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- /*
- E E E E E E E E E E E E E E E E E E E
- E E E E E E E E E E E E
- E E E E E E E E E E E E
- E E E E E E E E E E E E E E E E E
- E E E E E E E E E E
- E E E E E E E E E E
- E E E E E E E E E E E E E E E E E E
- FilterScript totalmente criado e elaborado por EditPawn ou iNsaNiTy,
- contém TODAS as animações do SA-MP. (1956 Animações)
- Créditos ao ViniBorn e LukisHard pela criação da stock 'ApplyAnimationEx'
- para burlar o bug que ocorre as vezes com a função 'ApplyAnimation',
- apenas fiz algumas alterações conforme o FS.
- Wiki SA-MP onde foi a fonte de toda a pesquisa e conteúdo apresentado no FS.
- Fórum SA-MP pela fonte de estudo.
- Caso encontre BUG's, contacte-me!
- ********************************** IMPORTANTE **********************************
- \\ NÃO RETIRE OS CRÉDITOS, DEMOREI PRA K7 PRA ARRUMAR AS SWITCH DAS ANIMAÇÕES //
- \\ CONFORME OS NÚMEROS, ENTÃO DE VALOR AO TRABALHO DURO E O TEMPO GASTO //
- ********************************************************************************
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
- * Obs¹: Não fiz complexo pois é um sistema onde eu fiz própriamente para ajudar *
- * na escolha das animações caso alguém precise para adicionar em seu servidor. *
- * *
- * Obs²: TALVEZ tenha nova versão feito em TextDraw Clicáveis e com uma interface *
- * interessante na hora de trocar as animações :D Aguardem... *
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
- */
- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- new E@Animation[MAX_PLAYERS],
- LastAnim[MAX_PLAYERS][2][26],
- bool:E@InAnimation[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("[FilterScript] E_Anims carregado com sucesso!");
- return true;
- }
- public OnPlayerConnect(playerid)
- {
- E@InAnimation[playerid] = false;
- return true;
- }
- public OnPlayerSpawn(playerid)
- {
- SendClientMessage(playerid, 0x00FF7FFF, "[FS] Digite /eanimlist para você ver todos as animações.");
- return true;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(E@InAnimation[playerid] == true)
- {
- if(newkeys & KEY_ANALOG_RIGHT)
- {
- if(E@Animation[playerid] == 1957)
- return E@Animation[playerid] = 1956;
- E@Animation[playerid]++, AnimListAll(playerid);
- }
- else if(newkeys & KEY_ANALOG_LEFT)
- {
- if(E@Animation[playerid] <= 0)
- return E@Animation[playerid] = 1;
- E@Animation[playerid]--, AnimListAll(playerid);
- }
- else if(newkeys & KEY_YES)
- {
- ClearAnimations(playerid);
- new Float:Pos[3];
- GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
- SetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]+0.3);
- TogglePlayerControllable(playerid, true);
- SetCameraBehindPlayer(playerid);
- E@InAnimation[playerid] = false;
- }
- else if(newkeys & KEY_SECONDARY_ATTACK) ClearAnimations(playerid);
- }
- return true;
- }
- CMD:eanimlist(playerid)
- {
- if(E@InAnimation[playerid] == false)
- {
- new Float:Pos[3];
- GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
- SetPlayerFacingAngle(playerid, 270);
- SetPlayerCameraPos(playerid, Pos[0]+4, Pos[1]+2, Pos[2]+0.5);
- SetPlayerCameraLookAt(playerid, Pos[0], Pos[1], Pos[2]);
- E@InAnimation[playerid] = true;
- TogglePlayerControllable(playerid, false);
- SendClientMessage(playerid, 0x228B22FF, "[FS] Use as setas do teclado (Numérico 4 e 6) para trocar as animações.");
- SendClientMessage(playerid, 0x32CD32FF, "[FS] Para sair da seleção de animações, pressione 'Y'");
- }
- else SendClientMessage(playerid, 0xBDBDBDFF, "[FS] Você já está selecionando as animações!");
- return true;
- }
- CMD:eanim(playerid, params[])
- {
- new anim;
- if(sscanf(params, "i", anim))
- return SendClientMessage(playerid, 0xBDBDBDFF, "[FS] Use: /eanim [Número do Anime]");
- if(1 < anim > 1956)
- return SendClientMessage(playerid, 0xBDBDBDFF, "[FS] Números de animes liberados de 1~1956.");
- if(E@InAnimation[playerid] == true) E@Animation[playerid] = anim, AnimListAll(playerid);
- else SendClientMessage(playerid, 0xBDBDBDFF, "[FS] Você precisa usar /eanimlist antes.");
- return true;
- }
- CMD:einicioanims(playerid)
- {
- E@Animation[playerid] = 1;
- if(E@InAnimation[playerid] == true) AnimListAll(playerid);
- return true;
- }
- CMD:efinalanims(playerid)
- {
- E@Animation[playerid] = 1956;
- if(E@InAnimation[playerid] == true) AnimListAll(playerid);
- return true;
- }
- CMD:ecreditos(playerid)
- {
- static StrDialog[500];
- strcat(StrDialog, "{32CD32}ZeeX: {FFFFFF}Pela criação da include ZCMD.\n\
- {32CD32}Y_Less: {FFFFFF}Pela criação da include sscanf2.\n\
- {32CD32}ViniBorn & LukisHard: {FFFFFF}Pela criação da stock ApplyAnimationEx.\n\
- {32CD32}Wiki SA-MP: {FFFFFF}Pelas informações das animações.\n\
- {32CD32}Fórum SA-MP: {FFFFFF}Pela ajuda em conhecimento e estudo.\n\n\
- {32CD32}EditPawn ou iNsaNiTy: {FFFFFF}Pela total elaboração e criação do FS.\n\n\
- {FFD700}Link para acessar o FS no fórum: {FFFFFF}");
- ShowPlayerDialog(playerid, 1998, DIALOG_STYLE_MSGBOX, "[FS] Créditos Animes", StrDialog, "Ok", "");
- return true;
- }
- CMD:ecomandos(playerid)
- {
- ShowPlayerDialog(playerid, 1999, DIALOG_STYLE_MSGBOX, "[FS] Comandos Animes", "{FFD700}/eanimlist{FFFFFF} - Para você ver todas as animações\n{FFD700}/eanim [Número do Anime] {FFFFFF}- Seleciona um anim apartir do número digitado\n{FFD700}/einicioanims{FFFFFF} - Para você voltar ao primeiro Anime\n{FFD700}/efinalanims{FFFFFF} - Para você ir ao ultimo Anime\n{FFD700}/ecreditos{FFFFFF} - Para mostrar os créditos do FilterScript", "Ok", "");
- return true;
- }
- stock ApplyAnimationMSG(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync) //By ViniBorn & LukisHard
- {
- static Str[129];
- ClearAnimations(playerid);
- ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
- format(LastAnim[playerid][0],32,"%s",animlib);
- format(LastAnim[playerid][1],32,"%s",animname);
- ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
- SetTimerEx("Apply",200, false, "i", playerid);
- format(Str, sizeof(Str), "[FS] Número Anim: %d || Título Anim: %s || Nome Anim: %s", E@Animation[playerid], animlib, animname);
- SendClientMessage(playerid, 0xEE9A00FF, Str);
- }
- forward Apply(playerid); public Apply(playerid) ApplyAnimation(playerid, LastAnim[playerid][0], LastAnim[playerid][1], 4.0, 0, 0, 0, 0, 0, 1); //By ViniBorn & LukisHard
- forward AnimListAll(playerid); public AnimListAll(playerid)
- {
- switch(E@Animation[playerid])
- {
- case 1: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 2: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 3: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 4: ApplyAnimationMSG(playerid, "AIRPORT", "thrw_barl_thrw", 4.1, 0, 1, 1, 1, 1, 1);
- case 5: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 6: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 7: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 8: ApplyAnimationMSG(playerid, "BAR", "Barcustom_get", 4.1, 0, 1, 1, 1, 1, 1);
- case 9: ApplyAnimationMSG(playerid, "BAR", "Barcustom_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 10: ApplyAnimationMSG(playerid, "BAR", "Barcustom_order", 4.1, 0, 1, 1, 1, 1, 1);
- case 11: ApplyAnimationMSG(playerid, "BAR", "Barserve_bottle", 4.1, 0, 1, 1, 1, 1, 1);
- case 12: ApplyAnimationMSG(playerid, "BAR", "Barserve_give", 4.1, 0, 1, 1, 1, 1, 1);
- case 13: ApplyAnimationMSG(playerid, "BAR", "Barserve_glass", 4.1, 0, 1, 1, 1, 1, 1);
- case 14: ApplyAnimationMSG(playerid, "BAR", "Barserve_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 15: ApplyAnimationMSG(playerid, "BAR", "Barserve_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 16: ApplyAnimationMSG(playerid, "BAR", "Barserve_order", 4.1, 0, 1, 1, 1, 1, 1);
- case 17: ApplyAnimationMSG(playerid, "BAR", "dnk_stndF_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 18: ApplyAnimationMSG(playerid, "BAR", "dnk_stndM_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 19: ApplyAnimationMSG(playerid, "BAR", "BARman_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 20: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 21: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 22: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 23: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_4", 4.1, 0, 1, 1, 1, 1, 1);
- case 24: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 25: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 26: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 27: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 28: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 29: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 30: ApplyAnimationMSG(playerid, "BASEBALL", "BAT_PART", 4.1, 0, 1, 1, 1, 1, 1);
- case 31: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Fire1", 4.1, 0, 1, 1, 1, 1, 1);
- case 32: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Fire2", 4.1, 0, 1, 1, 1, 1, 1);
- case 33: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
- case 34: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
- case 35: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 36: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 37: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 38: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_04", 4.1, 0, 1, 1, 1, 1, 1);
- case 39: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 40: ApplyAnimationMSG(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 41: ApplyAnimationMSG(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 42: ApplyAnimationMSG(playerid, "BD_FIRE", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 43: ApplyAnimationMSG(playerid, "BD_FIRE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
- case 44: ApplyAnimationMSG(playerid, "BEACH", "bather", 4.1, 0, 1, 1, 1, 1, 1);
- case 45: ApplyAnimationMSG(playerid, "BEACH", "Lay_Bac_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 46: ApplyAnimationMSG(playerid, "BEACH", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
- case 47: ApplyAnimationMSG(playerid, "BEACH", "ParkSit_W_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 48: ApplyAnimationMSG(playerid, "BEACH", "SitnWait_loop_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 49: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 50: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_down", 4.1, 0, 1, 1, 1, 1, 1);
- case 51: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_getoff", 4.1, 0, 1, 1, 1, 1, 1);
- case 52: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_geton", 4.1, 0, 1, 1, 1, 1, 1);
- case 53: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_up_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 54: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_up_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 55: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
- case 56: ApplyAnimationMSG(playerid, "BF_injection", "BF_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 57: ApplyAnimationMSG(playerid, "BF_injection", "BF_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 58: ApplyAnimationMSG(playerid, "BF_injection", "BF_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 59: ApplyAnimationMSG(playerid, "BF_injection", "BF_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 60: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 61: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 62: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 63: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 64: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 65: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 66: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 67: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 68: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 69: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 70: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 71: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 72: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 73: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 74: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 75: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 76: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 77: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
- case 78: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Still", 4.1, 0, 1, 1, 1, 1, 1);
- case 79: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 80: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 81: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 82: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 83: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 84: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 85: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 86: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 87: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 88: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 89: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 90: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 91: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 92: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 93: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 94: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 95: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 96: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Still", 4.1, 0, 1, 1, 1, 1, 1);
- case 97: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_blnce_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 98: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_blnce_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 99: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_jmp", 4.1, 0, 1, 1, 1, 1, 1);
- case 100: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_rdy_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 101: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_rdy_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 102: ApplyAnimationMSG(playerid, "BIKELEAP", "struggle_cesar", 4.1, 0, 1, 1, 1, 1, 1);
- case 103: ApplyAnimationMSG(playerid, "BIKELEAP", "struggle_driver", 4.1, 0, 1, 1, 1, 1, 1);
- case 104: ApplyAnimationMSG(playerid, "BIKELEAP", "truck_driver", 4.1, 0, 1, 1, 1, 1, 1);
- case 105: ApplyAnimationMSG(playerid, "BIKELEAP", "truck_getin", 4.1, 0, 1, 1, 1, 1, 1);
- case 106: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 107: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 108: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 109: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 110: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 111: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 112: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 113: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 114: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 115: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 116: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 117: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 118: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 119: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 120: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 121: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 122: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 123: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Snatch_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 124: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Snatch_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 125: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Still", 4.1, 0, 1, 1, 1, 1, 1);
- case 126: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 127: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 128: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 129: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 130: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 131: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 132: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 133: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 134: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 135: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 136: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 137: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 138: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 139: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 140: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 141: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 142: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 143: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Still", 4.1, 0, 1, 1, 1, 1, 1);
- case 144: ApplyAnimationMSG(playerid, "BIKE_DBZ", "Pass_Driveby_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 145: ApplyAnimationMSG(playerid, "BIKE_DBZ", "Pass_Driveby_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 146: ApplyAnimationMSG(playerid, "BIKE_DBZ", "Pass_Driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 147: ApplyAnimationMSG(playerid, "BIKE_DBZ", "Pass_Driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 148: ApplyAnimationMSG(playerid, "BMX", "BMX_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 149: ApplyAnimationMSG(playerid, "BMX", "BMX_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
- case 150: ApplyAnimationMSG(playerid, "BMX", "BMX_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 151: ApplyAnimationMSG(playerid, "BMX", "BMX_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 152: ApplyAnimationMSG(playerid, "BMX", "BMX_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 153: ApplyAnimationMSG(playerid, "BMX", "BMX_fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 154: ApplyAnimationMSG(playerid, "BMX", "BMX_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 155: ApplyAnimationMSG(playerid, "BMX", "BMX_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 156: ApplyAnimationMSG(playerid, "BMX", "BMX_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 157: ApplyAnimationMSG(playerid, "BMX", "BMX_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 158: ApplyAnimationMSG(playerid, "BMX", "BMX_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 159: ApplyAnimationMSG(playerid, "BMX", "BMX_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 160: ApplyAnimationMSG(playerid, "BMX", "BMX_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 161: ApplyAnimationMSG(playerid, "BMX", "BMX_pedal", 4.1, 0, 1, 1, 1, 1, 1);
- case 162: ApplyAnimationMSG(playerid, "BMX", "BMX_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 163: ApplyAnimationMSG(playerid, "BMX", "BMX_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 164: ApplyAnimationMSG(playerid, "BMX", "BMX_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 165: ApplyAnimationMSG(playerid, "BMX", "BMX_still", 4.1, 0, 1, 1, 1, 1, 1);
- case 166: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant", 4.1, 0, 1, 1, 1, 1, 1);
- case 167: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 168: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_Crouch_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 169: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 170: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 171: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 172: ApplyAnimationMSG(playerid, "BOX", "boxhipin", 4.1, 0, 1, 1, 1, 1, 1);
- case 173: ApplyAnimationMSG(playerid, "BOX", "boxhipup", 4.1, 0, 1, 1, 1, 1, 1);
- case 174: ApplyAnimationMSG(playerid, "BOX", "boxshdwn", 4.1, 0, 1, 1, 1, 1, 1);
- case 175: ApplyAnimationMSG(playerid, "BOX", "boxshup", 4.1, 0, 1, 1, 1, 1, 1);
- case 176: ApplyAnimationMSG(playerid, "BOX", "bxhipwlk", 4.1, 0, 1, 1, 1, 1, 1);
- case 177: ApplyAnimationMSG(playerid, "BOX", "bxhwlki", 4.1, 0, 1, 1, 1, 1, 1);
- case 178: ApplyAnimationMSG(playerid, "BOX", "bxshwlk", 4.1, 0, 1, 1, 1, 1, 1);
- case 179: ApplyAnimationMSG(playerid, "BOX", "bxshwlki", 4.1, 0, 1, 1, 1, 1, 1);
- case 180: ApplyAnimationMSG(playerid, "BOX", "bxwlko", 4.1, 0, 1, 1, 1, 1, 1);
- case 181: ApplyAnimationMSG(playerid, "BOX", "catch_box", 4.1, 0, 1, 1, 1, 1, 1);
- case 182: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_def_jump_shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 183: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_def_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 184: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_def_stepL", 4.1, 0, 1, 1, 1, 1, 1);
- case 185: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_def_stepR", 4.1, 0, 1, 1, 1, 1, 1);
- case 186: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk", 4.1, 0, 1, 1, 1, 1, 1);
- case 187: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Gli", 4.1, 0, 1, 1, 1, 1, 1);
- case 188: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Gli_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 189: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Lnch", 4.1, 0, 1, 1, 1, 1, 1);
- case 190: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Lnch_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 191: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Lnd", 4.1, 0, 1, 1, 1, 1, 1);
- case 192: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 193: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 194: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idle2", 4.1, 0, 1, 1, 1, 1, 1);
- case 195: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idle2_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 196: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
- case 197: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idleloop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 198: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idle_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 199: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_Cancel", 4.1, 0, 1, 1, 1, 1, 1);
- case 200: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_Cancel_0", 4.1, 0, 1, 1, 1, 1, 1);
- case 201: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 202: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 203: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 204: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Net_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 205: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_pickup", 4.1, 0, 1, 1, 1, 1, 1);
- case 206: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_pickup_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 207: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_react_miss", 4.1, 0, 1, 1, 1, 1, 1);
- case 208: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_react_score", 4.1, 0, 1, 1, 1, 1, 1);
- case 209: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 210: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_run_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 211: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_SkidStop_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 212: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_SkidStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 213: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_SkidStop_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 214: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_SkidStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 215: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 216: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_WalkStop_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 217: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_WalkStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 218: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_WalkStop_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 219: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_WalkStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 220: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_walk_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 221: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_walk_start", 4.1, 0, 1, 1, 1, 1, 1);
- case 222: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_walk_start_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 223: ApplyAnimationMSG(playerid, "BUDDY", "buddy_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 224: ApplyAnimationMSG(playerid, "BUDDY", "buddy_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 225: ApplyAnimationMSG(playerid, "BUDDY", "buddy_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 226: ApplyAnimationMSG(playerid, "BUDDY", "buddy_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 227: ApplyAnimationMSG(playerid, "BUDDY", "buddy_reload", 4.1, 0, 1, 1, 1, 1, 1);
- case 228: ApplyAnimationMSG(playerid, "BUS", "BUS_close", 4.1, 0, 1, 1, 1, 1, 1);
- case 229: ApplyAnimationMSG(playerid, "BUS", "BUS_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 230: ApplyAnimationMSG(playerid, "BUS", "BUS_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 231: ApplyAnimationMSG(playerid, "BUS", "BUS_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 232: ApplyAnimationMSG(playerid, "BUS", "BUS_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 233: ApplyAnimationMSG(playerid, "BUS", "BUS_jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 234: ApplyAnimationMSG(playerid, "BUS", "BUS_open", 4.1, 0, 1, 1, 1, 1, 1);
- case 235: ApplyAnimationMSG(playerid, "BUS", "BUS_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 236: ApplyAnimationMSG(playerid, "BUS", "BUS_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 237: ApplyAnimationMSG(playerid, "CAMERA", "camcrch_cmon", 4.1, 0, 1, 1, 1, 1, 1);
- case 238: ApplyAnimationMSG(playerid, "CAMERA", "camcrch_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
- case 239: ApplyAnimationMSG(playerid, "CAMERA", "camcrch_stay", 4.1, 0, 1, 1, 1, 1, 1);
- case 240: ApplyAnimationMSG(playerid, "CAMERA", "camcrch_to_camstnd", 4.1, 0, 1, 1, 1, 1, 1);
- case 241: ApplyAnimationMSG(playerid, "CAMERA", "camstnd_cmon", 4.1, 0, 1, 1, 1, 1, 1);
- case 242: ApplyAnimationMSG(playerid, "CAMERA", "camstnd_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
- case 243: ApplyAnimationMSG(playerid, "CAMERA", "camstnd_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
- case 244: ApplyAnimationMSG(playerid, "CAMERA", "camstnd_to_camcrch", 4.1, 0, 1, 1, 1, 1, 1);
- case 245: ApplyAnimationMSG(playerid, "CAMERA", "piccrch_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 246: ApplyAnimationMSG(playerid, "CAMERA", "piccrch_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 247: ApplyAnimationMSG(playerid, "CAMERA", "piccrch_take", 4.1, 0, 1, 1, 1, 1, 1);
- case 248: ApplyAnimationMSG(playerid, "CAMERA", "picstnd_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 249: ApplyAnimationMSG(playerid, "CAMERA", "picstnd_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 250: ApplyAnimationMSG(playerid, "CAMERA", "picstnd_take", 4.1, 0, 1, 1, 1, 1, 1);
- case 251: ApplyAnimationMSG(playerid, "CAR", "Fixn_Car_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 252: ApplyAnimationMSG(playerid, "CAR", "Fixn_Car_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 253: ApplyAnimationMSG(playerid, "CAR", "flag_drop", 4.1, 0, 1, 1, 1, 1, 1);
- case 254: ApplyAnimationMSG(playerid, "CAR", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
- case 255: ApplyAnimationMSG(playerid, "CAR", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
- case 256: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_bump", 4.1, 0, 1, 1, 1, 1, 1);
- case 257: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_high", 4.1, 0, 1, 1, 1, 1, 1);
- case 258: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_low", 4.1, 0, 1, 1, 1, 1, 1);
- case 259: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_med", 4.1, 0, 1, 1, 1, 1, 1);
- case 260: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_TurnL", 4.1, 0, 1, 1, 1, 1, 1);
- case 261: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_TurnR", 4.1, 0, 1, 1, 1, 1, 1);
- case 262: ApplyAnimationMSG(playerid, "CARRY", "crry_prtial", 4.1, 0, 1, 1, 1, 1, 1);
- case 263: ApplyAnimationMSG(playerid, "CARRY", "liftup", 4.1, 0, 1, 1, 1, 1, 1);
- case 264: ApplyAnimationMSG(playerid, "CARRY", "liftup05", 4.1, 0, 1, 1, 1, 1, 1);
- case 265: ApplyAnimationMSG(playerid, "CARRY", "liftup105", 4.1, 0, 1, 1, 1, 1, 1);
- case 266: ApplyAnimationMSG(playerid, "CARRY", "putdwn", 4.1, 0, 1, 1, 1, 1, 1);
- case 267: ApplyAnimationMSG(playerid, "CARRY", "putdwn05", 4.1, 0, 1, 1, 1, 1, 1);
- case 268: ApplyAnimationMSG(playerid, "CARRY", "putdwn105", 4.1, 0, 1, 1, 1, 1, 1);
- case 269: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 270: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_loopA", 4.1, 0, 1, 1, 1, 1, 1);
- case 271: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_loopA_to_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 272: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_loopB", 4.1, 0, 1, 1, 1, 1, 1);
- case 273: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_loopB_to_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 274: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 275: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc1_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 276: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc1_BR", 4.1, 0, 1, 1, 1, 1, 1);
- case 277: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc1_FL", 4.1, 0, 1, 1, 1, 1, 1);
- case 278: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc1_FR", 4.1, 0, 1, 1, 1, 1, 1);
- case 279: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc2_FL", 4.1, 0, 1, 1, 1, 1, 1);
- case 280: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc3_BR", 4.1, 0, 1, 1, 1, 1, 1);
- case 281: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc3_FL", 4.1, 0, 1, 1, 1, 1, 1);
- case 282: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc3_FR", 4.1, 0, 1, 1, 1, 1, 1);
- case 283: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc4_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 284: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc4_BR", 4.1, 0, 1, 1, 1, 1, 1);
- case 285: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc4_FL", 4.1, 0, 1, 1, 1, 1, 1);
- case 286: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc4_FR", 4.1, 0, 1, 1, 1, 1, 1);
- case 287: ApplyAnimationMSG(playerid, "CAR_CHAT", "car_talkm_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 288: ApplyAnimationMSG(playerid, "CAR_CHAT", "car_talkm_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 289: ApplyAnimationMSG(playerid, "CAR_CHAT", "car_talkm_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 290: ApplyAnimationMSG(playerid, "CASINO", "cards_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 291: ApplyAnimationMSG(playerid, "CASINO", "cards_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 292: ApplyAnimationMSG(playerid, "CASINO", "cards_lose", 4.1, 0, 1, 1, 1, 1, 1);
- case 293: ApplyAnimationMSG(playerid, "CASINO", "cards_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 294: ApplyAnimationMSG(playerid, "CASINO", "cards_pick_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 295: ApplyAnimationMSG(playerid, "CASINO", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 296: ApplyAnimationMSG(playerid, "CASINO", "cards_raise", 4.1, 0, 1, 1, 1, 1, 1);
- case 297: ApplyAnimationMSG(playerid, "CASINO", "cards_win", 4.1, 0, 1, 1, 1, 1, 1);
- case 298: ApplyAnimationMSG(playerid, "CASINO", "dealone", 4.1, 0, 1, 1, 1, 1, 1);
- case 299: ApplyAnimationMSG(playerid, "CASINO", "manwinb", 4.1, 0, 1, 1, 1, 1, 1);
- case 300: ApplyAnimationMSG(playerid, "CASINO", "manwind", 4.1, 0, 1, 1, 1, 1, 1);
- case 301: ApplyAnimationMSG(playerid, "CASINO", "Roulette_bet", 4.1, 0, 1, 1, 1, 1, 1);
- case 302: ApplyAnimationMSG(playerid, "CASINO", "Roulette_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 303: ApplyAnimationMSG(playerid, "CASINO", "Roulette_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 304: ApplyAnimationMSG(playerid, "CASINO", "Roulette_lose", 4.1, 0, 1, 1, 1, 1, 1);
- case 305: ApplyAnimationMSG(playerid, "CASINO", "Roulette_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 306: ApplyAnimationMSG(playerid, "CASINO", "Roulette_win", 4.1, 0, 1, 1, 1, 1, 1);
- case 307: ApplyAnimationMSG(playerid, "CASINO", "Slot_bet_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 308: ApplyAnimationMSG(playerid, "CASINO", "Slot_bet_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 309: ApplyAnimationMSG(playerid, "CASINO", "Slot_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 310: ApplyAnimationMSG(playerid, "CASINO", "Slot_lose_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 311: ApplyAnimationMSG(playerid, "CASINO", "Slot_Plyr", 4.1, 0, 1, 1, 1, 1, 1);
- case 312: ApplyAnimationMSG(playerid, "CASINO", "Slot_wait", 4.1, 0, 1, 1, 1, 1, 1);
- case 313: ApplyAnimationMSG(playerid, "CASINO", "Slot_win_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 314: ApplyAnimationMSG(playerid, "CASINO", "wof", 4.1, 0, 1, 1, 1, 1, 1);
- case 315: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 316: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 317: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 318: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 319: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 320: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 321: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 322: ApplyAnimationMSG(playerid, "CHAINSAW", "csaw_part", 4.1, 0, 1, 1, 1, 1, 1);
- case 323: ApplyAnimationMSG(playerid, "CHAINSAW", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 324: ApplyAnimationMSG(playerid, "CHAINSAW", "WEAPON_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 325: ApplyAnimationMSG(playerid, "CHAINSAW", "WEAPON_csawlo", 4.1, 0, 1, 1, 1, 1, 1);
- case 326: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 327: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
- case 328: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 329: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 330: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 331: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 332: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 333: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 334: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 335: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 336: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 337: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 338: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_pedal", 4.1, 0, 1, 1, 1, 1, 1);
- case 339: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_Pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 340: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 341: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 342: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 343: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_Still", 4.1, 0, 1, 1, 1, 1, 1);
- case 344: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Buy", 4.1, 0, 1, 1, 1, 1, 1);
- case 345: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 346: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 347: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Hat", 4.1, 0, 1, 1, 1, 1, 1);
- case 348: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 349: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 350: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Legs", 4.1, 0, 1, 1, 1, 1, 1);
- case 351: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 352: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 353: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 354: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Shoes", 4.1, 0, 1, 1, 1, 1, 1);
- case 355: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Torso", 4.1, 0, 1, 1, 1, 1, 1);
- case 356: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Watch", 4.1, 0, 1, 1, 1, 1, 1);
- case 357: ApplyAnimationMSG(playerid, "COACH", "COACH_inL", 4.1, 0, 1, 1, 1, 1, 1);
- case 358: ApplyAnimationMSG(playerid, "COACH", "COACH_inR", 4.1, 0, 1, 1, 1, 1, 1);
- case 359: ApplyAnimationMSG(playerid, "COACH", "COACH_opnL", 4.1, 0, 1, 1, 1, 1, 1);
- case 360: ApplyAnimationMSG(playerid, "COACH", "COACH_opnR", 4.1, 0, 1, 1, 1, 1, 1);
- case 361: ApplyAnimationMSG(playerid, "COACH", "COACH_outL", 4.1, 0, 1, 1, 1, 1, 1);
- case 362: ApplyAnimationMSG(playerid, "COACH", "COACH_outR", 4.1, 0, 1, 1, 1, 1, 1);
- case 363: ApplyAnimationMSG(playerid, "COLT45", "2guns_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 364: ApplyAnimationMSG(playerid, "COLT45", "colt45_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 365: ApplyAnimationMSG(playerid, "COLT45", "colt45_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 366: ApplyAnimationMSG(playerid, "COLT45", "colt45_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 367: ApplyAnimationMSG(playerid, "COLT45", "colt45_fire_2hands", 4.1, 0, 1, 1, 1, 1, 1);
- case 368: ApplyAnimationMSG(playerid, "COLT45", "colt45_reload", 4.1, 0, 1, 1, 1, 1, 1);
- case 369: ApplyAnimationMSG(playerid, "COLT45", "sawnoff_reload", 4.1, 0, 1, 1, 1, 1, 1);
- case 370: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 371: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 372: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_nod", 4.1, 0, 1, 1, 1, 1, 1);
- case 373: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 374: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_shake", 4.1, 0, 1, 1, 1, 1, 1);
- case 375: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 376: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 377: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_nod", 4.1, 0, 1, 1, 1, 1, 1);
- case 378: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 379: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_shake", 4.1, 0, 1, 1, 1, 1, 1);
- case 380: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 1, 1, 1, 1, 1);
- case 381: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_watch", 4.1, 0, 1, 1, 1, 1, 1);
- case 382: ApplyAnimationMSG(playerid, "COP_DVBYZ", "COP_Dvby_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 383: ApplyAnimationMSG(playerid, "COP_DVBYZ", "COP_Dvby_FT", 4.1, 0, 1, 1, 1, 1, 1);
- case 384: ApplyAnimationMSG(playerid, "COP_DVBYZ", "COP_Dvby_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 385: ApplyAnimationMSG(playerid, "COP_DVBYZ", "COP_Dvby_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 386: ApplyAnimationMSG(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 387: ApplyAnimationMSG(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 388: ApplyAnimationMSG(playerid, "CRACK", "crckdeth1", 4.1, 0, 1, 1, 1, 1, 1);
- case 389: ApplyAnimationMSG(playerid, "CRACK", "crckdeth2", 4.1, 0, 1, 1, 1, 1, 1);
- case 390: ApplyAnimationMSG(playerid, "CRACK", "crckdeth3", 4.1, 0, 1, 1, 1, 1, 1);
- case 391: ApplyAnimationMSG(playerid, "CRACK", "crckdeth4", 4.1, 0, 1, 1, 1, 1, 1);
- case 392: ApplyAnimationMSG(playerid, "CRACK", "crckidle1", 4.1, 0, 1, 1, 1, 1, 1);
- case 393: ApplyAnimationMSG(playerid, "CRACK", "crckidle2", 4.1, 0, 1, 1, 1, 1, 1);
- case 394: ApplyAnimationMSG(playerid, "CRACK", "crckidle3", 4.1, 0, 1, 1, 1, 1, 1);
- case 395: ApplyAnimationMSG(playerid, "CRACK", "crckidle4", 4.1, 0, 1, 1, 1, 1, 1);
- case 396: ApplyAnimationMSG(playerid, "CRIB", "CRIB_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 397: ApplyAnimationMSG(playerid, "CRIB", "CRIB_Use_Switch", 4.1, 0, 1, 1, 1, 1, 1);
- case 398: ApplyAnimationMSG(playerid, "CRIB", "PED_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 399: ApplyAnimationMSG(playerid, "CRIB", "PED_Console_Loose", 4.1, 0, 1, 1, 1, 1, 1);
- case 400: ApplyAnimationMSG(playerid, "CRIB", "PED_Console_Win", 4.1, 0, 1, 1, 1, 1, 1);
- case 401: ApplyAnimationMSG(playerid, "DAM_JUMP", "DAM_Dive_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 402: ApplyAnimationMSG(playerid, "DAM_JUMP", "DAM_Land", 4.1, 0, 1, 1, 1, 1, 1);
- case 403: ApplyAnimationMSG(playerid, "DAM_JUMP", "DAM_Launch", 4.1, 0, 1, 1, 1, 1, 1);
- case 404: ApplyAnimationMSG(playerid, "DAM_JUMP", "Jump_Roll", 4.1, 0, 1, 1, 1, 1, 1);
- case 405: ApplyAnimationMSG(playerid, "DAM_JUMP", "SF_JumpWall", 4.1, 0, 1, 1, 1, 1, 1);
- case 406: ApplyAnimationMSG(playerid, "DANCING", "bd_clap", 4.1, 0, 1, 1, 1, 1, 1);
- case 407: ApplyAnimationMSG(playerid, "DANCING", "bd_clap1", 4.1, 0, 1, 1, 1, 1, 1);
- case 408: ApplyAnimationMSG(playerid, "DANCING", "dance_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 409: ApplyAnimationMSG(playerid, "DANCING", "DAN_Down_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 410: ApplyAnimationMSG(playerid, "DANCING", "DAN_Left_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 411: ApplyAnimationMSG(playerid, "DANCING", "DAN_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 412: ApplyAnimationMSG(playerid, "DANCING", "DAN_Right_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 413: ApplyAnimationMSG(playerid, "DANCING", "DAN_Up_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 414: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_a", 4.1, 0, 1, 1, 1, 1, 1);
- case 415: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_b", 4.1, 0, 1, 1, 1, 1, 1);
- case 416: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_c", 4.1, 0, 1, 1, 1, 1, 1);
- case 417: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_d", 4.1, 0, 1, 1, 1, 1, 1);
- case 418: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_e", 4.1, 0, 1, 1, 1, 1, 1);
- case 419: ApplyAnimationMSG(playerid, "DEALER", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
