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  1. [452.106] Initializing Lua 5.1.4
  2. [647.981] InstalledPanel: Refreshing Mods
  3. [647.981] InstalledPanel: GetModBrowserListings()
  4. [649.291] InstalledPanel: Refreshing Mods
  5. [649.291] InstalledPanel: GetModBrowserListings()
  6. [697.433] InstalledPanel: Refreshing Mods
  7. [697.433] InstalledPanel: GetModBrowserListings()
  8. [1176.699] Runtime Error: Assets\UI\FrontEnd\GameSetup\UniqueBonuses.lua:218: attempt to call field '?' (a nil value)
  9. [1183.423] Map Script: Generating Map
  10. [1183.423] Map Script: Generating Plot Types (Lua Pangaea) ...
  11. [1183.439] Map Script: Setting Plot Types (MapGenerator.Lua)
  12. [1183.485] Map Script: Setting Plot Types (MapGenerator.Lua)
  13. [1183.501] Map Script: Setting coasts and oceans (MapGenerator.Lua)
  14. [1183.501] Map Script: Expanding coasts (MapGenerator.Lua)
  15. [1183.501] Map Script: Setting Terrain Types (MapGenerator.Lua)
  16. [1183.517] Map Script: Map Generation - Adding Rivers
  17. [1183.517] Map Script: Map Generation - Adding Lakes
  18. [1183.517] Map Script: 1 lakes added
  19. [1183.517] Map Script: Adding Features (Lua Pangaea) ...
  20. [1183.548] Map Script: Creating start plot database.
  21. [1183.548] Map Script: Dividing the map in to Regions.
  22. [1183.548] Map Script: Map Generation - Dividing the map in to Regions
  23. [1183.548] Map Script: -
  24. [1183.548] Map Script: Data for Start Region # 1
  25. [1183.548] Map Script: WestX: 6
  26. [1183.548] Map Script: SouthY: 2
  27. [1183.548] Map Script: Width: 13
  28. [1183.548] Map Script: Height: 19
  29. [1183.548] Map Script: AreaID: 114692
  30. [1183.548] Map Script: Fertility: 601
  31. [1183.548] Map Script: Plots: 247
  32. [1183.548] Map Script: Fert/Plot: 2.4331983805668
  33. [1183.548] Map Script: -
  34. [1183.548] Map Script: -
  35. [1183.548] Map Script: Data for Start Region # 2
  36. [1183.548] Map Script: WestX: 19
  37. [1183.548] Map Script: SouthY: 2
  38. [1183.548] Map Script: Width: 17
  39. [1183.548] Map Script: Height: 18
  40. [1183.563] Map Script: AreaID: 114692
  41. [1183.563] Map Script: Fertility: 555
  42. [1183.563] Map Script: Plots: 306
  43. [1183.563] Map Script: Fert/Plot: 1.8137254901961
  44. [1183.563] Map Script: -
  45. [1183.563] Map Script: Choosing start locations for civilizations.
  46. [1183.563] Map Script: Map Generation - Choosing Start Locations for Civilizations
  47. [1183.563] Map Script: -
  48. [1183.563] Map Script: --- Region Terrain Measurements for Region # 1 ---
  49. [1183.563] Map Script: Total Plots: 247
  50. [1183.563] Map Script: Area Plots: 152
  51. [1183.563] Map Script: -
  52. [1183.563] Map Script: Mountains: 2 - Cannot belong to a landmass AreaID.
  53. [1183.563] Map Script: Total Water Plots: 92 - Cannot belong to a landmass AreaID.
  54. [1183.563] Map Script: -
  55. [1183.563] Map Script: Lake Plots: 1
  56. [1183.563] Map Script: Coast Plots: 56 - Does not include Lakes.
  57. [1183.563] Map Script: Ocean Plots: 35
  58. [1183.563] Map Script: Icebergs: 1
  59. [1183.563] Map Script: -
  60. [1183.563] Map Script: Flatlands: 104
  61. [1183.563] Map Script: Hills: 48
  62. [1183.563] Map Script: -
  63. [1183.563] Map Script: Grass Plots: 36
  64. [1183.563] Map Script: Plains Plots: 41
  65. [1183.563] Map Script: Desert Plots: 20
  66. [1183.563] Map Script: Tundra Plots: 3
  67. [1183.563] Map Script: Snow Plots: 4
  68. [1183.563] Map Script: -
  69. [1183.563] Map Script: Forest Plots: 25
  70. [1183.563] Map Script: Jungle Plots: 17
  71. [1183.563] Map Script: Marsh Plots: 4
  72. [1183.563] Map Script: Flood Plains: 0
  73. [1183.563] Map Script: Oases: 2
  74. [1183.563] Map Script: -
  75. [1183.563] Map Script: Plots Along Rivers: 20
  76. [1183.563] Map Script: Plots Along Oceans: 46
  77. [1183.563] Map Script: Plots Next To Plots Along Oceans: 33
  78. [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  79. [1183.563] Map Script: -
  80. [1183.563] Map Script: --- Region Terrain Measurements for Region # 2 ---
  81. [1183.563] Map Script: Total Plots: 306
  82. [1183.563] Map Script: Area Plots: 133
  83. [1183.563] Map Script: -
  84. [1183.563] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID.
  85. [1183.563] Map Script: Total Water Plots: 173 - Cannot belong to a landmass AreaID.
  86. [1183.563] Map Script: -
  87. [1183.563] Map Script: Lake Plots: 0
  88. [1183.563] Map Script: Coast Plots: 70 - Does not include Lakes.
  89. [1183.563] Map Script: Ocean Plots: 103
  90. [1183.563] Map Script: Icebergs: 7
  91. [1183.563] Map Script: -
  92. [1183.563] Map Script: Flatlands: 112
  93. [1183.563] Map Script: Hills: 21
  94. [1183.563] Map Script: -
  95. [1183.563] Map Script: Grass Plots: 47
  96. [1183.563] Map Script: Plains Plots: 48
  97. [1183.563] Map Script: Desert Plots: 9
  98. [1183.563] Map Script: Tundra Plots: 6
  99. [1183.563] Map Script: Snow Plots: 2
  100. [1183.563] Map Script: -
  101. [1183.563] Map Script: Forest Plots: 30
  102. [1183.563] Map Script: Jungle Plots: 18
  103. [1183.563] Map Script: Marsh Plots: 5
  104. [1183.563] Map Script: Flood Plains: 0
  105. [1183.563] Map Script: Oases: 0
  106. [1183.563] Map Script: -
  107. [1183.563] Map Script: Plots Along Rivers: 24
  108. [1183.563] Map Script: Plots Along Oceans: 52
  109. [1183.563] Map Script: Plots Next To Plots Along Oceans: 37
  110. [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  111. [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  112. [1183.563] Map Script: Region # 1 has been defined as a HILLS Region.
  113. [1183.563] Map Script: Threshold Values:
  114. [1183.563] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  115. [1183.563] Map Script: Region Values:
  116. [1183.563] Map Script: Desert: 0.13 - Tundra: 0.02 - Jungle: 0.11 - Forest: 0.16 - Hills: 0.32 - Plains: 0.27 - Grass: 0.24
  117. [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  118. [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  119. [1183.563] Map Script: Region # 2 has been defined as a HYBRID Region.
