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- [452.106] Initializing Lua 5.1.4
- [647.981] InstalledPanel: Refreshing Mods
- [647.981] InstalledPanel: GetModBrowserListings()
- [649.291] InstalledPanel: Refreshing Mods
- [649.291] InstalledPanel: GetModBrowserListings()
- [697.433] InstalledPanel: Refreshing Mods
- [697.433] InstalledPanel: GetModBrowserListings()
- [1176.699] Runtime Error: Assets\UI\FrontEnd\GameSetup\UniqueBonuses.lua:218: attempt to call field '?' (a nil value)
- [1183.423] Map Script: Generating Map
- [1183.423] Map Script: Generating Plot Types (Lua Pangaea) ...
- [1183.439] Map Script: Setting Plot Types (MapGenerator.Lua)
- [1183.485] Map Script: Setting Plot Types (MapGenerator.Lua)
- [1183.501] Map Script: Setting coasts and oceans (MapGenerator.Lua)
- [1183.501] Map Script: Expanding coasts (MapGenerator.Lua)
- [1183.501] Map Script: Setting Terrain Types (MapGenerator.Lua)
- [1183.517] Map Script: Map Generation - Adding Rivers
- [1183.517] Map Script: Map Generation - Adding Lakes
- [1183.517] Map Script: 1 lakes added
- [1183.517] Map Script: Adding Features (Lua Pangaea) ...
- [1183.548] Map Script: Creating start plot database.
- [1183.548] Map Script: Dividing the map in to Regions.
- [1183.548] Map Script: Map Generation - Dividing the map in to Regions
- [1183.548] Map Script: -
- [1183.548] Map Script: Data for Start Region # 1
- [1183.548] Map Script: WestX: 6
- [1183.548] Map Script: SouthY: 2
- [1183.548] Map Script: Width: 13
- [1183.548] Map Script: Height: 19
- [1183.548] Map Script: AreaID: 114692
- [1183.548] Map Script: Fertility: 601
- [1183.548] Map Script: Plots: 247
- [1183.548] Map Script: Fert/Plot: 2.4331983805668
- [1183.548] Map Script: -
- [1183.548] Map Script: -
- [1183.548] Map Script: Data for Start Region # 2
- [1183.548] Map Script: WestX: 19
- [1183.548] Map Script: SouthY: 2
- [1183.548] Map Script: Width: 17
- [1183.548] Map Script: Height: 18
- [1183.563] Map Script: AreaID: 114692
- [1183.563] Map Script: Fertility: 555
- [1183.563] Map Script: Plots: 306
- [1183.563] Map Script: Fert/Plot: 1.8137254901961
- [1183.563] Map Script: -
- [1183.563] Map Script: Choosing start locations for civilizations.
- [1183.563] Map Script: Map Generation - Choosing Start Locations for Civilizations
- [1183.563] Map Script: -
- [1183.563] Map Script: --- Region Terrain Measurements for Region # 1 ---
- [1183.563] Map Script: Total Plots: 247
- [1183.563] Map Script: Area Plots: 152
- [1183.563] Map Script: -
- [1183.563] Map Script: Mountains: 2 - Cannot belong to a landmass AreaID.
- [1183.563] Map Script: Total Water Plots: 92 - Cannot belong to a landmass AreaID.
- [1183.563] Map Script: -
- [1183.563] Map Script: Lake Plots: 1
- [1183.563] Map Script: Coast Plots: 56 - Does not include Lakes.
- [1183.563] Map Script: Ocean Plots: 35
- [1183.563] Map Script: Icebergs: 1
- [1183.563] Map Script: -
- [1183.563] Map Script: Flatlands: 104
- [1183.563] Map Script: Hills: 48
- [1183.563] Map Script: -
- [1183.563] Map Script: Grass Plots: 36
- [1183.563] Map Script: Plains Plots: 41
- [1183.563] Map Script: Desert Plots: 20
- [1183.563] Map Script: Tundra Plots: 3
- [1183.563] Map Script: Snow Plots: 4
- [1183.563] Map Script: -
- [1183.563] Map Script: Forest Plots: 25
- [1183.563] Map Script: Jungle Plots: 17
- [1183.563] Map Script: Marsh Plots: 4
- [1183.563] Map Script: Flood Plains: 0
- [1183.563] Map Script: Oases: 2
- [1183.563] Map Script: -
- [1183.563] Map Script: Plots Along Rivers: 20
- [1183.563] Map Script: Plots Along Oceans: 46
- [1183.563] Map Script: Plots Next To Plots Along Oceans: 33
- [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1183.563] Map Script: -
- [1183.563] Map Script: --- Region Terrain Measurements for Region # 2 ---
- [1183.563] Map Script: Total Plots: 306
- [1183.563] Map Script: Area Plots: 133
- [1183.563] Map Script: -
- [1183.563] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID.
- [1183.563] Map Script: Total Water Plots: 173 - Cannot belong to a landmass AreaID.
- [1183.563] Map Script: -
- [1183.563] Map Script: Lake Plots: 0
- [1183.563] Map Script: Coast Plots: 70 - Does not include Lakes.
- [1183.563] Map Script: Ocean Plots: 103
- [1183.563] Map Script: Icebergs: 7
- [1183.563] Map Script: -
- [1183.563] Map Script: Flatlands: 112
- [1183.563] Map Script: Hills: 21
- [1183.563] Map Script: -
- [1183.563] Map Script: Grass Plots: 47
- [1183.563] Map Script: Plains Plots: 48
- [1183.563] Map Script: Desert Plots: 9
- [1183.563] Map Script: Tundra Plots: 6
- [1183.563] Map Script: Snow Plots: 2
- [1183.563] Map Script: -
- [1183.563] Map Script: Forest Plots: 30
- [1183.563] Map Script: Jungle Plots: 18
- [1183.563] Map Script: Marsh Plots: 5
- [1183.563] Map Script: Flood Plains: 0
- [1183.563] Map Script: Oases: 0
- [1183.563] Map Script: -
- [1183.563] Map Script: Plots Along Rivers: 24
- [1183.563] Map Script: Plots Along Oceans: 52
- [1183.563] Map Script: Plots Next To Plots Along Oceans: 37
- [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1183.563] Map Script: Region # 1 has been defined as a HILLS Region.
