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FULL fn_SelfAction.sqf

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  1. scriptName "Functions\misc\fn_selfActions.sqf";
  2. /***********************************************************
  3. ADD ACTIONS FOR SELF
  4. - Function
  5. - [] call fnc_usec_selfActions;
  6. ************************************************************/
  7. private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
  8.  
  9. if ((animationState player) in ["smk_urbanproneright","smk_prone_to_urbanprone_right","smk_urbanproneleft","smk_prone_to_urbanprone_left"]) then {
  10. player switchMove "";
  11. player playActionNow "stop";
  12. _namePlayer = name player;
  13. _textMessage = _namePlayer + " is trying to glitch with turbo key!";
  14. [nil,nil,"per",rTITLETEXT,_textMessage,"PLAIN DOWN"] call RE;
  15. };
  16.  
  17. if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
  18.  
  19. _vehicle = vehicle player;
  20. _isPZombie = player isKindOf "PZombie_VB";
  21. _inVehicle = (_vehicle != player);
  22.  
  23. _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
  24. _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
  25.  
  26. _nearLight = nearestObject [player,"LitObject"];
  27. _canPickLight = false;
  28. if (!isNull _nearLight) then {
  29. if (_nearLight distance player < 4) then {
  30. _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
  31. };
  32. };
  33.  
  34. //Grab Flare
  35. if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
  36. if (s_player_grabflare < 0) then {
  37. _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
  38. s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
  39. s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
  40. };
  41. } else {
  42. player removeAction s_player_grabflare;
  43. player removeAction s_player_removeflare;
  44. s_player_grabflare = -1;
  45. s_player_removeflare = -1;
  46. };
  47.  
  48. if (DZE_HeliLift) then {
  49. _hasAttached = _vehicle getVariable["hasAttached",false];
  50. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
  51. if (s_player_heli_detach < 0) then {
  52. dayz_myLiftVehicle = _vehicle;
  53. s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
  54. };
  55. } else {
  56. dayz_myLiftVehicle removeAction s_player_heli_detach;
  57. s_player_heli_detach = -1;
  58. };
  59. };
  60.  
  61. if(DZE_HaloJump) then {
  62. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
  63. if (s_halo_action < 0) then {
  64. DZE_myHaloVehicle = _vehicle;
  65. s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
  66. };
  67. } else {
  68. DZE_myHaloVehicle removeAction s_halo_action;
  69. s_halo_action = -1;
  70. };
  71. };
  72.  
  73. if (!DZE_ForceNameTagsOff) then {
  74. if (s_player_showname < 0 && !_isPZombie) then {
  75. if (DZE_ForceNameTags) then {
  76. s_player_showname = 1;
  77. player setVariable["DZE_display_name",true,true];
  78. } else {
  79. s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
  80. s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
  81. };
  82. };
  83. };
  84.  
  85. if(_isPZombie) then {
  86. if (s_player_callzombies < 0) then {
  87. s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
  88. };
  89. if (DZE_PZATTACK) then {
  90. call pz_attack;
  91. DZE_PZATTACK = false;
  92. };
  93. if (s_player_pzombiesvision < 0) then {
  94. s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
  95. };
  96. if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
  97. _isAnimal = cursorTarget isKindOf "Animal";
  98. _isZombie = cursorTarget isKindOf "zZombie_base";
  99. _isHarvested = cursorTarget getVariable["meatHarvested",false];
  100. _isMan = cursorTarget isKindOf "Man";
  101. // Pzombie Gut human corpse || animal
  102. if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
  103. if (s_player_pzombiesfeed < 0) then {
  104. s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
  105. };
  106. } else {
  107. player removeAction s_player_pzombiesfeed;
  108. s_player_pzombiesfeed = -1;
  109. };
  110. } else {
  111. player removeAction s_player_pzombiesfeed;
  112. s_player_pzombiesfeed = -1;
  113. };
  114. };
  115.  
  116. // Increase distance only if AIR || SHIP
  117. _allowedDistance = 4;
  118. _isAir = cursorTarget isKindOf "Air";
  119. _isShip = cursorTarget isKindOf "Ship";
  120. if(_isAir || _isShip) then {
  121. _allowedDistance = 8;
  122. };
  123.  
