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Feb 20th, 2016
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  1. Jagermech JM7-Gc
  2.  
  3. Mass: 65 tons
  4. Tech Base: Inner Sphere
  5. Chassis Config: Biped
  6. Rules Level: Tournament Legal
  7. Era: Clan Invasion
  8. Tech Rating/Era Availability: E/X-X-E-A
  9. Production Year: 3070
  10. Cost: 11,939,675 C-Bills
  11. Battle Value: 1,361
  12.  
  13. Chassis: Unknown Standard
  14. Power Plant: Unknown 260 Fusion XL Engine
  15. Walking Speed: 43.2 km/h
  16. Maximum Speed: 64.8 km/h
  17. Jump Jets: None
  18. Jump Capacity: 0 meters
  19. Armor: Unknown Standard Armor
  20. Armament:
  21. 2 LB 10-X ACs
  22. 2 Medium Pulse Lasers
  23. 2 Medium Lasers
  24. 1 TAG
  25. Manufacturer: Unknown
  26. Primary Factory: Unknown
  27. Communications System: Unknown
  28. Targeting and Tracking System: Unknown
  29.  
  30. Overview:
  31. Recognizing that the Rifleman was a good design that could be improved, the
  32. designers at Kallon Industries began reviewing the RFL-3N's original design in
  33. light of its battlefield performance. Three facts immediately came to light.
  34. The Rifleman was prone to overheating, it did not carry enough ammunition, and
  35. it was lightly armored in comparison with other 'Mechs of the same tonnage.
  36. Kallon designers reworked the blueprints, making a few trade-offs, and created
  37. a first-grade 'Mech -- the JagerMech. Though still lightly armored for its
  38. weight, the JagerMech is less likely than the Rifleman to overheat, as the
  39. large lasers have been replaced with more ammunition and a pair of Mydron light
  40. autocannon.
  41.  
  42.  
  43. Capabilities:
  44. Four autocannon make the JagerMech an excellent fire support unit. Having
  45. approximately 20 rounds per cannon allows it to maintain bombardment for a long
  46. period of time. The JM6's autocannon can prepare the way for a storm assault or
  47. a siege because of their long-range accuracy.
  48.  
  49. The JagerMech is also well suited as an anti-aircraft gunner. It boasts
  50. impressive accuracy due to its Garret D2j targeting and tracking system and the
  51. extended range of its Mydron Model D autocannon. These systems are usually used
  52. in tandem with the less accurate but more powerful Model C autocannon to give a
  53. better potential damage rating. The result is an anti-aircraft platform with
  54. impressive firepower.
  55.  
  56. JagerMechs have led raids on several occasions. These raids have been rather
  57. successful as the JM6's long-range firepower can soften up the opposition
  58. before the lighter 'Mechs move in to attack at close range. The JagerMech
  59. itself will rarely close in, preferring to stay at long range to aim its
  60. autocannon accurately. As a last resort, however, the JM6 will close with enemy
  61. units, relying on its own weight and its Magna medium lasers. Although the
  62. 'Mech lacks arms for punching, its kick can inflict serious damage, and its
  63. charging attack can do more. Even though its medium lasers are not heavy
  64. short-range weapons, they can still out-gun most light 'Mechs.
  65.  
  66.  
  67. Battle History:
  68. Today, most of the operational JagerMechs are in the service of House Davion
  69. and Liao. Marik and Steiner have only a few JM6s.
  70.  
  71. Hanse Davion is particularly fond of the design, feeling that it is a good
  72. complement for the older Rifleman. For this reason, he has made a special
  73. effort to gather as many JM6s as possible for his 'Mech regiments, mixing
  74. JagerMechs and Riflemen freely in his fire lances.
  75.  
  76. This mix proved to be successful during a raid on Demeter in April 2993.
  77. Davion forces on the planet were cut off from their supply base for two weeks.
  78. It was only the large supply of autocannon ammunition carried by the JagerMechs
  79. that kept the Riflemen in the fight. By sharing ammunition, the Davion force
  80. was able to continue fighting effectively until they could break through to
  81. their depot.
  82.  
  83. However, the JagerMech has also had its share of disasters. In the so-called
  84. War of Teng, fought between February and March of 2890, Garth's company of the
  85. Capellan Hussars trapped a group of privateers in the Gartol Hills north of the
  86. capital city. Expecting an easy victory, Garth stationed his entire lance of
  87. JM6s at the foot of a narrow valley, with orders to begin firing as soon as the
  88. enemy was in range. The theory was simple: drive the privateers into the valley
  89. and trap them under the JM6's autocannon. Unfortunately, five of the raiders
  90. escaped the trap and rushed the JagerMechs' position. Lacking sufficient
  91. short-range armament to defend themselves, three of the JagerMechs were badly
  92. mauled, and the pirates escaped. Although the renegades were later hunted down,
  93. the Hussars were stung by the experience and have since been reluctant to use
  94. the JM6 extensively.
