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Mar 27th, 2012
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Pawn 16.72 KB | None | 0 0
  1. if(SpawnKillStatus[playerid] == 1 && killerid != INVALID_PLAYER_ID)
  2. {
  3.     SendClientMessage(killerid,ROT,"Du hast soeben Spawnkill begangen.");   format(string,sizeof(string),"Anti-Spawnkill-Schutz: %s ist im Spawnkill-Schutz gestorben.",SpielerName(playerid)); SendAdminMessage(0x00489184, string);
  4. }
  5. if(Spieler[playerid][pCall] != -1 || Spieler[playerid][pCallHim] == 1 && killerid != INVALID_PLAYER_ID)
  6. {
  7.     new pID = Spieler[playerid][pCall]; Spieler[pID][pCallHim] = 0; Spieler[pID][pCall] = -1;   SetPlayerSpecialAction(pID,SPECIAL_ACTION_STOPUSECELLPHONE);    SendClientMessage(pID,GELB,"Der Gesprächspartner hat aufgelegt."); TextDrawHideForPlayer(pID,HANDYdraw[pID])PlayerPlaySound(pID, 1077, 0.0, 0.0, 0.0);  Spieler[playerid][pCallHim] = 0;    Spieler[playerid][pCall] = -1SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);   SendClientMessage(playerid,GELB,"Der Gesprächspartner hat aufgelegt.");    TextDrawHideForPlayer(playerid,HANDYdraw[playerid]);    PlayerPlaySound(playerid, 1077, 0.0, 0.0, 0.0);
  8. }
  9. if(irobc4[playerid] == 1 && SpawnKillStatus[playerid] == 0 && GetPVarInt(playerid,"TOT") == 0)
  10. {
  11.     irobc4[playerid] = 0;   KillTimer(robc4[playerid]); C4Sekunden = 0; TextDrawHideForAll(C4ROBdraw);
  12. }
  13. if(Spieler[playerid][pTaxiBeifahrerPreis] > 0 && killerid != INVALID_PLAYER_ID)
  14. {
  15.     switch(GetPlayerVehicleSeat(playerid))
  16.     {
  17.         case 1:TextDrawSetString(TAXOdraw[GetVehicleDriver(GetPlayerVehicleID(playerid))][0],"Frei...");    case 2:TextDrawSetString(TAXOdraw[GetVehicleDriver(GetPlayerVehicleID(playerid))][2],"Frei...");    case 3:TextDrawSetString(TAXOdraw[GetVehicleDriver(GetPlayerVehicleID(playerid))][3],"Frei...");
  18.     }
  19.     format(string,sizeof(string),"Frei\nTaxifahrer/in : %s\nKosten : %i$",SpielerName(GetVehicleDriver(GetPlayerVehicleID(playerid))),Spieler[GetVehicleDriver(GetPlayerVehicleID(playerid))][pTaxiPrice]);     Update3DTextLabelText(taxipriceinfo[GetPlayerVehicleID(playerid)],ORANGE,string);   format(string, sizeof(string), "%s musste %i$ für eine Taxifahrt in deinem Taxi bezahlen ! Dienstpreis : %i$ (Kilometer * Fahrpreis + Fahrzeit) | Fahrzeit : %i$",SpielerName(playerid),Spieler[playerid][pTaxiBeifahrerPreis],Spieler[GetVehicleDriver(GetPlayerVehicleID(playerid))][pTaxiPrice],Spieler[playerid][pTaxiTime]);    SendClientMessage(GetVehicleDriver(GetPlayerVehicleID(playerid)),BLAU,string);    NeRMoney(GetVehicleDriver(GetPlayerVehicleID(playerid)),Spieler[playerid][pTaxiBeifahrerPreis]);
  20. }
  21. if(Spieler[playerid][pAdminOnduty] == 0 && Paintball[playerid] == 0 && SpawnKillStatus[playerid] == 0 && GetPlayerScore(playerid) > 2)
  22. {
  23.     if(GetPVarInt(playerid,"TOT") == 0)
  24.     {
  25.         SendClientMessage(playerid,ROT,"Du bist gestorben.");   new rdeath = random(5);    if(!strcmp(Spieler[playerid][pHandy],"Keins",true))
  26.         {
  27.             if(Spieler[playerid][pHandystate] != 0)
  28.             {
  29.                 if(rdeath == 3)
  30.                 {
  31.                     SendClientMessage(playerid,GRUEN,"Du bist auf den S.O.S Knopf deines Handy's gefallen.");   if((x > -992.5172 && x < 4000.0000) && (y < 528.0000 && y > -4000.0000)) //Los Santos
  32.                     {
  33.                         format(string,sizeof string,"%s hat ein Notruf aus Los Santos abgesendet. Mit ´/accept medic´ kannst du diesen annehmen.",SpielerName(playerid));
  34.                     }
  35.                     if((x > -4000.0000 && x< -992.5172) && (y < 4000.0000 && y > -4000.0000)) //San Fierro
  36.                     {
  37.                         format(string,sizeof string,"%s hat ein Notruf aus San Fierro abgesendet. Mit ´/accept medic´ kannst du diesen annehmen.",SpielerName(playerid));
  38.                     }
  39.                     if((x > -992.5172 && x< 4000.0000) && (y < 4000.0000 && y > 528.0000)) //Las Venturas
  40.                     {
  41.                         format(string,sizeof string,"%s hat ein Notruf aus Las Venturas abgesendet. Mit ´/accept medic´ kannst du diesen annehmen.",SpielerName(playerid));
  42.                     }
  43.                     for(new i=0;i<GetMaxPlayers();i++)
  44.                     {
  45.                         if(IsPlayerConnected(i) && !IsPlayerNPC(i))
  46.                         {
  47.                             if(isPlayerInFrakt(i,3))// im Medic
  48.                             {
  49.                                 if(Spieler[i][pDuty] == 1)
  50.                                 {
  51.                                     SendClientMessage(i,HELLBLAU,string);    Notrufmedic = playerid;
  52.                                 }
  53.                                
  54.                             }
  55.                            
  56.                         }
  57.                        
  58.                     }
  59.                    
  60.                 }
  61.                
  62.             }
  63.            
  64.         }
  65.        
  66.     }
  67.     GetPlayerPos(playerid,x,y,z);   Spieler[playerid][tot_x]= x;    Spieler[playerid][tot_y]= y;    Spieler[playerid][tot_z]= z;    Spieler[playerid][tot_int] = GetPlayerInterior(playerid);   KillTimer(deathtimer[playerid]);    for(new i_slot=0,gun,ammo;i_slot!=12;i_slot++)
  68.     {
  69.         GetPlayerWeaponData(playerid, i_slot, gun, ammo);    if(gun != 0 && ammo != 0)CreateDroppedGun(playerid, gun, ammo, x+random(2)-random(2), y+random(2)-random(2), z);
  70.     }
  71.     SetPVarInt(playerid,"TOT",1);
  72. }
  73. if(Paintball[playerid] == 1)
  74. {
  75.     if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
  76.     {
  77.         SetPVarInt(killerid, "PB-kills", GetPVarInt(killerid, "PB-kills")+1);   SetPVarInt(playerid, "PB-tode", GetPVarInt(playerid, "PB-tode")+1); GetPlayerPos(playerid,x,y,z);   GameTextForPlayer(killerid,"~g~Kill", 1000, 4); GameTextForPlayer(playerid,"~r~Death", 1000, 4);    SetTimerEx("PaintBallPickupRefresh",30000, 1,"i",playerid); DestroyPickup(pbdeathpickup[playerid]); Delete3DTextLabel(PBdeathtext[playerid]);   pbdeathpickup[playerid] = CreatePickup(1254,1,x,y,z);   format(string,sizeof(string),"%s",SpielerName(playerid));   PBdeathtext[playerid] = Create3DTextLabel(string,0xFFADFFFF,x,y,z,10.0,0)switch(GetPVarInt(playerid,"PB-kills"))
  78.         {
  79.             case 0:
  80.             {
  81.                 SetPVarInt(killerid,"PB-rang",0);
  82.             }
  83.             case 25:
  84.             {
  85.                 SetPVarInt(killerid,"PB-rang",1);   PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0);    SetTimerEx("stopmusic",5000, 0, "i", playerid);    SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Anfänger>|");    GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Anfänger",1000, 0);
  86.             }
  87.             case 50:
  88.             {
  89.                 SetPVarInt(killerid,"PB-rang",2);   PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0);    SetTimerEx("stopmusic",5000, 0, "i", playerid);    SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Fortgeschrittener>|");    GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Fortgeschrittener",1000, 0);
  90.             }
  91.             case 100:
  92.             {
  93.                 SetPVarInt(killerid,"PB-rang",3);   PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0);    SetTimerEx("stopmusic",5000, 0, "i", playerid);    SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Skiller>|");    GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Skiller",1000, 0);
  94.             }
  95.             case 150:
  96.             {
  97.                 SetPVarInt(killerid,"PB-rang",4);   PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0);    SetTimerEx("stopmusic",5000, 0, "i", playerid);    SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Profi>|");    GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Profi",1000, 0);
  98.             }
  99.             case 200:
  100.             {
