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Brink Console Commands

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May 12th, 2011
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  1. aasStats show AAS statistics
  2. activateAFs activates idAFEntity based entities
  3. activateVehicles activates physics on sdTransport based entities
  4. addarrow adds a debug arrow
  5. addChatLine internal use - core to game chat lines
  6. addline adds a debug line
  7. addObituaryLine internal use - core to add obituary lines
  8. addPerformanceQuery Displays a new performance query
  9. admin perform administration commands
  10. aviGame writes AVIs for the current game
  11. aviRenderDemo writes AVIs for a render demo
  12. benchmark benchmark
  13. bind binds a command to a key
  14. bindRagdoll binds ragdoll at the current drag position
  15. blinkline blinks a debug line
  16. buildFrequencies build a frequency table for the fixed huffman compressor
  17. calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
  18. callvote call a vote to change server settings, etc
  19. camera Sets the current view to a named camera entity, or clear the camera if no name is given
  20. cameraNext Sets the current view to the next camera found in the map
  21. cameraPrev Sets the current view to the previous camera found in the map
  22. centerview centers the view
  23. checkNewVersion check if a game update is available
  24. checkRenderEntityHandles
  25. clear clears the console
  26. clearLights clears all lights
  27. clearPerformanceQueries Removes all performance queries
  28. clearToolTipCookies clears all tooltip state cookies, so they will be played again
  29. collisionModelInfo shows collision model info
  30. collisionTest runs through all entityDefs and checks for erroneous collision data whilst generating cached models
  31. combineCubeImages combines six images for roq compression
  32. compressRenderDemo compresses a render demo file
  33. conDump dumps the console text to a file
  34. connect connects to a server
  35. crash causes a crash
  36. cubeToSkybox converts a cubemap to a skybox (uses less memory thana full cubemap but only stores half a sphere)
  37. cutNetDemo cuts a network demo if valid markers are set
  38. cvar_restart restart the cvar system
  39. cvarAdd adds a value to a cvar
  40. cvarMultiply multiplies a value to a cvar
  41. cycle cycles a cvar
  42. damage apply damage to an entity
  43. declMemoryReport provides a memory report for loaded decls
  44. deleteSelected deletes selected entity
  45. demoShot writes a screenshot for a demo
  46. dir lists a folder
  47. dirtree lists a folder with subfolders
  48. disasmScript disassembles script
  49. disconnect disconnects from a game
  50. dotRenderPrograms dots render programs
  51. dumpCollisionModelStats
  52. dumpCVars writes out all cvars to base/cvars_.txt
  53. dumpMonolithicInfo
  54. dumpToolTips dumps out all the tooltips to tooltips.txt
  55. echo prints text
  56. envshot takes an environment shot
  57. error causes an error
  58. exec executes a config file
  59. exit exits the game
  60. exportScript exports scripts to a compilable format
  61. findFreeString finds the next free string id
  62. finishBuild finishes the build process
  63. fireteam perform fireteam related commands
  64. freeze freezes the game for a number of seconds
  65. game_memory displays game class info
  66. gameError causes a game error
  67. generateNetDemoKeyFrames generate a keyframe file for a network demo
  68. getviewpos prints the current view position (x y z) yaw pitch roll
  69. gfxInfo show graphics info
  70. give gives one or more items
  71. god enables god mode
  72. gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
  73. halfSphereToCube converts spheremap to cubemap
  74. halfSphereToSkybox converts spheremap to a skybox
  75. help shows help
  76. hitch hitches the game
  77. htmlCVars write out the cvars to cvars.html
  78. in_restart restarts the input system
  79. keepTestModel keeps the last test model in the game
  80. keyFrameNext advances to the next key frame while playing back a network demo
  81. keyFramePrev reverses to the previous key frame while playing backa network demo
  82. kill kills the player
  83. killClass removes all entities of 'class'
  84. killMoveables removes all moveables
  85. killRagdolls removes all ragdolls
  86. killTransports removes all transports
  87. killType removes all entities of 'type'
  88. listActiveEntities lists active game entities
  89. listAF lists articulated figures
  90. listAnims lists all animations
  91. listBinaryDecls lists the contents of a binary decl file
  92. listBinds lists key bindings
  93. listClasses lists game classes
  94. listClientEntities lists Client Entities
  95. listCmds lists commands
  96. listCollisionModels lists collision models
  97. listControllers lists connected controllers and their unique hashes
  98. listCVars lists cvars