  120. [1183.563] Map Script: Threshold Values:
  121. [1183.563] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
  122. [1183.563] Map Script: Region Values:
  123. [1183.563] Map Script: Desert: 0.07 - Tundra: 0.05 - Jungle: 0.14 - Forest: 0.23 - Hills: 0.16 - Plains: 0.36 - Grass: 0.35
  124. [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  125. [1183.563] Map Script: Normalizing start locations and assigning them to Players.
  126. [1183.563] Map Script: Placing Natural Wonders.
  127. [1183.641] Map Script: -- Placed all Natural Wonders --
  128. [1183.641] Map Script: -
  129. [1183.641] Map Script: -
  130. [1183.641] Map Script: Placing Resources and City States.
  131. [1183.641] Map Script: Map Generation - Assigning Luxury Resource Distribution
  132. [1183.641] Map Script: -
  133. [1183.641] Map Script: Region# 1 of type 5 has been assigned Luxury ID# 16
  134. [1183.641] Map Script: -
  135. [1183.641] Map Script: Region# 2 of type 8 has been assigned Luxury ID# 17
  136. [1183.641] Map Script: -
  137. [1183.641] Map Script: Luxury ID# 50 assigned to Random.
  138. [1183.641] Map Script: -
  139. [1183.641] Map Script: Luxury ID# 47 assigned to Random.
  140. [1183.641] Map Script: -
  141. [1183.641] Map Script: Luxury ID# 32 assigned to Random.
  142. [1183.641] Map Script: -
  143. [1183.641] Map Script: Luxury ID# 14 assigned to Random.
  144. [1183.641] Map Script: -
  145. [1183.641] Map Script: Luxury ID# 15 disabled.
  146. [1183.641] Map Script: -
  147. [1183.641] Map Script: Luxury ID# 30 disabled.
  148. [1183.641] Map Script: -
  149. [1183.641] Map Script: Luxury ID# 31 disabled.
  150. [1183.641] Map Script: -
  151. [1183.641] Map Script: Luxury ID# 48 disabled.
  152. [1183.641] Map Script: -
  153. [1183.641] Map Script: Luxury ID# 46 disabled.
  154. [1183.641] Map Script: -
  155. [1183.641] Map Script: Luxury ID# 45 disabled.
  156. [1183.641] Map Script: -
  157. [1183.641] Map Script: Luxury ID# 25 disabled.
  158. [1183.641] Map Script: -
  159. [1183.641] Map Script: Luxury ID# 19 disabled.
  160. [1183.641] Map Script: -
  161. [1183.641] Map Script: Luxury ID# 26 disabled.
  162. [1183.641] Map Script: -
  163. [1183.641] Map Script: Luxury ID# 49 disabled.
  164. [1183.641] Map Script: -
  165. [1183.641] Map Script: Luxury ID# 33 disabled.
  166. [1183.641] Map Script: -
  167. [1183.641] Map Script: Luxury ID# 23 disabled.
  168. [1183.641] Map Script: -
  169. [1183.641] Map Script: Luxury ID# 21 disabled.
  170. [1183.641] Map Script: -
  171. [1183.641] Map Script: Luxury ID# 20 disabled.
  172. [1183.641] Map Script: -
  173. [1183.641] Map Script: Luxury ID# 34 disabled.
  174. [1183.641] Map Script: -
  175. [1183.641] Map Script: Luxury ID# 43 disabled.
  176. [1183.641] Map Script: -
  177. [1183.641] Map Script: Luxury ID# 22 disabled.
  178. [1183.641] Map Script: -
  179. [1183.641] Map Script: Luxury ID# 24 disabled.
  180. [1183.641] Map Script: -
  181. [1183.641] Map Script: Luxury ID# 13 disabled.
  182. [1183.641] Map Script: -
  183. [1183.641] Map Script: Luxury ID# 51 disabled.
  184. [1183.641] Map Script: --- Luxury Assignment Table ---
  185. [1183.641] Map Script: -
  186. [1183.641] Map Script: - - Assigned to Regions - -
  187. [1183.641] Map Script: Region# 1 has Luxury type 16
  188. [1183.641] Map Script: Region# 2 has Luxury type 17
  189. [1183.641] Map Script: -
  190. [1183.641] Map Script: Total unique regional luxuries: 2
  191. [1183.641] Map Script: -
  192. [1183.641] Map Script: - - Assigned to City States - -
  193. [1183.641] Map Script: Luxury type 52
  194. [1183.641] Map Script: Luxury type 27
  195. [1183.641] Map Script: Luxury type 44
  196. [1183.641] Map Script: -
  197. [1183.641] Map Script: - - Assigned to Random - -
  198. [1183.641] Map Script: Luxury type 50
  199. [1183.641] Map Script: Luxury type 47
  200. [1183.641] Map Script: Luxury type 32
  201. [1183.641] Map Script: Luxury type 14
  202. [1183.641] Map Script: -
  203. [1183.641] Map Script: - - Luxuries handled via Special Case - -
  204. [1183.641] Map Script: Luxury type 18
  205. [1183.641] Map Script: -
  206. [1183.641] Map Script: - - Disabled - -
  207. [1183.641] Map Script: Luxury type 15
  208. [1183.641] Map Script: Luxury type 30
  209. [1183.641] Map Script: Luxury type 31
  210. [1183.641] Map Script: Luxury type 48
  211. [1183.641] Map Script: Luxury type 46
  212. [1183.641] Map Script: Luxury type 45
  213. [1183.641] Map Script: Luxury type 25
  214. [1183.641] Map Script: Luxury type 19
  215. [1183.641] Map Script: Luxury type 26
  216. [1183.641] Map Script: Luxury type 49
  217. [1183.641] Map Script: Luxury type 33
  218. [1183.641] Map Script: Luxury type 23
  219. [1183.657] Map Script: Luxury type 21
  220. [1183.657] Map Script: Luxury type 20
  221. [1183.657] Map Script: Luxury type 34
  222. [1183.657] Map Script: Luxury type 43
  223. [1183.657] Map Script: Luxury type 22
  224. [1183.657] Map Script: Luxury type 24
  225. [1183.657] Map Script: Luxury type 13
  226. [1183.657] Map Script: Luxury type 51
  227. [1183.657] Map Script: - - - - - - - - - - - - - - - -
  228. [1183.657] Map Script: Map Generation - Placing City States
  229. [1183.657] Map Script: Map Generation - Choosing sites for City States
  230. [1183.657] Map Script: All city states assigned.
