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- // copy/paste everything for visual tech tree: http://www.nomnoml.com
- // XML ready version: https://pastebin.com/ZnvVNpR4
- #zoom:0.7
- #title: Rookie Starlods in EscapePods - Research Tree
- //[<actor> Start] -> [Mobile Crafts Branch]
- //[<actor> Start] -> [Basebuilding Branch]
- // Materials (vehicle remoteness), Tech (vehicle complexity) and Mechanics (vehicle efficiency)
- // Materials advances with Exploration (grab a new type of ore)
- // Logistics advances with Economy (sink loads of resources)
- // Tech advances with Energy (sink Uranium ingots)
- // Mechanics advances with Politics/Warfare (grind new block)
- [<actor> Known |
- BlueprintDefinition/Construction
- BlueprintDefinition/InteriorPlate
- BlueprintDefinition/SteelPlate
- BlueprintDefinition/Girder
- BlueprintDefinition/SmallTube
- BlueprintDefinition/LargeTube
- BlueprintDefinition/Motor
- BlueprintDefinition/Display
- BlueprintDefinition/BulletproofGlass
- BlueprintDefinition/Computer
- BlueprintDefinition/RadioCommunication
- BlueprintDefinition/Detector
- BlueprintDefinition/SolarCell
- BlueprintDefinition/PowerCell
- BlueprintDefinition/AutomaticRifle
- BlueprintDefinition/RapidFireAutomaticRifle
- BlueprintDefinition/Welder
- BlueprintDefinition/AngleGrinder
- BlueprintDefinition/HandDrill
- BlueprintDefinition/HandDrill2
- BlueprintDefinition/ScrapToIronIngot
- BlueprintDefinition/ScrapIngotToIronIngot
- BlueprintDefinition/IceToOxygen
- BlueprintDefinition/OxygenBottlesRefill
- BlueprintDefinition/HydrogenBottlesRefill
- // Food Stuff
- // Component/SpiderEgg
- // Ingot/CleanWater
- // Ingot/GreyWater
- // Ingot/LuxuryMeal
- // Ingot/SpiderMeal
- // Ingot/SpiderOmelette
- // Ingot/SubFresh
- // Ingot/VeganFood
- // Ingot/WaterFood
- // Ingot/WolfSteak
- // Ore/SpiderMeat
- // Ore/WolfMeat
- BlueprintDefinition/IceOreToWater
- BlueprintDefinition/GreyToCleanWater
- BlueprintDefinition/BasicToPlant
- BlueprintDefinition/LuxuryMeal
- BlueprintDefinition/SpiderMeal
- BlueprintDefinition/SpiderOmelette
- BlueprintDefinition/VeganFood
- BlueprintDefinition/WolfSteak
- BlueprintDefinition/WaterFood
- ]
- [Known] -> [Start |
- This is a research mod. Instructions
- - '!research': show help.
- - '!research in-progress': show list of ongoing researches.
- - '!research info <researchName>': show full information about any research.
- Research tree has 4 sections (and 3 branches within) with specific focus:
- - Materials: find new ores!
- - Logistics: explore remoteness! (Connectivity, Transportation, Basebuilding)
- - Mechanics: handle effectiveness! (Structure, Processing, Warfare)
- - Tech: tame complexity! (Manipulation, Automation, Augmentation)
- You should grab the required tools to unlock those sections, and learn more.
- P.S. Full research tree is available at https://pastebin.com/7Ww84VTd
- ---
- This world has three factions, all represented by Game Master (aka Zeus):
- - MOO Monarch O'h Onour - has conqured the galaxy and the only enemy left
- are the rebels within itself.
- - FTW Freedom, Tolerance & Willpower - movement within monarchy that aim
- to overthrow Monarch and nurture social evolution into peaceful anarchy.
- - MTC Miner & Trader Corporation - speaks only money. Neutral with both
- Monarch and movement. Also happily pays pirate's "non-agression contract".
- Also, there's pirates, nomads and other less organized groups.
- GM will give you various open-ended quests from them over time. Its up to you
- how you resolve them and steer the fate of galaxy.
- |
- ||
- <HasItem Type="Ore" Subtype="Ice" Count="1" Consume="true" />
- ]
- [Start] -> [Materials |
- Basic lifecycle of everything goes like this:
- ore -> ingot -> component -> block -> ka-boom
- Everything starts with drilling ores, and ores are underground in three layers:
- around 100m-ish, around 500m-ish and around 1200m-ish. The deeper the more!
- - Stone: everywhere in abundance
- - Ice: surface and lakes, planets and moons
- - Iron: all layers, everywhere
- - Nickel: shallow layer, planets and moons
- - Silicon: shallow layer, planets and moons
- - Cobalt: mid and deep layer, earth only
- - Magnesium: deep layer, earth and non-moon moons
- - Silver: mid layer, moons and asteroids
- - Gold: deep layer, moons
- - Platinum: deep layer, Mars only
- - Uranium: deep layer, Alien only
- Unlocked recipe translations:
- - Iron, Nickel and Silicon ore refining into ingots
- |
- BlueprintDefinition/IronOreToIngot
- BlueprintDefinition/NickelOreToIngot
- BlueprintDefinition/SiliconOreToIngot
- ||
- <HasItem Type="PhysicalGunObject" Subtype="HandDrillItem" Count="1" Consume="true" />
- ]
- [Start] -> [Logistics |
- Logistics section has three branches: Connectivity, Transportation and Basebuilding.
- You are advised to unlock first basebuilding research ASAP, right after first structure
- branch research in Mechanics section to start building your first base.
- |
- InteriorLight/SmallLight
- InteriorLight/SmallBlockSmallLight
- InteriorLight/LargeBlockLight_1corner
- InteriorLight/LargeBlockLight_2corner
- InteriorLight/SmallBlockLight_1corner
- InteriorLight/SmallBlockLight_2corner
- ||
- <HasItem Type="PhysicalGunObject" Subtype="WelderItem" Count="1" Consume="true" />
- ]
- [Start] -> [Mechanics |
- Mechanics consists of three branches, and each progresses a bit differently:
- - Structure: testing requires ammo, and sometimes you need to inspire from examples.
