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- if(SpawnKillStatus[playerid] == 1 && killerid != INVALID_PLAYER_ID)
- {
- SendClientMessage(killerid,ROT,"Du hast soeben Spawnkill begangen."); format(string,sizeof(string),"Anti-Spawnkill-Schutz: %s ist im Spawnkill-Schutz gestorben.",SpielerName(playerid)); SendAdminMessage(0x00489184, string);
- }
- if(Spieler[playerid][pCall] != -1 || Spieler[playerid][pCallHim] == 1 && killerid != INVALID_PLAYER_ID)
- {
- new pID = Spieler[playerid][pCall]; Spieler[pID][pCallHim] = 0; Spieler[pID][pCall] = -1; SetPlayerSpecialAction(pID,SPECIAL_ACTION_STOPUSECELLPHONE); SendClientMessage(pID,GELB,"Der Gesprächspartner hat aufgelegt."); TextDrawHideForPlayer(pID,HANDYdraw[pID]); PlayerPlaySound(pID, 1077, 0.0, 0.0, 0.0); Spieler[playerid][pCallHim] = 0; Spieler[playerid][pCall] = -1; SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE); SendClientMessage(playerid,GELB,"Der Gesprächspartner hat aufgelegt."); TextDrawHideForPlayer(playerid,HANDYdraw[playerid]); PlayerPlaySound(playerid, 1077, 0.0, 0.0, 0.0);
- }
- if(irobc4[playerid] == 1 && SpawnKillStatus[playerid] == 0 && GetPVarInt(playerid,"TOT") == 0)
- {
- irobc4[playerid] = 0; KillTimer(robc4[playerid]); C4Sekunden = 0; TextDrawHideForAll(C4ROBdraw);
- }
- if(Spieler[playerid][pTaxiBeifahrerPreis] > 0 && killerid != INVALID_PLAYER_ID)
- {
- switch(GetPlayerVehicleSeat(playerid))
- {
- case 1:TextDrawSetString(TAXOdraw[GetVehicleDriver(GetPlayerVehicleID(playerid))][0],"Frei..."); case 2:TextDrawSetString(TAXOdraw[GetVehicleDriver(GetPlayerVehicleID(playerid))][2],"Frei..."); case 3:TextDrawSetString(TAXOdraw[GetVehicleDriver(GetPlayerVehicleID(playerid))][3],"Frei...");
- }
- format(string,sizeof(string),"Frei\nTaxifahrer/in : %s\nKosten : %i$",SpielerName(GetVehicleDriver(GetPlayerVehicleID(playerid))),Spieler[GetVehicleDriver(GetPlayerVehicleID(playerid))][pTaxiPrice]); Update3DTextLabelText(taxipriceinfo[GetPlayerVehicleID(playerid)],ORANGE,string); format(string, sizeof(string), "%s musste %i$ für eine Taxifahrt in deinem Taxi bezahlen ! Dienstpreis : %i$ (Kilometer * Fahrpreis + Fahrzeit) | Fahrzeit : %i$",SpielerName(playerid),Spieler[playerid][pTaxiBeifahrerPreis],Spieler[GetVehicleDriver(GetPlayerVehicleID(playerid))][pTaxiPrice],Spieler[playerid][pTaxiTime]); SendClientMessage(GetVehicleDriver(GetPlayerVehicleID(playerid)),BLAU,string); NeRMoney(GetVehicleDriver(GetPlayerVehicleID(playerid)),Spieler[playerid][pTaxiBeifahrerPreis]);
- }
- if(Spieler[playerid][pAdminOnduty] == 0 && Paintball[playerid] == 0 && SpawnKillStatus[playerid] == 0 && GetPlayerScore(playerid) > 2)
- {
- if(GetPVarInt(playerid,"TOT") == 0)
- {
- SendClientMessage(playerid,ROT,"Du bist gestorben."); new rdeath = random(5); if(!strcmp(Spieler[playerid][pHandy],"Keins",true))
- {
- if(Spieler[playerid][pHandystate] != 0)
- {
- if(rdeath == 3)
- {
- SendClientMessage(playerid,GRUEN,"Du bist auf den S.O.S Knopf deines Handy's gefallen."); if((x > -992.5172 && x < 4000.0000) && (y < 528.0000 && y > -4000.0000)) //Los Santos
- {
- format(string,sizeof string,"%s hat ein Notruf aus Los Santos abgesendet. Mit ´/accept medic´ kannst du diesen annehmen.",SpielerName(playerid));
