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Regis Noctis Vesper's Shaking Spot Guide

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Sep 11th, 2013
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  1. Welcome to the Bubble Spot/Shaking Spot Generating Guide!
  2. While RNGing for wild bubble spot pokemon, I discovered a pattern that led me to develop a method for generating bubble spots/shaking spots in Pokemon White. I call this the Bubble Spot Generating Method.
  3.  
  4. Note: All of the instructions below will also apply to generating a Shaking Spot.
  5. Since Bubble Spot/Shaking Spot RNG is generally more challenging; I suggest trying Stationary, or Wild Pokemon RNG first.
  6.  
  7. This method works by RNGing a seed, and using a specific PIDRNG frame that had generated a bubble spot before on that seed.
  8.  
  9. Here I will list everything you need to do in six steps: (For more advanced RNG'ers)
  10.  
  11. 1st: Load your game on any given seed, and just walk until a bubble spot appears nearby. Save the game. (This step is to save the Bubble Step Counter at "20 out of 20" steps. Make sure the bubble is still there, and you'vestopped walking when you save.)
  12.  
  13. 2nd: Hit your RNG'd seed, and walk until a bubble spot is generated.
  14.  
  15. 3rd: Find the frame that the bubble was generated on. Use Chatot to listen to every pitch since generating that bubble, and write down all of those pitches from the beginning to find the frame that a bubble spot was generated on.
  16. (This step is used to find your current PID frame; and then the frame that generated the bubble spot by counting those pitches backwards.)
  17.  
  18. 4th: Hit the seed again, and walk 19 steps in the game.
  19. (Since the bubble spot step counter was saved at "20 out of 20 steps" before; the game can generate another bubble spot in 20 steps. We will only walk 19 of those steps for now.)
  20.  
  21. 5th: When the PID frame that generated a bubble spot on your seed is found; reach the resulting PID frame by advancing to it from your current PID frame.
  22.  
  23. 6th: When the correct bubble spot PID frame is reached, walk 1 more step.
  24. The bubble spot should be regenerated.
  25. From now on, that PID frame on your RNG'd seed, will generate a bubble spot upon taking the 20th step. :) In total, only 20 steps have been taken to generate a bubble spot since the game has been loaded.
  26.  
  27.  
  28. Uses for this Method:
  29. -This will make bubble spot RNGing possible for those who use IV Frame 1, because it can guarantee a bubble spot generation in 20 steps without tripping the IV step counter.
  30.  
  31. -This method is also useful for RNGing in WNPC areas. By testing the RNG'd seed in a non-WNPC area, one can more easily generate a bubble spot and keep track of the frame it was generated on. Then use the same PID frame to generate that bubble in a WNPC zone.
  32.  
  33. Alternate Method:
  34. -Once you've hit your seed, walk 19 steps. Then walk the last remaining step on any "bubble spot possible" frame from the PIDRNG list. Use Chatot to find your current frame after the 19 steps are taken, then aim for another bubble spot possible frame.
  35. (Walking 19 steps on land that is nearby water, advances the PID frame by 1-2.)
  36. Repeat this process as many times as you would like to find a suitable bubble spot generating frame.
  37.  
  38. Note: Since this option allows you to try any "bubble spot possible" frame; it may take a long time before you actually find a bubble spot generating frame.
  39. I suggest you hit your seed again once you have found a PID frame that generates a bubble spot, because the IV Frame step counter might trip while walking multiple sets of '20 steps' in order to locate a working PIDRNG frame.
  40.  
  41. ---------------------------------------------------------------------------------------
  42.  
  43. This is a more specified guide for Bubble Spot/Shaking Spot Generating. :)
  44.  
  45. The RNG Reporter states: "Every 20 steps, the game checks if the current frame
  46. will produce a bubble in nearby water. This step counter returns to its last
  47. saved state upon loading the game."
  48. Using that definition, we'll know those 20 steps as the "20 step cycle."
  49. After the 20 steps are taken, the counter returns to 1 at the next step; beginning a new cycle.
  50.  
  51.  
  52. On any random load of the game, walk until a bubble spot is generated.
  53. Save the game as soon as the bubble is generated.
  54. The current step number of the "20 step cycle" is 20.
  55. Note: From my research, I have concluded that taking more steps after the bubble has been generated, does not increase the "20 step cycle" step counter. So, the counter will remain at "20" until the bubble is encountered, you move to another area, or the game is turned off. In your case, once the bubble spot is generated, and then the game saved; you would need to turn of your DS in order to hit your RNG'd seed.
