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- [HIDE="Skeleton"][Overview]
- Good support Pokemon.
- Prankster gives it its main niche.
- Almost always sets up weather.
- Mediocre bulk at best.
- Works well in creating free turns and switch-in opportunities for teammates .with Encore and U-turn.
- Has Baton Pass, but has very little worth passing.
- Basically a less versatile Volbeat.
- [SET]
- name: Weather Supporter
- move 1: Rain Dance / