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EditPawn

[FilterScript] E_Anims v1.0

Dec 26th, 2012
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  1. /*
  2.     E E E E            E E E E    E E       E    E    E E     E E      E E E
  3.     E                  E     E    E  E      E    E    E  E   E  E    E
  4.     E                  E     E    E   E     E    E    E   E E   E    E
  5.     E E E              E E E E    E    E    E    E    E    E    E     E E E
  6.     E                  E     E    E     E   E    E    E         E          E
  7.     E                  E     E    E      E  E    E    E         E          E
  8.     E E E E   E E E    E     E    E       E E    E    E         E    E E E
  9.    
  10.     FilterScript totalmente criado e elaborado por EditPawn ou iNsaNiTy,
  11.     contém TODAS as animações do SA-MP. (1956 Animações)
  12.    
  13.     Créditos ao ViniBorn e LukisHard pela criação da stock 'ApplyAnimationEx'
  14.     para burlar o bug que ocorre as vezes com a função 'ApplyAnimation',
  15.     apenas fiz algumas alterações conforme o FS.
  16.    
  17.     Wiki SA-MP onde foi a fonte de toda a pesquisa e conteúdo apresentado no FS.
  18.    
  19.     Fórum SA-MP pela fonte de estudo.
  20.    
  21.     Caso encontre BUG's, contacte-me!
  22.    
  23.     ********************************** IMPORTANTE **********************************
  24.     \\ NÃO RETIRE OS CRÉDITOS, DEMOREI PRA K7 PRA ARRUMAR AS SWITCH DAS ANIMAÇÕES //
  25.     \\    CONFORME OS NÚMEROS, ENTÃO DE VALOR AO TRABALHO DURO E O TEMPO GASTO    //
  26.     ********************************************************************************
  27.    
  28.     * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  29.     * Obs¹: Não fiz complexo pois é um sistema onde eu fiz própriamente para ajudar   *
  30.     * na escolha das animações caso alguém precise para adicionar em seu servidor.    *
  31.     *                                                                                 *
  32.     * Obs²: TALVEZ tenha nova versão feito em TextDraw Clicáveis e com uma interface  *
  33.     * interessante na hora de trocar as animações :D     Aguardem...                  *
  34.     * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  35. */
  36.  
  37. #include <a_samp>
  38. #include <zcmd>
  39. #include <sscanf2>
  40.  
  41. new E@Animation[MAX_PLAYERS],
  42.     LastAnim[MAX_PLAYERS][2][26],
  43.     bool:E@InAnimation[MAX_PLAYERS];
  44.  
  45. public OnFilterScriptInit()
  46. {
  47.     print("[FilterScript] E_Anims carregado com sucesso!");
  48.     return true;
  49. }
  50.  
  51. public OnPlayerConnect(playerid)
  52. {
  53.     E@InAnimation[playerid] = false;
  54.     return true;
  55. }
  56.  
  57. public OnPlayerSpawn(playerid)
  58. {
  59.     SendClientMessage(playerid, 0x00FF7FFF, "[FS] Digite /eanimlist para você ver todos as animações.");
  60.     return true;
  61. }
  62.  
  63. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  64. {
  65.     if(E@InAnimation[playerid] == true)
  66.     {
  67.         if(newkeys & KEY_ANALOG_RIGHT)
  68.         {
  69.             if(E@Animation[playerid] == 1957)
  70.                 return E@Animation[playerid] = 1956;
  71.  
  72.             E@Animation[playerid]++, AnimListAll(playerid);
  73.         }
  74.         else if(newkeys & KEY_ANALOG_LEFT)
  75.         {
  76.             if(E@Animation[playerid] <= 0)
  77.                 return E@Animation[playerid] = 1;
  78.  
  79.             E@Animation[playerid]--, AnimListAll(playerid);
  80.         }
  81.         else if(newkeys & KEY_YES)
  82.         {
  83.             ClearAnimations(playerid);
  84.             new Float:Pos[3];
  85.             GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
  86.             SetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]+0.3);
  87.             TogglePlayerControllable(playerid, true);
  88.             SetCameraBehindPlayer(playerid);
  89.             E@InAnimation[playerid] = false;
  90.         }
  91.         else if(newkeys & KEY_SECONDARY_ATTACK) ClearAnimations(playerid);
  92.     }
  93.     return true;
  94. }
  95.  
  96. CMD:eanimlist(playerid)
  97. {
  98.     if(E@InAnimation[playerid] == false)
  99.     {
  100.         new Float:Pos[3];
  101.         GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
  102.         SetPlayerFacingAngle(playerid, 270);
  103.         SetPlayerCameraPos(playerid, Pos[0]+4, Pos[1]+2, Pos[2]+0.5);
  104.         SetPlayerCameraLookAt(playerid, Pos[0], Pos[1], Pos[2]);
  105.         E@InAnimation[playerid] = true;
  106.         TogglePlayerControllable(playerid, false);
  107.         SendClientMessage(playerid, 0x228B22FF, "[FS] Use as setas do teclado (Numérico 4 e 6) para trocar as animações.");
  108.         SendClientMessage(playerid, 0x32CD32FF, "[FS] Para sair da seleção de animações, pressione 'Y'");
  109.     }
  110.     else SendClientMessage(playerid, 0xBDBDBDFF, "[FS] Você já está selecionando as animações!");
  111.     return true;
  112. }
  113.  
  114. CMD:eanim(playerid, params[])
  115. {
  116.     new anim;
  117.     if(sscanf(params, "i", anim))
  118.         return SendClientMessage(playerid, 0xBDBDBDFF, "[FS] Use: /eanim [Número do Anime]");
  119.  
  120.     if(1 < anim > 1956)
  121.         return SendClientMessage(playerid, 0xBDBDBDFF, "[FS] Números de animes liberados de 1~1956.");
  122.    
  123.     if(E@InAnimation[playerid] == true) E@Animation[playerid] = anim, AnimListAll(playerid);
  124.     else SendClientMessage(playerid, 0xBDBDBDFF, "[FS] Você precisa usar /eanimlist antes.");
  125.     return true;
  126. }
  127.  
  128. CMD:einicioanims(playerid)
  129. {
  130.     E@Animation[playerid] = 1;
  131.     if(E@InAnimation[playerid] == true) AnimListAll(playerid);
  132.     return true;
  133. }
  134.  
  135. CMD:efinalanims(playerid)
  136. {
  137.     E@Animation[playerid] = 1956;
  138.     if(E@InAnimation[playerid] == true) AnimListAll(playerid);
  139.     return true;
  140. }
  141.  
  142. CMD:ecreditos(playerid)
  143. {
  144.     static StrDialog[500];
  145.     strcat(StrDialog, "{32CD32}ZeeX: {FFFFFF}Pela criação da include ZCMD.\n\
  146.                       {32CD32}Y_Less: {FFFFFF}Pela criação da include sscanf2.\n\
  147.                        {32CD32}ViniBorn & LukisHard: {FFFFFF}Pela criação da stock ApplyAnimationEx.\n\
  148.                        {32CD32}Wiki SA-MP: {FFFFFF}Pelas informações das animações.\n\
  149.                        {32CD32}Fórum SA-MP: {FFFFFF}Pela ajuda em conhecimento e estudo.\n\n\
  150.                        {32CD32}EditPawn ou iNsaNiTy: {FFFFFF}Pela total elaboração e criação do FS.\n\n\
  151.                        {FFD700}Link para acessar o FS no fórum: {FFFFFF}");
  152.     ShowPlayerDialog(playerid, 1998, DIALOG_STYLE_MSGBOX, "[FS] Créditos Animes", StrDialog, "Ok", "");
  153.     return true;
  154. }
  155.  
  156. CMD:ecomandos(playerid)
  157. {
  158.     ShowPlayerDialog(playerid, 1999, DIALOG_STYLE_MSGBOX, "[FS] Comandos Animes", "{FFD700}/eanimlist{FFFFFF} - Para você ver todas as animações\n{FFD700}/eanim [Número do Anime] {FFFFFF}- Seleciona um anim apartir do número digitado\n{FFD700}/einicioanims{FFFFFF} - Para você voltar ao primeiro Anime\n{FFD700}/efinalanims{FFFFFF} - Para você ir ao ultimo Anime\n{FFD700}/ecreditos{FFFFFF} - Para mostrar os créditos do FilterScript", "Ok", "");
  159.     return true;
  160. }
  161.  
  162. stock ApplyAnimationMSG(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync) //By ViniBorn & LukisHard
  163. {
  164.     static Str[129];
  165.     ClearAnimations(playerid);
  166.     ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
  167.     format(LastAnim[playerid][0],32,"%s",animlib);
  168.     format(LastAnim[playerid][1],32,"%s",animname);
  169.     ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
  170.     SetTimerEx("Apply",200, false, "i", playerid);
  171.     format(Str, sizeof(Str), "[FS] Número Anim: %d   ||   Título Anim: %s   ||   Nome Anim: %s", E@Animation[playerid], animlib, animname);
  172.     SendClientMessage(playerid, 0xEE9A00FF, Str);
  173. }
  174.  
  175. forward Apply(playerid); public Apply(playerid) ApplyAnimation(playerid, LastAnim[playerid][0], LastAnim[playerid][1], 4.0, 0, 0, 0, 0, 0, 1); //By ViniBorn & LukisHard
  176.  
  177. forward AnimListAll(playerid); public AnimListAll(playerid)
  178. {
  179.     switch(E@Animation[playerid])
  180.     {
  181.         case 1: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_in", 4.1, 0, 1, 1, 1, 1, 1);
  182.         case 2: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_loop", 4.1, 0, 1, 1, 1, 1, 1);
  183.         case 3: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_out", 4.1, 0, 1, 1, 1, 1, 1);
  184.         case 4: ApplyAnimationMSG(playerid, "AIRPORT", "thrw_barl_thrw", 4.1, 0, 1, 1, 1, 1, 1);
  185.         case 5: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_in", 4.1, 0, 1, 1, 1, 1, 1);
  186.         case 6: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_loop", 4.1, 0, 1, 1, 1, 1, 1);
  187.         case 7: ApplyAnimationMSG(playerid, "Attractors", "Stepsit_out", 4.1, 0, 1, 1, 1, 1, 1);
  188.         case 8: ApplyAnimationMSG(playerid, "BAR", "Barcustom_get", 4.1, 0, 1, 1, 1, 1, 1);
  189.         case 9: ApplyAnimationMSG(playerid, "BAR", "Barcustom_loop", 4.1, 0, 1, 1, 1, 1, 1);
  190.         case 10: ApplyAnimationMSG(playerid, "BAR", "Barcustom_order", 4.1, 0, 1, 1, 1, 1, 1);
  191.         case 11: ApplyAnimationMSG(playerid, "BAR", "Barserve_bottle", 4.1, 0, 1, 1, 1, 1, 1);
  192.         case 12: ApplyAnimationMSG(playerid, "BAR", "Barserve_give", 4.1, 0, 1, 1, 1, 1, 1);
  193.         case 13: ApplyAnimationMSG(playerid, "BAR", "Barserve_glass", 4.1, 0, 1, 1, 1, 1, 1);
  194.         case 14: ApplyAnimationMSG(playerid, "BAR", "Barserve_in", 4.1, 0, 1, 1, 1, 1, 1);
  195.         case 15: ApplyAnimationMSG(playerid, "BAR", "Barserve_loop", 4.1, 0, 1, 1, 1, 1, 1);
  196.         case 16: ApplyAnimationMSG(playerid, "BAR", "Barserve_order", 4.1, 0, 1, 1, 1, 1, 1);
  197.         case 17: ApplyAnimationMSG(playerid, "BAR", "dnk_stndF_loop", 4.1, 0, 1, 1, 1, 1, 1);
  198.         case 18: ApplyAnimationMSG(playerid, "BAR", "dnk_stndM_loop", 4.1, 0, 1, 1, 1, 1, 1);
  199.         case 19: ApplyAnimationMSG(playerid, "BAR", "BARman_idle", 4.1, 0, 1, 1, 1, 1, 1);
  200.         case 20: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_1", 4.1, 0, 1, 1, 1, 1, 1);
  201.         case 21: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
  202.         case 22: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_2", 4.1, 0, 1, 1, 1, 1, 1);
  203.         case 23: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_4", 4.1, 0, 1, 1, 1, 1, 1);
  204.         case 24: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_block", 4.1, 0, 1, 1, 1, 1, 1);
  205.         case 25: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  206.         case 26: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  207.         case 27: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  208.         case 28: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  209.         case 29: ApplyAnimationMSG(playerid, "BASEBALL", "Bat_M", 4.1, 0, 1, 1, 1, 1, 1);
  210.         case 30: ApplyAnimationMSG(playerid, "BASEBALL", "BAT_PART", 4.1, 0, 1, 1, 1, 1, 1);
  211.         case 31: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Fire1", 4.1, 0, 1, 1, 1, 1, 1);
  212.         case 32: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Fire2", 4.1, 0, 1, 1, 1, 1, 1);
  213.         case 33: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
  214.         case 34: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
  215.         case 35: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_01", 4.1, 0, 1, 1, 1, 1, 1);
  216.         case 36: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_02", 4.1, 0, 1, 1, 1, 1, 1);
  217.         case 37: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_03", 4.1, 0, 1, 1, 1, 1, 1);
  218.         case 38: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_04", 4.1, 0, 1, 1, 1, 1, 1);
  219.         case 39: ApplyAnimationMSG(playerid, "BD_FIRE", "BD_Panic_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  220.         case 40: ApplyAnimationMSG(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  221.         case 41: ApplyAnimationMSG(playerid, "BD_FIRE", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  222.         case 42: ApplyAnimationMSG(playerid, "BD_FIRE", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  223.         case 43: ApplyAnimationMSG(playerid, "BD_FIRE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
  224.         case 44: ApplyAnimationMSG(playerid, "BEACH", "bather", 4.1, 0, 1, 1, 1, 1, 1);
  225.         case 45: ApplyAnimationMSG(playerid, "BEACH", "Lay_Bac_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  226.         case 46: ApplyAnimationMSG(playerid, "BEACH", "BD_Fire3", 4.1, 0, 1, 1, 1, 1, 1);
  227.         case 47: ApplyAnimationMSG(playerid, "BEACH", "ParkSit_W_loop", 4.1, 0, 1, 1, 1, 1, 1);
  228.         case 48: ApplyAnimationMSG(playerid, "BEACH", "SitnWait_loop_W", 4.1, 0, 1, 1, 1, 1, 1);
  229.         case 49: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  230.         case 50: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_down", 4.1, 0, 1, 1, 1, 1, 1);
  231.         case 51: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_getoff", 4.1, 0, 1, 1, 1, 1, 1);
  232.         case 52: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_geton", 4.1, 0, 1, 1, 1, 1, 1);
  233.         case 53: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_up_A", 4.1, 0, 1, 1, 1, 1, 1);
  234.         case 54: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_up_B", 4.1, 0, 1, 1, 1, 1, 1);
  235.         case 55: ApplyAnimationMSG(playerid, "benchpress", "gym_bp_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
  236.         case 56: ApplyAnimationMSG(playerid, "BF_injection", "BF_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  237.         case 57: ApplyAnimationMSG(playerid, "BF_injection", "BF_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  238.         case 58: ApplyAnimationMSG(playerid, "BF_injection", "BF_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  239.         case 59: ApplyAnimationMSG(playerid, "BF_injection", "BF_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  240.         case 60: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Back", 4.1, 0, 1, 1, 1, 1, 1);
  241.         case 61: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  242.         case 62: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  243.         case 63: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  244.         case 64: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  245.         case 65: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  246.         case 66: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  247.         case 67: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  248.         case 68: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_hit", 4.1, 0, 1, 1, 1, 1, 1);
  249.         case 69: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  250.         case 70: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  251.         case 71: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_kick", 4.1, 0, 1, 1, 1, 1, 1);
  252.         case 72: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Left", 4.1, 0, 1, 1, 1, 1, 1);
  253.         case 73: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  254.         case 74: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  255.         case 75: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  256.         case 76: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Right", 4.1, 0, 1, 1, 1, 1, 1);
  257.         case 77: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
  258.         case 78: ApplyAnimationMSG(playerid, "BIKED", "BIKEd_Still", 4.1, 0, 1, 1, 1, 1, 1);
  259.         case 79: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Back", 4.1, 0, 1, 1, 1, 1, 1);
  260.         case 80: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  261.         case 81: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  262.         case 82: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  263.         case 83: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  264.         case 84: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  265.         case 85: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  266.         case 86: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  267.         case 87: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_hit", 4.1, 0, 1, 1, 1, 1, 1);
  268.         case 88: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  269.         case 89: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  270.         case 90: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_kick", 4.1, 0, 1, 1, 1, 1, 1);
  271.         case 91: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Left", 4.1, 0, 1, 1, 1, 1, 1);
  272.         case 92: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  273.         case 93: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  274.         case 94: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  275.         case 95: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Right", 4.1, 0, 1, 1, 1, 1, 1);
  276.         case 96: ApplyAnimationMSG(playerid, "BIKEH", "BIKEh_Still", 4.1, 0, 1, 1, 1, 1, 1);
  277.         case 97: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_blnce_in", 4.1, 0, 1, 1, 1, 1, 1);
  278.         case 98: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_blnce_out", 4.1, 0, 1, 1, 1, 1, 1);
  279.         case 99: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_jmp", 4.1, 0, 1, 1, 1, 1, 1);
  280.         case 100: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_rdy_in", 4.1, 0, 1, 1, 1, 1, 1);
  281.         case 101: ApplyAnimationMSG(playerid, "BIKELEAP", "bk_rdy_out", 4.1, 0, 1, 1, 1, 1, 1);
  282.         case 102: ApplyAnimationMSG(playerid, "BIKELEAP", "struggle_cesar", 4.1, 0, 1, 1, 1, 1, 1);
  283.         case 103: ApplyAnimationMSG(playerid, "BIKELEAP", "struggle_driver", 4.1, 0, 1, 1, 1, 1, 1);
  284.         case 104: ApplyAnimationMSG(playerid, "BIKELEAP", "truck_driver", 4.1, 0, 1, 1, 1, 1, 1);
  285.         case 105: ApplyAnimationMSG(playerid, "BIKELEAP", "truck_getin", 4.1, 0, 1, 1, 1, 1, 1);
  286.         case 106: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Back", 4.1, 0, 1, 1, 1, 1, 1);
  287.         case 107: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  288.         case 108: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  289.         case 109: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  290.         case 110: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  291.         case 111: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  292.         case 112: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  293.         case 113: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  294.         case 114: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_hit", 4.1, 0, 1, 1, 1, 1, 1);
  295.         case 115: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  296.         case 116: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  297.         case 117: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_kick", 4.1, 0, 1, 1, 1, 1, 1);
  298.         case 118: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Left", 4.1, 0, 1, 1, 1, 1, 1);
  299.         case 119: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  300.         case 120: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  301.         case 121: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  302.         case 122: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Right", 4.1, 0, 1, 1, 1, 1, 1);
  303.         case 123: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Snatch_L", 4.1, 0, 1, 1, 1, 1, 1);
  304.         case 124: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Snatch_R", 4.1, 0, 1, 1, 1, 1, 1);
  305.         case 125: ApplyAnimationMSG(playerid, "BIKES", "BIKEs_Still", 4.1, 0, 1, 1, 1, 1, 1);
  306.         case 126: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Back", 4.1, 0, 1, 1, 1, 1, 1);
  307.         case 127: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  308.         case 128: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  309.         case 129: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  310.         case 130: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  311.         case 131: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  312.         case 132: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  313.         case 133: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  314.         case 134: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_hit", 4.1, 0, 1, 1, 1, 1, 1);
  315.         case 135: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  316.         case 136: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  317.         case 137: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_kick", 4.1, 0, 1, 1, 1, 1, 1);
  318.         case 138: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Left", 4.1, 0, 1, 1, 1, 1, 1);
  319.         case 139: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  320.         case 140: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  321.         case 141: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  322.         case 142: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Right", 4.1, 0, 1, 1, 1, 1, 1);
  323.         case 143: ApplyAnimationMSG(playerid, "BIKEV", "BIKEv_Still", 4.1, 0, 1, 1, 1, 1, 1);
  324.         case 144: ApplyAnimationMSG(playerid, "BIKE_DBZ", "Pass_Driveby_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  325.         case 145: ApplyAnimationMSG(playerid, "BIKE_DBZ", "Pass_Driveby_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  326.         case 146: ApplyAnimationMSG(playerid, "BIKE_DBZ", "Pass_Driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  327.         case 147: ApplyAnimationMSG(playerid, "BIKE_DBZ", "Pass_Driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  328.         case 148: ApplyAnimationMSG(playerid, "BMX", "BMX_back", 4.1, 0, 1, 1, 1, 1, 1);
  329.         case 149: ApplyAnimationMSG(playerid, "BMX", "BMX_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
  330.         case 150: ApplyAnimationMSG(playerid, "BMX", "BMX_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  331.         case 151: ApplyAnimationMSG(playerid, "BMX", "BMX_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  332.         case 152: ApplyAnimationMSG(playerid, "BMX", "BMX_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  333.         case 153: ApplyAnimationMSG(playerid, "BMX", "BMX_fwd", 4.1, 0, 1, 1, 1, 1, 1);
  334.         case 154: ApplyAnimationMSG(playerid, "BMX", "BMX_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  335.         case 155: ApplyAnimationMSG(playerid, "BMX", "BMX_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  336.         case 156: ApplyAnimationMSG(playerid, "BMX", "BMX_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  337.         case 157: ApplyAnimationMSG(playerid, "BMX", "BMX_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  338.         case 158: ApplyAnimationMSG(playerid, "BMX", "BMX_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  339.         case 159: ApplyAnimationMSG(playerid, "BMX", "BMX_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  340.         case 160: ApplyAnimationMSG(playerid, "BMX", "BMX_Left", 4.1, 0, 1, 1, 1, 1, 1);
