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- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(0, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
- wait(0.1)
- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(10, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
- wait(0.1)
- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(20, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
- wait(0.1)
- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(30, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
- wait(0.1)
- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(40, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
- wait(0.1)
- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(50, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
- wait(0.1)
- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(60, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
- wait(0.1)
- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(70, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
- wait(0.1)
- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(80, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
- wait(0.1)
- g = Instance.new("SpawnLocation")
- g.Transparency = 0
- g.Reflectance = 0.5
- g.Size = Vector3.new(4, 1, 4)
- g.BrickColor = BrickColor.new(106)
- g.Position = Vector3.new(90, 1, 0)
- g.Parent = game.Workspace
- g.Locked = true
- g.Anchored = true
- g.CanCollide = true
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