  101.                 SetPVarInt(killerid,"PB-rang",5);   PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0);    SetTimerEx("stopmusic",5000, 0, "i", playerid);    SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<High Skiller>|");    GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~High Skiller",1000, 0);
  102.             }
  103.             case 250:
  104.             {
  105.                 SetPVarInt(killerid,"PB-rang",6);   PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0);    SetTimerEx("stopmusic",5000, 0, "i", playerid);    SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Elite>|");    GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Elite",1000, 0);
  106.             }
  107.             case 500:
  108.             {
  109.                 SetPVarInt(killerid,"PB-rang",7);   PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0);    SetTimerEx("stopmusic",5000, 0, "i", playerid);    SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<ProHighSkiller>|");    GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~ProHighSkiller",1000, 0);
  110.             }
  111.             case 1000:
  112.             {
  113.                 SetPVarInt(killerid,"PB-rang",8);   PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0);    SetTimerEx("stopmusic",5000, 0, "i", playerid);    SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<[NeR] Elite>|");    GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~[NeR] Elite",1000, 0);
  114.             }
  115.            
  116.         }
  117.         for(new i=0;i<GetMaxPlayers();i++)
  118.         {
  119.             if(IsPlayerConnected(i))
  120.             {
  121.                 if(GetPVarInt(i,"Eingeloggt") == 1)
  122.                 {
  123.                     if(Paintball[i] == 1)
  124.                     {
  125.                         format(string,sizeof(string),"** Paintball: %s wurde von %s getötet **",SpielerName(playerid),SpielerName(killerid))SendClientMessage(i,0xFFADFFFF,string);
  126.                     }
  127.                    
  128.                 }
  129.                
  130.             }
  131.            
  132.         }
  133.        
  134.     }
  135.    
  136. }
  137. if(Paintball[playerid] == 0 && Spieler[playerid][pAdminOnduty] == 0 && GetPVarInt(playerid,"TOT") == 0 && GetPVarInt(playerid,"eingejailt") == 0 && SpawnKillStatus[playerid] == 0)
  138. {
  139.     if(Spieler[playerid][pWantedPoints] > 0)
  140.     {
  141.         if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
  142.         {
  143.             if(isPlayerInFrakt(killerid,1) || isPlayerInFrakt(killerid,2) || isPlayerInFrakt(killerid,6))
  144.             {
  145.                 if(Spieler[killerid][pDuty] == 1)
  146.                 {
  147.                     new wps = Spieler[playerid][pWantedPoints];    new price = wps * 50;    if(Spieler[playerid][pWantedPoints] > 50)
  148.                     {
  149.                         Spieler[playerid][pDuty] = 0;    SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1)SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "eingejailt",2);   Spieler[playerid][pWantedPoints] = 0;   Spieler[playerid][pKaution] = 2;    Spieler[playerid][pJailTime] = 90SetPVarInt(playerid,"Steroide",0);    SetPVarInt(playerid,"HANF",0);    SetPVarInt(playerid,"KOKS",0);    SetPVarInt(playerid,"C4",0);    SetPVarInt(playerid,"MATERIALS",0);    Spieler[playerid][MatsPackete] = 0;    Spieler[playerid][DrugPackete] = 0; KnastTimer[playerid] = SetTimerEx("Knastende",60000,1, "i", playerid)SetPVarInt(playerid,"TOT",0);    format(string,sizeof(string),".::: %s %s hat den gesuchten %s getötet :::.",SpielerFraktionsRangName(killerid),SpielerName(killerid),SpielerName(playerid));    SendClientMessageToAll(0xFF0000FF,string);    NeRMoney(playerid, -price);    PlayerPlaySound(killerid, 1054, 0.0, 0.0, 0.0);    format(string, sizeof(string), "~w~Gesuchten umgebracht~n~Bonus: ~g~$%d",price)GameTextForPlayer(killerid, string, 3000, 1);    NeRMoney(killerid, price);
  150.                     }
  151.                     else if(Spieler[playerid][pWantedPoints] > 40)
  152.                     {