  341.         case 161: ApplyAnimationMSG(playerid, "BMX", "BMX_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  342.         case 162: ApplyAnimationMSG(playerid, "BMX", "BMX_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  343.         case 163: ApplyAnimationMSG(playerid, "BMX", "BMX_Right", 4.1, 0, 1, 1, 1, 1, 1);
  344.         case 164: ApplyAnimationMSG(playerid, "BMX", "BMX_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  345.         case 165: ApplyAnimationMSG(playerid, "BMX", "BMX_still", 4.1, 0, 1, 1, 1, 1, 1);
  346.         case 166: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant", 4.1, 0, 1, 1, 1, 1, 1);
  347.         case 167: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
  348.         case 168: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_Crouch_In", 4.1, 0, 1, 1, 1, 1, 1);
  349.         case 169: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_Crouch_Out", 4.1, 0, 1, 1, 1, 1, 1);
  350.         case 170: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_In", 4.1, 0, 1, 1, 1, 1, 1);
  351.         case 171: ApplyAnimationMSG(playerid, "BOMBER", "BOM_Plant_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  352.         case 172: ApplyAnimationMSG(playerid, "BOX", "boxhipin", 4.1, 0, 1, 1, 1, 1, 1);
  353.         case 173: ApplyAnimationMSG(playerid, "BOX", "boxhipup", 4.1, 0, 1, 1, 1, 1, 1);
  354.         case 174: ApplyAnimationMSG(playerid, "BOX", "boxshdwn", 4.1, 0, 1, 1, 1, 1, 1);
  355.         case 175: ApplyAnimationMSG(playerid, "BOX", "boxshup", 4.1, 0, 1, 1, 1, 1, 1);
  356.         case 176: ApplyAnimationMSG(playerid, "BOX", "bxhipwlk", 4.1, 0, 1, 1, 1, 1, 1);
  357.         case 177: ApplyAnimationMSG(playerid, "BOX", "bxhwlki", 4.1, 0, 1, 1, 1, 1, 1);
  358.         case 178: ApplyAnimationMSG(playerid, "BOX", "bxshwlk", 4.1, 0, 1, 1, 1, 1, 1);
  359.         case 179: ApplyAnimationMSG(playerid, "BOX", "bxshwlki", 4.1, 0, 1, 1, 1, 1, 1);
  360.         case 180: ApplyAnimationMSG(playerid, "BOX", "bxwlko", 4.1, 0, 1, 1, 1, 1, 1);
  361.         case 181: ApplyAnimationMSG(playerid, "BOX", "catch_box", 4.1, 0, 1, 1, 1, 1, 1);
  362.         case 182: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_def_jump_shot", 4.1, 0, 1, 1, 1, 1, 1);
  363.         case 183: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_def_loop", 4.1, 0, 1, 1, 1, 1, 1);
  364.         case 184: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_def_stepL", 4.1, 0, 1, 1, 1, 1, 1);
  365.         case 185: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_def_stepR", 4.1, 0, 1, 1, 1, 1, 1);
  366.         case 186: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk", 4.1, 0, 1, 1, 1, 1, 1);
  367.         case 187: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Gli", 4.1, 0, 1, 1, 1, 1, 1);
  368.         case 188: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Gli_O", 4.1, 0, 1, 1, 1, 1, 1);
  369.         case 189: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Lnch", 4.1, 0, 1, 1, 1, 1, 1);
  370.         case 190: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Lnch_O", 4.1, 0, 1, 1, 1, 1, 1);
  371.         case 191: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_Lnd", 4.1, 0, 1, 1, 1, 1, 1);
  372.         case 192: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
  373.         case 193: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idle", 4.1, 0, 1, 1, 1, 1, 1);
  374.         case 194: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idle2", 4.1, 0, 1, 1, 1, 1, 1);
  375.         case 195: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idle2_O", 4.1, 0, 1, 1, 1, 1, 1);
  376.         case 196: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  377.         case 197: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idleloop_O", 4.1, 0, 1, 1, 1, 1, 1);
  378.         case 198: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_idle_O", 4.1, 0, 1, 1, 1, 1, 1);
  379.         case 199: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_Cancel", 4.1, 0, 1, 1, 1, 1, 1);
  380.         case 200: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_Cancel_0", 4.1, 0, 1, 1, 1, 1, 1);
  381.         case 201: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_End", 4.1, 0, 1, 1, 1, 1, 1);
  382.         case 202: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  383.         case 203: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Jump_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  384.         case 204: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_Net_Dnk_O", 4.1, 0, 1, 1, 1, 1, 1);
  385.         case 205: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_pickup", 4.1, 0, 1, 1, 1, 1, 1);
  386.         case 206: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_pickup_O", 4.1, 0, 1, 1, 1, 1, 1);
  387.         case 207: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_react_miss", 4.1, 0, 1, 1, 1, 1, 1);
  388.         case 208: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_react_score", 4.1, 0, 1, 1, 1, 1, 1);
  389.         case 209: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_run", 4.1, 0, 1, 1, 1, 1, 1);
  390.         case 210: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_run_O", 4.1, 0, 1, 1, 1, 1, 1);
  391.         case 211: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_SkidStop_L", 4.1, 0, 1, 1, 1, 1, 1);
  392.         case 212: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_SkidStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
  393.         case 213: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_SkidStop_R", 4.1, 0, 1, 1, 1, 1, 1);
  394.         case 214: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_SkidStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
  395.         case 215: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_walk", 4.1, 0, 1, 1, 1, 1, 1);
  396.         case 216: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_WalkStop_L", 4.1, 0, 1, 1, 1, 1, 1);
  397.         case 217: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_WalkStop_L_O", 4.1, 0, 1, 1, 1, 1, 1);
  398.         case 218: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_WalkStop_R", 4.1, 0, 1, 1, 1, 1, 1);
  399.         case 219: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_WalkStop_R_O", 4.1, 0, 1, 1, 1, 1, 1);
  400.         case 220: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_walk_O", 4.1, 0, 1, 1, 1, 1, 1);
  401.         case 221: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_walk_start", 4.1, 0, 1, 1, 1, 1, 1);
  402.         case 222: ApplyAnimationMSG(playerid, "BSKTBALL", "BBALL_walk_start_O", 4.1, 0, 1, 1, 1, 1, 1);
  403.         case 223: ApplyAnimationMSG(playerid, "BUDDY", "buddy_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  404.         case 224: ApplyAnimationMSG(playerid, "BUDDY", "buddy_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  405.         case 225: ApplyAnimationMSG(playerid, "BUDDY", "buddy_fire", 4.1, 0, 1, 1, 1, 1, 1);
  406.         case 226: ApplyAnimationMSG(playerid, "BUDDY", "buddy_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  407.         case 227: ApplyAnimationMSG(playerid, "BUDDY", "buddy_reload", 4.1, 0, 1, 1, 1, 1, 1);
  408.         case 228: ApplyAnimationMSG(playerid, "BUS", "BUS_close", 4.1, 0, 1, 1, 1, 1, 1);
  409.         case 229: ApplyAnimationMSG(playerid, "BUS", "BUS_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  410.         case 230: ApplyAnimationMSG(playerid, "BUS", "BUS_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  411.         case 231: ApplyAnimationMSG(playerid, "BUS", "BUS_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  412.         case 232: ApplyAnimationMSG(playerid, "BUS", "BUS_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  413.         case 233: ApplyAnimationMSG(playerid, "BUS", "BUS_jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  414.         case 234: ApplyAnimationMSG(playerid, "BUS", "BUS_open", 4.1, 0, 1, 1, 1, 1, 1);
  415.         case 235: ApplyAnimationMSG(playerid, "BUS", "BUS_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  416.         case 236: ApplyAnimationMSG(playerid, "BUS", "BUS_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  417.         case 237: ApplyAnimationMSG(playerid, "CAMERA", "camcrch_cmon", 4.1, 0, 1, 1, 1, 1, 1);
  418.         case 238: ApplyAnimationMSG(playerid, "CAMERA", "camcrch_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  419.         case 239: ApplyAnimationMSG(playerid, "CAMERA", "camcrch_stay", 4.1, 0, 1, 1, 1, 1, 1);
  420.         case 240: ApplyAnimationMSG(playerid, "CAMERA", "camcrch_to_camstnd", 4.1, 0, 1, 1, 1, 1, 1);
  421.         case 241: ApplyAnimationMSG(playerid, "CAMERA", "camstnd_cmon", 4.1, 0, 1, 1, 1, 1, 1);
  422.         case 242: ApplyAnimationMSG(playerid, "CAMERA", "camstnd_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  423.         case 243: ApplyAnimationMSG(playerid, "CAMERA", "camstnd_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
  424.         case 244: ApplyAnimationMSG(playerid, "CAMERA", "camstnd_to_camcrch", 4.1, 0, 1, 1, 1, 1, 1);
  425.         case 245: ApplyAnimationMSG(playerid, "CAMERA", "piccrch_in", 4.1, 0, 1, 1, 1, 1, 1);
  426.         case 246: ApplyAnimationMSG(playerid, "CAMERA", "piccrch_out", 4.1, 0, 1, 1, 1, 1, 1);
  427.         case 247: ApplyAnimationMSG(playerid, "CAMERA", "piccrch_take", 4.1, 0, 1, 1, 1, 1, 1);
  428.         case 248: ApplyAnimationMSG(playerid, "CAMERA", "picstnd_in", 4.1, 0, 1, 1, 1, 1, 1);
  429.         case 249: ApplyAnimationMSG(playerid, "CAMERA", "picstnd_out", 4.1, 0, 1, 1, 1, 1, 1);
  430.         case 250: ApplyAnimationMSG(playerid, "CAMERA", "picstnd_take", 4.1, 0, 1, 1, 1, 1, 1);
  431.         case 251: ApplyAnimationMSG(playerid, "CAR", "Fixn_Car_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  432.         case 252: ApplyAnimationMSG(playerid, "CAR", "Fixn_Car_Out", 4.1, 0, 1, 1, 1, 1, 1);
  433.         case 253: ApplyAnimationMSG(playerid, "CAR", "flag_drop", 4.1, 0, 1, 1, 1, 1, 1);
  434.         case 254: ApplyAnimationMSG(playerid, "CAR", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
  435.         case 255: ApplyAnimationMSG(playerid, "CAR", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
  436.         case 256: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_bump", 4.1, 0, 1, 1, 1, 1, 1);
  437.         case 257: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_high", 4.1, 0, 1, 1, 1, 1, 1);
  438.         case 258: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_low", 4.1, 0, 1, 1, 1, 1, 1);
  439.         case 259: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_med", 4.1, 0, 1, 1, 1, 1, 1);
  440.         case 260: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_TurnL", 4.1, 0, 1, 1, 1, 1, 1);
  441.         case 261: ApplyAnimationMSG(playerid, "CAR", "Tyd2car_TurnR", 4.1, 0, 1, 1, 1, 1, 1);
  442.         case 262: ApplyAnimationMSG(playerid, "CARRY", "crry_prtial", 4.1, 0, 1, 1, 1, 1, 1);
  443.         case 263: ApplyAnimationMSG(playerid, "CARRY", "liftup", 4.1, 0, 1, 1, 1, 1, 1);
  444.         case 264: ApplyAnimationMSG(playerid, "CARRY", "liftup05", 4.1, 0, 1, 1, 1, 1, 1);
  445.         case 265: ApplyAnimationMSG(playerid, "CARRY", "liftup105", 4.1, 0, 1, 1, 1, 1, 1);
  446.         case 266: ApplyAnimationMSG(playerid, "CARRY", "putdwn", 4.1, 0, 1, 1, 1, 1, 1);
  447.         case 267: ApplyAnimationMSG(playerid, "CARRY", "putdwn05", 4.1, 0, 1, 1, 1, 1, 1);
  448.         case 268: ApplyAnimationMSG(playerid, "CARRY", "putdwn105", 4.1, 0, 1, 1, 1, 1, 1);
  449.         case 269: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_in", 4.1, 0, 1, 1, 1, 1, 1);
  450.         case 270: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_loopA", 4.1, 0, 1, 1, 1, 1, 1);
  451.         case 271: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_loopA_to_B", 4.1, 0, 1, 1, 1, 1, 1);
  452.         case 272: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_loopB", 4.1, 0, 1, 1, 1, 1, 1);
  453.         case 273: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_loopB_to_A", 4.1, 0, 1, 1, 1, 1, 1);
  454.         case 274: ApplyAnimationMSG(playerid, "CAR_CHAT", "carfone_out", 4.1, 0, 1, 1, 1, 1, 1);
  455.         case 275: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc1_BL", 4.1, 0, 1, 1, 1, 1, 1);
  456.         case 276: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc1_BR", 4.1, 0, 1, 1, 1, 1, 1);
  457.         case 277: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc1_FL", 4.1, 0, 1, 1, 1, 1, 1);
  458.         case 278: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc1_FR", 4.1, 0, 1, 1, 1, 1, 1);
  459.         case 279: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc2_FL", 4.1, 0, 1, 1, 1, 1, 1);
  460.         case 280: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc3_BR", 4.1, 0, 1, 1, 1, 1, 1);
  461.         case 281: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc3_FL", 4.1, 0, 1, 1, 1, 1, 1);
  462.         case 282: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc3_FR", 4.1, 0, 1, 1, 1, 1, 1);
  463.         case 283: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc4_BL", 4.1, 0, 1, 1, 1, 1, 1);
  464.         case 284: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc4_BR", 4.1, 0, 1, 1, 1, 1, 1);
  465.         case 285: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc4_FL", 4.1, 0, 1, 1, 1, 1, 1);
  466.         case 286: ApplyAnimationMSG(playerid, "CAR_CHAT", "CAR_Sc4_FR", 4.1, 0, 1, 1, 1, 1, 1);
  467.         case 287: ApplyAnimationMSG(playerid, "CAR_CHAT", "car_talkm_in", 4.1, 0, 1, 1, 1, 1, 1);
  468.         case 288: ApplyAnimationMSG(playerid, "CAR_CHAT", "car_talkm_loop", 4.1, 0, 1, 1, 1, 1, 1);
  469.         case 289: ApplyAnimationMSG(playerid, "CAR_CHAT", "car_talkm_out", 4.1, 0, 1, 1, 1, 1, 1);
  470.         case 290: ApplyAnimationMSG(playerid, "CASINO", "cards_in", 4.1, 0, 1, 1, 1, 1, 1);
  471.         case 291: ApplyAnimationMSG(playerid, "CASINO", "cards_loop", 4.1, 0, 1, 1, 1, 1, 1);
  472.         case 292: ApplyAnimationMSG(playerid, "CASINO", "cards_lose", 4.1, 0, 1, 1, 1, 1, 1);
  473.         case 293: ApplyAnimationMSG(playerid, "CASINO", "cards_out", 4.1, 0, 1, 1, 1, 1, 1);
  474.         case 294: ApplyAnimationMSG(playerid, "CASINO", "cards_pick_01", 4.1, 0, 1, 1, 1, 1, 1);
  475.         case 295: ApplyAnimationMSG(playerid, "CASINO", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
  476.         case 296: ApplyAnimationMSG(playerid, "CASINO", "cards_raise", 4.1, 0, 1, 1, 1, 1, 1);
  477.         case 297: ApplyAnimationMSG(playerid, "CASINO", "cards_win", 4.1, 0, 1, 1, 1, 1, 1);
  478.         case 298: ApplyAnimationMSG(playerid, "CASINO", "dealone", 4.1, 0, 1, 1, 1, 1, 1);
  479.         case 299: ApplyAnimationMSG(playerid, "CASINO", "manwinb", 4.1, 0, 1, 1, 1, 1, 1);
  480.         case 300: ApplyAnimationMSG(playerid, "CASINO", "manwind", 4.1, 0, 1, 1, 1, 1, 1);
  481.         case 301: ApplyAnimationMSG(playerid, "CASINO", "Roulette_bet", 4.1, 0, 1, 1, 1, 1, 1);
  482.         case 302: ApplyAnimationMSG(playerid, "CASINO", "Roulette_in", 4.1, 0, 1, 1, 1, 1, 1);
  483.         case 303: ApplyAnimationMSG(playerid, "CASINO", "Roulette_loop", 4.1, 0, 1, 1, 1, 1, 1);
  484.         case 304: ApplyAnimationMSG(playerid, "CASINO", "Roulette_lose", 4.1, 0, 1, 1, 1, 1, 1);
  485.         case 305: ApplyAnimationMSG(playerid, "CASINO", "Roulette_out", 4.1, 0, 1, 1, 1, 1, 1);
  486.         case 306: ApplyAnimationMSG(playerid, "CASINO", "Roulette_win", 4.1, 0, 1, 1, 1, 1, 1);
  487.         case 307: ApplyAnimationMSG(playerid, "CASINO", "Slot_bet_01", 4.1, 0, 1, 1, 1, 1, 1);
  488.         case 308: ApplyAnimationMSG(playerid, "CASINO", "Slot_bet_02", 4.1, 0, 1, 1, 1, 1, 1);
  489.         case 309: ApplyAnimationMSG(playerid, "CASINO", "Slot_in", 4.1, 0, 1, 1, 1, 1, 1);
  490.         case 310: ApplyAnimationMSG(playerid, "CASINO", "Slot_lose_out", 4.1, 0, 1, 1, 1, 1, 1);
  491.         case 311: ApplyAnimationMSG(playerid, "CASINO", "Slot_Plyr", 4.1, 0, 1, 1, 1, 1, 1);
  492.         case 312: ApplyAnimationMSG(playerid, "CASINO", "Slot_wait", 4.1, 0, 1, 1, 1, 1, 1);
  493.         case 313: ApplyAnimationMSG(playerid, "CASINO", "Slot_win_out", 4.1, 0, 1, 1, 1, 1, 1);
  494.         case 314: ApplyAnimationMSG(playerid, "CASINO", "wof", 4.1, 0, 1, 1, 1, 1, 1);
  495.         case 315: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_1", 4.1, 0, 1, 1, 1, 1, 1);
  496.         case 316: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_2", 4.1, 0, 1, 1, 1, 1, 1);
  497.         case 317: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_3", 4.1, 0, 1, 1, 1, 1, 1);
  498.         case 318: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_G", 4.1, 0, 1, 1, 1, 1, 1);
  499.         case 319: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  500.         case 320: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  501.         case 321: ApplyAnimationMSG(playerid, "CHAINSAW", "CSAW_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  502.         case 322: ApplyAnimationMSG(playerid, "CHAINSAW", "csaw_part", 4.1, 0, 1, 1, 1, 1, 1);
  503.         case 323: ApplyAnimationMSG(playerid, "CHAINSAW", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  504.         case 324: ApplyAnimationMSG(playerid, "CHAINSAW", "WEAPON_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  505.         case 325: ApplyAnimationMSG(playerid, "CHAINSAW", "WEAPON_csawlo", 4.1, 0, 1, 1, 1, 1, 1);
  506.         case 326: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_back", 4.1, 0, 1, 1, 1, 1, 1);
  507.         case 327: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
  508.         case 328: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  509.         case 329: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  510.         case 330: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  511.         case 331: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_fwd", 4.1, 0, 1, 1, 1, 1, 1);
  512.         case 332: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  513.         case 333: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  514.         case 334: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  515.         case 335: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  516.         case 336: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  517.         case 337: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_Left", 4.1, 0, 1, 1, 1, 1, 1);
  518.         case 338: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  519.         case 339: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_Pushes", 4.1, 0, 1, 1, 1, 1, 1);
  520.         case 340: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_ride", 4.1, 0, 1, 1, 1, 1, 1);
  521.         case 341: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_Right", 4.1, 0, 1, 1, 1, 1, 1);
  522.         case 342: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  523.         case 343: ApplyAnimationMSG(playerid, "CHOPPA", "CHOPPA_Still", 4.1, 0, 1, 1, 1, 1, 1);
  524.         case 344: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Buy", 4.1, 0, 1, 1, 1, 1, 1);
  525.         case 345: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_In", 4.1, 0, 1, 1, 1, 1, 1);
  526.         case 346: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Out", 4.1, 0, 1, 1, 1, 1, 1);
  527.         case 347: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Hat", 4.1, 0, 1, 1, 1, 1, 1);
  528.         case 348: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_In", 4.1, 0, 1, 1, 1, 1, 1);
  529.         case 349: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  530.         case 350: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Legs", 4.1, 0, 1, 1, 1, 1, 1);
  531.         case 351: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  532.         case 352: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Out", 4.1, 0, 1, 1, 1, 1, 1);
  533.         case 353: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  534.         case 354: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Shoes", 4.1, 0, 1, 1, 1, 1, 1);
  535.         case 355: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Torso", 4.1, 0, 1, 1, 1, 1, 1);
  536.         case 356: ApplyAnimationMSG(playerid, "CLOTHES", "CLO_Pose_Watch", 4.1, 0, 1, 1, 1, 1, 1);
  537.         case 357: ApplyAnimationMSG(playerid, "COACH", "COACH_inL", 4.1, 0, 1, 1, 1, 1, 1);
  538.         case 358: ApplyAnimationMSG(playerid, "COACH", "COACH_inR", 4.1, 0, 1, 1, 1, 1, 1);
  539.         case 359: ApplyAnimationMSG(playerid, "COACH", "COACH_opnL", 4.1, 0, 1, 1, 1, 1, 1);
  540.         case 360: ApplyAnimationMSG(playerid, "COACH", "COACH_opnR", 4.1, 0, 1, 1, 1, 1, 1);
  541.         case 361: ApplyAnimationMSG(playerid, "COACH", "COACH_outL", 4.1, 0, 1, 1, 1, 1, 1);
  542.         case 362: ApplyAnimationMSG(playerid, "COACH", "COACH_outR", 4.1, 0, 1, 1, 1, 1, 1);
  543.         case 363: ApplyAnimationMSG(playerid, "COLT45", "2guns_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  544.         case 364: ApplyAnimationMSG(playerid, "COLT45", "colt45_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  545.         case 365: ApplyAnimationMSG(playerid, "COLT45", "colt45_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  546.         case 366: ApplyAnimationMSG(playerid, "COLT45", "colt45_fire", 4.1, 0, 1, 1, 1, 1, 1);
  547.         case 367: ApplyAnimationMSG(playerid, "COLT45", "colt45_fire_2hands", 4.1, 0, 1, 1, 1, 1, 1);
  548.         case 368: ApplyAnimationMSG(playerid, "COLT45", "colt45_reload", 4.1, 0, 1, 1, 1, 1, 1);
  549.         case 369: ApplyAnimationMSG(playerid, "COLT45", "sawnoff_reload", 4.1, 0, 1, 1, 1, 1, 1);
  550.         case 370: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_in", 4.1, 0, 1, 1, 1, 1, 1);
  551.         case 371: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_loop", 4.1, 0, 1, 1, 1, 1, 1);
  552.         case 372: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_nod", 4.1, 0, 1, 1, 1, 1, 1);
  553.         case 373: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_out", 4.1, 0, 1, 1, 1, 1, 1);
  554.         case 374: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Copbrowse_shake", 4.1, 0, 1, 1, 1, 1, 1);
  555.         case 375: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_in", 4.1, 0, 1, 1, 1, 1, 1);
  556.         case 376: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_loop", 4.1, 0, 1, 1, 1, 1, 1);
  557.         case 377: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_nod", 4.1, 0, 1, 1, 1, 1, 1);
  558.         case 378: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_out", 4.1, 0, 1, 1, 1, 1, 1);
  559.         case 379: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_shake", 4.1, 0, 1, 1, 1, 1, 1);
  560.         case 380: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_think", 4.1, 0, 1, 1, 1, 1, 1);
  561.         case 381: ApplyAnimationMSG(playerid, "COP_AMBIENT", "Coplook_watch", 4.1, 0, 1, 1, 1, 1, 1);
  562.         case 382: ApplyAnimationMSG(playerid, "COP_DVBYZ", "COP_Dvby_B", 4.1, 0, 1, 1, 1, 1, 1);
  563.         case 383: ApplyAnimationMSG(playerid, "COP_DVBYZ", "COP_Dvby_FT", 4.1, 0, 1, 1, 1, 1, 1);
  564.         case 384: ApplyAnimationMSG(playerid, "COP_DVBYZ", "COP_Dvby_L", 4.1, 0, 1, 1, 1, 1, 1);
  565.         case 385: ApplyAnimationMSG(playerid, "COP_DVBYZ", "COP_Dvby_R", 4.1, 0, 1, 1, 1, 1, 1);
  566.         case 386: ApplyAnimationMSG(playerid, "CRACK", "Bbalbat_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
  567.         case 387: ApplyAnimationMSG(playerid, "CRACK", "Bbalbat_Idle_02", 4.1, 0, 1, 1, 1, 1, 1);
  568.         case 388: ApplyAnimationMSG(playerid, "CRACK", "crckdeth1", 4.1, 0, 1, 1, 1, 1, 1);
  569.         case 389: ApplyAnimationMSG(playerid, "CRACK", "crckdeth2", 4.1, 0, 1, 1, 1, 1, 1);
  570.         case 390: ApplyAnimationMSG(playerid, "CRACK", "crckdeth3", 4.1, 0, 1, 1, 1, 1, 1);
  571.         case 391: ApplyAnimationMSG(playerid, "CRACK", "crckdeth4", 4.1, 0, 1, 1, 1, 1, 1);
  572.         case 392: ApplyAnimationMSG(playerid, "CRACK", "crckidle1", 4.1, 0, 1, 1, 1, 1, 1);
  573.         case 393: ApplyAnimationMSG(playerid, "CRACK", "crckidle2", 4.1, 0, 1, 1, 1, 1, 1);
