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description.ext

Aug 10th, 2016
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  1. span class="re5"> dev = "Vasek";
  2.  
  3. author = "Bohemia Interactive, CUP";
  4. onLoadName = "CUP End Game 32 on Bukovina";
  5. briefingName = "CUP End Game 32 on Bukovina";
  6. onLoadMission = "CUP End Game 32 on Bukovina - USMC vs Russia";
  7. overviewText = "CUP End Game 32 on Bukovina - USMC vs Russia";
  8. overviewPicture = "";
  9. respawn = 3;
  10. respawnDelay = 30;
  11. respawnVehicleDelay = 0;
  12. respawnTemplates[] = {"Revive", "MenuPosition","MenuInventory"};
  13.  
  14. respawnOnStart = -1;
  15. respawnDialog = 1;
  16. disabledAI = 1;
  17.  
  18. #include "LoadoutClasses.hpp"
  19.  
  20.  
  21. class Header
  22. {
  23.     gameType = EndGame;
  24.     minPlayers = 1;
  25.     maxPlayers = 36;
  26. };
  27.  
  28.  
  29. class Params
  30. {
  31.     #define DAYTIMEHOUR_DEFAULT         15
  32.     #define WEATHER_DEFAULT             50
  33.     #define DEBUGCONSOLE_DEFAULT                 0
  34.     #define TIMEACCELERATION_DEFAULT             1
  35.  
  36.     #define VIEW_DISTANCE_MIN   1000
  37.     #define VIEW_DISTANCE_MAX   3500
  38.     #define VIEW_DISTANCE_DEFAULT   1500
  39.  
  40.     #include "\a3\functions_f\Params\paramDaytimeHour.hpp"
  41.     #include "\a3\functions_f\Params\paramWeather.hpp"
  42.     #include "\a3\functions_f\Params\paramDebugConsole.hpp"
  43.     #include "\a3\Functions_F_MP_Mark\Params\paramTimeAcceleration.hpp"
  44.     #include "\a3\Functions_F_Heli\Params\paramViewDistance.hpp"
  45.  
  46.     class Timer
  47.     {
  48.         title = $STR_A3_EndGame_LastPhaseTimer;
  49.         values[] = {1200, 1800, 3600};
  50.         texts[] = {$STR_A3_EndGame_LastPhaseTimer_20, $STR_A3_EndGame_LastPhaseTimer_30, $STR_A3_EndGame_LastPhaseTimer_60};
  51.         default = 1800;
  52.         file = "params\setTimer.sqf";
  53.     };
  54.  
  55.     class RespawnDelay
  56.     {
  57.         title = $STR_A3_EndGame_RespawnDelay;
  58.         values[] = {15, 30, 45, 60};
  59.         texts[] = {$STR_A3_EndGame_RespawnDelay_15, $STR_A3_EndGame_RespawnDelay_30, $STR_A3_EndGame_RespawnDelay_45, $STR_A3_EndGame_RespawnDelay_60};
  60.         default = 15;
  61.         file = "params\setRespawnDelay.sqf";
  62.     };
  63.  
  64.     class EndGameRespawnDelay
  65.     {
  66.         title = $STR_A3_EndGame_RespawnDelayLast;
  67.         values[] = {30, 45, 60, 120};
  68.         texts[] = {$STR_A3_EndGame_RespawnDelayLast_30, $STR_A3_EndGame_RespawnDelayLast_45, $STR_A3_EndGame_RespawnDelayLast_60, $STR_A3_EndGame_RespawnDelayLast_120};
  69.         default = 30;
  70.         file = "params\setEndGameRespawnDelay.sqf";
  71.     };
  72. };
  73.  
  74. corpseManagerMode = 1;              // Type of removed bodies: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable
  75. corpseLimit = 16;               // Max number of bodies which can be available at the same time. When exceeded, start deleting immediately.
  76. corpseRemovalMinTime = 60;          // Minimal time in seconds a body stays in the scene (can't be removed sooner).
  77. corpseRemovalMaxTime = 120;             // Maximal time in seconds after which a dead body is removed (can't stay longer)
  78.  
  79. wreckManagerMode = 1;               // Type of removed wrecks: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable
  80. wreckLimit = 10;                // Max number of wrecks which can be available at the same time. When exceeded, start deleting immediately.
  81. wreckRemovalMinTime = 60;           // Minimal time in seconds a wreck stays in the scene (can't be removed sooner).
  82. wreckRemovalMaxTime = 120;          // Maximal time in seconds after which a wreck is removed (can't stay longer)
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