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- corey@bash:~$ cd Games
- corey@bash:~/Games$ cd Bastion
- corey@bash:~/Games/Bastion$ dir
- Bastion.bin.x86_64 MonoGame.Framework.Linux.dll System.Data.dll
- Bastion.exe Mono.Posix.dll System.dll
- Bastion.png Mono.Security.dll System.Drawing.dll
- Content mscorlib.dll System.Security.dll
- FMOD.dll OpenTK.dll System.Xml.dll
- GamepadBridge.dll OpenTK.dll.config Tao.Sdl.dll
- lib64 README.linux Tao.Sdl.dll.config
- Lidgren.Network.dll System.Configuration.dll xdg-open
- mono System.Core.dll xdg-utils
- corey@bash:~/Games/Bastion$ ./Bastion.bin.x86_64
- Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
- Technique SpriteBatch - Pass : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: s_texture Sampler2D 9 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 5
- 0: fFadeAmount Float 11 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- 3: ColorMap2 Sampler2D 9 1
- 4: TextureSampler Sampler2D 14 1
- Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
- Technique SpriteBatch - Pass : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: s_texture Sampler2D 9 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: TextureSampler Sampler2D 14 1
- Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
- Technique SpriteBatch - Pass : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: s_texture Sampler2D 9 1
- Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
- Technique SpriteBatch - Pass : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: s_texture Sampler2D 9 1
- Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
- Technique SpriteBatch - Pass : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: s_texture Sampler2D 9 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 4
- 0: BloomThreshold Float 14 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- 3: TextureSampler Sampler2D 14 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 8
- 0: BaseIntensity Float 13 1
- 1: BaseSaturation Float 14 1
- 2: BloomIntensity Float 14 1
- 3: BloomSaturation Float 15 1
- 4: u_modelview FloatMat4 11 1
- 5: u_projection FloatMat4 12 1
- 6: BaseSampler Sampler2D 11 1
- 7: TextureSampler Sampler2D 14 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 5
- 0: SampleOffsets FloatVec2 13 15
- 15: SampleWeights Float 13 15
- 30: u_modelview FloatMat4 11 1
- 31: u_projection FloatMat4 12 1
- 32: TextureSampler Sampler2D 14 1
- Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
- Technique SpriteBatch - Pass : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: s_texture Sampler2D 9 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: TextureSampler Sampler2D 14 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 4
- 0: MultiplyColor FloatVec4 13 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- 3: TextureSampler Sampler2D 14 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 5
- 0: DisplacementScroll FloatVec2 18 1
- 1: u_modelview FloatMat4 11 1
- 2: u_projection FloatMat4 12 1
- 3: DisplacementSampler Sampler2D 19 1
- 4: TextureSampler Sampler2D 14 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 6
- 0: Fraction Float 8 1
- 1: OverlayScroll FloatVec2 13 1
- 2: u_modelview FloatMat4 11 1
- 3: u_projection FloatMat4 12 1
- 4: OverlaySampler Sampler2D 14 1
- 5: TextureSampler Sampler2D 14 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: TextureSampler Sampler2D 14 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: TextureSampler Sampler2D 14 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 5
- 0: Contrast Float 8 1
- 1: Saturation Float 10 1
- 2: u_modelview FloatMat4 11 1
- 3: u_projection FloatMat4 12 1
- 4: TextureSampler Sampler2D 14 1
- Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
- Technique Technique1 - Pass Pass1 : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: TextureSampler Sampler2D 14 1
- Number of joysticks: 1
- Number of buttons for joystick: 0 - 0
- Number of axes for joystick: 0 - 3
- Number of PovHats for joystick: 0 - 0
- Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
- Technique SpriteBatch - Pass : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: s_texture Sampler2D 9 1
- initializing c# fmod
- Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
- Technique SpriteBatch - Pass : 3
- 0: u_modelview FloatMat4 11 1
- 1: u_projection FloatMat4 12 1
- 2: s_texture Sampler2D 9 1
- Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Input.Mouse ---> System.DllNotFoundException: libXi
- at (wrapper managed-to-native) OpenTK.Platform.X11.Functions:XISelectEvents (intptr,intptr,OpenTK.Platform.X11.XIEventMask&,int)
- at OpenTK.Platform.X11.Functions.XISelectEvents (IntPtr dpy, IntPtr win, XIEventMask mask) [0x00000] in <filename unknown>:0
- at OpenTK.Platform.X11.XI2Mouse..ctor () [0x00000] in <filename unknown>:0
- at OpenTK.Platform.X11.X11Factory.CreateMouseDriver () [0x00000] in <filename unknown>:0
- at OpenTK.Input.Mouse..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at OpenTK.Platform.X11.X11GLNative.ProcessEvents () [0x00000] in <filename unknown>:0
- at OpenTK.NativeWindow.ProcessEvents (Boolean retainEvents) [0x00000] in <filename unknown>:0
- at OpenTK.NativeWindow.ProcessEvents () [0x00000] in <filename unknown>:0
- at OpenTK.GameWindow.Run (Double updates_per_second, Double frames_per_second) [0x00000] in <filename unknown>:0
- at OpenTK.GameWindow.Run (Double updateRate) [0x00000] in <filename unknown>:0
- at Microsoft.Xna.Framework.GameWindow.Run (Double updateRate) [0x00000] in <filename unknown>:0
- at Microsoft.Xna.Framework.LinuxGamePlatform.RunLoop () [0x00000] in <filename unknown>:0
- at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
- at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
- at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
- [ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Input.Mouse ---> System.DllNotFoundException: libXi
- at (wrapper managed-to-native) OpenTK.Platform.X11.Functions:XISelectEvents (intptr,intptr,OpenTK.Platform.X11.XIEventMask&,int)
- at OpenTK.Platform.X11.Functions.XISelectEvents (IntPtr dpy, IntPtr win, XIEventMask mask) [0x00000] in <filename unknown>:0
- at OpenTK.Platform.X11.XI2Mouse..ctor () [0x00000] in <filename unknown>:0
- at OpenTK.Platform.X11.X11Factory.CreateMouseDriver () [0x00000] in <filename unknown>:0
- at OpenTK.Input.Mouse..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at OpenTK.Platform.X11.X11GLNative.ProcessEvents () [0x00000] in <filename unknown>:0
- at OpenTK.NativeWindow.ProcessEvents (Boolean retainEvents) [0x00000] in <filename unknown>:0
- at OpenTK.NativeWindow.ProcessEvents () [0x00000] in <filename unknown>:0
- at OpenTK.GameWindow.Run (Double updates_per_second, Double frames_per_second) [0x00000] in <filename unknown>:0
- at OpenTK.GameWindow.Run (Double updateRate) [0x00000] in <filename unknown>:0
- at Microsoft.Xna.Framework.GameWindow.Run (Double updateRate) [0x00000] in <filename unknown>:0
- at Microsoft.Xna.Framework.LinuxGamePlatform.RunLoop () [0x00000] in <filename unknown>:0
- at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
- at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
- at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
- corey@bash:~/Games/Bastion$
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