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Mar 10th, 2015
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  1. ** Executing...
  2. ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
  3. ** Parameters: -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1"
  4.  
  5. Valve Software - vbsp.exe (May 15 2014)
  6. 4 threads
  7. materialPath: D:\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  8. Loading c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.vmf
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. Could not locate 'GameData' key in d:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11. Patching WVT material: maps/surf_leet_santa_v1/dev/dev_blendmeasure_wvt_patch
  12. Patching WVT material: maps/surf_leet_santa_v1/dev/dev_blendmeasure2_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 48 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.prt...Building visibility clusters...
  27. done (0)
  28. Creating default LDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_wasteland02*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Creating default HDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_wasteland02*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (1) (192745 bytes)
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 589 texinfos to 397
  42. Reduced 29 texdatas to 22 (913 bytes to 585)
  43. Writing c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.bsp
  44. 1 second elapsed
  45.  
  46. ** Executing...
  47. ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
  48. ** Parameters: -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1"
  49.  
  50. Valve Software - vvis.exe (May 15 2014)
  51. 4 threads
  52. reading c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.bsp
  53. reading c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.prt
  54. 1473 portalclusters
  55. 4398 numportals
  56. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (229)
  58. Optimized: 2484 visible clusters (0.50%)
  59. Total clusters visible: 499291
  60. Average clusters visible: 338
  61. Building PAS...
  62. Average clusters audible: 789
  63. visdatasize:289748 compressed from 565632
  64. writing c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.bsp
  65. 3 minutes, 49 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
  69. ** Parameters: -both -final -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1"
  70.  
  71. Valve Software - vrad.exe SSE (May 14 2014)
  72.  
  73. Valve Radiosity Simulator
  74. 4 threads
  75. [Reading texlights from 'lights.rad']
  76. [2 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.bsp
  79. Setting up ray-trace acceleration structure... Done (0.12 seconds)
  80. 18374 faces
  81. 8 degenerate faces
  82. 18936430 square feet [2726845952.00 square inches]
  83. 0 Displacements
  84. 0 Square Feet [0.00 Square Inches]
  85. 18366 patches before subdivision
  86. zero area child patch
  87. zero area child patch
  88. zero area child patch
  89. zero area child patch
  90. zero area child patch
  91. zero area child patch
  92. zero area child patch
  93. zero area child patch
  94. zero area child patch
  95. 1279896 patches after subdivision
  96. 1 direct lights
  97. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
  98.  
  99. ** Executing...
  100. ** Command: Copy File
  101. ** Parameters: "c:\users\dvorb_000\downloads\vmex098g\surf_leet_santa_v1.bsp" "D:\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\surf_leet_santa_v1.bsp"
  102.  
  103.  
  104. ** Executing...
  105. ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\hl2.exe"
  106. ** Parameters: -dev -console -allowdebug -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" +map "surf_leet_santa_v1"
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