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- Using configuration source: "/home/revenant/.springrc"
- [CMyMath::Init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- OS: Linux 3.9.2-200.fc18.x86_64 #1 SMP Mon May 13 13:59:47 UTC 2013 x86_64
- OS: 64bit native mode
- [Watchdog] Installed (HangTimeout: 10sec)
- Available log sections: KeyBindings, Font, Sound, VFS, Texture, Path, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Shader, Piece, Model, ModelDrawer, OBJParser, WorldObjectModelRenderer, GroundMoveType, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, LuaSocket
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 94.1 (OMP)
- Build date/time: Mar 26 2013 01:05:51
- Build environment: boost-105200, GNU libstdc++ version 20120920
- Compiler: gcc-4.7.2
- Using read-write data directory: /home/revenant/spring94/
- Using read-only data directory: /home/revenant/.spring/
- Scanning: /home/revenant/.spring/maps
- Scanning: /home/revenant/.spring/games
- Scanning: /home/revenant/.spring/packages
- Scanning: /home/revenant/spring94/maps
- Scanning: /home/revenant/spring94/base
- Scanning: /home/revenant/spring94/games
- Scanning: /home/revenant/spring94/packages
- Supported Video modes: 1680x1050, 1680x945, 1440x900, 1366x768, 1280x1024, 1280x960, 1280x800, 1280x720, 1152x864, 1024x768, 800x600, 640x480
- Video mode set to 1680x1050/32bit (windowed)
- [f=0000000] SDL version: 1.2.15
- [f=0000000] GL version: 4.3.0 NVIDIA 319.17
- [f=0000000] GL vendor: NVIDIA Corporation
- [f=0000000] GL renderer: GeForce GTX 560 Ti/PCIe/SSE2
- [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
- [f=0000000] GLEW version: 1.6.0
- [f=0000000] Video RAM: total 1024MB, available 747MB
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 16384, compress MIP-map textures: 0
- maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
- maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
- number of UniformBufferBindings: 84 (64kB)
- [f=0000000] VSync disabled
- [f=0000000] Joysticks found: 0
- [f=0000000] Warning: Joystick 0 not found
- [f=0000000] CPU Cores: 8
- [f=0000000] Loading startscript from: /home/revenant/spring94/script.txt
- [f=0000000] Connecting to 78.193.134.82:8453 using name [teh]decay
- [f=0000000] Video mode set to 1680x991/32bit (windowed)
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] OpenAL Soft
- [f=0000000] [Sound] Device: OpenAL Soft
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
- [f=0000000] [Sound] EFX Enabled: yes
- [f=0000000] [Sound] Max Sounds: 128
- [f=0000000] Using map: Schizo_Shores_v4
- [f=0000000] Using game: Balanced Annihilation V7.76
- [f=0000000] Using game archive: b6171bccbff6f7d99db69cf3802b2d97.sdp
- [f=0000000] recording demo: demos/20130526_021002_Schizo_Shores_v4_94.sdf
- [f=0000000] PreGame::GameDataReceived: 10 ms
- [f=0000000] User number 1 (team 1, allyteam 0)
- [f=0000000] Using vanilla groundmovetype
- [f=0000000] Allowing pushing enemy units
- [f=0000000] [Threading] Main thread CPU affinity mask set: 192
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] Video mode set to 1680x1023/32bit (windowed)
- [f=0000000] Loading all definitions: 0.091000
- [f=0000000] Game::LoadDefs (GameData): 121 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
- [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
- [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
- [f=0000000] Game::LoadDefs (Sound): 1 ms
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (48 MB)
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 34 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] Number of damage types: 11
- [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
- [f=0000000] Creating Unit Textures
- [f=0000000] Creating Sky
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Loading Unit Definitions
- [f=0000000] Loading Feature Definitions
- [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (59 MB)
- [f=0000000] PathCosts: precached 110 of 7680 blocks
- [f=0000000] PathCosts: precached 591 of 7680 blocks
- [f=0000000] PathCosts: precached 1073 of 7680 blocks
- [f=0000000] PathCosts: precached 1555 of 7680 blocks
- [f=0000000] PathCosts: precached 2035 of 7680 blocks
- [f=0000000] PathCosts: precached 2541 of 7680 blocks
- [f=0000000] PathCosts: precached 3038 of 7680 blocks
- [f=0000000] PathCosts: precached 3556 of 7680 blocks
- [f=0000000] PathCosts: precached 4097 of 7680 blocks
- [f=0000000] PathCosts: precached 4660 of 7680 blocks
- [f=0000000] PathCosts: precached 5176 of 7680 blocks
- [f=0000000] PathCosts: precached 5733 of 7680 blocks
- [f=0000000] PathCosts: precached 6289 of 7680 blocks
- [f=0000000] PathCosts: precached 6769 of 7680 blocks
- [f=0000000] PathCosts: precached 7249 of 7680 blocks
- [f=0000000] PathCosts: writing
- [f=0000000] PathCosts: written
- [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (59 MB)
- [f=0000000] PathCosts: precached 0 of 480 blocks
- [f=0000000] PathCosts: precached 39 of 480 blocks
- [f=0000000] PathCosts: precached 69 of 480 blocks
- [f=0000000] PathCosts: precached 116 of 480 blocks
- [f=0000000] PathCosts: precached 152 of 480 blocks
- [f=0000000] PathCosts: precached 190 of 480 blocks
- [f=0000000] PathCosts: precached 240 of 480 blocks
- [f=0000000] PathCosts: precached 278 of 480 blocks
- [f=0000000] PathCosts: precached 321 of 480 blocks
- [f=0000000] PathCosts: precached 363 of 480 blocks
- [f=0000000] PathCosts: precached 400 of 480 blocks
- [f=0000000] PathCosts: precached 451 of 480 blocks
- [f=0000000] PathCosts: writing
- [f=0000000] PathCosts: written
- [f=0000000] [CPathManager] pathing data checksum: 1af2d8b1
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Initializing Map Features
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Tile Files
- [f=0000000] Reading Tile Map
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Set ROAM mode to DisplayLists
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 22 ms
- [f=0000000] Game::LoadInterface (Console): 6 ms
- [f=0000000] Loading LuaRules
- [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
- [f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
- [f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
- [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
- [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
- [f=0000000] Loaded gadget: Comgate <mo_comgate.lua>
- [f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
- [f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
- [f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
- [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
- [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
- [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Loaded gadget: Game End <game_end.lua>
- [f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
- [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
- [f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
- [f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
- [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
- [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
- [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
- [f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
- [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
- [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
- [f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
- [f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
- [f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
- [f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- [f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
- [f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
- [f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
- [f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
- [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
- [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
- [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
- [f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
- [f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
- [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
- [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
- [f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
- [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
- [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
- [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
- [f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
- [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
- [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
- [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
- [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
- [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
- [f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
- [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
- [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
- [f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- [f=0000000] Loaded gadget: ranks api <api_ranks.lua>
- [f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
- [f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
- [f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
- [f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Loaded gadget: Comgate <mo_comgate.lua>
- [f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
- [f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
- [f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
- [f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
- [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
- [f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
- [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
- [f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
- [f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
- [f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- [f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
- [f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
- [f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
- [f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
- [f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
- [f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
- [f=0000000] Loaded gadget: Area Attack <areaattack.lua>
- [f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
- [f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
- [f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
- [f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
- [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
- [f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] LuaSocketEnabled: yes
- [f=0000000] This game has locked LuaUI access
- [f=0000000] This game has locked LuaUI access
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
- [f=0000000] Switching to Overview style camera
- [f=0000000] Switching to Smooth style camera
- [f=0000000] Switching to Overhead (TA) style camera
- [f=0000000] Switching to Free style camera
- [f=0000000] Switching to Total War style camera
- [f=0000000] Switching to Rotatable overhead camera
- [f=0000000] Switching to Orbit style camera
- [f=0000000] Switching to FPS style camera
- [f=0000000] Switching to Smooth style camera
- [f=0000000] Failed to load: cmd_buildsplit.lua (duplicate name)
- [f=0000000] Failed to load: cmd_factoryqmanager.lua (duplicate name)
- [f=0000000] Failed to load: gui_adv_unit_marker.lua (duplicate name)
- [f=0000000] Failed to load: gui_defenserange.lua (duplicate name)
- [f=0000000] Failed to load: gui_enemy_spotter.lua (duplicate name)
- [f=0000000] Failed to load: gui_group_label.lua (duplicate name)
- [f=0000000] Failed to load: gui_point_tracker.lua (duplicate name)
- [f=0000000] Failed to load: gui_prospector.lua (duplicate name)
- [f=0000000] Failed to load: gui_selbuttons.lua (duplicate name)
- [f=0000000] Failed to load: gui_xp.lua (duplicate name)
- [f=0000000] Failed to load: unit_allyselectedunits.lua (duplicate name)
- [f=0000000] Failed to load: unit_attackmovenotification.lua (duplicate name)
- [f=0000000] Failed to load: unit_comm_nametags.lua (duplicate name)
- [f=0000000] Failed to load: unit_immobile_builder.lua (duplicate name)
- [f=0000000] Failed to load: unit_smart_area_reclaim.lua (duplicate name)
- [f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
- [f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
- [f=0000000] Loading widget from user: FactoryQ Manager <cmd_factoryqmanager.lua> ...
