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- Jagermech JM7-Gc
- Mass: 65 tons
- Tech Base: Inner Sphere
- Chassis Config: Biped
- Rules Level: Tournament Legal
- Era: Clan Invasion
- Tech Rating/Era Availability: E/X-X-E-A
- Production Year: 3070
- Cost: 11,939,675 C-Bills
- Battle Value: 1,361
- Chassis: Unknown Standard
- Power Plant: Unknown 260 Fusion XL Engine
- Walking Speed: 43.2 km/h
- Maximum Speed: 64.8 km/h
- Jump Jets: None
- Jump Capacity: 0 meters
- Armor: Unknown Standard Armor
- Armament:
- 2 LB 10-X ACs
- 2 Medium Pulse Lasers
- 2 Medium Lasers
- 1 TAG
- Manufacturer: Unknown
- Primary Factory: Unknown
- Communications System: Unknown
- Targeting and Tracking System: Unknown
- Overview:
- Recognizing that the Rifleman was a good design that could be improved, the
- designers at Kallon Industries began reviewing the RFL-3N's original design in
- light of its battlefield performance. Three facts immediately came to light.
- The Rifleman was prone to overheating, it did not carry enough ammunition, and
- it was lightly armored in comparison with other 'Mechs of the same tonnage.
- Kallon designers reworked the blueprints, making a few trade-offs, and created
- a first-grade 'Mech -- the JagerMech. Though still lightly armored for its
- weight, the JagerMech is less likely than the Rifleman to overheat, as the
- large lasers have been replaced with more ammunition and a pair of Mydron light
- autocannon.
- Capabilities:
- Four autocannon make the JagerMech an excellent fire support unit. Having
- approximately 20 rounds per cannon allows it to maintain bombardment for a long
- period of time. The JM6's autocannon can prepare the way for a storm assault or
- a siege because of their long-range accuracy.
- The JagerMech is also well suited as an anti-aircraft gunner. It boasts
- impressive accuracy due to its Garret D2j targeting and tracking system and the
- extended range of its Mydron Model D autocannon. These systems are usually used
- in tandem with the less accurate but more powerful Model C autocannon to give a
- better potential damage rating. The result is an anti-aircraft platform with
- impressive firepower.
- JagerMechs have led raids on several occasions. These raids have been rather
- successful as the JM6's long-range firepower can soften up the opposition
- before the lighter 'Mechs move in to attack at close range. The JagerMech
- itself will rarely close in, preferring to stay at long range to aim its
- autocannon accurately. As a last resort, however, the JM6 will close with enemy
- units, relying on its own weight and its Magna medium lasers. Although the
- 'Mech lacks arms for punching, its kick can inflict serious damage, and its
- charging attack can do more. Even though its medium lasers are not heavy
- short-range weapons, they can still out-gun most light 'Mechs.
- Battle History:
- Today, most of the operational JagerMechs are in the service of House Davion
- and Liao. Marik and Steiner have only a few JM6s.
- Hanse Davion is particularly fond of the design, feeling that it is a good
- complement for the older Rifleman. For this reason, he has made a special
- effort to gather as many JM6s as possible for his 'Mech regiments, mixing
- JagerMechs and Riflemen freely in his fire lances.
- This mix proved to be successful during a raid on Demeter in April 2993.
- Davion forces on the planet were cut off from their supply base for two weeks.
- It was only the large supply of autocannon ammunition carried by the JagerMechs
- that kept the Riflemen in the fight. By sharing ammunition, the Davion force
- was able to continue fighting effectively until they could break through to
- their depot.
- However, the JagerMech has also had its share of disasters. In the so-called
- War of Teng, fought between February and March of 2890, Garth's company of the
- Capellan Hussars trapped a group of privateers in the Gartol Hills north of the
- capital city. Expecting an easy victory, Garth stationed his entire lance of
- JM6s at the foot of a narrow valley, with orders to begin firing as soon as the
- enemy was in range. The theory was simple: drive the privateers into the valley
- and trap them under the JM6's autocannon. Unfortunately, five of the raiders
- escaped the trap and rushed the JagerMechs' position. Lacking sufficient
- short-range armament to defend themselves, three of the JagerMechs were badly
- mauled, and the pirates escaped. Although the renegades were later hunted down,
- the Hussars were stung by the experience and have since been reluctant to use
- the JM6 extensively.
