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- Things i gathered and thought about. ## Modes ### "Mid-Game" everyone lvl 16 with 10k gold from the start - most fun and impact training ### Ranked - solo-queue players are only matched with/against other solo-queue players - 2+3 stacks are only paired with other 2+3 stacks and 5-stacks with 5-stacks - all-pick now has a ban phase – each player has 15 sec to ban one hero (not obligatory) before the overall pick phase ## Items ### Lightbringer <sup>NEW</sup> INT-analogue of Sange/Yasha, consist of Staff of Wizardry, Robe of the Magi and a Recipe (total cost 2050g) - +16 Intelligence - +2 armor - returns 10 mana for every landed autoattack (not an UAM) ### Ice Crown <sup>NEW</sup> consist of Lightbringer, Oblivion Staff, Recipe (1400g, total cost 5100g); in addition to stats of both components Passive: every attack landed on holder removes 50 mana from the attacker and gives it to the holder Active: Energy Flow (channeled) - replenish mana to an ally - 50 mana/sec, max 10 sec (500 mana) - cost: 100 mana - cooldown: 30 sec ### Sange & Lightbringer <sup>NEW</sup> in addition to stats of both components - Lesser Miam applies in 160 AOE of targeted unit - can be disassembled ### Yasha & Lightbringer <sup>NEW</sup> in addition to stats of both components - +16 AS - +16% MS - +4 armor - returns 16 mana for every landed autoattack (not an UAM) - can be disassembled ### Sange & Yasha & Lightbringer <sup>NEW</sup> - +20 to all stats - +20 dmg - +20 AS - +20% MS - +8 armor - returns 20 mana for every landed autoattack (not an UAM) - returns 20 mana for every unit affected by the spells and items (once for every casted spell/used item) - Greater Maim procs 20% of the time - Greater Maim applies in 200 AOE of targeted unit - can be disassembled ### Desolator I-V <sup>NEW</sup> 5 levels for desolator, purchasing recipe (now cost 420g) each time adds - +5 damage (50/55/60/65/70) - 1 extra armor reduction (7/8/9/10/11) ### Fighting Totem <sup>NEW</sup> consist of Drum of Endurance, Ring of Aquila and a 1400g recipe (total cost 4360) - +15 all stats and +10 AGI on top of that - +15 damage - +5 armor 900 AOE passive aura: - +1 mana regen/sec (doesn't stack with Basi, Aquila and Vlads) - +5 armor (doesn't stack with Basi, Aquila and Vlads) - 10% MS and 10 AS (doesn't stack with Drums passive aura) 1200 AOE active: - places a 3-hits-to-destroy ward in up to 300 units away from caster (gives 300 AOE ground vision) - adds 25% MS and 25 AS (doesn't stack with Drums active buff) - adds 5% MS and 5 AS for each allied hero unit - adds 1% MS and 1 AS for each allied non-hero unit - checks for changes of unit amounts every 0.5 sec and adjusts buff accordingly - adds buff on top of passive - 10 sec duration - 55 sec cooldown ### Tree planter <sup>NEW</sup> jukes, blocks, timbersaw chaining, treant warding - active 30 sec cooldown, lasts 4 min or until consumed/destroyed ### Phase Boots - active no longer breaks invisibility - buff no longer gets canceled if another item or ability are used - buff now can be purged ### Blademail using Cloak instead if Robe of Magi - sure, SRT heroes who mostly buy it benefit more from +INT than extra spell resist, but _it makes more sense_ for a defensive item to give protection, not mana pool - will also make AGI carries more sustainable to magic burst ### BKB - using Platemail instead of Mithril Hammer (no one buys it for more damage and armour will be more useful esp. during active) - no longer breaks TPs and other channeling abilities (same as Bladefury) - all allied spells and items now can also be applied during active (IO tether, LC Press the Attack, Omni Purification, Force Stuff, etc) ### BattleFury now can be disassembled on ranged heroes now adds multi-shot - up to 3 additional neares to the targeted enemy units in 200 AOE are hit for 15% of total dmg - UAMs only affect the main target (same as Splitshot) ### Rapier now stacks ### Radiance now consist of Sacred Relic and Orb of Venom - slow and DOT are double