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- //SCOURGE CODE//
- weapons .qc
- else if (self.impulse == 6)
- {
- if (self.weapon == IT_GRENADE_LAUNCHER)
- {
- fl = IT_PROXIMITY_GUN;
- }
- else
- {
- fl = IT_GRENADE_LAUNCHER;
- }
- if (self.ammo_rockets < 1)
- am = 1;
- }
- hipdefs.qc
- float IT_MJOLNIR = 128;
- float IT_LASER_CANNON = 8388608;
- float IT_PROXIMITY_GUN = 65536;
- //DAYA CODE//
- weapons.qc
- else if (self.impulse == 4)
- {
- if (self.weapon == IT_NAILGUN)
- {
- fl = IT_INFANTRY_GUN;
- }
- else{
- fl = IT_NAILGUN;
- }
- if (self.ammo_nails < 1)
- am = 1;
- defs.qc
- // items
- float IT_AXE = 4096;
- float IT_SHOTGUN = 1;
- float IT_SUPER_SHOTGUN = 2;
- float IT_NAILGUN = 4;
- float IT_SUPER_NAILGUN = 8;
- float IT_GRENADE_LAUNCHER = 16;
- float IT_ROCKET_LAUNCHER = 32;
- float IT_LIGHTNING = 64;
- float IT_INFANTRY_GUN = 128;
- float IT_EXTRA_WEAPON = 256; //128
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