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Oct 31st, 2014
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Python 1.01 KB | None | 0 0
  1. import pygame
  2. import random
  3.  
  4.  
  5. class Main():
  6.  
  7.     def __init__(self, resolution):
  8.         self.resolution = resolution
  9.         resolution = (640, 480)
  10.         self.screen = pygame.display.set_mode(resolution)
  11.         self.stage = pygame.display.set_mode(resolution)
  12.         self.spawn = (random.randint(0, (resolution[0] - 32)), random.randint(0, resolution[1] - 32))
  13.         self.coin = pygame.image.load('Coin.png')
  14.         self.background = pygame.image.load('BG.png')
  15.  
  16.     def drawing(self):
  17.             self.screen.blit(self.background, (0, 0))
  18.             self.stage.blit(self.coin, self.spawn)
  19.  
  20.     running = True
  21.     while running:
  22.         for event in pygame.event.get():
  23.             if event.type == pygame.QUIT:
  24.                 running = False
  25.             if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
  26.                 running = False
  27.             drawing()
  28.             pygame.display.update()
  29. window1 = Main((1200, 900))
  30.  
  31. if __name__ == '__Main__':
  32.     pygame.init()
  33.     Main()
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