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- distance =
- {
- distance10x10 = 90000.0; --60000.0
- distanceLevel0 = 90000.0; --38000.0
- uniqueSceneFarDistance = 90000.0; --10000.0
- smokesSceneFarDistance = 90000.0; --10000.0
- minimalSquareOnScreen = 50; --50
- minimalSquareOnScreenFull = 100; --100
- mapLodDistance0 = 8000; --2000
- mapLodDistance1 = 16000; --4000
- mapLodDistance2 = 24000; --6000
- mapLodDistance3 = 32000; --8000
- smallShitDimention = 100; --400
- }
- distanceBlend =
- {
- townNearDistance = 90000.0; --20000.0
- townFarDistance = 90000.0; --60000.0
- fieldNearDistance = 90000.0; --10000.0
- fieldFarDistance = 90000.0; --60000.0
- waterNearDistance = 90000.0; --6000.0
- waterFarDistance = 90000.0; --12000.0
- townLightNearDistance = 90000.0; --9000.0
- townLightFarDistance = 90000.0; --60000.0
- subforest = {80000, 100000}; --8000, 30000
- beach = {80000, 100000}; --8000, 13000
- road = {80000, 100000}; --8000, 13000
- }
- --Old Noise
- land_noise =
- {
- noisemin = 0.0; --0.1 -- the weight of a noise texture in a distance shot (вес текстуры шума на дальнем плане)
- noisemax = 0.4; --0.5 -- the weight of a noise texture in a close shot (вес текстуры шума на ближнем плане)
- noise1front = 1000.0; --1000 -- the range of close shot for noise (дальность ближнего плана для шума)
- noise1back = 30000.0; --18000 -- the range of distance shot for noise (дальность дальнего плана для шума)
- noise1top = 2500.0;
- noise1bottom = 2000.0;
- noise1PerSquare = 5.0;
- noise2PerSquare = 150.0;
- }
- land_detailNoise=
- {
- Height = 100.0; --300.0
- Slope = 0.0; --0.0
- }
- district =
- {
- maxDistrictsAround = 100000; --100000
- farDistance = 100000.0; --10000.0
- farFullRenderDistance = 90000.0; --6000.0
- nearFullRenderDistance = 2000.0; --800.0
- nearDistance = 1000.0; --560.0
- treesFarDistance = 100000.0; --1500.0
- treesFarFullBlendRenderDistance = 80000.0; --1200.0
- treesFarFullRenderDistance = 80000.0; --1000.0
- treeslodDistance = 600.0; --600.0
- heightFactor = 0; --0
- heightRandomFactor = 0; --0
- ajastfactor = 1; --1
- lampFarDistance = 30000.0; --10000.0
- splineBlockFarDistance = 500.0;
- -- renderType = "texture"; -- simple, texture, instance
- renderType = "simple"; -- simple, texture, instance
- lamp =
- {
- lampOn = 1;
- maxSize = 8.4;
- staticSize = 4.0;
- spriteScale = 0.001;
- minDistance = 150.0;
- maxDistance = 10000.0;
- maxAlphaDistance = 400.0;
- minAlphaDistance = 0.0;
- minAlpha = 0.0;
- maxAlpha = 1.0;
- minBrightnessDistance = 0.0;
- maxBrightnessDistance = 8000.0; -- must be <= lampFarDistance
- dsLightRadius = 60;
- dsLightBrightness = 4;
- };
- }
- flat_shadow =
- {
- farDistance = 30000.0; --8000
- fullFarDistance = 30000; --6000
- }
- fog =
- {
- front = 500.0; --1000.0;
- back = 9000.0; --70000.0;
- }
- layerfog =
- {
- fog_begin = 0.0;
