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- SS Rank
- Amimari/Beastfolk
- Job 1 - The Nurse - Staff/Healing
- Mega Heal, Chain, 100%
- Magic Defense +10%, Self, 2 Turns, 30%
- Petrification Guard, Equip
- Heal x1.5, All, 2 Turns 30%
- Job 2 - The Medic - Sword
- Megasword 50%
- Defense +10% Equip
- Leeching Blade
- Gigasword 40%
- Job 3 - The Saint - Staff/Healing
- HP +10%, Equip
- Control Time +2Sec, Equip
- Tera Heal, Chain, 80%
- Major Ally Revial, 1 Turns, Equip
- Amina/Human
- Job 1 - The Nurse - Staff/Healing
- Mega Heal, Chain, 100%
- Magic Defense +10%, Self, 2 Turns 30%
- Mega Heal, Self, 30%
- Ally Revival, 1 turns, Equip
- Job 2 - The Medic - Staff/Healing
- Magic Defense +10% Equip
- Giga Heal, Chain 90%
- Poison Guard, Equip
- Heal x1.5, All, 2 turns 30%
- Job 3 - The Saint - Staff/Healing
- HP +10% Equip
- Control Time +2 Second, Equip
- Tera Heal, Chain 80%
- Party Revival, 6 turns, Equip
- A'misandra/Lizardfolk
- Job 1 - The Nurse - Staff/Healing
- Mega Heal,Chain, 100%
- Magic Defense +10%, Self,2 turns 30%
- Mega Heal, Self, 30%
- Heal x1.5,All,2 turns, 30%
- Job 2 - The Medic - Staff/Healing
- Magic Defense +10%, Equip
- Giga Heal, Chain 90%
- Death Ward, Chain, 6 turns, 100%
- Nullify Healing, Area (2),2 turns 30%
- Gugba/Beastfolk
- Job 1 - the Hefty - Sword
- Disarb Bomb, Equip
- Megasword, 50%
- Build Bomb, 3 turns, Equip
- Avalanche, Area(1), 30%
- Job 2 - the Corpulent - Sword
- Attack +10%, Self, 2 turns, 30%
- Defense +10% Equip
- Gigasword, 40%
- Powered Point Amp, Equip
- Koko/Stonefolk
- Job 1 - the Igneous - Spear/Fire
- Fire Strike, 80%
- Sleep Guard, Equip
- Magic Defense +10%, Self, 2 turns 30%
- Inferno Strike, Area(1), 30%
- Job 2 - ??? ????? - Spear/Fire
- Magic Defense +10% Equip
- Anti-Ice Capsule,chain 30%
- Fire Attack 60%
- HP absorb area (1)
- Job 3 - ??? ????? - Spear/Fire
- Anti-Ice Shield - Equip
- HP +10% - Equip
- Fire Strike - Vertical 1 column 30%
- Solar Wind Strike 40%
- Olber/Human
- Job 1 - The Guardian - Spear
- Defense +5%,Adjacent,Equip
- Capsule Point,Chain, 30%
- Megaspear, 50%
- Fancy Footwork, Equip
- Job 2 - The Defender - Staff/Healing
- Heal 500, Chain, 30%
- Magic Defense +10% Equip
- Heal 1000, Chain, 30%
- Evasive Arts, Chain, 2 turns 30%
- Job 3 - The Sentinel - Spear
- Attack +10%,Equip
- Defense +10%,Adjacent, Equip
- Gigaspear, 40%
- Self-Sacrifice, Equip
- Piz'fer/Lizardfolk
- Job 1 - The Keeper - Staff/Ice
- Ice, Pincer Area, 50%
- Anti-Fire Capsule, Chain, 30%
- HP +20%, Equip
- One-Time Revival, Equip
- Job 2 - The Tamer - Staff/Ice
- Magic Defense +10%, Equip
- Ice, Pincer Area, 20%
- Glacier, Pincer Area, 30%
- Regen, Equip
