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Campaign "Starlords in EscapePods" Research Tree

May 5th, 2018
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  1. // copy/paste everything for visual tech tree: http://www.nomnoml.com
  2. // XML ready version: https://pastebin.com/ZnvVNpR4
  3.  
  4. #zoom:0.7
  5. #title: Rookie Starlods in EscapePods - Research Tree
  6.  
  7. //[<actor> Start] -> [Mobile Crafts Branch]
  8. //[<actor> Start] -> [Basebuilding Branch]
  9.  
  10. // Materials (vehicle remoteness), Tech (vehicle complexity) and Mechanics (vehicle efficiency)
  11.  
  12. // Materials advances with Exploration (grab a new type of ore)
  13. // Logistics advances with Economy (sink loads of resources)
  14. // Tech advances with Energy (sink Uranium ingots)
  15. // Mechanics advances with Politics/Warfare (grind new block)
  16.  
  17.  
  18.  
  19.  
  20.  
  21.  
  22. [<actor> Known |
  23. BlueprintDefinition/Construction
  24. BlueprintDefinition/InteriorPlate
  25. BlueprintDefinition/SteelPlate
  26. BlueprintDefinition/Girder
  27. BlueprintDefinition/SmallTube
  28. BlueprintDefinition/LargeTube
  29. BlueprintDefinition/Motor
  30. BlueprintDefinition/Display
  31. BlueprintDefinition/BulletproofGlass
  32. BlueprintDefinition/Computer
  33. BlueprintDefinition/RadioCommunication
  34. BlueprintDefinition/Detector
  35. BlueprintDefinition/SolarCell
  36. BlueprintDefinition/PowerCell
  37.  
  38. BlueprintDefinition/AutomaticRifle
  39. BlueprintDefinition/RapidFireAutomaticRifle
  40. BlueprintDefinition/Welder
  41. BlueprintDefinition/AngleGrinder
  42. BlueprintDefinition/HandDrill
  43. BlueprintDefinition/HandDrill2
  44.  
  45. BlueprintDefinition/ScrapToIronIngot
  46. BlueprintDefinition/ScrapIngotToIronIngot
  47.  
  48. BlueprintDefinition/IceToOxygen
  49. BlueprintDefinition/OxygenBottlesRefill
  50. BlueprintDefinition/HydrogenBottlesRefill
  51.  
  52. // Food Stuff
  53.  
  54. // Component/SpiderEgg
  55. // Ingot/CleanWater
  56. // Ingot/GreyWater
  57. // Ingot/LuxuryMeal
  58. // Ingot/SpiderMeal
  59. // Ingot/SpiderOmelette
  60. // Ingot/SubFresh
  61. // Ingot/VeganFood
  62. // Ingot/WaterFood
  63. // Ingot/WolfSteak
  64. // Ore/SpiderMeat
  65. // Ore/WolfMeat
  66.  
  67. BlueprintDefinition/IceOreToWater
  68. BlueprintDefinition/GreyToCleanWater
  69. BlueprintDefinition/BasicToPlant
  70. BlueprintDefinition/LuxuryMeal
  71. BlueprintDefinition/SpiderMeal
  72. BlueprintDefinition/SpiderOmelette
  73. BlueprintDefinition/VeganFood
  74. BlueprintDefinition/WolfSteak
  75. BlueprintDefinition/WaterFood
  76.  
  77. ]
  78.  
  79.  
  80. [Known] -> [Start |
  81. This is a research mod. Instructions
  82. - '!research': show help.
  83. - '!research in-progress': show list of ongoing researches.
  84. - '!research info &lt;researchName&gt;': show full information about any research.
  85.  
  86. Research tree has 4 sections (and 3 branches within) with specific focus:
  87. - Materials: find new ores!
  88. - Logistics: explore remoteness! (Connectivity, Transportation, Basebuilding)
  89. - Mechanics: handle effectiveness! (Structure, Processing, Warfare)
  90. - Tech: tame complexity! (Manipulation, Automation, Augmentation)
  91.  
  92. You should grab the required tools to unlock those sections, and learn more.
  93.  
  94. P.S. Full research tree is available at https://pastebin.com/7Ww84VTd
  95.  
  96. ---
  97.  
  98. This world has three factions, all represented by Game Master (aka Zeus):
  99. - MOO Monarch O'h Onour - has conqured the galaxy and the only enemy left
  100. are the rebels within itself.
  101. - FTW Freedom, Tolerance & Willpower - movement within monarchy that aim
  102. to overthrow Monarch and nurture social evolution into peaceful anarchy.
  103. - MTC Miner & Trader Corporation - speaks only money. Neutral with both
  104. Monarch and movement. Also happily pays pirate's "non-agression contract".
  105.  
  106. Also, there's pirates, nomads and other less organized groups.
  107.  
  108. GM will give you various open-ended quests from them over time. Its up to you
  109. how you resolve them and steer the fate of galaxy.
  110. |
  111. ||
  112. <HasItem Type="Ore" Subtype="Ice" Count="1" Consume="true" />
  113. ]
  114.  
  115. [Start] -> [Materials |
  116. Basic lifecycle of everything goes like this:
  117. ore -> ingot -> component -> block -> ka-boom
  118.  
  119. Everything starts with drilling ores, and ores are underground in three layers:
  120. around 100m-ish, around 500m-ish and around 1200m-ish. The deeper the more!
  121. - Stone: everywhere in abundance
  122. - Ice: surface and lakes, planets and moons
  123. - Iron: all layers, everywhere
  124. - Nickel: shallow layer, planets and moons
  125. - Silicon: shallow layer, planets and moons
  126. - Cobalt: mid and deep layer, earth only
  127. - Magnesium: deep layer, earth and non-moon moons
  128. - Silver: mid layer, moons and asteroids
  129. - Gold: deep layer, moons
  130. - Platinum: deep layer, Mars only
  131. - Uranium: deep layer, Alien only
  132.  
  133. Unlocked recipe translations:
  134. - Iron, Nickel and Silicon ore refining into ingots
  135. |
  136. BlueprintDefinition/IronOreToIngot
  137. BlueprintDefinition/NickelOreToIngot
  138. BlueprintDefinition/SiliconOreToIngot
  139. ||
  140. <HasItem Type="PhysicalGunObject" Subtype="HandDrillItem" Count="1" Consume="true" />
  141. ]
  142.  
  143. [Start] -> [Logistics |
  144. Logistics section has three branches: Connectivity, Transportation and Basebuilding.
  145. You are advised to unlock first basebuilding research ASAP, right after first structure
  146. branch research in Mechanics section to start building your first base.
  147. |
  148.  
  149. InteriorLight/SmallLight
  150. InteriorLight/SmallBlockSmallLight
  151.  
  152. InteriorLight/LargeBlockLight_1corner
  153. InteriorLight/LargeBlockLight_2corner
  154. InteriorLight/SmallBlockLight_1corner
  155. InteriorLight/SmallBlockLight_2corner
  156. ||
  157. <HasItem Type="PhysicalGunObject" Subtype="WelderItem" Count="1" Consume="true" />
  158. ]
  159.  
  160. [Start] -> [Mechanics |
  161. Mechanics consists of three branches, and each progresses a bit differently:
  162. - Structure: testing requires ammo, and sometimes you need to inspire from examples.
  163. - Processing: it takes lots of lunchbrakes to invent how to work less
  164. - Warfare: inspire and steal plans from examples. Caution: dangerous to health.
  165.  
  166. You are advised to unlock Processing ASAP to produce required gravel for base.
  167. |
  168. Refinery/Blast Furnace
  169. Assembler/LargeAssembler
  170. Assembler/Kitchen
  171. Refinery/WaterPurifier
  172.  
  173. CubeBlock/Concrete5x5Block_Large
  174. CubeBlock/Concrete3x3Block_Large
  175.  
  176. UpgradeModule/LargeEnergyModule
  177.  
  178. SolarPanel/LargeBlockSolarPanel
  179. SolarPanel/SmallBlockSolarPanel
  180. ||
  181. <HasItem Type="PhysicalGunObject" Subtype="AutomaticRifleItem" Count="1" Consume="true" />
  182. ]
  183.  
  184. [Start] -> [Tech |
  185. Tech consists of threee branches: Automation, Augmentation and Manipulation.
  186. Each of them requires lots of energy that only Uranium ingots can provide.
  187.  
  188. You are advised to hunt unknown signals for uranium, and also look for
  189. opportunities to trade or steal it. Look after it and don't waste what's precious!
  190. |
  191. MedicalRoom/LargeMedicalRoom
  192.  
  193. ButtonPanel/LargeSingleButton
  194. TerminalBlock/ControlPanel
  195.  
  196. BatteryBlock/SmallBlockBatteryBlock
  197. BatteryBlock/LargeBlockBatteryBlock
  198.  
  199. MotorStator/LargeStator
  200. MotorStator/SmallStator
  201. MotorRotor/LargeRotor
  202. MotorRotor/SmallStator
  203. ||
  204. <HasItem Type="PhysicalGunObject" Subtype="AngleGrinderItem" Count="1" Consume="true" />
  205. ]
  206.  
  207.  
  208.  
  209.  
  210.  
  211. //// Materials Branch (distance) /////////////////////////////
  212.  
  213. [Materials] -> [Stone |
  214. Stone is abundant and cheap. Useful for making base out of (lots of) concrete.
  215.  
  216. Unlock translation: Stone ore refining into ingots.
  217. |
  218. BlueprintDefinition/StoneOreToIngot
  219. ||
  220. <HasItem Type="Ore" Subtype="Stone" Count="1000" Consume="true" />
  221. ]
  222.  
  223. [Stone] -> [Cobalt |
  224. Cobalt is like Iron, but very sturdy. Required in basic engines and heavy armour.
  225.  
  226. Unlocked recipe translations:
  227. - Cobalt ore refining into ingots
  228. - 2nd level tools
  229. - Components: Metal grid
  230. |
  231. BlueprintDefinition/CobaltOreToIngot
  232. BlueprintDefinition/MetalGrid
  233.  
  234. BlueprintDefinition/Welder2
  235. BlueprintDefinition/AngleGrinder2
  236. BlueprintDefinition/PreciseAutomaticRifle
  237. ||
  238. <HasItem Type="Ore" Subtype="Cobalt" Count="1000" Consume="true" />
  239. ]
  240.  
  241. [Cobalt] -> [Silver |
  242. Silver is the key component for medical rooms and reactors.
  243.  
  244. Unlocked recipe translations:
  245. - Silver ore refining into ingots
  246. - 3nd level tools and bottles
  247. - components: Reactor, Medical
  248. |
  249. BlueprintDefinition/SilverOreToIngot
  250.  
  251. BlueprintDefinition/Welder3
  252. BlueprintDefinition/AngleGrinder3
  253. BlueprintDefinition/HandDrill3
  254.  
  255. BlueprintDefinition/OxygenBottle
  256. BlueprintDefinition/HydrogenBottle
  257. BlueprintDefinition/ReactorComponent
  258. BlueprintDefinition/MedicalComponent
  259. ||
  260. <HasItem Type="Ore" Subtype="Silver" Count="1000" Consume="true" />
  261. ]
  262.  
  263. [Silver] -> [Golden |
  264. Gold is required for stuff noone understands, but they work nevertheless.
  265.  
  266. Unlocked recipe translations:
  267. - Gold ore refining into ingots
  268. - components: Superconductor, Gravity Generator
  269. |
  270. BlueprintDefinition/GoldOreToIngot
  271.  
  272. BlueprintDefinition/Superconductor
  273. BlueprintDefinition/GravityGeneratorComponent
  274.  
  275. Beacon/LargeBlockBeacon
  276. Beacon/SmallBlockBeacon
  277. ||
  278. <HasItem Type="Ore" Subtype="Gold" Count="1000" Consume="true" />
  279. ]
  280.  
  281. [Golden] -> [Platinum |
  282. Platinum is like Cobalt, but insane sturdy. Required in ion engines and shield generators.
  283.  
  284. Unlocked recipe translations:
  285. - Platinum ore refining into ingots
  286. - 4nd level tools
  287. - components: Thrust, Shield
  288. |
  289. BlueprintDefinition/PlatinumOreToIngot
  290.  
  291. BlueprintDefinition/UltimateAutomaticRifle
  292. BlueprintDefinition/Welder4
  293. BlueprintDefinition/AngleGrinder4
  294. BlueprintDefinition/HandDrill4
  295.  
  296. BlueprintDefinition/ThrustComponent
  297. BlueprintDefinition/Shield
  298. ||
  299. <HasItem Type="Ore" Subtype="Platinum" Count="1000" Consume="true" />
  300. ]
  301.  
  302.  
  303. [Cobalt] -> [Magnesium |
  304. Magnesium is your gunpowder - pew pew and boom boom.
  305.  
  306. Unlocked recipe translations:
  307. - Magnesium ore refining into ingots
  308. - Ammo magazine, ammo box and explosives
  309. |
  310. BlueprintDefinition/MagnesiumOreToIngot
  311.  
  312. BlueprintDefinition/ExplosivesComponent
  313. BlueprintDefinition/NATO_5p56x45mmMagazine
  314. BlueprintDefinition/NATO_25x184mmMagazine
  315. ||
  316. <HasItem Type="Ore" Subtype="Magnesium" Count="1000" Consume="true" />
  317. ]
  318.  
  319. [Magnesium] -> [Uranium |
  320. Uranium is pure energy in solid form, and prized exactly as exotic it sounds.
  321.  
  322. Unlocked recipe translations:
  323. - Uranium ore refining into ingots
  324. - Missile ammo
  325. |
  326. BlueprintDefinition/UraniumOreToIngot
  327.  
  328. BlueprintDefinition/Missile200mm
  329. ||
  330. <HasItem Type="Ore" Subtype="Uranium" Count="1000" Consume="true" />
  331. ]
  332.  
  333.  
  334.  
  335. //// Connectivity Logistics Branch /////////////////////////////
  336.  
  337. [Logistics] -> [Connectivity 1 |
  338. ... Description is work in progress ...
  339. |
  340. ReflectorLight/LargeBlockFrontLight
  341. ReflectorLight/SmallBlockFrontLight
  342. ReflectorLight/LargeBlockFrontHighPowerLight
  343. ReflectorLight/SmallBlockFrontHighPowerLight
  344. ||
  345. <HasItem Type="Ingot" Subtype="Silicon" Count="8000" Consume="true" />
  346. ]
  347.  
  348. [Connectivity 1] -> [Connectivity 2 |
  349. ... Description is work in progress ...