- - Processing: it takes lots of lunchbrakes to invent how to work less
- - Warfare: inspire and steal plans from examples. Caution: dangerous to health.
- You are advised to unlock Processing ASAP to produce required gravel for base.
- |
- Refinery/Blast Furnace
- Assembler/LargeAssembler
- Assembler/Kitchen
- Refinery/WaterPurifier
- CubeBlock/Concrete5x5Block_Large
- CubeBlock/Concrete3x3Block_Large
- UpgradeModule/LargeEnergyModule
- SolarPanel/LargeBlockSolarPanel
- SolarPanel/SmallBlockSolarPanel
- ||
- <HasItem Type="PhysicalGunObject" Subtype="AutomaticRifleItem" Count="1" Consume="true" />
- ]
- [Start] -> [Tech |
- Tech consists of threee branches: Automation, Augmentation and Manipulation.
- Each of them requires lots of energy that only Uranium ingots can provide.
- You are advised to hunt unknown signals for uranium, and also look for
- opportunities to trade or steal it. Look after it and don't waste what's precious!
- |
- MedicalRoom/LargeMedicalRoom
- ButtonPanel/LargeSingleButton
- TerminalBlock/ControlPanel
- BatteryBlock/SmallBlockBatteryBlock
- BatteryBlock/LargeBlockBatteryBlock
- MotorStator/LargeStator
- MotorStator/SmallStator
- MotorRotor/LargeRotor
- MotorRotor/SmallStator
- ||
- <HasItem Type="PhysicalGunObject" Subtype="AngleGrinderItem" Count="1" Consume="true" />
- ]
- //// Materials Branch (distance) /////////////////////////////
- [Materials] -> [Stone |
- Stone is abundant and cheap. Useful for making base out of (lots of) concrete.
- Unlock translation: Stone ore refining into ingots.
- |
- BlueprintDefinition/StoneOreToIngot
- ||
- <HasItem Type="Ore" Subtype="Stone" Count="1000" Consume="true" />
- ]
- [Stone] -> [Cobalt |
- Cobalt is like Iron, but very sturdy. Required in basic engines and heavy armour.
- Unlocked recipe translations:
- - Cobalt ore refining into ingots
- - 2nd level tools
- - Components: Metal grid
- |
- BlueprintDefinition/CobaltOreToIngot
- BlueprintDefinition/MetalGrid
- BlueprintDefinition/Welder2
- BlueprintDefinition/AngleGrinder2
- BlueprintDefinition/PreciseAutomaticRifle
- ||
- <HasItem Type="Ore" Subtype="Cobalt" Count="1000" Consume="true" />
- ]
- [Cobalt] -> [Silver |
- Silver is the key component for medical rooms and reactors.
- Unlocked recipe translations:
- - Silver ore refining into ingots
- - 3nd level tools and bottles
- - components: Reactor, Medical
- |
- BlueprintDefinition/SilverOreToIngot
- BlueprintDefinition/Welder3
- BlueprintDefinition/AngleGrinder3
- BlueprintDefinition/HandDrill3
- BlueprintDefinition/OxygenBottle
- BlueprintDefinition/HydrogenBottle
- BlueprintDefinition/ReactorComponent
- BlueprintDefinition/MedicalComponent
- ||
- <HasItem Type="Ore" Subtype="Silver" Count="1000" Consume="true" />
- ]
- [Silver] -> [Golden |
- Gold is required for stuff noone understands, but they work nevertheless.
- Unlocked recipe translations:
- - Gold ore refining into ingots
- - components: Superconductor, Gravity Generator
- |
- BlueprintDefinition/GoldOreToIngot
- BlueprintDefinition/Superconductor
- BlueprintDefinition/GravityGeneratorComponent
- Beacon/LargeBlockBeacon
- Beacon/SmallBlockBeacon
- ||
- <HasItem Type="Ore" Subtype="Gold" Count="1000" Consume="true" />
- ]
- [Golden] -> [Platinum |
- Platinum is like Cobalt, but insane sturdy. Required in ion engines and shield generators.
- Unlocked recipe translations:
- - Platinum ore refining into ingots
- - 4nd level tools
- - components: Thrust, Shield
- |
- BlueprintDefinition/PlatinumOreToIngot
- BlueprintDefinition/UltimateAutomaticRifle
- BlueprintDefinition/Welder4
- BlueprintDefinition/AngleGrinder4
- BlueprintDefinition/HandDrill4
- BlueprintDefinition/ThrustComponent
- BlueprintDefinition/Shield
- ||
- <HasItem Type="Ore" Subtype="Platinum" Count="1000" Consume="true" />
- ]
- [Cobalt] -> [Magnesium |
- Magnesium is your gunpowder - pew pew and boom boom.
- Unlocked recipe translations:
- - Magnesium ore refining into ingots
- - Ammo magazine, ammo box and explosives
- |
- BlueprintDefinition/MagnesiumOreToIngot
- BlueprintDefinition/ExplosivesComponent
- BlueprintDefinition/NATO_5p56x45mmMagazine
- BlueprintDefinition/NATO_25x184mmMagazine
- ||
- <HasItem Type="Ore" Subtype="Magnesium" Count="1000" Consume="true" />
- ]
- [Magnesium] -> [Uranium |
- Uranium is pure energy in solid form, and prized exactly as exotic it sounds.
- Unlocked recipe translations:
- - Uranium ore refining into ingots
- - Missile ammo
- |
- BlueprintDefinition/UraniumOreToIngot
- BlueprintDefinition/Missile200mm
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="1000" Consume="true" />
- ]
- //// Connectivity Logistics Branch /////////////////////////////
- [Logistics] -> [Connectivity 1 |
- ... Description is work in progress ...
- |
- ReflectorLight/LargeBlockFrontLight
- ReflectorLight/SmallBlockFrontLight
- ReflectorLight/LargeBlockFrontHighPowerLight
- ReflectorLight/SmallBlockFrontHighPowerLight
- ||
- <HasItem Type="Ingot" Subtype="Silicon" Count="8000" Consume="true" />
- ]
- [Connectivity 1] -> [Connectivity 2 |
- ... Description is work in progress ...