  574.         case 394: ApplyAnimationMSG(playerid, "CRACK", "crckidle3", 4.1, 0, 1, 1, 1, 1, 1);
  575.         case 395: ApplyAnimationMSG(playerid, "CRACK", "crckidle4", 4.1, 0, 1, 1, 1, 1, 1);
  576.         case 396: ApplyAnimationMSG(playerid, "CRIB", "CRIB_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  577.         case 397: ApplyAnimationMSG(playerid, "CRIB", "CRIB_Use_Switch", 4.1, 0, 1, 1, 1, 1, 1);
  578.         case 398: ApplyAnimationMSG(playerid, "CRIB", "PED_Console_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  579.         case 399: ApplyAnimationMSG(playerid, "CRIB", "PED_Console_Loose", 4.1, 0, 1, 1, 1, 1, 1);
  580.         case 400: ApplyAnimationMSG(playerid, "CRIB", "PED_Console_Win", 4.1, 0, 1, 1, 1, 1, 1);
  581.         case 401: ApplyAnimationMSG(playerid, "DAM_JUMP", "DAM_Dive_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  582.         case 402: ApplyAnimationMSG(playerid, "DAM_JUMP", "DAM_Land", 4.1, 0, 1, 1, 1, 1, 1);
  583.         case 403: ApplyAnimationMSG(playerid, "DAM_JUMP", "DAM_Launch", 4.1, 0, 1, 1, 1, 1, 1);
  584.         case 404: ApplyAnimationMSG(playerid, "DAM_JUMP", "Jump_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  585.         case 405: ApplyAnimationMSG(playerid, "DAM_JUMP", "SF_JumpWall", 4.1, 0, 1, 1, 1, 1, 1);
  586.         case 406: ApplyAnimationMSG(playerid, "DANCING", "bd_clap", 4.1, 0, 1, 1, 1, 1, 1);
  587.         case 407: ApplyAnimationMSG(playerid, "DANCING", "bd_clap1", 4.1, 0, 1, 1, 1, 1, 1);
  588.         case 408: ApplyAnimationMSG(playerid, "DANCING", "dance_loop", 4.1, 0, 1, 1, 1, 1, 1);
  589.         case 409: ApplyAnimationMSG(playerid, "DANCING", "DAN_Down_A", 4.1, 0, 1, 1, 1, 1, 1);
  590.         case 410: ApplyAnimationMSG(playerid, "DANCING", "DAN_Left_A", 4.1, 0, 1, 1, 1, 1, 1);
  591.         case 411: ApplyAnimationMSG(playerid, "DANCING", "DAN_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  592.         case 412: ApplyAnimationMSG(playerid, "DANCING", "DAN_Right_A", 4.1, 0, 1, 1, 1, 1, 1);
  593.         case 413: ApplyAnimationMSG(playerid, "DANCING", "DAN_Up_A", 4.1, 0, 1, 1, 1, 1, 1);
  594.         case 414: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_a", 4.1, 0, 1, 1, 1, 1, 1);
  595.         case 415: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_b", 4.1, 0, 1, 1, 1, 1, 1);
  596.         case 416: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_c", 4.1, 0, 1, 1, 1, 1, 1);
  597.         case 417: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_d", 4.1, 0, 1, 1, 1, 1, 1);
  598.         case 418: ApplyAnimationMSG(playerid, "DANCING", "dnce_M_e", 4.1, 0, 1, 1, 1, 1, 1);
  599.         case 419: ApplyAnimationMSG(playerid, "DEALER", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
  600.         case 420: ApplyAnimationMSG(playerid, "DEALER", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  601.         case 421: ApplyAnimationMSG(playerid, "DEALER", "DEALER_IDLE_01", 4.1, 0, 1, 1, 1, 1, 1);
  602.         case 422: ApplyAnimationMSG(playerid, "DEALER", "DEALER_IDLE_02", 4.1, 0, 1, 1, 1, 1, 1);
  603.         case 423: ApplyAnimationMSG(playerid, "DEALER", "DEALER_IDLE_03", 4.1, 0, 1, 1, 1, 1, 1);
  604.         case 424: ApplyAnimationMSG(playerid, "DEALER", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
  605.         case 425: ApplyAnimationMSG(playerid, "DEALER", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
  606.         case 426: ApplyAnimationMSG(playerid, "DILDO", "DILDO_1", 4.1, 0, 1, 1, 1, 1, 1);
  607.         case 427: ApplyAnimationMSG(playerid, "DILDO", "DILDO_2", 4.1, 0, 1, 1, 1, 1, 1);
  608.         case 428: ApplyAnimationMSG(playerid, "DILDO", "DILDO_3", 4.1, 0, 1, 1, 1, 1, 1);
  609.         case 429: ApplyAnimationMSG(playerid, "DILDO", "DILDO_block", 4.1, 0, 1, 1, 1, 1, 1);
  610.         case 430: ApplyAnimationMSG(playerid, "DILDO", "DILDO_G", 4.1, 0, 1, 1, 1, 1, 1);
  611.         case 431: ApplyAnimationMSG(playerid, "DILDO", "DILDO_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  612.         case 432: ApplyAnimationMSG(playerid, "DILDO", "DILDO_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  613.         case 433: ApplyAnimationMSG(playerid, "DILDO", "DILDO_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  614.         case 434: ApplyAnimationMSG(playerid, "DILDO", "DILDO_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  615.         case 435: ApplyAnimationMSG(playerid, "DODGE", "Cover_Dive_01", 4.1, 0, 1, 1, 1, 1, 1);
  616.         case 436: ApplyAnimationMSG(playerid, "DODGE", "Cover_Dive_02", 4.1, 0, 1, 1, 1, 1, 1);
  617.         case 437: ApplyAnimationMSG(playerid, "DODGE", "Crushed", 4.1, 0, 1, 1, 1, 1, 1);
  618.         case 438: ApplyAnimationMSG(playerid, "DODGE", "Crush_Jump", 4.1, 0, 1, 1, 1, 1, 1);
  619.         case 439: ApplyAnimationMSG(playerid, "DOZER", "DOZER_Align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  620.         case 440: ApplyAnimationMSG(playerid, "DOZER", "DOZER_Align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  621.         case 441: ApplyAnimationMSG(playerid, "DOZER", "DOZER_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  622.         case 442: ApplyAnimationMSG(playerid, "DOZER", "DOZER_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  623.         case 443: ApplyAnimationMSG(playerid, "DOZER", "DOZER_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  624.         case 444: ApplyAnimationMSG(playerid, "DOZER", "DOZER_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  625.         case 445: ApplyAnimationMSG(playerid, "DOZER", "DOZER_Jacked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  626.         case 446: ApplyAnimationMSG(playerid, "DOZER", "DOZER_Jacked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  627.         case 447: ApplyAnimationMSG(playerid, "DOZER", "DOZER_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  628.         case 448: ApplyAnimationMSG(playerid, "DOZER", "DOZER_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  629.         case 449: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  630.         case 450: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
  631.         case 451: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyLHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  632.         case 452: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  633.         case 453: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Bwd", 4.1, 0, 1, 1, 1, 1, 1);
  634.         case 454: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyRHS_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  635.         case 455: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyTop_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  636.         case 456: ApplyAnimationMSG(playerid, "DRIVEBYS", "Gang_DrivebyTop_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  637.         case 457: ApplyAnimationMSG(playerid, "FAT", "FatIdle", 4.1, 0, 1, 1, 1, 1, 1);
  638.         case 458: ApplyAnimationMSG(playerid, "FAT", "FatIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
  639.         case 459: ApplyAnimationMSG(playerid, "FAT", "FatIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  640.         case 460: ApplyAnimationMSG(playerid, "FAT", "FatIdle_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  641.         case 461: ApplyAnimationMSG(playerid, "FAT", "FatRun", 4.1, 0, 1, 1, 1, 1, 1);
  642.         case 462: ApplyAnimationMSG(playerid, "FAT", "FatRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
  643.         case 463: ApplyAnimationMSG(playerid, "FAT", "FatRun_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  644.         case 464: ApplyAnimationMSG(playerid, "FAT", "FatRun_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  645.         case 465: ApplyAnimationMSG(playerid, "FAT", "FatSprint", 4.1, 0, 1, 1, 1, 1, 1);
  646.         case 466: ApplyAnimationMSG(playerid, "FAT", "FatWalk", 4.1, 0, 1, 1, 1, 1, 1);
  647.         case 467: ApplyAnimationMSG(playerid, "FAT", "FatWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
  648.         case 468: ApplyAnimationMSG(playerid, "FAT", "FatWalkstart_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  649.         case 469: ApplyAnimationMSG(playerid, "FAT", "FatWalkSt_armed", 4.1, 0, 1, 1, 1, 1, 1);
  650.         case 470: ApplyAnimationMSG(playerid, "FAT", "FatWalkSt_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  651.         case 471: ApplyAnimationMSG(playerid, "FAT", "FatWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
  652.         case 472: ApplyAnimationMSG(playerid, "FAT", "FatWalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  653.         case 473: ApplyAnimationMSG(playerid, "FAT", "FatWalk_Rocket", 4.1, 0, 1, 1, 1, 1, 1);
  654.         case 474: ApplyAnimationMSG(playerid, "FAT", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
  655.         case 475: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_1", 4.1, 0, 1, 1, 1, 1, 1);
  656.         case 476: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_2", 4.1, 0, 1, 1, 1, 1, 1);
  657.         case 477: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_3", 4.1, 0, 1, 1, 1, 1, 1);
  658.         case 478: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_block", 4.1, 0, 1, 1, 1, 1, 1);
  659.         case 479: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_G", 4.1, 0, 1, 1, 1, 1, 1);
  660.         case 480: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  661.         case 481: ApplyAnimationMSG(playerid, "FIGHT_B", "FightB_M", 4.1, 0, 1, 1, 1, 1, 1);
  662.         case 482: ApplyAnimationMSG(playerid, "FIGHT_B", "HitB_1", 4.1, 0, 1, 1, 1, 1, 1);
  663.         case 483: ApplyAnimationMSG(playerid, "FIGHT_B", "HitB_2", 4.1, 0, 1, 1, 1, 1, 1);
  664.         case 484: ApplyAnimationMSG(playerid, "FIGHT_B", "HitB_3", 4.1, 0, 1, 1, 1, 1, 1);
  665.         case 485: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_1", 4.1, 0, 1, 1, 1, 1, 1);
  666.         case 486: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_2", 4.1, 0, 1, 1, 1, 1, 1);
  667.         case 487: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_3", 4.1, 0, 1, 1, 1, 1, 1);
  668.         case 488: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_block", 4.1, 0, 1, 1, 1, 1, 1);
  669.         case 489: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_blocking", 4.1, 0, 1, 1, 1, 1, 1);
  670.         case 490: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_G", 4.1, 0, 1, 1, 1, 1, 1);
  671.         case 491: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  672.         case 492: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_M", 4.1, 0, 1, 1, 1, 1, 1);
  673.         case 493: ApplyAnimationMSG(playerid, "FIGHT_C", "FightC_Spar", 4.1, 0, 1, 1, 1, 1, 1);
  674.         case 494: ApplyAnimationMSG(playerid, "FIGHT_C", "HitC_1", 4.1, 0, 1, 1, 1, 1, 1);
  675.         case 495: ApplyAnimationMSG(playerid, "FIGHT_C", "HitC_2", 4.1, 0, 1, 1, 1, 1, 1);
  676.         case 496: ApplyAnimationMSG(playerid, "FIGHT_C", "HitC_3", 4.1, 0, 1, 1, 1, 1, 1);
  677.         case 497: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_1", 4.1, 0, 1, 1, 1, 1, 1);
  678.         case 498: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_2", 4.1, 0, 1, 1, 1, 1, 1);
  679.         case 499: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_3", 4.1, 0, 1, 1, 1, 1, 1);
  680.         case 500: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_block", 4.1, 0, 1, 1, 1, 1, 1);
  681.         case 501: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_G", 4.1, 0, 1, 1, 1, 1, 1);
  682.         case 502: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  683.         case 503: ApplyAnimationMSG(playerid, "FIGHT_D", "FightD_M", 4.1, 0, 1, 1, 1, 1, 1);
  684.         case 504: ApplyAnimationMSG(playerid, "FIGHT_D", "HitD_1", 4.1, 0, 1, 1, 1, 1, 1);
  685.         case 505: ApplyAnimationMSG(playerid, "FIGHT_D", "HitD_2", 4.1, 0, 1, 1, 1, 1, 1);
  686.         case 506: ApplyAnimationMSG(playerid, "FIGHT_D", "HitD_3", 4.1, 0, 1, 1, 1, 1, 1);
  687.         case 507: ApplyAnimationMSG(playerid, "FIGHT_E", "FightKick", 4.1, 0, 1, 1, 1, 1, 1);
  688.         case 508: ApplyAnimationMSG(playerid, "FIGHT_E", "FightKick_B", 4.1, 0, 1, 1, 1, 1, 1);
  689.         case 509: ApplyAnimationMSG(playerid, "FIGHT_E", "Hit_fightkick", 4.1, 0, 1, 1, 1, 1, 1);
  690.         case 510: ApplyAnimationMSG(playerid, "FIGHT_E", "Hit_fightkick_B", 4.1, 0, 1, 1, 1, 1, 1);
  691.         case 511: ApplyAnimationMSG(playerid, "FINALE", "FIN_Climb_In", 4.1, 0, 1, 1, 1, 1, 1);
  692.         case 512: ApplyAnimationMSG(playerid, "FINALE", "FIN_Cop1_ClimbOut2", 4.1, 0, 1, 1, 1, 1, 1);
  693.         case 513: ApplyAnimationMSG(playerid, "FINALE", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  694.         case 514: ApplyAnimationMSG(playerid, "FINALE", "FIN_Cop1_Stomp", 4.1, 0, 1, 1, 1, 1, 1);
  695.         case 515: ApplyAnimationMSG(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
  696.         case 516: ApplyAnimationMSG(playerid, "FINALE", "FIN_Hang_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  697.         case 517: ApplyAnimationMSG(playerid, "FINALE", "FIN_Hang_R", 4.1, 0, 1, 1, 1, 1, 1);
  698.         case 518: ApplyAnimationMSG(playerid, "FINALE", "FIN_Hang_L", 4.1, 0, 1, 1, 1, 1, 1);
  699.         case 519: ApplyAnimationMSG(playerid, "FINALE", "FIN_Jump_On", 4.1, 0, 1, 1, 1, 1, 1);
  700.         case 520: ApplyAnimationMSG(playerid, "FINALE", "FIN_Land_Car", 4.1, 0, 1, 1, 1, 1, 1);
  701.         case 521: ApplyAnimationMSG(playerid, "FINALE", "FIN_Land_Die", 4.1, 0, 1, 1, 1, 1, 1);
  702.         case 522: ApplyAnimationMSG(playerid, "FINALE", "FIN_LegsUp", 4.1, 0, 1, 1, 1, 1, 1);
  703.         case 523: ApplyAnimationMSG(playerid, "FINALE", "FIN_LegsUp_L", 4.1, 0, 1, 1, 1, 1, 1);
  704.         case 524: ApplyAnimationMSG(playerid, "FINALE", "FIN_LegsUp_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  705.         case 525: ApplyAnimationMSG(playerid, "FINALE", "FIN_LegsUp_R", 4.1, 0, 1, 1, 1, 1, 1);
  706.         case 526: ApplyAnimationMSG(playerid, "FINALE", "FIN_Let_Go", 4.1, 0, 1, 1, 1, 1, 1);
  707.         case 527: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
  708.         case 528: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_Fall", 4.1, 0, 1, 1, 1, 1, 1);
  709.         case 529: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  710.         case 530: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  711.         case 531: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop1_Swing", 4.1, 0, 1, 1, 1, 1, 1);
  712.         case 532: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Cop2_ClimbOut", 4.1, 0, 1, 1, 1, 1, 1);
  713.         case 533: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Switch_P", 4.1, 0, 1, 1, 1, 1, 1);
  714.         case 534: ApplyAnimationMSG(playerid, "FINALE2", "FIN_Switch_S", 4.1, 0, 1, 1, 1, 1, 1);
  715.         case 535: ApplyAnimationMSG(playerid, "Flowers", "Flower_attack", 4.1, 0, 1, 1, 1, 1, 1);
  716.         case 536: ApplyAnimationMSG(playerid, "Flowers", "Flower_attack_M", 4.1, 0, 1, 1, 1, 1, 1);
  717.         case 537: ApplyAnimationMSG(playerid, "Flowers", "Flower_Hit", 4.1, 0, 1, 1, 1, 1, 1);
  718.         case 538: ApplyAnimationMSG(playerid, "FOOD", "EAT_Burger", 4.1, 0, 1, 1, 1, 1, 1);
  719.         case 539: ApplyAnimationMSG(playerid, "FOOD", "EAT_Chicken", 4.1, 0, 1, 1, 1, 1, 1);
  720.         case 540: ApplyAnimationMSG(playerid, "FOOD", "EAT_Pizza", 4.1, 0, 1, 1, 1, 1, 1);
  721.         case 541: ApplyAnimationMSG(playerid, "FOOD", "EAT_Vomit_P", 4.1, 0, 1, 1, 1, 1, 1);
  722.         case 542: ApplyAnimationMSG(playerid, "FOOD", "EAT_Vomit_SK", 4.1, 0, 1, 1, 1, 1, 1);
  723.         case 543: ApplyAnimationMSG(playerid, "FOOD", "FF_Dam_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
  724.         case 544: ApplyAnimationMSG(playerid, "FOOD", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  725.         case 545: ApplyAnimationMSG(playerid, "FOOD", "FF_Dam_Left", 4.1, 0, 1, 1, 1, 1, 1);
  726.         case 546: ApplyAnimationMSG(playerid, "FOOD", "FF_Dam_Right", 4.1, 0, 1, 1, 1, 1, 1);
  727.         case 547: ApplyAnimationMSG(playerid, "FOOD", "FF_Die_Bkw", 4.1, 0, 1, 1, 1, 1, 1);
  728.         case 548: ApplyAnimationMSG(playerid, "FOOD", "FF_Die_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  729.         case 549: ApplyAnimationMSG(playerid, "FOOD", "FF_Die_Left", 4.1, 0, 1, 1, 1, 1, 1);
  730.         case 550: ApplyAnimationMSG(playerid, "FOOD", "FF_Die_Right", 4.1, 0, 1, 1, 1, 1, 1);
  731.         case 551: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Eat1", 4.1, 0, 1, 1, 1, 1, 1);
  732.         case 552: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Eat2", 4.1, 0, 1, 1, 1, 1, 1);
  733.         case 553: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Eat3", 4.1, 0, 1, 1, 1, 1, 1);
  734.         case 554: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  735.         case 555: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_In_L", 4.1, 0, 1, 1, 1, 1, 1);
  736.         case 556: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_In_R", 4.1, 0, 1, 1, 1, 1, 1);
  737.         case 557: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Look", 4.1, 0, 1, 1, 1, 1, 1);
  738.         case 558: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  739.         case 559: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Out_180", 4.1, 0, 1, 1, 1, 1, 1);
  740.         case 560: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Out_L_180", 4.1, 0, 1, 1, 1, 1, 1);
  741.         case 561: ApplyAnimationMSG(playerid, "FOOD", "FF_Sit_Out_R_180", 4.1, 0, 1, 1, 1, 1, 1);
  742.         case 562: ApplyAnimationMSG(playerid, "FOOD", "SHP_Thank", 4.1, 0, 1, 1, 1, 1, 1);
  743.         case 563: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
  744.         case 564: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  745.         case 565: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
  746.         case 566: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Lift_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  747.         case 567: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
  748.         case 568: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
  749.         case 569: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
  750.         case 570: ApplyAnimationMSG(playerid, "FOOD", "SHP_Tray_Return", 4.1, 0, 1, 1, 1, 1, 1);
  751.         case 571: ApplyAnimationMSG(playerid, "Freeweights", "gym_barbell", 4.1, 0, 1, 1, 1, 1, 1);
  752.         case 572: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_A", 4.1, 0, 1, 1, 1, 1, 1);
  753.         case 573: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_B", 4.1, 0, 1, 1, 1, 1, 1);
  754.         case 574: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  755.         case 575: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_down", 4.1, 0, 1, 1, 1, 1, 1);
  756.         case 576: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_loop", 4.1, 0, 1, 1, 1, 1, 1);
  757.         case 577: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_pickup", 4.1, 0, 1, 1, 1, 1, 1);
  758.         case 578: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_putdown", 4.1, 0, 1, 1, 1, 1, 1);
  759.         case 579: ApplyAnimationMSG(playerid, "Freeweights", "gym_free_up_smooth", 4.1, 0, 1, 1, 1, 1, 1);
  760.         case 580: ApplyAnimationMSG(playerid, "GANGS", "DEALER_DEAL", 4.1, 0, 1, 1, 1, 1, 1);
  761.         case 581: ApplyAnimationMSG(playerid, "GANGS", "DEALER_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  762.         case 582: ApplyAnimationMSG(playerid, "GANGS", "drnkbr_prtl", 4.1, 0, 1, 1, 1, 1, 1);
  763.         case 583: ApplyAnimationMSG(playerid, "GANGS", "drnkbr_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
  764.         case 584: ApplyAnimationMSG(playerid, "GANGS", "DRUGS_BUY", 4.1, 0, 1, 1, 1, 1, 1);
  765.         case 585: ApplyAnimationMSG(playerid, "GANGS", "hndshkaa", 4.1, 0, 1, 1, 1, 1, 1);
  766.         case 586: ApplyAnimationMSG(playerid, "GANGS", "hndshkba", 4.1, 0, 1, 1, 1, 1, 1);
  767.         case 587: ApplyAnimationMSG(playerid, "GANGS", "hndshkca", 4.1, 0, 1, 1, 1, 1, 1);
  768.         case 588: ApplyAnimationMSG(playerid, "GANGS", "hndshkcb", 4.1, 0, 1, 1, 1, 1, 1);
  769.         case 589: ApplyAnimationMSG(playerid, "GANGS", "hndshkda", 4.1, 0, 1, 1, 1, 1, 1);
  770.         case 590: ApplyAnimationMSG(playerid, "GANGS", "hndshkea", 4.1, 0, 1, 1, 1, 1, 1);
  771.         case 591: ApplyAnimationMSG(playerid, "GANGS", "hndshkfa", 4.1, 0, 1, 1, 1, 1, 1);
  772.         case 592: ApplyAnimationMSG(playerid, "GANGS", "hndshkfa_swt", 4.1, 0, 1, 1, 1, 1, 1);
  773.         case 593: ApplyAnimationMSG(playerid, "GANGS", "Invite_No", 4.1, 0, 1, 1, 1, 1, 1);
  774.         case 594: ApplyAnimationMSG(playerid, "GANGS", "Invite_Yes", 4.1, 0, 1, 1, 1, 1, 1);
  775.         case 595: ApplyAnimationMSG(playerid, "GANGS", "leanIDLE", 4.1, 0, 1, 1, 1, 1, 1);
  776.         case 596: ApplyAnimationMSG(playerid, "GANGS", "leanIN", 4.1, 0, 1, 1, 1, 1, 1);
  777.         case 597: ApplyAnimationMSG(playerid, "GANGS", "leanOUT", 4.1, 0, 1, 1, 1, 1, 1);
  778.         case 598: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkA", 4.1, 0, 1, 1, 1, 1, 1);
  779.         case 599: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
  780.         case 600: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkCt", 4.1, 0, 1, 1, 1, 1, 1);
  781.         case 601: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
  782.         case 602: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
  783.         case 603: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
  784.         case 604: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
  785.         case 605: ApplyAnimationMSG(playerid, "GANGS", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
  786.         case 606: ApplyAnimationMSG(playerid, "GANGS", "prtial_hndshk_01", 4.1, 0, 1, 1, 1, 1, 1);
  787.         case 607: ApplyAnimationMSG(playerid, "GANGS", "prtial_hndshk_biz_01", 4.1, 0, 1, 1, 1, 1, 1);
  788.         case 608: ApplyAnimationMSG(playerid, "GANGS", "shake_cara", 4.1, 0, 1, 1, 1, 1, 1);
  789.         case 609: ApplyAnimationMSG(playerid, "GANGS", "shake_carK", 4.1, 0, 1, 1, 1, 1, 1);
  790.         case 610: ApplyAnimationMSG(playerid, "GANGS", "shake_carSH", 4.1, 0, 1, 1, 1, 1, 1);
  791.         case 611: ApplyAnimationMSG(playerid, "GANGS", "smkcig_prtl", 4.1, 0, 1, 1, 1, 1, 1);
  792.         case 612: ApplyAnimationMSG(playerid, "GANGS", "smkcig_prtl_F", 4.1, 0, 1, 1, 1, 1, 1);
  793.         case 613: ApplyAnimationMSG(playerid, "GHANDS", "gsign1", 4.1, 0, 1, 1, 1, 1, 1);
  794.         case 614: ApplyAnimationMSG(playerid, "GHANDS", "gsign1LH", 4.1, 0, 1, 1, 1, 1, 1);
  795.         case 615: ApplyAnimationMSG(playerid, "GHANDS", "gsign2", 4.1, 0, 1, 1, 1, 1, 1);
  796.         case 616: ApplyAnimationMSG(playerid, "GHANDS", "gsign2LH", 4.1, 0, 1, 1, 1, 1, 1);
  797.         case 617: ApplyAnimationMSG(playerid, "GHANDS", "gsign3", 4.1, 0, 1, 1, 1, 1, 1);
  798.         case 618: ApplyAnimationMSG(playerid, "GHANDS", "gsign3LH", 4.1, 0, 1, 1, 1, 1, 1);
  799.         case 619: ApplyAnimationMSG(playerid, "GHANDS", "gsign4", 4.1, 0, 1, 1, 1, 1, 1);
  800.         case 620: ApplyAnimationMSG(playerid, "GHANDS", "gsign4LH", 4.1, 0, 1, 1, 1, 1, 1);
  801.         case 621: ApplyAnimationMSG(playerid, "GHANDS", "gsign5", 4.1, 0, 1, 1, 1, 1, 1);
  802.         case 622: ApplyAnimationMSG(playerid, "GHANDS", "gsign5LH", 4.1, 0, 1, 1, 1, 1, 1);
  803.         case 623: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
  804.         case 624: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
  805.         case 625: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
  806.         case 626: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
  807.         case 627: ApplyAnimationMSG(playerid, "GHANDS", "LHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