- [1183.563] Map Script: Threshold Values:
- [1183.563] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
- [1183.563] Map Script: Region Values:
- [1183.563] Map Script: Desert: 0.13 - Tundra: 0.02 - Jungle: 0.11 - Forest: 0.16 - Hills: 0.32 - Plains: 0.27 - Grass: 0.24
- [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1183.563] Map Script: Region # 2 has been defined as a HYBRID Region.
- [1183.563] Map Script: Threshold Values:
- [1183.563] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
- [1183.563] Map Script: Region Values:
- [1183.563] Map Script: Desert: 0.07 - Tundra: 0.05 - Jungle: 0.14 - Forest: 0.23 - Hills: 0.16 - Plains: 0.36 - Grass: 0.35
- [1183.563] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1183.563] Map Script: Normalizing start locations and assigning them to Players.
- [1183.563] Map Script: Placing Natural Wonders.
- [1183.641] Map Script: -- Placed all Natural Wonders --
- [1183.641] Map Script: -
- [1183.641] Map Script: -
- [1183.641] Map Script: Placing Resources and City States.
- [1183.641] Map Script: Map Generation - Assigning Luxury Resource Distribution
- [1183.641] Map Script: -
- [1183.641] Map Script: Region# 1 of type 5 has been assigned Luxury ID# 16
- [1183.641] Map Script: -
- [1183.641] Map Script: Region# 2 of type 8 has been assigned Luxury ID# 17
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 50 assigned to Random.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 47 assigned to Random.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 32 assigned to Random.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 14 assigned to Random.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 15 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 30 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 31 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 48 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 46 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 45 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 25 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 19 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 26 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 49 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 33 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 23 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 21 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 20 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 34 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 43 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 22 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 24 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 13 disabled.
- [1183.641] Map Script: -
- [1183.641] Map Script: Luxury ID# 51 disabled.
- [1183.641] Map Script: --- Luxury Assignment Table ---
- [1183.641] Map Script: -
- [1183.641] Map Script: - - Assigned to Regions - -
- [1183.641] Map Script: Region# 1 has Luxury type 16
- [1183.641] Map Script: Region# 2 has Luxury type 17
- [1183.641] Map Script: -
- [1183.641] Map Script: Total unique regional luxuries: 2
- [1183.641] Map Script: -
- [1183.641] Map Script: - - Assigned to City States - -
- [1183.641] Map Script: Luxury type 52
- [1183.641] Map Script: Luxury type 27
- [1183.641] Map Script: Luxury type 44
- [1183.641] Map Script: -
- [1183.641] Map Script: - - Assigned to Random - -
- [1183.641] Map Script: Luxury type 50
- [1183.641] Map Script: Luxury type 47
- [1183.641] Map Script: Luxury type 32
- [1183.641] Map Script: Luxury type 14
- [1183.641] Map Script: -
- [1183.641] Map Script: - - Luxuries handled via Special Case - -
- [1183.641] Map Script: Luxury type 18
- [1183.641] Map Script: -
- [1183.641] Map Script: - - Disabled - -
- [1183.641] Map Script: Luxury type 15
- [1183.641] Map Script: Luxury type 30
- [1183.641] Map Script: Luxury type 31
- [1183.641] Map Script: Luxury type 48
- [1183.641] Map Script: Luxury type 46
- [1183.641] Map Script: Luxury type 45
- [1183.641] Map Script: Luxury type 25
- [1183.641] Map Script: Luxury type 19
- [1183.641] Map Script: Luxury type 26
- [1183.641] Map Script: Luxury type 49
- [1183.641] Map Script: Luxury type 33
- [1183.641] Map Script: Luxury type 23
- [1183.657] Map Script: Luxury type 21
- [1183.657] Map Script: Luxury type 20
- [1183.657] Map Script: Luxury type 34
- [1183.657] Map Script: Luxury type 43
- [1183.657] Map Script: Luxury type 22
- [1183.657] Map Script: Luxury type 24
- [1183.657] Map Script: Luxury type 13
- [1183.657] Map Script: Luxury type 51
- [1183.657] Map Script: - - - - - - - - - - - - - - - -
- [1183.657] Map Script: Map Generation - Placing City States
- [1183.657] Map Script: Map Generation - Choosing sites for City States
- [1183.657] Map Script: All city states assigned.
- [1183.657] Map Script: Map Generation - Placing Luxuries
- [1183.657] Map Script: -
- [1183.657] Map Script: Attempting to place Luxury# 16 at start plot 14 13 in Region# 1
- [1183.657] Map Script: -
- [1183.657] Map Script: Attempting to place Luxury# 17 at start plot 24 11 in Region# 2
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: -Assigned Luxury Type 52 to City State# 1
- [1183.657] Map Script: -
- [1183.657] Map Script: Placed Luxury ID# 52 at City State# 1 in Region# 1 located at Plot 16 20
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: -Assigned Luxury Type 47 to City State# 2
- [1183.657] Map Script: -
- [1183.657] Map Script: Placed Luxury ID# 47 at City State# 2 in Region# 2 located at Plot 20 18
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: -Assigned Luxury Type 52 to City State# 3
- [1183.657] Map Script: -
- [1183.657] Map Script: Placed Luxury ID# 52 at City State# 3 in Region# 1 located at Plot 16 5
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: -Assigned Luxury Type 27 to City State# 4
- [1183.657] Map Script: -
- [1183.657] Map Script: Placed Luxury ID# 27 at City State# 4 in Region# 2 located at Plot 21 3
- [1183.657] Map Script: -
- [1183.657] Map Script: - - -
- [1183.657] Map Script: Attempting to place regional luxury # 16 in Region# 1
- [1183.657] Map Script: -
- [1183.657] Map Script: Target number for Luxury# 16 with assignment split of 1 is 1
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: Number of LuxuryID 16 left to place in Region# 1 is 0
- [1183.657] Map Script: -
- [1183.657] Map Script: - - -
- [1183.657] Map Script: Attempting to place regional luxury # 17 in Region# 2
- [1183.657] Map Script: -
- [1183.657] Map Script: Target number for Luxury# 17 with assignment split of 1 is 1
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: Number of LuxuryID 17 left to place in Region# 2 is 0
- [1183.657] Map Script: * *
- [1183.657] Map Script: * iNumTypesRandom = 4
- [1183.657] Map Script: * *
- [1183.657] Map Script: * *
- [1183.657] Map Script: * targetLuxForThisWorldSize = 18
- [1183.657] Map Script: * *
- [1183.657] Map Script: * *
- [1183.657] Map Script: * random to add to target = 1
- [1183.657] Map Script: * *
- [1183.657] Map Script: * *
- [1183.657] Map Script: * totalLuxPlacedSoFar = 10
- [1183.657] Map Script: * *
- [1183.657] Map Script: * *
- [1183.657] Map Script: * iNumRandomLuxTarget = 9
- [1183.657] Map Script: * *
- [1183.657] Map Script: -
- [1183.657] Map Script: Random Luxury ID#: 50
- [1183.657] Map Script: -
- [1183.657] Map Script: Random Luxury Target Number: 4
- [1183.657] Map Script: Random Luxury Target Placed: 4
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: Random Luxury ID#: 47
- [1183.657] Map Script: -
- [1183.657] Map Script: Random Luxury Target Number: 3
- [1183.657] Map Script: Random Luxury Target Placed: 3
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: Random Luxury ID#: 32
- [1183.657] Map Script: -
- [1183.657] Map Script: Random Luxury Target Number: 3
- [1183.657] Map Script: Random Luxury Target Placed: 3
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: Random Luxury ID#: 14
- [1183.657] Map Script: -
- [1183.657] Map Script: Random Luxury Target Number: 3
- [1183.657] Map Script: Random Luxury Target Placed: 0
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- [1183.657] Map Script: + Random Luxuries Target Number: 9
- [1183.657] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- [1183.657] Map Script: + Random Luxuries Number Placed: 10
- [1183.657] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- [1183.657] Map Script: -
- [1183.657] Map Script: -
- [1183.657] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
- [1183.657] Map Script: - Found eligible luxury type: 50
- [1183.657] Map Script: - Found eligible luxury type: 47
- [1183.657] Map Script: - Found eligible luxury type: 18
- [1183.657] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
- [1183.657] Map Script: -
- [1183.657] Map Script: Placed Second Luxury type of ID# 47 for start located at Plot 14 13 in Region# 1
- [1183.657] Map Script: -
- [1183.657] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
- [1183.657] Map Script: - Found eligible luxury type: 50
- [1183.657] Map Script: - Found eligible luxury type: 47
- [1183.657] Map Script: - Found eligible luxury type: 18
- [1183.657] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
- [1183.673] Map Script: -
- [1183.673] Map Script: Placed Second Luxury type of ID# 50 for start located at Plot 24 11 in Region# 2
- [1183.673] Map Script: Failed to place 2 units of Marble.
- [1183.673] Map Script: Map Generation - Placing Strategics
- [1183.673] Map Script: -
- [1183.673] Map Script: -
- [1183.673] Map Script: -City State# 1 gets no strategic resource assigned to it.
- [1183.673] Map Script: -
- [1183.673] Map Script: Placed Minor Strategic ID# 2 at City State# 2 located at Plot 20 18
- [1183.673] Map Script: -
- [1183.673] Map Script: Placed Minor Strategic ID# 4 at City State# 3 located at Plot 16 5
- [1183.673] Map Script: -
- [1183.673] Map Script: Placed Minor Strategic ID# 3 at City State# 4 located at Plot 21 3
- [1183.673] Map Script: Map Generation - Placing Bonuses
- [1183.673] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 1
- [1183.673] Map Script: Placing a second 'sexy Sheep' in third ring of start location in Hills Region# 1
- [1183.673] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 2
- [1183.673] Map Script: Infertility Quotient for Hills Region# 1 is: 1
- [1183.673] Map Script: Map Generation - Normalize City State Locations
- [1183.673] Map Script: -
- [1183.673] Map Script: --- Table of Results, New Start Finder ---
- [1183.673] Map Script: -
- [1183.673] Map Script: Region# 1 has start plot at: 14 13 with Fertility Rating of 246
- [1183.673] Map Script: -
- [1183.673] Map Script: Region# 2 has start plot at: 24 11 with Fertility Rating of 269
- [1183.673] Map Script: -
- [1183.673] Map Script: --- End of Start Finder Results Table ---
- [1183.673] Map Script: -
- [1183.673] Map Script: -
- [1183.673] Map Script: --- Table of Final Results, City State Placements ---
- [1183.673] Map Script: -
- [1183.673] Map Script: - City State 1 in Region 1 is located at Plot 16 20