  124. if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
  125.  
  126. // set cursortarget to variable
  127. _cursorTarget = cursorTarget;
  128.  
  129. // get typeof cursortarget once
  130. _typeOfCursorTarget = typeOf _cursorTarget;
  131.  
  132. // hintsilent _typeOfCursorTarget;
  133.  
  134. _isVehicle = _cursorTarget isKindOf "AllVehicles";
  135. _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
  136. _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
  137.  
  138. // get items && magazines only once
  139. _magazinesPlayer = magazines player;
  140.  
  141. //boiled Water
  142. _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
  143. _hastinitem = false;
  144. {
  145. if (_x in _magazinesPlayer) then {
  146. _hastinitem = true;
  147. };
  148. } count boil_tin_cans;
  149. _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
  150. _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
  151. _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
  152.  
  153. _itemsPlayer = items player;
  154.  
  155. _temp_keys = [];
  156. _temp_keys_names = [];
  157. // find available keys
  158. _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
  159. {
  160. if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
  161. _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
  162. _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
  163. _temp_keys_names set [_ownerKeyId,_ownerKeyName];
  164. _temp_keys set [count _temp_keys,str(_ownerKeyId)];
  165. };
  166. } count _itemsPlayer;
  167.  
  168. _hasKnife = "ItemKnife" in _itemsPlayer;
  169. _hasToolbox = "ItemToolbox" in _itemsPlayer;
  170.  
  171. _isMan = _cursorTarget isKindOf "Man";
  172. _traderType = _typeOfCursorTarget;
  173. _ownerID = _cursorTarget getVariable ["CharacterID","0"];
  174. _isAnimal = _cursorTarget isKindOf "Animal";
  175. _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
  176. _isZombie = _cursorTarget isKindOf "zZombie_base";
  177. _isDestructable = _cursorTarget isKindOf "BuiltItems";
  178. _isWreck = _typeOfCursorTarget in DZE_isWreck;
  179. _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
  180. _isModular = _cursorTarget isKindOf "ModularItems";
  181. _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
  182.  
  183. _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
  184. _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
  185.  
  186. _isTent = _cursorTarget isKindOf "TentStorage";
  187.  
  188. _isAlive = alive _cursorTarget;
  189.  
  190. _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
  191.  
  192. _rawmeat = meatraw;
  193. _hasRawMeat = false;
  194. {
  195. if (_x in _magazinesPlayer) then {
  196. _hasRawMeat = true;
  197. };
  198. } count _rawmeat;
  199.  
  200. _isFuel = false;
  201. if (_hasFuelE || _hasFuelBarrelE) then {
  202. {
  203. if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
  204. } count dayz_fuelsources;
  205. };
  206.  
  207. // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
  208.  
  209. // logic vars
  210. _player_flipveh = false;
  211. _player_deleteBuild = false;
  212. _player_lockUnlock_crtl = false;
  213.  
  214. if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  215. if (s_player_plotManagement < 0) then {
  216. _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles
  217. _owner = _cursorTarget getVariable ["CharacterID","0"];
  218. _friends = _cursorTarget getVariable ["plotfriends", []];
  219. _fuid = [];
  220. {
  221. _friendUID = _x select 0;
  222. _fuid = _fuid + [_friendUID];
  223. } forEach _friends;
  224. _allowed = [_owner];
  225. _allowed = [_owner] + _adminList + _fuid;
  226. if(_owner == dayz_characterID || (getPlayerUID player) in _allowed)then{
  227. s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "plotManagement\initPlotManagement.sqf", [], 5, false];
  228. };
  229. };
  230. if (s_player_maintain_area < 0) then {
  231. s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
  232. s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
  233. };
  234. } else {
  235. player removeAction s_player_plotManagement;
  236. s_player_plotManagement = -1;
  237. player removeAction s_player_maintain_area;
  238. s_player_maintain_area = -1;
  239. player removeAction s_player_maintain_area_preview;
  240. s_player_maintain_area_preview = -1;
  241. };
  242.  