- [f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
- [f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
- [f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
- [f=0000000] Loading widget from user: Commander Name Tags <unit_comm_nametags.lua> ...
- [f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
- [f=0000000] Loading widget from mod: Ally Resource Bars <gui_ally_res.lua> ...
- [f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
- [f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
- [f=0000000] Loading widget from user: Show Build V2 <unit_showbuild.lua> ...
- [f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
- [f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
- [f=0000000] Loading widget from user: Cloak Fire State <unit_cloakfirestate.lua> ...
- [f=0000000] Loading widget from user: Move ETA <gui_move_eta.lua> ...
- [f=0000000] Loading widget from user: Anti-Comnap v1.1 <unit_anti_comnap.lua> ...
- [f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
- [f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
- [f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
- [f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
- [f=0000000] Loading widget from user: Dgun Helper 1.2 <unit_dgunhelper.lua> ...
- [f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
- [f=0000000] Loading widget from user: Group Label <group_label.lua> ...
- [f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
- [f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
- [f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
- [f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
- [f=0000000] Loading widget from mod: DGun Stall Assist <unit_dgun_stall_assist.lua> ...
- [f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
- [f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
- [f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
- [f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
- [f=0000000] Loading widget from user: Point Tracker <gui_point_tracker.lua> ...
- [f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
- [f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
- [f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
- [f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
- [f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
- [f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
- [f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
- [f=0000000] Loading widget from user: Show Orders <gui_show_orders.lua> ...
- [f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
- [f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
- [f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
- [f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
- [f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
- [f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
- [f=0000000] Loading widget from mod: Display DPS <gui_display_dps.lua> ...
- [f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
- [f=0000000] Loading widget from user: ImmobileBuilder <unit_immobile_buider.lua> ...
- [f=0000000] Loading widget from user: SelectionButtons <gui_selbuttons.lua> ...
- [f=0000000] Loading widget from user: SmartAreaReclaim <unit_smart_area_reclaim.lua> ...
- [f=0000000] Loading widget from user: Adv. Unit Marker <adv_unit_marker.lua> ...
- [f=0000000] Loading widget from user: IdleBuildersNEW <gui_idle_builders_new.lua> ...
- [f=0000000] Loading widget from user: Blast Radius <gui_blastRadius.lua> ...
- [f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
- [f=0000000] Loading widget from user: Comblast Range 1.0 <gui_comblast_range.lua> ...
- [f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
- [f=0000000] Loading widget from user: Build Split <cmd_buildsplit.lua> ...
- [f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
- [f=0000000] Loading widget from user: Ally Selected Units <unit_allySelectedUnits.lua> ...
- [f=0000000] Loading widget from user: Defense Range <gui_defenseRange.lua> ...
- [f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
- [f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
- [f=0000000] Loading widget from user: Reclaim stopper <unit_reclaim_stopper.lua> ...
- [f=0000000] Loading widget from user: Auto Reclaim/Heal/Assist <auto_reclaim_heal_assist.lua> ...
- [f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
- [f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
- [f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
- [f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
- [f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
- [f=0000000] Loading widget from mod: MiniMap Start Boxes <minimap_startbox.lua> ...
- [f=0000000] Loading widget from user: Mobile Anti Marker <gui_mobile_anti_marker.lua> ...
- [f=0000000] Loading widget from user: Toggle LOS <gui_toggleLos.lua> ...
- [f=0000000] Loading widget from user: Auto Group Com <unit_auto_group_com.lua> ...
- [f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
- [f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
- [f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
- [f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
- [f=0000000] Loading widget from user: Attack and Move Notification <unit_attackmovenotification.lua> ...
- [f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
- [f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
- [f=0000000] Loading widget from user: Prospector <gui_prospector.lua> ...
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
- [f=0000000] Loading widget from mod: Set Target Hotkeys <cmd_target_on_the_move_hotkeys.lua> ...
- [f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
- [f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
- [f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
- [f=0000000] Loading widget from user: Radar Ranges <radar_range.lua> ...
- [f=0000000] Loading widget from user: Rank Icons <gui_xp.lua> ...
- [f=0000000] Loading widget from user: EnemySpotter <gui_enemy_spotter.lua> ...
- [f=0000000] Loading widget from mod: HighlightUnit <gui_hilight_unit.lua> ...
- [f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
- [f=0000000] Loading widget from user: Unit Stats <gui_unit_stats.lua> ...