- Rikken/Human
- Job 1 - The Persuasive - Bow
- Megabow,50%
- Defense +10%, self, 2 turns 30%
- Mega Heal, Self, 30%
- Paralyzing Arrows, Area(1),3 turns 30%
- Job 2 - The Advocate - Bow
- Paralysis Guard, Adjacent, Equip
- Heal, All, 30%
- Gigabow, 40%
- Negotiator, 1 turns, 30%
- Job 3 - The Negotiator - Bow
- HP +20%, Equip
- Control Time +2 Sec, Equip
- Terabow, 30%
- Sister in Arms, 1 turns, 100%
- Yukken/Human
- Job 1 - The Chatterbox - Bow
- Megabow 50%
- Defense +10%, Self, 30%
- Mega Heal, Self, 30%
- Chaos Arrows, Area (1), 3 Turns, 30%
- Job 2 - The Tomboy - Sword
- Confusion Guard,ADjacent, Equip
- Control Time +2 sec, Equip
- Gigasword 40%
- Negotiator, 1 Turn 30% (increase recruitment rate)
- Job 3 - The Negotiator - Spear
- HP+20%, Equip
- Megaspear 50%
- Gigaspear 40%
- Sister in arms, 1 Turn, 100%
- Samatha/Human
- Job 1 - The Spearmaiden - Spear/Thunder
- Magic Attack +10%,Self, 2turns, 30%
- Thunder Strike, 80%
- Dark Dmg Down 20%, Adjacent, Equip
- Lightning Strike, Area(1), 30%
- Job 2 - The Huntress - Spear
- Megaspear, 50%
- Attack +10%, Equip
- Gigaspear, 40%
- Negotiator, 1 turns, 30% (increase recruitment rate)
- Job 3 - The Foestalker - Spear/Thunder
- Anti-Darkness Shield, Equip
- Magic Attack +10%, Equip
- Thunder Strike, 1 column 30%
- Tempest Strike, 40%
- Czerkras/Human
- Job 1 - The Preemptive - Sword/Ice
- Magic Attack +10%,,Self, 2 turns, 30%
- Ice Blade, 80%
- Petrification Guard, Equip
- Glacial Blade, 1 Row, 30%
- Job 2 - The Swift - Sword/Ice
- Magic Attack +10%, Equip
- Fire Dmg Down 10%,Adjacent, Equip
- Glacial Blade, 60%
- Absolute Zero Blade, 40%
- Job 3 - The Striker - Sword/Ice
- Anti-Fire Shield, Equip
- Ice Blade, Area(1), 30%
- Fire Dmg Down 20%, Adjacent, Equip
- Add Action Turn, 30%
- Lewto/Stonefolk
- Job 1 - The Keeper - Staff/Fire
- Fire, Pincer Area, 50%
- Anti-Ice Capsule, Chain, 30%
- HP 20%, Equip
- One-Time Revival, Equip
- Job 2 - The Tamer - Staff/Fire
- Magic Defense +10%, Equip
- Fire, Pincer Area 20%
- Inferno, Pincer Area, 20%
- Regen, Equip
- Job 3 - The Master - Staff/Fire
- Anti-Ice Shield, Equip
- Mega Heal, Self, 30%
- Inferno Pincer Area, 20%
- Solar Wind, Pincer Area, 30%
- Zerro/Beastfolk
- Job 1 - The Dark - Staff/Dark
- Shadow, Pincer Area, 50%
- Anti-Lightning Capsule, Chain, 30%
- HP+20%, Equip
- One-Time Revival, Equip
- Job 2 - The Force Field - Staff/Dark
- Magic Defense +10%, Equip
- Shadow, Pincer Area, 20%
- Abyss, Pincer Area, 30%
- Regen, Equip
- Gaiga/Beastfolk
- Job 1 - The Alluring - Bow/Dark
- Shadow Arrows, 80%
- Magic Attack +10%, Self, 2 turns 30%
- Anti-Lightning Shield, Equip
- Counterattack, 30%
- Job 2 - The Bewitching - Bow/Dark
- Bolt Dmg Down 10%, Adjacent, Equip
- Death Ward, Equip
- Abyss Arrows, 60%
- Dark Matter Arrows, 40%
- Jennish/Human
- Job 1 - The Thunderous - Staff/Lightning
- Thunder, Pincer Area, 50%
- Anti-Darkness Capsule, Chain, 30%
- HP+20%, Equip
- One-Time Revival, Equip
- Job 2 - The Force Field - Staff/Lightning
- Magic Defense +10%, Equip
- Thunder, Pincer Area, 20%
- Lightning, Pincer Area, 30%
- Regen, Equip
- Job 3 - The Ascendant - Staff/Lightning
- Anti-Darkness Shield, Equip
- Mega Heal, Self, 30%
- Lightning, Pincer Area, 20%
- Tempest, Pincer Area, 30%
- S Rank
- Zafitte/Beastfolk
- Job 1 - The Flatfooted - Staff/Remedy
- Disarm Bomb, Equip
- Levitation, All, 3 Turns, 100%
- Build BOmb, 3 turns, Equip
- Frequency Amp, Chain, 2 Turns, 30%
- Job 2 - the graceful - Staff/Remedy
- Antidote, All, 100%
- Poison Ward, Equip
- Poison, Area (2), 3 turns, 100%
- Venom, 1 Row, 3 turns, 30%
- Job 3 - the dancer - Staff/remedy
- Magic Defense +10%, Equip
- Giga Regen, Chain, 3 turns, 90%
- HP +20%, Equip
- Panacea, Area (2), 100%
- Djugan/Human
- Job 1 - The Sightless - Spear
- Attack +10%, Self, 2 Turns, 30%
- Fancy Footwork, Self, 2 Turns 30% (chance to dodge)
- Megaspear, 50%
- Ninja Footwork, Self, 2 turns, 30% (chance to dodge)
- Job 2 - ??? ??????? - Spear
- Bomb Skill
- Attack +10%, Equip
- ???
- Circle Related Skill
- Alika/Human
- Job 1 - The Conflicted - Bow/Lightning
- Thunder Arrows, 80%
- Anti-Darkness Shield, Equip
- Magic Attack +10%, Self, 2 Turns, 30%
- Life Drain, 30%
- Job 2 - The Afflicted - Bow/Lightning
- Magic Defense +10%, Self, 2 Turns, 30%
- Lightning Arrows, 60%
- Confusion Guard, Equip
- Tempest Arrows, 40%
- Job 3 - The Eternal Huntress - Bow/Lightning
- Mega Regen, self, 3 turns, 50%
- Magic Defense +10%, Equip
- Thunder Arrows, Area (1), 30%
- Treasure Hunter, Equip
- Puprope/Stonefolk
- Job 1 - The Hope - Staff/Dark
- Shadow,Pincer Area, 50%
- Anti-Lightning Capsule, Chain, 30%
- Death Guard, Equip
- Shadow Counter, Cross (1), 50%
- Job 2 - The Miraculous - Staff/Dark
- Mega Heal, Self, 30%
- Magic Defense +10%, Equip
- Shadow, Pincer Area, 30%
- Frequency Amp, Staff, Equip
- Job 3 - ??? ???? - Staff/Dark
- Lightning Shield
- Confusion Ward
- HP+20% Equip
- Dark Skill
- Pupropu/Stonefolk
- Job 1 - The Hope - Staff/Lightning
- Thunder, Pincer Area, 50%
- Anti-Darkness Capsule, Chain, 30%
- Paralysis Guard, Equip
- Thunderous Counter, Cross (1), 50%
- Job 2 - The Miraculous - Staff/Lightning
- Mega Heal, Self, 30%
- Magic Defense +10%, Equip
- Lightning, Pincer Area, 30%
- Frequency Amp, Staff, Equip
- Job 3 - The Wizard - Staff/Lightning
- Anti-Darkness Shield, Self, 3 turns, 50%
