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- //In this file you can do settings that will be executed everytime Urban Terror is started. It will not get overwritten.
- //Lines starting with // are ignored.
- //Example 1: exec yourconfig.cfg
- //Example 2: set cg_fov "110"
- //Example 3: bind x ut_weaptoggle knife
- set cg_fov "110"
- //// walk toggle states
- set do_walk_on "vstr do_sprint_off; +speed; set do_walk vstr do_walk_off; ut_echo ^4%%^7 Walk ->"
- set do_walk_off " -speed; set do_walk vstr do_walk_on"
- bind shift "vstr walkrun"//Toggle running and walking
- bind space "+moveup;vstr run"//Jump
- bind c "+movedown;vstr run"//Crouch
- bind e "+button8;vstr run"//Sprint
- set walk "+speed;set walkrun vstr run"//Define walk
- set run "-speed;set walkrun vstr walk"//Define run
- set walkrun "vstr run"//Define toggle
- bind space "+moveup;vstr jump"
- set niejump "+moveup; set jumpniejump vstr jump"
- set jump "-moveup;set jumpniejump vstr niejump"
- set jumpniejump "vstr niejump"
- --------------
- set in "ut_zoomin; -button8; +speed"
- set out "ut_zoomreset; -speed; +button8"
- bind MOUSE2 "+vstr in out"
- bind MWHEELDOWN "ut_weaptoggle sidearm grenade"
- bind MWHEELUP "ut_weaptoggle primary"
- 8- kropka 2-krzyzyk
- //// crouch toggle states
- my current setup:
- //toggle crouch
- set crouch "vstr stand"
- set sit "+movedown; set crouch vstr stand"
- set stand "-movedown; set crouch vstr sit"
- bind space "+moveup;vstr stand"//Jump
- bind ctrl "vstr crouch"
- na myszke:
- cg_bobup: Locked.
- cg_fov: 90-110.
- cg_pitchup: Locked.
- cg_sfxMuzzleFlash: Locked.
- Snaps: Locked.
- cl_maxpackets: Range 20-42.
- r_fastsky: Locked.
- r_lightmap: Locked.
- r_MapOverBrightBits: Locked.
- r_Overbrightbits: Locked.
- r_picmip: Range 0-2.
- //~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
- // Cross Hair Script
- //~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
- set lo_01 "set load2 vstr lo_02; cg_crosshairRGB 1,0.5,0.5,1 ; ut_echo ^7 1"
- set lo_02 "set load2 vstr lo_03; cg_crosshairRGB 1,1,0.5,1 ; ut_echo ^7 2"
- set lo_03 "set load2 vstr lo_04; cg_crosshairRGB 0.5,1,0.5,1 ; ut_echo ^7 3"
- set lo_04 "set load2 vstr lo_05; cg_crosshairRGB 0,1,0.5,1 ; ut_echo ^7 4"
- set lo_05 "set load2 vstr lo_06; cg_crosshairRGB 0.5,1,1,1 ; ut_echo ^7 5"
- set lo_06 "set load2 vstr lo_07; cg_crosshairRGB 0,0.5,1,1 ; ut_echo ^7 6"
- set lo_07 "set load2 vstr lo_08; cg_crosshairRGB 1,0.5,0.75,1 ; ut_echo ^7 7"
- set lo_08 "set load2 vstr lo_09; cg_crosshairRGB 1,0.5,1,1 ; ut_echo ^7 8"
- set lo_09 "set load2 vstr lo_10; cg_crosshairRGB 1,0,0,1 ; ut_echo ^7 9"
- set lo_10 "set load2 vstr lo_11; cg_crosshairRGB 1,1,0,1 ; ut_echo ^7 10"
- set lo_11 "set load2 vstr lo_12; cg_crosshairRGB 00.5,1,0,1 ; ut_echo ^7 11"
- set lo_12 "set load2 vstr lo_13; cg_crosshairRGB 0,1,0.25,1 ; ut_echo ^7 12"
- set lo_13 "set load2 vstr lo_14; cg_crosshairRGB 0,1,1,1 ; ut_echo ^7 13"
- set lo_14 "set load2 vstr lo_15; cg_crosshairRGB 0,0.5,0.75,1 ; ut_echo ^7 14"
- set lo_15 "set load2 vstr lo_16; cg_crosshairRGB 0.5,0.5,0.75,1 ; ut_echo ^7 15"
- set lo_16 "set load2 vstr lo_17; cg_crosshairRGB 1,0,1,1 ; ut_echo ^7 16"
- set lo_17 "set load2 vstr lo_18; cg_crosshairRGB 0.5,0.25,0.25,1 ; ut_echo ^7 17"
- set lo_18 "set load2 vstr lo_19; cg_crosshairRGB 1,0.5,0.25,1 ; ut_echo ^7 18"
- set lo_19 "set load2 vstr lo_20; cg_crosshairRGB 0,1,0,1 ; ut_echo ^7 19"
- set lo_20 "set load2 vstr lo_21; cg_crosshairRGB 0,0.5,0.5,1 ; ut_echo ^7 20"
- set lo_21 "set load2 vstr lo_22; cg_crosshairRGB 0,0.25,0.5,1 ; ut_echo ^7 21"
- set lo_22 "set load2 vstr lo_23; cg_crosshairRGB 0.5,0.5,1,1 ; ut_echo ^7 22"
- set lo_23 "set load2 vstr lo_24; cg_crosshairRGB 0.5,0,0.25,1 ; ut_echo ^7 23"
