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  1. /*
  2. Server facut de FunKy (aka DarKy)& Speedy
  3. Server cu :
  4. -peste 100 de comenzi
  5. -peste 150 de teleportari
  6. -peste 10000 de obiecte
  7. -peste 500 de vehicule
  8. -peste 99999999 de super FUN :))
  9. -web site : www.RSU-RO.WEBS.COM
  10. -id creatorilor : FunKy = [email protected]
  11.                   Speedy = [email protected]
  12.  
  13. */
  14.  
  15.  
  16. //define , pragma , includes #
  17. #include <a_samp>
  18. #include <CPLoader>
  19. #include <Sinclude>
  20. #include <Dudb>
  21. #include JunkBuster
  22. #include JunkBusterFS
  23.  
  24. ///rctram
  25. #define RC_BANDIT   441
  26. #define RC_BARON    464
  27. #define RC_GOBLIN   501
  28. #define RC_RAIDER   465
  29. #define D_TRAM      449
  30. #define RC_TANK     564
  31. #define RC_CAM      594
  32.  
  33. #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
  34. #pragma unused strtok
  35. #pragma tabsize 0
  36. #pragma unused ret_memcpy
  37. #pragma unused GetVehicleWithinDistance
  38.  
  39. //DIALOG
  40. #define BArme 317
  41. #define VehicleName
  42. #define TuningMenu 300
  43. #define TuningMenu1 301
  44. #define Paintjobs 302
  45. #define Colors 303
  46. #define Colors1 304
  47. #define Exhausts 305
  48. #define Frontbumper 306
  49. #define Rearbumper 307
  50. #define Roof 308
  51. #define Spoilers 309
  52. #define Sideskirts 310
  53. #define Bullbars 311
  54. #define Wheels 312
  55. #define Wheels1 313
  56. #define Carstereo 314
  57. #define Hydraulics 315
  58. #define Nitro 316
  59.  
  60. #define Trains 72
  61. #define PmMessage 73
  62. #define CivilServ 70
  63. #define Govern 69
  64. #define RC 68
  65. #define Luxury4 67
  66. #define Luxury4_2 66
  67. #define TwoDoor 65
  68. #define TwoDoor2 64
  69. #define Heavy 63
  70. #define Heavy2 1
  71. #define Light 2
  72. #define Light2 3
  73. #define Streets 4
  74. #define Muscles 5
  75. #define SuvWagon 6
  76. #define Sports 7
  77. #define ReCreated 8
  78. #define Bikes 9
  79. #define Bicycles 71
  80. #define Monsters 10
  81. #define Boats 11
  82. #define Helis 12
  83. #define Planes12 13
  84. #define Cars 14
  85. #define Lowriders 15
  86. #define Vehicle_Dialog 16
  87. #define Dialog_Skins 17
  88. #define Dialog_Skin_Gangs 18
  89. #define dps 19
  90. #define dparachutes 20
  91. #define dsskin 21
  92. #define dnped 22
  93. #define dnskin 23
  94. #define dgrove 24
  95. #define dballas 25
  96. #define dvarios 26
  97. #define dlsv 27
  98. #define ddnb 28
  99. #define dsfr 29
  100. #define dtt 30
  101. #define dtb 31
  102. #define dtm 32
  103. #define dbv 33
  104. #define dap 34
  105. #define dwosa 35
  106. #define dsped 36
  107. #define dss 37
  108. #define dos 38
  109. #define dns1 39
  110. #define dns2 40
  111. #define dns3 41
  112. #define c 42
  113. #define teles 43
  114. #define help 44
  115. #define credits 45
  116. #define rules 46
  117. #define rules2 47
  118. #define help2 48
  119. #define credits2 49
  120. #define cmds2 50
  121. #define teles2 51
  122. #define donate 52
  123. #define teles3 53
  124. #define teles4 54
  125. #define Dialog_Motorcycle_Vehicle 55
  126. #define Arme 56
  127. #define BandasMenu 57
  128. #define BandaLS 58
  129. #define BandaSF 59
  130. #define BandaLV 60
  131. #define Limbi 61
  132. #define DIALOGID 99
  133.  
  134. #define nitro 1010
  135. #define rodawire 1081
  136. #define suspensao 1087
  137.  
  138. //
  139. #define TEAM_CIVILIAN 1
  140. #define TEAM_LSGROVE 2
  141. #define TEAM_LSBALLAS 3
  142. #define TEAM_LSSWAT 4
  143. #define TEAM_LSCOP 5
  144. #define TEAM_LSVAGOS 6
  145. #define TEAM_LSAZTECAS 7
  146. #define TEAM_LSMAFIA 8
  147. #define TEAM_LSGIRLS 9
  148. #define TEAM_LSMILITAR 10
  149. #define TEAM_SWAT 11
  150. #define TEAM_ARMY 12
  151. //culori
  152. #define TEAM_LSGROVE_COLOR COLOR_LIGHTGREEN
  153. #define TEAM_LSBALLAS_COLOR COLOR_MEDIUMMAGENTA
  154. #define TEAM_LSCIVILIAN_COLOR COLOR_WHITE
  155. #define TEAM_LSSWAT_COLOR COLOR_NAVY
  156. #define TEAM_LSCOP_COLOR COLOR_NAVY
  157. #define TEAM_LSVAGOS_COLOR COLOR_YELLOW
  158. #define TEAM_LSAZTECAS_COLOR COLOR_LIGHTBLUE
  159. #define TEAM_LSMAFIA_COLOR COLOR_GREY
  160. #define TEAM_LSGIRLS_COLOR COLOR_ORANGERED
  161. #define TEAM_LSMILITAR_COLOR COLOR_GREEN
  162.  
  163. #define COLOR_GREY 0xAFAFAFAA
  164. #define COLOR_GREEN 0x33AA33AA
  165. #define COLOR_RED 0xAA3333AA
  166. #define COLOR_YELLOW 0xFFFF00AA
  167. #define COLOR_WHITE 0xFFFFFFAA
  168. #define COLOR_ULTRARED 0xE60000FF
  169. #define COLOR_BLUE 0x0000BBAA
  170. #define COLOR_LIGHTGREEN 0x9ACD32AA
  171. #define COLOR_LIGHTBLUE 0x33CCFFAA
  172. #define ADMIN_RED 0xFB0000FF
  173. #define COLOR_ORANGE 0xFF9900AA
  174. #define COLOR_RED 0xAA3333AA
  175. #define COLOR_LIME 0x10F441AA
  176. #define COLOR_MAGENTA 0xFF00FFFF
  177. #define PLAYER_COLOR 0xFFFFFFFF
  178. #define ANNOUNCEMENT 0x6AF7E1FF
  179. #define COLOR_SYSTEM 0xEFEFF7AA
  180. #define NICESKY 0x99FFFFAA
  181. #define WHITE   0xFFFFFFFF
  182. #define COLOR_PURPLE 0x9900FFAA
  183. #define COLOR_ALIEN 0x90FF87FF
  184. #define COLOR_NAVY 0x000080AA
  185. #define COLOR_AQUA 0xF0F8FFAA
  186. #define COLOR_CRIMSON 0xDC143CAA
  187. #define COLOR_FLBLUE 0x6495EDAA
  188. #define COLOR_BISQUE 0xFFE4C4AA
  189. #define COLOR_BLACK 0x000000AA
  190. #define COLOR_CHARTREUSE 0x7FFF00AA
  191. #define COLOR_BROWN 0XA52A2AAA
  192. #define COLOR_CORAL 0xFF7F50AA
  193. #define COLOR_GOLD 0xB8860BAA
  194. #define COLOR_GREENYELLOW 0xADFF2FAA
  195. #define COLOR_INDIGO 0x4B00B0AA
  196. #define COLOR_IVORY 0xFFFF82AA
  197. #define COLOR_LAWNGREEN 0x7CFC00AA
  198. #define COLOR_SEAGREEN 0x20B2AAAA
  199. #define COLOR_LIMEGREEN 0x32CD32AA
  200. #define COLOR_MIDNIGHTBLUE 0x191970AA
  201. #define COLOR_MAROON 0x800000AA
  202. #define COLOR_OLIVE 0x808000AA
  203. #define COLOR_ORANGERED 0xFF4500AA
  204. #define COLOR_PINK 0xFFC0CBAA
  205. #define COLOR_SPRINGGREEN 0x00FF7FAA
  206. #define COLOR_TOMATO 0xFF6347AA
  207. #define COLOR_YELLOWGREEN 0x9ACD32AA
  208. #define COLOR_MEDIUMAQUA 0x83BFBFAA
  209. #define COLOR_MEDIUMMAGENTA 0x8B008BAA
  210. #define yellow 0xFFFF00AA
  211. #define red 0xFF0000AA
  212. #define green 0x33FF33AA
  213. #define COLOR_CWHITE 0xE0FFFFAA
  214. #define COLOR_TUT 0xF6C861AA
  215. #define COLOR_ROYAL 0x00C1F6AA
  216. #define COLOR_SEXY  0x562ECDFF
  217. #define INACTIVE_PLAYER_ID 255
  218. #define ADMIN_RED           0xFB0000FF
  219. #define YELLOW              0xFFFF00FF
  220. #define ORANGE              0xF97804FF
  221. #define LIGHTRED            0xFF8080FF
  222. #define LIGHTBLUE           0x00C2ECFF
  223. #define PURPLE              0xB360FDFF
  224. #define BLUE                0x1229FAFF
  225. #define LIGHTGREEN          0x38FF06FF
  226. #define DARKPINK            0xE100E1FF
  227. #define NICESKY             0x99FFFFAA
  228. #define GRAY                0xCECECEFF
  229. #define ThePink             0xffa0ffff //
  230. #define TheYellow           0xffa000ff //aka green :))
  231. #define TheBlue             0x2ba0ffff
  232. #define COLOR_Reaction 0x57ffff82
  233. #define time1 220000
  234.  
  235. #define NUMVALUES 4
  236. #define SPECIAL_ACTION_PISSING      68
  237.  
  238. //--GangWar----
  239. #define GangWar 23
  240. #define GangBallas 2
  241. #define GroveWar 2
  242. #define GabgVagos 2
  243. #define GangCop 2
  244.  
  245. //NEWs#
  246. ///skins
  247. new psskins[]={163,164,165,166,274,275,276,277,278,279,280,281,282,283,288,284,285,286,287};
  248. new bvskins[]={138,139,140,145,146,154,251,92,97,45,18};
  249. new apskins[]={128,129,130,131,133,157,158,159,160,196,197,198,199,161,162,200,201,202,31,32,33,34};
  250. new wsaskins[]={152,178,237,238,243,244,207,245,246,85,256,257,64,63,87,90};
  251. new spskins[]={258,259,26,51,52,80,81,23,96,99};
  252. new ns1skins[]={10,101,12,13,136,14,142,143,144,15,151,156,168,169,17,170,180,182,54,183,184,263,75,186,185,188,19,216,20};
  253. new ns2skins[]={206,21,22,210,214,215,220,221,225,226,222,223,227,231,228,234,76,235,236,89,88,24,218,240,25,250,261,28,40,41};
  254. new ns3skins[]={35,37,38,36,44,69,43,46,9,93,39,48,47,262,229,58,59,60,232,233,67,7,72,55,94,95,98,56};
  255. new groveskins[]={0,105,106,107};
  256. new ballasskins[]={102,103,104};
  257. new vlaskins[]={114,115,116};
  258. new lsvskins[]={108,109,110};
  259. new dnbskins[]={121,122,123};
  260. new sfr[]={173,174,175};
  261. new triadsskins[]={117,118,120};
  262. new tbikersskins[]={100,247,248,254};
  263. new damafiaskins[]={111,112,113,124,125,126,127};
  264. new newskins[]={265,266,267,269,270,271,272};
  265. new parachutesskins[]={195,190,191,192,193,194};
  266. new professionskins[]={11,141,147,148,150,153,167,68,171,176,177,172,179,187,189,203,204,155,205,209,217,211,219,260,16,27,264,70};
  267. new otherskins[]={134,135,137,181,213,212,224,230,239,249,241,242,252,253,255,29,30,49,50,57,61,62,66,73,77,78,79,82,83,84};
  268.  
  269. new piz;
  270. static Float:posx[MAX_PLAYERS] = 0.0;
  271. static Float:posy[MAX_PLAYERS] = 0.0;
  272. static Float:posz[MAX_PLAYERS] = 0.0;
  273. static Float:zangle[MAX_PLAYERS] = 0.0;
  274.  
  275. //----GangZone-----
  276. new gangzone;
  277. new gangzone1;
  278. new gangzone2;
  279. new gangzone3;
  280. new gangzone4;
  281. new gangzone5;
  282. new gangzone6;
  283. new gangzone7;
  284. new gangzone8;
  285. new gangzone9;
  286. new gangzone10;
  287. new gangzone11;
  288.  
  289. new Text:Recly;
  290. new Text:Text;
  291. new Text:AVSS1;
  292. new Text:AVSS2;
  293. new Text:Reclama;
  294. new Text:JLText;
  295. new firstspawn[MAX_PLAYERS];
  296. new War[MAX_PLAYERS];
  297. new ClickedPlayerID[MAX_PLAYERS];
  298. new Vehicle[250];
  299. new Timer[sizeof(Vehicle)];
  300. new Text:Weilcome;
  301. new Text:tinfo;
  302. new Text:Name;
  303. new Text:TO;
  304. new Text:Site;
  305. new InMinigun[MAX_PLAYERS];
  306.  
  307.  
  308. // Enums
  309. new reactionstr[9]; //randomly generated string
  310. new reactioninprog; //what status the reactiontest is at
  311. new reactionwinnerid; //id of the current reactiontest winner
  312. new reactiongap; //timer to restart ReactionTest()
  313. new raddon[15] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
  314. // Some new stuff
  315. new Reclamtd[][]=
  316. {
  317. "                                                                                                  Go to /stunt[1-3]",
  318. "                                                                                                   Go to /aa",
  319. "                                                                                                   Go to /war2",
  320. "                                                                                                   Go to /berlin",
  321. "                                                                                                   Go to /war",
  322. "                                                                                                   Go to /dj1",
  323. "                                                                                                   Go to /sg",
  324. "                                                                                                   Go to /lvair",
  325. "                                                                                                   Go to /lsair",
  326. "                                                                                                   Go to /pj ",
  327. "                                                                                                   Go to /karting",
  328. "                                                                                                   Go to /br[1-2]",
  329. "                                                                                                   Go to /infernus",
  330. "                                                                                                   Go to /nrgs",
  331. "                                                                                                   Go to /bdrift",
  332. "                                                                                                   Go to /race",
  333. "                                                                                                   Go to /sfrace",
  334. "                                                                                                   Go to /drag",
  335. "                                                                                                   Go to /drag2",
  336. "                                                                                                   Go to /monster ",
  337. "                                                                                                   Go to /mc ",
  338. "                                                                                                   Go to /jj",
  339. "                                                                                                   Go to /sj ",
  340. "                                                                                                   Go to /sc",
  341. "                                                                                                   Go to /berlin",
  342. "                                                                                                   Go to /parkour1",
  343. "                                                                                                   Go to /parkour2",
  344. "                                                                                                   Go to /cdm",
  345. "                                                                                                   Go to /war",
  346. "                                                                                                   Go to /race",
  347. "                                                                                                   Go to /lvj",
  348. "                                                                                                  Go to /party[1-5]",
  349. "                                                                                                   Go to /sdm",
  350. "                                                                                                   Go to /gara",
  351. "                                                                                                   Go to /fh",
  352. "                                                                                                   Go to /nrgc",
  353. "                                                                                                   Go to /dj2",
  354. "                                                                                                   Go to /dj3",
  355. "                                                                                                   Go to /grov",
  356. "                                                                                                   Go to /minigun",
  357. "                                                                                                   Go to /avss",
  358. "                                                                                                   Go to /ms",
  359. "                                                                                                   Go to /ak47",
  360. "                                                                                                   Go to /plaja",
  361. "                                                                                                   Go to /sea[1-5]",
  362. "                                                                                                   Go to /bs",
  363. "                                                                                                   Go to /ws",
  364. "                                                                                                  Go to /citydrift",
  365. "                                                                                                   Go to /city1",
  366. "                                                                                                  Go to /driftpark",
  367. "                                                                                                   Go to /pipe"
  368. };
  369.  
  370.  
  371. new TextTD[][] =
  372. {
  373. "~b~Romania~y~Stunt~r~Universe",
  374. "~r~86.107.13.236:7777"
  375. };
  376.  
  377. //-------Menu's-------------
  378. new string3[256];
  379. new gTeam[MAX_PLAYERS];
  380.  
  381. new iSpawnSet[MAX_PLAYERS];
  382. new Menu:Limba;
  383. new Roman[MAX_PLAYERS];
  384. new AVSS[MAX_PLAYERS];
  385. new DM[MAX_PLAYERS];
  386. new GPSTimer[MAX_PLAYERS];
  387. new bool:HaveGPS[MAX_PLAYERS];
  388.  
  389. new Float:gRandomPlayerSpawnsBerlin[15][0] = {
  390. {334.9745,593.6806,54.4643},
  391. {369.5484,541.3005,55.5004},
  392. {373.7751,371.7840,55.3895},
  393. {376.2444,324.1273,55.5335},
  394. {279.6987,334.9035,55.5300},
  395. {229.1635,273.1050,57.1865},
  396. {147.8821,447.0887,55.5129},
  397. {267.7067,420.2050,61.2187},
  398. {272.3513,392.2033,60.5114},
  399. {275.8344,406.5503,55.4927},
  400. {337.8085,430.1932,55.4523},
  401. {209.8055,489.9784,55.4927},
  402. {151.1521,450.4908,55.5129},
  403. {302.4646,328.7988,55.6940},
  404. {378.5666,449.3748,55.5728}
  405. };
  406.  
  407. new Float:gRandomPlayerSpawnsSecret[6][0] = {
  408. {-1297.1464,2488.2246,87.0744},
  409. {-1317.5150,2509.3679,87.0420},
  410. {-1334.1820,2525.0828,87.0469},
  411. {-1313.6273,2528.4666,87.6287},
  412. {-1307.2946,2554.1614,87.3802},
  413. {-1292.5896,2529.2122,90.3828}
  414. };
  415.  
  416. new Float:gRandomPlayerSpawns[10][0] = {
  417. {-2638.2397,1369.2079,7.1359},//Stunt Jizzy
  418. {2137.1509,-2435.3596,13.5469},//lsair
  419. {-1460.1411,-204.3723,14.1484},//sfair
  420. {1313.6654,1267.3495,10.8203},//lvair
  421. {-2338.0388,-1610.1379,483.7186},//chilliad
  422. {403.447265,2466.154296,16.506214},//aa
  423. {-314.7398,1586.7805,75.5625},//drift
  424. {-1106.0382,265.2557,297.5833},//SFjump1
  425. {-1613.8357,220.1618,147.8062},//SFjump2
  426. {-1191.8107,3340.5334,1436.4293}//SFjump3
  427. };
  428. new Float:gRandomPlayerSpawnsCdm[8][0] = {
  429. {2258.8506,1008.7658,79.5547},
  430. {2186.7070,1044.0896,79.5547},
  431. {2232.0237,1090.4673,44.3188},
  432. {2280.4524,1068.7147,29.3750},
  433. {2275.1233,1111.2090,71.7583},
  434. {2260.2332,1098.2457,38.3471},
  435. {2169.1892,1120.9777,23.3359},
  436. {2210.4958,1077.3981,29.5770}
  437. };
  438. new Float:gRandomPlayerSpawnsMinigun[10][0] = {
  439. {1410.5425,2176.3142,12.0156},
  440. {1409.6898,2206.1653,19.8438},
  441. {1370.7050,2196.3381,9.7578},
  442. {1321.1451,2196.9858,11.0234},
  443. {1329.6407,2210.1064,12.0156},
  444. {1298.7916,2156.4512,11.0234},
  445. {1325.2078,2101.3110,11.0156},
  446. {1416.5570,2102.6685,23.4782},
  447. {1390.2469,2218.6946,23.4464},
  448. {1418.9036,2125.6411,29.6907}
  449. };
  450. new Float:gRandomPlayerSpawnsWar[8][0] = {
  451. {217.0676,1822.3063,6.4141},
  452. {250.1942,1870.1205,12.1657},
  453. {245.6392,1859.5126,14.0840},
  454. {221.2532,1856.6844,13.0561},
  455. {158.5646,1862.2035,17.7892},
  456. {212.0281,1897.8333,16.8889},
  457. {364.4248,1937.8834,17.6406},
  458. {287.5190,1992.1075,17.6406}
  459. };
  460. new Float:gRandomPlayerSpawnsIs[4][0] = {
  461. {-166.2086,-1754.4027,28.9088},
  462. {-92.6995,-1738.1389,28.9088},
  463. {-68.1050,-1823.5784,28.9088},
  464. {-108.0516,-1854.1918,28.9088}//is
  465. };
  466. new Float:gRandomPlayerSpawnsAK47[4][0] = {
  467. {-1132.0127,1041.8582,1345.7402},
  468. {-1084.6278,1045.1215,1343.7249},
  469. {-1030.7943,1077.4656,1343.1545},
  470. {-969.1278,1044.3873,1345.0594}
  471. };
  472. new Float:gRandomPlayerSpawnsSpS[3][0] = {
  473. {-2020.1448,540.8632,79.1693},
  474. {-2024.1591,549.1183,95.3231},
  475. {-2122.8374,529.1282,79.1693}
  476. };
  477.  
  478. new Float:gRandomPlayerSpawnsWAR2[4][0] = {
  479. {-3957.0791,536.4235,11.2552},
  480. {-4020.8958,580.7361,11.7203},
  481. {-4037.7195,529.2366,4.4063},
  482. {-4017.4614,510.5165,2.8914}
  483. };
  484. new Float:gRandomPlayerSpawnsSniper[4][0] = {
  485. {199.9374,1404.5529,60.1355},
  486. {191.3262,1371.8442,46.4297},
  487. {185.6112,1456.1602,60.1355},
  488. {248.0594,1468.8490,60.1355}
  489. };
  490.  
  491. new pname[MAX_PLAYER_NAME];
  492. new oyunism[48];
  493. new isafk[MAX_PLAYERS];
  494. new afktime[MAX_PLAYERS];
  495. new brbtime[MAX_PLAYERS];
  496. new aname[MAX_PLAYER_NAME];
  497. new TipRandMessages[][] =
  498. {
  499.     "[Stunt Announcer]-> Adauga la favourites IP-ul Serverului:86.107.13.236:7777,astel vei putea juca mereu p el!",
  500.     "[Stunt Announcer]-> Respecta regulile daca nu vrei sa primesti ban/kick!",
  501.     "[Stunt Announcer]-> Nu milogi admin pe server viziteaza www.RSU-RO.WEBS.COM",
  502.     "[Stunt Announcer]-> Tasteaza /v pentru a-ti alege o masina!",
  503.     "[Stunt Announcer]-> Foloseste /ro daca esti român or /eng if you are English.",
  504.     "[Stunt Announcer]-> Scrie /teles pentru a vedea niste locuri cool si haioase",
  505.     "[Stunt Announcer]-> Viziteaza websitul nostru:www.RSU-RO.WEBS.COM",
  506.     "[Stunt Announcer]-> Iti place acest server?Adauga [RSUM]inainte de numele tau daca doresti!!",
  507.     "[Stunt Announcer]-> Server creat de FunKy & Speedy",
  508.     "[Stunt Announcer]-> Scrie /Bweapon , /Barme pentru arme mari!",
  509.     "[Stunt Announcer]-> Scrie /sex pentru a face sex cu cineva !",
  510.     "[Stunt Announcer]-> Tasteaza /repair sau apasa 2 pentru a-ti repara masina!",
  511.     "[Stunt Announcer]-> Vrei sa conduci REPEDE? Scrie /sb si distreaza-te!",
  512.     "[Stunt Announcer]-> Acest server are si case care se gasesc in Las Venturas Los Santos si San Fiero!",
  513.     "[Stunt Announcer]-> Poate doresti o proprietate numai a ta din care sa castigi bani ea e un dollar verde pe harta!!",
  514.     "[Stunt Announcer]-> Foloseste /weapon pentru a cumpara arme sau /arme (/sweaps sau /sarme pentru mai mult )!",
  515.     "[Stunt Announcer]-> Foloseste /ad pentru a da un anunt! Nu folosi /ad gresit sau vei primi kick de la un admin",
  516.     "[Stunt Announcer]-> Scrie /givecash [id][suma] pentru a da bani cuiva!",
  517.     "[Stunt Announcer]-> Scrie /tune pentru a-ti tuna masina sau /tc1 /tc2 /tc3!",
  518.     "[Stunt Announcer]-> Foloseste /gps [ID] pentru a gasi jucatorul pe care il caut!",
  519.     "[Stunt Announcer]-> Iti place sa,sari pe o rampa?Scrie /rampon sa o activezi si /rampoff sa o dezactivezi!!",
  520.     "[Stunt Announcer]-> Tasteaza /animlist pentru o lista de animatii!",
  521.     "[Stunt Announcer]-> Doresti sa ai propia ta motoreta?Scrie /nrg pentru a o chema mereu!!",
  522.     "[Stunt Announcer]-> Pentru admine,buguri,idei si informatii viziteaza WwW.RsU-Ro.WeBs.CoM",
  523.     "[Stunt Announcer]-> Nu-ti place skinul?Scrie /skin [skinid] si schimba-l.",
  524.     "[Stunt Announcer]-> Daca esti un fumator cu mare tupeu scrie /fumez.",
  525.     "[Stunt Announcer]-> Citeste neaparat /donate!!!",
  526.     "[Stunt Announcer]-> Viziteaza WwW.RSU-RO.Webs.Com"
  527. };
  528. new gPlayerClass[MAX_PLAYERS];
  529. new Info[13];
  530. new pizz[MAX_PLAYERS];
  531. new Menu:teleport,
  532.     Menu:CarS,
  533.     Menu:Drift,
  534.     Menu:Others,
  535.     Menu:Others2,
  536.     Menu:lv,
  537.     Menu:strip,
  538.     Menu:ARME,
  539.     Menu:desert,
  540.     Menu:ls,
  541.     Menu:sf,
  542.     Menu:Interior,
  543.     Menu:TwentyFourSeven,
  544.     Menu:Airports,
  545.     Menu:Ammunations,
  546.     Menu:House,
  547.     Menu:Missions,
  548.     Menu:Missions1,
  549.     Menu:Unus,
  550.     Menu:CenShop;
  551.  
  552. new gActivePlayers[MAX_PLAYERS];
  553. new gLastGaveCash[MAX_PLAYERS];
  554. new Text:Textdraw0;
  555. new Text:Textdraw1;
  556. new Text:Textdraw3;
  557. new Text:Textdraw4;
  558. new Count = 5;
  559. new Text:Textdraw2;
  560. new pName[MAX_PLAYER_NAME];
  561. new CountText[5][5]=
  562. {
  563.    "~p~1",
  564.    "~r~2",
  565.    "~g~3",
  566.    "~y~4",
  567.    "~b~5"
  568. };
  569. new Pressedkey[MAX_PLAYERS] = {false, ...};
  570. new jumped[MAX_PLAYERS] = {-1, ...};
  571. new ramped[MAX_PLAYERS];
  572. new noramp[MAX_PLAYERS];
  573. new exemplu;
  574. new exemplus;
  575. new sf6;
  576. new jizzy;
  577. new jizzy2;
  578. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  579. //*
  580. //forwards
  581. forward Keys();
  582. forward DeleteRamp(playerid);
  583. forward Float:GetRampDistance(playerid);
  584. forward Float:GetPosInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance);
  585. forward Givecashdelaytimer(playerid);
  586. forward ReactionTest();
  587. forward ReactionWin(playerid);
  588. forward SetBack();
  589. forward War2(playerid);
  590. forward berlin(playerid);
  591. forward island(playerid);
  592. forward TipMessages();
  593. forward CountDown();
  594. forward SetPlayerRandomSpawnSecret(playerid);
  595. forward SetPlayerRandomSpawnBerlin(playerid);
  596. forward SetPlayerRandomSpawn(playerid);
  597. forward SetPlayerRandomSpawnCdm(playerid);
  598. forward SetPlayerRandomSpawnWar(playerid);
  599. forward SetPlayerRandomSpawnIs(playerid);
  600. forward SetPlayerRandomSpawnAK47(playerid);
  601. forward SetPlayerRandomSpawnSpS(playerid);
  602. forward SetPlayerRandomSpawnWAR2(playerid);
  603. forward SetPlayerRandomSpawnMinigun(playerid);
  604. forward SetPlayerRandomSpawnSniper(playerid);
  605. forward SetupPlayerForClassSelection(playerid);
  606. forward GameModeExitFunc();
  607. forward SendPlayerFormattedText(playerid, const str[], define);
  608. forward public SendAllFormattedText(playerid, const str[], define);
  609. forward playerafk(playerid);
  610. forward playerbrb(playerid);
  611. forward GPSUpdate(playerid,playerid2);
  612. forward reclama();
  613. forward Textupdate();
  614. forward intt(playerid);
  615. forward TDTime();
  616. forward JLTime();
  617. forward reclamatime();
  618. forward VehStateCheck();
  619. forward antiveh(vehicleid);
  620. forward KillVehicle(vehicleid, checkplayer);
  621. //
  622.  
  623. AntiDeAMX()
  624. {
  625.     new a[][] =
  626.     {
  627.         "Unarmed (Fist)",
  628.         "Brass K"
  629.     };
  630.     #pragma unused a
  631. }
  632. //------------------------------------------------------------------------------------------------------
  633. public TipMessages()
  634. {
  635.         SendClientMessageToAll(COLOR_ORANGE, TipRandMessages[random(sizeof(TipRandMessages))]);
  636.         return 1;
  637. }
  638.  
  639. public OnPlayerConnect(playerid)
  640. {
  641.  
  642.     GameTextForPlayer(playerid,"~r~~h~]Romania]~n~~y~]Stunt]~n~~b~~h~]Universe]",5000,5);
  643.     firstspawn[playerid]=1;
  644.     ramped[playerid] = 1;
  645.     GPSTimer[playerid] = 0;
  646.     ClickedPlayerID[playerid] = -1;
  647.     HaveGPS[playerid] = false;
  648.     new player[MAX_PLAYER_NAME];
  649.     GetPlayerName(playerid, player, sizeof(player));
  650.     SendPlayerFormattedText(playerid, "Welcome to Romania Stunt Universe for more please type /help and /tour", 0);
  651.     SendClientMessage(playerid,0xB360FDFF,"Use /house to find information on our houses");
  652.     SendClientMessage(playerid, COLOR_LIGHTBLUE,"Type /cmds for all commands (really)!");
  653.     SendClientMessage(playerid, COLOR_ULTRARED,"Use /ro if you are român or /eng if you are English.");
  654.     SendClientMessage(playerid, COLOR_YELLOW,"Type /teles to see teleportation on the server ");
  655.     SendClientMessage(playerid, COLOR_ORANGERED,"If you need a vehicle type /V and if you want to tune cars write /tune");
  656.     TogglePlayerControllable(playerid, 0);
  657.     TextDrawShowForPlayer(playerid, Weilcome);
  658.     TextDrawShowForPlayer(playerid, tinfo);
  659.     TextDrawShowForPlayer(playerid, Name);
  660.     TextDrawShowForPlayer(playerid, Site);
  661.     TextDrawShowForPlayer(playerid, TO);
  662.     TextDrawShowForPlayer(playerid, Text);
  663.     gActivePlayers[playerid]++;
  664.     gLastGaveCash[playerid] = GetTickCount();
  665.     GetPlayerName(playerid, pname, sizeof(pname));
  666.     format(oyunism, sizeof(oyunism), "/Saver/%s.ini",pname);
  667.     if(!dini_Exists(oyunism))
  668.     {
  669.     dini_Create(oyunism);
  670.     dini_IntSet(oyunism, "Score", 0);
  671.     dini_IntSet(oyunism, "Money", 0);
  672.     SetPlayerScore(playerid, dini_Int(oyunism, "Score"));
  673.     SetPlayerMoney(playerid, dini_Int(oyunism, "Money"));
  674.     }
  675.     else
  676.     {
  677.     SetPlayerScore(playerid, dini_Int(oyunism, "Score"));
  678.     SetPlayerMoney(playerid, dini_Int(oyunism, "Money"));
  679.     }
  680.    
  681.     return 1;
  682. }
  683.  
  684.  
  685. //------------------------------------------------------------------------------------------------------
  686. public OnPlayerDisconnect(playerid)
  687. {
  688.     gActivePlayers[playerid]--;
  689.     if(HaveGPS[playerid]) {
  690.     KillTimer(GPSTimer[playerid]);
  691.     HaveGPS[playerid] = false;
  692.     GPSTimer[playerid] = 0;
  693.     }
  694.     afktime[playerid] = 0;
  695.     isafk[playerid] = 0;
  696.     GetPlayerName(playerid, pname, sizeof(pname));
  697.     format(oyunism, sizeof(oyunism), "/Saver/%s.ini",pname);
  698.     if(!dini_Exists(oyunism))
  699.     {
  700.     }
  701.     else
  702.     {
  703.     dini_IntSet(oyunism, "Score", GetPlayerScore(playerid));
  704.     dini_IntSet(oyunism, "Money", GetPlayerMoney(playerid));
  705.     }
  706. }
  707. public playerafk(playerid)
  708. {
  709.        afktime[playerid] = 0;
  710. }
  711.  
  712. public playerbrb(playerid)
  713. {
  714.        brbtime[playerid] = 0;
  715. }
  716.  
  717. public OnPlayerText(playerid,text[])
  718. {
  719.     SetPlayerChatBubble(playerid, text, 0xFFFFFFAA, 100.0, 10000);
  720.     if(isafk[playerid] == 1)
  721.     {
  722.     SystemMessage(playerid, "You can not speak for you in BRB or AFK.");
  723.     }
  724.     if (!strcmp(text, reactionstr, false))
  725.     {
  726.     if (reactioninprog == 2) ReactionWin(playerid);
  727.     if (reactioninprog == 1)
  728.     {
  729.     if (reactionwinnerid == playerid)
  730.     {
  731.     SendClientMessage(playerid, 0x247C1BFF, "You've already won!.");
  732.     }
  733.     else
  734.     {
  735.     SendClientMessage(playerid, 0x247C1BFF, "You are too slow!.");
  736.     }
  737.     }
  738.     }
  739.     return 1;
  740.     }
  741. //------------------------------------------------------------------------------------------------------
  742.  
  743. public OnPlayerCommandText(playerid, cmdtext[])
  744. {
  745.     new string[256];
  746.     new prname[24];
  747.     new idname[24];
  748.     new cmdid;
  749.     GetPlayerName(playerid, prname, sizeof(prname));
  750.     GetPlayerName(cmdid, idname, sizeof(idname));
  751.     new tmp[256];
  752.     new playermoney;
  753.     new sendername[MAX_PLAYER_NAME];
  754.     new giveplayer[MAX_PLAYER_NAME];
  755.     new cmd[256];
  756.     new idx;
  757.     new giveplayerid, moneys;
  758.  
  759.  
  760.  
  761.  
  762.     if(strcmp("/cod2", cmdtext, true) == 0)
  763.     {
  764.         SendClientMessage(playerid, COLOR_LIGHTBLUE, "/sniper [T,CT] ");
  765.         return 1;
  766.     }
  767.     if (strcmp("/cod2 T", cmdtext, true, 10) == 0)
  768.     {
  769.         SetPlayerPos(playerid, 1079.8606,-2580.1970,23.3364);
  770.         SetPlayerHealth(playerid, 100);
  771.         GivePlayerWeapon(playerid, 34, 9999);
  772.         SendClientMessage(playerid, 0xA8A8FFFF, "You have been teleported to Sniper Map");
  773.         SetPlayerInterior(playerid,0);
  774.         return 1;
  775.     }
  776.     if (strcmp("/cod2 CT", cmdtext, true, 10) == 0)
  777.     {
  778.         SetPlayerPos(playerid, 945.8740,-2562.5715,23.4401);
  779.         SetPlayerHealth(playerid, 100);
  780.         GivePlayerWeapon(playerid, 34, 9999);
  781.         SendClientMessage(playerid, 0xA8A8FFFF, "You have been teleported to Sniper Map");
  782.         SetPlayerInterior(playerid,0);
  783.         return 1;
  784.     }
  785.    if (strcmp(cmdtext, "/deschide", true) == 0)
  786.     {
  787.         MoveObject(sf6, -2019.310913, 400.609711, 31.419975,3);
  788.         return 1;
  789.     }
  790.     if (strcmp(cmdtext, "/inchide", true) == 0)
  791.     {
  792.         MoveObject(sf6, -2019.263794, 400.581604, 36.945267,3);
  793.         return 1;
  794.     }
  795.    
  796.     if (strcmp("/swat", cmdtext, true, 10) == 0)
  797.     {
  798.     if(AVSS[playerid] == 0 )
  799.     {
  800.     SendClientMessage(playerid,COLOR_ULTRARED,"Type /avss !!! " );
  801.     }
  802.     else
  803.     {
  804.     SetPlayerPos(playerid, -3150.8992,2626.2751,142.5640);
  805.     TogglePlayerControllable(playerid,1);
  806.     TextDrawHideForPlayer(playerid,Text:AVSS1);
  807.     TextDrawHideForPlayer(playerid,Text:AVSS2);
  808.     SetPlayerInterior(playerid, 0);
  809.     ResetPlayerWeapons(playerid);
  810.     GivePlayerWeapon(playerid,31,9999);
  811.     GivePlayerWeapon(playerid,16,10);
  812.     GivePlayerWeapon(playerid,24,9999);
  813.     GivePlayerWeapon(playerid,28,9999);
  814.     SetPlayerSkin(playerid,285);
  815.     SendClientMessage(playerid, 0x0000FFAA, "Welcome to Swat");
  816.     DM[playerid] = 1;
  817.     AVSS[playerid] = 1;
  818.     gTeam[playerid] = TEAM_SWAT;
  819.     }
  820.     return 1;
  821.     }
  822.  
  823.     if (strcmp("/army", cmdtext, true, 10) == 0)
  824.     {
  825.     if(AVSS[playerid] == 0 )
  826.     {
  827.     SendClientMessage(playerid,COLOR_ULTRARED,"Type /avss !!! " );
  828.     }
  829.     else
  830.     {
  831.     SetPlayerPos(playerid, -3141.5522,2356.1672,142.5770);
  832.     TogglePlayerControllable(playerid,1);
  833.     SetPlayerInterior(playerid, 0);
  834.     TextDrawHideForPlayer(playerid,Text:AVSS1);
  835.     TextDrawHideForPlayer(playerid,Text:AVSS2);
  836.     ResetPlayerWeapons(playerid);
  837.     GivePlayerWeapon(playerid,31,9999);
  838.     GivePlayerWeapon(playerid,16,10);
  839.     GivePlayerWeapon(playerid,24,9999);
  840.     GivePlayerWeapon(playerid,28,9999);
  841.     SetPlayerSkin(playerid,287);
  842.     SendClientMessage(playerid, 0x0000FFAA, "Welcome to Army");
  843.     DM[playerid] = 1;
  844.     AVSS[playerid] = 1;
  845.     gTeam[playerid] = TEAM_ARMY;
  846.     }
  847.     return 1;
  848.     }
  849.    
  850.     if (strcmp("/exitwar", cmdtext, true, 10) == 0)
  851.     {
  852.     if(War[playerid] == 1)
  853.     {
  854.     if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
  855.     SetPlayerPos(playerid,403.447265,2466.154296,16.506214);
  856.     ResetPlayerWeapons(playerid);
  857.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  858.     DM[playerid] = 0;
  859.     War[playerid] = 0;
  860.     }
  861.     if(War[playerid] == 0)
  862.     {
  863.     SendClientMessage(playerid,COLOR_ULTRARED,"You are not in War zone. Type /war or /war2");
  864.     }
  865.     return 1;
  866.     }
  867.    
  868.     if (strcmp("/exitm", cmdtext, true, 10) == 0)
  869.     {
  870.     if(InMinigun[playerid] == 1)
  871.     {
  872.     if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
  873.     SetPlayerPos(playerid,403.447265,2466.154296,16.506214);
  874.     ResetPlayerWeapons(playerid);
  875.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  876.     DM[playerid] = 0;
  877.     InMinigun[playerid] = 0;
  878.     }
  879.     if(InMinigun[playerid] == 0)
  880.     {
  881.     SendClientMessage(playerid,COLOR_ULTRARED,"You are not in Minigun zone. Type /minigun");
  882.     }
  883.     return 1;
  884.     }
  885.    
  886.     if (strcmp("/exitavss", cmdtext, true, 10) == 0)
  887.     {
  888.     if(AVSS[playerid] == 1)
  889.     {
  890.     if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
  891.     SetPlayerPos(playerid,403.447265,2466.154296,16.506214);
  892.     ResetPlayerWeapons(playerid);
  893.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  894.     DM[playerid] = 0;
  895.     War[playerid] = 0;
  896.     TextDrawHideForPlayer(playerid,Text:AVSS1);
  897.     TextDrawHideForPlayer(playerid,Text:AVSS2);
  898.     AVSS[playerid] = 0;
  899.     gTeam[playerid] = false;
  900.     }
  901.     if(AVSS[playerid] == 0)
  902.     {
  903.     SendClientMessage(playerid,COLOR_ULTRARED,"You are not in AVSS zone. Type /AVSS.");
  904.     }
  905.     return 1;
  906.     }
  907.     if(InMinigun[playerid] == 0)
  908.     {
  909.     if(War[playerid] == 0)
  910.     {
  911.     if(AVSS[playerid] == 0)
  912.     {
  913.     cmd = strtok(cmdtext, idx);
  914.     dcmd(afk, 3, cmdtext);
  915.     dcmd(back, 4, cmdtext);
  916.     dcmd(brb, 3, cmdtext);
  917.     dcmd(afklist, 7, cmdtext);
  918.     dcmd(resetafk, 8, cmdtext);
  919.     dcmd(jetpack,7,cmdtext);
  920.    
  921.     if(strcmp(cmd, "/helptext", true) == 0) {
  922.         if(Roman[playerid] == 0)
  923.         {
  924.         SendClientMessage(playerid, 0xFFFF00AA,"Romania Stunt Universe server by FunKy & Speedy .");
  925.         SendClientMessage(playerid, 0xFFFF00AA,"Come to our site http://RSU-RO.Webs.Com.");
  926.         SendClientMessage(playerid, 0xFF9900AA,"Type: /teles: for a list of teleportation ..");
  927.         SendClientMessage(playerid, 0xFF9900AA,"Type: /cmds: to look at server commands.");
  928.         SendClientMessage(playerid, 0xFF9900AA,"Type: /rules: Regulation server ..");
  929.         SendClientMessage(playerid, 0xFF9900AA,"Type: /CREDITS: Creators.");
  930.         SendClientMessage(playerid, 0xFF9900AA,"Type: /teleM: Teleportation through the menu.");
  931.         }
  932.         else
  933.         if(Roman[playerid] == 1)
  934.         {
  935.         SendClientMessage(playerid, 0xFFFF00AA,"Romania Stunt Universe server by FunKy & Speedy.");
  936.         SendClientMessage(playerid, 0xFFFF00AA,"Intrati pe siteul nostru http://RSU-RO.Webs.Com/.");
  937.         SendClientMessage(playerid, 0xFF9900AA,"Type: /teles: pentru teleportari");
  938.         SendClientMessage(playerid, 0xFF9900AA,"Type: /cmds: pentru a privi comenzile.");
  939.         SendClientMessage(playerid, 0xFF9900AA,"Type: /rules: pentru regulament. Citeste neaparat.");
  940.         SendClientMessage(playerid, 0xFF9900AA,"Type: /CREDITS: Creatori serverului.");
  941.         SendClientMessage(playerid, 0xFF9900AA,"Type: /teleM: teleportari prin MENIU.");
  942.         }
  943.     return 1;
  944.     }
  945.    
  946.     if(strcmp(cmd, "/RO", true) == 0)
  947.     {
  948.     if(Roman[playerid] == 0)
  949.     {
  950.     SendClientMessage(playerid, 0xFF9900AA,"Ai setat limba Romana[RO]");
  951.     Roman[playerid] = 1;
  952.     }
  953.     return 1;
  954.     }
  955.     if(strcmp(cmd, "/ENG", true) == 0)
  956.     {
  957.     if(Roman[playerid] == 1)
  958.     {
  959.     SendClientMessage(playerid, 0xFF9900AA,"You set language English[ENG]");
  960.     Roman[playerid] = 0;
  961.     }
  962.     else
  963.     if(Roman[playerid] == 0)
  964.     {
  965.     SendClientMessage(playerid, 0xFF9900AA,"You set language English[ENG]");
  966.     Roman[playerid] = 0;
  967.     }
  968.     return 1;
  969.     }
  970.     if(strcmp(cmd, "/house", true) == 0)
  971.     {
  972.         if(Roman[playerid] == 0)
  973.         {
  974.         SendClientMessage(playerid, 0xFFFF00AA,"Bought homes in San Andreas (472 houses in total)");
  975.         SendClientMessage(playerid, 0xFFFF00AA,"Come to our site http://RSU-RO.Webs.Com/.");
  976.         SendClientMessage(playerid, 0xFF9900AA,"/buy intro house to buy it (only in the house go)");
  977.         SendClientMessage(playerid, 0xFF9900AA,"/sell in your house to let it (just in the house go)");
  978.         SendClientMessage(playerid, 0xFF9900AA,"/unlock to open house");
  979.         SendClientMessage(playerid, 0xFF9900AA,"/lock to lock up the house");
  980.         SendClientMessage(playerid, 0xFF9900AA,"/myhouse to go your to home");
  981.         SendClientMessage(playerid, 0xFF9900AA,"I hope you can handle;)! Remember that you can buy just one house!");
  982.         }
  983.         if(Roman[playerid] == 1)
  984.         {
  985.         SendClientMessage(playerid, 0xFFFF00AA,"Case in San Andreas (472 case in total)");
  986.         SendClientMessage(playerid, 0xFFFF00AA,"Inrati pe siteul nostru  WWW.RSU-RO.Webs.Com");
  987.         SendClientMessage(playerid, 0xFF9900AA,"/buy intro casa pentru a o cumpara (doar intro casa)");
  988.         SendClientMessage(playerid, 0xFF9900AA,"/sell in casa ta pentru a o parasi (doar in casa ta)");
  989.         SendClientMessage(playerid, 0xFF9900AA,"/unlock pentru a deschide casa");
  990.         SendClientMessage(playerid, 0xFF9900AA,"/lock pentru a incuia casa");
  991.         SendClientMessage(playerid, 0xFF9900AA,"/casamea pentru a te duce la casa ta");
  992.         SendClientMessage(playerid, 0xFF9900AA,"Sper ca ai inteles. Tine minte ca doar 1 casa poti cumpara");
  993.         }
  994.     return 1;
  995.     }
  996.    
  997.     if(strcmp(cmd, "/case", true) == 0)
  998.     {
  999.         if(Roman[playerid] == 0)
  1000.         {
  1001.         SendClientMessage(playerid, 0xFFFF00AA,"Bought homes in San Andreas (472 houses in total)");
  1002.         SendClientMessage(playerid, 0xFFFF00AA,"Come to our site  WWW.RSU-RO.Webs.Com.");
  1003.         SendClientMessage(playerid, 0xFF9900AA,"/buy intro house to buy it (only in the house go)");
  1004.         SendClientMessage(playerid, 0xFF9900AA,"/sell in your house to let it (just in the house go)");
  1005.         SendClientMessage(playerid, 0xFF9900AA,"/unlock to open house");
  1006.         SendClientMessage(playerid, 0xFF9900AA,"/lock to lock up the house");
  1007.         SendClientMessage(playerid, 0xFF9900AA,"/myhouse to go your to home");
  1008.         SendClientMessage(playerid, 0xFF9900AA,"I hope you can handle;)! Remember that you can buy just one house!");
  1009.         }
  1010.         if(Roman[playerid] == 1)
  1011.         {
  1012.         SendClientMessage(playerid, 0xFFFF00AA,"Case in San Andreas (472 case in total)");
  1013.         SendClientMessage(playerid, 0xFFFF00AA,"Inrati pe siteul nostru http://RSU-RO.Webs.Com/.");
  1014.         SendClientMessage(playerid, 0xFF9900AA,"/buy intro casa pentru a o cumpara (doar intro casa)");
  1015.         SendClientMessage(playerid, 0xFF9900AA,"/sell in casa ta pentru a o parasi (doar in casa ta)");
  1016.         SendClientMessage(playerid, 0xFF9900AA,"/unlock pentru a deschide casa");
  1017.         SendClientMessage(playerid, 0xFF9900AA,"/lock pentru a incuia casa");
  1018.         SendClientMessage(playerid, 0xFF9900AA,"/casamea pentru a te duce la casa ta");
  1019.         SendClientMessage(playerid, 0xFF9900AA,"Sper ca ai inteles. Tine minte ca doar 1 casa poti cumpara");
  1020.         }
  1021.     return 1;
  1022.     }
  1023.     if(strcmp(cmd, "/nrg", true) == 0)
  1024.     {
  1025.     if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xE60000FF, "Already drive a car. Out of the car and try again.");
  1026.     aCreateThing(playerid, 522, 192);
  1027.     PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
  1028.     return 1;
  1029.     }
  1030.  
  1031.     if( strcmp( cmdtext, "/sultan", true) == 0)
  1032.     {
  1033.     new Float:X, Float:Y, Float:Z,Float:a ;
  1034.         GetPlayerFacingAngle(playerid,a);
  1035.                 GetPlayerPos(playerid, X, Y, Z);
  1036.         CreateVehicle(560, X +2, Y +2, Z +2.0, a, -1,-1, 1000000000);
  1037.         GameTextForPlayer(playerid, "~g~Sultan", 3000, 1);
  1038.         return 1;
  1039.     }
  1040.     if(strcmp(cmdtext, "/help", true) == 0)
  1041.     {
  1042.     if(Roman[playerid] == 0)
  1043.     {
  1044.     ShowPlayerDialog(playerid,help,DIALOG_STYLE_LIST,"Help","Commands (/cmdstext)\nTeleprts (/teles)\nRules (/rules)\nCredits ( /credits )\nTeleportation by menu (/teleM)","Ok","Close");
  1045.     }
  1046.     if(Roman[playerid] == 1)
  1047.     {
  1048.     ShowPlayerDialog(playerid,help2,DIALOG_STYLE_LIST,"Ajutor","Comenzi (/helptext)\nTeleportari (/teles)\nRegulament (/rules)\nCreatori ( /credits )\nTeleportari prin meniuri (/teleM)","Ok","Iesire");
  1049.     }
  1050.     return 1;
  1051.     }
  1052.     if ( strcmp ( cmdtext , "/myskin", true)==0){
  1053.     ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangstar\nPublic Services\nGIRLS\nSpecific Skins\nNormal Skins\nOther Skins","Select","Cancel");
  1054.     return 1;
  1055.     }
  1056.     if (strcmp("/day", cmdtext, true, 6) == 0)
  1057.     {
  1058.     SetPlayerTime(playerid,13,0);
  1059.     return 1;
  1060.     }
  1061.     if (strcmp("/zi", cmdtext, true, 6) == 0)
  1062.     {
  1063.     SetPlayerTime(playerid,13,0);
  1064.     return 1;
  1065.     }
  1066.     if (strcmp("/night", cmdtext, true, 6) == 0)
  1067.     {
  1068.     SetPlayerTime(playerid,0,0);
  1069.     return 1;
  1070.     }
  1071.     if (strcmp("/noapte", cmdtext, true, 6) == 0)
  1072.     {
  1073.     SetPlayerTime(playerid,0,0);
  1074.     return 1;
  1075.     }
  1076.     if(strcmp(cmd, "/web", true) == 0)
  1077.     {
  1078.     if(Roman[playerid] == 0)
  1079.     {
  1080.     SendClientMessage(playerid, 0xFFFF00AA,"Go to  WWW.RSU-RO.Webs.Com");
  1081.     }
  1082.     if(Roman[playerid] == 1)
  1083.     {
  1084.     SendClientMessage(playerid, 0xFFFF00AA,"Intra pe WWW.RSU-RO.Webs.Com");
  1085.     }
  1086.     return 1;
  1087.     }
  1088.     if(strcmp(cmd, "/rulestext", true) == 0)
  1089.     {
  1090.     if(Roman[playerid] == 0)
  1091.     {
  1092.     SendPlayerFormattedText(playerid,"_____________________________RULES______________________________",0);
  1093.     SendClientMessage(playerid, 0xADFF2FAA,"cheat/hack/s0beit ==> PERMANENT BAN");
  1094.     SendClientMessage(playerid, 0xADFF2FAA,"Slam ==> kick,mute");
  1095.     SendClientMessage(playerid, 0xADFF2FAA,"Stealing cars ==> jail,kick");
  1096.     SendClientMessage(playerid, 0xADFF2FAA,"In server not allowed with minigun or ROCKET (gun Rockets)! BAN If you get caught!");
  1097.     SendClientMessage(playerid, 0xADFF2FAA,"Don't use Tank/Hunter in Stunt Zones or KICK!");
  1098.     SendClientMessage(playerid, 0xADFF2FAA,"Thank you for reading Regulation");
  1099.     }
  1100.     if(Roman[playerid] == 1)
  1101.     {
  1102.     SendPlayerFormattedText(playerid,"_____________________________REGULAMENT______________________________",0);
  1103.     SendClientMessage(playerid, 0xADFF2FAA,"cheat/hack/s0beit ==> BAN PERMANENT");
  1104.     SendClientMessage(playerid, 0xADFF2FAA,"Injuraturi ==> kick,mute");
  1105.     SendClientMessage(playerid, 0xADFF2FAA,"Furt de masini ==> jail,kick");
  1106.     SendClientMessage(playerid, 0xADFF2FAA,"Pe server nu e voie cu minigun sau cu rocket ( arma cu rachete )!Daca esti prins iei BAN.");
  1107.     SendClientMessage(playerid, 0xADFF2FAA,"Nu Folosi Tank/Hunter in Stunt Zones sau KICK!");
  1108.     SendClientMessage(playerid, 0xADFF2FAA,"Multumim ca ati citit regulamentul");
  1109.     }
  1110.     return 1;
  1111.     }
  1112.    
  1113.     if(strcmp(cmdtext, "/rules", true) == 0)
  1114.     {
  1115.     if(Roman[playerid] == 0)
  1116.     {
  1117.     ShowPlayerDialog(playerid,rules,DIALOG_STYLE_MSGBOX,"Rules","Rules\n cheat/hack/s0beit ==> PERMANENT BAN \n \
  1118.    \nSlam ==> kick,mute \n \
  1119.     \nStealing cars ==> jail,kick \n \
  1120.     \nIn server not allowed with minigun or ROCKET (gun Raketa)! BAN If you get caught! \n\
  1121.     \nThank you for reading Regulation","OK","cancel");
  1122.     }
  1123.     if(Roman[playerid] == 1)
  1124.     {
  1125.     ShowPlayerDialog(playerid,rules2,DIALOG_STYLE_MSGBOX,"Regulament","Regulament\n cheat/hack/s0beit ==> BAN PERMANENT \n \
  1126.    \nInjuraturi ==> kick,mute \n \
  1127.     \nFurt de masini ==> jail,kick \n \
  1128.     \nPe server nu e voie cu minigun sau cu rocket ( arma cu rachete )!Daca esti prins iei BAN! \n\
  1129.     \nMultumim ca ati citit regulamentul","OK","cancel");
  1130.     }
  1131.     return 1;
  1132.     }
  1133.    
  1134.     if(strcmp(cmd, "/creditstext", true) == 0)
  1135.     {
  1136.     if(Roman[playerid] == 0)
  1137.     {
  1138.         SendPlayerFormattedText(playerid,"_____________________________Credits______________________________",0);
  1139.         SendClientMessage(playerid, 0xFF9900AA,"Gamemod --> FunKy,DarKy,RuNix,Ionutz");
  1140.         SendClientMessage(playerid, 0xFF9900AA,"Filterscripts --> FunKy,Ionutz");
  1141.         SendClientMessage(playerid, 0xFF9900AA,"Maps --> FunKy,Speedy,Plolice_Police,Ionutz ");
  1142.         SendClientMessage(playerid, 0xFF9900AA,"Site --> FunKy ");
  1143.         SendClientMessage(playerid, 0xFF9900AA,"Thank you for reading Credits");
  1144.     }
  1145.     if(Roman[playerid] == 1)
  1146.     {
  1147.         SendPlayerFormattedText(playerid,"_____________________________Credite______________________________",0);
  1148.         SendClientMessage(playerid, 0xFF9900AA,"Gamemod -->FunKy,DarKy,RuNix,Ionutz");
  1149.         SendClientMessage(playerid, 0xFF9900AA,"Filterscripts --> FunKy,Ionutz");
  1150.         SendClientMessage(playerid, 0xFF9900AA,"Maps --> FunKy,Speedy,Plolice_Police,Ionutz ");
  1151.         SendClientMessage(playerid, 0xFF9900AA,"Site --> FunKy ");
  1152.         SendClientMessage(playerid, 0xFF9900AA,"Multumim ca ati citi Creditele.");
  1153.     }
  1154.     return 1;
  1155.     }
  1156.    
  1157.     if(strcmp(cmdtext, "/credits", true) == 0)
  1158.     {
  1159.     if(Roman[playerid] == 0)
  1160.     {
  1161.     ShowPlayerDialog(playerid,credits,DIALOG_STYLE_MSGBOX,"Credits","Credits\n _____________________________Credits______________________________\n \
  1162.    \nGamemod --> FunKy,DarKy,RuNix,Ionutz \n \
  1163.     \nFilterscripts --> FunKy,Ionutz \n \
  1164.     \nMaps --> FunKy,Speedy,Plolice_Police,Ionutz \n\
  1165.     \nSite --> FunKy  \n\
  1166.     \nThank you for reading Credits","OK","Cancel");
  1167.     }
  1168.     if(Roman[playerid] == 1)
  1169.     {
  1170.     ShowPlayerDialog(playerid,credits,DIALOG_STYLE_MSGBOX,"Creatori","Creatori\n _____________________________Credite______________________________\n \
  1171.    \nGamemod --> FunKy,DarKy,RuNix,Ionutz \n \
  1172.     \nFilterscripts --> FunKy,Ionutz \n \
  1173.     \nMaps --> FunKy,Speedy,Plolice_Police,Ionutz \n\
  1174.     \nSite --> FunKy  \n\
  1175.     \nMultumim ca ai citit Creditele","OK","Iesire");
  1176.     }
  1177.     return 1;
  1178.     }
  1179.     if (strcmp(cmd, "/bere", true) == 0 )
  1180.     {
  1181.     if(Roman[playerid] == 1)
  1182.     {
  1183.     SetPlayerSpecialAction(playerid,20);
  1184.     SendClientMessage(playerid, COLOR_WHITE,"Bea , bea si iar bea ... vezi sa nu cunva sa uiti sa conduci masinile./stop pentru a opri.(enter)");
  1185.     }
  1186.     if(Roman[playerid] == 0)
  1187.     {
  1188.     SetPlayerSpecialAction(playerid,20);
  1189.     SendClientMessage(playerid, COLOR_WHITE,"Drink, and drink and drink ... see you not looking to drive cars. /stop to stop.(enter)");
  1190.     }
  1191.     return 1;
  1192.     }
  1193.    
  1194.     if(strcmp(cmdtext, "/donate", true) == 0)
  1195.     {
  1196.     if(Roman[playerid] == 0)
  1197.     {
  1198.     ShowPlayerDialog(playerid,donate,DIALOG_STYLE_MSGBOX,"Doneaza","Donate\nYou can Donate On Conntact Ionut.gabura nDonating will win Fidel Player.\nFidel Player = donor,With donor have access to some commands that other players do not have access\nCommands : \n-/godmode\n-dw (so many weapons)\n-/acc\nDonors with access to some places where others may not.\nWith donor is like a second admin. \n Donate to access this option.","OK","Cancel");
  1199.     }
  1200.     if(Roman[playerid] == 1)
  1201.     {
  1202.     ShowPlayerDialog(playerid,donate,DIALOG_STYLE_MSGBOX,"Doneaza","Doneaza\nPoti dona pe Conntact Ionut.gabura\nDonand vei castiga Player Fidel.\nPlayer Fidel = donator,Avand donator ai acces la unele comenzi ce alti jucatori nu au acces.\nComenzi : \n-/godmode\n-/dw (foarte multe arme)\n-/acc\nAvand Donator ai acces la unele locuri unde alti nu au voie.\nAvand Donator e ca un fel de admin secund.\nDoneaza pentru a avea acces la aceasta optiune.","OK","Iesire");
  1203.     }
  1204.     return 1;
  1205.     }
  1206.    
  1207.     if(strcmp(cmd, "/cmdstext", true) == 0)
  1208.     {
  1209.     if(Roman[playerid] == 0)
  1210.     {
  1211.         SendPlayerFormattedText(playerid,"_________________________________Commands______________________________________",0);
  1212.         SendClientMessage(playerid, 0xFFFF00AA,"Commands the menus:/CARS, /INT, /weapon, /V, /teleM, /B");
  1213.         SendClientMessage(playerid, 0xFFFF00AA,"Shortcuts:/givecash ,/sex ,/lock ,/skin ,/nrg ,/unlock  ,/gps [id / off] ,/day ,/night");
  1214.         SendClientMessage(playerid, 0xFFFF00AA,"/afk ,/brb ,/happy ,/creatori ,/dance ,/piss ,/teles and ,/repair ,/buyBOMB ,/sit");
  1215.         SendClientMessage(playerid, 0xFFFF00AA,"/back ,/animlist ,/para ,/sad ,/tune ,/smok ,/ad ,/sweaps ,/plantbomb ,/house. ");
  1216.         SendClientMessage(playerid, 0xFFFF00AA,"/sultan. ");
  1217.         SendClientMessage(playerid, 0xFFFF00AA,"Press 2 to fix the car, you click to add NITRO!! ");
  1218.         SendClientMessage(playerid, 0xFFFF00AA,"Type :/cmds,/help,/teles,/credits + text for different style EX:/cmdstext.!!!");
  1219.     }
  1220.     if(Roman[playerid] == 1)
  1221.     {
  1222.         SendPlayerFormattedText(playerid,"__________________________________Comenzi______________________________________",0);
  1223.         SendClientMessage(playerid, 0xFFFF00AA,"Commenzi prin meniuri:/CARS, /INT, /ARME, /V, /teleM, /B");
  1224.         SendClientMessage(playerid, 0xFFFF00AA,"Scurtaturi:/givecash ,/sex ,/lock ,/skin ,/nrg ,/unlock  ,/gps [id / off] ,/zi ,/noapte");
  1225.         SendClientMessage(playerid, 0xFFFF00AA,"/afk ,/brb ,/happy ,/creatori ,/dance ,/piss ,/teles ,/repair ,/buyBOMB ,/sit");
  1226.         SendClientMessage(playerid, 0xFFFF00AA,"/back ,/animlist ,/para ,/sad ,/tune ,/fumez ,/ad ,/sweaps ,/plantbomb ,/case . ");
  1227.         SendClientMessage(playerid, 0xFFFF00AA,"/sultan. ");
  1228.         SendClientMessage(playerid, 0xFFFF00AA,"Apasa 2 pentru a repara masina si Click pentru a adauga nitro! Si /tc[1-3] pentru a tuna automat masina");
  1229.         SendClientMessage(playerid, 0xADFF2FAA,"Foloseste :/cmds,/help,/teles,/credits + text pentru un stil diferit EX:/cmdstext.!!!");
  1230.     }
  1231.     return 1;
  1232.     }
  1233.     if (strcmp(cmdtext, "/para", true)==0)
  1234.     {
  1235.         GivePlayerWeapon(playerid, 46, 1);
  1236.         return 1;
  1237.     }
  1238.     if(strcmp(cmdtext, "/teleM", true)==0) {
  1239.         ShowMenuForPlayer(teleport, playerid);
  1240.         TogglePlayerControllable(playerid, false);
  1241.         return 1;
  1242.     }
  1243.    
  1244.     if (strcmp("/styles", cmdtext, true, 10) == 0)
  1245.         {
  1246.         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Fighting Styles", "Elbow\nBoxing\nGrabkick\nKneehead\nKungfu\nNormal", "Select", "Cancel");
  1247.         return 1;
  1248.         }
  1249.    
  1250.     if(strcmp(cmdtext, "/sweaps", true)==0)
  1251.     {
  1252.         if(DM[playerid] == 0)
  1253.         {
  1254.         if (GetPlayerMoney(playerid) >= 300000)
  1255.         {
  1256.         GivePlayerWeapon(playerid, 24, 14);
  1257.         GivePlayerWeapon(playerid, 25, 15);
  1258.         GivePlayerWeapon(playerid, 29, 60);
  1259.         GivePlayerWeapon(playerid, 31, 100);
  1260.         GivePlayerWeapon(playerid, 34, 5);
  1261.         GivePlayerWeapon(playerid, 46, 1);
  1262.         SetPlayerHealth(playerid,100);
  1263.         SetPlayerArmour(playerid,100);
  1264.         GivePlayerMoney(playerid, -300000);
  1265.         SendClientMessage(playerid,COLOR_GREEN, " Knew got a kit with more weapons and life with full armor!");
  1266.         }
  1267.         else
  1268.         {
  1269.         SendClientMessage(playerid, COLOR_RED, " Do not have enough money! You need $ 300,000.");
  1270.         return 1;
  1271.         }
  1272.         }
  1273.         if(DM[playerid] == 1)
  1274.         {
  1275.         SendClientMessage(playerid,COLOR_YELLOW,"You can use the command in this zone.");
  1276.         }
  1277.         return 1;
  1278.      }
  1279.  
  1280.      
  1281.     if(strcmp(cmdtext, "/sarme", true)==0)
  1282.     {
  1283.         if(DM[playerid] == 0)
  1284.         {
  1285.         if (GetPlayerMoney(playerid) >= 300000)
  1286.         {
  1287.         GivePlayerWeapon(playerid, 24, 14);
  1288.         GivePlayerWeapon(playerid, 25, 15);
  1289.         GivePlayerWeapon(playerid, 29, 60);
  1290.         GivePlayerWeapon(playerid, 31, 100);
  1291.         GivePlayerWeapon(playerid, 34, 5);
  1292.         GivePlayerWeapon(playerid, 46, 1);
  1293.         SetPlayerHealth(playerid,100);
  1294.         SetPlayerArmour(playerid,100);
  1295.         GivePlayerMoney(playerid, -300000);
  1296.         SendClientMessage(playerid,COLOR_GREEN, " Knew got a kit with more weapons and life with full armor!");
  1297.         }
  1298.         else
  1299.         {
  1300.         SendClientMessage(playerid, COLOR_RED, " Do not have enough money! You need $ 300,000.");
  1301.         return 1;
  1302.         }
  1303.         }
  1304.         if(DM[playerid] == 1)
  1305.         {
  1306.         SendClientMessage(playerid,COLOR_YELLOW,"You can use the command in this zone.");
  1307.         }
  1308.         return 1;
  1309.     }
  1310.     if(!strcmp(cmd, "/gps", true))
  1311.         {
  1312.         tmp = strtok(cmdtext,idx);
  1313.         if(!strlen(tmp)) return SendClientMessage(playerid, 0xFFFFFFAA, "Use: /gps [playerid / off]");
  1314.                 if(!strcmp(tmp, "off", true)) {
  1315.                         if(HaveGPS[playerid]) {
  1316.                                 KillTimer(GPSTimer[playerid]);
  1317.                                 HaveGPS[playerid] = false;
  1318.                                 GPSTimer[playerid] = 0;
  1319.                                 DisablePlayerCheckpoint(playerid);
  1320.                                 SendClientMessage(playerid, 0xFFFF00AA, "SERVER: GPS off.");
  1321.                         }else SendClientMessage(playerid, 0xFF0000AA, "SERVER: Your GPS is not ON!");
  1322.                         return 1;
  1323.                 }
  1324.                 if(IsPlayerConnected(strval(tmp))) {
  1325.                         if(strval(tmp) != playerid) {
  1326.                                 if(HaveGPS[playerid]) {
  1327.                                         KillTimer(GPSTimer[playerid]);
  1328.                                         HaveGPS[playerid] = false;
  1329.                                         GPSTimer[playerid] = 0;
  1330.                                 }
  1331.                                 GPSTimer[playerid] = SetTimerEx("GPSUpdate", 500, true, "dd", playerid,strval(tmp));
  1332.                                 HaveGPS[playerid] = true;
  1333.                                 new str[128],nick[24];
  1334.                                 GetPlayerName(strval(tmp),nick,24);
  1335.                                 format(str,128,"SERVER: GPS enabled. Target: %s (ID: %d)",nick,strval(tmp));
  1336.                                 SendClientMessage(playerid, 0xFFFF00AA, str);
  1337.                         }else SendClientMessage(playerid, 0xFF0000AA, "SERVER: Nuti can use their ID !");
  1338.                 }else SendClientMessage(playerid, 0xFF0000AA, "SERVER: This ID is not connected!");
  1339.                 return 1;
  1340.         }
  1341.        
  1342.     if(strcmp(cmdtext, "/arme", true)==0) {
  1343.     if(DM[playerid] == 0)
  1344.         {
  1345.         ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  1346.         }
  1347.         if(DM[playerid] == 1)
  1348.         {
  1349.         SendClientMessage(playerid,COLOR_YELLOW,"Nu poti folosi aceasta comanda in aceasta zona..");
  1350.         }
  1351.         return 1;
  1352.     }
  1353.     if (strcmp("/up", cmdtext, true, 3) == 0)
  1354.     {
  1355.         new Float:x, Float:y, Float:z;
  1356.         tmp = strtok(cmdtext, idx);
  1357.         new height = strval(tmp);
  1358.         if(height != 0)
  1359.         {
  1360.             if(IsPlayerInAnyVehicle(playerid))
  1361.             {
  1362.                 GetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);
  1363.                 SetVehiclePos(GetPlayerVehicleID(playerid), x, y, z + height);
  1364.             }
  1365.             else
  1366.             {
  1367.                 GetPlayerPos(playerid, x, y, z);
  1368.                 GivePlayerWeapon(playerid, 46, 1);
  1369.                 SetPlayerPos(playerid, x, y, z + height);
  1370.             }
  1371.         }
  1372.         else
  1373.         {
  1374.             SendClientMessage(playerid, COLOR_RED, "Correct usage: /fall <height>");
  1375.         }
  1376.         return 1;
  1377.     }
  1378.     if(strcmp(cmdtext, "/s", true) == 0)
  1379.     {
  1380.         SendClientMessage(playerid, GREEN, "Your current position was saved! To teleport back here type /l!");
  1381.         if(IsPlayerInAnyVehicle(playerid))
  1382.         {
  1383.             new VehicleID;
  1384.             VehicleID = GetPlayerVehicleID(playerid);
  1385.             GetVehiclePos(VehicleID, posx[playerid], posy[playerid], posz[playerid]);
  1386.             GetVehicleZAngle(VehicleID, zangle[playerid]);
  1387.         } else {
  1388.             GetPlayerPos(playerid, posx[playerid], posy[playerid], posz[playerid]);
  1389.             GetPlayerFacingAngle(playerid, zangle[playerid]);
  1390.         }
  1391.         return 1;
  1392.     }
  1393.     if(strcmp(cmdtext, "/l", true) == 0)
  1394.     {
  1395.         SendClientMessage(playerid, GREEN, "Your saved position was loaded!");
  1396.         if(IsPlayerInAnyVehicle(playerid))
  1397.         {
  1398.             new VehicleID = GetPlayerVehicleID(playerid);
  1399.             SetVehiclePos(VehicleID, posx[playerid], posy[playerid], posz[playerid]);
  1400.             SetVehicleZAngle(VehicleID, zangle[playerid]);
  1401.         }
  1402.         else
  1403.         {
  1404.             SetPlayerPos(playerid, posx[playerid], posy[playerid], posz[playerid]);
  1405.             SetPlayerFacingAngle(playerid, zangle[playerid]);
  1406.         }
  1407.         return 1;
  1408.     }
  1409.    
  1410.  
  1411.     if(strcmp(cmdtext, "/bweapon", true)==0) {
  1412.     if(DM[playerid] == 0)
  1413.         {
  1414.         ShowPlayerDialog(playerid, BArme, 2, "Big Weapons", "Rocket Launcher - 400 scor\nHS Rocket Launcher - 450 scor\nFlame Thrower - 350 scor", "Buy", "Cancel" );
  1415.         }
  1416.         if(DM[playerid] == 1)
  1417.         {
  1418.         SendClientMessage(playerid,COLOR_YELLOW,"You can use the command in this zone.");
  1419.         }
  1420.         return 1;
  1421.     }
  1422.     if(strcmp(cmdtext, "/barme", true)==0) {
  1423.     if(DM[playerid] == 0)
  1424.         {
  1425.         ShowPlayerDialog(playerid, BArme, 2, "Big Weapons", "Rocket Launcher - 400 scor\nHS Rocket Launcher - 450 scor\nFlame Thrower - 350 scor", "Buy", "Cancel" );
  1426.         }
  1427.         if(DM[playerid] == 1)
  1428.         {
  1429.         SendClientMessage(playerid,COLOR_YELLOW,"Nu poti folosi aceasta comanda in aceasta zona.");
  1430.         }
  1431.         return 1;
  1432.     }
  1433.     if(strcmp(cmdtext, "/weapon", true) == 0)
  1434.     {
  1435.     if(DM[playerid] == 0)
  1436.     {
  1437.     ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 50000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  1438.     }
  1439.     if(DM[playerid] == 1)
  1440.     {
  1441.     SendClientMessage(playerid,COLOR_YELLOW,"You can use the command in this zone.");
  1442.     }
  1443.     return 1;
  1444.     }
  1445.    
  1446.     if(strcmp(cmdtext, "/cars", true)==0)
  1447.     {
  1448.         ShowMenuForPlayer(CarS, playerid);
  1449.         TogglePlayerControllable(playerid, false);
  1450.         return 1;
  1451.     }
  1452.    
  1453.     if(strcmp(cmdtext, "/Drifts", true)==0)
  1454.     {
  1455.        
  1456.         ShowMenuForPlayer(Drift, playerid);
  1457.         TogglePlayerControllable(playerid, false);
  1458.         return 1;
  1459.     }
  1460.    
  1461.     if (strcmp(cmdtext, "/camera", true)==0)
  1462.     {
  1463.         GivePlayerWeapon(playerid,43,9999999);
  1464.         return 1;
  1465.     }
  1466.    