- Poison Guard, Equip
- HP +20%, Equip
- Tempest, Pincer Area, 30%
- Zeera/Beastfolk
- Job 1 - the Plant Lover - Staff/Remedy
- Esprit de Corps, All, 100% (cures demoralization)
- Demoralization Ward, Equip
- Demoralize, Area (2), 3 turns, 100%
- Control Time +3 Sec. Chain, 2 turns, 30%
- Lunato/Stonefolk
- Job 1 - The Sentry - Bow
- Attack +10%, Self, 2 turns, 30%
- Megabow, 50%
- Magic Defense +5%, Adjacent, Equip
- Fancy Footwork, Equip
- Job 2 - The Petrifier - Bow
- Attack +10%, Equip
- petrification Guard, Adjacent, Equip
- Gigabow, 40%
- Powered Point, Equip
- Lunaken/Stonefolk
- Job 1 - The Sentry - Spear
- Attack +10%, Self, 2 turns, 30%
- Megaspear, 50%
- Magic Defense +5%, Adjacent, Equip
- Fancy Footwork, Equip
- Job 2 - The Fearsome - Spear
- Attack +10%, Equip
- Demoralization Guard, Adjacent, Equip
- Gigaspear, 40%
- Powered Point, Equip
- Zuzu/Beastfolk
- Job 1 - the Shadow - Sword
- Megasword, 50%
- Attack +10%, Self, 2 Turns, 30%
- Megasword, 50%
- Fancy Footwork, Equip
- Job 2 - the Supersonic - Sword
- Attack +10%, Equip
- Thousand Ray Sword, 30%
- Gigasword, 40%
- Evasive Arts, Chain, 2 turns, 30%
- Job 3 - the Hypersonic - Sword
- HP+10%, Equip
- Outflank, Equip
- Terasword, 30%
- Add Action Turn, 30%
- Gatz/Human
- Job 1 - the Filcher - Sword
- Levitation, All, 3 Turns, 100%
- Levitation, Equip
- Megasword, 50%
- Leeching Blade, 30%
- Job 2 - ??? ?????? - Sword
- Defense +10%, Equip
- Bomb Skill
- HP+20%, Equip
- Treasure Hunter
- Job 3 - the Phantom - Sword
- Attack +10%, Equip
- Sleep Guard, Adjacent, Equip
- Gigasword, 40%
- Panacea, Area (2), 100%
- Palpa/Stonefolk (automaticaly joins after chapter 10)
- Job 1 - Princess - Staff/Remedy
- Mega Regen, Chain, 3 turns, 100%
- Defense +10%, Self, 2 turns, 30%
- Rise and Shine, Area (2), 100% (cure sleep)
- Control Time +3 Sec, Chain, 2 turns, 30%
- Job 2 - Queen - Staff/Remedy
- Antidote, Area (2), 100% (cure poison)
- HP +10%, Equip
- Locomotion, Area(2), 100% (cure paralysis)
- Regen, Equip
- Job 3 - ????? - Staff/Remedy
- Clarity,All, 100% (cure confusion)
- Healing Skill
- Esprit de Corps, All, 100% (cure demoralization)
- ??????
- Bonna/Beastfolk
- Job 1 - the Idol - Staff/Remedy
- Reanimation, All, 100% (cure petrification)
- Petrify, Pincer Area, 20 Turns, 30%
- Petrification Ward, Equip
- Petrify, Area(2), 20 turns, 100%
- Job 2 - The Lyricist - Staff/Remedy
- Locomotion, All, 100% (cure paralysis)
- Paralysis Ward, Equip
- Paralyze, Area(2), 3 turns, 100%
- Healing Melody, Area (2), 30%
- Job 3 - the Punk Rocker - Staff/Remedy
- Defense +10%, Equip
- Giga Regen, Chain, 3 turns, 90%
- HP +20%, Equip
- Seasoned Pro, Equip (increase experience?)
