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- Pokémon 3D has crashed!
- ---------------------------
- System specifications:
- Pokémon 3D version: 0.35.2
- Operating system: Microsoft Windows 7 Ultimate [6.1.7601.65536]
- Decimal seperator: .
- Content Packs: {}
- Active GameMode: Pokemon 3D
- ---------------------------
- Here is further information:
- Message: Texture "C:\Users\bulletfreak\Desktop\Pokemon\Content\Pokemon\Animations\Froslass\Front" not found!
- InnerException: NOTHING
- BaseException: Texture "C:\Users\bulletfreak\Desktop\Pokemon\Content\Pokemon\Animations\Froslass\Front" not found!
- HelpLink: No helplink available.
- Data: System.Collections.ListDictionaryInternal
- Source: 2.5DHero
- TargetSite: Name: GetTexture [
- Attributes: PrivateScope, Public, Static
- CallingConvention: Standard
- ContainsGenericParameters: False
- DeclaringType: _2._5DHero.Textures
- IsAbstract: False
- IsAssembly: False
- IsConstructor: False
- IsFamily: False
- IsFamilyAndAssembly: False
- IsFamilyOrAssembly: False
- IsFinal: False
- IsGenericMethod: False
- IsGenericMethodDefinition: False
- IsHideBySig: False
- IsPrivate: False
- IsPublic: True
- IsSecurityCritical: True
- IsSecuritySafeCritical: False
- IsSecurityTransparent: False
- IsSpecialName: False
- IsStatic: True
- IsVirtual: False
- MemberType: Method
- MetadataToken: 100665789
- MethodHandle: System.RuntimeMethodHandle
- Module: 2.5DHero.exe
- ReflectedType: _2._5DHero.Textures
- ]
- StackTrace: at _2._5DHero.Textures.GetTexture(String Name, Rectangle r, String TexturePath)
- at _2._5DHero.Pokemon.GetTexture(Int32 index)
- at _2._5DHero.Pokemon.GetImage(Boolean FrontView)
- at _2._5DHero.PokemonImageView.Show(Int32 ID, Boolean shiny, Boolean front)
- at _2._5DHero.ScriptV1.ViewPokemonImage()
- at _2._5DHero.ScriptV1.Update()
- at _2._5DHero.Script.Update()
- at _2._5DHero.ActionScript.ChooseIf(Boolean T)
- at _2._5DHero.ScriptV1.DoIf()
- at _2._5DHero.ScriptV1.Update()
- at _2._5DHero.Script.Update()
- at _2._5DHero.ActionScript.Update()
- at _2._5DHero.OverworldScreen.Update()
- at _2._5DHero.Basic.Update(GameTime gameTime)
- at _2._5DHero.DGame.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Microsoft.Xna.Framework.Game.Run()
- at _2._5DHero.Program.Main(String[] args)
- You should report this error.
- Go to "http://pokemon3d.net/forums/6/create-thread/" to report this crash there.
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