  1467.     if ( strcmp ( cmdtext , "/tow", true)==0){
  1468.     new Float:pX,Float:pY,Float:pZ;
  1469.     GetPlayerPos(playerid,pX,pY,pZ);
  1470.     new Float:vX,Float:vY,Float:vZ;
  1471.     new Found=0;
  1472.     new vid=0;
  1473.     while((vid<MAX_VEHICLES)&&(!Found))
  1474.     {
  1475.     vid++;
  1476.     GetVehiclePos(vid,vX,vY,vZ);
  1477.     if  ((floatabs(pX-vX)<7.0)&&(floatabs(pY-vY)<7.0)&&(floatabs(pZ-vZ)<7.0)&&(vid!=GetPlayerVehicleID(playerid)))
  1478.     {
  1479.     Found=1;
  1480.     if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
  1481.     {
  1482.     DetachTrailerFromVehicle(GetPlayerVehicleID(playerid));
  1483.     SendClientMessage(playerid,0xFFFF00AA,"Ai deatasat masina");
  1484.     }else
  1485.     {
  1486.     AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid));
  1487.     //format(string, sizeof(string), "Acum tu tractezi un %s",VehicleName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
  1488.     SendClientMessage(playerid,0xFFFF00AA, string);
  1489.     }
  1490.     }
  1491.     }
  1492.     if  (!Found)
  1493.     {
  1494.     SendClientMessage(playerid,0xFFFF00AA,"Nu am gasit nici un vehicul,mergeti mai aproape de masina.");
  1495.     }
  1496.     return 1;
  1497.     }
  1498.     if (strcmp(cmdtext, "/tc1", true)==0)
  1499.     {
  1500.     new idcarro;
  1501.     idcarro = GetPlayerVehicleID(playerid);
  1502.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  1503.     {
  1504.     AddVehicleComponent(idcarro,1046);
  1505.     AddVehicleComponent(idcarro,1171);
  1506.     AddVehicleComponent(idcarro,1149);
  1507.     AddVehicleComponent(idcarro,1035);
  1508.     AddVehicleComponent(idcarro,1147);
  1509.     AddVehicleComponent(idcarro,1036);
  1510.     AddVehicleComponent(idcarro,1040);
  1511.     ChangeVehiclePaintjob(idcarro, 0);
  1512.     ChangeVehicleColor(idcarro, 1, 1);
  1513.     AddVehicleComponent(idcarro,nitro);
  1514.     AddVehicleComponent(idcarro,rodawire);
  1515.     AddVehicleComponent(idcarro,suspensao);
  1516.     }
  1517.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  1518.     {
  1519.     AddVehicleComponent(idcarro,1028);
  1520.     AddVehicleComponent(idcarro,1169);
  1521.     AddVehicleComponent(idcarro,1141);
  1522.     AddVehicleComponent(idcarro,1032);
  1523.     AddVehicleComponent(idcarro,1138);
  1524.     AddVehicleComponent(idcarro,1026);
  1525.     AddVehicleComponent(idcarro,1027);
  1526.     ChangeVehiclePaintjob(idcarro, 0);
  1527.     ChangeVehicleColor(idcarro, 1, 1);
  1528.     AddVehicleComponent(idcarro,nitro);
  1529.     AddVehicleComponent(idcarro,rodawire);
  1530.     AddVehicleComponent(idcarro,suspensao);
  1531.     }
  1532.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  1533.     {
  1534.     AddVehicleComponent(idcarro,1046);
  1535.     AddVehicleComponent(idcarro,1153);
  1536.     AddVehicleComponent(idcarro,1150);
  1537.     AddVehicleComponent(idcarro,1054);
  1538.     AddVehicleComponent(idcarro,1049);
  1539.     AddVehicleComponent(idcarro,1047);
  1540.     AddVehicleComponent(idcarro,1051);
  1541.     AddVehicleComponent(idcarro,nitro);
  1542.     AddVehicleComponent(idcarro,rodawire);
  1543.     AddVehicleComponent(idcarro,suspensao);
  1544.     ChangeVehiclePaintjob(idcarro, 0);
  1545.     ChangeVehicleColor(idcarro, 1, 1);
  1546.     }
  1547.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  1548.     {
  1549.     AddVehicleComponent(idcarro,1065);
  1550.     AddVehicleComponent(idcarro,1160);
  1551.     AddVehicleComponent(idcarro,1159);
  1552.     AddVehicleComponent(idcarro,1067);
  1553.     AddVehicleComponent(idcarro,1162);
  1554.     AddVehicleComponent(idcarro,1069);
  1555.     AddVehicleComponent(idcarro,1071);
  1556.     AddVehicleComponent(idcarro,nitro);
  1557.     AddVehicleComponent(idcarro,rodawire);
  1558.     AddVehicleComponent(idcarro,suspensao);
  1559.     ChangeVehiclePaintjob(idcarro, 0);
  1560.     ChangeVehicleColor(idcarro, 1, 1);
  1561.     }
  1562.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  1563.     {
  1564.     AddVehicleComponent(idcarro,1064);
  1565.     AddVehicleComponent(idcarro,1155);
  1566.     AddVehicleComponent(idcarro,1154);
  1567.     AddVehicleComponent(idcarro,1055);
  1568.     AddVehicleComponent(idcarro,1158);
  1569.     AddVehicleComponent(idcarro,1056);
  1570.     AddVehicleComponent(idcarro,1062);
  1571.     AddVehicleComponent(idcarro,nitro);
  1572.     AddVehicleComponent(idcarro,rodawire);
  1573.     AddVehicleComponent(idcarro,suspensao);
  1574.     ChangeVehiclePaintjob(idcarro, 0);
  1575.     ChangeVehicleColor(idcarro, 1, 1);
  1576.     }
  1577.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  1578.     {
  1579.     AddVehicleComponent(idcarro,1089);
  1580.     AddVehicleComponent(idcarro,1166);
  1581.     AddVehicleComponent(idcarro,1168);
  1582.     AddVehicleComponent(idcarro,1088);
  1583.     AddVehicleComponent(idcarro,1164);
  1584.     AddVehicleComponent(idcarro,1090);
  1585.     AddVehicleComponent(idcarro,1094);
  1586.     AddVehicleComponent(idcarro,nitro);
  1587.     AddVehicleComponent(idcarro,rodawire);
  1588.     AddVehicleComponent(idcarro,suspensao);
  1589.     ChangeVehiclePaintjob(idcarro, 0);
  1590.     ChangeVehicleColor(idcarro, 1, 1);
  1591.     }
  1592.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  1593.     {
  1594.     AddVehicleComponent(idcarro,1044);
  1595.     AddVehicleComponent(idcarro,1174);
  1596.     AddVehicleComponent(idcarro,1176);
  1597.     AddVehicleComponent(idcarro,1042);
  1598.     AddVehicleComponent(idcarro,1099);
  1599.     AddVehicleComponent(idcarro,nitro);
  1600.     AddVehicleComponent(idcarro,rodawire);
  1601.     AddVehicleComponent(idcarro,suspensao);
  1602.     ChangeVehiclePaintjob(idcarro, 0);
  1603.     ChangeVehicleColor(idcarro, 1, 1);
  1604.     }
  1605.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  1606.     {
  1607.     AddVehicleComponent(idcarro,1126);
  1608.     AddVehicleComponent(idcarro,1179);
  1609.     AddVehicleComponent(idcarro,1180);
  1610.     AddVehicleComponent(idcarro,1122);
  1611.     AddVehicleComponent(idcarro,1101);
  1612.     AddVehicleComponent(idcarro,1125);
  1613.     AddVehicleComponent(idcarro,1123);
  1614.     AddVehicleComponent(idcarro,1100);
  1615.     AddVehicleComponent(idcarro,nitro);
  1616.     AddVehicleComponent(idcarro,rodawire);
  1617.     AddVehicleComponent(idcarro,suspensao);
  1618.     ChangeVehiclePaintjob(idcarro, 0);
  1619.     ChangeVehicleColor(idcarro, 1, 1);
  1620.     }
  1621.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  1622.     {
  1623.     AddVehicleComponent(idcarro,1104);
  1624.     AddVehicleComponent(idcarro,1182);
  1625.     AddVehicleComponent(idcarro,1184);
  1626.     AddVehicleComponent(idcarro,1108);
  1627.     AddVehicleComponent(idcarro,1107);
  1628.     AddVehicleComponent(idcarro,nitro);
  1629.     AddVehicleComponent(idcarro,rodawire);
  1630.     AddVehicleComponent(idcarro,suspensao);
  1631.     ChangeVehiclePaintjob(idcarro, 0);
  1632.     ChangeVehicleColor(idcarro, 1, 1);
  1633.     }
  1634.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  1635.     {
  1636.     AddVehicleComponent(idcarro,1129);
  1637.     AddVehicleComponent(idcarro,1189);
  1638.     AddVehicleComponent(idcarro,1187);
  1639.     AddVehicleComponent(idcarro,1102);
  1640.     AddVehicleComponent(idcarro,1133);
  1641.     AddVehicleComponent(idcarro,nitro);
  1642.     AddVehicleComponent(idcarro,rodawire);
  1643.     AddVehicleComponent(idcarro,suspensao);
  1644.     ChangeVehiclePaintjob(idcarro, 0);
  1645.     ChangeVehicleColor(idcarro, 1, 1);
  1646.     }
  1647.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  1648.     {
  1649.     AddVehicleComponent(idcarro,1010);
  1650.     AddVehicleComponent(idcarro,1087);
  1651.     AddVehicleComponent(idcarro,1081);
  1652.     AddVehicleComponent(idcarro,1139);
  1653.     }
  1654.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  1655.     {
  1656.     AddVehicleComponent(idcarro,1010);
  1657.     AddVehicleComponent(idcarro,1087);
  1658.     AddVehicleComponent(idcarro,1018);
  1659.     AddVehicleComponent(idcarro,1013);
  1660.     AddVehicleComponent(idcarro,1081);
  1661.     AddVehicleComponent(idcarro,1086);
  1662.     }
  1663.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  1664.     {
  1665.     AddVehicleComponent(idcarro,1086);
  1666.     AddVehicleComponent(idcarro,1139);
  1667.     AddVehicleComponent(idcarro,1081);
  1668.     AddVehicleComponent(idcarro,1010);
  1669.     AddVehicleComponent(idcarro,1087);
  1670.     AddVehicleComponent(idcarro,1012);
  1671.     AddVehicleComponent(idcarro,1013);
  1672.     AddVehicleComponent(idcarro,1042);
  1673.     AddVehicleComponent(idcarro,1043);
  1674.     AddVehicleComponent(idcarro,1018);
  1675.     AddVehicleComponent(idcarro,1006);
  1676.     AddVehicleComponent(idcarro,1007);
  1677.     AddVehicleComponent(idcarro,1017);
  1678.     }
  1679.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  1680.     {
  1681.     ChangeVehiclePaintjob(idcarro,0);
  1682.     ChangeVehicleColor(idcarro, 1, 1);
  1683.     AddVehicleComponent(idcarro,1191);
  1684.     AddVehicleComponent(idcarro,1193);
  1685.     AddVehicleComponent(idcarro,1010);
  1686.     AddVehicleComponent(idcarro,1018);
  1687.     AddVehicleComponent(idcarro,1081);
  1688.     AddVehicleComponent(idcarro,1087);
  1689.     AddVehicleComponent(idcarro,1134);
  1690.     AddVehicleComponent(idcarro,1137);
  1691.     }
  1692.     else
  1693.     {
  1694.     AddVehicleComponent(idcarro,nitro);
  1695.     AddVehicleComponent(idcarro,rodawire);
  1696.     AddVehicleComponent(idcarro,suspensao);
  1697.     }
  1698.     return 1;
  1699.     }
  1700.     if (strcmp(cmdtext, "/tc2", true)==0)
  1701.     {
  1702.     new idcarro;
  1703.     idcarro = GetPlayerVehicleID(playerid);
  1704.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  1705.     {
  1706.     AddVehicleComponent(idcarro,1046);
  1707.     AddVehicleComponent(idcarro,1171);
  1708.     AddVehicleComponent(idcarro,1149);
  1709.     AddVehicleComponent(idcarro,1035);
  1710.     AddVehicleComponent(idcarro,1147);
  1711.     AddVehicleComponent(idcarro,1036);
  1712.     AddVehicleComponent(idcarro,1040);
  1713.     ChangeVehiclePaintjob(idcarro, 1);
  1714.     ChangeVehicleColor(idcarro, 1, 1);
  1715.     AddVehicleComponent(idcarro,nitro);
  1716.     AddVehicleComponent(idcarro,rodawire);
  1717.     AddVehicleComponent(idcarro,suspensao);
  1718.     }
  1719.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  1720.     {
  1721.     AddVehicleComponent(idcarro,1028);
  1722.     AddVehicleComponent(idcarro,1169);
  1723.     AddVehicleComponent(idcarro,1141);
  1724.     AddVehicleComponent(idcarro,1032);
  1725.     AddVehicleComponent(idcarro,1138);
  1726.     AddVehicleComponent(idcarro,1026);
  1727.     AddVehicleComponent(idcarro,1027);
  1728.     ChangeVehiclePaintjob(idcarro, 1);
  1729.     ChangeVehicleColor(idcarro, 1, 1);
  1730.     AddVehicleComponent(idcarro,nitro);
  1731.     AddVehicleComponent(idcarro,rodawire);
  1732.     AddVehicleComponent(idcarro,suspensao);
  1733.     }
  1734.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  1735.     {
  1736.     AddVehicleComponent(idcarro,1046);
  1737.     AddVehicleComponent(idcarro,1153);
  1738.     AddVehicleComponent(idcarro,1150);
  1739.     AddVehicleComponent(idcarro,1054);
  1740.     AddVehicleComponent(idcarro,1049);
  1741.     AddVehicleComponent(idcarro,1047);
  1742.     AddVehicleComponent(idcarro,1051);
  1743.     AddVehicleComponent(idcarro,nitro);
  1744.     AddVehicleComponent(idcarro,rodawire);
  1745.     AddVehicleComponent(idcarro,suspensao);
  1746.     ChangeVehiclePaintjob(idcarro, 1);
  1747.     ChangeVehicleColor(idcarro, 1, 1);
  1748.     }
  1749.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  1750.     {
  1751.     AddVehicleComponent(idcarro,1065);
  1752.     AddVehicleComponent(idcarro,1160);
  1753.     AddVehicleComponent(idcarro,1159);
  1754.     AddVehicleComponent(idcarro,1067);
  1755.     AddVehicleComponent(idcarro,1162);
  1756.     AddVehicleComponent(idcarro,1069);
  1757.     AddVehicleComponent(idcarro,1071);
  1758.     AddVehicleComponent(idcarro,nitro);
  1759.     AddVehicleComponent(idcarro,rodawire);
  1760.     AddVehicleComponent(idcarro,suspensao);
  1761.     ChangeVehiclePaintjob(idcarro, 1);
  1762.     ChangeVehicleColor(idcarro, 1, 1);
  1763.     }
  1764.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  1765.     {
  1766.     AddVehicleComponent(idcarro,1064);
  1767.     AddVehicleComponent(idcarro,1155);
  1768.     AddVehicleComponent(idcarro,1154);
  1769.     AddVehicleComponent(idcarro,1055);
  1770.     AddVehicleComponent(idcarro,1158);
  1771.     AddVehicleComponent(idcarro,1056);
  1772.     AddVehicleComponent(idcarro,1062);
  1773.     AddVehicleComponent(idcarro,nitro);
  1774.     AddVehicleComponent(idcarro,rodawire);
  1775.     AddVehicleComponent(idcarro,suspensao);
  1776.     ChangeVehiclePaintjob(idcarro, 1);
  1777.     ChangeVehicleColor(idcarro, 1, 1);
  1778.     }
  1779.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  1780.     {
  1781.     AddVehicleComponent(idcarro,1089);
  1782.     AddVehicleComponent(idcarro,1166);
  1783.     AddVehicleComponent(idcarro,1168);
  1784.     AddVehicleComponent(idcarro,1088);
  1785.     AddVehicleComponent(idcarro,1164);
  1786.     AddVehicleComponent(idcarro,1090);
  1787.     AddVehicleComponent(idcarro,1094);
  1788.     AddVehicleComponent(idcarro,nitro);
  1789.     AddVehicleComponent(idcarro,rodawire);
  1790.     AddVehicleComponent(idcarro,suspensao);
  1791.     ChangeVehiclePaintjob(idcarro, 1);
  1792.     ChangeVehicleColor(idcarro, 1, 1);
  1793.     }
  1794.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  1795.     {
  1796.     AddVehicleComponent(idcarro,1044);
  1797.     AddVehicleComponent(idcarro,1174);
  1798.     AddVehicleComponent(idcarro,1176);
  1799.     AddVehicleComponent(idcarro,1042);
  1800.     AddVehicleComponent(idcarro,1099);
  1801.     AddVehicleComponent(idcarro,nitro);
  1802.     AddVehicleComponent(idcarro,rodawire);
  1803.     AddVehicleComponent(idcarro,suspensao);
  1804.     ChangeVehiclePaintjob(idcarro, 1);
  1805.     ChangeVehicleColor(idcarro, 1, 1);
  1806.     }
  1807.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  1808.     {
  1809.     AddVehicleComponent(idcarro,1126);
  1810.     AddVehicleComponent(idcarro,1179);
  1811.     AddVehicleComponent(idcarro,1180);
  1812.     AddVehicleComponent(idcarro,1122);
  1813.     AddVehicleComponent(idcarro,1101);
  1814.     AddVehicleComponent(idcarro,1125);
  1815.     AddVehicleComponent(idcarro,1123);
  1816.     AddVehicleComponent(idcarro,1100);
  1817.     AddVehicleComponent(idcarro,nitro);
  1818.     AddVehicleComponent(idcarro,rodawire);
  1819.     AddVehicleComponent(idcarro,suspensao);
  1820.     ChangeVehiclePaintjob(idcarro, 1);
  1821.     ChangeVehicleColor(idcarro, 1, 1);
  1822.     }
  1823.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  1824.     {
  1825.     AddVehicleComponent(idcarro,1104);
  1826.     AddVehicleComponent(idcarro,1182);
  1827.     AddVehicleComponent(idcarro,1184);
  1828.     AddVehicleComponent(idcarro,1108);
  1829.     AddVehicleComponent(idcarro,1107);
  1830.     AddVehicleComponent(idcarro,nitro);
  1831.     AddVehicleComponent(idcarro,rodawire);
  1832.     AddVehicleComponent(idcarro,suspensao);
  1833.     ChangeVehiclePaintjob(idcarro, 1);
  1834.     ChangeVehicleColor(idcarro, 1, 1);
  1835.     }
  1836.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  1837.     {
  1838.     AddVehicleComponent(idcarro,1129);
  1839.     AddVehicleComponent(idcarro,1189);
  1840.     AddVehicleComponent(idcarro,1187);
  1841.     AddVehicleComponent(idcarro,1102);
  1842.     AddVehicleComponent(idcarro,1133);
  1843.     AddVehicleComponent(idcarro,nitro);
  1844.     AddVehicleComponent(idcarro,rodawire);
  1845.     AddVehicleComponent(idcarro,suspensao);
  1846.     ChangeVehiclePaintjob(idcarro, 1);
  1847.     ChangeVehicleColor(idcarro, 1, 1);
  1848.     }
  1849.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  1850.     {
  1851.     AddVehicleComponent(idcarro,1010);
  1852.     AddVehicleComponent(idcarro,1087);
  1853.     AddVehicleComponent(idcarro,1081);
  1854.     AddVehicleComponent(idcarro,1139);
  1855.     }
  1856.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  1857.     {
  1858.     AddVehicleComponent(idcarro,1010);
  1859.     AddVehicleComponent(idcarro,1087);
  1860.     AddVehicleComponent(idcarro,1018);
  1861.     AddVehicleComponent(idcarro,1013);
  1862.     AddVehicleComponent(idcarro,1081);
  1863.     AddVehicleComponent(idcarro,1086);
  1864.     }
  1865.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  1866.     {
  1867.     AddVehicleComponent(idcarro,1086);
  1868.     AddVehicleComponent(idcarro,1139);
  1869.     AddVehicleComponent(idcarro,1081);
  1870.     AddVehicleComponent(idcarro,1010);
  1871.     AddVehicleComponent(idcarro,1087);
  1872.     AddVehicleComponent(idcarro,1012);
  1873.     AddVehicleComponent(idcarro,1013);
  1874.     AddVehicleComponent(idcarro,1042);
  1875.     AddVehicleComponent(idcarro,1043);
  1876.     AddVehicleComponent(idcarro,1018);
  1877.     AddVehicleComponent(idcarro,1006);
  1878.     AddVehicleComponent(idcarro,1007);
  1879.     AddVehicleComponent(idcarro,1017);
  1880.     }
  1881.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  1882.     {
  1883.     ChangeVehiclePaintjob(idcarro,1);
  1884.     ChangeVehicleColor(idcarro, 1, 1);
  1885.     AddVehicleComponent(idcarro,1191);
  1886.     AddVehicleComponent(idcarro,1193);
  1887.     AddVehicleComponent(idcarro,1010);
  1888.     AddVehicleComponent(idcarro,1018);
  1889.     AddVehicleComponent(idcarro,1081);
  1890.     AddVehicleComponent(idcarro,1087);
  1891.     AddVehicleComponent(idcarro,1134);
  1892.     AddVehicleComponent(idcarro,1137);
  1893.     }
  1894.     else
  1895.     {
  1896.     AddVehicleComponent(idcarro,nitro);
  1897.     AddVehicleComponent(idcarro,rodawire);
  1898.     AddVehicleComponent(idcarro,suspensao);
  1899.     }
  1900.     return 1;
  1901.     }
  1902.     if (strcmp(cmdtext, "/tc3", true)==0)
  1903.     {
  1904.     new idcarro;
  1905.     idcarro = GetPlayerVehicleID(playerid);
  1906.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  1907.     {
  1908.     AddVehicleComponent(idcarro,1046);
  1909.     AddVehicleComponent(idcarro,1171);
  1910.     AddVehicleComponent(idcarro,1149);
  1911.     AddVehicleComponent(idcarro,1035);
  1912.     AddVehicleComponent(idcarro,1147);
  1913.     AddVehicleComponent(idcarro,1036);
  1914.     AddVehicleComponent(idcarro,1040);
  1915.     ChangeVehiclePaintjob(idcarro, 2);
  1916.     ChangeVehicleColor(idcarro, 1, 1);
  1917.     AddVehicleComponent(idcarro,nitro);
  1918.     AddVehicleComponent(idcarro,rodawire);
  1919.     AddVehicleComponent(idcarro,suspensao);
  1920.     }
  1921.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  1922.     {
  1923.     AddVehicleComponent(idcarro,1028);
  1924.     AddVehicleComponent(idcarro,1169);
  1925.     AddVehicleComponent(idcarro,1141);
  1926.     AddVehicleComponent(idcarro,1032);
  1927.     AddVehicleComponent(idcarro,1138);
  1928.     AddVehicleComponent(idcarro,1026);
  1929.     AddVehicleComponent(idcarro,1027);
  1930.     ChangeVehiclePaintjob(idcarro, 2);
  1931.     ChangeVehicleColor(idcarro, 1, 1);
  1932.     AddVehicleComponent(idcarro,nitro);
  1933.     AddVehicleComponent(idcarro,rodawire);
  1934.     AddVehicleComponent(idcarro,suspensao);
  1935.     }
  1936.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  1937.     {
  1938.     AddVehicleComponent(idcarro,1046);
  1939.     AddVehicleComponent(idcarro,1153);
  1940.     AddVehicleComponent(idcarro,1150);
  1941.     AddVehicleComponent(idcarro,1054);
  1942.     AddVehicleComponent(idcarro,1049);
  1943.     AddVehicleComponent(idcarro,1047);
  1944.     AddVehicleComponent(idcarro,1051);
  1945.     AddVehicleComponent(idcarro,nitro);
  1946.     AddVehicleComponent(idcarro,rodawire);
  1947.     AddVehicleComponent(idcarro,suspensao);
  1948.     ChangeVehiclePaintjob(idcarro, 2);
  1949.     ChangeVehicleColor(idcarro, 1, 1);
  1950.     }
  1951.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  1952.     {
  1953.     AddVehicleComponent(idcarro,1065);
  1954.     AddVehicleComponent(idcarro,1160);
  1955.     AddVehicleComponent(idcarro,1159);
  1956.     AddVehicleComponent(idcarro,1067);
  1957.     AddVehicleComponent(idcarro,1162);
  1958.     AddVehicleComponent(idcarro,1069);
  1959.     AddVehicleComponent(idcarro,1071);
  1960.     AddVehicleComponent(idcarro,nitro);
  1961.     AddVehicleComponent(idcarro,rodawire);
  1962.     AddVehicleComponent(idcarro,suspensao);
  1963.     ChangeVehiclePaintjob(idcarro, 2);
  1964.     ChangeVehicleColor(idcarro, 1, 1);
  1965.     }
  1966.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  1967.     {
  1968.     AddVehicleComponent(idcarro,1064);
  1969.     AddVehicleComponent(idcarro,1155);
  1970.     AddVehicleComponent(idcarro,1154);
  1971.     AddVehicleComponent(idcarro,1055);
  1972.     AddVehicleComponent(idcarro,1158);
  1973.     AddVehicleComponent(idcarro,1056);
  1974.     AddVehicleComponent(idcarro,1062);
  1975.     AddVehicleComponent(idcarro,nitro);
  1976.     AddVehicleComponent(idcarro,rodawire);
  1977.     AddVehicleComponent(idcarro,suspensao);
  1978.     ChangeVehiclePaintjob(idcarro, 2);
  1979.     ChangeVehicleColor(idcarro, 1, 1);
  1980.     }
  1981.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  1982.     {
  1983.     AddVehicleComponent(idcarro,1089);
  1984.     AddVehicleComponent(idcarro,1166);
  1985.     AddVehicleComponent(idcarro,1168);
  1986.     AddVehicleComponent(idcarro,1088);
  1987.     AddVehicleComponent(idcarro,1164);
  1988.     AddVehicleComponent(idcarro,1090);
  1989.     AddVehicleComponent(idcarro,1094);
  1990.     AddVehicleComponent(idcarro,nitro);
  1991.     AddVehicleComponent(idcarro,rodawire);
  1992.     AddVehicleComponent(idcarro,suspensao);
  1993.     ChangeVehiclePaintjob(idcarro, 2);
  1994.     ChangeVehicleColor(idcarro, 1, 1);
  1995.     }
  1996.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  1997.     {
  1998.     AddVehicleComponent(idcarro,1044);
  1999.     AddVehicleComponent(idcarro,1174);
  2000.     AddVehicleComponent(idcarro,1176);
  2001.     AddVehicleComponent(idcarro,1042);
  2002.     AddVehicleComponent(idcarro,1099);
  2003.     AddVehicleComponent(idcarro,nitro);
  2004.     AddVehicleComponent(idcarro,rodawire);
  2005.     AddVehicleComponent(idcarro,suspensao);
  2006.     ChangeVehiclePaintjob(idcarro, 2);
  2007.     ChangeVehicleColor(idcarro, 1, 1);
  2008.     }
  2009.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  2010.     {
  2011.     AddVehicleComponent(idcarro,1126);
  2012.     AddVehicleComponent(idcarro,1179);
  2013.     AddVehicleComponent(idcarro,1180);
  2014.     AddVehicleComponent(idcarro,1122);
  2015.     AddVehicleComponent(idcarro,1101);
  2016.     AddVehicleComponent(idcarro,1125);
  2017.     AddVehicleComponent(idcarro,1123);
  2018.     AddVehicleComponent(idcarro,1100);
  2019.     AddVehicleComponent(idcarro,nitro);
  2020.     AddVehicleComponent(idcarro,rodawire);
  2021.     AddVehicleComponent(idcarro,suspensao);
  2022.     ChangeVehiclePaintjob(idcarro, 2);
  2023.     ChangeVehicleColor(idcarro, 1, 1);
  2024.     }
  2025.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  2026.     {
  2027.     AddVehicleComponent(idcarro,1104);
  2028.     AddVehicleComponent(idcarro,1182);
  2029.     AddVehicleComponent(idcarro,1184);
  2030.     AddVehicleComponent(idcarro,1108);
  2031.     AddVehicleComponent(idcarro,1107);
  2032.     AddVehicleComponent(idcarro,nitro);
  2033.     AddVehicleComponent(idcarro,rodawire);
  2034.     AddVehicleComponent(idcarro,suspensao);
  2035.     ChangeVehiclePaintjob(idcarro, 2);
  2036.     ChangeVehicleColor(idcarro, 1, 1);
  2037.     }
  2038.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  2039.     {
  2040.     AddVehicleComponent(idcarro,1129);
  2041.     AddVehicleComponent(idcarro,1189);
  2042.     AddVehicleComponent(idcarro,1187);
  2043.     AddVehicleComponent(idcarro,1102);
  2044.     AddVehicleComponent(idcarro,1133);
  2045.     AddVehicleComponent(idcarro,nitro);
  2046.     AddVehicleComponent(idcarro,rodawire);
  2047.     AddVehicleComponent(idcarro,suspensao);
  2048.     ChangeVehiclePaintjob(idcarro, 2);
  2049.     ChangeVehicleColor(idcarro, 1, 1);
  2050.     }
  2051.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  2052.     {
  2053.     AddVehicleComponent(idcarro,1010);
  2054.     AddVehicleComponent(idcarro,1087);
  2055.     AddVehicleComponent(idcarro,1081);
  2056.     AddVehicleComponent(idcarro,1139);
  2057.     }
  2058.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  2059.     {
  2060.     AddVehicleComponent(idcarro,1010);
  2061.     AddVehicleComponent(idcarro,1087);
  2062.     AddVehicleComponent(idcarro,1018);
  2063.     AddVehicleComponent(idcarro,1013);
  2064.     AddVehicleComponent(idcarro,1081);
  2065.     AddVehicleComponent(idcarro,1086);
  2066.     }
  2067.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  2068.     {
  2069.     AddVehicleComponent(idcarro,1086);
  2070.     AddVehicleComponent(idcarro,1139);
  2071.     AddVehicleComponent(idcarro,1081);
  2072.     AddVehicleComponent(idcarro,1010);
  2073.     AddVehicleComponent(idcarro,1087);
  2074.     AddVehicleComponent(idcarro,1012);
  2075.     AddVehicleComponent(idcarro,1013);
  2076.     AddVehicleComponent(idcarro,1042);
  2077.     AddVehicleComponent(idcarro,1043);
  2078.     AddVehicleComponent(idcarro,1018);
  2079.     AddVehicleComponent(idcarro,1006);
  2080.     AddVehicleComponent(idcarro,1007);
  2081.     AddVehicleComponent(idcarro,1017);
  2082.     }
  2083.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  2084.     {
  2085.     ChangeVehiclePaintjob(idcarro,2);
  2086.     ChangeVehicleColor(idcarro, 1, 1);
  2087.     AddVehicleComponent(idcarro,1191);
  2088.     AddVehicleComponent(idcarro,1193);
  2089.     AddVehicleComponent(idcarro,1010);
  2090.     AddVehicleComponent(idcarro,1018);
  2091.     AddVehicleComponent(idcarro,1081);
  2092.     AddVehicleComponent(idcarro,1087);
  2093.     AddVehicleComponent(idcarro,1134);
  2094.     AddVehicleComponent(idcarro,1137);
  2095.     }
  2096.     else
  2097.     {
  2098.     AddVehicleComponent(idcarro,nitro);
  2099.     AddVehicleComponent(idcarro,rodawire);
  2100.     AddVehicleComponent(idcarro,suspensao);
  2101.     }
  2102.     return 1;
  2103.     }
  2104.     if(strcmp(cmdtext, "/gangwar", true) == 0)
  2105.     {
  2106.     ShowPlayerDialog(playerid, GangWar, DIALOG_STYLE_LIST, "Gang Menu","Grove Gang\nBallas Gang\nVagos Gang \nCop Gang", "Select", "Cancel");
  2107.     return 1;
  2108.     }
  2109.     if(strcmp(cmdtext, "/exitgang", true) == 0) {
  2110.     new gSkins[] = {23};
  2111.     SetPlayerSkin(playerid, gSkins[random(sizeof(gSkins))]);
  2112.     SetPlayerSkin(playerid, 23);
  2113.     ResetPlayerWeapons(playerid);
  2114.     GivePlayerWeapon(playerid, 28, 500);
  2115.     SetPlayerPos(playerid, 397.6663,2460.0630,16.5000);
  2116.     GangZoneHideForPlayer(playerid,gangzone);
  2117.     GangZoneHideForPlayer(playerid,gangzone1);
  2118.     GangZoneHideForPlayer(playerid,gangzone2);
  2119.     GangZoneHideForPlayer(playerid,gangzone3);
  2120.     GangZoneHideForPlayer(playerid,gangzone4);
  2121.     GangZoneHideForPlayer(playerid,gangzone5);
  2122.     GangZoneHideForPlayer(playerid,gangzone6);
  2123.     GangZoneHideForPlayer(playerid,gangzone7);
  2124.     GangZoneHideForPlayer(playerid,gangzone8);
  2125.     GangZoneHideForPlayer(playerid,gangzone9);
  2126.     GangZoneHideForPlayer(playerid,gangzone10);
  2127.     GangZoneHideForPlayer(playerid,gangzone11);
  2128.     SendClientMessage(playerid, COLOR_YELLOW, "Ai iesit din zona de batalie Gang Wars");
  2129.     SendClientMessage(playerid, COLOR_RED, "Pentru ati schimba skinul scrie /skin");
  2130.     return 1;
  2131.     }
  2132.     if (strcmp(cmdtext, "/happy", true)==0)
  2133.     {
  2134.         GetPlayerName(playerid, pName, sizeof(pName));
  2135.         format(string, sizeof(string), " %s is very happy :)", pName);
  2136.         SendClientMessageToAll(COLOR_GREY, string);
  2137.         return 1;
  2138.     }
  2139.    
  2140.     if(strcmp(cmd, "/ad", true) == 0)
  2141.     {
  2142.       new message[256];
  2143.       new playername[MAX_PLAYER_NAME];
  2144.       strmid(message, cmdtext, 3, strlen(cmdtext));
  2145.       GetPlayerName(playerid, playername, sizeof(playername));
  2146.       if(!strlen(message))
  2147.       {
  2148.       SendClientMessage(playerid, 0xFF0606FF, "|| Use /ad [text] ||");
  2149.       }
  2150.       else
  2151.       {
  2152.          format(string, sizeof(string), "[RadioVibeFm] %s |Message sent by %s (playerid:%d) pm me!||",message, playername, playerid);
  2153.          printf(string);
  2154.          SendClientMessageToAll(0xADFF2FAA, string);
  2155.          GivePlayerMoney(playerid,-2000);
  2156.       }
  2157.       return 1;
  2158.     }
  2159.    
  2160.     if (!strcmp(cmdtext, "/count", true) || !strcmp(cmdtext, "/count", true))
  2161.         {
  2162.         if(Count >= 5)
  2163.         {
  2164.         SendClientMessageToAll(COLOR_GREEN, "[SUCCES]> Countdown is started");
  2165.         CountDown();
  2166.         return 1;
  2167.         }else{
  2168.         SendClientMessage(playerid, COLOR_YELLOW, "[ERROR]> Sorry, Countdown is progress....");
  2169.         return 1;
  2170.         }
  2171.         }
  2172.        
  2173.     if (strcmp(cmdtext, "/trist", true)==0)
  2174.     {
  2175.         GetPlayerName(playerid, pName, sizeof(pName));
  2176.         format(string, sizeof(string), " %s este trist :(", pName);
  2177.         SendClientMessageToAll(COLOR_GREY, string);
  2178.         return 1;
  2179.     }
  2180.    
  2181.     if (strcmp(cmdtext, "/sad", true)==0)
  2182.     {
  2183.         GetPlayerName(playerid, pName, sizeof(pName));
  2184.         format(string, sizeof(string), " %s is sad :(", pName);
  2185.         SendClientMessageToAll(COLOR_GREY, string);
  2186.         return 1;
  2187.     }
  2188.    
  2189.     if (strcmp(cmd, "/skin", true) == 0 )
  2190.     {
  2191.         new skin[256];
  2192.         skin = strtok(cmdtext, idx);
  2193.  
  2194.         if (!strlen(skin))
  2195.         {
  2196.             SendClientMessage(playerid, COLOR_RED, "Use: /skin [skinid]");
  2197.             return 1;
  2198.         }
  2199.         new newskin = strval(skin);
  2200.         if ((newskin < 0) || (newskin > 299) || IsInvalidSkin(newskin)) {
  2201.             SendClientMessage(playerid, COLOR_RED, "Server: This skin does not exist!");
  2202.             return 1;
  2203.         }
  2204.  
  2205.         if (GetPlayerMoney(playerid) >= 0)
  2206.         {
  2207.             SetPlayerSkin(playerid, newskin);
  2208.             GivePlayerMoney(playerid,-0);
  2209.             format(string, 128, "Server: Skin changed to the id %d, have fun", newskin);
  2210.             SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
  2211.         }
  2212.         else
  2213.         {
  2214.             SendClientMessage(playerid, COLOR_RED, "You can not change skin");
  2215.         }
  2216.         return 1;
  2217.     }
  2218.    
  2219.     if (strcmp("/ramphelp ", cmdtext, true, 9) == 0)
  2220.     {
  2221.         SendClientMessage(playerid, red, "-==[ Ajutor Rampe ]==-");
  2222.         SendClientMessage(playerid, green, "Scrie /rampon pentru a activa rampa.");
  2223.         SendClientMessage(playerid, green, "Scrie /rampoff pentru a dezactiva rampa.");
  2224.         SendClientMessage(playerid, green, "Apasa pe butonul [Fire] in timp ce esti intr-un vehicul pentru a aparea rampa.");
  2225.         SendClientMessage(playerid, red, "-==[ Credite : [DSK]Vyorel aka -=[Vyorel]=- ]==-");
  2226.         return 1;
  2227.     }
  2228.     if (strcmp("/rampoff ", cmdtext, true, 8) == 0)
  2229.     {
  2230.         ramped[playerid] = 1;
  2231.         noramp[playerid] = 1;
  2232.         SendClientMessage(playerid, red, "Ai dezactivat rampa!");
  2233.         SendClientMessage(playerid, red, "Scrie /rampon pentru a o activa!");
  2234.         return 1;
  2235.     }
  2236.     if (strcmp("/rampon ", cmdtext, true, 7) == 0)
  2237.     {
  2238.         ramped[playerid] = 0;
  2239.         noramp[playerid] = 0;
  2240.         SendClientMessage(playerid, red, "Ai activat rampa!");
  2241.         SendClientMessage(playerid, red, "Scrie /rampoff pentru a o dezactiva!");
  2242.         return 1;
  2243.     }
  2244.    
  2245.     if(strcmp(cmd, "/stop", true) == 0)
  2246.     {
  2247.     SetPlayerDrunkLevel(playerid, 0);
  2248.     return 1;
  2249.     }
  2250.    
  2251.     if(strcmp(cmdtext, "/dance", true) == 0)
  2252.     {
  2253.         strtok(cmdtext, idx);
  2254.         new id = strval(tmp);
  2255.         if(!strlen(tmp))
  2256.         {
  2257.             SendClientMessage(playerid, COLOR_ORANGE,"Using> /dance [style: 1-4]");
  2258.             return 1;
  2259.         }
  2260.         switch(id)
  2261.         {
  2262.             case 1:
  2263.             {
  2264.                 SetPlayerSpecialAction(playerid,5);
  2265.             }
  2266.             case 2:
  2267.             {
  2268.                 SetPlayerSpecialAction(playerid,6);
  2269.             }
  2270.             case 3:
  2271.             {
  2272.                 SetPlayerSpecialAction(playerid,7);
  2273.             }
  2274.             case 4:
  2275.             {
  2276.                 SetPlayerSpecialAction(playerid,8);
  2277.             }
  2278.         }
  2279.         return 1;
  2280.     }
  2281.    
  2282.     if (strcmp("/fumez", cmdtext, true, 10) == 0)
  2283.     {
  2284.         SendClientMessage(playerid,COLOR_RED,"Smoke ...................( Type /stopSmoke to stop)");
  2285.         ApplyAnimation(playerid,"JST_BUISNESS","smoke_01",4.1,1,1,1,1,1);
  2286.         SetPlayerWeather(playerid, -66);
  2287.         return 1;
  2288.     }
  2289.    
  2290.    
  2291.     if (strcmp("/smok", cmdtext, true, 10) == 0)
  2292.     {
  2293.         SendClientMessage(playerid,COLOR_RED,"Smoke ...................( Type /stopSmoke to stop)");
  2294.         ApplyAnimation(playerid,"JST_BUISNESS","smoke_01",4.1,1,1,1,1,1);
  2295.         SetPlayerWeather(playerid, -66);
  2296.         return 1;
  2297.     }
  2298.    
  2299.     if (strcmp("/StopSmoke", cmdtext, true, 10) == 0)
  2300.     {
  2301.         SendClientMessage(playerid,COLOR_GREEN,"FMM, I got tired of smoking");
  2302.         SetPlayerWeather(playerid, 2);
  2303.         return 1;
  2304.     }
  2305.    
  2306.     if(strcmp(cmdtext, "/piss", true) == 0)
  2307.     {
  2308.         if(IsPlayerInAnyVehicle(playerid))
  2309.         {
  2310.         SendClientMessage(playerid,COLOR_RED,"You can not urinate in the vehicle!");
  2311.         }
  2312.         else
  2313.         {
  2314.         SendClientMessage(playerid,COLOR_YELLOW,"Ahhh .. I feel very well ..");
  2315.         SetPlayerSpecialAction(playerid, 68);
  2316.         return 1;
  2317.     }
  2318. }
  2319.  
  2320.    
  2321.     if (strcmp("/lock", cmdtext, true, 10) == 0)
  2322.     {
  2323.         if (GetPlayerState(playerid) == 2)
  2324.         {
  2325.             for(new i = 0; i < MAX_PLAYERS; i++)
  2326.             {
  2327.                 if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
  2328.             }
  2329.             PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
  2330.             SendClientMessage(playerid, COLOR_YELLOW, "Locked vehicle.");
  2331.         }
  2332.         else
  2333.         {
  2334.         SendClientMessage(playerid, COLOR_RED, "Do not drive a vehicle.");
  2335.         }
  2336.         return 1;
  2337.     }
  2338.    
  2339.     if(strcmp(cmdtext, "/cmds", true) == 0)
  2340.     {
  2341.     if(Roman[playerid] == 0)
  2342.     {
  2343.     ShowPlayerDialog(playerid,c,DIALOG_STYLE_MSGBOX,"Commands","Commands\n Commands the menus:/CARS/INT/weapon/V/teleM/B\n\
  2344.    \nShortcuts:/givecash/sex/lock/skin/nrg/unlock/gps [id/off] /day /night\n \
  2345.    \n/afk/brb/happy/creatori/dance/piss/teles/repair/buyBOMB/web/myskin\n \
  2346.    \n/back/animlist/para/sad/tune/fumez/ad/sweaps/plantbomb/case/up/s.\n\
  2347.    \n/sultan\n\
  2348.    \nPress 2 to fix the car, you click to add NITRO!\n\
  2349.    Type :/cmds,/help,/teles,/credits + text for different style EX:/cmdstext.","OK","back");
  2350.     }
  2351.     if(Roman[playerid] == 1)
  2352.     {
  2353.     ShowPlayerDialog(playerid,c,DIALOG_STYLE_MSGBOX,"Commenzi","Commenzi\nComenzi prin meniuri:/CARS/INT/ARME/V/teleM/B\n\
  2354.    \nScurtaturi:/givecash/sex/lock/skin/nrg/unlock/gps [id/off]/zi /noapte\n\
  2355.    \n/afk/brb/happy/creatori/dance/piss/teles/repair/buyBOMB/web/time/myskin\n\
  2356.    \n/back/animlist/para/sad/tune/fumez/ad/sweaps/plantbomb/case/up/s.\n\
  2357.    \n/sultan.\n\
  2358.    \nApasa 2 pentru a repara masina\n\
  2359.    Type:/cmds,/help,/teles,/credits+text pentru alte stiluri EX:/cmdstext.","OK","Iesire");
  2360.     }
  2361.     return 1;
  2362.     }
  2363.    
  2364.    
  2365.     if (strcmp("/int", cmdtext, true, 10) == 0)
  2366.     {
  2367.     ShowMenuForPlayer(Interior,playerid);
  2368.     TogglePlayerControllable(playerid,false);
  2369.     return 1;
  2370.     }
  2371.  
  2372.  if (strcmp("/unlock", cmdtext, true, 10) == 0)
  2373.     {
  2374.         if (GetPlayerState(playerid) == 2)
  2375.         {
  2376.             for(new i = 0; i < MAX_PLAYERS; i++)
  2377.             {
  2378.                 if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
  2379.             }
  2380.             PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
  2381.             SendClientMessage(playerid, COLOR_YELLOW, "Unlocked vehicle.");
  2382.         }
  2383.         else
  2384.         {
  2385.         SendClientMessage(playerid, COLOR_RED, "Do not drive a vehicle.");
  2386.         }
  2387.         return 1;
  2388.     }
  2389.     if(strcmp(cmdtext, "/B", true) == 0)
  2390.     {
  2391.         ShowPlayerDialog(playerid, BandasMenu, 2, "Bandas", "BandasLS\nBandasSF\nBandasLV", "Select", "Cancel" );
  2392.         return 1;
  2393.     }
  2394.     if(strcmp(cmdtext, "/v", true) == 0)
  2395.     {
  2396.     if(IsPlayerInAnyVehicle(playerid)){
  2397.     SendClientMessage(playerid,red, "Already drive a car. Out of the car and try again.");
  2398.     }
  2399.     else
  2400.     ShowPlayerDialog(playerid, Vehicle_Dialog, 2, "Vehicles", "Bicycles\nBikes\nMonster trucks\nBoats\nHelicopters\nPlanes\nCars\nRC vehicles", "Select", "Cancel" );
  2401.     return 1;
  2402.     }
  2403.     if(strcmp(cmd, "/sex", true) == 0) {
  2404.         tmp = strtok(cmdtext, idx);
  2405.  
  2406.         if(!strlen(tmp)) {
  2407.             SendClientMessage(playerid, COLOR_PINK, "USAGE: /sex [playerid] [amount]");
  2408.             return 1;
  2409.         }
  2410.         giveplayerid = strval(tmp);
  2411.  
  2412.         tmp = strtok(cmdtext, idx);
  2413.         if(!strlen(tmp)) {
  2414.             SendClientMessage(playerid, COLOR_PINK, "USAGE: /sex [playerid] [amount]");
  2415.             return 1;
  2416.         }
  2417.         moneys = strval(tmp);
  2418.  
  2419.         //printf("givecash_command: %d %d",giveplayerid,moneys);
  2420.  
  2421.  
  2422.         if (IsPlayerConnected(giveplayerid)) {
  2423.             GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  2424.             GetPlayerName(playerid, sendername, sizeof(sendername));
  2425.             playermoney = GetPlayerMoney(playerid);
  2426.             if (moneys > 0 && playermoney >= moneys) {
  2427.                 GivePlayerMoney(playerid, (0 - moneys));
  2428.                 GivePlayerMoney(giveplayerid, moneys);
  2429.                 format(string, sizeof(string), "Faci sex cu %s(player: %d),pentru $%d.", giveplayer,giveplayerid, moneys);
  2430.                 SendClientMessage(playerid, COLOR_PINK, string);
  2431.                 format(string, sizeof(string), "ai primit $%d de la %s(player: %d) pentru a face sex cu ea/el =)).", moneys, sendername, playerid);
  2432.                 SendClientMessage(giveplayerid, COLOR_PINK, string);
  2433.                 format(string, sizeof(string), "%s face sex cu %s",sendername, giveplayer);
  2434.                 SendClientMessageToAll(COLOR_PINK, string);
  2435.                 printf("%s(playerid:%d) ia dat %d lu %s(playerid:%d) pentru a face sex cu ea/el =))",sendername, playerid, moneys, giveplayer, giveplayerid);
  2436.             }
  2437.             else {
  2438.                 SendClientMessage(playerid, COLOR_PINK, "Trebuie sal platesti pentru a face sex cu el dar ai grija daca platesti vrun admin iei ban.");
  2439.             }
  2440.         }
  2441.         else {
  2442.                 format(string, sizeof(string), "%d nu e un jucator activ.", giveplayerid);
  2443.                 SendClientMessage(playerid, COLOR_PINK, string);
  2444.             }
  2445.         return 1;
  2446.     }
  2447.    
  2448.    
  2449.     if(strcmp(cmd, "/givecash", true) == 0) {
  2450.         tmp = strtok(cmdtext, idx);
  2451.  
  2452.         if(!strlen(tmp)) {
  2453.             SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
  2454.             return 1;
  2455.         }
  2456.         giveplayerid = strval(tmp);
  2457.        
  2458.         tmp = strtok(cmdtext, idx);
  2459.         if(!strlen(tmp)) {
  2460.             SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
  2461.             return 1;
  2462.         }
  2463.         moneys = strval(tmp);
  2464.        
  2465.         //printf("givecash_command: %d %d",giveplayerid,moneys);
  2466.  
  2467.        
  2468.         if (IsPlayerConnected(giveplayerid)) {
  2469.             GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  2470.             GetPlayerName(playerid, sendername, sizeof(sendername));
  2471.             playermoney = GetPlayerMoney(playerid);
  2472.             if (moneys > 0 && playermoney >= moneys) {
  2473.                 GivePlayerMoney(playerid, (0 - moneys));
  2474.                 GivePlayerMoney(giveplayerid, moneys);
  2475.                 format(string, sizeof(string), "You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
  2476.                 SendClientMessage(playerid, COLOR_YELLOW, string);
  2477.                 format(string, sizeof(string), "You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
  2478.                 SendClientMessage(giveplayerid, COLOR_YELLOW, string);
  2479.                 printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
  2480.             }
  2481.             else {
  2482.                 SendClientMessage(playerid, COLOR_YELLOW, "Invalid transaction amount.");
  2483.             }
  2484.         }
  2485.         else {
  2486.                 format(string, sizeof(string), "%d is not an active player.", giveplayerid);
  2487.                 SendClientMessage(playerid, COLOR_YELLOW, string);
  2488.             }
  2489.         return 1;
  2490.     }
  2491.    
  2492.     if (strcmp("/telestext", cmdtext, true)==0)
  2493.     {
  2494.     if(Roman[playerid] == 0)
  2495.     {
  2496.     SendClientMessage(playerid, 0xADFF2FAA, " -----------------------Teleportation---------------------");
  2497.     SendClientMessage(playerid, 0xFFFFFFAA, "/STUNT -> Here are teleportation to STUNT");
  2498.     SendClientMessage(playerid, 0xFFFFFFAA, "/JUMP -> Here are teleportation to JUMP");
  2499.     SendClientMessage(playerid, 0xFFFFFFAA, "/DM -> Here are teleportation to DeathMatch");
  2500.     SendClientMessage(playerid, 0xFFFFFFAA, "/RACES -> Here are teleportation to RACES");
  2501.     SendClientMessage(playerid, 0xFFFFFFAA, "/OTHERS -> Here are teleportation to other interesting places.");
  2502.     SendClientMessage(playerid, 0xFFFFFFAA, "/City -> Aici sunt teleporturile Catre City");
  2503.     SendClientMessage(playerid, 0xADFF2FAA, " -----------------------Teleportation--------------------");
  2504.     }
  2505.     if(Roman[playerid] == 1)
  2506.     {
  2507.     SendClientMessage(playerid, 0xADFF2FAA, " -----------------------Teleportari---------------------");
  2508.     SendClientMessage(playerid, 0xFFFFFFAA, "/STUNT -> Aici sunt teleportari catre STUNT");
  2509.     SendClientMessage(playerid, 0xFFFFFFAA, "/JUMP -> Aici sunt teleportari catre JUMP");
  2510.     SendClientMessage(playerid, 0xFFFFFFAA, "/DM -> Aici sunt teleportari catreo DeathMatch");
  2511.     SendClientMessage(playerid, 0xFFFFFFAA, "/RACES -> Aici sunt teleportari catre RACES");
  2512.     SendClientMessage(playerid, 0xFFFFFFAA, "/OTHERS -> Aici sunt teleportari catre alte locuri interesante.");
  2513.     SendClientMessage(playerid, 0xFFFFFFAA, "/City -> Aici sunt teleporturile Catre City");
  2514.     SendClientMessage(playerid, 0xADFF2FAA, " -----------------------Teleportari--------------------");
  2515.     }
  2516.     return 1;
  2517.     }
  2518.     if (strcmp("/stunt", cmdtext, true)==0)
  2519.     {
  2520.     if(Roman[playerid] == 0)
  2521.     {
  2522.     SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /mc /sc /sj /aj /sg /mpk /chilliad /stunt[1-3]");
  2523.     SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /sfair /aa /lvair /lsair /monster /mc2");
  2524.     SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /nrgc /ms");
  2525.  
  2526.     }
  2527.     if(Roman[playerid] == 1)
  2528.     {
  2529.     SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /mc /sc /sj /aj /sg /mpk /chilliad /stunt[1-3]");
  2530.     SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /sfair /aa /lvair /lsair /monster /mc2");
  2531.     SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /nrgc /ms");
  2532.     }
  2533.     return 1;
  2534.     }
  2535.  
  2536.     if (strcmp("/jump", cmdtext, true)==0)
  2537.     {
  2538.     if(Roman[playerid] == 0)
  2539.     {
  2540.     SendClientMessage(playerid, 0x9ACD32AA, "Jump -> /dj1 /dj2 /dj3 /tp1 /tp2 /gj /pj /jj /fw /mc3");
  2541.     SendClientMessage(playerid, 0x9ACD32AA, "Jump -> /sfj1 /sfj2 /sfj3 /bj1 /bj2 /br1 /br2 /jls /bj3 /aaj");
  2542.     SendClientMessage(playerid, 0x9ACD32AA, "Jump -> /jump1 /jump2");
  2543.     }
  2544.     if(Roman[playerid] == 1)
  2545.     {
  2546.     SendClientMessage(playerid, 0x9ACD32AA, "Sarituri -> /dj1 /dj2 /dj3 /tp1 /tp2 /gj /pj /jj /fw /mc3");
  2547.     SendClientMessage(playerid, 0x9ACD32AA, "Sarituri -> /sfj1 /sfj2 /sfj3 /bj1 /bj2 /br1 /br2 /jls /bj3 /aaj");
  2548.     SendClientMessage(playerid, 0x9ACD32AA, "Sarituri -> /jump1 /jump2");
  2549.     }
  2550.     return 1;
  2551.     }
  2552.     if (strcmp("/dm", cmdtext, true)==0)
  2553.     {
  2554.     if(Roman[playerid] == 0)
  2555.     {
  2556.     SendClientMessage(playerid, 0x9900FFAA, "DeathMatch -> /berlin /AVSS /WAR /tec9 /m4 /de /ak47 /minigun /cod2");
  2557.     SendClientMessage(playerid, 0x9900FFAA, "DeathMatch -> /sniper /SPS /CDM /WAR2 /IS /CS /sdm");
  2558.     }
  2559.     if(Roman[playerid] == 1)
  2560.     {
  2561.     SendClientMessage(playerid, 0x9900FFAA, "DeathMatch -> /berlin /AVSS /WAR /tec9 /m4 /de /ak47 /minigun /cod2");
  2562.     SendClientMessage(playerid, 0x9900FFAA, "DeathMatch -> /SPS /CDM /WAR2 /IS /CS /CS1 /sdm /sniper");
  2563.     }
  2564.     return 1;
  2565.     }
  2566.     if (strcmp("/races", cmdtext, true)==0)
  2567.     {
  2568.     if(Roman[playerid] == 0)
  2569.     {
  2570.     SendClientMessage(playerid, 0xB8860BAA, "Races -> /drag /drag2 /drift /drag1 /sfrace /driftpark");
  2571.     SendClientMessage(playerid, 0xB8860BAA, "Races -> /karting /karting2");
  2572.     }
  2573.     if(Roman[playerid] == 1)
  2574.     {
  2575.     SendClientMessage(playerid, 0xB8860BAA, "Races -> /drag /drag2 /drift /drag1 /sfrace /driftpark");
  2576.     SendClientMessage(playerid, 0xB8860BAA, "Races -> /karting /karting2");
  2577.     }
  2578.     return 1;
  2579.     }
  2580.     if (strcmp("/others", cmdtext, true)==0)
  2581.     {
  2582.     if(Roman[playerid] == 0)
  2583.     {
  2584.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /skatepark /drifts /drift /lvstrip /lvpd /acg /planes ");
  2585.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /lvps /chilliad /lvtrans /lvcaligula /sea[1-5] /ls /lv /sf /pimps ");
  2586.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /lvammu /sfps /sfammu /sfhospital /skatepark /nrgs /nrgs2 /a51 /parkour1");
  2587.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /lsap /lsammu /grov /sftrain /sffire /party[1-5] /beach /parkour2");
  2588.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /nrgs3 /bazarsu /bs /ws /city1 /driftpark /citydrift /gara /fh /pipe /discobar");
  2589.      }
  2590.     if(Roman[playerid] == 1)
  2591.     {
  2592.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /skatepark /drifts /drift /lvstrip /lvpd /acg /planes ");
  2593.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /lvps /chilliad /lvtrans /lvcaligula /sea[1-5] /ls /lv /sf /pimps");
  2594.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /lvammu /sfps /sfammu /sfhospital /skatepark /nrgs /nrgs2 /a51 /parkour1");
  2595.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /lsap /lsammu /grov /sftrain /sffire /party[1-5] /beach /parkour2");
  2596.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /nrgs3 /bazarsu /bs /ws /city1 /driftpark /citydrift /gara /fh /pipe /discobar");
  2597.     }
  2598.     return 1;
  2599.     }
  2600.  
  2601.     if (strcmp("/altele", cmdtext, true)==0)
  2602.     {
  2603.     if(Roman[playerid] == 0)
  2604.     {
  2605.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /skatepark /drifts /drift /lvstrip /lvpd /acg /planes ");
  2606.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /lvps /chilliad /lvtrans /lvcaligula /sea[1-5] /ls /lv /sf /pimps ");
  2607.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /lvammu /sfps /sfammu /sfhospital /skatepark /nrgs /nrgs2 /a51 /parkour1");
  2608.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /lsap /lsammu /grov /sftrain /sffire /party[1-5] /beach /parkour2");
  2609.     SendClientMessage(playerid, 0x33CCFFAA, "Others -> /nrgs3 /bazarsu /bs /ws /city1 /driftpark /citydrift /gara /fh /pipe /discobar");
  2610.      }
  2611.     if(Roman[playerid] == 1)
  2612.     {
  2613.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /skatepark /drifts /drift /lvstrip /lvpd /acg /planes ");
  2614.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /lvps /chilliad /lvtrans /lvcaligula /sea[1-5] /ls /lv /sf /pimps");
  2615.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /lvammu /sfps /sfammu /sfhospital /skatepark /nrgs /nrgs2 /a51 /parkour1");
  2616.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /lsap /lsammu /grov /sftrain /sffire /party[1-5] /beach /parkour2");
  2617.     SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /nrgs3 /gara /fh /pipe /discobar");
  2618.     }
  2619.     return 1;
  2620.     }
  2621.     if (strcmp("/City", cmdtext, true)==0)
  2622.     {
  2623.     if(Roman[playerid] == 0)
  2624.     {
  2625.     SendClientMessage(playerid, 0x9900FFAA, "City -> /CityDrift");
  2626.     SendClientMessage(playerid, 0x9900FFAA, "City -> /CityVip");
  2627.     SendClientMessage(playerid, 0x9900FFAA, "City -> /City1");
  2628.     }
  2629.     if(Roman[playerid] == 1)
  2630.     {
  2631.     SendClientMessage(playerid, 0x9900FFAA, "City -> /CityDrift");
  2632.     SendClientMessage(playerid, 0x9900FFAA, "City -> /CityVip");
  2633.     SendClientMessage(playerid, 0x9900FFAA, "City -> /City1");
  2634.     }
  2635.     return 1;
  2636.     }
  2637.  
  2638.     if(strcmp(cmdtext, "/teles", true) == 0)
  2639.     {
  2640.     if(Roman[playerid] == 0)
  2641.     {
  2642.     ShowPlayerDialog(playerid,teles3,DIALOG_STYLE_LIST,"Teleports","Stunts        (/stunt)\nJumps        (/jump)\nDeathMatch        (/DM)\nRaces        (/races)\nOthers         (/others)\nCity          (/City)","Ok","Close");
  2643.     }
  2644.     if(Roman[playerid] == 1)
  2645.     {
  2646.     ShowPlayerDialog(playerid,teles4,DIALOG_STYLE_LIST,"Teleportari","Stunturi            (/stunt)\nSarituri            (/jump)\nDeathMatch          (/DM)\nRaces               (/races)\nAltele              (/altele)\nCity          (/City)","Ok","Iesire");
  2647.     }
  2648.     return 1;
  2649.     }
  2650.  
  2651.    
  2652.     if (strcmp(cmdtext, "/drift", true) == 0) {
  2653.     ResetPlayerWeapons(playerid);
  2654.    
  2655.     if (IsPlayerInAnyVehicle(playerid)) {
  2656.     SetVehiclePos(GetPlayerVehicleID(playerid), -299.5961,1562.3619,75.0649);
  2657.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 60.357604);
  2658.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2659.     }//POSITIONS DONE
  2660.     if (!IsPlayerInAnyVehicle(playerid)) {
  2661.     SetPlayerPos(playerid, -299.5961,1562.3619,75.0649);
  2662.     SetPlayerFacingAngle(playerid, 60.357604);
  2663.     SetPlayerInterior(playerid, 0);
  2664.     ResetPlayerWeapons(playerid);
  2665.     }
  2666.     GameTextForPlayer(playerid,"~r~~h~Welcome to drift",3000,5);
  2667.     GetPlayerName(playerid, pname, sizeof (pname));
  2668.     format(string3, sizeof(string3),"%s Has Gone To Drift ~r~(/drift)~p~", pname);
  2669.     TextDrawDestroy(Text:Reclama);
  2670.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2671.     TextDrawFont(Reclama, 1);
  2672.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2673.     TextDrawColor(Reclama, 0x00C2ECFF);
  2674.     TextDrawSetOutline(Reclama, 1);
  2675.     TextDrawSetProportional(Reclama, 1);
  2676.     TextDrawSetShadow(Reclama, 1);
  2677.     TextDrawShowForAll(Reclama);
  2678.     TextDrawSetString(Reclama, string3);
  2679.     SetTimer("reclamatime",10000,false);
  2680.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2681.     DM[playerid] = 0;
  2682.     return 1;
  2683.     }
  2684.    
  2685.     if (strcmp("/sg", cmdtext, true, 10) == 0)
  2686.     {
  2687.    
  2688.     SetPlayerPos(playerid, 1427.2017,2771.5164,15.8680);
  2689.     SetPlayerInterior(playerid, 0);
  2690.     ResetPlayerWeapons(playerid);
  2691.     GameTextForPlayer(playerid,"~r~~h~Welcome to Stunt Golf!",3000,5);
  2692.     GetPlayerName(playerid, pname, sizeof (pname));
  2693.     format(string3, sizeof(string3),"%s Has Gone To Stunt Golf ~r~(/sg)~p~", pname);
  2694.     TextDrawDestroy(Text:Reclama);
  2695.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2696.     TextDrawFont(Reclama, 1);
  2697.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2698.     TextDrawColor(Reclama, 0x00C2ECFF);
  2699.     TextDrawSetOutline(Reclama, 1);
  2700.     TextDrawSetProportional(Reclama, 1);
  2701.     TextDrawSetShadow(Reclama, 1);
  2702.     TextDrawShowForAll(Reclama);
  2703.     TextDrawSetString(Reclama, string3);
  2704.     SetTimer("reclamatime",10000,false);
  2705.     DM[playerid] = 0;
  2706.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2707.     return 1;
  2708.     }
  2709.  
  2710.     if(strcmp(cmdtext, "/bj1", true) == 0)
  2711.     {
  2712.     SetPlayerPos(playerid,2909.2461,-1349.2930,10.6465);
  2713.     ResetPlayerWeapons(playerid);
  2714.     GameTextForPlayer(playerid,"~r~~h~Welcome to Building Jump 1!",3000,5);
  2715.     GetPlayerName(playerid, pname, sizeof (pname));
  2716.     format(string3, sizeof(string3),"%s Has Gone To Building jump 1 ~r~(/bj1)~p~", pname);
  2717.     TextDrawDestroy(Text:Reclama);
  2718.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2719.     TextDrawFont(Reclama, 1);
  2720.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2721.     TextDrawColor(Reclama, 0x00C2ECFF);
  2722.     TextDrawSetOutline(Reclama, 1);
  2723.     TextDrawSetProportional(Reclama, 1);
  2724.     TextDrawSetShadow(Reclama, 1);
  2725.     TextDrawShowForAll(Reclama);
  2726.     TextDrawSetString(Reclama, string3);
  2727.     SetTimer("reclamatime",10000,false);
  2728.     DM[playerid] = 0;
  2729.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2730.     return 1;
  2731.     }
  2732.    
  2733.     if(strcmp(cmdtext, "/bj2", true) == 0)
  2734.     {
  2735.     SetPlayerPos(playerid,3203.7029,-1777.9685,23.8903);
  2736.     ResetPlayerWeapons(playerid);
  2737.     GameTextForPlayer(playerid,"~r~~h~Welcome to Building Jump 2!",3000,5);
  2738.     GetPlayerName(playerid, pname, sizeof (pname));
  2739.     format(string3, sizeof(string3),"%s Has Gone To Building Jump 2 ~r~(/bj2)~p~", pname);
  2740.     TextDrawDestroy(Text:Reclama);
  2741.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2742.     TextDrawFont(Reclama, 1);
  2743.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2744.     TextDrawColor(Reclama, 0x00C2ECFF);
  2745.     TextDrawSetOutline(Reclama, 1);
  2746.     TextDrawSetProportional(Reclama, 1);
  2747.     TextDrawSetShadow(Reclama, 1);
  2748.     TextDrawShowForAll(Reclama);
  2749.     TextDrawSetString(Reclama, string3);
  2750.     SetTimer("reclamatime",10000,false);
  2751.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2752.     DM[playerid] = 0;
  2753.     return 1;
  2754.     }
  2755.    
  2756.     if(strcmp(cmdtext, "/bj3", true) == 0)
  2757.     {
  2758.     SetPlayerPos(playerid,-2882.8174,-3074.8611,83.0000);
  2759.     ResetPlayerWeapons(playerid);
  2760.     GameTextForPlayer(playerid,"~r~~h~Welcome to Building Jump 3!",3000,5);
  2761.     GetPlayerName(playerid, pname, sizeof (pname));
  2762.     format(string3, sizeof(string3),"%s Has Gone To Building Jump 3 ~r~(/bj3)~p~", pname);
  2763.     TextDrawDestroy(Text:Reclama);
  2764.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2765.     TextDrawFont(Reclama, 1);
  2766.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2767.     TextDrawColor(Reclama, 0x00C2ECFF);
  2768.     TextDrawSetOutline(Reclama, 1);
  2769.     TextDrawSetProportional(Reclama, 1);
  2770.     TextDrawSetShadow(Reclama, 1);
  2771.     TextDrawShowForAll(Reclama);
  2772.     TextDrawSetString(Reclama, string3);
  2773.     SetTimer("reclamatime",10000,false);
  2774.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2775.     DM[playerid] = 0;
  2776.     return 1;
  2777.     }
  2778.  
  2779.     if (strcmp("/cs", cmdtext, true, 10) == 0)
  2780.     {
  2781.     SetPlayerPos(playerid, 2321.6917,1258.7550,97.9366);
  2782.     SetPlayerInterior(playerid, 0);
  2783.     ResetPlayerWeapons(playerid);
  2784.     GameTextForPlayer(playerid,"~r~~h~Welcome to Car Sumo!",3000,5);
  2785.     GetPlayerName(playerid, pname, sizeof (pname));
  2786.     format(string3, sizeof(string3),"%s Has Gone To Car Sumo ~r~(/cs)~p~", pname);
  2787.     TextDrawDestroy(Text:Reclama);
  2788.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2789.     TextDrawFont(Reclama, 1);
  2790.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2791.     TextDrawColor(Reclama, 0x00C2ECFF);
  2792.     TextDrawSetOutline(Reclama, 1);
  2793.     TextDrawSetProportional(Reclama, 1);
  2794.     TextDrawSetShadow(Reclama, 1);
  2795.     TextDrawShowForAll(Reclama);
  2796.     TextDrawSetString(Reclama, string3);
  2797.     SetTimer("reclamatime",10000,false);
  2798.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2799.     DM[playerid] = 0;
  2800.     return 1;
  2801.     }
  2802.     if (strcmp("/karting", cmdtext, true, 10) == 0)
  2803.     {
  2804.     SetPlayerPos(playerid, -1351.5533,436.4477,30.0859);
  2805.     SetPlayerInterior(playerid, 0);
  2806.     ResetPlayerWeapons(playerid);
  2807.     GameTextForPlayer(playerid,"~r~~h~Welcome to Karting1!",3000,5);
  2808.     GetPlayerName(playerid, pname, sizeof (pname));
  2809.     format(string3, sizeof(string3),"%s Has Gone To Karting1 ~r~(/karting)~p~", pname);
  2810.     TextDrawDestroy(Text:Reclama);
  2811.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2812.     TextDrawFont(Reclama, 1);
  2813.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2814.     TextDrawColor(Reclama, 0x00C2ECFF);
  2815.     TextDrawSetOutline(Reclama, 1);
  2816.     TextDrawSetProportional(Reclama, 1);
  2817.     TextDrawSetShadow(Reclama, 1);
  2818.     TextDrawShowForAll(Reclama);
  2819.     TextDrawSetString(Reclama, string3);
  2820.     SetTimer("reclamatime",10000,false);
  2821.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2822.     DM[playerid] = 0;
  2823.     return 1;
  2824.     }
  2825.    
  2826.     if (strcmp("/karting2", cmdtext, true, 10) == 0)
  2827.     {
  2828.     SetPlayerPos(playerid, 2888.9099,1028.5667,17.0000);
  2829.     SetPlayerInterior(playerid, 0);
  2830.     ResetPlayerWeapons(playerid);
  2831.     GameTextForPlayer(playerid,"~r~~h~Welcome to Karting2!",3000,5);
  2832.     GetPlayerName(playerid, pname, sizeof (pname));
  2833.     format(string3, sizeof(string3),"%s Has Gone To Karting2 ~r~(/karting2)~p~", pname);
  2834.     TextDrawDestroy(Text:Reclama);
  2835.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2836.     TextDrawFont(Reclama, 1);
  2837.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2838.     TextDrawColor(Reclama, 0x00C2ECFF);
  2839.     TextDrawSetOutline(Reclama, 1);
  2840.     TextDrawSetProportional(Reclama, 1);
  2841.     TextDrawSetShadow(Reclama, 1);
  2842.     TextDrawShowForAll(Reclama);
  2843.     TextDrawSetString(Reclama, string3);
  2844.     SetTimer("reclamatime",10000,false);
  2845.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2846.     DM[playerid] = 0;
  2847.     return 1;
  2848.     }
  2849.    
  2850.     if (strcmp("/avss", cmdtext, true, 10) == 0)
  2851.     {
  2852.     SetPlayerPos(playerid, -3167.1016,2494.0969,163.6744);
  2853.     TogglePlayerControllable(playerid,0);
  2854.     SetPlayerInterior(playerid, 0);
  2855.     TextDrawShowForPlayer(playerid,Text:AVSS1);
  2856.     TextDrawShowForPlayer(playerid,Text:AVSS2);
  2857.     ResetPlayerWeapons(playerid);
  2858.     GetPlayerName(playerid, pname, sizeof (pname));
  2859.     format(string3, sizeof(string3),"%s Has gone to Army VS Swat ~r~(/avvs)", pname);
  2860.     TextDrawDestroy(Text:Reclama);
  2861.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2862.     TextDrawFont(Reclama, 1);
  2863.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2864.     TextDrawColor(Reclama, 0x00C2ECFF);
  2865.     TextDrawSetOutline(Reclama, 1);
  2866.     TextDrawSetProportional(Reclama, 1);
  2867.     TextDrawSetShadow(Reclama, 1);
  2868.     TextDrawShowForAll(Reclama);
  2869.     TextDrawSetString(Reclama, string3);
  2870.     SetTimer("reclamatime",10000,false);
  2871.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2872.     DM[playerid] = 1;
  2873.     AVSS[playerid] = 1;
  2874.     return 1;
  2875.     }
  2876.     if (strcmp(cmdtext, "/lvstrip", true) == 0) {
  2877.     ResetPlayerWeapons(playerid);
  2878.     if (IsPlayerInAnyVehicle(playerid)) {
  2879.     SetVehiclePos(GetPlayerVehicleID(playerid),2028.636596, 1351.340698, 10.820312 );
  2880.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.869384);
  2881.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2882.     }//
  2883.     if (!IsPlayerInAnyVehicle(playerid)) {
  2884.     SetPlayerPos(playerid,2028.636596, 1351.340698, 10.820312 );
  2885.     SetPlayerFacingAngle(playerid, 266.869384);
  2886.     SetPlayerInterior(playerid, 0);
  2887.     ResetPlayerWeapons(playerid);
  2888.     }
  2889.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported The Strip In LV!");
  2890.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2891.     DM[playerid] = 0;
  2892.     return 1;
  2893.     }
  2894.    
  2895.     if (strcmp(cmdtext, "/lvair", true) == 0) {
  2896.     ResetPlayerWeapons(playerid);
  2897.    
  2898.     if (IsPlayerInAnyVehicle(playerid)) {
  2899.     SetVehiclePos(GetPlayerVehicleID(playerid),1293.0598,1271.3467,10.8203 );
  2900.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  2901.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2902.     }
  2903.     if (!IsPlayerInAnyVehicle(playerid)) {
  2904.     SetPlayerPos(playerid,1313.6654,1267.3495,10.8203 );
  2905.     SetPlayerFacingAngle(playerid, 266.558685);
  2906.     SetPlayerInterior(playerid, 0);
  2907.     ResetPlayerWeapons(playerid);
  2908.     }
  2909.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To A Airport In LV!");
  2910.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2911.     DM[playerid] = 0;
  2912.  
  2913.     return 1;
  2914.     }
  2915.     if (strcmp(cmdtext, "/fw", true) == 0) {
  2916.     ResetPlayerWeapons(playerid);
  2917.    
  2918.     if (IsPlayerInAnyVehicle(playerid)) {
  2919.     SetVehiclePos(GetPlayerVehicleID(playerid),-2838.7273,2199.9253,801.8857 );
  2920.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 145.0000);
  2921.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2922.     }
  2923.     if (!IsPlayerInAnyVehicle(playerid)) {
  2924.     SetPlayerPos(playerid,-2847.1392,2185.9849,799.5908 );
  2925.     SetPlayerFacingAngle(playerid, 145.0000);
  2926.     SetPlayerInterior(playerid, 0);
  2927.     ResetPlayerWeapons(playerid);
  2928.     }
  2929.     GameTextForPlayer(playerid,"~r~~h~Welcome to FreeWay!",3000,5);
  2930.     GetPlayerName(playerid, pname, sizeof (pname));
  2931.     format(string3, sizeof(string3),"%s Has Gone To FreeWay ~r~(/fw)~p~", pname);
  2932.     TextDrawDestroy(Text:Reclama);
  2933.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2934.     TextDrawFont(Reclama, 1);
  2935.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2936.     TextDrawColor(Reclama, 0x00C2ECFF);
  2937.     TextDrawSetOutline(Reclama, 1);
  2938.     TextDrawSetProportional(Reclama, 1);
  2939.     TextDrawSetShadow(Reclama, 1);
  2940.     TextDrawShowForAll(Reclama);
  2941.     TextDrawSetString(Reclama, string3);
  2942.     SetTimer("reclamatime",10000,false);
  2943.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2944.     DM[playerid] = 0;
  2945.     return 1;
  2946.     }
  2947.     if (strcmp(cmdtext, "/pipe", true) == 0) {
  2948.     ResetPlayerWeapons(playerid);
  2949.  
  2950.     if (IsPlayerInAnyVehicle(playerid)) {
  2951.     SetVehiclePos(GetPlayerVehicleID(playerid),2900.7124,-1961.8408,2.5752 );
  2952.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 145.0000);
  2953.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2954.     }
  2955.     if (!IsPlayerInAnyVehicle(playerid)) {
  2956.     SetPlayerPos(playerid,2852.9583,-1911.7239,10.9361 );
  2957.     SetPlayerFacingAngle(playerid, 145.0000);
  2958.     SetPlayerInterior(playerid, 0);
  2959.     ResetPlayerWeapons(playerid);
  2960.     }
  2961.     GameTextForPlayer(playerid,"~r~~h~Welcome to Pipe!",3000,5);
  2962.     GetPlayerName(playerid, pname, sizeof (pname));
  2963.     format(string3, sizeof(string3),"%s Has Gone To Pipe ~r~(/pipe)~p~", pname);
  2964.     TextDrawDestroy(Text:Reclama);
  2965.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2966.     TextDrawFont(Reclama, 1);
  2967.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  2968.     TextDrawColor(Reclama, 0x00C2ECFF);
  2969.     TextDrawSetOutline(Reclama, 1);
  2970.     TextDrawSetProportional(Reclama, 1);
  2971.     TextDrawSetShadow(Reclama, 1);
  2972.     TextDrawShowForAll(Reclama);
  2973.     TextDrawSetString(Reclama, string3);
  2974.     SetTimer("reclamatime",10000,false);
  2975.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  2976.     DM[playerid] = 0;
  2977.     return 1;
  2978.     }
  2979.     if ( strcmp ( cmd , "/sc", true)==0)
  2980.     {
  2981.     ResetPlayerWeapons(playerid);
  2982.     new vehicleid = GetPlayerVehicleID(playerid);
  2983.     new State = GetPlayerState(playerid);
  2984.     if (IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  2985.     {
  2986.     LinkVehicleToInterior(vehicleid, 0);
  2987.     SetPlayerInterior(playerid, 0);
  2988.     ResetPlayerWeapons(playerid);
  2989.     SetVehicleZAngle(vehicleid,0);
  2990.     return SetVehiclePos(vehicleid, -442.773560, 2208.823486, 42.929688);
  2991.     }else{
  2992.     SetPlayerPos(playerid, -470.871338, 2212.695068, 48.028095);
  2993.     SetPlayerInterior(playerid, 0);
  2994.     GameTextForPlayer(playerid,"~r~~h~Welcome to Stunt Crom!",3000,5);
  2995.     GetPlayerName(playerid, pname, sizeof (pname));
  2996.     format(string3, sizeof(string3),"%s Has Gone To Stunt Crom ~r~(/sc)~p~", pname);
  2997.     TextDrawDestroy(Text:Reclama);
  2998.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  2999.     TextDrawFont(Reclama, 1);
  3000.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3001.     TextDrawColor(Reclama, 0x00C2ECFF);
  3002.     TextDrawSetOutline(Reclama, 1);
  3003.     TextDrawSetProportional(Reclama, 1);
  3004.     TextDrawSetShadow(Reclama, 1);
  3005.     TextDrawShowForAll(Reclama);
  3006.     TextDrawSetString(Reclama, string3);
  3007.     SetTimer("reclamatime",10000,false);
  3008.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3009.     DM[playerid] = 0;
  3010.     }
  3011.     return 1;
  3012.     }
  3013.     if (strcmp(cmdtext, "/sf", true) == 0) {
  3014.     ResetPlayerWeapons(playerid);
  3015.     if (IsPlayerInAnyVehicle(playerid)) {
  3016.     SetVehiclePos(GetPlayerVehicleID(playerid),-1974.477172,254.543212,34.876708 );
  3017.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3018.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3019.     }
  3020.     if (!IsPlayerInAnyVehicle(playerid)) {
  3021.     SetPlayerPos(playerid,-1955.749389,266.408355,35.174148 );
  3022.     SetPlayerFacingAngle(playerid, 266.558685);
  3023.     SetPlayerInterior(playerid, 0);
  3024.     ResetPlayerWeapons(playerid);
  3025.     }
  3026.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To SF!");
  3027.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3028.     DM[playerid] = 0;
  3029.     return 1;
  3030.     }
  3031.    
  3032.    
  3033.     if (strcmp(cmdtext, "/LS", true) == 0) {
  3034.     ResetPlayerWeapons(playerid);
  3035.     if (IsPlayerInAnyVehicle(playerid)) {
  3036.     SetVehiclePos(GetPlayerVehicleID(playerid),1510.9185,-1706.5765,13.6088 );
  3037.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.2988);
  3038.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3039.     }
  3040.     if (!IsPlayerInAnyVehicle(playerid)) {
  3041.     SetPlayerPos(playerid,1480.7206,-1639.9985,14.1484 );
  3042.     SetPlayerFacingAngle(playerid, 335.4649);
  3043.     SetPlayerInterior(playerid, 0);
  3044.     ResetPlayerWeapons(playerid);
  3045.     }
  3046.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To LS!");
  3047.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3048.     DM[playerid] = 0;
  3049.     return 1;
  3050.     }
  3051.     if (strcmp(cmdtext, "/LV", true) == 0) {
  3052.    
  3053.     ResetPlayerWeapons(playerid);
  3054.     if (IsPlayerInAnyVehicle(playerid)) {
  3055.     SetVehiclePos(GetPlayerVehicleID(playerid),2037.5223,1517.9135,10.4708 );
  3056.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 2.6085);
  3057.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3058.     }
  3059.     if (!IsPlayerInAnyVehicle(playerid)) {
  3060.     SetPlayerPos(playerid,2024.3549,1544.8292,10.8194 );
  3061.     SetPlayerFacingAngle(playerid, 275.2537);
  3062.     SetPlayerInterior(playerid, 0);
  3063.     ResetPlayerWeapons(playerid);
  3064.     }
  3065.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To LV!");
  3066.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3067.     DM[playerid] = 0;
  3068.     return 1;
  3069.     }
  3070.     if (strcmp(cmdtext, "/aa", true) == 0) {
  3071.     ResetPlayerWeapons(playerid);
  3072.     if (IsPlayerInAnyVehicle(playerid)) {
  3073.     SetVehiclePos(GetPlayerVehicleID(playerid),384.7456,2539.0366,16.9104 );
  3074.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3075.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3076.     }
  3077.     if (!IsPlayerInAnyVehicle(playerid)) {
  3078.     SetPlayerPos(playerid,403.447265,2466.154296,16.506214 );
  3079.     SetPlayerFacingAngle(playerid, 266.558685);
  3080.     SetPlayerInterior(playerid, 0);
  3081.     }
  3082.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3083.     GameTextForPlayer(playerid,"~r~~h~Welcome to Old Airport!",3000,5);
  3084.     GetPlayerName(playerid, pname, sizeof (pname));
  3085.     format(string3, sizeof(string3),"%s Has Gone To Old Airport~r~(/aa)~p~", pname);
  3086.     TextDrawDestroy(Text:Reclama);
  3087.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3088.     TextDrawFont(Reclama, 1);
  3089.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3090.     TextDrawColor(Reclama, 0x00C2ECFF);
  3091.     TextDrawSetOutline(Reclama, 1);
  3092.     TextDrawSetProportional(Reclama, 1);
  3093.     TextDrawSetShadow(Reclama, 1);
  3094.     TextDrawShowForAll(Reclama);
  3095.     TextDrawSetString(Reclama, string3);
  3096.     SetTimer("reclamatime",10000,false);
  3097.     DM[playerid] = 0;
  3098.     return 1;
  3099.     }
  3100.     if (strcmp(cmdtext, "/ms", true) == 0) {
  3101.     ResetPlayerWeapons(playerid);
  3102.     if (IsPlayerInAnyVehicle(playerid)) {
  3103.     SetVehiclePos(GetPlayerVehicleID(playerid),1738.3970,-1348.5275,423.3722 );
  3104.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3105.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3106.     }
  3107.     if (!IsPlayerInAnyVehicle(playerid)) {
  3108.     SetPlayerPos(playerid,1738.3970,-1348.5275,423.3722 );
  3109.     SetPlayerFacingAngle(playerid, 266.558685);
  3110.     SetPlayerInterior(playerid, 0);
  3111.     }
  3112.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3113.     GameTextForPlayer(playerid,"~r~~h~Welcome to Mini Stunt!",3000,5);
  3114.     GetPlayerName(playerid, pname, sizeof (pname));
  3115.     format(string3, sizeof(string3),"%s Has Gone To Mini Stunt ~r~(/ms)~p~", pname);
  3116.     TextDrawDestroy(Text:Reclama);
  3117.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3118.     TextDrawFont(Reclama, 1);
  3119.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3120.     TextDrawColor(Reclama, 0x00C2ECFF);
  3121.     TextDrawSetOutline(Reclama, 1);
  3122.     TextDrawSetProportional(Reclama, 1);
  3123.     TextDrawSetShadow(Reclama, 1);
  3124.     TextDrawShowForAll(Reclama);
  3125.     TextDrawSetString(Reclama, string3);
  3126.     SetTimer("reclamatime",10000,false);
  3127.     DM[playerid] = 0;
  3128.     return 1;
  3129.     }
  3130.     if (strcmp(cmdtext, "/bdrift", true) == 0) {
  3131.     ResetPlayerWeapons(playerid);
  3132.     if (IsPlayerInAnyVehicle(playerid)) {
  3133.     SetVehiclePos(GetPlayerVehicleID(playerid),-2878.9641,574.9763,177.7360);
  3134.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3135.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3136.     }
  3137.     if (!IsPlayerInAnyVehicle(playerid)) {
  3138.     SetPlayerPos(playerid,-2878.9641,574.9763,177.7360 );
  3139.     SetPlayerFacingAngle(playerid, 266.558685);
  3140.     SetPlayerInterior(playerid, 0);
  3141.     }
  3142.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3143.     GameTextForPlayer(playerid,"~b~The ~y~Big ~r~Drift!",3000,5);
  3144.     GetPlayerName(playerid, pname, sizeof (pname));
  3145.     format(string3, sizeof(string3),"%s Has Gone To BigDrift~r~(/bdrift)~p~", pname);
  3146.     TextDrawDestroy(Text:Reclama);
  3147.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3148.     TextDrawFont(Reclama, 1);
  3149.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3150.     TextDrawColor(Reclama, 0x00C2ECFF);
  3151.     TextDrawSetOutline(Reclama, 1);
  3152.     TextDrawSetProportional(Reclama, 1);
  3153.     TextDrawSetShadow(Reclama, 1);
  3154.     TextDrawShowForAll(Reclama);
  3155.     TextDrawSetString(Reclama, string3);
  3156.     SetTimer("reclamatime",10000,false);
  3157.     DM[playerid] = 0;
  3158.     return 1;
  3159.     }
  3160.     if(!strcmp(cmdtext, "/nrgs3", true))
  3161.     {
  3162.  
  3163.     SetPlayerPos(playerid,2603.1882324219, -1299.8951416016, 81.14811706543);
  3164.     GameTextForPlayer(playerid,"~r~~h~Welcome to nrgs3",3000,5);
  3165.     GetPlayerName(playerid, pname, sizeof (pname));
  3166.     format(string3, sizeof(string3),"%s Has Gone to nrgs3 ~r~(/nrgs3)~p~", pname);
  3167.     TextDrawDestroy(Text:Reclama);
  3168.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3169.     TextDrawFont(Reclama, 1);
  3170.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3171.     TextDrawColor(Reclama, 0x00C2ECFF);
  3172.     TextDrawSetOutline(Reclama, 1);
  3173.     TextDrawSetProportional(Reclama, 1);
  3174.     TextDrawSetShadow(Reclama, 1);
  3175.     TextDrawShowForAll(Reclama);
  3176.     TextDrawSetString(Reclama, string3);
  3177.     SetTimer("reclamatime",10000,false);
  3178.     ResetPlayerWeapons(playerid);
  3179.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3180.     DM[playerid] = 0;
  3181.     return 1;
  3182.     }
  3183.         if (strcmp(cmdtext, "/jump2", true) == 0) {
  3184.     ResetPlayerWeapons(playerid);
  3185.     if (IsPlayerInAnyVehicle(playerid)) {
  3186.     SetVehiclePos(GetPlayerVehicleID(playerid),2248.2432,-3101.2600,167.9289 );
  3187.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 1.8856);
  3188.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3189.     }
  3190.     if (!IsPlayerInAnyVehicle(playerid)) {
  3191.     SetPlayerPos(playerid,2241.4351,-3111.7361,168.1008 );
  3192.     SetPlayerFacingAngle(playerid, 4.3923);
  3193.     SetPlayerInterior(playerid, 0);
  3194.     }
  3195.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3196.     GameTextForPlayer(playerid,"~r~~h~Welcome to Jump2!",3000,5);
  3197.     GetPlayerName(playerid, pname, sizeof (pname));
  3198.     format(string3, sizeof(string3),"%s Has Gone Jump2~r~(/jump2)~p~", pname);
  3199.     TextDrawDestroy(Text:Reclama);
  3200.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3201.     TextDrawFont(Reclama, 1);
  3202.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3203.     TextDrawColor(Reclama, 0x00C2ECFF);
  3204.     TextDrawSetOutline(Reclama, 1);
  3205.     TextDrawSetProportional(Reclama, 1);
  3206.     TextDrawSetShadow(Reclama, 1);
  3207.     TextDrawShowForAll(Reclama);
  3208.     TextDrawSetString(Reclama, string3);
  3209.     SetTimer("reclamatime",10000,false);
  3210.     DM[playerid] = 0;
  3211.     return 1;
  3212.     }
  3213.    
  3214.     if (strcmp(cmdtext, "/stunt3", true) == 0) {
  3215.     ResetPlayerWeapons(playerid);
  3216.     if (IsPlayerInAnyVehicle(playerid)) {
  3217.     SetVehiclePos(GetPlayerVehicleID(playerid),-246.6967,-150.5883,2.5182 );
  3218.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 358.9752);
  3219.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3220.     }
  3221.     if (!IsPlayerInAnyVehicle(playerid)) {
  3222.     SetPlayerPos(playerid,-246.6967,-150.5883,2.5182 );
  3223.     SetPlayerFacingAngle(playerid, 358.9752);
  3224.     SetPlayerInterior(playerid, 0);
  3225.     }
  3226.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3227.     GameTextForPlayer(playerid,"~r~~h~Welcome to Stunt 3 !",3000,5);
  3228.     GetPlayerName(playerid, pname, sizeof (pname));
  3229.     format(string3, sizeof(string3),"%s Has Gone Stunt 3~r~(/stunt3)~p~", pname);
  3230.     TextDrawDestroy(Text:Reclama);
  3231.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3232.     TextDrawFont(Reclama, 1);
  3233.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3234.     TextDrawColor(Reclama, 0x00C2ECFF);
  3235.     TextDrawSetOutline(Reclama, 1);
  3236.     TextDrawSetProportional(Reclama, 1);
  3237.     TextDrawSetShadow(Reclama, 1);
  3238.     TextDrawShowForAll(Reclama);
  3239.     TextDrawSetString(Reclama, string3);
  3240.     SetTimer("reclamatime",10000,false);
  3241.     DM[playerid] = 0;
  3242.     return 1;
  3243.     }
  3244.     if(!strcmp(cmdtext, "/dragsdasaddsaasd3", true))
  3245.     {
  3246.  
  3247.     ResetPlayerWeapons(playerid);
  3248.     if(IsPlayerInAnyVehicle(playerid))
  3249.     {
  3250.     SetVehiclePos(GetPlayerVehicleID(playerid), 2884.9124,-768.2330,10.8359);
  3251.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
  3252.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3253.     ResetPlayerWeapons(playerid);
  3254.     }
  3255.     else
  3256.     {
  3257.     SetPlayerPos(playerid, 2884.9124,-768.2330,10.8359);
  3258.     SetPlayerFacingAngle(playerid, 0.0);
  3259.     ResetPlayerWeapons(playerid);
  3260.     }
  3261.     SetPlayerInterior(playerid, 0);
  3262.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to Drag 3!");
  3263.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3264.     DM[playerid] = 0;
  3265.     return 1;
  3266.     }
  3267.    
  3268.     if (strcmp(cmdtext, "/stunt2", true) == 0) {
  3269.     ResetPlayerWeapons(playerid);
  3270.     if (IsPlayerInAnyVehicle(playerid)) {
  3271.     SetVehiclePos(GetPlayerVehicleID(playerid),816.4608,846.2401,10.5232 );
  3272.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3273.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3274.     }
  3275.     if (!IsPlayerInAnyVehicle(playerid)) {
  3276.     SetPlayerPos(playerid,830.4301,849.4323,11.9006 );
  3277.     SetPlayerFacingAngle(playerid, 266.558685);
  3278.     SetPlayerInterior(playerid, 0);
  3279.     }
  3280.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3281.     GameTextForPlayer(playerid,"~r~~h~Welcome to stunt2!",3000,5);
  3282.     GetPlayerName(playerid, pname, sizeof (pname));
  3283.     format(string3, sizeof(string3),"%s Has Gone To stunt2~r~(/stunt2)~p~", pname);
  3284.     TextDrawDestroy(Text:Reclama);
  3285.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3286.     TextDrawFont(Reclama, 1);
  3287.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3288.     TextDrawColor(Reclama, 0x00C2ECFF);
  3289.     TextDrawSetOutline(Reclama, 1);
  3290.     TextDrawSetProportional(Reclama, 1);
  3291.     TextDrawSetShadow(Reclama, 1);
  3292.     TextDrawShowForAll(Reclama);
  3293.     TextDrawSetString(Reclama, string3);
  3294.     SetTimer("reclamatime",10000,false);
  3295.     DM[playerid] = 0;
  3296.     return 1;
  3297.     }
  3298.     if (strcmp(cmdtext, "/jump1", true) == 0) {
  3299.     ResetPlayerWeapons(playerid);
  3300.     if (IsPlayerInAnyVehicle(playerid)) {
  3301.     SetVehiclePos(GetPlayerVehicleID(playerid),2641.7053,-1581.6244,1034.3243 );
  3302.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3303.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3304.     }
  3305.     if (!IsPlayerInAnyVehicle(playerid)) {
  3306.     SetPlayerPos(playerid,2621.844482, -1608.850952, 1041.503296 );
  3307.     SetPlayerFacingAngle(playerid, 266.558685);
  3308.     SetPlayerInterior(playerid, 0);
  3309.     }
  3310.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3311.     GameTextForPlayer(playerid,"~r~~h~Welcome to Jump1!",3000,5);
  3312.     GetPlayerName(playerid, pname, sizeof (pname));
  3313.     format(string3, sizeof(string3),"%s Has Gone To Jump1~r~(/jump1)~p~", pname);
  3314.     TextDrawDestroy(Text:Reclama);
  3315.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3316.     TextDrawFont(Reclama, 1);
  3317.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3318.     TextDrawColor(Reclama, 0x00C2ECFF);
  3319.     TextDrawSetOutline(Reclama, 1);
  3320.     TextDrawSetProportional(Reclama, 1);
  3321.     TextDrawSetShadow(Reclama, 1);
  3322.     TextDrawShowForAll(Reclama);
  3323.     TextDrawSetString(Reclama, string3);
  3324.     SetTimer("reclamatime",10000,false);
  3325.     DM[playerid] = 0;
  3326.     return 1;
  3327.     }
  3328.         if (strcmp(cmdtext, "/DriftPark", true) == 0) {
  3329.     ResetPlayerWeapons(playerid);
  3330.     if (IsPlayerInAnyVehicle(playerid)) {
  3331.     SetVehiclePos(GetPlayerVehicleID(playerid),1637.8787,-1159.3096,23.8987 );
  3332.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3333.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3334.     }
  3335.     if (!IsPlayerInAnyVehicle(playerid)) {
  3336.     SetPlayerPos(playerid,1637.8787,-1159.3096,23.8987 );
  3337.     SetPlayerFacingAngle(playerid, 266.558685);
  3338.     SetPlayerInterior(playerid, 0);
  3339.     }
  3340.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3341.     GameTextForPlayer(playerid,"~r~~h~Welcome to DriftPark!",3000,5);
  3342.     GetPlayerName(playerid, pname, sizeof (pname));
  3343.     format(string3, sizeof(string3),"%s Has Gone To DriftPark~r~(/DriftPark)~p~", pname);
  3344.     TextDrawDestroy(Text:Reclama);
  3345.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3346.     TextDrawFont(Reclama, 1);
  3347.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3348.     TextDrawColor(Reclama, 0x00C2ECFF);
  3349.     TextDrawSetOutline(Reclama, 1);
  3350.     TextDrawSetProportional(Reclama, 1);
  3351.     TextDrawSetShadow(Reclama, 1);
  3352.     TextDrawShowForAll(Reclama);
  3353.     TextDrawSetString(Reclama, string3);
  3354.     SetTimer("reclamatime",10000,false);
  3355.     DM[playerid] = 0;
  3356.     return 1;
  3357.     }
  3358.         if ( strcmp ( cmd , "/CityDrift", true)==0)
  3359. {
  3360. new vehicleid = GetPlayerVehicleID(playerid);
  3361. new State = GetPlayerState(playerid);
  3362. if (IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  3363. {
  3364.     GameTextForPlayer(playerid,"~r~~h~Welcome to CityDrift",3000,5);
  3365. LinkVehicleToInterior(vehicleid, 0);
  3366. SetPlayerInterior(playerid, 0);
  3367. SetVehicleZAngle(vehicleid,0);
  3368. return SetVehiclePos(vehicleid, -1443.7396 ,668.8368 ,6.1995);
  3369. }else{
  3370. SetPlayerPos(playerid, -1443.7396, 668.8368, 6.1995);
  3371. SetPlayerInterior(playerid, 0);
  3372.     GameTextForPlayer(playerid,"~r~~h~Welcome to CityDrift",3000,5);
  3373.         GetPlayerName(playerid, pname, sizeof (pname));
  3374.     format(string3, sizeof(string3),"%s Has Gone to CityDrift~r~(/CityDrift)~p~", pname);
  3375.     TextDrawDestroy(Text:Reclama);
  3376.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3377.     TextDrawFont(Reclama, 1);
  3378.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3379.     TextDrawColor(Reclama, 0x00C2ECFF);
  3380.     TextDrawSetOutline(Reclama, 1);
  3381.     TextDrawSetProportional(Reclama, 1);
  3382.     TextDrawSetShadow(Reclama, 1);
  3383.     TextDrawShowForAll(Reclama);
  3384.     TextDrawSetString(Reclama, string3);
  3385.     SetTimer("reclamatime",10000,false);
  3386. }
  3387.  
  3388. return 1;
  3389. }
  3390.  
  3391.     if ( strcmp ( cmd , "/CityVip", true)==0)
  3392. {
  3393. new vehicleid = GetPlayerVehicleID(playerid);
  3394. new State = GetPlayerState(playerid);
  3395. if (IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  3396. {
  3397.     GameTextForPlayer(playerid,"~r~~h~Welcome to CityVip",3000,5);
  3398. LinkVehicleToInterior(vehicleid, 0);
  3399. SetPlayerInterior(playerid, 0);
  3400. SetVehicleZAngle(vehicleid,0);
  3401. return SetVehiclePos(vehicleid, 3410.4321,2137.2144,27.3653);
  3402. }else{
  3403. SetPlayerPos(playerid, 3410.4321,2137.2144,27.3653);
  3404. SetPlayerInterior(playerid, 0);
  3405.     GameTextForPlayer(playerid,"~r~~h~Welcome to CityVip",3000,5);
  3406.         GetPlayerName(playerid, pname, sizeof (pname));
  3407.     format(string3, sizeof(string3),"%s Has Gone to CityVip~r~(/CityVip)~p~", pname);
  3408.     TextDrawDestroy(Text:Reclama);
  3409.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3410.     TextDrawFont(Reclama, 1);
  3411.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3412.     TextDrawColor(Reclama, 0x00C2ECFF);
  3413.     TextDrawSetOutline(Reclama, 1);
  3414.     TextDrawSetProportional(Reclama, 1);
  3415.     TextDrawSetShadow(Reclama, 1);
  3416.     TextDrawShowForAll(Reclama);
  3417.     TextDrawSetString(Reclama, string3);
  3418.     SetTimer("reclamatime",10000,false);
  3419. }
  3420.  
  3421. return 1;
  3422. }
  3423.    
  3424.     if (strcmp(cmdtext, "/JLS", true) == 0) {
  3425.     ResetPlayerWeapons(playerid);
  3426.     if (IsPlayerInAnyVehicle(playerid))
  3427.     {
  3428.     SetVehiclePos(GetPlayerVehicleID(playerid),765.432,-2494.236,215.258 );
  3429.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3430.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3431.     }
  3432.     if (!IsPlayerInAnyVehicle(playerid))
  3433.     {
  3434.     SetPlayerPos(playerid,765.432,-2494.236,215.258 );
  3435.     }
  3436.     GameTextForPlayer(playerid,"~r~~h~Welcome to Los Santos Jump",3000,5);
  3437.     GetPlayerName(playerid, pname, sizeof (pname));
  3438.     format(string3, sizeof(string3),"%s Has Gone to Los Santos Jump~r~(/lsj)~p~", pname);
  3439.     TextDrawDestroy(Text:Reclama);
  3440.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3441.     TextDrawFont(Reclama, 1);
  3442.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3443.     TextDrawColor(Reclama, 0x00C2ECFF);
  3444.     TextDrawSetOutline(Reclama, 1);
  3445.     TextDrawSetProportional(Reclama, 1);
  3446.     TextDrawSetShadow(Reclama, 1);
  3447.     TextDrawShowForAll(Reclama);
  3448.     TextDrawSetString(Reclama, string3);
  3449.     SetTimer("reclamatime",10000,false);
  3450.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3451.     DM[playerid] = 0;
  3452.     return 1;
  3453.     }
  3454.    
  3455.     if (strcmp(cmdtext, "/ph",true)==0)
  3456.     {
  3457.     ResetPlayerWeapons(playerid);
  3458.     SetPlayerPos(playerid, 2581.8489,-2010.7729,-31.2853);
  3459.     GameTextForPlayer(playerid,"~r~~h~Welcome to Party House",3000,5);
  3460.     GetPlayerName(playerid, pname, sizeof (pname));
  3461.     format(string3, sizeof(string3),"%s Has Gone to Party House~r~(/ph)~p~", pname);
  3462.     TextDrawDestroy(Text:Reclama);
  3463.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3464.     TextDrawFont(Reclama, 1);
  3465.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3466.     TextDrawColor(Reclama, 0x00C2ECFF);
  3467.     TextDrawSetOutline(Reclama, 1);
  3468.     TextDrawSetProportional(Reclama, 1);
  3469.     TextDrawSetShadow(Reclama, 1);
  3470.     TextDrawShowForAll(Reclama);
  3471.     TextDrawSetString(Reclama, string3);
  3472.     SetTimer("reclamatime",10000,false);
  3473.     DM[playerid] = 1;
  3474.     return 1;
  3475.     }
  3476.     if (strcmp(cmdtext, "/RuNix", true) == 0)
  3477.     {
  3478.     ResetPlayerWeapons(playerid);
  3479.     if (IsPlayerInAnyVehicle(playerid)) {
  3480.     SetVehiclePos(GetPlayerVehicleID(playerid),403.447265,2466.154296,16.506214 );
  3481.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3482.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3483.     }
  3484.     if (!IsPlayerInAnyVehicle(playerid)) {
  3485.     SetPlayerPos(playerid,403.447265,2466.154296,16.506214 );
  3486.     SetPlayerFacingAngle(playerid, 266.558685);
  3487.     SetPlayerInterior(playerid, 0);
  3488.     ResetPlayerWeapons(playerid);
  3489.     }
  3490.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Old Airport!");
  3491.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3492.     DM[playerid] = 0;
  3493.     return 1;
  3494.     }
  3495.     if (strcmp(cmdtext, "/PLoLicE", true) == 0) {
  3496.    
  3497.     ResetPlayerWeapons(playerid);
  3498.     if (IsPlayerInAnyVehicle(playerid)) {
  3499.     SetVehiclePos(GetPlayerVehicleID(playerid),403.447265,2466.154296,16.506214 );
  3500.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  3501.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3502.     }
  3503.     if (!IsPlayerInAnyVehicle(playerid)) {
  3504.     SetPlayerPos(playerid,403.447265,2466.154296,16.506214 );
  3505.     SetPlayerFacingAngle(playerid, 266.558685);
  3506.     SetPlayerInterior(playerid, 0);
  3507.     ResetPlayerWeapons(playerid);
  3508.     }
  3509.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Old Airport!");
  3510.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3511.     DM[playerid] = 0;
  3512.     return 1;
  3513.     }
  3514.     if (strcmp(cmdtext, "/planes",true)==0)
  3515.     {
  3516.     ResetPlayerWeapons(playerid);
  3517.     SetPlayerPos(playerid, 1755.486572, -3262.116943, 18.839999);
  3518.     DM[playerid] = 0;
  3519.     return 1;
  3520.     }
  3521.     if (strcmp(cmdtext, "/MC",true)==0)
  3522.     {
  3523.     ResetPlayerWeapons(playerid);
  3524.     SetPlayerPos(playerid, -1211.8409,-996.5524,128.2656);
  3525.     GameTextForPlayer(playerid,"~r~~h~Welcome to Monster Crash",3000,5);
  3526.     GetPlayerName(playerid, pname, sizeof (pname));
  3527.     format(string3, sizeof(string3),"%s Has Gone to Monster Crash ~r~(/mc)~p~", pname);
  3528.     TextDrawDestroy(Text:Reclama);
  3529.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3530.     TextDrawFont(Reclama, 1);
  3531.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3532.     TextDrawColor(Reclama, 0x00C2ECFF);
  3533.     TextDrawSetOutline(Reclama, 1);
  3534.     TextDrawSetProportional(Reclama, 1);
  3535.     TextDrawSetShadow(Reclama, 1);
  3536.     TextDrawShowForAll(Reclama);
  3537.     TextDrawSetString(Reclama, string3);
  3538.     SetTimer("reclamatime",10000,false);
  3539.     ResetPlayerWeapons(playerid);
  3540.     DM[playerid] = 0;
  3541.     return 1;
  3542.     }
  3543.     if (strcmp(cmdtext, "/MC3",true)==0)
  3544.     {
  3545.     ResetPlayerWeapons(playerid);
  3546.     SetPlayerPos(playerid, 1890.6393,1012.9885,209.3235);
  3547.     ResetPlayerWeapons(playerid);
  3548.     GameTextForPlayer(playerid,"~r~~h~Welcome to Monster Crash3",3000,5);
  3549.     GetPlayerName(playerid, pname, sizeof (pname));
  3550.     format(string3, sizeof(string3),"%s Has Gone to Monster Crash3 ~r~(/mc3)~p~", pname);
  3551.     TextDrawDestroy(Text:Reclama);
  3552.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3553.     TextDrawFont(Reclama, 1);
  3554.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3555.     TextDrawColor(Reclama, 0x00C2ECFF);
  3556.     TextDrawSetOutline(Reclama, 1);
  3557.     TextDrawSetProportional(Reclama, 1);
  3558.     TextDrawSetShadow(Reclama, 1);
  3559.     TextDrawShowForAll(Reclama);
  3560.     TextDrawSetString(Reclama, string3);
  3561.     SetTimer("reclamatime",10000,false);
  3562.     DM[playerid] = 0;
  3563.     return 1;
  3564.     }
  3565.     if (strcmp(cmdtext, "/MC2",true)==0)
  3566.     {
  3567.    
  3568.     ResetPlayerWeapons(playerid);
  3569.     SetPlayerPos(playerid, -2383.9839,2909.5325,362.3510);
  3570.     ResetPlayerWeapons(playerid);
  3571.     GameTextForPlayer(playerid,"~r~~h~Welcome to Monster Crash2",3000,5);
  3572.     GetPlayerName(playerid, pname, sizeof (pname));
  3573.     format(string3, sizeof(string3),"%s Has Gone to Monster Crash2 ~r~(/mc2)~p~", pname);
  3574.     TextDrawDestroy(Text:Reclama);
  3575.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3576.     TextDrawFont(Reclama, 1);
  3577.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3578.     TextDrawColor(Reclama, 0x00C2ECFF);
  3579.     TextDrawSetOutline(Reclama, 1);
  3580.     TextDrawSetProportional(Reclama, 1);
  3581.     TextDrawSetShadow(Reclama, 1);
  3582.     TextDrawShowForAll(Reclama);
  3583.     TextDrawSetString(Reclama, string3);
  3584.     SetTimer("reclamatime",10000,false);
  3585.     DM[playerid] = 0;
  3586.     return 1;
  3587.     }
  3588.     if (strcmp(cmdtext, "/Monster",true)==0)
  3589.     {
  3590.    
  3591.     ResetPlayerWeapons(playerid);
  3592.     SetPlayerPos(playerid, -2789.8091,-2546.2229,1.3142);
  3593.     GameTextForPlayer(playerid,"~r~~h~Welcome to Monster",3000,5);
  3594.     GetPlayerName(playerid, pname, sizeof (pname));
  3595.     format(string3, sizeof(string3),"%s Has Gone to Monster ~r~(/monster)~p~", pname);
  3596.     TextDrawDestroy(Text:Reclama);
  3597.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3598.     TextDrawFont(Reclama, 1);
  3599.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3600.     TextDrawColor(Reclama, 0x00C2ECFF);
  3601.     TextDrawSetOutline(Reclama, 1);
  3602.     TextDrawSetProportional(Reclama, 1);
  3603.     TextDrawSetShadow(Reclama, 1);
  3604.     TextDrawShowForAll(Reclama);
  3605.     TextDrawSetString(Reclama, string3);
  3606.     SetTimer("reclamatime",10000,false);
  3607.     DM[playerid] = 0;
  3608.     return 1;
  3609.     }
  3610.     if (strcmp(cmdtext, "/lvpd", true) == 0) {
  3611.    
  3612.     ResetPlayerWeapons(playerid);
  3613.     if (IsPlayerInAnyVehicle(playerid)) {
  3614.     SetVehiclePos(GetPlayerVehicleID(playerid),2233.401123, 2453.832275, 10.834524 );
  3615.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.182586);
  3616.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3617.     }
  3618.     if (!IsPlayerInAnyVehicle(playerid)) {
  3619.     SetPlayerPos(playerid,2233.401123, 2453.832275, 10.834524 );
  3620.     SetPlayerFacingAngle(playerid, 268.182586);
  3621.     SetPlayerInterior(playerid, 0);
  3622.     ResetPlayerWeapons(playerid);
  3623.     }
  3624.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To A Police Department In LV!");
  3625.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3626.     DM[playerid] = 0;
  3627.     return 1;
  3628.     }
  3629.     if (strcmp(cmdtext, "/lsair", true) == 0) {
  3630.    
  3631.     ResetPlayerWeapons(playerid);
  3632.     if (IsPlayerInAnyVehicle(playerid)) {
  3633.     SetVehiclePos(GetPlayerVehicleID(playerid),2111.9192,-2444.1067,13.1174 );
  3634.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.182586);
  3635.     ResetPlayerWeapons(playerid);
  3636.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3637.     }
  3638.     if (!IsPlayerInAnyVehicle(playerid)) {
  3639.     SetPlayerPos(playerid,2137.1509,-2435.3596,13.5469);
  3640.     SetPlayerFacingAngle(playerid, 268.182586);
  3641.     SetPlayerInterior(playerid, 0);
  3642.     ResetPlayerWeapons(playerid);
  3643.     }
  3644.     GameTextForPlayer(playerid,"~r~~h~Welcome to Los Santos Airport",3000,5);
  3645.     GetPlayerName(playerid, pname, sizeof (pname));
  3646.     format(string3, sizeof(string3),"%s Has Gone to Los Santos Airport ~r~(/lsair)~p~", pname);
  3647.     TextDrawDestroy(Text:Reclama);
  3648.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3649.     TextDrawFont(Reclama, 1);
  3650.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3651.     TextDrawColor(Reclama, 0x00C2ECFF);
  3652.     TextDrawSetOutline(Reclama, 1);
  3653.     TextDrawSetProportional(Reclama, 1);
  3654.     TextDrawSetShadow(Reclama, 1);
  3655.     TextDrawShowForAll(Reclama);
  3656.     TextDrawSetString(Reclama, string3);
  3657.     SetTimer("reclamatime",10000,false);
  3658.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3659.     DM[playerid] = 0;
  3660.     return 1;
  3661.     }
  3662.     if (strcmp(cmdtext, "/bs", true) == 0) {
  3663.  
  3664.     ResetPlayerWeapons(playerid);
  3665.     if (IsPlayerInAnyVehicle(playerid)) {
  3666.     SetVehiclePos(GetPlayerVehicleID(playerid),835.5708,-2055.8760,12.4371 );
  3667.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.182586);
  3668.     ResetPlayerWeapons(playerid);
  3669.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3670.     }
  3671.     if (!IsPlayerInAnyVehicle(playerid)) {
  3672.     SetPlayerPos(playerid,835.5708,-2055.8760,12.4371 );
  3673.     SetPlayerFacingAngle(playerid, 268.182586);
  3674.     SetPlayerInterior(playerid, 0);
  3675.     ResetPlayerWeapons(playerid);
  3676.     }
  3677.     GameTextForPlayer(playerid,"~r~~h~Welcome to Beach Stuntzone",3000,5);
  3678.     GetPlayerName(playerid, pname, sizeof (pname));
  3679.     format(string3, sizeof(string3),"%s Has Gone to Beach Stuntzone ~r~(/bs)~p~", pname);
  3680.     TextDrawDestroy(Text:Reclama);
  3681.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3682.     TextDrawFont(Reclama, 1);
  3683.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3684.     TextDrawColor(Reclama, 0x00C2ECFF);
  3685.     TextDrawSetOutline(Reclama, 1);
  3686.     TextDrawSetProportional(Reclama, 1);
  3687.     TextDrawSetShadow(Reclama, 1);
  3688.     TextDrawShowForAll(Reclama);
  3689.     TextDrawSetString(Reclama, string3);
  3690.     SetTimer("reclamatime",10000,false);
  3691.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3692.     DM[playerid] = 0;
  3693.     return 1;
  3694.     }
  3695.     if (strcmp(cmdtext, "/ws", true) == 0) {
  3696.  
  3697.     ResetPlayerWeapons(playerid);
  3698.     if (IsPlayerInAnyVehicle(playerid)) {
  3699.     SetVehiclePos(GetPlayerVehicleID(playerid),-82.2502,508.5956,4.8440 );
  3700.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 268.182586);
  3701.     ResetPlayerWeapons(playerid);
  3702.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3703.     }
  3704.     if (!IsPlayerInAnyVehicle(playerid)) {
  3705.     SetPlayerPos(playerid,-82.2502,508.5956,4.8440 );
  3706.     SetPlayerFacingAngle(playerid, 268.182586);
  3707.     SetPlayerInterior(playerid, 0);
  3708.     ResetPlayerWeapons(playerid);
  3709.     }
  3710.     GameTextForPlayer(playerid,"~r~~h~Welcome to Water Stuntzone",3000,5);
  3711.     GetPlayerName(playerid, pname, sizeof (pname));
  3712.     format(string3, sizeof(string3),"%s Has Gone to Water Stuntzone ~r~(/ws)~p~", pname);
  3713.     TextDrawDestroy(Text:Reclama);
  3714.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3715.     TextDrawFont(Reclama, 1);
  3716.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3717.     TextDrawColor(Reclama, 0x00C2ECFF);
  3718.     TextDrawSetOutline(Reclama, 1);
  3719.     TextDrawSetProportional(Reclama, 1);
  3720.     TextDrawSetShadow(Reclama, 1);
  3721.     TextDrawShowForAll(Reclama);
  3722.     TextDrawSetString(Reclama, string3);
  3723.     SetTimer("reclamatime",10000,false);
  3724.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3725.     DM[playerid] = 0;
  3726.     return 1;
  3727.     }
  3728.     if(!strcmp(cmdtext, "/dj1", true))
  3729.     {
  3730.    
  3731.     SetPlayerPos(playerid, 2691.361,-1045.223,882.730);
  3732.     SetPlayerFacingAngle(playerid, 0.0);
  3733.     GetPlayerName(playerid, pname, sizeof (pname));
  3734.     format(string3, sizeof(string3),"%s Has Gone to DeathJump1 ~r~(/dj1)", pname);
  3735.     TextDrawDestroy(Text:Reclama);
  3736.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3737.     TextDrawFont(Reclama, 1);
  3738.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3739.     TextDrawColor(Reclama, 0x00C2ECFF);
  3740.     TextDrawSetOutline(Reclama, 1);
  3741.     TextDrawSetProportional(Reclama, 1);
  3742.     TextDrawSetShadow(Reclama, 1);
  3743.     TextDrawShowForAll(Reclama);
  3744.     TextDrawSetString(Reclama, string3);
  3745.     SetTimer("reclamatime",10000,false);
  3746.     SetPlayerInterior(playerid, 0);
  3747.     ResetPlayerWeapons(playerid);
  3748.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to jump to death! Jump for your life!!");
  3749.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3750.     DM[playerid] = 0;
  3751.     return 1;
  3752.     }
  3753.     if(!strcmp(cmdtext, "/city1", true))
  3754.     {
  3755.  
  3756.     SetPlayerPos(playerid, 2898.082275, -813.979980, 10.426481);
  3757.     SetPlayerFacingAngle(playerid, 0.0);
  3758.     SetPlayerInterior(playerid, 0);
  3759.     ResetPlayerWeapons(playerid);
  3760.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to jump to City1!");
  3761.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3762.     DM[playerid] = 0;
  3763.     return 1;
  3764.     }
  3765.     if(!strcmp(cmdtext, "/bazaRSU", true))
  3766.     {
  3767.  
  3768.     SetPlayerPos(playerid, -2907.1328,-767.7923,11.5596);
  3769.     SetPlayerFacingAngle(playerid, 0.0);
  3770.     SetPlayerInterior(playerid, 0);
  3771.     ResetPlayerWeapons(playerid);
  3772.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to RSU Base!");
  3773.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3774.     DM[playerid] = 0;
  3775.     return 1;
  3776.     }
  3777.    
  3778.     if(!strcmp(cmdtext, "/dj2", true))
  3779.     {
  3780.    
  3781.     SetPlayerPos(playerid, -2000.4760,432.6270,755.3077);
  3782.     SetPlayerFacingAngle(playerid, 63.9288);
  3783.     GetPlayerName(playerid, pname, sizeof (pname));
  3784.     format(string3, sizeof(string3),"%s Has Gone to DeathJump2 ~r~(/dj2)", pname);
  3785.     TextDrawDestroy(Text:Reclama);
  3786.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3787.     TextDrawFont(Reclama, 1);
  3788.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3789.     TextDrawColor(Reclama, 0x00C2ECFF);
  3790.     TextDrawSetOutline(Reclama, 1);
  3791.     TextDrawSetProportional(Reclama, 1);
  3792.     TextDrawSetShadow(Reclama, 1);
  3793.     TextDrawShowForAll(Reclama);
  3794.     TextDrawSetString(Reclama, string3);
  3795.     SetTimer("reclamatime",10000,false);
  3796.     SetPlayerInterior(playerid, 0);
  3797.     ResetPlayerWeapons(playerid);
  3798.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to jump to death! Jump for your life!!");
  3799.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3800.     DM[playerid] = 0;
  3801.     return 1;
  3802.     }
  3803.     if(!strcmp(cmdtext, "/dj3", true))
  3804.     {
  3805.     SetPlayerPos(playerid, 99.8311,766.7433,363.8915);
  3806.     SetPlayerFacingAngle(playerid, 0.0);
  3807.     GetPlayerName(playerid, pname, sizeof (pname));
  3808.     format(string3, sizeof(string3),"%s Has Gone to DeathJump3 ~r~(/dj3)", pname);
  3809.     TextDrawDestroy(Text:Reclama);
  3810.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3811.     TextDrawFont(Reclama, 1);
  3812.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3813.     TextDrawColor(Reclama, 0x00C2ECFF);
  3814.     TextDrawSetOutline(Reclama, 1);
  3815.     TextDrawSetProportional(Reclama, 1);
  3816.     TextDrawSetShadow(Reclama, 1);
  3817.     TextDrawShowForAll(Reclama);
  3818.     TextDrawSetString(Reclama, string3);
  3819.     SetTimer("reclamatime",10000,false);
  3820.     SetPlayerInterior(playerid, 0);
  3821.     ResetPlayerWeapons(playerid);
  3822.     SetPlayerInterior(playerid, 0);
  3823.     ResetPlayerWeapons(playerid);
  3824.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3825.     DM[playerid] = 0;
  3826.     return 1;
  3827.     }
  3828.     if(!strcmp(cmdtext, "/admh12", true))
  3829.     {
  3830.     SetPlayerPos(playerid, 2309.8972,581.0255,7.78130);
  3831.     SetPlayerFacingAngle(playerid, 0.0);
  3832.     GameTextForPlayer(playerid,"~r~~h~Welcome To Our Island Only For Admins",3000,5);
  3833.     SetPlayerInterior(playerid, 0);
  3834.     ResetPlayerWeapons(playerid);
  3835.     SetPlayerInterior(playerid, 0);
  3836.     ResetPlayerWeapons(playerid);
  3837.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3838.     DM[playerid] = 0;
  3839.     return 1;
  3840.     }
  3841.     if(!strcmp(cmdtext, "/tp2", true))
  3842.     {
  3843.    
  3844.     SetPlayerPos(playerid, -2212.5647,-127.1942,683.8042);
  3845.     SetPlayerFacingAngle(playerid, 0.0);
  3846.     GameTextForPlayer(playerid,"~r~~h~Welcome to Trampoline2",3000,5);
  3847.     GetPlayerName(playerid, pname, sizeof (pname));
  3848.     format(string3, sizeof(string3),"%s Has Gone to Trampoline2 ~r~(/tp2)~p~", pname);
  3849.     TextDrawDestroy(Text:Reclama);
  3850.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3851.     TextDrawFont(Reclama, 1);
  3852.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3853.     TextDrawColor(Reclama, 0x00C2ECFF);
  3854.     TextDrawSetOutline(Reclama, 1);
  3855.     TextDrawSetProportional(Reclama, 1);
  3856.     TextDrawSetShadow(Reclama, 1);
  3857.     TextDrawShowForAll(Reclama);
  3858.     TextDrawSetString(Reclama, string3);
  3859.     SetTimer("reclamatime",10000,false);
  3860.     SetPlayerInterior(playerid, 0);
  3861.     ResetPlayerWeapons(playerid);
  3862.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3863.     DM[playerid] = 0;
  3864.     return 1;
  3865.     }
  3866.    
  3867.     if(!strcmp(cmdtext, "/war", true))
  3868.     {
  3869.     ResetPlayerWeapons(playerid);
  3870.     DM[playerid] = 1;
  3871.     SetPlayerRandomSpawnWar(playerid);
  3872.     GivePlayerWeapon(playerid,31 , 100);
  3873.     GivePlayerWeapon(playerid,32 , 1000);
  3874.     GivePlayerWeapon(playerid,16 , 100);
  3875.     GivePlayerWeapon(playerid,23 , 100);
  3876.     GivePlayerWeapon(playerid,35 , 10);
  3877.     GameTextForPlayer(playerid,"~r~~h~Welcome to War",3000,5);
  3878.     GetPlayerName(playerid, pname, sizeof (pname));
  3879.     format(string3, sizeof(string3),"%s Has Gone to War ~r~(/war)~p~", pname);
  3880.     TextDrawDestroy(Text:Reclama);
  3881.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3882.     TextDrawFont(Reclama, 1);
  3883.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3884.     TextDrawColor(Reclama, 0x00C2ECFF);
  3885.     TextDrawSetOutline(Reclama, 1);
  3886.     TextDrawSetProportional(Reclama, 1);
  3887.     TextDrawSetShadow(Reclama, 1);
  3888.     TextDrawShowForAll(Reclama);
  3889.     TextDrawSetString(Reclama, string3);
  3890.     SetTimer("reclamatime",10000,false);
  3891.     SetPlayerFacingAngle(playerid, 0.0);
  3892.     SetPlayerInterior(playerid, 0);
  3893.     SendClientMessage(playerid, 0x6AF7E1FF, " If you are caught fire zone STUNT These weapons MAKE JAIL / kick / ban permanently!");
  3894.     SendClientMessage(playerid, 0x6AF7E1FF, " If shooting at vehicles in the war zone to another zone stunt or take KICK / permanent ban!");
  3895.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  3896.     SetPlayerWorldBounds(playerid, 607.2495, -175.1681, 2253.83, 1576.513);
  3897.     War[playerid] = 1;
  3898.    
  3899.     return 1;
  3900.     }
  3901.     if(!strcmp(cmdtext, "/minigun", true))
  3902.     {
  3903.     ResetPlayerWeapons(playerid);
  3904.     DM[playerid] = 1;
  3905.     InMinigun[playerid] = 1;
  3906.     SetPlayerRandomSpawnMinigun(playerid);
  3907.     GivePlayerWeapon(playerid,38 , 9999);
  3908.     GameTextForPlayer(playerid,"~r~~h~Welcome to Minigun",3000,5);
  3909.     GetPlayerName(playerid, pname, sizeof (pname));
  3910.     format(string3, sizeof(string3),"%s Has Gone to Minigun ~r~(/minigun)~p~", pname);
  3911.     TextDrawDestroy(Text:Reclama);
  3912.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3913.     TextDrawFont(Reclama, 1);
  3914.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3915.     TextDrawColor(Reclama, 0x00C2ECFF);
  3916.     TextDrawSetOutline(Reclama, 1);
  3917.     TextDrawSetProportional(Reclama, 1);
  3918.     TextDrawSetShadow(Reclama, 1);
  3919.     TextDrawShowForAll(Reclama);
  3920.     TextDrawSetString(Reclama, string3);
  3921.     SetTimer("reclamatime",10000,false);
  3922.     SetPlayerFacingAngle(playerid, 0.0);
  3923.     SetPlayerInterior(playerid, 0);
  3924.     SetPlayerWorldBounds(playerid, 1439.348, 1271.44, 2235.263, 2080.541);
  3925.     SendClientMessage(playerid, 0x6AF7E1FF, " If you are caught fire zone STUNT These weapons MAKE JAIL / kick / ban permanently!");
  3926.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  3927.     return 1;
  3928.     }
  3929.     if(!strcmp(cmdtext, "/war2", true))
  3930.     {
  3931.     SetPlayerCameraPos(playerid,-3990.8645,559.2709,33.1189);
  3932.     SetPlayerCameraLookAt(playerid,-3990.8645,559.2709,33.1189);
  3933.     SetPlayerPos(playerid,-3990.8645,559.2709,29.1189);
  3934.     TogglePlayerControllable(playerid,0);
  3935.     GameTextForPlayer(playerid,"~r~~h~Please ~b~~h~wait",6000,3);
  3936.     SetTimerEx("War2", 6000, 0, "i", playerid);
  3937.     return 1;
  3938.     }
  3939.     if(!strcmp(cmdtext, "/tec9", true))
  3940.     {
  3941.     ResetPlayerWeapons(playerid);
  3942.     DM[playerid] = 1;
  3943.     SetPlayerPos(playerid, -2133.312744,-274.399414,34.891315);
  3944.     GivePlayerWeapon(playerid,32 , 9999);
  3945.     GameTextForPlayer(playerid,"~r~~h~Welcome to tec9",3000,5);
  3946.     GetPlayerName(playerid, pname, sizeof (pname));
  3947.     format(string3, sizeof(string3),"%s Has Gone to tec9 ~r~(/tec9)~p~", pname);
  3948.     TextDrawDestroy(Text:Reclama);
  3949.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3950.     TextDrawFont(Reclama, 1);
  3951.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3952.     TextDrawColor(Reclama, 0x00C2ECFF);
  3953.     TextDrawSetOutline(Reclama, 1);
  3954.     TextDrawSetProportional(Reclama, 1);
  3955.     TextDrawSetShadow(Reclama, 1);
  3956.     TextDrawShowForAll(Reclama);
  3957.     TextDrawSetString(Reclama, string3);
  3958.     SetTimer("reclamatime",10000,false);
  3959.     SetPlayerFacingAngle(playerid, 0.0);
  3960.     SetPlayerInterior(playerid, 0);
  3961.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  3962.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  3963.     SetPlayerWorldBounds(playerid, -1996.826, -2186.098, -52.91238, -313.28);
  3964.     return 1;
  3965.     }
  3966.    
  3967.     if (strcmp(cmdtext, "/sdm", true) == 0) {
  3968.     SetPlayerRandomSpawnSecret(playerid);
  3969.     ResetPlayerWeapons(playerid);
  3970.     GivePlayerWeapon(playerid,31 , 9999);
  3971.     GivePlayerWeapon(playerid,24 , 9999);
  3972.     GivePlayerWeapon(playerid,29 , 9999);
  3973.     GivePlayerWeapon(playerid,25 , 9999);
  3974.     GameTextForPlayer(playerid,"~r~~h~Welcome to Secret DeathMatch",3000,5);
  3975.     GetPlayerName(playerid, pname, sizeof (pname));
  3976.     format(string3, sizeof(string3),"%s Has Gone to Secret DeathMatch ~r~(/sdm)~p~", pname);
  3977.     TextDrawDestroy(Text:Reclama);
  3978.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  3979.     TextDrawFont(Reclama, 1);
  3980.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  3981.     TextDrawColor(Reclama, 0x00C2ECFF);
  3982.     TextDrawSetOutline(Reclama, 1);
  3983.     TextDrawSetProportional(Reclama, 1);
  3984.     TextDrawSetShadow(Reclama, 1);
  3985.     TextDrawShowForAll(Reclama);
  3986.     TextDrawSetString(Reclama, string3);
  3987.     SetTimer("reclamatime",10000,false);
  3988.     SetPlayerInterior(playerid, 0);
  3989.     DM[playerid] = 1;
  3990.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  3991.     SetPlayerWorldBounds(playerid, -1167.788, -1389.667, 2569.133, 2370.609);
  3992.     return 1;
  3993.     }
  3994.    
  3995.     if(!strcmp(cmdtext, "/berlin", true))
  3996.     {
  3997.     SetPlayerCameraPos(playerid,254.7496,233.1232,104.6887);
  3998.     SetPlayerCameraLookAt(playerid,254.7496,233.1232,104.6887);
  3999.     SetPlayerPos(playerid,254.7496,233.1232,90.6887);
  4000.     TogglePlayerControllable(playerid,0);
  4001.     GameTextForPlayer(playerid,"~r~~h~Please ~b~~h~wait",6000,3);
  4002.     SetTimerEx("berlin", 6000, 0, "i", playerid);
  4003.     return 1;
  4004.     }
  4005.    
  4006.     if(!strcmp(cmdtext, "/SpS", true))
  4007.     {
  4008.     ResetPlayerWeapons(playerid);
  4009.     DM[playerid] = 1;
  4010.     SetPlayerRandomSpawnSpS(playerid);
  4011.     GivePlayerWeapon(playerid,31 , 9999);
  4012.     GivePlayerWeapon(playerid,32 , 9999);
  4013.     GivePlayerWeapon(playerid,24 , 9999);
  4014.     GivePlayerWeapon(playerid,25 , 9999);
  4015.     GameTextForPlayer(playerid,"~r~~h~Welcome to the Lonely Alone",3000,5);
  4016.     GetPlayerName(playerid, pname, sizeof (pname));
  4017.     format(string3, sizeof(string3),"%s Has Gone to the Lonely Alone ~r~(/SpS)~p~", pname);
  4018.     TextDrawDestroy(Text:Reclama);
  4019.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4020.     TextDrawFont(Reclama, 1);
  4021.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4022.     TextDrawColor(Reclama, 0x00C2ECFF);
  4023.     TextDrawSetOutline(Reclama, 1);
  4024.     TextDrawSetProportional(Reclama, 1);
  4025.     TextDrawSetShadow(Reclama, 1);
  4026.     TextDrawShowForAll(Reclama);
  4027.     TextDrawSetString(Reclama, string3);
  4028.     SetTimer("reclamatime",10000,false);
  4029.     SetPlayerFacingAngle(playerid, 0.0);
  4030.     SetPlayerInterior(playerid, 0);
  4031.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  4032.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4033.     return 1;
  4034.     }
  4035.     if(!strcmp(cmdtext, "/is", true))
  4036.     {
  4037.     SetPlayerCameraPos(playerid,-92.8539,-1783.8167,42.4019);
  4038.     SetPlayerCameraLookAt(playerid,-92.8539,-1783.8167,42.4019);
  4039.     SetPlayerPos(playerid,-92.8539,-1783.8167,38.4019);
  4040.     TogglePlayerControllable(playerid,0);
  4041.     GameTextForPlayer(playerid,"~r~~h~Please ~b~~h~wait",6000,3);
  4042.     SetTimerEx("island", 6000, 0, "i", playerid);
  4043.     return 1;
  4044.     }
  4045.     if(!strcmp(cmdtext, "/sniper", true))
  4046.     {
  4047.     ResetPlayerWeapons(playerid);
  4048.     DM[playerid] = 1;
  4049.     SetPlayerRandomSpawnSniper(playerid);
  4050.     GivePlayerWeapon(playerid,34 , 9999);
  4051.     GameTextForPlayer(playerid,"~r~~h~Welcome to Sniper",3000,5);
  4052.     GetPlayerName(playerid, pname, sizeof (pname));
  4053.     format(string3, sizeof(string3),"%s Has Gone to Sniper ~r~(/Sniper)~p~", pname);
  4054.     TextDrawDestroy(Text:Reclama);
  4055.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4056.     TextDrawFont(Reclama, 1);
  4057.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4058.     TextDrawColor(Reclama, 0x00C2ECFF);
  4059.     TextDrawSetOutline(Reclama, 1);
  4060.     TextDrawSetProportional(Reclama, 1);
  4061.     TextDrawSetShadow(Reclama, 1);
  4062.     TextDrawShowForAll(Reclama);
  4063.     TextDrawSetString(Reclama, string3);
  4064.     SetTimer("reclamatime",10000,false);
  4065.     SetPlayerFacingAngle(playerid, 0.0);
  4066.     SetPlayerInterior(playerid, 0);
  4067.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  4068.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4069.     SetPlayerWorldBounds(playerid, 350.3363, 46.7115, 1518.124, 1296.244);
  4070.     return 1;
  4071.     }
  4072.     if(!strcmp(cmdtext, "/m4", true))
  4073.     {
  4074.     ResetPlayerWeapons(playerid);
  4075.     DM[playerid] = 1;
  4076.     SetPlayerPos(playerid, -2713.845703,525.882568,47.976562);
  4077.     GivePlayerWeapon(playerid,31 , 9999);
  4078.     SetPlayerFacingAngle(playerid, 0.0);
  4079.     GameTextForPlayer(playerid,"~r~~h~Welcome to m4",3000,5);
  4080.     GetPlayerName(playerid, pname, sizeof (pname));
  4081.     format(string3, sizeof(string3),"%s Has Gone to m4 ~r~(/m4)~p~", pname);
  4082.     TextDrawDestroy(Text:Reclama);
  4083.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4084.     TextDrawFont(Reclama, 1);
  4085.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4086.     TextDrawColor(Reclama, 0x00C2ECFF);
  4087.     TextDrawSetOutline(Reclama, 1);
  4088.     TextDrawSetProportional(Reclama, 1);
  4089.     TextDrawSetShadow(Reclama, 1);
  4090.     TextDrawShowForAll(Reclama);
  4091.     TextDrawSetString(Reclama, string3);
  4092.     SetTimer("reclamatime",10000,false);
  4093.     SetPlayerInterior(playerid, 0);
  4094.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  4095.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4096.     SetPlayerWorldBounds(playerid, -2591.679, -2750.05, 594.0618, 495.4377);
  4097.     return 1;
  4098.     }
  4099.     if(!strcmp(cmdtext, "/AK47", true))
  4100.     {
  4101.    
  4102.     ResetPlayerWeapons(playerid);
  4103.     DM[playerid] = 1;
  4104.     SetPlayerRandomSpawnAK47(playerid);
  4105.     GivePlayerWeapon(playerid,30 , 9999);
  4106.     GivePlayerWeapon(playerid,16 , 9999);
  4107.     GameTextForPlayer(playerid,"~r~~h~Welcome to Ak47",3000,5);
  4108.     GetPlayerName(playerid, pname, sizeof (pname));
  4109.     format(string3, sizeof(string3),"%s Has Gone to Ak47 ~r~(/ak47)~p~", pname);
  4110.     TextDrawDestroy(Text:Reclama);
  4111.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4112.     TextDrawFont(Reclama, 1);
  4113.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4114.     TextDrawColor(Reclama, 0x00C2ECFF);
  4115.     TextDrawSetOutline(Reclama, 1);
  4116.     TextDrawSetProportional(Reclama, 1);
  4117.     TextDrawSetShadow(Reclama, 1);
  4118.     TextDrawShowForAll(Reclama);
  4119.     TextDrawSetString(Reclama, string3);
  4120.     SetTimer("reclamatime",10000,false);
  4121.     SetPlayerFacingAngle(playerid, 0.0);
  4122.     SetPlayerInterior(playerid, 10);
  4123.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command / kill!");
  4124.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4125.     return 1;
  4126.     }
  4127.     if (strcmp(cmdtext, "/cdm", true)==0)
  4128.     {
  4129.     DM[playerid] = 1;
  4130.     SetPlayerPos(playerid, 2236.753906, 1101.085815, 33.523437);
  4131.     SetPlayerFacingAngle(playerid, 146.413253);
  4132.     GameTextForPlayer(playerid,"~r~~h~Welcome to the castle",3000,5);
  4133.     GetPlayerName(playerid, pname, sizeof (pname));
  4134.     format(string3, sizeof(string3),"%s Has Gone to the castle ~r~(/cdm)~p~", pname);
  4135.     TextDrawDestroy(Text:Reclama);
  4136.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4137.     TextDrawFont(Reclama, 1);
  4138.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4139.     TextDrawColor(Reclama, 0x00C2ECFF);
  4140.     TextDrawSetOutline(Reclama, 1);
  4141.     TextDrawSetProportional(Reclama, 1);
  4142.     TextDrawSetShadow(Reclama, 1);
  4143.     TextDrawShowForAll(Reclama);
  4144.     TextDrawSetString(Reclama, string3);
  4145.     SetTimer("reclamatime",10000,false);
  4146.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  4147.     SetPlayerInterior(playerid, 0);
  4148.     ResetPlayerWeapons(playerid);
  4149.     GivePlayerWeapon(playerid, 22, 2000);
  4150.     GivePlayerWeapon(playerid, 30, 2000);
  4151.     GivePlayerWeapon(playerid, 32, 2000);
  4152.     SetPlayerRandomSpawnCdm(playerid);
  4153.     SetPlayerWorldBounds(playerid, 2325.749, 2036.79, 1206.358, 982.0098);
  4154.     return 1;
  4155.     }
  4156.     if(!strcmp(cmdtext, "/de", true))
  4157.     {
  4158.    
  4159.     ResetPlayerWeapons(playerid);
  4160.     DM[playerid] = 1;
  4161.     SetPlayerPos(playerid, 2884.778320,941.029724,10.315903);
  4162.     GivePlayerWeapon(playerid,24 , 9999);
  4163.     SetPlayerFacingAngle(playerid, 0.0);
  4164.     GameTextForPlayer(playerid,"~r~~h~Welcome to Desert Eagle",3000,5);
  4165.     GetPlayerName(playerid, pname, sizeof (pname));
  4166.     format(string3, sizeof(string3),"%s Has Gone to Desert Eagle ~r~(/de)~p~", pname);
  4167.     TextDrawDestroy(Text:Reclama);
  4168.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4169.     TextDrawFont(Reclama, 1);
  4170.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4171.     TextDrawColor(Reclama, 0x00C2ECFF);
  4172.     TextDrawSetOutline(Reclama, 1);
  4173.     TextDrawSetProportional(Reclama, 1);
  4174.     TextDrawSetShadow(Reclama, 1);
  4175.     TextDrawShowForAll(Reclama);
  4176.     TextDrawSetString(Reclama, string3);
  4177.     SetTimer("reclamatime",10000,false);
  4178.     SetPlayerInterior(playerid, 0);
  4179.     ResetPlayerWeapons(playerid);
  4180.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  4181.     return 1;
  4182.     }
  4183.     if(!strcmp(cmdtext, "/gj", true))
  4184.     {
  4185.     SetPlayerPos(playerid, 2525.189,-1247.960,751.991);
  4186.     SetPlayerFacingAngle(playerid, 0.0);
  4187.     SetPlayerInterior(playerid, 0);
  4188.     ResetPlayerWeapons(playerid);
  4189.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to jump through the window! Break them all");
  4190.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4191.     DM[playerid] = 0;
  4192.     return 1;
  4193.     }
  4194.     if(!strcmp(cmdtext, "/parkour1", true))
  4195.     {
  4196.     SetPlayerPos(playerid, -787.3710,-2766.3005,2660.3042);
  4197.     SetPlayerInterior(playerid, 0);
  4198.     ResetPlayerWeapons(playerid);
  4199.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to Parkour 1");
  4200.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4201.     DM[playerid] = 0;
  4202.     return 1;
  4203.     }
  4204.     if(!strcmp(cmdtext, "/mpk", true))
  4205.     {
  4206.    
  4207.     SetPlayerPos(playerid, 1637.6896,2254.9548,623.9398);
  4208.     SetPlayerInterior(playerid, 0);
  4209.     ResetPlayerWeapons(playerid);
  4210.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to Multi Parkour");
  4211.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4212.     DM[playerid] = 0;
  4213.     return 1;
  4214.     }
  4215.     if ( strcmp ( cmd , "/parkour2", true)==0)
  4216.     {
  4217.    
  4218.     SetPlayerPos(playerid, -783.9699, -3662.0358, 137.3758);
  4219.     SetPlayerInterior(playerid, 0);
  4220.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to Parkour 2");
  4221.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4222.     return 1;
  4223.     }
  4224.    
  4225.     if(!strcmp(cmdtext, "/party1", true))
  4226.     {
  4227.    
  4228.     SetPlayerPos(playerid,-825.9793,-1913.2380,11.0183);
  4229.     GameTextForPlayer(playerid,"~r~~h~Welcome to Party1",3000,5);
  4230.     GetPlayerName(playerid, pname, sizeof (pname));
  4231.     format(string3, sizeof(string3),"%s Has Gone to Party1 ~r~(/party1)~p~", pname);
  4232.     TextDrawDestroy(Text:Reclama);
  4233.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4234.     TextDrawFont(Reclama, 1);
  4235.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4236.     TextDrawColor(Reclama, 0x00C2ECFF);
  4237.     TextDrawSetOutline(Reclama, 1);
  4238.     TextDrawSetProportional(Reclama, 1);
  4239.     TextDrawSetShadow(Reclama, 1);
  4240.     TextDrawShowForAll(Reclama);
  4241.     TextDrawSetString(Reclama, string3);
  4242.     SetTimer("reclamatime",10000,false);
  4243.     ResetPlayerWeapons(playerid);
  4244.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4245.     DM[playerid] = 0;
  4246.     return 1;
  4247.     }
  4248.     if(!strcmp(cmdtext, "/party2", true))
  4249.     {
  4250.     SetPlayerPos(playerid,2725.4336,-2950.5198,16.9416);
  4251.     GameTextForPlayer(playerid,"~r~~h~Welcome to Party2",3000,5);
  4252.     GetPlayerName(playerid, pname, sizeof (pname));
  4253.     format(string3, sizeof(string3),"%s Has Gone to Party2 ~r~(/party2)~p~", pname);
  4254.     TextDrawDestroy(Text:Reclama);
  4255.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4256.     TextDrawFont(Reclama, 1);
  4257.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4258.     TextDrawColor(Reclama, 0x00C2ECFF);
  4259.     TextDrawSetOutline(Reclama, 1);
  4260.     TextDrawSetProportional(Reclama, 1);
  4261.     TextDrawSetShadow(Reclama, 1);
  4262.     TextDrawShowForAll(Reclama);
  4263.     TextDrawSetString(Reclama, string3);
  4264.     SetTimer("reclamatime",10000,false);
  4265.     ResetPlayerWeapons(playerid);
  4266.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4267.     DM[playerid] = 0;
  4268.     return 1;
  4269.     }
  4270.     if(!strcmp(cmdtext, "/party3", true))
  4271.     {
  4272.  
  4273.     SetPlayerPos(playerid,-2922.2427,-589.5240,3.5277);
  4274.     GameTextForPlayer(playerid,"~r~~h~Welcome to Party3",3000,5);
  4275.     GetPlayerName(playerid, pname, sizeof (pname));
  4276.     format(string3, sizeof(string3),"%s Has Gone to Party3 ~r~(/party3)~p~", pname);
  4277.     TextDrawDestroy(Text:Reclama);
  4278.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4279.     TextDrawFont(Reclama, 1);
  4280.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4281.     TextDrawColor(Reclama, 0x00C2ECFF);
  4282.     TextDrawSetOutline(Reclama, 1);
  4283.     TextDrawSetProportional(Reclama, 1);
  4284.     TextDrawSetShadow(Reclama, 1);
  4285.     TextDrawShowForAll(Reclama);
  4286.     TextDrawSetString(Reclama, string3);
  4287.     SetTimer("reclamatime",10000,false);
  4288.     ResetPlayerWeapons(playerid);
  4289.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4290.     DM[playerid] = 0;
  4291.     return 1;
  4292.     }
  4293.     if (strcmp(cmdtext, "/party4", true) == 0) {
  4294.     ResetPlayerWeapons(playerid);
  4295.     if (IsPlayerInAnyVehicle(playerid)) {
  4296.     SetVehiclePos(GetPlayerVehicleID(playerid),1815.8707,2742.4536,10.7095 );
  4297.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  4298.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4299.     }
  4300.     if (!IsPlayerInAnyVehicle(playerid)) {
  4301.     SetPlayerPos(playerid,1744.7162,2867.5237,17.1953 );
  4302.     SetPlayerFacingAngle(playerid, 266.558685);
  4303.     SetPlayerInterior(playerid, 0);
  4304.     }
  4305.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Party 4! Have fun!");
  4306.     GetPlayerName(playerid, pname, sizeof (pname));
  4307.     format(string3, sizeof(string3),"%s Has Gone To Party4 ~r~(/party4)", pname);
  4308.     TextDrawDestroy(Text:Reclama);
  4309.     Reclama = TextDrawCreate(264.000000, 434.000000, " ");
  4310.     TextDrawFont(Reclama, 1);
  4311.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4312.     TextDrawColor(Reclama, 0x00C2ECFF);
  4313.     TextDrawSetOutline(Reclama, 1);
  4314.     TextDrawSetProportional(Reclama, 1);
  4315.     TextDrawSetShadow(Reclama, 1);
  4316.     TextDrawShowForAll(Reclama);
  4317.     TextDrawSetString(Reclama, string3);
  4318.     SetTimer("reclamatime",10000,false);
  4319.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4320.     DM[playerid] = 0;
  4321.     return 1;
  4322.     }
  4323.     if (strcmp(cmdtext, "/party5", true) == 0) {
  4324.     ResetPlayerWeapons(playerid);
  4325.     if (IsPlayerInAnyVehicle(playerid)) {
  4326.     SetVehiclePos(GetPlayerVehicleID(playerid),-2778.0676,-1526.1117,138.7937 );
  4327.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685);
  4328.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4329.     }
  4330.     if (!IsPlayerInAnyVehicle(playerid)) {
  4331.     SetPlayerPos(playerid,-2817.1404,-1523.2478,140.8456 );
  4332.     SetPlayerFacingAngle(playerid, 266.558685);
  4333.     SetPlayerInterior(playerid, 0);
  4334.     }
  4335.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4336.     GameTextForPlayer(playerid,"~r~~h~Welcome To Party5! Let's Party!!!!",3000,5);
  4337.     GetPlayerName(playerid, pname, sizeof (pname));
  4338.     format(string3, sizeof(string3),"%s Has Gone To Party5 ~r~(/party5)~p~", pname);
  4339.     TextDrawDestroy(Text:Reclama);
  4340.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4341.     TextDrawFont(Reclama, 1);
  4342.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4343.     TextDrawColor(Reclama, 0x00C2ECFF);
  4344.     TextDrawSetOutline(Reclama, 1);
  4345.     TextDrawSetProportional(Reclama, 1);
  4346.     TextDrawSetShadow(Reclama, 1);
  4347.     TextDrawShowForAll(Reclama);
  4348.     TextDrawSetString(Reclama, string3);
  4349.     SetTimer("reclamatime",10000,false);
  4350.     DM[playerid] = 0;
  4351.     return 1;
  4352.     }
  4353.     if(!strcmp(cmdtext, "/discobar", true))
  4354.     {
  4355.  
  4356.     SetPlayerPos(playerid,954.3621,-1372.8345,17.8569);
  4357.     GameTextForPlayer(playerid,"~r~~h~Welcome to Discobar",3000,5);
  4358.     GetPlayerName(playerid, pname, sizeof (pname));
  4359.     format(string3, sizeof(string3),"%s Has Gone to Discobar ~r~(/discobar)~p~", pname);
  4360.     TextDrawDestroy(Text:Reclama);
  4361.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4362.     TextDrawFont(Reclama, 1);
  4363.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4364.     TextDrawColor(Reclama, 0x00C2ECFF);
  4365.     TextDrawSetOutline(Reclama, 1);
  4366.     TextDrawSetProportional(Reclama, 1);
  4367.     TextDrawSetShadow(Reclama, 1);
  4368.     TextDrawShowForAll(Reclama);
  4369.     TextDrawSetString(Reclama, string3);
  4370.     SetTimer("reclamatime",10000,false);
  4371.     ResetPlayerWeapons(playerid);
  4372.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4373.     DM[playerid] = 0;
  4374.     return 1;
  4375.     }
  4376.     if(strcmp(cmdtext, "/pi", true)==0)
  4377.     {
  4378.     SetPlayerPos(playerid,-1626.7847,-3201.7952,5.3047);
  4379.     GameTextForPlayer(playerid,"~r~~h~Welcome To PI!",3000,5);
  4380.     ResetPlayerWeapons(playerid);
  4381.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4382.     DM[playerid] = 0;
  4383.     return 1;
  4384.     }
  4385.     if(!strcmp(cmdtext, "/Gara", true))
  4386.     {
  4387.  
  4388.     SetPlayerPos(playerid,1819.6808,-1888.5177,12.9598);
  4389.     GameTextForPlayer(playerid,"~r~~h~Bun Venit La Gara",3000,5);
  4390.     GetPlayerName(playerid, pname, sizeof (pname));
  4391.     format(string3, sizeof(string3),"%s Has Gone To Gara ~r~(/gara)", pname);
  4392.     TextDrawDestroy(Text:Reclama);
  4393.     Reclama = TextDrawCreate(264.000000, 434.000000, " ");
  4394.     TextDrawFont(Reclama, 1);
  4395.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4396.     TextDrawColor(Reclama, 0x00C2ECFF);
  4397.     TextDrawSetOutline(Reclama, 1);
  4398.     TextDrawSetProportional(Reclama, 1);
  4399.     TextDrawSetShadow(Reclama, 1);
  4400.     TextDrawShowForAll(Reclama);
  4401.     TextDrawSetString(Reclama, string3);
  4402.     SetTimer("reclamatime",10000,false);
  4403.     ResetPlayerWeapons(playerid);
  4404.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4405.     DM[playerid] = 0;
  4406.     return 1;
  4407.     }
  4408.     if(!strcmp(cmdtext, "/fh", true))
  4409.     {
  4410.  
  4411.     SetPlayerPos(playerid,3524.8220,-654.1761,2.2684);
  4412.     GameTextForPlayer(playerid,"~r~~h~Welcome To FunHouse",3000,5);
  4413.     GetPlayerName(playerid, pname, sizeof (pname));
  4414.     format(string3, sizeof(string3),"%s Has Gone To FunHouse ~r~(/fh)", pname);
  4415.     TextDrawDestroy(Text:Reclama);
  4416.     Reclama = TextDrawCreate(264.000000, 434.000000, " ");
  4417.     TextDrawFont(Reclama, 1);
  4418.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4419.     TextDrawColor(Reclama, 0x00C2ECFF);
  4420.     TextDrawSetOutline(Reclama, 1);
  4421.     TextDrawSetProportional(Reclama, 1);
  4422.     TextDrawSetShadow(Reclama, 1);
  4423.     TextDrawShowForAll(Reclama);
  4424.     TextDrawSetString(Reclama, string3);
  4425.     SetTimer("reclamatime",10000,false);
  4426.     ResetPlayerWeapons(playerid);
  4427.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4428.     DM[playerid] = 0;
  4429.     return 1;
  4430.     }
  4431.     if(!strcmp(cmdtext, "/nrgc", true))
  4432.     {
  4433.  
  4434.     SetPlayerPos(playerid,2077.7339,2038.9452,10.8203);
  4435.     GameTextForPlayer(playerid,"~r~~h~Welcome To NRG Challange",3000,5);
  4436.     GetPlayerName(playerid, pname, sizeof (pname));
  4437.     format(string3, sizeof(string3),"%s Has Gone To NRG Challange ~r~(/nrgc)", pname);
  4438.     TextDrawDestroy(Text:Reclama);
  4439.     Reclama = TextDrawCreate(264.000000, 434.000000, " ");
  4440.     TextDrawFont(Reclama, 1);
  4441.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4442.     TextDrawColor(Reclama, 0x00C2ECFF);
  4443.     TextDrawSetOutline(Reclama, 1);
  4444.     TextDrawSetProportional(Reclama, 1);
  4445.     TextDrawSetShadow(Reclama, 1);
  4446.     TextDrawShowForAll(Reclama);
  4447.     TextDrawSetString(Reclama, string3);
  4448.     SetTimer("reclamatime",10000,false);
  4449.     ResetPlayerWeapons(playerid);
  4450.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4451.     DM[playerid] = 0;
  4452.     return 1;
  4453.     }
  4454.     if(!strcmp(cmdtext, "/beach", true))
  4455.     {
  4456.    
  4457.     SetPlayerPos(playerid,586.7327,-1878.7018,4.1501);
  4458.     ResetPlayerWeapons(playerid);
  4459.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4460.     DM[playerid] = 0;
  4461.     return 1;
  4462.     }
  4463.     if(!strcmp(cmdtext, "/plaja", true))
  4464.     {
  4465.     SetPlayerPos(playerid,586.7327,-1878.7018,4.1501);
  4466.     ResetPlayerWeapons(playerid);
  4467.  
  4468.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4469.     DM[playerid] = 0;
  4470.     return 1;
  4471.     }
  4472.     if(!strcmp(cmdtext, "/pj", true))
  4473.     {
  4474.  
  4475.     ResetPlayerWeapons(playerid);
  4476.     if(IsPlayerInAnyVehicle(playerid))
  4477.     {
  4478.     SetVehiclePos(GetPlayerVehicleID(playerid), 1572.1732,-1261.5217,277.8817);
  4479.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
  4480.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4481.     }
  4482.     else
  4483.     {
  4484.     SetPlayerPos(playerid, 1572.1732,-1261.5217,277.8817);
  4485.     SetPlayerFacingAngle(playerid, 0.0);
  4486.     }
  4487.     SetPlayerInterior(playerid, 0);
  4488.     ResetPlayerWeapons(playerid);
  4489.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to Bounce by tube!");
  4490.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4491.     DM[playerid] = 0;
  4492.     return 1;
  4493.     }
  4494.     if(!strcmp(cmdtext, "/drag", true))
  4495.     {
  4496.  
  4497.     ResetPlayerWeapons(playerid);
  4498.     if(IsPlayerInAnyVehicle(playerid))
  4499.     {
  4500.     SetVehiclePos(GetPlayerVehicleID(playerid), -2078.399902,1425.761962,6.805665);
  4501.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
  4502.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4503.     }
  4504.     else
  4505.     {
  4506.     SetPlayerPos(playerid, -2078.399902,1425.761962,6.805665);
  4507.     SetPlayerFacingAngle(playerid, 0.0);
  4508.     }
  4509.     SetPlayerInterior(playerid, 0);
  4510.     ResetPlayerWeapons(playerid);
  4511.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to Drag!");
  4512.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4513.     DM[playerid] = 0;
  4514.     return 1;
  4515.     }
  4516.     if(!strcmp(cmdtext, "/drag2", true))
  4517.     {
  4518.  
  4519.     ResetPlayerWeapons(playerid);
  4520.     SetPlayerPos(playerid, 1632.2107,535.2386,12.0984);
  4521.     SetPlayerFacingAngle(playerid, 0.0);
  4522.     ResetPlayerWeapons(playerid);
  4523.     SetPlayerInterior(playerid, 0);
  4524.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to Drag 2!");
  4525.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4526.     DM[playerid] = 0;
  4527.     return 1;
  4528.     }
  4529.    
  4530.     if(!strcmp(cmdtext, "/SJ", true))
  4531.     {
  4532.     ResetPlayerWeapons(playerid);
  4533.     if(IsPlayerInAnyVehicle(playerid))
  4534.     {
  4535.     SetVehiclePos(GetPlayerVehicleID(playerid), -2636.6946,1443.2651,7.1283);
  4536.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 65.1886);
  4537.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4538.     }
  4539.     else
  4540.     {
  4541.     SetPlayerPos(playerid, -2655.6069,1458.4485,7.1149);
  4542.     SetPlayerFacingAngle(playerid, 0.0);
  4543.     }
  4544.     SetPlayerInterior(playerid, 0);
  4545.     ResetPlayerWeapons(playerid);
  4546.     GameTextForPlayer(playerid,"~r~~h~Welcome to Stunt Jizzy",3000,5);
  4547.     GetPlayerName(playerid, pname, sizeof (pname));
  4548.     format(string3, sizeof(string3),"%s Has Gone to Stunt Jizzy ~r~(/sj)~p~", pname);
  4549.     TextDrawDestroy(Text:Reclama);
  4550.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4551.     TextDrawFont(Reclama, 1);
  4552.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4553.     TextDrawColor(Reclama, 0x00C2ECFF);
  4554.     TextDrawSetOutline(Reclama, 1);
  4555.     TextDrawSetProportional(Reclama, 1);
  4556.     TextDrawSetShadow(Reclama, 1);
  4557.     TextDrawShowForAll(Reclama);
  4558.     TextDrawSetString(Reclama, string3);
  4559.     SetTimer("reclamatime",10000,false);
  4560.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4561.     DM[playerid] = 0;
  4562.     return 1;
  4563.     }
  4564.    
  4565.     if(!strcmp(cmdtext, "/jj", true))
  4566.     {
  4567.     ResetPlayerWeapons(playerid);
  4568.     if(IsPlayerInAnyVehicle(playerid))
  4569.     {
  4570.     SetVehiclePos(GetPlayerVehicleID(playerid),-1683.663452, 2010.888916, 1104.387393);
  4571.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 65.1886);
  4572.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4573.     }
  4574.     else
  4575.     {
  4576.     SetPlayerPos(playerid,-1688.634399, 2028.708130, 1104.602051);
  4577.     SetPlayerFacingAngle(playerid, 0.0);
  4578.     }
  4579.     SetPlayerInterior(playerid, 0);
  4580.     ResetPlayerWeapons(playerid);
  4581.     GameTextForPlayer(playerid,"~r~~h~Welcome to Jizzy Jump",3000,5);
  4582.     GetPlayerName(playerid, pname, sizeof (pname));
  4583.     format(string3, sizeof(string3),"%s Has Gone to Jizzy Jump ~r~(/jj)~p~", pname);
  4584.     TextDrawDestroy(Text:Reclama);
  4585.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  4586.     TextDrawFont(Reclama, 1);
  4587.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  4588.     TextDrawColor(Reclama, 0x00C2ECFF);
  4589.     TextDrawSetOutline(Reclama, 1);
  4590.     TextDrawSetProportional(Reclama, 1);
  4591.     TextDrawSetShadow(Reclama, 1);
  4592.     TextDrawShowForAll(Reclama);
  4593.     TextDrawSetString(Reclama, string3);
  4594.     SetTimer("reclamatime",10000,false);
  4595.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4596.     DM[playerid] = 0;
  4597.     return 1;
  4598.     }
  4599.    
  4600.     if(strcmp(cmdtext, "/skatepark", true) == 0)
  4601.     {
  4602.     SetPlayerPos(playerid, 1920.3247,-1402.8632,13.5703);
  4603.     SetPlayerFacingAngle(playerid, 0.0);
  4604.     SetPlayerInterior(playerid, 0);
  4605.     ResetPlayerWeapons(playerid);
  4606.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to skatepark!!");
  4607.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4608.     DM[playerid] = 0;
  4609.     return 1;
  4610.     }
  4611.     if(!strcmp(cmdtext, "/tp1", true))
  4612.     {
  4613.     ResetPlayerWeapons(playerid);
  4614.     if(IsPlayerInAnyVehicle(playerid))
  4615.     {
  4616.     SetVehiclePos(GetPlayerVehicleID(playerid), 3008.183,-2084.975,201.892);
  4617.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
  4618.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4619.     ResetPlayerWeapons(playerid);
  4620.     }
  4621.     else
  4622.     {
  4623.     SetPlayerPos(playerid, 3008.183,-2084.975,201.892);
  4624.     SetPlayerFacingAngle(playerid, 0.0);
  4625.     }
  4626.     SetPlayerInterior(playerid, 0);
  4627.     ResetPlayerWeapons(playerid);
  4628.     SendClientMessage(playerid, 0xFFFF00AA, " Welcome to Trambulina.");
  4629.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4630.     DM[playerid] = 0;
  4631.     return 1;
  4632.     }
  4633.     if (strcmp(cmdtext, "/acg", true) == 0) {
  4634.     ResetPlayerWeapons(playerid);
  4635.     if (IsPlayerInAnyVehicle(playerid)) {
  4636.     SetVehiclePos(GetPlayerVehicleID(playerid),390.931365, 2531.890136, 16.542583 );
  4637.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 273.787017);
  4638.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4639.     }
  4640.     if (!IsPlayerInAnyVehicle(playerid)) {
  4641.     SetPlayerPos(playerid,390.931365, 2531.890136, 16.542583 );
  4642.     SetPlayerFacingAngle(playerid, 273.787017);
  4643.     SetPlayerInterior(playerid, 0);
  4644.     ResetPlayerWeapons(playerid);
  4645.     }
  4646.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To The Aircraft GraveYard!");
  4647.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4648.     DM[playerid] = 0;
  4649.     return 1;
  4650.     }
  4651.     if (strcmp(cmdtext, "/a51", true) == 0) {
  4652.    
  4653.     ResetPlayerWeapons(playerid);
  4654.     if (IsPlayerInAnyVehicle(playerid)) {
  4655.     SetVehiclePos(GetPlayerVehicleID(playerid),214.110717, 1856.812744, 20.533142 );
  4656.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 5.304875);
  4657.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4658.     }
  4659.     if (!IsPlayerInAnyVehicle(playerid)) {
  4660.     SetPlayerPos(playerid,214.110717, 1856.812744, 20.533142 );
  4661.     SetPlayerFacingAngle(playerid, 5.304875);
  4662.     SetPlayerInterior(playerid, 0);
  4663.     ResetPlayerWeapons(playerid);
  4664.     }
  4665.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Area51!");
  4666.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4667.     DM[playerid] = 0;
  4668.     return 1;
  4669.     }
  4670.     if (strcmp(cmdtext, "/sfair", true) == 0) {
  4671.    
  4672.     ResetPlayerWeapons(playerid);
  4673.     if (IsPlayerInAnyVehicle(playerid)) {
  4674.     SetVehiclePos(GetPlayerVehicleID(playerid),-1481.8425,-194.4266,13.7062);
  4675.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 315.557678);
  4676.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4677.     }
  4678.     if (!IsPlayerInAnyVehicle(playerid)) {
  4679.     SetPlayerPos(playerid,-1460.1411,-204.3723,14.1484 );
  4680.     SetPlayerFacingAngle(playerid, 315.557678);
  4681.     SetPlayerInterior(playerid, 0);
  4682.     ResetPlayerWeapons(playerid);
  4683.     }
  4684.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To San Fierro Airport!");
  4685.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4686.     DM[playerid] = 0;
  4687.     return 1;
  4688.     }
  4689.    
  4690.     if (strcmp(cmdtext, "/sfj1", true) == 0) {
  4691.  
  4692.     ResetPlayerWeapons(playerid);
  4693.     if (IsPlayerInAnyVehicle(playerid)) {
  4694.     SetVehiclePos(GetPlayerVehicleID(playerid),-1613.8357,220.1618,147.8062 );
  4695.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 315.557678);
  4696.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4697.     }
  4698.     if (!IsPlayerInAnyVehicle(playerid)) {
  4699.     SetPlayerPos(playerid,-1613.8357,220.1618,147.8062 );
  4700.     SetPlayerFacingAngle(playerid, 315.557678);
  4701.     SetPlayerInterior(playerid, 0);
  4702.     ResetPlayerWeapons(playerid);
  4703.     }
  4704.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To SFJump 1!");
  4705.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4706.     DM[playerid] = 0;
  4707.     return 1;
  4708.     }
  4709.    
  4710.     if (strcmp(cmdtext, "/sfj2", true) == 0) {
  4711.  
  4712.     ResetPlayerWeapons(playerid);
  4713.     if (IsPlayerInAnyVehicle(playerid)) {
  4714.     SetVehiclePos(GetPlayerVehicleID(playerid),-1106.0382,265.2557,297.5833);
  4715.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 315.557678);
  4716.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4717.     }
  4718.     if (!IsPlayerInAnyVehicle(playerid)) {
  4719.     SetPlayerPos(playerid,-1106.0382,265.2557,297.5833 );
  4720.     SetPlayerFacingAngle(playerid, 315.557678);
  4721.     SetPlayerInterior(playerid, 0);
  4722.     ResetPlayerWeapons(playerid);
  4723.     }
  4724.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To SFJump 2!");
  4725.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4726.     DM[playerid] = 0;
  4727.     return 1;
  4728.     }
  4729.     if (strcmp(cmdtext, "/sfj3", true) == 0) {
  4730.  
  4731.     ResetPlayerWeapons(playerid);
  4732.     if (IsPlayerInAnyVehicle(playerid)) {
  4733.     SetVehiclePos(GetPlayerVehicleID(playerid),-1191.8107,3340.5334,1436.4293 );
  4734.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 315.557678);
  4735.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4736.     }
  4737.     if (!IsPlayerInAnyVehicle(playerid)) {
  4738.     SetPlayerPos(playerid,-1191.8107,3340.5334,1436.4293 );
  4739.     SetPlayerFacingAngle(playerid, 315.557678);
  4740.     SetPlayerInterior(playerid, 0);
  4741.     ResetPlayerWeapons(playerid);
  4742.     }
  4743.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To SFJump 3!");
  4744.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4745.     DM[playerid] = 0;
  4746.     return 1;
  4747.     }
  4748.    
  4749.     if (strcmp(cmdtext, "/wangs", true) == 0) {
  4750.    
  4751.     ResetPlayerWeapons(playerid);
  4752.     if (IsPlayerInAnyVehicle(playerid)) {
  4753.     SetVehiclePos(GetPlayerVehicleID(playerid),-1974.759155, 285.357727, 35.171875 );
  4754.     SetVehicleZAngle(GetPlayerVehicleID(playerid),  267.645050);
  4755.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4756.     }
  4757.     if (!IsPlayerInAnyVehicle(playerid)) {
  4758.     SetPlayerPos(playerid,-1974.759155, 285.357727, 35.171875 );
  4759.     SetPlayerFacingAngle(playerid,  267.645050);
  4760.     SetPlayerInterior(playerid, 0);
  4761.     ResetPlayerWeapons(playerid);
  4762.     }
  4763.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Wangs Auto In SF!");
  4764.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4765.     DM[playerid] = 0;
  4766.     return 1;
  4767.     }
  4768.     if (strcmp(cmdtext, "/arch", true) == 0) {
  4769.    
  4770.     ResetPlayerWeapons(playerid);
  4771.     if (IsPlayerInAnyVehicle(playerid)) {
  4772.     SetVehiclePos(GetPlayerVehicleID(playerid),-2712.855224, 197.658920, 4.328125 );
  4773.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 78.723236);
  4774.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4775.     ResetPlayerWeapons(playerid);
  4776.     }
  4777.     if (!IsPlayerInAnyVehicle(playerid)) {
  4778.     SetPlayerPos(playerid,-2712.855224, 197.658920, 4.328125 );
  4779.     SetPlayerFacingAngle(playerid, 78.723236);
  4780.     SetPlayerInterior(playerid, 0);
  4781.     ResetPlayerWeapons(playerid);
  4782.     }
  4783.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Arch Angels In SF!");
  4784.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4785.     DM[playerid] = 0;
  4786.     return 1;
  4787.     }
  4788.     if (strcmp(cmdtext, "/lvps", true) == 0) {
  4789.    
  4790.     ResetPlayerWeapons(playerid);
  4791.     if (IsPlayerInAnyVehicle(playerid)) {
  4792.     SetVehiclePos(GetPlayerVehicleID(playerid),1958.602172, 2162.130126, 10.820312 );
  4793.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 271.351531);
  4794.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4795.     }
  4796.     if (!IsPlayerInAnyVehicle(playerid)) {
  4797.     SetPlayerPos(playerid,1958.602172, 2162.130126, 10.820312 );
  4798.     SetPlayerFacingAngle(playerid, 271.351531);
  4799.     SetPlayerInterior(playerid, 0);
  4800.     ResetPlayerWeapons(playerid);
  4801.     }
  4802.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To A Pay And Spray In LV!");
  4803.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4804.     DM[playerid] = 0;
  4805.     return 1;
  4806.     }
  4807.     if (strcmp(cmdtext, "/chilliad", true) == 0) {
  4808.  
  4809.     ResetPlayerWeapons(playerid);
  4810.     if (IsPlayerInAnyVehicle(playerid)) {
  4811.     SetVehiclePos(GetPlayerVehicleID(playerid),-2336.5281,-1627.0908,483.7049 );
  4812.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 210.552673);
  4813.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4814.     }
  4815.     if (!IsPlayerInAnyVehicle(playerid)) {
  4816.     SetPlayerPos(playerid,-2338.0388,-1610.1379,483.7186 );
  4817.     SetPlayerFacingAngle(playerid, 242.6022);
  4818.     SetPlayerInterior(playerid, 0);
  4819.     ResetPlayerWeapons(playerid);
  4820.     }
  4821.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Mount Chiliad!");
  4822.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4823.     DM[playerid] = 0;
  4824.     return 1;
  4825.     }
  4826.     if (strcmp(cmdtext, "/lvtrans", true) == 0) {
  4827.    
  4828.     ResetPlayerWeapons(playerid);
  4829.     if (IsPlayerInAnyVehicle(playerid)) {
  4830.     SetVehiclePos(GetPlayerVehicleID(playerid),2387.873291, 1034.407714, 10.820312 );
  4831.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 5.630327);
  4832.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4833.     }
  4834.     if (!IsPlayerInAnyVehicle(playerid)) {
  4835.     SetPlayerPos(playerid,2387.873291, 1034.407714, 10.820312 );
  4836.     SetPlayerFacingAngle(playerid, 5.630327);
  4837.     SetPlayerInterior(playerid, 0);
  4838.     ResetPlayerWeapons(playerid);
  4839.     }
  4840.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Transfender In LV!");
  4841.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4842.     DM[playerid] = 0;
  4843.     return 1;
  4844.     }
  4845.     if (strcmp(cmdtext, "/lv4d", true) == 0) {
  4846.    
  4847.     ResetPlayerWeapons(playerid);
  4848.     if (IsPlayerInAnyVehicle(playerid)) {
  4849.     SetVehiclePos(GetPlayerVehicleID(playerid),2023.952270, 1008.218383, 10.820312 );
  4850.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 267.988769);
  4851.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4852.     }
  4853.     if (!IsPlayerInAnyVehicle(playerid)) {
  4854.     SetPlayerPos(playerid,2023.952270, 1008.218383, 10.820312 );
  4855.     SetPlayerFacingAngle(playerid, 267.988769);
  4856.     SetPlayerInterior(playerid, 0);
  4857.     ResetPlayerWeapons(playerid);
  4858.     }
  4859.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Four Dragons Casino In LV!");
  4860.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4861.     DM[playerid] = 0;
  4862.     return 1;
  4863.     }
  4864.     if (strcmp(cmdtext, "/lvcaligula", true) == 0) {
  4865.    
