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  1. Lynda.com - Unity 3D 3.5 Essential Training (2012)
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  4. Picture
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  6. http://bayimg.com/CabPKAAeM
  7.  
  8. Description
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  10. Author: Sue Blackman
  11. Subject: 3D + Animation, Game Design, Developer, Games
  12. Software: Unity 3D 3.5
  13. Level: Beginner
  14. Duration: 10h 51m
  15. Released: Jul 19, 2012
  16.  
  17. This course is designed to provide new users with a strong design foundation in Unity 3D 3.5—a game engine for mobile and desktop games and real-time simulations—as well as an introduction to scripting and game functionality. Author Sue Blackman explores the major features in Unity and applies them in actual game situations. She shows how to add lights, texture, multiple views, and effects like fire and smoke to each scene and employ reusable assets. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
  18.  
  19. Topics include:
  20. - Understanding game and level design theory
  21. - Organizing your project in Unity
  22. - Creating and transforming objects
  23. - Setting up the geometry
  24. - Painting in terrain, textures, and trees
  25. - Adjusting the render settings
  26. - Importing terrains
  27. - Creating a first-person controller
  28. - Building projectiles with JavaScript
  29. - Creating materials and shaders
  30. - Lighting the game
  31. - Working with cameras and multiple views
  32. - Animating characters and assets
  33. - Creating fire with particle systems
  34. - Managing the GUI (graphical user interface)
  35.  
  36.  
  37. Table of Contents
  38. -----------------
  39. * Introduction 3m 36s
  40. - Welcome 59s
  41. - Unity basics 1m 8s
  42. - Using the exercise files 1m 29s
  43.  
  44. 1. Exploring Unity 3D 34m 40s
  45. - Exploring the interface 4m 28s
  46. - Organizing your project 8m 12s
  47. - Exploring Scene view 3m 14s
  48. - Navigating Scene view 2m 52s
  49. - Creating objects 7m 38s
  50. - Transforming objects 8m 16s
  51.  
  52. 2. Exploring the Terrain Editor 32m 45s
  53. - Setting up the terrain geometry 4m 19s
  54. - Painting the topography 3m 56s
  55. - Painting the terrain textures 7m 9s
  56. - Painting trees and forests 4m 56s
  57. - Painting grass, shrubs, and 3D geometry 3m 58s
  58. - Painting detail meshes 5m 4s
  59. - Adjusting terrain settings 3m 23s
  60.  
  61. 3. Creating the Environment 24m 18s
  62. - Adding sun, sky, and fog 6m 0s
  63. - Using the First Person Controller 4m 31s
  64. - Publishing project settings 3m 37s
  65. - Introducing the game environment 4m 33s
  66. - Fine-tuning the First Person Controller 5m 37s
  67.  
  68. 4. Introducing Unity Scripting 1h 14m
  69. - Exploring Unity scripting 3m 34s
  70. - Using variables 11m 46s
  71. - Discovering functions 4m 10s
  72. - Using syntax, punctuation, and the console 5m 39s
  73. - Looking at function syntax 3m 44s
  74. - Printing to the console 8m 28s
  75. - Exploring rotation and time functions 8m 22s
  76. - Scripting basic functions 7m 12s
  77. - Combining transforms 5m 27s
  78. - Setting transforms 8m 34s
  79. - Using conditionals to create gameplay 7m 49s
  80.  
  81. 5. In-Game Scripting 1h 15m
  82. - Exploring distance and local variables 8m 43s
  83. - Raycasting 6m 56s
  84. - Building timers 7m 8s
  85. - Creating a simple projectile 13m 16s
  86. - Refining the projectile 5m 32s
  87. - Exploring the OnCollision variable and tags 10m 20s
  88. - Sending messages 3m 38s
  89. - Reacting to messages 4m 50s
  90. - Juggling Play and Edit modes 7m 33s
  91. - Suppressing input 8m 2s
  92.  