  808.         case 628: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign1", 4.1, 0, 1, 1, 1, 1, 1);
  809.         case 629: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign2", 4.1, 0, 1, 1, 1, 1, 1);
  810.         case 630: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign3", 4.1, 0, 1, 1, 1, 1, 1);
  811.         case 631: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign4", 4.1, 0, 1, 1, 1, 1, 1);
  812.         case 632: ApplyAnimationMSG(playerid, "GHANDS", "RHGsign5", 4.1, 0, 1, 1, 1, 1, 1);
  813.         case 633: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  814.         case 634: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  815.         case 635: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  816.         case 636: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  817.         case 637: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  818.         case 638: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  819.         case 639: ApplyAnimationMSG(playerid, "GHETTO_DB", "GDB_Car_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  820.         case 640: ApplyAnimationMSG(playerid, "GRAFFITI", "graffiti_Chkout", 4.1, 0, 1, 1, 1, 1, 1);
  821.         case 641: ApplyAnimationMSG(playerid, "GRAFFITI", "spraycan_fire", 4.1, 0, 1, 1, 1, 1, 1);
  822.         case 642: ApplyAnimationMSG(playerid, "GRAVEYARD", "mrnF_loop", 4.1, 0, 1, 1, 1, 1, 1);
  823.         case 643: ApplyAnimationMSG(playerid, "GRAVEYARD", "mrnM_loop", 4.1, 0, 1, 1, 1, 1, 1);
  824.         case 644: ApplyAnimationMSG(playerid, "GRAVEYARD", "prst_loopa", 4.1, 0, 1, 1, 1, 1, 1);
  825.         case 645: ApplyAnimationMSG(playerid, "GRENADE", "WEAPON_start_throw", 4.1, 0, 1, 1, 1, 1, 1);
  826.         case 646: ApplyAnimationMSG(playerid, "GRENADE", "WEAPON_throw", 4.1, 0, 1, 1, 1, 1, 1);
  827.         case 647: ApplyAnimationMSG(playerid, "GRENADE", "WEAPON_throwu", 4.1, 0, 1, 1, 1, 1, 1);
  828.         case 648: ApplyAnimationMSG(playerid, "GYMNASIUM", "GYMshadowbox", 4.1, 0, 1, 1, 1, 1, 1);
  829.         case 649: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  830.         case 650: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_fast", 4.1, 0, 1, 1, 1, 1, 1);
  831.         case 651: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_faster", 4.1, 0, 1, 1, 1, 1, 1);
  832.         case 652: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_getoff", 4.1, 0, 1, 1, 1, 1, 1);
  833.         case 653: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_geton", 4.1, 0, 1, 1, 1, 1, 1);
  834.         case 654: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  835.         case 655: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_slow", 4.1, 0, 1, 1, 1, 1, 1);
  836.         case 656: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_bike_still", 4.1, 0, 1, 1, 1, 1, 1);
  837.         case 657: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 1, 1, 1);
  838.         case 658: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_shadowbox", 4.1, 0, 1, 1, 1, 1, 1);
  839.         case 659: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  840.         case 660: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_falloff", 4.1, 0, 1, 1, 1, 1, 1);
  841.         case 661: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_getoff", 4.1, 0, 1, 1, 1, 1, 1);
  842.         case 662: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_geton", 4.1, 0, 1, 1, 1, 1, 1);
  843.         case 663: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_jog", 4.1, 0, 1, 1, 1, 1, 1);
  844.         case 664: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  845.         case 665: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_tired", 4.1, 0, 1, 1, 1, 1, 1);
  846.         case 666: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_tread_walk", 4.1, 0, 1, 1, 1, 1, 1);
  847.         case 667: ApplyAnimationMSG(playerid, "GYMNASIUM", "gym_walk_falloff", 4.1, 0, 1, 1, 1, 1, 1);
  848.         case 668: ApplyAnimationMSG(playerid, "GYMNASIUM", "Pedals_fast", 4.1, 0, 1, 1, 1, 1, 1);
  849.         case 669: ApplyAnimationMSG(playerid, "GYMNASIUM", "Pedals_med", 4.1, 0, 1, 1, 1, 1, 1);
  850.         case 670: ApplyAnimationMSG(playerid, "GYMNASIUM", "Pedals_slow", 4.1, 0, 1, 1, 1, 1, 1);
  851.         case 671: ApplyAnimationMSG(playerid, "GYMNASIUM", "Pedals_still", 4.1, 0, 1, 1, 1, 1, 1);
  852.         case 672: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Beard_01", 4.1, 0, 1, 1, 1, 1, 1);
  853.         case 673: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Buy", 4.1, 0, 1, 1, 1, 1, 1);
  854.         case 674: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Cut", 4.1, 0, 1, 1, 1, 1, 1);
  855.         case 675: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Cut_In", 4.1, 0, 1, 1, 1, 1, 1);
  856.         case 676: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Cut_Out", 4.1, 0, 1, 1, 1, 1, 1);
  857.         case 677: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Hair_01", 4.1, 0, 1, 1, 1, 1, 1);
  858.         case 678: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Hair_02", 4.1, 0, 1, 1, 1, 1, 1);
  859.         case 679: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_In", 4.1, 0, 1, 1, 1, 1, 1);
  860.         case 680: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Out", 4.1, 0, 1, 1, 1, 1, 1);
  861.         case 681: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  862.         case 682: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  863.         case 683: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Sit_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  864.         case 684: ApplyAnimationMSG(playerid, "HAIRCUTS", "BRB_Sit_Out", 4.1, 0, 1, 1, 1, 1, 1);
  865.         case 685: ApplyAnimationMSG(playerid, "HEIST9", "CAS_G2_GasKO", 4.1, 0, 1, 1, 1, 1, 1);
  866.         case 686: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
  867.         case 687: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
  868.         case 688: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
  869.         case 689: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
  870.         case 690: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
  871.         case 691: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
  872.         case 692: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
  873.         case 693: ApplyAnimationMSG(playerid, "HEIST9", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
  874.         case 694: ApplyAnimationMSG(playerid, "HEIST9", "Use_SwipeCard", 4.1, 0, 1, 1, 1, 1, 1);
  875.         case 695: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_In_L", 4.1, 0, 1, 1, 1, 1, 1);
  876.         case 696: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_In_R", 4.1, 0, 1, 1, 1, 1, 1);
  877.         case 697: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_Loop_L", 4.1, 0, 1, 1, 1, 1, 1);
  878.         case 698: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_Loop_R", 4.1, 0, 1, 1, 1, 1, 1);
  879.         case 699: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_Out_L", 4.1, 0, 1, 1, 1, 1, 1);
  880.         case 700: ApplyAnimationMSG(playerid, "INT_HOUSE", "BED_Out_R", 4.1, 0, 1, 1, 1, 1, 1);
  881.         case 701: ApplyAnimationMSG(playerid, "INT_HOUSE", "LOU_In", 4.1, 0, 1, 1, 1, 1, 1);
  882.         case 702: ApplyAnimationMSG(playerid, "INT_HOUSE", "LOU_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  883.         case 703: ApplyAnimationMSG(playerid, "INT_HOUSE", "LOU_Out", 4.1, 0, 1, 1, 1, 1, 1);
  884.         case 704: ApplyAnimationMSG(playerid, "INT_HOUSE", "wash_up", 4.1, 0, 1, 1, 1, 1, 1);
  885.         case 705: ApplyAnimationMSG(playerid, "INT_OFFICE", "FF_Dam_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  886.         case 706: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_2Idle_180", 4.1, 0, 1, 1, 1, 1, 1);
  887.         case 707: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Bored_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  888.         case 708: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Crash", 4.1, 0, 1, 1, 1, 1, 1);
  889.         case 709: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Drink", 4.1, 0, 1, 1, 1, 1, 1);
  890.         case 710: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Idle_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  891.         case 711: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_In", 4.1, 0, 1, 1, 1, 1, 1);
  892.         case 712: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Read", 4.1, 0, 1, 1, 1, 1, 1);
  893.         case 713: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  894.         case 714: ApplyAnimationMSG(playerid, "INT_OFFICE", "OFF_Sit_Watch", 4.1, 0, 1, 1, 1, 1, 1);
  895.         case 715: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_cashier", 4.1, 0, 1, 1, 1, 1, 1);
  896.         case 716: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_in", 4.1, 0, 1, 1, 1, 1, 1);
  897.         case 717: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_lookA", 4.1, 0, 1, 1, 1, 1, 1);
  898.         case 718: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_lookB", 4.1, 0, 1, 1, 1, 1, 1);
  899.         case 719: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_loop", 4.1, 0, 1, 1, 1, 1, 1);
  900.         case 720: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_out", 4.1, 0, 1, 1, 1, 1, 1);
  901.         case 721: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_pay", 4.1, 0, 1, 1, 1, 1, 1);
  902.         case 722: ApplyAnimationMSG(playerid, "INT_SHOP", "shop_shelf", 4.1, 0, 1, 1, 1, 1, 1);
  903.         case 723: ApplyAnimationMSG(playerid, "JST_BUISNESS", "girl_01", 4.1, 0, 1, 1, 1, 1, 1);
  904.         case 724: ApplyAnimationMSG(playerid, "JST_BUISNESS", "girl_02", 4.1, 0, 1, 1, 1, 1, 1);
  905.         case 725: ApplyAnimationMSG(playerid, "JST_BUISNESS", "player_01", 4.1, 0, 1, 1, 1, 1, 1);
  906.         case 726: ApplyAnimationMSG(playerid, "JST_BUISNESS", "smoke_01", 4.1, 0, 1, 1, 1, 1, 1);
  907.         case 727: ApplyAnimationMSG(playerid, "KART", "KART_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  908.         case 728: ApplyAnimationMSG(playerid, "KART", "KART_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  909.         case 729: ApplyAnimationMSG(playerid, "KART", "KART_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  910.         case 730: ApplyAnimationMSG(playerid, "KART", "KART_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  911.         case 731: ApplyAnimationMSG(playerid, "KISSING", "BD_GF_Wave", 4.1, 0, 1, 1, 1, 1, 1);
  912.         case 732: ApplyAnimationMSG(playerid, "KISSING", "gfwave2", 4.1, 0, 1, 1, 1, 1, 1);
  913.         case 733: ApplyAnimationMSG(playerid, "KISSING", "GF_CarArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
  914.         case 734: ApplyAnimationMSG(playerid, "KISSING", "GF_CarArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
  915.         case 735: ApplyAnimationMSG(playerid, "KISSING", "GF_CarSpot", 4.1, 0, 1, 1, 1, 1, 1);
  916.         case 736: ApplyAnimationMSG(playerid, "KISSING", "GF_StreetArgue_01", 4.1, 0, 1, 1, 1, 1, 1);
  917.         case 737: ApplyAnimationMSG(playerid, "KISSING", "GF_StreetArgue_02", 4.1, 0, 1, 1, 1, 1, 1);
  918.         case 738: ApplyAnimationMSG(playerid, "KISSING", "gift_get", 4.1, 0, 1, 1, 1, 1, 1);
  919.         case 739: ApplyAnimationMSG(playerid, "KISSING", "gift_give", 4.1, 0, 1, 1, 1, 1, 1);
  920.         case 740: ApplyAnimationMSG(playerid, "KISSING", "Grlfrd_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
  921.         case 741: ApplyAnimationMSG(playerid, "KISSING", "Grlfrd_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
  922.         case 742: ApplyAnimationMSG(playerid, "KISSING", "Grlfrd_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  923.         case 743: ApplyAnimationMSG(playerid, "KISSING", "Playa_Kiss_01", 4.1, 0, 1, 1, 1, 1, 1);
  924.         case 744: ApplyAnimationMSG(playerid, "KISSING", "Playa_Kiss_02", 4.1, 0, 1, 1, 1, 1, 1);
  925.         case 745: ApplyAnimationMSG(playerid, "KISSING", "Playa_Kiss_03", 4.1, 0, 1, 1, 1, 1, 1);
  926.         case 746: ApplyAnimationMSG(playerid, "KNIFE", "KILL_Knife_Ped_Damage", 4.1, 0, 1, 1, 1, 1, 1);
  927.         case 747: ApplyAnimationMSG(playerid, "KNIFE", "KILL_Knife_Ped_Die", 4.1, 0, 1, 1, 1, 1, 1);
  928.         case 748: ApplyAnimationMSG(playerid, "KNIFE", "KILL_Knife_Player", 4.1, 0, 1, 1, 1, 1, 1);
  929.         case 749: ApplyAnimationMSG(playerid, "KNIFE", "KILL_Partial", 4.1, 0, 1, 1, 1, 1, 1);
  930.         case 750: ApplyAnimationMSG(playerid, "KNIFE", "knife_1", 4.1, 0, 1, 1, 1, 1, 1);
  931.         case 751: ApplyAnimationMSG(playerid, "KNIFE", "knife_2", 4.1, 0, 1, 1, 1, 1, 1);
  932.         case 752: ApplyAnimationMSG(playerid, "KNIFE", "knife_3", 4.1, 0, 1, 1, 1, 1, 1);
  933.         case 753: ApplyAnimationMSG(playerid, "KNIFE", "knife_4", 4.1, 0, 1, 1, 1, 1, 1);
  934.         case 754: ApplyAnimationMSG(playerid, "KNIFE", "knife_block", 4.1, 0, 1, 1, 1, 1, 1);
  935.         case 755: ApplyAnimationMSG(playerid, "KNIFE", "Knife_G", 4.1, 0, 1, 1, 1, 1, 1);
  936.         case 756: ApplyAnimationMSG(playerid, "KNIFE", "knife_hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  937.         case 757: ApplyAnimationMSG(playerid, "KNIFE", "knife_hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  938.         case 758: ApplyAnimationMSG(playerid, "KNIFE", "knife_hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  939.         case 759: ApplyAnimationMSG(playerid, "KNIFE", "knife_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  940.         case 760: ApplyAnimationMSG(playerid, "KNIFE", "knife_part", 4.1, 0, 1, 1, 1, 1, 1);
  941.         case 761: ApplyAnimationMSG(playerid, "KNIFE", "WEAPON_knifeidle", 4.1, 0, 1, 1, 1, 1, 1);
  942.         case 762: ApplyAnimationMSG(playerid, "LAPDAN1", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
  943.         case 763: ApplyAnimationMSG(playerid, "LAPDAN1", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
  944.         case 764: ApplyAnimationMSG(playerid, "LAPDAN2", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
  945.         case 765: ApplyAnimationMSG(playerid, "LAPDAN2", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
  946.         case 766: ApplyAnimationMSG(playerid, "LAPDAN3", "LAPDAN_D", 4.1, 0, 1, 1, 1, 1, 1);
  947.         case 767: ApplyAnimationMSG(playerid, "LAPDAN3", "LAPDAN_P", 4.1, 0, 1, 1, 1, 1, 1);
  948.         case 768: ApplyAnimationMSG(playerid, "LOWRIDER", "F_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  949.         case 769: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_bdbnce", 4.1, 0, 1, 1, 1, 1, 1);
  950.         case 770: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_hair", 4.1, 0, 1, 1, 1, 1, 1);
  951.         case 771: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_hurry", 4.1, 0, 1, 1, 1, 1, 1);
  952.         case 772: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_idleloop", 4.1, 0, 1, 1, 1, 1, 1);
  953.         case 773: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_idle_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
  954.         case 774: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l0_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  955.         case 775: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l0_loop", 4.1, 0, 1, 1, 1, 1, 1);
  956.         case 776: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l0_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
  957.         case 777: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l12_to_l0", 4.1, 0, 1, 1, 1, 1, 1);
  958.         case 778: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l1_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  959.         case 779: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l1_loop", 4.1, 0, 1, 1, 1, 1, 1);
  960.         case 780: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l1_to_l2", 4.1, 0, 1, 1, 1, 1, 1);
  961.         case 781: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l2_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  962.         case 782: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l2_loop", 4.1, 0, 1, 1, 1, 1, 1);
  963.         case 783: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l2_to_l3", 4.1, 0, 1, 1, 1, 1, 1);
  964.         case 784: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l345_to_l1", 4.1, 0, 1, 1, 1, 1, 1);
  965.         case 785: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l3_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  966.         case 786: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l3_loop", 4.1, 0, 1, 1, 1, 1, 1);
  967.         case 787: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l3_to_l4", 4.1, 0, 1, 1, 1, 1, 1);
  968.         case 788: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l4_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  969.         case 789: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l4_loop", 4.1, 0, 1, 1, 1, 1, 1);
  970.         case 790: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l4_to_l5", 4.1, 0, 1, 1, 1, 1, 1);
  971.         case 791: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l5_bnce", 4.1, 0, 1, 1, 1, 1, 1);
  972.         case 792: ApplyAnimationMSG(playerid, "LOWRIDER", "lrgirl_l5_loop", 4.1, 0, 1, 1, 1, 1, 1);
  973.         case 793: ApplyAnimationMSG(playerid, "LOWRIDER", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  974.         case 794: ApplyAnimationMSG(playerid, "LOWRIDER", "M_smkstnd_loop", 4.1, 0, 1, 1, 1, 1, 1);
  975.         case 795: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkB", 4.1, 0, 1, 1, 1, 1, 1);
  976.         case 796: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkC", 4.1, 0, 1, 1, 1, 1, 1);
  977.         case 797: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkD", 4.1, 0, 1, 1, 1, 1, 1);
  978.         case 798: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkE", 4.1, 0, 1, 1, 1, 1, 1);
  979.         case 799: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkF", 4.1, 0, 1, 1, 1, 1, 1);
  980.         case 800: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkG", 4.1, 0, 1, 1, 1, 1, 1);
  981.         case 801: ApplyAnimationMSG(playerid, "LOWRIDER", "prtial_gngtlkH", 4.1, 0, 1, 1, 1, 1, 1);
  982.         case 802: ApplyAnimationMSG(playerid, "LOWRIDER", "RAP_A_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  983.         case 803: ApplyAnimationMSG(playerid, "LOWRIDER", "RAP_B_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  984.         case 804: ApplyAnimationMSG(playerid, "LOWRIDER", "RAP_C_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  985.         case 805: ApplyAnimationMSG(playerid, "LOWRIDER", "Sit_relaxed", 4.1, 0, 1, 1, 1, 1, 1);
  986.         case 806: ApplyAnimationMSG(playerid, "LOWRIDER", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
  987.         case 807: ApplyAnimationMSG(playerid, "MD_CHASE", "Carhit_Hangon", 4.1, 0, 1, 1, 1, 1, 1);
  988.         case 808: ApplyAnimationMSG(playerid, "MD_CHASE", "Carhit_Tumble", 4.1, 0, 1, 1, 1, 1, 1);
  989.         case 809: ApplyAnimationMSG(playerid, "MD_CHASE", "donutdrop", 4.1, 0, 1, 1, 1, 1, 1);
  990.         case 810: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_L1", 4.1, 0, 1, 1, 1, 1, 1);
  991.         case 811: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_L2", 4.1, 0, 1, 1, 1, 1, 1);
  992.         case 812: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_L3", 4.1, 0, 1, 1, 1, 1, 1);
  993.         case 813: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_R1", 4.1, 0, 1, 1, 1, 1, 1);
  994.         case 814: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_R2", 4.1, 0, 1, 1, 1, 1, 1);
  995.         case 815: ApplyAnimationMSG(playerid, "MD_CHASE", "Fen_Choppa_R3", 4.1, 0, 1, 1, 1, 1, 1);
  996.         case 816: ApplyAnimationMSG(playerid, "MD_CHASE", "Hangon_Stun_loop", 4.1, 0, 1, 1, 1, 1, 1);
  997.         case 817: ApplyAnimationMSG(playerid, "MD_CHASE", "Hangon_Stun_Turn", 4.1, 0, 1, 1, 1, 1, 1);
  998.         case 818: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_2_HANG", 4.1, 0, 1, 1, 1, 1, 1);
  999.         case 819: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Jmp_BL", 4.1, 0, 1, 1, 1, 1, 1);
  1000.         case 820: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Jmp_F", 4.1, 0, 1, 1, 1, 1, 1);
  1001.         case 821: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_BL", 4.1, 0, 1, 1, 1, 1, 1);
  1002.         case 822: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_BL", 4.1, 0, 1, 1, 1, 1, 1);
  1003.         case 823: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_Die_F", 4.1, 0, 1, 1, 1, 1, 1);
  1004.         case 824: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_F", 4.1, 0, 1, 1, 1, 1, 1);
  1005.         case 825: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  1006.         case 826: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Lnd_Roll_F", 4.1, 0, 1, 1, 1, 1, 1);
  1007.         case 827: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Punch", 4.1, 0, 1, 1, 1, 1, 1);
  1008.         case 828: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Punch_F", 4.1, 0, 1, 1, 1, 1, 1);
  1009.         case 829: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_BIKE_Shot_F", 4.1, 0, 1, 1, 1, 1, 1);
  1010.         case 830: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_HANG_Lnd_Roll", 4.1, 0, 1, 1, 1, 1, 1);
  1011.         case 831: ApplyAnimationMSG(playerid, "MD_CHASE", "MD_HANG_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1012.         case 832: ApplyAnimationMSG(playerid, "MD_END", "END_SC1_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1013.         case 833: ApplyAnimationMSG(playerid, "MD_END", "END_SC1_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  1014.         case 834: ApplyAnimationMSG(playerid, "MD_END", "END_SC1_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1015.         case 835: ApplyAnimationMSG(playerid, "MD_END", "END_SC1_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1016.         case 836: ApplyAnimationMSG(playerid, "MD_END", "END_SC2_PLY", 4.1, 0, 1, 1, 1, 1, 1);
  1017.         case 837: ApplyAnimationMSG(playerid, "MD_END", "END_SC2_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  1018.         case 838: ApplyAnimationMSG(playerid, "MD_END", "END_SC2_SMO", 4.1, 0, 1, 1, 1, 1, 1);
  1019.         case 839: ApplyAnimationMSG(playerid, "MD_END", "END_SC2_SWE", 4.1, 0, 1, 1, 1, 1, 1);
  1020.         case 840: ApplyAnimationMSG(playerid, "MISC", "bitchslap", 4.1, 0, 1, 1, 1, 1, 1);
  1021.         case 841: ApplyAnimationMSG(playerid, "MISC", "BMX_celebrate", 4.1, 0, 1, 1, 1, 1, 1);
  1022.         case 842: ApplyAnimationMSG(playerid, "MISC", "BMX_comeon", 4.1, 0, 1, 1, 1, 1, 1);
  1023.         case 843: ApplyAnimationMSG(playerid, "MISC", "bmx_idleloop_01", 4.1, 0, 1, 1, 1, 1, 1);
  1024.         case 844: ApplyAnimationMSG(playerid, "MISC", "bmx_idleloop_02", 4.1, 0, 1, 1, 1, 1, 1);
  1025.         case 845: ApplyAnimationMSG(playerid, "MISC", "bmx_talkleft_in", 4.1, 0, 1, 1, 1, 1, 1);
  1026.         case 846: ApplyAnimationMSG(playerid, "MISC", "bmx_talkleft_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1027.         case 847: ApplyAnimationMSG(playerid, "MISC", "bmx_talkleft_out", 4.1, 0, 1, 1, 1, 1, 1);
  1028.         case 848: ApplyAnimationMSG(playerid, "MISC", "bmx_talkright_in", 4.1, 0, 1, 1, 1, 1, 1);
  1029.         case 849: ApplyAnimationMSG(playerid, "MISC", "bmx_talkright_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1030.         case 850: ApplyAnimationMSG(playerid, "MISC", "bmx_talkright_out", 4.1, 0, 1, 1, 1, 1, 1);
  1031.         case 851: ApplyAnimationMSG(playerid, "MISC", "bng_wndw", 4.1, 0, 1, 1, 1, 1, 1);
  1032.         case 852: ApplyAnimationMSG(playerid, "MISC", "bng_wndw_02", 4.1, 0, 1, 1, 1, 1, 1);