- case 420: ApplyAnimationMSG(playerid, "DEALER", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 421: ApplyAnimationMSG(playerid, "DEALER", "DEALER_IDLE_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 422: ApplyAnimationMSG(playerid, "DEALER", "DEALER_IDLE_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 423: ApplyAnimationMSG(playerid, "DEALER", "DEALER_IDLE_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 424: ApplyAnimationMSG(playerid, "DEALER", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
- case 425: ApplyAnimationMSG(playerid, "DEALER", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
- case 426: ApplyAnimationMSG(playerid, "DILDO", "DILDO_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 427: ApplyAnimationMSG(playerid, "DILDO", "DILDO_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 428: ApplyAnimationMSG(playerid, "DILDO", "DILDO_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 429: ApplyAnimationMSG(playerid, "DILDO", "DILDO_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 430: ApplyAnimationMSG(playerid, "DILDO", "DILDO_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 431: ApplyAnimationMSG(playerid, "DILDO", "DILDO_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 432: ApplyAnimationMSG(playerid, "DILDO", "DILDO_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 433: ApplyAnimationMSG(playerid, "DILDO", "DILDO_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 434: ApplyAnimationMSG(playerid, "DILDO", "DILDO_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 435: ApplyAnimationMSG(playerid, "DODGE", "Cover_Dive_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 436: ApplyAnimationMSG(playerid, "DODGE", "Cover_Dive_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 437: ApplyAnimationMSG(playerid, "DODGE", "Crushed", 4.1, 0, 1, 1, 1, 1, 1);
- case 438: ApplyAnimationMSG(playerid, "DODGE", "Crush_Jump", 4.1, 0, 1, 1, 1, 1, 1);
- case 439: ApplyAnimationMSG(playerid, "DOZER", "DOZER_Align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 440: ApplyAnimationMSG(playerid, "DOZER", "DOZER_Align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 441: ApplyAnimationMSG(playerid, "DOZER", "DOZER_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 442: ApplyAnimationMSG(playerid, "DOZER", "DOZER_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 443: ApplyAnimationMSG(playerid, "DOZER", "DOZER_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 444: ApplyAnimationMSG(playerid, "DOZER", "DOZER_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 445: ApplyAnimationMSG(playerid, "DOZER", "DOZER_Jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 446: ApplyAnimationMSG(playerid, "DOZER", "DOZER_Jacked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 447: ApplyAnimationMSG(playerid, "DOZER", "DOZER_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 448: ApplyAnimationMSG(playerid, "DOZER", "DOZER_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 449: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 450: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 451: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 452: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 453: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 454: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 455: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyTop_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 456: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyTop_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 457: ApplyAnimationMSG(playerid, "FAT", "FatIdle", 4.1, 0, 1, 1, 1, 1, 1);
- case 458: ApplyAnimationMSG(playerid, "FAT", "FatIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 459: ApplyAnimationMSG(playerid, "FAT", "FatIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 460: ApplyAnimationMSG(playerid, "FAT", "FatIdle_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 461: ApplyAnimationMSG(playerid, "FAT", "FatRun", 4.1, 0, 1, 1, 1, 1, 1);
- case 462: ApplyAnimationMSG(playerid, "FAT", "FatRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 463: ApplyAnimationMSG(playerid, "FAT", "FatRun_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 464: ApplyAnimationMSG(playerid, "FAT", "FatRun_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 465: ApplyAnimationMSG(playerid, "FAT", "FatSprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 466: ApplyAnimationMSG(playerid, "FAT", "FatWalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 467: ApplyAnimationMSG(playerid, "FAT", "FatWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
- case 468: ApplyAnimationMSG(playerid, "FAT", "FatWalkstart_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 469: ApplyAnimationMSG(playerid, "FAT", "FatWalkSt_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 470: ApplyAnimationMSG(playerid, "FAT", "FatWalkSt_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 471: ApplyAnimationMSG(playerid, "FAT", "FatWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 472: ApplyAnimationMSG(playerid, "FAT", "FatWalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 473: ApplyAnimationMSG(playerid, "FAT", "FatWalk_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 474: ApplyAnimationMSG(playerid, "FAT", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
- case 475: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 476: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 477: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 478: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 479: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 480: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 481: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 482: ApplyAnimationMSG(playerid, "FIGHT_B", "HitB_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 483: ApplyAnimationMSG(playerid, "FIGHT_B", "HitB_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 484: ApplyAnimationMSG(playerid, "FIGHT_B", "HitB_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 485: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 486: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 487: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 488: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 489: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_blocking", 4.1, 0, 1, 1, 1, 1, 1);
- case 490: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 491: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 492: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 493: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_Spar", 4.1, 0, 1, 1, 1, 1, 1);
- case 494: ApplyAnimationMSG(playerid, "FIGHT_C", "HitC_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 495: ApplyAnimationMSG(playerid, "FIGHT_C", "HitC_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 496: ApplyAnimationMSG(playerid, "FIGHT_C", "HitC_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 497: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 498: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 499: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 500: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 501: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 502: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 503: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 504: ApplyAnimationMSG(playerid, "FIGHT_D", "HitD_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 505: ApplyAnimationMSG(playerid, "FIGHT_D", "HitD_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 506: ApplyAnimationMSG(playerid, "FIGHT_D", "HitD_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 507: ApplyAnimationMSG(playerid, "FIGHT_E", "FightKick", 4.1, 0, 1, 1, 1, 1, 1);
- case 508: ApplyAnimationMSG(playerid, "FIGHT_E", "FightKick_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 509: ApplyAnimationMSG(playerid, "FIGHT_E", "Hit_fightkick", 4.1, 0, 1, 1, 1, 1, 1);
- case 510: ApplyAnimationMSG(playerid, "FIGHT_E", "Hit_fightkick_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 511: ApplyAnimationMSG(playerid, "FINALE", "FIN_Climb_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 512: ApplyAnimationMSG(playerid, "FINALE", "FIN_Cop1_ClimbOut2", 4.1, 0, 1, 1, 1, 1, 1);
- case 513: ApplyAnimationMSG(playerid, "FINALE", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 514: ApplyAnimationMSG(playerid, "FINALE", "FIN_Cop1_Stomp", 4.1, 0, 1, 1, 1, 1, 1);
- case 515: ApplyAnimationMSG(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 516: ApplyAnimationMSG(playerid, "FINALE", "FIN_Hang_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 517: ApplyAnimationMSG(playerid, "FINALE", "FIN_Hang_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 518: ApplyAnimationMSG(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 519: ApplyAnimationMSG(playerid, "FINALE", "FIN_Jump_On", 4.1, 0, 1, 1, 1, 1, 1);
- case 520: ApplyAnimationMSG(playerid, "FINALE", "FIN_Land_Car", 4.1, 0, 1, 1, 1, 1, 1);
- case 521: ApplyAnimationMSG(playerid, "FINALE", "FIN_Land_Die", 4.1, 0, 1, 1, 1, 1, 1);
- case 522: ApplyAnimationMSG(playerid, "FINALE", "FIN_LegsUp", 4.1, 0, 1, 1, 1, 1, 1);
- case 523: ApplyAnimationMSG(playerid, "FINALE", "FIN_LegsUp_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 524: ApplyAnimationMSG(playerid, "FINALE", "FIN_LegsUp_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 525: ApplyAnimationMSG(playerid, "FINALE", "FIN_LegsUp_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 526: ApplyAnimationMSG(playerid, "FINALE", "FIN_Let_Go", 4.1, 0, 1, 1, 1, 1, 1);
- case 527: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
- case 528: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_Fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 529: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 530: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 531: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_Swing", 4.1, 0, 1, 1, 1, 1, 1);
- case 532: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop2_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
- case 533: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Switch_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 534: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Switch_S", 4.1, 0, 1, 1, 1, 1, 1);
- case 535: ApplyAnimationMSG(playerid, "Flowers", "Flower_attack", 4.1, 0, 1, 1, 1, 1, 1);
- case 536: ApplyAnimationMSG(playerid, "Flowers", "Flower_attack_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 537: ApplyAnimationMSG(playerid, "Flowers", "Flower_Hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 538: ApplyAnimationMSG(playerid, "FOOD", "EAT_Burger", 4.1, 0, 1, 1, 1, 1, 1);
- case 539: ApplyAnimationMSG(playerid, "FOOD", "EAT_Chicken", 4.1, 0, 1, 1, 1, 1, 1);
- case 540: ApplyAnimationMSG(playerid, "FOOD", "EAT_Pizza", 4.1, 0, 1, 1, 1, 1, 1);
- case 541: ApplyAnimationMSG(playerid, "FOOD", "EAT_Vomit_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 542: ApplyAnimationMSG(playerid, "FOOD", "EAT_Vomit_SK", 4.1, 0, 1, 1, 1, 1, 1);
- case 543: ApplyAnimationMSG(playerid, "FOOD", "FF_Dam_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
- case 544: ApplyAnimationMSG(playerid, "FOOD", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 545: ApplyAnimationMSG(playerid, "FOOD", "FF_Dam_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 546: ApplyAnimationMSG(playerid, "FOOD", "FF_Dam_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 547: ApplyAnimationMSG(playerid, "FOOD", "FF_Die_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
- case 548: ApplyAnimationMSG(playerid, "FOOD", "FF_Die_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 549: ApplyAnimationMSG(playerid, "FOOD", "FF_Die_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 550: ApplyAnimationMSG(playerid, "FOOD", "FF_Die_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 551: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Eat1", 4.1, 0, 1, 1, 1, 1, 1);
- case 552: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Eat2", 4.1, 0, 1, 1, 1, 1, 1);
- case 553: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Eat3", 4.1, 0, 1, 1, 1, 1, 1);
- case 554: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 555: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_In_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 556: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_In_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 557: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Look", 4.1, 0, 1, 1, 1, 1, 1);
- case 558: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 559: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Out_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 560: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Out_L_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 561: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Out_R_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 562: ApplyAnimationMSG(playerid, "FOOD", "SHP_Thank", 4.1, 0, 1, 1, 1, 1, 1);
- case 563: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 564: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Lift", 4.1, 0, 1, 1, 1, 1, 1);
- case 565: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 566: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Lift_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 567: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 568: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 569: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
- case 570: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Return", 4.1, 0, 1, 1, 1, 1, 1);
- case 571: ApplyAnimationMSG(playerid, "Freeweights", "gym_barbell", 4.1, 0, 1, 1, 1, 1, 1);
- case 572: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 573: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 574: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 575: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_down", 4.1, 0, 1, 1, 1, 1, 1);
- case 576: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 577: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_pickup", 4.1, 0, 1, 1, 1, 1, 1);
- case 578: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_putdown", 4.1, 0, 1, 1, 1, 1, 1);
- case 579: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
- case 580: ApplyAnimationMSG(playerid, "GANGS", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
- case 581: ApplyAnimationMSG(playerid, "GANGS", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 582: ApplyAnimationMSG(playerid, "GANGS", "drnkbr_prtl", 4.1, 0, 1, 1, 1, 1, 1);
- case 583: ApplyAnimationMSG(playerid, "GANGS", "drnkbr_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 584: ApplyAnimationMSG(playerid, "GANGS", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
- case 585: ApplyAnimationMSG(playerid, "GANGS", "hndshkaa", 4.1, 0, 1, 1, 1, 1, 1);
- case 586: ApplyAnimationMSG(playerid, "GANGS", "hndshkba", 4.1, 0, 1, 1, 1, 1, 1);
- case 587: ApplyAnimationMSG(playerid, "GANGS", "hndshkca", 4.1, 0, 1, 1, 1, 1, 1);
- case 588: ApplyAnimationMSG(playerid, "GANGS", "hndshkcb", 4.1, 0, 1, 1, 1, 1, 1);
- case 589: ApplyAnimationMSG(playerid, "GANGS", "hndshkda", 4.1, 0, 1, 1, 1, 1, 1);
- case 590: ApplyAnimationMSG(playerid, "GANGS", "hndshkea", 4.1, 0, 1, 1, 1, 1, 1);
- case 591: ApplyAnimationMSG(playerid, "GANGS", "hndshkfa", 4.1, 0, 1, 1, 1, 1, 1);
- case 592: ApplyAnimationMSG(playerid, "GANGS", "hndshkfa_swt", 4.1, 0, 1, 1, 1, 1, 1);
- case 593: ApplyAnimationMSG(playerid, "GANGS", "Invite_No", 4.1, 0, 1, 1, 1, 1, 1);
- case 594: ApplyAnimationMSG(playerid, "GANGS", "Invite_Yes", 4.1, 0, 1, 1, 1, 1, 1);
- case 595: ApplyAnimationMSG(playerid, "GANGS", "leanIDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 596: ApplyAnimationMSG(playerid, "GANGS", "leanIN", 4.1, 0, 1, 1, 1, 1, 1);
- case 597: ApplyAnimationMSG(playerid, "GANGS", "leanOUT", 4.1, 0, 1, 1, 1, 1, 1);
- case 598: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkA", 4.1, 0, 1, 1, 1, 1, 1);
- case 599: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
- case 600: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkCt", 4.1, 0, 1, 1, 1, 1, 1);
- case 601: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
- case 602: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
- case 603: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
- case 604: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
- case 605: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
- case 606: ApplyAnimationMSG(playerid, "GANGS", "prtial_hndshk_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 607: ApplyAnimationMSG(playerid, "GANGS", "prtial_hndshk_biz_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 608: ApplyAnimationMSG(playerid, "GANGS", "shake_cara", 4.1, 0, 1, 1, 1, 1, 1);
- case 609: ApplyAnimationMSG(playerid, "GANGS", "shake_carK", 4.1, 0, 1, 1, 1, 1, 1);
- case 610: ApplyAnimationMSG(playerid, "GANGS", "shake_carSH", 4.1, 0, 1, 1, 1, 1, 1);
- case 611: ApplyAnimationMSG(playerid, "GANGS", "smkcig_prtl", 4.1, 0, 1, 1, 1, 1, 1);
- case 612: ApplyAnimationMSG(playerid, "GANGS", "smkcig_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 613: ApplyAnimationMSG(playerid, "GHANDS", "gsign1", 4.1, 0, 1, 1, 1, 1, 1);
- case 614: ApplyAnimationMSG(playerid, "GHANDS", "gsign1LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 615: ApplyAnimationMSG(playerid, "GHANDS", "gsign2", 4.1, 0, 1, 1, 1, 1, 1);
- case 616: ApplyAnimationMSG(playerid, "GHANDS", "gsign2LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 617: ApplyAnimationMSG(playerid, "GHANDS", "gsign3", 4.1, 0, 1, 1, 1, 1, 1);
- case 618: ApplyAnimationMSG(playerid, "GHANDS", "gsign3LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 619: ApplyAnimationMSG(playerid, "GHANDS", "gsign4", 4.1, 0, 1, 1, 1, 1, 1);
- case 620: ApplyAnimationMSG(playerid, "GHANDS", "gsign4LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 621: ApplyAnimationMSG(playerid, "GHANDS", "gsign5", 4.1, 0, 1, 1, 1, 1, 1);
- case 622: ApplyAnimationMSG(playerid, "GHANDS", "gsign5LH", 4.1, 0, 1, 1, 1, 1, 1);
- case 623: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
- case 624: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
- case 625: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
- case 626: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
- case 627: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
- case 628: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
- case 629: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
- case 630: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
- case 631: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
- case 632: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
- case 633: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
- case 634: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
- case 635: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
- case 636: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car_PLY", 4.1, 0, 1, 1, 1, 1, 1);
- case 637: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car_RYD", 4.1, 0, 1, 1, 1, 1, 1);
- case 638: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car_SMO", 4.1, 0, 1, 1, 1, 1, 1);
- case 639: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car_SWE", 4.1, 0, 1, 1, 1, 1, 1);
- case 640: ApplyAnimationMSG(playerid, "GRAFFITI", "graffiti_Chkout", 4.1, 0, 1, 1, 1, 1, 1);
- case 641: ApplyAnimationMSG(playerid, "GRAFFITI", "spraycan_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 642: ApplyAnimationMSG(playerid, "GRAVEYARD", "mrnF_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 643: ApplyAnimationMSG(playerid, "GRAVEYARD", "mrnM_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 644: ApplyAnimationMSG(playerid, "GRAVEYARD", "prst_loopa", 4.1, 0, 1, 1, 1, 1, 1);
- case 645: ApplyAnimationMSG(playerid, "GRENADE", "WEAPON_start_throw", 4.1, 0, 1, 1, 1, 1, 1);
- case 646: ApplyAnimationMSG(playerid, "GRENADE", "WEAPON_throw", 4.1, 0, 1, 1, 1, 1, 1);
- case 647: ApplyAnimationMSG(playerid, "GRENADE", "WEAPON_throwu", 4.1, 0, 1, 1, 1, 1, 1);
- case 648: ApplyAnimationMSG(playerid, "GYMNASIUM", "GYMshadowbox", 4.1, 0, 1, 1, 1, 1, 1);
- case 649: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 650: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_fast", 4.1, 0, 1, 1, 1, 1, 1);
- case 651: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_faster", 4.1, 0, 1, 1, 1, 1, 1);
- case 652: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_getoff", 4.1, 0, 1, 1, 1, 1, 1);
- case 653: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_geton", 4.1, 0, 1, 1, 1, 1, 1);
- case 654: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_pedal", 4.1, 0, 1, 1, 1, 1, 1);