  231. [1183.657] Map Script: Map Generation - Placing Luxuries
  232. [1183.657] Map Script: -
  233. [1183.657] Map Script: Attempting to place Luxury# 16 at start plot 14 13 in Region# 1
  234. [1183.657] Map Script: -
  235. [1183.657] Map Script: Attempting to place Luxury# 17 at start plot 24 11 in Region# 2
  236. [1183.657] Map Script: -
  237. [1183.657] Map Script: -
  238. [1183.657] Map Script: -Assigned Luxury Type 52 to City State# 1
  239. [1183.657] Map Script: -
  240. [1183.657] Map Script: Placed Luxury ID# 52 at City State# 1 in Region# 1 located at Plot 16 20
  241. [1183.657] Map Script: -
  242. [1183.657] Map Script: -
  243. [1183.657] Map Script: -Assigned Luxury Type 47 to City State# 2
  244. [1183.657] Map Script: -
  245. [1183.657] Map Script: Placed Luxury ID# 47 at City State# 2 in Region# 2 located at Plot 20 18
  246. [1183.657] Map Script: -
  247. [1183.657] Map Script: -
  248. [1183.657] Map Script: -Assigned Luxury Type 52 to City State# 3
  249. [1183.657] Map Script: -
  250. [1183.657] Map Script: Placed Luxury ID# 52 at City State# 3 in Region# 1 located at Plot 16 5
  251. [1183.657] Map Script: -
  252. [1183.657] Map Script: -
  253. [1183.657] Map Script: -Assigned Luxury Type 27 to City State# 4
  254. [1183.657] Map Script: -
  255. [1183.657] Map Script: Placed Luxury ID# 27 at City State# 4 in Region# 2 located at Plot 21 3
  256. [1183.657] Map Script: -
  257. [1183.657] Map Script: - - -
  258. [1183.657] Map Script: Attempting to place regional luxury # 16 in Region# 1
  259. [1183.657] Map Script: -
  260. [1183.657] Map Script: Target number for Luxury# 16 with assignment split of 1 is 1
  261. [1183.657] Map Script: -
  262. [1183.657] Map Script: -
  263. [1183.657] Map Script: Number of LuxuryID 16 left to place in Region# 1 is 0
  264. [1183.657] Map Script: -
  265. [1183.657] Map Script: - - -
  266. [1183.657] Map Script: Attempting to place regional luxury # 17 in Region# 2
  267. [1183.657] Map Script: -
  268. [1183.657] Map Script: Target number for Luxury# 17 with assignment split of 1 is 1
  269. [1183.657] Map Script: -
  270. [1183.657] Map Script: -
  271. [1183.657] Map Script: Number of LuxuryID 17 left to place in Region# 2 is 0
  272. [1183.657] Map Script: * *
  273. [1183.657] Map Script: * iNumTypesRandom = 4
  274. [1183.657] Map Script: * *
  275. [1183.657] Map Script: * *
  276. [1183.657] Map Script: * targetLuxForThisWorldSize = 18
  277. [1183.657] Map Script: * *
  278. [1183.657] Map Script: * *
  279. [1183.657] Map Script: * random to add to target = 1
  280. [1183.657] Map Script: * *
  281. [1183.657] Map Script: * *
  282. [1183.657] Map Script: * totalLuxPlacedSoFar = 10
  283. [1183.657] Map Script: * *
  284. [1183.657] Map Script: * *
  285. [1183.657] Map Script: * iNumRandomLuxTarget = 9
  286. [1183.657] Map Script: * *
  287. [1183.657] Map Script: -
  288. [1183.657] Map Script: Random Luxury ID#: 50
  289. [1183.657] Map Script: -
  290. [1183.657] Map Script: Random Luxury Target Number: 4
  291. [1183.657] Map Script: Random Luxury Target Placed: 4
  292. [1183.657] Map Script: -
  293. [1183.657] Map Script: -
  294. [1183.657] Map Script: Random Luxury ID#: 47
  295. [1183.657] Map Script: -
  296. [1183.657] Map Script: Random Luxury Target Number: 3
  297. [1183.657] Map Script: Random Luxury Target Placed: 3
  298. [1183.657] Map Script: -
  299. [1183.657] Map Script: -
  300. [1183.657] Map Script: Random Luxury ID#: 32
  301. [1183.657] Map Script: -
  302. [1183.657] Map Script: Random Luxury Target Number: 3
  303. [1183.657] Map Script: Random Luxury Target Placed: 3
  304. [1183.657] Map Script: -
  305. [1183.657] Map Script: -
  306. [1183.657] Map Script: Random Luxury ID#: 14
  307. [1183.657] Map Script: -
  308. [1183.657] Map Script: Random Luxury Target Number: 3
  309. [1183.657] Map Script: Random Luxury Target Placed: 0
  310. [1183.657] Map Script: -
  311. [1183.657] Map Script: -
  312. [1183.657] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  313. [1183.657] Map Script: + Random Luxuries Target Number: 9
  314. [1183.657] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  315. [1183.657] Map Script: + Random Luxuries Number Placed: 10
  316. [1183.657] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  317. [1183.657] Map Script: -
  318. [1183.657] Map Script: -
  319. [1183.657] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
  320. [1183.657] Map Script: - Found eligible luxury type: 50
  321. [1183.657] Map Script: - Found eligible luxury type: 47
  322. [1183.657] Map Script: - Found eligible luxury type: 18
  323. [1183.657] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
  324. [1183.657] Map Script: -
  325. [1183.657] Map Script: Placed Second Luxury type of ID# 47 for start located at Plot 14 13 in Region# 1
  326. [1183.657] Map Script: -
  327. [1183.657] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
  328. [1183.657] Map Script: - Found eligible luxury type: 50
  329. [1183.657] Map Script: - Found eligible luxury type: 47
  330. [1183.657] Map Script: - Found eligible luxury type: 18
  331. [1183.657] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
  332. [1183.673] Map Script: -
  333. [1183.673] Map Script: Placed Second Luxury type of ID# 50 for start located at Plot 24 11 in Region# 2
  334. [1183.673] Map Script: Failed to place 2 units of Marble.
  335. [1183.673] Map Script: Map Generation - Placing Strategics
  336. [1183.673] Map Script: -
  337. [1183.673] Map Script: -
  338. [1183.673] Map Script: -City State# 1 gets no strategic resource assigned to it.