- fog_end = 1000.0;
- fog_strength = 10000.0;
- fog_color = {1.0, 1.0, 1.0};
- }
- infrared =
- {
- landDetail = 1.0; --0.8
- landDarkness = 1.0;
- riverDarkness = 0.7;
- roadDarkness = 1.5;
- runwayDarkness = 1.7;
- }
- noise =
- {
- noiseStartDistance = 10000.0; --3000.0
- noiseEndDistance = 200.0;
- noiseMaxBlend = 0.7;
- noiseScale = 15.0;
- rampNoisePower = 0.8;
- rampNoiseScale = 17.0;
- smallNoiseStartDistance = 80.0;
- smallNoiseEndDistance = 1.0;
- smallNoiseMaxBlend = 0.6;
- smallNoiseScale = 450.0;
- }
- lamp31 =
- {
- lampOn = 1;
- maxSize = 8.4;
- staticSize = 4.0;
- spriteScale = 0.001;
- minDistance = 150.0;
- maxDistance = 10000.0;
- maxAlphaDistance = 400.0;
- minAlphaDistance = 0.0;
- minAlpha = 0.0;
- maxAlpha = 1.0;
- minBrightnessDistance = 0.0;
- maxBrightnessDistance = 10000.0;
- dsLightRadius = 60;
- dsLightBrightness = 4;
- }
- lamp =
- {
- lampOn = 1;
- maxSize = 5.4;
- staticSize = 2.9;
- spriteScale = 0.0012; --0.0025
- minDistance = 100.0;
- maxDistance = 3385.0;
- maxAlphaDistance = 1300.0;
- minAlphaDistance = 250.0;
- minAlpha = 0.0; --0.36
- maxAlpha = 1.0; --0.26
- minBrightnessDistance = 0.0;
- maxBrightnessDistance =24000.0; --15000
- }
- fan =
- {
- read = 0; -- читать настройки из этого конфига (для отладки)
- pos = {-117, 0.3, 120};
- dir = {0, -1, 0};
- power = 8000;
- radius = 30;
- oscillator = 0.2;
- frequency = 15;
- };
- --hiddensemantics={0, 2, 5, 7, 9, 23, 26};
- hiddensemantics={
- -- "Sea",
- -- "Lake",
- -- "Island",
- -- "Land",
- -- "Field",
- -- "Beach",
- -- "Plant",
- -- "Town",
- -- "River",
- -- "Channel",
- -- "Road",
- -- "Rail",
- -- "Runway",
- -- "Building",
- -- "ELT",
- -- "SmallShit",
- -- "Trees",
- -- "Lamp",
- };
- hiddenlayer={
- -- 0,
- -- 1,
- -- 2,
- -- 3,
- -- 4,
- -- 5,
- -- 6,
- -- 18,
- -- 19, -- flat_shadows
- -- 20, -- houses
- -- 21, -- trees
- -- 22, -- pole
- -- 23, -- lights
- -- 24
- };
- hiddenlevels={
- -- 0,
- -- 1,
- -- 2
- };
- hiddencameras={
- -- 0, --near,
- -- 1, --far
- };
- debug =
- {
- switchoffDrawRoutine = 0;
- switchoffEdm = 0;
- switchoffFetchSurface = 0;
- switchoffFetchUniqueScenes = 0;
- switchoffFetchDistricts = 0;
- switchoffFetchSmokes = 0;
- switchoffFetchLights = 0;
- switchoffRenderLights = 0;
- }
- function UpdateCamera( height, civillights)
- if civillights>0 then
- -- district.treesFarDistance = 900;
- -- district.treesFarFullBlendRenderDistance = 850.0;
- -- district.treesFarFullRenderDistance = 800.0;
- -- district.treeslodDistance = 0.0;
- else
- -- district.treesFarDistance = 1500;
- -- district.treesFarFullBlendRenderDistance = 1200.0;
- -- district.treesFarFullRenderDistance = 1000.0;
- -- district.treeslodDistance = 600.0;
- end
- -- distance.uniqueSceneFarDistance = distance.uniqueSceneFarDistance - 1
- end
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