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- Lynda.com - Unity 3D 3.5 Essential Training (2012)
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- http://bayimg.com/CabPKAAeM
- Description
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- Author: Sue Blackman
- Subject: 3D + Animation, Game Design, Developer, Games
- Software: Unity 3D 3.5
- Level: Beginner
- Duration: 10h 51m
- Released: Jul 19, 2012
- This course is designed to provide new users with a strong design foundation in Unity 3D 3.5—a game engine for mobile and desktop games and real-time simulations—as well as an introduction to scripting and game functionality. Author Sue Blackman explores the major features in Unity and applies them in actual game situations. She shows how to add lights, texture, multiple views, and effects like fire and smoke to each scene and employ reusable assets. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
- Topics include:
- - Understanding game and level design theory
- - Organizing your project in Unity
- - Creating and transforming objects
- - Setting up the geometry
- - Painting in terrain, textures, and trees
- - Adjusting the render settings
- - Importing terrains
- - Creating a first-person controller
- - Building projectiles with JavaScript
- - Creating materials and shaders
- - Lighting the game
- - Working with cameras and multiple views
- - Animating characters and assets
- - Creating fire with particle systems
- - Managing the GUI (graphical user interface)
- Table of Contents
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- * Introduction 3m 36s
- - Welcome 59s
- - Unity basics 1m 8s
- - Using the exercise files 1m 29s
- 1. Exploring Unity 3D 34m 40s
- - Exploring the interface 4m 28s
- - Organizing your project 8m 12s
- - Exploring Scene view 3m 14s
- - Navigating Scene view 2m 52s
- - Creating objects 7m 38s
- - Transforming objects 8m 16s
- 2. Exploring the Terrain Editor 32m 45s
- - Setting up the terrain geometry 4m 19s
- - Painting the topography 3m 56s
- - Painting the terrain textures 7m 9s
- - Painting trees and forests 4m 56s
- - Painting grass, shrubs, and 3D geometry 3m 58s
- - Painting detail meshes 5m 4s
- - Adjusting terrain settings 3m 23s
- 3. Creating the Environment 24m 18s
- - Adding sun, sky, and fog 6m 0s
- - Using the First Person Controller 4m 31s
- - Publishing project settings 3m 37s
- - Introducing the game environment 4m 33s
- - Fine-tuning the First Person Controller 5m 37s
- 4. Introducing Unity Scripting 1h 14m
- - Exploring Unity scripting 3m 34s
- - Using variables 11m 46s
- - Discovering functions 4m 10s
- - Using syntax, punctuation, and the console 5m 39s
- - Looking at function syntax 3m 44s
- - Printing to the console 8m 28s
- - Exploring rotation and time functions 8m 22s
- - Scripting basic functions 7m 12s
- - Combining transforms 5m 27s
- - Setting transforms 8m 34s
- - Using conditionals to create gameplay 7m 49s
- 5. In-Game Scripting 1h 15m
- - Exploring distance and local variables 8m 43s
- - Raycasting 6m 56s
- - Building timers 7m 8s
- - Creating a simple projectile 13m 16s
- - Refining the projectile 5m 32s
- - Exploring the OnCollision variable and tags 10m 20s
- - Sending messages 3m 38s
- - Reacting to messages 4m 50s
- - Juggling Play and Edit modes 7m 33s
- - Suppressing input 8m 2s
- 6. Working with GameObjects and Components 1h 10m
- - Creating GameObjects 6m 14s
- - Understanding components 5m 3s
- - Using colliders for barriers 7m 15s
- - Using colliders for triggers 4m 28s
- - Exploring physics 7m 15s
- - Working with physics components 4m 39s
- - Making cloth 9m 56s
- - Working with wind zones 7m 50s
- - Using an audio source 6m 14s
- - Creating a sound zone 5m 34s
- - Adding audio effects 6m 31s
- 7. Exploring Prefabs 52m 25s
- - Creating and reusing prefabs 8m 11s
- - Using prefabs with arrays 5m 28s
- - Introducing randomness 5m 0s
- - Creating particle systems 6m 58s
- - Refining particle systems 5m 30s
- - Combining particle systems 7m 10s
- - Upgrading weapons 6m 15s
- - Exploring water effects 7m 53s
- 8. Using Imported Assets 48m 33s
- - Importing static objects 12m 36s
- - Manipulating textures 5m 42s
- - Working with materials and shaders 5m 17s
- - Handling multiple materials 5m 42s
- - Animating UVs 8m 27s
- - Tracking objects with LookAt 5m 45s
- - Using Linecast and the Line Renderer 5m 4s
- 9. Understanding Lighting 53m 42s
- - Investigating ambient light 2m 21s
- - Looking at light types 3m 13s
- - Exploring shadows 5m 23s
- - Baking lighting with Beast 8m 16s
- - Experimenting with Beast 7m 42s
- - Baking the game scene 4m 20s
- - Creating lighting effects 6m 24s
- - Adding a flashlight 9m 20s
- - Exploring waypoints and death zones 6m 43s
- 10. Keyframing Animation 49m 15s
- - Platformer setup: Snaps and cosines 8m 42s
- - Using the Animation view 9m 53s
- - Working with multiple animation clips 5m 40s
- - Triggering keyframe animations 5m 58s
- - Animating transparency 7m 7s
- - Keyframing events 6m 28s
- - Avoiding keyframing pitfalls 5m 27s
- 11. Animating Skinned Meshes and Controlling Characters 36m 55s
- - Importing skinned meshes 9m 42s
- - Adding to imported animations 3m 23s
- - Dynamic parenting 6m 44s
- - Exploring character controllers 5m 10s
- - Importing an animated character 6m 2s
- - Activating the character animation 5m 54s
- 12. Working with Cameras and Layers 30m 18s
- - Introducing cameras 4m 53s
- - Working with cameras and layers 4m 44s
- - Activating the platformer scene 7m 27s
- - Adding obstacles and pushing physics 5m 40s
- - Managing multiple levels 7m 34s
- 13. Creating Game GUIs 43m 14s
- - Working with the Unity GUI 10m 31s
- - Using GUI skins 6m 30s
- - Exploring controls 3m 0s
- - Introducing fonts and styles 5m 27s
- - Scripting in-game menus 3m 44s
- - Hooking up an in-game menu 5m 20s
- - Creating custom cursors 8m 42s
- 14. Extra Techniques and Features 18m 59s
- - Creating fade transitions 5m 34s
- - Setting AI pathfinding 9m 56s
- - Using render textures for spy cams 3m 29s
- Conclusion 1m 13s
- - What's next 1m 13s
- For a full description visit the publisher website
- --------------------------------------------------
- http://anonym.to/?http://www.lynda.com/Unity-3D-tutorials/Unity-3D-35-Essential-Training/96677-2.html
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