  350. |
  351. RadioAntenna/LargeBlockRadioAntenna
  352. RadioAntenna/SmallBlockRadioAntenna
  353. ||
  354. <HasItem Type="Ingot" Subtype="Nickel" Count="3000" Consume="true" />
  355. ]
  356.  
  357. [Connectivity 2] -> [Connectivity 3 |
  358. ... Description is work in progress ...
  359. |
  360. Beacon/LargeBlockBeacon
  361. Beacon/SmallBlockBeacon
  362. ||
  363. <HasItem Type="Ingot" Subtype="Silver" Count="2000" Consume="true" />
  364. ]
  365.  
  366. [Connectivity 3] -> [Connectivity 4 |
  367. ... Description is work in progress ...
  368. |
  369. LaserAntenna/SmallBlockLaserAntenna
  370. LaserAntenna/LargeBlockLaserAntenna
  371. ||
  372. <HasItem Type="Ingot" Subtype="Gold" Count="1500" Consume="true" />
  373. ]
  374.  
  375. [Connectivity 4] -> [Connectivity 5 |
  376. ... Description is work in progress ...
  377. |
  378. ||
  379. <HasItem Type="Ingot" Subtype="Platinum" Count="150" Consume="true" />
  380. ]
  381.  
  382.  
  383. //// Transportation Logistics Branch /////////////////////////////
  384.  
  385. [Logistics] -> [RoverCraft |
  386. ... Description is work in progress ...
  387. |
  388. Cockpit/SmallBlockCockpit
  389. Cockpit/LargeBlockCockpit
  390.  
  391. MotorSuspension/SmallSuspension3x3
  392. MotorSuspension/SmallSuspension3x3mirrored
  393. MotorSuspension/Suspension3x3
  394. MotorSuspension/Suspension3x3mirrored
  395.  
  396. Wheel/SmallRealWheel
  397. Wheel/SmallRealWheelmirrored
  398. Wheel/RealWheel
  399. Wheel/RealWheelmirrored
  400.  
  401. Wheel/SmallWheel3x3
  402. Wheel/Wheel3x3
  403.  
  404.  
  405. MotorSuspension/SmallSuspension1x1
  406. MotorSuspension/SmallSuspension1x1mirrored
  407. MotorSuspension/Suspension1x1
  408. MotorSuspension/Suspension1x1mirrored
  409.  
  410. Wheel/SmallRealWheel1x1
  411. Wheel/SmallRealWheel1x1mirrored
  412. Wheel/RealWheel1x1
  413. Wheel/RealWheel1x1mirrored
  414.  
  415. Wheel/SmallWheel1x1
  416. Wheel/Wheel1x1
  417.  
  418.  
  419. MotorSuspension/SmallSuspension5x5
  420. MotorSuspension/SmallSuspension5x5mirrored
  421. MotorSuspension/Suspension5x5
  422. MotorSuspension/Suspension5x5mirrored
  423.  
  424. Wheel/SmallRealWheel5x5
  425. Wheel/SmallRealWheel5x5mirrored
  426. Wheel/RealWheel5x5
  427. Wheel/RealWheel5x5mirrored
  428.  
  429. Wheel/SmallWheel5x5
  430. Wheel/Wheel5x5
  431.  
  432. ConveyorConnector/ConveyorFrameMedium
  433.  
  434. BatteryBlock/RB_Battery1x1x1_Small
  435. BatteryBlock/RB_Battery3x1x1_Small
  436. BatteryBlock/RB_Battery3x3x1_Small
  437. ||
  438. <HasItem Type="Ingot" Subtype="Iron" Count="35000" Consume="true" />
  439. ]
  440.  
  441. [RoverCraft] -> [GlideCraft (requires Light Armor) |
  442. ... Description is work in progress ...
  443. |
  444. Thrust/SmallBlockSmallAtmosphericThrust
  445. Thrust/LargeBlockSmallAtmosphericThrust
  446.  
  447. TerminalBlock/Small_Flap_Straight
  448. TerminalBlock/Small_Elevator_Straight
  449. TerminalBlock/Small_Rudder_Straight
  450.  
  451. Gyro/SmallBlockAFM
  452. Gyro/LargeBlockAFM
  453.  
  454. BlueprintDefinition/Canvas
  455. Parachute/LgParachute
  456. Parachute/SmParachute
  457.  
  458. Cockpit/DBSmallBlockFighterCockpit
  459.  
  460. TerminalBlock/Small_Flap_Straight_Centered
  461. TerminalBlock/Small_Elevator_Straight_Centered
  462. TerminalBlock/Small_2x1_Control_Centered
  463. TerminalBlock/Small_2x1_Control_Flat
  464. TerminalBlock/Small_Rudder_Straight_Flat
  465.  
  466.  
  467. CubeBlock/SmallBlockArmorSlope2Tip
  468. CubeBlock/SmallBlockArmorSlope2Base
  469. CubeBlock/SmallBlockArmorCorner2Base
  470. CubeBlock/SmallBlockArmorCorner2Tip
  471. CubeBlock/SmallBlockArmorInvCorner2Base
  472. CubeBlock/SmallBlockArmorInvCorner2Tip
  473. CubeBlock/LargeBlockArmorSlope2Tip
  474. CubeBlock/LargeBlockArmorSlope2Base
  475. CubeBlock/LargeBlockArmorCorner2Base
  476. CubeBlock/LargeBlockArmorCorner2Tip
  477. CubeBlock/LargeBlockArmorInvCorner2Base
  478. CubeBlock/LargeBlockArmorInvCorner2Tip
  479.  
  480. ConveyorConnector/ConveyorTubeSmall
  481. ConveyorConnector/ConveyorTubeSmallCurved
  482. Conveyor/SmallShipConveyorHub
  483.  
  484. CargoContainer/SmallBlockSmallContainer
  485. CargoContainer/LargeBlockSmallContainer
  486. ||
  487. <HasItem Type="Ingot" Subtype="Silicon" Count="8000" Consume="true" />
  488. ]
  489.  
  490.  
  491. [GlideCraft (requires Light Armor)] -> [HoverCraft (requires Cobalt) |
  492. ... Description is work in progress ...
  493. |
  494. Gyro/SmallBlockGyro
  495. Gyro/LargeBlockGyro
  496.  
  497. LandingGear/SmallBlockLandingGear
  498. LandingGear/LargeBlockLandingGear
  499.  
  500.  
  501. Thrust/SmallBlockLargeAtmosphericThrust
  502. Thrust/LargeBlockLargeAtmosphericThrust
  503.  
  504. CubeBlock/SmallHeavyBlockArmorSlope2Base
  505. CubeBlock/SmallHeavyBlockArmorSlope2Tip
  506. CubeBlock/SmallHeavyBlockArmorCorner2Base
  507. CubeBlock/SmallHeavyBlockArmorCorner2Tip
  508. CubeBlock/SmallHeavyBlockArmorInvCorner2Tip
  509. CubeBlock/SmallHeavyBlockArmorInvCorner2Base
  510. CubeBlock/LargeHeavyBlockArmorSlope2Base
  511. CubeBlock/LargeHeavyBlockArmorSlope2Tip
  512. CubeBlock/LargeHeavyBlockArmorCorner2Base
  513. CubeBlock/LargeHeavyBlockArmorCorner2Tip
  514. CubeBlock/LargeHeavyBlockArmorInvCorner2Tip
  515. CubeBlock/LargeHeavyBlockArmorInvCorner2Base
  516. ||
  517. <HasItem Type="Ingot" Subtype="Nickel" Count="3000" Consume="true" />
  518. ]
  519.  
