)
  183. 417.055 Info MultiplayerManager.cpp:1502: networkTick(12735) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  184. 417.299 Info MultiplayerManager.cpp:989: networkTick(12750) mapTick(-1) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  185. 435.898 Finished download (18 s, 11 MB, 591 kB/s)
  186. 435.899 Info MultiplayerManager.cpp:1048: networkTick(13862) mapTick(-1) map download finished creating scenario
  187. 435.899 Info MultiplayerManager.cpp:848: networkTick(13862) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  188. 435.899 Loading map C:/Users\Guppy0130\AppData\Roaming\Factorio\temp\mp-download.zip
  189. 435.968 Info Scenario.cpp:160: Map version 0.12.1-4
  190. 435.997 Error MultiplayerManager.cpp:107: MultiplayerManager failed: "Cannot load downloaded map: Unknown ingredient type 63."
  191. 435.997 Info MultiplayerManager.cpp:848: networkTick(13868) mapTick(-1) changing state from(ConnectedLoadingMap) to(Failed)
  192. 508.513 Info MultiplayerManager.cpp:154: NetworkTick(13868) quitting multiplayer connection.
  193. 508.513 Info MultiplayerManager.cpp:848: networkTick(13868) mapTick(-1) changing state from(Failed) to(Disconnected)
  194. 508.513 Info Router.cpp:412: Router peerID(2) shutting down.
  195. 508.514 Info WindowsUDPSocket.cpp:161: Socket closed
  196. 508.514 Info Router.cpp:439: Router state -> Disconnected
  197. 631.159 Info Router.cpp:412: Router peerID(448) shutting down.
  198. 631.159 Info Router.cpp:439: Router state -> Disconnected
  199. 631.159 Joining game <insert IP here> at port 34197
  200. 631.160 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  201. 631.160 Info Router.cpp:439: Router state -> Connecting
  202. 631.161 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  203. 631.209 Info Router.cpp:439: Router state -> WaitingForAccept
  204. 631.458 Info Synchronizer.cpp:55: NetworkTick(24688) initialized Synchronizer local peer(3) latency(15).
  205. 631.458 Info Synchronizer.cpp:491: networkTick(24688) adding peer(0) success(true).
  206. 631.458 Info Router.cpp:439: Router state -> Connected
  207. 631.458 Info Router.cpp:621: ConnectionAccepted ownPeerID(3) nextPeerID(4)
  208. 631.458 Info MultiplayerManager.cpp:848: networkTick(24688) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  209. 631.492 Info Router.cpp:633: Received onPeerConnected for already connected peer(3)
  210. 632.142 Info MultiplayerManager.cpp:1315: Received peer info for peer(0) username(A_Factorio457).
  211. 632.142 Info MultiplayerManager.cpp:989: networkTick(24703) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  212. 632.142 Info MultiplayerManager.cpp:1315: Received peer info for peer(3) username(guppy0130).
  213. 632.142 Info MultiplayerManager.cpp:989: networkTick(24703) mapTick(-1) received stateChanged peerID(3) oldState(Ready) newState(Connecting)
  214. 632.142 Info MultiplayerManager.cpp:1315: Received peer info for peer(3) username(guppy0130).
  215. 632.142 Info MultiplayerManager.cpp:989: networkTick(24703) mapTick(-1) received stateChanged peerID(3) oldState(Connecting) newState(Connecting)
  216. 632.143 Info MultiplayerManager.cpp:989: networkTick(24703) mapTick(-1) received stateChanged peerID(3) oldState(Connecting) newState(VerifyingConnection)
  217. 632.408 Info MultiplayerManager.cpp:848: networkTick(24719) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  218. 632.659 Info MultiplayerManager.cpp:989: networkTick(24734) mapTick(-1) received stateChanged peerID(3) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  219. 632.909 Info MultiplayerManager.cpp:989: networkTick(24749) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  220. 633.425 Info MultiplayerManager.cpp:989: networkTick(24780) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  221. 633.425 Info MultiplayerManager.cpp:989: networkTick(24780) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  222. 637.425 Info MultiplayerManager.cpp:989: networkTick(25020) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  223. 637.425 Downloading file C:/Users\Guppy0130\AppData\Roaming\Factorio\temp\mp-download.zip (11198790 B, 22264 blocks)
  224. 637.432 Info MultiplayerManager.cpp:848: networkTick(25020) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  225. 637.432 Info NetworkInputHandler.cpp:40: mapTick(57507740) networkTick(25020) initialized NetworkInputHandler local peer(3).
  226. 637.432 Info NetworkInputHandler.cpp:489: expectedMapTick(57507740) adding peer(0).
  227. 637.432 Info Synchronizer.cpp:405: NetworkTick(25020) mapTick(57507740) applying 51 pending tickClosures
  228. 637.432 Info NetworkInputHandler.cpp:568: assigning playerIndex(0) to peer(0)
  229. 637.432 Info NetworkInputHandler.cpp:568: assigning playerIndex(255) to peer(3)
  230. 637.432 Info MultiplayerManager.cpp:1502: networkTick(25020) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  231. 637.676 Info MultiplayerManager.cpp:989: networkTick(25035) mapTick(-1) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  232. 656.214 Finished download (18 s, 11 MB, 596 kB/s)
  233. 656.225 Info MultiplayerManager.cpp:1048: networkTick(26141) mapTick(-1) map download finished creating scenario
  234. 656.225 Info MultiplayerManager.cpp:848: networkTick(26141) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  235. 656.226 Loading map C:/Users\Guppy0130\AppData\Roaming\Factorio\temp\mp-download.zip
  236. 656.304 Info Scenario.cpp:160: Map version 0.12.1-4
  237. 656.340 Error MultiplayerManager.cpp:107: MultiplayerManager failed: "Cannot load downloaded map: Unknown ingredient type 63."
  238. 656.340 Info MultiplayerManager.cpp:848: networkTick(26148) mapTick(-1) changing state from(ConnectedLoadingMap) to(Failed)
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