  93. 6. Working with GameObjects and Components 1h 10m
  94. - Creating GameObjects 6m 14s
  95. - Understanding components 5m 3s
  96. - Using colliders for barriers 7m 15s
  97. - Using colliders for triggers 4m 28s
  98. - Exploring physics 7m 15s
  99. - Working with physics components 4m 39s
  100. - Making cloth 9m 56s
  101. - Working with wind zones 7m 50s
  102. - Using an audio source 6m 14s
  103. - Creating a sound zone 5m 34s
  104. - Adding audio effects 6m 31s
  105.  
  106. 7. Exploring Prefabs 52m 25s
  107. - Creating and reusing prefabs 8m 11s
  108. - Using prefabs with arrays 5m 28s
  109. - Introducing randomness 5m 0s
  110. - Creating particle systems 6m 58s
  111. - Refining particle systems 5m 30s
  112. - Combining particle systems 7m 10s
  113. - Upgrading weapons 6m 15s
  114. - Exploring water effects 7m 53s
  115.  
  116. 8. Using Imported Assets 48m 33s
  117. - Importing static objects 12m 36s
  118. - Manipulating textures 5m 42s
  119. - Working with materials and shaders 5m 17s
  120. - Handling multiple materials 5m 42s
  121. - Animating UVs 8m 27s
  122. - Tracking objects with LookAt 5m 45s
  123. - Using Linecast and the Line Renderer 5m 4s
  124.  
  125. 9. Understanding Lighting 53m 42s
  126. - Investigating ambient light 2m 21s
  127. - Looking at light types 3m 13s
  128. - Exploring shadows 5m 23s
  129. - Baking lighting with Beast 8m 16s
  130. - Experimenting with Beast 7m 42s
  131. - Baking the game scene 4m 20s
  132. - Creating lighting effects 6m 24s
  133. - Adding a flashlight 9m 20s
  134. - Exploring waypoints and death zones 6m 43s
  135.  
  136. 10. Keyframing Animation 49m 15s
  137. - Platformer setup: Snaps and cosines 8m 42s
  138. - Using the Animation view 9m 53s
  139. - Working with multiple animation clips 5m 40s
  140. - Triggering keyframe animations 5m 58s
  141. - Animating transparency 7m 7s
  142. - Keyframing events 6m 28s
  143. - Avoiding keyframing pitfalls 5m 27s
  144.  
  145. 11. Animating Skinned Meshes and Controlling Characters 36m 55s
  146. - Importing skinned meshes 9m 42s
  147. - Adding to imported animations 3m 23s
  148. - Dynamic parenting 6m 44s
  149. - Exploring character controllers 5m 10s
  150. - Importing an animated character 6m 2s
  151. - Activating the character animation 5m 54s
  152.  
  153. 12. Working with Cameras and Layers 30m 18s
  154. - Introducing cameras 4m 53s
  155. - Working with cameras and layers 4m 44s
  156. - Activating the platformer scene 7m 27s
  157. - Adding obstacles and pushing physics 5m 40s
  158. - Managing multiple levels 7m 34s
  159.  
  160. 13. Creating Game GUIs 43m 14s
  161. - Working with the Unity GUI 10m 31s
  162. - Using GUI skins 6m 30s
  163. - Exploring controls 3m 0s
  164. - Introducing fonts and styles 5m 27s
  165. - Scripting in-game menus 3m 44s
  166. - Hooking up an in-game menu 5m 20s
  167. - Creating custom cursors 8m 42s
  168.  
  169. 14. Extra Techniques and Features 18m 59s
  170. - Creating fade transitions 5m 34s
  171. - Setting AI pathfinding 9m 56s
  172. - Using render textures for spy cams 3m 29s
  173.  
  174. Conclusion 1m 13s
  175. - What's next 1m 13s
  176.  
  177.  
  178. For a full description visit the publisher website
  179. --------------------------------------------------
  180. http://anonym.to/?http://www.lynda.com/Unity-3D-tutorials/Unity-3D-35-Essential-Training/96677-2.html
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