- [1183.673] Map Script: - City State 2 in Region 2 is located at Plot 20 18
- [1183.673] Map Script: - City State 3 in Region 1 is located at Plot 16 5
- [1183.673] Map Script: - City State 4 in Region 2 is located at Plot 21 3
- [1183.673] Map Script: -
- [1183.673] Map Script: - - - - -
- [1183.673] Map Script: -
- [1183.673] Map Script: --- Table of Final Results, Resource Distribution ---
- [1183.673] Map Script: -
- [1183.673] Map Script: - LUXURY Resources -
- [1183.673] Map Script: 13 Whale...: 0
- [1183.673] Map Script: 14 Pearls..: 0
- [1183.673] Map Script: 15 Gold....: 0
- [1183.673] Map Script: 16 Silver..: 3
- [1183.673] Map Script: 17 Gems....: 3
- [1183.673] Map Script: 18 Marble..: 0
- [1183.673] Map Script: 19 Ivory...: 0
- [1183.673] Map Script: 20 Fur.....: 0
- [1183.673] Map Script: 21 Dye.....: 0
- [1183.673] Map Script: 22 Spices..: 0
- [1183.673] Map Script: 23 Silk....: 0
- [1183.673] Map Script: 24 Sugar...: 0
- [1183.673] Map Script: 25 Cotton..: 0
- [1183.673] Map Script: 26 Wine....: 0
- [1183.673] Map Script: 27 Incense.: 1
- [1183.673] Map Script: - Expansion LUXURY Resources -
- [1183.673] Map Script: 30 Copper..: 0
- [1183.673] Map Script: 31 Salt....: 0
- [1183.673] Map Script: 32 Crab....: 3
- [1183.673] Map Script: 33 Truffles: 0
- [1183.673] Map Script: 34 Citrus..: 0
- [1183.673] Map Script: - Mod LUXURY Resources -
- [1183.673] Map Script: 43 Cocoa...: 0
- [1183.673] Map Script: 44 Coffee..: 0
- [1183.673] Map Script: 45 Tea.....: 0
- [1183.673] Map Script: 46 Tobacco.: 0
- [1183.673] Map Script: 47 Amber...: 5
- [1183.673] Map Script: 48 Jade....: 0
- [1183.673] Map Script: 49 Olives..: 0
- [1183.673] Map Script: 50 Perfume.: 5
- [1183.673] Map Script: 51 Coral...: 0
- [1183.673] Map Script: 52 Lapis...: 2
- [1183.673] Map Script: -
- [1183.673] Map Script: + TOTAL.Lux: 22
- [1183.673] Map Script: -
- [1183.673] Map Script: - STRATEGIC Resources -
- [1183.673] Map Script: 0 Iron....: 12
- [1183.673] Map Script: 1 Horse...: 20
- [1183.673] Map Script: 2 Coal....: 24
- [1183.673] Map Script: 3 Oil.....: 72
- [1183.673] Map Script: 4 Aluminum: 14
- [1183.673] Map Script: 5 Uranium.: 8
- [1183.673] Map Script: -
- [1183.673] Map Script: - BONUS Resources -
- [1183.673] Map Script: 6 Wheat...: 5
- [1183.673] Map Script: 7 Cow.....: 8
- [1183.673] Map Script: 8 Sheep...: 8
- [1183.673] Map Script: 9 Deer....: 9
- [1183.673] Map Script: 10 Banana..: 5
- [1183.673] Map Script: 11 Fish....: 20
- [1183.673] Map Script: 12 Stone...: 7
- [1183.673] Map Script: -
- [1183.673] Map Script: -----------------------------------------------------
- [1183.673] Map Script: -------------------------------
- [1183.673] Map Script: Map Generation - Adding Goodies
- [1183.688] Map Script: -------------------------------
- [1183.688] Map Script: Determining continents for art purposes (MapGenerator.Lua)
- [1192.955] CivilopediaScreen: SetSelectedCategory(12)
- [1192.955] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
- [1193.126] CivilopediaScreen: SetSelectedCategory(1)
- [1193.126] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
- [1195.622] Syntax Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Emigration (v 5)\Lua\ScriptDataUtils.lua:89: chunk has too many syntax levels
- [1195.700] Syntax Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Emigration (v 5)\Lua\ScriptDataUtils.lua:89: chunk has too many syntax levels
- [1199.351] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
- [1199.366] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
- [1203.204] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
- [1206.199] EconomicGeneralInfo: Total Units - 2
- [1206.199] EconomicGeneralInfo: Maint Free Units - 0
- [1206.199] EconomicGeneralInfo: Paid Units - 2
- [1206.308] EconomicGeneralInfo: Total Units - 2
- [1206.308] EconomicGeneralInfo: Maint Free Units - 0
- [1206.308] EconomicGeneralInfo: Paid Units - 2
- [1208.352] ChoosePantheonPopup: -264
- [1208.352] ChoosePantheonPopup: 963
- [1208.352] ChoosePantheonPopup: 699
- [1209.818] ChooseIdeologyPopup: -264
- [1209.818] ChooseIdeologyPopup: 963
- [1209.834] ChooseIdeologyPopup: 699
- [1210.162] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1210.162] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua.
- [1212.034] ChooseGPspecialist: This is the 'Choose GP specialist' mod script.
- [1212.049] FreeBuildingonTech: The Free Building on Tech for Argentina Lua loaded succesfully
- [1212.080] SettlerRecover: The Aymara Mod Lua loaded succesfully
- [1212.096] Dualism: Dualism, code, yeah
- [1212.096] Dualism: This is the Domestic Modifier mod script.
- [1212.112] Benin Improvements Mod: Benin Scripts
- [1212.158] FestiveUnit: This is the 'We Love the King Day - Musician' mod script.
- [1212.158] FestiveUnit: The Battle General Lua loaded succesfully
- [1212.221] SecondPantheonBelief: This is the Comparsa from Religions
- [1212.221] SecondPantheonBelief: This is the Second Pantheon Belief mod script.
- [1212.314] BuildingRemoteGreatPeoplePoints: loaded
- [1212.346] BuildingYieldFromGreatWorksInBuilding: loaded
- [1212.377] BurmaUA: loaded
- [1212.392] KyundawConscription: loaded
- [1212.517] Champa Check: Champa Check
- [1212.548] AdmiralCityStates: This is the 'GA CS Bonus' mod script.
- [1212.892] CultureMain: ---------------------------------------------------------------------------------------------------------------
- [1212.892] CultureMain: -------------------------------------- Cultural Diffusion script started --------------------------------------
- [1212.892] CultureMain: ---------------------------------------------------------------------------------------------------------------
- [1212.970] CultureMain: Loading Culture Defines...
- [1212.970] CultureMain: -------------------------------------
- [1212.985] CultureMain: Loading Culture Utils Function...
- [1212.985] CultureMain: -------------------------------------
- [1213.001] CultureMain: Loading Culture Debug Functions...
- [1213.001] CultureMain: -------------------------------------
- [1213.016] CultureMain: Loading Culture Functions...
- [1213.016] CultureMain: -------------------------------------
- [1213.032] CultureMain: Loading Culture UI Functions...
- [1213.032] CultureMain: -------------------------------------
- [1213.032] CultureMain: Sharing Global Tables...