  4866.     ResetPlayerWeapons(playerid);
  4867.     if (IsPlayerInAnyVehicle(playerid)) {
  4868.     SetVehiclePos(GetPlayerVehicleID(playerid),2159.586669, 1677.971069, 10.687500 );
  4869.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 269.678405);
  4870.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4871.     }
  4872.     if (!IsPlayerInAnyVehicle(playerid)) {
  4873.     SetPlayerPos(playerid,2159.586669, 1677.971069, 10.687500 );
  4874.     SetPlayerFacingAngle(playerid, 269.678405);
  4875.     SetPlayerInterior(playerid, 0);
  4876.     ResetPlayerWeapons(playerid);
  4877.     }
  4878.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Caligulas Casino In LV!");
  4879.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4880.     DM[playerid] = 0;
  4881.     return 1;
  4882.     }
  4883.     if (strcmp("/bsj2", cmdtext, true, 10) == 0)
  4884.     {
  4885.    
  4886.     SetPlayerPos(playerid,-2326.110,-1615.697,2458.188);
  4887.     SendClientMessage(playerid,COLOR_RED,"Welcome to the massive jump to chilliad");
  4888.     GivePlayerWeapon(playerid, 46, 1);
  4889.     ResetPlayerWeapons(playerid);
  4890.     SendClientMessage(playerid,COLOR_BLUE,"Tiam dat o parasuta!!! succes la saritura ;)!");
  4891.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4892.     DM[playerid] = 0;
  4893.     return 1;
  4894.     }
  4895.     if (strcmp("/AAj", cmdtext, true, 10) == 0)
  4896.     {
  4897.    
  4898.     SetPlayerPos(playerid,111.2574,3539.7080,513.5316);
  4899.     SendClientMessage(playerid,COLOR_RED,"Welcome to AA jump");
  4900.     ResetPlayerWeapons(playerid);
  4901.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4902.     DM[playerid] = 0;
  4903.     return 1;
  4904.     }
  4905.     if (strcmp(cmdtext, "/lvammu", true) == 0) {
  4906.    
  4907.     ResetPlayerWeapons(playerid);
  4908.     if (IsPlayerInAnyVehicle(playerid)) {
  4909.     SetVehiclePos(GetPlayerVehicleID(playerid),2159.254638, 945.776916, 10.820312 );
  4910.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 83.473167);
  4911.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4912.     }
  4913.     if (!IsPlayerInAnyVehicle(playerid)) {
  4914.     SetPlayerPos(playerid,2159.254638, 945.776916, 10.820312 );
  4915.     SetPlayerFacingAngle(playerid, 60.357604);
  4916.     SetPlayerInterior(playerid, 0);
  4917.     ResetPlayerWeapons(playerid);
  4918.     }
  4919.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To A Ammunation In LV!");
  4920.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4921.     DM[playerid] = 0;
  4922.     return 1;
  4923.     }
  4924.     if (strcmp(cmdtext, "/sfps", true) == 0) {
  4925.    
  4926.     ResetPlayerWeapons(playerid);
  4927.     if (IsPlayerInAnyVehicle(playerid)) {
  4928.     SetVehiclePos(GetPlayerVehicleID(playerid),-2426.179443, 1039.858886, 50.390625 );
  4929.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 179.532882);
  4930.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4931.     }
  4932.     if (!IsPlayerInAnyVehicle(playerid)) {
  4933.     SetPlayerPos(playerid,-2426.179443, 1039.858886, 50.390625 );
  4934.     SetPlayerFacingAngle(playerid, 179.532882);
  4935.     SetPlayerInterior(playerid, 0);
  4936.     ResetPlayerWeapons(playerid);
  4937.     }
  4938.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To A Pay And Spray In SF!");
  4939.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4940.     DM[playerid] = 0;
  4941.     return 1;
  4942.     }
  4943.     if (strcmp(cmdtext, "/dive", true) == 0) {
  4944.    
  4945.     ResetPlayerWeapons(playerid);
  4946.     if (IsPlayerInAnyVehicle(playerid)) {
  4947.     SetVehiclePos(GetPlayerVehicleID(playerid),4026.943115, 349.577270, 1573.496826 );
  4948.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.216995);
  4949.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4950.     }
  4951.     if (!IsPlayerInAnyVehicle(playerid)) {
  4952.     SetPlayerPos(playerid,4026.943115, 349.577270, 1573.496826 );
  4953.     SetPlayerFacingAngle(playerid, 178.216995);
  4954.     SetPlayerInterior(playerid, 0);
  4955.     ResetPlayerWeapons(playerid);
  4956.     GivePlayerWeapon(playerid, 46, 2000);
  4957.     }
  4958.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported The Water Near LV!");
  4959.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4960.     DM[playerid] = 0;
  4961.     return 1;
  4962.     }
  4963.     if (strcmp(cmdtext, "/sfammu", true) == 0) {
  4964.    
  4965.     ResetPlayerWeapons(playerid);
  4966.     if (IsPlayerInAnyVehicle(playerid)) {
  4967.     SetVehiclePos(GetPlayerVehicleID(playerid),-2626.465576, 212.810348, 4.605065 );
  4968.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 174.668884);
  4969.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4970.     }
  4971.     if (!IsPlayerInAnyVehicle(playerid)) {
  4972.     SetPlayerPos(playerid,-2626.465576, 212.810348, 4.605065 );
  4973.     SetPlayerFacingAngle(playerid, 174.668884);
  4974.     SetPlayerInterior(playerid, 0);
  4975.     ResetPlayerWeapons(playerid);
  4976.     }
  4977.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To A Ammunation In SF!");
  4978.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4979.     DM[playerid] = 0;
  4980.     return 1;
  4981.     }
  4982.     if (strcmp(cmdtext, "/sfhospital", true) == 0) {
  4983.    
  4984.     ResetPlayerWeapons(playerid);
  4985.     if (IsPlayerInAnyVehicle(playerid)) {
  4986.     SetVehiclePos(GetPlayerVehicleID(playerid),-2662.820556, 621.054626, 14.453125 );
  4987.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 182.452178);
  4988.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  4989.     }
  4990.     if (!IsPlayerInAnyVehicle(playerid)) {
  4991.     SetPlayerPos(playerid,-2662.820556, 621.054626, 14.453125 );
  4992.     SetPlayerFacingAngle(playerid, 182.452178);
  4993.     SetPlayerInterior(playerid, 0);
  4994.     ResetPlayerWeapons(playerid);
  4995.     }
  4996.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To A Hospital In SF!");
  4997.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  4998.     DM[playerid] = 0;
  4999.     return 1;
  5000.     }
  5001.     if (strcmp(cmdtext,"/lsap", true)==0){
  5002.    
  5003.     ResetPlayerWeapons(playerid);
  5004.     if (IsPlayerInAnyVehicle(playerid)) {
  5005.     SetVehiclePos(GetPlayerVehicleID(playerid),1450.220703, -2285.904785, 13.546875 );
  5006.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 92.951263);
  5007.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5008.     }
  5009.     if (!IsPlayerInAnyVehicle(playerid)) {
  5010.     SetPlayerPos(playerid,1450.220703, -2285.904785, 13.546875 );
  5011.     SetPlayerFacingAngle(playerid, 92.951263);
  5012.     SetPlayerInterior(playerid, 0);
  5013.     ResetPlayerWeapons(playerid);
  5014.     }
  5015.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To The Airport In LS!");
  5016.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5017.     DM[playerid] = 0;
  5018.     return 1;
  5019.     }
  5020.     if (strcmp(cmdtext, "/bsj1", true) == 0)
  5021.     {
  5022.    
  5023.     SetPlayerPos(playerid,-1823.4834,548.4111,234.8874 );
  5024.     GivePlayerWeapon(playerid,46,1);
  5025.     SetPlayerInterior(playerid, 0);
  5026.     ResetPlayerWeapons(playerid);
  5027.     DM[playerid] = 0;
  5028.     return 1;
  5029.     }
  5030.     if (strcmp(cmdtext, "/br2", true) == 0)
  5031.     {
  5032.    
  5033.     SetPlayerPos(playerid,-659.831,2318.622,138.617);
  5034.     SetPlayerInterior(playerid, 0);
  5035.     ResetPlayerWeapons(playerid);
  5036.     GameTextForPlayer(playerid,"~r~~h~Welcome to Big Ramp",3000,5);
  5037.     GetPlayerName(playerid, pname, sizeof (pname));
  5038.     format(string3, sizeof(string3),"%s Has Gone to Big Ramp 2 ~r~(/br2)~p~", pname);
  5039.     TextDrawDestroy(Text:Reclama);
  5040.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  5041.     TextDrawFont(Reclama, 1);
  5042.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  5043.     TextDrawColor(Reclama, 0x00C2ECFF);
  5044.     TextDrawSetOutline(Reclama, 1);
  5045.     TextDrawSetProportional(Reclama, 1);
  5046.     TextDrawSetShadow(Reclama, 1);
  5047.     TextDrawShowForAll(Reclama);
  5048.     TextDrawSetString(Reclama, string3);
  5049.     SetTimer("reclamatime",10000,false);
  5050.     DM[playerid] = 0;
  5051.     return 1;
  5052.     }
  5053.    
  5054.     if (strcmp(cmdtext, "/br1", true) == 0) {
  5055.    
  5056.     ResetPlayerWeapons(playerid);
  5057.     if (IsPlayerInAnyVehicle(playerid)) {
  5058.     SetVehiclePos(GetPlayerVehicleID(playerid),1565.9874,2481.3018,1126.9608 );
  5059.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 291.482666);
  5060.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5061.     }
  5062.     if (!IsPlayerInAnyVehicle(playerid)) {
  5063.     SetPlayerPos(playerid,1565.9874,2481.3018,1126.9608 );
  5064.     SetPlayerFacingAngle(playerid, 291.482666);
  5065.     SetPlayerInterior(playerid, 0);
  5066.     ResetPlayerWeapons(playerid);
  5067.     }
  5068.     GameTextForPlayer(playerid,"~r~~h~Welcome to Big Ramp",3000,5);
  5069.     GetPlayerName(playerid, pname, sizeof (pname));
  5070.     format(string3, sizeof(string3),"%s Has Gone to Big Ramp 1 ~r~(/br1)~p~", pname);
  5071.     TextDrawDestroy(Text:Reclama);
  5072.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  5073.     TextDrawFont(Reclama, 1);
  5074.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  5075.     TextDrawColor(Reclama, 0x00C2ECFF);
  5076.     TextDrawSetOutline(Reclama, 1);
  5077.     TextDrawSetProportional(Reclama, 1);
  5078.     TextDrawSetShadow(Reclama, 1);
  5079.     TextDrawShowForAll(Reclama);
  5080.     TextDrawSetString(Reclama, string3);
  5081.     SetTimer("reclamatime",10000,false);
  5082.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5083.     DM[playerid] = 0;
  5084.     return 1;
  5085.     }
  5086.    
  5087.     if (strcmp(cmdtext, "/lsammu", true) == 0) {
  5088.    
  5089.     ResetPlayerWeapons(playerid);
  5090.     if (IsPlayerInAnyVehicle(playerid)) {
  5091.     SetVehiclePos(GetPlayerVehicleID(playerid),1363.709594, -1278.894042, 13.546875 );
  5092.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 291.482666);
  5093.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5094.     }
  5095.     if (!IsPlayerInAnyVehicle(playerid)) {
  5096.     SetPlayerPos(playerid,1363.709594, -1278.894042, 13.546875 );
  5097.     SetPlayerFacingAngle(playerid, 291.482666);
  5098.     SetPlayerInterior(playerid, 0);
  5099.     ResetPlayerWeapons(playerid);
  5100.     }
  5101.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported A Ammunation In LS");
  5102.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5103.     DM[playerid] = 0;
  5104.     return 1;
  5105.     }
  5106.    
  5107.     if (strcmp(cmdtext, "/sea1", true) == 0) {
  5108.    
  5109.     ResetPlayerWeapons(playerid);
  5110.     if (IsPlayerInAnyVehicle(playerid)) {
  5111.     SetVehiclePos(GetPlayerVehicleID(playerid),139.708816,230.993789,-47.654346 );
  5112.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 291.482666);
  5113.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5114.     }
  5115.     if (!IsPlayerInAnyVehicle(playerid)) {
  5116.     SetPlayerPos(playerid,139.708816,230.993789,-47.654346 );
  5117.     SetPlayerFacingAngle(playerid, 291.482666);
  5118.     SetPlayerInterior(playerid, 0);
  5119.     ResetPlayerWeapons(playerid);
  5120.     }
  5121.     SendClientMessage(playerid, 0xFFFF00AA, "You were teleport underwater");
  5122.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5123.     DM[playerid] = 0;
  5124.     return 1;
  5125.     }
  5126.     if (strcmp(cmdtext, "/sea2", true) == 0) {
  5127.    
  5128.     ResetPlayerWeapons(playerid);
  5129.     if (IsPlayerInAnyVehicle(playerid)) {
  5130.     SetVehiclePos(GetPlayerVehicleID(playerid),-238.669281,-571.731018,-50.962276 );
  5131.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 291.482666);
  5132.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5133.     }
  5134.     if (!IsPlayerInAnyVehicle(playerid)) {
  5135.     SetPlayerPos(playerid,-238.669281,-571.731018,-50.962276 );
  5136.     SetPlayerFacingAngle(playerid, 291.482666);
  5137.     SetPlayerInterior(playerid, 0);
  5138.     ResetPlayerWeapons(playerid);
  5139.     }
  5140.     SendClientMessage(playerid, 0xFFFF00AA, "You were teleport underwater");
  5141.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5142.     DM[playerid] = 0;
  5143.     return 1;
  5144.     }
  5145.     if (strcmp(cmdtext, "/sea3", true) == 0) {
  5146.    
  5147.     ResetPlayerWeapons(playerid);
  5148.     if (IsPlayerInAnyVehicle(playerid)) {
  5149.     SetVehiclePos(GetPlayerVehicleID(playerid),1096.635742,-2730.024902,-12.922403 );
  5150.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 291.482666);
  5151.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5152.     }
  5153.     if (!IsPlayerInAnyVehicle(playerid)) {
  5154.     SetPlayerPos(playerid,1096.635742,-2730.024902,-12.922403 );
  5155.     SetPlayerFacingAngle(playerid, 291.482666);
  5156.     SetPlayerInterior(playerid, 0);
  5157.     ResetPlayerWeapons(playerid);
  5158.     }
  5159.     SendClientMessage(playerid, 0xFFFF00AA, "You were teleport underwater");
  5160.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5161.     DM[playerid] = 0;
  5162.     return 1;
  5163.     }
  5164.     if (strcmp(cmdtext, "/sea4", true) == 0) {
  5165.    
  5166.     ResetPlayerWeapons(playerid);
  5167.     if (IsPlayerInAnyVehicle(playerid)) {
  5168.     SetVehiclePos(GetPlayerVehicleID(playerid),-2231.247070,2421.937988,-42.992305 );
  5169.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 291.482666);
  5170.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5171.     }
  5172.     if (!IsPlayerInAnyVehicle(playerid)) {
  5173.     SetPlayerPos(playerid,-2231.247070,2421.937988,-42.992305 );
  5174.     SetPlayerFacingAngle(playerid, 291.482666);
  5175.     SetPlayerInterior(playerid, 0);
  5176.     ResetPlayerWeapons(playerid);
  5177.     }
  5178.     SendClientMessage(playerid, 0xFFFF00AA, "You were teleport underwater");
  5179.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5180.     DM[playerid] = 0;
  5181.     return 1;
  5182.     }
  5183.     if (strcmp(cmdtext, "/sea5", true) == 0) {
  5184.    
  5185.     ResetPlayerWeapons(playerid);
  5186.     if (IsPlayerInAnyVehicle(playerid)) {
  5187.     SetVehiclePos(GetPlayerVehicleID(playerid),-739.075256,1941.808105,-37.542942 );
  5188.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 291.482666);
  5189.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5190.     }
  5191.     if (!IsPlayerInAnyVehicle(playerid)) {
  5192.     SetPlayerPos(playerid,-739.075256,1941.808105,-37.542942 );
  5193.     SetPlayerFacingAngle(playerid, 291.482666);
  5194.     SetPlayerInterior(playerid, 0);
  5195.     ResetPlayerWeapons(playerid);
  5196.     }
  5197.     SendClientMessage(playerid, 0xFFFF00AA, "You were teleport underwater");
  5198.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5199.     DM[playerid] = 0;
  5200.     return 1;
  5201.     }
  5202.     if (strcmp(cmdtext, "/grov", true) == 0) {
  5203.    
  5204.     ResetPlayerWeapons(playerid);
  5205.     if (IsPlayerInAnyVehicle(playerid)) {
  5206.     SetVehiclePos(GetPlayerVehicleID(playerid),2494.714111, -1666.929809, 13.343750 );
  5207.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 176.258346);
  5208.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5209.     }
  5210.     if (!IsPlayerInAnyVehicle(playerid)) {
  5211.     SetPlayerPos(playerid,2494.714111, -1666.929809, 13.343750 );
  5212.     SetPlayerFacingAngle(playerid, 176.258346);
  5213.     SetPlayerInterior(playerid, 0);
  5214.     ResetPlayerWeapons(playerid);
  5215.     }
  5216.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Grove Street In LS");
  5217.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5218.     DM[playerid] = 0;
  5219.     return 1;
  5220.     }
  5221.     if (strcmp(cmdtext, "/sftrain", true) == 0)
  5222.     {
  5223.     ResetPlayerWeapons(playerid);
  5224.     if (IsPlayerInAnyVehicle(playerid)) {
  5225.     SetVehiclePos(GetPlayerVehicleID(playerid),-1986.282714, 137.518966, 27.687500 );
  5226.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 176.258346);
  5227.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5228.     }
  5229.     if (!IsPlayerInAnyVehicle(playerid)) {
  5230.     SetPlayerPos(playerid,-1986.282714, 137.518966, 27.687500 );
  5231.     SetPlayerFacingAngle(playerid, 176.258346);
  5232.     SetPlayerInterior(playerid, 0);
  5233.     ResetPlayerWeapons(playerid);
  5234.     }
  5235.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Grove Street In LS");
  5236.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5237.     DM[playerid] = 0;
  5238.     return 1;
  5239.     }
  5240.     if (strcmp(cmdtext, "/sffire", true) == 0) {
  5241.    
  5242.     ResetPlayerWeapons(playerid);
  5243.     if (IsPlayerInAnyVehicle(playerid)) {
  5244.     SetVehiclePos(GetPlayerVehicleID(playerid),-2017.191772, 86.490722, 27.725605 );
  5245.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 94.206306);
  5246.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5247.     }
  5248.     if (!IsPlayerInAnyVehicle(playerid)) {
  5249.     SetPlayerPos(playerid,-2017.191772, 86.490722, 27.725605 );
  5250.     SetPlayerFacingAngle(playerid, 94.206306);
  5251.     SetPlayerInterior(playerid, 0);
  5252.     ResetPlayerWeapons(playerid);
  5253.     }
  5254.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Grove Street In LS");
  5255.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5256.     DM[playerid] = 0;
  5257.     return 1;
  5258.     }
  5259.    
  5260.     if (strcmp(cmdtext, "/infernus", true) == 0) {
  5261.    
  5262.     ResetPlayerWeapons(playerid);
  5263.     if (IsPlayerInAnyVehicle(playerid)) {
  5264.     SetVehiclePos(GetPlayerVehicleID(playerid),2763.8027,-1863.1411,9.7294 );
  5265.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 94.206306);
  5266.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5267.     }
  5268.     if (!IsPlayerInAnyVehicle(playerid)) {
  5269.     SetPlayerPos(playerid,2763.8027,-1863.1411,9.7294 );
  5270.     SetPlayerFacingAngle(playerid, 94.206306);
  5271.     SetPlayerInterior(playerid, 0);
  5272.     ResetPlayerWeapons(playerid);
  5273.     }
  5274.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Infernus CARS");
  5275.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5276.     DM[playerid] = 0;
  5277.     return 1;
  5278.     }
  5279.         if(!strcmp(cmdtext, "/CS1", true))
  5280.     {
  5281.     ResetPlayerWeapons(playerid);
  5282.     DM[playerid] = 1;
  5283.     SetPlayerPos(playerid, 2785.7690,-1506.0551,290.1857);
  5284.     GivePlayerWeapon(playerid,32 , 9999);
  5285.     GameTextForPlayer(playerid,"~r~~h~Welcome to Cs1",3000,5);
  5286.     GetPlayerName(playerid, pname, sizeof (pname));
  5287.     format(string3, sizeof(string3),"%s Has Gone to CS1 ~r~(/CS1)~p~", pname);
  5288.     TextDrawDestroy(Text:Reclama);
  5289.        Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  5290.     TextDrawFont(Reclama, 1);
  5291.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  5292.     TextDrawColor(Reclama, 0x00C2ECFF);
  5293.     TextDrawSetOutline(Reclama, 1);
  5294.     TextDrawSetProportional(Reclama, 1);
  5295.     TextDrawSetShadow(Reclama, 1);
  5296.     TextDrawShowForAll(Reclama);
  5297.     TextDrawSetString(Reclama, string3);
  5298.     SetTimer("reclamatime",10000,false);
  5299.     SetPlayerFacingAngle(playerid, 0.0);
  5300.     SetPlayerInterior(playerid, 0);
  5301.     SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  5302.     return 1;
  5303.     }
  5304.     if(!strcmp(cmdtext, "/stunt1", true))
  5305.     {
  5306.  
  5307.     SetPlayerPos(playerid,-2035.7825,-117.9942,38.9219);
  5308.     GetPlayerName(playerid, pname, sizeof (pname));
  5309.     format(string3, sizeof(string3),"%s Has Gone to Secret Stunt1 ~r~(/stunt1)~p~", pname);
  5310.     TextDrawDestroy(Text:Reclama);
  5311.        Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  5312.     TextDrawFont(Reclama, 1);
  5313.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  5314.     TextDrawColor(Reclama, 0x00C2ECFF);
  5315.     TextDrawSetOutline(Reclama, 1);
  5316.     TextDrawSetProportional(Reclama, 1);
  5317.     TextDrawSetShadow(Reclama, 1);
  5318.     TextDrawShowForAll(Reclama);
  5319.     TextDrawSetString(Reclama, string3);
  5320.     SetTimer("reclamatime",10000,false);
  5321.     ResetPlayerWeapons(playerid);
  5322.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5323.     DM[playerid] = 0;
  5324.     return 1;
  5325.     }
  5326.  if(strcmp("/sfrace", cmdtext, true, 10) == 0)
  5327.     {
  5328.  
  5329.         new vehicleid = GetPlayerVehicleID(playerid);
  5330.         ResetPlayerWeapons(playerid);
  5331.         new State = GetPlayerState(playerid);
  5332.         if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  5333.         {
  5334.             GameTextForPlayer(playerid,"/sfrace",4000,6);
  5335.             LinkVehicleToInterior(vehicleid,0);
  5336.             SetPlayerInterior(playerid,0);
  5337.             ResetPlayerWeapons(playerid);
  5338.             SetVehicleZAngle(GetPlayerVehicleID(playerid),5.6);
  5339.             return SetVehiclePos(vehicleid,-3297.4871,7.5857,3.6817);
  5340.         }
  5341.         SetPlayerFacingAngle(playerid,5.6);
  5342.         SetPlayerPos(playerid,-3297.4871,7.5857,3.6817);
  5343.         SetPlayerInterior(playerid,0);
  5344.         GameTextForPlayer(playerid,"/sfrace",4000,6);
  5345.         DM[playerid] = 0;
  5346.         return 1;
  5347.     }
  5348.  
  5349.       if(!strcmp(cmdtext, "/aj", true))
  5350. {
  5351. if(IsPlayerInAnyVehicle(playerid))
  5352. {
  5353. SetVehiclePos(GetPlayerVehicleID(playerid), 2254.8405,-810.8262,1500.8200);
  5354. SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.0);
  5355. LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5356. }
  5357. else
  5358. {
  5359. SetPlayerPos(playerid, 2254.8405,-810.8262,1500.8200);
  5360. SetPlayerFacingAngle(playerid, 0.0);
  5361. }
  5362. SetPlayerInterior(playerid, 0);
  5363. SendClientMessage(playerid, COLOR_LIGHTBLUE, " Welcome to the [AJ]");
  5364.     GetPlayerName(playerid, pname, sizeof (pname));
  5365.     format(string3, sizeof(string3),"%s Has Gone To ~r~(/aj)~p~", pname);
  5366.     TextDrawDestroy(Text:Reclama);
  5367.     Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  5368.     TextDrawFont(Reclama, 1);
  5369.     TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  5370.     TextDrawColor(Reclama, 0x00C2ECFF);
  5371.     TextDrawSetOutline(Reclama, 1);
  5372.     TextDrawSetProportional(Reclama, 1);
  5373.     TextDrawSetShadow(Reclama, 1);
  5374.     TextDrawShowForAll(Reclama);
  5375.     TextDrawSetString(Reclama, string3);
  5376.     SetTimer("reclamatime",10000,false);
  5377. return 1;
  5378.    }
  5379.     if(strcmp(cmdtext,"/nrgs2",true)==0)
  5380.     {
  5381.     new vehicleid = GetPlayerVehicleID(playerid);
  5382.     new State = GetPlayerState(playerid);
  5383.     if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  5384.     {
  5385.     GameTextForPlayer(playerid,"",4000,6);
  5386.     return SetVehiclePos(vehicleid,2782.5051,-2544.7078,13.6352);
  5387.     }
  5388.     SetPlayerPos(playerid,2782.5051,-2544.7078,13.6352);
  5389.     return 1;
  5390.     }
  5391.     if (strcmp(cmdtext, "/pimps", true) == 0) {
  5392.    
  5393.     ResetPlayerWeapons(playerid);
  5394.     if (IsPlayerInAnyVehicle(playerid)) {
  5395.     SetVehiclePos(GetPlayerVehicleID(playerid),-2277.1309,2310.0938,4.9678 );
  5396.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 94.206306);
  5397.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5398.     }
  5399.     if (!IsPlayerInAnyVehicle(playerid)) {
  5400.     SetPlayerPos(playerid,-2277.1309,2310.0938,4.9678 );
  5401.     SetPlayerFacingAngle(playerid, 94.206306);
  5402.     SetPlayerInterior(playerid, 0);
  5403.     ResetPlayerWeapons(playerid);
  5404.     }
  5405.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To pimps cars");
  5406.     SendClientMessage(playerid, 0xFFFF00AA, "Type /TUNE for tune your car !");
  5407.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5408.     DM[playerid] = 0;
  5409.     return 1;
  5410.     }
  5411.     if (strcmp(cmdtext, "/nrgs", true) == 0) {
  5412.    
  5413.     ResetPlayerWeapons(playerid);
  5414.     if (IsPlayerInAnyVehicle(playerid)) {
  5415.     SetVehiclePos(GetPlayerVehicleID(playerid),-2633.0454,1365.5481,7.1143 );
  5416.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 94.206306);
  5417.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  5418.     }
  5419.     if (!IsPlayerInAnyVehicle(playerid)) {
  5420.     SetPlayerPos(playerid,-2633.0454,1365.5481,7.1143 );
  5421.     SetPlayerFacingAngle(playerid, 94.206306);
  5422.     SetPlayerInterior(playerid, 0);
  5423.     ResetPlayerWeapons(playerid);
  5424.     }
  5425.     SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To NRGS");
  5426.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5427.     DM[playerid] = 0;
  5428.     return 1;
  5429.     }
  5430.     else
  5431.     format(string, sizeof(string),"Command %s don't exist.Please try /help.",cmdtext);
  5432.     SendClientMessage(playerid, 0xE60000FF, string);
  5433.     return 1;
  5434.     }
  5435.     else
  5436.     format(string, sizeof(string),"Type /exitAVSS for leave the DeathMatch.",cmdtext);
  5437.     SendClientMessage(playerid, 0xE60000FF, string);
  5438.     }
  5439.     else
  5440.     format(string, sizeof(string),"Type /exitwar for leave the DeathMatch.",cmdtext);
  5441.     SendClientMessage(playerid, 0xE60000FF, string);
  5442.     }
  5443.     else
  5444.     format(string, sizeof(string),"Type /exitm for leave the DeathMatch.",cmdtext);
  5445.     SendClientMessage(playerid, 0xE60000FF, string);
  5446.     return 1;
  5447.     }
  5448. //------------------------------------------------------------------------------------------------------
  5449. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5450. {
  5451. if(newkeys == KEY_SECONDARY_ATTACK) {
  5452.         new Float:x, Float:y, Float:z, vehicle;
  5453.         new vehicleID = GetPlayerVehicleID(playerid);
  5454.         if(vehicleID == 0) {
  5455.         GetPlayerPos(playerid, x, y, z);
  5456.         GetVehicleWithinDistance(x, y, z, 20.0, vehicle);
  5457.         if(IsVehicleRcTram(vehicle)) PutPlayerInVehicle(playerid, vehicle, 0);
  5458.         } else if(GetVehicleModel(vehicleID) != D_TRAM && (IsVehicleRcTram(vehicleID) || GetVehicleModel(vehicleID) == RC_CAM)) {
  5459.         GetPlayerPos(playerid, x, y, z);
  5460.         SetPlayerPos(playerid, x+0.5, y, z+1.0);
  5461.             //SetPlayerSpecialAction(playerid,SPECIAL_ACTION_EXIT_VEHICLE);
  5462. }
  5463. }
  5464.  if(newkeys == KEY_SUBMISSION)
  5465.     {
  5466.     if (IsPlayerInAnyVehicle(playerid))
  5467.     {
  5468.        new Float:health;
  5469.        new vehicleid = GetPlayerVehicleID(playerid);
  5470.        GetVehicleHealth(vehicleid, health);
  5471.        if (health < 995)
  5472.     {
  5473.        RepairVehicle(GetPlayerVehicleID(playerid));
  5474.     }
  5475.     }
  5476.     }
  5477.  if(newkeys & KEY_FIRE && IsPlayerInAnyVehicle(playerid))
  5478.     {
  5479.         if(!IsNosVehicle(GetPlayerVehicleID(playerid))) return SendClientMessage(playerid,0xFF0000AA , "You can not add nitro to the vehicle");
  5480.         AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  5481.     }
  5482.     return 1;
  5483. }
  5484.  
  5485. public OnPlayerSpawn(playerid)
  5486. {
  5487.  
  5488.     SetPlayerInterior(playerid,0);
  5489.     SetPlayerMapIcon( playerid, 1, 1884.7731,-2466.1626,13.5547, 8, 0 );
  5490.     SetPlayerMapIcon( playerid, 2, -1459.840942,-204.298492,13.696103, 13, 0 );
  5491.     SetPlayerMapIcon( playerid, 3, 1620.4893,1273.0208,10.8125, 38, 0 );
  5492.     SetPlayerMapIcon( playerid, 4, 403.447265,2466.154296,16.506214, 42, 0 );
  5493.     SetPlayerRandomSpawn(playerid);
  5494.     GameTextForPlayer(playerid,"~p~Have ~b~Fun~g~!!",5000,5);
  5495.     TextDrawShowForPlayer(playerid, Recly);
  5496.     TextDrawShowForPlayer(playerid, Textdraw0);
  5497.     TextDrawShowForPlayer(playerid, Textdraw1);
  5498.     TextDrawShowForPlayer(playerid, Textdraw2);
  5499.     TextDrawShowForPlayer(playerid, Textdraw3);
  5500.     AntiDeAMX();
  5501.     if(firstspawn[playerid]==1)
  5502.     {
  5503.     firstspawn[playerid]=0;
  5504.     ShowPlayerDialog(playerid, Limbi, 0, "Language/Limba", "Necessarily have to choose your language.", "Romana", "English" );
  5505.     }
  5506.     DM[playerid] = 0;
  5507.     TogglePlayerClock(playerid,0);
  5508.     return 1;
  5509. }
  5510.  
  5511. public OnPlayerRequestSpawn(playerid)
  5512. {
  5513.     TextDrawHideForPlayer(playerid, Weilcome);
  5514.     TextDrawHideForPlayer(playerid, tinfo);
  5515.     TextDrawHideForPlayer(playerid, TO);
  5516.     TextDrawHideForPlayer(playerid, Name);
  5517.     TextDrawHideForPlayer(playerid, Site);
  5518.     return 1;
  5519. }
  5520.  
  5521. public SetPlayerRandomSpawn(playerid)
  5522. {
  5523.     if (iSpawnSet[playerid] == 0)
  5524.     {
  5525.         new rand = random(sizeof(gRandomPlayerSpawns));
  5526.         SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
  5527.     }
  5528.     return 1;
  5529. }
  5530. public SetPlayerRandomSpawnMinigun(playerid)
  5531. {
  5532.     if (iSpawnSet[playerid] == 0)
  5533.     {
  5534.         new rand = random(sizeof(gRandomPlayerSpawnsMinigun));
  5535.         SetPlayerPos(playerid, gRandomPlayerSpawnsMinigun[rand][0], gRandomPlayerSpawnsMinigun[rand][1], gRandomPlayerSpawnsMinigun[rand][2]); // Warp the player
  5536.     }
  5537.     return 1;
  5538. }
  5539. public SetPlayerRandomSpawnBerlin(playerid)
  5540. {
  5541.     if (iSpawnSet[playerid] == 0)
  5542.     {
  5543.         new rand = random(sizeof(gRandomPlayerSpawnsBerlin));
  5544.         SetPlayerPos(playerid, gRandomPlayerSpawnsBerlin[rand][0], gRandomPlayerSpawnsBerlin[rand][1], gRandomPlayerSpawnsBerlin[rand][2]); // Warp the player
  5545.     }
  5546.     return 1;
  5547. }
  5548. public SetPlayerRandomSpawnSecret(playerid)
  5549. {
  5550.     if (iSpawnSet[playerid] == 0)
  5551.     {
  5552.         new rand = random(sizeof(gRandomPlayerSpawnsSecret));
  5553.         SetPlayerPos(playerid, gRandomPlayerSpawnsSecret[rand][0], gRandomPlayerSpawnsSecret[rand][1], gRandomPlayerSpawnsSecret[rand][2]); // Warp the player
  5554.     }
  5555.     return 1;
  5556. }
  5557. public SetPlayerRandomSpawnCdm(playerid)
  5558. {
  5559.     if (iSpawnSet[playerid] == 0)
  5560.     {
  5561.         new rand = random(sizeof(gRandomPlayerSpawnsCdm));
  5562.         SetPlayerPos(playerid, gRandomPlayerSpawnsCdm[rand][0], gRandomPlayerSpawnsCdm[rand][1], gRandomPlayerSpawnsCdm[rand][2]); // Warp the player
  5563.     }
  5564.     return 1;
  5565. }
  5566. public SetPlayerRandomSpawnWar(playerid)
  5567. {
  5568.     if (iSpawnSet[playerid] == 0)
  5569.     {
  5570.         new rand = random(sizeof(gRandomPlayerSpawnsWar));
  5571.         SetPlayerPos(playerid, gRandomPlayerSpawnsWar[rand][0], gRandomPlayerSpawnsWar[rand][1], gRandomPlayerSpawnsWar[rand][2]); // Warp the player
  5572.     }
  5573.     return 1;
  5574. }
  5575. public SetPlayerRandomSpawnIs(playerid)
  5576. {
  5577.     if (iSpawnSet[playerid] == 0)
  5578.     {
  5579.         new rand = random(sizeof(gRandomPlayerSpawnsIs));
  5580.         SetPlayerPos(playerid, gRandomPlayerSpawnsIs[rand][0], gRandomPlayerSpawnsIs[rand][1], gRandomPlayerSpawnsIs[rand][2]); // Warp the player
  5581.     }
  5582.     return 1;
  5583. }
  5584. public SetPlayerRandomSpawnAK47(playerid)
  5585. {
  5586.     if (iSpawnSet[playerid] == 0)
  5587.     {
  5588.         new rand = random(sizeof(gRandomPlayerSpawnsAK47));
  5589.         SetPlayerPos(playerid, gRandomPlayerSpawnsAK47[rand][0], gRandomPlayerSpawnsAK47[rand][1], gRandomPlayerSpawnsAK47[rand][2]); // Warp the player
  5590.     }
  5591.     return 1;
  5592. }
  5593. public SetPlayerRandomSpawnSpS(playerid)
  5594. {
  5595.     if (iSpawnSet[playerid] == 0)
  5596.     {
  5597.         new rand = random(sizeof(gRandomPlayerSpawnsSpS));
  5598.         SetPlayerPos(playerid, gRandomPlayerSpawnsSpS[rand][0], gRandomPlayerSpawnsSpS[rand][1], gRandomPlayerSpawnsSpS[rand][2]); // Warp the player
  5599.     }
  5600.     return 1;
  5601. }
  5602. public SetPlayerRandomSpawnWAR2(playerid)
  5603. {
  5604.     if (iSpawnSet[playerid] == 0)
  5605.     {
  5606.         new rand = random(sizeof(gRandomPlayerSpawnsWAR2));
  5607.         SetPlayerPos(playerid, gRandomPlayerSpawnsWAR2[rand][0], gRandomPlayerSpawnsWAR2[rand][1], gRandomPlayerSpawnsWAR2[rand][2]); // WAR2
  5608.     }
  5609.     return 1;
  5610. }
  5611. public SetPlayerRandomSpawnSniper(playerid)
  5612. {
  5613.     if (iSpawnSet[playerid] == 0)
  5614.     {
  5615.         new rand = random(sizeof(gRandomPlayerSpawnsSniper));
  5616.         SetPlayerPos(playerid, gRandomPlayerSpawnsSniper[rand][0], gRandomPlayerSpawnsSniper[rand][1], gRandomPlayerSpawnsSniper[rand][2]); // WAR2
  5617.     }
  5618.     return 1;
  5619. }
  5620. //------------------------------------------------------------------------------------------------------
  5621.  
  5622. public OnPlayerDeath(playerid, killerid, reason)
  5623. {
  5624.  
  5625.  
  5626.     GameTextForPlayer(playerid,"~r~LOL You Die!",1000,1);
  5627.     if(AVSS[playerid] ==1 )
  5628.     {
  5629.     AVSS[playerid] = 0;
  5630.     TextDrawHideForPlayer(playerid,Text:AVSS1);
  5631.     TextDrawHideForPlayer(playerid,Text:AVSS2);
  5632.     gTeam[playerid] = false;
  5633.     }
  5634.     if(killerid == INVALID_PLAYER_ID)
  5635.     {
  5636.     SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
  5637.     SetPlayerWantedLevel(playerid,0);
  5638.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5639.     }
  5640.     else
  5641.     {
  5642.     SendDeathMessage(killerid,playerid,reason);
  5643.     SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
  5644.     GivePlayerMoney(killerid,100000);
  5645.     SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
  5646.     SetPlayerWantedLevel(playerid,0);
  5647.     if(GetPlayerWantedLevel(killerid) == 6)
  5648.     {
  5649.     SetPlayerScore(killerid,GetPlayerScore(killerid)+6);
  5650.     SetPlayerWantedLevel(killerid,0);
  5651.     GivePlayerMoney(killerid,500000);
  5652.     SendClientMessage(killerid,COLOR_LIGHTGREEN,"You won $ 50,000 and 6 scores");
  5653.     }
  5654.     SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  5655.     }
  5656.     DM[playerid] = 0;
  5657.     War[playerid] = 0;
  5658.     InMinigun[playerid] = 0;
  5659.     if(HaveGPS[playerid]) {
  5660.     KillTimer(GPSTimer[playerid]);
  5661.     HaveGPS[playerid] = false;
  5662.     GPSTimer[playerid] = 0;
  5663.     }
  5664.     return 1;
  5665. }
  5666.  
  5667. //------------------------------------------------------------------------------------------------------
  5668.  
  5669. public OnPlayerRequestClass(playerid, classid)
  5670. {
  5671.     iSpawnSet[playerid] = 0;
  5672.     SetupPlayerForClassSelection(playerid);
  5673.     gPlayerClass[playerid] = classid;
  5674.     switch (classid) {
  5675.     case 0,1,2:
  5676.     {
  5677.     GameTextForPlayer(playerid, "~r~~h~Stunt men", 500, 3);
  5678.     SetPlayerInterior(playerid,7);
  5679.     SetPlayerPos(playerid,-1450.9603,1572.1406,1058.6476);
  5680.     SetPlayerFacingAngle(playerid, 134.9805);
  5681.     SetPlayerInterior(playerid,14);
  5682.     SetPlayerCameraPos(playerid,-1454.9603,1573.1406,1060.6476);
  5683.     SetPlayerCameraLookAt(playerid,-1450.9603,1572.1406,1058.6476);
  5684.     ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
  5685.     }
  5686.     case 3,4,5:
  5687.     {
  5688.     GameTextForPlayer(playerid, " ~y~~h~Racing driver", 500, 3);
  5689.     SetPlayerInterior(playerid,7);
  5690.     SetPlayerPos(playerid,-1394.1354,-200.0937,1051.4078);
  5691.     SetPlayerFacingAngle(playerid, 87.8623);
  5692.     SetPlayerCameraPos(playerid,-1396.1354,-200.0937,1050.4078);
  5693.     SetPlayerCameraLookAt(playerid,-1394.1354,-200.0937,1051.4078);
  5694.     ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
  5695.     }
  5696.     case 6,7,8,9:
  5697.     {
  5698.     GameTextForPlayer(playerid, " ~g~~h~Drifter", 500, 3);
  5699.     SetPlayerInterior(playerid,0);
  5700.     SetPlayerPos(playerid,-307.4141,1388.0742,72.4276);
  5701.     SetPlayerFacingAngle(playerid, 6.8698);
  5702.     SetPlayerCameraPos(playerid,-305.4141,1388.0742,72.4276);
  5703.     SetPlayerCameraLookAt(playerid,-307.4141,1388.0742,72.4276);
  5704.     ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
  5705.     }
  5706.     case 10,11,12:
  5707.     {
  5708.     GameTextForPlayer(playerid, " ~b~~h~Hitman", 500, 3);
  5709.     SetPlayerInterior(playerid,6);
  5710.     SetPlayerPos(playerid,344.0229,305.2067,999.1484);
  5711.     SetPlayerFacingAngle(playerid, 271.0966);
  5712.     SetPlayerCameraPos(playerid,346.0229,305.2067,999.1484);
  5713.     SetPlayerCameraLookAt(playerid,344.0229,305.2067,999.1484);
  5714.     ApplyAnimation(playerid,"COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
  5715.     }
  5716.     case 13,14,15,16:
  5717.     {
  5718.     GameTextForPlayer(playerid, "~p~~h~Biker", 500, 3);
  5719.     SetPlayerInterior(playerid,0);
  5720.     SetPlayerPos(playerid,485.6770,-1755.7410,14.1024);
  5721.     SetPlayerFacingAngle(playerid, 182.7374);
  5722.     SetPlayerCameraPos(playerid,483.6770,-1755.7410,14.1024);
  5723.     SetPlayerCameraLookAt(playerid,485.6770,-1755.7410,14.1024);
  5724.     ApplyAnimation(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0);
  5725.     }
  5726.     case 17,18,19,20,21:
  5727.     {
  5728.     GameTextForPlayer(playerid, " ~h~Girl", 500, 3);
  5729.     SetPlayerInterior(playerid,0);
  5730.     SetPlayerPos(playerid,2080.5840,1105.8773,10.8203);
  5731.     SetPlayerFacingAngle(playerid, 89.5472);
  5732.     SetPlayerCameraPos(playerid,2078.5840,1105.8773,10.8203);
  5733.     SetPlayerCameraLookAt(playerid,2080.5840,1105.8773,10.8203);
  5734.     SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
  5735.     }
  5736.     case 22,23,24,25,26:
  5737.     {
  5738.     GameTextForPlayer(playerid, " ~g~Gangster", 500, 3);
  5739.     SetPlayerInterior(playerid,0);
  5740.     SetPlayerPos(playerid,2495.4253,-1685.1018,13.5126);
  5741.     SetPlayerFacingAngle(playerid, 2.8755);
  5742.     SetPlayerCameraPos(playerid,2493.4253,-1685.1018,13.5126);
  5743.     SetPlayerCameraLookAt(playerid,2495.4253,-1685.1018,13.5126);
  5744.     SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
  5745.     }
  5746.     case 27,28,29:
  5747.     {
  5748.     GameTextForPlayer(playerid, " ~y~Mafioso", 500, 3);
  5749.     SetPlayerInterior(playerid,10);
  5750.     SetPlayerPos(playerid,1992.2748,1017.8552,994.8906);
  5751.     SetPlayerFacingAngle(playerid, 88.1029);
  5752.     SetPlayerCameraPos(playerid,1990.2748,1017.8552,994.8906);
  5753.     SetPlayerCameraLookAt(playerid,1990.2748,1017.8552,994.8906);
  5754.     ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
  5755.     }
  5756.     case 30,31,32,33,34:
  5757.     {
  5758.     GameTextForPlayer(playerid, " ~h~Prostitute", 500, 3);
  5759.     SetPlayerInterior(playerid,3);
  5760.     SetPlayerPos(playerid,-2670.6008,1410.5863,907.5703);
  5761.     SetPlayerFacingAngle(playerid, 269.8957);
  5762.     SetPlayerCameraPos(playerid,-2666.6008,1410.5863,907.5703);
  5763.     SetPlayerCameraLookAt(playerid,-2670.6008,1410.5863,907.5703);
  5764.     SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
  5765.     }
  5766.     case 35:
  5767.     {
  5768.     GameTextForPlayer(playerid, " Idiot", 500, 3);
  5769.     SetPlayerInterior(playerid,0);
  5770.     SetPlayerPos(playerid,1731.0229,-1629.1448,20.2057);
  5771.     SetPlayerFacingAngle(playerid, 89.2468);
  5772.     SetPlayerCameraPos(playerid,1729.0229,-1629.1448,20.2057);
  5773.     SetPlayerCameraLookAt(playerid, 1731.0229,-1629.1448,20.2057);
  5774.     }
  5775.     case 36,37,38,39,40,41,42,43:
  5776.     {
  5777.     GameTextForPlayer(playerid, " ~b~Justice", 500, 3);
  5778.     SetPlayerInterior(playerid,0);
  5779.     SetPlayerPos(playerid,2289.4036,2419.3804,10.8203);
  5780.     SetPlayerFacingAngle(playerid, 160.2468);
  5781.     SetPlayerCameraPos(playerid,2289.2957,2413.3052,10.8072);
  5782.     SetPlayerCameraLookAt(playerid, 2289.4036,2419.3804,10.8203);
  5783.     }
  5784.     case 44,45:
  5785.     {
  5786.     GameTextForPlayer(playerid, " ~w~Bodyguards", 500, 3);
  5787.     SetPlayerInterior(playerid,0);
  5788.     SetPlayerPos(playerid,1731.0229,-1629.1448,20.2057);
  5789.     SetPlayerFacingAngle(playerid, 89.2468);
  5790.     SetPlayerCameraPos(playerid,1729.0229,-1629.1448,20.2057);
  5791.     SetPlayerCameraLookAt(playerid, 1731.0229,-1629.1448,20.2057);
  5792.     }
  5793.     case 46,47,48:
  5794.     {
  5795.     GameTextForPlayer(playerid, " ~r~~h~Doctors", 500, 3);
  5796.     SetPlayerInterior(playerid,0);
  5797.     SetPlayerPos(playerid,-2654.0320,630.8459,14.4531);
  5798.     SetPlayerFacingAngle(playerid, 160.2468);
  5799.     SetPlayerCameraPos(playerid,-2654.9143,623.1842,14.4531);
  5800.     SetPlayerCameraLookAt(playerid, -2654.0320,630.8459,14.4531);
  5801.     }
  5802.     case 49,50,51:
  5803.     {
  5804.     GameTextForPlayer(playerid, " ~r~Fire Brigade", 500, 3);
  5805.     SetPlayerInterior(playerid,0);
  5806.     SetPlayerPos(playerid,-2023.4154,66.9683,28.4591);
  5807.     SetPlayerFacingAngle(playerid, 280.2468);
  5808.     SetPlayerCameraPos(playerid,-2020.4332,67.1652,28.5036);
  5809.     SetPlayerCameraLookAt(playerid, -2023.4154,66.9683,28.4591);
  5810.     }
  5811.     case 52,53,54,55:
  5812.     {
  5813.     GameTextForPlayer(playerid, " ~y~Z~r~o~y~mb~r~i~y~e~r~", 500, 3);
  5814.     SetPlayerInterior(playerid,0);
  5815.     SetPlayerPos(playerid,855.5811,-1116.3486,24.0944);
  5816.     SetPlayerFacingAngle(playerid, 60.2468);
  5817.     SetPlayerCameraPos(playerid,852.1356,-1116.3342,24.0869);
  5818.     SetPlayerCameraLookAt(playerid, 855.5811,-1116.3486,24.0944);
  5819.     }
  5820.     }
  5821.     return 1;
  5822.     }
  5823.  
  5824. public SetupPlayerForClassSelection(playerid)
  5825. {
  5826.  
  5827. return 1;
  5828. }
  5829.  
  5830. public OnGameModeExit()
  5831. {
  5832.     for (new i=0; i<MAX_PLAYERS; i++)
  5833.     {
  5834.         if (jumped[i] != -1) DestroyObject(jumped[i]);
  5835.     }
  5836.     for(new i = 0; i < GetMaxPlayers(); i++)
  5837.     {
  5838.     if(IsPlayerConnected(i))
  5839.     {
  5840.     TogglePlayerControllable(i, 1);
  5841.     afktime[i] = 0;
  5842.     isafk[i] = 0;
  5843.     }
  5844.     }
  5845.     return 1;
  5846. }
  5847. forward SchimbaNumele();
  5848. public SchimbaNumele()
  5849. {
  5850.     new rand=random(7);
  5851.     switch(rand)
  5852. {
  5853. case 0:SendRconCommand("mapname Hai sa facem 50/50");
  5854. case 1:SendRconCommand("mapname Party peste tot!!");
  5855. case 2:SendRconCommand("mapname WwW.RSU-RO.Webs.Com");
  5856. case 3:SendRconCommand("mapname RSU THE BEST");
  5857. case 4:SendRconCommand("mapname Joaca la noi !!");
  5858. case 5:SendRconCommand("mapname Hai sa ne distram.");
  5859. case 6:SendRconCommand("mapname Romanian/English!!");
  5860. case 7:SendRconCommand("mapname Cel mai tare server!!");
  5861. }
  5862. return 1;
  5863. }
  5864.  
  5865. public OnGameModeInit()
  5866. {
  5867.     SetTimer("SchimbaNumele",3000,1);
  5868.     SetTimer("Keys", 100, 1);
  5869.     SetTimer("TipMessages",100000,1); //7.90 minutes
  5870.     for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) OnPlayerConnect(i);
  5871.     SetTimer("reclama", 5000, 1);
  5872.     SetTimer("Textupdate",3000,1);
  5873.     SetTimer("ReactionTest", time1, 0);
  5874.     ///reclama
  5875.     Recly = TextDrawCreate(1.000000, 10.000000, " ");
  5876.     TextDrawAlignment(Recly, 0);
  5877.     TextDrawBackgroundColor(Recly, 0xFFFFFFAA);
  5878.     TextDrawFont(Recly, 1);
  5879.     TextDrawLetterSize(Recly, 0.339999, 1.400000);
  5880.     TextDrawColor(Recly, 0xE60000FF);
  5881.     TextDrawSetOutline(Recly, 1);
  5882.     TextDrawSetProportional(Recly, 1);
  5883.     TextDrawSetShadow(Recly, 1);
  5884.    
  5885.     //Reclama nume server & ip
  5886.     Text = TextDrawCreate(33.000000, 329.000000, " ");
  5887.     TextDrawFont(Text, 1);
  5888.     TextDrawLetterSize(Text, 0.349999, 1.000000);
  5889.     TextDrawSetOutline(Text, 1);
  5890.     TextDrawSetProportional(Text, 1);
  5891.  
  5892.     SetGameModeText("Romania:Stunt|DM|Race|GangWar");
  5893.     SetWeather(2);
  5894.     AllowInteriorWeapons(1);
  5895.     SendRconCommand("weburl WwW.RSU-RO.Webs.Com");
  5896.     SetWorldTime(13);
  5897.     //Menus
  5898.     Interior = CreateMenu("~y~Interiors", 1,20,120,150,40);
  5899.     AddMenuItem(Interior, 0, "24/7's");
  5900.     AddMenuItem(Interior, 0, "Airports");
  5901.     AddMenuItem(Interior, 0, "Ammunations");
  5902.     AddMenuItem(Interior, 0, "houses");
  5903.     AddMenuItem(Interior, 0, "Missions");
  5904.     AddMenuItem(Interior, 0, "Missions 2");
  5905.     AddMenuItem(Interior, 0, "Unused Interiors");
  5906.     AddMenuItem(Interior, 0, "Casino's si Shops");
  5907.  
  5908.     TwentyFourSeven = CreateMenu("~y~24/7's", 1,20,120,150,40);
  5909.     AddMenuItem(TwentyFourSeven, 0, "24/7 (1)");
  5910.     AddMenuItem(TwentyFourSeven, 0, "24/7 (2)");
  5911.     AddMenuItem(TwentyFourSeven, 0, "24/7 (3)");
  5912.     AddMenuItem(TwentyFourSeven, 0, "24/7 (4)");
  5913.     AddMenuItem(TwentyFourSeven, 0, "24/7 (5)");
  5914.     AddMenuItem(TwentyFourSeven, 0, "24/7 (6)");
  5915.     AddMenuItem(TwentyFourSeven, 0, "~r~Back");
  5916.  
  5917.     Airports = CreateMenu("~y~Airports", 1,20,120,150,40);
  5918.     AddMenuItem(Airports, 0, "Francis Ticket Sales Airport");
  5919.     AddMenuItem(Airports, 0, "Francis Baggage Claim Airport");
  5920.     AddMenuItem(Airports, 0, "Andromada Cargo Hold");
  5921.     AddMenuItem(Airports, 0, "Shamal Cabin");
  5922.     AddMenuItem(Airports, 0, "~r~Back");
  5923.  
  5924.     Ammunations = CreateMenu("~y~Ammunations", 1,20,120,150,40);
  5925.     AddMenuItem(Ammunations, 0, "Ammunation (1)");
  5926.     AddMenuItem(Ammunations, 0, "Ammunation (2)");
  5927.     AddMenuItem(Ammunations, 0, "Ammunation (3)");
  5928.     AddMenuItem(Ammunations, 0, "Ammunation (4)");
  5929.     AddMenuItem(Ammunations, 0, "Ammunation (5)");
  5930.     AddMenuItem(Ammunations, 0, "Booth Ammunation");
  5931.     AddMenuItem(Ammunations, 0, "Range Ammunation");
  5932.     AddMenuItem(Ammunations, 0, "~r~Back");
  5933.  
  5934.     House = CreateMenu("~y~Houses", 1,20,120,150,40);
  5935.     AddMenuItem(House, 0, "House (1)");
  5936.     AddMenuItem(House, 0, "House (2)");
  5937.     AddMenuItem(House, 0, "House (3)");
  5938.     AddMenuItem(House, 0, "House (4)");
  5939.     AddMenuItem(House, 0, "House (5)");
  5940.     AddMenuItem(House, 0, "House (6)");
  5941.     AddMenuItem(House, 0, "~r~Back");
  5942.  
  5943.     Limba = CreateMenu("~y~Language/Limba", 1,20,120,150,40);
  5944.     AddMenuItem(Limba, 0, "Romana");
  5945.     AddMenuItem(Limba, 0, "English");
  5946.  
  5947.     Missions = CreateMenu("~y~Missions", 1,20,120,150,40);
  5948.     AddMenuItem(Missions, 0, "Atrium");
  5949.     AddMenuItem(Missions, 0, "BS's Crack Place");
  5950.     AddMenuItem(Missions, 0, "Bloodbowl Stadium");
  5951.     AddMenuItem(Missions, 0, "Burning Desire");
  5952.     AddMenuItem(Missions, 0, "Colonel Furhberger");
  5953.     AddMenuItem(Missions, 0, "Dillimore Gas Station");
  5954.     AddMenuItem(Missions, 0, "Interernational Airport");
  5955.     AddMenuItem(Missions, 0, "Jefferson Motel");
  5956.     AddMenuItem(Missions, 0, "Kickstart Stadium");
  5957.     AddMenuItem(Missions, 0, "Liberty City");
  5958.     AddMenuItem(Missions, 0, "LS Airport Baggage Claim");
  5959.     AddMenuItem(Missions, 0, "~r~Back");
  5960.  
  5961.     Missions1 = CreateMenu("~y~Missions2", 1,20,120,150,40);
  5962.     AddMenuItem(Missions1, 0, "Jizzy");
  5963.     AddMenuItem(Missions1, 0, "RC Battlefield");
  5964.     AddMenuItem(Missions1, 0, "RyDeR's House");
  5965.     AddMenuItem(Missions1, 0, "SF Garage");
  5966.     AddMenuItem(Missions1, 0, "Sweets House");
  5967.     AddMenuItem(Missions1, 0, "Pump");
  5968.     AddMenuItem(Missions1, 0, "Woozies Apartement");
  5969.     AddMenuItem(Missions1, 0, "8 Track Stadium");
  5970.     AddMenuItem(Missions1, 0, "Dirt Bike Stadium");
  5971.     AddMenuItem(Missions1, 0, "~r~Back");
  5972.  
  5973.     Unus = CreateMenu("~y~Unused", 1,20,120,150,40);
  5974.     AddMenuItem(Unus, 0, "SF Police Department");
  5975.     AddMenuItem(Unus, 0, "Safe House");
  5976.     AddMenuItem(Unus, 0, "~r~Back");
  5977.  
  5978.     CenShop = CreateMenu("~y~Shops&Casino's", 1,20,120,150,40);
  5979.     AddMenuItem(CenShop, 0, "Tattoos");
  5980.     AddMenuItem(CenShop, 0, "Burger Shot");
  5981.     AddMenuItem(CenShop, 0, "Well Stacked Pizza");
  5982.     AddMenuItem(CenShop, 0, "Cluckin' Bell");
  5983.     AddMenuItem(CenShop, 0, "Caligulas Casino");
  5984.     AddMenuItem(CenShop, 0, "4 Dragons Casino");
  5985.     AddMenuItem(CenShop, 0, "Rusty Donut's");
  5986.     AddMenuItem(CenShop, 0, "~r~Back");
  5987.    
  5988.     //*****************START*********************************************
  5989.     teleport = CreateMenu("Teleport",  0, 200.0, 100.0, 150.0, 150.0);
  5990.     AddMenuItem(teleport, 0, "LV");
  5991.     AddMenuItem(teleport, 0, "LS");
  5992.     AddMenuItem(teleport, 0, "SF");
  5993.     AddMenuItem(teleport, 0, "Others");
  5994.     AddMenuItem(teleport, 0, "Others2");
  5995.     AddMenuItem(teleport, 0, "CLOSE");
  5996.     //*********************************************************************
  5997.  
  5998.     //*****************START*********************************************
  5999.     CarS = CreateMenu("CarS",  0, 200.0, 100.0, 150.0, 150.0);
  6000.     AddMenuItem(CarS, 0, "Speed cars");
  6001.     AddMenuItem(CarS, 0, "Motorcycles");
  6002.     AddMenuItem(CarS, 0, "Trucks");
  6003.     AddMenuItem(CarS, 0, "Boats");
  6004.     AddMenuItem(CarS, 0, "Airplanes");
  6005.     AddMenuItem(CarS, 0, "Car racing");
  6006.     AddMenuItem(CarS, 0, "CLOSE");
  6007.    
  6008.     //*********************************************************************
  6009.    
  6010.     //*****************START*********************************************
  6011.     Drift = CreateMenu("DRIFTS",  0, 200.0, 100.0, 150.0, 150.0);
  6012.     AddMenuItem(Drift, 0, "Drift 1");
  6013.     AddMenuItem(Drift, 0, "Drift 2");
  6014.     AddMenuItem(Drift, 0, "Drift 3");
  6015.     AddMenuItem(Drift, 0, "Drift 4");
  6016.     AddMenuItem(Drift, 0, "Drift 5");
  6017.     AddMenuItem(Drift, 0, "CLOSE");
  6018.     Others = CreateMenu(" Others ", 1, 20.0, 240.0, 200.0);
  6019.     AddMenuItem(Others,0," rancis");
  6020.     AddMenuItem(Others,0," Liberty City");
  6021.     AddMenuItem(Others,0," Sweet's House");
  6022.     AddMenuItem(Others,0," Jitzy's Club");
  6023.     AddMenuItem(Others,0," Big Smoke");
  6024.     AddMenuItem(Others,0," Ryder's House");
  6025.     AddMenuItem(Others,0," KickStart Stadium");
  6026.     AddMenuItem(Others,0," Andromada");
  6027.     AddMenuItem(Others,0," CLOSE");
  6028.  
  6029.     Others2 = CreateMenu(" Others 2", 1, 20.0, 240.0, 200.0);
  6030.     AddMenuItem(Others2,0," Shamal Cabin");
  6031.     AddMenuItem(Others2,0," Woozie's Apartament");
  6032.     AddMenuItem(Others2,0," Driving School");
  6033.     AddMenuItem(Others2,0," Madd Dog's Mansion");
  6034.     AddMenuItem(Others2,0," Burning Desire House");
  6035.     AddMenuItem(Others2,0," The Jhonson's House");
  6036.     AddMenuItem(Others2,0," The Forest");
  6037.     AddMenuItem(Others2,0," Party Land");
  6038.     AddMenuItem(Others2,0," Skydive");
  6039.     AddMenuItem(Others2,0," Back");
  6040.     //*********************************************************************
  6041.  
  6042.     //==============lv table============================================
  6043.     lv = CreateMenu("LV",  0, 200.0, 100.0, 150.0, 150.0);
  6044.     AddMenuItem(lv, 0, "Strip");
  6045.     AddMenuItem(lv, 0, "Desert");
  6046.     //==================================================================
  6047.  
  6048.     //==============Strip================================================
  6049.     strip = CreateMenu("Strip",  0, 200.0, 100.0, 150.0, 150.0);
  6050.     AddMenuItem(strip, 0, "Caligulas");
  6051.     AddMenuItem(strip, 0, "4 Dragons");
  6052.     AddMenuItem(strip, 0, "Pay 'n' Spray");
  6053.     AddMenuItem(strip, 0, "Oblisk");
  6054.     AddMenuItem(strip, 0, "Top of car park");
  6055.     AddMenuItem(strip, 0, "Sphynx");
  6056.     AddMenuItem(strip, 0, "Cop station");
  6057.     AddMenuItem(strip, 0, "emerald isle");
  6058.     AddMenuItem(strip, 0, "LV Airport");
  6059.     AddMenuItem(strip, 0, "Pirate ship");
  6060.     AddMenuItem(strip, 0, "Train station");
  6061.  
  6062.     //====================================================================
  6063.  
  6064.  
  6065.     //==============desert==============================================
  6066.     desert = CreateMenu("Desert",  0, 200.0, 100.0, 150.0, 150.0);
  6067.     AddMenuItem(desert, 0, "Satelite dish");
  6068.     AddMenuItem(desert, 0, "Air plane grave");
  6069.     AddMenuItem(desert, 0, "Army base");
  6070.     AddMenuItem(desert, 0, "Big Jump");
  6071.     //====================================================================
  6072.     //====================LS==============================================
  6073.     ls = CreateMenu("ls",  0, 200.0, 100.0, 150.0, 150.0);
  6074.     AddMenuItem(ls, 0, "Bottom of tall tower");
  6075.     AddMenuItem(ls, 0, "Top of tall tower");
  6076.     AddMenuItem(ls, 0, "Grove street");
  6077.     AddMenuItem(ls, 0, "Vinewood sign");
  6078.     AddMenuItem(ls, 0, "ls airport");
  6079.     AddMenuItem(ls, 0, "Pay 'n' Spray");
  6080.     AddMenuItem(ls, 0, "Low rider mod shop");
  6081.     AddMenuItem(ls, 0, "The beach");
  6082.     AddMenuItem(ls, 0, "light house");
  6083.  
  6084.     //===============================================================
  6085.     //====================ARME==============================================
  6086.     ARME = CreateMenu("Wewapons",2, 34.0, 170.0, 200.0);
  6087.     AddMenuItem(ARME, 0, "Ak47");
  6088.     AddMenuItem(ARME, 0, "Uzi");
  6089.     AddMenuItem(ARME, 0, "Sniper");
  6090.     AddMenuItem(ARME, 0, "Tec-9");
  6091.     AddMenuItem(ARME, 0, "Pistol");
  6092.     AddMenuItem(ARME, 0, "Silence Pistol");
  6093.     AddMenuItem(ARME, 0, "M4");
  6094.     AddMenuItem(ARME, 0, "SMG (MP5)");
  6095.     AddMenuItem(ARME, 0, "HEALTH + Armour");
  6096.     AddMenuItem(ARME, 0, "Back");
  6097.     AddMenuItem(ARME, 1, "~y~12000~g~$");
  6098.     AddMenuItem(ARME, 1, "~y~7000~g~$");
  6099.     AddMenuItem(ARME, 1, "~y~12700~g~$");
  6100.     AddMenuItem(ARME, 1, "~y~5900~g~$");
  6101.     AddMenuItem(ARME, 1, "~y~3000~g~$");
  6102.     AddMenuItem(ARME, 1, "~y~5600~g~$");
  6103.     AddMenuItem(ARME, 1, "~y~14000~g~$");
  6104.     AddMenuItem(ARME, 1, "~y~10000~g~$");
  6105.     AddMenuItem(ARME, 1, "~y~2500~g~$");
  6106.  
  6107.     //===============================================================
  6108.     //==============SF===============================================
  6109.     sf = CreateMenu("sf",  0, 200.0, 100.0, 150.0, 150.0);
  6110.     AddMenuItem(sf, 0, "Sf airport");
  6111.     AddMenuItem(sf, 0, "Navy boat");
  6112.     AddMenuItem(sf, 0, "Wheels Arch Angels");
  6113.     AddMenuItem(sf, 0, "Sf hill");
  6114.     AddMenuItem(sf, 0, "Wangs cars");
  6115.     AddMenuItem(sf, 0, "Pay 'n' Spray");
  6116.     AddMenuItem(sf, 0, "Train station");
  6117.     AddMenuItem(sf, 0, "Top of chiliard");
  6118.     AddMenuItem(sf, 0, "Bottom of chiliad");
  6119.    
  6120.     //===============================================================
  6121.     AVSS1 = TextDrawCreate(107.000000,161.000000,"> /swat");
  6122.     AVSS2 = TextDrawCreate(105.000000,240.000000,"> /army");
  6123.     TextDrawAlignment(AVSS1,0);
  6124.     TextDrawAlignment(AVSS2,0);
  6125.     TextDrawBackgroundColor(AVSS1,0x000000ff);
  6126.     TextDrawBackgroundColor(AVSS2,0x000000ff);
  6127.     TextDrawFont(AVSS1,3);
  6128.     TextDrawLetterSize(AVSS1,1.000000,2.799999);
  6129.     TextDrawFont(Textdraw1,3);
  6130.     TextDrawLetterSize(AVSS2,1.000000,3.099998);
  6131.     TextDrawColor(AVSS1,0x0000ffff);
  6132.     TextDrawColor(AVSS2,0xff0000ff);
  6133.     TextDrawSetOutline(AVSS1,1);
  6134.     TextDrawSetOutline(AVSS2,1);
  6135.     TextDrawSetProportional(AVSS1,1);
  6136.     TextDrawSetProportional(AVSS2,1);
  6137.     TextDrawSetShadow(AVSS1,1);
  6138.     TextDrawSetShadow(AVSS2,1);
  6139.    
  6140.     Weilcome = TextDrawCreate(280.000000, 310.000000, "Welcome");
  6141.     TextDrawAlignment(Weilcome,0);
  6142.     TextDrawBackgroundColor(Weilcome, 16711935);
  6143.     TextDrawFont(Weilcome, 0);
  6144.     TextDrawLetterSize(Weilcome, 0.659998, 1.499998);
  6145.     TextDrawColor(Weilcome, -16776961);
  6146.     TextDrawSetOutline(Weilcome, 1);
  6147.     TextDrawSetProportional(Weilcome, 1);
  6148.  
  6149.     TO = TextDrawCreate(303.000000, 329.000000, "to");
  6150.     TextDrawAlignment(TO,0);
  6151.     TextDrawBackgroundColor(TO, -65281);
  6152.     TextDrawFont(TO, 0);
  6153.     TextDrawLetterSize(TO, 0.900000, 1.899999);
  6154.     TextDrawColor(TO, 0xAFAFAFAA);
  6155.     TextDrawSetOutline(TO, 1);
  6156.     TextDrawSetProportional(TO, 1);
  6157.  
  6158.     Name = TextDrawCreate(218.000000, 354.000000, "Romania Stunt Universe");
  6159.     TextDrawAlignment(Name,0);
  6160.     TextDrawBackgroundColor(Name, -65281);
  6161.     TextDrawFont(Name, 0);
  6162.     TextDrawLetterSize(Name, 0.639998, 1.799999);
  6163.     TextDrawColor(Name, 0xFF9933AA);
  6164.     TextDrawSetOutline(Name, 1);
  6165.     TextDrawSetProportional(Name, 1);
  6166.  
  6167.     Site = TextDrawCreate(1.000000, 420.00000, "WwW.RSU-RO.Webs.Com");
  6168.     TextDrawAlignment(Site,0);
  6169.     TextDrawBackgroundColor(Site, -65281);
  6170.     TextDrawFont(Site, 1);
  6171.     TextDrawLetterSize(Site, 0.420000, 1.799999);
  6172.     TextDrawColor(Site, -16776961);
  6173.     TextDrawSetOutline(Site, 1);
  6174.     TextDrawSetProportional(Site, 1);
  6175.  
  6176.     tinfo = TextDrawCreate(425.000000, 423.000000, "/help /teles /cmds /rules");
  6177.     TextDrawAlignment(tinfo, 0);
  6178.     TextDrawBackgroundColor(tinfo, -65281);
  6179.     TextDrawFont(tinfo, 1);
  6180.     TextDrawLetterSize(tinfo, 0.500000, 1.100000);
  6181.     TextDrawColor(tinfo, -16776961);
  6182.     TextDrawSetOutline(tinfo, 1);
  6183.     TextDrawSetProportional(tinfo, 1);
  6184.  
  6185.  
  6186.     Textdraw0 = TextDrawCreate(1.000000, 425.000000, "Romania");
  6187.     TextDrawBackgroundColor(Textdraw0,0x000000AA);
  6188.     TextDrawFont(Textdraw0, 0);
  6189.     TextDrawLetterSize(Textdraw0, 0.698998, 2.299900);
  6190.     TextDrawColor(Textdraw0, 0x1229FAFF);
  6191.     TextDrawSetOutline(Textdraw0, 1);
  6192.     TextDrawSetProportional(Textdraw0, 1);
  6193.     Textdraw1 = TextDrawCreate(73.000000, 425.000000, "Stunt");
  6194.     TextDrawBackgroundColor(Textdraw1,0x000000AA);
  6195.     TextDrawFont(Textdraw1, 0);
  6196.     TextDrawLetterSize(Textdraw1, 0.698998, 2.299900);
  6197.     TextDrawColor(Textdraw1, 0xFFFF00FF);
  6198.     TextDrawSetOutline(Textdraw1, 1);
  6199.     TextDrawSetProportional(Textdraw1, 1);
  6200.     Textdraw2 = TextDrawCreate(119.000000, 425.000000, "Universe");
  6201.     TextDrawBackgroundColor(Textdraw2,0x000000AA);
  6202.     TextDrawFont(Textdraw2, 0);
  6203.     TextDrawLetterSize(Textdraw2, 0.698998, 2.299900);
  6204.     TextDrawColor(Textdraw2, 0xFB0000FF);
  6205.     TextDrawSetOutline(Textdraw2, 1);
  6206.     TextDrawSetProportional(Textdraw2, 1);
  6207.  
  6208.    
  6209.     Textdraw4 = TextDrawCreate(3.000000,425.000000,"                      WWW.RSU-RO.Webs.Com");
  6210.     TextDrawAlignment(Textdraw4,1);
  6211.     TextDrawBackgroundColor(Textdraw4,0xE60000FF);
  6212.     TextDrawFont(Textdraw4,0);
  6213.     TextDrawLetterSize(Textdraw4,0.899999,2.299999);
  6214.     TextDrawColor(Textdraw4,0x10F441AA);
  6215.     TextDrawSetOutline(Textdraw4,1);
  6216.     TextDrawSetProportional(Textdraw4,1);
  6217.     TextDrawSetShadow(Textdraw4,1);
  6218.  
  6219.     Textdraw3 = TextDrawCreate(577.000000, 436.000000, "/GangWar");
  6220.     TextDrawBackgroundColor(Textdraw3, 0x000000AA);
  6221.     TextDrawFont(Textdraw3, 1);
  6222.     TextDrawLetterSize(Textdraw3, 0.330000, 1.199998);
  6223.     TextDrawColor(Textdraw3, 0x9ACD32AA);
  6224.     TextDrawSetOutline(Textdraw3, 1);
  6225.     TextDrawSetProportional(Textdraw3, 1);
  6226.    
  6227.     ShowPlayerMarkers(1);
  6228.     ShowNameTags(1);
  6229.     AllowInteriorWeapons(1);
  6230.     UsePlayerPedAnims();
  6231.     EnableTirePopping(1);
  6232.    
  6233.     // 0.2.2 specific stuff
  6234.     DisableInteriorEnterExits();
  6235.     //SetNameTagDrawDistance(10.0);
  6236.     EnableStuntBonusForAll(0);
  6237.    
  6238.     /* Was testing the new pickup limit.
  6239.     new Float:pickX=2040.0520;
  6240.     new Float:pickY=1319.2799;
  6241.     new Float:pickZ=10.3779;
  6242.     new x=0;
  6243.     while(x!=400) {
  6244.         AddStaticPickup(1272,2,pickX,pickY,pickZ);
  6245.         pickY+=1.0;
  6246.         x++;
  6247.     }*/
  6248.  
  6249.     // Player Class's
  6250.     AddPlayerClass(217,403.447265,2466.154296,16.506214,115.0000,0,0,0,1,0,0);
  6251.     AddPlayerClass(250,403.447265,2466.154296,16.506214,115.0000,0,0,0,1,0,0);
  6252.     AddPlayerClass(7,403.447265,2466.154296,16.506214,115.0000,0,0,0,1,0,0);
  6253.     AddPlayerClass(101,403.447265,2466.154296,16.506214,115.0000,0,0,0,1,0,0);
  6254.     AddPlayerClass(170,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6255.     AddPlayerClass(73,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6256.     AddPlayerClass(180,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6257.     AddPlayerClass(184,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6258.     AddPlayerClass(185,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6259.     AddPlayerClass(188,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6260.     AddPlayerClass(29,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6261.     AddPlayerClass(30,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6262.     AddPlayerClass(66,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6263.     AddPlayerClass(100,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6264.     AddPlayerClass(247,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6265.     AddPlayerClass(248,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6266.     AddPlayerClass(254,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6267.     AddPlayerClass(12,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6268.     AddPlayerClass(172,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6269.     AddPlayerClass(150,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6270.     AddPlayerClass(91,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6271.     AddPlayerClass(93,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6272.     AddPlayerClass(102,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6273.     AddPlayerClass(105,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6274.     AddPlayerClass(108,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6275.     AddPlayerClass(115,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6276.     AddPlayerClass(117,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6277.     AddPlayerClass(112,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6278.     AddPlayerClass(125,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6279.     AddPlayerClass(127,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6280.     AddPlayerClass(64,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6281.     AddPlayerClass(63,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6282.     AddPlayerClass(85,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6283.     AddPlayerClass(152,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6284.     AddPlayerClass(178,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6285.     AddPlayerClass(264,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6286.     AddPlayerClass(280,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6287.     AddPlayerClass(281,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6288.     AddPlayerClass(282,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6289.     AddPlayerClass(283,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6290.     AddPlayerClass(284,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6291.     AddPlayerClass(285,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6292.     AddPlayerClass(286,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6293.     AddPlayerClass(287,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6294.     AddPlayerClass(163,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6295.     AddPlayerClass(164,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6296.     AddPlayerClass(274,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6297.     AddPlayerClass(275,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6298.     AddPlayerClass(276,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6299.     AddPlayerClass(277,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6300.     AddPlayerClass(278,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6301.     AddPlayerClass(279,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6302.     AddPlayerClass(162,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6303.     AddPlayerClass(160,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6304.     AddPlayerClass(159,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6305.     AddPlayerClass(158,403.447265,2466.154296,16.506214,115.0000,24,331,0,1,0,0);
  6306.    
  6307.     CreateObject(5191,1491.955,559.061,4.788,0.0,0.0,-99.531);//drag2
  6308.     CreateObject(3816, 899.840, -2091.042, 20.571, 0.0, 0.0, -450.242); //Spawn Objects
  6309.     CreateObject(4867,2060.524,-3182.022,17.789,0.0,0.0,0.164); //Planes
  6310.     CreateObject(4867,1851.615,-3182.590,17.740,0.0,0.0,0.164); //Planes
  6311.     CreateObject(4867,2059.031,-3010.503,17.780,0.0,0.0,0.267); //Planes
  6312.     CreateObject(4867,1849.365,-3011.479,17.773,0.0,0.0,0.267); //Planes
  6313.     CreateObject(17310, -2847.246338, 2185.518311, 798.000000,0.0000,180.3777,  0.0000); //FreeWay
  6314.     CreateObject(17310, -2847.329590, 2197.264404, 798.000000,0.0000,180.3777,  0.0000); //FreeWay
  6315.     CreateObject(17310, -2847.347656, 2201.005859, 799.250977,13.7510,180.3777, 0.0000); //FreeWay
  6316.     CreateObject(18450,-2383.949463, 2945.699219, 360.635925, 0.0000, 0.0000, 269.7591); //MonsterCrash
  6317.     CreateObject( 4585,-2882.761475,-3096.203369,-21.231087,  0.0000, 0.0000,   0.0000); //BuildingJump spawnpoint
  6318.     CreateObject(7561, -792.615540, -2741.197998, 2655.294434, 0.0000, 0.0000, 0.0000);//parkour
  6319.     CreateObject(8040, 2664.145, -1045.810, 882.727, 0.0, 0.0, 0.0);//DeathJump
  6320.     CreateObject(8040, 2523.867, -1237.553, 751.177, 0.0, 0.104, -86.803);//GlassJump
  6321.     CreateObject(8040, 1583.575684, 2484.286133, 1125.254517, 0.0000, 0.0000, 189.5311);//bigjump1
  6322.     CreateObject(4867, -93.826073, -1786.161011, 27.708797, 0.0000, 0.0000, 0.0000);//island DM
  6323.     CreateObject(4005, 3220.201172, -1782.551758, 8.740280, 0.0000, 0.0000, 71.7972);//building2
  6324.     CreateObject(13607, 2324.602051, 1282.750122, 100.275620, 0.0000, 0.0000, 0.0000);//CarSumo
  6325.     CreateObject(9586, 2722.769287, -2949.265137, 15.352755, 0.0000, 0.0000, 0.0000);//party2
  6326.     CreateObject(8040, 744.811035, -2494.021729, 214.190948, 0.0000, 0.0000, 0.0000);//jumpls
  6327.     CreateObject(17901, -786.637, -3662.905, 131.509, 0.0, 0.0, 94.825);//parkour2
  6328.     CreateObject(8040,-1110.620,260.996,297.177,0.0,0.0,-134.923);//SFJUMP1
  6329.     CreateObject(8040,-1620.592,226.330,147.400,0.0,0.0,-44.141);//SFJUMP2
  6330.     CreateObject(8040,-1191.982,3310.490,1436.195,0.0,0.0,-90.000);//SFJUMP3
  6331.     CreateObject(8040, 1887.298584, 1028.840332, 208.917236, 0.0000, 0.0000, 281.2500);//monster2
  6332.     CreateObject(8040, 109.712463, 3546.688232, 513.125305, 0.0000, 0.0000, 281.2500);//AAjump
  6333.     CreateObject(18450, -219.414474, 1670.531738, 375.947510, 0.0000, 0.8594, 70.0783);//AAjump3
  6334.     CreateObject(18450, -812.406494, 2543.701172, 1096.739014, 0.0000, 0.0000, 0.0000);//AAjump2
  6335.     CreateObject(18450, -1999.986328, 437.321136, 753.963928, 0.0000, 0.0000, 337.5000);//DeathJump.
  6336.    
  6337.    
  6338.     //InfoPickups
  6339.     Info[0] = CreatePickup(1239, 23,  421.353271,2460.697998,16.500000);
  6340.     Info[1] = CreatePickup(1239, 23,  422.5547,2481.3386,16.4844);
  6341.     Info[2] = CreatePickup(1239, 23,  2158.7559,943.2726,10.8203);
  6342.     Info[3] = CreatePickup(1239, 23,  286.1490,-40.6444,1001.5156);
  6343.     Info[4] = CreatePickup(1239, 23,  777.2668,1871.4124,4.9067);
  6344.     Info[5] = CreatePickup(1239, 23,  285.7146,-85.9460,1001.5229);
  6345.     Info[6] = CreatePickup(1239, 23,  -2625.8975,208.8750,4.6152);
  6346.     Info[7] = CreatePickup(1239, 23,  296.9422,-111.3585,1001.5156);
  6347.     Info[8] = CreatePickup(1239, 23,  1368.3810,-1279.7213,13.5469);
  6348.     Info[9] = CreatePickup(1239, 23,  315.6985,-143.6550,999.6016);
  6349.     Info[10] = CreatePickup(1239, 23,  2537.9285,2083.9502,10.8203);
  6350.     Info[11] = CreatePickup(1239, 23,  316.4794,-170.2918,999.5938);
  6351.     Info[12] = CreatePickup(1239, 23,  422.5909,2478.0986,16.4922);
  6352.    