  520.  
  521. [HoverCraft (requires Cobalt)] -> [StarCraft |
  522. ... Description is work in progress ...
  523. |
  524. AdvancedDoor/Hatch_Cube
  525.  
  526. Thrust/SmallBlockSmallHydrogenThrust
  527. Thrust/SmallBlockLargeHydrogenThrust
  528.  
  529. OxygenTank/SmallHydrogenTank
  530. OxygenTank/LargeHydrogenTank
  531.  
  532. OxygenGenerator/OxygenGeneratorSmall
  533. OxygenGenerator/
  534.  
  535. Thrust/LargeBlockSmallHydrogenThrust
  536. Thrust/LargeBlockLargeHydrogenThrust
  537.  
  538. OxygenTank/OxygenTankSmall
  539. OxygenTank/
  540.  
  541. CargoContainer/SmallBlockMediumContainer
  542. ||
  543. <HasItem Type="Ingot" Subtype="Cobalt" Count="3000" Consume="true" />
  544. ]
  545.  
  546.  
  547. [StarCraft] -> [VoidCraft |
  548. ... Description is work in progress ...
  549. |
  550. Thrust/SmallBlockSmallThrust
  551. Thrust/LargeBlockSmallThrust
  552.  
  553. Thrust/SmallBlockLargeThrust
  554. Thrust/LargeBlockLargeThrust
  555.  
  556. Cockpit/AzCockpitSmallOpen
  557. Cockpit/AzCockpitLargeOpen
  558. Cockpit/AzCockpitLargeOpenLeftPlacement
  559. Cockpit/AzCockpitLargeOpenRight
  560. ||
  561. <HasItem Type="Ingot" Subtype="Platinum" Count="100" Consume="true" />
  562. ]
  563.  
  564. //////// Infrastructure Logistics Branch /////////////////////////
  565.  
  566. [Logistics] -> [BunkerBase |
  567. ... Description is work in progress ...
  568. |
  569. Door/
  570.  
  571. TerminalBlock/LargeShipUsableLadder
  572. AdvancedDoor/LargeShipUsableLadderRetractable
  573. TerminalBlock/SmallShipUsableLadder
  574. TerminalBlock/SmallShipUsableLadderSegment
  575. AdvancedDoor/SmallShipUsableLadderRetractable
  576.  
  577. Cockpit/PassengerSeatLarge
  578. Cockpit/PassengerSeatSmall
  579.  
  580. CubeBlock/LargeRamp
  581. CubeBlock/LargeStairs
  582.  
  583. Conveyor/LargeBlockConveyor
  584. ConveyorConnector/ConveyorTube
  585. ConveyorConnector/ConveyorTubeCurved
  586. Conveyor/SmallBlockConveyor
  587. ConveyorConnector/ConveyorTubeMedium
  588. ConveyorConnector/ConveyorTubeCurvedMedium
  589.  
  590. CargoContainer/SmallBlockLargeContainer
  591. CargoContainer/LargeBlockLargeContainer
  592.  
  593. CubeBlock/LargeSteelCatwalk
  594. CubeBlock/LargeSteelCatwalk2Sides
  595. CubeBlock/LargeSteelCatwalkCorner
  596. CubeBlock/LargeSteelCatwalkPlate
  597.  
  598. CubeBlock/Large_SC_Catwalk_Corner
  599. CubeBlock/Large_SC_Catwalk_CornerL
  600. CubeBlock/Large_SC_Catwalk_CornerPost
  601. CubeBlock/Large_SC_Catwalk_CornerR
  602. CubeBlock/Large_SC_Catwalk_End
  603. CubeBlock/Large_SC_Catwalk_Open
  604. CubeBlock/Large_SC_Catwalk_Posts1
  605. CubeBlock/Large_SC_Catwalk_Posts2Op
  606. CubeBlock/Large_SC_Catwalk_Posts2S
  607. CubeBlock/Large_SC_Catwalk_Posts3
  608. CubeBlock/Large_SC_Catwalk_Posts4
  609. CubeBlock/Large_SC_Catwalk_Straight
  610. CubeBlock/Large_SC_Catwalk_T
  611. CubeBlock/Large_SC_Catwalk_Wall
  612. CubeBlock/Large_SC_Catwalk_Ramp_2x_Both
  613. CubeBlock/Large_SC_Catwalk_Ramp_2x_Left
  614. CubeBlock/Large_SC_Catwalk_Ramp_2x_Right
  615. CubeBlock/Large_SC_Catwalk_Ramp_2x_Open
  616. CubeBlock/Large_SC_Catwalk_Stair_1x_Both
  617. CubeBlock/Large_SC_Catwalk_Stair_1x_Left
  618. CubeBlock/Large_SC_Catwalk_Stair_1x_Right
  619. CubeBlock/Large_SC_Catwalk_Stair_1x_Open
  620.  
  621. CubeBlock/LargeCoverWall
  622. CubeBlock/LargeCoverWallHalf
  623. ||
  624. <HasItem Type="Ingot" Subtype="Stone" Count="30000" Consume="true" />
  625. ]
  626.  
  627.  
  628. [BunkerBase] -> [LandBase |
  629. ... Description is work in progress ...
  630. |
  631. AirtightSlideDoor/LargeBlockSlideDoor
  632.  
  633. Collector/CollectorSmall
  634. Collector/Collector
  635.  
  636. Cockpit/AzPassengerSeatSmall
  637. Cockpit/AzPassengerSeatLarge
  638. Cockpit/AzPassengerCockpitSmall
  639. Cockpit/AzPassengerCockpitLarge
  640. Cockpit/AzPassengerSeatSmallOffset
  641. Cockpit/AzPassengerSeatLargeOffset
  642.  
  643. CubeBlock/LargeWindowSquare
  644. CubeBlock/LargeWindowEdge
  645.  
  646. CubeBlock/Window3x3Flat
  647. CubeBlock/Window3x3FlatInv
  648.  
  649. CubeBlock/Window2x3Flat
  650. CubeBlock/Window2x3FlatInv
  651.  
  652. CubeBlock/Window1x2Slope
  653. CubeBlock/Window1x2SideLeft
  654. CubeBlock/Window1x2SideLeftInv
  655. CubeBlock/Window1x2SideRight
  656. CubeBlock/Window1x2SideRightInv
  657. CubeBlock/Window1x2Face
  658. CubeBlock/Window1x2Inv
  659. CubeBlock/Window1x2Flat
  660. CubeBlock/Window1x2FlatInv
  661.  
  662. CubeBlock/Window1x1Slope
  663. CubeBlock/Window1x1Face
  664. CubeBlock/Window1x1Inv
  665. CubeBlock/Window1x1Flat
  666. CubeBlock/Window1x1FlatInv
  667. CubeBlock/Window1x1Side
  668. CubeBlock/Window1x1SideInv
  669. ||
  670. <HasItem Type="Ingot" Subtype="Iron" Count="150000" Consume="true" />
  671. ]
  672.  
  673. [LandBase] -> [OrbitalBase |
  674. ... Description is work in progress ...
  675. |
  676. AdvancedDoor/AirlockBlock_Large
  677. AdvancedDoor/ArmoresAirlockBlock_Large
  678.  
  679. Passage/
  680.  
  681. AirVent/SmallAirVent
  682. AirVent/
  683.  
  684. CubeBlock/LargeInteriorPillar
  685.  