- [1213.032] CultureMain: ---------------------------------------------------------------------------------------------------------------
- [1213.032] CultureMain: -------------------------------------- Cultural Diffusion script loaded ! -------------------------------------
- [1213.032] CultureMain: ---------------------------------------------------------------------------------------------------------------
- [1213.079] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
- [1213.094] \Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Gran Colombia Civilization (v 2)\CaptureScripts: The Gran Colombia Mod Lua loaded succesfully
- [1213.110] Harappa Lua Scripts: Harappa Mod Scripts
- [1213.672] BarbarianAdjacentBonus: loaded
- [1213.687] BattleAdmiral: Damn the Torpedoes! The Battle Admiral Lua loaded succesfully
- [1213.703] CholaUA: loaded
- [1213.781] FaithPerPop: loaded
- [1213.828] ImmobileWhileDamaged: loaded
- [1213.843] IndiaUA: loaded
- [1213.859] MauryaUA: loaded
- [1213.874] MughalUA: loaded
- [1213.906] PillarsofAshoka: loaded
- [1213.921] QilaCode: loaded
- [1214.467] InfoAddictDataManager: INFO: Loading InfoAddict Data Manager
- [1214.561] InfoAddictDataManager: INFO: InfoAddict Version: 22
- [1214.686] InfoAddictDataManager: INFO: InfoAddict Branch: master
- [1214.779] InfoAddictDataManager: INFO: Using replay data: false
- [1214.857] InfoAddictDataManager: INFO: Game Version: 1.0.3.144 (395131)
- [1214.935] InfoAddictDataManager: INFO: Start Turn: 0
- [1215.044] InfoAddictDataManager: INFO: Num of Civs: 2
- [1215.138] InfoAddictDataManager: INFO: Player #0: Augustus Caesar
- [1215.216] InfoAddictDataManager: INFO: Player #1: Stalin
- [1215.310] InfoAddictDataManager: INFO: Updating the historical data table with 0 turns took 0s to complete (0 queries).
- [1215.544] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0.001s
- [1215.778] InfoAddictCivRelations: INFO: Total time to build political view: 0.025s
- [1216.090] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0.001s
- [1216.230] PolicyReligion: The Israel Mod Lua loaded succesfully
- [1216.495] Lithuania_Functions: The Grand Duchy of Lithuania rises
- [1216.636] Armenia_Functions: The Kingdom of Armenia has initialised
- [1216.776] Napoleonic France Functions: The Kingdom of France begins
- [1216.823] Hungary_Functions: The Kingdom of Hungary has arrived successfully!
- [1217.073] Leninist Russia Functions: The Soviet Union...
- [1217.229] Rus' Lua Scripts: Kievan Rus' Mod Scripts
- [1217.260] CityStatePopupGoldChanges: Kilwa 2
- [1217.291] Kongo Mod Buildings: Kongo Lua Scripts
- [1217.353] MaliLuaScriptMod: Mali Lua Sripts
- [1217.416] BattleGeneral: The Battle General Lua loaded succesfully
- [1217.478] BonusOnPillaged: Pillaged Tiles Script thing working
- [1217.494] BuildingYieldFromArtifact: loaded
- [1217.509] MexicoScripts: This is the Free Building on Capital Script
- [1217.509] MexicoScripts: This is the Rurales Happiness Script
- [1217.572] Syntax Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Luxuries (v 151)\Lua\Maps\Terra.lua:1080: nesting of [[...]] is deprecated near '['
- [1217.572] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Luxuries (v 151)\Lua\Maps\Terra.lua.
- [1217.587] HolyGold: This is the 'Muisca Holy Gold' mod script.
- [1217.697] BuildingProvidesAccesstoFreshWater: loaded
- [1217.697] NazcaUA: loaded
- [1217.806] TraitMigration: Loaded Nri Immigration
- [1217.931] HighestTourismCulture: loaded
- [1217.946] FakeJungleBias: Tupi: Add Jungles
- [1217.993] YieldFromMusic: loaded
- [1218.009] YieldOthersGW: loaded
- [1218.274] CedarOfLebanon: loaded
- [1218.305] PhoenicianUA: loaded
- [1218.336] PhoenicianUI: loaded
- [1218.945] BoazovázziCode: loaded
- [1219.147] SamiUA: loaded
- [1219.163] SieidiCode: loaded
- [1219.257] Sumer Mod Check: Sumer Check
- [1219.272] BuccaneerUA: loaded
- [1219.303] Civilization_StartNearResource: loaded
- [1219.397] CorsairCode: loaded
- [1219.428] Improvement_ProcessResourceTypes: loaded
- [1219.615] Garamantes Check: Garamantes Check
- [1219.647] Goth Lua Check: Goths Check
- [1219.678] Hittite Traits Mod: Hittite Mod Scripts
- [1219.693] Timurid Check: Timurids Check
- [1219.771] TiwaDialog: Award the City State
- [1219.771] TiwaDialog: Check Game Speed and Counter Building
- [1219.771] TiwaDialog: Check City State Religion
- [1219.771] TiwaDialog: Check City State Friendship
- [1219.771] TiwaDialog: Fire for this Civ
- [1219.834] CSmilitargifts: This is the 'Friendly City State Unit' mod script.
- [1219.834] CSmilitargifts: Scripts fire for this civilization.
- [1219.865] FakeJungleBias: Tupi: Add Jungles
- [1219.881] ImprovementWLTKDBonus: It IS Working
- [1219.927] FreeCompany: loaded
- [1219.943] TuscanUA: loaded
- [1219.990] BoundlessPlainsToShare: Loading TableSaverLoader.lua...
- [1220.068] GivesHorses: Looking For Canada!
- [1220.083] CanadianRCMPCaptureScript: From Sea to Shining Sea. If you're smart.
- [1220.115] Philippine_Functions: The Republic of the Philippines dawns
- [1220.333] DefenseFromGreatWorks: Validate Vietnam Plz
- [1220.380] VietCongPromotions: This is the 'Forest Ambusher' promotion mod script.
- [1220.395] Haida Mod: Scalping
- [1220.411] HetmanateMod: Raids
- [1220.427] Khmer Mod: Angkor Trait Mod
- [1220.473] Kingdom Jerusalem Mod: Crusade Mod
- [1220.473] File Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set II\PapalStates/PapalStatesButton.lua
- [1220.473] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set II\PapalStates/PapalStatesButton.lua.