  1033.         case 853: ApplyAnimationMSG(playerid, "MISC", "Case_pickup", 4.1, 0, 1, 1, 1, 1, 1);
  1034.         case 854: ApplyAnimationMSG(playerid, "MISC", "door_jet", 4.1, 0, 1, 1, 1, 1, 1);
  1035.         case 855: ApplyAnimationMSG(playerid, "MISC", "GRAB_L", 4.1, 0, 1, 1, 1, 1, 1);
  1036.         case 856: ApplyAnimationMSG(playerid, "MISC", "GRAB_R", 4.1, 0, 1, 1, 1, 1, 1);
  1037.         case 857: ApplyAnimationMSG(playerid, "MISC", "Hiker_Pose", 4.1, 0, 1, 1, 1, 1, 1);
  1038.         case 858: ApplyAnimationMSG(playerid, "MISC", "Hiker_Pose_L", 4.1, 0, 1, 1, 1, 1, 1);
  1039.         case 859: ApplyAnimationMSG(playerid, "MISC", "Idle_Chat_02", 4.1, 0, 1, 1, 1, 1, 1);
  1040.         case 860: ApplyAnimationMSG(playerid, "MISC", "KAT_Throw_K", 4.1, 0, 1, 1, 1, 1, 1);
  1041.         case 861: ApplyAnimationMSG(playerid, "MISC", "KAT_Throw_O", 4.1, 0, 1, 1, 1, 1, 1);
  1042.         case 862: ApplyAnimationMSG(playerid, "MISC", "KAT_Throw_P", 4.1, 0, 1, 1, 1, 1, 1);
  1043.         case 863: ApplyAnimationMSG(playerid, "MISC", "PASS_Rifle_O", 4.1, 0, 1, 1, 1, 1, 1);
  1044.         case 864: ApplyAnimationMSG(playerid, "MISC", "PASS_Rifle_Ped", 4.1, 0, 1, 1, 1, 1, 1);
  1045.         case 865: ApplyAnimationMSG(playerid, "MISC", "PASS_Rifle_Ply", 4.1, 0, 1, 1, 1, 1, 1);
  1046.         case 866: ApplyAnimationMSG(playerid, "MISC", "pickup_box", 4.1, 0, 1, 1, 1, 1, 1);
  1047.         case 867: ApplyAnimationMSG(playerid, "MISC", "Plane_door", 4.1, 0, 1, 1, 1, 1, 1);
  1048.         case 868: ApplyAnimationMSG(playerid, "MISC", "Plane_exit", 4.1, 0, 1, 1, 1, 1, 1);
  1049.         case 869: ApplyAnimationMSG(playerid, "MISC", "Plane_hijack", 4.1, 0, 1, 1, 1, 1, 1);
  1050.         case 870: ApplyAnimationMSG(playerid, "MISC", "Plunger_01", 4.1, 0, 1, 1, 1, 1, 1);
  1051.         case 871: ApplyAnimationMSG(playerid, "MISC", "Plyrlean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1052.         case 872: ApplyAnimationMSG(playerid, "MISC", "plyr_shkhead", 4.1, 0, 1, 1, 1, 1, 1);
  1053.         case 873: ApplyAnimationMSG(playerid, "MISC", "Run_Dive", 4.1, 0, 1, 1, 1, 1, 1);
  1054.         case 874: ApplyAnimationMSG(playerid, "MISC", "Scratchballs_01", 4.1, 0, 1, 1, 1, 1, 1);
  1055.         case 875: ApplyAnimationMSG(playerid, "MISC", "SEAT_LR", 4.1, 0, 1, 1, 1, 1, 1);
  1056.         case 876: ApplyAnimationMSG(playerid, "MISC", "Seat_talk_01", 4.1, 0, 1, 1, 1, 1, 1);
  1057.         case 877: ApplyAnimationMSG(playerid, "MISC", "Seat_talk_02", 4.1, 0, 1, 1, 1, 1, 1);
  1058.         case 878: ApplyAnimationMSG(playerid, "MISC", "SEAT_watch", 4.1, 0, 1, 1, 1, 1, 1);
  1059.         case 879: ApplyAnimationMSG(playerid, "MISC", "smalplane_door", 4.1, 0, 1, 1, 1, 1, 1);
  1060.         case 880: ApplyAnimationMSG(playerid, "MISC", "smlplane_door", 4.1, 0, 1, 1, 1, 1, 1);
  1061.         case 881: ApplyAnimationMSG(playerid, "MTB", "MTB_back", 4.1, 0, 1, 1, 1, 1, 1);
  1062.         case 882: ApplyAnimationMSG(playerid, "MTB", "MTB_bunnyhop", 4.1, 0, 1, 1, 1, 1, 1);
  1063.         case 883: ApplyAnimationMSG(playerid, "MTB", "MTB_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  1064.         case 884: ApplyAnimationMSG(playerid, "MTB", "MTB_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1065.         case 885: ApplyAnimationMSG(playerid, "MTB", "MTB_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1066.         case 886: ApplyAnimationMSG(playerid, "MTB", "MTB_fwd", 4.1, 0, 1, 1, 1, 1, 1);
  1067.         case 887: ApplyAnimationMSG(playerid, "MTB", "MTB_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  1068.         case 888: ApplyAnimationMSG(playerid, "MTB", "MTB_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  1069.         case 889: ApplyAnimationMSG(playerid, "MTB", "MTB_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1070.         case 890: ApplyAnimationMSG(playerid, "MTB", "MTB_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1071.         case 891: ApplyAnimationMSG(playerid, "MTB", "MTB_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  1072.         case 892: ApplyAnimationMSG(playerid, "MTB", "MTB_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  1073.         case 893: ApplyAnimationMSG(playerid, "MTB", "MTB_Left", 4.1, 0, 1, 1, 1, 1, 1);
  1074.         case 894: ApplyAnimationMSG(playerid, "MTB", "MTB_pedal", 4.1, 0, 1, 1, 1, 1, 1);
  1075.         case 895: ApplyAnimationMSG(playerid, "MTB", "MTB_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  1076.         case 896: ApplyAnimationMSG(playerid, "MTB", "MTB_Right", 4.1, 0, 1, 1, 1, 1, 1);
  1077.         case 897: ApplyAnimationMSG(playerid, "MTB", "MTB_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  1078.         case 898: ApplyAnimationMSG(playerid, "MTB", "MTB_still", 4.1, 0, 1, 1, 1, 1, 1);
  1079.         case 899: ApplyAnimationMSG(playerid, "MUSCULAR", "MscleWalkst_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1080.         case 900: ApplyAnimationMSG(playerid, "MUSCULAR", "MscleWalkst_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1081.         case 901: ApplyAnimationMSG(playerid, "MUSCULAR", "Mscle_rckt_run", 4.1, 0, 1, 1, 1, 1, 1);
  1082.         case 902: ApplyAnimationMSG(playerid, "MUSCULAR", "Mscle_rckt_walkst", 4.1, 0, 1, 1, 1, 1, 1);
  1083.         case 903: ApplyAnimationMSG(playerid, "MUSCULAR", "Mscle_run_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1084.         case 904: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleIdle", 4.1, 0, 1, 1, 1, 1, 1);
  1085.         case 905: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleIdle_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1086.         case 906: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleIdle_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1087.         case 907: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleIdle_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1088.         case 908: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleRun", 4.1, 0, 1, 1, 1, 1, 1);
  1089.         case 909: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleRun_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1090.         case 910: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleSprint", 4.1, 0, 1, 1, 1, 1, 1);
  1091.         case 911: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleWalk", 4.1, 0, 1, 1, 1, 1, 1);
  1092.         case 912: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleWalkstart", 4.1, 0, 1, 1, 1, 1, 1);
  1093.         case 913: ApplyAnimationMSG(playerid, "MUSCULAR", "MuscleWalk_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1094.         case 914: ApplyAnimationMSG(playerid, "MUSCULAR", "Musclewalk_Csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1095.         case 915: ApplyAnimationMSG(playerid, "MUSCULAR", "Musclewalk_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1096.         case 916: ApplyAnimationMSG(playerid, "NEVADA", "NEVADA_getin", 4.1, 0, 1, 1, 1, 1, 1);
  1097.         case 917: ApplyAnimationMSG(playerid, "NEVADA", "NEVADA_getout", 4.1, 0, 1, 1, 1, 1, 1);
  1098.         case 918: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkaround_in", 4.1, 0, 1, 1, 1, 1, 1);
  1099.         case 919: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkaround_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1100.         case 920: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkaround_out", 4.1, 0, 1, 1, 1, 1, 1);
  1101.         case 921: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkup_in", 4.1, 0, 1, 1, 1, 1, 1);
  1102.         case 922: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkup_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1103.         case 923: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkup_out", 4.1, 0, 1, 1, 1, 1, 1);
  1104.         case 924: ApplyAnimationMSG(playerid, "ON_LOOKERS", "lkup_point", 4.1, 0, 1, 1, 1, 1, 1);
  1105.         case 925: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_cower", 4.1, 0, 1, 1, 1, 1, 1);
  1106.         case 926: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_hide", 4.1, 0, 1, 1, 1, 1, 1);
  1107.         case 927: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_in", 4.1, 0, 1, 1, 1, 1, 1);
  1108.         case 928: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1109.         case 929: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_out", 4.1, 0, 1, 1, 1, 1, 1);
  1110.         case 930: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_point", 4.1, 0, 1, 1, 1, 1, 1);
  1111.         case 931: ApplyAnimationMSG(playerid, "ON_LOOKERS", "panic_shout", 4.1, 0, 1, 1, 1, 1, 1);
  1112.         case 932: ApplyAnimationMSG(playerid, "ON_LOOKERS", "Pointup_in", 4.1, 0, 1, 1, 1, 1, 1);
  1113.         case 933: ApplyAnimationMSG(playerid, "ON_LOOKERS", "Pointup_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1114.         case 934: ApplyAnimationMSG(playerid, "ON_LOOKERS", "Pointup_out", 4.1, 0, 1, 1, 1, 1, 1);
  1115.         case 935: ApplyAnimationMSG(playerid, "ON_LOOKERS", "Pointup_shout", 4.1, 0, 1, 1, 1, 1, 1);
  1116.         case 936: ApplyAnimationMSG(playerid, "ON_LOOKERS", "point_in", 4.1, 0, 1, 1, 1, 1, 1);
  1117.         case 937: ApplyAnimationMSG(playerid, "ON_LOOKERS", "point_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1118.         case 938: ApplyAnimationMSG(playerid, "ON_LOOKERS", "point_out", 4.1, 0, 1, 1, 1, 1, 1);
  1119.         case 939: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_01", 4.1, 0, 1, 1, 1, 1, 1);
  1120.         case 940: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_02", 4.1, 0, 1, 1, 1, 1, 1);
  1121.         case 941: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_in", 4.1, 0, 1, 1, 1, 1, 1);
  1122.         case 942: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1123.         case 943: ApplyAnimationMSG(playerid, "ON_LOOKERS", "shout_out", 4.1, 0, 1, 1, 1, 1, 1);
  1124.         case 944: ApplyAnimationMSG(playerid, "ON_LOOKERS", "wave_in", 4.1, 0, 1, 1, 1, 1, 1);
  1125.         case 945: ApplyAnimationMSG(playerid, "ON_LOOKERS", "wave_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1126.         case 946: ApplyAnimationMSG(playerid, "ON_LOOKERS", "wave_out", 4.1, 0, 1, 1, 1, 1, 1);
  1127.         case 947: ApplyAnimationMSG(playerid, "OTB", "betslp_in", 4.1, 0, 1, 1, 1, 1, 1);
  1128.         case 948: ApplyAnimationMSG(playerid, "OTB", "betslp_lkabt", 4.1, 0, 1, 1, 1, 1, 1);
  1129.         case 949: ApplyAnimationMSG(playerid, "OTB", "betslp_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1130.         case 950: ApplyAnimationMSG(playerid, "OTB", "betslp_out", 4.1, 0, 1, 1, 1, 1, 1);
  1131.         case 951: ApplyAnimationMSG(playerid, "OTB", "betslp_tnk", 4.1, 0, 1, 1, 1, 1, 1);
  1132.         case 952: ApplyAnimationMSG(playerid, "OTB", "wtchrace_cmon", 4.1, 0, 1, 1, 1, 1, 1);
  1133.         case 953: ApplyAnimationMSG(playerid, "OTB", "wtchrace_in", 4.1, 0, 1, 1, 1, 1, 1);
  1134.         case 954: ApplyAnimationMSG(playerid, "OTB", "wtchrace_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1135.         case 955: ApplyAnimationMSG(playerid, "OTB", "wtchrace_lose", 4.1, 0, 1, 1, 1, 1, 1);
  1136.         case 956: ApplyAnimationMSG(playerid, "OTB", "wtchrace_out", 4.1, 0, 1, 1, 1, 1, 1);
  1137.         case 957: ApplyAnimationMSG(playerid, "OTB", "wtchrace_win", 4.1, 0, 1, 1, 1, 1, 1);
  1138.         case 958: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
  1139.         case 959: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_SkyDive_Accel", 4.1, 0, 1, 1, 1, 1, 1);
  1140.         case 960: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_skyDive_DIE", 4.1, 0, 1, 1, 1, 1, 1);
  1141.         case 961: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_SkyDive_L", 4.1, 0, 1, 1, 1, 1, 1);
  1142.         case 962: ApplyAnimationMSG(playerid, "PARACHUTE", "FALL_SkyDive_R", 4.1, 0, 1, 1, 1, 1, 1);
  1143.         case 963: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_decel", 4.1, 0, 1, 1, 1, 1, 1);
  1144.         case 964: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_decel_O", 4.1, 0, 1, 1, 1, 1, 1);
  1145.         case 965: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_float", 4.1, 0, 1, 1, 1, 1, 1);
  1146.         case 966: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_float_O", 4.1, 0, 1, 1, 1, 1, 1);
  1147.         case 967: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Land", 4.1, 0, 1, 1, 1, 1, 1);
  1148.         case 968: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
  1149.         case 969: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Land_Water", 4.1, 0, 1, 1, 1, 1, 1);
  1150.         case 970: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Land_Water_O", 4.1, 0, 1, 1, 1, 1, 1);
  1151.         case 971: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_open", 4.1, 0, 1, 1, 1, 1, 1);
  1152.         case 972: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_open_O", 4.1, 0, 1, 1, 1, 1, 1);
  1153.         case 973: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Rip_Land_O", 4.1, 0, 1, 1, 1, 1, 1);
  1154.         case 974: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Rip_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
  1155.         case 975: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_Rip_O", 4.1, 0, 1, 1, 1, 1, 1);
  1156.         case 976: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_steerL", 4.1, 0, 1, 1, 1, 1, 1);
  1157.         case 977: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_steerL_O", 4.1, 0, 1, 1, 1, 1, 1);
  1158.         case 978: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_steerR", 4.1, 0, 1, 1, 1, 1, 1);
  1159.         case 979: ApplyAnimationMSG(playerid, "PARACHUTE", "PARA_steerR_O", 4.1, 0, 1, 1, 1, 1, 1);
  1160.         case 980: ApplyAnimationMSG(playerid, "PARK", "Tai_Chi_in", 4.1, 0, 1, 1, 1, 1, 1);
  1161.         case 981: ApplyAnimationMSG(playerid, "PARK", "Tai_Chi_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1162.         case 982: ApplyAnimationMSG(playerid, "PARK", "Tai_Chi_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1163.         case 983: ApplyAnimationMSG(playerid, "PAULNMAC", "Piss_in", 4.1, 0, 1, 1, 1, 1, 1);
  1164.         case 984: ApplyAnimationMSG(playerid, "PAULNMAC", "Piss_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1165.         case 985: ApplyAnimationMSG(playerid, "PAULNMAC", "Piss_out", 4.1, 0, 1, 1, 1, 1, 1);
  1166.         case 986: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Argue1_A", 4.1, 0, 1, 1, 1, 1, 1);
  1167.         case 987: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Argue1_B", 4.1, 0, 1, 1, 1, 1, 1);
  1168.         case 988: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Argue2_A", 4.1, 0, 1, 1, 1, 1, 1);
  1169.         case 989: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Argue2_B", 4.1, 0, 1, 1, 1, 1, 1);
  1170.         case 990: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  1171.         case 991: ApplyAnimationMSG(playerid, "PAULNMAC", "PnM_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
  1172.         case 992: ApplyAnimationMSG(playerid, "PAULNMAC", "wank_in", 4.1, 0, 1, 1, 1, 1, 1);
  1173.         case 993: ApplyAnimationMSG(playerid, "PAULNMAC", "wank_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1174.         case 994: ApplyAnimationMSG(playerid, "PAULNMAC", "wank_out", 4.1, 0, 1, 1, 1, 1, 1);
  1175.         case 995: ApplyAnimationMSG(playerid, "PED", "abseil", 4.1, 0, 1, 1, 1, 1, 1);
  1176.         case 996: ApplyAnimationMSG(playerid, "PED", "ARRESTgun", 4.1, 0, 1, 1, 1, 1, 1);
  1177.         case 997: ApplyAnimationMSG(playerid, "PED", "ATM", 4.1, 0, 1, 1, 1, 1, 1);
  1178.         case 998: ApplyAnimationMSG(playerid, "PED", "BIKE_elbowL", 4.1, 0, 1, 1, 1, 1, 1);
  1179.         case 999: ApplyAnimationMSG(playerid, "PED", "BIKE_elbowR", 4.1, 0, 1, 1, 1, 1, 1);
  1180.         case 1001: ApplyAnimationMSG(playerid, "PED", "BIKE_fallR", 4.1, 0, 1, 1, 1, 1, 1);
  1181.         case 1002: ApplyAnimationMSG(playerid, "PED", "BIKE_fall_off", 4.1, 0, 1, 1, 1, 1, 1);
  1182.         case 1003: ApplyAnimationMSG(playerid, "PED", "BIKE_pickupL", 4.1, 0, 1, 1, 1, 1, 1);
  1183.         case 1004: ApplyAnimationMSG(playerid, "PED", "BIKE_pickupR", 4.1, 0, 1, 1, 1, 1, 1);
  1184.         case 1005: ApplyAnimationMSG(playerid, "PED", "BIKE_pullupL", 4.1, 0, 1, 1, 1, 1, 1);
  1185.         case 1006: ApplyAnimationMSG(playerid, "PED", "BIKE_pullupR", 4.1, 0, 1, 1, 1, 1, 1);
  1186.         case 1007: ApplyAnimationMSG(playerid, "PED", "bomber", 4.1, 0, 1, 1, 1, 1, 1);
  1187.         case 1008: ApplyAnimationMSG(playerid, "PED", "CAR_alignHI_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1188.         case 1009: ApplyAnimationMSG(playerid, "PED", "CAR_alignHI_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1189.         case 1010: ApplyAnimationMSG(playerid, "PED", "CAR_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1190.         case 1011: ApplyAnimationMSG(playerid, "PED", "CAR_align_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1191.         case 1012: ApplyAnimationMSG(playerid, "PED", "CAR_closedoorL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1192.         case 1013: ApplyAnimationMSG(playerid, "PED", "CAR_closedoorL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1193.         case 1014: ApplyAnimationMSG(playerid, "PED", "CAR_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1194.         case 1015: ApplyAnimationMSG(playerid, "PED", "CAR_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1195.         case 1016: ApplyAnimationMSG(playerid, "PED", "CAR_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1196.         case 1017: ApplyAnimationMSG(playerid, "PED", "CAR_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1197.         case 1018: ApplyAnimationMSG(playerid, "PED", "CAR_crawloutRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1198.         case 1019: ApplyAnimationMSG(playerid, "PED", "CAR_dead_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1199.         case 1020: ApplyAnimationMSG(playerid, "PED", "CAR_dead_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1200.         case 1021: ApplyAnimationMSG(playerid, "PED", "CAR_doorlocked_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1201.         case 1022: ApplyAnimationMSG(playerid, "PED", "CAR_doorlocked_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1202.         case 1023: ApplyAnimationMSG(playerid, "PED", "CAR_fallout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1203.         case 1024: ApplyAnimationMSG(playerid, "PED", "CAR_fallout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1204.         case 1025: ApplyAnimationMSG(playerid, "PED", "CAR_getinL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1205.         case 1026: ApplyAnimationMSG(playerid, "PED", "CAR_getinL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1206.         case 1027: ApplyAnimationMSG(playerid, "PED", "CAR_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1207.         case 1028: ApplyAnimationMSG(playerid, "PED", "CAR_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1208.         case 1029: ApplyAnimationMSG(playerid, "PED", "CAR_getoutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1209.         case 1030: ApplyAnimationMSG(playerid, "PED", "CAR_getoutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1210.         case 1031: ApplyAnimationMSG(playerid, "PED", "CAR_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1211.         case 1032: ApplyAnimationMSG(playerid, "PED", "CAR_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1212.         case 1033: ApplyAnimationMSG(playerid, "PED", "car_hookertalk", 4.1, 0, 1, 1, 1, 1, 1);
  1213.         case 1034: ApplyAnimationMSG(playerid, "PED", "CAR_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1214.         case 1035: ApplyAnimationMSG(playerid, "PED", "CAR_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1215.         case 1036: ApplyAnimationMSG(playerid, "PED", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1216.         case 1037: ApplyAnimationMSG(playerid, "PED", "CAR_LB", 4.1, 0, 1, 1, 1, 1, 1);
  1217.         case 1038: ApplyAnimationMSG(playerid, "PED", "CAR_LB_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1218.         case 1039: ApplyAnimationMSG(playerid, "PED", "CAR_LB_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1219.         case 1040: ApplyAnimationMSG(playerid, "PED", "CAR_LjackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1220.         case 1041: ApplyAnimationMSG(playerid, "PED", "CAR_LjackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1221.         case 1042: ApplyAnimationMSG(playerid, "PED", "CAR_Lshuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1222.         case 1043: ApplyAnimationMSG(playerid, "PED", "CAR_Lsit", 4.1, 0, 1, 1, 1, 1, 1);
  1223.         case 1044: ApplyAnimationMSG(playerid, "PED", "CAR_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1224.         case 1045: ApplyAnimationMSG(playerid, "PED", "CAR_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1225.         case 1046: ApplyAnimationMSG(playerid, "PED", "CAR_pulloutL_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1226.         case 1047: ApplyAnimationMSG(playerid, "PED", "CAR_pulloutL_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1227.         case 1048: ApplyAnimationMSG(playerid, "PED", "CAR_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1228.         case 1049: ApplyAnimationMSG(playerid, "PED", "CAR_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1229.         case 1050: ApplyAnimationMSG(playerid, "PED", "CAR_Qjacked", 4.1, 0, 1, 1, 1, 1, 1);
  1230.         case 1051: ApplyAnimationMSG(playerid, "PED", "CAR_rolldoor", 4.1, 0, 1, 1, 1, 1, 1);
  1231.         case 1052: ApplyAnimationMSG(playerid, "PED", "CAR_rolldoorLO", 4.1, 0, 1, 1, 1, 1, 1);
  1232.         case 1053: ApplyAnimationMSG(playerid, "PED", "CAR_rollout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1233.         case 1054: ApplyAnimationMSG(playerid, "PED", "CAR_rollout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1234.         case 1055: ApplyAnimationMSG(playerid, "PED", "CAR_shuffle_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1235.         case 1056: ApplyAnimationMSG(playerid, "PED", "CAR_sit", 4.1, 0, 1, 1, 1, 1, 1);
  1236.         case 1057: ApplyAnimationMSG(playerid, "PED", "CAR_sitp", 4.1, 0, 1, 1, 1, 1, 1);
  1237.         case 1058: ApplyAnimationMSG(playerid, "PED", "CAR_sitpLO", 4.1, 0, 1, 1, 1, 1, 1);
  1238.         case 1059: ApplyAnimationMSG(playerid, "PED", "CAR_sit_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1239.         case 1060: ApplyAnimationMSG(playerid, "PED", "CAR_sit_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1240.         case 1061: ApplyAnimationMSG(playerid, "PED", "CAR_tune_radio", 4.1, 0, 1, 1, 1, 1, 1);
  1241.         case 1062: ApplyAnimationMSG(playerid, "PED", "CLIMB_idle", 4.1, 0, 1, 1, 1, 1, 1);
  1242.         case 1063: ApplyAnimationMSG(playerid, "PED", "CLIMB_jump", 4.1, 0, 1, 1, 1, 1, 1);
  1243.         case 1064: ApplyAnimationMSG(playerid, "PED", "CLIMB_jump2fall", 4.1, 0, 1, 1, 1, 1, 1);
  1244.         case 1065: ApplyAnimationMSG(playerid, "PED", "CLIMB_jump_B", 4.1, 0, 1, 1, 1, 1, 1);
  1245.         case 1066: ApplyAnimationMSG(playerid, "PED", "CLIMB_Pull", 4.1, 0, 1, 1, 1, 1, 1);
  1246.         case 1067: ApplyAnimationMSG(playerid, "PED", "CLIMB_Stand", 4.1, 0, 1, 1, 1, 1, 1);
  1247.         case 1068: ApplyAnimationMSG(playerid, "PED", "CLIMB_Stand_finish", 4.1, 0, 1, 1, 1, 1, 1);
  1248.         case 1069: ApplyAnimationMSG(playerid, "PED", "cower", 4.1, 0, 1, 1, 1, 1, 1);
  1249.         case 1070: ApplyAnimationMSG(playerid, "PED", "Crouch_Roll_L", 4.1, 0, 1, 1, 1, 1, 1);
  1250.         case 1071: ApplyAnimationMSG(playerid, "PED", "Crouch_Roll_R", 4.1, 0, 1, 1, 1, 1, 1);
  1251.         case 1072: ApplyAnimationMSG(playerid, "PED", "DAM_armL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1252.         case 1073: ApplyAnimationMSG(playerid, "PED", "DAM_armL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1253.         case 1074: ApplyAnimationMSG(playerid, "PED", "DAM_armL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
