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Mar 23rd, 2017
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  1. switch (aa_type)
  2. {
  3. case AntiAimType_X::STATIC_UP:
  4. angle.x = -89.0f;
  5. break;
  6. case AntiAimType_X::STATIC_DOWN:
  7. angle.x = 89.0f;
  8. break;
  9. case AntiAimType_X::DANCE:
  10. pDance += 45.0f;
  11. if (pDance > 100)
  12. pDance = 0.0f;
  13. else if (pDance > 75.f)
  14. angle.x = -89.f;
  15. else if (pDance < 75.f)
  16. angle.x = 89.f;
  17. break;
  18. case AntiAimType_X::FRONT:
  19. angle.x = 0.0f;
  20. break;
  21. case AntiAimType_X::STATIC_UP_FAKE:
  22. angle.x = bFlip ? 89.0f : -89.0f;
  23. break;
  24. case AntiAimType_X::STATIC_DOWN_FAKE:
  25. angle.x = bFlip ? -89.0f : 89.0f;
  26. break;
  27. case AntiAimType_X::LISP_DOWN:
  28. clamp = false;
  29. angle.x = 1800089.0f;
  30. break;
  31. case AntiAimType_X::ANGEL_DOWN:
  32. clamp = false;
  33. angle.x = 36000088.0f;
  34. break;
  35. case AntiAimType_X::ANGEL_UP:
  36. clamp = false;
  37. angle.x = 35999912.0f;
  38. break;
  39. default:
  40. angle.x -= 0.0f;
  41. break;
  42. case AntiAimType_X::DOWNJITTER:
  43. up = !up;
  44. if (up)
  45. angle.x = 70.0f;
  46. else
  47. angle.x = 88.0f;
  48. break;
  49. case AntiAimType_X::FAKEDOWN_TRUSTED:
  50. if (AntiAims::ticks > 0 || !CreateMove::sendPacket)
  51. {
  52. angle.x = -88.99;
  53. CreateMove::sendPacket = false;
  54. }
  55. else
  56. angle.x = 88;
  57. break;
  58. case AntiAimType_X::FAKEUP_TRUSTED:
  59. if (AntiAims::ticks > 0 || !CreateMove::sendPacket)
  60. {
  61. angle.x = 89.99;
  62. CreateMove::sendPacket = false;
  63. }
  64. else
  65. angle.x = -88;
  66. break;
  67.  
  68. }
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