  339. [1183.673] Map Script: -
  340. [1183.673] Map Script: Placed Minor Strategic ID# 2 at City State# 2 located at Plot 20 18
  341. [1183.673] Map Script: -
  342. [1183.673] Map Script: Placed Minor Strategic ID# 4 at City State# 3 located at Plot 16 5
  343. [1183.673] Map Script: -
  344. [1183.673] Map Script: Placed Minor Strategic ID# 3 at City State# 4 located at Plot 21 3
  345. [1183.673] Map Script: Map Generation - Placing Bonuses
  346. [1183.673] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 1
  347. [1183.673] Map Script: Placing a second 'sexy Sheep' in third ring of start location in Hills Region# 1
  348. [1183.673] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 2
  349. [1183.673] Map Script: Infertility Quotient for Hills Region# 1 is: 1
  350. [1183.673] Map Script: Map Generation - Normalize City State Locations
  351. [1183.673] Map Script: -
  352. [1183.673] Map Script: --- Table of Results, New Start Finder ---
  353. [1183.673] Map Script: -
  354. [1183.673] Map Script: Region# 1 has start plot at: 14 13 with Fertility Rating of 246
  355. [1183.673] Map Script: -
  356. [1183.673] Map Script: Region# 2 has start plot at: 24 11 with Fertility Rating of 269
  357. [1183.673] Map Script: -
  358. [1183.673] Map Script: --- End of Start Finder Results Table ---
  359. [1183.673] Map Script: -
  360. [1183.673] Map Script: -
  361. [1183.673] Map Script: --- Table of Final Results, City State Placements ---
  362. [1183.673] Map Script: -
  363. [1183.673] Map Script: - City State 1 in Region 1 is located at Plot 16 20
  364. [1183.673] Map Script: - City State 2 in Region 2 is located at Plot 20 18
  365. [1183.673] Map Script: - City State 3 in Region 1 is located at Plot 16 5
  366. [1183.673] Map Script: - City State 4 in Region 2 is located at Plot 21 3
  367. [1183.673] Map Script: -
  368. [1183.673] Map Script: - - - - -
  369. [1183.673] Map Script: -
  370. [1183.673] Map Script: --- Table of Final Results, Resource Distribution ---
  371. [1183.673] Map Script: -
  372. [1183.673] Map Script: - LUXURY Resources -
  373. [1183.673] Map Script: 13 Whale...: 0
  374. [1183.673] Map Script: 14 Pearls..: 0
  375. [1183.673] Map Script: 15 Gold....: 0
  376. [1183.673] Map Script: 16 Silver..: 3
  377. [1183.673] Map Script: 17 Gems....: 3
  378. [1183.673] Map Script: 18 Marble..: 0
  379. [1183.673] Map Script: 19 Ivory...: 0
  380. [1183.673] Map Script: 20 Fur.....: 0
  381. [1183.673] Map Script: 21 Dye.....: 0
  382. [1183.673] Map Script: 22 Spices..: 0
  383. [1183.673] Map Script: 23 Silk....: 0
  384. [1183.673] Map Script: 24 Sugar...: 0
  385. [1183.673] Map Script: 25 Cotton..: 0
  386. [1183.673] Map Script: 26 Wine....: 0
  387. [1183.673] Map Script: 27 Incense.: 1
  388. [1183.673] Map Script: - Expansion LUXURY Resources -
  389. [1183.673] Map Script: 30 Copper..: 0
  390. [1183.673] Map Script: 31 Salt....: 0
  391. [1183.673] Map Script: 32 Crab....: 3
  392. [1183.673] Map Script: 33 Truffles: 0
  393. [1183.673] Map Script: 34 Citrus..: 0
  394. [1183.673] Map Script: - Mod LUXURY Resources -
  395. [1183.673] Map Script: 43 Cocoa...: 0
  396. [1183.673] Map Script: 44 Coffee..: 0
  397. [1183.673] Map Script: 45 Tea.....: 0
  398. [1183.673] Map Script: 46 Tobacco.: 0
  399. [1183.673] Map Script: 47 Amber...: 5
  400. [1183.673] Map Script: 48 Jade....: 0
  401. [1183.673] Map Script: 49 Olives..: 0
  402. [1183.673] Map Script: 50 Perfume.: 5
  403. [1183.673] Map Script: 51 Coral...: 0
  404. [1183.673] Map Script: 52 Lapis...: 2
  405. [1183.673] Map Script: -
  406. [1183.673] Map Script: + TOTAL.Lux: 22
  407. [1183.673] Map Script: -
  408. [1183.673] Map Script: - STRATEGIC Resources -
  409. [1183.673] Map Script: 0 Iron....: 12
  410. [1183.673] Map Script: 1 Horse...: 20
  411. [1183.673] Map Script: 2 Coal....: 24
  412. [1183.673] Map Script: 3 Oil.....: 72
  413. [1183.673] Map Script: 4 Aluminum: 14
  414. [1183.673] Map Script: 5 Uranium.: 8
  415. [1183.673] Map Script: -
  416. [1183.673] Map Script: - BONUS Resources -
  417. [1183.673] Map Script: 6 Wheat...: 5
  418. [1183.673] Map Script: 7 Cow.....: 8
  419. [1183.673] Map Script: 8 Sheep...: 8
  420. [1183.673] Map Script: 9 Deer....: 9
  421. [1183.673] Map Script: 10 Banana..: 5
  422. [1183.673] Map Script: 11 Fish....: 20
  423. [1183.673] Map Script: 12 Stone...: 7
  424. [1183.673] Map Script: -
  425. [1183.673] Map Script: -----------------------------------------------------
  426. [1183.673] Map Script: -------------------------------
  427. [1183.673] Map Script: Map Generation - Adding Goodies
  428. [1183.688] Map Script: -------------------------------
  429. [1183.688] Map Script: Determining continents for art purposes (MapGenerator.Lua)
  430. [1192.955] CivilopediaScreen: SetSelectedCategory(12)
  431. [1192.955] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
  432. [1193.126] CivilopediaScreen: SetSelectedCategory(1)
  433. [1193.126] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
  434. [1195.622] Syntax Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Emigration (v 5)\Lua\ScriptDataUtils.lua:89: chunk has too many syntax levels
  435. [1195.700] Syntax Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Emigration (v 5)\Lua\ScriptDataUtils.lua:89: chunk has too many syntax levels
  436. [1199.351] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
  437. [1199.366] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
  438. [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
  439. [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
  440. [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
  441. [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
  442. [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
  443. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
  444. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
  445. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
  446. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
  447. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
  448. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
  449. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
  450. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
  451. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
  452. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
  453. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
  454. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
  455. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
  456. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
  457. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
  458. [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
  459. [1206.199] EconomicGeneralInfo: Total Units - 2
  460. [1206.199] EconomicGeneralInfo: Maint Free Units - 0
  461. [1206.199] EconomicGeneralInfo: Paid Units - 2
  462. [1206.308] EconomicGeneralInfo: Total Units - 2
  463. [1206.308] EconomicGeneralInfo: Maint Free Units - 0
  464. [1206.308] EconomicGeneralInfo: Paid Units - 2
  465. [1208.352] ChoosePantheonPopup: -264
  466. [1208.352] ChoosePantheonPopup: 963
  467. [1208.352] ChoosePantheonPopup: 699
  468. [1209.818] ChooseIdeologyPopup: -264
  469. [1209.818] ChooseIdeologyPopup: 963
  470. [1209.834] ChooseIdeologyPopup: 699
  471. [1210.162] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  472. [1210.162] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua.
  473. [1212.034] ChooseGPspecialist: This is the 'Choose GP specialist' mod script.
  474. [1212.049] FreeBuildingonTech: The Free Building on Tech for Argentina Lua loaded succesfully
  475. [1212.080] SettlerRecover: The Aymara Mod Lua loaded succesfully
  476. [1212.096] Dualism: Dualism, code, yeah
  477. [1212.096] Dualism: This is the Domestic Modifier mod script.
  478. [1212.112] Benin Improvements Mod: Benin Scripts
  479. [1212.158] FestiveUnit: This is the 'We Love the King Day - Musician' mod script.
  480. [1212.158] FestiveUnit: The Battle General Lua loaded succesfully
  481. [1212.221] SecondPantheonBelief: This is the Comparsa from Religions
  482. [1212.221] SecondPantheonBelief: This is the Second Pantheon Belief mod script.
  483. [1212.314] BuildingRemoteGreatPeoplePoints: loaded
  484. [1212.346] BuildingYieldFromGreatWorksInBuilding: loaded
  485. [1212.377] BurmaUA: loaded
  486. [1212.392] KyundawConscription: loaded
  487. [1212.517] Champa Check: Champa Check
  488. [1212.548] AdmiralCityStates: This is the 'GA CS Bonus' mod script.