  686. CubeBlock/LargeBlockInteriorWall
  687.  
  688. // CubeBlock/Large_Letter_0
  689. // CubeBlock/Large_Letter_1
  690. // CubeBlock/Large_Letter_2
  691. // CubeBlock/Large_Letter_3
  692. // CubeBlock/Large_Letter_4
  693. // CubeBlock/Large_Letter_5
  694. // CubeBlock/Large_Letter_6
  695. // CubeBlock/Large_Letter_7
  696. // CubeBlock/Large_Letter_8
  697. // CubeBlock/Large_Letter_9
  698. // CubeBlock/Large_Letter_A
  699. // CubeBlock/Large_Letter_B
  700. // CubeBlock/Large_Letter_C
  701. // CubeBlock/Large_Letter_D
  702. // CubeBlock/Large_Letter_E
  703. // CubeBlock/Large_Letter_F
  704. // CubeBlock/Large_Letter_G
  705. // CubeBlock/Large_Letter_H
  706. // CubeBlock/Large_Letter_I
  707. // CubeBlock/Large_Letter_J
  708. // CubeBlock/Large_Letter_K
  709. // CubeBlock/Large_Letter_L
  710. // CubeBlock/Large_Letter_M
  711. // CubeBlock/Large_Letter_N
  712. // CubeBlock/Large_Letter_O
  713. // CubeBlock/Large_Letter_P
  714. // CubeBlock/Large_Letter_Q
  715. // CubeBlock/Large_Letter_R
  716. // CubeBlock/Large_Letter_S
  717. // CubeBlock/Large_Letter_T
  718. // CubeBlock/Large_Letter_U
  719. // CubeBlock/Large_Letter_V
  720. // CubeBlock/Large_Letter_W
  721. // CubeBlock/Large_Letter_X
  722. // CubeBlock/Large_Letter_Y
  723. // CubeBlock/Large_Letter_Z
  724. // CubeBlock/Large_Letter_PERIOD
  725. // CubeBlock/Large_Letter_COMMA
  726. // CubeBlock/Large_Letter_EXCLAMATION
  727. // CubeBlock/Large_Letter_QUESTION
  728. // CubeBlock/Large_Letter_QUOTE
  729. // CubeBlock/Large_Letter_COLON
  730. // CubeBlock/Small_Letter_0
  731. // CubeBlock/Small_Letter_1
  732. // CubeBlock/Small_Letter_2
  733. // CubeBlock/Small_Letter_3
  734. // CubeBlock/Small_Letter_4
  735. // CubeBlock/Small_Letter_5
  736. // CubeBlock/Small_Letter_6
  737. // CubeBlock/Small_Letter_7
  738. // CubeBlock/Small_Letter_8
  739. // CubeBlock/Small_Letter_9
  740. // CubeBlock/Small_Letter_A
  741. // CubeBlock/Small_Letter_B
  742. // CubeBlock/Small_Letter_C
  743. // CubeBlock/Small_Letter_D
  744. // CubeBlock/Small_Letter_E
  745. // CubeBlock/Small_Letter_F
  746. // CubeBlock/Small_Letter_G
  747. // CubeBlock/Small_Letter_H
  748. // CubeBlock/Small_Letter_I
  749. // CubeBlock/Small_Letter_J
  750. // CubeBlock/Small_Letter_K
  751. // CubeBlock/Small_Letter_L
  752. // CubeBlock/Small_Letter_M
  753. // CubeBlock/Small_Letter_N
  754. // CubeBlock/Small_Letter_O
  755. // CubeBlock/Small_Letter_P
  756. // CubeBlock/Small_Letter_Q
  757. // CubeBlock/Small_Letter_R
  758. // CubeBlock/Small_Letter_S
  759. // CubeBlock/Small_Letter_T
  760. // CubeBlock/Small_Letter_U
  761. // CubeBlock/Small_Letter_V
  762. // CubeBlock/Small_Letter_W
  763. // CubeBlock/Small_Letter_X
  764. // CubeBlock/Small_Letter_Y
  765. // CubeBlock/Small_Letter_Z
  766. // CubeBlock/Small_Letter_PERIOD
  767. // CubeBlock/Small_Letter_COMMA
  768. // CubeBlock/Small_Letter_EXCLAMATION
  769. // CubeBlock/Small_Letter_QUESTION
  770. // CubeBlock/Small_Letter_QUOTE
  771. // CubeBlock/Small_Letter_COLON
  772. ||
  773. <HasItem Type="Ingot" Subtype="Cobalt" Count="3000" Consume="true" />
  774. ]
  775.  
  776.  
  777. [OrbitalBase] -> [Starbase |
  778. ... Description is work in progress ...
  779. |
  780. OxygenFarm/LargeBlockOxygenFarm
  781. Refinery/Hydroponics
  782. Cockpit/CockpitOpen
  783.  
  784. Collector/TwinCollector
  785. Collector/TwinCollectorSloped
  786. Collector/TwinCollectorAngled
  787. Collector/TwinCollectorInverted
  788. Collector/TwinSmallCollector
  789. Collector/TwinMiniCollector
  790. Collector/TwinSmallCollectorSloped
  791. Collector/TwinMiniCollectorSloped
  792. Collector/TwinSmallCollectorAngled
  793. Collector/TwinMiniCollectorAngled
  794. Collector/TwinSmallCollectorInverted
  795. Collector/TwinMiniCollectorInverted
  796.  
  797. GravityGenerator/
  798. GravityGeneratorSphere/
  799.  
  800. VirtualMass/VirtualMassSmall
  801. VirtualMass/VirtualMassLarge
  802.  
  803. SpaceBall/SpaceBallLarge
  804. SpaceBall/SpaceBallSmall
  805. ||
  806. <HasItem Type="Ingot" Subtype="Gold" Count="1500" Consume="true" />
  807. ]
  808.  
  809. [Starbase] -> [CapitalShip |
  810. ... Description is work in progress ...
  811. |
  812. JumpDrive/LargeJumpDrive
  813. Thrust/HyperThrust
  814.  
  815. Cockpit/LargeBlockCockpitSeat
  816.  
  817. LargeGatlingTurret/TractorBeam
  818. LargeGatlingTurret/LargeTractorBeam
  819.  
  820. UpgradeModule/ShieldCapacitor
  821. ||
  822. <HasItem Type="Ingot" Subtype="Platinum" Count="100" Consume="true" />
  823. ]
  824.  
  825.  
  826. //// Tech Branch /////////////////////////////
  827.  
  828. //// Automation Tech Branch /////////////////////////////
  829. [Tech] -> [Automation 1 |
  830. ... Description is work in progress ...
  831. |
  832. SensorBlock/SmallBlockSensor
  833. SensorBlock/LargeBlockSensor
  834. ||
  835. <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
  836. ]
  837. [Automation 1] -> [Automation 2 |
  838. ... Description is work in progress ...
  839. |
  840. TimerBlock/TimerBlockLarge
  841. TimerBlock/TimerBlockSmall
  842. ||
  843. <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
  844. ]
  845. [Automation 2] -> [Automation 3 |
  846. ... Description is work in progress ...
  847. |
  848. Projector/SmallProjector
  849. Projector/LargeProjector
  850. ||
  851. <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
  852. ]
  853. [Automation 3] -> [Automation 4 |
  854. ... Description is work in progress ...