- |
- RadioAntenna/LargeBlockRadioAntenna
- RadioAntenna/SmallBlockRadioAntenna
- ||
- <HasItem Type="Ingot" Subtype="Nickel" Count="3000" Consume="true" />
- ]
- [Connectivity 2] -> [Connectivity 3 |
- ... Description is work in progress ...
- |
- Beacon/LargeBlockBeacon
- Beacon/SmallBlockBeacon
- ||
- <HasItem Type="Ingot" Subtype="Silver" Count="2000" Consume="true" />
- ]
- [Connectivity 3] -> [Connectivity 4 |
- ... Description is work in progress ...
- |
- LaserAntenna/SmallBlockLaserAntenna
- LaserAntenna/LargeBlockLaserAntenna
- ||
- <HasItem Type="Ingot" Subtype="Gold" Count="1500" Consume="true" />
- ]
- [Connectivity 4] -> [Connectivity 5 |
- ... Description is work in progress ...
- |
- ||
- <HasItem Type="Ingot" Subtype="Platinum" Count="150" Consume="true" />
- ]
- //// Transportation Logistics Branch /////////////////////////////
- [Logistics] -> [RoverCraft |
- ... Description is work in progress ...
- |
- Cockpit/SmallBlockCockpit
- Cockpit/LargeBlockCockpit
- MotorSuspension/SmallSuspension3x3
- MotorSuspension/SmallSuspension3x3mirrored
- MotorSuspension/Suspension3x3
- MotorSuspension/Suspension3x3mirrored
- Wheel/SmallRealWheel
- Wheel/SmallRealWheelmirrored
- Wheel/RealWheel
- Wheel/RealWheelmirrored
- Wheel/SmallWheel3x3
- Wheel/Wheel3x3
- MotorSuspension/SmallSuspension1x1
- MotorSuspension/SmallSuspension1x1mirrored
- MotorSuspension/Suspension1x1
- MotorSuspension/Suspension1x1mirrored
- Wheel/SmallRealWheel1x1
- Wheel/SmallRealWheel1x1mirrored
- Wheel/RealWheel1x1
- Wheel/RealWheel1x1mirrored
- Wheel/SmallWheel1x1
- Wheel/Wheel1x1
- MotorSuspension/SmallSuspension5x5
- MotorSuspension/SmallSuspension5x5mirrored
- MotorSuspension/Suspension5x5
- MotorSuspension/Suspension5x5mirrored
- Wheel/SmallRealWheel5x5
- Wheel/SmallRealWheel5x5mirrored
- Wheel/RealWheel5x5
- Wheel/RealWheel5x5mirrored
- Wheel/SmallWheel5x5
- Wheel/Wheel5x5
- ConveyorConnector/ConveyorFrameMedium
- BatteryBlock/RB_Battery1x1x1_Small
- BatteryBlock/RB_Battery3x1x1_Small
- BatteryBlock/RB_Battery3x3x1_Small
- ||
- <HasItem Type="Ingot" Subtype="Iron" Count="35000" Consume="true" />
- ]
- [RoverCraft] -> [GlideCraft (requires Light Armor) |
- ... Description is work in progress ...
- |
- Thrust/SmallBlockSmallAtmosphericThrust
- Thrust/LargeBlockSmallAtmosphericThrust
- TerminalBlock/Small_Flap_Straight
- TerminalBlock/Small_Elevator_Straight
- TerminalBlock/Small_Rudder_Straight
- Gyro/SmallBlockAFM
- Gyro/LargeBlockAFM
- BlueprintDefinition/Canvas
- Parachute/LgParachute
- Parachute/SmParachute
- Cockpit/DBSmallBlockFighterCockpit
- TerminalBlock/Small_Flap_Straight_Centered
- TerminalBlock/Small_Elevator_Straight_Centered
- TerminalBlock/Small_2x1_Control_Centered
- TerminalBlock/Small_2x1_Control_Flat
- TerminalBlock/Small_Rudder_Straight_Flat
- CubeBlock/SmallBlockArmorSlope2Tip
- CubeBlock/SmallBlockArmorSlope2Base
- CubeBlock/SmallBlockArmorCorner2Base
- CubeBlock/SmallBlockArmorCorner2Tip
- CubeBlock/SmallBlockArmorInvCorner2Base
- CubeBlock/SmallBlockArmorInvCorner2Tip
- CubeBlock/LargeBlockArmorSlope2Tip
- CubeBlock/LargeBlockArmorSlope2Base
- CubeBlock/LargeBlockArmorCorner2Base
- CubeBlock/LargeBlockArmorCorner2Tip
- CubeBlock/LargeBlockArmorInvCorner2Base
- CubeBlock/LargeBlockArmorInvCorner2Tip
- ConveyorConnector/ConveyorTubeSmall
- ConveyorConnector/ConveyorTubeSmallCurved
- Conveyor/SmallShipConveyorHub
- CargoContainer/SmallBlockSmallContainer
- CargoContainer/LargeBlockSmallContainer
- ||
- <HasItem Type="Ingot" Subtype="Silicon" Count="8000" Consume="true" />
- ]
- [GlideCraft (requires Light Armor)] -> [HoverCraft (requires Cobalt) |
- ... Description is work in progress ...
- |
- Gyro/SmallBlockGyro
- Gyro/LargeBlockGyro
- LandingGear/SmallBlockLandingGear
- LandingGear/LargeBlockLandingGear
- Thrust/SmallBlockLargeAtmosphericThrust
- Thrust/LargeBlockLargeAtmosphericThrust
- CubeBlock/SmallHeavyBlockArmorSlope2Base
- CubeBlock/SmallHeavyBlockArmorSlope2Tip
- CubeBlock/SmallHeavyBlockArmorCorner2Base
- CubeBlock/SmallHeavyBlockArmorCorner2Tip
- CubeBlock/SmallHeavyBlockArmorInvCorner2Tip
- CubeBlock/SmallHeavyBlockArmorInvCorner2Base
- CubeBlock/LargeHeavyBlockArmorSlope2Base
- CubeBlock/LargeHeavyBlockArmorSlope2Tip
- CubeBlock/LargeHeavyBlockArmorCorner2Base
- CubeBlock/LargeHeavyBlockArmorCorner2Tip
- CubeBlock/LargeHeavyBlockArmorInvCorner2Tip
- CubeBlock/LargeHeavyBlockArmorInvCorner2Base
- ||
- <HasItem Type="Ingot" Subtype="Nickel" Count="3000" Consume="true" />
- ]
- [HoverCraft (requires Cobalt)] -> [StarCraft |
- ... Description is work in progress ...
- |
- AdvancedDoor/Hatch_Cube
- Thrust/SmallBlockSmallHydrogenThrust
- Thrust/SmallBlockLargeHydrogenThrust
- OxygenTank/SmallHydrogenTank
- OxygenTank/LargeHydrogenTank
- OxygenGenerator/OxygenGeneratorSmall
- OxygenGenerator/
- Thrust/LargeBlockSmallHydrogenThrust
- Thrust/LargeBlockLargeHydrogenThrust
- OxygenTank/OxygenTankSmall
- OxygenTank/
- CargoContainer/SmallBlockMediumContainer
- ||
- <HasItem Type="Ingot" Subtype="Cobalt" Count="3000" Consume="true" />
- ]
- [StarCraft] -> [VoidCraft |
- ... Description is work in progress ...
- |
- Thrust/SmallBlockSmallThrust
- Thrust/LargeBlockSmallThrust
- Thrust/SmallBlockLargeThrust
- Thrust/LargeBlockLargeThrust
- Cockpit/AzCockpitSmallOpen
- Cockpit/AzCockpitLargeOpen
- Cockpit/AzCockpitLargeOpenLeftPlacement
- Cockpit/AzCockpitLargeOpenRight
- ||
- <HasItem Type="Ingot" Subtype="Platinum" Count="100" Consume="true" />
- ]
- //////// Infrastructure Logistics Branch /////////////////////////
- [Logistics] -> [BunkerBase |
- ... Description is work in progress ...
- |
- Door/
- TerminalBlock/LargeShipUsableLadder
- AdvancedDoor/LargeShipUsableLadderRetractable
- TerminalBlock/SmallShipUsableLadder
- TerminalBlock/SmallShipUsableLadderSegment
- AdvancedDoor/SmallShipUsableLadderRetractable
- Cockpit/PassengerSeatLarge
- Cockpit/PassengerSeatSmall
- CubeBlock/LargeRamp
- CubeBlock/LargeStairs
- Conveyor/LargeBlockConveyor
- ConveyorConnector/ConveyorTube
- ConveyorConnector/ConveyorTubeCurved
- Conveyor/SmallBlockConveyor
- ConveyorConnector/ConveyorTubeMedium
- ConveyorConnector/ConveyorTubeCurvedMedium
- CargoContainer/SmallBlockLargeContainer
- CargoContainer/LargeBlockLargeContainer
- CubeBlock/LargeSteelCatwalk
- CubeBlock/LargeSteelCatwalk2Sides
- CubeBlock/LargeSteelCatwalkCorner
- CubeBlock/LargeSteelCatwalkPlate
- CubeBlock/Large_SC_Catwalk_Corner
- CubeBlock/Large_SC_Catwalk_CornerL
- CubeBlock/Large_SC_Catwalk_CornerPost
- CubeBlock/Large_SC_Catwalk_CornerR
- CubeBlock/Large_SC_Catwalk_End
- CubeBlock/Large_SC_Catwalk_Open
- CubeBlock/Large_SC_Catwalk_Posts1
- CubeBlock/Large_SC_Catwalk_Posts2Op
- CubeBlock/Large_SC_Catwalk_Posts2S
- CubeBlock/Large_SC_Catwalk_Posts3
- CubeBlock/Large_SC_Catwalk_Posts4
- CubeBlock/Large_SC_Catwalk_Straight
- CubeBlock/Large_SC_Catwalk_T
- CubeBlock/Large_SC_Catwalk_Wall
- CubeBlock/Large_SC_Catwalk_Ramp_2x_Both
- CubeBlock/Large_SC_Catwalk_Ramp_2x_Left
- CubeBlock/Large_SC_Catwalk_Ramp_2x_Right
- CubeBlock/Large_SC_Catwalk_Ramp_2x_Open
- CubeBlock/Large_SC_Catwalk_Stair_1x_Both
- CubeBlock/Large_SC_Catwalk_Stair_1x_Left
- CubeBlock/Large_SC_Catwalk_Stair_1x_Right
- CubeBlock/Large_SC_Catwalk_Stair_1x_Open
- CubeBlock/LargeCoverWall
- CubeBlock/LargeCoverWallHalf
- ||
- <HasItem Type="Ingot" Subtype="Stone" Count="30000" Consume="true" />
- ]
- [BunkerBase] -> [LandBase |
- ... Description is work in progress ...
- |
- AirtightSlideDoor/LargeBlockSlideDoor
- Collector/CollectorSmall
- Collector/Collector
- Cockpit/AzPassengerSeatSmall
- Cockpit/AzPassengerSeatLarge
- Cockpit/AzPassengerCockpitSmall
- Cockpit/AzPassengerCockpitLarge
- Cockpit/AzPassengerSeatSmallOffset
- Cockpit/AzPassengerSeatLargeOffset
- CubeBlock/LargeWindowSquare
- CubeBlock/LargeWindowEdge
- CubeBlock/Window3x3Flat
- CubeBlock/Window3x3FlatInv
- CubeBlock/Window2x3Flat
- CubeBlock/Window2x3FlatInv
- CubeBlock/Window1x2Slope
- CubeBlock/Window1x2SideLeft
- CubeBlock/Window1x2SideLeftInv
- CubeBlock/Window1x2SideRight
- CubeBlock/Window1x2SideRightInv
- CubeBlock/Window1x2Face
- CubeBlock/Window1x2Inv
- CubeBlock/Window1x2Flat
- CubeBlock/Window1x2FlatInv
- CubeBlock/Window1x1Slope
- CubeBlock/Window1x1Face
- CubeBlock/Window1x1Inv
- CubeBlock/Window1x1Flat
- CubeBlock/Window1x1FlatInv
- CubeBlock/Window1x1Side
- CubeBlock/Window1x1SideInv
- ||
- <HasItem Type="Ingot" Subtype="Iron" Count="150000" Consume="true" />
- ]
- [LandBase] -> [OrbitalBase |
- ... Description is work in progress ...
- |
- AdvancedDoor/AirlockBlock_Large
- AdvancedDoor/ArmoresAirlockBlock_Large
- Passage/
- AirVent/SmallAirVent
- AirVent/
- CubeBlock/LargeInteriorPillar
- CubeBlock/LargeBlockInteriorWall
- // CubeBlock/Large_Letter_0
- // CubeBlock/Large_Letter_1
- // CubeBlock/Large_Letter_2
- // CubeBlock/Large_Letter_3
- // CubeBlock/Large_Letter_4
- // CubeBlock/Large_Letter_5
- // CubeBlock/Large_Letter_6
- // CubeBlock/Large_Letter_7
- // CubeBlock/Large_Letter_8
- // CubeBlock/Large_Letter_9
- // CubeBlock/Large_Letter_A
- // CubeBlock/Large_Letter_B
- // CubeBlock/Large_Letter_C
- // CubeBlock/Large_Letter_D
- // CubeBlock/Large_Letter_E
- // CubeBlock/Large_Letter_F
- // CubeBlock/Large_Letter_G
- // CubeBlock/Large_Letter_H
- // CubeBlock/Large_Letter_I
- // CubeBlock/Large_Letter_J
- // CubeBlock/Large_Letter_K
- // CubeBlock/Large_Letter_L
- // CubeBlock/Large_Letter_M
- // CubeBlock/Large_Letter_N
- // CubeBlock/Large_Letter_O
- // CubeBlock/Large_Letter_P
- // CubeBlock/Large_Letter_Q
- // CubeBlock/Large_Letter_R
- // CubeBlock/Large_Letter_S
- // CubeBlock/Large_Letter_T
- // CubeBlock/Large_Letter_U
- // CubeBlock/Large_Letter_V
- // CubeBlock/Large_Letter_W
- // CubeBlock/Large_Letter_X
- // CubeBlock/Large_Letter_Y
- // CubeBlock/Large_Letter_Z
- // CubeBlock/Large_Letter_PERIOD
- // CubeBlock/Large_Letter_COMMA
- // CubeBlock/Large_Letter_EXCLAMATION
- // CubeBlock/Large_Letter_QUESTION
- // CubeBlock/Large_Letter_QUOTE
- // CubeBlock/Large_Letter_COLON
- // CubeBlock/Small_Letter_0
- // CubeBlock/Small_Letter_1
- // CubeBlock/Small_Letter_2
- // CubeBlock/Small_Letter_3
- // CubeBlock/Small_Letter_4
- // CubeBlock/Small_Letter_5
- // CubeBlock/Small_Letter_6
- // CubeBlock/Small_Letter_7
- // CubeBlock/Small_Letter_8
- // CubeBlock/Small_Letter_9
- // CubeBlock/Small_Letter_A
- // CubeBlock/Small_Letter_B
- // CubeBlock/Small_Letter_C
- // CubeBlock/Small_Letter_D
- // CubeBlock/Small_Letter_E
- // CubeBlock/Small_Letter_F
- // CubeBlock/Small_Letter_G
- // CubeBlock/Small_Letter_H
- // CubeBlock/Small_Letter_I
- // CubeBlock/Small_Letter_J
- // CubeBlock/Small_Letter_K
- // CubeBlock/Small_Letter_L
- // CubeBlock/Small_Letter_M
- // CubeBlock/Small_Letter_N
- // CubeBlock/Small_Letter_O
- // CubeBlock/Small_Letter_P
- // CubeBlock/Small_Letter_Q
- // CubeBlock/Small_Letter_R
- // CubeBlock/Small_Letter_S
- // CubeBlock/Small_Letter_T
- // CubeBlock/Small_Letter_U
- // CubeBlock/Small_Letter_V
- // CubeBlock/Small_Letter_W
- // CubeBlock/Small_Letter_X
- // CubeBlock/Small_Letter_Y
- // CubeBlock/Small_Letter_Z
- // CubeBlock/Small_Letter_PERIOD
- // CubeBlock/Small_Letter_COMMA
- // CubeBlock/Small_Letter_EXCLAMATION
- // CubeBlock/Small_Letter_QUESTION
- // CubeBlock/Small_Letter_QUOTE
- // CubeBlock/Small_Letter_COLON
- ||
- <HasItem Type="Ingot" Subtype="Cobalt" Count="3000" Consume="true" />
- ]
- [OrbitalBase] -> [Starbase |
- ... Description is work in progress ...
- |
- OxygenFarm/LargeBlockOxygenFarm
- Refinery/Hydroponics
- Cockpit/CockpitOpen
- Collector/TwinCollector
- Collector/TwinCollectorSloped
- Collector/TwinCollectorAngled
- Collector/TwinCollectorInverted
- Collector/TwinSmallCollector
- Collector/TwinMiniCollector
- Collector/TwinSmallCollectorSloped
- Collector/TwinMiniCollectorSloped
- Collector/TwinSmallCollectorAngled
- Collector/TwinMiniCollectorAngled
- Collector/TwinSmallCollectorInverted
- Collector/TwinMiniCollectorInverted
- GravityGenerator/
- GravityGeneratorSphere/
- VirtualMass/VirtualMassSmall
- VirtualMass/VirtualMassLarge
- SpaceBall/SpaceBallLarge
- SpaceBall/SpaceBallSmall
- ||
- <HasItem Type="Ingot" Subtype="Gold" Count="1500" Consume="true" />
- ]
- [Starbase] -> [CapitalShip |
- ... Description is work in progress ...
- |
- JumpDrive/LargeJumpDrive
- Thrust/HyperThrust
- Cockpit/LargeBlockCockpitSeat
- LargeGatlingTurret/TractorBeam
- LargeGatlingTurret/LargeTractorBeam
- UpgradeModule/ShieldCapacitor
- ||
- <HasItem Type="Ingot" Subtype="Platinum" Count="100" Consume="true" />
- ]
- //// Tech Branch /////////////////////////////
- //// Automation Tech Branch /////////////////////////////
- [Tech] -> [Automation 1 |
- ... Description is work in progress ...
- |
- SensorBlock/SmallBlockSensor
- SensorBlock/LargeBlockSensor
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
- ]
- [Automation 1] -> [Automation 2 |
- ... Description is work in progress ...
- |
- TimerBlock/TimerBlockLarge
- TimerBlock/TimerBlockSmall
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
- ]
- [Automation 2] -> [Automation 3 |
- ... Description is work in progress ...
- |
- Projector/SmallProjector
- Projector/LargeProjector
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
- ]
- [Automation 3] -> [Automation 4 |
- ... Description is work in progress ...
- |
- MyProgrammableBlock/SmallProgrammableBlock
- MyProgrammableBlock/LargeProgrammableBlock
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
- ]
- [Automation 4] -> [Automation 5 |
- ... Description is work in progress ...
- |
- RemoteControl/SmallBlockRemoteControl
- RemoteControl/LargeBlockRemoteControl
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
- ]
- //// Augmentation Tech Branch /////////////////////////////
- [Tech] -> [Augmentation 1 |
- ... Description is work in progress ...
- |
- ButtonPanel/ButtonPanelSmall
- ButtonPanel/ButtonPanelLarge
- SoundBlock/LargeBlockSoundBlock
- SoundBlock/SmallBlockSoundBlock
- TextPanel/SmallTextPanel
- TextPanel/LargeTextPanel
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
- ]
- [Augmentation 1] -> [Augmentation 2 |
- ... Description is work in progress ...
- |
- CameraBlock/SmallCameraBlock
- CameraBlock/LargeCameraBlock
- TextPanel/LargeLCDPanel
- TextPanel/LargeLCDPanelWide
- TextPanel/SmallLCDPanel
- TextPanel/SmallLCDPanelWide
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
- ]
- [Augmentation 2] -> [Augmentation 3 |
- ... Description is work in progress ...
- |
- OreDetector/SmallBlockOreDetector
- OreDetector/LargeOreDetector
- TextPanel/SmallBlockCorner_LCD_1
- TextPanel/SmallBlockCorner_LCD_2
- TextPanel/SmallBlockCorner_LCD_Flat_1
- TextPanel/SmallBlockCorner_LCD_Flat_2
- TextPanel/LargeBlockCorner_LCD_1
- TextPanel/LargeBlockCorner_LCD_2
- TextPanel/LargeBlockCorner_LCD_Flat_1
- TextPanel/LargeBlockCorner_LCD_Flat_2
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
- ]
- [Augmentation 3] -> [Augmentation 4 |
- ... Description is work in progress ...
- |
- UpgradeModule/Radar_Dome_Mini
- UpgradeModule/Radar_Dome_Tiny
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
- ]
- [Augmentation 4] -> [Augmentation 5 |
- ... Description is work in progress ...
- |
- UpgradeModule/Radar_Dome_Large
- UpgradeModule/Radar_Dome_Small
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
- ]
- //// Manipulation Tech Branch /////////////////////////////
- [Tech] -> [Manipulation 1 |
- ... Description is work in progress ...
- |
- ShipConnector/Connector
- ShipConnector/ConnectorMedium
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="1" Consume="true" />
- ]
- [Manipulation 1] -> [Manipulation 2 |
- ... Description is work in progress ...
- |
- ShipConnector/ConnectorSmall
- ConveyorSorter/SmallBlockConveyorSorter
- ConveyorSorter/MediumBlockConveyorSorter
- ConveyorSorter/LargeBlockConveyorSorter
- AirtightHangarDoor/
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="2" Consume="true" />
- ]
- [Manipulation 2] -> [Manipulation 3 |
- ... Description is work in progress ...
- |
- MergeBlock/LargeShipMergeBlock
- MergeBlock/SmallShipMergeBlock
- TerminalBlock/LargeWeldPad
- TerminalBlock/SmallWeldPad
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="4" Consume="true" />
- ]
- [Manipulation 3] -> [Manipulation 4 |
- ... Description is work in progress ...
- |
- MotorAdvancedStator/SmallAdvnacedStator
- MotorAdvancedRotor/SmallAdvancedStator
- MotorAdvancedStator/LargeAdvancedStator
- MotorAdvancedRotor/LargeAdvancedRotor
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="8" Consume="true" />
- ]
- [Manipulation 4] -> [Manipulation 5 |
- ... Description is work in progress ...
- |
- PistonBase/SmallPistonBase
- ExtendedPistonBase/SmallPistonBase
- PistonTop/SmallPistonTop
- PistonBase/LargePistonBase
- ExtendedPistonBase/LargePistonBase
- PistonTop/LargePistonTop
- ||
- <HasItem Type="Ore" Subtype="Uranium" Count="16" Consume="true" />
- ]
- //// Structure Mechanics Branch /////////////////////////////
- [Mechanics] -> [Structure - Concrete |
- ... Description is work in progress ...
- |
- CubeBlock/LargeConcreteArmorBlock
- CubeBlock/LargeConcreteArmorSlope
- CubeBlock/LargeConcreteArmorCorner
- CubeBlock/LargeConcreteArmorCornerInv
- CubeBlock/Concrete1x3Block_Large
- CubeBlock/Concrete1x5Block_Large
- CubeBlock/LargeConcreteSlab
- CubeBlock/ConcreteArmorSlope2Base
- CubeBlock/ConcreteArmorSlope2Tip
- CubeBlock/ConcreteArmorCorner2Base
- CubeBlock/ConcreteArmorCorner2Tip
- CubeBlock/ConcreteArmorInvCorner2Base
- CubeBlock/ConcreteArmorInvCorner2Tip
- CubeBlock/ConcreteArmorRoundSlope
- CubeBlock/ConcreteArmorRoundCorner
- CubeBlock/ConcreteArmorRoundCornerInv
- ||
- <HasItem Type="Ingot" Subtype="WaterFood" Count="400" Consume="true" />
- <HasItem Type="AmmoMagazine" Subtype="NATO_5p56x45mm" Count="300" Consume="true" />
- ]
- [Structure - Concrete] -> [Structure 2 - Light Armor |
- ... Description is work in progress ...
- |
- CubeBlock/SmallBlockArmorBlock
- CubeBlock/SmallBlockArmorSlope
- CubeBlock/SmallBlockArmorCorner
- CubeBlock/SmallBlockArmorCornerInv
- CubeBlock/HalfArmorBlock
- CubeBlock/HalfSlopeArmorBlock
- CubeBlock/LargeBlockArmorBlock
- CubeBlock/LargeBlockArmorSlope
- CubeBlock/LargeBlockArmorCorner
- CubeBlock/LargeBlockArmorCornerInv
- CubeBlock/LargeHalfSlopeArmorBlock
- CubeBlock/LargeHalfArmorBlock
- CubeBlock/SmallBlockArmorRoundSlope
- CubeBlock/SmallBlockArmorRoundCornerInv
- CubeBlock/SmallBlockArmorRoundCorner
- CubeBlock/LargeBlockArmorRoundSlope
- CubeBlock/LargeBlockArmorRoundCornerInv
- CubeBlock/LargeBlockArmorRoundCorner
- ||
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- <HasItem Type="AmmoMagazine" Subtype="NATO_5p56x45mm" Count="3000" Consume="true" />
- ]
- [Structure 2 - Light Armor] -> [Structure 3 - Blast Armor |
- ... Description is work in progress ...
- |
- CubeBlock/ArmorAlpha
- CubeBlock/ArmorInvCorner
- CubeBlock/ArmorCorner
- CubeBlock/ArmorSide
- CubeBlock/ArmorCenter
- CubeBlock/SmallArmorInvCorner
- CubeBlock/SmallArmorCorner
- CubeBlock/SmallArmorSide
- CubeBlock/SmallArmorCenter
- ||
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- <HasItem Type="AmmoMagazine" Subtype="NATO_25x184mm" Count="50" Consume="true" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="CubeBlock" Subtype="ArmorAlpha" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- ]
- [Structure 3 - Blast Armor] -> [Structure 4 - Heavy Armor |
- ... Description is work in progress ...
- |
- CubeBlock/SmallHeavyBlockArmorBlock
- CubeBlock/SmallHeavyBlockArmorCornerInv
- CubeBlock/SmallHeavyBlockArmorCorner
- CubeBlock/SmallHeavyBlockArmorSlope
- CubeBlock/SmallHeavyHalfSlopeArmorBlock
- CubeBlock/SmallHeavyHalfArmorBlock
- CubeBlock/LargeHeavyBlockArmorBlock
- CubeBlock/LargeHeavyBlockArmorSlope
- CubeBlock/LargeHeavyBlockArmorCorner
- CubeBlock/LargeHeavyBlockArmorCornerInv
- CubeBlock/LargeHeavyHalfSlopeArmorBlock
- CubeBlock/LargeHeavyHalfArmorBlock
- CubeBlock/SmallHeavyBlockArmorRoundSlope
- CubeBlock/SmallHeavyBlockArmorRoundCornerInv
- CubeBlock/SmallHeavyBlockArmorRoundCorner
- CubeBlock/LargeHeavyBlockArmorRoundSlope
- CubeBlock/LargeHeavyBlockArmorRoundCornerInv
- CubeBlock/LargeHeavyBlockArmorRoundCorner
- ||
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- <HasItem Type="Component" Subtype="Explosives" Count="300" Consume="true" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- ]
- [Structure 4 - Heavy Armor] -> [Structure 5 - Shields |
- ... Description is work in progress ...
- |
- Refinery/SmallShipSmallShieldGeneratorBase
- Refinery/SmallShipMicroShieldGeneratorBase
- Refinery/LargeShipSmallShieldGeneratorBase
- Refinery/LargeShipLargeShieldGeneratorBase
- ||
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- <HasItem Type="AmmoMagazine" Subtype="Missile200mm" Count="10" Consume="true" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="CubeBlock" Subtype="LargeHeavyBlockArmorBlock" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- ]
- //// Processing Mechanics Branch /////////////////////////////
- [Mechanics] -> [Processing 1 |
- ... Description is work in progress ...
- |
- Refinery/LargeHex_StoneCrusher
- Drill/SmallBlockDrill
- Drill/LargeBlockDrill
- SolarPanel/SmallBlockSolarPanelMedium
- SolarPanel/LargeBlockSolarPanelMedium
- SolarPanel/SmallBlockSolarPanelMediumCentered
- SolarPanel/LargeBlockSolarPanelMediumCentered
- ||
- <HasItem Type="Ingot" Subtype="WaterFood" Count="200" Consume="true" />
- ]
- [Processing 1] -> [Processing 2 |
- ... Description is work in progress ...
- |
- ShipWelder/SmallShipWelder
- ShipWelder/LargeShipWelder
- Refinery/LargeRefinery
- SolarPanel/SmallBlockSolarPanelSmall
- SolarPanel/LargeBlockSolarPanelSmall
- SolarPanel/SmallBlockSolarPanelSmallCentered
- SolarPanel/LargeBlockSolarPanelSmallCentered
- ||
- <HasItem Type="Ingot" Subtype="WolfSteak" Count="20" Consume="true" />
- ]
- [Processing 2] -> [Processing 3 |
- ... Description is work in progress ...
- |
- ShipGrinder/SmallShipGrinder
- ShipGrinder/LargeShipGrinder
- Drill/TwinLargeDrill
- Drill/TwinSmallDrill
- UpgradeModule/LargeEffectivenessModule
- UpgradeModule/LargeProductivityModule
- SolarPanel/SmallBlockSolarPanelTiny
- SolarPanel/LargeBlockSolarPanelTiny
- SolarPanel/SmallBlockSolarPanelTinyCentered
- SolarPanel/LargeBlockSolarPanelTinyCentered
- ||
- <HasItem Type="Ingot" Subtype="VeganFood" Count="20" Consume="true" />
- ]
- [Processing 3] -> [Processing 4 |
- ... Description is work in progress ...
- |
- Reactor/SmallBlockSmallGenerator
- Reactor/LargeBlockSmallGenerator
- ShipWelder/TwinSmallWelder
- ShipWelder/TwinWelder
- ||
- <HasItem Type="Ingot" Subtype="SpiderOmelette" Count="10" Consume="true" />
- <HasItem Type="Ingot" Subtype="SpiderMeal" Count="10" Consume="true" />
- ]
- [Processing 4] -> [Processing 5 |
- ... Description is work in progress ...
