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  1. corey@bash:~$ cd Games
  2. corey@bash:~/Games$ cd Bastion
  3. corey@bash:~/Games/Bastion$ dir
  4. Bastion.bin.x86_64 MonoGame.Framework.Linux.dll System.Data.dll
  5. Bastion.exe Mono.Posix.dll System.dll
  6. Bastion.png Mono.Security.dll System.Drawing.dll
  7. Content mscorlib.dll System.Security.dll
  8. FMOD.dll OpenTK.dll System.Xml.dll
  9. GamepadBridge.dll OpenTK.dll.config Tao.Sdl.dll
  10. lib64 README.linux Tao.Sdl.dll.config
  11. Lidgren.Network.dll System.Configuration.dll xdg-open
  12. mono System.Core.dll xdg-utils
  13. corey@bash:~/Games/Bastion$ ./Bastion.bin.x86_64
  14. Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
  15.  
  16. Technique SpriteBatch - Pass : 3
  17. 0: u_modelview FloatMat4 11 1
  18. 1: u_projection FloatMat4 12 1
  19. 2: s_texture Sampler2D 9 1
  20. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  21.  
  22. Technique Technique1 - Pass Pass1 : 5
  23. 0: fFadeAmount Float 11 1
  24. 1: u_modelview FloatMat4 11 1
  25. 2: u_projection FloatMat4 12 1
  26. 3: ColorMap2 Sampler2D 9 1
  27. 4: TextureSampler Sampler2D 14 1
  28. Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
  29.  
  30. Technique SpriteBatch - Pass : 3
  31. 0: u_modelview FloatMat4 11 1
  32. 1: u_projection FloatMat4 12 1
  33. 2: s_texture Sampler2D 9 1
  34. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  35.  
  36. Technique Technique1 - Pass Pass1 : 3
  37. 0: u_modelview FloatMat4 11 1
  38. 1: u_projection FloatMat4 12 1
  39. 2: TextureSampler Sampler2D 14 1
  40. Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
  41.  
  42. Technique SpriteBatch - Pass : 3
  43. 0: u_modelview FloatMat4 11 1
  44. 1: u_projection FloatMat4 12 1
  45. 2: s_texture Sampler2D 9 1
  46. Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
  47.  
  48. Technique SpriteBatch - Pass : 3
  49. 0: u_modelview FloatMat4 11 1
  50. 1: u_projection FloatMat4 12 1
  51. 2: s_texture Sampler2D 9 1
  52. Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
  53.  
  54. Technique SpriteBatch - Pass : 3
  55. 0: u_modelview FloatMat4 11 1
  56. 1: u_projection FloatMat4 12 1
  57. 2: s_texture Sampler2D 9 1
  58. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  59.  
  60. Technique Technique1 - Pass Pass1 : 4
  61. 0: BloomThreshold Float 14 1
  62. 1: u_modelview FloatMat4 11 1
  63. 2: u_projection FloatMat4 12 1
  64. 3: TextureSampler Sampler2D 14 1
  65. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  66.  
  67. Technique Technique1 - Pass Pass1 : 8
  68. 0: BaseIntensity Float 13 1
  69. 1: BaseSaturation Float 14 1
  70. 2: BloomIntensity Float 14 1
  71. 3: BloomSaturation Float 15 1
  72. 4: u_modelview FloatMat4 11 1
  73. 5: u_projection FloatMat4 12 1
  74. 6: BaseSampler Sampler2D 11 1
  75. 7: TextureSampler Sampler2D 14 1
  76. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  77.  
  78. Technique Technique1 - Pass Pass1 : 5
  79. 0: SampleOffsets FloatVec2 13 15
  80. 15: SampleWeights Float 13 15
  81. 30: u_modelview FloatMat4 11 1
  82. 31: u_projection FloatMat4 12 1
  83. 32: TextureSampler Sampler2D 14 1
  84. Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
  85.  
  86. Technique SpriteBatch - Pass : 3
  87. 0: u_modelview FloatMat4 11 1
  88. 1: u_projection FloatMat4 12 1
  89. 2: s_texture Sampler2D 9 1
  90. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  91.  
  92. Technique Technique1 - Pass Pass1 : 3
  93. 0: u_modelview FloatMat4 11 1
  94. 1: u_projection FloatMat4 12 1
  95. 2: TextureSampler Sampler2D 14 1
  96. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  97.  
  98. Technique Technique1 - Pass Pass1 : 4
  99. 0: MultiplyColor FloatVec4 13 1
  100. 1: u_modelview FloatMat4 11 1
  101. 2: u_projection FloatMat4 12 1
  102. 3: TextureSampler Sampler2D 14 1
  103. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  104.  
  105. Technique Technique1 - Pass Pass1 : 5
  106. 0: DisplacementScroll FloatVec2 18 1
  107. 1: u_modelview FloatMat4 11 1
  108. 2: u_projection FloatMat4 12 1
  109. 3: DisplacementSampler Sampler2D 19 1
  110. 4: TextureSampler Sampler2D 14 1
  111. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  112.  
  113. Technique Technique1 - Pass Pass1 : 6
  114. 0: Fraction Float 8 1
  115. 1: OverlayScroll FloatVec2 13 1
  116. 2: u_modelview FloatMat4 11 1
  117. 3: u_projection FloatMat4 12 1
  118. 4: OverlaySampler Sampler2D 14 1
  119. 5: TextureSampler Sampler2D 14 1
  120. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  121.  
