Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- span class="re5"> dev = "Vasek";
- author = "Bohemia Interactive, CUP";
- onLoadName = "CUP End Game 32 on Bukovina";
- briefingName = "CUP End Game 32 on Bukovina";
- onLoadMission = "CUP End Game 32 on Bukovina - USMC vs Russia";
- overviewText = "CUP End Game 32 on Bukovina - USMC vs Russia";
- overviewPicture = "";
- respawn = 3;
- respawnDelay = 30;
- respawnVehicleDelay = 0;
- respawnTemplates[] = {"Revive", "MenuPosition","MenuInventory"};
- respawnOnStart = -1;
- respawnDialog = 1;
- disabledAI = 1;
- #include "LoadoutClasses.hpp"
- class Header
- {
- gameType = EndGame;
- minPlayers = 1;
- maxPlayers = 36;
- };
- class Params
- {
- #define DAYTIMEHOUR_DEFAULT 15
- #define WEATHER_DEFAULT 50
- #define DEBUGCONSOLE_DEFAULT 0
- #define TIMEACCELERATION_DEFAULT 1
- #define VIEW_DISTANCE_MIN 1000
- #define VIEW_DISTANCE_MAX 3500
- #define VIEW_DISTANCE_DEFAULT 1500
- #include "\a3\functions_f\Params\paramDaytimeHour.hpp"
- #include "\a3\functions_f\Params\paramWeather.hpp"
- #include "\a3\functions_f\Params\paramDebugConsole.hpp"
- #include "\a3\Functions_F_MP_Mark\Params\paramTimeAcceleration.hpp"
- #include "\a3\Functions_F_Heli\Params\paramViewDistance.hpp"
- class Timer
- {
- title = $STR_A3_EndGame_LastPhaseTimer;
- values[] = {1200, 1800, 3600};
- texts[] = {$STR_A3_EndGame_LastPhaseTimer_20, $STR_A3_EndGame_LastPhaseTimer_30, $STR_A3_EndGame_LastPhaseTimer_60};
- default = 1800;
- file = "params\setTimer.sqf";
- };
- class RespawnDelay
- {
- title = $STR_A3_EndGame_RespawnDelay;
- values[] = {15, 30, 45, 60};
- texts[] = {$STR_A3_EndGame_RespawnDelay_15, $STR_A3_EndGame_RespawnDelay_30, $STR_A3_EndGame_RespawnDelay_45, $STR_A3_EndGame_RespawnDelay_60};
- default = 15;
- file = "params\setRespawnDelay.sqf";
- };
- class EndGameRespawnDelay
- {
- title = $STR_A3_EndGame_RespawnDelayLast;
- values[] = {30, 45, 60, 120};
- texts[] = {$STR_A3_EndGame_RespawnDelayLast_30, $STR_A3_EndGame_RespawnDelayLast_45, $STR_A3_EndGame_RespawnDelayLast_60, $STR_A3_EndGame_RespawnDelayLast_120};
- default = 30;
- file = "params\setEndGameRespawnDelay.sqf";
- };
- };
- corpseManagerMode = 1; // Type of removed bodies: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable
- corpseLimit = 16; // Max number of bodies which can be available at the same time. When exceeded, start deleting immediately.
- corpseRemovalMinTime = 60; // Minimal time in seconds a body stays in the scene (can't be removed sooner).
- corpseRemovalMaxTime = 120; // Maximal time in seconds after which a dead body is removed (can't stay longer)
- wreckManagerMode = 1; // Type of removed wrecks: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable
- wreckLimit = 10; // Max number of wrecks which can be available at the same time. When exceeded, start deleting immediately.
- wreckRemovalMinTime = 60; // Minimal time in seconds a wreck stays in the scene (can't be removed sooner).
- wreckRemovalMaxTime = 120; // Maximal time in seconds after which a wreck is removed (can't stay longer)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement