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NonSequitur

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Feb 18th, 2016
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  1. !dungeon join: shows a modal window with a list of all the dungeons. When the player selects a dungeon, he receives a message if the queue was successful or not (if his vocation can't take part in that dungeon, for example).
  2. !dungeon random: the player is automatically queued on all dungeons his vocation can take part in.
  3. !dungeon leave: the player leaves the queues he had previously been in.
  4.  
  5. What you can configure:
  6. - name: The dungeon name that appears in messages and in the !dungeon join window
  7. - team: what the dungeon team should consist off, e.g: PALADIN + SORCERER + DRUID + KNIGHT
  8. - entrance: the position INSIDE the dungeon the players will be teleported to when a team is found
  9. - time: maximum time (in minutes) the players have to finish the dungeon, otherwise no loot is awarded
  10. - spawns: table containing all the monsters that should spawn, each entry should look like this:
  11. -- for a normal monster:
  12. {name = 'Rat', position = Position(142, 381, 7), time = 10, boss = false},
  13. -- for a boss monster (spawns when all normal monsters are dead):
  14. {name = 'Cave Rat', position = Position(142, 381, 7), time = 0, boss = true},
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