- Ellvern/Human
- Job 1 - The Apothecary - Staff/Remedy
- Antidote, All, 100% (cure poison)
- Poison, Area(2), 3 turns, 100%
- Poison Ward, Equip
- Control Time, +2 Sec, Chain, 2 Turns, 30%
- Job 2 - the Physician - Spear
- Megaspear, 50%
- Levitation, All, 3 turns, 100%
- Megaspear, 1 column, 30%
- Powered Point Amp, Equip
- Job 3 - The Surgeon - Staff/Remedy
- Defense +10%, Equip
- Giga Regen, Chain, 3 turns, 90%
- HP +20%, Equip
- Venom, 1 column, 3 turns, 30%
- Sha'Plar/Lizardfolk
- Job 1 - The Witch - Sword/Dark
- Shadow Blade, 80%
- Anti-Lightning Shield, Equip
- HP +10%, Equip
- Death, 15%
- Job 2 - the Black - Staff/Dark
- Magic Defense +10%, Self, 2 Turns, 30%
- Shadow, Pincer Area, 50%
- Death Guard, Equip
- Abyss, Pincer Area, 30%
- Job 3 - the Diabolical - Sword/Dark
- Magic Attack +10%, Equip
- Control Time +2 Sec, Equip
- Shadow Counter, 30%
- Dark Matter Blade, Area (1), 40%
- Gegonago/Beastfolk
- Job 1 - The Space Mage - Staff/Remedy
- Levitation, Equip
- Levitation, All, 3 Turns, 100%
- Magic Attack +5%, Adjacemt Equip
- Frequency Amp, Chain, 2 Turns, 30%
- Job 2 - ??? ????? - Bow
- Defence +10%, Equip
- Megabow 50%
- Disarm Bomb, Equip
- Gigabow 40%
- A Rank
- R'zonand/Lizardfolk
- Job 1 - The Rose Red - Staff/Remedy
- Clarity,All, 100% (cure confusion)
- Confuse, Area(2), 3 Turns, 100%
- Rise and Shine, All, 100% (cure sleep)
- Restorative Counter, 50%
- Job 2 - ??? ?????? Staff/Remedy
- Heal Skill
- Sleep Ward
- HP+20%, Equip
- Sleep Skill
- Eileen/Human
- Job 1 - The Songstress - Staff/Remedy
- Lullaby,Area (2), 3 turns, 100% (causes sleep)
- Rise and Shine, All, 100% (cures sleep)
- Sleep Ward, Equip
- Regen, Equip
- Job 2 - the Dancer - Staff/Remedy
- Levitation, All, 3 Turns, 100%
- Levitation, Equip
- Defense +10%, Equip
- Healing Dance, Area(2), 30%
- Kana/Beastfolk
- Job 1 - the Apothecary - Staff/Remedy
- Locomotion,All,100% (cures paralysis)
- Paralyze, Area (2), 3 turns ,100% (causes paralysis)
- Clarity, All, 100%
- Restorative Counter, 50%
- Job 2 - ??? ???????? - ????????
- Mega Heal, Chain, 100%
- Confusion Ward, Equip
- HP+20%, Equip
- Confuse Area(2), 3 turns, 100%
- Kem/Stonefolk
- Job 1 - The Spearman - Spear
- Mega Heal, Self, 30%
- Defense +20%, Spear, 2 turns, 30% (buff hits all spear unit in the party)
- Gigaspear, 40%
- Defense +30%, Spear, 2 turns, 30% (buff hits all spear unit in the party)
- Korin/Stonefolk
- Job 1 - The Swordman - Sword
- Mega Heal, Self, 30%
- Defense +20%, Sword, 2 turns, 30% (buff hits all sword unit in the party)
- Gigasword, 40%
- Defense +30%, Sword, 2 turns, 30% (buff hits all sword unit in the party)
- Pahrl/Stonefolk
- Job 1 - The Archer - Bow
- Mega Heal, Self, 30%
- Defense +20%, Bow, 2 turns, 30% (buff hits all bow unit in the party)
- Gigabow, 40%
- Defense +30%, BOw, 2 turns, 30% (buff hits all bow unit in the party)
- Job 2 - The Dream Bow - Bow
- Megabow, 50%
- Magic Defense +5%, Adjacent, Equip
- HP +20%, Equip
- Attack +5%, Bow, 2 TUrns, 30%
- Job 3 - The Mystic Bow - Bow
- Defense +10%, Equip
- Frequency Amp, Bow, 2 turns, 30%
- Gigabow, Cross (1), 30%
- Desperate Measures, Equip
- Manmer/Stonefolk
- Job 1 - The Defender - Bow
- Attack +10%, Self, 2 turns, 30%
- Outflank, Equip (??? no idea what it does, info needed)
- Megabow, 50%
- Negate Circle, Bow, 2 turns, 30% (no idea either, there is a bad status effect called circle?)
