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- forward InvokeFunction();
- public InvokeFunction()
- {
- new Float:fVar;
- new Var[ 256 ];
- new iVar;
- // a_samp.inc
- SendClientMessage(0, 0, "");
- SendClientMessageToAll(0, "");
- SendDeathMessage(0, 0, 0);
- GameTextForAll("", 0, 0);
- GameTextForPlayer(0, "", 0, 0);
- GetTickCount();
- GetMaxPlayers();
- SetGameModeText("");
- SetTeamCount(0);
- AddPlayerClass(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
- AddPlayerClassEx(0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
- AddStaticVehicle(0, 0.0, 0.0, 0.0, 0.0, 0, 0);
- AddStaticVehicleEx(0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0);
- AddStaticPickup(0, 0, 0.0, 0.0, 0.0);
- ShowNameTags(0);
- ShowPlayerMarkers(0);
- GameModeExit();
- SetWorldTime(0);
- GetWeaponName(0, Var, sizeof( Var ) );
- EnableTirePopping(0);
- AllowInteriorWeapons(0);
- SetWeather(0);
- SetGravity(0.0);
- AllowAdminTeleport(0);
- SetDeathDropAmount(0);
- CreateExplosion(0.0, 0.0, 0.0, 0, 0.0);
- //SetDisabledWeapons();
- EnableZoneNames(0);
- IsPlayerAdmin(0);
- Kick(0);
- Ban(0);
- SendRconCommand("");
- ShowPlayerDialog(0,0,0,"lol","lol","lol","lol");
- // a_players.inc
- SetSpawnInfo(0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0,0);
- SpawnPlayer(0);
- SetPlayerPos(0, 0.0, 0.0, 0.0);
- // SetPlayerPosFindZ(0, 0.0, 0.0, 0.0);
- GetPlayerPos(0, fVar, fVar, fVar);
- SetPlayerFacingAngle(0,0.0);
- GetPlayerFacingAngle(0,fVar);
- SetPlayerInterior(0,0);
- GetPlayerInterior(0);
- SetPlayerHealth(0, 0.0);
- GetPlayerHealth(0, fVar);
- SetPlayerArmour(0, 0.0);
- GetPlayerArmour(0, fVar);
- SetPlayerAmmo(0, 0,0);
- GetPlayerAmmo(0);
- SetPlayerTeam(0,0);
- GetPlayerTeam(0);
- SetPlayerScore(0,0);
- GetPlayerScore(0);
- SetPlayerColor(0,0);
- GetPlayerColor(0);
- SetPlayerSkin(0,0);
- GivePlayerWeapon(0, 0,0);
- ResetPlayerWeapons(0);
- GetPlayerWeaponData(0, 0, iVar, iVar );
- GivePlayerMoney(0,0);
- ResetPlayerMoney(0);
- SetPlayerName(0, "");
- GetPlayerMoney(0);
- GetPlayerState(0);
- GetPlayerIp(0, Var, sizeof( Var ));
- GetPlayerPing(0);
- GetPlayerWeapon(0);
- GetPlayerKeys(0,iVar,iVar,iVar);
- GetPlayerName(0, Var, sizeof( Var ));
- PutPlayerInVehicle(0, 0,0);
- GetPlayerVehicleID(0);
- RemovePlayerFromVehicle(0);
- TogglePlayerControllable(0,0);
- PlayerPlaySound(0, 0, 0.0, 0.0,0.0);
- SetPlayerCheckpoint(0, 0.0, 0.0, 0.0,0.0);
- DisablePlayerCheckpoint(0);
- SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,0.0);
- DisablePlayerRaceCheckpoint(0);
- SetPlayerWorldBounds(0,0.0,0.0,0.0,0.0);
- SetPlayerMarkerForPlayer(0, 0,0);
- ShowPlayerNameTagForPlayer(0, 0,0);
- SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0,0);
- RemovePlayerMapIcon(0,0);