- [1220.520] SiouxMod: Happy Hunting Ground Mod
- [1220.614] AshantiMod: Golden Stool
- [1220.645] Durrani Mod: One thousand nights
- [1220.645] Nepal Mod: Roof of the World
- [1220.661] Qin Mod: Qin Empire
- [1220.707] TahitianMod: Blue Sky
- [1220.785] Gauls Mod: Argh
- [1220.817] Olmec Mod: Olmec Mod
- [1220.817] Scotland Mod: Scotland Mod
- [1220.832] Zimbabwe Mod: Great Zimbabwe
- [1220.863] Tatar Mod: For the Horde
- [1220.895] Bulgarian Mod: Eastern Empire
- [1220.895] File Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set VI\Lithuania/Lithuania Mod.lua
- [1220.895] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set VI\Lithuania/Lithuania Mod.lua.
- [1220.910] Cherokee Mod: Sneaky Gaming
- [1220.910] File Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set VII\HittitesEmpire/Hittite Mod.lua
- [1220.926] Runtime Error: Error loading C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\[BNW] LS Civilization Set VII\HittitesEmpire/Hittite Mod.lua.
- [1220.926] Numidia Mod: Desert Glory
- [1220.941] RomaniaUnits: Haiduk
- [1220.941] TibetMod: Sleeping Dragon
- [1221.019] ModernCityMoving: Shepherd
- [1222.751] AdvisorInfoPopup: Closing Advisor Info
- [1222.751] Demographics: Dequeuing demographics
- [1222.751] Demographics: Dequeuing demographics
- [1224.217] EndGameMenu: Target Luxes: 7
- [1224.217] VictoryProgress: Target Luxes: 7
- [1224.217] EconomicVictory: Target Luxes: 7
- [1224.217] Petrine Russia Functions: The Empire of Russia awakens
- [1224.217] The_Franks_Functions: The Frankish civilization cometh
- [1224.217] Switzerland_Functions: The Swiss Confederacy has begun
- [1224.217] USSR Stalin Functions: The Soviet Union... again
- [1232.454] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
- [1232.595] BuildingYieldFromArtifact: Swap Trigger
- [1232.595] YieldFromMusic: Swap Trigger
- [1232.595] YieldOthersGW: Swap Trigger
- [1232.626] BoundlessPlainsToShare: +--We just loaded up the Colonialist Legacies: Civilizations of the New World: Australia mod!--+
- [1237.384] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
- [1237.384] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 0 8192 UNIT_SETTLER
- [1237.711] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 0 8192 UNIT_SETTLER
- [1240.410] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1240.972] BuildingYieldFromArtifact: Swap Trigger
- [1240.972] YieldFromMusic: Swap Trigger
- [1240.972] YieldOthersGW: Swap Trigger
- [1241.393] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1241.565] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1241.705] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1241.830] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1241.986] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1242.126] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1242.251] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1242.423] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1242.547] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1242.703] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1242.875] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1243.000] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1243.140] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1243.296] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1243.421] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1243.593] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1243.749] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1247.711] BuildingYieldFromArtifact: Swap Trigger
- [1247.711] YieldFromMusic: Swap Trigger
- [1247.711] YieldOthersGW: Swap Trigger
- [1248.850] TechPopup: stealingTechTargetPlayerID: -1
- [1248.850] TechPopup: iValue: 0
- [1250.441] BuildingYieldFromArtifact: Turn Trigger
- [1250.441] YieldFromMusic: Turn Trigger
- [1250.441] YieldOthersGW: Turn Trigger
- [1250.441] GoldFromWondersTrait: -1
- [1250.457] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
- [1250.472] CultureMain: -------------------------------------
- [1250.472] CultureMain: Saving data table ...
- [1250.472] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1250.582] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
- [1250.582] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 1 8192 UNIT_SETTLER
- [1250.582] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 1 8192 UNIT_SETTLER
- [1250.597] BuildingYieldFromArtifact: Turn Trigger
- [1250.597] YieldFromMusic: Turn Trigger
- [1250.597] YieldOthersGW: Turn Trigger
- [1250.597] GoldFromWondersTrait: -1
- [1250.597] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
- [1251.128] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
- [1251.128] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 22 8192 UNIT_SETTLER
- [1251.128] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 22 8192 UNIT_SETTLER
- [1251.455] BuildingYieldFromArtifact: Turn Trigger
- [1251.455] YieldFromMusic: Turn Trigger
- [1251.455] YieldOthersGW: Turn Trigger
- [1251.455] GoldFromWondersTrait: -1
- [1251.455] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
- [1251.689] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
- [1251.689] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 23 8192 UNIT_SETTLER
- [1251.689] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 23 8192 UNIT_SETTLER
- [1252.204] BuildingYieldFromArtifact: Turn Trigger
- [1252.204] YieldFromMusic: Turn Trigger
- [1252.204] YieldOthersGW: Turn Trigger
- [1252.204] GoldFromWondersTrait: -1
- [1252.204] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
- [1252.391] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
- [1252.391] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 24 8192 UNIT_SETTLER
- [1252.391] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 24 8192 UNIT_SETTLER
- [1252.703] BuildingYieldFromArtifact: Turn Trigger
- [1252.703] YieldFromMusic: Turn Trigger
- [1252.703] YieldOthersGW: Turn Trigger
- [1252.703] GoldFromWondersTrait: -1
- [1252.703] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
- [1252.968] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
- [1252.968] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 25 8192 UNIT_SETTLER
- [1252.968] WLTKDonkill: CanSaveUnit Listener test; iPlayer, iUnit, unitType = 25 8192 UNIT_SETTLER
- [1253.280] CultureMain: -------------------------------------
- [1253.280] CultureMain: Saving data table ...