- }
- if((x > -4000.0000 && x< -992.5172) && (y < 4000.0000 && y > -4000.0000)) //San Fierro
- {
- format(string,sizeof string,"%s hat ein Notruf aus San Fierro abgesendet. Mit ´/accept medic´ kannst du diesen annehmen.",SpielerName(playerid));
- }
- if((x > -992.5172 && x< 4000.0000) && (y < 4000.0000 && y > 528.0000)) //Las Venturas
- {
- format(string,sizeof string,"%s hat ein Notruf aus Las Venturas abgesendet. Mit ´/accept medic´ kannst du diesen annehmen.",SpielerName(playerid));
- }
- for(new i=0;i<GetMaxPlayers();i++)
- {
- if(IsPlayerConnected(i) && !IsPlayerNPC(i))
- {
- if(isPlayerInFrakt(i,3))// im Medic
- {
- if(Spieler[i][pDuty] == 1)
- {
- SendClientMessage(i,HELLBLAU,string); Notrufmedic = playerid;
- }
- }
- }
- }
- }
- }
- }
- }
- GetPlayerPos(playerid,x,y,z); Spieler[playerid][tot_x]= x; Spieler[playerid][tot_y]= y; Spieler[playerid][tot_z]= z; Spieler[playerid][tot_int] = GetPlayerInterior(playerid); KillTimer(deathtimer[playerid]); for(new i_slot=0,gun,ammo;i_slot!=12;i_slot++)
- {
- GetPlayerWeaponData(playerid, i_slot, gun, ammo); if(gun != 0 && ammo != 0)CreateDroppedGun(playerid, gun, ammo, x+random(2)-random(2), y+random(2)-random(2), z);
- }
- SetPVarInt(playerid,"TOT",1);
- }
- if(Paintball[playerid] == 1)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- SetPVarInt(killerid, "PB-kills", GetPVarInt(killerid, "PB-kills")+1); SetPVarInt(playerid, "PB-tode", GetPVarInt(playerid, "PB-tode")+1); GetPlayerPos(playerid,x,y,z); GameTextForPlayer(killerid,"~g~Kill", 1000, 4); GameTextForPlayer(playerid,"~r~Death", 1000, 4); SetTimerEx("PaintBallPickupRefresh",30000, 1,"i",playerid); DestroyPickup(pbdeathpickup[playerid]); Delete3DTextLabel(PBdeathtext[playerid]); pbdeathpickup[playerid] = CreatePickup(1254,1,x,y,z); format(string,sizeof(string),"%s",SpielerName(playerid)); PBdeathtext[playerid] = Create3DTextLabel(string,0xFFADFFFF,x,y,z,10.0,0); switch(GetPVarInt(playerid,"PB-kills"))
- {
- case 0:
- {
- SetPVarInt(killerid,"PB-rang",0);
- }
- case 25:
- {
- SetPVarInt(killerid,"PB-rang",1); PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0); SetTimerEx("stopmusic",5000, 0, "i", playerid); SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Anfänger>|"); GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Anfänger",1000, 0);
- }
- case 50:
- {
- SetPVarInt(killerid,"PB-rang",2); PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0); SetTimerEx("stopmusic",5000, 0, "i", playerid); SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Fortgeschrittener>|"); GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Fortgeschrittener",1000, 0);
- }
- case 100:
- {
- SetPVarInt(killerid,"PB-rang",3); PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0); SetTimerEx("stopmusic",5000, 0, "i", playerid); SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Skiller>|"); GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Skiller",1000, 0);
- }
- case 150:
- {
- SetPVarInt(killerid,"PB-rang",4); PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0); SetTimerEx("stopmusic",5000, 0, "i", playerid); SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Profi>|"); GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Profi",1000, 0);