  6353.     //Text3D
  6354.     Create3DTextLabel("Chilliad",0x0000BBAA,376.4901,2542.8232,16.5391,40.0,0);
  6355.     Create3DTextLabel("Old Airport ( /aa )",0x0000BBAA,-2297.9519,-1618.8689,483.8348,40.0,0);
  6356.     Create3DTextLabel("Jizzy",0x0000BBAA,1319.1277,1250.7775,10.8203,40.0,0);
  6357.     Create3DTextLabel("LvAir",0x0000BBAA,-2651.5012,1382.2395,7.1909,40.0,0);
  6358.     Create3DTextLabel("LsAir",0x0000BBAA,-1446.0115,-185.8166,14.1484,40.0,0);
  6359.     Create3DTextLabel("SfAir",0x0000BBAA,2139.1514,-2461.9487,13.5469,40.0,0);
  6360.     Create3DTextLabel("This is Spawn zone DONT KILL PEOPLE HERE or you will get a funny permanent ban",0x0000BBAA,402.4715,2462.0723,16.5000,40.0,0);
  6361.     Create3DTextLabel("This is Spawn zone DONT KILL PEOPLE HERE or you will get a funny permanent ban",0x0000BBAA,-2635.6709,1366.7129,7.1252,40.0,0);
  6362.     Create3DTextLabel("This is Spawn zone DONT KILL PEOPLE HERE or you will get a funny permanent ban",0x0000BBAA,-2338.0388,-1610.1379,483.7186,40.0,0);
  6363.     Create3DTextLabel("This is Spawn zone DONT KILL PEOPLE HERE or you will get a funny permanent ban",0x0000BBAA,2137.1509,-2435.3596,13.5469,40.0,0);
  6364.     Create3DTextLabel("This is Spawn zone DONT KILL PEOPLE HERE or you will get a funny permanent ban",0x0000BBAA,1313.6654,1267.3495,10.8203,40.0,0);
  6365.     Create3DTextLabel("This is Spawn zone DONT KILL PEOPLE HERE or you will get a funny permanent ban",0x0000BBAA,-1459.8727,-204.2355,14.1484,40.0,0);
  6366.  
  6367.     //CP
  6368.     CPS_AddCheckpoint(296.5011,-37.9712,1001.5156,1.0,35); //Ammu1
  6369.     CPS_AddCheckpoint(296.7591,-80.1637,1001.5156,1.0,35); //Ammu2
  6370.     CPS_AddCheckpoint(287.7253,-109.7606,1001.5156,1.0,35); //Ammu3
  6371.     CPS_AddCheckpoint(314.2481,-133.5312,999.6016,1.0,35); //Ammu4
  6372.     CPS_AddCheckpoint(312.2560,-166.1396,999.6010,1.0,35); //Ammu5
  6373.     CPS_AddCheckpoint(-2297.9519,-1618.8689,483.8348,2.0,100); //Chilliad
  6374.     CPS_AddCheckpoint(376.4901,2542.8232,16.5391,2.0,100); //AA
  6375.     CPS_AddCheckpoint(-2651.5012,1382.2395,7.1909,2.0,100); //Jizzy
  6376.     CPS_AddCheckpoint(-1446.0115,-185.8166,14.1484,2.0,100); //SfAir
  6377.     CPS_AddCheckpoint(1319.1277,1250.7775,10.8203,2.0,100); //Lvair
  6378.     CPS_AddCheckpoint(2139.1514,-2461.9487,13.5469,2.0,100); //Lsair
  6379.     CPS_AddCheckpoint(1553.9904,-1675.7426,16.1953,2.0,100); //LsPolice
  6380.     CPS_AddCheckpoint(-1721.7709,1359.7312,7.1853,2.0,35); //pizza
  6381.     CPS_AddCheckpoint(-1807.9486,945.0687,24.8906,2.0,35); //pizza
  6382.     CPS_AddCheckpoint(-1911.4290,828.7717,35.1719,2.0,35); //pizza
  6383.     CPS_AddCheckpoint(-1816.4911,617.1356,35.1719,2.0,35); //pizza
  6384.     CPS_AddCheckpoint(-2672.1089,259.5763,4.6328,2.0,35); //pizza
  6385.     CPS_AddCheckpoint(-2335.9084,-166.8194,35.5547,2.0,35); //pizza
  6386.     CPS_AddCheckpoint(-2766.7898,788.8147,52.7813,2.0,35); //pizza
  6387.     CPS_AddCheckpoint(-2356.9915,1007.9178,50.8984,2.0,35); //pizza
  6388.     CPS_AddCheckpoint(-2154.3015,-2460.9834,30.8516,2.0,35); //pizza
  6389.     CPS_AddCheckpoint(203.3362,-203.3585,1.5781,2.0,35); //pizza
  6390.     CPS_AddCheckpoint(1366.7339,248.8035,19.5669,2.0,35); //pizza
  6391.     CPS_AddCheckpoint(2333.4790,75.0162,26.6210,2.0,35); //pizza
  6392.     CPS_AddCheckpoint(810.9978,-1616.1597,13.5469,2.0,35); //pizza
  6393.     CPS_AddCheckpoint(928.7125,-1352.8688,13.3438,2.0,35); //pizza
  6394.     CPS_AddCheckpoint(1199.1606,-918.9823,43.1175,2.0,35); //pizza
  6395.     CPS_AddCheckpoint(2397.7939,-1898.8961,13.5469,2.0,35); //pizza
  6396.     CPS_AddCheckpoint(2420.3342,-1509.0100,24.0000,2.0,35); //pizza
  6397.     CPS_AddCheckpoint(-857.1440,1536.5317,22.5870,2.0,35); //pizza
  6398.     CPS_AddCheckpoint(172.3504,1176.2831,14.7645,2.0,35); //pizza
  6399.     CPS_AddCheckpoint(1158.8447,2071.9265,11.0625,2.0,35); //pizza
  6400.     CPS_AddCheckpoint(2169.9336,2795.8647,10.8203,2.0,35); //pizza
  6401.     CPS_AddCheckpoint(2351.7195,2532.5681,10.8203,2.0,35); //pizza
  6402.     CPS_AddCheckpoint(2102.9089,2228.6782,11.0234,2.0,35); //pizza
  6403.     CPS_AddCheckpoint(2083.1777,2223.7979,11.0234,2.0,35); //pizza
  6404.     CPS_AddCheckpoint(2366.5737,2071.3027,10.8203,2.0,35); //pizza
  6405.     CPS_AddCheckpoint(2393.3010,2041.5870,10.8203,2.0,35); //pizza
  6406.     CPS_AddCheckpoint(2472.2122,2034.2437,11.0625,2.0,35); //pizza
  6407.     CPS_AddCheckpoint(2638.3037,1849.8916,11.0234,2.0,35); //pizza
  6408.     CPS_AddCheckpoint(2637.5789,1671.9731,11.0234,2.0,35); //pizza
  6409.     CPS_AddCheckpoint(363.2559,-74.8941,1001.5078,2.0,35); //pizza iesire
  6410.     CPS_AddCheckpoint(2019.5391,1007.6752,10.8203,2.0,45); //4dragoni afara
  6411.     CPS_AddCheckpoint(2018.1229,1017.9404,996.8750,2.0,45); //4dragoni inauntru
  6412.     CPS_AddCheckpoint(2196.2104,1677.1472,12.3672,2.0,45); // caligula cp afara
  6413.     CPS_AddCheckpoint(2233.9385,1714.1411,1012.3547,2.0,45); // caligula cp inauntru
  6414.     CPS_AddCheckpoint(1836.6014,-1682.4946,13.3411,2.0,45); // party cp afara
  6415.     CPS_AddCheckpoint(493.4237,-24.8965,1000.6719,2.0,45); // party cp inauntru
  6416.     CPS_AddCheckpoint(2085.0151,1327.3447,10.8203,2.0,45); //  Afara
  6417.     CPS_AddCheckpoint(1133.2229,-11.3844,1000.6797,2.0,45); //  Inauntru
  6418.     CPS_AddCheckpoint(2506.8098,2121.7219,10.84025,2.0,45); // Sex CP Afara
  6419.     CPS_AddCheckpoint(1205.1780,-13.5740,1000.9219,2.0,45); // Sex CP Inauntru
  6420.     CPS_AddCheckpoint(2082.4993,937.3261,9.7900,2.0,45); // Bar CP Afara
  6421.     CPS_AddCheckpoint(501.8733,-67.5665,998.7578,2.0,45); // Bar CP Inauntru
  6422.  
  6423.    
  6424.     // Car Spawns
  6425.     //DeathJump2
  6426.     AddStaticVehicle(522,-1966.7915,428.4610,755.8726,67.0171,3,8); //
  6427.     AddStaticVehicle(522,-1967.7471,419.5728,755.8867,64.8567,3,8); //
  6428.     AddStaticVehicle(560,-1975.4534,427.1833,756.0130,67.9522,94,13); //
  6429.     AddStaticVehicle(411,-1991.3522,433.7845,756.0348,67.7206,65,54); //
  6430.     AddStaticVehicle(411,-2008.8423,440.8897,756.0348,67.8301,65,54); //
  6431.    
  6432.     //spawnuri
  6433.     AddStaticVehicleEx(451,-1445.1823,-195.7861,13.8553,87.6564,-1,-1,50); //
  6434.     AddStaticVehicleEx(451,-1449.9843,-206.4512,13.8545,79.5231,-1,-1,50); //
  6435.     AddStaticVehicleEx(451,419.3158,2438.1865,16.2059,357.5742,-1,-1,50); //
  6436.     AddStaticVehicleEx(451,386.8637,2449.1763,16.2059,270.6542,-1,-1,50); //
  6437.     AddStaticVehicleEx(451,386.9033,2455.9312,16.2062,271.1119,-1,-1,50); //
  6438.     AddStaticVehicleEx(451,387.2604,2466.1006,16.2066,269.8323,-1,-1,50); //
  6439.     AddStaticVehicleEx(560,1893.8813,-2465.3560,13.2456,149.0513,-1,-1,50); //
  6440.     AddStaticVehicleEx(560,1866.9222,-2501.4014,13.2600,272.4807,-1,-1,50); //
  6441.     AddStaticVehicleEx(560,1860.0420,-2466.8083,13.2589,245.7968,-1,-1,50); //
  6442.     AddStaticVehicleEx(560,1608.3748,1258.8628,10.5171,358.7747,-1,-1,50); //
  6443.     AddStaticVehicleEx(506,1599.7101,1295.0243,10.5263,183.1280,-1,-1,50); //
  6444.     AddStaticVehicleEx(506,1605.0012,1294.8685,10.5246,180.3185,-1,-1,50); //
  6445.     AddStaticVehicleEx(559,1583.6686,1294.8341,10.4757,174.4107,-1,-1,50); //
  6446.     AddStaticVehicleEx(451,-2347.2341,-1606.2462,483.3509,274.9445,-1,-1,50); //
  6447.     AddStaticVehicleEx(451,-2355.4919,-1632.3433,483.3980,253.4494,-1,-1,50); //
  6448.     AddStaticVehicleEx(451,-2324.1960,-1614.4500,483.4335,159.7726,-1,-1,50); //
  6449.     AddStaticVehicleEx(411,422.4480,2448.3955,16.2302,90.8168,-1,-1,50); //
  6450.  
  6451.     //AAjump2
  6452.     AddStaticVehicleEx(411,-847.615,2540.354,1099.883,271.0,-1,-1,12);
  6453.     AddStaticVehicleEx(411,-840.958,2540.264,1099.883,271.0,-1,-1,12);
  6454.     AddStaticVehicleEx(411,-833.828,2540.253,1099.883,271.0,-1,-1,12);
  6455.     AddStaticVehicleEx(411,-826.545,2540.171,1099.883,271.0,-1,-1,12);
  6456.     AddStaticVehicleEx(411,-819.345,2540.154,1099.883,271.0,-1,-1,12);
  6457.     AddStaticVehicleEx(411,-812.237,2540.217,1099.883,271.0,-1,-1,12);
  6458.     AddStaticVehicleEx(411,-805.375,2540.207,1099.883,271.0,-1,-1,12);
  6459.     AddStaticVehicleEx(411,-798.018,2540.054,1099.883,271.0,-1,-1,12);
  6460.     AddStaticVehicleEx(411,-789.886,2539.938,1099.883,271.0,-1,-1,12);
  6461.     AddStaticVehicleEx(411,-789.975,2545.601,1099.883,271.0,-1,-1,12);
  6462.     AddStaticVehicleEx(411,-797.906,2545.605,1099.883,271.0,-1,-1,12);
  6463.     AddStaticVehicleEx(411,-805.598,2545.563,1099.883,271.0,-1,-1,12);
  6464.     AddStaticVehicleEx(411,-812.296,2545.526,1099.883,271.0,-1,-1,12);
  6465.     AddStaticVehicleEx(411,-819.236,2545.508,1099.883,271.0,-1,-1,12);
  6466.     AddStaticVehicleEx(411,-826.514,2545.512,1099.883,271.0,-1,-1,12);
  6467.     AddStaticVehicleEx(411,-833.862,2545.524,1099.883,271.0,-1,-1,12);
  6468.     AddStaticVehicleEx(411,-841.171,2545.467,1099.883,271.0,-1,-1,12);
  6469.     AddStaticVehicleEx(411,-847.511,2545.464,1099.883,271.0,-1,-1,12);
  6470.  
  6471.     //jumptoaa1
  6472.     AddStaticVehicleEx(415,-207.7341,1702.6628,376.5490,340.6319,0,7,10); //
  6473.     AddStaticVehicleEx(415,-211.1670,1692.8972,376.7043,340.6325,0,7,10); //
  6474.     AddStaticVehicleEx(415,-213.8526,1685.2572,376.8255,340.6331,0,7,10); //
  6475.     AddStaticVehicleEx(415,-216.7208,1677.0974,376.9570,340.6352,0,7,10); //
  6476.     AddStaticVehicleEx(415,-219.9482,1667.9139,377.1022,340.6375,0,7,10); //
  6477.     AddStaticVehicleEx(415,-222.9734,1659.3051,377.2383,340.6394,0,7,10); //
  6478.     AddStaticVehicleEx(415,-225.9716,1651.9360,377.3580,340.9070,0,7,10); //
  6479.     AddStaticVehicleEx(415,-228.5024,1645.3801,377.4645,340.1580,0,7,10); //
  6480.     AddStaticVehicleEx(415,-231.3265,1637.6466,377.5858,341.3517,0,7,10); //
  6481.  
  6482.    
  6483.     //mc3
  6484.     AddStaticVehicleEx(556,1871.8770,1061.8735,209.5469,191.3966,1,1,5); //mc3
  6485.     AddStaticVehicleEx(556,1880.5602,1064.0586,209.5481,189.8407,1,1,5); //
  6486.     AddStaticVehicleEx(556,1889.6067,1065.3250,209.5461,189.8884,1,1,5); //
  6487.     AddStaticVehicleEx(556,1870.8518,1036.2480,209.5363,281.0586,1,1,5); //
  6488.     AddStaticVehicleEx(556,1873.1078,1024.2206,209.5410,281.7973,1,1,5); //
  6489.     AddStaticVehicleEx(556,1876.3029,1011.9476,209.5383,282.1246,1,1,5); //
  6490.     AddStaticVehicleEx(556,1904.5160,1014.0298,209.5448,101.8328,1,1,5); //
  6491.     AddStaticVehicleEx(556,1902.8163,1026.2689,209.5362,101.9699,1,1,5); //
  6492.     AddStaticVehicleEx(556,1897.7594,1045.5869,209.5389,101.7141,1,1,5); //mc3
  6493.    
  6494.     //JumpLosSantos
  6495.     AddStaticVehicleEx(560,765.8298,-2508.9744,216.1307,1.6801,79,79,50); //
  6496.     AddStaticVehicleEx(560,746.7431,-2508.4812,216.1301,180.6873,79,79,50); //
  6497.     AddStaticVehicleEx(411,756.3091,-2508.8872,216.1524,179.4318,54,55,50); //
  6498.     AddStaticVehicleEx(411,756.6017,-2479.3933,216.1524,179.4299,54,55,50); //
  6499.     AddStaticVehicleEx(411,750.1036,-2479.3223,216.1524,359.9869,54,55,50); //
  6500.     AddStaticVehicleEx(562,743.6041,-2479.0615,216.0848,0.0488,59,71,50); //
  6501.     AddStaticVehicleEx(562,766.0494,-2478.8574,216.0848,359.6302,59,71,50); //
  6502.     AddStaticVehicleEx(562,775.4653,-2508.8213,216.0842,0.3219,59,71,50); //
  6503.     AddStaticVehicleEx(522,707.6548,-2499.6208,216.9895,90.0359,52,123,50); //
  6504.     AddStaticVehicleEx(522,707.8450,-2496.7156,216.9889,88.5529,52,123,50); //
  6505.     AddStaticVehicleEx(522,708.0223,-2494.0835,216.9942,92.1943,52,123,50); //
  6506.     AddStaticVehicleEx(522,707.9959,-2490.8694,216.9926,90.3174,52,123,50); //
  6507.  
  6508.     //War
  6509.     AddStaticVehicleEx(548,136.0069,1930.0587,20.8652,92.1918,1,1,50); // Heli /war
  6510.     AddStaticVehicleEx(548,124.1794,1844.8737,19.2729,183.4746,1,1,50); // Heli /war
  6511.     AddStaticVehicleEx(548,222.9437,1992.8871,19.3249,340.4030,1,1,50); // Heli /war
  6512.     AddStaticVehicleEx(470,199.0368,1881.8698,17.6405,357.3353,43,0,50); // MASINA /war
  6513.     AddStaticVehicleEx(470,204.2663,1869.0131,13.1341,299.6011,43,0,50); // MASINA /war
  6514.     AddStaticVehicleEx(425,238.6057,1809.2653,18.2012,301.7223,81,114,50); //
  6515.     AddStaticVehicleEx(432,271.8291,1855.7561,17.6533,16.1994,66,91,50); //
  6516.     AddStaticVehicleEx(432,276.1776,1956.3615,17.6535,269.8793,105,23,50); //
  6517.     AddStaticVehicleEx(432,276.2074,1988.7549,17.6533,87.6359,105,23,50); //
  6518.     AddStaticVehicleEx(432,278.5512,2024.3821,17.6535,86.1136,105,23,50); //
  6519.     AddStaticVehicleEx(432,380.0282,1965.4922,17.6533,202.4638,105,23,50); //
  6520.     AddStaticVehicleEx(520,211.4385,1933.1538,23.9655,63.1190,20,61,50); //
  6521.     AddStaticVehicleEx(520,234.4920,2052.7271,18.3639,246.5406,20,61,50); //
  6522.     AddStaticVehicleEx(520,343.7982,1872.6927,18.4586,186.6267,20,61,50); //
  6523.     AddStaticVehicleEx(425,186.8138,1813.7620,18.2138,89.9503,81,19,50); //
  6524.     AddStaticVehicleEx(425,308.3445,2025.9269,18.2271,179.5733,81,19,50); //
  6525.    
  6526.  
  6527.     //MonsterCrash
  6528.     AddStaticVehicleEx(444,-2381.6616,2950.6799,362.3547,180.1227,1,1,50); // Monster
  6529.     AddStaticVehicleEx(444,-2381.6372,2939.5186,362.3547,180.1228,1,1,50); // Monster
  6530.     AddStaticVehicleEx(444,-2381.6123,2927.6519,362.3547,180.1228,1,1,50); // Monster
  6531.     AddStaticVehicleEx(444,-2381.5886,2916.4019,362.3547,180.1225,1,1,50); // Monster
  6532.     AddStaticVehicleEx(444,-2386.4470,2951.3674,362.3546,179.7106,1,1,50); // Monster
  6533.     AddStaticVehicleEx(444,-2386.5088,2939.0859,362.3547,179.7091,1,1,50); // Monster
  6534.     AddStaticVehicleEx(444,-2386.5664,2927.8965,362.3547,179.7215,1,1,50); // Monster
  6535.     AddStaticVehicleEx(444,-2386.6223,2916.2607,362.3547,179.7200,1,1,50); // Monster
  6536.  
  6537.     //Building Jump
  6538.     AddStaticVehicleEx(461,-2894.7683,-3075.1660,79.1897,179.6355,1,1,50); // PCJ600
  6539.     AddStaticVehicleEx(461,-2890.7756,-3075.2209,79.1926,178.7326,1,1,50); // PCJ600
  6540.     AddStaticVehicleEx(461,-2886.7505,-3075.2346,79.1981,179.1161,1,1,50); // PCJ600
  6541.     AddStaticVehicleEx(461,-2878.7661,-3075.2166,79.1902,178.5715,1,1,50); // PCJ600
  6542.     AddStaticVehicleEx(461,-2874.8423,-3075.2217,79.1994,179.9439,1,1,50); // PCJ600
  6543.     AddStaticVehicleEx(461,-2870.6865,-3075.2229,79.2002,179.9642,1,1,50); // PCJ600
  6544.  
  6545.     //monster
  6546.     AddStaticVehicleEx(444,-2753.8350,-2553.4021,3.8671,80.5992,1,46,100); //
  6547.     AddStaticVehicleEx(444,-2755.0225,-2543.6978,3.3713,101.3517,1,46,100); //
  6548.     AddStaticVehicleEx(444,-2757.4810,-2532.2258,3.3713,132.4293,1,46,100); //
  6549.     AddStaticVehicleEx(444,-2764.9351,-2520.4177,3.3713,117.0079,1,46,100); //
  6550.     AddStaticVehicleEx(444,-2781.3916,-2523.6514,3.3713,128.6848,1,46,100); //
  6551.  
  6552.     //tp1
  6553.     AddStaticVehicleEx(406,3001.1436,-2065.6667,200.8025,177.1640,103,40,50); //
  6554.     AddStaticVehicleEx(406,3012.7810,-2066.9561,200.8147,177.4340,103,40,50); //
  6555.     AddStaticVehicleEx(560,2993.5320,-2075.5247,198.9913,85.4599,77,88,50); //
  6556.     AddStaticVehicleEx(411,3021.8484,-2095.9966,199.0065,267.4978,30,8,50); //
  6557.     AddStaticVehicleEx(573,3022.6147,-2076.7456,199.9297,267.5610,94,124,50); //
  6558.    
  6559.    
  6560.     //SFJ
  6561.     AddStaticVehicleEx(411,-1076.3723,273.8614,297.1385,44.6511,-1,-1,50); // sfj1
  6562.     AddStaticVehicleEx(451,-1078.7560,271.7082,297.1175,45.2052,-1,-1,50); // sfj2
  6563.     AddStaticVehicleEx(541,-1081.0646,269.5064,297.0363,44.3688,-1,-1,50); // sfj3
  6564.     AddStaticVehicleEx(431,-1083.9138,286.4100,297.5378,45.5172,-1,-1,50); // sfj4
  6565.     AddStaticVehicleEx(560,-1082.9877,266.8816,297.1167,45.0536,-1,-1,50); // sfj5
  6566.     AddStaticVehicleEx(559,-1085.4432,264.8695,297.0677,43.7602,-1,-1,50); // sfj6
  6567.     AddStaticVehicleEx(451,-1087.8781,262.7524,297.1174,45.1299,-1,-1,50); // sfj7
  6568.     AddStaticVehicleEx(541,-1089.8781,260.7524,297.1174,45.1299,-1,-1,50); // sfj8
  6569.     AddStaticVehicleEx(411,-1091.8781,258.7524,297.1174,45.1299,-1,-1,50); // sfj8
  6570.     AddStaticVehicleEx(451,-1093.8781,256.7524,297.1174,45.1299,-1,-1,50); // sfj8
  6571.     AddStaticVehicleEx(541,-1095.8781,254.7524,297.1174,45.1299,-1,-1,50); // sfj8
  6572.     AddStaticVehicleEx(541,-1097.8781,252.7524,297.1174,45.1299,-1,-1,50); // sfj8
  6573.     AddStaticVehicleEx(560,-1099.8781,250.7524,297.1174,45.1299,-1,-1,50); // sfj8
  6574.     AddStaticVehicleEx(559,-1101.8781,248.7524,297.1174,45.1299,-1,-1,50); // sfj8
  6575.     AddStaticVehicleEx(451,-1103.8781,246.7524,297.1174,45.1299,-1,-1,50); // sfj8
  6576.    
  6577.    
  6578.     AddStaticVehicleEx(451,-1645.3608,236.3886,147.3483,46.4250,-1,-1,40); //
  6579.     AddStaticVehicleEx(411,-1641.3109,247.0414,147.3411,316.0999,-1,-1,40); //
  6580.     AddStaticVehicleEx(541,-1629.0385,247.6312,147.3412,224.8350,-1,-1,40); //
  6581.     AddStaticVehicleEx(451,-1622.2850,240.8947,147.3412,225.0606,-1,-1,40); //
  6582.     AddStaticVehicleEx(559,-1615.8612,234.4847,147.3425,225.0613,-1,-1,40); //
  6583.     AddStaticVehicleEx(541,-1608.7483,227.3869,147.3424,225.0619,-1,-1,40); //
  6584.     AddStaticVehicleEx(411,-1600.7542,219.3672,147.3480,224.0501,-1,-1,40); //
  6585.     AddStaticVehicleEx(451,-1584.6665,212.9599,147.3415,224.6863,-1,-1,40); //
  6586.     AddStaticVehicleEx(541,-1606.3322,191.8988,147.3651,222.1823,-1,-1,40); //
  6587.     AddStaticVehicleEx(559,-1637.9246,229.0929,147.2595,44.6887,-1,-1,30); //
  6588.     AddStaticVehicleEx(411,-1633.9750,225.1006,147.2588,44.6893,-1,-1,30); //
  6589.     AddStaticVehicleEx(560,-1626.4730,217.5176,147.2593,44.6911,-1,-1,30); //
  6590.     AddStaticVehicleEx(451,-1616.9814,208.1448,147.2596,46.5150,-1,-1,30); //
  6591.    
  6592.     AddStaticVehicleEx(541,-1196.4597,3324.5742,1436.0543,269.8018,-1,-1,40); //
  6593.     AddStaticVehicleEx(560,-1196.3638,3314.9517,1436.0541,269.8976,-1,-1,40); //
  6594.     AddStaticVehicleEx(411,-1196.1965,3305.3367,1436.0544,271.0191,-1,-1,40); //
  6595.     AddStaticVehicleEx(559,-1196.5154,3302.2161,1436.0543,269.2390,-1,-1,40); //
  6596.     AddStaticVehicleEx(451,-1187.6436,3292.5464,1436.0543,89.6101,-1,-1,40); //
  6597.     AddStaticVehicleEx(541,-1187.5013,3298.8665,1436.0543,88.9653,-1,-1,40); //
  6598.     AddStaticVehicleEx(451,-1187.4929,3302.1516,1436.0541,88.9394,-1,-1,40); //
  6599.     AddStaticVehicleEx(560,-1187.4542,3311.6816,1436.0544,89.2564,-1,-1,40); //
  6600.     AddStaticVehicleEx(411,-1187.5012,3318.1951,1436.0543,89.4146,-1,-1,40); //
  6601.     AddStaticVehicleEx(451,-1187.4390,3327.5972,1436.0540,89.3395,-1,-1,40); //
  6602.  
  6603.  
  6604.     //tranpoline2
  6605.     AddStaticVehicleEx(495,-2236.5881,-134.8518,683.7362,273.8326,88,99,50); // SandKing /tp2
  6606.     AddStaticVehicleEx(495,-2236.4639,-145.9618,683.7961,289.6976,88,99,50); // SandKing /tp2
  6607.     AddStaticVehicleEx(495,-2202.3765,-113.5635,683.7902,179.4191,88,99,50); // SandKing /tp2
  6608.     AddStaticVehicleEx(495,-2217.5444,-112.5858,683.8063,206.7267,88,99,50); // SandKing /tp2
  6609.     AddStaticVehicleEx(495,-2222.7495,-114.9685,683.6965,236.5976,88,99,50); // SandKing /tp2
  6610.     AddStaticVehicleEx(495,-2203.108,-122.400,684.899,192.0,-1,-1,50);
  6611.     AddStaticVehicleEx(495,-2196.881,-119.190,684.899,192.0,-1,-1,50);
  6612.     AddStaticVehicleEx(495,-2189.564,-117.388,684.899,192.0,-1,-1,50);
  6613.     AddStaticVehicleEx(495,-2182.522,-118.166,684.899,192.0,-1,-1,50);
  6614.     AddStaticVehicleEx(495,-2174.922,-119.391,684.899,192.0,-1,-1,50);
  6615.     AddStaticVehicleEx(495,-2168.676,-123.574,684.899,192.0,-1,-1,50);
  6616.     AddStaticVehicleEx(495,-2179.187,-124.422,684.899,192.0,-1,-1,50);
  6617.     AddStaticVehicleEx(495,-2185.381,-124.681,684.899,192.0,-1,-1,50);
  6618.     AddStaticVehicleEx(495,-2191.426,-124.967,684.899,192.0,-1,-1,50);
  6619.     AddStaticVehicleEx(495,-2199.024,-127.263,684.899,192.0,-1,-1,50);
  6620.    
  6621.     //aajump
  6622.     AddStaticVehicleEx(522,91.1935,3580.2151,512.9271,189.4133,0,7,6); //
  6623.     AddStaticVehicleEx(560,97.2666,3580.7266,513.0644,191.0385,83,39,6); //
  6624.     AddStaticVehicleEx(411,100.0894,3581.9221,513.0868,191.1904,15,72,6); //
  6625.     AddStaticVehicleEx(451,103.0714,3582.1870,513.0670,190.8333,101,89,6); //
  6626.     AddStaticVehicleEx(561,105.9837,3582.5251,513.1731,191.5985,123,18,6); //
  6627.     AddStaticVehicleEx(558,108.8321,3583.3411,512.9904,191.4634,14,44,6); //
  6628.     AddStaticVehicleEx(522,114.6493,3585.4414,512.9314,192.3028,0,7,6); //
  6629.     AddStaticVehicleEx(444,123.6648,3553.9548,513.7473,192.6342,63,61,6); //
  6630.     AddStaticVehicleEx(444,95.0852,3548.6243,513.7430,189.8378,63,61,6); //
  6631.  
  6632.  
  6633.     //party2
  6634.     AddStaticVehicleEx(484,-1994.651,1609.896,1.440,274.0,-1,-1,50);
  6635.     AddStaticVehicleEx(484,-1966.027,1607.546,1.328,46.0,-1,-1,50);
  6636.     AddStaticVehicleEx(484,-2000.160,1585.436,1.339,308.0,-1,-1,50);
  6637.     AddStaticVehicleEx(484,-2028.481,1611.175,1.371,252.0,-1,-1,50);
  6638.    
  6639.     //party3
  6640.     AddStaticVehicleEx(510,-2921.05078125,-580.47656250,3.55251312,0.00000000,-1,-1,15); //Mountain Bike
  6641.     AddStaticVehicleEx(510,-2920.17480469,-580.23205566,3.61888409,0.00000000,-1,-1,15); //Mountain Bike
  6642.     AddStaticVehicleEx(510,-2919.17919922,-579.84735107,3.69007301,0.00000000,-1,-1,15); //Mountain Bike
  6643.     AddStaticVehicleEx(462,-2920.00097656,-584.10491943,3.50126195,0.00000000,-1,-1,15); //Faggio
  6644.     AddStaticVehicleEx(462,-2918.39135742,-583.64178467,3.62276578,0.00000000,-1,-1,15); //Faggio
  6645.     AddStaticVehicleEx(462,-2917.15307617,-583.31225586,3.71472192,0.00000000,-1,-1,15); //Faggio
  6646.     AddStaticVehicleEx(481,-2930.87133789,-581.99829102,2.48847985,0.00000000,-1,-1,15); //BMX
  6647.     AddStaticVehicleEx(481,-2930.17871094,-581.92095947,2.60848546,0.00000000,-1,-1,15); //BMX
  6648.     AddStaticVehicleEx(481,-2929.47900391,-581.87182617,2.72892714,0.00000000,-1,-1,15); //BMX
  6649.    
  6650.     //party5
  6651.     AddStaticVehicleEx(541,-2817.34765625,-1499.91259766,139.01863098,272.61499023,-1,-1,15); //Bullet
  6652.     AddStaticVehicleEx(562,-2817.01049805,-1505.81225586,139.24812317,271.67498779,-1,-1,15); //Elegy
  6653.     AddStaticVehicleEx(587,-2817.11694336,-1494.78601074,139.01051331,271.86499023,-1,-1,15); //Euros
  6654.     AddStaticVehicleEx(603,-2817.10107422,-1489.89660645,139.24163818,270.89501953,-1,-1,15); //Phoenix
  6655.     AddStaticVehicleEx(451,-2817.33837891,-1484.61657715,138.35687256,271.88000488,-1,-1,15); //Turismo
  6656.     AddStaticVehicleEx(556,-2815.76806641,-1512.56433105,139.28906250,269.92492676,-1,-1,15); //Monster A
  6657.    
  6658.     //P.I.M.P
  6659.     AddStaticVehicleEx(522,2861.39550781,-1887.75195312,10.51975250,90.00000000,-1,-1,15); //NRG-500
  6660.     AddStaticVehicleEx(522,2861.35839844,-1889.27209473,10.51975250,90.00000000,-1,-1,15); //NRG-500
  6661.     AddStaticVehicleEx(522,2861.32128906,-1890.79162598,10.51975250,90.00000000,-1,-1,15); //NRG-500
  6662.     AddStaticVehicleEx(522,2861.23706055,-1892.55664062,10.51975250,90.00000000,-1,-1,15); //NRG-500
  6663.     AddStaticVehicleEx(522,2861.15209961,-1894.32226562,10.51975250,90.00000000,-1,-1,15); //NRG-500
  6664.     AddStaticVehicleEx(522,2861.06713867,-1896.08789062,10.51975250,90.00000000,-1,-1,15); //NRG-500
  6665.     AddStaticVehicleEx(522,2861.02929688,-1897.60803223,10.51975250,90.00000000,-1,-1,15); //NRG-500
  6666.     AddStaticVehicleEx(522,2861.05932617,-1899.60412598,10.59391117,98.00000000,-1,-1,15); //NRG-500
  6667.     AddStaticVehicleEx(522,2860.98461914,-1901.27893066,10.59391117,97.99804688,-1,-1,15); //NRG-500
  6668.     AddStaticVehicleEx(522,2861.12890625,-1903.07543945,10.59391117,97.99804688,-1,-1,15); //NRG-500
  6669.     AddStaticVehicleEx(522,2861.05493164,-1904.75061035,10.59391117,97.99804688,-1,-1,15); //NRG-500
  6670.     AddStaticVehicleEx(559,2860.94238281,-1907.53100586,10.68776321,90.00000000,-1,-1,15); //Jester
  6671.     AddStaticVehicleEx(560,2860.80712891,-1911.11865234,10.73821449,92.00000000,-1,-1,15); //Sultan
  6672.     AddStaticVehicleEx(562,2860.70825195,-1914.71936035,10.68677235,90.00000000,-1,-1,15); //Elegy
  6673.     AddStaticVehicleEx(565,2860.66455078,-1918.00524902,10.62512207,86.00000000,-1,-1,15); //Flash
  6674.  
  6675.     //Stunt-Park & DeathJump3
  6676.     AddStaticVehicleEx(429,109.39838409,794.93780518,363.64151001,159.51049805,-1,-1,15); //Banshee
  6677.     AddStaticVehicleEx(451,95.23827362,800.08038330,363.55358887,159.51495361,-1,-1,15); //Turismo
  6678.     AddStaticVehicleEx(477,103.55848694,796.56579590,363.74151611,340.15002441,-1,-1,15); //ZR-350
  6679.     AddStaticVehicleEx(480,110.14757538,781.61877441,363.78820801,71.46002197,-1,-1,15); //Comet
  6680.     AddStaticVehicleEx(541,88.96425629,778.78594971,363.62109375,252.80999756,-1,-1,15); //Bullet
  6681.     AddStaticVehicleEx(555,87.83013916,775.66424561,363.67187500,252.80999756,-1,-1,15); //Windsor
  6682.     AddStaticVehicleEx(565,72.70009613,764.27679443,363.61849976,250.82495117,-1,-1,15); //Flash
  6683.     AddStaticVehicleEx(602,73.88816071,767.26782227,363.79150391,250.82495117,-1,-1,15); //Alpha
  6684.     AddStaticVehicleEx(603,79.63664246,751.65069580,363.89419556,250.82495117,-1,-1,15); //Phoenix
  6685.     AddStaticVehicleEx(401,81.82736206,757.59973145,363.75933838,248.10998535,-1,-1,15); //Bravura
  6686.     AddStaticVehicleEx(526,99.53520966,750.99505615,363.74151611,72.28997803,-1,-1,15); //Fortune
  6687.     AddStaticVehicleEx(533,91.94617462,760.85418701,363.69149780,70.56994629,-1,-1,15); //Feltzer
  6688.     AddStaticVehicleEx(522,-235.42065430,-140.51548767,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6689.     AddStaticVehicleEx(522,-237.17065430,-140.51004028,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6690.     AddStaticVehicleEx(522,-238.91992188,-140.50431824,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6691.     AddStaticVehicleEx(522,-240.66992188,-140.49845886,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6692.     AddStaticVehicleEx(522,-240.67926025,-143.49845886,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6693.     AddStaticVehicleEx(522,-238.92926025,-143.50390625,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6694.     AddStaticVehicleEx(522,-237.17926025,-143.50935364,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6695.     AddStaticVehicleEx(522,-235.42926025,-143.51480103,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6696.     AddStaticVehicleEx(522,-235.43882751,-146.76464844,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6697.     AddStaticVehicleEx(522,-237.43847656,-146.75842285,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6698.     AddStaticVehicleEx(522,-239.43847656,-146.75158691,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6699.     AddStaticVehicleEx(522,-241.18847656,-146.74613953,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6700.     AddStaticVehicleEx(522,-241.19703674,-149.49609375,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6701.     AddStaticVehicleEx(522,-238.94628906,-149.50309753,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6702.     AddStaticVehicleEx(522,-236.94628906,-149.50915527,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6703.     AddStaticVehicleEx(522,-235.19628906,-149.51423645,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6704.     AddStaticVehicleEx(522,-235.20718384,-153.01367188,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6705.     AddStaticVehicleEx(522,-236.95718384,-153.00822449,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6706.     AddStaticVehicleEx(522,-239.20703125,-153.00080872,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6707.     AddStaticVehicleEx(522,-241.45703125,-152.99380493,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6708.     AddStaticVehicleEx(522,-241.45703125,-152.99380493,3.04494500,0.00000000,-1,-1,15); //NRG-500
  6709.  
  6710.     //chilliad
  6711.     AddStaticVehicleEx(560,-2345.08300781,-1637.87402344,483.58328247,205.16992188,-1,-1,15); //Sultan
  6712.     AddStaticVehicleEx(562,-2344.90966797,-1615.27612305,483.66217041,250.82495117,-1,-1,15); //Elegy
  6713.     AddStaticVehicleEx(603,-2350.64379883,-1629.25622559,483.68548584,236.93041992,-1,-1,15); //Phoenix
  6714.     AddStaticVehicleEx(545,-2345.99731445,-1622.66430664,483.61315918,244.86999512,-1,-1,15); //Hustler
  6715.     AddStaticVehicleEx(451,-2342.77832031,-1609.34313965,483.45083618,254.79492188,-1,-1,15); //Turismo
  6716.     AddStaticVehicleEx(541,-2341.05957031,-1602.69067383,483.41845703,250.82495117,-1,-1,15); //Bullet
  6717.  
  6718.     //SFRACE
  6719.     AddStaticVehicleEx(541,-3287.0303,-27.2188,2.9067,8.8139,0,0,50); //
  6720.     AddStaticVehicleEx(541,-3288.0020,-20.9530,2.9064,8.8151,0,0,50); //
  6721.     AddStaticVehicleEx(541,-3288.6428,-15.9276,2.9065,7.0173,0,0,50); //
  6722.     AddStaticVehicleEx(541,-3289.4226,-10.4864,2.9065,8.1281,0,0,50); //
  6723.     AddStaticVehicleEx(541,-3299.3533,10.3291,2.9065,277.6666,0,0,50); //
  6724.     AddStaticVehicleEx(541,-3298.7998,4.2463,2.9085,276.2351,0,0,50); //
  6725.     AddStaticVehicleEx(541,-3298.2825,-1.1727,2.9064,275.8026,0,0,50); //
  6726.     AddStaticVehicleEx(541,-3297.2041,-6.8644,2.9066,277.7910,0,0,50); //
  6727.     AddStaticVehicleEx(541,-3296.5229,-12.7411,2.9064,276.7205,0,0,50); //
  6728.     AddStaticVehicleEx(444,-3235.0566,32.3466,3.9008,101.0340,3,255,50); //
  6729.  
  6730.     //XSTREME
  6731.     AddStaticVehicleEx(411,-156.5949,-2857.3252,39.6580,84.7852,123,86,40); // Infernus /xstreme
  6732.     AddStaticVehicleEx(411,-156.7998,-2865.9109,39.2316,81.4289,123,86,40); // Infernus /xstreme
  6733.     AddStaticVehicleEx(411,-155.9450,-2871.3069,39.0382,86.5483,123,86,40); // Infernus /xstreme
  6734.     AddStaticVehicleEx(411,-156.2014,-2876.0137,38.9128,92.7346,123,86,40); // Infernus /xstreme
  6735.     AddStaticVehicleEx(411,-159.6920,-2882.3091,38.9068,82.8903,123,86,40); // Infernus /xstreme
  6736.     AddStaticVehicleEx(411,-171.2596,-2885.4277,39.1880,65.4389,123,86,40); // Infernus /xstreme
  6737.     AddStaticVehicleEx(411,-160.2846,-2849.2454,40.1488,70.8766,123,86,40); // Infernus /xstreme
  6738.     AddStaticVehicleEx(411,-159.2924,-2843.8752,40.4736,77.3883,123,86,40); // Infernus /xstreme
  6739.     AddStaticVehicleEx(411,-159.2650,-2838.7214,40.6982,80.9595,123,86,40); // Infernus /xstreme
  6740.     AddStaticVehicleEx(411,-159.0634,-2829.9697,40.4541,106.0729,123,86,40); // Infernus /xstreme
  6741.     AddStaticVehicleEx(411,-158.7443,-2825.3079,40.3965,100.1808,123,86,40); // Infernus /xstreme
  6742.     AddStaticVehicleEx(411,-158.8125,-2820.0879,40.3723,95.0531,123,86,40); // Infernus /xstreme
  6743.     AddStaticVehicleEx(411,-187.2763,-2822.0076,42.4484,89.2555,123,86,40); // Infernus /xstreme
  6744.     AddStaticVehicleEx(411,-198.3292,-2835.0200,43.5327,63.5047,123,86,40); // Infernus /xstreme
  6745.     AddStaticVehicleEx(411,-194.7693,-2855.0854,39.6619,105.5282,123,86,40); // Infernus /xstreme
  6746.  
  6747.     //pimps
  6748.     AddStaticVehicle(401,-2271.7251,2297.4316,4.5665,270.3275,38,17); //
  6749.     AddStaticVehicle(401,-2259.9690,2344.6848,4.5330,328.4794,38,17); //
  6750.  
  6751.     //masini
  6752.     AddStaticVehicleEx(560,-2251.4587,2284.9651,4.5251,91.0443,5,12,50); //
  6753.     AddStaticVehicleEx(560,-2257.0889,2295.6650,4.5251,47.3483,5,12,50); //
  6754.     AddStaticVehicleEx(562,-2272.6057,2329.0803,4.4767,177.5119,63,11,50); //
  6755.     AddStaticVehicleEx(565,-2261.5005,2312.1274,4.4380,184.2550,107,22,50); //
  6756.     AddStaticVehicleEx(561,-2271.8237,2352.2939,4.6343,148.9023,36,42,50); //
  6757.     AddStaticVehicleEx(558,-2252.3984,2332.9658,4.4434,269.8774,45,101,50); //
  6758.     AddStaticVehicleEx(411,2762.1111,-1845.2467,9.4573,18.8113,142,0,50); //
  6759.     AddStaticVehicleEx(411,2757.9233,-1875.5585,9.4293,179.4213,142,0,50); //
  6760.     AddStaticVehicleEx(411,2772.8318,-1876.0702,9.4936,179.1595,132,0,50); //
  6761.     AddStaticVehicleEx(411,2732.6055,-1875.8479,9.3216,178.4642,132,0,50); //
  6762.     AddStaticVehicleEx(411,2727.7488,-1876.3773,9.2999,179.2914,131,0,50); //
  6763.     AddStaticVehicleEx(411,2781.0676,-1838.5586,9.5196,30.1678,131,0,50); //
  6764.     AddStaticVehicleEx(522,-2644.1960,1378.6279,6.7342,0.2369,131,0,50); //
  6765.     AddStaticVehicleEx(522,-2642.8921,1378.6078,6.7268,0.0076,132,0,50); //
  6766.     AddStaticVehicleEx(522,-2641.8340,1378.5703,6.7195,359.7767,131,0,50); //
  6767.     AddStaticVehicleEx(522,-2645.9976,1365.5748,6.7091,161.2286,131,0,50); //
  6768.     AddStaticVehicleEx(522,-2628.9731,1367.6381,6.6626,255.2062,132,0,50); //
  6769.     AddStaticVehicleEx(522,-2634.6990,1369.8677,6.6823,24.5690,123,1,50); //
  6770.     AddStaticVehicleEx(522,-2623.1294,1377.1522,6.6747,275.0961,123,1,50); //
  6771.  
  6772.     AddStaticVehicleEx(451,2040.0520,1319.2799,10.3779,183.2439,16,16,50);
  6773.     AddStaticVehicleEx(429,2040.5247,1359.2783,10.3516,177.1306,13,13,50);
  6774.     AddStaticVehicleEx(421,2110.4102,1398.3672,10.7552,359.5964,13,13,50);
  6775.     AddStaticVehicleEx(411,2074.9624,1479.2120,10.3990,359.6861,64,64,50);
  6776.     AddStaticVehicleEx(477,2075.6038,1666.9750,10.4252,359.7507,94,94,50);
  6777.     AddStaticVehicleEx(541,2119.5845,1938.5969,10.2967,181.9064,22,22,50);
  6778.     AddStaticVehicleEx(541,1843.7881,1216.0122,10.4556,270.8793,60,1,50);
  6779.     AddStaticVehicleEx(402,1944.1003,1344.7717,8.9411,0.8168,30,30,50);
  6780.     AddStaticVehicleEx(402,1679.2278,1316.6287,10.6520,180.4150,90,90,50);
  6781.     AddStaticVehicleEx(415,1685.4872,1751.9667,10.5990,268.1183,25,1,50);
  6782.     AddStaticVehicleEx(411,2034.5016,1912.5874,11.9048,0.2909,123,1,50);
  6783.     AddStaticVehicleEx(411,2172.1682,1988.8643,10.5474,89.9151,116,1,50);
  6784.     AddStaticVehicleEx(429,2245.5759,2042.4166,10.5000,270.7350,14,14,50);
  6785.     AddStaticVehicleEx(477,2361.1538,1993.9761,10.4260,178.3929,101,1,50);
  6786.     AddStaticVehicleEx(550,2221.9946,1998.7787,9.6815,92.6188,53,53,50);
  6787.     AddStaticVehicleEx(558,2243.3833,1952.4221,14.9761,359.4796,116,1,50);
  6788.     AddStaticVehicleEx(587,2276.7085,1938.7263,31.5046,359.2321,40,1,50);
  6789.     AddStaticVehicleEx(587,2602.7769,1853.0667,10.5468,91.4813,43,1,50);
  6790.     AddStaticVehicleEx(603,2610.7600,1694.2588,10.6585,89.3303,69,1,50);
  6791.     AddStaticVehicleEx(587,2635.2419,1075.7726,10.5472,89.9571,53,1,50);
  6792.     AddStaticVehicleEx(437,2577.2354,1038.8063,10.4777,181.7069,35,1,50);
  6793.     AddStaticVehicleEx(535,2039.1257,1545.0879,10.3481,359.6690,123,1,50);
  6794.     AddStaticVehicleEx(535,2009.8782,2411.7524,10.5828,178.9618,66,1,50);
  6795.     AddStaticVehicleEx(429,2010.0841,2489.5510,10.5003,268.7720,1,2,50);
  6796.     AddStaticVehicleEx(415,2076.4033,2468.7947,10.5923,359.9186,36,1,50);
  6797.     AddStaticVehicleEx(487,2093.2754,2414.9421,74.7556,89.0247,26,57,50);
  6798.     AddStaticVehicleEx(506,2352.9026,2577.9768,10.5201,0.4091,7,7,50);
  6799.     AddStaticVehicleEx(506,2166.6963,2741.0413,10.5245,89.7816,52,52,50);
  6800.     AddStaticVehicleEx(411,1960.9989,2754.9072,10.5473,200.4316,112,1,50);
  6801.     AddStaticVehicleEx(429,1919.5863,2760.7595,10.5079,100.0753,2,1,50);
  6802.     AddStaticVehicleEx(415,1673.8038,2693.8044,10.5912,359.7903,40,1,50);
  6803.     AddStaticVehicleEx(402,1591.0482,2746.3982,10.6519,172.5125,30,30,50);
  6804.     AddStaticVehicleEx(603,1580.4537,2838.2886,10.6614,181.4573,75,77,50);
  6805.     AddStaticVehicleEx(550,1555.2734,2750.5261,10.6388,91.7773,62,62,50);
  6806.     AddStaticVehicleEx(535,1455.9305,2878.5288,10.5837,181.0987,118,1,50);
  6807.     AddStaticVehicleEx(477,1537.8425,2578.0525,10.5662,0.0650,121,1,50);
  6808.     AddStaticVehicleEx(451,1433.1594,2607.3762,10.3781,88.0013,16,16,50);
  6809.     AddStaticVehicleEx(603,2223.5898,1288.1464,10.5104,182.0297,18,1,50);
  6810.     AddStaticVehicleEx(558,2451.6707,1207.1179,10.4510,179.8960,24,1,50);
  6811.     AddStaticVehicleEx(550,2461.7253,1357.9705,10.6389,180.2927,62,62,50);
  6812.     AddStaticVehicleEx(560,-1456.8943,-181.3234,13.8023,109.4509,79,79,50); //
  6813.     AddStaticVehicleEx(560,-1473.5774,-208.2355,13.8069,352.6188,79,79,50); //
  6814.  
  6815.     //jizzy
  6816.     AddStaticVehicleEx(522,-2662.6587,1467.0934,6.7563,309.1985,123,1,50); //
  6817.     AddStaticVehicleEx(411,-2660.3621,1462.3489,6.8925,335.9622,88,39,50); //
  6818.     AddStaticVehicleEx(411,-2687.5464,1462.0260,6.8881,353.8675,88,39,50); //
  6819.     AddStaticVehicleEx(560,-2674.2075,1454.9766,6.8062,311.3636,68,55,50); //
  6820.     AddStaticVehicleEx(560,-2655.1458,1486.6777,6.8811,321.9996,68,55,50); //
  6821.    
  6822.     //Las Venturas Stunt Park
  6823.     AddStaticVehicleEx(522,2086.39501953,2035.90869141,10.48340130,0.00000000,-1,-1,15); //NRG-500
  6824.     AddStaticVehicleEx(522,2083.64990234,2036.08142090,10.48340130,0.00000000,-1,-1,15); //NRG-500
  6825.     AddStaticVehicleEx(522,2081.15429688,2036.23852539,10.48340130,0.00000000,-1,-1,15); //NRG-500
  6826.     AddStaticVehicleEx(522,2078.89404297,2036.36193848,10.48340130,0.00000000,-1,-1,15); //NRG-500
  6827.     AddStaticVehicleEx(522,2077.09570312,2036.68041992,10.48340130,0.00000000,-1,-1,15); //NRG-500
  6828.     AddStaticVehicleEx(426,2075.89184570,930.47692871,9.16935730,0.00000000,-1,-1,15); //Premier
  6829.     AddStaticVehicleEx(445,2075.74633789,951.20727539,10.05959988,0.00000000,-1,-1,15); //Admiral
  6830.     AddStaticVehicleEx(492,2075.89428711,958.54431152,10.14702225,0.00000000,-1,-1,15); //Greenwood
  6831.     AddStaticVehicleEx(467,2075.62963867,922.42144775,8.87237549,0.00000000,-1,-1,15); //Oceanic
  6832.     AddStaticVehicleEx(507,2075.80468750,912.58087158,8.42155743,0.00000000,-1,-1,15); //Elegant
  6833.     AddStaticVehicleEx(562,2075.86718750,1307.74938965,10.63093376,0.00000000,-1,-1,15); //Elegy
  6834.     AddStaticVehicleEx(565,2075.91674805,1314.47888184,10.39887524,0.00000000,-1,-1,15); //Flash
  6835.     AddStaticVehicleEx(560,2075.94213867,1300.56103516,10.55202007,0.00000000,-1,-1,15); //Sultan
  6836.     AddStaticVehicleEx(559,2098.94458008,1302.91284180,10.53329372,91.30932617,-1,-1,15); //Jester
  6837.     AddStaticVehicleEx(558,2104.76123047,1302.93701172,10.45724106,93.56469727,-1,-1,15); //Uranus
  6838.  
  6839.  
  6840.     //Spawn LS
  6841.     AddStaticVehicleEx(541,2150.21362305,-2416.53906250,13.27644539,85.35278320,-1,6,15); //Bullet
  6842.     AddStaticVehicleEx(565,2149.05859375,-2422.37207031,13.27387524,85.35278320,-1,-1,15); //Flash
  6843.     AddStaticVehicleEx(451,2147.87207031,-2428.19824219,13.33391285,87.57202148,-1,-1,15); //Turismo
  6844.     AddStaticVehicleEx(411,2145.89599609,-2445.54760742,13.36687469,89.32434082,-1,-1,15); //Infernus
  6845.     AddStaticVehicleEx(557,2122.03930664,-2427.95532227,13.79687500,262.26049805,-1,-1,15); //Monster B
  6846.     AddStaticVehicleEx(451,2146.84814453,-2434.40917969,13.33391285,87.57202148,-1,-1,15); //Turismo
  6847.     AddStaticVehicleEx(480,2146.16625977,-2439.78491211,13.39687538,91.31005859,-1,-1,15); //Comet
  6848.     AddStaticVehicleEx(487,2145.29638672,-2391.75195312,13.81187534,168.72174072,-1,-1,15); //Maverick
  6849.     AddStaticVehicleEx(557,2122.98950195,-2420.34716797,13.79687500,262.26013184,-1,-1,15); //Monster B
  6850.    
  6851.    
  6852.     //StuntJizzy
  6853.     AddStaticVehicleEx(522,-2630.2988,1363.8733,6.6569,264.5337,0,7,50); // NRG /sj
  6854.     AddStaticVehicleEx(522,-2627.5693,1379.1150,6.7101,3.4058,172,8,50); // NRG /sj
  6855.     AddStaticVehicleEx(522,-2629.3137,1379.3342,6.7173,353.8540,172,8,50); // NRG /sj
  6856.     AddStaticVehicleEx(522,-2646.3796,1357.6676,6.7383,90.9889,245,135,50); // NRG /sj
  6857.     AddStaticVehicleEx(522,-2633.6316,1353.6274,6.6977,258.5197,245,135,50); // NRG /sj
  6858.    
  6859.     //RC Spawn
  6860.     AddStaticVehicleEx(441,-1486.2979,-204.1860,13.2669,359.6500,-1,-1,30); //
  6861.     AddStaticVehicleEx(441,-1484.1495,-204.3827,13.2671,359.3568,-1,-1,30); //
  6862.     AddStaticVehicleEx(441,-1481.9379,-204.4143,13.2671,2.4224,-1,-1,30); //
  6863.     AddStaticVehicleEx(501,-1457.6423,-190.4542,13.7337,142.2646,-1,-1,30); //
  6864.     AddStaticVehicleEx(594,-1452.1079,-210.4457,13.3322,103.6576,-1,-1,30); //
  6865.     AddStaticVehicleEx(594,-1454.3076,-210.9835,13.3329,103.7077,-1,-1,30); //
  6866.     AddStaticVehicleEx(594,-1454.7805,-214.8101,13.3340,359.2169,-1,-1,30); //
  6867.     AddStaticVehicleEx(564,423.7710,2471.1741,15.6694,86.9598,-1,-1,30); //
  6868.     AddStaticVehicleEx(564,423.5903,2466.3274,15.6694,89.3211,-1,-1,30); //
  6869.     AddStaticVehicleEx(564,423.6397,2461.5063,15.6694,90.5753,-1,-1,30); //
  6870.     AddStaticVehicleEx(594,1868.4272,-2463.6909,12.7400,113.1098,-1,-1,30); //
  6871.     AddStaticVehicleEx(441,1868.2874,-2461.2627,12.6737,273.5852,-1,-1,30); //
  6872.     AddStaticVehicleEx(441,1870.0754,-2458.4111,12.6735,223.4171,-1,-1,30); //
  6873.     AddStaticVehicleEx(564,1871.9977,-2456.7478,12.7240,210.1845,-1,-1,30); //
  6874.     AddStaticVehicleEx(501,1865.8647,-2460.7563,13.0101,247.9364,-1,-1,30); //
  6875.     AddStaticVehicleEx(465,1618.4921,1257.2726,10.2884,3.1630,-1,-1,30); //
  6876.     AddStaticVehicleEx(441,1614.2538,1257.4409,9.9313,0.5701,-1,-1,30); //
  6877.     AddStaticVehicleEx(441,1621.8900,1295.1279,9.9345,132.0435,-1,-1,30); //
  6878.    
  6879.     AddStaticVehicleEx(560,-1992.3157,242.7891,34.8771,314.0884,11,24,60); //
  6880.     AddStaticVehicleEx(560,-1984.7699,305.1062,34.8775,86.7420,11,24,60); //
  6881.     AddStaticVehicleEx(562,-1990.5613,265.9928,34.8341,84.7137,77,107,60); //
  6882.     AddStaticVehicleEx(559,-1989.9597,273.3124,34.8304,269.9023,117,10,60); //
  6883.     AddStaticVehicleEx(558,-1956.8918,302.5264,35.1004,134.0658,105,79,60); //
  6884.     AddStaticVehicleEx(565,-1944.7527,267.7788,35.0985,63.0294,97,74,60); //
  6885.     AddStaticVehicleEx(561,-1946.8243,255.8301,35.2820,55.8422,86,20,60); //
  6886.  
  6887.     //admini si donatori
  6888.     AddStaticVehicleEx(522,3108.0562,438.4780,49.9337,275.3870,0,7,50); //
  6889.     AddStaticVehicleEx(522,3109.5742,441.7824,49.9628,270.9818,0,7,50); //
  6890.     AddStaticVehicleEx(522,3110.5698,445.6425,49.9601,263.5424,0,7,50); //
  6891.     AddStaticVehicleEx(522,3110.9214,459.0789,49.9578,276.8622,0,7,50); //
  6892.     AddStaticVehicleEx(522,3106.7983,455.3951,49.9564,286.1691,0,7,50); //
  6893.    
  6894.  
  6895.  
  6896.     //Spawn Ls
  6897.     AddStaticVehicleEx(558,2461.8162,1629.2268,10.4496,181.4625,117,1,50);
  6898.     AddStaticVehicleEx(477,2395.7554,1658.9591,10.5740,359.7374,0,1,50);
  6899.     AddStaticVehicleEx(404,1553.3696,1020.2884,10.5532,270.6825,119,50,50);
  6900.     AddStaticVehicleEx(400,1380.8304,1159.1782,10.9128,355.7117,123,1,50);
  6901.     AddStaticVehicleEx(418,1383.4630,1035.0420,10.9131,91.2515,117,227,50);
  6902.     AddStaticVehicleEx(404,1445.4526,974.2831,10.5534,1.6213,109,100,50);
  6903.     AddStaticVehicleEx(400,1704.2365,940.1490,10.9127,91.9048,113,1,50);
  6904.     AddStaticVehicleEx(404,1658.5463,1028.5432,10.5533,359.8419,101,101,50);
  6905.     AddStaticVehicleEx(581,1677.6628,1040.1930,10.4136,178.7038,58,1,50);
  6906.     AddStaticVehicleEx(581,1383.6959,1042.2114,10.4121,85.7269,66,1,50);
  6907.     AddStaticVehicleEx(581,1064.2332,1215.4158,10.4157,177.2942,72,1,50);
  6908.     AddStaticVehicleEx(581,1111.4536,1788.3893,10.4158,92.4627,72,1,50);
  6909.     AddStaticVehicleEx(522,953.2818,1806.1392,8.2188,235.0706,3,8,50);
  6910.     AddStaticVehicleEx(522,995.5328,1886.6055,10.5359,90.1048,3,8,50);
  6911.     AddStaticVehicleEx(521,993.7083,2267.4133,11.0315,1.5610,75,13,50);
  6912.     AddStaticVehicleEx(535,1439.5662,1999.9822,10.5843,0.4194,66,1,50);
  6913.     AddStaticVehicleEx(522,1430.2354,1999.0144,10.3896,352.0951,6,25,50);
  6914.     AddStaticVehicleEx(522,2156.3540,2188.6572,10.2414,22.6504,6,25,50);
  6915.     AddStaticVehicleEx(598,2277.6846,2477.1096,10.5652,180.1090,0,1,50);
  6916.     AddStaticVehicleEx(598,2268.9888,2443.1697,10.5662,181.8062,0,1,50);
  6917.     AddStaticVehicleEx(598,2256.2891,2458.5110,10.5680,358.7335,0,1,50);
  6918.     AddStaticVehicleEx(598,2251.6921,2477.0205,10.5671,179.5244,0,1,50);
  6919.     AddStaticVehicleEx(523,2294.7305,2441.2651,10.3860,9.3764,0,0,50);
  6920.     AddStaticVehicleEx(523,2290.7268,2441.3323,10.3944,16.4594,0,0,50);
  6921.     AddStaticVehicleEx(523,2295.5503,2455.9656,2.8444,272.6913,0,0,50);
  6922.     AddStaticVehicleEx(522,2476.7900,2532.2222,21.4416,0.5081,8,82,50);
  6923.     AddStaticVehicleEx(522,2580.5320,2267.9595,10.3917,271.2372,8,82,50);
  6924.     AddStaticVehicleEx(522,2814.4331,2364.6641,10.3907,89.6752,36,105,50);
  6925.     AddStaticVehicleEx(535,2827.4143,2345.6953,10.5768,270.0668,97,1,50);
  6926.     AddStaticVehicleEx(521,1670.1089,1297.8322,10.3864,359.4936,87,118,50);
  6927.     AddStaticVehicleEx(487,1614.7153,1548.7513,11.2749,347.1516,58,8,50);
  6928.     AddStaticVehicleEx(487,1647.7902,1538.9934,11.2433,51.8071,0,8,50);
  6929.     AddStaticVehicleEx(487,1608.3851,1630.7268,11.2840,174.5517,58,8,50);
  6930.     AddStaticVehicleEx(476,1283.0006,1324.8849,9.5332,275.0468,7,6,50); //11.5332
  6931.     AddStaticVehicleEx(476,1283.5107,1361.3171,9.5382,271.1684,1,6,50); //11.5382
  6932.     AddStaticVehicleEx(476,1283.6847,1386.5137,11.5300,272.1003,89,91,50);
  6933.     AddStaticVehicleEx(476,1288.0499,1403.6605,11.5295,243.5028,119,117,50);
  6934.     AddStaticVehicleEx(415,1319.1038,1279.1791,10.5931,0.9661,62,1,50);
  6935.     AddStaticVehicleEx(521,1710.5763,1805.9275,10.3911,176.5028,92,3,50);
  6936.     AddStaticVehicleEx(521,2805.1650,2027.0028,10.3920,357.5978,92,3,50);
  6937.     AddStaticVehicleEx(535,2822.3628,2240.3594,10.5812,89.7540,123,1,50);
  6938.     AddStaticVehicleEx(521,2876.8013,2326.8418,10.3914,267.8946,115,118,50);
  6939.     AddStaticVehicleEx(429,2842.0554,2637.0105,10.5000,182.2949,1,3,50);
  6940.     AddStaticVehicleEx(549,2494.4214,2813.9348,10.5172,316.9462,72,39,50);
  6941.     AddStaticVehicleEx(549,2327.6484,2787.7327,10.5174,179.5639,75,39,50);
  6942.     AddStaticVehicleEx(549,2142.6970,2806.6758,10.5176,89.8970,79,39,50);
  6943.     AddStaticVehicleEx(521,2139.7012,2799.2114,10.3917,229.6327,25,118,50);
  6944.     AddStaticVehicleEx(521,2104.9446,2658.1331,10.3834,82.2700,36,0,50);
  6945.     AddStaticVehicleEx(521,1914.2322,2148.2590,10.3906,267.7297,36,0,50);
  6946.     AddStaticVehicleEx(549,1904.7527,2157.4312,10.5175,183.7728,83,36,50);
  6947.     AddStaticVehicleEx(549,1532.6139,2258.0173,10.5176,359.1516,84,36,50);
  6948.     AddStaticVehicleEx(521,1534.3204,2202.8970,10.3644,4.9108,118,118,50);
  6949.     AddStaticVehicleEx(549,1613.1553,2200.2664,10.5176,89.6204,89,35,50);
  6950.     AddStaticVehicleEx(400,1552.1292,2341.7854,10.9126,274.0815,101,1,50);
  6951.     AddStaticVehicleEx(404,1637.6285,2329.8774,10.5538,89.6408,101,101,50);
  6952.     AddStaticVehicleEx(400,1357.4165,2259.7158,10.9126,269.5567,62,1,50);
  6953.     AddStaticVehicleEx(411,1281.7458,2571.6719,10.5472,270.6128,106,1,50);
  6954.     AddStaticVehicleEx(522,1305.5295,2528.3076,10.3955,88.7249,3,8,50);
  6955.     AddStaticVehicleEx(521,993.9020,2159.4194,10.3905,88.8805,74,74,50);
  6956.     AddStaticVehicleEx(415,1512.7134,787.6931,10.5921,359.5796,75,1,50);
  6957.     AddStaticVehicleEx(522,2299.5872,1469.7910,10.3815,258.4984,3,8,50);
  6958.     AddStaticVehicleEx(522,2133.6428,1012.8537,10.3789,87.1290,3,8,50);
  6959.     AddStaticVehicleEx(411,877.291,-2068.967,12.708,176.0,-1,-1,5); // infernus
  6960.     AddStaticVehicleEx(411,880.841,-2069.116,12.708,176.0,-1,-1,5); // infernus
  6961.     AddStaticVehicleEx(411,884.341,-2069.241,12.708,176.0,-1,-1,5); // infernus
  6962.     AddStaticVehicleEx(451,887.841,-2069.415,12.708,176.0,-1,-1,5); // turismo
  6963.     AddStaticVehicleEx(451,891.491,-2069.465,12.708,176.0,-1,-1,5); // turismo
  6964.     AddStaticVehicleEx(451,895.241,-2069.490,12.708,176.0,-1,-1,5); // turismo
  6965.     AddStaticVehicleEx(506,899.491,-2069.490,12.708,176.0,-1,-1,5); // supter gt
  6966.     AddStaticVehicleEx(506,903.491,-2069.490,12.708,176.0,-1,-1,5); // super gt
  6967.     AddStaticVehicleEx(506,907.491,-2069.490,12.708,176.0,-1,-1,5); // super gt
  6968.     AddStaticVehicleEx(541,911.741,-2069.490,12.708,176.0,-1,-1,5); // bullet
  6969.     AddStaticVehicleEx(541,916.241,-2069.490,12.708,176.0,-1,-1,5); // bullet
  6970.     AddStaticVehicleEx(541,920.991,-2069.490,12.708,176.0,-1,-1,5); // bullet
  6971.     AddStaticVehicleEx(429,920.491,-2113.240,12.708,0.0,-1,-1,5); // banshee
  6972.     AddStaticVehicleEx(429,916.991,-2113.240,12.708,0.0,-1,-1,5); // banshee
  6973.     AddStaticVehicleEx(429,912.991,-2113.240,12.708,0.0,-1,-1,5); // banshee
  6974.     AddStaticVehicleEx(415,908.991,-2113.240,12.708,0.0,-1,-1,5); // cheetah
  6975.     AddStaticVehicleEx(415,904.741,-2113.240,12.708,0.0,-1,-1,5); // cheetah
  6976.     AddStaticVehicleEx(415,900.491,-2113.240,12.708,0.0,-1,-1,5); // cheetah
  6977.     AddStaticVehicleEx(560,896.241,-2113.240,12.708,0.0,-1,-1,5); // sultan
  6978.     AddStaticVehicleEx(560,892.491,-2113.240,12.708,0.0,-1,-1,5); // sultan
  6979.     AddStaticVehicleEx(560,887.991,-2113.240,12.708,0.0,-1,-1,5); // sultan
  6980.     AddStaticVehicleEx(434,880.491,-2113.240,12.708,0.0,-1,-1,5); // hotknife
  6981.     AddStaticVehicleEx(434,876.241,-2113.240,12.708,0.0,-1,-1,5); // hotknife
  6982.     AddStaticVehicleEx(434,884.324584,-2113.174072,13.016026, 358.914764,-1,-1,5); //Hotknife
  6983.     AddStaticVehicleEx(487, 1775.515625, -3127.157470, 24.314222, 87.041519, -1, -1,50);
  6984.     AddStaticVehicleEx(417, 1758.530151, -2934.858398, 32.004783, 245.454544, -1, -1,50);
  6985.     AddStaticVehicleEx(583, 1748.381835, -3266.477539, 18.280221, 269.249511, -1, -1,50);
  6986.     AddStaticVehicleEx(583, 1748.454467, -3262.892822, 18.280109, 267.842590, -1, -1,50);
  6987.     AddStaticVehicleEx(583, 1748.645751, -3259.749023, 18.280176, 268.477874, -1, -1,50);
  6988.     AddStaticVehicleEx(583, 1748.697753, -3256.174072, 18.280422, 271.067016, -1, -1,50);
  6989.     AddStaticVehicleEx(548, 1762.926879, -3237.613525, 22.791439, 218.349075, -1, -1,50);
  6990.     AddStaticVehicleEx(592, 1777.456665, -3189.490966, 19.934438, 269.277435, -1, -1,50);
  6991.     AddStaticVehicleEx(511, 1762.183227, -3092.843994, 20.144132, 270.338043, -1, -1,50);
  6992.     AddStaticVehicleEx(511, 1758.548706, -3069.816894, 20.149263, 270.262939, -1, -1,50);
  6993.     AddStaticVehicleEx(511, 1754.716308, -3043.984130, 20.146921, 269.530731, -1, -1,50);
  6994.     AddStaticVehicleEx(476, 1752.280029, -3001.200195, 19.491935, 271.028625, -1, -1,50);
  6995.     AddStaticVehicleEx(476, 1752.445434, -3014.474121, 19.488981, 271.751403, -1, -1,50);
  6996.     AddStaticVehicleEx(476, 1752.237670, -3028.584716, 19.485055, 267.497802, -1, -1,50);
  6997.     AddStaticVehicleEx(513, 1752.740600, -2987.962646, 19.316184, 270.296234, -1, -1,50);
  6998.     AddStaticVehicleEx(487,1813.982,-3263.537,19.910,0.0,-1,-1,50); //Maverick
  6999.     AddStaticVehicleEx(487,1825.732,-3263.537,19.910,0.0,-1,-1,50); //Maverick
  7000.     AddStaticVehicleEx(487,1837.482,-3263.537,19.910,0.0,-1,-1,50); //Maverick
  7001.     AddStaticVehicleEx(512,1849.732,-3263.537,19.910,0.0,-1,-1,50); //CropDust
  7002.     AddStaticVehicleEx(512,1861.732,-3263.537,19.910,0.0,-1,-1,50); //CropDust
  7003.     AddStaticVehicleEx(512,1873.707,-3263.537,19.910,0.0,-1,-1,50); //CropDust
  7004.     AddStaticVehicleEx(476,1885.724,-3264.079,19.374,0.0,-1,-1,50); //Ruslter
  7005.     AddStaticVehicleEx(476,1897.724,-3264.079,19.374,0.0,-1,-1,50); //Ruslter
  7006.     AddStaticVehicleEx(476,1909.724,-3264.079,19.374,0.0,-1,-1,50); //Ruslter
  7007.     AddStaticVehicleEx(593,1923.572,-3264.189,19.290,0.0,-1,-1,50); //DoDo
  7008.     AddStaticVehicleEx(593,1936.544,-3264.236,19.290,0.0,-1,-1,50); //DoDo
  7009.     AddStaticVehicleEx(593,1949.544,-3264.236,19.290,0.0,-1,-1,50); //DoDo
  7010.     AddStaticVehicleEx(519,1972.787,-3264.055,19.789,0.0,-1,-1,50); //Shamal
  7011.     AddStaticVehicleEx(519,1994.037,-3264.055,19.789,0.0,-1,-1,50); //Shamal
  7012.     AddStaticVehicleEx(519,2014.937,-3263.831,19.789,0.0,-1,-1,50); //Shamal
  7013.     AddStaticVehicleEx(553,2049.517,-3259.214,21.024,0.0,-1,-1,50); //Nevada
  7014.     AddStaticVehicleEx(553,2085.343,-3258.691,21.024,0.0,-1,-1,50); //Nevada
  7015.     AddStaticVehicleEx(553,2120.093,-3258.691,21.024,0.0,-1,-1,50); //Nevada
  7016.     AddStaticVehicleEx(553,2153.593,-3258.691,21.024,0.0,-1,-1,50); //Nevada
  7017.     AddStaticVehicleEx(581,-2992.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7018.     AddStaticVehicleEx(581,-2990.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7019.     AddStaticVehicleEx(581,-2988.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7020.     AddStaticVehicleEx(581,-2986.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7021.     AddStaticVehicleEx(521,-2984.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7022.     AddStaticVehicleEx(521,-2982.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7023.     AddStaticVehicleEx(521,-2980.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7024.     AddStaticVehicleEx(521,-2978.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7025.     AddStaticVehicleEx(463,-2976.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7026.     AddStaticVehicleEx(463,-2974.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7027.     AddStaticVehicleEx(463,-2972.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7028.     AddStaticVehicleEx(463,-2970.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7029.     AddStaticVehicleEx(522,-2968.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7030.     AddStaticVehicleEx(522,-2966.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7031.     AddStaticVehicleEx(522,-2964.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7032.     AddStaticVehicleEx(522,-2962.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7033.     AddStaticVehicleEx(461,-2960.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7034.     AddStaticVehicleEx(461,-2958.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7035.     AddStaticVehicleEx(461,-2956.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7036.     AddStaticVehicleEx(461,-2954.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7037.     AddStaticVehicleEx(468,-2952.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7038.     AddStaticVehicleEx(468,-2950.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7039.     AddStaticVehicleEx(468,-2948.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7040.     AddStaticVehicleEx(468,-2946.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7041.     AddStaticVehicleEx(586,-2944.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7042.     AddStaticVehicleEx(586,-2942.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7043.     AddStaticVehicleEx(586,-2940.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7044.     AddStaticVehicleEx(586,-2938.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7045.     AddStaticVehicleEx(586,-2936.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7046.     AddStaticVehicleEx(522,-2934.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7047.     AddStaticVehicleEx(522,-2932.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7048.     AddStaticVehicleEx(471,-2930.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7049.     AddStaticVehicleEx(471,-2928.122802,457.764648,4.914062,0.0,-1,-1,50); //Nevada
  7050.     AddStaticVehicleEx(452,253.6098,-1917.8197,-0.1049,180.9621,36,13,50); // Jetmax
  7051.     AddStaticVehicleEx(454,242.6098,-1917.8197,-0.1049,180.9621,36,13,50); // Jetmax
  7052.     AddStaticVehicleEx(453,231.6098,-1917.8197,-0.1049,180.9621,36,13,50); // Jetmax
  7053.     AddStaticVehicleEx(452,264.7177,-1917.2307,-0.1223,181.6459,36,13,50); // Jetmax
  7054.     AddStaticVehicleEx(493,275.6197,-1917.8173,-0.0792,180.5575,36,13,50); // Jetmax
  7055.     AddStaticVehicleEx(493,286.7505,-1917.6251,-0.1524,180.8557,36,13,50); // Jetmax
  7056.     AddStaticVehicleEx(430,297.7505,-1917.6251,-0.1524,180.8557,36,13,50); // Jetmax
  7057.     AddStaticVehicleEx(430,308.7505,-1917.6251,-0.1524,180.8557,36,13,50); // Jetmax
  7058.     AddStaticVehicleEx(446,319.7505,-1917.6251,-0.1524,180.8557,36,13,50); // Jetmax
  7059.     AddStaticVehicleEx(446,330.7505,-1917.6251,-0.1524,180.8557,36,13,50); // Jetmax
  7060.     AddStaticVehicleEx(403,-1570.485839,125.318511,3.549483,180.8557,36,13,50); // Jetmax
  7061.     AddStaticVehicleEx(408,-1578.485839,125.318511,3.549483,220.8557,36,13,50); // Jetmax
  7062.     AddStaticVehicleEx(433,-1582.376342,121.848388,3.549483,220.8557,36,13,50); // Jetmax
  7063.     AddStaticVehicleEx(443,-1587.376342,117.848388,3.549483,220.8557,36,13,50); // Jetmax
  7064.     AddStaticVehicleEx(455,-1591.376342,113.848388,3.549483,220.8557,36,13,50); // Jetmax
  7065.     AddStaticVehicleEx(514,-1595.376342,109.848388,3.549483,220.8557,36,13,50); // Jetmax
  7066.     AddStaticVehicleEx(515,-1599.376342,105.848388,3.549483,220.8557,36,13,50); // Jetmax
  7067.     AddStaticVehicleEx(524,-1603.376342,101.848388,3.549483,220.8557,36,13,50); // Jetmax
  7068.     AddStaticVehicleEx(573,-1607.376342,97.848388,3.549483,220.8557,36,13,50); // Jetmax
  7069.     AddStaticVehicleEx(406,-1612.376342,93.848388,3.549483,220.8557,36,13,50); // Jetmax
  7070.     AddStaticVehicleEx(494,-1873.231689, -754.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7071.     AddStaticVehicleEx(494,-1873.231689, -757.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7072.     AddStaticVehicleEx(494,-1873.231689, -760.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7073.     AddStaticVehicleEx(495,-1873.231689, -763.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7074.     AddStaticVehicleEx(495,-1873.231689, -766.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7075.     AddStaticVehicleEx(495,-1873.231689, -769.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7076.     AddStaticVehicleEx(502,-1873.231689, -773.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7077.     AddStaticVehicleEx(502,-1873.231689, -776.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7078.     AddStaticVehicleEx(502,-1873.231689, -779.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7079.     AddStaticVehicleEx(503,-1873.231689, -782.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7080.     AddStaticVehicleEx(503,-1873.231689, -785.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7081.     AddStaticVehicleEx(503,-1873.231689, -788.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7082.     AddStaticVehicleEx(504,-1873.231689, -791.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7083.     AddStaticVehicleEx(504,-1873.231689, -794.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7084.     AddStaticVehicleEx(504,-1873.231689, -797.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7085.     AddStaticVehicleEx(571,-1873.231689, -800.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7086.     AddStaticVehicleEx(571,-1873.231689, -803.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7087.     AddStaticVehicleEx(571,-1873.231689, -806.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7088.     AddStaticVehicleEx(556,-1873.231689, -810.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7089.     AddStaticVehicleEx(556,-1873.231689, -814.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7090.     AddStaticVehicleEx(556,-1873.231689, -818.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7091.     AddStaticVehicleEx(494,-1873.231689, -822.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7092.     AddStaticVehicleEx(494,-1873.231689, -826.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7093.     AddStaticVehicleEx(494,-1873.231689, -830.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7094.     AddStaticVehicleEx(502,-1873.231689, -833.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7095.     AddStaticVehicleEx(502,-1873.231689, -836.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7096.     AddStaticVehicleEx(495,-1873.231689, -839.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7097.     AddStaticVehicleEx(503,-1873.231689, -842.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7098.     AddStaticVehicleEx(495,-1873.231689, -845.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7099.     AddStaticVehicleEx(503,-1873.231689, -848.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7100.     AddStaticVehicleEx(494,-1873.231689, -851.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7101.     AddStaticVehicleEx(494,-1873.231689, -854.061035, 32.023437,90.5235,-1,-1,50); //Nevada
  7102.     AddStaticVehicleEx(451,1018.1115,-2328.1990,12.7970, 19.1895,1,1,50); // Turismo
  7103.     AddStaticVehicleEx(451,1021.9979,-2326.8132,12.7997, 15.1187,1,1,50); // Turismo
  7104.     AddStaticVehicleEx(451,1027.1621,-2325.0903,12.7985, 19.3656,1,1,50); // Turismo
  7105.     AddStaticVehicleEx(451,1032.7085,-2323.0239,12.8028, 16.1102,1,1,50); // Turismo
  7106.     AddStaticVehicleEx(451,1029.6615,-2312.4136,12.8002, 79.1068,1,1,50); // Turismo
  7107.     AddStaticVehicleEx(522,1926.0486,-1413.5530,13.1452,184.4530,51,118,50); // NRG500
  7108.     AddStaticVehicleEx(481,1918.6749,-1415.5945,13.0830,94.9541,14,1,50); // BMX
  7109.     AddStaticVehicleEx(522,1909.8756,-1414.8008,13.1451,182.6122,3,3,50); // NRG500
  7110.     AddStaticVehicleEx(481,1864.4189,-1404.8215,12.9928,94.9615,1,1,50); // BMX
  7111.     AddStaticVehicleEx(481,1864.2238,-1403.3655,12.9949,89.4963,6,6,50); // BMX
  7112.     AddStaticVehicleEx(481,1864.6633,-1401.9049,12.9937,87.5654,3,3,50); // BMX
  7113.     AddStaticVehicleEx(411,1866.3643,-1394.3004,13.2242,91.8053,106,1,50); // Infernus
  7114.     AddStaticVehicleEx(522,1923.1249,-1438.8029,13.1157,1.1435,6,25,50); // NRG500
  7115.     AddStaticVehicleEx(522,1920.9752,-1438.9794,13.1088,2.0674,7,79,50); // NRG500
  7116.     AddStaticVehicleEx(522,1919.0409,-1439.2275,13.1141,1.8678,8,82,50); // NRG500
  7117.     AddStaticVehicleEx(522,1917.2894,-1438.8982,13.1094,4.0703,36,105,50); // NRG500
  7118.     AddStaticVehicleEx(522,1915.3318,-1439.0115,13.1157,357.8111,39,106,50); // NRG500
  7119.     AddStaticVehicleEx(411,361.7381,-80.0696,558.1525,269.7961,8,8,50); // Infernus
  7120.     AddStaticVehicleEx(411,372.4498,-80.1074,558.1525,269.7960,3,8,50); // Infernus
  7121.     AddStaticVehicleEx(411,383.7889,-80.1475,558.1524,269.7958,25,8,50); // Infernus
  7122.     AddStaticVehicleEx(411,361.0311,-85.0374,558.1525,269.1889,3,8,50); // Infernus
  7123.     AddStaticVehicleEx(411,373.0689,-85.2083,558.1524,269.1889,6,8,50); // Infernus
  7124.     AddStaticVehicleEx(411,384.1176,-85.3655,558.1525,269.1888,0,8,50); // Infernus
  7125.  