  855. |
  856. MyProgrammableBlock/SmallProgrammableBlock
  857. MyProgrammableBlock/LargeProgrammableBlock
  858. ||
  859. <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
  860. ]
  861. [Automation 4] -> [Automation 5 |
  862. ... Description is work in progress ...
  863. |
  864. RemoteControl/SmallBlockRemoteControl
  865. RemoteControl/LargeBlockRemoteControl
  866. ||
  867. <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
  868. ]
  869.  
  870.  
  871. //// Augmentation Tech Branch /////////////////////////////
  872.  
  873. [Tech] -> [Augmentation 1 |
  874. ... Description is work in progress ...
  875. |
  876. ButtonPanel/ButtonPanelSmall
  877. ButtonPanel/ButtonPanelLarge
  878.  
  879. SoundBlock/LargeBlockSoundBlock
  880. SoundBlock/SmallBlockSoundBlock
  881.  
  882. TextPanel/SmallTextPanel
  883. TextPanel/LargeTextPanel
  884. ||
  885. <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
  886. ]
  887. [Augmentation 1] -> [Augmentation 2 |
  888. ... Description is work in progress ...
  889. |
  890. CameraBlock/SmallCameraBlock
  891. CameraBlock/LargeCameraBlock
  892.  
  893. TextPanel/LargeLCDPanel
  894. TextPanel/LargeLCDPanelWide
  895. TextPanel/SmallLCDPanel
  896. TextPanel/SmallLCDPanelWide
  897. ||
  898. <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
  899. ]
  900. [Augmentation 2] -> [Augmentation 3 |
  901. ... Description is work in progress ...
  902. |
  903. OreDetector/SmallBlockOreDetector
  904. OreDetector/LargeOreDetector
  905.  
  906. TextPanel/SmallBlockCorner_LCD_1
  907. TextPanel/SmallBlockCorner_LCD_2
  908. TextPanel/SmallBlockCorner_LCD_Flat_1
  909. TextPanel/SmallBlockCorner_LCD_Flat_2
  910. TextPanel/LargeBlockCorner_LCD_1
  911. TextPanel/LargeBlockCorner_LCD_2
  912. TextPanel/LargeBlockCorner_LCD_Flat_1
  913. TextPanel/LargeBlockCorner_LCD_Flat_2
  914. ||
  915. <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
  916. ]
  917. [Augmentation 3] -> [Augmentation 4 |
  918. ... Description is work in progress ...
  919. |
  920. UpgradeModule/Radar_Dome_Mini
  921. UpgradeModule/Radar_Dome_Tiny
  922. ||
  923. <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
  924. ]
  925. [Augmentation 4] -> [Augmentation 5 |
  926. ... Description is work in progress ...
  927. |
  928. UpgradeModule/Radar_Dome_Large
  929. UpgradeModule/Radar_Dome_Small
  930. ||
  931. <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
  932. ]
  933.  
  934. //// Manipulation Tech Branch /////////////////////////////
  935.  
  936. [Tech] -> [Manipulation 1 |
  937. ... Description is work in progress ...
  938. |
  939. ShipConnector/Connector
  940. ShipConnector/ConnectorMedium
  941. ||
  942. <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
  943. ]
  944. [Manipulation 1] -> [Manipulation 2 |
  945. ... Description is work in progress ...
  946. |
  947. ShipConnector/ConnectorSmall
  948. ConveyorSorter/SmallBlockConveyorSorter
  949. ConveyorSorter/MediumBlockConveyorSorter
  950. ConveyorSorter/LargeBlockConveyorSorter
  951.  
  952. AirtightHangarDoor/
  953. ||
  954. <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
  955. ]
  956. [Manipulation 2] -> [Manipulation 3 |
  957. ... Description is work in progress ...
  958. |
  959. MergeBlock/LargeShipMergeBlock
  960. MergeBlock/SmallShipMergeBlock
  961. TerminalBlock/LargeWeldPad
  962. TerminalBlock/SmallWeldPad
  963. ||
  964. <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
  965. ]
  966. [Manipulation 3] -> [Manipulation 4 |
  967. ... Description is work in progress ...
  968. |
  969. MotorAdvancedStator/SmallAdvnacedStator
  970. MotorAdvancedRotor/SmallAdvancedStator
  971. MotorAdvancedStator/LargeAdvancedStator
  972. MotorAdvancedRotor/LargeAdvancedRotor
  973. ||
  974. <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
  975. ]
  976. [Manipulation 4] -> [Manipulation 5 |
  977. ... Description is work in progress ...
  978. |
  979. PistonBase/SmallPistonBase
  980. ExtendedPistonBase/SmallPistonBase
  981. PistonTop/SmallPistonTop
  982. PistonBase/LargePistonBase
  983. ExtendedPistonBase/LargePistonBase
  984. PistonTop/LargePistonTop
  985. ||
  986. <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
  987. ]
  988.  
  989.  
  990. //// Structure Mechanics Branch /////////////////////////////
  991.  
  992. [Mechanics] -> [Structure - Concrete |
  993. ... Description is work in progress ...
  994. |
  995. CubeBlock/LargeConcreteArmorBlock
  996. CubeBlock/LargeConcreteArmorSlope
  997. CubeBlock/LargeConcreteArmorCorner
  998. CubeBlock/LargeConcreteArmorCornerInv
  999.  
  1000. CubeBlock/Concrete1x3Block_Large
  1001. CubeBlock/Concrete1x5Block_Large
  1002. CubeBlock/LargeConcreteSlab
  1003.  
  1004.  
  1005. CubeBlock/ConcreteArmorSlope2Base
  1006. CubeBlock/ConcreteArmorSlope2Tip
  1007. CubeBlock/ConcreteArmorCorner2Base
  1008. CubeBlock/ConcreteArmorCorner2Tip
  1009. CubeBlock/ConcreteArmorInvCorner2Base
  1010. CubeBlock/ConcreteArmorInvCorner2Tip
  1011.  
  1012. CubeBlock/ConcreteArmorRoundSlope
  1013. CubeBlock/ConcreteArmorRoundCorner
  1014. CubeBlock/ConcreteArmorRoundCornerInv
  1015. ||
  1016. <HasItem Type="Ingot" Subtype="WaterFood" Count="400" Consume="true" />
  1017. <HasItem Type="AmmoMagazine" Subtype="NATO_5p56x45mm" Count="300" Consume="true" />
  1018. ]
  1019. [Structure - Concrete] -> [Structure 2 - Light Armor |
  1020. ... Description is work in progress ...
  1021. |
  1022. CubeBlock/SmallBlockArmorBlock
  1023. CubeBlock/SmallBlockArmorSlope
  1024. CubeBlock/SmallBlockArmorCorner
  1025. CubeBlock/SmallBlockArmorCornerInv
  1026. CubeBlock/HalfArmorBlock
  1027. CubeBlock/HalfSlopeArmorBlock
  1028. CubeBlock/LargeBlockArmorBlock
  1029. CubeBlock/LargeBlockArmorSlope
  1030. CubeBlock/LargeBlockArmorCorner
  1031. CubeBlock/LargeBlockArmorCornerInv
  1032. CubeBlock/LargeHalfSlopeArmorBlock
  1033. CubeBlock/LargeHalfArmorBlock
  1034.  