- }
- case 200:
- {
- SetPVarInt(killerid,"PB-rang",5); PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0); SetTimerEx("stopmusic",5000, 0, "i", playerid); SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<High Skiller>|"); GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~High Skiller",1000, 0);
- }
- case 250:
- {
- SetPVarInt(killerid,"PB-rang",6); PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0); SetTimerEx("stopmusic",5000, 0, "i", playerid); SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Elite>|"); GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~Elite",1000, 0);
- }
- case 500:
- {
- SetPVarInt(killerid,"PB-rang",7); PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0); SetTimerEx("stopmusic",5000, 0, "i", playerid); SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<ProHighSkiller>|"); GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~ProHighSkiller",1000, 0);
- }
- case 1000:
- {
- SetPVarInt(killerid,"PB-rang",8); PlayerPlaySound(killerid, 1183, 0.0, 0.0, 0.0); SetTimerEx("stopmusic",5000, 0, "i", playerid); SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<[NeR] Elite>|"); GameTextForPlayer(killerid,"~g~Rank-~w~Up ~r~[NeR] Elite",1000, 0);
- }
- }
- for(new i=0;i<GetMaxPlayers();i++)
- {
- if(IsPlayerConnected(i))
- {
- if(GetPVarInt(i,"Eingeloggt") == 1)
- {
- if(Paintball[i] == 1)
- {
- format(string,sizeof(string),"** Paintball: %s wurde von %s getötet **",SpielerName(playerid),SpielerName(killerid)); SendClientMessage(i,0xFFADFFFF,string);
- }
- }
- }
- }
- }
- }
- if(Paintball[playerid] == 0 && Spieler[playerid][pAdminOnduty] == 0 && GetPVarInt(playerid,"TOT") == 0 && GetPVarInt(playerid,"eingejailt") == 0 && SpawnKillStatus[playerid] == 0)
- {
- if(Spieler[playerid][pWantedPoints] > 0)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- if(isPlayerInFrakt(killerid,1) || isPlayerInFrakt(killerid,2) || isPlayerInFrakt(killerid,6))
- {
- if(Spieler[killerid][pDuty] == 1)
- {
- new wps = Spieler[playerid][pWantedPoints]; new price = wps * 50; if(Spieler[playerid][pWantedPoints] > 50)
- {
- Spieler[playerid][pDuty] = 0; SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1); SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "eingejailt",2); Spieler[playerid][pWantedPoints] = 0; Spieler[playerid][pKaution] = 2; Spieler[playerid][pJailTime] = 90; SetPVarInt(playerid,"Steroide",0); SetPVarInt(playerid,"HANF",0); SetPVarInt(playerid,"KOKS",0); SetPVarInt(playerid,"C4",0); SetPVarInt(playerid,"MATERIALS",0); Spieler[playerid][MatsPackete] = 0; Spieler[playerid][DrugPackete] = 0; KnastTimer[playerid] = SetTimerEx("Knastende",60000,1, "i", playerid); SetPVarInt(playerid,"TOT",0); format(string,sizeof(string),".::: %s %s hat den gesuchten %s getötet :::.",SpielerFraktionsRangName(killerid),SpielerName(killerid),SpielerName(playerid)); SendClientMessageToAll(0xFF0000FF,string); NeRMoney(playerid, -price); PlayerPlaySound(killerid, 1054, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Gesuchten umgebracht~n~Bonus: ~g~$%d",price); GameTextForPlayer(killerid, string, 3000, 1); NeRMoney(killerid, price);