  56.  
  57. Hit your desired seed, and walk until a bubble is generated.
  58. Keep track of the steps with a repel.
  59. (20 steps will usually advances the PID frame by 2 in a Non-WNPC zone.
  60. Such as Route 17, in Pokemon White.)
  61.  
  62. Using the RNG Reporter's Gen 5 PIDRNG list, calculate the frames you have advanced while generating that bubble spot; to establish a range of minimum/maximum possible PID frame advances done while walking (this is to find your current PID frame).
  63.  
  64. Using Chatot, listen to every pitch and write them down from the beginning.
  65. For example: *High - Low - MidLow - Mid...
  66. *High will be known as the first pitch heard of the sequence.
  67.  
  68. Match your pitch sequence to that of the PIDRNG list, and locate the first pitch you heard from Chatot on that PIDRNG list.
  69.  
  70. The PID frame before the first pitch heard, should be the frame that the bubble was generated on.
  71. For example: PIDRNG frame #130 should be the frame that bubble was generated on,
  72. because the frame that was heard from Chatot for the first time, corresponds to PID frame #131 *High.
  73.  
  74. Write down that PID frame, which should be a "Bubble Spot: Possible" frame. (Also write down any other adjacent "bubble spot: possible" frames that are in the vicinity of the first pitch heard.
  75. This is just in case of an error while tracking down the first pitch heard.
  76.  
  77. If your target IV Frame is 1, this method will help generate a bubble spot in 20 steps.
  78. (Very handy in order to avoid hitting the IV frame step counter, and missing your target IVs.)
  79.  
  80.  
  81. When the PID frame that generated a bubble spot on your seed is found; hit your seed once again.
  82. Use one repel and walk 19 steps on land. Later surf or fish to encounter your target pokemon.
  83.  
  84. Calculate the advances required to reach the PIDRNG frame that the bubble was generated on.
  85. For example: The bubble was thought to be generated on PIDRNG frame #130, the Initial PIDRNG frame is 45, and 5 Chatot pitches were used to confirm that you hit the seed.
  86. Follow this equation to advance toward the bubble spot's PIDRNG frame of #130:
  87. 130 - 45 - 5 = 80 Advances required.
  88.  
  89. When you're on the PID frame for the bubble spot; walk the one remaining step (on land) to initiate the bubble spot again.
  90.  
  91. Taa daa! =D You've generated a bubble spot in just 20 steps! ;P
  92.  
  93.  
  94. Note: If the bubble spot was not generated on the last step of the 20th step cycle; try this method again for the same frame that you listed as the first pitch heard from Chatot, and other adjacent "bubble spot: possible" frames that are in the vicinity of the first pitch you heard in the sequence of pitches.
  95. For example: PIDRNG frame #130 didn't generate a bubble spot.
  96. Use "bubble spot: possible" frames #128, #129, or #131 from the PIDRNG list, to try to generate a bubble spot on the 20th step. =P
  97.  
  98.  
  99. Alternate Method:
  100. -Once you've hit your seed, walk 19 steps. Then walk the last remaining step on any "bubble spot possible" frame from the PIDRNG list. Use Chatot to aim for possible frames.
  101. -To reset for another attempt; make sure you have completed 20 steps before, then try again by walking 19 steps and use Chatot to aim for another "bubble spot possible" frame to take the 20th step on.
  102.  
  103. Note: Since this option allows you to try any "bubble spot possible" frame; it may take a long while before you actually find a bubble spot generating frame.
  104. I suggest you hit your seed again once you have found a frame that generates a bubble spot, because the IV Frame step counter might trip while walking multiple sets of 20 steps in order to locate a working PIDRNG frame.
  105.  
  106. *Important Stuff:
  107.  
  108. *Always remember to use a "Repel" and walk 19 steps once the game is loaded; as this will keep count of all your steps up to 100, as well as keep wild pokemon away when reaching your Bubble/Shaking Spot.
  109.  
  110. *The last (20th) step is done on the PIDRNG frame that generates a bubble spot.
  111. Walking 19 steps on land nearby water or grass, advances the PID frame usually by 1-2.
  112. This is why we walk just 1 step on the right PIDRNG frame. =P
  113.  
  114. *Surf to, or fish in the bubble spot depending on the encounter type that was selected in the RNG Reporter.
  115.  
  116. *That's it, have fun! ^^
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