  7126.  
  7127.     //bigjump1
  7128.     AddStaticVehicleEx(451,1550.823,2493.667,1125.489,190.0,-1,-1,50);
  7129.     AddStaticVehicleEx(411,1553.873,2494.079,1125.489,190.0,-1,-1,50);
  7130.     AddStaticVehicleEx(451,1556.836,2494.779,1125.489,190.0,-1,-1,50);
  7131.     AddStaticVehicleEx(411,1560.203,2495.388,1125.489,192.0,-1,-1,50);
  7132.     AddStaticVehicleEx(541,1563.377,2496.025,1125.489,192.0,-1,-1,50);
  7133.     AddStaticVehicleEx(451,1566.495,2496.619,1125.489,192.0,-1,-1,50);
  7134.     AddStaticVehicleEx(411,1569.672,2497.092,1125.489,192.0,-1,-1,50);
  7135.     AddStaticVehicleEx(411,1555.640,2464.905,1125.489,9.0,-1,-1,50);
  7136.     AddStaticVehicleEx(451,1558.786,2465.534,1125.489,9.0,-1,-1,50);
  7137.     AddStaticVehicleEx(541,1561.843,2466.241,1125.489,9.0,-1,-1,50);
  7138.     AddStaticVehicleEx(541,1565.010,2466.786,1125.489,9.0,-1,-1,50);
  7139.     AddStaticVehicleEx(411,1568.260,2467.358,1125.489,9.0,-1,-1,50);
  7140.     AddStaticVehicleEx(541,1571.383,2467.740,1125.489,9.0,-1,-1,50);
  7141.     AddStaticVehicleEx(411,1574.454,2468.437,1125.489,9.0,-1,-1,50);
  7142.    
  7143.     //Berlin
  7144.     AddStaticVehicle(433,287.2805,464.8661,55.9294,178.2745,60,116); // Barracks Berlin
  7145.     AddStaticVehicle(433,343.8953,548.2279,55.8982,270.1846,60,116); // Barracks Berlin
  7146.     AddStaticVehicle(433,378.2995,418.4549,55.9199,186.0654,60,116); // Barracks Berlin
  7147.     AddStaticVehicle(433,356.1148,388.3727,56.3928,239.6431,60,116); // Barracks Berlin
  7148.     AddStaticVehicle(433,252.6100,327.7024,56.0462,92.6271,60,116); // Barracks Berlin
  7149.     AddStaticVehicle(433,196.3344,327.6361,56.0346,91.2376,60,116); // Barracks Berlin
  7150.     AddStaticVehicle(470,365.5564,488.6107,55.4501,1.8794,119,55); // Patriot Berlin
  7151.     AddStaticVehicle(470,293.4157,333.0493,55.5572,16.6720,119,55); // Patriot Berlin
  7152.     AddStaticVehicle(470,278.3853,429.9894,60.5005,358.2040,43,69); // Patriot Berlin
  7153.     AddStaticVehicle(409,230.4755,260.5032,56.3917,94.1176,1,1); // Limuzina /berlin
  7154.     AddStaticVehicle(470,382.5927,327.3678,55.7153,4.9019,56,102); // Patriot /berlin
  7155.     AddStaticVehicle(470,247.9922,368.0860,55.4680,177.9014,56,102); // patriot Berlin
  7156.     AddStaticVehicle(470,157.4413,450.3922,55.5073,225.4653,56,102); // Patriot /berlin
  7157.     AddStaticVehicle(605,284.5352,333.5235,55.4253,200.9856,107,40); // Masina Berlin
  7158.     AddStaticVehicle(604,271.5127,484.1313,55.2363,104.5044,56,25); // Masina /berlin
  7159.     AddStaticVehicle(524,369.0745,327.5805,56.5577,37.0357,41,59); // masina /berlin
  7160.     AddStaticVehicle(427,216.7134,281.0016,56.7187,321.9989,108,7); // Enforcer berlin
  7161.     AddStaticVehicle(427,241.5984,280.5382,56.7581,36.1848,108,7); // Enforcer berlin
  7162.     AddStaticVehicle(605,365.4325,533.0558,55.2922,233.7334,32,38); // Masina Berlin
  7163.     AddStaticVehicle(605,372.8254,506.0329,55.2323,241.2817,32,38); // Masina Berlin
  7164.     AddStaticVehicle(605,271.3574,542.5685,55.1954,213.3869,32,38); // Masina Berlin
  7165.     AddStaticVehicle(605,296.4588,486.8365,55.3114,229.8633,32,38); // Masina Berlin
  7166.     AddStaticVehicle(605,369.3497,412.5736,55.2177,186.4217,32,38); // Masina Berlin
  7167.     AddStaticVehicle(605,166.2705,335.0504,55.3441,213.0449,32,38); // Masina Berlin
  7168.     AddStaticVehicle(604,210.3459,308.3531,56.4561,72.8487,57,67); // Masina Berlin
  7169.     AddStaticVehicle(604,246.2202,322.1987,56.1469,65.5728,57,67); // Masina Berlin
  7170.  
  7171.     //infernusdive
  7172.     AddStaticVehicleEx(411,957.9163,-2598.3545,2045.3281,0.4552,116,70,50); //
  7173.     AddStaticVehicleEx(411,954.8149,-2598.1707,2045.3281,0.2868,116,70,50); //
  7174.     AddStaticVehicleEx(411,951.5425,-2598.2808,2045.3281,358.8733,116,70,50); //
  7175.     AddStaticVehicleEx(411,951.8373,-2568.8462,2045.3281,180.2050,116,70,50); //
  7176.     AddStaticVehicleEx(411,903.7684,-2589.4006,2045.3281,269.5276,116,70,50); //
  7177.     AddStaticVehicleEx(411,904.1354,-2583.3752,2045.3281,270.5659,116,70,50); //
  7178.  
  7179.  
  7180.     //Death Jump
  7181.     AddStaticVehicleEx(411,2653.420,-1059.911,882.962,0.0,-1,-1,5); // infernus
  7182.     AddStaticVehicleEx(411,2656.420,-1059.911,882.962,0.0,-1,-1,5); // infernus
  7183.     AddStaticVehicleEx(411,2659.420,-1059.961,882.962,0.0,-1,-1,5); // infernus
  7184.     AddStaticVehicleEx(451,2666.170,-1059.961,882.962,0.0,-1,-1,5); // turismo
  7185.     AddStaticVehicleEx(451,2668.920,-1059.961,882.962,0.0,-1,-1,5); // turismo
  7186.     AddStaticVehicleEx(451,2672.420,-1059.961,882.962,0.0,-1,-1,5); // turismo
  7187.     AddStaticVehicleEx(541,2678.670,-1059.961,882.962,0.0,-1,-1,5); // bullet
  7188.     AddStaticVehicleEx(541,2681.920,-1059.961,882.962,0.0,-1,-1,5); // bullet
  7189.     AddStaticVehicleEx(541,2685.170,-1059.961,882.962,0.0,-1,-1,5); // bullet
  7190.     AddStaticVehicleEx(522,2688.342,-1030.436,882.822,182.0,-1,-1,5); // nrg
  7191.     AddStaticVehicleEx(522,2687.342,-1030.436,882.822,182.0,-1,-1,5); // nrg
  7192.     AddStaticVehicleEx(522,2686.092,-1030.436,882.822,182.0,-1,-1,5); // nrg
  7193.     AddStaticVehicleEx(522,2684.842,-1030.436,882.822,182.0,-1,-1,5); // nrg
  7194.     AddStaticVehicleEx(522,2683.592,-1030.436,882.822,182.0,-1,-1,5); // nrg
  7195.     AddStaticVehicleEx(522,2682.092,-1030.436,882.822,182.0,-1,-1,5); // nrg
  7196.     AddStaticVehicleEx(522,2680.591,-1030.436,882.822,182.0,-1,-1,5); // nrg
  7197.    
  7198.     //MultiParkour
  7199.     AddStaticVehicleEx(522,1650.5580,2263.7212,622.2100,183.1308,-1,-1,10); //
  7200.     AddStaticVehicleEx(522,1664.5938,2258.2556,622.2085,180.3134,-1,-1,10); //
  7201.     AddStaticVehicleEx(522,1659.6714,2256.3665,622.1969,166.5395,-1,-1,10); //
  7202.     AddStaticVehicleEx(522,1672.6514,2260.2546,622.1821,314.9832,-1,-1,10); //
  7203.     AddStaticVehicleEx(522,1649.5342,2273.2405,622.2095,67.6753,-1,-1,10); //
  7204.  
  7205.     //Glass Jump
  7206.     AddStaticVehicleEx(411,2510.110,-1259.604,751.373,274.0,-1,-1,5); // infernus
  7207.     AddStaticVehicleEx(451,2510.135,-1256.479,751.373,274.0,-1,-1,5); // turismo
  7208.     AddStaticVehicleEx(506,2510.061,-1253.303,751.373,274.0,-1,-1,5); // super gt
  7209.     AddStaticVehicleEx(429,2509.961,-1249.953,751.373,274.0,-1,-1,5); // banshee
  7210.     AddStaticVehicleEx(541,2509.961,-1246.953,751.373,274.0,-1,-1,5); // bullet
  7211.     AddStaticVehicleEx(560,2509.961,-1243.528,751.373,274.0,-1,-1,5); // sultan
  7212.     AddStaticVehicleEx(602,2509.961,-1240.528,751.373,274.0,-1,-1,5); // aplha
  7213.     AddStaticVehicleEx(457,2538.560,-1241.927,751.373,91.0,-1,-1,5); // caddy
  7214.     AddStaticVehicleEx(571,2538.560,-1245.127,751.373,91.0,-1,-1,5); // go kart
  7215.     AddStaticVehicleEx(434,2538.560,-1248.127,751.373,91.0,-1,-1,5); // hotknife
  7216.     AddStaticVehicleEx(574,2538.560,-1251.228,751.373,91.0,-1,-1,5); // sewper
  7217.     AddStaticVehicleEx(522,2538.560,-1254.478,751.373,91.0,-1,-1,5); // nrg
  7218.     AddStaticVehicleEx(522,2538.560,-1257.228,751.373,91.0,-1,-1,5); // nrg
  7219.     AddStaticVehicleEx(522,2538.560,-1259.978,751.373,91.0,-1,-1,5); // nrg
  7220.     AddStaticVehicleEx(522,2538.560,-1262.953,751.373,91.0,-1,-1,5); // nrg
  7221.     AddStaticVehicleEx(522,2538.560,-1265.703,751.373,91.0,-1,-1,5); // nrg
  7222.     AddStaticVehicleEx(522,2538.833,-1268.453,751.373,91.0,-1,-1,5); // nrg
  7223.     AddStaticVehicleEx(406,2513.439,-1206.710,751.951,182.0,-1,-1,5); // dumper
  7224.     AddStaticVehicleEx(437,2529.689,-1206.710,751.951,182.0,-1,-1,5); // coach
  7225.     AddStaticVehicleEx(443,2521.939,-1206.710,751.951,182.0,-1,-1,5); // packer
  7226.     AddStaticVehicleEx(531,2537.161,-1237.960,751.951,93.0,-1,-1,5); // agriculture
  7227.  
  7228.     //party2
  7229.     AddStaticVehicleEx(484,2731.490,-2987.024,1.697,33.0,-1,-1,50);
  7230.     AddStaticVehicleEx(484,2782.580,-2989.160,1.212,78.0,-1,-1,50);
  7231.     AddStaticVehicleEx(484,2758.210,-2983.988,1.585,203.0,-1,-1,50);
  7232.     AddStaticVehicleEx(484,2745.545,-3002.361,0.991,259.0,-1,-1,50);
  7233.  
  7234.     //monster
  7235.     AddStaticVehicleEx(444,-1207.2134,-1062.8557,128.6674,7.3465,26,11,50); //
  7236.     AddStaticVehicleEx(444,-1216.1288,-1061.5428,128.9977,3.3764,26,11,50); //
  7237.     AddStaticVehicleEx(444,-1211.3816,-1040.3475,128.6369,0.7113,26,11,50); //
  7238.     AddStaticVehicleEx(444,-1211.6583,-991.4016,128.6373,272.1806,26,11,50); //
  7239.     AddStaticVehicleEx(444,-1211.4073,-985.2145,128.6369,273.6317,26,11,50); //
  7240.     AddStaticVehicleEx(444,-1211.0529,-977.1270,128.6369,276.3461,26,11,50); //
  7241.     AddStaticVehicleEx(444,-1211.2369,-969.8800,128.6369,266.9371,26,11,50); //
  7242.  
  7243.     //Karting2
  7244.     AddStaticVehicleEx(571,2891.0266,1031.9059,16.0000,359.7310,79,79,50); // Kart
  7245.     AddStaticVehicleEx(571,2891.0454,1035.9463,16.0000,359.7358,79,79,50); // Kart
  7246.     AddStaticVehicleEx(571,2891.0657,1040.3243,16.0000,359.7386,79,79,50); // Kart
  7247.     AddStaticVehicleEx(571,2891.0845,1044.4712,16.0000,359.7403,79,79,50); // Kart
  7248.     AddStaticVehicleEx(571,2891.1035,1048.4940,16.0000,359.7410,79,79,50); // Kart
  7249.     AddStaticVehicleEx(571,2886.6606,1032.0107,16.0000,359.7821,79,79,50); // Kart
  7250.     AddStaticVehicleEx(571,2886.6770,1036.2096,16.0000,359.7845,79,79,50); // Kart
  7251.     AddStaticVehicleEx(571,2886.6921,1040.2888,16.0000,359.7859,79,79,50); // Kart
  7252.     AddStaticVehicleEx(571,2886.7073,1044.4352,16.0000,359.7879,79,79,50); // Kart
  7253.     AddStaticVehicleEx(571,2886.7227,1048.4637,16.0000,359.7917,79,79,50); // Kart
  7254.  
  7255.     //bj2
  7256.     AddStaticVehicleEx(522,-659.831,2320.622,138.317,78.0,-1,-1,50);
  7257.     AddStaticVehicleEx(522,-659.654,2322.759,138.307,78.0,-1,-1,50);
  7258.     AddStaticVehicleEx(522,-659.284,2324.916,138.283,78.0,-1,-1,50);
  7259.     AddStaticVehicleEx(522,-658.950,2327.051,138.263,78.0,-1,-1,50);
  7260.     AddStaticVehicleEx(522,-658.691,2329.035,138.245,78.0,-1,-1,50);
  7261.     AddStaticVehicleEx(522,-658.394,2331.242,138.226,78.0,-1,-1,50);
  7262.  
  7263.     //Way To Death
  7264.     AddStaticVehicleEx(541,1013.4863,2784.7273,1074.5000,90.0000,1,0,50); // Bullet
  7265.     AddStaticVehicleEx(541,1014.1976,2791.1343,1074.5000,90.0000,1,0,50); // Bullet
  7266.     AddStaticVehicleEx(541,1030.3352,2784.6333,1074.5000,90.0000,1,0,50); // Bullet
  7267.     AddStaticVehicleEx(541,1030.1847,2791.1851,1074.5000,90.0000,1,0,50); // Bullet
  7268.     AddStaticVehicleEx(541,1047.4824,2785.0417,1074.5000,90.0000,1,0,50); // Bullet
  7269.     AddStaticVehicleEx(541,1047.5262,2790.8459,1074.5000,90.0000,1,0,50); // Bullet
  7270.     AddStaticVehicleEx(541,1064.1064,2785.0645,1074.5000,90.0000,1,0,50); // Bullet
  7271.     AddStaticVehicleEx(541,1064.2322,2790.8184,1074.5000,90.0000,1,0,50); // Bullet
  7272.  
  7273.     //FreeWay
  7274.     AddStaticVehicleEx(568,-2843.1000,2182.5000,799.7175,178.9291,13,6,50); // Bandito
  7275.     AddStaticVehicleEx(568,-2843.1000,2189.0000,799.7418,181.5981,13,6,50); // Bandito
  7276.     AddStaticVehicleEx(568,-2843.1000,2196.0000,799.9264,180.9663,13,6,50); // Bandito
  7277.     AddStaticVehicleEx(568,-2851.0000,2182.5000,799.7468,178.3719,13,6,50); // Bandito
  7278.     AddStaticVehicleEx(568,-2851.0000,2189.0000,799.7274,178.9721,13,6,50); // Bandito
  7279.     AddStaticVehicleEx(568,-2851.0000,2196.0000,799.8974,176.6867,13,6,50); // Bandito
  7280.  
  7281.     //TP1
  7282.     AddStaticVehicleEx(573,3012.1169,-2064.3430,199.9299,175.5540,96,72,50); // DUNE /tp1
  7283.     AddStaticVehicleEx(573,3015.2813,-2064.5017,199.9298,177.6399,96,72,50); // DUNE /tp1
  7284.     AddStaticVehicleEx(573,3000.2017,-2063.7585,199.9323,179.7515,96,72,50); // DUNE /tp1
  7285.     AddStaticVehicleEx(573,3022.2603,-2079.6372,199.9354,86.8440,96,72,50); // dune /tp1
  7286.     AddStaticVehicleEx(573,3021.6658,-2086.4463,199.9305,86.4344,96,72,50); // dune /tp1
  7287.     AddStaticVehicleEx(573,2993.4241,-2088.1477,199.9434,266.3198,96,72,50); // dune /tp1
  7288.     AddStaticVehicleEx(573,3021.4861,-2093.9741,199.9293,94.1396,96,72,50); // dune /tp1
  7289.     AddStaticVehicleEx(573,2993.2456,-2092.1785,199.9386,267.7177,96,72,50); // dune /tp1
  7290.    
  7291.     //sfair
  7292.     AddStaticVehicleEx(522,-1477.4320,-191.4920,13.7136,29.6769,-1,-1,50); //
  7293.     AddStaticVehicleEx(522,-1476.0803,-190.3127,13.7189,35.9275,-1,-1,50); //
  7294.     AddStaticVehicleEx(522,-1475.1289,-189.2194,13.7199,38.7633,-1,-1,50); //
  7295.     AddStaticVehicleEx(411,-1472.2981,-189.6567,13.8755,41.7270,-1,-1,50); //
  7296.     AddStaticVehicleEx(411,-1469.5551,-187.1228,13.8755,42.1268,-1,-1,50); //
  7297.  
  7298.     //Stunt Crome
  7299.     AddStaticVehicleEx(522, -480.846, 2242.141, 48.398, 99.0, -1, -1,50);
  7300.     AddStaticVehicleEx(521, -480.519, 2240.816, 48.398, 99.0, -1, -1,50);
  7301.     AddStaticVehicleEx(471, -480.381, 2239.809, 48.398, 99.0, -1, -1,50);
  7302.     AddStaticVehicleEx(468, -480.161, 2238.260, 48.398, 99.0, -1, -1,50);
  7303.     AddStaticVehicleEx(481, -480.493, 2236.225, 48.398, 99.0, -1, -1,50);
  7304.     AddStaticVehicleEx(463, -480.116, 2234.271, 48.398, 99.0, -1, -1,50);
  7305.     AddStaticVehicleEx(522, -479.935, 2232.062, 48.398, 99.0, -1, -1,50);
  7306.     AddStaticVehicleEx(522, -478.655, 2229.872, 48.398, 99.0, -1, -1,50);
  7307.     AddStaticVehicleEx(522, -475.638, 2232.868, 48.398, 99.0, -1, -1,50);
  7308.     AddStaticVehicleEx(522, -476.052, 2235.369, 48.398, 99.0, -1, -1,50);
  7309.     AddStaticVehicleEx(522, -476.628, 2237.359, 48.398, 99.0, -1, -1,50);
  7310.     AddStaticVehicleEx(586, -477.003, 2239.396, 48.398, 99.0, -1, -1,50);
  7311.     AddStaticVehicleEx(522, -477.865, 2241.343, 48.398, 99.0, -1, -1,50);
  7312.     AddStaticVehicleEx(522, -478.225, 2244.322, 48.398, 99.0, -1, -1,50);
  7313.  
  7314.     //sfstunt
  7315.     AddStaticVehicleEx(522,-2034.0740,-118.2478,38.4909,180.3259,51,118,50); // NRG2
  7316.     AddStaticVehicleEx(522,-2032.2535,-118.3407,38.4896,182.7077,3,3,50); // NRG3
  7317.     AddStaticVehicleEx(522,-2030.5371,-118.4074,38.4924,182.6943,3,8,50); // NRG4
  7318.     AddStaticVehicleEx(468,-2028.8173,-118.2700,38.5910,180.4143,46,46,50); // SAnchez
  7319.     AddStaticVehicleEx(468,-2026.6180,-117.9594,38.5917,178.6895,53,53,50); // Sanchez2
  7320.     AddStaticVehicleEx(462,-2024.7136,-118.1191,38.5185,182.2662,13,13,50); // fagio
  7321.     AddStaticVehicleEx(462,-2022.5024,-118.2670,38.5215,178.8539,3,1,50); // fagio2
  7322.     AddStaticVehicleEx(411,-2094.1155,-82.7595,34.8911,180.0169,123,1,50); // INfernus
  7323.     AddStaticVehicleEx(487,-2027.3341,13.8126,56.6876,84.5409,29,42,50); // Mave
  7324.     AddStaticVehicleEx(602,-2089.5405,-83.4412,34.9703,181.0321,69,1,50); // alpha
  7325.     AddStaticVehicleEx(541,-2085.2502,-82.8242,34.7914,181.1356,58,8,50); // bulet
  7326.     AddStaticVehicleEx(451,-2081.0444,-83.4355,34.8706,179.2847,125,125,50); // turismo
  7327.     AddStaticVehicleEx(424,-2077.2451,-83.4928,34.9455,178.6471,2,2,50); // buggy
  7328.     AddStaticVehicleEx(506,-2072.6709,-83.6849,34.8684,176.9465,6,6,50); // super
  7329.     AddStaticVehicleEx(411,-2068.6292,-83.9100,34.8911,179.7175,123,1,50); // infernus2
  7330.     AddStaticVehicleEx(558,-2064.3162,-84.5375,34.7945,177.9865,116,1,50); // uranus
  7331.     AddStaticVehicleEx(561,-2715.1335,231.8922,4.1493,269.7267,8,17,50); // stratum1
  7332.     AddStaticVehicleEx(561,-2699.5537,227.6077,4.1421,161.9242,43,21,50); // stratum2
  7333.     AddStaticVehicleEx(561,-2692.2107,204.5033,4.1494,0.5762,43,21,50); // stratum3
  7334.     AddStaticVehicleEx(561,-2677.0686,205.2027,4.1530,64.5469,43,21,50); // stratum4
  7335.  
  7336.     //beach
  7337.     AddStaticVehicleEx(484,588.988,-1925.613,0.233,175.0,-1,-1,50);
  7338.     AddStaticVehicleEx(484,525.326,-1931.584,-0.479,302.0,-1,-1,50);
  7339.     AddStaticVehicleEx(484,576.82421875,-1921.02709961,-0.10000000,178.00000000,-1,-1,15);
  7340.  
  7341.     //skatepark
  7342.     AddStaticVehicleEx(581, 1911.319, -1415.410, 13.231, 0.0, -1, -1, 20);
  7343.     AddStaticVehicleEx(509, 1913.941, -1415.563, 13.231, 0.0, -1, -1, 20);
  7344.     AddStaticVehicleEx(481, 1917.546, -1415.271, 13.231, 0.0, -1, -1, 20);
  7345.     AddStaticVehicleEx(462, 1920.450, -1415.348, 13.231, 0.0, -1, -1, 20);
  7346.     AddStaticVehicleEx(522, 1923.705, -1415.423, 13.231, 0.0, -1, -1, 20);
  7347.     AddStaticVehicleEx(522, 1864.390, -1412.568, 13.231, 270.0, -1, -1,50);
  7348.     AddStaticVehicleEx(463, 1864.264, -1407.221, 13.231, 270.0, -1, -1, 20);
  7349.     AddStaticVehicleEx(510, 1864.505, -1402.023, 13.231, 270.0, -1, -1, 20);
  7350.     AddStaticVehicleEx(461, 1864.695, -1398.471, 13.231, 270.0, -1, -1,50);
  7351.     AddStaticVehicleEx(448, 1864.918, -1416.606, 13.231, 270.0, -1, -1,50);
  7352.     AddStaticVehicleEx(471, 1921.053, -1437.467, 13.231, 178.0, -1, -1,50);
  7353.     AddStaticVehicleEx(468, 1917.722, -1437.408, 13.231, 178.0, -1, -1,50);
  7354.     AddStaticVehicleEx(586, 1914.677, -1437.258, 13.231, 178.0, -1, -1,50);
  7355.     AddStaticVehicleEx(522, 1911.168, -1437.485, 13.231, 178.0, -1, -1,50);
  7356.     AddStaticVehicleEx(522, 1907.980, -1437.797, 13.231, 178.0, -1, -1,50);
  7357.     AddStaticVehicleEx(521, 1923.481, -1437.315, 13.231, 178.0, -1, -1,50);
  7358.  
  7359.     //drifturi
  7360.     AddStaticVehicleEx(541,2104.1270,2422.2930,49.1484,270.5134,-1,-1,50); //
  7361.     AddStaticVehicleEx(560,2103.8938,2419.5842,49.2288,269.7747,-1,-1,50); //
  7362.     AddStaticVehicleEx(560,2104.3723,2403.9258,49.2281,181.6631,-1,-1,50); //
  7363.     AddStaticVehicleEx(522,2077.6052,2419.2668,49.0932,269.6510,-1,-1,50); //
  7364.     AddStaticVehicleEx(536,-2402.6558,-584.5891,132.3862,304.0962,-1,-1,50); //
  7365.     AddStaticVehicleEx(559,-2401.3691,-587.3292,132.3047,123.3015,-1,-1,50); //
  7366.     AddStaticVehicleEx(480,-2399.5591,-589.5920,132.4243,124.6502,-1,-1,50); //
  7367.     AddStaticVehicleEx(411,-2394.1230,-596.6664,132.3755,124.9544,-1,-1,50); //
  7368.     AddStaticVehicleEx(411,-336.6421,1515.4762,75.0865,180.5823,-1,-1,50); //
  7369.     AddStaticVehicleEx(411,-280.4782,1557.3453,75.0864,316.3651,-1,-1,50); //
  7370.     AddStaticVehicleEx(451,-272.7421,1550.1880,75.0660,314.5411,-1,-1,50); //
  7371.     AddStaticVehicleEx(451,-314.7951,1515.0044,75.0639,179.9887,-1,-1,50); //
  7372.     AddStaticVehicleEx(424,-324.0296,1515.5419,75.1392,182.0590,-1,-1,50); //
  7373.     AddStaticVehicleEx(424,-265.3418,1542.6959,75.1403,314.4586,-1,-1,50); //
  7374.     AddStaticVehicleEx(424,2279.2605,1390.1624,42.6006,358.1039,-1,-1,50); //
  7375.     AddStaticVehicleEx(506,2285.8545,1388.3060,42.5247,180.2330,-1,-1,50); //
  7376.     AddStaticVehicleEx(451,2292.4573,1387.6288,42.5271,180.4147,-1,-1,50); //
  7377.     AddStaticVehicleEx(560,2299.0703,1387.6116,42.5256,178.8149,-1,-1,50); //
  7378.     AddStaticVehicleEx(560,2243.3640,1952.3658,31.4845,359.8901,-1,-1,50); //
  7379.     AddStaticVehicleEx(560,2243.4067,1974.7169,31.4853,359.8899,-1,-1,50); //
  7380.     AddStaticVehicleEx(451,2221.9363,1944.0310,31.4867,90.1483,-1,-1,50); //
  7381.     AddStaticVehicleEx(541,2222.5149,1948.2758,31.4046,91.1949,-1,-1,50); //
  7382.  
  7383.     //Karting
  7384.     AddStaticVehicleEx(571,-1348.4277,441.7100,29.3694,89.8571,87,87,50); //
  7385.     AddStaticVehicleEx(571,-1353.4277,441.7100,29.3694,89.8571,87,87,50); //
  7386.     AddStaticVehicleEx(571,-1348.6062,438.5327,29.3696,87.9697,1,54,50); //
  7387.     AddStaticVehicleEx(571,-1353.6479,438.7113,29.3698,87.9712,1,54,50); //
  7388.     AddStaticVehicleEx(571,-1349.2734,429.5785,29.3699,80.5296,87,87,50); //
  7389.     AddStaticVehicleEx(571,-1355.1210,430.4034,29.3697,90.0435,87,87,50); //
  7390.     AddStaticVehicleEx(571,-1353.0911,435.1380,29.3696,94.7905,87,87,50); //
  7391.     AddStaticVehicleEx(571,-1346.7074,432.2740,29.3697,89.8600,87,87,50); //
  7392.  
  7393.     //jj
  7394.     AddStaticVehicleEx(411,-1670.894,2013.966,1102.779,122.0,-1,-1,50);
  7395.     AddStaticVehicleEx(451,-1673.650,2017.873,1103.029,122.0,-1,-1,50);
  7396.     AddStaticVehicleEx(562,-1675.649,2021.154,1103.029,122.0,-1,-1,50);
  7397.     AddStaticVehicleEx(603,-1677.922,2024.799,1103.029,122.0,-1,-1,50);
  7398.     AddStaticVehicleEx(599,-1679.778,2028.085,1103.029,122.0,-1,-1,50);
  7399.     AddStaticVehicleEx(411,-1682.385,2031.282,1103.029,122.0,-1,-1,50);
  7400.  
  7401.  
  7402.     //drag2
  7403.     AddStaticVehicleEx(451,1652.460,529.526,12.199,80.0,-1,-1,40);
  7404.     AddStaticVehicleEx(411,1653.358,534.558,12.199,80.0,-1,-1,40);
  7405.     AddStaticVehicleEx(451,1663.760,527.447,12.199,78.0,-1,-1,40);
  7406.     AddStaticVehicleEx(411,1664.703,532.500,12.199,78.0,-1,-1,40);
  7407.     AddStaticVehicleEx(451,1640.643,531.659,12.199,79.0,-1,-1,40);
  7408.     AddStaticVehicleEx(411,1641.513,536.220,12.199,79.0,-1,-1,40);
  7409.    
  7410.  
  7411.     //pj
  7412.     AddStaticVehicleEx(571,1588.176,-1262.420,277.542,0.0,-1,-1,50);
  7413.     AddStaticVehicleEx(571,1586.652,-1262.413,277.542,0.0,-1,-1,50);
  7414.     AddStaticVehicleEx(571,1585.042,-1262.288,277.542,0.0,-1,-1,50);
  7415.     AddStaticVehicleEx(571,1583.468,-1262.347,277.542,0.0,-1,-1,50);
  7416.     AddStaticVehicleEx(571,1581.972,-1262.390,277.542,0.0,-1,-1,50);
  7417.     AddStaticVehicleEx(571,1580.401,-1262.475,277.542,0.0,-1,-1,50);
  7418.     AddStaticVehicleEx(571,1578.701,-1262.528,277.542,0.0,-1,-1,50);
  7419.     AddStaticVehicleEx(571,1576.773,-1262.552,277.214,0.0,-1,-1,50);
  7420.     AddStaticVehicleEx(571,1575.015,-1262.574,277.214,0.0,-1,-1,50);
  7421.     AddStaticVehicleEx(571,1573.240,-1262.544,277.215,0.0,-1,-1,50);
  7422.     AddStaticVehicleEx(571,1571.206,-1262.586,277.215,0.0,-1,-1,50);
  7423.     AddStaticVehicleEx(571,1569.247,-1262.625,277.215,0.0,-1,-1,50);
  7424.     AddStaticVehicleEx(571,1567.092,-1262.615,277.215,0.0,-1,-1,50);
  7425.     AddStaticVehicleEx(571,1564.772,-1262.583,277.215,0.0,-1,-1,50);
  7426.     AddStaticVehicleEx(571,1562.506,-1262.578,277.215,0.0,-1,-1,50);
  7427.     AddStaticVehicleEx(571,1560.160,-1262.616,277.215,0.0,-1,-1,50);
  7428.     AddStaticVehicleEx(571,1557.805,-1262.630,277.215,0.0,-1,-1,50);
  7429.     AddStaticVehicleEx(571,1555.639,-1262.556,277.207,0.0,-1,-1,50);
  7430.     AddStaticVehicleEx(571,1590.023,-1262.535,277.214,0.0,-1,-1,50);
  7431.  
  7432.     //loc de camera
  7433.     AddStaticVehicleEx(560,-1406.7937,-252.5181,1043.2994,348.4632,122,61,50); //
  7434.     AddStaticVehicleEx(522,483.9504,-1754.7245,13.6589,205.5506,0,7,50); //
  7435.     AddStaticVehicleEx(522,481.2253,-1753.9553,13.6406,185.9711,0,7,50); //
  7436.     AddStaticVehicleEx(522,487.2634,-1756.3412,13.6871,324.3251,0,7,50); //
  7437.  
  7438.     //building2
  7439.     AddStaticVehicleEx(522,3197.893,-1782.580,22.401,548.0,-1,-1,50);
  7440.     AddStaticVehicleEx(522,3198.740,-1780.528,22.401,548.0,-1,-1,50);
  7441.     AddStaticVehicleEx(522,3199.567,-1778.686,22.401,548.0,-1,-1,50);
  7442.     AddStaticVehicleEx(522,3200.277,-1777.034,22.401,548.0,-1,-1,50);
  7443.     AddStaticVehicleEx(522,3200.827,-1775.170,22.401,548.0,-1,-1,50);
  7444.     AddStaticVehicleEx(522,3201.156,-1773.687,22.401,548.0,-1,-1,50);
  7445.  
  7446.     //lvair
  7447.     AddStaticVehicleEx(411,1328.57824707,1279.66638184,10.64031219,0.00000000,-1,-1,15); //Infernus
  7448.     AddStaticVehicleEx(402,1325.50122070,1279.73950195,10.76031208,0.00000000,-1,-1,15); //Buffalo
  7449.     AddStaticVehicleEx(451,1322.35205078,1279.79772949,10.60735035,0.00000000,-1,-1,15); //Turismo
  7450.     AddStaticVehicleEx(506,1309.81323242,1279.34826660,10.61242580,0.00000000,-1,-1,15); //Super GT
  7451.     AddStaticVehicleEx(541,1312.89440918,1279.50756836,10.54988289,0.00000000,-1,-1,15); //Bullet
  7452.     AddStaticVehicleEx(558,1306.69213867,1279.52355957,10.45724106,0.00000000,-1,-1,15); //Uranus
  7453.     AddStaticVehicleEx(601,1282.37927246,1306.77246094,10.75052166,268.68994141,-1,-1,15); //S.W.A.T. Van
  7454.     AddStaticVehicleEx(429,1282.35156250,1297.22192383,10.57031250,273.64501953,-1,-1,15); //Banshee
  7455.     AddStaticVehicleEx(477,1282.51696777,1287.80578613,10.57031250,272.65997314,-1,-1,15); //ZR-350
  7456.     AddStaticVehicleEx(480,1282.20251465,1300.57666016,10.67031288,91.31005859,-1,-1,15); //Comet
  7457.     AddStaticVehicleEx(598,1282.45751953,1290.89050293,10.78131676,90.04003906,-1,-1,15); //Police Car (LVPD)
  7458.     AddStaticVehicleEx(565,1282.60815430,1294.01086426,10.54731274,268.68994141,-1,-1,15); //Flash
  7459.     AddStaticVehicleEx(587,1282.47460938,1303.48083496,10.63031292,0.00000000,-1,-1,15); //Euros
  7460.  
  7461.  
  7462.     //bd1
  7463.     AddStaticVehicleEx(522,2909.2461,-1349.2930,10.4465,240.5054,0,7,50); // NRG /bd1
  7464.     AddStaticVehicleEx(522,2908.7292,-1350.2067,10.4465,240.5055,0,7,50); // NRG /bd1
  7465.     AddStaticVehicleEx(522,2911.5911,-1345.1472,10.4466,240.5055,0,7,50); // NRG /bd1
  7466.     AddStaticVehicleEx(522,3041.9084,-1372.7413,23.3843,178.8207,0,7,50); // NRG /bd1
  7467.     AddStaticVehicleEx(522,3042.7144,-1372.7579,23.3843,178.8207,0,7,50); // NRG /bd1
  7468.     AddStaticVehicleEx(522,3043.9587,-1372.7836,23.3843,178.8207,0,7,50); // NRG /bd1
  7469.     AddStaticVehicleEx(522,3034.9990,-1372.5991,23.3842,178.8208,0,7,50); // NRG /bd1
  7470.  
  7471.     //CS
  7472.     AddStaticVehicleEx(557,2313.0154,1247.8391,98.2115,338.7477,115,2,50); // Monster /carsumo
  7473.     AddStaticVehicleEx(557,2308.7422,1250.5732,98.2115,329.8265,115,2,50); // Monster /carsumo
  7474.     AddStaticVehicleEx(557,2303.1934,1253.9501,98.2115,323.0276,115,2,50); // Monster /carsumo
  7475.     AddStaticVehicleEx(557,2297.6133,1259.2428,98.2135,310.3769,115,2,50); // Monster /carsumo
  7476.     AddStaticVehicleEx(557,2329.8223,1247.0238,98.2115,10.3766,115,2,50); // Monster /carsumo
  7477.     AddStaticVehicleEx(557,2321.9365,1246.9358,98.2116,356.2908,115,2,50); // Monster /carsumo
  7478.     AddStaticVehicleEx(557,2360.3909,1277.9216,98.2170,84.2297,115,2,50); // Monster /carsumo
  7479.  
  7480.     AddStaticVehicleEx(522,1427.9769,2778.3616,14.3932,91.0017,0,7,50); // NRG /sg
  7481.     AddStaticVehicleEx(522,1426.8191,2778.3411,14.3823,91.0022,0,7,50); //
  7482.     AddStaticVehicleEx(522,1428.2834,2778.6174,14.3909,93.1449,74,103,50); // NRG /sg
  7483.     AddStaticVehicleEx(522,1427.9417,2777.1963,14.3901,95.2579,74,103,50); // NRG /sg
  7484.     AddStaticVehicleEx(522,1428.3219,2775.6199,14.3916,89.5796,74,103,50); // NRG /sg
  7485.     AddStaticVehicleEx(522,1428.6403,2765.7344,14.3921,93.8928,74,103,50); // NRG /sg
  7486.     AddStaticVehicleEx(522,1425.7913,2762.0161,14.3961,28.7785,74,103,50); // NRG /sg
  7487.     AddStaticVehicleEx(560,1419.3214,2776.0237,10.4856,86.7262,1,255,50); // Sultan /sg
  7488.     AddStaticVehicleEx(415,1420.1472,2771.2075,10.5948,90.4295,0,7,50); // Cheetah /sg
  7489.     AddStaticVehicleEx(541,1416.6420,2783.5596,10.4454,90.2143,39,85,50); // Masina /sg
  7490.  
  7491.     AddStaticVehicleEx(415,414.707427,2438.070068,16.500000,0.0,3,-1,50); // taxiiii
  7492.     AddStaticVehicleEx(415,411.707427,2438.070068,16.500000,0.0,1,-1,50); // taxiiii
  7493.     AddStaticVehicleEx(415,408.707427,2438.070068,16.500000,0.0,5,-1,50); // taxiiii
  7494.     AddStaticVehicleEx(522,404.707427,2438.070068,16.500000,0.0,7,-1,50); // taxiiii
  7495.     AddStaticVehicleEx(522,401.707427,2438.070068,16.500000,0.0,8,-1,50); // taxiiii
  7496.     AddStaticVehicleEx(522,398.707427,2438.070068,16.500000,0.0,2,-1,50); // taxiiii
  7497.     AddStaticVehicleEx(444,393.707427,2438.070068,16.500000,0.0,3,-1,50); // taxiiii
  7498.     AddStaticVehicleEx(444,388.707427,2438.070068,16.500000,0.0,4,-1,50); // taxiiii
  7499.     AddStaticVehicleEx(451,-2068.638183,1400.878295,7.101562,0.0,1,-1,50); // turismo
  7500.     AddStaticVehicleEx(451,-2064.638183,1400.878295,7.101562,0.0,1,-1,50); // turismo
  7501.     AddStaticVehicleEx(451,-2072.638183,1400.878295,7.101562,0.0,1,-1,50); // turismo
  7502.     AddStaticVehicleEx(451,-2076.638183,1400.878295,7.101562,0.0,1,-1,50); // turismo
  7503.     AddStaticVehicleEx(451,-2080.638183,1400.878295,7.101562,0.0,1,-1,50); // turismo
  7504.     AddStaticVehicleEx(451,-2084.638183,1400.878295,7.101562,0.0,1,-1,50); // turismo
  7505.     AddStaticVehicleEx(451,-2088.638183,1400.878295,7.101562,0.0,1,-1,50); // turismo
  7506.     AddStaticVehicleEx(451,-2092.638183,1400.878295,7.101562,0.0,1,-1,50); // turismo
  7507.     AddStaticVehicleEx(451,343.647247,2542.083984,16.34480,0.0,1,-1,50); // aa
  7508.     AddStaticVehicleEx(411,337.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7509.     AddStaticVehicleEx(522,346.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7510.     AddStaticVehicleEx(402,349.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7511.     AddStaticVehicleEx(429,352.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7512.     AddStaticVehicleEx(429,355.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7513.     AddStaticVehicleEx(451,360.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7514.     AddStaticVehicleEx(411,363.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7515.     AddStaticVehicleEx(522,366.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7516.     AddStaticVehicleEx(411,369.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7517.     AddStaticVehicleEx(434,372.647247,2542.083984,16.34480,0.0,-1,-1,50); // aa
  7518.     AddStaticVehicleEx(528,-260.8460,2485.2932,183.6894,359.8477,75,3,50); //aa
  7519.     AddStaticVehicleEx(560,-256.2729,2484.9063,183.6706,357.9710,6,14,50); //aa
  7520.     AddStaticVehicleEx(560,-254.1874,2529.7727,183.6664,179.1753,6,14,50); //aa
  7521.     AddStaticVehicleEx(411,-260.3741,2531.5088,183.6904,180.0038,2,3,50); //aa
  7522.     AddStaticVehicleEx(528,-263.6104,2505.3423,183.5244,87.8405,75,3,50); //aa
  7523.     AddStaticVehicleEx(522,-263.3736,2507.1626,183.5273,89.2763,75,3,50); //aa
  7524.     AddStaticVehicleEx(522,-263.0493,2509.5015,183.5383,85.9561,75,3,50); //aa
  7525.     AddStaticVehicleEx(522,-262.9955,2510.7700,183.5367,88.4887,0,7,50); //aa
  7526.     AddStaticVehicleEx(411,605.359,-2312.696289,19.270639,90.0,-1,-1,50); // SZ
  7527.     AddStaticVehicleEx(522,605.359,-2315.696289,19.270639,90.0,-1,-1,50); // SZ
  7528.     AddStaticVehicleEx(411,605.359,-2318.696289,19.270639,90.0,-1,-1,50); // SZ
  7529.     AddStaticVehicleEx(522,605.359,-2321.696289,19.270639,90.0,-1,-1,50); // SZ
  7530.     AddStaticVehicleEx(522,605.359,-2306.696289,19.270639,90.0,-1,-1,50); // SZ
  7531.     AddStaticVehicleEx(522,605.359,-2302.696289,19.270639,90.0,-1,-1,50); // SZ
  7532.     AddStaticVehicleEx(522,605.359,-2299.696289,19.270639,90.0,-1,-1,50);// SZ
  7533.     exemplu = CreatePickup(1318,1,2495.2578,-1690.9392,14.7656);
  7534.     exemplus = CreatePickup(1318,1,2496.0674,-1692.5370,1014.7422);
  7535.     sf6 = CreateObject(980, -2019.263794, 400.581604, 36.945267, 0.0000, 0.0000, 270.0000);
  7536.     jizzy = CreatePickup(1318,1,-2624.5442,1412.4283,7.0938);
  7537.     jizzy2 = CreatePickup(1318,1,-2636.6731,1402.4678,906.4609);
  7538.     return 1;
  7539. }
  7540.  
  7541. public SendPlayerFormattedText(playerid, const str[], define)
  7542. {
  7543.     new tmpbuf[256];
  7544.     format(tmpbuf, sizeof(tmpbuf), str, define);
  7545.     SendClientMessage(playerid, 0xFF004040, tmpbuf);
  7546. }
  7547. public CountDown()
  7548. {
  7549.    if (Count > 0){
  7550.    GameTextForAll( CountText[Count-1], 2500, 6);
  7551.    Count--;
  7552.    SetTimer("CountDown", 1000, 0);}else{
  7553.    GameTextForAll("~b~GO~r~!!~n~~g~GO~r~!!~n~~y~GO~r~!!", 2500, 6);
  7554.    Count = 5;}
  7555.    return 1;
  7556. }
  7557. public OnPlayerSelectedMenuRow(playerid, row)
  7558. {
  7559.     new Menu:CurrentMenu = GetPlayerMenu(playerid);
  7560. //===================================Limba============================================
  7561. if(CurrentMenu == Limba)
  7562.     {
  7563.         switch(row)
  7564.         {
  7565.             case 0:
  7566.             {
  7567.             SendClientMessage(playerid, 0xFF9900AA,"Ai setat limba Romana[RO]");
  7568.             Roman[playerid] = 1;
  7569.             }
  7570.             case 1:
  7571.             {
  7572.             SendClientMessage(playerid, 0xFF9900AA,"You set language English[ENG]");
  7573.             Roman[playerid] = 0;
  7574.             }
  7575.         }
  7576.         TogglePlayerControllable(playerid, 1);
  7577.     }
  7578.  
  7579. //=============================teleport===============================================
  7580.     if(CurrentMenu == teleport)
  7581.     {
  7582.         switch(row)
  7583.         {
  7584.             case 0:
  7585.             {
  7586.                 ShowMenuForPlayer(lv, playerid);
  7587.                 TogglePlayerControllable(playerid, false);
  7588.             }
  7589.             case 1:
  7590.             {
  7591.                 ShowMenuForPlayer(ls, playerid);
  7592.                 TogglePlayerControllable(playerid, false);
  7593.             }
  7594.             case 2:
  7595.             {
  7596.                 ShowMenuForPlayer(sf, playerid);
  7597.                 TogglePlayerControllable(playerid, false);
  7598.             }
  7599.             case 3:
  7600.             {
  7601.                 ShowMenuForPlayer(Others, playerid);
  7602.                 TogglePlayerControllable(playerid, false);
  7603.             }
  7604.             case 4:
  7605.             {
  7606.                 ShowMenuForPlayer(Others2, playerid);
  7607.                 TogglePlayerControllable(playerid, false);
  7608.             }
  7609.             case 5:
  7610.             {
  7611.                 HideMenuForPlayer(teleport,playerid);
  7612.                 TogglePlayerControllable(playerid, 1);
  7613.             }
  7614.  
  7615.         }
  7616.     }
  7617.     if(CurrentMenu == CarS)
  7618.     {
  7619.         switch(row)
  7620.         {
  7621.             case 0:
  7622.             {
  7623.                 SetPlayerPos(playerid, 900.737304, -2092.748779, 13.047561);
  7624.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to speed cars");
  7625.             }
  7626.             case 1:
  7627.             {
  7628.                 SetPlayerPos(playerid, -2921.384521,490.035736, 4.611116);
  7629.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to Bike");
  7630.             }
  7631.             case 2:
  7632.             {
  7633.                 SetPlayerPos(playerid, -1569.338012,97.600143,3.554687);
  7634.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to trucks");
  7635.             }
  7636.             case 3:
  7637.             {
  7638.                 SetPlayerPos(playerid, 284.4926,-1863.2415,2.8927);
  7639.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to Boat");
  7640.             }
  7641.             case 4:
  7642.             {
  7643.                 SetPlayerPos(playerid, 1755.486572, -3262.116943, 18.739999);
  7644.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to planes");
  7645.             }
  7646.             case 5:
  7647.             {
  7648.                 SetPlayerPos(playerid, -1888.881591,-858.886657,32.031242);
  7649.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to car racing");
  7650.             }
  7651.             case 6:
  7652.             {
  7653.                 HideMenuForPlayer(teleport,playerid);
  7654.                 TogglePlayerControllable(playerid, 1);
  7655.             }
  7656.  
  7657.         }
  7658.         TogglePlayerControllable(playerid, true);
  7659.     }
  7660.     if(CurrentMenu == Drift)
  7661.     {
  7662.         switch(row)
  7663.         {
  7664.             case 0:   {
  7665.                       if(IsPlayerInAnyVehicle(playerid)){
  7666.                       SetVehiclePos(GetPlayerVehicleID(playerid),2089.9773,2431.0759,49.5234);
  7667.                       SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.6323);
  7668.                       LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);}
  7669.                       if (!IsPlayerInAnyVehicle(playerid)) {
  7670.                       SetPlayerPos(playerid,2089.9773,2431.0759,49.5234);
  7671.                       SetPlayerFacingAngle(playerid, 266.6323);}
  7672.                       ResetPlayerWeapons(playerid);
  7673.                       GameTextForPlayer(playerid, "drift 1",1500,3);
  7674.                       TogglePlayerControllable(playerid,1);
  7675.                       SetPlayerInterior(playerid, 0);
  7676.                     }
  7677.  
  7678.             case 1: {
  7679.                       if(IsPlayerInAnyVehicle(playerid)){
  7680.                       SetVehiclePos(GetPlayerVehicleID(playerid),-2408.3521,-599.5757,132.6484);
  7681.                       SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.6323);
  7682.                       LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);}
  7683.                       if (!IsPlayerInAnyVehicle(playerid)) {
  7684.                       SetPlayerPos(playerid,-2408.3521,-599.5757,132.6484);
  7685.                       SetPlayerFacingAngle(playerid, 266.6323);}
  7686.                       ResetPlayerWeapons(playerid);
  7687.                       GameTextForPlayer(playerid, "drift 2",1500,3);
  7688.                       TogglePlayerControllable(playerid,1);
  7689.                       SetPlayerInterior(playerid, 0);
  7690.                     }
  7691.  
  7692.             case 2: {
  7693.                       if(IsPlayerInAnyVehicle(playerid)){
  7694.                       SetVehiclePos(GetPlayerVehicleID(playerid),-353.8616,1530.5092,75.1320);
  7695.                       SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.6323);
  7696.                       LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);}
  7697.                       if (!IsPlayerInAnyVehicle(playerid)) {
  7698.                       SetPlayerPos(playerid,-353.8616,1530.5092,75.1320);
  7699.                       SetPlayerFacingAngle(playerid, 266.6323);}
  7700.                       TogglePlayerControllable(playerid,1);
  7701.                       ResetPlayerWeapons(playerid);
  7702.                       GameTextForPlayer(playerid, "drift3",1500,3);
  7703.                       SetPlayerInterior(playerid, 0);
  7704.                     }
  7705.  
  7706.             case 3: {
  7707.                       if(IsPlayerInAnyVehicle(playerid)){
  7708.                       SetVehiclePos(GetPlayerVehicleID(playerid),2265.6292,1398.5432,42.4766);
  7709.                       SetVehicleZAngle(GetPlayerVehicleID(playerid), 42.4766);
  7710.                       LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);}
  7711.                       if (!IsPlayerInAnyVehicle(playerid)) {
  7712.                       SetPlayerPos(playerid,2265.6292,1398.5432,42.4766);
  7713.                       SetPlayerFacingAngle(playerid, 42.4766);}
  7714.                       GameTextForPlayer(playerid, "drift 4",1500,3);
  7715.                       TogglePlayerControllable(playerid,1);
  7716.                       SetPlayerInterior(playerid, 0);
  7717.                       ResetPlayerWeapons(playerid);
  7718.                     }
  7719.  
  7720.             case 4: {
  7721.                       if(IsPlayerInAnyVehicle(playerid)){
  7722.                       SetVehiclePos(GetPlayerVehicleID(playerid),2235.1140,1963.4467,31.6547);
  7723.                       SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.6323);
  7724.                       LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);}
  7725.                       if (!IsPlayerInAnyVehicle(playerid)) {
  7726.                       SetPlayerPos(playerid,2235.1140,1963.4467,31.6547);
  7727.                       SetPlayerFacingAngle(playerid, 266.6323);}
  7728.                       GameTextForPlayer(playerid, "dirft 5",1500,3);
  7729.                       TogglePlayerControllable(playerid,1);
  7730.                       SetPlayerInterior(playerid, 0);
  7731.                       ResetPlayerWeapons(playerid);
  7732.                     }
  7733.             case 5:
  7734.             {
  7735.                 HideMenuForPlayer(teleport,playerid);
  7736.                 TogglePlayerControllable(playerid, 1);
  7737.             }
  7738.  
  7739.         }
  7740.         TogglePlayerControllable(playerid, true);
  7741.     }
  7742. //======================================================================================
  7743. //==============lv======================================================================
  7744.     if(CurrentMenu == lv)
  7745.     {
  7746.         switch(row)
  7747.         {
  7748.             case 0:
  7749.             {
  7750.                 ShowMenuForPlayer(strip, playerid);
  7751.             }
  7752.             case 1:
  7753.             {
  7754.                 ShowMenuForPlayer(desert, playerid);
  7755.             }
  7756.         }
  7757.         TogglePlayerControllable(playerid, false);
  7758.     }
  7759. //==========================================================================================
  7760. //=================strip====================================================================
  7761.     if(CurrentMenu == strip)
  7762.     {
  7763.         switch(row)
  7764.         {
  7765.             case 0:
  7766.             {
  7767.                 SetPlayerPos(playerid, 2176.7297, 1679.5139, 10.8203);
  7768.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to caligulas");
  7769.             }
  7770.             case 1:
  7771.             {
  7772.                 SetPlayerPos(playerid, 2026.7605, 1007.9365, 10.8203);
  7773.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to 4 dragons");
  7774.             }
  7775.             case 2:
  7776.             {
  7777.                 SetPlayerPos(playerid, 1945.4320, 2144.5813, 10.8203);
  7778.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Pay 'n'Spray");
  7779.             }
  7780.  
  7781.             case 3:
  7782.             {
  7783.                 SetPlayerPos(playerid, 2096.0354, 1285.9982, 10.8203);
  7784.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Oblisk");
  7785.             }
  7786.  
  7787.             case 4:
  7788.             {
  7789.                 SetPlayerPos(playerid, 2326.1489, 1390.9969, 42.8203);
  7790.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Cark Park");
  7791.             }
  7792.             case 5:
  7793.             {
  7794.                 SetPlayerPos(playerid, 2178.5693, 1285.6134, 42.2772);
  7795.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Sphynx");
  7796.             }
  7797.             case 6:
  7798.             {
  7799.                 SetPlayerPos(playerid, 2238.2163, 2449.3174, 11.0372);
  7800.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Cop Station");
  7801.             }
  7802.             case 7:
  7803.             {
  7804.                 SetPlayerPos(playerid, 2127.7876, 2373.8560, 10.8203);
  7805.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Emerald Isle");
  7806.             }
  7807.             case 8:
  7808.             {
  7809.                 SetPlayerPos(playerid, 1565.8517,1500.1342,10.8364);
  7810.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the LV Airport");
  7811.             }
  7812.             case 9:
  7813.             {
  7814.                 SetPlayerPos(playerid, 2003.1156,1544.6393,13.585);
  7815.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Pirate ship");
  7816.             }
  7817.             case 10:
  7818.             {
  7819.                 SetPlayerPos(playerid, 2856.0525,1291.5265,11.3906);
  7820.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the LV train station");
  7821.             }
  7822.  
  7823.         }
  7824.         TogglePlayerControllable(playerid, true);
  7825.     }
  7826.     if(CurrentMenu == ARME)
  7827.     {
  7828.         switch(row)
  7829.         {
  7830.             case 0:
  7831.             {
  7832.                 TogglePlayerControllable(playerid,1);
  7833.                 if (GetPlayerMoney(playerid) >= 12000)
  7834.                 {
  7835.                 GivePlayerWeapon(playerid, 30, 60);
  7836.                 GivePlayerMoney(playerid, -12000);
  7837.                 ShowMenuForPlayer(ARME, playerid);
  7838.                 TogglePlayerControllable(playerid, false);
  7839.                 SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an AK47 successfully for $ 12000");}
  7840.                 else
  7841.                 {
  7842.                 ShowMenuForPlayer(ARME,playerid);TogglePlayerControllable(playerid, 0);
  7843.                 SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need $ 12000.");
  7844.                 return 1;
  7845.                 }
  7846.                 }
  7847.  
  7848.             case 1:
  7849.             {
  7850.                 TogglePlayerControllable(playerid,1);
  7851.                 if (GetPlayerMoney(playerid) >= 7000)
  7852.                 {
  7853.                 GivePlayerWeapon(playerid, 28, 100);
  7854.                 GivePlayerMoney(playerid, -7000);
  7855.                 ShowMenuForPlayer(ARME, playerid);
  7856.                 TogglePlayerControllable(playerid, false);
  7857.                 SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an UZI (MAC 10) for $ 7000");}
  7858.                 else
  7859.                 {
  7860.                 ShowMenuForPlayer(ARME,playerid);TogglePlayerControllable(playerid, 0);
  7861.                 SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 7000$.");
  7862.                 return 1;
  7863.                 }
  7864.                 }
  7865.             case 2:
  7866.             {
  7867.                 TogglePlayerControllable(playerid,1);
  7868.                 if (GetPlayerMoney(playerid) >= 5000)
  7869.                 {
  7870.                 GivePlayerWeapon(playerid, 34, 15);
  7871.                 GivePlayerMoney(playerid, -5000);
  7872.                 ShowMenuForPlayer(ARME, playerid);
  7873.                 TogglePlayerControllable(playerid, false);
  7874.                 SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an sniper for 5000$");}
  7875.                 else
  7876.                 {
  7877.                 ShowMenuForPlayer(ARME,playerid);TogglePlayerControllable(playerid, 0);
  7878.                 SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 5000$.");
  7879.                 return 1;
  7880.                 }
  7881.                 }
  7882.  
  7883.             case 3:
  7884.             {
  7885.                 TogglePlayerControllable(playerid,1);
  7886.                 if (GetPlayerMoney(playerid) >= 5900)
  7887.                 {
  7888.                 GivePlayerWeapon(playerid, 32, 200);
  7889.                 GivePlayerMoney(playerid, -5900);
  7890.                 ShowMenuForPlayer(ARME, playerid);
  7891.                 TogglePlayerControllable(playerid, false);
  7892.                 SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an tec9 for 5900$");}
  7893.                 else
  7894.                 {
  7895.                 ShowMenuForPlayer(ARME,playerid);TogglePlayerControllable(playerid, 0);
  7896.                 SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 5900$.");
  7897.                 return 1;
  7898.                 }
  7899.                 }
  7900.             case 4:
  7901.             {
  7902.                 TogglePlayerControllable(playerid,1);
  7903.                 if (GetPlayerMoney(playerid) >= 3000)
  7904.                 {
  7905.                 GivePlayerWeapon(playerid, 22, 72);
  7906.                 GivePlayerMoney(playerid, -3000);
  7907.                 ShowMenuForPlayer(ARME, playerid);
  7908.                 TogglePlayerControllable(playerid, false);
  7909.                 SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an gun for 3000$");
  7910.                 } else
  7911.                 {
  7912.                 ShowMenuForPlayer(ARME,playerid);TogglePlayerControllable(playerid, 0);
  7913.                 SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 3000$.");
  7914.                 return 1;
  7915.                 }
  7916.                  }
  7917.             case 5:
  7918.             {
  7919.                 TogglePlayerControllable(playerid,1);
  7920.                 if (GetPlayerMoney(playerid) >= 56000)
  7921.                 {
  7922.                 GivePlayerWeapon(playerid, 23, 34);
  7923.                 GivePlayerMoney(playerid, -5600);
  7924.                 ShowMenuForPlayer(ARME, playerid);
  7925.                 TogglePlayerControllable(playerid, false);
  7926.                 SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You buy a gun silencer for 5600$");
  7927.                 } else
  7928.                 {
  7929.                 ShowMenuForPlayer(ARME,playerid);TogglePlayerControllable(playerid, 0);
  7930.                 SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 5600$.");
  7931.                 return 1;
  7932.                 }
  7933.                 }
  7934.             case 6:
  7935.             {
  7936.                 TogglePlayerControllable(playerid,1);
  7937.                 if (GetPlayerMoney(playerid) >= 14000)
  7938.                 {
  7939.                 GivePlayerWeapon(playerid, 31, 100);
  7940.                 GivePlayerMoney(playerid, -14000);
  7941.                 ShowMenuForPlayer(ARME, playerid);
  7942.                 TogglePlayerControllable(playerid, false);
  7943.                 SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an M4 for $ 14000");
  7944.                 } else
  7945.                 {
  7946.                 ShowMenuForPlayer(ARME,playerid);TogglePlayerControllable(playerid, 0);
  7947.                 SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 14000$.");
  7948.                 return 1;
  7949.                 }
  7950.                 }
  7951.             case 7:
  7952.             {
  7953.                 TogglePlayerControllable(playerid,1);
  7954.                 if (GetPlayerMoney(playerid) >= 10000)
  7955.                 {
  7956.                 GivePlayerWeapon(playerid, 29, 60);
  7957.                 GivePlayerMoney(playerid, -10000);
  7958.                 ShowMenuForPlayer(ARME, playerid);
  7959.                 TogglePlayerControllable(playerid, false);
  7960.                 SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an SMG (MP5) for $ 10000");
  7961.                 } else
  7962.                 {
  7963.                 ShowMenuForPlayer(ARME,playerid);TogglePlayerControllable(playerid, 0);
  7964.                 SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 10000$.");
  7965.                 return 1;
  7966.                 }
  7967.                 }
  7968.             case 8:
  7969.             {
  7970.                 TogglePlayerControllable(playerid,1);
  7971.                 if (GetPlayerMoney(playerid) >= 2500)
  7972.                 {
  7973.                 SetPlayerHealth(playerid,100);
  7974.                 SetPlayerArmour(playerid,100);
  7975.                 GivePlayerMoney(playerid, -2500);
  7976.                 ShowMenuForPlayer(ARME, playerid);
  7977.                 TogglePlayerControllable(playerid, false);
  7978.                 SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought healt and armor for $ 2500");
  7979.                 } else
  7980.                 {
  7981.                 ShowMenuForPlayer(ARME,playerid);TogglePlayerControllable(playerid, 0);
  7982.                 SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 2500$.");
  7983.                 return 1;
  7984.                 }
  7985.                 }
  7986.             case 9:
  7987.                {
  7988.                 HideMenuForPlayer(ARME,playerid);
  7989.                 TogglePlayerControllable(playerid,1);
  7990.                }
  7991.  
  7992.         }
  7993.     }
  7994. //=========================================================================================
  7995. //============desert=======================================================================
  7996.     if(CurrentMenu == desert)
  7997.     {
  7998.         switch(row)
  7999.         {
  8000.             case 0:
  8001.             {
  8002.                 SetPlayerPos(playerid, -327.0800, 1521.2567, 75.3594);
  8003.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Satelite Dish");
  8004.             }
  8005.             case 1:
  8006.             {
  8007.                 SetPlayerPos(playerid, 429.2185, 2530.9194, 16.6016);
  8008.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Airport");
  8009.             }
  8010.             case 2:
  8011.             {
  8012.                 SetPlayerPos(playerid, 312.2386, 2025.9109, 17.6406);
  8013.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Army base");
  8014.             }
  8015.             case 3:
  8016.             {
  8017.                 SetPlayerPos(playerid, -663.8672, 2306.1116, 136.1396);
  8018.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Big Jump");
  8019.             }
  8020.         }
  8021.         TogglePlayerControllable(playerid, true);
  8022.     }
  8023. //===============================================================================================
  8024.     //====================LS=====================================================================
  8025.     if(CurrentMenu == ls)
  8026.     {
  8027.         switch(row)
  8028.         {
  8029.             case 0:
  8030.             {
  8031.                 SetPlayerPos(playerid, 1573.8588,-1329.2712,16.4844);
  8032.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the tall tower");
  8033.             }
  8034.             case 1:
  8035.             {
  8036.                 SetPlayerPos(playerid, 1535.4252,-1365.1401,329.4609);
  8037.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the tall tower");
  8038.             }
  8039.  
  8040.             case 2:
  8041.             {
  8042.                 SetPlayerPos(playerid, 2500.4058,-1684.4498,13.4319);
  8043.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to Grove Street");
  8044.             }
  8045.  
  8046.             case 3:
  8047.             {
  8048.                 SetPlayerPos(playerid, 1428.1143,-808.5748,93.8750);
  8049.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Vinewood sign");
  8050.             }
  8051.  
  8052.             case 4:
  8053.             {
  8054.                 SetPlayerPos(playerid, 1698.2623,-2441.1077,13.5547);
  8055.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the LS Airport");
  8056.             }
  8057.             case 5:
  8058.             {
  8059.                 SetPlayerPos(playerid, 483.3881,-1732.7972,11.0359);
  8060.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Pay 'n' Spray");
  8061.             }
  8062.             case 6:
  8063.             {
  8064.                 SetPlayerPos(playerid, 664.8233,-1356.0255,898.8644);
  8065.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the lowrider mod shop");
  8066.             }
  8067.             case 7:
  8068.             {
  8069.                 SetPlayerPos(playerid, 665.3004,-1347.1035,898.7296);
  8070.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the beach");
  8071.             }
  8072.             case 8:
  8073.             {
  8074.                 SetPlayerPos(playerid, 664.9074,-1350.1483,898.8662);
  8075.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the light house");
  8076.             }
  8077.         }
  8078.         TogglePlayerControllable(playerid, true);
  8079.     }
  8080. //================================================================================================
  8081. //============SF==================================================================================
  8082.     if(CurrentMenu == sf)
  8083.     {
  8084.         switch(row)
  8085.         {
  8086.             case 0:
  8087.             {
  8088.                 SetPlayerPos(playerid, -1967.9445,138.0905,27.6875);
  8089.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the SF Airport");
  8090.             }
  8091.             case 1:
  8092.             {
  8093.                 SetPlayerPos(playerid, -1423.0532,513.0820,18.2427);
  8094.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Navy boat");
  8095.             }
  8096.             case 2:
  8097.             {
  8098.                 SetPlayerPos(playerid, -2714.0657,210.6494,4.3281);
  8099.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Wheels Arch Angels");
  8100.             }
  8101.              case 3:
  8102.             {
  8103.                 SetPlayerPos(playerid, -2404.4792,-599.5505,132.6484);
  8104.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the big hill in SF");
  8105.             }
  8106.  
  8107.             case 4:
  8108.             {
  8109.                 SetPlayerPos(playerid, -1956.8433,300.9556,35.4688);
  8110.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to Wangs cars");
  8111.             }
  8112.             case 5:
  8113.             {
  8114.                 SetPlayerPos(playerid, -1897.9177,270.4862,41.0469);
  8115.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the Pay 'n' Spray");
  8116.             }
  8117.             case 6:
  8118.             {
  8119.                 SetPlayerPos(playerid, -1968.9985,138.1282,27.6875);
  8120.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to the SF train station");
  8121.             }
  8122.             case 7:
  8123.             {
  8124.                 SetPlayerPos(playerid, -2337.7554,-1638.0864,483.7031);
  8125.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to top of MT Chiliad");
  8126.             }
  8127.             case 8:
  8128.             {
  8129.                 SetPlayerPos(playerid, -2389.3235,-2203.6624,33.2891);
  8130.                 SendClientMessage(playerid, COLOR_GREEN, "Welcome to bottom of MT Chiliad");
  8131.             }
  8132.         }
  8133.         TogglePlayerControllable(playerid, true);
  8134.     }
  8135.     if(CurrentMenu == Others2)
  8136.     {
  8137.         switch(row)
  8138.         {
  8139.             case 0:   {
  8140.                         SetPlayerPos(playerid, 2.38483, 33.103397, 1199.849976);
  8141.                         SetPlayerInterior(playerid, 1);
  8142.                         TogglePlayerControllable(playerid, 1);
  8143.                       }
  8144.  
  8145.             case 1:   {
  8146.                         SetPlayerPos(playerid, -2158.72, 641.29, 1052.38);
  8147.                         SetPlayerInterior(playerid, 1);
  8148.                         TogglePlayerControllable(playerid, 1);
  8149.                       }
  8150.  
  8151.             case 2:   {
  8152.                         SetPlayerPos(playerid, -2029.88, -115.44, 1035.17);
  8153.                         SetPlayerInterior(playerid,5);
  8154.                         TogglePlayerControllable(playerid, 1);
  8155.                       }
  8156.  
  8157.             case 3:   {
  8158.                         SetPlayerPos(playerid, 1299.14, -794.77, 1084);
  8159.                         SetPlayerInterior(playerid, 5);
  8160.                         TogglePlayerControllable(playerid, 1);
  8161.                       }
  8162.  
  8163.             case 4:   {
  8164.                         SetPlayerPos(playerid, 2338.32, -1180.61, 1027.98);
  8165.                         SetPlayerInterior(playerid, 5);
  8166.                         TogglePlayerControllable(playerid, 1);
  8167.                       }
  8168.  
  8169.             case 5:   {
  8170.                         SetPlayerPos(playerid, 2496.65, -1696.55, 1014.74);
  8171.                         SetPlayerInterior(playerid, 3);
  8172.                         TogglePlayerControllable(playerid, 1);
  8173.                       }
  8174.             case 6:          {
  8175.  
  8176.                         if(IsPlayerInAnyVehicle(playerid)){
  8177.                         TogglePlayerControllable(playerid,1);
  8178.                         SetVehiclePos(GetPlayerVehicleID(playerid), -496.4475,-188.3409,78.2797);
  8179.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 81.020889);
  8180.                         LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);}
  8181.                         if (!IsPlayerInAnyVehicle(playerid)) {
  8182.                         SetPlayerPos(playerid,-496.4475,-188.3409,78.2797);
  8183.                         SetPlayerFacingAngle(playerid, 81.020889);
  8184.                         ResetPlayerWeapons(playerid);
  8185.                         TogglePlayerControllable(playerid,1);}
  8186.                         }
  8187.             case 7:   {
  8188.                         if(IsPlayerInAnyVehicle(playerid)){
  8189.                         TogglePlayerControllable(playerid,1);
  8190.                         SetVehiclePos(GetPlayerVehicleID(playerid),-2138.860,-1414.874,205.353);
  8191.                         SetVehicleZAngle(GetPlayerVehicleID(playerid), 81.020889);
  8192.                         LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);}
  8193.                         if (!IsPlayerInAnyVehicle(playerid)) {
  8194.                         SetPlayerPos(playerid,-2138.860,-1414.874,205.353);
  8195.                         SetPlayerFacingAngle(playerid, 81.020889);
  8196.                         ResetPlayerWeapons(playerid);
  8197.                         TogglePlayerControllable(playerid,1);}
  8198.                       }
  8199.             case 8:   {
  8200.                         SkydivePlayer(playerid, 2000);
  8201.                         new carid = GetPlayerVehicleID(playerid);
  8202.                         Cardive(carid, 2000);
  8203.                         TogglePlayerControllable(playerid, 1);
  8204.                       }
  8205.             case 9:   {
  8206.                         ShowMenuForPlayer(teleport,playerid);
  8207.                         TogglePlayerControllable(playerid, 0);
  8208.                       }
  8209.                   }
  8210.              }
  8211.     if(CurrentMenu == Others)
  8212.     {
  8213.         switch(row)
  8214.         {
  8215.             case 0: {
  8216.                         SetPlayerPos(playerid, -1830.81, 16.83, 1061.14);
  8217.                         SetPlayerInterior(playerid, 14);
  8218.                         TogglePlayerControllable(playerid, 1);
  8219.                     }
  8220.  
  8221.             case 1: {
  8222.                         SetPlayerPos(playerid,-750.8, 491, 1371.7);
  8223.                         SetPlayerInterior(playerid, 1);
  8224.                         TogglePlayerControllable(playerid, 1);
  8225.                     }
  8226.  
  8227.             case 2: {
  8228.                         SetPlayerPos(playerid, 2535.83, -1674.32, 1015.5);
  8229.                         SetPlayerInterior(playerid, 1);
  8230.                         TogglePlayerControllable(playerid, 1);
  8231.                     }
  8232.  
  8233.             case 3: {
  8234.                         SetPlayerPos(playerid,-2637.69, 1404.24, 906.46);
  8235.                         SetPlayerInterior(playerid,3);
  8236.                         TogglePlayerControllable(playerid, 1);
  8237.                     }
  8238.  
  8239.             case 4: {
  8240.                         SetPlayerPos(playerid,2567.52, -1294.59, 1063.25);
  8241.                         SetPlayerInterior(playerid, 2);
  8242.                         TogglePlayerControllable(playerid, 1);
  8243.                     }
  8244.  
  8245.             case 5: {
  8246.                         SetPlayerPos(playerid,2451.77, -1699.8, 1013.51);
  8247.                         SetPlayerInterior(playerid,2);
  8248.                         TogglePlayerControllable(playerid, 1);
  8249.                     }
  8250.  
  8251.             case 6: {
  8252.                         SetPlayerPos(playerid,-1410.72, 1591.16, 1052.53);
  8253.                         SetPlayerInterior(playerid, 14);
  8254.                         TogglePlayerControllable(playerid, 1);
  8255.  
  8256.                     }
  8257.  
  8258.            case 7:  {
  8259.                         SetPlayerPos(playerid,315.85617, 1024.496459, 1949.797363);
  8260.                         SetPlayerInterior(playerid, 9);
  8261.                         TogglePlayerControllable(playerid, 1);
  8262.                     }
  8263.  
  8264.            case 9:  {
  8265.                         ShowMenuForPlayer(teleport,playerid);
  8266.                         TogglePlayerControllable(playerid,0);
  8267.                     }
  8268.                  }
  8269.              }
  8270.     if(CurrentMenu == Interior)
  8271.     {
  8272.     switch(row)
  8273.     {
  8274.     case 0:
  8275.     {
  8276.     ShowMenuForPlayer(TwentyFourSeven, playerid);
  8277.     }
  8278.     case 1:
  8279.     {
  8280.     ShowMenuForPlayer(Airports, playerid);
  8281.     }
  8282.     case 2:
  8283.     {
  8284.     ShowMenuForPlayer(Ammunations, playerid);
  8285.     }
  8286.     case 3:
  8287.     {
  8288.     ShowMenuForPlayer(House, playerid);
  8289.     }
  8290.     case 4:
  8291.     {
  8292.     ShowMenuForPlayer(Missions, playerid);
  8293.     }
  8294.     case 5:
  8295.     {
  8296.     ShowMenuForPlayer(Missions1, playerid);
  8297.     }
  8298.     case 6:
  8299.     {
  8300.     ShowMenuForPlayer(Unus, playerid);
  8301.     }
  8302.     case 7:
  8303.     {
  8304.     ShowMenuForPlayer(CenShop, playerid);
  8305.     }
  8306.     }
  8307.     }
  8308. //=-=-=-=[24/7]=-=-=-=//
  8309.     if(CurrentMenu == TwentyFourSeven)
  8310.     {
  8311.     switch(row)
  8312.     {
  8313.     case 0:
  8314.     {
  8315.     SetPlayerPos(playerid,-25.884499,-185.868988,1003.549988);
  8316.     SetPlayerInterior(playerid,17);
  8317.     TogglePlayerControllable(playerid,1);
  8318.     }
  8319.     case 1:
  8320.     {
  8321.     SetPlayerPos(playerid,-6.091180,-29.271898,1003.549988);
  8322.     SetPlayerInterior(playerid,10);
  8323.     TogglePlayerControllable(playerid,1);
  8324.     }
  8325.     case 2:
  8326.     {
  8327.     SetPlayerPos(playerid,-30.946699,-89.609596,1003.549988);
  8328.     SetPlayerInterior(playerid,18);
  8329.     TogglePlayerControllable(playerid,1);
  8330.     }
  8331.     case 3:
  8332.     {
  8333.     SetPlayerPos(playerid,-25.132599,-139.066986,1003.549988);
  8334.     SetPlayerInterior(playerid,16);
  8335.     TogglePlayerControllable(playerid,1);
  8336.     }
  8337.     case 4:
  8338.     {
  8339.     SetPlayerPos(playerid,-27.312300,-29.277599,1003.549988);
  8340.     SetPlayerInterior(playerid,4);
  8341.     TogglePlayerControllable(playerid,1);
  8342.     }
  8343.     case 5:
  8344.     {
  8345.     SetPlayerPos(playerid,-26.691599,-55.714897,1003.549988);
  8346.     SetPlayerInterior(playerid,6);
  8347.     TogglePlayerControllable(playerid,1);
  8348.     }
  8349.     case 6:
  8350.     {
  8351.     ShowMenuForPlayer(Interior,playerid);
  8352.     }
  8353.     }
  8354.     }
  8355. //=-=-=-=[Airports]=-=-=-=//
  8356.     if(CurrentMenu == Airports)
  8357.     {
  8358.     switch(row)
  8359.     {
  8360.     case 0:
  8361.     {
  8362.     SetPlayerPos(playerid,-1827.147338,7.207418,1061.143554);
  8363.     SetPlayerInterior(playerid,14);
  8364.     TogglePlayerControllable(playerid,1);
  8365.     }
  8366.     case 1:
  8367.     {
  8368.     SetPlayerPos(playerid,-1855.568725,41.263156,1061.143554);
  8369.     SetPlayerInterior(playerid,14);
  8370.     TogglePlayerControllable(playerid,1);
  8371.     }
  8372.     case 2:
  8373.     {
  8374.     SetPlayerPos(playerid,315.856170,1024.496459,1949.797363);
  8375.     SetPlayerInterior(playerid,9);
  8376.     TogglePlayerControllable(playerid,1);
  8377.     }
  8378.     case 3:
  8379.     {
  8380.     SetPlayerPos(playerid,2.384830,33.103397,1199.849976);
  8381.     SetPlayerInterior(playerid,1);
  8382.     TogglePlayerControllable(playerid,1);
  8383.     }
  8384.     case 4:
  8385.     {
  8386.     ShowMenuForPlayer(Interior,playerid);
  8387.     }
  8388.     }
  8389.     }
  8390. //=-=-=-=[Ammunations]=-=-=-=//
  8391.     if(CurrentMenu == Ammunations)
  8392.     {
  8393.     switch(row)
  8394.     {
  8395.     case 0:
  8396.     {
  8397.     SetPlayerPos(playerid,286.148987,-40.644398,1001.569946);
  8398.     SetPlayerInterior(playerid,1);
  8399.     TogglePlayerControllable(playerid,1);
  8400.     }
  8401.     case 1:
  8402.     {
  8403.     SetPlayerPos(playerid,286.800995,-82.547600,1001.539978);
  8404.     SetPlayerInterior(playerid,4);
  8405.     TogglePlayerControllable(playerid,1);
  8406.     }
  8407.     case 2:
  8408.     {
  8409.     SetPlayerPos(playerid,296.919983,-108.071999,1001.569946);
  8410.     SetPlayerInterior(playerid,6);
  8411.     TogglePlayerControllable(playerid,1);
  8412.     }
  8413.     case 3:
  8414.     {
  8415.     SetPlayerPos(playerid,314.820984,-141.431992,999.661987);
  8416.     SetPlayerInterior(playerid,7);
  8417.     TogglePlayerControllable(playerid,1);
  8418.     }
  8419.     case 4:
  8420.     {
  8421.     SetPlayerPos(playerid,316.524994,-167.706985,999.661987);
  8422.     SetPlayerInterior(playerid,6);
  8423.     TogglePlayerControllable(playerid,1);
  8424.     }
  8425.     case 5:
  8426.     {
  8427.     SetPlayerPos(playerid,302.292877,-143.139099,1004.062500);
  8428.     SetPlayerInterior(playerid,7);
  8429.     TogglePlayerControllable(playerid,1);
  8430.     }
  8431.     case 6:
  8432.     {
  8433.     SetPlayerPos(playerid,280.795104,-135.203353,1004.062500);
  8434.     SetPlayerInterior(playerid,7);
  8435.     TogglePlayerControllable(playerid,1);
  8436.     }
  8437.     case 7:
  8438.     {
  8439.     ShowMenuForPlayer(Interior,playerid);
  8440.     }
  8441.     }
  8442.     }
  8443. //=-=-=-=[House]=-=-=-=//
  8444.     if(CurrentMenu == House)
  8445.     {
  8446.     switch(row)
  8447.     {
  8448.     case 0:
  8449.     {
  8450.     SetPlayerPos(playerid,235.508994,1189.169897,1080.339966);
  8451.     SetPlayerInterior(playerid,3);
  8452.     TogglePlayerControllable(playerid,1);
  8453.     }
  8454.     case 1:
  8455.     {
  8456.     SetPlayerPos(playerid,225.756989,1240.000000,1082.149902);
  8457.     SetPlayerInterior(playerid,2);
  8458.     TogglePlayerControllable(playerid,1);
  8459.     }
  8460.     case 2:
  8461.     {
  8462.     SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
  8463.     SetPlayerInterior(playerid,1);
  8464.     TogglePlayerControllable(playerid,1);
  8465.     }
  8466.     case 3:
  8467.     {
  8468.     SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
  8469.     SetPlayerInterior(playerid,7);
  8470.     TogglePlayerControllable(playerid,1);
  8471.     }
  8472.     case 4:
  8473.     {
  8474.     SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
  8475.     SetPlayerInterior(playerid,15);
  8476.     TogglePlayerControllable(playerid,1);
  8477.     }
  8478.     case 5:
  8479.     {
  8480.     SetPlayerPos(playerid,385.803986,1471.769897,1080.209961);
  8481.     SetPlayerInterior(playerid,15);
  8482.     TogglePlayerControllable(playerid,1);
  8483.     }
  8484.     case 6:
  8485.     {
  8486.     ShowMenuForPlayer(Interior,playerid);
  8487.     }
  8488.     }
  8489.     }
  8490. //=-=-=-=[Missions]=-=-=-=//
  8491.     if(CurrentMenu == Missions)
  8492.     {
  8493.     switch(row)
  8494.     {
  8495.     case 0:
  8496.     {
  8497.     SetPlayerPos(playerid,1726.18,-1641.00,20.23);
  8498.     SetPlayerInterior(playerid,18);
  8499.     TogglePlayerControllable(playerid,1);
  8500.     }
  8501.     case 1:
  8502.     {
  8503.     SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
  8504.     SetPlayerInterior(playerid,2);
  8505.     TogglePlayerControllable(playerid,1);
  8506.     }
  8507.     case 2:
  8508.     {
  8509.     SetPlayerPos(playerid,-1394.20,987.62,1023.96);
  8510.     SetPlayerInterior(playerid,15);
  8511.     TogglePlayerControllable(playerid,1);
  8512.     }
  8513.     case 3:
  8514.     {
  8515.     SetPlayerPos(playerid,2338.32,-1180.61,1027.98);
  8516.     SetPlayerInterior(playerid,5);
  8517.     TogglePlayerControllable(playerid,1);
  8518.     }
  8519.     case 4:
  8520.     {
  8521.     SetPlayerPos(playerid,2807.63,-1170.15,1025.57);
  8522.     SetPlayerInterior(playerid,8);
  8523.     TogglePlayerControllable(playerid,1);
  8524.     }
  8525.     case 5:
  8526.     {
  8527.     SetPlayerPos(playerid,664.19,-570.73,16.34);
  8528.     SetPlayerInterior(playerid,0);
  8529.     TogglePlayerControllable(playerid,1);
  8530.     }
  8531.     case 6:
  8532.     {
  8533.     SetPlayerPos(playerid,-1830.81,16.83,1061.14);
  8534.     SetPlayerInterior(playerid,14);
  8535.     TogglePlayerControllable(playerid,1);
  8536.     }
  8537.     case 7:
  8538.     {
  8539.     SetPlayerPos(playerid,2220.26,-1148.01,1025.80);
  8540.     SetPlayerInterior(playerid,15);
  8541.     TogglePlayerControllable(playerid,1);
  8542.     }
  8543.     case 8:
  8544.     {
  8545.     SetPlayerPos(playerid,-1410.72,1591.16,1052.53);
  8546.     SetPlayerInterior(playerid,14);
  8547.     TogglePlayerControllable(playerid,1);
  8548.     }
  8549.     case 9:
  8550.     {
  8551.     SetPlayerPos(playerid,-750.80,491.00,1371.70);
  8552.     SetPlayerInterior(playerid,1);
  8553.     TogglePlayerControllable(playerid,1);
  8554.     }
  8555.     case 10:
  8556.     {
  8557.     SetPlayerPos(playerid,-1870.80,59.81,1056.25);
  8558.     SetPlayerInterior(playerid,14);
  8559.     TogglePlayerControllable(playerid,1);
  8560.     }
  8561.     case 11:
  8562.     {
  8563.     ShowMenuForPlayer(Interior,playerid);
  8564.     }
  8565.     }
  8566.     }
  8567. //=-=-=-=[Missions1]=-=-=-=//
  8568.     if(CurrentMenu == Missions1)
  8569.     {
  8570.     switch(row)
  8571.     {
  8572.     case 0:
  8573.     {
  8574.     SetPlayerPos(playerid,-2637.69,1404.24,906.46);
  8575.     SetPlayerInterior(playerid,3);
  8576.     TogglePlayerControllable(playerid,1);
  8577.     }
  8578.     case 1:
  8579.     {
  8580.     SetPlayerPos(playerid,-1079.99,1061.58,1343.04);
  8581.     SetPlayerInterior(playerid,10);
  8582.     TogglePlayerControllable(playerid,1);
  8583.     }
  8584.     case 2:
  8585.     {
  8586.     SetPlayerPos(playerid,-1079.99,1061.58,1343.04);
  8587.     SetPlayerInterior(playerid,2);
  8588.     TogglePlayerControllable(playerid,1);
  8589.     }
  8590.     case 3:
  8591.     {
  8592.     SetPlayerPos(playerid,-2042.42,178.59,28.84);
  8593.     SetPlayerInterior(playerid,1);
  8594.     TogglePlayerControllable(playerid,1);
  8595.     }
  8596.     case 4:
  8597.     {
  8598.     SetPlayerPos(playerid,2535.83,-1674.32,1015.50);
  8599.     SetPlayerInterior(playerid,1);
  8600.     TogglePlayerControllable(playerid,1);
  8601.     }
  8602.     case 5:
  8603.     {
  8604.     SetPlayerPos(playerid,681.66,-453.32,-25.61);
  8605.     SetPlayerInterior(playerid,1);
  8606.     TogglePlayerControllable(playerid,1);
  8607.     }
  8608.     case 6:
  8609.     {
  8610.     SetPlayerPos(playerid,-2158.72,641.29,1052.38);
  8611.     SetPlayerInterior(playerid,1);
  8612.     TogglePlayerControllable(playerid,1);
  8613.     }
  8614.     case 7:
  8615.     {
  8616.     SetPlayerPos(playerid,-1395.958,-208.197,1051.170);
  8617.     SetPlayerInterior(playerid,7);
  8618.     TogglePlayerControllable(playerid,1);
  8619.     }
  8620.     case 8:
  8621.     {
  8622.     SetPlayerPos(playerid,-1424.9319,-664.5869,1059.8585);
  8623.     SetPlayerInterior(playerid,4);
  8624.     TogglePlayerControllable(playerid,1);
  8625.     }
  8626.     case 9:
  8627.     {
  8628.     ShowMenuForPlayer(Interior,playerid);
  8629.     }
  8630.     }
  8631.     }
  8632. //=-=-=-=[Unused]=-=-=-=//
  8633.     if(CurrentMenu == Unus)
  8634.     {
  8635.     switch(row)
  8636.     {
  8637.     case 0:
  8638.     {
  8639.     SetPlayerPos(playerid,246.40,110.84,1003.22);
  8640.     SetPlayerInterior(playerid,10);
  8641.     TogglePlayerControllable(playerid,1);
  8642.     }
  8643.     case 1:
  8644.     {
  8645.     SetPlayerPos(playerid,2324.33,-1144.79,1050.71);
  8646.     SetPlayerInterior(playerid,12);
  8647.     TogglePlayerControllable(playerid,1);
  8648.     }
  8649.     case 2:
  8650.     {
  8651.     ShowMenuForPlayer(Interior,playerid);
  8652.     }
  8653.     }
  8654.     }
  8655. //=-=-=-=[Casino&Shop]=-=-=-=//
  8656.     if(CurrentMenu == CenShop)
  8657.     {
  8658.     switch(row)
  8659.     {
  8660.     case 0:
  8661.     {
  8662.     SetPlayerPos(playerid,-203.0764,-24.1658,1002.2734);
  8663.     SetPlayerInterior(playerid,16);
  8664.     TogglePlayerControllable(playerid,1);
  8665.     }
  8666.     case 1:
  8667.     {
  8668.     SetPlayerPos(playerid,363.4129,-74.5786,1001.5078);
  8669.     SetPlayerInterior(playerid,10);
  8670.     TogglePlayerControllable(playerid,1);
  8671.     }
  8672.     case 2:
  8673.     {
  8674.     SetPlayerPos(playerid,372.3520,-131.6510,1001.4922);
  8675.     SetPlayerInterior(playerid,5);
  8676.     TogglePlayerControllable(playerid,1);
  8677.     }
  8678.     case 3:
  8679.     {
  8680.     SetPlayerPos(playerid,365.7158,-9.8873,1001.8516);
  8681.     SetPlayerInterior(playerid,9);
  8682.     TogglePlayerControllable(playerid,1);
  8683.     }
  8684.     case 4:
  8685.     {
  8686.     SetPlayerPos(playerid,2233.8032,1712.2303,1011.7632);
  8687.     SetPlayerInterior(playerid,1);
  8688.     TogglePlayerControllable(playerid,1);
  8689.     }
  8690.     case 5:
  8691.     {
  8692.     SetPlayerPos(playerid,2016.2699,1017.7790,996.8750);
  8693.     SetPlayerInterior(playerid,10);
  8694.     TogglePlayerControllable(playerid,1);
  8695.     }
  8696.     case 6:
  8697.     {
  8698.     SetPlayerPos(playerid,378.026,-190.5155,1000.6328);
  8699.     SetPlayerInterior(playerid,17);
  8700.     TogglePlayerControllable(playerid,1);
  8701.     }
  8702.     case 7:
  8703.     {
  8704.     ShowMenuForPlayer(Interior,playerid);
  8705.     }
  8706.     }
  8707.     }
  8708.     return 1;
  8709. }
  8710. public OnPlayerExitedMenu(playerid)
  8711. {
  8712.     new Menu:CurrentMenu = GetPlayerMenu(playerid);
  8713.  