- }
- else if(Spieler[playerid][pWantedPoints] > 40)
- {
- Spieler[playerid][pDuty] = 0; SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1); SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "eingejailt",2); Spieler[playerid][pWantedPoints] = 0; Spieler[playerid][pKaution] = 2; Spieler[playerid][pJailTime] = wps+20; SetPVarInt(playerid,"Steroide",0); SetPVarInt(playerid,"HANF",0); SetPVarInt(playerid,"KOKS",0); SetPVarInt(playerid,"C4",0); SetPVarInt(playerid,"MATERIALS",0); Spieler[playerid][MatsPackete] = 0; Spieler[playerid][DrugPackete] = 0; KnastTimer[playerid] = SetTimerEx("Knastende",60000,1, "i", playerid); SetPVarInt(playerid,"TOT",0); format(string,sizeof(string),".::: %s %s hat den gesuchten %s getötet :::.",SpielerFraktionsRangName(killerid),SpielerName(killerid),SpielerName(playerid)); SendClientMessageToAll(0xFF0000FF,string); NeRMoney(playerid, -price); PlayerPlaySound(killerid, 1054, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Gesuchten umgebracht~n~Bonus: ~g~$%d",price); GameTextForPlayer(killerid, string, 3000, 1); NeRMoney(killerid, price);
- }
- else if(Spieler[playerid][pWantedPoints] > 0)
- {
- Spieler[playerid][pDuty] = 0; SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1); SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "eingejailt",1); Spieler[playerid][pWantedPoints] = 0; Spieler[playerid][pKaution] = 2; Spieler[playerid][pJailTime] = wps+10; SetPVarInt(playerid,"Steroide",0); SetPVarInt(playerid,"HANF",0); SetPVarInt(playerid,"KOKS",0); SetPVarInt(playerid,"C4",0); SetPVarInt(playerid,"MATERIALS",0); Spieler[playerid][MatsPackete] = 0; Spieler[playerid][DrugPackete] = 0; KnastTimer[playerid] = SetTimerEx("Knastende",60000,1, "i", playerid); SetPVarInt(playerid,"TOT",0); format(string,sizeof(string),".::: %s %s hat den gesuchten %s getötet :::.",SpielerFraktionsRangName(killerid),SpielerName(killerid),SpielerName(playerid)); SendClientMessageToAll(0xFF0000FF,string); NeRMoney(playerid, -price); PlayerPlaySound(killerid, 1054, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Gesuchten umgebracht~n~Bonus: ~g~$%d",price); GameTextForPlayer(killerid, string, 3000, 1); NeRMoney(killerid, price);
- }
- }
- }
- }
- }
- }
- if(GetPVarInt(playerid,"headmoney") > 0)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- if(isPlayerInFrakt(killerid,9))
- {
- new headprice = GetPVarInt(playerid, "headmoney"); format(string, sizeof(string), "Du wurdest von der Contractlist der Yakuza gelöscht. Grund: Auftrag ausgeführt.",headprice); SendClientMessage(playerid,WEINROT,string); format(string, sizeof(string), "%s du hast den Auftrag %s erfolgreich abgeschlossen. Belohnung: %i$",SpielerName(killerid),SpielerName(playerid),headprice); SendClientMessage(killerid,0x4BB400FF,string); PlayerPlaySound(killerid, 1054, 0.0, 0.0, 0.0); format(string, sizeof(string), "~r~Gesuchten~w~ umgebracht~n~Bonus: %d$",headprice); GameTextForPlayer(killerid, string, 3000, 1); SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1); SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); NeRMoney(killerid,headprice); SetPVarInt(playerid, "headmoney",0); for(new i=0;i<GetMaxPlayers();i++)