  243. // CURSOR TARGET ALIVE
  244. if(_isAlive) then {
  245.  
  246. //Allow player to delete objects
  247. if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
  248. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  249. _player_deleteBuild = true;
  250. };
  251. };
  252.  
  253. //Allow owners to delete modulars
  254. if(_isModular) then {
  255. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  256. _player_deleteBuild = true;
  257. };
  258. };
  259. //Allow owners to delete modular doors without locks
  260. if(_isModularDoor) then {
  261. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  262. _player_deleteBuild = true;
  263. };
  264. };
  265. // CURSOR TARGET VEHICLE
  266. if(_isVehicle) then {
  267.  
  268. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  269. if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
  270. _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
  271. if(_isVehicletype || (_playersNear >= 2)) then {
  272. _player_flipveh = true;
  273. };
  274. };
  275.  
  276.  
  277. if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
  278. _player_lockUnlock_crtl = true;
  279. };
  280.  
  281. };
  282.  
  283. };
  284.  
  285. if(_player_deleteBuild) then {
  286. if (s_player_deleteBuild < 0) then {
  287. s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "init\remove.sqf",_cursorTarget, 1, false, true, "", ""];
  288. };
  289. } else {
  290. player removeAction s_player_deleteBuild;
  291. s_player_deleteBuild = -1;
  292. };
  293.  
  294. if (DZE_HeliLift) then {
  295. _liftHeli = objNull;
  296. _found = false;
  297.  
  298. _allowTow = false;
  299. if ((count (crew _cursorTarget)) == 0) then {
  300. {
  301. if(!_allowTow) then {
  302. _allowTow = _cursorTarget isKindOf _x;
  303. };
  304. } count DZE_HeliAllowToTow;
  305. };
  306.  
  307. //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
  308.  
  309. if (_allowTow) then {
  310. _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
  311. {
  312. if(!_found) then {
  313. _posL = [_x] call FNC_getPos;
  314. _posC = [_cursorTarget] call FNC_getPos;
  315. _height = (_posL select 2) - (_posC select 2);
  316. _hasAttached = _x getVariable["hasAttached",false];
  317. if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
  318. if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
  319. _liftHeli = _x;
  320. _found = true;
  321. };
  322. };
  323. };
  324. } count _liftHelis;
  325. };
  326.  
  327. //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
  328.  
  329. _attached = _cursorTarget getVariable["attached",false];
  330. if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
  331. if (s_player_heli_lift < 0) then {
  332. s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
  333. };
  334. } else {
  335. player removeAction s_player_heli_lift;
  336. s_player_heli_lift = -1;
  337. };
  338. };
  339.  
  340. // Allow Owner to lock && unlock vehicle
  341. if(_player_lockUnlock_crtl) then {
  342. if (s_player_lockUnlock_crtl < 0) then {
  343. _hasKey = _ownerID in _temp_keys;
  344. _oldOwner = (_ownerID == dayz_playerUID);
  345. if(locked _cursorTarget) then {
  346. if(_hasKey || _oldOwner) then {
  347. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
  348. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  349. s_player_lockUnlock_crtl = 1;
  350. } else {
  351. if(_hasHotwireKit) then {
  352. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
  353. } else {
  354. _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
  355. };
  356. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  357. s_player_lockUnlock_crtl = 1;
  358. };
  359. } else {
  360. if(_hasKey || _oldOwner) then {
  361. _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
  362. s_player_lockunlock set [count s_player_lockunlock,_lock];
  363. s_player_lockUnlock_crtl = 1;
  364. };
  365. };
  366. };
  367.  
  368. } else {
  369. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  370. s_player_lockUnlock_crtl = -1;
  371. };
  372.  
  373. if(DZE_AllowForceSave) then {
  374. //Allow player to force save
  375. if((_isVehicle || _isTent) && !_isMan) then {
  376. if (s_player_forceSave < 0) then {
  377. s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
  378. };
  379. } else {
  380. player removeAction s_player_forceSave;
  381. s_player_forceSave = -1;
  382. };
  383. };
  384.  