- [1253.280] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1253.826] BuildingYieldFromArtifact: Turn Trigger
- [1253.826] YieldFromMusic: Turn Trigger
- [1253.826] YieldOthersGW: Turn Trigger
- [1253.826] GoldFromWondersTrait: -1
- [1253.826] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
- [1253.842] BoundlessPlainsToShare: Creating SavedGameDB tables for new game: ColonialAustraliaTable_Data and ColonialAustraliaTable_Info
- [1254.310] BoundlessPlainsToShare: TableSave time: 0.48099999999999, checksum: 115, inserts: 1, updates: 0, unchanged: 0, deletes: 0
- [1255.776] EndGameMenu: Target Luxes: 8
- [1255.917] VictoryProgress: Target Luxes: 8
- [1255.979] EconomicVictory: Target Luxes: 8
- [1256.603] BuildingYieldFromArtifact: Turn Trigger
- [1256.603] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
- [1256.603] YieldFromMusic: Turn Trigger
- [1256.603] YieldOthersGW: Turn Trigger
- [1256.603] GoldFromWondersTrait: -1
- [1256.603] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tiwanaku Civilization (v 1)\Lua/FreeShrineScript.lua:38: attempt to concatenate local 't' (a nil value)
- [1256.619] CanadianBrotherhoodScript:
- [1257.149] BuildingYieldFromArtifact: Swap Trigger
- [1257.149] YieldFromMusic: Swap Trigger
- [1257.149] YieldOthersGW: Swap Trigger
- [1257.633] InfoAddictDataManager: INFO: Saving player stats took 0.252s to complete (2 inserts).
- [1257.820] InfoAddictDataManager: INFO: Updating the historical data table with 0 turns took 0s to complete (0 queries).
- [1257.867] CultureMain: Update culture Map
- [1257.867] CultureMain: ------------------
- [1257.898] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1258.007] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0.002s
- [1258.350] InfoAddictCivRelations: INFO: Total time to build political view: 0.006s
- [1258.413] TurnProcessing: Hiding TurnProcessing
- [1262.157] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1262.313] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1262.438] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1262.562] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1262.703] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1262.843] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1262.999] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Tuscan Civilization (v 2)\LUA\CultureOverview.lua:557: attempt to index field 'ColumnImageControl' (a nil value)
- [1265.698] CultureMain: -------------------------------------
- [1265.698] CultureMain: Saving data table ...
- [1265.698] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.714] CultureMain: -------------------------------------
- [1265.714] CultureMain: Saving data table ...
- [1265.714] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.729] CultureMain: -------------------------------------
- [1265.729] CultureMain: Saving data table ...
- [1265.729] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.745] CultureMain: -------------------------------------
- [1265.745] CultureMain: Saving data table ...
- [1265.745] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.776] CultureMain: -------------------------------------
- [1265.776] CultureMain: Saving data table ...
- [1265.776] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.792] CultureMain: -------------------------------------
- [1265.792] CultureMain: Saving data table ...
- [1265.792] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.807] CultureMain: -------------------------------------
- [1265.807] CultureMain: Saving data table ...
- [1265.807] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.823] CultureMain: -------------------------------------
- [1265.823] CultureMain: Saving data table ...
- [1265.823] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.838] CultureMain: -------------------------------------
- [1265.838] CultureMain: Saving data table ...
- [1265.838] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.854] CultureMain: -------------------------------------
- [1265.854] CultureMain: Saving data table ...
- [1265.854] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.870] CultureMain: -------------------------------------
- [1265.870] CultureMain: Saving data table ...
- [1265.870] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.885] CultureMain: -------------------------------------
- [1265.885] CultureMain: Saving data table ...
- [1265.885] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.901] CultureMain: -------------------------------------
- [1265.901] CultureMain: Saving data table ...
- [1265.901] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.916] CultureMain: -------------------------------------
- [1265.916] CultureMain: Saving data table ...
- [1265.916] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.932] CultureMain: -------------------------------------
- [1265.932] CultureMain: Saving data table ...
- [1265.932] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.948] CultureMain: -------------------------------------
- [1265.948] CultureMain: Saving data table ...
- [1265.948] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.963] CultureMain: -------------------------------------
- [1265.963] CultureMain: Saving data table ...
- [1265.963] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1265.979] CultureMain: -------------------------------------
- [1265.979] CultureMain: Saving data table ...
- [1265.979] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.010] CultureMain: -------------------------------------
- [1266.010] CultureMain: Saving data table ...
- [1266.010] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.026] CultureMain: -------------------------------------
- [1266.026] CultureMain: Saving data table ...
- [1266.026] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.041] CultureMain: -------------------------------------
- [1266.041] CultureMain: Saving data table ...
- [1266.041] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.057] CultureMain: -------------------------------------
- [1266.057] CultureMain: Saving data table ...
- [1266.057] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.072] CultureMain: -------------------------------------
- [1266.072] CultureMain: Saving data table ...
- [1266.072] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.088] CultureMain: -------------------------------------
- [1266.088] CultureMain: Saving data table ...
- [1266.088] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.104] CultureMain: -------------------------------------
- [1266.104] CultureMain: Saving data table ...
- [1266.104] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.119] CultureMain: -------------------------------------
- [1266.119] CultureMain: Saving data table ...
- [1266.119] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.135] CultureMain: -------------------------------------
- [1266.135] CultureMain: Saving data table ...
- [1266.135] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.150] CultureMain: -------------------------------------
- [1266.150] CultureMain: Saving data table ...
- [1266.150] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.166] CultureMain: -------------------------------------
- [1266.166] CultureMain: Saving data table ...
- [1266.166] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.182] CultureMain: -------------------------------------
- [1266.182] CultureMain: Saving data table ...
- [1266.182] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.197] CultureMain: -------------------------------------
- [1266.197] CultureMain: Saving data table ...
- [1266.197] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.213] CultureMain: -------------------------------------
- [1266.213] CultureMain: Saving data table ...
- [1266.213] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.244] CultureMain: -------------------------------------
- [1266.244] CultureMain: Saving data table ...
- [1266.244] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.260] CultureMain: -------------------------------------
- [1266.260] CultureMain: Saving data table ...
- [1266.260] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.275] CultureMain: -------------------------------------
- [1266.275] CultureMain: Saving data table ...
- [1266.275] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.291] CultureMain: -------------------------------------
- [1266.291] CultureMain: Saving data table ...
- [1266.291] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.306] CultureMain: -------------------------------------
- [1266.306] CultureMain: Saving data table ...
- [1266.306] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.322] CultureMain: -------------------------------------
- [1266.322] CultureMain: Saving data table ...
- [1266.322] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.338] CultureMain: -------------------------------------
- [1266.338] CultureMain: Saving data table ...
- [1266.338] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.353] CultureMain: -------------------------------------
- [1266.353] CultureMain: Saving data table ...
- [1266.353] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.369] CultureMain: -------------------------------------
- [1266.369] CultureMain: Saving data table ...