  489. [1212.892] CultureMain: ---------------------------------------------------------------------------------------------------------------
  490. [1212.892] CultureMain: -------------------------------------- Cultural Diffusion script started --------------------------------------
  491. [1212.892] CultureMain: ---------------------------------------------------------------------------------------------------------------
  492. [1212.970] CultureMain: Loading Culture Defines...
  493. [1212.970] CultureMain: -------------------------------------
  494. [1212.985] CultureMain: Loading Culture Utils Function...
  495. [1212.985] CultureMain: -------------------------------------
  496. [1213.001] CultureMain: Loading Culture Debug Functions...
  497. [1213.001] CultureMain: -------------------------------------
  498. [1213.016] CultureMain: Loading Culture Functions...
  499. [1213.016] CultureMain: -------------------------------------
  500. [1213.032] CultureMain: Loading Culture UI Functions...
  501. [1213.032] CultureMain: -------------------------------------
  502. [1213.032] CultureMain: Sharing Global Tables...
  503. [1213.032] CultureMain: ---------------------------------------------------------------------------------------------------------------
  504. [1213.032] CultureMain: -------------------------------------- Cultural Diffusion script loaded ! -------------------------------------
  505. [1213.032] CultureMain: ---------------------------------------------------------------------------------------------------------------
  506. [1213.079] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
  507. [1213.094] \Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Gran Colombia Civilization (v 2)\CaptureScripts: The Gran Colombia Mod Lua loaded succesfully
  508. [1213.110] Harappa Lua Scripts: Harappa Mod Scripts
  509. [1213.672] BarbarianAdjacentBonus: loaded
  510. [1213.687] BattleAdmiral: Damn the Torpedoes! The Battle Admiral Lua loaded succesfully
  511. [1213.703] CholaUA: loaded
  512. [1213.781] FaithPerPop: loaded
  513. [1213.828] ImmobileWhileDamaged: loaded
  514. [1213.843] IndiaUA: loaded
  515. [1213.859] MauryaUA: loaded
  516. [1213.874] MughalUA: loaded
  517. [1213.906] PillarsofAshoka: loaded
  518. [1213.921] QilaCode: loaded
  519. [1214.467] InfoAddictDataManager: INFO: Loading InfoAddict Data Manager
  520. [1214.561] InfoAddictDataManager: INFO: InfoAddict Version: 22
  521. [1214.686] InfoAddictDataManager: INFO: InfoAddict Branch: master
  522. [1214.779] InfoAddictDataManager: INFO: Using replay data: false
  523. [1214.857] InfoAddictDataManager: INFO: Game Version: 1.0.3.144 (395131)
  524. [1214.935] InfoAddictDataManager: INFO: Start Turn: 0
  525. [1215.044] InfoAddictDataManager: INFO: Num of Civs: 2
  526. [1215.138] InfoAddictDataManager: INFO: Player #0: Augustus Caesar
  527. [1215.216] InfoAddictDataManager: INFO: Player #1: Stalin
  528. [1215.310] InfoAddictDataManager: INFO: Updating the historical data table with 0 turns took 0s to complete (0 queries).
  529. [1215.544] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0.001s
  530. [1215.778] InfoAddictCivRelations: INFO: Total time to build political view: 0.025s
  531. [1216.090] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0.001s
  532. [1216.230] PolicyReligion: The Israel Mod Lua loaded succesfully
  533. [1216.495] Lithuania_Functions: The Grand Duchy of Lithuania rises
  534. [1216.636] Armenia_Functions: The Kingdom of Armenia has initialised
  535. [1216.776] Napoleonic France Functions: The Kingdom of France begins
  536. [1216.823] Hungary_Functions: The Kingdom of Hungary has arrived successfully!
  537. [1217.073] Leninist Russia Functions: The Soviet Union...
  538. [1217.229] Rus' Lua Scripts: Kievan Rus' Mod Scripts
  539. [1217.260] CityStatePopupGoldChanges: Kilwa 2
  540. [1217.291] Kongo Mod Buildings: Kongo Lua Scripts
  541. [1217.353] MaliLuaScriptMod: Mali Lua Sripts
  542. [1217.416] BattleGeneral: The Battle General Lua loaded succesfully
  543. [1217.478] BonusOnPillaged: Pillaged Tiles Script thing working
  544. [1217.494] BuildingYieldFromArtifact: loaded
  545. [1217.509] MexicoScripts: This is the Free Building on Capital Script
  546. [1217.509] MexicoScripts: This is the Rurales Happiness Script
  547. [1217.572] Syntax Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Luxuries (v 151)\Lua\Maps\Terra.lua:1080: nesting of [[...]] is deprecated near '['
  548. [1217.572] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Luxuries (v 151)\Lua\Maps\Terra.lua.
  549. [1217.587] HolyGold: This is the 'Muisca Holy Gold' mod script.
  550. [1217.697] BuildingProvidesAccesstoFreshWater: loaded
  551. [1217.697] NazcaUA: loaded
  552. [1217.806] TraitMigration: Loaded Nri Immigration
  553. [1217.931] HighestTourismCulture: loaded
  554. [1217.946] FakeJungleBias: Tupi: Add Jungles
  555. [1217.993] YieldFromMusic: loaded
  556. [1218.009] YieldOthersGW: loaded
  557. [1218.274] CedarOfLebanon: loaded
  558. [1218.305] PhoenicianUA: loaded
  559. [1218.336] PhoenicianUI: loaded
  560. [1218.945] BoazovázziCode: loaded
  561. [1219.147] SamiUA: loaded
  562. [1219.163] SieidiCode: loaded
  563. [1219.257] Sumer Mod Check: Sumer Check
  564. [1219.272] BuccaneerUA: loaded
  565. [1219.303] Civilization_StartNearResource: loaded
  566. [1219.397] CorsairCode: loaded
  567. [1219.428] Improvement_ProcessResourceTypes: loaded
  568. [1219.615] Garamantes Check: Garamantes Check
  569. [1219.647] Goth Lua Check: Goths Check
  570. [1219.678] Hittite Traits Mod: Hittite Mod Scripts
  571. [1219.693] Timurid Check: Timurids Check
  572. [1219.771] TiwaDialog: Award the City State
  573. [1219.771] TiwaDialog: Check Game Speed and Counter Building
  574. [1219.771] TiwaDialog: Check City State Religion
  575. [1219.771] TiwaDialog: Check City State Friendship
  576. [1219.771] TiwaDialog: Fire for this Civ
  577. [1219.834] CSmilitargifts: This is the 'Friendly City State Unit' mod script.
  578. [1219.834] CSmilitargifts: Scripts fire for this civilization.
  579. [1219.865] FakeJungleBias: Tupi: Add Jungles
  580. [1219.881] ImprovementWLTKDBonus: It IS Working
  581. [1219.927] FreeCompany: loaded
  582. [1219.943] TuscanUA: loaded
  583. [1219.990] BoundlessPlainsToShare: Loading TableSaverLoader.lua...
  584. [1220.068] GivesHorses: Looking For Canada!
  585. [1220.083] CanadianRCMPCaptureScript: From Sea to Shining Sea. If you're smart.
  586. [1220.115] Philippine_Functions: The Republic of the Philippines dawns
  587. [1220.333] DefenseFromGreatWorks: Validate Vietnam Plz
  588. [1220.380] VietCongPromotions: This is the 'Forest Ambusher' promotion mod script.