- Job 2 - The Survivor - Staff/Remedy
- Magic Defense +10%, Equip
- Esprit de Corps, All, 100% (cure demoralization)
- Demoralization Ward, Equip
- Demoralize, Area (2), 3 turns, 100%
- Job 3 - The Attacker - Bow
- Defense +10%, Equip
- Phys Dmg Down 20%, Adjacent, Equip
- Gigabow, 40%
- Augment Circle, Bow, 2 turns, 30%
- Samupi/Stonefolk
- Job 1 - The Handsome - Spear
- Megaspear, 50%
- Magic Defense +20%, Lightning, 2 turns, 30% (buff hits all lightning unit in the party)
- HP +10%, Equip
- Magic Attack +5%, Lightning, 2 turns, 30% (buff hits all lightning unit in the party)
- Metupi/Stonefolk
- Job 1 - The Muscular - Bow
- Megabow, 50%
- Magic Defense +20%, Remedy, 2 turns, 30% (buff hits all remedy unit in the party)
- HP +10%, Equip
- Defense +30%, Remedy, 3 turns, 30% (buff hits all remedy unit in the party)
- Job 2 - The Exalted - Bow
- Attack +10%, Self, 2 turns, 30%
- Magic Defense +20%, Healing, 2 turns, 30%
- Gigabow, 40%
- Defense +30%, Healing, 2 turns, 30%
- Nakupi/Stonefolk
- Job 1 - the silken-haired - Sword
- Megasword, 50%
- Magic Defense +20%, Fire, 2 turns, 30% (buff hits all fire unit in the party)
- HP +10%, Equip
- Magic Attack +5%, Fire, 2 turns, 30% (buff hits all fire unit in the party)
- Burbaba/Stonefolk
- Job 1 - the punching bag - Sword
- Defense +10%,Self, 2 turns , 30%
- Megasword, 50%
- Defensive Counter, 2 turns, 30%
- Powered Point Amp, Equip
- Job 2 - the Iron-Headed - Spear
- Counterattack, 30%
- Sleep Guard, Equip
- Gigaspear, 40%
- Boost Attack Counter, 2 Turns, 30%
- S'naip/Lizardfolk
- Job 1 - the Supple-Tailed - Bow
- Attack +10%, Self, 2 Turns, 30%
- Megabow, 50%
- HP +10%, Equip
- Tail Spin, Area (1), 30%
- Job 2 - The Bow master - Bow
- Magic Defense +10%, Self, 2 turns, 30%
- Outflank, Equip
- Gigabow, 40%
- Gigabow, Cross (All), 30%
- Job 3 - the Elastic-Tailed - Bow
- Attack +10%, Equip
- Defense +10%, Equip
- Gigabow, Area(1), 30%
- Terabow, 30%
- Ka'Pori/Lizardfolk
- Job 1 - The Big Mouth - Sword
- Attack +10%, Self, 2 turns, 30%
- Fancy Footwork, Self, 2 turns, 30% (chance to dodge)
- Megasword, 50%
- Ninja Footwork, Self, 2 turns, 30% (chance to dodge)
- A'merpact/Lizardfolk
- Job 1 - The Frost Breath - Staff/Ice
- Ice, Pincer Area, 50%
- Anti-Fire Shield, Equip
- HP+10%, Equip
- Icy Counter Cross (1), 50%
- Daiana/Stonefolk
- Job 1 - The Firedrinker - Staff/Fire
- Fire, Pincer Area, 50%
- Magic Defense, +10%, Self, 2 turns, 30%
- Anti-Ice Capsule, Chain, 30%
- Mantle Chunk, Cross(1), 30%
- B Rank
- Amazora/Human
- Job 1 - the Airy - Sword/Fire
- Fire Blade, 80%