- {
- if(IsPlayerConnected(i))
- {
- if(GetPVarInt(i,"Eingeloggt") == 1)
- {
- if(isPlayerInFrakt(i,9))
- {
- format(string, sizeof(string), "==> %s hat den Auftrag %s erfolgreich ausgeführt. Belohnung: %i$",SpielerName(killerid),SpielerName(playerid),headprice); SendClientMessage(i,HELLBLAU, string);
- }
- }
- }
- }
- }
- }
- }
- if(Paintball[playerid] == 0 && Spieler[playerid][pAdminOnduty] == 0 && GetPVarInt(playerid,"TOT") == 0 && GetPVarInt(playerid,"eingejailt") == 0 && SpawnKillStatus[playerid] == 0)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- if(Spieler[playerid][pBL][Spieler[killerid][pFraktion]] == Spieler[killerid][pFraktion] && SpawnKillStatus[playerid] == 0 && GetPVarInt(playerid,"TOT") == 0 && Paintball[playerid] == 0)
- {
- if(isPlayerInFrakt(killerid,Spieler[playerid][pBL][Spieler[killerid][pFraktion]]))
- {
- format(string, sizeof(string), "Du wurdest von %s von der Blacklist der %s gelöscht. Grund: Mord",SpielerName(killerid),SpielerFraktion(killerid)); SendClientMessage(playerid,0x6E00A3FF,string); SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1); SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); Spieler[playerid][pBL][Spieler[killerid][pFraktion]] = 0; for(new i=0;i<GetMaxPlayers();i++)
- {
- if(IsPlayerConnected(i))
- {
- if(GetPVarInt(i,"Eingeloggt") == 1)
- {
- if(isPlayerInFrakt(i,Spieler[killerid][pFraktion]))
- {
- format(string, sizeof(string), "%s hat %s von der Blacklist gelöscht. Grund: Mord",SpielerName(killerid),SpielerName(playerid)); SendClientMessage(i,0x6E00A3FF, string);
- }
- }
- }
- }
- }
- }
- }
- }
- if(Paintball[playerid] == 0 && Spieler[playerid][pAdminOnduty] == 0 && GetPVarInt(playerid,"TOT") == 0 && GetPVarInt(playerid,"eingejailt") == 0 && SpawnKillStatus[playerid] == 0)
- {
- if(Spieler[killerid][pDuty] == 0 && killerid != INVALID_PLAYER_ID)
- {
- Spieler[killerid][pIssureKiller] = playerid; GetPlayerPos(playerid,x,y,z); SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1); SendClientMessage(killerid,0xFF0000FF,"Du hast ein Verbrechen begangen: Vorsätzlicher Mord ! Zeuge: Keiner"); for(new i=0;i<GetMaxPlayers();i++)
- {
- if(IsPlayerConnected(i))
- {
- if(GetPVarInt(i,"Eingeloggt") == 1)
- {
- if(IsPlayerInRangeOfPoint(i,15,x,y,z))
- {
- if(playerid != i)
- {
- if(killerid != i)
- {
- if(!isPlayerInFrakt(i,Spieler[killerid][pFraktion]))
- {
- zeugen ++;
- }
- else if(zeugen >= 1)
- {
- Spieler[killerid][pIssureKiller] = playerid; SetPVarInt(killerid, "Kills", GetPVarInt(killerid, "Kills")+1); SetPVarInt(playerid, "Tode", GetPVarInt(playerid, "Tode")+1); format(string,sizeof(string),"Du hast ein Verbrechen begangen: Vorsätzlicher Mord ! Zeuge: %s",SpielerName(i)); SendClientMessage(killerid,0xFF0000FF,string); if((Spieler[killerid][pWantedPoints] + 5) > 60)
- {
- SetPlayerWantedLevel(killerid,6); return Spieler[killerid][pWantedPoints] = 60;
- }
- GivePlayerWPS(killerid,5,"Zivilisten Mord");
- }
- }
- }
- }
- }
- }
- }
- }
- }
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