  589. [1220.395] Haida Mod: Scalping
  590. [1220.411] HetmanateMod: Raids
  591. [1220.427] Khmer Mod: Angkor Trait Mod
  592. [1220.473] Kingdom Jerusalem Mod: Crusade Mod
  593. [1220.473] File Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set II\PapalStates/PapalStatesButton.lua
  594. [1220.473] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set II\PapalStates/PapalStatesButton.lua.
  595. [1220.520] SiouxMod: Happy Hunting Ground Mod
  596. [1220.614] AshantiMod: Golden Stool
  597. [1220.645] Durrani Mod: One thousand nights
  598. [1220.645] Nepal Mod: Roof of the World
  599. [1220.661] Qin Mod: Qin Empire
  600. [1220.707] TahitianMod: Blue Sky
  601. [1220.785] Gauls Mod: Argh
  602. [1220.817] Olmec Mod: Olmec Mod
  603. [1220.817] Scotland Mod: Scotland Mod
  604. [1220.832] Zimbabwe Mod: Great Zimbabwe
  605. [1220.863] Tatar Mod: For the Horde
  606. [1220.895] Bulgarian Mod: Eastern Empire
  607. [1220.895] File Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set VI\Lithuania/Lithuania Mod.lua
  608. [1220.895] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set VI\Lithuania/Lithuania Mod.lua.
  609. [1220.910] Cherokee Mod: Sneaky Gaming
  610. [1220.910] File Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set VII\HittitesEmpire/Hittite Mod.lua
  611. [1220.926] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set VII\HittitesEmpire/Hittite Mod.lua.
  612. [1220.926] Numidia Mod: Desert Glory
  613. [1220.941] RomaniaUnits: Haiduk
  614. [1220.941] TibetMod: Sleeping Dragon
  615. [1221.019] ModernCityMoving: Shepherd
  616. [1222.751] AdvisorInfoPopup: Closing Advisor Info
  617. [1222.751] Demographics: Dequeuing demographics
  618. [1222.751] Demographics: Dequeuing demographics
  619. [1224.217] EndGameMenu: Target Luxes: 7
  620. [1224.217] VictoryProgress: Target Luxes: 7
  621. [1224.217] EconomicVictory: Target Luxes: 7
  622. [1224.217] Petrine Russia Functions: The Empire of Russia awakens
  623. [1224.217] The_Franks_Functions: The Frankish civilization cometh
  624. [1224.217] Switzerland_Functions: The Swiss Confederacy has begun
  625. [1224.217] USSR Stalin Functions: The Soviet Union... again
  626. [1232.454] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
  627. [1232.595] BuildingYieldFromArtifact: Swap Trigger
  628. [1232.595] YieldFromMusic: Swap Trigger
  629. [1232.595] YieldOthersGW: Swap Trigger
  630. [1232.626] BoundlessPlainsToShare: +--We just loaded up the Colonialist Legacies: Civilizations of the New World: Australia mod!--+
  631. [1237.384] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  632. [1237.384] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 0 8192 UNIT_SETTLER
  633. [1237.711] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 0 8192 UNIT_SETTLER
  634. [1240.410] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  635. [1240.972] BuildingYieldFromArtifact: Swap Trigger
  636. [1240.972] YieldFromMusic: Swap Trigger
  637. [1240.972] YieldOthersGW: Swap Trigger
  638. [1241.393] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  639. [1241.565] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  640. [1241.705] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  641. [1241.830] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  642. [1241.986] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  643. [1242.126] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  644. [1242.251] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  645. [1242.423] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  646. [1242.547] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  647. [1242.703] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  648. [1242.875] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  649. [1243.000] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  650. [1243.140] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  651. [1243.296] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  652. [1243.421] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  653. [1243.593] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  654. [1243.749] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  655. [1247.711] BuildingYieldFromArtifact: Swap Trigger
  656. [1247.711] YieldFromMusic: Swap Trigger
  657. [1247.711] YieldOthersGW: Swap Trigger
  658. [1248.850] TechPopup: stealingTechTargetPlayerID: -1
  659. [1248.850] TechPopup: iValue: 0
  660. [1250.441] BuildingYieldFromArtifact: Turn Trigger
  661. [1250.441] YieldFromMusic: Turn Trigger
  662. [1250.441] YieldOthersGW: Turn Trigger
  663. [1250.441] GoldFromWondersTrait: -1
  664. [1250.457] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
  665. [1250.472] CultureMain: -------------------------------------
  666. [1250.472] CultureMain: Saving data table ...
  667. [1250.472] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  668. [1250.582] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  669. [1250.582] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 1 8192 UNIT_SETTLER
  670. [1250.582] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 1 8192 UNIT_SETTLER
  671. [1250.597] BuildingYieldFromArtifact: Turn Trigger
  672. [1250.597] YieldFromMusic: Turn Trigger
  673. [1250.597] YieldOthersGW: Turn Trigger
  674. [1250.597] GoldFromWondersTrait: -1
  675. [1250.597] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
  676. [1251.128] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  677. [1251.128] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 22 8192 UNIT_SETTLER
  678. [1251.128] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 22 8192 UNIT_SETTLER
  679. [1251.455] BuildingYieldFromArtifact: Turn Trigger
  680. [1251.455] YieldFromMusic: Turn Trigger
  681. [1251.455] YieldOthersGW: Turn Trigger
  682. [1251.455] GoldFromWondersTrait: -1
  683. [1251.455] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
  684. [1251.689] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  685. [1251.689] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 23 8192 UNIT_SETTLER
  686. [1251.689] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 23 8192 UNIT_SETTLER
  687. [1252.204] BuildingYieldFromArtifact: Turn Trigger
  688. [1252.204] YieldFromMusic: Turn Trigger
  689. [1252.204] YieldOthersGW: Turn Trigger
  690. [1252.204] GoldFromWondersTrait: -1
  691. [1252.204] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
  692. [1252.391] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  693. [1252.391] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 24 8192 UNIT_SETTLER
  694. [1252.391] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 24 8192 UNIT_SETTLER
  695. [1252.703] BuildingYieldFromArtifact: Turn Trigger
  696. [1252.703] YieldFromMusic: Turn Trigger
  697. [1252.703] YieldOthersGW: Turn Trigger
  698. [1252.703] GoldFromWondersTrait: -1
  699. [1252.703] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
  700. [1252.968] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  701. [1252.968] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 25 8192 UNIT_SETTLER
  702. [1252.968] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 25 8192 UNIT_SETTLER
  703. [1253.280] CultureMain: -------------------------------------
  704. [1253.280] CultureMain: Saving data table ...