  1254.         case 1075: ApplyAnimationMSG(playerid, "PED", "DAM_armR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1255.         case 1076: ApplyAnimationMSG(playerid, "PED", "DAM_armR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1256.         case 1077: ApplyAnimationMSG(playerid, "PED", "DAM_armR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
  1257.         case 1078: ApplyAnimationMSG(playerid, "PED", "DAM_LegL_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1258.         case 1079: ApplyAnimationMSG(playerid, "PED", "DAM_LegL_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1259.         case 1080: ApplyAnimationMSG(playerid, "PED", "DAM_LegL_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
  1260.         case 1081: ApplyAnimationMSG(playerid, "PED", "DAM_LegR_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1261.         case 1082: ApplyAnimationMSG(playerid, "PED", "DAM_LegR_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1262.         case 1083: ApplyAnimationMSG(playerid, "PED", "DAM_LegR_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
  1263.         case 1084: ApplyAnimationMSG(playerid, "PED", "DAM_stomach_frmBK", 4.1, 0, 1, 1, 1, 1, 1);
  1264.         case 1085: ApplyAnimationMSG(playerid, "PED", "DAM_stomach_frmFT", 4.1, 0, 1, 1, 1, 1, 1);
  1265.         case 1086: ApplyAnimationMSG(playerid, "PED", "DAM_stomach_frmLT", 4.1, 0, 1, 1, 1, 1, 1);
  1266.         case 1087: ApplyAnimationMSG(playerid, "PED", "DAM_stomach_frmRT", 4.1, 0, 1, 1, 1, 1, 1);
  1267.         case 1088: ApplyAnimationMSG(playerid, "PED", "DOOR_LHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
  1268.         case 1089: ApplyAnimationMSG(playerid, "PED", "DOOR_RHinge_O", 4.1, 0, 1, 1, 1, 1, 1);
  1269.         case 1090: ApplyAnimationMSG(playerid, "PED", "DrivebyL_L", 4.1, 0, 1, 1, 1, 1, 1);
  1270.         case 1091: ApplyAnimationMSG(playerid, "PED", "DrivebyL_R", 4.1, 0, 1, 1, 1, 1, 1);
  1271.         case 1092: ApplyAnimationMSG(playerid, "PED", "Driveby_L", 4.1, 0, 1, 1, 1, 1, 1);
  1272.         case 1093: ApplyAnimationMSG(playerid, "PED", "Driveby_R", 4.1, 0, 1, 1, 1, 1, 1);
  1273.         case 1094: ApplyAnimationMSG(playerid, "PED", "DRIVE_BOAT", 4.1, 0, 1, 1, 1, 1, 1);
  1274.         case 1095: ApplyAnimationMSG(playerid, "PED", "DRIVE_BOAT_back", 4.1, 0, 1, 1, 1, 1, 1);
  1275.         case 1096: ApplyAnimationMSG(playerid, "PED", "DRIVE_BOAT_L", 4.1, 0, 1, 1, 1, 1, 1);
  1276.         case 1097: ApplyAnimationMSG(playerid, "PED", "DRIVE_BOAT_R", 4.1, 0, 1, 1, 1, 1, 1);
  1277.         case 1098: ApplyAnimationMSG(playerid, "PED", "Drive_L", 4.1, 0, 1, 1, 1, 1, 1);
  1278.         case 1099: ApplyAnimationMSG(playerid, "PED", "Drive_LO_l", 4.1, 0, 1, 1, 1, 1, 1);
  1279.         case 1100: ApplyAnimationMSG(playerid, "PED", "Drive_LO_R", 4.1, 0, 1, 1, 1, 1, 1);
  1280.         case 1101: ApplyAnimationMSG(playerid, "PED", "Drive_L_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1281.         case 1102: ApplyAnimationMSG(playerid, "PED", "Drive_L_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1282.         case 1103: ApplyAnimationMSG(playerid, "PED", "Drive_L_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1283.         case 1104: ApplyAnimationMSG(playerid, "PED", "Drive_L_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1284.         case 1105: ApplyAnimationMSG(playerid, "PED", "Drive_L_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1285.         case 1106: ApplyAnimationMSG(playerid, "PED", "Drive_R", 4.1, 0, 1, 1, 1, 1, 1);
  1286.         case 1107: ApplyAnimationMSG(playerid, "PED", "Drive_R_pro", 4.1, 0, 1, 1, 1, 1, 1);
  1287.         case 1108: ApplyAnimationMSG(playerid, "PED", "Drive_R_pro_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1288.         case 1109: ApplyAnimationMSG(playerid, "PED", "Drive_R_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1289.         case 1110: ApplyAnimationMSG(playerid, "PED", "Drive_R_weak", 4.1, 0, 1, 1, 1, 1, 1);
  1290.         case 1111: ApplyAnimationMSG(playerid, "PED", "Drive_R_weak_slow", 4.1, 0, 1, 1, 1, 1, 1);
  1291.         case 1112: ApplyAnimationMSG(playerid, "PED", "Drive_truck", 4.1, 0, 1, 1, 1, 1, 1);
  1292.         case 1113: ApplyAnimationMSG(playerid, "PED", "DRIVE_truck_back", 4.1, 0, 1, 1, 1, 1, 1);
  1293.         case 1114: ApplyAnimationMSG(playerid, "PED", "DRIVE_truck_L", 4.1, 0, 1, 1, 1, 1, 1);
  1294.         case 1115: ApplyAnimationMSG(playerid, "PED", "DRIVE_truck_R", 4.1, 0, 1, 1, 1, 1, 1);
  1295.         case 1116: ApplyAnimationMSG(playerid, "PED", "Drown", 4.1, 0, 1, 1, 1, 1, 1);
  1296.         case 1117: ApplyAnimationMSG(playerid, "PED", "DUCK_cower", 4.1, 0, 1, 1, 1, 1, 1);
  1297.         case 1118: ApplyAnimationMSG(playerid, "PED", "endchat_01", 4.1, 0, 1, 1, 1, 1, 1);
  1298.         case 1119: ApplyAnimationMSG(playerid, "PED", "endchat_02", 4.1, 0, 1, 1, 1, 1, 1);
  1299.         case 1120: ApplyAnimationMSG(playerid, "PED", "endchat_03", 4.1, 0, 1, 1, 1, 1, 1);
  1300.         case 1121: ApplyAnimationMSG(playerid, "PED", "EV_dive", 4.1, 0, 1, 1, 1, 1, 1);
  1301.         case 1122: ApplyAnimationMSG(playerid, "PED", "EV_step", 4.1, 0, 1, 1, 1, 1, 1);
  1302.         case 1123: ApplyAnimationMSG(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
  1303.         case 1124: ApplyAnimationMSG(playerid, "PED", "facanger", 4.1, 0, 1, 1, 1, 1, 1);
  1304.         case 1125: ApplyAnimationMSG(playerid, "PED", "facgum", 4.1, 0, 1, 1, 1, 1, 1);
  1305.         case 1126: ApplyAnimationMSG(playerid, "PED", "facsurp", 4.1, 0, 1, 1, 1, 1, 1);
  1306.         case 1127: ApplyAnimationMSG(playerid, "PED", "facsurpm", 4.1, 0, 1, 1, 1, 1, 1);
  1307.         case 1128: ApplyAnimationMSG(playerid, "PED", "factalk", 4.1, 0, 1, 1, 1, 1, 1);
  1308.         case 1129: ApplyAnimationMSG(playerid, "PED", "facurios", 4.1, 0, 1, 1, 1, 1, 1);
  1309.         case 1130: ApplyAnimationMSG(playerid, "PED", "FALL_back", 4.1, 0, 1, 1, 1, 1, 1);
  1310.         case 1131: ApplyAnimationMSG(playerid, "PED", "FALL_collapse", 4.1, 0, 1, 1, 1, 1, 1);
  1311.         case 1132: ApplyAnimationMSG(playerid, "PED", "FALL_fall", 4.1, 0, 1, 1, 1, 1, 1);
  1312.         case 1133: ApplyAnimationMSG(playerid, "PED", "FALL_front", 4.1, 0, 1, 1, 1, 1, 1);
  1313.         case 1134: ApplyAnimationMSG(playerid, "PED", "FALL_glide", 4.1, 0, 1, 1, 1, 1, 1);
  1314.         case 1135: ApplyAnimationMSG(playerid, "PED", "FALL_land", 4.1, 0, 1, 1, 1, 1, 1);
  1315.         case 1136: ApplyAnimationMSG(playerid, "PED", "FALL_skyDive", 4.1, 0, 1, 1, 1, 1, 1);
  1316.         case 1137: ApplyAnimationMSG(playerid, "PED", "Fight2Idle", 4.1, 0, 1, 1, 1, 1, 1);
  1317.         case 1138: ApplyAnimationMSG(playerid, "PED", "FightA_1", 4.1, 0, 1, 1, 1, 1, 1);
  1318.         case 1139: ApplyAnimationMSG(playerid, "PED", "FightA_2", 4.1, 0, 1, 1, 1, 1, 1);
  1319.         case 1140: ApplyAnimationMSG(playerid, "PED", "FightA_3", 4.1, 0, 1, 1, 1, 1, 1);
  1320.         case 1141: ApplyAnimationMSG(playerid, "PED", "FightA_block", 4.1, 0, 1, 1, 1, 1, 1);
  1321.         case 1142: ApplyAnimationMSG(playerid, "PED", "FightA_G", 4.1, 0, 1, 1, 1, 1, 1);
  1322.         case 1143: ApplyAnimationMSG(playerid, "PED", "FightA_M", 4.1, 0, 1, 1, 1, 1, 1);
  1323.         case 1144: ApplyAnimationMSG(playerid, "PED", "FIGHTIDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1324.         case 1145: ApplyAnimationMSG(playerid, "PED", "FightShB", 4.1, 0, 1, 1, 1, 1, 1);
  1325.         case 1146: ApplyAnimationMSG(playerid, "PED", "FightShF", 4.1, 0, 1, 1, 1, 1, 1);
  1326.         case 1147: ApplyAnimationMSG(playerid, "PED", "FightSh_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  1327.         case 1148: ApplyAnimationMSG(playerid, "PED", "FightSh_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  1328.         case 1149: ApplyAnimationMSG(playerid, "PED", "FightSh_Left", 4.1, 0, 1, 1, 1, 1, 1);
  1329.         case 1150: ApplyAnimationMSG(playerid, "PED", "FightSh_Right", 4.1, 0, 1, 1, 1, 1, 1);
  1330.         case 1151: ApplyAnimationMSG(playerid, "PED", "flee_lkaround_01", 4.1, 0, 1, 1, 1, 1, 1);
  1331.         case 1152: ApplyAnimationMSG(playerid, "PED", "FLOOR_hit", 4.1, 0, 1, 1, 1, 1, 1);
  1332.         case 1153: ApplyAnimationMSG(playerid, "PED", "FLOOR_hit_f", 4.1, 0, 1, 1, 1, 1, 1);
  1333.         case 1154: ApplyAnimationMSG(playerid, "PED", "fucku", 4.1, 0, 1, 1, 1, 1, 1);
  1334.         case 1155: ApplyAnimationMSG(playerid, "PED", "gang_gunstand", 4.1, 0, 1, 1, 1, 1, 1);
  1335.         case 1156: ApplyAnimationMSG(playerid, "PED", "gas_cwr", 4.1, 0, 1, 1, 1, 1, 1);
  1336.         case 1157: ApplyAnimationMSG(playerid, "PED", "getup", 4.1, 0, 1, 1, 1, 1, 1);
  1337.         case 1158: ApplyAnimationMSG(playerid, "PED", "getup_front", 4.1, 0, 1, 1, 1, 1, 1);
  1338.         case 1159: ApplyAnimationMSG(playerid, "PED", "gum_eat", 4.1, 0, 1, 1, 1, 1, 1);
  1339.         case 1160: ApplyAnimationMSG(playerid, "PED", "GunCrouchBwd", 4.1, 0, 1, 1, 1, 1, 1);
  1340.         case 1161: ApplyAnimationMSG(playerid, "PED", "GunCrouchFwd", 4.1, 0, 1, 1, 1, 1, 1);
  1341.         case 1162: ApplyAnimationMSG(playerid, "PED", "GunMove_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  1342.         case 1163: ApplyAnimationMSG(playerid, "PED", "GunMove_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  1343.         case 1164: ApplyAnimationMSG(playerid, "PED", "GunMove_L", 4.1, 0, 1, 1, 1, 1, 1);
  1344.         case 1165: ApplyAnimationMSG(playerid, "PED", "GunMove_R", 4.1, 0, 1, 1, 1, 1, 1);
  1345.         case 1166: ApplyAnimationMSG(playerid, "PED", "Gun_2_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1346.         case 1167: ApplyAnimationMSG(playerid, "PED", "GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
  1347.         case 1168: ApplyAnimationMSG(playerid, "PED", "GUN_BUTT_crouch", 4.1, 0, 1, 1, 1, 1, 1);
  1348.         case 1169: ApplyAnimationMSG(playerid, "PED", "Gun_stand", 4.1, 0, 1, 1, 1, 1, 1);
  1349.         case 1170: ApplyAnimationMSG(playerid, "PED", "handscower", 4.1, 0, 1, 1, 1, 1, 1);
  1350.         case 1171: ApplyAnimationMSG(playerid, "PED", "handsup", 4.1, 0, 1, 1, 1, 1, 1);
  1351.         case 1172: ApplyAnimationMSG(playerid, "PED", "HitA_1", 4.1, 0, 1, 1, 1, 1, 1);
  1352.         case 1173: ApplyAnimationMSG(playerid, "PED", "HitA_2", 4.1, 0, 1, 1, 1, 1, 1);
  1353.         case 1174: ApplyAnimationMSG(playerid, "PED", "HitA_3", 4.1, 0, 1, 1, 1, 1, 1);
  1354.         case 1175: ApplyAnimationMSG(playerid, "PED", "HIT_back", 4.1, 0, 1, 1, 1, 1, 1);
  1355.         case 1176: ApplyAnimationMSG(playerid, "PED", "HIT_behind", 4.1, 0, 1, 1, 1, 1, 1);
  1356.         case 1177: ApplyAnimationMSG(playerid, "PED", "HIT_front", 4.1, 0, 1, 1, 1, 1, 1);
  1357.         case 1178: ApplyAnimationMSG(playerid, "PED", "HIT_GUN_BUTT", 4.1, 0, 1, 1, 1, 1, 1);
  1358.         case 1179: ApplyAnimationMSG(playerid, "PED", "HIT_L", 4.1, 0, 1, 1, 1, 1, 1);
  1359.         case 1180: ApplyAnimationMSG(playerid, "PED", "HIT_R", 4.1, 0, 1, 1, 1, 1, 1);
  1360.         case 1181: ApplyAnimationMSG(playerid, "PED", "HIT_walk", 4.1, 0, 1, 1, 1, 1, 1);
  1361.         case 1182: ApplyAnimationMSG(playerid, "PED", "HIT_wall", 4.1, 0, 1, 1, 1, 1, 1);
  1362.         case 1183: ApplyAnimationMSG(playerid, "PED", "Idlestance_fat", 4.1, 0, 1, 1, 1, 1, 1);
  1363.         case 1184: ApplyAnimationMSG(playerid, "PED", "idlestance_old", 4.1, 0, 1, 1, 1, 1, 1);
  1364.         case 1185: ApplyAnimationMSG(playerid, "PED", "IDLE_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1365.         case 1186: ApplyAnimationMSG(playerid, "PED", "IDLE_chat", 4.1, 0, 1, 1, 1, 1, 1);
  1366.         case 1187: ApplyAnimationMSG(playerid, "PED", "IDLE_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1367.         case 1188: ApplyAnimationMSG(playerid, "PED", "Idle_Gang1", 4.1, 0, 1, 1, 1, 1, 1);
  1368.         case 1189: ApplyAnimationMSG(playerid, "PED", "IDLE_HBHB", 4.1, 0, 1, 1, 1, 1, 1);
  1369.         case 1190: ApplyAnimationMSG(playerid, "PED", "IDLE_ROCKET", 4.1, 0, 1, 1, 1, 1, 1);
  1370.         case 1191: ApplyAnimationMSG(playerid, "PED", "IDLE_stance", 4.1, 0, 1, 1, 1, 1, 1);
  1371.         case 1192: ApplyAnimationMSG(playerid, "PED", "IDLE_taxi", 4.1, 0, 1, 1, 1, 1, 1);
  1372.         case 1193: ApplyAnimationMSG(playerid, "PED", "IDLE_tired", 4.1, 0, 1, 1, 1, 1, 1);
  1373.         case 1194: ApplyAnimationMSG(playerid, "PED", "Jetpack_Idle", 4.1, 0, 1, 1, 1, 1, 1);
  1374.         case 1195: ApplyAnimationMSG(playerid, "PED", "JOG_femaleA", 4.1, 0, 1, 1, 1, 1, 1);
  1375.         case 1196: ApplyAnimationMSG(playerid, "PED", "JOG_maleA", 4.1, 0, 1, 1, 1, 1, 1);
  1376.         case 1197: ApplyAnimationMSG(playerid, "PED", "JUMP_glide", 4.1, 0, 1, 1, 1, 1, 1);
  1377.         case 1298: ApplyAnimationMSG(playerid, "PED", "JUMP_land", 4.1, 0, 1, 1, 1, 1, 1);
  1378.         case 1299: ApplyAnimationMSG(playerid, "PED", "JUMP_launch", 4.1, 0, 1, 1, 1, 1, 1);
  1379.         case 1300: ApplyAnimationMSG(playerid, "PED", "JUMP_launch_R", 4.1, 0, 1, 1, 1, 1, 1);
  1380.         case 1401: ApplyAnimationMSG(playerid, "PED", "KART_drive", 4.1, 0, 1, 1, 1, 1, 1);
  1381.         case 1402: ApplyAnimationMSG(playerid, "PED", "KART_L", 4.1, 0, 1, 1, 1, 1, 1);
  1382.         case 1403: ApplyAnimationMSG(playerid, "PED", "KART_LB", 4.1, 0, 1, 1, 1, 1, 1);
  1383.         case 1404: ApplyAnimationMSG(playerid, "PED", "KART_R", 4.1, 0, 1, 1, 1, 1, 1);
  1384.         case 1405: ApplyAnimationMSG(playerid, "PED", "KD_left", 4.1, 0, 1, 1, 1, 1, 1);
  1385.         case 1406: ApplyAnimationMSG(playerid, "PED", "KD_right", 4.1, 0, 1, 1, 1, 1, 1);
  1386.         case 1407: ApplyAnimationMSG(playerid, "PED", "KO_shot_face", 4.1, 0, 1, 1, 1, 1, 1);
  1387.         case 1408: ApplyAnimationMSG(playerid, "PED", "KO_shot_front", 4.1, 0, 1, 1, 1, 1, 1);
  1388.         case 1409: ApplyAnimationMSG(playerid, "PED", "KO_shot_stom", 4.1, 0, 1, 1, 1, 1, 1);
  1389.         case 1410: ApplyAnimationMSG(playerid, "PED", "KO_skid_back", 4.1, 0, 1, 1, 1, 1, 1);
  1390.         case 1411: ApplyAnimationMSG(playerid, "PED", "KO_skid_front", 4.1, 0, 1, 1, 1, 1, 1);
  1391.         case 1412: ApplyAnimationMSG(playerid, "PED", "KO_spin_L", 4.1, 0, 1, 1, 1, 1, 1);
  1392.         case 1413: ApplyAnimationMSG(playerid, "PED", "KO_spin_R", 4.1, 0, 1, 1, 1, 1, 1);
  1393.         case 1414: ApplyAnimationMSG(playerid, "PED", "pass_Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
  1394.         case 1415: ApplyAnimationMSG(playerid, "PED", "phone_in", 4.1, 0, 1, 1, 1, 1, 1);
  1395.         case 1416: ApplyAnimationMSG(playerid, "PED", "phone_out", 4.1, 0, 1, 1, 1, 1, 1);
  1396.         case 1417: ApplyAnimationMSG(playerid, "PED", "phone_talk", 4.1, 0, 1, 1, 1, 1, 1);
  1397.         case 1418: ApplyAnimationMSG(playerid, "PED", "Player_Sneak", 4.1, 0, 1, 1, 1, 1, 1);
  1398.         case 1419: ApplyAnimationMSG(playerid, "PED", "Player_Sneak_walkstart", 4.1, 0, 1, 1, 1, 1, 1);
  1399.         case 1420: ApplyAnimationMSG(playerid, "PED", "roadcross", 4.1, 0, 1, 1, 1, 1, 1);
  1400.         case 1421: ApplyAnimationMSG(playerid, "PED", "roadcross_female", 4.1, 0, 1, 1, 1, 1, 1);
  1401.         case 1422: ApplyAnimationMSG(playerid, "PED", "roadcross_gang", 4.1, 0, 1, 1, 1, 1, 1);
  1402.         case 1423: ApplyAnimationMSG(playerid, "PED", "roadcross_old", 4.1, 0, 1, 1, 1, 1, 1);
  1403.         case 1424: ApplyAnimationMSG(playerid, "PED", "run_1armed", 4.1, 0, 1, 1, 1, 1, 1);
  1404.         case 1425: ApplyAnimationMSG(playerid, "PED", "run_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1405.         case 1426: ApplyAnimationMSG(playerid, "PED", "run_civi", 4.1, 0, 1, 1, 1, 1, 1);
  1406.         case 1427: ApplyAnimationMSG(playerid, "PED", "run_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1407.         case 1428: ApplyAnimationMSG(playerid, "PED", "run_fat", 4.1, 0, 1, 1, 1, 1, 1);
  1408.         case 1429: ApplyAnimationMSG(playerid, "PED", "run_fatold", 4.1, 0, 1, 1, 1, 1, 1);
  1409.         case 1430: ApplyAnimationMSG(playerid, "PED", "run_gang1", 4.1, 0, 1, 1, 1, 1, 1);
  1410.         case 1431: ApplyAnimationMSG(playerid, "PED", "run_left", 4.1, 0, 1, 1, 1, 1, 1);
  1411.         case 1432: ApplyAnimationMSG(playerid, "PED", "run_old", 4.1, 0, 1, 1, 1, 1, 1);
  1412.         case 1433: ApplyAnimationMSG(playerid, "PED", "run_player", 4.1, 0, 1, 1, 1, 1, 1);
  1413.         case 1434: ApplyAnimationMSG(playerid, "PED", "run_right", 4.1, 0, 1, 1, 1, 1, 1);
  1414.         case 1435: ApplyAnimationMSG(playerid, "PED", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1415.         case 1436: ApplyAnimationMSG(playerid, "PED", "Run_stop", 4.1, 0, 1, 1, 1, 1, 1);
  1416.         case 1437: ApplyAnimationMSG(playerid, "PED", "Run_stopR", 4.1, 0, 1, 1, 1, 1, 1);
  1417.         case 1438: ApplyAnimationMSG(playerid, "PED", "Run_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  1418.         case 1439: ApplyAnimationMSG(playerid, "PED", "SEAT_down", 4.1, 0, 1, 1, 1, 1, 1);
  1419.         case 1440: ApplyAnimationMSG(playerid, "PED", "SEAT_idle", 4.1, 0, 1, 1, 1, 1, 1);
  1420.         case 1441: ApplyAnimationMSG(playerid, "PED", "SEAT_up", 4.1, 0, 1, 1, 1, 1, 1);
  1421.         case 1442: ApplyAnimationMSG(playerid, "PED", "SHOT_leftP", 4.1, 0, 1, 1, 1, 1, 1);
  1422.         case 1443: ApplyAnimationMSG(playerid, "PED", "SHOT_partial", 4.1, 0, 1, 1, 1, 1, 1);
  1423.         case 1444: ApplyAnimationMSG(playerid, "PED", "SHOT_partial_B", 4.1, 0, 1, 1, 1, 1, 1);
  1424.         case 1445: ApplyAnimationMSG(playerid, "PED", "SHOT_rightP", 4.1, 0, 1, 1, 1, 1, 1);
  1425.         case 1446: ApplyAnimationMSG(playerid, "PED", "Shove_Partial", 4.1, 0, 1, 1, 1, 1, 1);
  1426.         case 1447: ApplyAnimationMSG(playerid, "PED", "Smoke_in_car", 4.1, 0, 1, 1, 1, 1, 1);
  1427.         case 1448: ApplyAnimationMSG(playerid, "PED", "sprint_civi", 4.1, 0, 1, 1, 1, 1, 1);
  1428.         case 1449: ApplyAnimationMSG(playerid, "PED", "sprint_panic", 4.1, 0, 1, 1, 1, 1, 1);
  1429.         case 1450: ApplyAnimationMSG(playerid, "PED", "Sprint_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  1430.         case 1451: ApplyAnimationMSG(playerid, "PED", "swat_run", 4.1, 0, 1, 1, 1, 1, 1);
  1431.         case 1452: ApplyAnimationMSG(playerid, "PED", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
  1432.         case 1453: ApplyAnimationMSG(playerid, "PED", "Tap_hand", 4.1, 0, 1, 1, 1, 1, 1);
  1433.         case 1454: ApplyAnimationMSG(playerid, "PED", "Tap_handP", 4.1, 0, 1, 1, 1, 1, 1);
  1434.         case 1455: ApplyAnimationMSG(playerid, "PED", "turn_180", 4.1, 0, 1, 1, 1, 1, 1);
  1435.         case 1456: ApplyAnimationMSG(playerid, "PED", "Turn_L", 4.1, 0, 1, 1, 1, 1, 1);
  1436.         case 1457: ApplyAnimationMSG(playerid, "PED", "Turn_R", 4.1, 0, 1, 1, 1, 1, 1);
  1437.         case 1458: ApplyAnimationMSG(playerid, "PED", "WALK_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1438.         case 1459: ApplyAnimationMSG(playerid, "PED", "WALK_civi", 4.1, 0, 1, 1, 1, 1, 1);
  1439.         case 1460: ApplyAnimationMSG(playerid, "PED", "WALK_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1440.         case 1461: ApplyAnimationMSG(playerid, "PED", "Walk_DoorPartial", 4.1, 0, 1, 1, 1, 1, 1);
  1441.         case 1462: ApplyAnimationMSG(playerid, "PED", "WALK_drunk", 4.1, 0, 1, 1, 1, 1, 1);
  1442.         case 1463: ApplyAnimationMSG(playerid, "PED", "WALK_fat", 4.1, 0, 1, 1, 1, 1, 1);
  1443.         case 1464: ApplyAnimationMSG(playerid, "PED", "WALK_fatold", 4.1, 0, 1, 1, 1, 1, 1);
  1444.         case 1465: ApplyAnimationMSG(playerid, "PED", "WALK_gang1", 4.1, 0, 1, 1, 1, 1, 1);
  1445.         case 1466: ApplyAnimationMSG(playerid, "PED", "WALK_gang2", 4.1, 0, 1, 1, 1, 1, 1);
  1446.         case 1467: ApplyAnimationMSG(playerid, "PED", "WALK_old", 4.1, 0, 1, 1, 1, 1, 1);
  1447.         case 1468: ApplyAnimationMSG(playerid, "PED", "WALK_player", 4.1, 0, 1, 1, 1, 1, 1);
  1448.         case 1469: ApplyAnimationMSG(playerid, "PED", "WALK_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1449.         case 1470: ApplyAnimationMSG(playerid, "PED", "WALK_shuffle", 4.1, 0, 1, 1, 1, 1, 1);
  1450.         case 1471: ApplyAnimationMSG(playerid, "PED", "WALK_start", 4.1, 0, 1, 1, 1, 1, 1);
  1451.         case 1472: ApplyAnimationMSG(playerid, "PED", "WALK_start_armed", 4.1, 0, 1, 1, 1, 1, 1);
  1452.         case 1473: ApplyAnimationMSG(playerid, "PED", "WALK_start_csaw", 4.1, 0, 1, 1, 1, 1, 1);
  1453.         case 1474: ApplyAnimationMSG(playerid, "PED", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1454.         case 1475: ApplyAnimationMSG(playerid, "PED", "Walk_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  1455.         case 1476: ApplyAnimationMSG(playerid, "PED", "WEAPON_crouch", 4.1, 0, 1, 1, 1, 1, 1);
  1456.         case 1477: ApplyAnimationMSG(playerid, "PED", "woman_idlestance", 4.1, 0, 1, 1, 1, 1, 1);
  1457.         case 1478: ApplyAnimationMSG(playerid, "PED", "woman_run", 4.1, 0, 1, 1, 1, 1, 1);
  1458.         case 1479: ApplyAnimationMSG(playerid, "PED", "WOMAN_runbusy", 4.1, 0, 1, 1, 1, 1, 1);
  1459.         case 1480: ApplyAnimationMSG(playerid, "PED", "WOMAN_runfatold", 4.1, 0, 1, 1, 1, 1, 1);
  1460.         case 1481: ApplyAnimationMSG(playerid, "PED", "woman_runpanic", 4.1, 0, 1, 1, 1, 1, 1);
  1461.         case 1482: ApplyAnimationMSG(playerid, "PED", "WOMAN_runsexy", 4.1, 0, 1, 1, 1, 1, 1);
  1462.         case 1483: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkbusy", 4.1, 0, 1, 1, 1, 1, 1);
  1463.         case 1484: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkfatold", 4.1, 0, 1, 1, 1, 1, 1);
  1464.         case 1485: ApplyAnimationMSG(playerid, "PED", "WOMAN_walknorm", 4.1, 0, 1, 1, 1, 1, 1);
  1465.         case 1486: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkold", 4.1, 0, 1, 1, 1, 1, 1);
  1466.         case 1487: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkpro", 4.1, 0, 1, 1, 1, 1, 1);
  1467.         case 1488: ApplyAnimationMSG(playerid, "PED", "WOMAN_walksexy", 4.1, 0, 1, 1, 1, 1, 1);
  1468.         case 1489: ApplyAnimationMSG(playerid, "PED", "WOMAN_walkshop", 4.1, 0, 1, 1, 1, 1, 1);
  1469.         case 1490: ApplyAnimationMSG(playerid, "PED", "XPRESSscratch", 4.1, 0, 1, 1, 1, 1, 1);
  1470.         case 1491: ApplyAnimationMSG(playerid, "PLAYER_DVBYS", "Plyr_DrivebyBwd", 4.1, 0, 1, 1, 1, 1, 1);
  1471.         case 1492: ApplyAnimationMSG(playerid, "PLAYER_DVBYS", "Plyr_DrivebyFwd", 4.1, 0, 1, 1, 1, 1, 1);
  1472.         case 1493: ApplyAnimationMSG(playerid, "PLAYER_DVBYS", "Plyr_DrivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1473.         case 1494: ApplyAnimationMSG(playerid, "PLAYER_DVBYS", "Plyr_DrivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1474.         case 1495: ApplyAnimationMSG(playerid, "PLAYIDLES", "shift", 4.1, 0, 1, 1, 1, 1, 1);
  1475.         case 1496: ApplyAnimationMSG(playerid, "PLAYIDLES", "shldr", 4.1, 0, 1, 1, 1, 1, 1);
  1476.         case 1497: ApplyAnimationMSG(playerid, "PLAYIDLES", "stretch", 4.1, 0, 1, 1, 1, 1, 1);
  1477.         case 1498: ApplyAnimationMSG(playerid, "PLAYIDLES", "strleg", 4.1, 0, 1, 1, 1, 1, 1);
  1478.         case 1499: ApplyAnimationMSG(playerid, "PLAYIDLES", "time", 4.1, 0, 1, 1, 1, 1, 1);
  1479.         case 1500: ApplyAnimationMSG(playerid, "POLICE", "CopTraf_Away", 4.1, 0, 1, 1, 1, 1, 1);
  1480.         case 1501: ApplyAnimationMSG(playerid, "POLICE", "CopTraf_Come", 4.1, 0, 1, 1, 1, 1, 1);
  1481.         case 1502: ApplyAnimationMSG(playerid, "POLICE", "CopTraf_Left", 4.1, 0, 1, 1, 1, 1, 1);
  1482.         case 1503: ApplyAnimationMSG(playerid, "POLICE", "CopTraf_Stop", 4.1, 0, 1, 1, 1, 1, 1);
  1483.         case 1504: ApplyAnimationMSG(playerid, "POLICE", "COP_getoutcar_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1484.         case 1505: ApplyAnimationMSG(playerid, "POLICE", "Cop_move_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  1485.         case 1506: ApplyAnimationMSG(playerid, "POLICE", "crm_drgbst_01", 4.1, 0, 1, 1, 1, 1, 1);
