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- local function DoActualHUD()
- local ply = LocalPlayer()
- local HP,AR = ply:Health(),ply:Armor()
- draw.RoundedBox(6,10,ScrH() - 62,204,24,Color(0,0,0,255))
- draw.RoundedBox(6,12,ScrH() - 60,math.Clamp(HP,4,100)*2,20,Color(209,0,0,255))
- draw.SimpleText(HP,"TargetID",100,ScrH() - 58)
- end
- local function DrawHUD()
- Scrw, Scrh = ScrW(), ScrH()
- RelativeX, RelativeY = 0, Scrh
- DoActualHUD()
- end
- function GM:HUDPaint()
- DrawHUD()
- self.BaseClass:HUDPaint()
- end
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