- case 655: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 656: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_still", 4.1, 0, 1, 1, 1, 1, 1);
- case 657: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 1, 1, 1);
- case 658: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_shadowbox", 4.1, 0, 1, 1, 1, 1, 1);
- case 659: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 660: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_falloff", 4.1, 0, 1, 1, 1, 1, 1);
- case 661: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_getoff", 4.1, 0, 1, 1, 1, 1, 1);
- case 662: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_geton", 4.1, 0, 1, 1, 1, 1, 1);
- case 663: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_jog", 4.1, 0, 1, 1, 1, 1, 1);
- case 664: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 665: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_tired", 4.1, 0, 1, 1, 1, 1, 1);
- case 666: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 667: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_walk_falloff", 4.1, 0, 1, 1, 1, 1, 1);
- case 668: ApplyAnimationMSG(playerid, "GYMNASIUM", "Pedals_fast", 4.1, 0, 1, 1, 1, 1, 1);
- case 669: ApplyAnimationMSG(playerid, "GYMNASIUM", "Pedals_med", 4.1, 0, 1, 1, 1, 1, 1);
- case 670: ApplyAnimationMSG(playerid, "GYMNASIUM", "Pedals_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 671: ApplyAnimationMSG(playerid, "GYMNASIUM", "Pedals_still", 4.1, 0, 1, 1, 1, 1, 1);
- case 672: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Beard_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 673: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Buy", 4.1, 0, 1, 1, 1, 1, 1);
- case 674: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Cut", 4.1, 0, 1, 1, 1, 1, 1);
- case 675: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Cut_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 676: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Cut_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 677: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Hair_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 678: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Hair_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 679: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 680: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 681: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 682: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 683: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 684: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Sit_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 685: ApplyAnimationMSG(playerid, "HEIST9", "CAS_G2_GasKO", 4.1, 0, 1, 1, 1, 1, 1);
- case 686: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 687: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 688: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 689: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 690: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 691: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 692: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 693: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 694: ApplyAnimationMSG(playerid, "HEIST9", "Use_SwipeCard", 4.1, 0, 1, 1, 1, 1, 1);
- case 695: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_In_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 696: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_In_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 697: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_Loop_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 698: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_Loop_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 699: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_Out_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 700: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_Out_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 701: ApplyAnimationMSG(playerid, "INT_HOUSE", "LOU_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 702: ApplyAnimationMSG(playerid, "INT_HOUSE", "LOU_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 703: ApplyAnimationMSG(playerid, "INT_HOUSE", "LOU_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 704: ApplyAnimationMSG(playerid, "INT_HOUSE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
- case 705: ApplyAnimationMSG(playerid, "INT_OFFICE", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 706: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_2Idle_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 707: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Bored_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 708: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Crash", 4.1, 0, 1, 1, 1, 1, 1);
- case 709: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Drink", 4.1, 0, 1, 1, 1, 1, 1);
- case 710: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Idle_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 711: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 712: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Read", 4.1, 0, 1, 1, 1, 1, 1);
- case 713: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 714: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Watch", 4.1, 0, 1, 1, 1, 1, 1);
- case 715: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_cashier", 4.1, 0, 1, 1, 1, 1, 1);
- case 716: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 717: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_lookA", 4.1, 0, 1, 1, 1, 1, 1);
- case 718: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_lookB", 4.1, 0, 1, 1, 1, 1, 1);
- case 719: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 720: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 721: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
- case 722: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_shelf", 4.1, 0, 1, 1, 1, 1, 1);
- case 723: ApplyAnimationMSG(playerid, "JST_BUISNESS", "girl_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 724: ApplyAnimationMSG(playerid, "JST_BUISNESS", "girl_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 725: ApplyAnimationMSG(playerid, "JST_BUISNESS", "player_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 726: ApplyAnimationMSG(playerid, "JST_BUISNESS", "smoke_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 727: ApplyAnimationMSG(playerid, "KART", "KART_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 728: ApplyAnimationMSG(playerid, "KART", "KART_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 729: ApplyAnimationMSG(playerid, "KART", "KART_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 730: ApplyAnimationMSG(playerid, "KART", "KART_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 731: ApplyAnimationMSG(playerid, "KISSING", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
- case 732: ApplyAnimationMSG(playerid, "KISSING", "gfwave2", 4.1, 0, 1, 1, 1, 1, 1);
- case 733: ApplyAnimationMSG(playerid, "KISSING", "GF_CarArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 734: ApplyAnimationMSG(playerid, "KISSING", "GF_CarArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 735: ApplyAnimationMSG(playerid, "KISSING", "GF_CarSpot", 4.1, 0, 1, 1, 1, 1, 1);
- case 736: ApplyAnimationMSG(playerid, "KISSING", "GF_StreetArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 737: ApplyAnimationMSG(playerid, "KISSING", "GF_StreetArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 738: ApplyAnimationMSG(playerid, "KISSING", "gift_get", 4.1, 0, 1, 1, 1, 1, 1);
- case 739: ApplyAnimationMSG(playerid, "KISSING", "gift_give", 4.1, 0, 1, 1, 1, 1, 1);
- case 740: ApplyAnimationMSG(playerid, "KISSING", "Grlfrd_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 741: ApplyAnimationMSG(playerid, "KISSING", "Grlfrd_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 742: ApplyAnimationMSG(playerid, "KISSING", "Grlfrd_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 743: ApplyAnimationMSG(playerid, "KISSING", "Playa_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 744: ApplyAnimationMSG(playerid, "KISSING", "Playa_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 745: ApplyAnimationMSG(playerid, "KISSING", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 746: ApplyAnimationMSG(playerid, "KNIFE", "KILL_Knife_Ped_Damage", 4.1, 0, 1, 1, 1, 1, 1);
- case 747: ApplyAnimationMSG(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.1, 0, 1, 1, 1, 1, 1);
- case 748: ApplyAnimationMSG(playerid, "KNIFE", "KILL_Knife_Player", 4.1, 0, 1, 1, 1, 1, 1);
- case 749: ApplyAnimationMSG(playerid, "KNIFE", "KILL_Partial", 4.1, 0, 1, 1, 1, 1, 1);
- case 750: ApplyAnimationMSG(playerid, "KNIFE", "knife_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 751: ApplyAnimationMSG(playerid, "KNIFE", "knife_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 752: ApplyAnimationMSG(playerid, "KNIFE", "knife_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 753: ApplyAnimationMSG(playerid, "KNIFE", "knife_4", 4.1, 0, 1, 1, 1, 1, 1);
- case 754: ApplyAnimationMSG(playerid, "KNIFE", "knife_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 755: ApplyAnimationMSG(playerid, "KNIFE", "Knife_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 756: ApplyAnimationMSG(playerid, "KNIFE", "knife_hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 757: ApplyAnimationMSG(playerid, "KNIFE", "knife_hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 758: ApplyAnimationMSG(playerid, "KNIFE", "knife_hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 759: ApplyAnimationMSG(playerid, "KNIFE", "knife_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 760: ApplyAnimationMSG(playerid, "KNIFE", "knife_part", 4.1, 0, 1, 1, 1, 1, 1);
- case 761: ApplyAnimationMSG(playerid, "KNIFE", "WEAPON_knifeidle", 4.1, 0, 1, 1, 1, 1, 1);
- case 762: ApplyAnimationMSG(playerid, "LAPDAN1", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
- case 763: ApplyAnimationMSG(playerid, "LAPDAN1", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 764: ApplyAnimationMSG(playerid, "LAPDAN2", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
- case 765: ApplyAnimationMSG(playerid, "LAPDAN2", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 766: ApplyAnimationMSG(playerid, "LAPDAN3", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
- case 767: ApplyAnimationMSG(playerid, "LAPDAN3", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 768: ApplyAnimationMSG(playerid, "LOWRIDER", "F_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 769: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_bdbnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 770: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_hair", 4.1, 0, 1, 1, 1, 1, 1);
- case 771: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_hurry", 4.1, 0, 1, 1, 1, 1, 1);
- case 772: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
- case 773: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_idle_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
- case 774: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l0_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 775: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l0_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 776: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l0_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
- case 777: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l12_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
- case 778: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l1_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 779: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l1_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 780: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l1_to_l2", 4.1, 0, 1, 1, 1, 1, 1);
- case 781: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l2_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 782: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l2_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 783: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l2_to_l3", 4.1, 0, 1, 1, 1, 1, 1);
- case 784: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l345_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
- case 785: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l3_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 786: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l3_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 787: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l3_to_l4", 4.1, 0, 1, 1, 1, 1, 1);
- case 788: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l4_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 789: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l4_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 790: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l4_to_l5", 4.1, 0, 1, 1, 1, 1, 1);
- case 791: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l5_bnce", 4.1, 0, 1, 1, 1, 1, 1);
- case 792: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l5_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 793: ApplyAnimationMSG(playerid, "LOWRIDER", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 794: ApplyAnimationMSG(playerid, "LOWRIDER", "M_smkstnd_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 795: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
- case 796: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkC", 4.1, 0, 1, 1, 1, 1, 1);
- case 797: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
- case 798: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
- case 799: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
- case 800: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
- case 801: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
- case 802: ApplyAnimationMSG(playerid, "LOWRIDER", "RAP_A_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 803: ApplyAnimationMSG(playerid, "LOWRIDER", "RAP_B_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 804: ApplyAnimationMSG(playerid, "LOWRIDER", "RAP_C_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 805: ApplyAnimationMSG(playerid, "LOWRIDER", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
- case 806: ApplyAnimationMSG(playerid, "LOWRIDER", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
- case 807: ApplyAnimationMSG(playerid, "MD_CHASE", "Carhit_Hangon", 4.1, 0, 1, 1, 1, 1, 1);
- case 808: ApplyAnimationMSG(playerid, "MD_CHASE", "Carhit_Tumble", 4.1, 0, 1, 1, 1, 1, 1);
- case 809: ApplyAnimationMSG(playerid, "MD_CHASE", "donutdrop", 4.1, 0, 1, 1, 1, 1, 1);
- case 810: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_L1", 4.1, 0, 1, 1, 1, 1, 1);
- case 811: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_L2", 4.1, 0, 1, 1, 1, 1, 1);
- case 812: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_L3", 4.1, 0, 1, 1, 1, 1, 1);
- case 813: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_R1", 4.1, 0, 1, 1, 1, 1, 1);
- case 814: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_R2", 4.1, 0, 1, 1, 1, 1, 1);
- case 815: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_R3", 4.1, 0, 1, 1, 1, 1, 1);
- case 816: ApplyAnimationMSG(playerid, "MD_CHASE", "Hangon_Stun_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 817: ApplyAnimationMSG(playerid, "MD_CHASE", "Hangon_Stun_Turn", 4.1, 0, 1, 1, 1, 1, 1);
- case 818: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_2_HANG", 4.1, 0, 1, 1, 1, 1, 1);
- case 819: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Jmp_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 820: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Jmp_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 821: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 822: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_BL", 4.1, 0, 1, 1, 1, 1, 1);
- case 823: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 824: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 825: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
- case 826: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 827: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Punch", 4.1, 0, 1, 1, 1, 1, 1);
- case 828: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Punch_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 829: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Shot_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 830: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_HANG_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
- case 831: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_HANG_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 832: ApplyAnimationMSG(playerid, "MD_END", "END_SC1_PLY", 4.1, 0, 1, 1, 1, 1, 1);
- case 833: ApplyAnimationMSG(playerid, "MD_END", "END_SC1_RYD", 4.1, 0, 1, 1, 1, 1, 1);
- case 834: ApplyAnimationMSG(playerid, "MD_END", "END_SC1_SMO", 4.1, 0, 1, 1, 1, 1, 1);
- case 835: ApplyAnimationMSG(playerid, "MD_END", "END_SC1_SWE", 4.1, 0, 1, 1, 1, 1, 1);
- case 836: ApplyAnimationMSG(playerid, "MD_END", "END_SC2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
- case 837: ApplyAnimationMSG(playerid, "MD_END", "END_SC2_RYD", 4.1, 0, 1, 1, 1, 1, 1);
- case 838: ApplyAnimationMSG(playerid, "MD_END", "END_SC2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
- case 839: ApplyAnimationMSG(playerid, "MD_END", "END_SC2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
- case 840: ApplyAnimationMSG(playerid, "MISC", "bitchslap", 4.1, 0, 1, 1, 1, 1, 1);
- case 841: ApplyAnimationMSG(playerid, "MISC", "BMX_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
- case 842: ApplyAnimationMSG(playerid, "MISC", "BMX_comeon", 4.1, 0, 1, 1, 1, 1, 1);
- case 843: ApplyAnimationMSG(playerid, "MISC", "bmx_idleloop_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 844: ApplyAnimationMSG(playerid, "MISC", "bmx_idleloop_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 845: ApplyAnimationMSG(playerid, "MISC", "bmx_talkleft_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 846: ApplyAnimationMSG(playerid, "MISC", "bmx_talkleft_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 847: ApplyAnimationMSG(playerid, "MISC", "bmx_talkleft_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 848: ApplyAnimationMSG(playerid, "MISC", "bmx_talkright_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 849: ApplyAnimationMSG(playerid, "MISC", "bmx_talkright_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 850: ApplyAnimationMSG(playerid, "MISC", "bmx_talkright_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 851: ApplyAnimationMSG(playerid, "MISC", "bng_wndw", 4.1, 0, 1, 1, 1, 1, 1);
- case 852: ApplyAnimationMSG(playerid, "MISC", "bng_wndw_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 853: ApplyAnimationMSG(playerid, "MISC", "Case_pickup", 4.1, 0, 1, 1, 1, 1, 1);
- case 854: ApplyAnimationMSG(playerid, "MISC", "door_jet", 4.1, 0, 1, 1, 1, 1, 1);
- case 855: ApplyAnimationMSG(playerid, "MISC", "GRAB_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 856: ApplyAnimationMSG(playerid, "MISC", "GRAB_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 857: ApplyAnimationMSG(playerid, "MISC", "Hiker_Pose", 4.1, 0, 1, 1, 1, 1, 1);
- case 858: ApplyAnimationMSG(playerid, "MISC", "Hiker_Pose_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 859: ApplyAnimationMSG(playerid, "MISC", "Idle_Chat_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 860: ApplyAnimationMSG(playerid, "MISC", "KAT_Throw_K", 4.1, 0, 1, 1, 1, 1, 1);
- case 861: ApplyAnimationMSG(playerid, "MISC", "KAT_Throw_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 862: ApplyAnimationMSG(playerid, "MISC", "KAT_Throw_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 863: ApplyAnimationMSG(playerid, "MISC", "PASS_Rifle_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 864: ApplyAnimationMSG(playerid, "MISC", "PASS_Rifle_Ped", 4.1, 0, 1, 1, 1, 1, 1);
- case 865: ApplyAnimationMSG(playerid, "MISC", "PASS_Rifle_Ply", 4.1, 0, 1, 1, 1, 1, 1);
- case 866: ApplyAnimationMSG(playerid, "MISC", "pickup_box", 4.1, 0, 1, 1, 1, 1, 1);
- case 867: ApplyAnimationMSG(playerid, "MISC", "Plane_door", 4.1, 0, 1, 1, 1, 1, 1);
- case 868: ApplyAnimationMSG(playerid, "MISC", "Plane_exit", 4.1, 0, 1, 1, 1, 1, 1);
- case 869: ApplyAnimationMSG(playerid, "MISC", "Plane_hijack", 4.1, 0, 1, 1, 1, 1, 1);
- case 870: ApplyAnimationMSG(playerid, "MISC", "Plunger_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 871: ApplyAnimationMSG(playerid, "MISC", "Plyrlean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 872: ApplyAnimationMSG(playerid, "MISC", "plyr_shkhead", 4.1, 0, 1, 1, 1, 1, 1);
- case 873: ApplyAnimationMSG(playerid, "MISC", "Run_Dive", 4.1, 0, 1, 1, 1, 1, 1);
- case 874: ApplyAnimationMSG(playerid, "MISC", "Scratchballs_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 875: ApplyAnimationMSG(playerid, "MISC", "SEAT_LR", 4.1, 0, 1, 1, 1, 1, 1);