  705. [1253.280] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  706. [1253.826] BuildingYieldFromArtifact: Turn Trigger
  707. [1253.826] YieldFromMusic: Turn Trigger
  708. [1253.826] YieldOthersGW: Turn Trigger
  709. [1253.826] GoldFromWondersTrait: -1
  710. [1253.826] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
  711. [1253.842] BoundlessPlainsToShare: Creating SavedGameDB tables for new game: ColonialAustraliaTable_Data and ColonialAustraliaTable_Info
  712. [1254.310] BoundlessPlainsToShare: TableSave time: 0.48099999999999, checksum: 115, inserts: 1, updates: 0, unchanged: 0, deletes: 0
  713. [1255.776] EndGameMenu: Target Luxes: 8
  714. [1255.917] VictoryProgress: Target Luxes: 8
  715. [1255.979] EconomicVictory: Target Luxes: 8
  716. [1256.603] BuildingYieldFromArtifact: Turn Trigger
  717. [1256.603] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
  718. [1256.603] YieldFromMusic: Turn Trigger
  719. [1256.603] YieldOthersGW: Turn Trigger
  720. [1256.603] GoldFromWondersTrait: -1
  721. [1256.603] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
  722. [1256.619] CanadianBrotherhoodScript:
  723. [1257.149] BuildingYieldFromArtifact: Swap Trigger
  724. [1257.149] YieldFromMusic: Swap Trigger
  725. [1257.149] YieldOthersGW: Swap Trigger
  726. [1257.633] InfoAddictDataManager: INFO: Saving player stats took 0.252s to complete (2 inserts).
  727. [1257.820] InfoAddictDataManager: INFO: Updating the historical data table with 0 turns took 0s to complete (0 queries).
  728. [1257.867] CultureMain: Update culture Map
  729. [1257.867] CultureMain: ------------------
  730. [1257.898] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  731. [1258.007] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.002s
  732. [1258.350] InfoAddictCivRelations: INFO: Total time to build political view: 0.006s
  733. [1258.413] TurnProcessing: Hiding TurnProcessing
  734. [1262.157] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  735. [1262.313] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  736. [1262.438] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  737. [1262.562] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  738. [1262.703] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  739. [1262.843] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  740. [1262.999] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
  741. [1265.698] CultureMain: -------------------------------------
  742. [1265.698] CultureMain: Saving data table ...
  743. [1265.698] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  744. [1265.714] CultureMain: -------------------------------------
  745. [1265.714] CultureMain: Saving data table ...
  746. [1265.714] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  747. [1265.729] CultureMain: -------------------------------------
  748. [1265.729] CultureMain: Saving data table ...
  749. [1265.729] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  750. [1265.745] CultureMain: -------------------------------------
  751. [1265.745] CultureMain: Saving data table ...
  752. [1265.745] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  753. [1265.776] CultureMain: -------------------------------------
  754. [1265.776] CultureMain: Saving data table ...
  755. [1265.776] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  756. [1265.792] CultureMain: -------------------------------------
  757. [1265.792] CultureMain: Saving data table ...
  758. [1265.792] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  759. [1265.807] CultureMain: -------------------------------------
  760. [1265.807] CultureMain: Saving data table ...
  761. [1265.807] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  762. [1265.823] CultureMain: -------------------------------------
  763. [1265.823] CultureMain: Saving data table ...
  764. [1265.823] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  765. [1265.838] CultureMain: -------------------------------------
  766. [1265.838] CultureMain: Saving data table ...
  767. [1265.838] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  768. [1265.854] CultureMain: -------------------------------------
  769. [1265.854] CultureMain: Saving data table ...
  770. [1265.854] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  771. [1265.870] CultureMain: -------------------------------------
  772. [1265.870] CultureMain: Saving data table ...
  773. [1265.870] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  774. [1265.885] CultureMain: -------------------------------------
  775. [1265.885] CultureMain: Saving data table ...
  776. [1265.885] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  777. [1265.901] CultureMain: -------------------------------------
  778. [1265.901] CultureMain: Saving data table ...
  779. [1265.901] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  780. [1265.916] CultureMain: -------------------------------------
  781. [1265.916] CultureMain: Saving data table ...
  782. [1265.916] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  783. [1265.932] CultureMain: -------------------------------------
  784. [1265.932] CultureMain: Saving data table ...
  785. [1265.932] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  786. [1265.948] CultureMain: -------------------------------------
  787. [1265.948] CultureMain: Saving data table ...
  788. [1265.948] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  789. [1265.963] CultureMain: -------------------------------------
  790. [1265.963] CultureMain: Saving data table ...
  791. [1265.963] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  792. [1265.979] CultureMain: -------------------------------------
  793. [1265.979] CultureMain: Saving data table ...
  794. [1265.979] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  795. [1266.010] CultureMain: -------------------------------------
  796. [1266.010] CultureMain: Saving data table ...
  797. [1266.010] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  798. [1266.026] CultureMain: -------------------------------------
  799. [1266.026] CultureMain: Saving data table ...
  800. [1266.026] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  801. [1266.041] CultureMain: -------------------------------------
  802. [1266.041] CultureMain: Saving data table ...
  803. [1266.041] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  804. [1266.057] CultureMain: -------------------------------------
  805. [1266.057] CultureMain: Saving data table ...
  806. [1266.057] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  807. [1266.072] CultureMain: -------------------------------------
  808. [1266.072] CultureMain: Saving data table ...
  809. [1266.072] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  810. [1266.088] CultureMain: -------------------------------------
  811. [1266.088] CultureMain: Saving data table ...
  812. [1266.088] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  813. [1266.104] CultureMain: -------------------------------------
  814. [1266.104] CultureMain: Saving data table ...
  815. [1266.104] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  816. [1266.119] CultureMain: -------------------------------------
  817. [1266.119] CultureMain: Saving data table ...
  818. [1266.119] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  819. [1266.135] CultureMain: -------------------------------------
  820. [1266.135] CultureMain: Saving data table ...
  821. [1266.135] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  822. [1266.150] CultureMain: -------------------------------------
  823. [1266.150] CultureMain: Saving data table ...
  824. [1266.150] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  825. [1266.166] CultureMain: -------------------------------------
  826. [1266.166] CultureMain: Saving data table ...
  827. [1266.166] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  828. [1266.182] CultureMain: -------------------------------------
  829. [1266.182] CultureMain: Saving data table ...
  830. [1266.182] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  831. [1266.197] CultureMain: -------------------------------------
  832. [1266.197] CultureMain: Saving data table ...
  833. [1266.197] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  834. [1266.213] CultureMain: -------------------------------------
  835. [1266.213] CultureMain: Saving data table ...
  836. [1266.213] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  837. [1266.244] CultureMain: -------------------------------------
  838. [1266.244] CultureMain: Saving data table ...
  839. [1266.244] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  840. [1266.260] CultureMain: -------------------------------------
  841. [1266.260] CultureMain: Saving data table ...
  842. [1266.260] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  843. [1266.275] CultureMain: -------------------------------------
  844. [1266.275] CultureMain: Saving data table ...
  845. [1266.275] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  846. [1266.291] CultureMain: -------------------------------------
  847. [1266.291] CultureMain: Saving data table ...
  848. [1266.291] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  849. [1266.306] CultureMain: -------------------------------------
  850. [1266.306] CultureMain: Saving data table ...
  851. [1266.306] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  852. [1266.322] CultureMain: -------------------------------------
  853. [1266.322] CultureMain: Saving data table ...
  854. [1266.322] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  855. [1266.338] CultureMain: -------------------------------------
  856. [1266.338] CultureMain: Saving data table ...
  857. [1266.338] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  858. [1266.353] CultureMain: -------------------------------------
  859. [1266.353] CultureMain: Saving data table ...
  860. [1266.353] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  861. [1266.369] CultureMain: -------------------------------------
  862. [1266.369] CultureMain: Saving data table ...