  1035. CubeBlock/SmallBlockArmorRoundSlope
  1036. CubeBlock/SmallBlockArmorRoundCornerInv
  1037. CubeBlock/SmallBlockArmorRoundCorner
  1038. CubeBlock/LargeBlockArmorRoundSlope
  1039. CubeBlock/LargeBlockArmorRoundCornerInv
  1040. CubeBlock/LargeBlockArmorRoundCorner
  1041. ||
  1042. <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1043. <HasItem Type="AmmoMagazine" Subtype="NATO_5p56x45mm" Count="3000" Consume="true" />
  1044. ]
  1045. [Structure 2 - Light Armor] -> [Structure 3 - Blast Armor |
  1046. ... Description is work in progress ...
  1047. |
  1048. CubeBlock/ArmorAlpha
  1049. CubeBlock/ArmorInvCorner
  1050. CubeBlock/ArmorCorner
  1051. CubeBlock/ArmorSide
  1052. CubeBlock/ArmorCenter
  1053. CubeBlock/SmallArmorInvCorner
  1054. CubeBlock/SmallArmorCorner
  1055. CubeBlock/SmallArmorSide
  1056. CubeBlock/SmallArmorCenter
  1057. ||
  1058. <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1059. <HasItem Type="AmmoMagazine" Subtype="NATO_25x184mm" Count="50" Consume="true" />
  1060. <Interact>
  1061. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1062. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1063. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1064. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1065. <BlockInteractTarget Type="CubeBlock" Subtype="ArmorAlpha" />
  1066. <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1067. </Interact>
  1068. ]
  1069.  
  1070. [Structure 3 - Blast Armor] -> [Structure 4 - Heavy Armor |
  1071. ... Description is work in progress ...
  1072. |
  1073. CubeBlock/SmallHeavyBlockArmorBlock
  1074. CubeBlock/SmallHeavyBlockArmorCornerInv
  1075. CubeBlock/SmallHeavyBlockArmorCorner
  1076. CubeBlock/SmallHeavyBlockArmorSlope
  1077. CubeBlock/SmallHeavyHalfSlopeArmorBlock
  1078. CubeBlock/SmallHeavyHalfArmorBlock
  1079. CubeBlock/LargeHeavyBlockArmorBlock
  1080. CubeBlock/LargeHeavyBlockArmorSlope
  1081. CubeBlock/LargeHeavyBlockArmorCorner
  1082. CubeBlock/LargeHeavyBlockArmorCornerInv
  1083. CubeBlock/LargeHeavyHalfSlopeArmorBlock
  1084. CubeBlock/LargeHeavyHalfArmorBlock
  1085.  
  1086. CubeBlock/SmallHeavyBlockArmorRoundSlope
  1087. CubeBlock/SmallHeavyBlockArmorRoundCornerInv
  1088. CubeBlock/SmallHeavyBlockArmorRoundCorner
  1089. CubeBlock/LargeHeavyBlockArmorRoundSlope
  1090. CubeBlock/LargeHeavyBlockArmorRoundCornerInv
  1091. CubeBlock/LargeHeavyBlockArmorRoundCorner
  1092. ||
  1093. <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1094. <HasItem Type="Component" Subtype="Explosives" Count="300" Consume="true" />
  1095. <Interact>
  1096. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1097. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1098. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1099. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1100. <BlockInteractTarget Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
  1101. <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1102. </Interact>
  1103. ]
  1104.  
  1105. [Structure 4 - Heavy Armor] -> [Structure 5 - Shields |
  1106. ... Description is work in progress ...
  1107. |
  1108. Refinery/SmallShipSmallShieldGeneratorBase
  1109. Refinery/SmallShipMicroShieldGeneratorBase
  1110.  
  1111. Refinery/LargeShipSmallShieldGeneratorBase
  1112. Refinery/LargeShipLargeShieldGeneratorBase
  1113. ||
  1114. <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1115. <HasItem Type="AmmoMagazine" Subtype="Missile200mm" Count="10" Consume="true" />
  1116. <Interact>
  1117. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1118. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1119. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1120. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1121. <BlockInteractTarget Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
  1122. <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1123. </Interact>
  1124. ]
  1125.  
  1126.  
  1127. //// Processing Mechanics Branch /////////////////////////////
  1128.  
  1129. [Mechanics] -> [Processing 1 |
  1130. ... Description is work in progress ...
  1131. |
  1132. Refinery/LargeHex_StoneCrusher
  1133.  
  1134. Drill/SmallBlockDrill
  1135. Drill/LargeBlockDrill
  1136.  
  1137. SolarPanel/SmallBlockSolarPanelMedium
  1138. SolarPanel/LargeBlockSolarPanelMedium
  1139. SolarPanel/SmallBlockSolarPanelMediumCentered
  1140. SolarPanel/LargeBlockSolarPanelMediumCentered
  1141. ||
  1142. <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
  1143. ]
  1144. [Processing 1] -> [Processing 2 |
  1145. ... Description is work in progress ...
  1146. |
  1147. ShipWelder/SmallShipWelder
  1148. ShipWelder/LargeShipWelder
  1149.  
  1150. Refinery/LargeRefinery
  1151.  
  1152. SolarPanel/SmallBlockSolarPanelSmall
  1153. SolarPanel/LargeBlockSolarPanelSmall
  1154. SolarPanel/SmallBlockSolarPanelSmallCentered
  1155. SolarPanel/LargeBlockSolarPanelSmallCentered
  1156. ||
  1157. <HasItem Type="Ingot" Subtype="WolfSteak" Count="20" Consume="true" />
  1158. ]
  1159. [Processing 2] -> [Processing 3 |
  1160. ... Description is work in progress ...
  1161. |
  1162. ShipGrinder/SmallShipGrinder
  1163. ShipGrinder/LargeShipGrinder
  1164.  
  1165. Drill/TwinLargeDrill
  1166. Drill/TwinSmallDrill
  1167.  
  1168. UpgradeModule/LargeEffectivenessModule
  1169. UpgradeModule/LargeProductivityModule
  1170.  
  1171. SolarPanel/SmallBlockSolarPanelTiny
  1172. SolarPanel/LargeBlockSolarPanelTiny
  1173. SolarPanel/SmallBlockSolarPanelTinyCentered
  1174. SolarPanel/LargeBlockSolarPanelTinyCentered
  1175. ||
  1176. <HasItem Type="Ingot" Subtype="VeganFood" Count="20" Consume="true" />
  1177. ]
  1178. [Processing 3] -> [Processing 4 |
  1179. ... Description is work in progress ...
  1180. |
  1181. Reactor/SmallBlockSmallGenerator
  1182. Reactor/LargeBlockSmallGenerator
  1183.  
  1184. ShipWelder/TwinSmallWelder
  1185. ShipWelder/TwinWelder
  1186. ||
  1187. <HasItem Type="Ingot" Subtype="SpiderOmelette" Count="10" Consume="true" />
  1188. <HasItem Type="Ingot" Subtype="SpiderMeal" Count="10" Consume="true" />
  1189. ]
  1190. [Processing 4] -> [Processing 5 |
  1191. ... Description is work in progress ...
  1192. |
  1193. Reactor/SmallBlockLargeGenerator
  1194. Reactor/LargeBlockLargeGenerator
  1195.  
  1196. ShipGrinder/TwinGrinder
  1197. ShipGrinder/TwinSmallGrinder
  1198. ||
  1199. <HasItem Type="Ingot" Subtype="LuxuryMeal" Count="20" Consume="true" />
  1200. ]
  1201.  
  1202.  
  1203. //// Warfare Mechanics Branch /////////////////////////////
  1204.  