  99. listDecals lists decal types
  100. listDecls lists all decls
  101. listDictKeys lists all keys used by dictionaries
  102. listDictValues lists all values used by dictionaries
  103. listEffects lists effects systems
  104. listEntities lists game entities
  105. listEntityDefs lists entity defs
  106. listEvents lists all active events
  107. listGameCmds lists game commands
  108. listGUIs lists all allocated GUIs
  109. listGUIThemes lists GUI themes
  110. listImages lists images
  111. listLines lists all debug lines
  112. listLocStrs lists localization strings
  113. listMaterials lists materials
  114. listMedia lists all models
  115. listModelDefs lists model defs
  116. listModels lists all models
  117. listModes lists all video modes
  118. listOutOfLevelDecls lists all decls which were parsed outside of level load
  119. listPerformanceQueries Lists the available performance queries
  120. listRenderBindings lists render bindings
  121. listRenderEntityDefs lists the entity defs
  122. listRendererCmds lists renderer commands
  123. listRenderLightDefs lists the light defs
  124. listRenderPrograms lists render programs
  125. listScriptObjects lists script objects
  126. listSkins lists skins
  127. listSoundCmds lists sound commands
  128. listSoundDecoders list active sound decoders
  129. listSounds lists all sounds
  130. listSoundShaders lists sound shaders
  131. listSpawnArgs list the spawn args of an entity
  132. listStuffTypes lists stuff types
  133. listSurfaceTypes lists surface types
  134. listSystemCmds lists system commands
  135. listTables lists tables
  136. listTemplates lists templates
  137. listTexUsage lists model texture usage
  138. listThreads lists script threads
  139. listToolCmds lists tool commands
  140. listVehicleScripts lists vehicle scripts
  141. listVertexCache lists vertex cache
  142. listVotes
  143. makeAmbientMap makes an ambient map
  144. makeEnvMaps Recreates the environment maps for the level
  145. makePerlin makes perlin nose maps
  146. mapshot takes an environment shot
  147. memoryDump creates a memory dump
  148. memoryDumpCompressed creates a compressed memory dump
  149. memoryDumpPerClass creates a memory dump per class
  150. memoryReport creates a memory report
  151. modulateLights modifies shader parms on all lights
  152. networkSpawn spawns a game entity during a network game
  153. nextAnim shows next animation on test model
  154. nextFrame shows next animation frame on test model
  155. nextMap change to the next map
  156. noclip disables collision detection for the player
  157. nodeAdd adds a vehicle nav node to the map for the bots
  158. nodeDel deletes the nearest node.
  159. nodeGenerateFromBotVehicleActions generate nodes from the bot's vehicle camp/roam actions
  160. nodeLink create a link from the last node to this one and back.
  161. pass 'oneway' to make it a one way link. pass 'start' to start a new chain of links.
  162. nodeName renames the nearest node (handy for script access). argument:
  163. nodeRadius sets the radius for the nearest node. argument:
  164. nodeTeam changes the team the nearest node is associated with. team:
  165. nodeView view a node
  166. notarget disables the player as a target
  167. parse prints tokenized string
  168. path lists search paths
  169. pauseNetDemo toggles pause while playing back a network demo
  170. placeDemoCutEndMarker places end marker for demo cutting
  171. placeDemoCutStartMarker places start marker for demo cutting
  172. playJumpStartDemo plays back a jump start demo
  173. playNetDemo plays back a network demo
  174. playRenderDemo plays back a render demo
  175. popLight removes the last created light
  176. popPerformanceQuery Removes a performance query
  177. prevAnim shows previous animation on test model
  178. prevFrame shows previous animation frame on test model
  179. printAF prints an articulated figure
  180. printDecal prints a decal type
  181. printEffects prints an effects system
  182. printEntityDef prints an entity def
  183. printGuiProperty Prints a property in the named gui
  184. printGuiStats Prints statistics for a gui
  185. printLocStr prints a localization string
  186. printMaterial prints a material
  187. printModel prints model info
  188. printModelDefs prints a model def
  189. printSkin prints a skin
  190. printSoundShader prints a sound shader
  191. printStuffType prints a stuff type
  192. printSurfaceType prints a surface type
  193. printTable prints a table
  194. printTemplate prints a template
  195. printVehicleScripts prints a vehicle script
  196. quit quits the game
  197. rcon sends remote console command to server
  198. reconnect reconnect to the last server we tried to connect to
  199. recordNetDemo records a network demo
  200. recordRenderDemo records a render demo
  201. regenerateWorld regenerates all interactions
  202. reloadAnims reloads animations
  203. reloadDecls reloads decls
  204. reloadEngine reloads the engine down to including the file system
  205. reloadGuiGlobals reloads gloabal gui properties
  206. reloadImages reloads images
  207. reloadLanguage reload language dictionaries
  208. reloadModels reloads models
  209. reloadScript reloads scripts
  210. reloadSounds reloads all sounds
  211. reloadSurface reloads the decl and images for selected surface
  212. reloadUserGroups reloads user groups
  213. remove removes an entity
  214. removeline removes a debug line
  215. renderNetDemo plays back a network demo, capturing frames to disk
  216. reparseDecls reparses decls
  217. reportAnimState Reports the entity number's current animation state
  218. reportEffectUsage
  219. reportImageDuplication checks all referenced images for duplications
  220. reportPakChecksums reports a set of MD5 hashes for pak files
  221. reportSurfaceAreas lists all used materials sorted by surface area
  222. reset resets a cvar
  223. s_restart restarts the sound system
  224. saveMoveables save all moveables to the .map file
  225. saveNodes saves the nav nodes to .nav
  226. saveRagdolls save all ragdoll poses to the .map file
  227. saveSelected saves the selected entity to the .map file
  228. say text chat
  229. sayFireteam fireteam text chat
  230. sayTeam team text chat
  231. screenshot takes a screenshot
  232. serverInfo shows server info
  233. serverMapRestart restart the current game
  234. serverStartDemos forces all clients to start recording demos
  235. set sets a cvar
  236. seta sets a cvar and flags it as archive
  237. setGuiProperty Sets a property in the named gui
  238. setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
  239. sets sets a cvar and flags it as server info
  240. setServerLicenseCode Set server License Code
  241. sett sets a cvar and flags it as tool
  242. setu sets a cvar and flags it as user info
  243. setviewpos sets the current view position (x y z) yaw pitch roll
  244. shaderPerformance Export some shader performance info
  245. showDictMemory shows memory used by dictionaries
  246. showInteractionMemory shows memory used by interactions
  247. showStringMemory shows memory used by strings
  248. showTriSurfMemory shows memory used by triangle surfaces
  249. sizeDown makes the rendered view smaller
  250. sizeUp makes the rendered view larger
  251. spawn spawns a game entity
  252. startBuild prepares to make a build
  253. stats stats debugging tool
  254. stopNetDemo stops network demo recording
  255. stopRecordingRender stops render demo recording
  256. takeViewNote
  257. teleport teleports the player to an entity location
  258. testAnim tests an animation
  259. testBlend tests animation blending
  260. testDamage tests a damage def
  261. testDeath tests death
  262. testDecls runs through all decls and checks for broken/defaulted ones
  263. testGUI Replace the main menu with a test gui.
  264. testImage displays the given image centered on screen
  265. testLight tests a light
  266. testModel tests a model
  267. testParticleStopTime tests particle stop time on a test model
  268. testPointLight tests a point light
  269. testPrecache Precaches an entitydef, then spawns it, to check for any additional unprecached media
  270. testProficiency
  271. testShaderParm sets a shaderParm on an existing testModel
  272. testSIMD test SIMD code
  273. testSkin tests a skin on an existing testModel
  274. testSound tests a sound
  275. testWarning test warnings!
  276. timeNetDemo times a network demo
  277. timeRenderDemo times a render demo
  278. timeRenderDemoQuit times a render demo and quits
  279. toggle toggles a cvar
  280. toggleNetDemo toggles demo recording status
  281. touch touches a decl
  282. touchCollision
  283. touchFile touches a file
  284. touchFileList touches a list of files
  285. touchModel touches a model
  286. trigger triggers an entity
  287. unbind unbinds any command from a key
  288. unbindall unbinds any commands from all keys
  289. unbindRagdoll unbinds the selected ragdoll
  290. useWeapon switch to the named inventory item. this is looked upfrom the player's team def
  291. validateModel validates a model
  292. vid_restart resizes/fullscreens the game window
  293. vote send your vote response
  294. vstr inserts the current value of a cvar as command text
  295. wait delays remaining buffered commands one or more frames
  296. where prints the current view position (x y z) yaw pitch roll
  297. wikiCVars write out the cvars to cvars.txt, suitable for pasting into wiki
  298. winExceptionHandler 1 enables the built-in exception handling, 0 disables it.
  299. writeConfig writes a config file
  300. writeImage writes the given image to disk
  301. writeJumpStartDemo writes a jump start demo file, allows you to start further in a demo
  302. writePrecache writes precache commands
  303. zoomInCommandMap zoom in the command map
  304. zoomOutCommandMap zoom out the command map
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