  385.  
  386.  
  387. If(DZE_AllowCargoCheck) then {
  388. if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
  389. if (s_player_checkGear < 0) then {
  390. s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
  391. };
  392. } else {
  393. player removeAction s_player_checkGear;
  394. s_player_checkGear = -1;
  395. };
  396. };
  397.  
  398.  
  399. //flip vehicle small vehicles by your self && all other vehicles with help nearby
  400. if(_player_flipveh) then {
  401. if (s_player_flipveh < 0) then {
  402. s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
  403. };
  404. } else {
  405. player removeAction s_player_flipveh;
  406. s_player_flipveh = -1;
  407. };
  408.  
  409. //Allow player to fill jerrycan
  410. if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
  411. if (s_player_fillfuel < 0) then {
  412. s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
  413. };
  414. } else {
  415. player removeAction s_player_fillfuel;
  416. s_player_fillfuel = -1;
  417. };
  418.  
  419. // logic vars for addactions
  420. _player_butcher = false;
  421. _player_studybody = false;
  422. _player_SurrenderedGear = false;
  423.  
  424. // CURSOR TARGET NOT ALIVE
  425. if (!_isAlive) then {
  426.  
  427. // Gut animal/zed
  428. if((_isAnimal || _isZombie) && _hasKnife) then {
  429. _isHarvested = _cursorTarget getVariable["meatHarvested",false];
  430. if (!_isHarvested) then {
  431. _player_butcher = true;
  432. };
  433. };
  434.  
  435. // Study body
  436. if (_isMan && !_isZombie && !_isAnimal) then {
  437. _player_studybody = true;
  438. }
  439. } else {
  440. // unit alive
  441.  
  442. // gear access on surrendered player
  443. if(_isMan && !_isZombie && !_isAnimal) then {
  444. _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
  445. if (_isSurrendered) then {
  446. _player_SurrenderedGear = true;
  447. };
  448. };
  449. };
  450.  
  451.  
  452. // Human Gut animal || zombie
  453. if (_player_butcher) then {
  454. if (s_player_butcher < 0) then {
  455. if(_isZombie) then {
  456. s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
  457. } else {
  458. s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
  459. };
  460. };
  461. } else {
  462. player removeAction s_player_butcher;
  463. s_player_butcher = -1;
  464. };
  465.  
  466. // Study Body
  467. if (_player_studybody) then {
  468. if (s_player_studybody < 0) then {
  469. // --------ZUPA - Check Wallet --------
  470. s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
  471. // ---- ZUPA END ---
  472. };
  473. } else {
  474. player removeAction s_player_studybody;
  475. s_player_studybody = -1;
  476. };
  477.  
  478. // logic vars
  479. _player_cook = false;
  480. _player_boil = false;
  481.  
  482. // CURSOR TARGET IS FIRE
  483. if (inflamed _cursorTarget) then {
  484.  
  485. //Fireplace Actions check
  486. if (_hasRawMeat) then {
  487. _player_cook = true;
  488. };
  489.  
  490. // Boil water
  491. if (_hasbottleitem && _hastinitem) then {
  492. _player_boil = true;
  493. };
  494. };
  495.  
  496. if (_player_SurrenderedGear) then {
  497. if (s_player_SurrenderedGear < 0) then {
  498. s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
  499. };
  500. } else {
  501. player removeAction s_player_SurrenderedGear;
  502. s_player_SurrenderedGear = -1;
  503. };
  504.  
  505. //Fireplace Actions check
  506. if (_player_cook) then {
  507. if (s_player_cook < 0) then {
  508. s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
  509. };
  510. } else {
  511. player removeAction s_player_cook;
  512. s_player_cook = -1;
  513. };
  514.  
  515. // Boil water
  516. if (_player_boil) then {
  517. if (s_player_boil < 0) then {
  518. s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
  519. };
  520. } else {
  521. player removeAction s_player_boil;
  522. s_player_boil = -1;
  523. };
  524.  