  153.                         Spieler[playerid][pDuty] = 0;    SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1)SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "eingejailt",2);   Spieler[playerid][pWantedPoints] = 0;   Spieler[playerid][pKaution] = 2;    Spieler[playerid][pJailTime] = wps+20SetPVarInt(playerid,"Steroide",0);    SetPVarInt(playerid,"HANF",0);    SetPVarInt(playerid,"KOKS",0);    SetPVarInt(playerid,"C4",0);    SetPVarInt(playerid,"MATERIALS",0);    Spieler[playerid][MatsPackete] = 0;    Spieler[playerid][DrugPackete] = 0; KnastTimer[playerid] = SetTimerEx("Knastende",60000,1, "i", playerid)SetPVarInt(playerid,"TOT",0);    format(string,sizeof(string),".::: %s %s hat den gesuchten %s getötet :::.",SpielerFraktionsRangName(killerid),SpielerName(killerid),SpielerName(playerid));    SendClientMessageToAll(0xFF0000FF,string);    NeRMoney(playerid, -price);    PlayerPlaySound(killerid, 1054, 0.0, 0.0, 0.0);    format(string, sizeof(string), "~w~Gesuchten umgebracht~n~Bonus: ~g~$%d",price)GameTextForPlayer(killerid, string, 3000, 1);    NeRMoney(killerid, price);
  154.                     }
  155.                     else if(Spieler[playerid][pWantedPoints] > 0)
  156.                     {
  157.                         Spieler[playerid][pDuty] = 0;   SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1);   SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "eingejailt",1);   Spieler[playerid][pWantedPoints] = 0;   Spieler[playerid][pKaution] = 2;    Spieler[playerid][pJailTime] = wps+10SetPVarInt(playerid,"Steroide",0);    SetPVarInt(playerid,"HANF",0);    SetPVarInt(playerid,"KOKS",0);    SetPVarInt(playerid,"C4",0);    SetPVarInt(playerid,"MATERIALS",0);    Spieler[playerid][MatsPackete] = 0;    Spieler[playerid][DrugPackete] = 0; KnastTimer[playerid] = SetTimerEx("Knastende",60000,1, "i", playerid)SetPVarInt(playerid,"TOT",0);   format(string,sizeof(string),".::: %s %s hat den gesuchten %s getötet :::.",SpielerFraktionsRangName(killerid),SpielerName(killerid),SpielerName(playerid));    SendClientMessageToAll(0xFF0000FF,string);    NeRMoney(playerid, -price);    PlayerPlaySound(killerid, 1054, 0.0, 0.0, 0.0);    format(string, sizeof(string), "~w~Gesuchten umgebracht~n~Bonus: ~g~$%d",price);   GameTextForPlayer(killerid, string, 3000, 1);    NeRMoney(killerid, price);
  158.                     }
  159.                    
  160.                 }
  161.                
  162.             }
  163.            
  164.         }
  165.        
  166.     }
  167.    
  168. }
  169. if(GetPVarInt(playerid,"headmoney") > 0)
  170. {
  171.     if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
  172.     {
  173.         if(isPlayerInFrakt(killerid,9))
  174.         {
  175.             new headprice = GetPVarInt(playerid, "headmoney")format(string, sizeof(string), "Du wurdest von der Contractlist der Yakuza gelöscht. Grund: Auftrag ausgeführt.",headprice)SendClientMessage(playerid,WEINROT,string); format(string, sizeof(string), "%s du hast den Auftrag %s erfolgreich abgeschlossen. Belohnung: %i$",SpielerName(killerid),SpielerName(playerid),headprice);    SendClientMessage(killerid,0x4BB400FF,string);    PlayerPlaySound(killerid, 1054, 0.0, 0.0, 0.0);    format(string, sizeof(string), "~r~Gesuchten~w~ umgebracht~n~Bonus: %d$",headprice);   GameTextForPlayer(killerid, string, 3000, 1);   SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1);   SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1);    NeRMoney(killerid,headprice);    SetPVarInt(playerid, "headmoney",0);    for(new i=0;i<GetMaxPlayers();i++)
  176.             {
  177.                 if(IsPlayerConnected(i))
  178.                 {
  179.                     if(GetPVarInt(i,"Eingeloggt") == 1)
  180.                     {
  181.                         if(isPlayerInFrakt(i,9))
  182.                         {
  183.                             format(string, sizeof(string), "==> %s hat den Auftrag %s erfolgreich ausgeführt. Belohnung: %i$",SpielerName(killerid),SpielerName(playerid),headprice)SendClientMessage(i,HELLBLAU, string);
  184.                         }
  185.                        