of OoV - can be disassembled ### Heart now consist of Reaver, Vitality Booster and Ogre Club (total cost 5300) - +50 strength - +350 HP - can be disassembled ## Heroes ### Ursa When Ursa has Aegis -- Roshans spirit possesses him and he has all the Roshans abilities for the duration: - Earth Shock (`Q`) slows extra 50% and -50 AS (2s hero, 4s creeps duration), additional dmg: 70 + 5 per min - blocks 1 spell every 15 sec - has 15% chance to stun-bash for 1.65 sec and 50 dmg - hp and armor are increased (based on the game timer, so very early Rosh will not give much advantage) ### Earthshaker Aftershock (`E`) - now constant 0.5 sec stun and 0.5/1/1.5/2 sec of 20/30/40/50%% slow after that Echo Slam (`R`) now have instant 1 sec stun, and additionally applies Aftershock effects and the damage two times to every affected unit - 1st instance: 1 sec after the initial stun, as the echo waves travel from ES to units and apllies damage - 2nd instance: 2 sec after the initial stun, as the echo waves travel back ES and to units again - Aghs adds 3rd instance: 3 sec after the initial stun - each wave deals 100/200/300 dmg - echo deals 50/75/100 dmg for every hero affected by the the wave (if units die or leave the 575 AOE – echo damage for the next wave will be lower) - echo deals 10/20/30 dmg for every non-hero unit affected by the the wave (if units die or leave the 575 AOE – echo damage for the next wave will be lower) - initial stun (but not damage) goes through magic immunity ### Tusk No longer can cast other spells inside the snowball, but "Launch Snowball" (by pressing `W` second time) ### Lone Druid Battle Cry (`D`) now grants 15/20/25%% additional magic resistance ### Batrider Firefly is now a toggle - consumes 10 mana per 100 units traveled - moving more than 1300 units in under 0.25 sec () is ignored - fire path disappears after 10 sec ### Invoker Juggling his balls no longer breaks invisibility or stops channeling one additional point in Quas, Wex and Exort for every level of Invoke - Quas, Wex and Exort capped at 11 points for each (instead of 7) - can be skilled at levels 1, 6, 11 and 16 - lvl 1 invoker can cast spells now. all spells. ### Storm Spirit Ball Lightning (`R`) is now charges based, has 6 charges - 15 sec replenish for each charge - Aghs grands unlimited charges ### Ember Spirit Fire Remnant (`D`) now has 4/5/6 charges ### Troll Fervor (`E`) does not work on buildings (same as Ursas Fury Swipes) ### Lifestealer Rage (`Q`) no longer breaks TPs and other channeling abilities (same as Bladefury) ### Enchantress Untouchable (`Q`) is now an active skill with autocast (works similar to Lich's Frost Armor) - if cast on allies or self – lowers attack speed of the attackers - if cast on on enemies or neutrals – lowers their attack speed - cost 20 mana - duration 10 sec - cooldown 16/13/10/7 sec - attack speed change is the same, -40/-70/-100/-130 ### Rubick Null-field - now has a pipe-like active for 100/140/210/300 magic damage block for 100/115/130/145 mana - aura now also grants 5/10/15/20%% mana cost reduction for all spells and items in addition to 5/10/15/20%% magic-resistance ### Slark stolen stats now returning to the victim on Slarks death (instead of persisting for another minute) ### General Agility now adds flat move speed 1:1 Toggle-able abilities will now be activated by default when first skilled ### Passives Most passive abilities which can mess up the laning phase are now toggable (will be activated by default when first skilled): Axe: Counter Helix, Beastmaster: Inner Beast, Brewmaster: Drunken Brawler, Centaur Warrunner: Return, Chaos Knight: Chaos Strike, Elder Titan: Natural Order, Faceless Void: Time Lock, Juggernaut: Blade Dance, Legion Commander: Moment of Courage, Luna: Moon Glaive, Lycan: Feral Impulse, Meepo: Geostrike, Necrophos: Heartstopper Aura, Omniknight: Degen Aura, Phantom Assassin: Coup de Grace, Phantom Lancer: Phantom Rush, Riki: Permanent Invisibility, Sandking: Caustic Finale, Shadow Fiend: Presence of the Dark Lord, Slardar: Bash, Sniper: Headshot, Spectre: Dispersion, Storm Spirit: Overload, Sven: Great Cleave, Vengeful Spirit: Vengeance Aura, Venomancer: Poison Sting, Viper: Nethertoxin, Wraith King: Mortal Strike, Wraith King: Vampiric Aura, Zeus: Static Field ..or autocasts: Bounty Hunter: Jinada, Kunkka: Tidebringer, Weaver: Geminate Attack ## Aghanim's Scepter updates ### Elder Titan Now also applies break for the duration of the slow ### Puck Dream Coil (`R`) disarms for half the duration (4 sec, after the initial 0.5 stun) - can not be purged or removed by magic immunity ### Lone Druid now also halves the duration of all disables (stuns, silence, disarm, enemy Euls, enemy astral imprisonment, etc) on Lone Druid and units under his control ### Invoker - gives one additional point in Quas, Wex and Exort for every level of Invoke - Quas, Wex and Exort capped at 15 points for each - grants 360 Deafening Blast (no need to wait for lvl 25) ### Enchantress on top of regular aghs update Enchanted units (`W`) have the Untouchable buff/debuff for the duration - every enchanted neutral/enemy illusion have it permanently, independent from others - also stacks if affected by `Q` and `W` at the same time ### Death Prothet adds disarm to her Silence (`W`) for half the duration (1.5/2/2.5/3) ### Dragon Knight - permanent dragon form - `R` is now flying/free pathing for 12 sec on 60 sec cooldown ### Legion Commander - on duel win cooldowns on all her skills are reset - or (with current "till death" aghs) losers damage is decreased the same amount it increased for the winner ### Shadow Demon Purge (`R`) can also be cast on allies - applys same effect as diffusal ### Storm Spirit Unlimited charges for the Ball Lightning (`R`) ## Runes new runes on a yearly basis, for every TI to have its own different color :D ### we have - haste – red, 2011 (Lycan, PL, Centaur...) - double damage – blue, 2012 (Sven, Tiny, Drow) - regeneration – green, 2013 (WK, Phoenix) - invis – purple, 2014 (Riki, BH, Clinkz, Mirana... Shadowblade) - illusion – yellow, 2015 (Naga, CK, PL... Manta) - bounty – orange, 2016 (BH, Alchemist, Midas) ### more "runable" (passive) abilities - true sight (BH, Sniper, Slardar... Dust, Gem) - magic immunity (Omni, LS, Jug... BKB) - flying/free pathing (Bat, WW, Storm, Spectre... Force staff) - 1800/1800 flying vision (NS, KotL) - crit+evasion chance (Brew, PA, Void... Daedalus, Butterfly) - refresher (also items?) (Tinker, Phoenix, Refresher) - AOE AS and/or MS slow (Omni, Invoker, Warlock... Shivas, Atos) - AOE burning magical damage (Ember, Brew, Pudge... Radiance) - (AOE?) attack speed increase (Lycan, Beast Master, LD... Drums, AC) - (AOE?) armour increase (Axe, Sven, Visage, Tiny... Basi, Medallion, AC) - reduction of all incoming damage (BB, Spectre, Treant, TA) - cleave/multishot (Sven, Kunkka, Magnus, Medusa, BF) - switch day and night for 1 min (NS) - tp to base after 3s delay (IO, NP, Chen... TP) - vision on enemy heroes (Zeus, Spectre) - return damage (Spectre, Centaur, Viper, Blademail) - bash chance (Troll, Slardar, SB, Basher) - spell cost reduction (DP) - mana-burn on attacks (AM, Diffusal) - DoT on attacks (Ursa, Veno, Jakiro, Orb of Venom) - any damage dealt returns as HP (or mana if full HP) (WK, LS, Pugna, Axe in Skeleton King rebirth, Morbid Mask)
- Doom cast point improved. Gold or more XP for techies mines. pugna stats increase and maybe netherward moveable like healing ward. CK ult give 2/3/4 illus, no random Reduce radius of ET spirit significantly, do not put on cooldown unless stun lands (enabling the pump fake - like SF can do with requiem) LC - improve duel cast point. reduce cooldown of press the attack and improve cast point, increase speed gained from overwhelming odds, maybe change from percentage base to flat increase, for blood cyka like movement. meepo - revert the death penalty thing back for him Gold for minion things in general more consistent. Brew master lings = 1$? spider = 16$? ... mine = 0$ NP treants, eniglets = ~$23?
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