  525. if(_cursorTarget == dayz_hasFire) then {
  526. if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
  527. s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
  528. };
  529. } else {
  530. player removeAction s_player_fireout;
  531. s_player_fireout = -1;
  532. };
  533.  
  534. //Packing my tent
  535. if(_isTent && (player distance _cursorTarget < 3)) then {
  536. if (_ownerID == dayz_characterID) then {
  537. if (s_player_packtent < 0) then {
  538. s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
  539. };
  540. } else {
  541. if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
  542. if (s_player_packtent < 0) then {
  543. s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  544. };
  545. };
  546. };
  547. } else {
  548. player removeAction s_player_packtent;
  549. s_player_packtent = -1;
  550. };
  551.  
  552. //Allow owner to unlock vault
  553. if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  554. if (s_player_unlockvault < 0) then {
  555. if(_typeOfCursorTarget in DZE_LockedStorage) then {
  556. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  557. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
  558. s_player_combi set [count s_player_combi,_combi];
  559. } else {
  560. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  561. s_player_combi set [count s_player_combi,_combi];
  562. };
  563. s_player_unlockvault = 1;
  564. } else {
  565. if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
  566. _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  567. s_player_combi set [count s_player_combi,_combi];
  568. s_player_unlockvault = 1;
  569. };
  570. };
  571. };
  572. } else {
  573. {player removeAction _x} count s_player_combi;s_player_combi = [];
  574. s_player_unlockvault = -1;
  575. };
  576.  
  577.  
  578. //banking
  579.  
  580. if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then {
  581. if (s_bank_dialog < 0) then {
  582. s_bank_dialog = player addAction ["Online Banking", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  583. };
  584. } else {
  585. player removeAction s_bank_dialog;
  586. s_bank_dialog = -1;
  587. };
  588.  
  589. // banking atm
  590.  
  591. if(_typeOfCursorTarget in DZE_ATM and (player distance _cursorTarget < 3)) then {
  592. if (s_bank_dialog2 < 0) then {
  593. s_bank_dialog2 = player addAction ["Bank ATM", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  594. };
  595. } else {
  596. player removeAction s_bank_dialog2;
  597. s_bank_dialog2 = -1;
  598. };
  599.  
  600.  
  601.  
  602. //Allow owner to pack vault
  603. if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  604.  
  605. if (s_player_lockvault < 0) then {
  606. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  607. s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
  608. };
  609. };
  610. if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
  611. s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
  612. };
  613. } else {
  614. player removeAction s_player_packvault;
  615. s_player_packvault = -1;
  616. player removeAction s_player_lockvault;
  617. s_player_lockvault = -1;
  618. };
  619.  
  620.  
  621.  
  622. //Player Deaths
  623. if(_typeOfCursorTarget == "Info_Board_EP1") then {
  624. if (s_player_information < 0) then {
  625. s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
  626. };
  627. } else {
  628. player removeAction s_player_information;
  629. s_player_information = -1;
  630. };
  631.  
  632. // Zupa- SC - Give Money
  633. if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
  634. if (s_givemoney_dialog < 0) then {
  635. s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  636. };
  637. } else {
  638. player removeAction s_givemoney_dialog;
  639. s_givemoney_dialog = -1;
  640. };
  641.  
  642. //Fuel Pump
  643. if(_typeOfCursorTarget in dayz_fuelpumparray) then {
  644. if (s_player_fuelauto < 0) then {
  645.  
  646. // check if Generator_DZ is running within 30 meters
  647. _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
  648. _findNearestGen = [];
  649. {
  650. if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
  651. _findNearestGen set [(count _findNearestGen),_x];
  652. };
  653. } count _findNearestGens;
  654. _IsNearRunningGen = count (_findNearestGen);
  655.  
  656. // show that pump needs power if no generator nearby.
  657. if(_IsNearRunningGen > 0) then {
  658. s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
  659. } else {
  660. s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  661. };
  662. };
  663. } else {
  664. player removeAction s_player_fuelauto;
  665. s_player_fuelauto = -1;
  666. };
  667.  