- set lo_24 "set load2 vstr lo_25; cg_crosshairRGB 1,0,0.5,1 ; ut_echo ^7 24"
- set lo_25 "set load2 vstr lo_26; cg_crosshairRGB 0.5,0,0,1 ; ut_echo ^7 25"
- set lo_26 "set load2 vstr lo_27; cg_crosshairRGB 1,0.5,0,1 ; ut_echo ^7 26"
- set lo_27 "set load2 vstr lo_28; cg_crosshairRGB 0,0.5,0,1 ; ut_echo ^7 27"
- set lo_28 "set load2 vstr lo_29; cg_crosshairRGB 0,0.5,0.25,1 ; ut_echo ^7 28"
- set lo_29 "set load2 vstr lo_30; cg_crosshairRGB 0,0,1,1 ; ut_echo ^7 29"
- set lo_30 "set load2 vstr lo_31; cg_crosshairRGB 0,0,0.63,1 ; ut_echo ^7 30"
- set lo_31 "set load2 vstr lo_32; cg_crosshairRGB 0.5,0,0.5,1 ; ut_echo ^7 31"
- set lo_32 "set load2 vstr lo_33; cg_crosshairRGB 0.5,0,1,1 ; ut_echo ^7 32"
- set lo_33 "set load2 vstr lo_34; cg_crosshairRGB 0.25,0,0,1 ; ut_echo ^7 33"
- set lo_34 "set load2 vstr lo_35; cg_crosshairRGB 0.5,0.25,0,1 ; ut_echo ^7 34"
- set lo_35 "set load2 vstr lo_36; cg_crosshairRGB 0,0.25,0,1 ; ut_echo ^7 35"
- set lo_36 "set load2 vstr lo_37; cg_crosshairRGB 0,0.25,0.25,1 ; ut_echo ^7 36"
- set lo_37 "set load2 vstr lo_38; cg_crosshairRGB 0,0,0.5,1 ; ut_echo ^7 37"
- set lo_38 "set load2 vstr lo_39; cg_crosshairRGB 0,0,0.25,1 ; ut_echo ^7 38"
- set lo_39 "set load2 vstr lo_40; cg_crosshairRGB 0.25,0,0.25,1 ; ut_echo ^7 39"
- set lo_40 "set load2 vstr lo_41; cg_crosshairRGB 0.25,0,0.5,1 ; ut_echo ^7 40"
- set lo_41 "set load2 vstr lo_42; cg_crosshairRGB 0,0,0,1 ; ut_echo ^7 41"
- set lo_42 "set load2 vstr lo_43; cg_crosshairRGB 0.5,0.5,0,1 ; ut_echo ^7 42"
- set lo_43 "set load2 vstr lo_44; cg_crosshairRGB 0.5,0.5,0.25,1 ; ut_echo ^7 43"
- set lo_44 "set load2 vstr lo_45; cg_crosshairRGB 0,1,0.5,1 ; ut_echo ^7 44"
- set lo_45 "set load2 vstr lo_46; cg_crosshairRGB 0,0.25,0,1 ; ut_echo ^7 45"
- set lo_46 "set load2 vstr lo_47; cg_crosshairRGB 0.5,0.5,0.5,1 ; ut_echo ^7 46"
- set lo_47 "set load2 vstr lo_48; cg_crosshairRGB 0.25,0.5,0.5,1 ; ut_echo ^7 47"
- set lo_48 "set load2 vstr lo_01; cg_crosshairRGB 0.75,0.75,0.75,1 ; ut_echo ^7 48"
- set load2 "vstr lo_01"
- bind 0 "vstr load2" //Bind Key for Select Color
- // KEEP THIS THE SAME
- seta cf.weapknifethrow "ut_weaptoggle knife; wait 4; +button3;-button3; wait 3; ut_weaptoggle primary; wait 4; ut_weaptoggle knife; cg_crosshairy 0; set cf.weapknife vstr cf.weapknifeslash"
- seta cf.weapknife "vstr cf.weapknifethrow"
- bind 1 "vstr cf.weapknifethrow"
- //zmiana fpsow
- bind [ "com_maxfps 68; ut_echo ^7 do gry, 72 fps""
- bind ] "com_maxfps 125; ut_echo ^7 na jumpy, 125 fps""
- //wlacz wylacz chat
- seta ct1 "cg_chattime 0; bind f4 vstr ct2; ut_echo Anti-trolling mode: ^2ENABLED"
- seta ct2 "cg_chattime 5000; bind f5 vstr ct1; ut_echo Anti-trolling mode: ^9DISABLED"
- bind f4 "vstr ct1
- // bind the key
- //zmiana nicku
- bind f3 "vstr name_toggle"
- seta name_toggle "vstr name_toggle_on"
- seta name_toggle_on "set name_toggle vstr name_toggle_off; name GROM*Niedzwiedz{Pl}"
- seta name_toggle_off "set name_toggle vstr name_toggle_on; name -PE-Niedzwiedz{Pl} "
- bind 2 "weapon 11"
- // Gear script by Dux http://q3ut3.free.fr
- // Generated Sun-2011-10 23 16:40
- ut_echo "Gear config by Dux q3ut3.free.fr"; play sound/weapons/rocket/rocklf1a
- gear GZAAWTV; ut_echo config+1; play sound/player/slash/fall1"
- set load "vstr lo_1" // Default
- bind \\ "vstr load"
- //gear script by -WAR-Runamok`
- bind DOWNARROW "ut_itemdrop medkit" // drop medkit
- bind UPARROW "ut_itemdrop flag"
- bind LEFTARROW "ut_itemuse" // toggle current item in bank on/off
- bind / say niedzwiedz: zjadlbym grzanke toster: a ja wpierdolilbym niedzwiedzia.
- bind - "ut_itemdrop flag"
- set dropall "ut_weaptoggle sidearm; wait 155; ut_weapdrop"
- bind F13 "vstr dropall"
- // replace tab with your weapprev key
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