- |
- Reactor/SmallBlockLargeGenerator
- Reactor/LargeBlockLargeGenerator
- ShipGrinder/TwinGrinder
- ShipGrinder/TwinSmallGrinder
- ||
- <HasItem Type="Ingot" Subtype="LuxuryMeal" Count="20" Consume="true" />
- ]
- //// Warfare Mechanics Branch /////////////////////////////
- [Mechanics] -> [Warfare 1 |
- ... Description is work in progress ...
- |
- Decoy/LargeDecoy
- Decoy/SmallDecoy
- InteriorTurret/LargeInteriorTurret
- SmallGatlingGun/
- ||
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="Decoy" Subtype="LargeDecoy" />
- <BlockInteractTarget Type="Decoy" Subtype="SmallDecoy" />
- <BlockInteractTarget Type="InteriorTurret" Subtype="LargeInteriorTurret" />
- <BlockInteractTarget Type="SmallGatlingGun" Subtype="" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- ]
- [Warfare 1] -> [Warfare 2 |
- ... Description is work in progress ...
- |
- LargeGatlingTurret/
- LargeGatlingTurret/SmallGatlingTurret
- Warhead/LargeWarhead
- Warhead/SmallWarhead
- ||
- <Research Id="Magnesium" State="Completed" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="Decoy" Subtype="LargeDecoy" />
- <BlockInteractTarget Type="Decoy" Subtype="SmallDecoy" />
- <BlockInteractTarget Type="InteriorTurret" Subtype="LargeInteriorTurret" />
- <BlockInteractTarget Type="SmallGatlingGun" Subtype="" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- ]
- [Warfare 2] -> [Warfare 3 |
- ... Description is work in progress ...
- |
- InteriorTurret/CythonLargeBlockSmallPlasmaTurret
- InteriorTurret/CythonLargeBlockSmallLaserTurret
- ||
- <Research Id="Gold" State="Completed" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="InteriorTurret" Subtype="CythonLargeBlockSmallPlasmaTurret" />
- <BlockInteractTarget Type="InteriorTurret" Subtype="CythonLargeBlockSmallLaserTurret" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- ]
- [Warfare 3] -> [Warfare 4 |
- ... Description is work in progress ...
- |
- SmallMissileLauncher/
- SmallMissileLauncher/LargeMissileLauncher
- SmallMissileLauncherReload/SmallRocketLauncherReload
- LargeMissileTurret/
- LargeMissileTurret/SmallMissileTurret
- ||
- <Research Id="Uranium" State="Completed" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="SmallMissileLauncher" Subtype="" />
- <BlockInteractTarget Type="SmallMissileLauncher" Subtype="LargeMissileLauncher" />
- <BlockInteractTarget Type="SmallMissileLauncherReload" Subtype="SmallRocketLauncherReload" />
- <BlockInteractTarget Type="LargeMissileTurret" Subtype="" />
- <BlockInteractTarget Type="LargeMissileTurret" Subtype="SmallMissileTurret" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- ]
- [Warfare 4] -> [Warfare 5 |
- ... Description is work in progress ...
- |
- UpgradeModule/ShieldFluxCoil
- ||
- <Research Id="Platinum" State="Completed" />
- <Interact>
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinderItem" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder2Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder3Item" />
- <HandItem Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
- <BlockInteractTarget Type="UpgradeModule" Subtype="ShieldFluxCoil" />
- <GameControlId>PRIMARY_TOOL_ACTION</GameControlId>
- </Interact>
- ]
- //// Admin Branch /////////////////////////////
- [<actor> Admin |
- ... Description is work in progress ...
- |
- LargeMissileTurret/LB_EngineerTurret
- LargeMissileTurret/Phar_EngineerTurret
- LargeMissileTurret/Badger_EngineerTurret
- LargeMissileTurret/Cow_EngineerTurret
- LargeMissileTurret/Carpet_EngineerTurret
- LargeMissileTurret/Crocodile_EngineerTurret
- LargeMissileTurret/DigiCam_EngineerTurret
- LargeMissileTurret/Disco_EngineerTurret
- LargeMissileTurret/Emissive_EngineerTurret
- LargeMissileTurret/Frozen_EngineerTurret
- LargeMissileTurret/Glamour_EngineerTurret
- LargeMissileTurret/Golden_EngineerTurret
- LargeMissileTurret/Graffiti_EngineerTurret
- LargeMissileTurret/Hazmat_EngineerTurret
- LargeMissileTurret/Hexagon_EngineerTurret
- LargeMissileTurret/KeenPajamas_EngineerTurret
- LargeMissileTurret/KidsPajamas_EngineerTurret
- LargeMissileTurret/Lava_EngineerTurret
- LargeMissileTurret/Leopard_EngineerTurret
- LargeMissileTurret/Medieval_EngineerTurret
- LargeMissileTurret/Metallic_EngineerTurret
- LargeMissileTurret/Mummy_EngineerTurret
- LargeMissileTurret/Newspaper_EngineerTurret
- LargeMissileTurret/Policeman_EngineerTurret
- LargeMissileTurret/Prisoner_EngineerTurret
- LargeMissileTurret/Racing_EngineerTurret
- LargeMissileTurret/Rainbow_EngineerTurret
- LargeMissileTurret/Skeleton_EngineerTurret
- LargeMissileTurret/Slime_EngineerTurret
- LargeMissileTurret/Terracotta_EngineerTurret
- LargeMissileTurret/Veteran_EngineerTurret
- LargeMissileTurret/Wood_EngineerTurret
- LargeMissileTurret/Zebra_EngineerTurret
- LargeMissileTurret/Zombie_EngineerTurret
- // I don't like those catwalks but they are bundled within hostile universe
- CubeBlock/straight_catwalk
- CubeBlock/catwalk_stairs
- CubeBlock/corner_catwalk
- CubeBlock/flat_catwalk
- CubeBlock/open_catwalk
- CubeBlock/small_corner_catwalk
- CubeBlock/INV_flat_catwalk
- // Bad for server
- CryoChamber/LargeBlockCryoChamber
- ]
- [Admin] -/- [<hidden> Admin A|
- ]
- [Admin A] -/- [<hidden> Admin B|
- ]
- [Admin B] -/- [<hidden> Admin C|
- ]
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