  1486.         case 1507: ApplyAnimationMSG(playerid, "POLICE", "Door_Kick", 4.1, 0, 1, 1, 1, 1, 1);
  1487.         case 1508: ApplyAnimationMSG(playerid, "POLICE", "plc_drgbst_01", 4.1, 0, 1, 1, 1, 1, 1);
  1488.         case 1509: ApplyAnimationMSG(playerid, "POLICE", "plc_drgbst_02", 4.1, 0, 1, 1, 1, 1, 1);
  1489.         case 1510: ApplyAnimationMSG(playerid, "POOL", "POOL_ChalkCue", 4.1, 0, 1, 1, 1, 1, 1);
  1490.         case 1511: ApplyAnimationMSG(playerid, "POOL", "POOL_Idle_Stance", 4.1, 0, 1, 1, 1, 1, 1);
  1491.         case 1512: ApplyAnimationMSG(playerid, "POOL", "POOL_Long_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  1492.         case 1513: ApplyAnimationMSG(playerid, "POOL", "POOL_Long_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  1493.         case 1514: ApplyAnimationMSG(playerid, "POOL", "POOL_Long_Start", 4.1, 0, 1, 1, 1, 1, 1);
  1494.         case 1515: ApplyAnimationMSG(playerid, "POOL", "POOL_Long_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
  1495.         case 1516: ApplyAnimationMSG(playerid, "POOL", "POOL_Med_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  1496.         case 1517: ApplyAnimationMSG(playerid, "POOL", "POOL_Med_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  1497.         case 1518: ApplyAnimationMSG(playerid, "POOL", "POOL_Med_Start", 4.1, 0, 1, 1, 1, 1, 1);
  1498.         case 1519: ApplyAnimationMSG(playerid, "POOL", "POOL_Med_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
  1499.         case 1520: ApplyAnimationMSG(playerid, "POOL", "POOL_Place_White", 4.1, 0, 1, 1, 1, 1, 1);
  1500.         case 1521: ApplyAnimationMSG(playerid, "POOL", "POOL_Short_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  1501.         case 1522: ApplyAnimationMSG(playerid, "POOL", "POOL_Short_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  1502.         case 1523: ApplyAnimationMSG(playerid, "POOL", "POOL_Short_Start", 4.1, 0, 1, 1, 1, 1, 1);
  1503.         case 1524: ApplyAnimationMSG(playerid, "POOL", "POOL_Short_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
  1504.         case 1525: ApplyAnimationMSG(playerid, "POOL", "POOL_Walk", 4.1, 0, 1, 1, 1, 1, 1);
  1505.         case 1526: ApplyAnimationMSG(playerid, "POOL", "POOL_Walk_Start", 4.1, 0, 1, 1, 1, 1, 1);
  1506.         case 1527: ApplyAnimationMSG(playerid, "POOL", "POOL_XLong_Shot", 4.1, 0, 1, 1, 1, 1, 1);
  1507.         case 1528: ApplyAnimationMSG(playerid, "POOL", "POOL_XLong_Shot_O", 4.1, 0, 1, 1, 1, 1, 1);
  1508.         case 1529: ApplyAnimationMSG(playerid, "POOL", "POOL_XLong_Start", 4.1, 0, 1, 1, 1, 1, 1);
  1509.         case 1530: ApplyAnimationMSG(playerid, "POOL", "POOL_XLong_Start_O", 4.1, 0, 1, 1, 1, 1, 1);
  1510.         case 1531: ApplyAnimationMSG(playerid, "POOR", "WINWASH_Start", 4.1, 0, 1, 1, 1, 1, 1);
  1511.         case 1532: ApplyAnimationMSG(playerid, "POOR", "WINWASH_Wash2Beg", 4.1, 0, 1, 1, 1, 1, 1);
  1512.         case 1533: ApplyAnimationMSG(playerid, "PYTHON", "python_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  1513.         case 1534: ApplyAnimationMSG(playerid, "PYTHON", "python_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  1514.         case 1535: ApplyAnimationMSG(playerid, "PYTHON", "python_fire", 4.1, 0, 1, 1, 1, 1, 1);
  1515.         case 1536: ApplyAnimationMSG(playerid, "PYTHON", "python_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  1516.         case 1537: ApplyAnimationMSG(playerid, "PYTHON", "python_reload", 4.1, 0, 1, 1, 1, 1, 1);
  1517.         case 1538: ApplyAnimationMSG(playerid, "QUAD", "QUAD_back", 4.1, 0, 1, 1, 1, 1, 1);
  1518.         case 1539: ApplyAnimationMSG(playerid, "QUAD", "QUAD_driveby_FT", 4.1, 0, 1, 1, 1, 1, 1);
  1519.         case 1540: ApplyAnimationMSG(playerid, "QUAD", "QUAD_driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1520.         case 1541: ApplyAnimationMSG(playerid, "QUAD", "QUAD_driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1521.         case 1542: ApplyAnimationMSG(playerid, "QUAD", "QUAD_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  1522.         case 1543: ApplyAnimationMSG(playerid, "QUAD", "QUAD_getoff_B", 4.1, 0, 1, 1, 1, 1, 1);
  1523.         case 1544: ApplyAnimationMSG(playerid, "QUAD", "QUAD_getoff_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1524.         case 1545: ApplyAnimationMSG(playerid, "QUAD", "QUAD_getoff_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1525.         case 1546: ApplyAnimationMSG(playerid, "QUAD", "QUAD_geton_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1526.         case 1547: ApplyAnimationMSG(playerid, "QUAD", "QUAD_geton_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1527.         case 1548: ApplyAnimationMSG(playerid, "QUAD", "QUAD_hit", 4.1, 0, 1, 1, 1, 1, 1);
  1528.         case 1549: ApplyAnimationMSG(playerid, "QUAD", "QUAD_kick", 4.1, 0, 1, 1, 1, 1, 1);
  1529.         case 1550: ApplyAnimationMSG(playerid, "QUAD", "QUAD_Left", 4.1, 0, 1, 1, 1, 1, 1);
  1530.         case 1551: ApplyAnimationMSG(playerid, "QUAD", "QUAD_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  1531.         case 1552: ApplyAnimationMSG(playerid, "QUAD", "QUAD_reverse", 4.1, 0, 1, 1, 1, 1, 1);
  1532.         case 1553: ApplyAnimationMSG(playerid, "QUAD", "QUAD_ride", 4.1, 0, 1, 1, 1, 1, 1);
  1533.         case 1554: ApplyAnimationMSG(playerid, "QUAD", "QUAD_Right", 4.1, 0, 1, 1, 1, 1, 1);
  1534.         case 1555: ApplyAnimationMSG(playerid, "QUAD_DBZ", "Pass_Driveby_BWD", 4.1, 0, 1, 1, 1, 1, 1);
  1535.         case 1556: ApplyAnimationMSG(playerid, "QUAD_DBZ", "Pass_Driveby_FWD", 4.1, 0, 1, 1, 1, 1, 1);
  1536.         case 1557: ApplyAnimationMSG(playerid, "QUAD_DBZ", "Pass_Driveby_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1537.         case 1558: ApplyAnimationMSG(playerid, "QUAD_DBZ", "Pass_Driveby_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1538.         case 1559: ApplyAnimationMSG(playerid, "RAPPING", "Laugh_01", 4.1, 0, 1, 1, 1, 1, 1);
  1539.         case 1560: ApplyAnimationMSG(playerid, "RAPPING", "RAP_A_IN", 4.1, 0, 1, 1, 1, 1, 1);
  1540.         case 1561: ApplyAnimationMSG(playerid, "RAPPING", "RAP_A_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1541.         case 1562: ApplyAnimationMSG(playerid, "RAPPING", "RAP_A_OUT", 4.1, 0, 1, 1, 1, 1, 1);
  1542.         case 1563: ApplyAnimationMSG(playerid, "RAPPING", "RAP_B_IN", 4.1, 0, 1, 1, 1, 1, 1);
  1543.         case 1564: ApplyAnimationMSG(playerid, "RAPPING", "RAP_B_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1544.         case 1565: ApplyAnimationMSG(playerid, "RAPPING", "RAP_B_OUT", 4.1, 0, 1, 1, 1, 1, 1);
  1545.         case 1566: ApplyAnimationMSG(playerid, "RAPPING", "RAP_C_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1546.         case 1567: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  1547.         case 1568: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_crouchload", 4.1, 0, 1, 1, 1, 1, 1);
  1548.         case 1569: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_fire", 4.1, 0, 1, 1, 1, 1, 1);
  1549.         case 1570: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  1550.         case 1571: ApplyAnimationMSG(playerid, "RIFLE", "RIFLE_load", 4.1, 0, 1, 1, 1, 1, 1);
  1551.         case 1572: ApplyAnimationMSG(playerid, "RIOT", "RIOT_ANGRY", 4.1, 0, 1, 1, 1, 1, 1);
  1552.         case 1573: ApplyAnimationMSG(playerid, "RIOT", "RIOT_ANGRY_B", 4.1, 0, 1, 1, 1, 1, 1);
  1553.         case 1574: ApplyAnimationMSG(playerid, "RIOT", "RIOT_challenge", 4.1, 0, 1, 1, 1, 1, 1);
  1554.         case 1575: ApplyAnimationMSG(playerid, "RIOT", "RIOT_CHANT", 4.1, 0, 1, 1, 1, 1, 1);
  1555.         case 1576: ApplyAnimationMSG(playerid, "RIOT", "RIOT_FUKU", 4.1, 0, 1, 1, 1, 1, 1);
  1556.         case 1577: ApplyAnimationMSG(playerid, "RIOT", "RIOT_PUNCHES", 4.1, 0, 1, 1, 1, 1, 1);
  1557.         case 1578: ApplyAnimationMSG(playerid, "RIOT", "RIOT_shout", 4.1, 0, 1, 1, 1, 1, 1);
  1558.         case 1579: ApplyAnimationMSG(playerid, "ROB_BANK", "CAT_Safe_End", 4.1, 0, 1, 1, 1, 1, 1);
  1559.         case 1580: ApplyAnimationMSG(playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 1, 1, 1, 1, 1);
  1560.         case 1581: ApplyAnimationMSG(playerid, "ROB_BANK", "CAT_Safe_Open_O", 4.1, 0, 1, 1, 1, 1, 1);
  1561.         case 1582: ApplyAnimationMSG(playerid, "ROB_BANK", "CAT_Safe_Rob", 4.1, 0, 1, 1, 1, 1, 1);
  1562.         case 1583: ApplyAnimationMSG(playerid, "ROB_BANK", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
  1563.         case 1584: ApplyAnimationMSG(playerid, "ROCKET", "idle_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1564.         case 1585: ApplyAnimationMSG(playerid, "ROCKET", "RocketFire", 4.1, 0, 1, 1, 1, 1, 1);
  1565.         case 1586: ApplyAnimationMSG(playerid, "ROCKET", "run_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1566.         case 1587: ApplyAnimationMSG(playerid, "ROCKET", "walk_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1567.         case 1588: ApplyAnimationMSG(playerid, "ROCKET", "WALK_start_rocket", 4.1, 0, 1, 1, 1, 1, 1);
  1568.         case 1589: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1569.         case 1590: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_close", 4.1, 0, 1, 1, 1, 1, 1);
  1570.         case 1591: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_getin", 4.1, 0, 1, 1, 1, 1, 1);
  1571.         case 1592: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_getout", 4.1, 0, 1, 1, 1, 1, 1);
  1572.         case 1593: ApplyAnimationMSG(playerid, "RUSTLER", "Plane_open", 4.1, 0, 1, 1, 1, 1, 1);
  1573.         case 1594: ApplyAnimationMSG(playerid, "RYDER", "RYD_Beckon_01", 4.1, 0, 1, 1, 1, 1, 1);
  1574.         case 1595: ApplyAnimationMSG(playerid, "RYDER", "RYD_Beckon_02", 4.1, 0, 1, 1, 1, 1, 1);
  1575.         case 1596: ApplyAnimationMSG(playerid, "RYDER", "RYD_Beckon_03", 4.1, 0, 1, 1, 1, 1, 1);
  1576.         case 1597: ApplyAnimationMSG(playerid, "RYDER", "RYD_Die_PT1", 4.1, 0, 1, 1, 1, 1, 1);
  1577.         case 1598: ApplyAnimationMSG(playerid, "RYDER", "RYD_Die_PT2", 4.1, 0, 1, 1, 1, 1, 1);
  1578.         case 1599: ApplyAnimationMSG(playerid, "RYDER", "Van_Crate_L", 4.1, 0, 1, 1, 1, 1, 1);
  1579.         case 1600: ApplyAnimationMSG(playerid, "RYDER", "Van_Crate_R", 4.1, 0, 1, 1, 1, 1, 1);
  1580.         case 1601: ApplyAnimationMSG(playerid, "RYDER", "Van_Fall_L", 4.1, 0, 1, 1, 1, 1, 1);
  1581.         case 1602: ApplyAnimationMSG(playerid, "RYDER", "Van_Fall_R", 4.1, 0, 1, 1, 1, 1, 1);
  1582.         case 1603: ApplyAnimationMSG(playerid, "RYDER", "Van_Lean_L", 4.1, 0, 1, 1, 1, 1, 1);
  1583.         case 1604: ApplyAnimationMSG(playerid, "RYDER", "Van_Lean_R", 4.1, 0, 1, 1, 1, 1, 1);
  1584.         case 1605: ApplyAnimationMSG(playerid, "RYDER", "VAN_PickUp_E", 4.1, 0, 1, 1, 1, 1, 1);
  1585.         case 1606: ApplyAnimationMSG(playerid, "RYDER", "VAN_PickUp_S", 4.1, 0, 1, 1, 1, 1, 1);
  1586.         case 1607: ApplyAnimationMSG(playerid, "RYDER", "Van_Stand", 4.1, 0, 1, 1, 1, 1, 1);
  1587.         case 1608: ApplyAnimationMSG(playerid, "RYDER", "Van_Stand_Crate", 4.1, 0, 1, 1, 1, 1, 1);
  1588.         case 1609: ApplyAnimationMSG(playerid, "RYDER", "Van_Throw", 4.1, 0, 1, 1, 1, 1, 1);
  1589.         case 1610: ApplyAnimationMSG(playerid, "SCRATCHING", "scdldlp", 4.1, 0, 1, 1, 1, 1, 1);
  1590.         case 1611: ApplyAnimationMSG(playerid, "SCRATCHING", "scdlulp", 4.1, 0, 1, 1, 1, 1, 1);
  1591.         case 1612: ApplyAnimationMSG(playerid, "SCRATCHING", "scdrdlp", 4.1, 0, 1, 1, 1, 1, 1);
  1592.         case 1613: ApplyAnimationMSG(playerid, "SCRATCHING", "scdrulp", 4.1, 0, 1, 1, 1, 1, 1);
  1593.         case 1614: ApplyAnimationMSG(playerid, "SCRATCHING", "sclng_l", 4.1, 0, 1, 1, 1, 1, 1);
  1594.         case 1615: ApplyAnimationMSG(playerid, "SCRATCHING", "sclng_r", 4.1, 0, 1, 1, 1, 1, 1);
  1595.         case 1616: ApplyAnimationMSG(playerid, "SCRATCHING", "scmid_l", 4.1, 0, 1, 1, 1, 1, 1);
  1596.         case 1617: ApplyAnimationMSG(playerid, "SCRATCHING", "scmid_r", 4.1, 0, 1, 1, 1, 1, 1);
  1597.         case 1618: ApplyAnimationMSG(playerid, "SCRATCHING", "scshrtl", 4.1, 0, 1, 1, 1, 1, 1);
  1598.         case 1619: ApplyAnimationMSG(playerid, "SCRATCHING", "scshrtr", 4.1, 0, 1, 1, 1, 1, 1);
  1599.         case 1620: ApplyAnimationMSG(playerid, "SCRATCHING", "sc_ltor", 4.1, 0, 1, 1, 1, 1, 1);
  1600.         case 1621: ApplyAnimationMSG(playerid, "SCRATCHING", "sc_rtol", 4.1, 0, 1, 1, 1, 1, 1);
  1601.         case 1622: ApplyAnimationMSG(playerid, "SHAMAL", "SHAMAL_align", 4.1, 0, 1, 1, 1, 1, 1);
  1602.         case 1623: ApplyAnimationMSG(playerid, "SHAMAL", "SHAMAL_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1603.         case 1624: ApplyAnimationMSG(playerid, "SHAMAL", "SHAMAL_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1604.         case 1625: ApplyAnimationMSG(playerid, "SHAMAL", "SHAMAL_open", 4.1, 0, 1, 1, 1, 1, 1);
  1605.         case 1626: ApplyAnimationMSG(playerid, "SHOP", "ROB_2Idle", 4.1, 0, 1, 1, 1, 1, 1);
  1606.         case 1627: ApplyAnimationMSG(playerid, "SHOP", "ROB_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1607.         case 1628: ApplyAnimationMSG(playerid, "SHOP", "ROB_Loop_Threat", 4.1, 0, 1, 1, 1, 1, 1);
  1608.         case 1629: ApplyAnimationMSG(playerid, "SHOP", "ROB_Shifty", 4.1, 0, 1, 1, 1, 1, 1);
  1609.         case 1630: ApplyAnimationMSG(playerid, "SHOP", "ROB_StickUp_In", 4.1, 0, 1, 1, 1, 1, 1);
  1610.         case 1631: ApplyAnimationMSG(playerid, "SHOP", "SHP_Duck", 4.1, 0, 1, 1, 1, 1, 1);
  1611.         case 1632: ApplyAnimationMSG(playerid, "SHOP", "SHP_Duck_Aim", 4.1, 0, 1, 1, 1, 1, 1);
  1612.         case 1633: ApplyAnimationMSG(playerid, "SHOP", "SHP_Duck_Fire", 4.1, 0, 1, 1, 1, 1, 1);
  1613.         case 1634: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Aim", 4.1, 0, 1, 1, 1, 1, 1);
  1614.         case 1635: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Duck", 4.1, 0, 1, 1, 1, 1, 1);
  1615.         case 1636: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Fire", 4.1, 0, 1, 1, 1, 1, 1);
  1616.         case 1637: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Grab", 4.1, 0, 1, 1, 1, 1, 1);
  1617.         case 1638: ApplyAnimationMSG(playerid, "SHOP", "SHP_Gun_Threat", 4.1, 0, 1, 1, 1, 1, 1);
  1618.         case 1639: ApplyAnimationMSG(playerid, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 1, 1, 1, 1, 1);
  1619.         case 1640: ApplyAnimationMSG(playerid, "SHOP", "SHP_Jump_Glide", 4.1, 0, 1, 1, 1, 1, 1);
  1620.         case 1641: ApplyAnimationMSG(playerid, "SHOP", "SHP_Jump_Land", 4.1, 0, 1, 1, 1, 1, 1);
  1621.         case 1642: ApplyAnimationMSG(playerid, "SHOP", "SHP_Jump_Launch", 4.1, 0, 1, 1, 1, 1, 1);
  1622.         case 1643: ApplyAnimationMSG(playerid, "SHOP", "SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 1, 1);
  1623.         case 1644: ApplyAnimationMSG(playerid, "SHOP", "SHP_Rob_HandsUp", 4.1, 0, 1, 1, 1, 1, 1);
  1624.         case 1645: ApplyAnimationMSG(playerid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 1, 1);
  1625.         case 1646: ApplyAnimationMSG(playerid, "SHOP", "SHP_Serve_End", 4.1, 0, 1, 1, 1, 1, 1);
  1626.         case 1647: ApplyAnimationMSG(playerid, "SHOP", "SHP_Serve_Idle", 4.1, 0, 1, 1, 1, 1, 1);
  1627.         case 1648: ApplyAnimationMSG(playerid, "SHOP", "SHP_Serve_Loop", 4.1, 0, 1, 1, 1, 1, 1);
  1628.         case 1649: ApplyAnimationMSG(playerid, "SHOP", "SHP_Serve_Start", 4.1, 0, 1, 1, 1, 1, 1);
  1629.         case 1650: ApplyAnimationMSG(playerid, "SHOP", "Smoke_RYD", 4.1, 0, 1, 1, 1, 1, 1);
  1630.         case 1651: ApplyAnimationMSG(playerid, "SHOP", "donutdrop", 4.1, 0, 1, 1, 1, 1, 1);
  1631.         case 1652: ApplyAnimationMSG(playerid, "SHOTGUN", "shotgun_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  1632.         case 1653: ApplyAnimationMSG(playerid, "SHOTGUN", "shotgun_fire", 4.1, 0, 1, 1, 1, 1, 1);
  1633.         case 1654: ApplyAnimationMSG(playerid, "SHOTGUN", "shotgun_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  1634.         case 1655: ApplyAnimationMSG(playerid, "SILENCED", "CrouchReload", 4.1, 0, 1, 1, 1, 1, 1);
  1635.         case 1656: ApplyAnimationMSG(playerid, "SILENCED", "SilenceCrouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  1636.         case 1657: ApplyAnimationMSG(playerid, "SILENCED", "Silence_fire", 4.1, 0, 1, 1, 1, 1, 1);
  1637.         case 1658: ApplyAnimationMSG(playerid, "SILENCED", "Silence_reload", 4.1, 0, 1, 1, 1, 1, 1);
  1638.         case 1659: ApplyAnimationMSG(playerid, "SKATE", "skate_idle", 4.1, 0, 1, 1, 1, 1, 1);
  1639.         case 1660: ApplyAnimationMSG(playerid, "SKATE", "skate_run", 4.1, 0, 1, 1, 1, 1, 1);
  1640.         case 1661: ApplyAnimationMSG(playerid, "SKATE", "skate_sprint", 4.1, 0, 1, 1, 1, 1, 1);
  1641.         case 1662: ApplyAnimationMSG(playerid, "SMOKING", "F_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1642.         case 1663: ApplyAnimationMSG(playerid, "SMOKING", "M_smklean_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1643.         case 1664: ApplyAnimationMSG(playerid, "SMOKING", "M_smkstnd_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1644.         case 1665: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_drag", 4.1, 0, 1, 1, 1, 1, 1);
  1645.         case 1666: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_in", 4.1, 0, 1, 1, 1, 1, 1);
  1646.         case 1667: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1647.         case 1668: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_out", 4.1, 0, 1, 1, 1, 1, 1);
  1648.         case 1669: ApplyAnimationMSG(playerid, "SMOKING", "M_smk_tap", 4.1, 0, 1, 1, 1, 1, 1);
  1649.         case 1670: ApplyAnimationMSG(playerid, "SNIPER", "WEAPON_sniper", 4.1, 0, 1, 1, 1, 1, 1);
  1650.         case 1671: ApplyAnimationMSG(playerid, "SPRAYCAN", "spraycan_fire", 4.1, 0, 1, 1, 1, 1, 1);
  1651.         case 1672: ApplyAnimationMSG(playerid, "SPRAYCAN", "spraycan_full", 4.1, 0, 1, 1, 1, 1, 1);
  1652.         case 1673: ApplyAnimationMSG(playerid, "STRIP", "PLY_CASH", 4.1, 0, 1, 1, 1, 1, 1);
  1653.         case 1674: ApplyAnimationMSG(playerid, "STRIP", "PUN_CASH", 4.1, 0, 1, 1, 1, 1, 1);
  1654.         case 1675: ApplyAnimationMSG(playerid, "STRIP", "PUN_HOLLER", 4.1, 0, 1, 1, 1, 1, 1);
  1655.         case 1676: ApplyAnimationMSG(playerid, "STRIP", "PUN_LOOP", 4.1, 0, 1, 1, 1, 1, 1);
  1656.         case 1677: ApplyAnimationMSG(playerid, "STRIP", "strip_A", 4.1, 0, 1, 1, 1, 1, 1);
  1657.         case 1678: ApplyAnimationMSG(playerid, "STRIP", "strip_B", 4.1, 0, 1, 1, 1, 1, 1);
  1658.         case 1679: ApplyAnimationMSG(playerid, "STRIP", "strip_C", 4.1, 0, 1, 1, 1, 1, 1);
  1659.         case 1680: ApplyAnimationMSG(playerid, "STRIP", "strip_D", 4.1, 0, 1, 1, 1, 1, 1);
  1660.         case 1681: ApplyAnimationMSG(playerid, "STRIP", "strip_E", 4.1, 0, 1, 1, 1, 1, 1);
  1661.         case 1682: ApplyAnimationMSG(playerid, "STRIP", "strip_F", 4.1, 0, 1, 1, 1, 1, 1);
  1662.         case 1683: ApplyAnimationMSG(playerid, "STRIP", "strip_G", 4.1, 0, 1, 1, 1, 1, 1);
  1663.         case 1684: ApplyAnimationMSG(playerid, "STRIP", "STR_A2B", 4.1, 0, 1, 1, 1, 1, 1);
  1664.         case 1685: ApplyAnimationMSG(playerid, "STRIP", "STR_B2A", 4.1, 0, 1, 1, 1, 1, 1);
  1665.         case 1686: ApplyAnimationMSG(playerid, "STRIP", "STR_B2C", 4.1, 0, 1, 1, 1, 1, 1);
  1666.         case 1687: ApplyAnimationMSG(playerid, "STRIP", "STR_C1", 4.1, 0, 1, 1, 1, 1, 1);
  1667.         case 1688: ApplyAnimationMSG(playerid, "STRIP", "STR_C2", 4.1, 0, 1, 1, 1, 1, 1);
  1668.         case 1689: ApplyAnimationMSG(playerid, "STRIP", "STR_C2B", 4.1, 0, 1, 1, 1, 1, 1);
  1669.         case 1690: ApplyAnimationMSG(playerid, "STRIP", "STR_Loop_A", 4.1, 0, 1, 1, 1, 1, 1);
  1670.         case 1691: ApplyAnimationMSG(playerid, "STRIP", "STR_Loop_B", 4.1, 0, 1, 1, 1, 1, 1);
  1671.         case 1692: ApplyAnimationMSG(playerid, "STRIP", "STR_Loop_C", 4.1, 0, 1, 1, 1, 1, 1);
  1672.         case 1693: ApplyAnimationMSG(playerid, "SUNBATHE", "batherdown", 4.1, 0, 1, 1, 1, 1, 1);
  1673.         case 1694: ApplyAnimationMSG(playerid, "SUNBATHE", "batherup", 4.1, 0, 1, 1, 1, 1, 1);
  1674.         case 1695: ApplyAnimationMSG(playerid, "SUNBATHE", "Lay_Bac_in", 4.1, 0, 1, 1, 1, 1, 1);
  1675.         case 1696: ApplyAnimationMSG(playerid, "SUNBATHE", "Lay_Bac_out", 4.1, 0, 1, 1, 1, 1, 1);
  1676.         case 1697: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_IdleA", 4.1, 0, 1, 1, 1, 1, 1);
  1677.         case 1698: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_IdleB", 4.1, 0, 1, 1, 1, 1, 1);
  1678.         case 1699: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_IdleC", 4.1, 0, 1, 1, 1, 1, 1);
  1679.         case 1700: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_in", 4.1, 0, 1, 1, 1, 1, 1);
  1680.         case 1701: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_M_out", 4.1, 0, 1, 1, 1, 1, 1);
  1681.         case 1702: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_idleA", 4.1, 0, 1, 1, 1, 1, 1);
  1682.         case 1703: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_idleB", 4.1, 0, 1, 1, 1, 1, 1);
  1683.         case 1704: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_idleC", 4.1, 0, 1, 1, 1, 1, 1);
  1684.         case 1705: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_in", 4.1, 0, 1, 1, 1, 1, 1);
  1685.         case 1706: ApplyAnimationMSG(playerid, "SUNBATHE", "ParkSit_W_out", 4.1, 0, 1, 1, 1, 1, 1);
  1686.         case 1707: ApplyAnimationMSG(playerid, "SUNBATHE", "SBATHE_F_LieB2Sit", 4.1, 0, 1, 1, 1, 1, 1);
  1687.         case 1708: ApplyAnimationMSG(playerid, "SUNBATHE", "SBATHE_F_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1688.         case 1709: ApplyAnimationMSG(playerid, "SUNBATHE", "SitnWait_in_W", 4.1, 0, 1, 1, 1, 1, 1);
  1689.         case 1710: ApplyAnimationMSG(playerid, "SUNBATHE", "SitnWait_out_W", 4.1, 0, 1, 1, 1, 1, 1);
  1690.         case 1711: ApplyAnimationMSG(playerid, "SWAT", "gnstwall_injurd", 4.1, 0, 1, 1, 1, 1, 1);
  1691.         case 1712: ApplyAnimationMSG(playerid, "SWAT", "JMP_Wall1m_180", 4.1, 0, 1, 1, 1, 1, 1);
  1692.         case 1713: ApplyAnimationMSG(playerid, "SWAT", "Rail_fall", 4.1, 0, 1, 1, 1, 1, 1);
  1693.         case 1714: ApplyAnimationMSG(playerid, "SWAT", "Rail_fall_crawl", 4.1, 0, 1, 1, 1, 1, 1);
  1694.         case 1715: ApplyAnimationMSG(playerid, "SWAT", "swt_breach_01", 4.1, 0, 1, 1, 1, 1, 1);
  1695.         case 1716: ApplyAnimationMSG(playerid, "SWAT", "swt_breach_02", 4.1, 0, 1, 1, 1, 1, 1);
  1696.         case 1717: ApplyAnimationMSG(playerid, "SWAT", "swt_breach_03", 4.1, 0, 1, 1, 1, 1, 1);
  1697.         case 1718: ApplyAnimationMSG(playerid, "SWAT", "swt_go", 4.1, 0, 1, 1, 1, 1, 1);
  1698.         case 1719: ApplyAnimationMSG(playerid, "SWAT", "swt_lkt", 4.1, 0, 1, 1, 1, 1, 1);
  1699.         case 1720: ApplyAnimationMSG(playerid, "SWAT", "swt_sty", 4.1, 0, 1, 1, 1, 1, 1);
  1700.         case 1721: ApplyAnimationMSG(playerid, "SWAT", "swt_vent_01", 4.1, 0, 1, 1, 1, 1, 1);
  1701.         case 1722: ApplyAnimationMSG(playerid, "SWAT", "swt_vent_02", 4.1, 0, 1, 1, 1, 1, 1);
  1702.         case 1723: ApplyAnimationMSG(playerid, "SWAT", "swt_vnt_sht_die", 4.1, 0, 1, 1, 1, 1, 1);
  1703.         case 1724: ApplyAnimationMSG(playerid, "SWAT", "swt_vnt_sht_in", 4.1, 0, 1, 1, 1, 1, 1);
  1704.         case 1725: ApplyAnimationMSG(playerid, "SWAT", "swt_vnt_sht_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1705.         case 1726: ApplyAnimationMSG(playerid, "SWAT", "swt_wllpk_L", 4.1, 0, 1, 1, 1, 1, 1);
  1706.         case 1727: ApplyAnimationMSG(playerid, "SWAT", "swt_wllpk_L_back", 4.1, 0, 1, 1, 1, 1, 1);
  1707.         case 1728: ApplyAnimationMSG(playerid, "SWAT", "swt_wllpk_R", 4.1, 0, 1, 1, 1, 1, 1);
  1708.         case 1729: ApplyAnimationMSG(playerid, "SWAT", "swt_wllpk_R_back", 4.1, 0, 1, 1, 1, 1, 1);
  1709.         case 1730: ApplyAnimationMSG(playerid, "SWAT", "swt_wllshoot_in_L", 4.1, 0, 1, 1, 1, 1, 1);