- [1266.369] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.384] CultureMain: -------------------------------------
- [1266.384] CultureMain: Saving data table ...
- [1266.384] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.400] CultureMain: -------------------------------------
- [1266.400] CultureMain: Saving data table ...
- [1266.400] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.416] CultureMain: -------------------------------------
- [1266.416] CultureMain: Saving data table ...
- [1266.416] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.431] CultureMain: -------------------------------------
- [1266.431] CultureMain: Saving data table ...
- [1266.431] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.447] CultureMain: -------------------------------------
- [1266.447] CultureMain: Saving data table ...
- [1266.447] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.478] CultureMain: -------------------------------------
- [1266.478] CultureMain: Saving data table ...
- [1266.478] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.494] CultureMain: -------------------------------------
- [1266.494] CultureMain: Saving data table ...
- [1266.494] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.509] CultureMain: -------------------------------------
- [1266.509] CultureMain: Saving data table ...
- [1266.509] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.525] CultureMain: -------------------------------------
- [1266.525] CultureMain: Saving data table ...
- [1266.525] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.540] CultureMain: -------------------------------------
- [1266.540] CultureMain: Saving data table ...
- [1266.540] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.556] CultureMain: -------------------------------------
- [1266.556] CultureMain: Saving data table ...
- [1266.556] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.572] CultureMain: -------------------------------------
- [1266.572] CultureMain: Saving data table ...
- [1266.572] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.587] CultureMain: -------------------------------------
- [1266.587] CultureMain: Saving data table ...
- [1266.587] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.603] CultureMain: -------------------------------------
- [1266.603] CultureMain: Saving data table ...
- [1266.603] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.618] CultureMain: -------------------------------------
- [1266.618] CultureMain: Saving data table ...
- [1266.618] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.634] CultureMain: -------------------------------------
- [1266.634] CultureMain: Saving data table ...
- [1266.634] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.650] CultureMain: -------------------------------------
- [1266.650] CultureMain: Saving data table ...
- [1266.650] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.665] CultureMain: -------------------------------------
- [1266.665] CultureMain: Saving data table ...
- [1266.665] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.681] CultureMain: -------------------------------------
- [1266.681] CultureMain: Saving data table ...
- [1266.681] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.712] CultureMain: -------------------------------------
- [1266.712] CultureMain: Saving data table ...
- [1266.712] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.728] CultureMain: -------------------------------------
- [1266.728] CultureMain: Saving data table ...
- [1266.728] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.743] CultureMain: -------------------------------------
- [1266.743] CultureMain: Saving data table ...
- [1266.743] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.759] CultureMain: -------------------------------------
- [1266.759] CultureMain: Saving data table ...
- [1266.759] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.774] CultureMain: -------------------------------------
- [1266.774] CultureMain: Saving data table ...
- [1266.774] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.790] CultureMain: -------------------------------------
- [1266.790] CultureMain: Saving data table ...
- [1266.790] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.806] CultureMain: -------------------------------------
- [1266.806] CultureMain: Saving data table ...
- [1266.806] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.821] CultureMain: -------------------------------------
- [1266.821] CultureMain: Saving data table ...
- [1266.821] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.837] CultureMain: -------------------------------------
- [1266.837] CultureMain: Saving data table ...
- [1266.837] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.852] CultureMain: -------------------------------------
- [1266.852] CultureMain: Saving data table ...
- [1266.852] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.868] CultureMain: -------------------------------------
- [1266.868] CultureMain: Saving data table ...
- [1266.868] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.884] CultureMain: -------------------------------------
- [1266.884] CultureMain: Saving data table ...
- [1266.884] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.899] CultureMain: -------------------------------------
- [1266.899] CultureMain: Saving data table ...
- [1266.899] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.915] CultureMain: -------------------------------------
- [1266.915] CultureMain: Saving data table ...
- [1266.915] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.946] CultureMain: -------------------------------------
- [1266.946] CultureMain: Saving data table ...
- [1266.946] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.962] CultureMain: -------------------------------------
- [1266.962] CultureMain: Saving data table ...
- [1266.962] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.977] CultureMain: -------------------------------------
- [1266.977] CultureMain: Saving data table ...
- [1266.977] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1266.993] CultureMain: -------------------------------------
- [1266.993] CultureMain: Saving data table ...
- [1266.993] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.008] CultureMain: -------------------------------------
- [1267.008] CultureMain: Saving data table ...
- [1267.008] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.024] CultureMain: -------------------------------------
- [1267.024] CultureMain: Saving data table ...
- [1267.024] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.040] CultureMain: -------------------------------------
- [1267.040] CultureMain: Saving data table ...
- [1267.040] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.055] CultureMain: -------------------------------------
- [1267.055] CultureMain: Saving data table ...
- [1267.055] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.071] CultureMain: -------------------------------------
- [1267.071] CultureMain: Saving data table ...
- [1267.071] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.086] CultureMain: -------------------------------------
- [1267.086] CultureMain: Saving data table ...
- [1267.086] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.102] CultureMain: -------------------------------------
- [1267.102] CultureMain: Saving data table ...
- [1267.102] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.118] CultureMain: -------------------------------------
- [1267.118] CultureMain: Saving data table ...
- [1267.118] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.133] CultureMain: -------------------------------------
- [1267.133] CultureMain: Saving data table ...
- [1267.133] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.149] CultureMain: -------------------------------------
- [1267.149] CultureMain: Saving data table ...
- [1267.149] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.180] CultureMain: -------------------------------------
- [1267.180] CultureMain: Saving data table ...
- [1267.180] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.196] CultureMain: -------------------------------------
- [1267.196] CultureMain: Saving data table ...
- [1267.196] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.211] CultureMain: -------------------------------------
- [1267.211] CultureMain: Saving data table ...
- [1267.211] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.227] CultureMain: -------------------------------------
- [1267.227] CultureMain: Saving data table ...
- [1267.227] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
- [1267.242] CultureMain: -------------------------------------
- [1267.242] CultureMain: Saving data table ...
- [1267.242] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Sami Civilization (v 1)\Code\Lua\Includes\Sukritact_SaveUtils.lua:32: bad argument #2 to 'SetValue' (Must be of type boolean, nil, number, or string)
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