  1205. [Mechanics] -> [Warfare 1 |
  1206. ... Description is work in progress ...
  1207. |
  1208. Decoy/LargeDecoy
  1209. Decoy/SmallDecoy
  1210.  
  1211. InteriorTurret/LargeInteriorTurret
  1212.  
  1213. SmallGatlingGun/
  1214. ||
  1215. <Interact>
  1216. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1217. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1218. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1219. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1220. <BlockInteractTarget Type="Decoy" Subtype="LargeDecoy" />
  1221. <BlockInteractTarget Type="Decoy" Subtype="SmallDecoy" />
  1222. <BlockInteractTarget Type="InteriorTurret" Subtype="LargeInteriorTurret" />
  1223. <BlockInteractTarget Type="SmallGatlingGun" Subtype="" />
  1224. <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1225. </Interact>
  1226. ]
  1227. [Warfare 1] -> [Warfare 2 |
  1228. ... Description is work in progress ...
  1229. |
  1230. LargeGatlingTurret/
  1231. LargeGatlingTurret/SmallGatlingTurret
  1232.  
  1233. Warhead/LargeWarhead
  1234. Warhead/SmallWarhead
  1235. ||
  1236. <Research Id="Magnesium" State="Completed" />
  1237. <Interact>
  1238. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1239. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1240. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1241. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1242. <BlockInteractTarget Type="Decoy" Subtype="LargeDecoy" />
  1243. <BlockInteractTarget Type="Decoy" Subtype="SmallDecoy" />
  1244. <BlockInteractTarget Type="InteriorTurret" Subtype="LargeInteriorTurret" />
  1245. <BlockInteractTarget Type="SmallGatlingGun" Subtype="" />
  1246. <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1247. </Interact>
  1248. ]
  1249. [Warfare 2] -> [Warfare 3 |
  1250. ... Description is work in progress ...
  1251. |
  1252. InteriorTurret/CythonLargeBlockSmallPlasmaTurret
  1253. InteriorTurret/CythonLargeBlockSmallLaserTurret
  1254. ||
  1255. <Research Id="Gold" State="Completed" />
  1256. <Interact>
  1257. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1258. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1259. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1260. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1261. <BlockInteractTarget Type="InteriorTurret" Subtype="CythonLargeBlockSmallPlasmaTurret" />
  1262. <BlockInteractTarget Type="InteriorTurret" Subtype="CythonLargeBlockSmallLaserTurret" />
  1263. <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1264. </Interact>
  1265. ]
  1266. [Warfare 3] -> [Warfare 4 |
  1267. ... Description is work in progress ...
  1268. |
  1269. SmallMissileLauncher/
  1270. SmallMissileLauncher/LargeMissileLauncher
  1271.  
  1272. SmallMissileLauncherReload/SmallRocketLauncherReload
  1273.  
  1274. LargeMissileTurret/
  1275. LargeMissileTurret/SmallMissileTurret
  1276. ||
  1277. <Research Id="Uranium" State="Completed" />
  1278. <Interact>
  1279. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1280. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1281. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1282. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1283. <BlockInteractTarget Type="SmallMissileLauncher" Subtype="" />
  1284. <BlockInteractTarget Type="SmallMissileLauncher" Subtype="LargeMissileLauncher" />
  1285. <BlockInteractTarget Type="SmallMissileLauncherReload" Subtype="SmallRocketLauncherReload" />
  1286. <BlockInteractTarget Type="LargeMissileTurret" Subtype="" />
  1287. <BlockInteractTarget Type="LargeMissileTurret" Subtype="SmallMissileTurret" />
  1288. <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1289. </Interact>
  1290. ]
  1291. [Warfare 4] -> [Warfare 5 |
  1292. ... Description is work in progress ...
  1293. |
  1294. UpgradeModule/ShieldFluxCoil
  1295. ||
  1296. <Research Id="Platinum" State="Completed" />
  1297. <Interact>
  1298. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
  1299. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
  1300. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
  1301. <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
  1302. <BlockInteractTarget Type="UpgradeModule" Subtype="ShieldFluxCoil" />
  1303. <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
  1304. </Interact>
  1305. ]
  1306.  
  1307.  
  1308.  
  1309. //// Admin Branch /////////////////////////////
  1310.  
  1311.  
  1312. [<actor> Admin |
  1313. ... Description is work in progress ...
  1314. |
  1315. LargeMissileTurret/LB_EngineerTurret
  1316. LargeMissileTurret/Phar_EngineerTurret
  1317. LargeMissileTurret/Badger_EngineerTurret
  1318. LargeMissileTurret/Cow_EngineerTurret
  1319. LargeMissileTurret/Carpet_EngineerTurret
  1320. LargeMissileTurret/Crocodile_EngineerTurret
  1321. LargeMissileTurret/DigiCam_EngineerTurret
  1322. LargeMissileTurret/Disco_EngineerTurret
  1323. LargeMissileTurret/Emissive_EngineerTurret
  1324. LargeMissileTurret/Frozen_EngineerTurret
  1325. LargeMissileTurret/Glamour_EngineerTurret
  1326. LargeMissileTurret/Golden_EngineerTurret
  1327. LargeMissileTurret/Graffiti_EngineerTurret
  1328. LargeMissileTurret/Hazmat_EngineerTurret
  1329. LargeMissileTurret/Hexagon_EngineerTurret
  1330. LargeMissileTurret/KeenPajamas_EngineerTurret
  1331. LargeMissileTurret/KidsPajamas_EngineerTurret
  1332. LargeMissileTurret/Lava_EngineerTurret
  1333. LargeMissileTurret/Leopard_EngineerTurret
  1334. LargeMissileTurret/Medieval_EngineerTurret
  1335. LargeMissileTurret/Metallic_EngineerTurret
  1336. LargeMissileTurret/Mummy_EngineerTurret
  1337. LargeMissileTurret/Newspaper_EngineerTurret
  1338. LargeMissileTurret/Policeman_EngineerTurret
  1339. LargeMissileTurret/Prisoner_EngineerTurret
  1340. LargeMissileTurret/Racing_EngineerTurret
  1341. LargeMissileTurret/Rainbow_EngineerTurret
  1342. LargeMissileTurret/Skeleton_EngineerTurret
  1343. LargeMissileTurret/Slime_EngineerTurret
  1344. LargeMissileTurret/Terracotta_EngineerTurret
  1345. LargeMissileTurret/Veteran_EngineerTurret
  1346. LargeMissileTurret/Wood_EngineerTurret
  1347. LargeMissileTurret/Zebra_EngineerTurret
  1348. LargeMissileTurret/Zombie_EngineerTurret
  1349.  
  1350. // I don't like those catwalks but they are bundled within hostile universe
  1351. CubeBlock/straight_catwalk
  1352. CubeBlock/catwalk_stairs
  1353. CubeBlock/corner_catwalk
  1354. CubeBlock/flat_catwalk
  1355. CubeBlock/open_catwalk
  1356. CubeBlock/small_corner_catwalk
  1357. CubeBlock/INV_flat_catwalk
  1358.  
  1359. // Bad for server
  1360. CryoChamber/LargeBlockCryoChamber
  1361. ]
  1362.  
  1363. [Admin] -/- [<hidden> Admin A|
  1364. ]
  1365. [Admin A] -/- [<hidden> Admin B|
  1366. ]
  1367. [Admin B] -/- [<hidden> Admin C|
  1368. ]
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