  122. Technique Technique1 - Pass Pass1 : 3
  123. 0: u_modelview FloatMat4 11 1
  124. 1: u_projection FloatMat4 12 1
  125. 2: TextureSampler Sampler2D 14 1
  126. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  127.  
  128. Technique Technique1 - Pass Pass1 : 3
  129. 0: u_modelview FloatMat4 11 1
  130. 1: u_projection FloatMat4 12 1
  131. 2: TextureSampler Sampler2D 14 1
  132. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  133.  
  134. Technique Technique1 - Pass Pass1 : 5
  135. 0: Contrast Float 8 1
  136. 1: Saturation Float 10 1
  137. 2: u_modelview FloatMat4 11 1
  138. 3: u_projection FloatMat4 12 1
  139. 4: TextureSampler Sampler2D 14 1
  140. Technique Technique1 - Pass Pass1: Vertex shader(s) linked, fragment shader(s) linked.
  141.  
  142. Technique Technique1 - Pass Pass1 : 3
  143. 0: u_modelview FloatMat4 11 1
  144. 1: u_projection FloatMat4 12 1
  145. 2: TextureSampler Sampler2D 14 1
  146. Number of joysticks: 1
  147. Number of buttons for joystick: 0 - 0
  148. Number of axes for joystick: 0 - 3
  149. Number of PovHats for joystick: 0 - 0
  150. Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
  151.  
  152. Technique SpriteBatch - Pass : 3
  153. 0: u_modelview FloatMat4 11 1
  154. 1: u_projection FloatMat4 12 1
  155. 2: s_texture Sampler2D 9 1
  156. initializing c# fmod
  157. Technique SpriteBatch - Pass : Vertex shader(s) linked, fragment shader(s) linked.
  158.  
  159. Technique SpriteBatch - Pass : 3
  160. 0: u_modelview FloatMat4 11 1
  161. 1: u_projection FloatMat4 12 1
  162. 2: s_texture Sampler2D 9 1
  163.  
  164. Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Input.Mouse ---> System.DllNotFoundException: libXi
  165. at (wrapper managed-to-native) OpenTK.Platform.X11.Functions:XISelectEvents (intptr,intptr,OpenTK.Platform.X11.XIEventMask&,int)
  166. at OpenTK.Platform.X11.Functions.XISelectEvents (IntPtr dpy, IntPtr win, XIEventMask mask) [0x00000] in <filename unknown>:0
  167. at OpenTK.Platform.X11.XI2Mouse..ctor () [0x00000] in <filename unknown>:0
  168. at OpenTK.Platform.X11.X11Factory.CreateMouseDriver () [0x00000] in <filename unknown>:0
  169. at OpenTK.Input.Mouse..cctor () [0x00000] in <filename unknown>:0
  170. --- End of inner exception stack trace ---
  171. at OpenTK.Platform.X11.X11GLNative.ProcessEvents () [0x00000] in <filename unknown>:0
  172. at OpenTK.NativeWindow.ProcessEvents (Boolean retainEvents) [0x00000] in <filename unknown>:0
  173. at OpenTK.NativeWindow.ProcessEvents () [0x00000] in <filename unknown>:0
  174. at OpenTK.GameWindow.Run (Double updates_per_second, Double frames_per_second) [0x00000] in <filename unknown>:0
  175. at OpenTK.GameWindow.Run (Double updateRate) [0x00000] in <filename unknown>:0
  176. at Microsoft.Xna.Framework.GameWindow.Run (Double updateRate) [0x00000] in <filename unknown>:0
  177. at Microsoft.Xna.Framework.LinuxGamePlatform.RunLoop () [0x00000] in <filename unknown>:0
  178. at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
  179. at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
  180. at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
  181. [ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Input.Mouse ---> System.DllNotFoundException: libXi
  182. at (wrapper managed-to-native) OpenTK.Platform.X11.Functions:XISelectEvents (intptr,intptr,OpenTK.Platform.X11.XIEventMask&,int)
  183. at OpenTK.Platform.X11.Functions.XISelectEvents (IntPtr dpy, IntPtr win, XIEventMask mask) [0x00000] in <filename unknown>:0
  184. at OpenTK.Platform.X11.XI2Mouse..ctor () [0x00000] in <filename unknown>:0
  185. at OpenTK.Platform.X11.X11Factory.CreateMouseDriver () [0x00000] in <filename unknown>:0
  186. at OpenTK.Input.Mouse..cctor () [0x00000] in <filename unknown>:0
  187. --- End of inner exception stack trace ---
  188. at OpenTK.Platform.X11.X11GLNative.ProcessEvents () [0x00000] in <filename unknown>:0
  189. at OpenTK.NativeWindow.ProcessEvents (Boolean retainEvents) [0x00000] in <filename unknown>:0
  190. at OpenTK.NativeWindow.ProcessEvents () [0x00000] in <filename unknown>:0
  191. at OpenTK.GameWindow.Run (Double updates_per_second, Double frames_per_second) [0x00000] in <filename unknown>:0
  192. at OpenTK.GameWindow.Run (Double updateRate) [0x00000] in <filename unknown>:0
  193. at Microsoft.Xna.Framework.GameWindow.Run (Double updateRate) [0x00000] in <filename unknown>:0
  194. at Microsoft.Xna.Framework.LinuxGamePlatform.RunLoop () [0x00000] in <filename unknown>:0
  195. at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
  196. at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
  197. at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0
  198. corey@bash:~/Games/Bastion$
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