- case 876: ApplyAnimationMSG(playerid, "MISC", "Seat_talk_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 877: ApplyAnimationMSG(playerid, "MISC", "Seat_talk_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 878: ApplyAnimationMSG(playerid, "MISC", "SEAT_watch", 4.1, 0, 1, 1, 1, 1, 1);
- case 879: ApplyAnimationMSG(playerid, "MISC", "smalplane_door", 4.1, 0, 1, 1, 1, 1, 1);
- case 880: ApplyAnimationMSG(playerid, "MISC", "smlplane_door", 4.1, 0, 1, 1, 1, 1, 1);
- case 881: ApplyAnimationMSG(playerid, "MTB", "MTB_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 882: ApplyAnimationMSG(playerid, "MTB", "MTB_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
- case 883: ApplyAnimationMSG(playerid, "MTB", "MTB_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 884: ApplyAnimationMSG(playerid, "MTB", "MTB_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 885: ApplyAnimationMSG(playerid, "MTB", "MTB_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 886: ApplyAnimationMSG(playerid, "MTB", "MTB_fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 887: ApplyAnimationMSG(playerid, "MTB", "MTB_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 888: ApplyAnimationMSG(playerid, "MTB", "MTB_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 889: ApplyAnimationMSG(playerid, "MTB", "MTB_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 890: ApplyAnimationMSG(playerid, "MTB", "MTB_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 891: ApplyAnimationMSG(playerid, "MTB", "MTB_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 892: ApplyAnimationMSG(playerid, "MTB", "MTB_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 893: ApplyAnimationMSG(playerid, "MTB", "MTB_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 894: ApplyAnimationMSG(playerid, "MTB", "MTB_pedal", 4.1, 0, 1, 1, 1, 1, 1);
- case 895: ApplyAnimationMSG(playerid, "MTB", "MTB_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 896: ApplyAnimationMSG(playerid, "MTB", "MTB_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 897: ApplyAnimationMSG(playerid, "MTB", "MTB_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 898: ApplyAnimationMSG(playerid, "MTB", "MTB_still", 4.1, 0, 1, 1, 1, 1, 1);
- case 899: ApplyAnimationMSG(playerid, "MUSCULAR", "MscleWalkst_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 900: ApplyAnimationMSG(playerid, "MUSCULAR", "MscleWalkst_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 901: ApplyAnimationMSG(playerid, "MUSCULAR", "Mscle_rckt_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 902: ApplyAnimationMSG(playerid, "MUSCULAR", "Mscle_rckt_walkst", 4.1, 0, 1, 1, 1, 1, 1);
- case 903: ApplyAnimationMSG(playerid, "MUSCULAR", "Mscle_run_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 904: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleIdle", 4.1, 0, 1, 1, 1, 1, 1);
- case 905: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 906: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 907: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleIdle_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 908: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleRun", 4.1, 0, 1, 1, 1, 1, 1);
- case 909: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 910: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleSprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 911: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleWalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 912: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
- case 913: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 914: ApplyAnimationMSG(playerid, "MUSCULAR", "Musclewalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 915: ApplyAnimationMSG(playerid, "MUSCULAR", "Musclewalk_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 916: ApplyAnimationMSG(playerid, "NEVADA", "NEVADA_getin", 4.1, 0, 1, 1, 1, 1, 1);
- case 917: ApplyAnimationMSG(playerid, "NEVADA", "NEVADA_getout", 4.1, 0, 1, 1, 1, 1, 1);
- case 918: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkaround_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 919: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkaround_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 920: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkaround_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 921: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkup_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 922: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkup_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 923: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkup_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 924: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkup_point", 4.1, 0, 1, 1, 1, 1, 1);
- case 925: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_cower", 4.1, 0, 1, 1, 1, 1, 1);
- case 926: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_hide", 4.1, 0, 1, 1, 1, 1, 1);
- case 927: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 928: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 929: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 930: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_point", 4.1, 0, 1, 1, 1, 1, 1);
- case 931: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_shout", 4.1, 0, 1, 1, 1, 1, 1);
- case 932: ApplyAnimationMSG(playerid, "ON_LOOKERS", "Pointup_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 933: ApplyAnimationMSG(playerid, "ON_LOOKERS", "Pointup_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 934: ApplyAnimationMSG(playerid, "ON_LOOKERS", "Pointup_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 935: ApplyAnimationMSG(playerid, "ON_LOOKERS", "Pointup_shout", 4.1, 0, 1, 1, 1, 1, 1);
- case 936: ApplyAnimationMSG(playerid, "ON_LOOKERS", "point_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 937: ApplyAnimationMSG(playerid, "ON_LOOKERS", "point_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 938: ApplyAnimationMSG(playerid, "ON_LOOKERS", "point_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 939: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 940: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 941: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 942: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 943: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 944: ApplyAnimationMSG(playerid, "ON_LOOKERS", "wave_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 945: ApplyAnimationMSG(playerid, "ON_LOOKERS", "wave_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 946: ApplyAnimationMSG(playerid, "ON_LOOKERS", "wave_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 947: ApplyAnimationMSG(playerid, "OTB", "betslp_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 948: ApplyAnimationMSG(playerid, "OTB", "betslp_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
- case 949: ApplyAnimationMSG(playerid, "OTB", "betslp_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 950: ApplyAnimationMSG(playerid, "OTB", "betslp_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 951: ApplyAnimationMSG(playerid, "OTB", "betslp_tnk", 4.1, 0, 1, 1, 1, 1, 1);
- case 952: ApplyAnimationMSG(playerid, "OTB", "wtchrace_cmon", 4.1, 0, 1, 1, 1, 1, 1);
- case 953: ApplyAnimationMSG(playerid, "OTB", "wtchrace_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 954: ApplyAnimationMSG(playerid, "OTB", "wtchrace_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 955: ApplyAnimationMSG(playerid, "OTB", "wtchrace_lose", 4.1, 0, 1, 1, 1, 1, 1);
- case 956: ApplyAnimationMSG(playerid, "OTB", "wtchrace_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 957: ApplyAnimationMSG(playerid, "OTB", "wtchrace_win", 4.1, 0, 1, 1, 1, 1, 1);
- case 958: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
- case 959: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_SkyDive_Accel", 4.1, 0, 1, 1, 1, 1, 1);
- case 960: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_skyDive_DIE", 4.1, 0, 1, 1, 1, 1, 1);
- case 961: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_SkyDive_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 962: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_SkyDive_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 963: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_decel", 4.1, 0, 1, 1, 1, 1, 1);
- case 964: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_decel_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 965: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_float", 4.1, 0, 1, 1, 1, 1, 1);
- case 966: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_float_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 967: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Land", 4.1, 0, 1, 1, 1, 1, 1);
- case 968: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 969: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Land_Water", 4.1, 0, 1, 1, 1, 1, 1);
- case 970: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Land_Water_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 971: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_open", 4.1, 0, 1, 1, 1, 1, 1);
- case 972: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_open_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 973: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Rip_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 974: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Rip_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 975: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Rip_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 976: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_steerL", 4.1, 0, 1, 1, 1, 1, 1);
- case 977: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_steerL_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 978: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_steerR", 4.1, 0, 1, 1, 1, 1, 1);
- case 979: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_steerR_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 980: ApplyAnimationMSG(playerid, "PARK", "Tai_Chi_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 981: ApplyAnimationMSG(playerid, "PARK", "Tai_Chi_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 982: ApplyAnimationMSG(playerid, "PARK", "Tai_Chi_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 983: ApplyAnimationMSG(playerid, "PAULNMAC", "Piss_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 984: ApplyAnimationMSG(playerid, "PAULNMAC", "Piss_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 985: ApplyAnimationMSG(playerid, "PAULNMAC", "Piss_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 986: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Argue1_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 987: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Argue1_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 988: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Argue2_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 989: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Argue2_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 990: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 991: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 992: ApplyAnimationMSG(playerid, "PAULNMAC", "wank_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 993: ApplyAnimationMSG(playerid, "PAULNMAC", "wank_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 994: ApplyAnimationMSG(playerid, "PAULNMAC", "wank_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 995: ApplyAnimationMSG(playerid, "PED", "abseil", 4.1, 0, 1, 1, 1, 1, 1);
- case 996: ApplyAnimationMSG(playerid, "PED", "ARRESTgun", 4.1, 0, 1, 1, 1, 1, 1);
- case 997: ApplyAnimationMSG(playerid, "PED", "ATM", 4.1, 0, 1, 1, 1, 1, 1);
- case 998: ApplyAnimationMSG(playerid, "PED", "BIKE_elbowL", 4.1, 0, 1, 1, 1, 1, 1);
- case 999: ApplyAnimationMSG(playerid, "PED", "BIKE_elbowR", 4.1, 0, 1, 1, 1, 1, 1);
- case 1001: ApplyAnimationMSG(playerid, "PED", "BIKE_fallR", 4.1, 0, 1, 1, 1, 1, 1);
- case 1002: ApplyAnimationMSG(playerid, "PED", "BIKE_fall_off", 4.1, 0, 1, 1, 1, 1, 1);
- case 1003: ApplyAnimationMSG(playerid, "PED", "BIKE_pickupL", 4.1, 0, 1, 1, 1, 1, 1);
- case 1004: ApplyAnimationMSG(playerid, "PED", "BIKE_pickupR", 4.1, 0, 1, 1, 1, 1, 1);
- case 1005: ApplyAnimationMSG(playerid, "PED", "BIKE_pullupL", 4.1, 0, 1, 1, 1, 1, 1);
- case 1006: ApplyAnimationMSG(playerid, "PED", "BIKE_pullupR", 4.1, 0, 1, 1, 1, 1, 1);
- case 1007: ApplyAnimationMSG(playerid, "PED", "bomber", 4.1, 0, 1, 1, 1, 1, 1);
- case 1008: ApplyAnimationMSG(playerid, "PED", "CAR_alignHI_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1009: ApplyAnimationMSG(playerid, "PED", "CAR_alignHI_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1010: ApplyAnimationMSG(playerid, "PED", "CAR_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1011: ApplyAnimationMSG(playerid, "PED", "CAR_align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1012: ApplyAnimationMSG(playerid, "PED", "CAR_closedoorL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1013: ApplyAnimationMSG(playerid, "PED", "CAR_closedoorL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1014: ApplyAnimationMSG(playerid, "PED", "CAR_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1015: ApplyAnimationMSG(playerid, "PED", "CAR_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1016: ApplyAnimationMSG(playerid, "PED", "CAR_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1017: ApplyAnimationMSG(playerid, "PED", "CAR_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1018: ApplyAnimationMSG(playerid, "PED", "CAR_crawloutRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1019: ApplyAnimationMSG(playerid, "PED", "CAR_dead_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1020: ApplyAnimationMSG(playerid, "PED", "CAR_dead_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1021: ApplyAnimationMSG(playerid, "PED", "CAR_doorlocked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1022: ApplyAnimationMSG(playerid, "PED", "CAR_doorlocked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1023: ApplyAnimationMSG(playerid, "PED", "CAR_fallout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1024: ApplyAnimationMSG(playerid, "PED", "CAR_fallout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1025: ApplyAnimationMSG(playerid, "PED", "CAR_getinL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1026: ApplyAnimationMSG(playerid, "PED", "CAR_getinL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1027: ApplyAnimationMSG(playerid, "PED", "CAR_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1028: ApplyAnimationMSG(playerid, "PED", "CAR_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1029: ApplyAnimationMSG(playerid, "PED", "CAR_getoutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1030: ApplyAnimationMSG(playerid, "PED", "CAR_getoutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1031: ApplyAnimationMSG(playerid, "PED", "CAR_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1032: ApplyAnimationMSG(playerid, "PED", "CAR_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1033: ApplyAnimationMSG(playerid, "PED", "car_hookertalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 1034: ApplyAnimationMSG(playerid, "PED", "CAR_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1035: ApplyAnimationMSG(playerid, "PED", "CAR_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1036: ApplyAnimationMSG(playerid, "PED", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1037: ApplyAnimationMSG(playerid, "PED", "CAR_LB", 4.1, 0, 1, 1, 1, 1, 1);
- case 1038: ApplyAnimationMSG(playerid, "PED", "CAR_LB_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 1039: ApplyAnimationMSG(playerid, "PED", "CAR_LB_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 1040: ApplyAnimationMSG(playerid, "PED", "CAR_LjackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1041: ApplyAnimationMSG(playerid, "PED", "CAR_LjackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1042: ApplyAnimationMSG(playerid, "PED", "CAR_Lshuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1043: ApplyAnimationMSG(playerid, "PED", "CAR_Lsit", 4.1, 0, 1, 1, 1, 1, 1);
- case 1044: ApplyAnimationMSG(playerid, "PED", "CAR_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1045: ApplyAnimationMSG(playerid, "PED", "CAR_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1046: ApplyAnimationMSG(playerid, "PED", "CAR_pulloutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1047: ApplyAnimationMSG(playerid, "PED", "CAR_pulloutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1048: ApplyAnimationMSG(playerid, "PED", "CAR_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1049: ApplyAnimationMSG(playerid, "PED", "CAR_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1050: ApplyAnimationMSG(playerid, "PED", "CAR_Qjacked", 4.1, 0, 1, 1, 1, 1, 1);
- case 1051: ApplyAnimationMSG(playerid, "PED", "CAR_rolldoor", 4.1, 0, 1, 1, 1, 1, 1);
- case 1052: ApplyAnimationMSG(playerid, "PED", "CAR_rolldoorLO", 4.1, 0, 1, 1, 1, 1, 1);
- case 1053: ApplyAnimationMSG(playerid, "PED", "CAR_rollout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1054: ApplyAnimationMSG(playerid, "PED", "CAR_rollout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1055: ApplyAnimationMSG(playerid, "PED", "CAR_shuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1056: ApplyAnimationMSG(playerid, "PED", "CAR_sit", 4.1, 0, 1, 1, 1, 1, 1);
- case 1057: ApplyAnimationMSG(playerid, "PED", "CAR_sitp", 4.1, 0, 1, 1, 1, 1, 1);
- case 1058: ApplyAnimationMSG(playerid, "PED", "CAR_sitpLO", 4.1, 0, 1, 1, 1, 1, 1);
- case 1059: ApplyAnimationMSG(playerid, "PED", "CAR_sit_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 1060: ApplyAnimationMSG(playerid, "PED", "CAR_sit_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 1061: ApplyAnimationMSG(playerid, "PED", "CAR_tune_radio", 4.1, 0, 1, 1, 1, 1, 1);
- case 1062: ApplyAnimationMSG(playerid, "PED", "CLIMB_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 1063: ApplyAnimationMSG(playerid, "PED", "CLIMB_jump", 4.1, 0, 1, 1, 1, 1, 1);
- case 1064: ApplyAnimationMSG(playerid, "PED", "CLIMB_jump2fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 1065: ApplyAnimationMSG(playerid, "PED", "CLIMB_jump_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 1066: ApplyAnimationMSG(playerid, "PED", "CLIMB_Pull", 4.1, 0, 1, 1, 1, 1, 1);
- case 1067: ApplyAnimationMSG(playerid, "PED", "CLIMB_Stand", 4.1, 0, 1, 1, 1, 1, 1);
- case 1068: ApplyAnimationMSG(playerid, "PED", "CLIMB_Stand_finish", 4.1, 0, 1, 1, 1, 1, 1);
- case 1069: ApplyAnimationMSG(playerid, "PED", "cower", 4.1, 0, 1, 1, 1, 1, 1);
- case 1070: ApplyAnimationMSG(playerid, "PED", "Crouch_Roll_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1071: ApplyAnimationMSG(playerid, "PED", "Crouch_Roll_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1072: ApplyAnimationMSG(playerid, "PED", "DAM_armL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 1073: ApplyAnimationMSG(playerid, "PED", "DAM_armL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1074: ApplyAnimationMSG(playerid, "PED", "DAM_armL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1075: ApplyAnimationMSG(playerid, "PED", "DAM_armR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 1076: ApplyAnimationMSG(playerid, "PED", "DAM_armR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1077: ApplyAnimationMSG(playerid, "PED", "DAM_armR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1078: ApplyAnimationMSG(playerid, "PED", "DAM_LegL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 1079: ApplyAnimationMSG(playerid, "PED", "DAM_LegL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1080: ApplyAnimationMSG(playerid, "PED", "DAM_LegL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1081: ApplyAnimationMSG(playerid, "PED", "DAM_LegR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 1082: ApplyAnimationMSG(playerid, "PED", "DAM_LegR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1083: ApplyAnimationMSG(playerid, "PED", "DAM_LegR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1084: ApplyAnimationMSG(playerid, "PED", "DAM_stomach_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