  8714.     if(CurrentMenu == sf) {
  8715.         ShowMenuForPlayer(teleport, playerid);
  8716.     } else if(CurrentMenu == ls) {
  8717.         ShowMenuForPlayer(teleport, playerid);
  8718.     } else if(CurrentMenu == lv) {
  8719.         ShowMenuForPlayer(teleport, playerid);
  8720.     } else if(CurrentMenu == desert || CurrentMenu == strip) {
  8721.         ShowMenuForPlayer(lv, playerid);
  8722.     } else if(CurrentMenu == teleport) {
  8723.         TogglePlayerControllable(playerid, true);
  8724.     }
  8725.     return 1;
  8726. }
  8727.  
  8728.  
  8729. public SendAllFormattedText(playerid, const str[], define)
  8730. {
  8731.     new tmpbuf[256];
  8732.     format(tmpbuf, sizeof(tmpbuf), str, define);
  8733.     SendClientMessageToAll(0xFFFF00AA, tmpbuf);
  8734. }
  8735. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  8736. {
  8737. if(Roman[playerid] == 0)
  8738. {
  8739. SendClientMessage(playerid, COLOR_GREEN,"Press 2 to fix the car and you click to add NITRO!");
  8740. SendClientMessage(playerid, COLOR_GREEN,"Type /tune for tune this vehicle ;) or /tc[1-3] for auto tune ( /tc2 )!!!");
  8741. }
  8742. if(Roman[playerid] == 1)
  8743. {
  8744. SendClientMessage(playerid, COLOR_GREEN,"Apasa 2 pentru a repara masina si apasa click pentru a adauga nitro!");
  8745. SendClientMessage(playerid, COLOR_GREEN,"Foloseste /tune pentru a iti tuna masina ;) sau /tc[1-3] pentru a tuna automat masina (/tc2) !!!");
  8746. }
  8747. return 1;
  8748. }
  8749.  
  8750. public OnPlayerExitVehicle(playerid, vehicleid)
  8751. {
  8752.     for (new i=0; i<MAX_PLAYERS; i++)
  8753.     {
  8754.         if (jumped[i] != -1) DestroyObject(jumped[i]);
  8755.     }
  8756.     for(new i = 0; i <= sizeof(Vehicle); i++)
  8757.     {
  8758.         if(vehicleid == Vehicle[i])
  8759.         {
  8760.             Timer[vehicleid] = SetTimerEx("KillVehicle", 30000, 1, "ii", vehicleid, 0);
  8761.         }
  8762.     }
  8763.     return 1;
  8764. }
  8765.  
  8766. public Keys()
  8767. {
  8768.     new keys, jump, updown, playerid;
  8769.     new Float:x, Float:y, Float:z, Float:angle;
  8770.     for (playerid = 0; playerid < MAX_PLAYERS; playerid++)
  8771.     {
  8772.         if (IsPlayerConnected(playerid))
  8773.         {
  8774.             GetPlayerKeys(playerid, keys, jump, updown);
  8775.             if(ramped[playerid] == 1 && noramp[playerid] == 1)
  8776.             {
  8777.                 if(keys & KEY_FIRE && IsPlayerInAnyVehicle(playerid))
  8778.                 {
  8779.                     //
  8780.                 }
  8781.             }
  8782.             else if(ramped[playerid] == 1)
  8783.             {
  8784.                 //
  8785.             }
  8786.             else if (keys & KEY_FIRE && IsPlayerInAnyVehicle(playerid))
  8787.             {
  8788.                 {
  8789.                     GetPlayerPos(playerid, x, y, z);
  8790.                     angle = GetPosInFrontOfPlayer(playerid, x, y, GetRampDistance(playerid));
  8791.                     jumped[playerid] = CreateObject(1632, x, y, z - 0.5, 0.0, 0.0, angle);
  8792.                     ramped[playerid] = 1;
  8793.                     SetTimerEx("DeleteRamp", 1000, 0, "d", playerid);
  8794.                 }
  8795.             }
  8796.         }
  8797.         else Pressedkey[playerid] = false;
  8798.     }
  8799. }
  8800. //-=-=-=-=-=-=-=-=[ DeleteRamp ]=-=-=-=-=-=-=-=-//
  8801. public DeleteRamp(playerid)
  8802. {
  8803.     if (jumped[playerid] != -1)
  8804.     {
  8805.         DestroyObject(jumped[playerid]);
  8806.         jumped[playerid] = -1;
  8807.         ramped[playerid]=0;
  8808.     }
  8809. }
  8810.  
  8811. public KillVehicle(vehicleid, checkplayer)
  8812. {
  8813.     if(checkplayer == 0)
  8814.     {
  8815.         DestroyVehicle(vehicleid);
  8816.         KillTimer(Timer[vehicleid]);
  8817.     }
  8818.     else
  8819.     {
  8820.         for(new i = 0; i <= MAX_PLAYERS; i++)
  8821.         {
  8822.             if(!IsPlayerInVehicle(i, vehicleid))
  8823.             {
  8824.                 DestroyVehicle(vehicleid);
  8825.                 KillTimer(Timer[vehicleid]);
  8826.             }
  8827.         }
  8828.     }
  8829. }
  8830.  
  8831. public OnVehicleSpawn(vehicleid)
  8832. {
  8833.     for(new i = 0; i <= sizeof(Vehicle); i++)
  8834.     {
  8835.         if(vehicleid == Vehicle[i])
  8836.         {
  8837.             DestroyVehicle(vehicleid);
  8838.         }
  8839.     }
  8840.     return 1;
  8841. }
  8842.  
  8843. public OnVehicleDeath(vehicleid, killerid)
  8844. {
  8845.     for(new i = 0; i <= sizeof(Vehicle); i++)
  8846.     {
  8847.         if(vehicleid == Vehicle[i])
  8848.         {
  8849.             Timer[vehicleid] = SetTimerEx("KillVehicle", 3000, 0, "ii", vehicleid, 1);
  8850.         }
  8851.     }
  8852.     return 1;
  8853. }
  8854.  
  8855.  
  8856. public OnPlayerPickUpPickup(playerid, pickupid)
  8857. {
  8858.     if (pickupid == Info[0])
  8859.     {
  8860.     if(IsPlayerInAnyVehicle(playerid)) RemovePlayerFromVehicle(playerid);
  8861.     aCreateThing(playerid, 522, 191);
  8862.     PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
  8863.     }
  8864.     if (pickupid == Info[1])
  8865.     {
  8866.     SetPlayerPos(playerid,-774.1212,2538.3540,1098.0828);
  8867.     SendClientMessage(playerid ,COLOR_RED ,"Get great great great great speed;)! GO GO GO !!!!!!!!!!!!!!!");
  8868.     }
  8869.     if(pickupid == jizzy)
  8870.     {
  8871.     SetPlayerPos(playerid,-2636.6299,1403.8760,906.4609);
  8872.     SetPlayerInterior(playerid,3);
  8873.     }
  8874.     if(pickupid == jizzy2)
  8875.     {
  8876.     SetPlayerPos(playerid,-2624.3787,1410.9938,7.0938);
  8877.     SetPlayerInterior(playerid,0);
  8878.     }
  8879.     if(pickupid == exemplu)
  8880.     {
  8881.     SetPlayerPos(playerid,2495.9243,-1694.3717,1014.7422);
  8882.     SetPlayerInterior(playerid,3);
  8883.     }
  8884.     if(pickupid == exemplus)
  8885.     {
  8886.     SetPlayerPos(playerid,2495.3848,-1688.5591,13.8818);
  8887.     SetPlayerInterior(playerid,0);
  8888.     }
  8889.     if (pickupid == Info[12])
  8890.     {
  8891.     SetPlayerPos(playerid,-203.8591,1702.3076,380.7637);
  8892.     SendClientMessage(playerid ,COLOR_RED ,"Get great great great great speed;)! GO GO GO !!!!!!!!!!!!!!!");
  8893.     }
  8894.     if (pickupid == Info[2])
  8895.     {
  8896.     SetPlayerPos(playerid, 291.5846,-34.8323,1001.5156);
  8897.     SetPlayerInterior(playerid, 1);
  8898.     }
  8899.     if (pickupid == Info[3])
  8900.     {
  8901.     SetPlayerPos(playerid, 2155.6094,943.2279,10.8203);
  8902.     SetPlayerInterior(playerid, 0);
  8903.     }
  8904.     if (pickupid == Info[4])
  8905.     {
  8906.     SetPlayerPos(playerid, 286.800995 , -82.547600 ,1001.539978);
  8907.     SetPlayerInterior(playerid, 4);
  8908.     }
  8909.     if (pickupid == Info[5])
  8910.     {
  8911.     SetPlayerPos(playerid, 781.3760,1871.2976,4.8721);
  8912.     SetPlayerInterior(playerid, 0);
  8913.     }
  8914.     if (pickupid == Info[6])
  8915.     {
  8916.     SetPlayerPos(playerid, 296.919983,-108.071999,1001.569946 );
  8917.     SetPlayerInterior(playerid, 6);
  8918.     }
  8919.     if (pickupid == Info[7])
  8920.     {
  8921.     SetPlayerPos(playerid, -2625.9004,212.6482,4.6179 );
  8922.     SetPlayerInterior(playerid, 0);
  8923.     }
  8924.     if (pickupid == Info[8])
  8925.     {
  8926.     SetPlayerPos(playerid, 314.820984,-141.431992,999.661987);
  8927.     SetPlayerInterior(playerid, 7);
  8928.     }
  8929.     if (pickupid == Info[9])
  8930.     {
  8931.     SetPlayerPos(playerid, 1364.9539,-1279.5657,13.5469);
  8932.     SetPlayerInterior(playerid, 0);
  8933.     }
  8934.     if (pickupid == Info[10])
  8935.     {
  8936.     SetPlayerPos(playerid, 316.524994,-167.706985,999.661987);
  8937.     SetPlayerInterior(playerid, 6);
  8938.     }
  8939.     if (pickupid == Info[11])
  8940.     {
  8941.     SetPlayerPos(playerid, 2534.6921,2083.8335,10.8203);
  8942.     SetPlayerInterior(playerid, 0);
  8943.     }
  8944. }
  8945. public OnPlayerLeaveCheckpoint(playerid)
  8946. {
  8947. KillTimer(piz);
  8948. return 1;
  8949. }
  8950. public intt(playerid)
  8951. {
  8952.     if(pizz[playerid] == 13)
  8953.     {
  8954.     SetPlayerPos(playerid,-1724.6221,1359.8588,7.1875);
  8955.     SetPlayerInterior(playerid,0);
  8956.     }
  8957.     if(pizz[playerid] == 14)
  8958.     {
  8959.     SetPlayerPos(playerid,-1805.3945,942.4484,24.8906);
  8960.     SetPlayerInterior(playerid,0);
  8961.     }
  8962.     if(pizz[playerid] == 15)
  8963.     {
  8964.     SetPlayerPos(playerid,-1911.6440,831.6812,35.1719);
  8965.     SetPlayerInterior(playerid,0);
  8966.     }
  8967.     if(pizz[playerid] == 16)
  8968.     {
  8969.     SetPlayerPos(playerid,-1816.5620,614.5640,35.1719);
  8970.     SetPlayerInterior(playerid,0);
  8971.     }
  8972.     if(pizz[playerid] == 17)
  8973.     {
  8974.     SetPlayerPos(playerid,-2672.1528,262.2332,4.6328);
  8975.     SetPlayerInterior(playerid,0);
  8976.     }
  8977.     if(pizz[playerid] == 18)
  8978.     {
  8979.     SetPlayerPos(playerid,-2333.0750,-167.2668,35.5547);
  8980.     SetPlayerInterior(playerid,0);
  8981.     }
  8982.     if(pizz[playerid] == 19)
  8983.     {
  8984.     SetPlayerPos(playerid,-2766.7898,788.8147,52.7813);
  8985.     SetPlayerInterior(playerid,0);
  8986.     }
  8987.     if(pizz[playerid] == 20)
  8988.     {
  8989.     SetPlayerPos(playerid,-2359.1655,1005.6503,50.6953);
  8990.     SetPlayerInterior(playerid,0);
  8991.     }
  8992.     if(pizz[playerid] == 21)
  8993.     {
  8994.     SetPlayerPos(playerid,-2152.0867,-2463.2144,30.8438);
  8995.     SetPlayerInterior(playerid,0);
  8996.     }
  8997.     if(pizz[playerid] == 22)
  8998.     {
  8999.     SetPlayerPos(playerid,203.4224,-205.7866,1.5781);
  9000.     SetPlayerInterior(playerid,0);
  9001.     }
  9002.     if(pizz[playerid] == 23)
  9003.     {
  9004.     SetPlayerPos(playerid,1364.4177,249.9465,19.5669);
  9005.     SetPlayerInterior(playerid,0);
  9006.     }
  9007.     if(pizz[playerid] == 24)
  9008.     {
  9009.     SetPlayerPos(playerid,2336.5115,75.1275,26.4811);
  9010.     SetPlayerInterior(playerid,0);
  9011.     }
  9012.     if(pizz[playerid] == 25)
  9013.     {
  9014.     SetPlayerPos(playerid,814.9517,-1616.3043,13.6543);
  9015.     SetPlayerInterior(playerid,0);
  9016.     }
  9017.     if(pizz[playerid] == 26)
  9018.     {
  9019.     SetPlayerPos(playerid,925.2125,-1352.8291,13.3766);
  9020.     SetPlayerInterior(playerid,0);
  9021.     }
  9022.     if(pizz[playerid] == 27)
  9023.     {
  9024.     SetPlayerPos(playerid,1199.5604,-922.5156,43.0242);
  9025.     SetPlayerInterior(playerid,0);
  9026.     }
  9027.     if(pizz[playerid] == 28)
  9028.     {
  9029.     SetPlayerPos(playerid,2397.7424,-1896.6851,13.3828);
  9030.     SetPlayerInterior(playerid,0);
  9031.     }
  9032.     if(pizz[playerid] == 29)
  9033.     {
  9034.     SetPlayerPos(playerid,2422.3342,-1508.0100,24.0000);
  9035.     SetPlayerInterior(playerid,0);
  9036.     }
  9037.     if(pizz[playerid] == 30)
  9038.     {
  9039.     SetPlayerPos(playerid,-855.1647,1538.8956,22.5355);
  9040.     SetPlayerInterior(playerid,0);
  9041.     }
  9042.     if(pizz[playerid] == 31)
  9043.     {
  9044.     SetPlayerPos(playerid,170.8681,1173.7601,14.7578);
  9045.     SetPlayerInterior(playerid,0);
  9046.     }
  9047.     if(pizz[playerid] == 32)
  9048.     {
  9049.     SetPlayerPos(playerid,1159.8571,2068.8357,10.8203);
  9050.     SetPlayerInterior(playerid,0);
  9051.     }
  9052.     if(pizz[playerid] == 33)
  9053.     {
  9054.     SetPlayerPos(playerid,2172.3916,2792.9116,10.8203);
  9055.     SetPlayerInterior(playerid,0);
  9056.     }
  9057.     if(pizz[playerid] == 34)
  9058.     {
  9059.     SetPlayerPos(playerid,2352.0386,2529.5481,10.8203);
  9060.     SetPlayerInterior(playerid,0);
  9061.     }
  9062.     if(pizz[playerid] == 35)
  9063.     {
  9064.     SetPlayerPos(playerid,2105.9539,2228.4612,11.0234);
  9065.     SetPlayerInterior(playerid,0);
  9066.     }
  9067.     if(pizz[playerid] == 36)
  9068.     {
  9069.     SetPlayerPos(playerid,2083.0684,2221.1899,10.8203);
  9070.     SetPlayerInterior(playerid,0);
  9071.     }
  9072.     if(pizz[playerid] == 37)
  9073.     {
  9074.     SetPlayerPos(playerid,2364.0596,2071.5371,10.8203);
  9075.     SetPlayerInterior(playerid,0);
  9076.     }
  9077.     if(pizz[playerid] == 38)
  9078.     {
  9079.     SetPlayerPos(playerid,2393.2188,2044.5989,10.8203);
  9080.     SetPlayerInterior(playerid,0);
  9081.     }
  9082.     if(pizz[playerid] == 39)
  9083.     {
  9084.     SetPlayerPos(playerid,2469.2949,2034.3134,11.0625);
  9085.     SetPlayerInterior(playerid,0);
  9086.     }
  9087.     if(pizz[playerid] == 40)
  9088.     {
  9089.     SetPlayerPos(playerid,2635.5923,1850.0342,11.0234);
  9090.     SetPlayerInterior(playerid,0);
  9091.     }
  9092.     if(pizz[playerid] == 41)
  9093.     {
  9094.     SetPlayerPos(playerid,2634.6213,1671.8964,11.0234);
  9095.     SetPlayerInterior(playerid,0);
  9096.     }
  9097. return 1;
  9098. }
  9099. public OnPlayerEnterCheckpoint(playerid)
  9100. {
  9101.     new cpid = CPS_GetPlayerCheckpoint(playerid);
  9102.     if (cpid == 1)//ammu1
  9103.     {
  9104.     ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 50000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  9105.     TogglePlayerControllable(playerid, false);
  9106.     }
  9107.     if (cpid == 2)//ammu2
  9108.     {
  9109.     ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 50000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  9110.     TogglePlayerControllable(playerid, false);
  9111.     }
  9112.     if (cpid == 3)//ammu3
  9113.     {
  9114.     ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 50000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  9115.     TogglePlayerControllable(playerid, false);
  9116.     }
  9117.     if (cpid == 4)//ammu4
  9118.     {
  9119.     ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 50000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  9120.     TogglePlayerControllable(playerid, false);
  9121.     }
  9122.     if (cpid == 5)//ammu5
  9123.     {
  9124.     ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 50000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  9125.     TogglePlayerControllable(playerid, false);
  9126.     }
  9127.     if (cpid == 6)//AA
  9128.     {
  9129.     SetPlayerPos(playerid,403.447265,2466.154296,16.506214 );
  9130.     }
  9131.     if (cpid == 7)//Chilliad
  9132.     {
  9133.     SetPlayerPos(playerid,-2338.0388,-1610.1379,483.7186 );
  9134.     }
  9135.     if (cpid == 8)//Jizzy
  9136.     {
  9137.     SetPlayerPos(playerid,1313.6654,1267.3495,10.8203 );
  9138.     }
  9139.     if (cpid == 9)//SfAir
  9140.     {
  9141.     SetPlayerPos(playerid,2137.1509,-2435.3596,13.5469 );
  9142.     }
  9143.     if (cpid == 10)//Lvair
  9144.     {
  9145.     SetPlayerPos(playerid, -2655.6069,1458.4485,7.1149);
  9146.     }
  9147.     if (cpid == 11)//Lsair
  9148.     {
  9149.     SetPlayerPos(playerid,-1460.1411,-204.3723,14.1484 );
  9150.     }
  9151.     if (cpid == 12)//LsPolice
  9152.     {
  9153.     SetPlayerPos(playerid,246.40,110.84 ,1003.22  );
  9154.     SetPlayerInterior(playerid,10);
  9155.     }
  9156.     if (cpid == 13)//pizza
  9157.     {
  9158.     pizz[playerid] = 13;
  9159.     SetPlayerInterior(playerid,10);
  9160.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9161.     }
  9162.     if (cpid == 14)//pizza
  9163.     {
  9164.     pizz[playerid] = 14;
  9165.     SetPlayerInterior(playerid,10);
  9166.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9167.     }
  9168.     if (cpid == 15)//pizz[playerid]a
  9169.     {
  9170.     pizz[playerid] = 15;
  9171.     SetPlayerInterior(playerid,10);
  9172.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9173.     }
  9174.     if (cpid == 16)//pizz[playerid]a
  9175.     {
  9176.     pizz[playerid] = 16;
  9177.     SetPlayerInterior(playerid,10);
  9178.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9179.     }
  9180.     if (cpid == 17)//pizz[playerid]a
  9181.     {
  9182.     pizz[playerid] = 17;
  9183.     SetPlayerInterior(playerid,10);
  9184.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9185.     }
  9186.     if (cpid == 18)//pizz[playerid]a
  9187.     {
  9188.     pizz[playerid] = 18;
  9189.     SetPlayerInterior(playerid,10);
  9190.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9191.     }
  9192.     if (cpid == 19)//pizz[playerid]a
  9193.     {
  9194.     pizz[playerid] = 19;
  9195.     SetPlayerInterior(playerid,10);
  9196.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9197.     }
  9198.     if (cpid == 20)//pizz[playerid]a
  9199.     {
  9200.     pizz[playerid] = 20;
  9201.     SetPlayerInterior(playerid,10);
  9202.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9203.     }
  9204.     if (cpid == 21)//pizz[playerid]a
  9205.     {
  9206.     pizz[playerid] = 21;
  9207.     SetPlayerInterior(playerid,10);
  9208.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9209.     }
  9210.     if (cpid == 22)//pizz[playerid]a
  9211.     {
  9212.     pizz[playerid] = 22;
  9213.     SetPlayerInterior(playerid,10);
  9214.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9215.     }
  9216.     if (cpid == 23)//pizz[playerid]a
  9217.     {
  9218.     pizz[playerid] = 23;
  9219.     SetPlayerInterior(playerid,10);
  9220.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9221.     }
  9222.     if (cpid == 24)//pizz[playerid]a
  9223.     {
  9224.     pizz[playerid] = 24;
  9225.     SetPlayerInterior(playerid,10);
  9226.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9227.     }
  9228.     if (cpid == 25)//pizz[playerid]a
  9229.     {
  9230.     pizz[playerid] = 25;
  9231.     SetPlayerInterior(playerid,10);
  9232.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9233.     }
  9234.     if (cpid == 26)//pizz[playerid]a
  9235.     {
  9236.     pizz[playerid] = 26;
  9237.     SetPlayerInterior(playerid,10);
  9238.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9239.     }
  9240.     if (cpid == 27)//pizz[playerid]a
  9241.     {
  9242.     pizz[playerid] = 27;
  9243.     SetPlayerInterior(playerid,10);
  9244.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9245.     }
  9246.     if (cpid == 28)//pizz[playerid]a
  9247.     {
  9248.     pizz[playerid] = 28;
  9249.     SetPlayerInterior(playerid,10);
  9250.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9251.     }
  9252.     if (cpid == 29)//pizz[playerid]a
  9253.     {
  9254.     pizz[playerid] = 29;
  9255.     SetPlayerInterior(playerid,10);
  9256.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9257.     }
  9258.     if (cpid == 30)//pizz[playerid]a
  9259.     {
  9260.     pizz[playerid] = 30;
  9261.     SetPlayerInterior(playerid,10);
  9262.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9263.     }
  9264.     if (cpid == 31)//pizz[playerid]a
  9265.     {
  9266.     pizz[playerid] = 31;
  9267.     SetPlayerInterior(playerid,10);
  9268.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9269.     }
  9270.     if (cpid == 32)//pizz[playerid]a
  9271.     {
  9272.     pizz[playerid] = 32;
  9273.     SetPlayerInterior(playerid,10);
  9274.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9275.     }
  9276.     if (cpid == 33)//pizz[playerid]a
  9277.     {
  9278.     pizz[playerid] = 33;
  9279.     SetPlayerInterior(playerid,10);
  9280.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9281.     }
  9282.     if (cpid == 34)//pizz[playerid]a
  9283.     {
  9284.     pizz[playerid] = 34;
  9285.     SetPlayerInterior(playerid,10);
  9286.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9287.     }
  9288.     if (cpid == 35)//pizz[playerid]a
  9289.     {
  9290.     pizz[playerid] = 35;
  9291.     SetPlayerInterior(playerid,10);
  9292.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9293.     }
  9294.     if (cpid == 36)//pizz[playerid]a
  9295.     {
  9296.     pizz[playerid] = 36;
  9297.     SetPlayerInterior(playerid,10);
  9298.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9299.     }
  9300.     if (cpid == 37)//pizz[playerid]a
  9301.     {
  9302.     pizz[playerid] = 37;
  9303.     SetPlayerInterior(playerid,10);
  9304.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9305.     }
  9306.     if (cpid == 38)//pizz[playerid]a
  9307.     {
  9308.     pizz[playerid] = 38;
  9309.     SendClientMessage(playerid,COLOR_RED,"38");
  9310.     SetPlayerInterior(playerid,10);
  9311.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9312.     }
  9313.     if (cpid == 39)//pizz[playerid]a
  9314.     {
  9315.     pizz[playerid] = 39;
  9316.     SetPlayerInterior(playerid,10);
  9317.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9318.     }
  9319.     if (cpid == 40)//pizz[playerid]a
  9320.     {
  9321.     pizz[playerid] = 40;
  9322.     SetPlayerInterior(playerid,10);
  9323.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9324.     }
  9325.     if (cpid == 41)//pizz[playerid]a
  9326.     {
  9327.     pizz[playerid] = 41;
  9328.     SetPlayerInterior(playerid,10);
  9329.     SetPlayerPos(playerid,365.4093,-73.0847,1001.5078);
  9330.     }
  9331.     if (cpid == 42)//pizz[playerid]a iesire
  9332.     {
  9333.     piz = SetTimerEx("intt", 500, true, "i", playerid);
  9334.     }
  9335.     if (cpid == 43)//4 dragoni
  9336.     {
  9337.     SetPlayerInterior(playerid,10);
  9338.     SetPlayerPos(playerid,2010.0199,1017.7383,994.4688);
  9339.     }
  9340.     if (cpid == 44)//4 dragoni
  9341.     {
  9342.     SetPlayerInterior(playerid,0);
  9343.     SetPlayerPos(playerid,2027.8179,1007.4842,10.8203);
  9344.     }
  9345.     if (cpid == 45)//caligula afara ( inauntru )
  9346.     {
  9347.     SetPlayerInterior(playerid,1);
  9348.     SetPlayerPos(playerid,2234.0459,1710.1509,1011.1194);
  9349.     }
  9350.     if (cpid == 46)//caligula inauntru ( afara )
  9351.     {
  9352.     SetPlayerInterior(playerid,0);
  9353.     SetPlayerPos(playerid,2190.6179,1676.7981,11.6944);
  9354.     }
  9355.     if (cpid == 47)//party cp de afara(inauntru)
  9356.     {
  9357.     SetPlayerInterior(playerid,17);
  9358.     SetPlayerPos(playerid,497.0129,-21.4695,1000.6797);
  9359.     }
  9360.     if (cpid == 48)//party cp de inauntru
  9361.     {
  9362.     SetPlayerInterior(playerid,0);
  9363.     SetPlayerPos(playerid,1831.9884,-1682.4816,13.5339);
  9364.     }
  9365.     if (cpid == 49)//Casino cp afara
  9366.     {
  9367.     SetPlayerInterior(playerid,12);
  9368.     SetPlayerPos(playerid,1132.1927,-5.4245,1000.6797);
  9369.     }
  9370.     if (cpid == 50)//Casino cp Inauntru
  9371.     {
  9372.     SetPlayerInterior(playerid,0);
  9373.     SetPlayerPos(playerid,2079.9082,1327.3059,10.8203 );
  9374.     }
  9375.     if (cpid == 51)//Sex cp Inauntru
  9376.     {
  9377.     SetPlayerInterior(playerid,2);
  9378.     SetPlayerPos(playerid,1207.9226,-6.9036,1001.328);
  9379.     }
  9380.     if (cpid == 52)//Sex cp Inauntru
  9381.     {
  9382.     SetPlayerInterior(playerid,0);
  9383.     SetPlayerPos(playerid,2506.7400,2131.6731,10.6719);
  9384.     }
  9385.     if (cpid == 53)//Bar cp Afara
  9386.     {
  9387.     SetPlayerInterior(playerid,11);
  9388.     SetPlayerPos(playerid,502.6943,-73.6536,998.7651);
  9389.     }
  9390.     if (cpid == 54)//Bar cp Inauntru
  9391.     {
  9392.     SetPlayerInterior(playerid,0);
  9393.     SetPlayerPos(playerid,2079.0659,937.0197,9.7771);
  9394.     }
  9395.     return 1;
  9396. }
  9397.  
  9398. public GPSUpdate(playerid,playerid2)
  9399. {
  9400.   if(IsPlayerConnected(playerid2)){
  9401.   new Float:Distnace;
  9402.   Distnace = GetDistanceBetweenPlayers(playerid,playerid2);
  9403.   new Float:X,Float:Y,Float:Z;
  9404.   GetPlayerPos(playerid2,X,Y,Z);
  9405.   DisablePlayerCheckpoint(playerid);
  9406.   SetPlayerCheckpoint(playerid,X,Y,Z,0.1);
  9407.   new string[128];
  9408.   format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~p~Distance: ~r~%.1f ~y~m",Distnace);
  9409.   GameTextForPlayer(playerid, string, 1100, 5);
  9410.   if(Distnace <= 4.0) {
  9411.   DisablePlayerCheckpoint(playerid);
  9412.   KillTimer(GPSTimer[playerid]);
  9413.   HaveGPS[playerid] = false;
  9414.   GPSTimer[playerid] = 0;
  9415.   }
  9416.   }else{
  9417.   DisablePlayerCheckpoint(playerid);
  9418.   KillTimer(GPSTimer[playerid]);
  9419.   HaveGPS[playerid] = false;
  9420.   GPSTimer[playerid] = 0;
  9421.   SendClientMessage(playerid, 0xFF0000AA, "SERVER: Player Joints.");
  9422.   }
  9423.   return 1;
  9424. }
  9425.  
  9426. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  9427. {
  9428. if(dialogid == BArme)
  9429.     {
  9430.         if(response)
  9431.         {
  9432.             if(listitem == 0)
  9433.             {
  9434.             if (GetPlayerScore(playerid) >= 400)
  9435.             {
  9436.             GivePlayerWeapon(playerid,35,1);
  9437.             SetPlayerScore(playerid,GetPlayerScore(playerid)-400);
  9438.             SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an Rocket Launcher for 400 scor");
  9439.             } else
  9440.             {
  9441.             SendClientMessage(playerid, COLOR_RED, "Do not have enough score! You need 400 scor.");
  9442.             }
  9443.             }
  9444.             if(listitem == 1)
  9445.             {
  9446.             if (GetPlayerScore(playerid) >= 450)
  9447.             {
  9448.             GivePlayerWeapon(playerid,36,1);
  9449.             SetPlayerScore(playerid,GetPlayerScore(playerid)-450);
  9450.             SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an HS Rocket Launcher for 450 scor");
  9451.             } else
  9452.             {
  9453.             SendClientMessage(playerid, COLOR_RED, "Do not have enough score! You need 450 scor.");
  9454.             }
  9455.             }
  9456.             if(listitem == 2)
  9457.             {
  9458.             if (GetPlayerScore(playerid) >= 450)
  9459.             {
  9460.             GivePlayerWeapon(playerid,37,100);
  9461.             SetPlayerScore(playerid,GetPlayerScore(playerid)-450);
  9462.             SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an Flame Thrower for 450 scor");
  9463.             } else
  9464.             {
  9465.             SendClientMessage(playerid, COLOR_RED, "Do not have enough score! You need 450 scor.");
  9466.             }
  9467.             }
  9468.            
  9469.         }
  9470.     return 1;
  9471. }
  9472. if(dialogid == Vehicle_Dialog)
  9473.     {
  9474.         if(response)
  9475.         {
  9476.             if(listitem == 0)
  9477.             {
  9478.             ShowPlayerDialog(playerid, Bicycles, 2, "Bicycles", "Bike\nBMX\nMountain bike", "Select", "Cancel" );
  9479.             }
  9480.             if(listitem == 1)
  9481.             {
  9482.             ShowPlayerDialog(playerid, Bikes, 2, "Bikes", "NRG-500\nFaggio\nFCR-900\nPCJ-600\nFreeway\nBF-400\nPizzaboy\nWayfarer\nCop Bike\nSanchez\nQuad", "Select", "Cancel" );
  9483.             }
  9484.             if(listitem == 2)
  9485.             {
  9486.             ShowPlayerDialog(playerid, Monsters, 2, "Monsters", "Dumper\nDuneride\nMonster\nMonster A\nMonster B", "Select", "Cancel" );
  9487.             }
  9488.             if(listitem == 3)
  9489.             {
  9490.             ShowPlayerDialog(playerid, Boats, 2, "Boats", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSqualo\nTropic", "Select", "Cancel" );
  9491.             }
  9492.             if(listitem == 4)
  9493.             {
  9494.             ShowPlayerDialog(playerid, Helis, 2, "Helis", "Cargobob\nHunter\nLeviathn\nMaverick\nPolmav\nRaindanc\nSeasparr\nSparrow\nVCN Mav", "Select", "Cancel" );
  9495.             }
  9496.             if(listitem == 5)
  9497.             {
  9498.             ShowPlayerDialog(playerid, Planes12, 2, "Planes", "Hydra\nRustler\nDodo\nNevada\nStuntplane\nCropdust\nAT-400\nAndromeda\nBeagle\nVortex\nSkimmer\nShamal", "Select", "Cancel" );
  9499.             }
  9500.             if(listitem == 6)
  9501.             {
  9502.             ShowPlayerDialog(playerid, Cars, 2, "Cars", "Lowriders\nStreet racers\nMuscle cars\nSuvs & Wagons\nSport Cars\nRecreational\nCivil Servant\nGovernment\n4 door luxury\n2 door sedans\nHeavy trucks\nLight trucks", "Select", "Cancel" );
  9503.             }
  9504.             if(listitem == 7)
  9505.             {
  9506.             ShowPlayerDialog(playerid, RC, 2, "RC Vehicles", "RC Goblin(interzis)\nRC Raider\nRC Barron\nRC Bandit\nRC Cam\nRC Tiger", "Select", "Cancel" );
  9507.             }
  9508.         }
  9509.         return 1;
  9510.     }
  9511. if(dialogid == Cars)
  9512.     {
  9513.         if(response)
  9514.         {
  9515.             if(listitem == 0)
  9516.             {
  9517.             ShowPlayerDialog(playerid, Lowriders, 2, "Lowriders", "Blade\nBroadway\nRemmington\nSavanna\nSlamvan\nTornado\nVoodoo", "Select", "Cancel" );
  9518.             }
  9519.             if(listitem == 1)
  9520.             {
  9521.             ShowPlayerDialog(playerid, Streets, 2, "Street racers", "Elegy\nFlash\nJester\nStratum\nSultan\nUranus", "Select", "Cancel" );
  9522.             }
  9523.             if(listitem == 2)
  9524.             {
  9525.             ShowPlayerDialog(playerid, Muscles, 2, "Muscle cars", "Buffalo\nClover\nPhoenix\nSabre", "Select", "Cancel" );
  9526.             }
  9527.             if(listitem == 3)
  9528.             {
  9529.             ShowPlayerDialog(playerid, SuvWagon, 2, "Suvs & Wagons", "Huntley\nLandstalker\nPerennial\nRancher\nRegina\nRomero\nSolair", "Select", "Cancel" );
  9530.             }
  9531.             if(listitem == 4)
  9532.             {
  9533.             ShowPlayerDialog(playerid, Sports, 2, "Sport Cars", "Banshee\nBullet\nCheetah\nComet\nHotknife\nHotring racer\nInfernus\nSuper GT\nTurismo\nWindsor\nZR-350", "Select", "Cancel" );
  9534.             }
  9535.             if(listitem == 5)
  9536.             {
  9537.             ShowPlayerDialog(playerid, ReCreated, 2, "Recreational", "Bandito\nBF Injection\nBloodring banger\nCaddy\nCamper\nJourney\nKart\nMesa\nSandking\nVortex", "Select", "Cancel" );
  9538.             }
  9539.             if(listitem == 6)
  9540.             {
  9541.             ShowPlayerDialog(playerid, CivilServ, 2, "Civil Servant", "Baggage\nBus\nCabbie\nCoach\nSweeper\nTaxi\nTowtruck\nTrashmaster\nUtility van", "Select", "Cancel" );
  9542.             }
  9543.             if(listitem == 7)
  9544.             {
  9545.             ShowPlayerDialog(playerid, Govern, 2, "Government", "Ambulance\nBarracks\nEnforcer\nFBI Rancher\nFBI Truck\nFiretruck\nPatriot\nPolice Car SF\nRanger\nSecuricar\nS.W.A.T", "Select", "Cancel" );
  9546.             }
  9547.             if(listitem == 8)
  9548.             {
  9549.             ShowPlayerDialog(playerid, Luxury4, 2, "Luxury4", "Admiral\nElegant\nEmperor\nEuros\nGlendale\nGreenwood\nIntruder\nMerit\nNebula\nOceanic\nNext page", "Select", "Cancel" );
  9550.             }
  9551.             if(listitem == 9)
  9552.             {
  9553.             ShowPlayerDialog(playerid, TwoDoor, 2, "TwoDoor", "Alpha\nBlista Compact\nBravura\nBuccaneer\nCadrona\nClub\nEsperanto\nFeltzer\nFortune\nNext page", "Select", "Cancel" );
  9554.             }
  9555.             if(listitem == 10)
  9556.             {
  9557.             ShowPlayerDialog(playerid, Heavy, 2, "Heavy", "Benson\nBoxville\nCement truck\nCombine Harvester\nDFT-30\nDozer\nFlatbed\nHotdog\nNext page", "Select", "Cancel" );
  9558.             }
  9559.             if(listitem == 11)
  9560.             {
  9561.             ShowPlayerDialog(playerid, Light, 2, "Light", "Berkley's RC van\nBobcat\nBurrito\nForklift\nMoonbeam\nMower\nNewsvan\nNext page", "Select", "Cancel" );
  9562.             }
  9563.         }
  9564.         return 1;
  9565. }
  9566. if(dialogid == Bicycles)
  9567.     {
  9568.         if(response)
  9569.         {
  9570.             if(listitem == 0)
  9571.             {
  9572.             aCreateThing(playerid, 509, 1);
  9573.             }
  9574.             if(listitem == 1)
  9575.             {
  9576.             aCreateThing(playerid, 481, 2);
  9577.             }
  9578.             if(listitem == 2)
  9579.             {
  9580.             aCreateThing(playerid, 510, 3);
  9581.             }
  9582.         }
  9583.         return 1;
  9584. }
  9585. if(dialogid == Bikes)
  9586.     {
  9587.         if(response)
  9588.         {
  9589.         if(listitem == 0)
  9590.         {
  9591.         aCreateThing(playerid, 522, 4);
  9592.         }
  9593.         if(listitem == 1)
  9594.         {
  9595.         aCreateThing(playerid, 462, 5);
  9596.         }
  9597.         if(listitem == 2)
  9598.         {
  9599.         aCreateThing(playerid, 521, 6);
  9600.         }
  9601.         if(listitem == 3)
  9602.         {
  9603.         aCreateThing(playerid, 461, 7);
  9604.         }
  9605.         if(listitem == 4)
  9606.         {
  9607.         aCreateThing(playerid, 463, 8);
  9608.         }
  9609.         if(listitem == 5)
  9610.         {
  9611.         aCreateThing(playerid, 581, 9);
  9612.         }
  9613.         if(listitem == 6)
  9614.         {
  9615.         aCreateThing(playerid, 448, 10);
  9616.         }
  9617.         if(listitem == 7)
  9618.         {
  9619.         aCreateThing(playerid, 586, 11);
  9620.         }
  9621.         if(listitem == 8)
  9622.         {
  9623.         aCreateThing(playerid, 523, 12);
  9624.         }
  9625.         if(listitem == 9)
  9626.         {
  9627.         aCreateThing(playerid, 468, 13);
  9628.         }
  9629.         if(listitem == 10)
  9630.         {
  9631.         aCreateThing(playerid, 471, 14);
  9632.         }
  9633.     }
  9634.     return 1;
  9635. }
  9636. if(dialogid == Monsters)
  9637.     {
  9638.         if(response)
  9639.         {
  9640.             if(listitem == 0)
  9641.             {
  9642.             aCreateThing(playerid, 406, 15);
  9643.             }
  9644.             if(listitem == 1)
  9645.             {
  9646.             aCreateThing(playerid, 573, 16);
  9647.             }
  9648.             if(listitem == 2)
  9649.             {
  9650.             aCreateThing(playerid, 444, 17);
  9651.             }
  9652.             if(listitem == 3)
  9653.             {
  9654.             aCreateThing(playerid, 556, 18);
  9655.             }
  9656.             if(listitem == 4)
  9657.             {
  9658.             aCreateThing(playerid, 557, 19);
  9659.             }
  9660.         }
  9661.         return 1;
  9662.     }
  9663.     if(dialogid == Boats)
  9664.     {
  9665.         if(response)
  9666.         {
  9667.             if(listitem == 0)
  9668.             {
  9669.             aCreateThing(playerid, 472, 20);
  9670.             }
  9671.             if(listitem == 1)
  9672.             {
  9673.             aCreateThing(playerid, 473, 21);
  9674.             }
  9675.             if(listitem == 2)
  9676.             {
  9677.             aCreateThing(playerid, 493, 22);
  9678.             }
  9679.             if(listitem == 3)
  9680.             {
  9681.             aCreateThing(playerid, 595, 23);
  9682.             }
  9683.             if(listitem == 4)
  9684.             {
  9685.             aCreateThing(playerid, 484, 24);
  9686.             }
  9687.             if(listitem == 5)
  9688.             {
  9689.             aCreateThing(playerid, 430, 25);
  9690.             }
  9691.             if(listitem == 6)
  9692.             {
  9693.             aCreateThing(playerid, 453, 26);
  9694.             }
  9695.             if(listitem == 7)
  9696.             {
  9697.             aCreateThing(playerid, 452, 27);
  9698.             }
  9699.             if(listitem == 8)
  9700.             {
  9701.             aCreateThing(playerid, 446, 28);
  9702.             }
  9703.             if(listitem == 9)
  9704.             {
  9705.             aCreateThing(playerid, 454, 29);
  9706.             }
  9707.         }
  9708.         return 1;
  9709.     }
  9710.     if(dialogid == Helis)
  9711.     {
  9712.         if(response)
  9713.         {
  9714.             if(listitem == 0)
  9715.             {
  9716.             aCreateThing(playerid, 548, 30);
  9717.             }
  9718.             if(listitem == 1)
  9719.             {
  9720.             aCreateThing(playerid, 425, 31);
  9721.             }
  9722.             if(listitem == 2)
  9723.             {
  9724.             aCreateThing(playerid, 417, 32);
  9725.             }
  9726.             if(listitem == 3)
  9727.             {
  9728.             aCreateThing(playerid, 487, 33);
  9729.             }
  9730.             if(listitem == 4)
  9731.             {
  9732.             aCreateThing(playerid, 497, 34);
  9733.             }
  9734.             if(listitem == 5)
  9735.             {
  9736.             aCreateThing(playerid, 563, 35);
  9737.             }
  9738.             if(listitem == 6)
  9739.             {
  9740.             aCreateThing(playerid, 447, 36);
  9741.             }
  9742.             if(listitem == 7)
  9743.             {
  9744.             aCreateThing(playerid, 469, 37);
  9745.             }
  9746.             if(listitem == 8)
  9747.             {
  9748.             aCreateThing(playerid, 488, 38);
  9749.             }
  9750.         }
  9751.         return 1;
  9752.     }
  9753.     if(dialogid == Planes12)
  9754.     {
  9755.         if(response)
  9756.         {
  9757.             if(listitem == 0)
  9758.             {
  9759.             aCreateThing(playerid, 520, 39);
  9760.             }
  9761.             if(listitem == 1)
  9762.             {
  9763.             aCreateThing(playerid, 476, 40);
  9764.             }
  9765.             if(listitem == 2)
  9766.             {
  9767.             aCreateThing(playerid, 593, 41);
  9768.             }
  9769.             if(listitem == 3)
  9770.             {
  9771.             aCreateThing(playerid, 553, 42);
  9772.             }
  9773.             if(listitem == 4)
  9774.             {
  9775.             aCreateThing(playerid, 513, 43);
  9776.             }
  9777.             if(listitem == 5)
  9778.             {
  9779.             aCreateThing(playerid, 512, 44);
  9780.             }
  9781.             if(listitem == 6)
  9782.             {
  9783.             aCreateThing(playerid, 577, 45);
  9784.             }
  9785.             if(listitem == 7)
  9786.             {
  9787.             aCreateThing(playerid, 592, 46);
  9788.             }
  9789.             if(listitem == 8)
  9790.             {
  9791.             aCreateThing(playerid, 511, 47);
  9792.             }
  9793.             if(listitem == 9)
  9794.             {
  9795.             aCreateThing(playerid, 539, 48);
  9796.             }
  9797.             if(listitem == 10)
  9798.             {
  9799.             aCreateThing(playerid, 460, 49);
  9800.             }
  9801.             if(listitem == 11)
  9802.             {
  9803.             aCreateThing(playerid, 519, 50);
  9804.             }
  9805.         }
  9806.         return 1;
  9807.     }
  9808.     if(dialogid == Lowriders)
  9809.     {
  9810.         if(response)
  9811.         {
  9812.             if(listitem == 0)
  9813.             {
  9814.             aCreateThing(playerid, 536, 51);
  9815.             }
  9816.             if(listitem == 1)
  9817.             {
  9818.             aCreateThing(playerid, 575, 52);
  9819.             }
  9820.             if(listitem == 2)
  9821.             {
  9822.             aCreateThing(playerid, 534, 53);
  9823.             }
  9824.             if(listitem == 3)
  9825.             {
  9826.             aCreateThing(playerid, 567, 54);
  9827.             }
  9828.             if(listitem == 4)
  9829.             {
  9830.             aCreateThing(playerid, 535, 55);
  9831.             }
  9832.             if(listitem == 5)
  9833.             {
  9834.             aCreateThing(playerid, 576, 56);
  9835.             }
  9836.             if(listitem == 6)
  9837.             {
  9838.             aCreateThing(playerid, 412, 57);
  9839.             }
  9840.         }
  9841.         return 1;
  9842.     }
  9843.     if(dialogid == Streets)
  9844.     {
  9845.         if(response)
  9846.         {
  9847.             if(listitem == 0)
  9848.             {
  9849.             aCreateThing(playerid, 562, 58);
  9850.             }
  9851.             if(listitem == 1)
  9852.             {
  9853.             aCreateThing(playerid, 565, 59);
  9854.             }
  9855.             if(listitem == 2)
  9856.             {
  9857.             aCreateThing(playerid, 559, 60);
  9858.             }
  9859.             if(listitem == 3)
  9860.             {
  9861.             aCreateThing(playerid, 561, 61);
  9862.             }
  9863.             if(listitem == 4)
  9864.             {
  9865.             aCreateThing(playerid, 560, 62);
  9866.             }
  9867.             if(listitem == 5)
  9868.             {
  9869.             aCreateThing(playerid, 558, 63);
  9870.             }
  9871.         }
  9872.         return 1;
  9873.     }
  9874.     if(dialogid == Muscles)
  9875.     {
  9876.         if(response)
  9877.         {
  9878.             if(listitem == 0)
  9879.             {
  9880.             aCreateThing(playerid, 402, 64);
  9881.             }
  9882.             if(listitem == 1)
  9883.             {
  9884.             aCreateThing(playerid, 542, 65);
  9885.             }
  9886.             if(listitem == 2)
  9887.             {
  9888.             aCreateThing(playerid, 603, 66);
  9889.             }
  9890.             if(listitem == 3)
  9891.             {
  9892.             aCreateThing(playerid, 475, 67);
  9893.             }
  9894.         }
  9895.         return 1;
  9896.     }
  9897.     if(dialogid == SuvWagon)
  9898.     {
  9899.         if(response)
  9900.         {
  9901.             if(listitem == 0)
  9902.             {
  9903.             aCreateThing(playerid, 579, 68);
  9904.             }
  9905.             if(listitem == 1)
  9906.             {
  9907.             aCreateThing(playerid, 400, 69);
  9908.             }
  9909.             if(listitem == 2)
  9910.             {
  9911.             aCreateThing(playerid, 404, 70);
  9912.             }
  9913.             if(listitem == 3)
  9914.             {
  9915.             aCreateThing(playerid, 489, 71);
  9916.             }
  9917.             if(listitem == 4)
  9918.             {
  9919.             aCreateThing(playerid, 479, 72);
  9920.             }
  9921.             if(listitem == 5)
  9922.             {
  9923.             aCreateThing(playerid, 442, 73);
  9924.             }
  9925.             if(listitem == 6)
  9926.             {
  9927.             aCreateThing(playerid, 458, 74);
  9928.             }
  9929.         }
  9930.         return 1;
  9931.     }
  9932.         if(dialogid == Sports)
  9933.     {
  9934.         if(response)
  9935.         {
  9936.             if(listitem == 0)
  9937.             {
  9938.             aCreateThing(playerid, 429, 75);
  9939.             }
  9940.             if(listitem == 1)
  9941.             {
  9942.             aCreateThing(playerid, 541, 76);
  9943.             }
  9944.             if(listitem == 2)
  9945.             {
  9946.             aCreateThing(playerid, 415, 77);
  9947.             }
  9948.             if(listitem == 3)
  9949.             {
  9950.             aCreateThing(playerid, 480, 78);
  9951.             }
  9952.             if(listitem == 4)
  9953.             {
  9954.             aCreateThing(playerid, 434, 79);
  9955.             }
  9956.             if(listitem == 5)
  9957.             {
  9958.             aCreateThing(playerid, 494, 80);
  9959.             }
  9960.             if(listitem == 6)
  9961.             {
  9962.             aCreateThing(playerid, 411, 81);
  9963.             }
  9964.             if(listitem == 7)
  9965.             {
  9966.             aCreateThing(playerid, 506, 82);
  9967.             }
  9968.             if(listitem == 8)
  9969.             {
  9970.             aCreateThing(playerid, 451, 83);
  9971.             }
  9972.             if(listitem == 9)
  9973.             {
  9974.             aCreateThing(playerid, 555, 84);
  9975.             }
  9976.             if(listitem == 10)
  9977.             {
  9978.             aCreateThing(playerid, 477, 85);
  9979.             }
  9980.         }
  9981.         return 1;
  9982.     }
  9983.     if(dialogid == ReCreated)
  9984.     {
  9985.         if(response)
  9986.         {
  9987.             if(listitem == 0)
  9988.             {
  9989.             aCreateThing(playerid, 568, 86);
  9990.             }
  9991.             if(listitem == 1)
  9992.             {
  9993.             aCreateThing(playerid, 424, 87);
  9994.             }
  9995.             if(listitem == 2)
  9996.             {
  9997.             aCreateThing(playerid, 504, 88);
  9998.             }
  9999.             if(listitem == 3)
  10000.             {
  10001.             aCreateThing(playerid, 457, 89);
  10002.             }
  10003.             if(listitem == 4)
  10004.             {
  10005.             aCreateThing(playerid, 483, 90);
  10006.             }
  10007.             if(listitem == 5)
  10008.             {
  10009.             aCreateThing(playerid, 508, 91);
  10010.             }
  10011.             if(listitem == 6)
  10012.             {
  10013.             aCreateThing(playerid, 571, 92);
  10014.             }
  10015.             if(listitem == 7)
  10016.             {
  10017.             aCreateThing(playerid, 500, 93);
  10018.             }
  10019.             if(listitem == 8)
  10020.             {
  10021.             aCreateThing(playerid, 495, 94);
  10022.             }
  10023.             if(listitem == 9)
  10024.             {
  10025.             aCreateThing(playerid, 539, 95);
  10026.             }
  10027.         }
  10028.         return 1;
  10029.     }
  10030.     if(dialogid == CivilServ)
  10031.     {
  10032.         if(response)
  10033.         {
  10034.             if(listitem == 0)
  10035.             {
  10036.             aCreateThing(playerid, 485, 96);
  10037.             }
  10038.             if(listitem == 1)
  10039.             {
  10040.             aCreateThing(playerid, 431, 97);
  10041.             }
  10042.             if(listitem == 2)
  10043.             {
  10044.             aCreateThing(playerid, 438, 98);
  10045.             }
  10046.             if(listitem == 3)
  10047.             {
  10048.             aCreateThing(playerid, 437, 99);
  10049.             }
  10050.             if(listitem == 4)
  10051.             {
  10052.             aCreateThing(playerid, 574, 100);
  10053.             }
  10054.             if(listitem == 5)
  10055.             {
  10056.             aCreateThing(playerid, 420, 101);
  10057.             }
  10058.             if(listitem == 6)
  10059.             {
  10060.             aCreateThing(playerid, 525, 102);
  10061.             }
  10062.             if(listitem == 7)
  10063.             {
  10064.             aCreateThing(playerid, 408, 103);
  10065.             }
  10066.             if(listitem == 8)
  10067.             {
  10068.             aCreateThing(playerid, 552, 104);
  10069.             }
  10070.            
  10071.         }
  10072.         return 1;
  10073.     }
  10074.     if(dialogid == Govern)
  10075.     {
  10076.         if(response)
  10077.         {
  10078.             if(listitem == 0)
  10079.             {
  10080.             aCreateThing(playerid, 416, 105);
  10081.             }
  10082.             if(listitem == 1)
  10083.             {
  10084.             aCreateThing(playerid, 433, 106);
  10085.             }
  10086.             if(listitem == 2)
  10087.             {
  10088.             aCreateThing(playerid, 427, 107);
  10089.             }
  10090.             if(listitem == 3)
  10091.             {
  10092.             aCreateThing(playerid, 490, 108);
  10093.             }
  10094.             if(listitem == 4)
  10095.             {
  10096.             aCreateThing(playerid, 528, 109);
  10097.             }
  10098.             if(listitem == 5)
  10099.             {
  10100.             aCreateThing(playerid, 407, 110);
  10101.             }
  10102.             if(listitem == 6)
  10103.             {
  10104.             aCreateThing(playerid, 570, 111);
  10105.             }
  10106.             if(listitem == 7)
  10107.             {
  10108.             aCreateThing(playerid, 597, 112);
  10109.             }
  10110.             if(listitem == 8)
  10111.             {
  10112.             aCreateThing(playerid, 599, 113);
  10113.             }
  10114.             if(listitem == 9)
  10115.             {
  10116.             aCreateThing(playerid, 428, 114);
  10117.             }
  10118.             if(listitem == 10)
  10119.             {
  10120.             aCreateThing(playerid, 601, 115);
  10121.             }
  10122.         }
  10123.         return 1;
  10124.     }
  10125.     if(dialogid == RC)
  10126.     {
  10127.         if(response)
  10128.         {
  10129.             if(listitem == 0)
  10130.             {
  10131.             aCreateThing(playerid, 501, 116);
  10132.             }
  10133.             if(listitem == 1)
  10134.             {
  10135.             aCreateThing(playerid, 465, 117);
  10136.             }
  10137.             if(listitem == 2)
  10138.             {
  10139.             aCreateThing(playerid, 464, 118);
  10140.             }
  10141.             if(listitem == 3)
  10142.             {
  10143.             aCreateThing(playerid, 441, 119);
  10144.             }
  10145.             if(listitem == 4)
  10146.             {
  10147.             aCreateThing(playerid, 594, 120);
  10148.             }
  10149.             if(listitem == 5)
  10150.             {
  10151.             aCreateThing(playerid, 564, 121);
  10152.             }
  10153.         }
  10154.         return 1;
  10155.     }
  10156.     if(dialogid == Luxury4)
  10157.     {
  10158.         if(response)
  10159.         {
  10160.             if(listitem == 0)
  10161.             {
  10162.             aCreateThing(playerid, 445, 122);
  10163.             }
  10164.             if(listitem == 1)
  10165.             {
  10166.             aCreateThing(playerid, 507, 123);
  10167.             }
  10168.             if(listitem == 2)
  10169.             {
  10170.             aCreateThing(playerid, 585, 124);
  10171.             }
  10172.             if(listitem == 3)
  10173.             {
  10174.             aCreateThing(playerid, 587, 125);
  10175.             }
  10176.             if(listitem == 4)
  10177.             {
  10178.             aCreateThing(playerid, 466, 126);
  10179.             }
  10180.             if(listitem == 5)
  10181.             {
  10182.             aCreateThing(playerid, 492, 127);
  10183.             }
  10184.             if(listitem == 6)
  10185.             {
  10186.             aCreateThing(playerid, 546, 128);
  10187.             }
  10188.             if(listitem == 7)
  10189.             {
  10190.             aCreateThing(playerid, 551, 129);
  10191.             }
  10192.             if(listitem == 8)
  10193.             {
  10194.             aCreateThing(playerid, 516, 131);
  10195.             }
  10196.             if(listitem == 9)
  10197.             {
  10198.             aCreateThing(playerid, 467, 132);
  10199.             }
  10200.             if(listitem == 10)
  10201.             {
  10202.             ShowPlayerDialog(playerid, Luxury4_2, 2, "Luxury4_2", "Premier\nPrimo\nSentinel\nStretch\nSunrise\nTahoma\nVincent\nWashington\nWillard\nBack", "Select", "Cancel" );
  10203.             }
  10204.         }
  10205.         return 1;
  10206.     }
  10207.     if(dialogid == Luxury4_2)
  10208.     {
  10209.         if(response)
  10210.         {
  10211.             if(listitem == 0)
  10212.             {
  10213.             aCreateThing(playerid, 426, 133);
  10214.             }
  10215.             if(listitem == 1)
  10216.             {
  10217.             aCreateThing(playerid, 547, 134);
  10218.             }
  10219.             if(listitem == 2)
  10220.             {
  10221.             aCreateThing(playerid, 405, 135);
  10222.             }
  10223.             if(listitem == 3)
  10224.             {
  10225.             aCreateThing(playerid, 409, 136);
  10226.             }
  10227.             if(listitem == 4)
  10228.             {
  10229.             aCreateThing(playerid, 550, 137);
  10230.             }
  10231.             if(listitem == 5)
  10232.             {
  10233.             aCreateThing(playerid, 566, 138);
  10234.             }
  10235.             if(listitem == 6)
  10236.             {
  10237.             aCreateThing(playerid, 540, 139);
  10238.             }
  10239.             if(listitem == 7)
  10240.             {
  10241.             aCreateThing(playerid, 421, 141);
  10242.             }
  10243.             if(listitem == 8)
  10244.             {
  10245.             aCreateThing(playerid, 529, 142);
  10246.             }
  10247.             if(listitem == 9)
  10248.             {
  10249.             ShowPlayerDialog(playerid, Luxury4, 2, "Luxury4", "Admiral\nElegant\nEmperor\nEuros\nGlendale\nGreenwood\nIntruder\nMerit\nNebula\nOceanic\nNext page", "Select", "Cancel" );
  10250.             }
  10251.         }
  10252.         return 1;
  10253.     }
  10254.     if(dialogid == TwoDoor)
  10255.     {
  10256.         if(response)
  10257.         {
  10258.             if(listitem == 0)
  10259.             {
  10260.             aCreateThing(playerid, 602, 143);
  10261.             }
  10262.             if(listitem == 1)
  10263.             {
  10264.             aCreateThing(playerid, 496, 144);
  10265.             }
  10266.             if(listitem == 2)
  10267.             {
  10268.             aCreateThing(playerid, 401, 145);
  10269.             }
  10270.             if(listitem == 3)
  10271.             {
  10272.             aCreateThing(playerid, 518, 146);
  10273.             }
  10274.             if(listitem == 4)
  10275.             {
  10276.             aCreateThing(playerid, 527, 147);
  10277.             }
  10278.             if(listitem == 5)
  10279.             {
  10280.             aCreateThing(playerid, 589, 148);
  10281.             }
  10282.             if(listitem == 6)
  10283.             {
  10284.             aCreateThing(playerid, 419, 149);
  10285.             }
  10286.             if(listitem == 7)
  10287.             {
  10288.             aCreateThing(playerid, 533, 150);
  10289.             }
  10290.             if(listitem == 8)
  10291.             {
  10292.             aCreateThing(playerid, 526, 151);
  10293.             }
  10294.             if(listitem == 9)
  10295.             {
  10296.             ShowPlayerDialog(playerid, TwoDoor2, 2, "TwoDoor2", "Hermes\nHustler\nMajestic\nManana\nPicador\nPrevion\nStafford\nStallion\nTampa\nVirgo\nBack", "Select", "Cancel" );
  10297.             }
  10298.         }
  10299.         return 1;
  10300.     }
  10301.     if(dialogid == TwoDoor2)
  10302.     {
  10303.         if(response)
  10304.         {
  10305.             if(listitem == 0)
  10306.             {
  10307.             aCreateThing(playerid, 474, 152);
  10308.             }
  10309.             if(listitem == 1)
  10310.             {
  10311.             aCreateThing(playerid, 545, 153);
  10312.             }
  10313.             if(listitem == 2)
  10314.             {
  10315.             aCreateThing(playerid, 517, 154);
  10316.             }
  10317.             if(listitem == 3)
  10318.             {
  10319.             aCreateThing(playerid, 410, 155);
  10320.             }
  10321.             if(listitem == 4)
  10322.             {
  10323.             aCreateThing(playerid, 600, 156);
  10324.             }
  10325.             if(listitem == 5)
  10326.             {
  10327.             aCreateThing(playerid, 436, 157);
  10328.             }
  10329.             if(listitem == 6)
  10330.             {
  10331.             aCreateThing(playerid, 580, 158);
  10332.             }
  10333.             if(listitem == 7)
  10334.             {
  10335.             aCreateThing(playerid, 439, 159);
  10336.             }
  10337.             if(listitem == 8)
  10338.             {
  10339.             aCreateThing(playerid, 549, 160);
  10340.             }
  10341.             if(listitem == 9)
  10342.             {
  10343.             aCreateThing(playerid, 491, 161);
  10344.             }
  10345.             if(listitem == 10)
  10346.             {
  10347.             ShowPlayerDialog(playerid, TwoDoor, 2, "TwoDoor", "Alpha\nBlista Compact\nBravura\nBuccaneer\nCadrona\nClub\nEsperanto\nFeltzer\nFortune\nNext page", "Select", "Cancel" );
  10348.             }
  10349.         }
  10350.         return 1;
  10351.     }
  10352.     if(dialogid == Heavy)
  10353.     {
  10354.         if(response)
  10355.         {
  10356.             if(listitem == 0)
  10357.             {
  10358.             aCreateThing(playerid, 499, 162);
  10359.             }
  10360.             if(listitem == 1)
  10361.             {
  10362.             aCreateThing(playerid, 498, 163);
  10363.             }
  10364.             if(listitem == 2)
  10365.             {
  10366.             aCreateThing(playerid, 524, 164);
  10367.             }
  10368.             if(listitem == 3)
  10369.             {
  10370.             aCreateThing(playerid, 532, 165);
  10371.             }
  10372.             if(listitem == 4)
  10373.             {
  10374.             aCreateThing(playerid, 578, 166);
  10375.             }
  10376.             if(listitem == 5)
  10377.             {
  10378.             aCreateThing(playerid, 486, 167);
  10379.             }
  10380.             if(listitem == 6)
  10381.             {
  10382.             aCreateThing(playerid, 455, 168);
  10383.             }
  10384.             if(listitem == 7)
  10385.             {
  10386.             aCreateThing(playerid, 588, 169);
  10387.             }
  10388.             if(listitem == 8)
  10389.             {
  10390.             ShowPlayerDialog(playerid, Heavy2, 2, "Heavy2", "Linerunner\nMr Whoopee\nMule\nPacker\nRoadtrain\nTanker\nTractor\nYankee\nBack", "Select", "Cancel" );
  10391.             }
  10392.         }
  10393.         return 1;
  10394.     }
  10395.     if(dialogid == Heavy2)
  10396.     {
  10397.         if(response)
  10398.         {
  10399.             if(listitem == 0)
  10400.             {
  10401.             aCreateThing(playerid, 403, 170);
  10402.             }
  10403.             if(listitem == 1)
  10404.             {
  10405.             aCreateThing(playerid, 423, 171);
  10406.             }
  10407.             if(listitem == 2)
  10408.             {
  10409.             aCreateThing(playerid, 414, 172);
  10410.             }
  10411.             if(listitem == 3)
  10412.             {
  10413.             aCreateThing(playerid, 443, 173);
  10414.             }
  10415.             if(listitem == 4)
  10416.             {
  10417.             aCreateThing(playerid, 515, 174);
  10418.             }
  10419.             if(listitem == 5)
  10420.             {
  10421.             aCreateThing(playerid, 514, 175);
  10422.             }
  10423.             if(listitem == 6)
  10424.             {
  10425.             aCreateThing(playerid, 531, 176);
  10426.             }
  10427.             if(listitem == 7)
  10428.             {
  10429.             aCreateThing(playerid, 456, 177);
  10430.             }
  10431.             if(listitem == 8)
  10432.             {
  10433.             ShowPlayerDialog(playerid, Heavy, 2, "Heavy", "Benson\nBoxville\nCement truck\nCombine Harvester\nDFT-30\nDozer\nFlatbed\nHotdog\nNext page", "Select", "Cancel" );
  10434.             }
  10435.         }
  10436.         return 1;
  10437.     }
  10438.     if(dialogid == Light)
  10439.     {
  10440.         if(response)
  10441.         {
  10442.             if(listitem == 0)
  10443.             {
  10444.             aCreateThing(playerid, 459, 178);
  10445.             }
  10446.             if(listitem == 1)
  10447.             {
  10448.             aCreateThing(playerid, 422, 179);
  10449.             }
  10450.             if(listitem == 2)
  10451.             {
  10452.             aCreateThing(playerid, 482, 180);
  10453.             }
  10454.             if(listitem == 3)
  10455.             {
  10456.             aCreateThing(playerid, 530, 181);
  10457.             }
  10458.             if(listitem == 4)
  10459.             {
  10460.             aCreateThing(playerid, 418, 182);
  10461.             }
  10462.             if(listitem == 5)
  10463.             {
  10464.             aCreateThing(playerid, 572, 183);
  10465.             }
  10466.             if(listitem == 6)
  10467.             {
  10468.             aCreateThing(playerid, 582, 184);
  10469.             }
  10470.             if(listitem == 7)
  10471.             {
  10472.             ShowPlayerDialog(playerid, Light2, 2, "Light2", "Pony\nRumpo\nSadler\nTug\nWalton\nYosemite\nBack", "Select", "Cancel" );
  10473.             }
  10474.         }
  10475.         return 1;
  10476.     }
  10477.     if(dialogid == Light2)
  10478.     {
  10479.         if(response)
  10480.         {
  10481.             if(listitem == 0)
  10482.             {
  10483.             aCreateThing(playerid, 413, 185);
  10484.             }
  10485.             if(listitem == 1)
  10486.             {
  10487.             aCreateThing(playerid, 440, 186);
  10488.             }
  10489.             if(listitem == 2)
  10490.             {
  10491.             aCreateThing(playerid, 543, 187);
  10492.             }
  10493.             if(listitem == 3)
  10494.             {
  10495.             aCreateThing(playerid, 583, 188);
  10496.             }
  10497.             if(listitem == 4)
  10498.             {
  10499.             aCreateThing(playerid, 478, 189);
  10500.             }
  10501.             if(listitem == 5)
  10502.             {
  10503.             aCreateThing(playerid, 554, 190);
  10504.             }
  10505.             if(listitem == 6)
  10506.             {
  10507.             ShowPlayerDialog(playerid, Light, 2, "Light", "Berkley's RC van\nBobcat\nBurrito\nForklift\nMoonbeam\nMower\nNewsvan\nNext page", "Select", "Cancel" );
  10508.             }
  10509.         }
  10510.         return 1;
  10511.     }
  10512.     if(dialogid == DIALOGID)
  10513.     {
  10514.         if(response)
  10515.         {
  10516.             if(listitem == 0)
  10517.             {
  10518.                 SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
  10519.             }
  10520.             if(listitem == 1)
  10521.             {
  10522.                 SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
  10523.             }
  10524.             if(listitem == 2)
  10525.             {
  10526.                 SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
  10527.             }
  10528.             if(listitem == 3)
  10529.             {
  10530.                 SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
  10531.             }
  10532.             if(listitem == 4)
  10533.             {
  10534.                 SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
  10535.             }
  10536.             if(listitem == 5)
  10537.             {
  10538.                 SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
  10539.             }
  10540.         }
  10541.         return 1;
  10542.     }
  10543.  
  10544. if(dialogid==Limbi)
  10545. {
  10546. if(response)
  10547. {
  10548. SendClientMessage(playerid,COLOR_ORANGE,"Ai setat limba Romana[RO]");
  10549. Roman[playerid]=1;
  10550. }else
  10551. {
  10552. SendClientMessage(playerid, COLOR_ORANGE,"You set language English[ENG]");
  10553. Roman[playerid] = 0;
  10554. }
  10555. }
  10556.  
  10557. if(dialogid==BandasMenu)
  10558. {
  10559. if(response)
  10560. {
  10561. if(listitem==0)
  10562. {
  10563. ShowPlayerDialog(playerid, BandaLS, 2, "BandasLS", "Grove\nBallas\nVagos\nAztecas\nMafia\nChicas\nPolicia\nSwat\nMilitares", "Select", "Back");
  10564. }
  10565. if(listitem==1)
  10566. {
  10567. ShowPlayerDialog(playerid, BandaSF, 2, "BandasSF", "Grove\nBallas\nVagos\nAztecas\nMafia\nChicas\nPolicia\nSwat\nMilitares", "Select", "Back");
  10568. }
  10569. if(listitem==2)
  10570. {
  10571. ShowPlayerDialog(playerid, BandaLV, 2, "BandasLV", "Grove\nBallas\nVagos\nAztecas\nMafia\nChicas\nPolicia\nSwat\nMilitares", "Select", "Back");
  10572. }
  10573. }else
  10574. {
  10575. SendClientMessage(playerid,COLOR_RED,"ok ... So you chose to be alone.");
  10576. }
  10577. return 1;
  10578. }
  10579.  
  10580.  
  10581. if(dialogid==BandaLS)
  10582. {
  10583. if(response)
  10584. {
  10585. if(listitem==0)
  10586. {
  10587. new gSkins[] = {
  10588. 105, 106, 107 // Edit these to your wanted skins.
  10589. };
  10590. SetPlayerPos(playerid,2515.1226,-1662.7930,13.8214);
  10591. SetPlayerSkin(playerid, gSkins[random(sizeof(gSkins))]);
  10592. SetPlayerSkin(playerid, 107);
  10593. ResetPlayerWeapons(playerid);
  10594. GivePlayerWeapon(playerid,5,1000);
  10595. GivePlayerWeapon(playerid,22,1000);
  10596. GivePlayerWeapon(playerid,34,1000);
  10597. GivePlayerWeapon(playerid,32,1000);
  10598. GivePlayerWeapon(playerid,31,1000);
  10599. SetPlayerArmour(playerid, 100);
  10600. gTeam[playerid] = TEAM_LSGROVE;
  10601. SetPlayerColor(playerid, TEAM_LSGROVE_COLOR);
  10602. }
  10603. if(listitem==1)
  10604. {
  10605. SetPlayerPos(playerid,1977.1718,-1274.8610,23.8203);
  10606. SetPlayerSkin(playerid, 104);
  10607. ResetPlayerWeapons(playerid);
  10608. ResetPlayerWeapons(playerid);
  10609. GivePlayerWeapon(playerid,6,10000);
  10610. GivePlayerWeapon(playerid,28,10000);
  10611. GivePlayerWeapon(playerid,34,10000);
  10612. GivePlayerWeapon(playerid,29,10000);
  10613. GivePlayerWeapon(playerid,31,10000);
  10614. SetPlayerArmour(playerid, 100);
  10615. gTeam[playerid] = TEAM_LSBALLAS;
  10616. SetPlayerColor(playerid, TEAM_LSBALLAS_COLOR);
  10617. }
  10618. if(listitem==2)
  10619. {
  10620. SetPlayerPos(playerid,2325.6895,-1224.0508,27.9766);
  10621. SetPlayerSkin(playerid, 108);
  10622. ResetPlayerWeapons(playerid);
  10623. GivePlayerWeapon(playerid,7,10000);
  10624. GivePlayerWeapon(playerid,22,10000);
  10625. GivePlayerWeapon(playerid,34,10000);
  10626. GivePlayerWeapon(playerid,29,10000);
  10627. GivePlayerWeapon(playerid,31,10000);
  10628. SetPlayerArmour(playerid, 100);
  10629. gTeam[playerid] = TEAM_LSVAGOS;
  10630. SetPlayerColor(playerid, TEAM_LSVAGOS_COLOR);
  10631. }
  10632. if(listitem==3)
  10633. {
  10634. SetPlayerPos(playerid,1804.4004,-2122.8298,13.5469);
  10635. SetPlayerSkin(playerid, 115);
  10636. ResetPlayerWeapons(playerid);
  10637. GivePlayerWeapon(playerid,4,10000);
  10638. GivePlayerWeapon(playerid,22,10000);
  10639. GivePlayerWeapon(playerid,34,10000);
  10640. GivePlayerWeapon(playerid,32,10000);
  10641. GivePlayerWeapon(playerid,31,10000);
  10642. SetPlayerArmour(playerid, 100);
  10643. gTeam[playerid] = TEAM_LSAZTECAS;
  10644. SetPlayerColor(playerid, TEAM_LSAZTECAS_COLOR);
  10645. }
  10646. if(listitem==4)
  10647. {
  10648. SetPlayerPos(playerid,1725.4771,-1632.8335,20.2153);
  10649. SetPlayerSkin(playerid, 124);
  10650. ResetPlayerWeapons(playerid);
  10651. GivePlayerWeapon(playerid,4,10000);
  10652. GivePlayerWeapon(playerid,23,10000);
  10653. GivePlayerWeapon(playerid,34,10000);
  10654. GivePlayerWeapon(playerid,29,10000);
  10655. GivePlayerWeapon(playerid,31,10000);
  10656. SetPlayerArmour(playerid, 100);
  10657.  
  10658. gTeam[playerid] = TEAM_LSMAFIA;
  10659. SetPlayerColor(playerid, TEAM_LSMAFIA_COLOR);
  10660. }
  10661. if(listitem==5)
  10662. {
  10663. SetPlayerPos(playerid,2136.1614,1465.3779,10.8203);
  10664. SetPlayerSkin(playerid, 194);
  10665. ResetPlayerWeapons(playerid);
  10666. GivePlayerWeapon(playerid,4,1000);
  10667. GivePlayerWeapon(playerid,22,1000);
  10668. GivePlayerWeapon(playerid,34,1000);
  10669. GivePlayerWeapon(playerid,29,1000);
  10670. GivePlayerWeapon(playerid,31,1000);
  10671. SetPlayerArmour(playerid, 100);
  10672.  