  668. //Fuel Pump on truck
  669. if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
  670. if (s_player_fuelauto2 < 0) then {
  671. // show that fuel truck pump needs power.
  672. if(isEngineOn _cursorTarget) then {
  673. s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
  674. } else {
  675. s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  676. };
  677. };
  678. } else {
  679. player removeAction s_player_fuelauto2;
  680. s_player_fuelauto2 = -1;
  681. };
  682.  
  683. // inplace upgrade tool
  684. if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
  685. if ((s_player_lastTarget select 0) != _cursorTarget) then {
  686. if (s_player_upgrade_build > 0) then {
  687. player removeAction s_player_upgrade_build;
  688. s_player_upgrade_build = -1;
  689. };
  690. };
  691. if (s_player_upgrade_build < 0) then {
  692. // s_player_lastTarget = _cursorTarget;
  693. s_player_lastTarget set [0,_cursorTarget];
  694. s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "init\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
  695. };
  696. } else {
  697. player removeAction s_player_upgrade_build;
  698. s_player_upgrade_build = -1;
  699. };
  700.  
  701. // downgrade system
  702. if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
  703. if ((s_player_lastTarget select 1) != _cursorTarget) then {
  704. if (s_player_downgrade_build > 0) then {
  705. player removeAction s_player_downgrade_build;
  706. s_player_downgrade_build = -1;
  707. };
  708. };
  709.  
  710. if (s_player_downgrade_build < 0) then {
  711. s_player_lastTarget set [1,_cursorTarget];
  712. s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "init\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
  713. };
  714. } else {
  715. player removeAction s_player_downgrade_build;
  716. s_player_downgrade_build = -1;
  717. };
  718.  
  719. // inplace maintenance tool
  720. if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
  721. if ((s_player_lastTarget select 2) != _cursorTarget) then {
  722. if (s_player_maint_build > 0) then {
  723. player removeAction s_player_maint_build;
  724. s_player_maint_build = -1;
  725. };
  726. };
  727.  
  728. if (s_player_maint_build < 0) then {
  729. s_player_lastTarget set [2,_cursorTarget];
  730. s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
  731. };
  732. } else {
  733. player removeAction s_player_maint_build;
  734. s_player_maint_build = -1;
  735. };
  736.  
  737.  
  738. //Start Generator
  739. if(_cursorTarget isKindOf "Generator_DZ") then {
  740. if (s_player_fillgen < 0) then {
  741.  
  742. // check if not running
  743. if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
  744. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  745. } else {
  746. // check if not filled && player has jerry.
  747. if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
  748. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  749. } else {
  750. if("ItemJerrycan" in _magazinesPlayer) then {
  751. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  752. };
  753. };
  754. };
  755. };
  756. } else {
  757. player removeAction s_player_fillgen;
  758. s_player_fillgen = -1;
  759. };
  760.  
  761. //Towing with tow truck
  762. /*
  763. if(_typeOfCursorTarget == "TOW_DZE") then {
  764. if (s_player_towing < 0) then {
  765. if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
  766. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  767. } else {
  768. s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
  769. };
  770. };
  771. } else {
  772. player removeAction s_player_towing;
  773. s_player_towing = -1;
  774. };
  775. */
  776.  
  777.  
  778. //Sleep
  779. if(_isTent && _ownerID == dayz_characterID) then {
  780. if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
  781. s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
  782. };
  783. } else {
  784. player removeAction s_player_sleep;
  785. s_player_sleep = -1;
  786. };
  787.  
  788. //Repairing Vehicles
  789. if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
  790. if (s_player_repair_crtl < 0) then {
  791. dayz_myCursorTarget = _cursorTarget;
  792. _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  793. _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  794. s_player_repairActions set [count s_player_repairActions,_menu];
  795. s_player_repairActions set [count s_player_repairActions,_menu1];
  796. s_player_repair_crtl = 1;
  797. } else {
  798. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  799. s_player_repair_crtl = -1;
  800. };
  801. };
  802.  
  803. // All Traders
  804. if (_isMan && !_isPZombie && _traderType in serverTraders) then {
  805.  