- case 1085: ApplyAnimationMSG(playerid, "PED", "DAM_stomach_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1086: ApplyAnimationMSG(playerid, "PED", "DAM_stomach_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1087: ApplyAnimationMSG(playerid, "PED", "DAM_stomach_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1088: ApplyAnimationMSG(playerid, "PED", "DOOR_LHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1089: ApplyAnimationMSG(playerid, "PED", "DOOR_RHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1090: ApplyAnimationMSG(playerid, "PED", "DrivebyL_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1091: ApplyAnimationMSG(playerid, "PED", "DrivebyL_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1092: ApplyAnimationMSG(playerid, "PED", "Driveby_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1093: ApplyAnimationMSG(playerid, "PED", "Driveby_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1094: ApplyAnimationMSG(playerid, "PED", "DRIVE_BOAT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1095: ApplyAnimationMSG(playerid, "PED", "DRIVE_BOAT_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 1096: ApplyAnimationMSG(playerid, "PED", "DRIVE_BOAT_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1097: ApplyAnimationMSG(playerid, "PED", "DRIVE_BOAT_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1098: ApplyAnimationMSG(playerid, "PED", "Drive_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1099: ApplyAnimationMSG(playerid, "PED", "Drive_LO_l", 4.1, 0, 1, 1, 1, 1, 1);
- case 1100: ApplyAnimationMSG(playerid, "PED", "Drive_LO_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1101: ApplyAnimationMSG(playerid, "PED", "Drive_L_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 1102: ApplyAnimationMSG(playerid, "PED", "Drive_L_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 1103: ApplyAnimationMSG(playerid, "PED", "Drive_L_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 1104: ApplyAnimationMSG(playerid, "PED", "Drive_L_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 1105: ApplyAnimationMSG(playerid, "PED", "Drive_L_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 1106: ApplyAnimationMSG(playerid, "PED", "Drive_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1107: ApplyAnimationMSG(playerid, "PED", "Drive_R_pro", 4.1, 0, 1, 1, 1, 1, 1);
- case 1108: ApplyAnimationMSG(playerid, "PED", "Drive_R_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 1109: ApplyAnimationMSG(playerid, "PED", "Drive_R_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 1110: ApplyAnimationMSG(playerid, "PED", "Drive_R_weak", 4.1, 0, 1, 1, 1, 1, 1);
- case 1111: ApplyAnimationMSG(playerid, "PED", "Drive_R_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
- case 1112: ApplyAnimationMSG(playerid, "PED", "Drive_truck", 4.1, 0, 1, 1, 1, 1, 1);
- case 1113: ApplyAnimationMSG(playerid, "PED", "DRIVE_truck_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 1114: ApplyAnimationMSG(playerid, "PED", "DRIVE_truck_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1115: ApplyAnimationMSG(playerid, "PED", "DRIVE_truck_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1116: ApplyAnimationMSG(playerid, "PED", "Drown", 4.1, 0, 1, 1, 1, 1, 1);
- case 1117: ApplyAnimationMSG(playerid, "PED", "DUCK_cower", 4.1, 0, 1, 1, 1, 1, 1);
- case 1118: ApplyAnimationMSG(playerid, "PED", "endchat_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1119: ApplyAnimationMSG(playerid, "PED", "endchat_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 1120: ApplyAnimationMSG(playerid, "PED", "endchat_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 1121: ApplyAnimationMSG(playerid, "PED", "EV_dive", 4.1, 0, 1, 1, 1, 1, 1);
- case 1122: ApplyAnimationMSG(playerid, "PED", "EV_step", 4.1, 0, 1, 1, 1, 1, 1);
- case 1123: ApplyAnimationMSG(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
- case 1124: ApplyAnimationMSG(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
- case 1125: ApplyAnimationMSG(playerid, "PED", "facgum", 4.1, 0, 1, 1, 1, 1, 1);
- case 1126: ApplyAnimationMSG(playerid, "PED", "facsurp", 4.1, 0, 1, 1, 1, 1, 1);
- case 1127: ApplyAnimationMSG(playerid, "PED", "facsurpm", 4.1, 0, 1, 1, 1, 1, 1);
- case 1128: ApplyAnimationMSG(playerid, "PED", "factalk", 4.1, 0, 1, 1, 1, 1, 1);
- case 1129: ApplyAnimationMSG(playerid, "PED", "facurios", 4.1, 0, 1, 1, 1, 1, 1);
- case 1130: ApplyAnimationMSG(playerid, "PED", "FALL_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 1131: ApplyAnimationMSG(playerid, "PED", "FALL_collapse", 4.1, 0, 1, 1, 1, 1, 1);
- case 1132: ApplyAnimationMSG(playerid, "PED", "FALL_fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 1133: ApplyAnimationMSG(playerid, "PED", "FALL_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 1134: ApplyAnimationMSG(playerid, "PED", "FALL_glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 1135: ApplyAnimationMSG(playerid, "PED", "FALL_land", 4.1, 0, 1, 1, 1, 1, 1);
- case 1136: ApplyAnimationMSG(playerid, "PED", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
- case 1137: ApplyAnimationMSG(playerid, "PED", "Fight2Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 1138: ApplyAnimationMSG(playerid, "PED", "FightA_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1139: ApplyAnimationMSG(playerid, "PED", "FightA_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1140: ApplyAnimationMSG(playerid, "PED", "FightA_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 1141: ApplyAnimationMSG(playerid, "PED", "FightA_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 1142: ApplyAnimationMSG(playerid, "PED", "FightA_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 1143: ApplyAnimationMSG(playerid, "PED", "FightA_M", 4.1, 0, 1, 1, 1, 1, 1);
- case 1144: ApplyAnimationMSG(playerid, "PED", "FIGHTIDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 1145: ApplyAnimationMSG(playerid, "PED", "FightShB", 4.1, 0, 1, 1, 1, 1, 1);
- case 1146: ApplyAnimationMSG(playerid, "PED", "FightShF", 4.1, 0, 1, 1, 1, 1, 1);
- case 1147: ApplyAnimationMSG(playerid, "PED", "FightSh_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 1148: ApplyAnimationMSG(playerid, "PED", "FightSh_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 1149: ApplyAnimationMSG(playerid, "PED", "FightSh_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 1150: ApplyAnimationMSG(playerid, "PED", "FightSh_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 1151: ApplyAnimationMSG(playerid, "PED", "flee_lkaround_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1152: ApplyAnimationMSG(playerid, "PED", "FLOOR_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 1153: ApplyAnimationMSG(playerid, "PED", "FLOOR_hit_f", 4.1, 0, 1, 1, 1, 1, 1);
- case 1154: ApplyAnimationMSG(playerid, "PED", "fucku", 4.1, 0, 1, 1, 1, 1, 1);
- case 1155: ApplyAnimationMSG(playerid, "PED", "gang_gunstand", 4.1, 0, 1, 1, 1, 1, 1);
- case 1156: ApplyAnimationMSG(playerid, "PED", "gas_cwr", 4.1, 0, 1, 1, 1, 1, 1);
- case 1157: ApplyAnimationMSG(playerid, "PED", "getup", 4.1, 0, 1, 1, 1, 1, 1);
- case 1158: ApplyAnimationMSG(playerid, "PED", "getup_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 1159: ApplyAnimationMSG(playerid, "PED", "gum_eat", 4.1, 0, 1, 1, 1, 1, 1);
- case 1160: ApplyAnimationMSG(playerid, "PED", "GunCrouchBwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 1161: ApplyAnimationMSG(playerid, "PED", "GunCrouchFwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 1162: ApplyAnimationMSG(playerid, "PED", "GunMove_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 1163: ApplyAnimationMSG(playerid, "PED", "GunMove_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 1164: ApplyAnimationMSG(playerid, "PED", "GunMove_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1165: ApplyAnimationMSG(playerid, "PED", "GunMove_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1166: ApplyAnimationMSG(playerid, "PED", "Gun_2_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 1167: ApplyAnimationMSG(playerid, "PED", "GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1168: ApplyAnimationMSG(playerid, "PED", "GUN_BUTT_crouch", 4.1, 0, 1, 1, 1, 1, 1);
- case 1169: ApplyAnimationMSG(playerid, "PED", "Gun_stand", 4.1, 0, 1, 1, 1, 1, 1);
- case 1170: ApplyAnimationMSG(playerid, "PED", "handscower", 4.1, 0, 1, 1, 1, 1, 1);
- case 1171: ApplyAnimationMSG(playerid, "PED", "handsup", 4.1, 0, 1, 1, 1, 1, 1);
- case 1172: ApplyAnimationMSG(playerid, "PED", "HitA_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1173: ApplyAnimationMSG(playerid, "PED", "HitA_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1174: ApplyAnimationMSG(playerid, "PED", "HitA_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 1175: ApplyAnimationMSG(playerid, "PED", "HIT_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 1176: ApplyAnimationMSG(playerid, "PED", "HIT_behind", 4.1, 0, 1, 1, 1, 1, 1);
- case 1177: ApplyAnimationMSG(playerid, "PED", "HIT_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 1178: ApplyAnimationMSG(playerid, "PED", "HIT_GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1179: ApplyAnimationMSG(playerid, "PED", "HIT_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1180: ApplyAnimationMSG(playerid, "PED", "HIT_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1181: ApplyAnimationMSG(playerid, "PED", "HIT_walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 1182: ApplyAnimationMSG(playerid, "PED", "HIT_wall", 4.1, 0, 1, 1, 1, 1, 1);
- case 1183: ApplyAnimationMSG(playerid, "PED", "Idlestance_fat", 4.1, 0, 1, 1, 1, 1, 1);
- case 1184: ApplyAnimationMSG(playerid, "PED", "idlestance_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 1185: ApplyAnimationMSG(playerid, "PED", "IDLE_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 1186: ApplyAnimationMSG(playerid, "PED", "IDLE_chat", 4.1, 0, 1, 1, 1, 1, 1);
- case 1187: ApplyAnimationMSG(playerid, "PED", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 1188: ApplyAnimationMSG(playerid, "PED", "Idle_Gang1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1189: ApplyAnimationMSG(playerid, "PED", "IDLE_HBHB", 4.1, 0, 1, 1, 1, 1, 1);
- case 1190: ApplyAnimationMSG(playerid, "PED", "IDLE_ROCKET", 4.1, 0, 1, 1, 1, 1, 1);
- case 1191: ApplyAnimationMSG(playerid, "PED", "IDLE_stance", 4.1, 0, 1, 1, 1, 1, 1);
- case 1192: ApplyAnimationMSG(playerid, "PED", "IDLE_taxi", 4.1, 0, 1, 1, 1, 1, 1);
- case 1193: ApplyAnimationMSG(playerid, "PED", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
- case 1194: ApplyAnimationMSG(playerid, "PED", "Jetpack_Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 1195: ApplyAnimationMSG(playerid, "PED", "JOG_femaleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 1196: ApplyAnimationMSG(playerid, "PED", "JOG_maleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 1197: ApplyAnimationMSG(playerid, "PED", "JUMP_glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 1298: ApplyAnimationMSG(playerid, "PED", "JUMP_land", 4.1, 0, 1, 1, 1, 1, 1);
- case 1299: ApplyAnimationMSG(playerid, "PED", "JUMP_launch", 4.1, 0, 1, 1, 1, 1, 1);
- case 1300: ApplyAnimationMSG(playerid, "PED", "JUMP_launch_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1401: ApplyAnimationMSG(playerid, "PED", "KART_drive", 4.1, 0, 1, 1, 1, 1, 1);
- case 1402: ApplyAnimationMSG(playerid, "PED", "KART_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1403: ApplyAnimationMSG(playerid, "PED", "KART_LB", 4.1, 0, 1, 1, 1, 1, 1);
- case 1404: ApplyAnimationMSG(playerid, "PED", "KART_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1405: ApplyAnimationMSG(playerid, "PED", "KD_left", 4.1, 0, 1, 1, 1, 1, 1);
- case 1406: ApplyAnimationMSG(playerid, "PED", "KD_right", 4.1, 0, 1, 1, 1, 1, 1);
- case 1407: ApplyAnimationMSG(playerid, "PED", "KO_shot_face", 4.1, 0, 1, 1, 1, 1, 1);
- case 1408: ApplyAnimationMSG(playerid, "PED", "KO_shot_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 1409: ApplyAnimationMSG(playerid, "PED", "KO_shot_stom", 4.1, 0, 1, 1, 1, 1, 1);
- case 1410: ApplyAnimationMSG(playerid, "PED", "KO_skid_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 1411: ApplyAnimationMSG(playerid, "PED", "KO_skid_front", 4.1, 0, 1, 1, 1, 1, 1);
- case 1412: ApplyAnimationMSG(playerid, "PED", "KO_spin_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1413: ApplyAnimationMSG(playerid, "PED", "KO_spin_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1414: ApplyAnimationMSG(playerid, "PED", "pass_Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
- case 1415: ApplyAnimationMSG(playerid, "PED", "phone_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 1416: ApplyAnimationMSG(playerid, "PED", "phone_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 1417: ApplyAnimationMSG(playerid, "PED", "phone_talk", 4.1, 0, 1, 1, 1, 1, 1);
- case 1418: ApplyAnimationMSG(playerid, "PED", "Player_Sneak", 4.1, 0, 1, 1, 1, 1, 1);
- case 1419: ApplyAnimationMSG(playerid, "PED", "Player_Sneak_walkstart", 4.1, 0, 1, 1, 1, 1, 1);
- case 1420: ApplyAnimationMSG(playerid, "PED", "roadcross", 4.1, 0, 1, 1, 1, 1, 1);
- case 1421: ApplyAnimationMSG(playerid, "PED", "roadcross_female", 4.1, 0, 1, 1, 1, 1, 1);
- case 1422: ApplyAnimationMSG(playerid, "PED", "roadcross_gang", 4.1, 0, 1, 1, 1, 1, 1);
- case 1423: ApplyAnimationMSG(playerid, "PED", "roadcross_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 1424: ApplyAnimationMSG(playerid, "PED", "run_1armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 1425: ApplyAnimationMSG(playerid, "PED", "run_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 1426: ApplyAnimationMSG(playerid, "PED", "run_civi", 4.1, 0, 1, 1, 1, 1, 1);
- case 1427: ApplyAnimationMSG(playerid, "PED", "run_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 1428: ApplyAnimationMSG(playerid, "PED", "run_fat", 4.1, 0, 1, 1, 1, 1, 1);
- case 1429: ApplyAnimationMSG(playerid, "PED", "run_fatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 1430: ApplyAnimationMSG(playerid, "PED", "run_gang1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1431: ApplyAnimationMSG(playerid, "PED", "run_left", 4.1, 0, 1, 1, 1, 1, 1);
- case 1432: ApplyAnimationMSG(playerid, "PED", "run_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 1433: ApplyAnimationMSG(playerid, "PED", "run_player", 4.1, 0, 1, 1, 1, 1, 1);
- case 1434: ApplyAnimationMSG(playerid, "PED", "run_right", 4.1, 0, 1, 1, 1, 1, 1);
- case 1435: ApplyAnimationMSG(playerid, "PED", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 1436: ApplyAnimationMSG(playerid, "PED", "Run_stop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1437: ApplyAnimationMSG(playerid, "PED", "Run_stopR", 4.1, 0, 1, 1, 1, 1, 1);
- case 1438: ApplyAnimationMSG(playerid, "PED", "Run_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 1439: ApplyAnimationMSG(playerid, "PED", "SEAT_down", 4.1, 0, 1, 1, 1, 1, 1);
- case 1440: ApplyAnimationMSG(playerid, "PED", "SEAT_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 1441: ApplyAnimationMSG(playerid, "PED", "SEAT_up", 4.1, 0, 1, 1, 1, 1, 1);
- case 1442: ApplyAnimationMSG(playerid, "PED", "SHOT_leftP", 4.1, 0, 1, 1, 1, 1, 1);
- case 1443: ApplyAnimationMSG(playerid, "PED", "SHOT_partial", 4.1, 0, 1, 1, 1, 1, 1);
- case 1444: ApplyAnimationMSG(playerid, "PED", "SHOT_partial_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 1445: ApplyAnimationMSG(playerid, "PED", "SHOT_rightP", 4.1, 0, 1, 1, 1, 1, 1);
- case 1446: ApplyAnimationMSG(playerid, "PED", "Shove_Partial", 4.1, 0, 1, 1, 1, 1, 1);
- case 1447: ApplyAnimationMSG(playerid, "PED", "Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
- case 1448: ApplyAnimationMSG(playerid, "PED", "sprint_civi", 4.1, 0, 1, 1, 1, 1, 1);
- case 1449: ApplyAnimationMSG(playerid, "PED", "sprint_panic", 4.1, 0, 1, 1, 1, 1, 1);
- case 1450: ApplyAnimationMSG(playerid, "PED", "Sprint_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 1451: ApplyAnimationMSG(playerid, "PED", "swat_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 1452: ApplyAnimationMSG(playerid, "PED", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
- case 1453: ApplyAnimationMSG(playerid, "PED", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
- case 1454: ApplyAnimationMSG(playerid, "PED", "Tap_handP", 4.1, 0, 1, 1, 1, 1, 1);
- case 1455: ApplyAnimationMSG(playerid, "PED", "turn_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 1456: ApplyAnimationMSG(playerid, "PED", "Turn_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1457: ApplyAnimationMSG(playerid, "PED", "Turn_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1458: ApplyAnimationMSG(playerid, "PED", "WALK_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 1459: ApplyAnimationMSG(playerid, "PED", "WALK_civi", 4.1, 0, 1, 1, 1, 1, 1);
- case 1460: ApplyAnimationMSG(playerid, "PED", "WALK_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 1461: ApplyAnimationMSG(playerid, "PED", "Walk_DoorPartial", 4.1, 0, 1, 1, 1, 1, 1);
- case 1462: ApplyAnimationMSG(playerid, "PED", "WALK_drunk", 4.1, 0, 1, 1, 1, 1, 1);
- case 1463: ApplyAnimationMSG(playerid, "PED", "WALK_fat", 4.1, 0, 1, 1, 1, 1, 1);
- case 1464: ApplyAnimationMSG(playerid, "PED", "WALK_fatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 1465: ApplyAnimationMSG(playerid, "PED", "WALK_gang1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1466: ApplyAnimationMSG(playerid, "PED", "WALK_gang2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1467: ApplyAnimationMSG(playerid, "PED", "WALK_old", 4.1, 0, 1, 1, 1, 1, 1);
- case 1468: ApplyAnimationMSG(playerid, "PED", "WALK_player", 4.1, 0, 1, 1, 1, 1, 1);
- case 1469: ApplyAnimationMSG(playerid, "PED", "WALK_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 1470: ApplyAnimationMSG(playerid, "PED", "WALK_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
- case 1471: ApplyAnimationMSG(playerid, "PED", "WALK_start", 4.1, 0, 1, 1, 1, 1, 1);
- case 1472: ApplyAnimationMSG(playerid, "PED", "WALK_start_armed", 4.1, 0, 1, 1, 1, 1, 1);
- case 1473: ApplyAnimationMSG(playerid, "PED", "WALK_start_csaw", 4.1, 0, 1, 1, 1, 1, 1);
- case 1474: ApplyAnimationMSG(playerid, "PED", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 1475: ApplyAnimationMSG(playerid, "PED", "Walk_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 1476: ApplyAnimationMSG(playerid, "PED", "WEAPON_crouch", 4.1, 0, 1, 1, 1, 1, 1);
- case 1477: ApplyAnimationMSG(playerid, "PED", "woman_idlestance", 4.1, 0, 1, 1, 1, 1, 1);
- case 1478: ApplyAnimationMSG(playerid, "PED", "woman_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 1479: ApplyAnimationMSG(playerid, "PED", "WOMAN_runbusy", 4.1, 0, 1, 1, 1, 1, 1);
- case 1480: ApplyAnimationMSG(playerid, "PED", "WOMAN_runfatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 1481: ApplyAnimationMSG(playerid, "PED", "woman_runpanic", 4.1, 0, 1, 1, 1, 1, 1);
- case 1482: ApplyAnimationMSG(playerid, "PED", "WOMAN_runsexy", 4.1, 0, 1, 1, 1, 1, 1);
- case 1483: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkbusy", 4.1, 0, 1, 1, 1, 1, 1);
- case 1484: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkfatold", 4.1, 0, 1, 1, 1, 1, 1);
- case 1485: ApplyAnimationMSG(playerid, "PED", "WOMAN_walknorm", 4.1, 0, 1, 1, 1, 1, 1);
- case 1486: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkold", 4.1, 0, 1, 1, 1, 1, 1);
- case 1487: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkpro", 4.1, 0, 1, 1, 1, 1, 1);
- case 1488: ApplyAnimationMSG(playerid, "PED", "WOMAN_walksexy", 4.1, 0, 1, 1, 1, 1, 1);
- case 1489: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkshop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1490: ApplyAnimationMSG(playerid, "PED", "XPRESSscratch", 4.1, 0, 1, 1, 1, 1, 1);
- case 1491: ApplyAnimationMSG(playerid, "PLAYER_DVBYS", "Plyr_DrivebyBwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 1492: ApplyAnimationMSG(playerid, "PLAYER_DVBYS", "Plyr_DrivebyFwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 1493: ApplyAnimationMSG(playerid, "PLAYER_DVBYS", "Plyr_DrivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1494: ApplyAnimationMSG(playerid, "PLAYER_DVBYS", "Plyr_DrivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1495: ApplyAnimationMSG(playerid, "PLAYIDLES", "shift", 4.1, 0, 1, 1, 1, 1, 1);
- case 1496: ApplyAnimationMSG(playerid, "PLAYIDLES", "shldr", 4.1, 0, 1, 1, 1, 1, 1);
- case 1497: ApplyAnimationMSG(playerid, "PLAYIDLES", "stretch", 4.1, 0, 1, 1, 1, 1, 1);
- case 1498: ApplyAnimationMSG(playerid, "PLAYIDLES", "strleg", 4.1, 0, 1, 1, 1, 1, 1);
- case 1499: ApplyAnimationMSG(playerid, "PLAYIDLES", "time", 4.1, 0, 1, 1, 1, 1, 1);
- case 1500: ApplyAnimationMSG(playerid, "POLICE", "CopTraf_Away", 4.1, 0, 1, 1, 1, 1, 1);
- case 1501: ApplyAnimationMSG(playerid, "POLICE", "CopTraf_Come", 4.1, 0, 1, 1, 1, 1, 1);
- case 1502: ApplyAnimationMSG(playerid, "POLICE", "CopTraf_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 1503: ApplyAnimationMSG(playerid, "POLICE", "CopTraf_Stop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1504: ApplyAnimationMSG(playerid, "POLICE", "COP_getoutcar_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1505: ApplyAnimationMSG(playerid, "POLICE", "Cop_move_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 1506: ApplyAnimationMSG(playerid, "POLICE", "crm_drgbst_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1507: ApplyAnimationMSG(playerid, "POLICE", "Door_Kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 1508: ApplyAnimationMSG(playerid, "POLICE", "plc_drgbst_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1509: ApplyAnimationMSG(playerid, "POLICE", "plc_drgbst_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 1510: ApplyAnimationMSG(playerid, "POOL", "POOL_ChalkCue", 4.1, 0, 1, 1, 1, 1, 1);