- [f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
- [f=0000000] Loading widget from user: HighlightSelectedUnits <gui_hilight_selectedunits.lua> ...
- [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
- [f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
- [f=0000000] Loading widget from user: Ecostats <gui_ecostats.lua> ...
- [f=0000000] Ecostats: widget loaded in active player mode
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
- [f=0000000] Loading widget from user: Team stats v1.7 <TeamStats.lua> ...
- [f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
- [f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
- [f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
- [f=0000000] LuaUI v0.3
- [f=0000000] Initializing PathCache
- [f=0000000] Finalizing
- [f=0000000] Loaded DecalsDrawer: Legacy
- [f=0000000] Connection attempt from [teh]decay
- [f=0000000] -> Version: 94.1 (OMP)
- [f=0000000] -> Connection established (given id 1)
- [f=0000000] Connection attempt from [Fx]Bluestone
- [f=0000000] -> Version: 94.1 (ASIM GML OMP)
- [f=0000000] -> Connection established (given id 0)
- [f=0000000] [teh]decay added point: start here
- [f=0000000] GameID: f236a151e9a01805eea88f40f270f133
- [f=0000001] [teh]decay added point: Start 1
- [f=0000006] Initializing Commander Gate
- [f=0000011] Skirmish AI "Bot1" (ID:0) took over control of team 2
- [f=0000105] Commander Gate Complete
- [f=0000503] Buildings set to face East
- [f=0000897] [teh]decay added point: do you see that mex?
- [f=0001569] [teh]decay added point: and that tidal?
- [f=0002148] [teh]decay added point:
- [f=0002148] [teh]decay added point:
- [f=0002157] <[teh]decay> Allies: I gave 2 units to [Fx]Bluestone.
- [f=0002258] <[Fx]Bluestone> Allies: i see them
- [f=0002394] <[Fx]Bluestone> Allies: actually
- [f=0002445] <[Fx]Bluestone> Allies: not the mex
- [f=0002512] [teh]decay added point: now I don't see mex
- [f=0002968] <[Fx]Bluestone> Allies: interesting
- [f=0003221] [teh]decay added point: why I can't see your mex?
- [f=0003409] <[Fx]Bluestone> idk i cant see it either
- [f=0003517] Player 0 ([Fx]Bluestone) resigned and is now spectating!
- [f=0003520] Team 0 is no more
- [f=0003733] [[Fx]Bluestone] when im a spectator i can see it
- [f=0004097] [teh]decay added point:
- [f=0004106] <[teh]decay> Allies: I gave 1 units to - aband. units -.
- [f=0004746] Ecostats: widget now in spectator mode.
- [f=0004746] Player 1 ([teh]decay) resigned and is now spectating!
- [f=0004747] <MobileAntiMarker> Spectator mode. Widget removed.
- [f=0004749] <CoopSelectedUnits> Spectator mode. Widget removed.
- [f=0004752] Team 1 is no more
- [f=0004752] <Cloak Fire State> Spectator mode. Widget removed.
- [f=0004768] <autoquit> Automatically exiting in 5 seconds. Move mouse to cancel.
- [f=0004768] <anti-comnap> Spectator mode. Widget removed.
- [f=0004770] <DefenseRange> Spectator mode. Widget removed.
- [f=0004770] <Ghost Site> Spectator mode. Widget removed.
- [f=0004770] <Easy Facing> Spectator mode. Widget removed.
- [f=0004770] <autoquit> Autoquit canceled.
- [f=0004774] Unhandled net msg (9) in server from 0
- [f=0004774] Unhandled net msg (2) in server from 0
- [f=0004800] <GhostRadar> Spectator mode. Widget removed.
- [f=0004812] Statistics for RectangleOptimizer: 0%
- [f=0004812] Red_UI_Framework>> last processed widget was "Red Tooltip"
- [f=0004812] Red_Drawing>> last processed widget was "Red Tooltip"
- [f=0004812] [CCollisionHandler] dis-/continuous tests: 0/329898
- [f=0004812] Path cache hits 0 0%
- [f=0004812] Path cache hits 0 0%
- [f=0004812] Statistics for RectangleOptimizer: 0%
- [f=0004812] Statistics for RectangleOptimizer: 0%
- [f=0004812] Statistics for UDP connection:
- Received: 35110 bytes in 1606 packets (21.8618 bytes/package)
- Sent: 89857 bytes in 2971 packets (30.2447 bytes/package)
- Relative protocol overhead: 0 up, 0.274452 down
- 3 incoming chunks had been dropped, 16 outgoing chunks had to be resent
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