- Magic Attack +10%, Self, 2 turns, 30%
- Counterattack, 30%
- Inferno Blade, Area (1), 30%
- O'pari/Lizardfolk
- Job 1 - the blitzer - Bow/Fire
- Fire Arrows, 80%
- Anti-Ice shield, Self, 3 turns, 50%
- Fire Arrows, 80%
- Inferno Arrows, 60%
- Sorman/Human
- Job 1 - the sage - Staff/Healing
- Mega Heal, Chain, 100%
- Defense +10%, Self, 2 Turns, 30%
- Mega Heal, Self, 30%
- Ally Revival, 1 turns, equip
- Job 2 - the shaman - Staff/Healing
- Defense +10%, Equip
- Heal, All, 30%
- Confusion Guard, Equip
- Restorative Counter, 50%
- Job 3 - the Seraph - Staff/Healing
- HP+10%, Equip
- Control Time +2 sec, Equip
- Giga Heal, Chain, 90%
- Heal x1.5, All, 2 Turns, 30%
- Grace/Human (note: grace is one of the starting character together with bahl)
- Job 1 - the hunter - Bow
- Megabow 50%
- Attack +10%, Self, 2 turns, 30%
- Defense -10%, Wild Beast, 2 Turns, 30%
- Poison Arrows, Area(1), 3 turns, 30%
- Job 2 - the Markswoman - Bow
- Defense +10%, Self, 2 turns, 30%
- Megabow, Area(1), 30%
- HP +10%, Equip
- Terabow, 30%
- Job 3 - The Ranger - Bow
- Attack +10%, Equip
- Defense +10%, Equip
- Gigabow, 40%
- Defense -20%, Dragon, 2 turns, 30%
- Bahl/Human (note: bahl is one of the starting character together with grace)
- Job 1 - the Dark Duellist - Sword
- Counterattack, 30%
- Attack +10%, Self, 2 Turns, 30%
- Gigasword, 40%
- Counterattack, 30%
- Job 2 - The Dark Warrior - Sword
- Defense +10%, Self, 2 turns, 30%
- Megasword, 50%
- HP +10%, Equip
- Physical Attack x1.5, Self, 2 Turns, 30%
- Gigojago/Beastfolk
- Job 1 - The Archer - Bow
- Ice Arrows, 80%
- Magic Defense +10%, Self, 2 turns, 30%
- Anti-Fire Capsule, Chain, 30%
- Glacial Arrows, Area(1), 30%
- Ba'Gul/Lizardfolk (automaticaly Joins after chapter 4)
- Job 1 - The Highborn - Sword/Lightning
- Thunder Blade 80%
- Anti-Dark Capsule, Chain ,30%
- Magic Defense +10%, Self,
- Lightning Blade, Cross (1), 30%
- Kuscah/Human
- Job 1 - The Acolyte - Staff/Recovery
- Mega Heal, Chain, 100%
- Defense +10%, Self, 2 Turns, 30%
- Mega Heal, Self, 30%
- Restorative Counter, 50%
- Job 2 - ??? ?????? - Staff/Recovery
- Defemse Up
- Healing Skill
- Sleep Ward
- Revive Skill
- Job 3 - ??? ?????? - Staff/Recovery
- HP+10%, Equip
- Control Time +2 sec, Equip
- Healing Skill
- Healing Skill
- Ra'Prow/Lizardfolk
- Job 1 - the Beat Master - Spear
- Defense +10%,Self, 2 turns 30%
- Megaspear, 50%
- Attack +5, Adjacent, Equip
- Counterattack, 50%
- U'nasag/Lizardfolk
- Job 1 - the Torrent - Spear/Water
- Ice Strike, 80%
- Magic Attack +10%, Self, 2 Turns, 30%
- Defense +5%, Adjacent, Equip
