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- switch (aa_type)
- {
- case AntiAimType_X::STATIC_UP:
- angle.x = -89.0f;
- break;
- case AntiAimType_X::STATIC_DOWN:
- angle.x = 89.0f;
- break;
- case AntiAimType_X::DANCE:
- pDance += 45.0f;
- if (pDance > 100)
- pDance = 0.0f;
- else if (pDance > 75.f)
- angle.x = -89.f;
- else if (pDance < 75.f)
- angle.x = 89.f;
- break;
- case AntiAimType_X::FRONT:
- angle.x = 0.0f;
- break;
- case AntiAimType_X::STATIC_UP_FAKE:
- angle.x = bFlip ? 89.0f : -89.0f;
- break;
- case AntiAimType_X::STATIC_DOWN_FAKE:
- angle.x = bFlip ? -89.0f : 89.0f;
- break;
- case AntiAimType_X::LISP_DOWN:
- clamp = false;
- angle.x = 1800089.0f;
- break;
- case AntiAimType_X::ANGEL_DOWN:
- clamp = false;
- angle.x = 36000088.0f;
- break;
- case AntiAimType_X::ANGEL_UP:
- clamp = false;
- angle.x = 35999912.0f;
- break;
- default:
- angle.x -= 0.0f;
- break;
- case AntiAimType_X::DOWNJITTER:
- up = !up;
- if (up)
- angle.x = 70.0f;
- else
- angle.x = 88.0f;
- break;
- case AntiAimType_X::FAKEDOWN_TRUSTED:
- if (AntiAims::ticks > 0 || !CreateMove::sendPacket)
- {
- angle.x = -88.99;
- CreateMove::sendPacket = false;
- }
- else
- angle.x = 88;
- break;
- case AntiAimType_X::FAKEUP_TRUSTED:
- if (AntiAims::ticks > 0 || !CreateMove::sendPacket)
- {
- angle.x = 89.99;
- CreateMove::sendPacket = false;
- }
- else
- angle.x = -88;
- break;
- }
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