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Sep 30th, 2015
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  1. //SCOURGE CODE//
  2. weapons .qc
  3.  
  4. else if (self.impulse == 6)
  5. {
  6. if (self.weapon == IT_GRENADE_LAUNCHER)
  7. {
  8. fl = IT_PROXIMITY_GUN;
  9. }
  10. else
  11. {
  12. fl = IT_GRENADE_LAUNCHER;
  13. }
  14. if (self.ammo_rockets < 1)
  15. am = 1;
  16. }
  17.  
  18. hipdefs.qc
  19.  
  20. float IT_MJOLNIR = 128;
  21. float IT_LASER_CANNON = 8388608;
  22. float IT_PROXIMITY_GUN = 65536;
  23.  
  24. //DAYA CODE//
  25. weapons.qc
  26.  
  27. else if (self.impulse == 4)
  28. {
  29. if (self.weapon == IT_NAILGUN)
  30. {
  31. fl = IT_INFANTRY_GUN;
  32. }
  33. else{
  34. fl = IT_NAILGUN;
  35. }
  36.  
  37. if (self.ammo_nails < 1)
  38. am = 1;
  39.  
  40. defs.qc
  41.  
  42. // items
  43. float IT_AXE = 4096;
  44. float IT_SHOTGUN = 1;
  45. float IT_SUPER_SHOTGUN = 2;
  46. float IT_NAILGUN = 4;
  47. float IT_SUPER_NAILGUN = 8;
  48. float IT_GRENADE_LAUNCHER = 16;
  49. float IT_ROCKET_LAUNCHER = 32;
  50. float IT_LIGHTNING = 64;
  51. float IT_INFANTRY_GUN = 128;
  52. float IT_EXTRA_WEAPON = 256; //128
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