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- MysticBlade Patch Notes
- ====================================================
- Mod updates/additions/removals
- ====================================================
- -Updated FML to v1343
- -Added Botania
- -Added Chocolate Quest
- -Added Chococraft
- -Added Colorful Portals
- -Added Cosmetic Armor
- -Added Eternal Frost 2
- -Added Grimoire of Gaia 3
- -Added Hardcore Ender Expansion
- -Aded Talismans 2
- -Added Thaumcraft NEI Plugins
- -Added Thaumic Horizons
- -Added Thaumic Tinkerer
- -Added WailaHarvestability
- -Updated Ars Magica 2
- -Updated Baubles
- -Updated Biomes O' Plenty
- -Updated Bibliocraft + Bibliowoods BoP Addon
- -Updated Blood Magic
- -Updated Carpenters' Blocks
- -Updated Chicken Chunks
- -Updated Unofficial Chisel -> Official Chisel 2 (Old chisel blocks WILL vanish)
- -Updated CoreChickenCore
- -Updated Crafting Manager
- -Updated CustomNPC's
- -Updated Decocraft
- -Updated Enderstorage
- -Updated Forbidden Magic
- -Updated Gany's Nether
- -Updated Metallurgy 4 + Core
- -Updated More Bows 2
- -Updated MrCrayFish Furniture Mod
- -Updated NEI and plugins
- -Updated Open Blocks + Library
- -Updated Pam's Harvestcraft
- -Updated Roguelike Dungeons
- -Updated Thaumcraft
- -Updated Twilight Forest
- -Updated Waila
- -Updated Wildycraft
- -Updated Unique Artifacts
- -Removed Archimedes' Ships mod (Nice for Roleplaying, but with the addition of dragons and chocobos, somewhat redundant)
- -Removed Balkon's Weapons mod
- -Removed (temp) HQM (Not enough time to do the quests, too many people asking where the town is)
- -Removed Obsidian Plates (Carpenter's blocks now has this functionality)
- -Removed RPG Advanced (Not enough functionality to be worth it, doesn't work server side)
- ====================================================
- Config Updates
- ====================================================
- -Updated Chocolate Dungeons config to have certain mod items randomly appear in chests. They should contain things like
- random unique artifacts, AM2 spell components, harvestcraft food, metallurgy ingots, etc.
- -Updated biome ID's in an attempt to fix any remaining conflicts. I tried to keep everything the same as it was where
- possible, but a few Wildycraft ones needed to be changed. Twilight Forest, most BoP Biomes, and Thaumcraft Biomes should be unaffected.
- -Update Botania to use the alternate textures for flowers. These only work for the normal version of the flowers, not the 'tall' version.
- -Updated Forbidden Magic config to enable AM2 integration. Not well tested, use at your own risk, feel free to disable
- it.
- -Updated Grimoire of Gaia config to disable the 'armor piercing' damage it's mobs will do. Also toned down the spawn
- rate for some mobs, and reduced the amount of health and damage tier 1 and 2 mobs have and do.
- -Updated Infernal Mobs config to add much more interesting drops to Infernal, Elite and Ultra monsters you kill. They will
- now drop spell components, metallurgy ingots, and unique artifacts armor among other things. The tougher the mob, the better
- the rewards.
- -Updated Natural Absorption to make it less over powered. You now need to be out of combat for at least 20 seconds before the shield begins to recover, and the recover rate has been reduced from 0.20 to 0.15
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