  10673. gTeam[playerid] = TEAM_LSAZTECAS;
  10674. SetPlayerColor(playerid, TEAM_LSGIRLS_COLOR);
  10675. }
  10676. if(listitem==6)
  10677. {
  10678. SetPlayerPos(playerid,1565.6771,-1692.7554,5.8906);
  10679. SetPlayerSkin(playerid, 280);
  10680. ResetPlayerWeapons(playerid);
  10681. GivePlayerWeapon(playerid,3,1);
  10682. GivePlayerWeapon(playerid,22,10000);
  10683. GivePlayerWeapon(playerid,25,10000);
  10684. GivePlayerWeapon(playerid,30,10000);
  10685. SetPlayerArmour(playerid, 100);
  10686.  
  10687. gTeam[playerid] = TEAM_LSCOP;
  10688. SetPlayerColor(playerid, TEAM_LSCOP_COLOR);
  10689. }
  10690. if(listitem==7)
  10691. {
  10692. SetPlayerPos(playerid,1569.6099,-1692.3477,5.8906);
  10693. SetPlayerSkin(playerid, 285);
  10694. ResetPlayerWeapons(playerid);
  10695. GivePlayerWeapon(playerid,17,10000);
  10696. GivePlayerWeapon(playerid,24,10000);
  10697. GivePlayerWeapon(playerid,34,10000);
  10698. GivePlayerWeapon(playerid,28,10000);
  10699. GivePlayerWeapon(playerid,31,10000);
  10700. SetPlayerArmour(playerid, 100);
  10701.  
  10702. gTeam[playerid] = TEAM_LSSWAT;
  10703. SetPlayerColor(playerid, TEAM_LSSWAT_COLOR);
  10704. }
  10705. if(listitem==8)
  10706. {
  10707. SetPlayerPos(playerid,2731.9482,-2450.1028,17.5937);
  10708. SetPlayerSkin(playerid, 287);
  10709. ResetPlayerWeapons(playerid);
  10710. GivePlayerWeapon(playerid,3,1);
  10711. GivePlayerWeapon(playerid,24,10000);
  10712. GivePlayerWeapon(playerid,27,10000);
  10713. GivePlayerWeapon(playerid,29,10000);
  10714. GivePlayerWeapon(playerid,31,10000);
  10715. SetPlayerArmour(playerid, 100);
  10716.  
  10717. gTeam[playerid] = TEAM_LSMILITAR;
  10718. SetPlayerColor(playerid, TEAM_LSMILITAR_COLOR);
  10719. }
  10720. }else
  10721. {
  10722. ShowPlayerDialog(playerid, BandasMenu, 2, "Bandas", "BandasLS\nBandasSF\nBandasLV", "Select", "Cancel" );
  10723. }
  10724. return 1;
  10725. }
  10726.  
  10727.  
  10728. if(dialogid==BandaSF)
  10729. {
  10730. if(response)
  10731. {
  10732. if(listitem==0)
  10733. {
  10734. SetPlayerPos(playerid,-1944.3260,563.4013,35.1970);
  10735. SetPlayerSkin(playerid, 106);
  10736. ResetPlayerWeapons(playerid);
  10737. GivePlayerWeapon(playerid,5,1000);
  10738. GivePlayerWeapon(playerid,22,1000);
  10739. GivePlayerWeapon(playerid,34,1000);
  10740. GivePlayerWeapon(playerid,32,1000);
  10741. GivePlayerWeapon(playerid,31,1000);
  10742. SetTimer("TDTime",10000,false);
  10743.  
  10744. SetPlayerArmour(playerid, 100);
  10745. gTeam[playerid] = TEAM_LSGROVE;
  10746. SetPlayerColor(playerid, TEAM_LSGROVE_COLOR);
  10747. }
  10748. if(listitem==1)
  10749. {
  10750. SetPlayerPos(playerid,-1953.3530,1339.4225,7.1875);
  10751. SetPlayerSkin(playerid, 103);
  10752. ResetPlayerWeapons(playerid);
  10753. GivePlayerWeapon(playerid,6,10000);
  10754. GivePlayerWeapon(playerid,28,10000);
  10755. GivePlayerWeapon(playerid,34,10000);
  10756. GivePlayerWeapon(playerid,29,10000);
  10757. GivePlayerWeapon(playerid,31,10000);
  10758. SetPlayerArmour(playerid, 100);
  10759. gTeam[playerid] = TEAM_LSBALLAS;
  10760. SetPlayerColor(playerid, TEAM_LSBALLAS_COLOR);
  10761. }
  10762. if(listitem==2)
  10763. {
  10764. SetPlayerPos(playerid,-2116.9329,925.3182,86.0791);
  10765. SetPlayerSkin(playerid, 110);
  10766. ResetPlayerWeapons(playerid);
  10767. GivePlayerWeapon(playerid,7,10000);
  10768. GivePlayerWeapon(playerid,22,10000);
  10769. GivePlayerWeapon(playerid,34,10000);
  10770. GivePlayerWeapon(playerid,29,10000);
  10771. GivePlayerWeapon(playerid,31,10000);
  10772. SetPlayerArmour(playerid, 100);
  10773. gTeam[playerid] = TEAM_LSVAGOS;
  10774. SetPlayerColor(playerid, TEAM_LSVAGOS_COLOR);
  10775. }
  10776. if(listitem==3)
  10777. {
  10778. SetPlayerPos(playerid,-2643.8684,858.8394,64.0078);
  10779. SetPlayerSkin(playerid, 114);
  10780. ResetPlayerWeapons(playerid);
  10781. GivePlayerWeapon(playerid,4,10000);
  10782. GivePlayerWeapon(playerid,22,10000);
  10783. GivePlayerWeapon(playerid,34,10000);
  10784. GivePlayerWeapon(playerid,32,10000);
  10785. GivePlayerWeapon(playerid,31,10000);
  10786. SetPlayerArmour(playerid, 100);
  10787. gTeam[playerid] = TEAM_LSAZTECAS;
  10788. SetPlayerColor(playerid, TEAM_LSAZTECAS_COLOR);
  10789. }
  10790. if(listitem==4)
  10791. {
  10792. SetPlayerPos(playerid,-2207.6836,626.1785,49.4379);
  10793. SetPlayerSkin(playerid, 118);
  10794. ResetPlayerWeapons(playerid);
  10795. ResetPlayerWeapons(playerid);
  10796. GivePlayerWeapon(playerid,4,10000);
  10797. GivePlayerWeapon(playerid,23,10000);
  10798. GivePlayerWeapon(playerid,34,10000);
  10799. GivePlayerWeapon(playerid,29,10000);
  10800. GivePlayerWeapon(playerid,31,10000);
  10801. SetPlayerArmour(playerid, 100);
  10802. gTeam[playerid] = TEAM_LSMAFIA;
  10803. SetPlayerColor(playerid, TEAM_LSMAFIA_COLOR);
  10804. }
  10805. if(listitem==5)
  10806. {
  10807. SetPlayerPos(playerid,-2565.2473,645.8970,27.8062);
  10808. SetPlayerSkin(playerid, 194);
  10809. ResetPlayerWeapons(playerid);
  10810. ResetPlayerWeapons(playerid);
  10811. GivePlayerWeapon(playerid,4,1000);
  10812. GivePlayerWeapon(playerid,22,1000);
  10813. GivePlayerWeapon(playerid,34,1000);
  10814. GivePlayerWeapon(playerid,29,1000);
  10815. GivePlayerWeapon(playerid,31,1000);
  10816. SetPlayerArmour(playerid, 100);
  10817. gTeam[playerid] = TEAM_LSAZTECAS;
  10818. SetPlayerColor(playerid, TEAM_LSGIRLS_COLOR);
  10819. }
  10820. if(listitem==6)
  10821. {
  10822. SetPlayerPos(playerid,-1626.4419,682.1064,7.1901);
  10823. SetPlayerSkin(playerid, 281);
  10824. ResetPlayerWeapons(playerid);
  10825. GivePlayerWeapon(playerid,3,1);
  10826. GivePlayerWeapon(playerid,22,10000);
  10827. GivePlayerWeapon(playerid,25,10000);
  10828. GivePlayerWeapon(playerid,30,10000);
  10829. SetPlayerArmour(playerid, 100);
  10830. gTeam[playerid] = TEAM_LSCOP;
  10831. SetPlayerColor(playerid, TEAM_LSCOP_COLOR);
  10832. }
  10833. if(listitem==7)
  10834. {
  10835. SetPlayerPos(playerid,-1616.0133,684.9008,7.1875);
  10836. SetPlayerSkin(playerid, 285);
  10837. ResetPlayerWeapons(playerid);
  10838. GivePlayerWeapon(playerid,17,10000);
  10839. GivePlayerWeapon(playerid,24,10000);
  10840. GivePlayerWeapon(playerid,34,10000);
  10841. GivePlayerWeapon(playerid,28,10000);
  10842. GivePlayerWeapon(playerid,31,10000);
  10843. SetPlayerArmour(playerid, 100);
  10844. gTeam[playerid] = TEAM_LSSWAT;
  10845. SetPlayerColor(playerid, TEAM_LSSWAT_COLOR);
  10846. }
  10847. if(listitem==8)
  10848. {
  10849. SetPlayerPos(playerid,-1374.934,483.6028,7.1901);
  10850. SetPlayerSkin(playerid, 287);
  10851. ResetPlayerWeapons(playerid);
  10852. GivePlayerWeapon(playerid,3,1);
  10853. GivePlayerWeapon(playerid,24,10000);
  10854. GivePlayerWeapon(playerid,27,10000);
  10855. GivePlayerWeapon(playerid,29,10000);
  10856. GivePlayerWeapon(playerid,31,10000);
  10857. SetPlayerArmour(playerid, 100);
  10858. gTeam[playerid] = TEAM_LSMILITAR;
  10859. SetPlayerColor(playerid, TEAM_LSMILITAR_COLOR);
  10860. }
  10861. }else
  10862. {
  10863. ShowPlayerDialog(playerid, BandasMenu, 2, "Bandas", "BandasLS\nBandasSF\nBandasLV", "Select", "Cancel" );
  10864. }
  10865. return 1;
  10866. }
  10867.  
  10868. if(dialogid==BandaLV)
  10869. {
  10870. if(response)
  10871. {
  10872. if(listitem==0)
  10873. {
  10874. SetPlayerPos(playerid,2320.1208,1986.8320,12.8041);
  10875. SetPlayerSkin(playerid, 106);
  10876. ResetPlayerWeapons(playerid);
  10877. GivePlayerWeapon(playerid,5,1000);
  10878. GivePlayerWeapon(playerid,22,1000);
  10879. GivePlayerWeapon(playerid,34,1000);
  10880. GivePlayerWeapon(playerid,32,1000);
  10881. GivePlayerWeapon(playerid,31,1000);
  10882. SetPlayerArmour(playerid, 100);
  10883. gTeam[playerid] = TEAM_LSGROVE;
  10884. SetPlayerColor(playerid, TEAM_LSGROVE_COLOR);
  10885. }
  10886. if(listitem==1)
  10887. {
  10888. SetPlayerPos(playerid,2507.2622,1287.1371,10.8125);
  10889. SetPlayerSkin(playerid, 102);
  10890. ResetPlayerWeapons(playerid);
  10891. GivePlayerWeapon(playerid,6,10000);
  10892. GivePlayerWeapon(playerid,28,10000);
  10893. GivePlayerWeapon(playerid,34,10000);
  10894. GivePlayerWeapon(playerid,29,10000);
  10895. GivePlayerWeapon(playerid,31,10000);
  10896. SetPlayerArmour(playerid, 100);
  10897. gTeam[playerid] = TEAM_LSBALLAS;
  10898. SetPlayerColor(playerid, TEAM_LSBALLAS_COLOR);
  10899. }
  10900. if(listitem==2)
  10901. {
  10902. SetPlayerPos(playerid,2454.5803,1917.2941,10.8647);
  10903. SetPlayerSkin(playerid, 108);
  10904. ResetPlayerWeapons(playerid);
  10905. GivePlayerWeapon(playerid,7,10000);
  10906. GivePlayerWeapon(playerid,22,10000);
  10907. GivePlayerWeapon(playerid,34,10000);
  10908. GivePlayerWeapon(playerid,29,10000);
  10909. GivePlayerWeapon(playerid,31,10000);
  10910. SetPlayerArmour(playerid, 100);
  10911. gTeam[playerid] = TEAM_LSVAGOS;
  10912. SetPlayerColor(playerid, TEAM_LSVAGOS_COLOR);
  10913. }
  10914. if(listitem==3)
  10915. {
  10916. SetPlayerPos(playerid,2808.4597,1981.0847,10.8203);
  10917. SetPlayerSkin(playerid, 116);
  10918. ResetPlayerWeapons(playerid);
  10919. GivePlayerWeapon(playerid,4,10000);
  10920. GivePlayerWeapon(playerid,22,10000);
  10921. GivePlayerWeapon(playerid,34,10000);
  10922. GivePlayerWeapon(playerid,32,10000);
  10923. GivePlayerWeapon(playerid,31,10000);
  10924. SetPlayerArmour(playerid, 100);
  10925. gTeam[playerid] = TEAM_LSAZTECAS;
  10926. SetPlayerColor(playerid, TEAM_LSAZTECAS_COLOR);
  10927. }
  10928. if(listitem==4)
  10929. {
  10930. SetPlayerPos(playerid,2177.2854,1679.3131,10.8203);
  10931. SetPlayerSkin(playerid, 113);
  10932. ResetPlayerWeapons(playerid);
  10933. GivePlayerWeapon(playerid,4,10000);
  10934. GivePlayerWeapon(playerid,23,10000);
  10935. GivePlayerWeapon(playerid,34,10000);
  10936. GivePlayerWeapon(playerid,29,10000);
  10937. GivePlayerWeapon(playerid,31,10000);
  10938. SetPlayerArmour(playerid, 100);
  10939. gTeam[playerid] = TEAM_LSMAFIA;
  10940. SetPlayerColor(playerid, TEAM_LSMAFIA_COLOR);
  10941. }
  10942. if(listitem==5)
  10943. {
  10944. SetPlayerPos(playerid,2136.1614,1465.3779,10.8203);
  10945. SetPlayerSkin(playerid, 194);
  10946. ResetPlayerWeapons(playerid);
  10947. GivePlayerWeapon(playerid,4,1000);
  10948. GivePlayerWeapon(playerid,22,1000);
  10949. GivePlayerWeapon(playerid,34,1000);
  10950. GivePlayerWeapon(playerid,29,1000);
  10951. GivePlayerWeapon(playerid,31,1000);
  10952. SetPlayerArmour(playerid, 100);
  10953. gTeam[playerid] = TEAM_LSAZTECAS;
  10954. SetPlayerColor(playerid, TEAM_LSGIRLS_COLOR);
  10955. }
  10956. if(listitem==6)
  10957. {
  10958. SetPlayerPos(playerid,2295.3472,2451.2969,10.8203);
  10959. SetPlayerSkin(playerid, 282);
  10960. ResetPlayerWeapons(playerid);
  10961. GivePlayerWeapon(playerid,3,1);
  10962. GivePlayerWeapon(playerid,22,10000);
  10963. GivePlayerWeapon(playerid,25,10000);
  10964. GivePlayerWeapon(playerid,30,10000);
  10965. SetPlayerArmour(playerid, 100);
  10966. gTeam[playerid] = TEAM_LSCOP;
  10967. SetPlayerColor(playerid, TEAM_LSCOP_COLOR);
  10968. }
  10969. if(listitem==7)
  10970. {
  10971. SetPlayerPos(playerid,2295.3472,2451.2969,10.8203);
  10972. SetPlayerSkin(playerid, 285);
  10973. ResetPlayerWeapons(playerid);
  10974. GivePlayerWeapon(playerid,17,10000);
  10975. GivePlayerWeapon(playerid,24,10000);
  10976. GivePlayerWeapon(playerid,34,10000);
  10977. GivePlayerWeapon(playerid,28,10000);
  10978. GivePlayerWeapon(playerid,31,10000);
  10979. SetPlayerArmour(playerid, 100);
  10980. gTeam[playerid] = TEAM_LSSWAT;
  10981. SetPlayerColor(playerid, TEAM_LSSWAT_COLOR);
  10982. }
  10983. if(listitem==8)
  10984. {
  10985. SetPlayerPos(playerid,2493.0378,2773.9224,10.8065);
  10986. SetPlayerSkin(playerid, 287);
  10987. ResetPlayerWeapons(playerid);
  10988. GivePlayerWeapon(playerid,3,1);
  10989. GivePlayerWeapon(playerid,24,10000);
  10990. GivePlayerWeapon(playerid,27,10000);
  10991. GivePlayerWeapon(playerid,29,10000);
  10992. GivePlayerWeapon(playerid,31,10000);
  10993. SetPlayerArmour(playerid, 100);
  10994. gTeam[playerid] = TEAM_LSMILITAR;
  10995. SetPlayerColor(playerid, TEAM_LSMILITAR_COLOR);
  10996. }
  10997. }else
  10998. {
  10999. ShowPlayerDialog(playerid, BandasMenu, 2, "Bandas", "BandasLS\nBandasSF\nBandasLV", "Select", "Cancel" );
  11000. }
  11001. return 1;
  11002.   }
  11003.    if(dialogid == GangWar)
  11004.     {
  11005.         if(response)
  11006.         {
  11007.             if(listitem == 0)
  11008.             {
  11009.             new gSkins[] = {
  11010.             105, 106, 107 // Edit these to your wanted skins.
  11011.             };
  11012.             //---------------------------1--------------------------
  11013.             gangzone3 = GangZoneCreate(2067.896, -1219.976, 2162.967, -1109.439);
  11014.             gangzone4 = GangZoneCreate(2178.178, -1219.976, 2250.432, -1137.074);
  11015.             gangzone5 = GangZoneCreate(2067.896, -1294.983, 2155.362, -1223.924);
  11016.             GangZoneShowForPlayer(playerid, gangzone3, 0xE8E21C96);
  11017.             GangZoneShowForPlayer(playerid, gangzone4, 0xE8E21C96);
  11018.             GangZoneShowForPlayer(playerid, gangzone5, 0xE8E21C96);
  11019.             //---------------------------2--------------------------
  11020.             gangzone6 = GangZoneCreate(2444.377, -1255.506, 2550.856, -1200.237);
  11021.             gangzone7 = GangZoneCreate(2501.419, -1441.05, 2615.505, -1267.349);
  11022.             gangzone8 = GangZoneCreate(2444.377, -1255.506, 2550.856, -1200.237);
  11023.             GangZoneShowForPlayer(playerid, gangzone6, 0xFF000096);
  11024.             GangZoneShowForPlayer(playerid, gangzone7, 0xFF000096);
  11025.             GangZoneShowForPlayer(playerid, gangzone8, 0xFF000096);
  11026.             //---------------------------3--------------------------
  11027.             gangzone9 = GangZoneCreate(1535.499, -1729.235, 1687.613, -1610.802);
  11028.             gangzone10 = GangZoneCreate(1337.752, -1729.235, 1432.823, -1591.064);
  11029.             gangzone11 = GangZoneCreate(1474.654, -1437.102, 1588.739, -1314.722);
  11030.             GangZoneShowForPlayer(playerid, gangzone9, 0x0000FF96);
  11031.             GangZoneShowForPlayer(playerid, gangzone10, 0x0000FF96);
  11032.             GangZoneShowForPlayer(playerid, gangzone11, 0x0000FF96);
  11033.             //---------------------------finis----------------------
  11034.             gangzone = GangZoneCreate(2463.391, -1729.235, 2615.505, -1634.489);
  11035.             gangzone1 = GangZoneCreate(2223.813, -1729.235, 2398.743, -1666.071);
  11036.             gangzone2 = GangZoneCreate(2429.166, -1595.012, 2611.702, -1464.736);
  11037.             GangZoneShowForPlayer(playerid, gangzone,  0x06D30196);
  11038.             GangZoneShowForPlayer(playerid, gangzone1, 0x06D30196);
  11039.             GangZoneShowForPlayer(playerid, gangzone2, 0x06D30196);
  11040.             GameTextForPlayer(playerid, "~g~Came to Grove Gang", 4000, 4);
  11041.             SetPlayerPos(playerid,2526.5686,-1669.5758,15.1703);
  11042.             SetPlayerSkin(playerid, gSkins[random(sizeof(gSkins))]);
  11043.             SetPlayerSkin(playerid, 107);
  11044.             ResetPlayerWeapons(playerid);
  11045.             GivePlayerWeapon(playerid,5,1000);
  11046.             GivePlayerWeapon(playerid,22,1000);
  11047.             GivePlayerWeapon(playerid,34,1000);
  11048.             GivePlayerWeapon(playerid,32,1000);
  11049.             GivePlayerWeapon(playerid,31,1000);
  11050.             SetPlayerArmour(playerid, 100);
  11051.             gTeam[playerid] = GroveWar;
  11052.             SetPlayerColor(playerid, 0x33AA33AA);
  11053.             SetTimer("TDTime",10000,false);
  11054.             }
  11055.             if(listitem == 1)
  11056.             {
  11057.             //---------------------------1--------------------------
  11058.             gangzone = GangZoneCreate(2463.391, -1729.235, 2615.505, -1634.489);
  11059.             gangzone1 = GangZoneCreate(2223.813, -1729.235, 2398.743, -1666.071);
  11060.             gangzone2 = GangZoneCreate(2429.166, -1595.012, 2611.702, -1464.736);
  11061.             GangZoneShowForPlayer(playerid, gangzone,  0x06D30196);
  11062.             GangZoneShowForPlayer(playerid, gangzone1, 0x06D30196);
  11063.             GangZoneShowForPlayer(playerid, gangzone2, 0x06D30196);
  11064.             //---------------------------2--------------------------
  11065.             gangzone6 = GangZoneCreate(2444.377, -1255.506, 2550.856, -1200.237);
  11066.             gangzone7 = GangZoneCreate(2501.419, -1441.05, 2615.505, -1267.349);
  11067.             gangzone8 = GangZoneCreate(2444.377, -1255.506, 2550.856, -1200.237);
  11068.             GangZoneShowForPlayer(playerid, gangzone6, 0xFF000096);
  11069.             GangZoneShowForPlayer(playerid, gangzone7, 0xFF000096);
  11070.             GangZoneShowForPlayer(playerid, gangzone8, 0xFF000096);
  11071.             //---------------------------3--------------------------
  11072.             gangzone9 = GangZoneCreate(1535.499, -1729.235, 1687.613, -1610.802);
  11073.             gangzone10 = GangZoneCreate(1337.752, -1729.235, 1432.823, -1591.064);
  11074.             gangzone11 = GangZoneCreate(1474.654, -1437.102, 1588.739, -1314.722);
  11075.             GangZoneShowForPlayer(playerid, gangzone9, 0x0000FF96);
  11076.             GangZoneShowForPlayer(playerid, gangzone10, 0x0000FF96);
  11077.             GangZoneShowForPlayer(playerid, gangzone11, 0x0000FF96);
  11078.             //---------------------------finis----------------------
  11079.             gangzone3 = GangZoneCreate(2067.896, -1219.976, 2162.967, -1109.439);
  11080.             gangzone4 = GangZoneCreate(2178.178, -1219.976, 2250.432, -1137.074);
  11081.             gangzone5 = GangZoneCreate(2067.896, -1294.983, 2155.362, -1223.924);
  11082.             GangZoneShowForPlayer(playerid, gangzone3, 0xE8E21C96);
  11083.             GangZoneShowForPlayer(playerid, gangzone4, 0xE8E21C96);
  11084.             GangZoneShowForPlayer(playerid, gangzone5, 0xE8E21C96);
  11085.             GameTextForPlayer(playerid, "~y~Came to Ballas Gang", 4000, 4);
  11086.             SetPlayerPos(playerid,2090.1174,-1170.3749,25.5938);
  11087.             SetPlayerSkin(playerid, 104);
  11088.             ResetPlayerWeapons(playerid);
  11089.             ResetPlayerWeapons(playerid);
  11090.             GivePlayerWeapon(playerid,6,10000);
  11091.             GivePlayerWeapon(playerid,28,10000);
  11092.             GivePlayerWeapon(playerid,34,10000);
  11093.             GivePlayerWeapon(playerid,29,10000);
  11094.             GivePlayerWeapon(playerid,31,10000);
  11095.             SetPlayerArmour(playerid, 100);
  11096.             gTeam[playerid] = GangBallas;
  11097.             SetTimer("TDTime",10000,false);
  11098.             SetPlayerColor(playerid, 0xFFFF00AA);
  11099.             }
  11100.             if(listitem == 2)
  11101.             {
  11102.             //---------------------------1--------------------------
  11103.             gangzone = GangZoneCreate(2463.391, -1729.235, 2615.505, -1634.489);
  11104.             gangzone1 = GangZoneCreate(2223.813, -1729.235, 2398.743, -1666.071);
  11105.             gangzone2 = GangZoneCreate(2429.166, -1595.012, 2611.702, -1464.736);
  11106.             GangZoneShowForPlayer(playerid, gangzone,  0x06D30196);
  11107.             GangZoneShowForPlayer(playerid, gangzone1, 0x06D30196);
  11108.             GangZoneShowForPlayer(playerid, gangzone2, 0x06D30196);
  11109.             //---------------------------2--------------------------
  11110.             gangzone3 = GangZoneCreate(2067.896, -1219.976, 2162.967, -1109.439);
  11111.             gangzone4 = GangZoneCreate(2178.178, -1219.976, 2250.432, -1137.074);
  11112.             gangzone5 = GangZoneCreate(2067.896, -1294.983, 2155.362, -1223.924);
  11113.             GangZoneShowForPlayer(playerid, gangzone3, 0xE8E21C96);
  11114.             GangZoneShowForPlayer(playerid, gangzone4, 0xE8E21C96);
  11115.             GangZoneShowForPlayer(playerid, gangzone5, 0xE8E21C96);
  11116.             //---------------------------3--------------------------
  11117.             gangzone9 = GangZoneCreate(1535.499, -1729.235, 1687.613, -1610.802);
  11118.             gangzone10 = GangZoneCreate(1337.752, -1729.235, 1432.823, -1591.064);
  11119.             gangzone11 = GangZoneCreate(1474.654, -1437.102, 1588.739, -1314.722);
  11120.             GangZoneShowForPlayer(playerid, gangzone9, 0x0000FF96);
  11121.             GangZoneShowForPlayer(playerid, gangzone10, 0x0000FF96);
  11122.             GangZoneShowForPlayer(playerid, gangzone11, 0x0000FF96);
  11123.             //---------------------------finis----------------------
  11124.             gangzone6 = GangZoneCreate(2444.377, -1255.506, 2550.856, -1200.237);
  11125.             gangzone7 = GangZoneCreate(2501.419, -1441.05, 2615.505, -1267.349);
  11126.             gangzone8 = GangZoneCreate(2444.377, -1255.506, 2550.856, -1200.237);
  11127.             GangZoneShowForPlayer(playerid, gangzone6, 0xFF000096);
  11128.             GangZoneShowForPlayer(playerid, gangzone7, 0xFF000096);
  11129.             GangZoneShowForPlayer(playerid, gangzone8, 0xFF000096);
  11130.             GameTextForPlayer(playerid, "~r~Came to Vagos Gang", 4000, 4);
  11131.             SetPlayerPos(playerid,2351.9485,-1165.9409,27.4646);
  11132.             SetPlayerSkin(playerid, 108);
  11133.             ResetPlayerWeapons(playerid);
  11134.             GivePlayerWeapon(playerid,7,10000);
  11135.             GivePlayerWeapon(playerid,22,10000);
  11136.             GivePlayerWeapon(playerid,34,10000);
  11137.             GivePlayerWeapon(playerid,29,10000);
  11138.             GivePlayerWeapon(playerid,31,10000);
  11139.             SetPlayerArmour(playerid, 100);
  11140.             SetTimer("TDTime",10000,false);
  11141.             gTeam[playerid] = GabgVagos;
  11142.             SetPlayerColor(playerid, 0xAA3333AA);
  11143.             }
  11144.             if(listitem == 3)
  11145.             {
  11146.             //---------------------------1--------------------------
  11147.             gangzone = GangZoneCreate(2463.391, -1729.235, 2615.505, -1634.489);
  11148.             gangzone1 = GangZoneCreate(2223.813, -1729.235, 2398.743, -1666.071);
  11149.             gangzone2 = GangZoneCreate(2429.166, -1595.012, 2611.702, -1464.736);
  11150.             GangZoneShowForPlayer(playerid, gangzone,  0x06D30196);
  11151.             GangZoneShowForPlayer(playerid, gangzone1, 0x06D30196);
  11152.             GangZoneShowForPlayer(playerid, gangzone2, 0x06D30196);
  11153.             //---------------------------2--------------------------
  11154.             gangzone3 = GangZoneCreate(2067.896, -1219.976, 2162.967, -1109.439);
  11155.             gangzone4 = GangZoneCreate(2178.178, -1219.976, 2250.432, -1137.074);
  11156.             gangzone5 = GangZoneCreate(2067.896, -1294.983, 2155.362, -1223.924);
  11157.             GangZoneShowForPlayer(playerid, gangzone3, 0xE8E21C96);
  11158.             GangZoneShowForPlayer(playerid, gangzone4, 0xE8E21C96);
  11159.             GangZoneShowForPlayer(playerid, gangzone5, 0xE8E21C96);
  11160.             //---------------------------3--------------------------
  11161.             gangzone6 = GangZoneCreate(2444.377, -1255.506, 2550.856, -1200.237);
  11162.             gangzone7 = GangZoneCreate(2501.419, -1441.05, 2615.505, -1267.349);
  11163.             gangzone8 = GangZoneCreate(2444.377, -1255.506, 2550.856, -1200.237);
  11164.             GangZoneShowForPlayer(playerid, gangzone6, 0xFF000096);
  11165.             GangZoneShowForPlayer(playerid, gangzone7, 0xFF000096);
  11166.             GangZoneShowForPlayer(playerid, gangzone8, 0xFF000096);
  11167.             //---------------------------Finis----------------------
  11168.             gangzone9 = GangZoneCreate(1535.499, -1729.235, 1687.613, -1610.802);
  11169.             gangzone10 = GangZoneCreate(1337.752, -1729.235, 1432.823, -1591.064);
  11170.             gangzone11 = GangZoneCreate(1474.654, -1437.102, 1588.739, -1314.722);
  11171.             GangZoneShowForPlayer(playerid, gangzone9, 0x0000FF96);
  11172.             GangZoneShowForPlayer(playerid, gangzone10, 0x0000FF96);
  11173.             GangZoneShowForPlayer(playerid, gangzone11, 0x0000FF96);
  11174.             GameTextForPlayer(playerid, "~b~Came to Cop Gang", 4000, 4);
  11175.             SetPlayerPos(playerid,1546.1069,-1653.0596,13.5588);
  11176.             SetPlayerSkin(playerid, 280);
  11177.             ResetPlayerWeapons(playerid);
  11178.             GivePlayerWeapon(playerid,3,1);
  11179.             GivePlayerWeapon(playerid,22,10000);
  11180.             GivePlayerWeapon(playerid,25,10000);
  11181.             GivePlayerWeapon(playerid,30,10000);
  11182.             SetTimer("TDTime",10000,false);
  11183.             SetPlayerArmour(playerid, 100);
  11184.             gTeam[playerid] = GangCop;
  11185.             SetPlayerColor(playerid, 0x0000FFAA);
  11186.             }
  11187.         }
  11188.         return 1;
  11189. }
  11190. if(dialogid==Arme)
  11191. {
  11192. if(response)
  11193. {
  11194. if(listitem==0)
  11195. {
  11196. if (GetPlayerMoney(playerid) >= 12000)
  11197. {
  11198. GivePlayerWeapon(playerid, 30, 60);
  11199. GivePlayerMoney(playerid, -12000);
  11200. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11201. TogglePlayerControllable(playerid, false);
  11202. SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an AK47 successfully for $ 12000");}
  11203. else
  11204. {
  11205. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11206. SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need $ 12000.");
  11207. return 1;
  11208. }
  11209. }
  11210. if(listitem==1)
  11211. {
  11212. if (GetPlayerMoney(playerid) >= 7000)
  11213. {
  11214. GivePlayerWeapon(playerid, 28, 100);
  11215. GivePlayerMoney(playerid, -7000);
  11216. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11217. TogglePlayerControllable(playerid, false);
  11218. SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an UZI (MAC 10) for $ 7000");}
  11219. else
  11220. {
  11221. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11222. SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 7000$.");
  11223. return 1;
  11224. }
  11225. }
  11226. if(listitem==2)
  11227. {
  11228. if (GetPlayerMoney(playerid) >= 5000)
  11229. {
  11230. GivePlayerWeapon(playerid, 34, 15);
  11231. GivePlayerMoney(playerid, -5000);
  11232. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11233. TogglePlayerControllable(playerid, false);
  11234. SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an sniper for 5000$");}
  11235. else
  11236. {
  11237. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11238. SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 5000$.");
  11239. return 1;
  11240. }
  11241. }
  11242. if(listitem==3)
  11243. {
  11244. if (GetPlayerMoney(playerid) >= 5900)
  11245. {
  11246. GivePlayerWeapon(playerid, 32, 200);
  11247. GivePlayerMoney(playerid, -5900);
  11248. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11249. TogglePlayerControllable(playerid, false);
  11250. SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an tec9 for 5900$");}
  11251. else
  11252. {
  11253. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11254. SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 5900$.");
  11255. return 1;
  11256. }
  11257. }
  11258. if(listitem==4)
  11259. {
  11260. if (GetPlayerMoney(playerid) >= 3000)
  11261. {
  11262. GivePlayerWeapon(playerid, 22, 72);
  11263. GivePlayerMoney(playerid, -3000);
  11264. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11265. TogglePlayerControllable(playerid, false);
  11266. SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an gun for 3000$");
  11267. } else
  11268. {
  11269. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11270. SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 3000$.");
  11271. return 1;
  11272. }
  11273. }
  11274. if(listitem==5)
  11275. {
  11276. if (GetPlayerMoney(playerid) >= 56000)
  11277. {
  11278. GivePlayerWeapon(playerid, 23, 34);
  11279. GivePlayerMoney(playerid, -5600);
  11280. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11281. TogglePlayerControllable(playerid, false);
  11282. SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You buy a gun silencer for 5600$");
  11283. } else
  11284. {
  11285. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11286. SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 5600$.");
  11287. return 1;
  11288. }
  11289. }
  11290. if(listitem==6)
  11291. {
  11292. if (GetPlayerMoney(playerid) >= 14000)
  11293. {
  11294. GivePlayerWeapon(playerid, 31, 100);
  11295. GivePlayerMoney(playerid, -14000);
  11296. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11297. TogglePlayerControllable(playerid, false);
  11298. SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an M4 for $ 14000");
  11299. } else
  11300. {
  11301. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11302. SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 14000$.");
  11303. return 1;
  11304. }
  11305. }
  11306. if(listitem==7)
  11307. {
  11308. if (GetPlayerMoney(playerid) >= 10000)
  11309. {
  11310. GivePlayerWeapon(playerid, 29, 60);
  11311. GivePlayerMoney(playerid, -10000);
  11312. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11313. TogglePlayerControllable(playerid, false);
  11314. SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought an SMG (MP5) for $ 10000");
  11315. } else
  11316. {
  11317. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11318. SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 10000$.");
  11319. return 1;
  11320. }
  11321. }
  11322. if(listitem==8)
  11323. {
  11324. if (GetPlayerMoney(playerid) >= 2500)
  11325. {
  11326. SetPlayerHealth(playerid,100);
  11327. SetPlayerArmour(playerid,100);
  11328. GivePlayerMoney(playerid, -2500);
  11329. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11330. TogglePlayerControllable(playerid, false);
  11331. SendClientMessage(playerid,COLOR_GREEN, "[SUCCES]> You bought healt and armor for $ 2500");
  11332. } else
  11333. {
  11334. ShowPlayerDialog(playerid, Arme, 2, "Weapons", "Ak47 - 12000$\nUzi - 7000$\nSniper - 5000$\nTec9 - 5900$\nPistol - 3000$\nSilence Pistol - 5600$\nM4 - 14000$\nSMG (MP5) - 10000$\nHEALTH+Armour - 2500$", "Buy", "Cancel" );
  11335. SendClientMessage(playerid, COLOR_RED, "Do not have enough money! You need 2500$.");
  11336. return 1;
  11337. }
  11338. }
  11339. }else
  11340. {
  11341. TogglePlayerControllable(playerid, true);
  11342. SendClientMessage(playerid,COLOR_RED,"HAHAHA. will not survive without arms.");
  11343. }
  11344. return 1;
  11345. }
  11346.  
  11347. if(dialogid==Dialog_Skins)
  11348. {
  11349. if(response)
  11350. {
  11351. if(listitem == 0) ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11352. if(listitem == 1) ShowPlayerDialog(playerid, dps, 2, "Public Services","163\n164\n165\n166\n274\n275\n276\n277\n278\n279\n280\n281\n282\n283\n288\n284\n285\n286\n287","Select","Back");
  11353. if(listitem == 2) ShowPlayerDialog(playerid, dparachutes, 2, "Girls","Denise Robinson\nBarbara Schternvart\nHelena Wankstein\nMichelle Cannes\nKatie Zhan\nMillie Perkins","Select","Back");
  11354. if(listitem == 3) ShowPlayerDialog(playerid, dsskin, 2, "Specific Skins","Beach Visitors\nAgriculture People\nWhore's of San Andreas\nSportive Pedestrians\nSpecific Professions\nOther skins","Select","Back");
  11355. if(listitem == 4) ShowPlayerDialog(playerid, dnped, 2, "Normal","Normal Skins Part 1\nNormal Skins Part 2\nNormal Skins Part 3","Select","Back");
  11356. if(listitem == 5) ShowPlayerDialog(playerid, dnskin, 2, "New Skins","Tenpenny\nPulaski\nHernandez\nBig Smoke\nSweet\nRyder\nMafia Boss","Select","Back");
  11357. }
  11358. return 1;
  11359. }
  11360. if(dialogid==Dialog_Skin_Gangs)
  11361. {
  11362. if(response)
  11363. {
  11364. if(listitem ==0)ShowPlayerDialog(playerid, dgrove, 2, "Grove Street","Carl CJ.\nfam1\nfam2\nfam3","Select","Back");
  11365. if(listitem ==1)ShowPlayerDialog(playerid, dballas, 2, "The Ballas","Ballas1\nBallas2\nBallas3","Select","Back");
  11366. if(listitem ==2)ShowPlayerDialog(playerid, dvarios, 2, "Varios Los Aztecas","Varios Los Aztecas 1\nVarios Los Aztecas 2\nVarios Los Aztecas 3","Select","Back");
  11367. if(listitem ==3)ShowPlayerDialog(playerid, dlsv, 2, "Los Santos Vagos","Los Santos Vagos 1 \nLos Santos Vagos 2 \nLos Santos Vagos 3","Select","Back");
  11368. if(listitem ==4)ShowPlayerDialog(playerid, ddnb, 2, "Da Nang Boys","Da Nang Boys 1\nDa Nang Boys 2 \nDa Nang Boys 3","Select","Back");
  11369. if(listitem ==5)ShowPlayerDialog(playerid, dsfr, 2, "San Fierro Rifa","San Fierro Rifa 1\nSan Fierro Rifa 2\nSan Fierro Rifa 3","Select","Back");
  11370. if(listitem ==6)ShowPlayerDialog(playerid, dtt, 2, "The Triads","The Triads 1\nThe Triads 2\nThe Triads 3","Select","Back");
  11371. if(listitem ==7)ShowPlayerDialog(playerid, dtb, 2, "The Bikers","The Bikers 1\nThe Bikers 2\nThe Bikers 3","Select","Back");
  11372. if(listitem ==8)ShowPlayerDialog(playerid, dtm, 2, "The Mafia","The Russian Mafia 1\nThe Russian Mafia 2\nThe Russian Mafia 3\nThe Mafia 1\nThe Mafia 2\nThe Mafia 3\nThe Mafia 4","Select","Back");
  11373. }
  11374. else ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11375.  
  11376. }
  11377. if(dialogid==dsskin)
  11378. {
  11379. if(response)
  11380. {
  11381. if(listitem ==0)ShowPlayerDialog(playerid, dbv, 2, "Beach Visitors","138\n139\n140\n145\n146\n154\n251\n92\n97\n45\n18","Select","Back");
  11382. if(listitem ==1)ShowPlayerDialog(playerid, dap, 2, "Agriculture People","128\n129\n130\n131\n133\n157\n158\n159\n160\n196\n197\n198\n199\n161\n162\n200\n201\n202\n31\n32\n33\n34","Select","Back");
  11383. if(listitem ==2)ShowPlayerDialog(playerid, dwosa, 2, "Whore's of San Andreas","152\n178\n237\n238\n243\n244\n207\n245\n246\n85\n256\n257\n64\n63\n87\n90","Select","Back");
  11384. if(listitem ==3)ShowPlayerDialog(playerid, dsped, 2, "Sportive Pedestrians","258\n259\n26\n51\n52\n80\n81\n23\n96\n99","Select","Back");
  11385. if(listitem ==4)ShowPlayerDialog(playerid, dss, 2, "Specific Professions","Hotel Services\nOffice Worker\nDirector\nSecretary\nSecretary\nCoffee mam\nCluckin Bell\nPriest\nHotel Services\nTatoo Shop\nTatoo Shop\nHotel Services\nAmmu-Nation Salesmen\nBusinessmen\nHotel Services\nKarate Teacher\nKarate Teacher\nWell Stacked Pizza\nBurgerShot Salesmen\nWell Stacked Pizza\nSecurity\nSecurity\nSecretary\nConstruction Site\nConstruction Site\nConstruction Site\nClown\nProfessor","Select","Back");
  11386. if(listitem ==5)ShowPlayerDialog(playerid, dos, 2, "Other skins","Homeless 1\nHomeless 2\nHomeless 3\nPunker\nWeird old man\nHomeless 4\nSofori\nHomeless 5\nHomeless 6\nPimp\nAfro-American\nMexican\nSleeping Guy\nValet\nDialog_Weapon_Riflesver\nDrug Dealer\nDrug Dealer 2\nSleeping Guy\nMechanist\nFeds\nPilot\nPyjama Guy\nRapper\nTruth\nHomeless 7\nHomeless 8\nHomeless 9\nElvis Wannabee 1\nElvis Wannabee 2\nElvis Wannabee 3","Select","Back");
  11387. }
  11388. else{
  11389. ShowPlayerDialog(playerid, dsskin, 2, "Specific Skins","Beach Visitors\nAgriculture People\nWhore's of San Andreas\nSportive Pedestrians\nSpecific Professions\nOther skins","Select","Back");
  11390. }
  11391. return 1;
  11392. }
  11393. if(dialogid==dnped)
  11394. {
  11395. if(response)
  11396. {
  11397. if(listitem ==0)ShowPlayerDialog(playerid, dns1, 2, "Normal Skins (Part 1)","10\n101\n12\n13\n136\n14\n142\n143\n144\n15\n151\n156\n168\n169\n17\n170\n180\n182\n54\n183\n184\n263\n75\n186\n185\n188\n19\n216\n20","Select","Back");
  11398. if(listitem ==1)ShowPlayerDialog(playerid,dns2,2,"Normal Skins(Part 2)","206\n21\n22\n210\n214\n215\n220\n221\n225\n226\n222\n223\n227\n231\n228\n234\n76\n235\n236\n89\n88\n24\n218\n240\n25\n250\n261\n28\n40\n41","Select","Back");
  11399. if(listitem ==2)ShowPlayerDialog(playerid,dns3,2,"Normal Skins(Part 3)","35\n37\n38\n36\n44\n69\n43\n46\n9\n93\n39\n48\n47\n262\n229\n58\n59\n60\n232\n233\n67\n7\n72\n55\n94\n95\n98\n56","Select","Back");
  11400. }else
  11401. {
  11402. ShowPlayerDialog(playerid, dnped, 2, "Normal","Normal Skins Part 1\nNormal Skins Part 2\nNormal Skins Part 3","Select","Back");
  11403. }
  11404. }
  11405. if(dialogid==dps)
  11406. {
  11407. if(response)
  11408. {
  11409. SetPlayerSkin(playerid,psskins[listitem]);
  11410. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11411. }else
  11412. {
  11413. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11414. }
  11415. }
  11416. if(dialogid==dbv)
  11417. {
  11418. if(response)
  11419. {
  11420. SetPlayerSkin(playerid,bvskins[listitem]);
  11421. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11422. }else
  11423. {
  11424. ShowPlayerDialog(playerid, dbv, 2, "Beach Visitors","138\n139\n140\n145\n146\n154\n251\n92\n97\n45\n18","Select","Back");
  11425. }
  11426. }
  11427. if(dialogid==dap)
  11428. {
  11429. if(response)
  11430. {
  11431. SetPlayerSkin(playerid,apskins[listitem]);
  11432. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11433. }else
  11434. {
  11435. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11436. }
  11437. }
  11438. if(dialogid==dwosa)
  11439. {
  11440. if(response)
  11441. {
  11442. SetPlayerSkin(playerid,wsaskins[listitem]);
  11443. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11444. }else
  11445. {
  11446. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11447. }
  11448. }
  11449. //dsped
  11450. if(dialogid==dsped)
  11451. {
  11452. if(response)
  11453. {
  11454. SetPlayerSkin(playerid,spskins[listitem]);
  11455. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11456. }else
  11457. {
  11458. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11459. }
  11460. }
  11461. if(dialogid==dns1)
  11462. {
  11463. if(response)
  11464. {
  11465. SetPlayerSkin(playerid,ns1skins[listitem]);
  11466. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirlfriends\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11467. }else
  11468. {
  11469. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11470. }
  11471. }
  11472. if(dialogid==dns2)
  11473. {
  11474. if(response)
  11475. {
  11476. SetPlayerSkin(playerid,ns2skins[listitem]);
  11477. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11478. }else
  11479. {
  11480. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11481. }
  11482. }
  11483. if(dialogid==dns3)
  11484. {
  11485. if(response)
  11486. {
  11487. SetPlayerSkin(playerid,ns3skins[listitem]);
  11488. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11489. }else
  11490. {
  11491. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11492. }
  11493. }
  11494.  
  11495. if(dialogid==dgrove)
  11496. {
  11497. if(response)
  11498. {
  11499. SetPlayerSkin(playerid,groveskins[listitem]);
  11500. ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11501. }else ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11502. }
  11503. if(dialogid==dballas)
  11504. {
  11505. if(response)
  11506. {
  11507. SetPlayerSkin(playerid,ballasskins[listitem]);
  11508. ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11509. }else ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11510. }
  11511. if(dialogid==dvarios)
  11512. {
  11513. if(response)
  11514. {
  11515. SetPlayerSkin(playerid,vlaskins[listitem]);
  11516. ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11517. }else ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11518. }
  11519. if(dialogid==dlsv)
  11520. {
  11521. if(response)
  11522. {
  11523. SetPlayerSkin(playerid,lsvskins[listitem]);
  11524. ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11525. }else ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11526. }
  11527. if(dialogid==ddnb)
  11528. {
  11529. if(response)
  11530. {
  11531. SetPlayerSkin(playerid,dnbskins[listitem]);
  11532. ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11533. }else ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11534. }
  11535. if(dialogid==dsfr)
  11536. {
  11537. if(response)
  11538. {
  11539. SetPlayerSkin(playerid,sfr[listitem]);
  11540. ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11541. }else ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11542. }
  11543. if(dialogid==dtt)
  11544. {
  11545. if(response)
  11546. {
  11547. SetPlayerSkin(playerid,triadsskins[listitem]);
  11548. ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11549. }else ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11550. }
  11551. if(dialogid==dtb)
  11552. {
  11553. if(response)
  11554. {
  11555. SetPlayerSkin(playerid,tbikersskins[listitem]);
  11556. ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11557. }else ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11558. }
  11559. if(dialogid==dtm)
  11560. {
  11561. if(response)
  11562. {
  11563. SetPlayerSkin(playerid,damafiaskins[listitem]);
  11564. ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11565. }else ShowPlayerDialog(playerid, Dialog_Skin_Gangs, 2, "Gangs","Grove Street\nThe Ballas\nVarios Los Aztecas\nLos Santos Vagos\nDa Nang Boys\nSan Fierro Rifa\nThe Triads\nThe Bikers\nThe Mafia","Select","Back");
  11566. }
  11567. if(dialogid==dnskin)
  11568. {
  11569. if(response)
  11570. {
  11571. SetPlayerSkin(playerid,newskins[listitem]);
  11572. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11573. }else ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11574. }
  11575. if(dialogid==dparachutes)
  11576. {
  11577. if(response)
  11578. {
  11579. SetPlayerSkin(playerid,parachutesskins[listitem]);
  11580. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11581. }else ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11582. }
  11583. if(dialogid==dss)
  11584. {
  11585. if(response)
  11586. {
  11587. SetPlayerSkin(playerid,professionskins[listitem]);
  11588. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11589. }else ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11590. }
  11591. if(dialogid==dos)
  11592. {
  11593. if(response)
  11594. {
  11595. SetPlayerSkin(playerid,otherskins[listitem]);
  11596. ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11597. }else ShowPlayerDialog(playerid, Dialog_Skins, 2, "Skins","Gangs\nPublic Services\nGirls\nSpecific Skins\nNormal\nNew Skins\n","Select","Back");
  11598. }
  11599.  
  11600.  
  11601. if(dialogid==help)
  11602. {
  11603. if(response)//daca apasa primul buton
  11604. {
  11605. if(listitem==0)//Comenzi
  11606. {
  11607. ShowPlayerDialog(playerid,c,DIALOG_STYLE_MSGBOX,"Commands","Commands\n Commands the menus:/CARS/INT/weapon/V/teleM/B\n\
  11608. \nShortcuts:/givecash/sex/lock/skin/nrg/unlock/gps [id/off] /day /night\n \
  11609. \n/afk/brb/happy/creatori/dance/piss/teles/repair/buyBOMB/web/time/myskin\n \
  11610. \n/back/animlist/para/sad/tune/fumez/ad/sweaps/plantbomb/case/styles\n\
  11611. \n/sultan\n\
  11612. \nPress 2 to fix the car, you click to add NITRO!\n\
  11613. Type :/cmds,/help,/teles,/credits + text for different style EX:/cmdstext.","OK","back");
  11614. }
  11615. if(listitem==1)//Teleporturi
  11616. {
  11617. ShowPlayerDialog(playerid,teles3,DIALOG_STYLE_LIST,"Teleports","Stunts        (/stunt)\nJumps        (/jump)\nDeathMatch        (/DM)\nRaces        (/races)\nOthers         (/others)","Ok","Close");
  11618. }
  11619. if(listitem==2)//Regulament
  11620. {
  11621. ShowPlayerDialog(playerid,rules,DIALOG_STYLE_MSGBOX,"Rules","Rules\n cheat/hack/s0beit ==> PERMANENT BAN \n \
  11622. \nSlam ==> kick,mute \n \
  11623. \nStealing cars ==> jail,kick \n \
  11624. \nIn server not allowed with minigun or ROCKET (gun Raketa)! BAN If you get caught! \n\
  11625. \nThank you for reading Regulation","OK","cancel");
  11626. }
  11627. if(listitem==3)//Creatori
  11628. {
  11629. ShowPlayerDialog(playerid,credits,DIALOG_STYLE_MSGBOX,"Credits","Credits\n _____________________________Credits______________________________\n \
  11630. \nGamemod --> FunKy , DarKy , RuNix , Ionutz \n \
  11631. \nFilterscripts --> FunKy , RuNix , Ionutz  \n \
  11632. \nOthers -->FunKy , DarKy , Speedy , Ionutz , RunNix , RoK , Plolice_police \n\
  11633. \nThank you for reading Credits","OK","Cancel");
  11634. }
  11635. if(listitem==4)//Teleporturi
  11636. {
  11637. ShowMenuForPlayer(teleport, playerid);
  11638. TogglePlayerControllable(playerid, false);
  11639. }
  11640. }else //daca a dat click pe celalt buton
  11641. {
  11642. SendClientMessage(playerid,COLOR_RED,"It seems you do not need help.");
  11643. }
  11644. return 1;
  11645. }
  11646.  
  11647. if(dialogid==help2)
  11648. {
  11649. if(response)//daca apasa primul buton
  11650. {
  11651. if(listitem==0)//Comenzi
  11652. {
  11653. ShowPlayerDialog(playerid,c,DIALOG_STYLE_MSGBOX,"Commenzi","Commenzi\nComenzi prin meniuri:/CARS/INT/ARME/V/teleM/B\
  11654. \nScurtaturi:/givecash /sex /lock /skin /nrg /unlock /gps [id/off] /zi /noapte\
  11655. \n/afk /brb /happy /creatori /dance /piss /teles /repair /buyBOMB /web/time /myskin\
  11656. \n/back /animlist /para /sad /tune /fumez /ad /sweaps /plantbomb /case /styles\
  11657. \n/sultan\n\
  11658. \nApasa 2 pentru a repara masina\n\
  11659. Type:/cmds,/help,/teles,/credits+text pentru alte stiluri EX:/cmdstext.","OK","Iesire");
  11660. }
  11661. if(listitem==1)//Teleporturi
  11662. {
  11663. ShowPlayerDialog(playerid,teles4,DIALOG_STYLE_LIST,"Teleportari","Stunturi            (/stunt)\nSarituri            (/jump)\nDeathMatch          (/DM)\nRaces               (/races)\nAltele              (/altele)","Ok","Iesire");
  11664. }
  11665. if(listitem==2)//Regulament
  11666. {
  11667. ShowPlayerDialog(playerid,rules2,DIALOG_STYLE_MSGBOX,"Regulament","Regulament\n cheat/hack/s0beit ==> BAN PERMANENT \n \
  11668. \nInjuraturi ==> kick,mute \n \
  11669. \nFurt masini ==> jail,kick \n \
  11670. \nPe server nu e voie cu minigun sau cu rocket ( arma cu rachete )!Daca esti prins iei BAN! \n\
  11671. \nMultumim ca ati citit regulamentul","OK","cancel");
  11672. }
  11673. if(listitem==3)//Creatori
  11674. {
  11675. ShowPlayerDialog(playerid,credits,DIALOG_STYLE_MSGBOX,"Creatori","Creatori\n _____________________________Credite______________________________\n \
  11676. \nGamemod --> FunKy , DarKy , RuNix \n \
  11677. \nFilterscripts --> FunKy , RuNix \n \
  11678. \nOthers -->FunKy , DarKy , Speedy , RunNix , RoK , Plolice_police \n\
  11679. \nMultumim ca ati citit creditele","OK","Iesire");
  11680. }
  11681. if(listitem==4)//Teleporturi
  11682. {
  11683. ShowMenuForPlayer(teleport, playerid);
  11684. TogglePlayerControllable(playerid, false);
  11685. }
  11686. }else //daca a dat click pe celalt buton
  11687. {
  11688. SendClientMessage(playerid,COLOR_RED,"Se pare ca nu ai nevoie de ajutor dar te sfatuesc sa fi pregatit de orce ;).");
  11689. }
  11690. return 1;
  11691. }
  11692. if(dialogid==teles3)
  11693. {
  11694. if(response)//daca apasa primul buton
  11695. {
  11696. if(listitem==0)//Stunt
  11697. {
  11698. SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /mc /sc /sj /aj /sg /mpk /chilliad /stunt[1-3]");
  11699. SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /sfair /aa /lvair /lsair /monster /mc2 /mc3");
  11700. SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /nrgc /ms /aa");
  11701. }
  11702. if(listitem==1)//Jump
  11703. {
  11704. SendClientMessage(playerid, 0x9ACD32AA, "Jump -> /dj1 /dj2 /tp1 /tp2 /gj /pj /jj /fw /mc3");
  11705. SendClientMessage(playerid, 0x9ACD32AA, "Jump -> /sfj1 /sfj2 /sfj3 /bj1 /bj2 /br1 /br2 /jls /bj3 /aaj");
  11706. SendClientMessage(playerid, 0x9ACD32AA, "Jump -> /jump1 /jump2");
  11707. }
  11708. if(listitem==2)//DM
  11709. {
  11710. SendClientMessage(playerid, 0x9900FFAA, "DeathMatch -> /berlin /AVSS /WAR /tec9 /m4 /de /ak47 /minigun /cod2");
  11711. SendClientMessage(playerid, 0x9900FFAA, "DeathMatch -> /SPS /CDM /WAR2 /IS /CS /CS1 /sdm /sniper /ct");
  11712. }
  11713. if(listitem==3)//Races
  11714. {
  11715. SendClientMessage(playerid, 0xB8860BAA, "Races -> /drag /drag2 /drift /drag1 /sfrace /driftpark");
  11716. SendClientMessage(playerid, 0xB8860BAA, "Races -> /karting /karting2");
  11717. }
  11718. if(listitem==4)//Others
  11719. {
  11720. SendClientMessage(playerid, 0x33CCFFAA, "Others -> /skatepark /drifts /drift /lvstrip /lvpd /acg /planes /infernus");
  11721. SendClientMessage(playerid, 0x33CCFFAA, "Others -> /lvps /chilliad /lvtrans /lvcaligula /sea[1-5] /ls /lv /sf /pimps ");
  11722. SendClientMessage(playerid, 0x33CCFFAA, "Others -> /lvammu /sfps /sfammu /sfhospital /skatepark /nrgs /nrgs2 /a51 /parkour1");
  11723. SendClientMessage(playerid, 0x33CCFFAA, "Others -> /lsap /lsammu /grov /sftrain /sffire /party[1-5] /beach /parkour2");
  11724. SendClientMessage(playerid, 0x33CCFFAA, "Others -> /fh /pipe /gara /nrgs3 /discobar");
  11725. }
  11726. if(listitem==5)//City
  11727. {
  11728. SendClientMessage(playerid, 0x9900FFAA, "City -> /CityDrift");
  11729. SendClientMessage(playerid, 0x9900FFAA, "City -> /CityVip");
  11730. }
  11731. }else //daca a dat click pe celalt buton
  11732. {
  11733. SendClientMessage(playerid,COLOR_RED,"Know whether all teleportation? I do not think so.");
  11734. }
  11735. return 1;
  11736. }
  11737. if(dialogid==teles4)
  11738. {
  11739. if(response)//daca apasa primul buton
  11740. {
  11741. if(listitem==0)//Stunt
  11742. {
  11743. SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /mc /sc /sj /aj /sg /mpk /chilliad /stunt[1-3]");
  11744. SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /sfair /aa /lvair /lsair /monster /mc2 /mc3 /ms");
  11745. SendClientMessage(playerid, 0xFFFF00AA, "Stunt -> /monsterstunt /pcjstunt /ministunt /ws /bs /aa");
  11746. }
  11747. if(listitem==1)//Jump
  11748. {
  11749. SendClientMessage(playerid, 0x9ACD32AA, "Sarituri -> /dj1 /dj2 /tp1 /tp2 /gj /pj /jj /fw /mc3");
  11750. SendClientMessage(playerid, 0x9ACD32AA, "Sarituri -> /sfj1 /sfj2 /sfj3 /bj1 /bj2 /br1 /br2 /jls /bj3 /aaj");
  11751. SendClientMessage(playerid, 0x9ACD32AA, "Sarituri -> /jump1 /jump2 /bs");
  11752. }
  11753. if(listitem==2)//DM
  11754. {
  11755. SendClientMessage(playerid, 0x9900FFAA, "DeathMatch -> /berlin /AVSS /WAR /tec9 /m4 /de /ak47 /minigun /cod2");
  11756. SendClientMessage(playerid, 0x9900FFAA, "DeathMatch -> /SPS /CDM /WAR2 /IS /CS /CS1 /sdm /sniper");
  11757. }
  11758. if(listitem==3)//Races
  11759. {
  11760. SendClientMessage(playerid, 0xB8860BAA, "Races -> /drag /drag2 /drift /drag1 /sfrace /driftpark");
  11761. SendClientMessage(playerid, 0xB8860BAA, "Races -> /karting /karting2 /citydrift /nrgs");
  11762. }
  11763. if(listitem==4)//Others
  11764. {
  11765. SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /skatepark /drifts /drift /lvstrip /lvpd /acg /planes /infernus");
  11766. SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /lvps /chilliad /lvtrans /lvcaligula /sea[1-5] /ls /lv /sf /pimps ");
  11767. SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /lvammu /sfps /sfammu /sfhospital /skatepark /nrgs /nrgs2 /a51 /parkour1");
  11768. SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /lsap /lsammu /grov /sftrain /sffire /party[1-5] /plaja /parkour2");
  11769. SendClientMessage(playerid, 0x33CCFFAA, "Altele -> /fh /pipe /gara /nrgs3 /bazarsu /bs /ws /city1 /driftpark /citydrift /discobar");
  11770. }
  11771. if(listitem==5)//City
  11772. {
  11773. SendClientMessage(playerid, 0x9900FFAA, "City -> /CityDrift");
  11774. SendClientMessage(playerid, 0x9900FFAA, "City -> /CityVip");
  11775. }
  11776. }else //daca a dat click pe celalt buton
  11777. {
  11778. SendClientMessage(playerid,COLOR_RED,"Sti chiar toate teleportarile :)) ? eu nu cred.");
  11779. }
  11780. return 1;
  11781. }
  11782.  
  11783. if(dialogid == PmMessage)
  11784.     {
  11785.         if(!response) return 0;
  11786.         new message [128];
  11787.         new clickedplayer[MAX_PLAYER_NAME];
  11788.         new playername[MAX_PLAYER_NAME];
  11789.         GetPlayerName(ClickedPlayerID[playerid], clickedplayer, sizeof(clickedplayer));
  11790.         GetPlayerName(playerid, playername, sizeof(playername));
  11791.         format(message, sizeof(message), "You sent %s(%d): %s", clickedplayer, ClickedPlayerID, inputtext);
  11792.         SendClientMessage(playerid, 0xFFFFFFFF, message);
  11793.         format(message, sizeof(message), "PM from %s(%d): %s", playername, playerid, inputtext);
  11794.         SendClientMessage(ClickedPlayerID[playerid], 0xFFFFFFFF, message);
  11795.         return 1;
  11796.     }
  11797. return 1;
  11798. }
  11799.  
  11800. public reclama()
  11801. {
  11802. TextDrawSetString(Text:Recly, Reclamtd[random(sizeof(Reclamtd))]);
  11803. return 1;
  11804. }
  11805. public Textupdate()
  11806. {
  11807. TextDrawSetString(Text:Text, TextTD[random(sizeof(TextTD))]);
  11808. return 1;
  11809. }
  11810. public reclamatime()
  11811. {
  11812. TextDrawHideForAll(Reclama);
  11813. return 1;
  11814. }
  11815. public JLTime()
  11816. {
  11817. TextDrawHideForAll(JLText);
  11818. return 1;
  11819. }
  11820.  
  11821. public ReactionTest()
  11822. {
  11823. reactionstr = "";
  11824. KillTimer(reactiongap);
  11825. new str[256];
  11826. new random_set[] = "abcdefghijklmnopqrstuvwxyz1234567890";
  11827. for (new i = 0; i < raddon[random(sizeof(raddon))]; i++)
  11828. {
  11829. reactionstr[i] = random_set[random(sizeof(random_set))];
  11830. }
  11831. reactioninprog = 2;
  11832. format(str, sizeof(str), "Primul care scrie %s castiga 99.000.000$ si 200 puncte!!repede", reactionstr);
  11833. SendClientMessageToAll(COLOR_Reaction,str);
  11834. }
  11835.  
  11836. public ReactionWin(playerid)
  11837. {
  11838. GivePlayerMoney(playerid, 99000000);
  11839. SetPlayerScore(playerid, GetPlayerScore(playerid)+200);
  11840. SetTimer("SetBack", 30, 0);
  11841. new reactionwinner[256];
  11842. new tempstring[256];
  11843. reactionwinnerid = playerid;
  11844. GetPlayerName(playerid, reactionwinner, sizeof(reactionwinner));
  11845. format(tempstring, sizeof(tempstring), "%s has won the reactiontest!", reactionwinner);
  11846. SendClientMessageToAll(COLOR_Reaction, tempstring);
  11847. reactiongap = SetTimer("ReactionTest", time1, 0);
  11848. }
  11849.  
  11850.  
  11851. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  11852. {
  11853.     new dialog[128];
  11854.     new clickedplayer[MAX_PLAYER_NAME];
  11855.     GetPlayerName(clickedplayerid, clickedplayer, sizeof(clickedplayer));
  11856.     format(dialog, sizeof(dialog), "Send a Message to %s", clickedplayer);
  11857.     ShowPlayerDialog(playerid,PmMessage,DIALOG_STYLE_INPUT,"Private Message",dialog,"Send","Cancel");
  11858.     ClickedPlayerID[playerid] = clickedplayerid;
  11859.     return 1;
  11860. }
  11861. public berlin(playerid)
  11862. {
  11863. SetCameraBehindPlayer(playerid);
  11864. TogglePlayerControllable(playerid,1);
  11865. ResetPlayerWeapons(playerid);
  11866. DM[playerid] = 1;
  11867. SetPlayerRandomSpawnBerlin(playerid);
  11868. GivePlayerWeapon(playerid,4 , 9999);
  11869. GivePlayerWeapon(playerid,9 , 9999);
  11870. GivePlayerWeapon(playerid,16 , 16);
  11871. GivePlayerWeapon(playerid,24 , 9999);
  11872. GivePlayerWeapon(playerid,27 , 9999);
  11873. GivePlayerWeapon(playerid,31 , 9999);
  11874. GivePlayerWeapon(playerid,32 , 9999);
  11875. GivePlayerWeapon(playerid,34 , 9999);
  11876. GivePlayerWeapon(playerid,42 , 100);
  11877. GameTextForPlayer(playerid,"~r~~h~Welcome to Berlin DM",3000,5);
  11878. GetPlayerName(playerid, pname, sizeof (pname));
  11879. format(string3, sizeof(string3),"%s Has Gone To Berlin DM~r~(/berlin)~p~", pname);
  11880. TextDrawDestroy(Text:Reclama);
  11881. Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  11882. TextDrawFont(Reclama, 1);
  11883. TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  11884. TextDrawColor(Reclama, 0x00C2ECFF);
  11885. TextDrawSetOutline(Reclama, 1);
  11886. TextDrawSetProportional(Reclama, 1);
  11887. TextDrawSetShadow(Reclama, 1);
  11888. TextDrawShowForAll(Reclama);
  11889. TextDrawSetString(Reclama, string3);
  11890. SetTimer("reclamatime",10000,false);
  11891. SetPlayerFacingAngle(playerid, 0.0);
  11892. SetPlayerInterior(playerid, 0);
  11893. SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  11894. return 1;
  11895. }
  11896. public island(playerid)
  11897. {
  11898. SetCameraBehindPlayer(playerid);
  11899. TogglePlayerControllable(playerid,1);
  11900. ResetPlayerWeapons(playerid);
  11901. DM[playerid] = 1;
  11902. SetPlayerRandomSpawnIs(playerid);
  11903. GivePlayerWeapon(playerid,31 , 9999);
  11904. GivePlayerWeapon(playerid,32 , 9999);
  11905. GivePlayerWeapon(playerid,24 , 9999);
  11906. GivePlayerWeapon(playerid,27 , 9999);
  11907. GameTextForPlayer(playerid,"~r~~h~Welcome to Island DM",3000,5);
  11908. GetPlayerName(playerid, pname, sizeof (pname));
  11909. format(string3, sizeof(string3),"%s Has Gone To Island DM~r~(/is)~p~", pname);
  11910. TextDrawDestroy(Text:Reclama);
  11911. Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  11912. TextDrawFont(Reclama, 1);
  11913. TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  11914. TextDrawColor(Reclama, 0x00C2ECFF);
  11915. TextDrawSetOutline(Reclama, 1);
  11916. TextDrawSetProportional(Reclama, 1);
  11917. TextDrawSetShadow(Reclama, 1);
  11918. TextDrawShowForAll(Reclama);
  11919. TextDrawSetString(Reclama, string3);
  11920. SetTimer("reclamatime",10000,false);
  11921. GivePlayerWeapon(playerid,34 , 9999);
  11922. SetPlayerFacingAngle(playerid, 0.0);
  11923. SetPlayerInterior(playerid, 0);
  11924. SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  11925. SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  11926. return 1;
  11927. }
  11928. public War2(playerid)
  11929. {
  11930. SetCameraBehindPlayer(playerid);
  11931. ResetPlayerWeapons(playerid);
  11932. DM[playerid] = 1;
  11933. SetPlayerRandomSpawnWAR2(playerid);
  11934. GivePlayerWeapon(playerid,35 , 3);
  11935. GivePlayerWeapon(playerid,32 , 1000);
  11936. GivePlayerWeapon(playerid,16 , 100);
  11937. GivePlayerWeapon(playerid,23 , 100);
  11938. GivePlayerWeapon(playerid,31 , 100);
  11939. GameTextForPlayer(playerid,"~r~~h~Welcome to War2",3000,5);
  11940. GetPlayerName(playerid, pname, sizeof (pname));
  11941. format(string3, sizeof(string3),"%s Has Gone To War2 ~r~(/war2)~p~", pname);
  11942. TextDrawDestroy(Text:Reclama);
  11943. Reclama = TextDrawCreate(250.000000, 435.000000, " ");
  11944. TextDrawFont(Reclama, 1);
  11945. TextDrawLetterSize(Reclama, 0.300000, 1.000000);
  11946. TextDrawColor(Reclama, 0x00C2ECFF);
  11947. TextDrawSetOutline(Reclama, 1);
  11948. TextDrawSetProportional(Reclama, 1);
  11949. TextDrawSetShadow(Reclama, 1);
  11950. TextDrawShowForAll(Reclama);
  11951. TextDrawSetString(Reclama, string3);
  11952. SetTimer("reclamatime",10000,false);
  11953. SetPlayerFacingAngle(playerid, 0.0);
  11954. SetPlayerInterior(playerid, 0);
  11955. SendClientMessage(playerid, 0x6AF7E1FF, " If you are caught fire zone STUNT These weapons MAKE JAIL / kick / ban permanently!");
  11956. SendClientMessage(playerid, 0x6AF7E1FF, " If shooting at vehicles in the war zone to another zone stunt or take KICK / permanent ban!");
  11957. SendClientMessage(playerid,COLOR_GREEN, "If you want to get out of DM use the command /kill!");
  11958. SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
  11959. War[playerid] = 1;
  11960. TogglePlayerControllable(playerid,1);
  11961. return 1;
  11962. }
  11963.  
  11964. public SetBack()
  11965. {
  11966. reactioninprog = 1;
  11967. }
  11968.  
  11969. public OnPlayerStateChange(playerid, newstate, oldstate)
  11970. {
  11971. if (newstate == PLAYER_STATE_DRIVER)
  11972. {
  11973.    
  11974.     if(IsPlayerAdmin(playerid) || War[playerid] == 1)GivePlayerWeapon(playerid,46,0);
  11975.     else
  11976.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 501)
  11977.     {
  11978.  
  11979.     }
  11980.     if(IsPlayerAdmin(playerid) || War[playerid] == 1)GivePlayerWeapon(playerid,46,0);
  11981.     else
  11982.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 520)
  11983.     {
  11984.  
  11985.     }
  11986.     if(IsPlayerAdmin(playerid) || War[playerid] == 1)GivePlayerWeapon(playerid,46,0);
  11987.     else
  11988.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 425)
  11989.     {
  11990.  
  11991.     }
  11992.     if(IsPlayerAdmin(playerid) || War[playerid] == 1)GivePlayerWeapon(playerid,46,0);
  11993.     else
  11994.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 432)
  11995.     {
  11996.  
  11997.     }
  11998.     if(IsPlayerAdmin(playerid) || War[playerid] == 1)GivePlayerWeapon(playerid,46,0);
  11999.     else
  12000.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 447)
  12001.     {
  12002.  
  12003.     }
  12004.     if(IsPlayerAdmin(playerid) || War[playerid] == 1)GivePlayerWeapon(playerid,46,0);
  12005.     else
  12006.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 464)
  12007.     {
  12008.  
  12009.     }
  12010.     if(IsPlayerAdmin(playerid) || War[playerid] == 1)GivePlayerWeapon(playerid,46,0);
  12011.     else
  12012.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 476)
  12013.     {
  12014.  
  12015.     }
  12016.     if(IsPlayerAdmin(playerid) || War[playerid] == 1)GivePlayerWeapon(playerid,46,0);
  12017.     else
  12018.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 465)
  12019.     {
  12020.  
  12021.     }
  12022. }
  12023. }
  12024.  
  12025. //stork and Others
  12026.  
  12027. stock GetDistanceBetweenPlayers(playerid,playerid2){
  12028.         new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
  12029.         new Float:dis;
  12030.         GetPlayerPos(playerid,x1,y1,z1);
  12031.         GetPlayerPos(playerid2,x2,y2,z2);
  12032.         dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
  12033.         return floatround(dis);
  12034. }
  12035. main()
  12036. {
  12037.     print("\n-------------------------------");
  12038.     print("   Romania Stunt Universe        ");
  12039.     print("     Created By FunKy            ");
  12040.     print("   The New Stunt Generation      ");
  12041.     print("----------------------------------\n");
  12042. }
  12043.  
  12044. stock SystemMessage(playerid,msg[])
  12045. {
  12046.    if ((IsPlayerConnected(playerid))&&(strlen(msg)>0)) {
  12047.        SendClientMessage(playerid,COLOR_SYSTEM,msg);
  12048.    }
  12049.    return 1;
  12050. }
  12051. IsNosVehicle(vehicleid)
  12052. {
  12053.     #define NO_NOS_VEHICLES 29
  12054.  
  12055.     new InvalidNosVehicles[NO_NOS_VEHICLES] =
  12056.     {
  12057.      581,523,462,521,463,522,461,448,468,586,
  12058.      509,481,510,472,473,493,595,484,430,453,
  12059.      452,446,454,590,569,537,538,570,449
  12060.     };
  12061.  
  12062.     for(new i = 0; i < NO_NOS_VEHICLES; i++)
  12063.     {
  12064.         if(GetVehicleModel(vehicleid) == InvalidNosVehicles[i])
  12065.         {
  12066.             return false;
  12067.         }
  12068.     }
  12069.     return true;
  12070. }
  12071. IsInvalidSkin(skinid)
  12072. {
  12073.     #define MAX_BAD_SKINS 22
  12074.     new InSkin[MAX_BAD_SKINS] = {
  12075.     0, 3, 4, 5, 6, 8, 42, 65, 74, 86,
  12076.     119, 149, 208,  273, 289};
  12077.     for (new i = 0; i < MAX_BAD_SKINS; i++) {
  12078.     if (skinid == InSkin[i]) return true;}
  12079.     return 0;
  12080. }
  12081. stock IsPlayerFlooding(playerid)
  12082. {
  12083.     if(GetTickCount() - iPlayerChatTime[playerid] < 2000)
  12084.         return 1;
  12085.  
  12086.     return 0;
  12087. }
  12088. stock aCreateThing(playerid, thingid, orderid)
  12089. {
  12090.     new Float:X, Float:Y, Float:Z, Float:Angle;
  12091.     GetPlayerPos(playerid, X, Y, Z);
  12092.     GetPlayerFacingAngle(playerid, Angle);
  12093.     Vehicle[orderid] = CreateVehicle(thingid, X, Y, Z + 3, Angle, -1, -1, 40);
  12094.     PutPlayerInVehicle(playerid, Vehicle[orderid], 0);
  12095.     TogglePlayerControllable(playerid, true);
  12096.     return 1;
  12097. }
  12098.  
  12099. GetVehicleWithinDistance(Float:x1, Float:y1, Float:z1, Float:dist, &veh) {
  12100.     new Float:x2, Float:y2, Float:z2, Float:d;
  12101.     for(new i = 1; i < MAX_VEHICLES; i++) {
  12102.         if(GetVehicleModel(i) > 0) {
  12103.             GetVehiclePos(i, x2, y2, z2);
  12104.             x2 -= x1; y2 -= y1; z2 -= z1;
  12105.             d = x2*x2 + y2*y2 + z2*z2;
  12106.             if(d < dist) {
  12107.                 veh = i;
  12108.                 dist = d;
  12109.             }
  12110.         }
  12111.     }
  12112. }
  12113. Float:GetRampDistance(playerid)
  12114. {
  12115.     new ping = GetPlayerPing(playerid), Float:dist;
  12116.     dist = floatpower(ping, 0.25);
  12117.     dist = dist*4.0;
  12118.     dist = dist+5.0;
  12119.     return dist;
  12120. }
  12121. Float:GetPosInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
  12122. {
  12123.     new Float:a;
  12124.     GetPlayerPos(playerid, x, y, a);
  12125.     if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
  12126.     else GetPlayerFacingAngle(playerid, a);
  12127.     x += (distance * floatsin(-a, degrees));
  12128.     y += (distance * floatcos(-a, degrees));
  12129.     return a;
  12130. }
  12131. IsVehicleRcTram(vehicleid) {
  12132.     switch(GetVehicleModel(vehicleid)) {
  12133.         case D_TRAM, RC_GOBLIN, RC_BARON, RC_BANDIT, RC_RAIDER, RC_TANK: return 1;
  12134.     }
  12135.     return 0;
  12136. }
  12137.  
  12138. //dcmds
  12139. dcmd_afk(playerid,params[])
  12140. {
  12141.     #pragma unused params
  12142.     if(afktime[playerid] == 1)
  12143.     {
  12144.     SystemMessage(playerid, "You have recently been AFK, and cannot use /AFK for 2 minutes.");
  12145.     }
  12146.     if(afktime[playerid] == 0)
  12147.     {
  12148.     if(isafk[playerid] == 1)
  12149.     {
  12150.         SystemMessage(playerid, "You're already AFK.");
  12151.     }
  12152.         if(isafk[playerid] == 0)
  12153.         {
  12154.         new name[256];
  12155.         new afk[256];
  12156.         GetPlayerName(playerid,name, sizeof(name));
  12157.         format(afk, sizeof(afk), "~r~ ~n~  ~n~  ~n~  ~n~  ~n~  ~n~ ~n~ ~n~ ~r~ %s ~w~ is now AFK.", name);
  12158.         GameTextForAll(afk,4000,3);
  12159.         TogglePlayerControllable(playerid,0);
  12160.         SetPlayerVirtualWorld(playerid, 5);
  12161.         isafk[playerid] = 1;
  12162.         afktime[playerid] = 1;
  12163.         SetTimerEx("playerafk", 1000*60*2, false, "b", playerid);
  12164.         GetPlayerName(playerid, aname, sizeof(aname));
  12165.         //strins(aname,"",0, MAX_PLAYER_NAME );
  12166.         SetPlayerName(playerid,aname);
  12167.         }
  12168.         }
  12169.     return 1;
  12170. }
  12171. dcmd_back(playerid,params[])
  12172. {
  12173.     #pragma unused params
  12174.     if(isafk[playerid] == 0)
  12175.     {
  12176.     SystemMessage(playerid, "You are not AFK or BRB.");
  12177.     }
  12178.     if(isafk[playerid] == 1)
  12179.     {
  12180.         new name[256];
  12181.         new back[256];
  12182.        
  12183.         SetPlayerName(playerid,aname);
  12184.         GetPlayerName(playerid,name, sizeof(name));
  12185.         format(back, sizeof(back), "~r~ ~n~  ~n~  ~n~  ~n~  ~n~  ~n~  ~n~ ~n~ ~n~ ~r~ %s ~w~ is now back.", name);
  12186.         GameTextForAll(back,4000,3);
  12187.         TogglePlayerControllable(playerid,1);
  12188.         SetPlayerVirtualWorld(playerid, 0);
  12189.         isafk[playerid] = 0;
  12190.     }
  12191.     return 1;
  12192. }
  12193.  
  12194. dcmd_brb(playerid,params[])
  12195. {
  12196.         #pragma unused params
  12197.         if(brbtime[playerid] == 1)
  12198.         {
  12199.                 SystemMessage(playerid, "You have recently been BRB, and cannot use /BRB for 15 seconds.");
  12200.         }
  12201.         if(brbtime[playerid] == 0)
  12202.         {
  12203.         if(isafk[playerid] == 1)
  12204.         {
  12205.         SystemMessage(playerid, "You're already BRB.");
  12206.         }
  12207.         if(isafk[playerid] == 0)
  12208.         {
  12209.         new name[256];
  12210.         new brb[256];
  12211.         GetPlayerName(playerid,name, sizeof(name));
  12212.         format(brb, sizeof(brb), "~r~ ~n~  ~n~  ~n~  ~n~  ~n~  ~n~  ~n~ ~n~ ~n~ ~r~ %s ~w~ will BRB.", name);
  12213.         GameTextForAll(brb,4000,3);
  12214.         TogglePlayerControllable(playerid,0);
  12215.         isafk[playerid] = 1;
  12216.         brbtime[playerid] = 1;
  12217.         SetTimerEx("playerbrb", 15000, false, "d", playerid);
  12218.         GetPlayerName(playerid, aname, sizeof(aname));
  12219.         //strins(aname,"",0, MAX_PLAYER_NAME );
  12220.         SetPlayerName(playerid,aname);
  12221.         }
  12222.         }
  12223.         return 1;
  12224. }
  12225. dcmd_afklist(playerid,params[])
  12226. {
  12227.         #pragma unused params
  12228.         SystemMessage(playerid, "AFK Players:");
  12229.         for(new i = 0; i < GetMaxPlayers(); i++)
  12230.         {
  12231.         if(IsPlayerConnected(i))
  12232.         {
  12233.                         if(isafk[i] == 1)
  12234.                         {
  12235.                                 new name[256];
  12236.                                 new afklist[256];
  12237.                                 GetPlayerName(i,name, sizeof(name));
  12238.                                 format(afklist, sizeof(afklist), "%s", name);
  12239.                                 SystemMessage(playerid, afklist);
  12240.                         }
  12241.         }
  12242.         }
  12243.         return 1;
  12244. }
  12245. dcmd_resetafk(playerid,params[])
  12246. {
  12247.         #pragma unused params
  12248.         if(IsPlayerAdmin(playerid))
  12249.         {
  12250.             for(new i = 0; i < GetMaxPlayers(); i++)
  12251.         {
  12252.         TogglePlayerControllable(i, 1);
  12253.         afktime[i] = 0;
  12254.         isafk[i] = 0;
  12255.         }
  12256.         }
  12257.         return true;
  12258. }
  12259. dcmd_jetpack(playerid,params[])
  12260. {
  12261.     #pragma unused params
  12262.     SetPlayerSpecialAction(playerid, 2);
  12263.     return 1;
  12264. }
  12265. //Sfarsit....................................................................................................................
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