  186.                     }
  187.                    
  188.                 }
  189.                
  190.             }
  191.            
  192.         }
  193.        
  194.     }
  195.    
  196. }
  197. if(Paintball[playerid] == 0 && Spieler[playerid][pAdminOnduty] == 0 && GetPVarInt(playerid,"TOT") == 0 && GetPVarInt(playerid,"eingejailt") == 0 && SpawnKillStatus[playerid] == 0)
  198. {
  199.     if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
  200.     {
  201.         if(Spieler[playerid][pBL][Spieler[killerid][pFraktion]] == Spieler[killerid][pFraktion] && SpawnKillStatus[playerid] == 0 && GetPVarInt(playerid,"TOT") == 0 && Paintball[playerid] == 0)
  202.         {
  203.             if(isPlayerInFrakt(killerid,Spieler[playerid][pBL][Spieler[killerid][pFraktion]]))
  204.             {
  205.                 format(string, sizeof(string), "Du wurdest von %s von der Blacklist der %s gelöscht. Grund: Mord",SpielerName(killerid),SpielerFraktion(killerid));    SendClientMessage(playerid,0x6E00A3FF,string)SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1);   SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); Spieler[playerid][pBL][Spieler[killerid][pFraktion]] = 0;    for(new i=0;i<GetMaxPlayers();i++)
  206.                 {
  207.                     if(IsPlayerConnected(i))
  208.                     {
  209.                         if(GetPVarInt(i,"Eingeloggt") == 1)
  210.                         {
  211.                             if(isPlayerInFrakt(i,Spieler[killerid][pFraktion]))
  212.                             {
  213.                                 format(string, sizeof(string), "%s hat %s von der Blacklist gelöscht. Grund: Mord",SpielerName(killerid),SpielerName(playerid));   SendClientMessage(i,0x6E00A3FF, string);
  214.                             }
  215.                            
  216.                         }
  217.                        
  218.                     }
  219.                    
  220.                 }
  221.                
  222.             }
  223.            
  224.         }
  225.        
  226.     }
  227.    
  228. }
  229. if(Paintball[playerid] == 0 && Spieler[playerid][pAdminOnduty] == 0 && GetPVarInt(playerid,"TOT") == 0 && GetPVarInt(playerid,"eingejailt") == 0 && SpawnKillStatus[playerid] == 0)
  230. {
  231.     if(Spieler[killerid][pDuty] == 0 && killerid != INVALID_PLAYER_ID)
  232.     {
  233.         Spieler[killerid][pIssureKiller] = playerid;    GetPlayerPos(playerid,x,y,z);   SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1);   SendClientMessage(killerid,0xFF0000FF,"Du hast ein Verbrechen begangen: Vorsätzlicher Mord ! Zeuge: Keiner");    for(new i=0;i<GetMaxPlayers();i++)
  234.         {
  235.             if(IsPlayerConnected(i))
  236.             {
  237.                 if(GetPVarInt(i,"Eingeloggt") == 1)
  238.                 {
  239.                     if(IsPlayerInRangeOfPoint(i,15,x,y,z))
  240.                     {
  241.                         if(playerid != i)
  242.                         {
  243.                             if(killerid != i)
  244.                             {
  245.                                 if(!isPlayerInFrakt(i,Spieler[killerid][pFraktion]))
  246.                                 {
  247.                                     zeugen ++;
  248.                                 }
  249.                                 else if(zeugen >= 1)
  250.                                 {
  251.                                     Spieler[killerid][pIssureKiller] = playerid;    SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1);   format(string,sizeof(string),"Du hast ein Verbrechen begangen: Vorsätzlicher Mord ! Zeuge: %s",SpielerName(i));    SendClientMessage(killerid,0xFF0000FF,string)if((Spieler[killerid][pWantedPoints] + 5) > 60)
  252.                                     {
  253.                                         SetPlayerWantedLevel(killerid,6);   return Spieler[killerid][pWantedPoints] = 60;
  254.                                     }
  255.                                     GivePlayerWPS(killerid,5,"Zivilisten Mord");
  256.                                 }
  257.                                
  258.                             }
  259.                            
  260.                         }
  261.                        
  262.                     }
  263.                    
  264.                 }
  265.                
  266.             }
  267.            
  268.         }
  269.        
  270.     }
  271.    
  272. }
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