  806. if (s_player_parts_crtl < 0) then {
  807.  
  808. // get humanity
  809. _humanity = player getVariable ["humanity",0];
  810. _traderMenu = call compile format["menu_%1;",_traderType];
  811.  
  812. // diag_log ("TRADER = " + str(_traderMenu));
  813.  
  814. _low_high = "low";
  815. _humanity_logic = false;
  816. if((_traderMenu select 2) == "friendly") then {
  817. _humanity_logic = (_humanity < -5000);
  818. };
  819. if((_traderMenu select 2) == "hostile") then {
  820. _low_high = "high";
  821. _humanity_logic = (_humanity > -5000);
  822. };
  823. if((_traderMenu select 2) == "hero") then {
  824. _humanity_logic = (_humanity < 5000);
  825. };
  826. if(_humanity_logic) then {
  827. _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
  828. s_player_parts set [count s_player_parts,_cancel];
  829. } else {
  830.  
  831. // Static Menu
  832. {
  833. //diag_log format["DEBUG TRADER: %1", _x];
  834. _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
  835. s_player_parts set [count s_player_parts,_buy];
  836.  
  837. } count (_traderMenu select 1);
  838. // Database menu
  839. _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
  840. s_player_parts set [count s_player_parts,_buy];
  841.  
  842. };
  843. s_player_parts_crtl = 1;
  844.  
  845. };
  846. } else {
  847. {player removeAction _x} count s_player_parts;s_player_parts = [];
  848. s_player_parts_crtl = -1;
  849. };
  850.  
  851.  
  852. if(dayz_tameDogs) then {
  853.  
  854. //Dog
  855. if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
  856. if (s_player_tamedog < 0) then {
  857. s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
  858. };
  859. } else {
  860. player removeAction s_player_tamedog;
  861. s_player_tamedog = -1;
  862. };
  863. if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
  864. _dogHandle = player getVariable ["dogID", 0];
  865. if (s_player_feeddog < 0 && _hasRawMeat) then {
  866. s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
  867. };
  868. if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
  869. s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
  870. };
  871. if (s_player_staydog < 0) then {
  872. _lieDown = _dogHandle getFSMVariable "_actionLieDown";
  873. if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
  874. s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
  875. };
  876. if (s_player_trackdog < 0) then {
  877. s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
  878. };
  879. if (s_player_barkdog < 0) then {
  880. s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
  881. };
  882. if (s_player_warndog < 0) then {
  883. _warn = _dogHandle getFSMVariable "_watchDog";
  884. if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
  885. s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
  886. };
  887. if (s_player_followdog < 0) then {
  888. s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
  889. };
  890. } else {
  891. player removeAction s_player_feeddog;
  892. s_player_feeddog = -1;
  893. player removeAction s_player_waterdog;
  894. s_player_waterdog = -1;
  895. player removeAction s_player_staydog;
  896. s_player_staydog = -1;
  897. player removeAction s_player_trackdog;
  898. s_player_trackdog = -1;
  899. player removeAction s_player_barkdog;
  900. s_player_barkdog = -1;
  901. player removeAction s_player_warndog;
  902. s_player_warndog = -1;
  903. player removeAction s_player_followdog;
  904. s_player_followdog = -1;
  905. };
  906. };
  907.  
  908. } else {
  909. //Engineering
  910. player removeAction s_player_plotManagement;
  911. s_player_plotManagement = -1;
  912. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  913. s_player_repair_crtl = -1;
  914.  
  915. {player removeAction _x} count s_player_combi;s_player_combi = [];
  916.  
  917. dayz_myCursorTarget = objNull;
  918. s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  919.  
  920. {player removeAction _x} count s_player_parts;s_player_parts = [];
  921. s_player_parts_crtl = -1;
  922.  
  923. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  924. s_player_lockUnlock_crtl = -1;
  925.  
  926. player removeAction s_player_checkGear;
  927. s_player_checkGear = -1;
  928.  
  929. player removeAction s_player_SurrenderedGear;
  930. s_player_SurrenderedGear = -1;
  931.  