- case 1511: ApplyAnimationMSG(playerid, "POOL", "POOL_Idle_Stance", 4.1, 0, 1, 1, 1, 1, 1);
- case 1512: ApplyAnimationMSG(playerid, "POOL", "POOL_Long_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 1513: ApplyAnimationMSG(playerid, "POOL", "POOL_Long_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1514: ApplyAnimationMSG(playerid, "POOL", "POOL_Long_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 1515: ApplyAnimationMSG(playerid, "POOL", "POOL_Long_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1516: ApplyAnimationMSG(playerid, "POOL", "POOL_Med_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 1517: ApplyAnimationMSG(playerid, "POOL", "POOL_Med_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1518: ApplyAnimationMSG(playerid, "POOL", "POOL_Med_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 1519: ApplyAnimationMSG(playerid, "POOL", "POOL_Med_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1520: ApplyAnimationMSG(playerid, "POOL", "POOL_Place_White", 4.1, 0, 1, 1, 1, 1, 1);
- case 1521: ApplyAnimationMSG(playerid, "POOL", "POOL_Short_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 1522: ApplyAnimationMSG(playerid, "POOL", "POOL_Short_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1523: ApplyAnimationMSG(playerid, "POOL", "POOL_Short_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 1524: ApplyAnimationMSG(playerid, "POOL", "POOL_Short_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1525: ApplyAnimationMSG(playerid, "POOL", "POOL_Walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 1526: ApplyAnimationMSG(playerid, "POOL", "POOL_Walk_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 1527: ApplyAnimationMSG(playerid, "POOL", "POOL_XLong_Shot", 4.1, 0, 1, 1, 1, 1, 1);
- case 1528: ApplyAnimationMSG(playerid, "POOL", "POOL_XLong_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1529: ApplyAnimationMSG(playerid, "POOL", "POOL_XLong_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 1530: ApplyAnimationMSG(playerid, "POOL", "POOL_XLong_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1531: ApplyAnimationMSG(playerid, "POOR", "WINWASH_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 1532: ApplyAnimationMSG(playerid, "POOR", "WINWASH_Wash2Beg", 4.1, 0, 1, 1, 1, 1, 1);
- case 1533: ApplyAnimationMSG(playerid, "PYTHON", "python_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1534: ApplyAnimationMSG(playerid, "PYTHON", "python_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 1535: ApplyAnimationMSG(playerid, "PYTHON", "python_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1536: ApplyAnimationMSG(playerid, "PYTHON", "python_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 1537: ApplyAnimationMSG(playerid, "PYTHON", "python_reload", 4.1, 0, 1, 1, 1, 1, 1);
- case 1538: ApplyAnimationMSG(playerid, "QUAD", "QUAD_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 1539: ApplyAnimationMSG(playerid, "QUAD", "QUAD_driveby_FT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1540: ApplyAnimationMSG(playerid, "QUAD", "QUAD_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1541: ApplyAnimationMSG(playerid, "QUAD", "QUAD_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1542: ApplyAnimationMSG(playerid, "QUAD", "QUAD_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 1543: ApplyAnimationMSG(playerid, "QUAD", "QUAD_getoff_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 1544: ApplyAnimationMSG(playerid, "QUAD", "QUAD_getoff_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1545: ApplyAnimationMSG(playerid, "QUAD", "QUAD_getoff_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1546: ApplyAnimationMSG(playerid, "QUAD", "QUAD_geton_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1547: ApplyAnimationMSG(playerid, "QUAD", "QUAD_geton_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1548: ApplyAnimationMSG(playerid, "QUAD", "QUAD_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 1549: ApplyAnimationMSG(playerid, "QUAD", "QUAD_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 1550: ApplyAnimationMSG(playerid, "QUAD", "QUAD_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 1551: ApplyAnimationMSG(playerid, "QUAD", "QUAD_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 1552: ApplyAnimationMSG(playerid, "QUAD", "QUAD_reverse", 4.1, 0, 1, 1, 1, 1, 1);
- case 1553: ApplyAnimationMSG(playerid, "QUAD", "QUAD_ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 1554: ApplyAnimationMSG(playerid, "QUAD", "QUAD_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 1555: ApplyAnimationMSG(playerid, "QUAD_DBZ", "Pass_Driveby_BWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 1556: ApplyAnimationMSG(playerid, "QUAD_DBZ", "Pass_Driveby_FWD", 4.1, 0, 1, 1, 1, 1, 1);
- case 1557: ApplyAnimationMSG(playerid, "QUAD_DBZ", "Pass_Driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1558: ApplyAnimationMSG(playerid, "QUAD_DBZ", "Pass_Driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1559: ApplyAnimationMSG(playerid, "RAPPING", "Laugh_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1560: ApplyAnimationMSG(playerid, "RAPPING", "RAP_A_IN", 4.1, 0, 1, 1, 1, 1, 1);
- case 1561: ApplyAnimationMSG(playerid, "RAPPING", "RAP_A_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1562: ApplyAnimationMSG(playerid, "RAPPING", "RAP_A_OUT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1563: ApplyAnimationMSG(playerid, "RAPPING", "RAP_B_IN", 4.1, 0, 1, 1, 1, 1, 1);
- case 1564: ApplyAnimationMSG(playerid, "RAPPING", "RAP_B_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1565: ApplyAnimationMSG(playerid, "RAPPING", "RAP_B_OUT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1566: ApplyAnimationMSG(playerid, "RAPPING", "RAP_C_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1567: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1568: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_crouchload", 4.1, 0, 1, 1, 1, 1, 1);
- case 1569: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1570: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 1571: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_load", 4.1, 0, 1, 1, 1, 1, 1);
- case 1572: ApplyAnimationMSG(playerid, "RIOT", "RIOT_ANGRY", 4.1, 0, 1, 1, 1, 1, 1);
- case 1573: ApplyAnimationMSG(playerid, "RIOT", "RIOT_ANGRY_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 1574: ApplyAnimationMSG(playerid, "RIOT", "RIOT_challenge", 4.1, 0, 1, 1, 1, 1, 1);
- case 1575: ApplyAnimationMSG(playerid, "RIOT", "RIOT_CHANT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1576: ApplyAnimationMSG(playerid, "RIOT", "RIOT_FUKU", 4.1, 0, 1, 1, 1, 1, 1);
- case 1577: ApplyAnimationMSG(playerid, "RIOT", "RIOT_PUNCHES", 4.1, 0, 1, 1, 1, 1, 1);
- case 1578: ApplyAnimationMSG(playerid, "RIOT", "RIOT_shout", 4.1, 0, 1, 1, 1, 1, 1);
- case 1579: ApplyAnimationMSG(playerid, "ROB_BANK", "CAT_Safe_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 1580: ApplyAnimationMSG(playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 1, 1, 1, 1, 1);
- case 1581: ApplyAnimationMSG(playerid, "ROB_BANK", "CAT_Safe_Open_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1582: ApplyAnimationMSG(playerid, "ROB_BANK", "CAT_Safe_Rob", 4.1, 0, 1, 1, 1, 1, 1);
- case 1583: ApplyAnimationMSG(playerid, "ROB_BANK", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
- case 1584: ApplyAnimationMSG(playerid, "ROCKET", "idle_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 1585: ApplyAnimationMSG(playerid, "ROCKET", "RocketFire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1586: ApplyAnimationMSG(playerid, "ROCKET", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 1587: ApplyAnimationMSG(playerid, "ROCKET", "walk_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 1588: ApplyAnimationMSG(playerid, "ROCKET", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
- case 1589: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1590: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_close", 4.1, 0, 1, 1, 1, 1, 1);
- case 1591: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_getin", 4.1, 0, 1, 1, 1, 1, 1);
- case 1592: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_getout", 4.1, 0, 1, 1, 1, 1, 1);
- case 1593: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_open", 4.1, 0, 1, 1, 1, 1, 1);
- case 1594: ApplyAnimationMSG(playerid, "RYDER", "RYD_Beckon_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1595: ApplyAnimationMSG(playerid, "RYDER", "RYD_Beckon_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 1596: ApplyAnimationMSG(playerid, "RYDER", "RYD_Beckon_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 1597: ApplyAnimationMSG(playerid, "RYDER", "RYD_Die_PT1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1598: ApplyAnimationMSG(playerid, "RYDER", "RYD_Die_PT2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1599: ApplyAnimationMSG(playerid, "RYDER", "Van_Crate_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1600: ApplyAnimationMSG(playerid, "RYDER", "Van_Crate_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1601: ApplyAnimationMSG(playerid, "RYDER", "Van_Fall_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1602: ApplyAnimationMSG(playerid, "RYDER", "Van_Fall_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1603: ApplyAnimationMSG(playerid, "RYDER", "Van_Lean_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1604: ApplyAnimationMSG(playerid, "RYDER", "Van_Lean_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1605: ApplyAnimationMSG(playerid, "RYDER", "VAN_PickUp_E", 4.1, 0, 1, 1, 1, 1, 1);
- case 1606: ApplyAnimationMSG(playerid, "RYDER", "VAN_PickUp_S", 4.1, 0, 1, 1, 1, 1, 1);
- case 1607: ApplyAnimationMSG(playerid, "RYDER", "Van_Stand", 4.1, 0, 1, 1, 1, 1, 1);
- case 1608: ApplyAnimationMSG(playerid, "RYDER", "Van_Stand_Crate", 4.1, 0, 1, 1, 1, 1, 1);
- case 1609: ApplyAnimationMSG(playerid, "RYDER", "Van_Throw", 4.1, 0, 1, 1, 1, 1, 1);
- case 1610: ApplyAnimationMSG(playerid, "SCRATCHING", "scdldlp", 4.1, 0, 1, 1, 1, 1, 1);
- case 1611: ApplyAnimationMSG(playerid, "SCRATCHING", "scdlulp", 4.1, 0, 1, 1, 1, 1, 1);
- case 1612: ApplyAnimationMSG(playerid, "SCRATCHING", "scdrdlp", 4.1, 0, 1, 1, 1, 1, 1);
- case 1613: ApplyAnimationMSG(playerid, "SCRATCHING", "scdrulp", 4.1, 0, 1, 1, 1, 1, 1);
- case 1614: ApplyAnimationMSG(playerid, "SCRATCHING", "sclng_l", 4.1, 0, 1, 1, 1, 1, 1);
- case 1615: ApplyAnimationMSG(playerid, "SCRATCHING", "sclng_r", 4.1, 0, 1, 1, 1, 1, 1);
- case 1616: ApplyAnimationMSG(playerid, "SCRATCHING", "scmid_l", 4.1, 0, 1, 1, 1, 1, 1);
- case 1617: ApplyAnimationMSG(playerid, "SCRATCHING", "scmid_r", 4.1, 0, 1, 1, 1, 1, 1);
- case 1618: ApplyAnimationMSG(playerid, "SCRATCHING", "scshrtl", 4.1, 0, 1, 1, 1, 1, 1);
- case 1619: ApplyAnimationMSG(playerid, "SCRATCHING", "scshrtr", 4.1, 0, 1, 1, 1, 1, 1);
- case 1620: ApplyAnimationMSG(playerid, "SCRATCHING", "sc_ltor", 4.1, 0, 1, 1, 1, 1, 1);
- case 1621: ApplyAnimationMSG(playerid, "SCRATCHING", "sc_rtol", 4.1, 0, 1, 1, 1, 1, 1);
- case 1622: ApplyAnimationMSG(playerid, "SHAMAL", "SHAMAL_align", 4.1, 0, 1, 1, 1, 1, 1);
- case 1623: ApplyAnimationMSG(playerid, "SHAMAL", "SHAMAL_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1624: ApplyAnimationMSG(playerid, "SHAMAL", "SHAMAL_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1625: ApplyAnimationMSG(playerid, "SHAMAL", "SHAMAL_open", 4.1, 0, 1, 1, 1, 1, 1);
- case 1626: ApplyAnimationMSG(playerid, "SHOP", "ROB_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 1627: ApplyAnimationMSG(playerid, "SHOP", "ROB_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1628: ApplyAnimationMSG(playerid, "SHOP", "ROB_Loop_Threat", 4.1, 0, 1, 1, 1, 1, 1);
- case 1629: ApplyAnimationMSG(playerid, "SHOP", "ROB_Shifty", 4.1, 0, 1, 1, 1, 1, 1);
- case 1630: ApplyAnimationMSG(playerid, "SHOP", "ROB_StickUp_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 1631: ApplyAnimationMSG(playerid, "SHOP", "SHP_Duck", 4.1, 0, 1, 1, 1, 1, 1);
- case 1632: ApplyAnimationMSG(playerid, "SHOP", "SHP_Duck_Aim", 4.1, 0, 1, 1, 1, 1, 1);
- case 1633: ApplyAnimationMSG(playerid, "SHOP", "SHP_Duck_Fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1634: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Aim", 4.1, 0, 1, 1, 1, 1, 1);
- case 1635: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Duck", 4.1, 0, 1, 1, 1, 1, 1);
- case 1636: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1637: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Grab", 4.1, 0, 1, 1, 1, 1, 1);
- case 1638: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Threat", 4.1, 0, 1, 1, 1, 1, 1);
- case 1639: ApplyAnimationMSG(playerid, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
- case 1640: ApplyAnimationMSG(playerid, "SHOP", "SHP_Jump_Glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 1641: ApplyAnimationMSG(playerid, "SHOP", "SHP_Jump_Land", 4.1, 0, 1, 1, 1, 1, 1);
- case 1642: ApplyAnimationMSG(playerid, "SHOP", "SHP_Jump_Launch", 4.1, 0, 1, 1, 1, 1, 1);
- case 1643: ApplyAnimationMSG(playerid, "SHOP", "SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 1, 1);
- case 1644: ApplyAnimationMSG(playerid, "SHOP", "SHP_Rob_HandsUp", 4.1, 0, 1, 1, 1, 1, 1);
- case 1645: ApplyAnimationMSG(playerid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 1, 1);
- case 1646: ApplyAnimationMSG(playerid, "SHOP", "SHP_Serve_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 1647: ApplyAnimationMSG(playerid, "SHOP", "SHP_Serve_Idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 1648: ApplyAnimationMSG(playerid, "SHOP", "SHP_Serve_Loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1649: ApplyAnimationMSG(playerid, "SHOP", "SHP_Serve_Start", 4.1, 0, 1, 1, 1, 1, 1);
- case 1650: ApplyAnimationMSG(playerid, "SHOP", "Smoke_RYD", 4.1, 0, 1, 1, 1, 1, 1);
- case 1651: ApplyAnimationMSG(playerid, "SHOP", "donutdrop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1652: ApplyAnimationMSG(playerid, "SHOTGUN", "shotgun_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1653: ApplyAnimationMSG(playerid, "SHOTGUN", "shotgun_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1654: ApplyAnimationMSG(playerid, "SHOTGUN", "shotgun_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 1655: ApplyAnimationMSG(playerid, "SILENCED", "CrouchReload", 4.1, 0, 1, 1, 1, 1, 1);
- case 1656: ApplyAnimationMSG(playerid, "SILENCED", "SilenceCrouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1657: ApplyAnimationMSG(playerid, "SILENCED", "Silence_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1658: ApplyAnimationMSG(playerid, "SILENCED", "Silence_reload", 4.1, 0, 1, 1, 1, 1, 1);
- case 1659: ApplyAnimationMSG(playerid, "SKATE", "skate_idle", 4.1, 0, 1, 1, 1, 1, 1);
- case 1660: ApplyAnimationMSG(playerid, "SKATE", "skate_run", 4.1, 0, 1, 1, 1, 1, 1);
- case 1661: ApplyAnimationMSG(playerid, "SKATE", "skate_sprint", 4.1, 0, 1, 1, 1, 1, 1);
- case 1662: ApplyAnimationMSG(playerid, "SMOKING", "F_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1663: ApplyAnimationMSG(playerid, "SMOKING", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1664: ApplyAnimationMSG(playerid, "SMOKING", "M_smkstnd_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1665: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_drag", 4.1, 0, 1, 1, 1, 1, 1);
- case 1666: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 1667: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1668: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 1669: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_tap", 4.1, 0, 1, 1, 1, 1, 1);
- case 1670: ApplyAnimationMSG(playerid, "SNIPER", "WEAPON_sniper", 4.1, 0, 1, 1, 1, 1, 1);
- case 1671: ApplyAnimationMSG(playerid, "SPRAYCAN", "spraycan_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1672: ApplyAnimationMSG(playerid, "SPRAYCAN", "spraycan_full", 4.1, 0, 1, 1, 1, 1, 1);
- case 1673: ApplyAnimationMSG(playerid, "STRIP", "PLY_CASH", 4.1, 0, 1, 1, 1, 1, 1);
- case 1674: ApplyAnimationMSG(playerid, "STRIP", "PUN_CASH", 4.1, 0, 1, 1, 1, 1, 1);
- case 1675: ApplyAnimationMSG(playerid, "STRIP", "PUN_HOLLER", 4.1, 0, 1, 1, 1, 1, 1);
- case 1676: ApplyAnimationMSG(playerid, "STRIP", "PUN_LOOP", 4.1, 0, 1, 1, 1, 1, 1);
- case 1677: ApplyAnimationMSG(playerid, "STRIP", "strip_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 1678: ApplyAnimationMSG(playerid, "STRIP", "strip_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 1679: ApplyAnimationMSG(playerid, "STRIP", "strip_C", 4.1, 0, 1, 1, 1, 1, 1);
- case 1680: ApplyAnimationMSG(playerid, "STRIP", "strip_D", 4.1, 0, 1, 1, 1, 1, 1);
- case 1681: ApplyAnimationMSG(playerid, "STRIP", "strip_E", 4.1, 0, 1, 1, 1, 1, 1);
- case 1682: ApplyAnimationMSG(playerid, "STRIP", "strip_F", 4.1, 0, 1, 1, 1, 1, 1);
- case 1683: ApplyAnimationMSG(playerid, "STRIP", "strip_G", 4.1, 0, 1, 1, 1, 1, 1);
- case 1684: ApplyAnimationMSG(playerid, "STRIP", "STR_A2B", 4.1, 0, 1, 1, 1, 1, 1);
- case 1685: ApplyAnimationMSG(playerid, "STRIP", "STR_B2A", 4.1, 0, 1, 1, 1, 1, 1);
- case 1686: ApplyAnimationMSG(playerid, "STRIP", "STR_B2C", 4.1, 0, 1, 1, 1, 1, 1);
- case 1687: ApplyAnimationMSG(playerid, "STRIP", "STR_C1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1688: ApplyAnimationMSG(playerid, "STRIP", "STR_C2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1689: ApplyAnimationMSG(playerid, "STRIP", "STR_C2B", 4.1, 0, 1, 1, 1, 1, 1);
- case 1690: ApplyAnimationMSG(playerid, "STRIP", "STR_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
- case 1691: ApplyAnimationMSG(playerid, "STRIP", "STR_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
- case 1692: ApplyAnimationMSG(playerid, "STRIP", "STR_Loop_C", 4.1, 0, 1, 1, 1, 1, 1);
- case 1693: ApplyAnimationMSG(playerid, "SUNBATHE", "batherdown", 4.1, 0, 1, 1, 1, 1, 1);
- case 1694: ApplyAnimationMSG(playerid, "SUNBATHE", "batherup", 4.1, 0, 1, 1, 1, 1, 1);
- case 1695: ApplyAnimationMSG(playerid, "SUNBATHE", "Lay_Bac_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 1696: ApplyAnimationMSG(playerid, "SUNBATHE", "Lay_Bac_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 1697: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_IdleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 1698: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_IdleB", 4.1, 0, 1, 1, 1, 1, 1);
- case 1699: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_IdleC", 4.1, 0, 1, 1, 1, 1, 1);
- case 1700: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 1701: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 1702: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_idleA", 4.1, 0, 1, 1, 1, 1, 1);
- case 1703: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_idleB", 4.1, 0, 1, 1, 1, 1, 1);
- case 1704: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_idleC", 4.1, 0, 1, 1, 1, 1, 1);
- case 1705: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 1706: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_out", 4.1, 0, 1, 1, 1, 1, 1);
- case 1707: ApplyAnimationMSG(playerid, "SUNBATHE", "SBATHE_F_LieB2Sit", 4.1, 0, 1, 1, 1, 1, 1);
- case 1708: ApplyAnimationMSG(playerid, "SUNBATHE", "SBATHE_F_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 1709: ApplyAnimationMSG(playerid, "SUNBATHE", "SitnWait_in_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1710: ApplyAnimationMSG(playerid, "SUNBATHE", "SitnWait_out_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1711: ApplyAnimationMSG(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 1, 1);
- case 1712: ApplyAnimationMSG(playerid, "SWAT", "JMP_Wall1m_180", 4.1, 0, 1, 1, 1, 1, 1);
- case 1713: ApplyAnimationMSG(playerid, "SWAT", "Rail_fall", 4.1, 0, 1, 1, 1, 1, 1);
- case 1714: ApplyAnimationMSG(playerid, "SWAT", "Rail_fall_crawl", 4.1, 0, 1, 1, 1, 1, 1);
- case 1715: ApplyAnimationMSG(playerid, "SWAT", "swt_breach_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1716: ApplyAnimationMSG(playerid, "SWAT", "swt_breach_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 1717: ApplyAnimationMSG(playerid, "SWAT", "swt_breach_03", 4.1, 0, 1, 1, 1, 1, 1);
- case 1718: ApplyAnimationMSG(playerid, "SWAT", "swt_go", 4.1, 0, 1, 1, 1, 1, 1);
- case 1719: ApplyAnimationMSG(playerid, "SWAT", "swt_lkt", 4.1, 0, 1, 1, 1, 1, 1);
- case 1720: ApplyAnimationMSG(playerid, "SWAT", "swt_sty", 4.1, 0, 1, 1, 1, 1, 1);
- case 1721: ApplyAnimationMSG(playerid, "SWAT", "swt_vent_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1722: ApplyAnimationMSG(playerid, "SWAT", "swt_vent_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 1723: ApplyAnimationMSG(playerid, "SWAT", "swt_vnt_sht_die", 4.1, 0, 1, 1, 1, 1, 1);