  95.  
  96. Most 'Mech forces have little reservation about using JagerMechs, however. It
  97. is highly regarded for its long-range guns and its excellent tracking. In
  98. combat, it is usually deployed behind the lines or assigned companions with
  99. short-range weaponry.
  100.  
  101.  
  102. Variants:
  103. The JM6-A is the only notable variant of the JagerMech, mounting two Zeus
  104. LRM-15s in place of the medium autocannon. This version was designed expressly
  105. for anti-aircraft work and was produced in limited numbers. Most existing
  106. JM6-As are in service to House Davion.
  107.  
  108.  
  109. Notable 'Mechs & MechWarriors:
  110. Lieutenant Timothy Ingram
  111.  
  112. Ingram has commanded his fire lance in Smithson's Chinese Bandits for eleven
  113. years. He is a proud man, dedicated to his craft and to his regiment. His grey
  114. and black JagerMech has a damaged hip actuator, giving the 'Mech a distinctive
  115. limp. Ingram is reputed to be a first-rate strategist who knows just where to
  116. concentrate his fire for the best effect. Although he has been offered
  117. lucrative commissions in the regular forces of House Davion and House Liao,
  118. Ingram remains loyal to the Bandits.
  119.  
  120.  
  121. MechWarrior Donald Vincent
  122.  
  123. Vincent is a roving adventurer. When the Crimson Ace Dragoons, a small
  124. mercenary force, was destroyed on Tiber in an assault against House Marik, he
  125. managed to escape with his 'Mech intact. Since then, he has served a variety of
  126. petty lords and landholders, but his moody nature and violent temper have often
  127. cut his employment short. He is most famous for walking his 'Mech through the
  128. palace of a former employer after a wage dispute.
  129.  
  130.  
  131. MechWarrior Diana Cheung
  132.  
  133. Cheung was given her JagerMech after long years of service as a Tech with the
  134. Davion Guards. Although some MechWarriors looked down on her, she has proved
  135. herself repeatedly in battle and is gaining grudging respect from her peers.
  136. Cheung's JagerMech is old and battered, but she has the technical knowledge
  137. necessary to keep it battle-ready. Through her constant care, the 'Mech is
  138. coming into mint condition.
  139.  
  140.  
  141. Additional:
  142. From TRO 3025.
  143.  
  144.  
  145. Distribution from RS 3025/3026.
  146.  
  147.  
  148. Entered by Corbin Ball.
  149.  
  150.  
  151. ================================================================================
  152. Equipment Type Rating Mass
  153. --------------------------------------------------------------------------------
  154. Internal Structure: Standard 104 points 6.50
  155. Engine: XL Fusion Engine 260 7.00
  156. Walking MP: 4
  157. Running MP: 6
  158. Jumping MP: 0
  159. Heat Sinks: Double Heat Sink 10(20) 0.00
  160. Gyro: Standard 3.00
  161. Cockpit: Standard 3.00
  162. Actuators: L: SH+UA R: SH+UA
  163. Armor: Standard Armor AV - 200 12.50
  164.  
  165. Internal Armor
  166. Structure Factor
  167. Head 3 9
  168. Center Torso 21 28
  169. Center Torso (rear) 9
  170. L/R Torso 15 20
  171. L/R Torso (rear) 8
  172. L/R Arm 10 20
  173. L/R Leg 15 29
  174.  
  175. ================================================================================
  176. Equipment Location Heat Critical Mass
  177. --------------------------------------------------------------------------------
  178. Medium Pulse Laser RA 4 1 2.00
  179. LB 10-X AC RA 2 6 11.00
  180. Medium Pulse Laser LA 4 1 2.00
  181. LB 10-X AC LA 2 6 11.00
  182. Medium Laser RT 3 1 1.00
  183. Medium Laser LT 3 1 1.00
  184. TAG CT 0 1 1.00
  185. @LB 10-X (Slug) (10) RA - 1 1.00
  186. @LB 10-X (Cluster) (10) RA - 1 1.00
  187. @LB 10-X (Slug) (10) LA - 1 1.00
  188. @LB 10-X (Cluster) (10) LA - 1 1.00
  189. Free Critical Slots: 24
  190.  
  191. BattleForce Statistics
  192. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
  193. 4 4 4 2 0 3 0 Structure: 3
  194. Special Abilities: TAG, SRCH, ES, SEAL, SOA, FLK 1/1/1
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