  932. //Others
  933. player removeAction s_player_forceSave;
  934. s_player_forceSave = -1;
  935. player removeAction s_player_flipveh;
  936. s_player_flipveh = -1;
  937. player removeAction s_player_sleep;
  938. s_player_sleep = -1;
  939. player removeAction s_player_deleteBuild;
  940. s_player_deleteBuild = -1;
  941. player removeAction s_player_butcher;
  942. s_player_butcher = -1;
  943. player removeAction s_player_cook;
  944. s_player_cook = -1;
  945. player removeAction s_player_boil;
  946. s_player_boil = -1;
  947. player removeAction s_player_fireout;
  948. s_player_fireout = -1;
  949. player removeAction s_player_packtent;
  950. s_player_packtent = -1;
  951. player removeAction s_player_fillfuel;
  952. s_player_fillfuel = -1;
  953. player removeAction s_player_studybody;
  954. s_player_studybody = -1;
  955. //Dog
  956. player removeAction s_player_tamedog;
  957. s_player_tamedog = -1;
  958. player removeAction s_player_feeddog;
  959. s_player_feeddog = -1;
  960. player removeAction s_player_waterdog;
  961. s_player_waterdog = -1;
  962. player removeAction s_player_staydog;
  963. s_player_staydog = -1;
  964. player removeAction s_player_trackdog;
  965. s_player_trackdog = -1;
  966. player removeAction s_player_barkdog;
  967. s_player_barkdog = -1;
  968. player removeAction s_player_warndog;
  969. s_player_warndog = -1;
  970. player removeAction s_player_followdog;
  971. s_player_followdog = -1;
  972.  
  973. // vault
  974. player removeAction s_player_unlockvault;
  975. s_player_unlockvault = -1;
  976. player removeAction s_player_packvault;
  977. s_player_packvault = -1;
  978. player removeAction s_player_lockvault;
  979. s_player_lockvault = -1;
  980.  
  981. player removeAction s_player_information;
  982. s_player_information = -1;
  983. player removeAction s_player_fillgen;
  984. s_player_fillgen = -1;
  985. player removeAction s_player_upgrade_build;
  986. s_player_upgrade_build = -1;
  987. player removeAction s_player_maint_build;
  988. s_player_maint_build = -1;
  989. player removeAction s_player_downgrade_build;
  990. s_player_downgrade_build = -1;
  991. player removeAction s_player_towing;
  992. s_player_towing = -1;
  993. player removeAction s_player_fuelauto;
  994. s_player_fuelauto = -1;
  995. player removeAction s_player_fuelauto2;
  996. s_player_fuelauto2 = -1;
  997.  
  998. // Zupa - SC - reset.
  999. player removeAction s_givemoney_dialog;
  1000. s_givemoney_dialog = -1;
  1001. player removeAction s_bank_dialog;
  1002. s_bank_dialog = -1;
  1003. player removeAction s_bank_dialog2;
  1004. s_bank_dialog2 = -1;
  1005. player removeAction s_player_packOBJ;
  1006. s_player_packOBJ = -1;
  1007.  
  1008.  
  1009. };
  1010.  
  1011.  
  1012.  
  1013. //Dog actions on player self
  1014. _dogHandle = player getVariable ["dogID", 0];
  1015. if (_dogHandle > 0) then {
  1016. _dog = _dogHandle getFSMVariable "_dog";
  1017. _ownerID = "0";
  1018. if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
  1019. if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
  1020. if (s_player_movedog < 0) then {
  1021. s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
  1022. };
  1023. if (s_player_speeddog < 0) then {
  1024. _text = (localize "str_epoch_player_249");
  1025. _speed = 0;
  1026. if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
  1027. s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
  1028. };
  1029. if (s_player_calldog < 0) then {
  1030. s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
  1031. };
  1032. };
  1033. } else {
  1034. player removeAction s_player_movedog;
  1035. s_player_movedog = -1;
  1036. player removeAction s_player_speeddog;
  1037. s_player_speeddog = -1;
  1038. player removeAction s_player_calldog;
  1039. s_player_calldog = -1;
  1040. };
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