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- Sat Jun 6 15:39:55 2015
- Windowed mode.
- Screen sizes: virtual=(1280, 720) physical=(2048, 1536)
- Vendor: 'ARM'
- Renderer: 'Mali-450 MP'
- Version: 'OpenGL ES 2.0'
- Display Info: <VideoInfo(hw = 1, wm = 0,video_mem = 131072
- blit_hw = 1, blit_hw_CC = 1, blit_hw_A = 1,
- blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
- bitsize = 16, bytesize = 2,
- masks = (63488, 2016, 31, 0),
- shifts = (11, 5, 0, 0),
- losses = (3, 2, 3, 8),
- current_w = 2048, current_h = 1536
- >
- Extensions:
- GL_ARM_mali_program_binary
- GL_ARM_mali_shader_binary
- GL_ARM_rgba8
- GL_EXT_blend_minmax
- GL_EXT_debug_marker
- GL_EXT_discard_framebuffer
- GL_EXT_multisampled_render_to_texture
- GL_EXT_robustness
- GL_EXT_shader_texture_lod
- GL_EXT_texture_format_BGRA8888
- GL_KHR_debug
- GL_OES_EGL_image
- GL_OES_EGL_image_external
- GL_OES_EGL_sync
- GL_OES_compressed_ETC1_RGB8_texture
- GL_OES_depth24
- GL_OES_depth_texture
- GL_OES_depth_texture_cube_map
- GL_OES_get_program_binary
- GL_OES_packed_depth_stencil
- GL_OES_rgb8_rgba8
- GL_OES_standard_derivatives
- GL_OES_texture_npot
- GL_OES_vertex_half_float
- Number of texture units: 8
- Using shader environment.
- Using copy RTT.
- Using gl renderer.
- Texture testing:
- - Hardware max texture size: 4096
- - 64px textures work.
- - 128px textures work.
- - 256px textures work.
- - 512px textures work.
- - 1024px textures work.
- - 2048px textures work.
- Traceback (most recent call last):
- File "d:\renpy-6.18.3\renpy\error.py", line 203, in report_exception
- File "/home/tom/ab/android/python-for-android/build/python-install/lib/python2.7/platform.py", line 1575, in platform
- File "/home/tom/ab/android/python-for-android/build/python-install/lib/python2.7/platform.py", line 163, in libc_ver
- IOError: [Errno 21] Is a directory: '/data/data/su.sovietgames.everlasting_summer/files'
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