- SetPlayerCameraPos(0,0.0, 0.0, 0.0);
- SetPlayerCameraLookAt(0, 0.0, 0.0, 0.0);
- SetCameraBehindPlayer(0);
- AllowPlayerTeleport(0,0);
- IsPlayerConnected(0);
- IsPlayerInVehicle(0,0);
- IsPlayerInAnyVehicle(0);
- IsPlayerInCheckpoint(0);
- IsPlayerInRaceCheckpoint(0);
- SetPlayerTime(0, 0,0);
- TogglePlayerClock(0,0);
- SetPlayerWeather(0,0);
- GetPlayerTime(0,iVar,iVar);
- SetPlayerVirtualWorld(0,0);
- GetPlayerVirtualWorld(0);
- // a_vehicle.inc
- CreateVehicle(0,0.0,0.0,0.0,0.0,0,0,0);
- DestroyVehicle(0);
- GetVehiclePos(0,fVar,fVar,fVar);
- SetVehiclePos(0,0.0,0.0,0.0);
- GetVehicleZAngle(0,fVar);
- SetVehicleZAngle(0,0.0);
- SetVehicleParamsForPlayer(0,0,0,0);
- SetVehicleToRespawn(0);
- LinkVehicleToInterior(0,0);
- AddVehicleComponent(0,0);
- ChangeVehicleColor(0,0,0);
- ChangeVehiclePaintjob(0,0);
- SetVehicleHealth(0,0.0);
- GetVehicleHealth(0,fVar);
- AttachTrailerToVehicle(0, 0);
- DetachTrailerFromVehicle(0);
- IsTrailerAttachedToVehicle(0);
- GetVehicleModel(0);
- SetVehicleNumberPlate(0,"");
- SetVehicleVirtualWorld(0,0);
- GetVehicleVirtualWorld(0);
- ApplyAnimation(0,"","",1.0,0,0,0,0,0);
- // a_objects.inc
- CreateObject(0,0.0,0.0,0.0,0.0,0.0,0.0);
- SetObjectPos(0,0.0,0.0,0.0);
- GetObjectPos(0,fVar,fVar,fVar);
- SetObjectRot(0,0.0,0.0,0.0);
- GetObjectRot(0,fVar,fVar,fVar);
- IsValidObject(0);
- DestroyObject(0);
- MoveObject(0,0.0,0.0,0.0,0.0);
- StopObject(0);
- CreatePlayerObject(0,0,0.0,0.0,0.0,0.0,0.0,0.0);
- SetPlayerObjectPos(0,0,0.0,0.0,0.0);
- GetPlayerObjectPos(0,0,fVar,fVar,fVar);
- GetPlayerObjectRot(0,0,fVar,fVar,fVar);
- SetPlayerObjectRot(0,0,0.0,0.0,0.0);
- IsValidPlayerObject(0,0);
- DestroyPlayerObject(0,0);
- MovePlayerObject(0,0,0.0,0.0,0.0,0.0);
- StopPlayerObject(0,0);
- // Menu's
- CreateMenu("", 0, 0.0, 0.0, 0.0, 0.0);
- DestroyMenu(Menu:0);
- AddMenuItem(Menu:0, 0, "");
- SetMenuColumnHeader(Menu:0, 0, "");
- ShowMenuForPlayer(Menu:0, 0);
- HideMenuForPlayer(Menu:0, 0);
- IsValidMenu(Menu:0);
- DisableMenu(Menu:0);
- DisableMenuRow(Menu:0,0);
- // Textdraw
- TextDrawCreate(0.0,0.0,"");
- TextDrawDestroy(Text:0);
- TextDrawLetterSize(Text:0, 0.0,0.0);
- TextDrawTextSize(Text:0, 0.0,0.0);
- TextDrawAlignment(Text:0, 0);
- TextDrawColor(Text:0,0);
- TextDrawUseBox(Text:0, 0);
- TextDrawBoxColor(Text:0, 0);
- TextDrawSetShadow(Text:0, 0);
- TextDrawSetOutline(Text:0, 0);
- TextDrawBackgroundColor(Text:0,0);
- TextDrawFont(Text:0, 0);
- TextDrawSetProportional(Text:0, 0);
- TextDrawShowForPlayer(0, Text:0);
- TextDrawHideForPlayer(0, Text:0);
- TextDrawShowForAll(Text:0);
- TextDrawHideForAll(Text:0);
- // Others
- funcidx("");
- gettime(iVar,iVar,iVar);
- getdate(iVar,iVar,iVar);
- tickcount(iVar);
- return 1;
- }
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