  1710.         case 1731: ApplyAnimationMSG(playerid, "SWAT", "swt_wllshoot_in_R", 4.1, 0, 1, 1, 1, 1, 1);
  1711.         case 1732: ApplyAnimationMSG(playerid, "SWAT", "swt_wllshoot_out_L", 4.1, 0, 1, 1, 1, 1, 1);
  1712.         case 1733: ApplyAnimationMSG(playerid, "SWAT", "swt_wllshoot_out_R", 4.1, 0, 1, 1, 1, 1, 1);
  1713.         case 1734: ApplyAnimationMSG(playerid, "SWAT", "cards_pick_02", 4.1, 0, 1, 1, 1, 1, 1);
  1714.         case 1735: ApplyAnimationMSG(playerid, "SWEET", "ho_ass_slapped", 4.1, 0, 1, 1, 1, 1, 1);
  1715.         case 1736: ApplyAnimationMSG(playerid, "SWEET", "LaFin_Player", 4.1, 0, 1, 1, 1, 1, 1);
  1716.         case 1737: ApplyAnimationMSG(playerid, "SWEET", "LaFin_Sweet", 4.1, 0, 1, 1, 1, 1, 1);
  1717.         case 1738: ApplyAnimationMSG(playerid, "SWEET", "plyr_hndshldr_01", 4.1, 0, 1, 1, 1, 1, 1);
  1718.         case 1739: ApplyAnimationMSG(playerid, "SWEET", "sweet_ass_slap", 4.1, 0, 1, 1, 1, 1, 1);
  1719.         case 1740: ApplyAnimationMSG(playerid, "SWEET", "sweet_hndshldr_01", 4.1, 0, 1, 1, 1, 1, 1);
  1720.         case 1741: ApplyAnimationMSG(playerid, "SWEET", "Sweet_injuredloop", 4.1, 0, 1, 1, 1, 1, 1);
  1721.         case 1742: ApplyAnimationMSG(playerid, "SWIM", "Swim_Breast", 4.1, 0, 1, 1, 1, 1, 1);
  1722.         case 1743: ApplyAnimationMSG(playerid, "SWIM", "SWIM_crawl", 4.1, 0, 1, 1, 1, 1, 1);
  1723.         case 1744: ApplyAnimationMSG(playerid, "SWIM", "Swim_Dive_Under", 4.1, 0, 1, 1, 1, 1, 1);
  1724.         case 1745: ApplyAnimationMSG(playerid, "SWIM", "Swim_Glide", 4.1, 0, 1, 1, 1, 1, 1);
  1725.         case 1746: ApplyAnimationMSG(playerid, "SWIM", "Swim_jumpout", 4.1, 0, 1, 1, 1, 1, 1);
  1726.         case 1747: ApplyAnimationMSG(playerid, "SWIM", "Swim_Tread", 4.1, 0, 1, 1, 1, 1, 1);
  1727.         case 1748: ApplyAnimationMSG(playerid, "SWIM", "Swim_Under", 4.1, 0, 1, 1, 1, 1, 1);
  1728.         case 1749: ApplyAnimationMSG(playerid, "SWORD", "sword_1", 4.1, 0, 1, 1, 1, 1, 1);
  1729.         case 1750: ApplyAnimationMSG(playerid, "SWORD", "sword_2", 4.1, 0, 1, 1, 1, 1, 1);
  1730.         case 1751: ApplyAnimationMSG(playerid, "SWORD", "sword_3", 4.1, 0, 1, 1, 1, 1, 1);
  1731.         case 1752: ApplyAnimationMSG(playerid, "SWORD", "sword_4", 4.1, 0, 1, 1, 1, 1, 1);
  1732.         case 1753: ApplyAnimationMSG(playerid, "SWORD", "sword_block", 4.1, 0, 1, 1, 1, 1, 1);
  1733.         case 1754: ApplyAnimationMSG(playerid, "SWORD", "Sword_Hit_1", 4.1, 0, 1, 1, 1, 1, 1);
  1734.         case 1755: ApplyAnimationMSG(playerid, "SWORD", "Sword_Hit_2", 4.1, 0, 1, 1, 1, 1, 1);
  1735.         case 1756: ApplyAnimationMSG(playerid, "SWORD", "Sword_Hit_3", 4.1, 0, 1, 1, 1, 1, 1);
  1736.         case 1757: ApplyAnimationMSG(playerid, "SWORD", "sword_IDLE", 4.1, 0, 1, 1, 1, 1, 1);
  1737.         case 1758: ApplyAnimationMSG(playerid, "SWORD", "sword_part", 4.1, 0, 1, 1, 1, 1, 1);
  1738.         case 1759: ApplyAnimationMSG(playerid, "TANK", "TANK_align_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1739.         case 1760: ApplyAnimationMSG(playerid, "TANK", "TANK_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1740.         case 1761: ApplyAnimationMSG(playerid, "TANK", "TANK_doorlocked", 4.1, 0, 1, 1, 1, 1, 1);
  1741.         case 1762: ApplyAnimationMSG(playerid, "TANK", "TANK_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1742.         case 1763: ApplyAnimationMSG(playerid, "TANK", "TANK_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1743.         case 1764: ApplyAnimationMSG(playerid, "TANK", "TANK_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1744.         case 1765: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  1745.         case 1766: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  1746.         case 1767: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  1747.         case 1768: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  1748.         case 1769: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  1749.         case 1770: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  1750.         case 1771: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  1751.         case 1772: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
  1752.         case 1773: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmL_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  1753.         case 1774: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  1754.         case 1775: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  1755.         case 1776: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  1756.         case 1777: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  1757.         case 1778: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  1758.         case 1779: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  1759.         case 1780: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  1760.         case 1781: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
  1761.         case 1782: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_ArmR_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  1762.         case 1783: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  1763.         case 1784: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  1764.         case 1785: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  1765.         case 1786: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  1766.         case 1787: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  1767.         case 1788: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  1768.         case 1789: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  1769.         case 1790: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
  1770.         case 1791: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  1771.         case 1792: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Sit_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  1772.         case 1793: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Sit_Loop_P", 4.1, 0, 1, 1, 1, 1, 1);
  1773.         case 1794: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Back_Sit_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  1774.         case 1795: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  1775.         case 1796: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  1776.         case 1797: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  1777.         case 1798: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  1778.         case 1799: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  1779.         case 1800: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Bel_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  1780.         case 1801: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  1781.         case 1802: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  1782.         case 1803: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  1783.         case 1804: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  1784.         case 1805: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  1785.         case 1806: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  1786.         case 1807: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Pose_O", 4.1, 0, 1, 1, 1, 1, 1);
  1787.         case 1808: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Pose_P", 4.1, 0, 1, 1, 1, 1, 1);
  1788.         case 1809: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Che_Pose_T", 4.1, 0, 1, 1, 1, 1, 1);
  1789.         case 1810: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Drop_O", 4.1, 0, 1, 1, 1, 1, 1);
  1790.         case 1811: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Idle_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
  1791.         case 1812: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Idle_Loop_T", 4.1, 0, 1, 1, 1, 1, 1);
  1792.         case 1813: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_In_O", 4.1, 0, 1, 1, 1, 1, 1);
  1793.         case 1814: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_In_P", 4.1, 0, 1, 1, 1, 1, 1);
  1794.         case 1815: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_In_T", 4.1, 0, 1, 1, 1, 1, 1);
  1795.         case 1816: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Loop_O", 4.1, 0, 1, 1, 1, 1, 1);
  1796.         case 1817: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Loop_P", 4.1, 0, 1, 1, 1, 1, 1);
  1797.         case 1818: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Loop_T", 4.1, 0, 1, 1, 1, 1, 1);
  1798.         case 1819: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Out_O", 4.1, 0, 1, 1, 1, 1, 1);
  1799.         case 1820: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Out_P", 4.1, 0, 1, 1, 1, 1, 1);
  1800.         case 1821: ApplyAnimationMSG(playerid, "TATTOOS", "TAT_Sit_Out_T", 4.1, 0, 1, 1, 1, 1, 1);
  1801.         case 1822: ApplyAnimationMSG(playerid, "TEC", "TEC_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  1802.         case 1823: ApplyAnimationMSG(playerid, "TEC", "TEC_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  1803.         case 1824: ApplyAnimationMSG(playerid, "TEC", "TEC_fire", 4.1, 0, 1, 1, 1, 1, 1);
  1804.         case 1825: ApplyAnimationMSG(playerid, "TEC", "TEC_reload", 4.1, 0, 1, 1, 1, 1, 1);
  1805.         case 1826: ApplyAnimationMSG(playerid, "TRAIN", "tran_gtup", 4.1, 0, 1, 1, 1, 1, 1);
  1806.         case 1827: ApplyAnimationMSG(playerid, "TRAIN", "tran_hng", 4.1, 0, 1, 1, 1, 1, 1);
  1807.         case 1828: ApplyAnimationMSG(playerid, "TRAIN", "tran_ouch", 4.1, 0, 1, 1, 1, 1, 1);
  1808.         case 1829: ApplyAnimationMSG(playerid, "TRAIN", "tran_stmb", 4.1, 0, 1, 1, 1, 1, 1);
  1809.         case 1830: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_ALIGN_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1810.         case 1831: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_ALIGN_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1811.         case 1832: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_closedoor_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1812.         case 1833: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_closedoor_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1813.         case 1834: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_close_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1814.         case 1835: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_close_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1815.         case 1836: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_getin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1816.         case 1837: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_getin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1817.         case 1838: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1818.         case 1839: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1819.         case 1840: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_jackedLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1820.         case 1841: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_jackedRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1821.         case 1842: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_open_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1822.         case 1843: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_open_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1823.         case 1844: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_pullout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1824.         case 1845: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_pullout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1825.         case 1846: ApplyAnimationMSG(playerid, "TRUCK", "TRUCK_Shuffle", 4.1, 0, 1, 1, 1, 1, 1);
  1826.         case 1847: ApplyAnimationMSG(playerid, "UZI", "UZI_crouchfire", 4.1, 0, 1, 1, 1, 1, 1);
  1827.         case 1848: ApplyAnimationMSG(playerid, "UZI", "UZI_crouchreload", 4.1, 0, 1, 1, 1, 1, 1);
  1828.         case 1849: ApplyAnimationMSG(playerid, "UZI", "UZI_fire", 4.1, 0, 1, 1, 1, 1, 1);
  1829.         case 1850: ApplyAnimationMSG(playerid, "UZI", "UZI_fire_poor", 4.1, 0, 1, 1, 1, 1, 1);
  1830.         case 1851: ApplyAnimationMSG(playerid, "UZI", "UZI_reload", 4.1, 0, 1, 1, 1, 1, 1);
  1831.         case 1852: ApplyAnimationMSG(playerid, "VAN", "VAN_close_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1832.         case 1853: ApplyAnimationMSG(playerid, "VAN", "VAN_close_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1833.         case 1854: ApplyAnimationMSG(playerid, "VAN", "VAN_getin_Back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1834.         case 1855: ApplyAnimationMSG(playerid, "VAN", "VAN_getin_Back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1835.         case 1856: ApplyAnimationMSG(playerid, "VAN", "VAN_getout_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1836.         case 1857: ApplyAnimationMSG(playerid, "VAN", "VAN_getout_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1837.         case 1858: ApplyAnimationMSG(playerid, "VAN", "VAN_open_back_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1838.         case 1859: ApplyAnimationMSG(playerid, "VAN", "VAN_open_back_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1839.         case 1860: ApplyAnimationMSG(playerid, "VENDING", "VEND_Drink2_P", 4.1, 0, 1, 1, 1, 1, 1);
  1840.         case 1861: ApplyAnimationMSG(playerid, "VENDING", "VEND_Drink_P", 4.1, 0, 1, 1, 1, 1, 1);
  1841.         case 1862: ApplyAnimationMSG(playerid, "VENDING", "vend_eat1_P", 4.1, 0, 1, 1, 1, 1, 1);
  1842.         case 1863: ApplyAnimationMSG(playerid, "VENDING", "VEND_Eat_P", 4.1, 0, 1, 1, 1, 1, 1);
  1843.         case 1864: ApplyAnimationMSG(playerid, "VENDING", "VEND_Use", 4.1, 0, 1, 1, 1, 1, 1);
  1844.         case 1865: ApplyAnimationMSG(playerid, "VENDING", "VEND_Use_pt2", 4.1, 0, 1, 1, 1, 1, 1);
  1845.         case 1866: ApplyAnimationMSG(playerid, "VORTEX", "CAR_jumpin_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1846.         case 1867: ApplyAnimationMSG(playerid, "VORTEX", "CAR_jumpin_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1847.         case 1868: ApplyAnimationMSG(playerid, "VORTEX", "vortex_getout_LHS", 4.1, 0, 1, 1, 1, 1, 1);
  1848.         case 1869: ApplyAnimationMSG(playerid, "VORTEX", "vortex_getout_RHS", 4.1, 0, 1, 1, 1, 1, 1);
  1849.         case 1870: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Back", 4.1, 0, 1, 1, 1, 1, 1);
  1850.         case 1871: ApplyAnimationMSG(playerid, "WAYFARER", "WF_drivebyFT", 4.1, 0, 1, 1, 1, 1, 1);
  1851.         case 1872: ApplyAnimationMSG(playerid, "WAYFARER", "WF_drivebyLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1852.         case 1873: ApplyAnimationMSG(playerid, "WAYFARER", "WF_drivebyRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1853.         case 1874: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Fwd", 4.1, 0, 1, 1, 1, 1, 1);
  1854.         case 1875: ApplyAnimationMSG(playerid, "WAYFARER", "WF_getoffBACK", 4.1, 0, 1, 1, 1, 1, 1);
  1855.         case 1876: ApplyAnimationMSG(playerid, "WAYFARER", "WF_getoffLHS", 4.1, 0, 1, 1, 1, 1, 1);
  1856.         case 1877: ApplyAnimationMSG(playerid, "WAYFARER", "WF_getoffRHS", 4.1, 0, 1, 1, 1, 1, 1);
  1857.         case 1878: ApplyAnimationMSG(playerid, "WAYFARER", "WF_hit", 4.1, 0, 1, 1, 1, 1, 1);
  1858.         case 1879: ApplyAnimationMSG(playerid, "WAYFARER", "WF_jumponL", 4.1, 0, 1, 1, 1, 1, 1);
  1859.         case 1880: ApplyAnimationMSG(playerid, "WAYFARER", "WF_jumponR", 4.1, 0, 1, 1, 1, 1, 1);
  1860.         case 1881: ApplyAnimationMSG(playerid, "WAYFARER", "WF_kick", 4.1, 0, 1, 1, 1, 1, 1);
  1861.         case 1882: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Left", 4.1, 0, 1, 1, 1, 1, 1);
  1862.         case 1883: ApplyAnimationMSG(playerid, "WAYFARER", "WF_passenger", 4.1, 0, 1, 1, 1, 1, 1);
  1863.         case 1884: ApplyAnimationMSG(playerid, "WAYFARER", "WF_pushes", 4.1, 0, 1, 1, 1, 1, 1);
  1864.         case 1885: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Ride", 4.1, 0, 1, 1, 1, 1, 1);
  1865.         case 1886: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Right", 4.1, 0, 1, 1, 1, 1, 1);
  1866.         case 1887: ApplyAnimationMSG(playerid, "WAYFARER", "WF_Still", 4.1, 0, 1, 1, 1, 1, 1);
  1867.         case 1888: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_1H_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  1868.         case 1889: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_1H_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
  1869.         case 1890: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_1H_Ret", 4.1, 0, 1, 1, 1, 1, 1);
  1870.         case 1891: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_1H_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
  1871.         case 1892: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_2H_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  1872.         case 1893: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_2H_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
  1873.         case 1894: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_2H_Ret", 4.1, 0, 1, 1, 1, 1, 1);
  1874.         case 1895: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_2H_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
  1875.         case 1896: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Ar_Lift", 4.1, 0, 1, 1, 1, 1, 1);
  1876.         case 1897: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Ar_Lift_End", 4.1, 0, 1, 1, 1, 1, 1);
  1877.         case 1898: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Ar_Ret", 4.1, 0, 1, 1, 1, 1, 1);
  1878.         case 1899: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Ar_Ret_S", 4.1, 0, 1, 1, 1, 1, 1);
  1879.         case 1900: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_G_Lift_In", 4.1, 0, 1, 1, 1, 1, 1);
  1880.         case 1901: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_G_Lift_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1881.         case 1902: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Tray_In", 4.1, 0, 1, 1, 1, 1, 1);
  1882.         case 1903: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Tray_Out", 4.1, 0, 1, 1, 1, 1, 1);
  1883.         case 1904: ApplyAnimationMSG(playerid, "WEAPONS", "SHP_Tray_Pose", 4.1, 0, 1, 1, 1, 1, 1);
  1884.         case 1905: ApplyAnimationMSG(playerid, "WUZI", "CS_Dead_Guy", 4.1, 0, 1, 1, 1, 1, 1);
  1885.         case 1906: ApplyAnimationMSG(playerid, "WUZI", "CS_Plyr_pt1", 4.1, 0, 1, 1, 1, 1, 1);
  1886.         case 1907: ApplyAnimationMSG(playerid, "WUZI", "CS_Plyr_pt2", 4.1, 0, 1, 1, 1, 1, 1);
  1887.         case 1908: ApplyAnimationMSG(playerid, "WUZI", "CS_Wuzi_pt1", 4.1, 0, 1, 1, 1, 1, 1);
  1888.         case 1909: ApplyAnimationMSG(playerid, "WUZI", "CS_Wuzi_pt2", 4.1, 0, 1, 1, 1, 1, 1);
  1889.         case 1910: ApplyAnimationMSG(playerid, "WUZI", "Walkstart_Idle_01", 4.1, 0, 1, 1, 1, 1, 1);
  1890.         case 1911: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_follow", 4.1, 0, 1, 1, 1, 1, 1);
  1891.         case 1912: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_Greet_Plyr", 4.1, 0, 1, 1, 1, 1, 1);
  1892.         case 1913: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_Greet_Wuzi", 4.1, 0, 1, 1, 1, 1, 1);
  1893.         case 1914: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_grnd_chk", 4.1, 0, 1, 1, 1, 1, 1);
  1894.         case 1915: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_stand_loop", 4.1, 0, 1, 1, 1, 1, 1);
  1895.         case 1916: ApplyAnimationMSG(playerid, "WUZI", "Wuzi_Walk", 4.1, 0, 1, 1, 1, 1, 1);
  1896.         case 1917: ApplyAnimationMSG(playerid, "SNM", "SPANKING_IDLEW", 4.1, 0, 1, 1, 1, 1, 1);
  1897.         case 1918: ApplyAnimationMSG(playerid, "SNM", "SPANKING_IDLEP", 4.1, 0, 1, 1, 1, 1, 1);
  1898.         case 1919: ApplyAnimationMSG(playerid, "SNM", "SPANKINGW", 4.1, 0, 1, 1, 1, 1, 1);
  1899.         case 1920: ApplyAnimationMSG(playerid, "SNM", "SPANKINGP", 4.1, 0, 1, 1, 1, 1, 1);
  1900.         case 1921: ApplyAnimationMSG(playerid, "SNM", "SPANKEDW", 4.1, 0, 1, 1, 1, 1, 1);
  1901.         case 1922: ApplyAnimationMSG(playerid, "SNM", "SPANKEDP", 4.1, 0, 1, 1, 1, 1, 1);
  1902.         case 1923: ApplyAnimationMSG(playerid, "SNM", "SPANKING_ENDW", 4.1, 0, 1, 1, 1, 1, 1);
  1903.         case 1924: ApplyAnimationMSG(playerid, "SNM", "SPANKING_ENDP", 4.1, 0, 1, 1, 1, 1, 1);
  1904.         case 1925: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_START_P", 4.1, 0, 1, 1, 1, 1, 1);
  1905.         case 1926: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_START_W", 4.1, 0, 1, 1, 1, 1, 1);
  1906.         case 1927: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P", 4.1, 0, 1, 1, 1, 1, 1);
  1907.         case 1928: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W", 4.1, 0, 1, 1, 1, 1, 1);
  1908.         case 1929: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_END_P", 4.1, 0, 1, 1, 1, 1, 1);
  1909.         case 1930: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_COUCH_END_W", 4.1, 0, 1, 1, 1, 1, 1);
  1910.         case 1931: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_START_P", 4.1, 0, 1, 1, 1, 1, 1);
  1911.         case 1932: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_START_W", 4.1, 0, 1, 1, 1, 1, 1);
  1912.         case 1933: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P", 4.1, 0, 1, 1, 1, 1, 1);
  1913.         case 1934: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 4.1, 0, 1, 1, 1, 1, 1);
  1914.         case 1935: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_END_P", 4.1, 0, 1, 1, 1, 1, 1);
  1915.         case 1936: ApplyAnimationMSG(playerid, "BLOWJOBZ", "BJ_STAND_END_W", 4.1, 0, 1, 1, 1, 1, 1);
  1916.         case 1937: ApplyAnimationMSG(playerid, "SEX", "SEX_1_W", 4.1, 0, 1, 1, 1, 1, 1);
  1917.         case 1938: ApplyAnimationMSG(playerid, "SEX", "SEX_1_P", 4.1, 0, 1, 1, 1, 1, 1);
  1918.         case 1939: ApplyAnimationMSG(playerid, "SEX", "SEX_2_W", 4.1, 0, 1, 1, 1, 1, 1);
  1919.         case 1940: ApplyAnimationMSG(playerid, "SEX", "SEX_2_P", 4.1, 0, 1, 1, 1, 1, 1);
  1920.         case 1941: ApplyAnimationMSG(playerid, "SEX", "SEX_3_W", 4.1, 0, 1, 1, 1, 1, 1);
  1921.         case 1942: ApplyAnimationMSG(playerid, "SEX", "SEX_3_P", 4.1, 0, 1, 1, 1, 1, 1);
  1922.         case 1943: ApplyAnimationMSG(playerid, "SEX", "SEX_1_CUM_W", 4.1, 0, 1, 1, 1, 1, 1);
  1923.         case 1944: ApplyAnimationMSG(playerid, "SEX", "SEX_1_CUM_P", 4.1, 0, 1, 1, 1, 1, 1);
  1924.         case 1945: ApplyAnimationMSG(playerid, "SEX", "SEX_1_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
  1925.         case 1946: ApplyAnimationMSG(playerid, "SEX", "SEX_1_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
  1926.         case 1947: ApplyAnimationMSG(playerid, "SEX", "SEX_2_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
  1927.         case 1948: ApplyAnimationMSG(playerid, "SEX", "SEX_2_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
  1928.         case 1949: ApplyAnimationMSG(playerid, "SEX", "SEX_3_FAIL_W", 4.1, 0, 1, 1, 1, 1, 1);
  1929.         case 1950: ApplyAnimationMSG(playerid, "SEX", "SEX_3_FAIL_P", 4.1, 0, 1, 1, 1, 1, 1);
  1930.         case 1951: ApplyAnimationMSG(playerid, "SEX", "SEX_1TO2_W", 4.1, 0, 1, 1, 1, 1, 1);
  1931.         case 1952: ApplyAnimationMSG(playerid, "SEX", "SEX_1TO2_P", 4.1, 0, 1, 1, 1, 1, 1);
  1932.         case 1953: ApplyAnimationMSG(playerid, "SEX", "SEX_2TO3_W", 4.1, 0, 1, 1, 1, 1, 1);
  1933.         case 1954: ApplyAnimationMSG(playerid, "SEX", "SEX_2TO3_P", 4.1, 0, 1, 1, 1, 1, 1);
  1934.         case 1955: ApplyAnimationMSG(playerid, "SEX", "SEX_3TO1_W", 4.1, 0, 1, 1, 1, 1, 1);
  1935.         case 1956: ApplyAnimationMSG(playerid, "SEX", "SEX_3TO1_P", 4.1, 0, 1, 1, 1, 1, 1);
  1936.         default: return false;
  1937.     }
  1938.     return true;
  1939. }
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