  863. [1266.369] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  864. [1266.384] CultureMain: -------------------------------------
  865. [1266.384] CultureMain: Saving data table ...
  866. [1266.384] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  867. [1266.400] CultureMain: -------------------------------------
  868. [1266.400] CultureMain: Saving data table ...
  869. [1266.400] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  870. [1266.416] CultureMain: -------------------------------------
  871. [1266.416] CultureMain: Saving data table ...
  872. [1266.416] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  873. [1266.431] CultureMain: -------------------------------------
  874. [1266.431] CultureMain: Saving data table ...
  875. [1266.431] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  876. [1266.447] CultureMain: -------------------------------------
  877. [1266.447] CultureMain: Saving data table ...
  878. [1266.447] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  879. [1266.478] CultureMain: -------------------------------------
  880. [1266.478] CultureMain: Saving data table ...
  881. [1266.478] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  882. [1266.494] CultureMain: -------------------------------------
  883. [1266.494] CultureMain: Saving data table ...
  884. [1266.494] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  885. [1266.509] CultureMain: -------------------------------------
  886. [1266.509] CultureMain: Saving data table ...
  887. [1266.509] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  888. [1266.525] CultureMain: -------------------------------------
  889. [1266.525] CultureMain: Saving data table ...
  890. [1266.525] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  891. [1266.540] CultureMain: -------------------------------------
  892. [1266.540] CultureMain: Saving data table ...
  893. [1266.540] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  894. [1266.556] CultureMain: -------------------------------------
  895. [1266.556] CultureMain: Saving data table ...
  896. [1266.556] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  897. [1266.572] CultureMain: -------------------------------------
  898. [1266.572] CultureMain: Saving data table ...
  899. [1266.572] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  900. [1266.587] CultureMain: -------------------------------------
  901. [1266.587] CultureMain: Saving data table ...
  902. [1266.587] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  903. [1266.603] CultureMain: -------------------------------------
  904. [1266.603] CultureMain: Saving data table ...
  905. [1266.603] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  906. [1266.618] CultureMain: -------------------------------------
  907. [1266.618] CultureMain: Saving data table ...
  908. [1266.618] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  909. [1266.634] CultureMain: -------------------------------------
  910. [1266.634] CultureMain: Saving data table ...
  911. [1266.634] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  912. [1266.650] CultureMain: -------------------------------------
  913. [1266.650] CultureMain: Saving data table ...
  914. [1266.650] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  915. [1266.665] CultureMain: -------------------------------------
  916. [1266.665] CultureMain: Saving data table ...
  917. [1266.665] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  918. [1266.681] CultureMain: -------------------------------------
  919. [1266.681] CultureMain: Saving data table ...
  920. [1266.681] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  921. [1266.712] CultureMain: -------------------------------------
  922. [1266.712] CultureMain: Saving data table ...
  923. [1266.712] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  924. [1266.728] CultureMain: -------------------------------------
  925. [1266.728] CultureMain: Saving data table ...
  926. [1266.728] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  927. [1266.743] CultureMain: -------------------------------------
  928. [1266.743] CultureMain: Saving data table ...
  929. [1266.743] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  930. [1266.759] CultureMain: -------------------------------------
  931. [1266.759] CultureMain: Saving data table ...
  932. [1266.759] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  933. [1266.774] CultureMain: -------------------------------------
  934. [1266.774] CultureMain: Saving data table ...
  935. [1266.774] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  936. [1266.790] CultureMain: -------------------------------------
  937. [1266.790] CultureMain: Saving data table ...
  938. [1266.790] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  939. [1266.806] CultureMain: -------------------------------------
  940. [1266.806] CultureMain: Saving data table ...
  941. [1266.806] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  942. [1266.821] CultureMain: -------------------------------------
  943. [1266.821] CultureMain: Saving data table ...
  944. [1266.821] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  945. [1266.837] CultureMain: -------------------------------------
  946. [1266.837] CultureMain: Saving data table ...
  947. [1266.837] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  948. [1266.852] CultureMain: -------------------------------------
  949. [1266.852] CultureMain: Saving data table ...
  950. [1266.852] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  951. [1266.868] CultureMain: -------------------------------------
  952. [1266.868] CultureMain: Saving data table ...
  953. [1266.868] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  954. [1266.884] CultureMain: -------------------------------------
  955. [1266.884] CultureMain: Saving data table ...
  956. [1266.884] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  957. [1266.899] CultureMain: -------------------------------------
  958. [1266.899] CultureMain: Saving data table ...
  959. [1266.899] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  960. [1266.915] CultureMain: -------------------------------------
  961. [1266.915] CultureMain: Saving data table ...
  962. [1266.915] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  963. [1266.946] CultureMain: -------------------------------------
  964. [1266.946] CultureMain: Saving data table ...
  965. [1266.946] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  966. [1266.962] CultureMain: -------------------------------------
  967. [1266.962] CultureMain: Saving data table ...
  968. [1266.962] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  969. [1266.977] CultureMain: -------------------------------------
  970. [1266.977] CultureMain: Saving data table ...
  971. [1266.977] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  972. [1266.993] CultureMain: -------------------------------------
  973. [1266.993] CultureMain: Saving data table ...
  974. [1266.993] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  975. [1267.008] CultureMain: -------------------------------------
  976. [1267.008] CultureMain: Saving data table ...
  977. [1267.008] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  978. [1267.024] CultureMain: -------------------------------------
  979. [1267.024] CultureMain: Saving data table ...
  980. [1267.024] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  981. [1267.040] CultureMain: -------------------------------------
  982. [1267.040] CultureMain: Saving data table ...
  983. [1267.040] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  984. [1267.055] CultureMain: -------------------------------------
  985. [1267.055] CultureMain: Saving data table ...
  986. [1267.055] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  987. [1267.071] CultureMain: -------------------------------------
  988. [1267.071] CultureMain: Saving data table ...
  989. [1267.071] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  990. [1267.086] CultureMain: -------------------------------------
  991. [1267.086] CultureMain: Saving data table ...
  992. [1267.086] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  993. [1267.102] CultureMain: -------------------------------------
  994. [1267.102] CultureMain: Saving data table ...
  995. [1267.102] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  996. [1267.118] CultureMain: -------------------------------------
  997. [1267.118] CultureMain: Saving data table ...
  998. [1267.118] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  999. [1267.133] CultureMain: -------------------------------------
  1000. [1267.133] CultureMain: Saving data table ...
  1001. [1267.133] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  1002. [1267.149] CultureMain: -------------------------------------
  1003. [1267.149] CultureMain: Saving data table ...
  1004. [1267.149] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  1005. [1267.180] CultureMain: -------------------------------------
  1006. [1267.180] CultureMain: Saving data table ...
  1007. [1267.180] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  1008. [1267.196] CultureMain: -------------------------------------
  1009. [1267.196] CultureMain: Saving data table ...
  1010. [1267.196] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  1011. [1267.211] CultureMain: -------------------------------------
  1012. [1267.211] CultureMain: Saving data table ...
  1013. [1267.211] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  1014. [1267.227] CultureMain: -------------------------------------
  1015. [1267.227] CultureMain: Saving data table ...
  1016. [1267.227] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
  1017. [1267.242] CultureMain: -------------------------------------
  1018. [1267.242] CultureMain: Saving data table ...
  1019. [1267.242] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
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