- Most 'Mech forces have little reservation about using JagerMechs, however. It
- is highly regarded for its long-range guns and its excellent tracking. In
- combat, it is usually deployed behind the lines or assigned companions with
- short-range weaponry.
- Variants:
- The JM6-A is the only notable variant of the JagerMech, mounting two Zeus
- LRM-15s in place of the medium autocannon. This version was designed expressly
- for anti-aircraft work and was produced in limited numbers. Most existing
- JM6-As are in service to House Davion.
- Notable 'Mechs & MechWarriors:
- Lieutenant Timothy Ingram
- Ingram has commanded his fire lance in Smithson's Chinese Bandits for eleven
- years. He is a proud man, dedicated to his craft and to his regiment. His grey
- and black JagerMech has a damaged hip actuator, giving the 'Mech a distinctive
- limp. Ingram is reputed to be a first-rate strategist who knows just where to
- concentrate his fire for the best effect. Although he has been offered
- lucrative commissions in the regular forces of House Davion and House Liao,
- Ingram remains loyal to the Bandits.
- MechWarrior Donald Vincent
- Vincent is a roving adventurer. When the Crimson Ace Dragoons, a small
- mercenary force, was destroyed on Tiber in an assault against House Marik, he
- managed to escape with his 'Mech intact. Since then, he has served a variety of
- petty lords and landholders, but his moody nature and violent temper have often
- cut his employment short. He is most famous for walking his 'Mech through the
- palace of a former employer after a wage dispute.
- MechWarrior Diana Cheung
- Cheung was given her JagerMech after long years of service as a Tech with the
- Davion Guards. Although some MechWarriors looked down on her, she has proved
- herself repeatedly in battle and is gaining grudging respect from her peers.
- Cheung's JagerMech is old and battered, but she has the technical knowledge
- necessary to keep it battle-ready. Through her constant care, the 'Mech is
- coming into mint condition.
- Additional:
- From TRO 3025.
- Distribution from RS 3025/3026.
- Entered by Corbin Ball.
- ================================================================================
- Equipment Type Rating Mass
- --------------------------------------------------------------------------------
- Internal Structure: Standard 104 points 6.50
- Engine: XL Fusion Engine 260 7.00
- Walking MP: 4
- Running MP: 6
- Jumping MP: 0
- Heat Sinks: Double Heat Sink 10(20) 0.00
- Gyro: Standard 3.00
- Cockpit: Standard 3.00
- Actuators: L: SH+UA R: SH+UA
- Armor: Standard Armor AV - 200 12.50
- Internal Armor
- Structure Factor
- Head 3 9
- Center Torso 21 28
- Center Torso (rear) 9
- L/R Torso 15 20
- L/R Torso (rear) 8
- L/R Arm 10 20
- L/R Leg 15 29
- ================================================================================
- Equipment Location Heat Critical Mass
- --------------------------------------------------------------------------------
- Medium Pulse Laser RA 4 1 2.00
- LB 10-X AC RA 2 6 11.00
- Medium Pulse Laser LA 4 1 2.00
- LB 10-X AC LA 2 6 11.00
- Medium Laser RT 3 1 1.00
- Medium Laser LT 3 1 1.00
- TAG CT 0 1 1.00
- @LB 10-X (Slug) (10) RA - 1 1.00
- @LB 10-X (Cluster) (10) RA - 1 1.00
- @LB 10-X (Slug) (10) LA - 1 1.00
- @LB 10-X (Cluster) (10) LA - 1 1.00
- Free Critical Slots: 24
- BattleForce Statistics
- MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
- 4 4 4 2 0 3 0 Structure: 3
- Special Abilities: TAG, SRCH, ES, SEAL, SOA, FLK 1/1/1
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