- case 1724: ApplyAnimationMSG(playerid, "SWAT", "swt_vnt_sht_in", 4.1, 0, 1, 1, 1, 1, 1);
- case 1725: ApplyAnimationMSG(playerid, "SWAT", "swt_vnt_sht_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1726: ApplyAnimationMSG(playerid, "SWAT", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1727: ApplyAnimationMSG(playerid, "SWAT", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 1728: ApplyAnimationMSG(playerid, "SWAT", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1729: ApplyAnimationMSG(playerid, "SWAT", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
- case 1730: ApplyAnimationMSG(playerid, "SWAT", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1731: ApplyAnimationMSG(playerid, "SWAT", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1732: ApplyAnimationMSG(playerid, "SWAT", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
- case 1733: ApplyAnimationMSG(playerid, "SWAT", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
- case 1734: ApplyAnimationMSG(playerid, "SWAT", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
- case 1735: ApplyAnimationMSG(playerid, "SWEET", "ho_ass_slapped", 4.1, 0, 1, 1, 1, 1, 1);
- case 1736: ApplyAnimationMSG(playerid, "SWEET", "LaFin_Player", 4.1, 0, 1, 1, 1, 1, 1);
- case 1737: ApplyAnimationMSG(playerid, "SWEET", "LaFin_Sweet", 4.1, 0, 1, 1, 1, 1, 1);
- case 1738: ApplyAnimationMSG(playerid, "SWEET", "plyr_hndshldr_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1739: ApplyAnimationMSG(playerid, "SWEET", "sweet_ass_slap", 4.1, 0, 1, 1, 1, 1, 1);
- case 1740: ApplyAnimationMSG(playerid, "SWEET", "sweet_hndshldr_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1741: ApplyAnimationMSG(playerid, "SWEET", "Sweet_injuredloop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1742: ApplyAnimationMSG(playerid, "SWIM", "Swim_Breast", 4.1, 0, 1, 1, 1, 1, 1);
- case 1743: ApplyAnimationMSG(playerid, "SWIM", "SWIM_crawl", 4.1, 0, 1, 1, 1, 1, 1);
- case 1744: ApplyAnimationMSG(playerid, "SWIM", "Swim_Dive_Under", 4.1, 0, 1, 1, 1, 1, 1);
- case 1745: ApplyAnimationMSG(playerid, "SWIM", "Swim_Glide", 4.1, 0, 1, 1, 1, 1, 1);
- case 1746: ApplyAnimationMSG(playerid, "SWIM", "Swim_jumpout", 4.1, 0, 1, 1, 1, 1, 1);
- case 1747: ApplyAnimationMSG(playerid, "SWIM", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
- case 1748: ApplyAnimationMSG(playerid, "SWIM", "Swim_Under", 4.1, 0, 1, 1, 1, 1, 1);
- case 1749: ApplyAnimationMSG(playerid, "SWORD", "sword_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1750: ApplyAnimationMSG(playerid, "SWORD", "sword_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1751: ApplyAnimationMSG(playerid, "SWORD", "sword_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 1752: ApplyAnimationMSG(playerid, "SWORD", "sword_4", 4.1, 0, 1, 1, 1, 1, 1);
- case 1753: ApplyAnimationMSG(playerid, "SWORD", "sword_block", 4.1, 0, 1, 1, 1, 1, 1);
- case 1754: ApplyAnimationMSG(playerid, "SWORD", "Sword_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1755: ApplyAnimationMSG(playerid, "SWORD", "Sword_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1756: ApplyAnimationMSG(playerid, "SWORD", "Sword_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
- case 1757: ApplyAnimationMSG(playerid, "SWORD", "sword_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
- case 1758: ApplyAnimationMSG(playerid, "SWORD", "sword_part", 4.1, 0, 1, 1, 1, 1, 1);
- case 1759: ApplyAnimationMSG(playerid, "TANK", "TANK_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1760: ApplyAnimationMSG(playerid, "TANK", "TANK_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1761: ApplyAnimationMSG(playerid, "TANK", "TANK_doorlocked", 4.1, 0, 1, 1, 1, 1, 1);
- case 1762: ApplyAnimationMSG(playerid, "TANK", "TANK_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1763: ApplyAnimationMSG(playerid, "TANK", "TANK_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1764: ApplyAnimationMSG(playerid, "TANK", "TANK_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1765: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1766: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1767: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1768: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1769: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1770: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1771: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1772: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1773: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1774: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1775: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1776: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1777: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1778: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1779: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1780: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1781: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1782: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1783: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1784: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1785: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1786: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1787: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1788: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1789: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1790: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1791: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1792: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Sit_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1793: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Sit_Loop_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1794: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Sit_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1795: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1796: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1797: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1798: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1799: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1800: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1801: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1802: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1803: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1804: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1805: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1806: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1807: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1808: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1809: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1810: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Drop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1811: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Idle_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1812: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Idle_Loop_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1813: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_In_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1814: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_In_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1815: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_In_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1816: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1817: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Loop_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1818: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Loop_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1819: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
- case 1820: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1821: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
- case 1822: ApplyAnimationMSG(playerid, "TEC", "TEC_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1823: ApplyAnimationMSG(playerid, "TEC", "TEC_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 1824: ApplyAnimationMSG(playerid, "TEC", "TEC_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1825: ApplyAnimationMSG(playerid, "TEC", "TEC_reload", 4.1, 0, 1, 1, 1, 1, 1);
- case 1826: ApplyAnimationMSG(playerid, "TRAIN", "tran_gtup", 4.1, 0, 1, 1, 1, 1, 1);
- case 1827: ApplyAnimationMSG(playerid, "TRAIN", "tran_hng", 4.1, 0, 1, 1, 1, 1, 1);
- case 1828: ApplyAnimationMSG(playerid, "TRAIN", "tran_ouch", 4.1, 0, 1, 1, 1, 1, 1);
- case 1829: ApplyAnimationMSG(playerid, "TRAIN", "tran_stmb", 4.1, 0, 1, 1, 1, 1, 1);
- case 1830: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_ALIGN_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1831: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_ALIGN_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1832: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1833: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1834: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1835: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1836: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1837: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1838: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1839: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1840: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1841: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1842: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1843: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1844: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1845: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1846: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_Shuffle", 4.1, 0, 1, 1, 1, 1, 1);
- case 1847: ApplyAnimationMSG(playerid, "UZI", "UZI_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1848: ApplyAnimationMSG(playerid, "UZI", "UZI_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
- case 1849: ApplyAnimationMSG(playerid, "UZI", "UZI_fire", 4.1, 0, 1, 1, 1, 1, 1);
- case 1850: ApplyAnimationMSG(playerid, "UZI", "UZI_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
- case 1851: ApplyAnimationMSG(playerid, "UZI", "UZI_reload", 4.1, 0, 1, 1, 1, 1, 1);
- case 1852: ApplyAnimationMSG(playerid, "VAN", "VAN_close_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1853: ApplyAnimationMSG(playerid, "VAN", "VAN_close_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1854: ApplyAnimationMSG(playerid, "VAN", "VAN_getin_Back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1855: ApplyAnimationMSG(playerid, "VAN", "VAN_getin_Back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1856: ApplyAnimationMSG(playerid, "VAN", "VAN_getout_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1857: ApplyAnimationMSG(playerid, "VAN", "VAN_getout_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1858: ApplyAnimationMSG(playerid, "VAN", "VAN_open_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1859: ApplyAnimationMSG(playerid, "VAN", "VAN_open_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1860: ApplyAnimationMSG(playerid, "VENDING", "VEND_Drink2_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1861: ApplyAnimationMSG(playerid, "VENDING", "VEND_Drink_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1862: ApplyAnimationMSG(playerid, "VENDING", "vend_eat1_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1863: ApplyAnimationMSG(playerid, "VENDING", "VEND_Eat_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1864: ApplyAnimationMSG(playerid, "VENDING", "VEND_Use", 4.1, 0, 1, 1, 1, 1, 1);
- case 1865: ApplyAnimationMSG(playerid, "VENDING", "VEND_Use_pt2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1866: ApplyAnimationMSG(playerid, "VORTEX", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1867: ApplyAnimationMSG(playerid, "VORTEX", "CAR_jumpin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1868: ApplyAnimationMSG(playerid, "VORTEX", "vortex_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1869: ApplyAnimationMSG(playerid, "VORTEX", "vortex_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1870: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Back", 4.1, 0, 1, 1, 1, 1, 1);
- case 1871: ApplyAnimationMSG(playerid, "WAYFARER", "WF_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
- case 1872: ApplyAnimationMSG(playerid, "WAYFARER", "WF_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1873: ApplyAnimationMSG(playerid, "WAYFARER", "WF_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1874: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
- case 1875: ApplyAnimationMSG(playerid, "WAYFARER", "WF_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
- case 1876: ApplyAnimationMSG(playerid, "WAYFARER", "WF_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1877: ApplyAnimationMSG(playerid, "WAYFARER", "WF_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
- case 1878: ApplyAnimationMSG(playerid, "WAYFARER", "WF_hit", 4.1, 0, 1, 1, 1, 1, 1);
- case 1879: ApplyAnimationMSG(playerid, "WAYFARER", "WF_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
- case 1880: ApplyAnimationMSG(playerid, "WAYFARER", "WF_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
- case 1881: ApplyAnimationMSG(playerid, "WAYFARER", "WF_kick", 4.1, 0, 1, 1, 1, 1, 1);
- case 1882: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Left", 4.1, 0, 1, 1, 1, 1, 1);
- case 1883: ApplyAnimationMSG(playerid, "WAYFARER", "WF_passenger", 4.1, 0, 1, 1, 1, 1, 1);
- case 1884: ApplyAnimationMSG(playerid, "WAYFARER", "WF_pushes", 4.1, 0, 1, 1, 1, 1, 1);
- case 1885: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Ride", 4.1, 0, 1, 1, 1, 1, 1);
- case 1886: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Right", 4.1, 0, 1, 1, 1, 1, 1);
- case 1887: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Still", 4.1, 0, 1, 1, 1, 1, 1);
- case 1888: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_1H_Lift", 4.1, 0, 1, 1, 1, 1, 1);
- case 1889: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_1H_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 1890: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_1H_Ret", 4.1, 0, 1, 1, 1, 1, 1);
- case 1891: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_1H_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
- case 1892: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_2H_Lift", 4.1, 0, 1, 1, 1, 1, 1);
- case 1893: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_2H_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 1894: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_2H_Ret", 4.1, 0, 1, 1, 1, 1, 1);
- case 1895: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_2H_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
- case 1896: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Ar_Lift", 4.1, 0, 1, 1, 1, 1, 1);
- case 1897: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Ar_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
- case 1898: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Ar_Ret", 4.1, 0, 1, 1, 1, 1, 1);
- case 1899: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Ar_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
- case 1900: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_G_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 1901: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_G_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 1902: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
- case 1903: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
- case 1904: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
- case 1905: ApplyAnimationMSG(playerid, "WUZI", "CS_Dead_Guy", 4.1, 0, 1, 1, 1, 1, 1);
- case 1906: ApplyAnimationMSG(playerid, "WUZI", "CS_Plyr_pt1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1907: ApplyAnimationMSG(playerid, "WUZI", "CS_Plyr_pt2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1908: ApplyAnimationMSG(playerid, "WUZI", "CS_Wuzi_pt1", 4.1, 0, 1, 1, 1, 1, 1);
- case 1909: ApplyAnimationMSG(playerid, "WUZI", "CS_Wuzi_pt2", 4.1, 0, 1, 1, 1, 1, 1);
- case 1910: ApplyAnimationMSG(playerid, "WUZI", "Walkstart_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
- case 1911: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_follow", 4.1, 0, 1, 1, 1, 1, 1);
- case 1912: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_Greet_Plyr", 4.1, 0, 1, 1, 1, 1, 1);
- case 1913: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_Greet_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
- case 1914: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_grnd_chk", 4.1, 0, 1, 1, 1, 1, 1);
- case 1915: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_stand_loop", 4.1, 0, 1, 1, 1, 1, 1);
- case 1916: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_Walk", 4.1, 0, 1, 1, 1, 1, 1);
- case 1917: ApplyAnimationMSG(playerid, "SNM", "SPANKING_IDLEW", 4.1, 0, 1, 1, 1, 1, 1);
- case 1918: ApplyAnimationMSG(playerid, "SNM", "SPANKING_IDLEP", 4.1, 0, 1, 1, 1, 1, 1);
- case 1919: ApplyAnimationMSG(playerid, "SNM", "SPANKINGW", 4.1, 0, 1, 1, 1, 1, 1);
- case 1920: ApplyAnimationMSG(playerid, "SNM", "SPANKINGP", 4.1, 0, 1, 1, 1, 1, 1);
- case 1921: ApplyAnimationMSG(playerid, "SNM", "SPANKEDW", 4.1, 0, 1, 1, 1, 1, 1);
- case 1922: ApplyAnimationMSG(playerid, "SNM", "SPANKEDP", 4.1, 0, 1, 1, 1, 1, 1);
- case 1923: ApplyAnimationMSG(playerid, "SNM", "SPANKING_ENDW", 4.1, 0, 1, 1, 1, 1, 1);
- case 1924: ApplyAnimationMSG(playerid, "SNM", "SPANKING_ENDP", 4.1, 0, 1, 1, 1, 1, 1);
- case 1925: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1926: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1927: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1928: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1929: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_END_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1930: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_END_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1931: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_START_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1932: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_START_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1933: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1934: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1935: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_END_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1936: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_END_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1937: ApplyAnimationMSG(playerid, "SEX", "SEX_1_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1938: ApplyAnimationMSG(playerid, "SEX", "SEX_1_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1939: ApplyAnimationMSG(playerid, "SEX", "SEX_2_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1940: ApplyAnimationMSG(playerid, "SEX", "SEX_2_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1941: ApplyAnimationMSG(playerid, "SEX", "SEX_3_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1942: ApplyAnimationMSG(playerid, "SEX", "SEX_3_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1943: ApplyAnimationMSG(playerid, "SEX", "SEX_1_CUM_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1944: ApplyAnimationMSG(playerid, "SEX", "SEX_1_CUM_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1945: ApplyAnimationMSG(playerid, "SEX", "SEX_1_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1946: ApplyAnimationMSG(playerid, "SEX", "SEX_1_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1947: ApplyAnimationMSG(playerid, "SEX", "SEX_2_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1948: ApplyAnimationMSG(playerid, "SEX", "SEX_2_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1949: ApplyAnimationMSG(playerid, "SEX", "SEX_3_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1950: ApplyAnimationMSG(playerid, "SEX", "SEX_3_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1951: ApplyAnimationMSG(playerid, "SEX", "SEX_1TO2_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1952: ApplyAnimationMSG(playerid, "SEX", "SEX_1TO2_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1953: ApplyAnimationMSG(playerid, "SEX", "SEX_2TO3_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1954: ApplyAnimationMSG(playerid, "SEX", "SEX_2TO3_P", 4.1, 0, 1, 1, 1, 1, 1);
- case 1955: ApplyAnimationMSG(playerid, "SEX", "SEX_3TO1_W", 4.1, 0, 1, 1, 1, 1, 1);
- case 1956: ApplyAnimationMSG(playerid, "SEX", "SEX_3TO1_P", 4.1, 0, 1, 1, 1, 1, 1);
- default: return false;
- }
- return true;
- }
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