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  1. 17:56:23: Settings::Video: Enabling Aero
  2. 17:57:39: Open Broadcaster Software v0.552b - 64bit ( ^ω^)
  3. 17:57:39: -------------------------------
  4. 17:57:39: CPU Name: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
  5. 17:57:39: CPU Speed: 2808MHz
  6. 17:57:39: Physical Memory: 16382MB Total, 13921MB Free
  7. 17:57:39: stepping id: 5, model 14, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
  8. 17:57:39: monitor 1: pos={0, 0}, size={1920, 1080}
  9. 17:57:39: Windows Version: 6.1 Build 7601 S
  10. 17:57:39: Aero is Enabled
  11. 17:57:39: -------------------------------
  12. 17:57:39: OBS Modules:
  13. 17:57:39: Base Address Module
  14. 17:57:39: 000000003F090000 OBS.exe
  15. 17:57:39: 00000000F5670000 OBSApi.dll
  16. 17:57:39: 00000000FC1D0000 DShowPlugin.dll
  17. 17:57:39: 00000000FBFD0000 GraphicsCapture.dll
  18. 17:57:39: 00000000FC1B0000 NoiseGate.dll
  19. 17:57:39: 00000000F6460000 PSVPlugin.dll
  20. 17:57:39: ------------------------------------------
  21. 17:57:39: Adapter 1
  22. 17:57:39: Video Adapter: AMD Radeon HD 6800 Series
  23. 17:57:39: Video Adapter Dedicated Video Memory: 1052434432
  24. 17:57:39: Video Adapter Shared System Memory: 4025507840
  25. 17:57:39: =====Stream Start: 2013-08-19, 17:57:39===============================================
  26. 17:57:39: Multithreaded optimizations: On
  27. 17:57:39: Base resolution: 1600x900
  28. 17:57:39: Output resolution: 1280x720
  29. 17:57:39: ------------------------------------------
  30. 17:57:39: Loading up D3D10 on AMD Radeon HD 6800 Series...
  31. 17:57:39: Playback device Default
  32. 17:57:39: ------------------------------------------
  33. 17:57:39: Using desktop audio input: Luidsprekers (VIA High Definition Audio)
  34. 17:57:39: ------------------------------------------
  35. 17:57:39: Audio Encoding: AAC
  36. 17:57:39: bitrate: 128
  37. 17:57:39: Using graphics capture
  38. 17:57:39: Using custom x264 settings: "opencl=true"
  39. 17:57:40: ------------------------------------------
  40. 17:57:40: Video Encoding: x264
  41. 17:57:40: fps: 48
  42. 17:57:40: width: 1280, height: 720
  43. 17:57:40: preset: faster
  44. 17:57:40: CBR: yes
  45. 17:57:40: CFR: yes
  46. 17:57:40: max bitrate: 2880
  47. 17:57:40: ------------------------------------------
  48. 17:57:40: MMDeviceAudioSource: Frequency for device 'Luidsprekers (VIA High Definition Audio)' is 384000, samples per sec is 48000
  49. 17:57:40: SharedTexCapture hooked
  50. 17:57:41: Using RTMP service: Twitch / Justin.tv
  51. 17:57:41: Server selection: rtmp://live-ams.justin.tv/app
  52. 17:57:41: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  53. 17:57:43: SO_SNDBUF was at 8192
  54. 17:57:43: SO_SNDBUF is now 65536
  55. 18:03:46: Total frames rendered: 15420, number of late frames: 1644 (10.66%) (it's okay for some frames to be late)
  56. 18:03:46: Total duplicated frames to ensure constant framerate: 2504 (16.24%)
  57. 18:03:46: RTMPPublisher::SocketLoop: Graceful loop exit
  58. 18:03:46: Number of times waited to send: 0, Waited for a total of 0 bytes
  59. 18:03:46: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  60. 18:03:46:
  61. 18:03:46: Profiler results:
  62. 18:03:46:
  63. 18:03:46: ==============================================================
  64. 18:03:46: frame - [100%] [avg time: 7.714 ms (cpu time: avg 1.507 ms, total 23244.1 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0519%]
  65. 18:03:46: | frame preprocessing and rendering - [0.882%] [avg time: 0.068 ms (cpu time: avg 0.044 ms, total 686.405 ms)] [avg calls per frame: 1] [children: 0.013%] [unaccounted: 0.869%]
  66. 18:03:46: | | scene->Preprocess - [0.013%] [avg time: 0.001 ms (cpu time: avg 0.003 ms, total 46.801 ms)] [avg calls per frame: 1]
  67. 18:03:46: | video encoding and uploading - [99.1%] [avg time: 7.642 ms (cpu time: avg 1.462 ms, total 22557.7 ms)] [avg calls per frame: 1] [children: 95.8%] [unaccounted: 3.24%]
  68. 18:03:46: | | flush - [6.34%] [avg time: 0.489 ms (cpu time: avg 0.065 ms, total 1014.01 ms)] [avg calls per frame: 1]
  69. 18:03:46: | | CopyResource - [0.557%] [avg time: 0.043 ms (cpu time: avg 0.005 ms, total 78 ms)] [avg calls per frame: 0]
  70. 18:03:46: | | conversion to 4:2:0 - [1.83%] [avg time: 0.141 ms (cpu time: avg 0.004 ms, total 62.4 ms)] [avg calls per frame: 0]
  71. 18:03:46: | | call to encoder - [86.7%] [avg time: 6.686 ms (cpu time: avg 1.36 ms, total 20982.1 ms)] [avg calls per frame: 1]
  72. 18:03:46: | | sending stuff out - [0.428%] [avg time: 0.033 ms (cpu time: avg 0.017 ms, total 265.201 ms)] [avg calls per frame: 1]
  73. 18:03:46: | Convert444Threads - [614%] [avg time: 47.365 ms (cpu time: avg 1.444 ms, total 22276.9 ms)] [avg calls per frame: 1]
  74. 18:03:46: ==============================================================
  75. 18:03:46:
  76. 18:03:46: =====Stream End: 2013-08-19, 18:03:46=================================================
  77.  
  78.  
  79. Last game capture log:
  80. 2013-08-19, 17:57:39: we're booting up:
  81. 17:57:39: D3D9 Present
  82. 17:57:39: D3D9EndScene called
  83. 17:57:39: D3DPRESENT_PARAMETERS {
  84. 17:57:39: BackBufferWidth: 1600
  85. 17:57:39: BackBufferHeight: 900
  86. 17:57:39: BackBufferFormat: D3DFMT_A8R8G8B8
  87. 17:57:39: BackBufferCount: 1
  88. 17:57:39: MultiSampleType: D3DMULTISAMPLE_NONE
  89. 17:57:39: MultiSampleQuality: 0
  90. 17:57:39: SwapEffect: D3DSWAPEFFECT_DISCARD
  91. 17:57:39: hDeviceWindow: 6291492
  92. 17:57:39: Windowed: true
  93. 17:57:39: EnableAutoDepthStencil: true
  94. 17:57:39: AutoDepthStencilFormat: D3DFMT_D24S8
  95. 17:57:39: Flags: None
  96. 17:57:39: FullScreen_RefreshRateInHz: 0
  97. 17:57:39: PresentationInterval: 2147483648
  98. 17:57:39: };
  99. 17:57:39: successfully set up d3d9 hooks
  100. 17:57:39: D3D9Present called
  101. 17:57:39: DoD3D9GPUHook: success - d3d9ex
  102. 17:57:40: NV Capture available
  103. 17:57:40: FBO available
  104. 17:57:40: GL Present
  105. 17:57:40: (half life scientist) everything.. seems to be in order
  106. 17:57:40: D3DSURFACE_DESC {
  107. 17:57:40: Format: D3DFMT_A8R8G8B8
  108. 17:57:40: Type: D3DRTYPE_SURFACE
  109. 17:57:40: Usage: D3DUSAGE_RENDERTARGET
  110. 17:57:40: Pool: D3DPOOL_DEFAULT
  111. 17:57:40: MultiSampleType: D3DMULTISAMPLE_NONE
  112. 17:57:40: MultiSampleQuality: 0
  113. 17:57:40: Width: 1600
  114. 17:57:40: Height: 900
  115. 17:57:40: };
  116. 17:57:40: successfully capturing d3d9 frames via GPU
  117. 18:03:46: ---------------------- Cleared D3D9 Capture ----------------------
  118. 18:03:46: D3D9EndScene called
  119. 18:03:46: D3D9Present called
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