- Glacial Strike, 1 column, 305
- Sh'berdan/Lizardfolk
- Job 1 - the Malodorous - Spear
- Megaspear, 30%
- Defense +10%, Self, 2 turns, 30%
- Gigaspear, 30%
- Healing Fragrance, Area (2), 30%
- Zenzoze/Beastfolk
- Job 1 - The Dusky - Spear/Dark
- Shadow Strike, 80%
- Magic Attack +10%, Self, 2 turns, 30%
- Death Guard, Equip
- Abyss Strike, Area (1), 30%
- Zan/Stonefolk
- Job 1 - The Lava Surfer - Sword
- Megasword, 30%
- Magic Defense +10%, Self, 2 turns, 30%
- Gigasword, 30%
- Leeching Blade, 30%
- Ma'curi/Lizardfolk
- Job 1 - The Tormented - Spear
- Megaspear, 50%
- Attack +10%, Self, 2 Turns, 30%
- Thousand Spears, 30%
- Gigaspear, Cross (1), 30%
- Recruitable Bosses (all rank B)
- Beastfolk Hero/Beastfolk - Sword 3/5
- Megasword 50%
- Defense +10%, Equip
- Restorative Counter, 40%
- Gigasword 40%
- Lizardfolk Hero/Lizardfolk - Spear 3/5
- Megaspear 50%
- Defense +10%, Equip
- Restorative Counter, 40%
- Gigaspear 40%
- Sabertooth King/Wild Beast - Spear - 4/3
- Megaspear, 50%
- Defense +10%, Equip
- Gigaspear, 40%
- Thrust Away, 1 Column, 30%
- Mantledrake/Dragon - Staff/Fire - 7/10
- Fire,Pincer Area 50%
- Demoralization ward, Equip
- Fire, Vertical (2), 30%
- Inferno, Pincer Area 30%
- Golem/Wild Beast - Spear
- Megaspear 50%
- Attack +10% Equip
- Gigasword 40%
- Avalanche,Area(1) 30%
- Whitewyrm/Dragon - Bow
- Hail of Arrows, Area(1), 30%
- HP+ 10%, Equip
- Dracoheal, Dragon, 90%
- Defense +50%, Dragon, 2 Turns,30%
- Cybergolem - Sword - 6-10
- Megasword, 50%
- Defense +10%, Equip
- Gigasword, 40%
- Venom, Pincer Area, 3 turns, 30% (causes sleep)
- Lich - Sword - 2?-??
- Megasword, 50%
- Death Ward, Equip
- Chaos Blade, 3 Turns, 30%
- Megasword, 1 Row, 30%
- Missing Bosses
- 8/10
- 9/3
- 19/10
- 20/1
- 21/7
- 22/5
- 23/3
- 25/7
- c - 10/10
- Giant Worm - 11/10
- Kraken - 2?/??
- Marilith - 2?/??
- Tiamat - 2?/??
- Weapon Drop for SS 3rd job change
- Samatha: 8/10 - Gaea
- Koko: 9/3 - Flamedrake Spear (should also drop from mantledrake in 7/10)
- Djugan: 10-10
- Lewto: 12-2
- Gaiga: 14/10 - Maelstrom Bow
- Yukka: 16-10
- 3/5 - Lizardfolk Hero
- 3/5 - Beastfolk Hero
- 4/3 - Sabertooth King
- 5/4 - Slugosaur
- 5/10 - Whitewyrm
- 6/5 - Arachnobot
- 6/8 - Power Pyramid
- 6/10 - Cybergolem
- 7/7 - Cerberus
- 7/10 - Mantledrake
- 8/5 - Cyberwyrm
- 8/10 - Mechadrake
- 9/3 - Mantle Mammoth
- 9/6 - ????
- 9/7 - Flame Urchin x2
- 9/10 - Golem
- 10/5 - Burnbot
- 10/10 - Time Devourer - Get Stunned By Thunder Attack
- 11/5 - Mothbot Queen - Get Stunned By Fire Attack
- 18/10 - Aimbot X
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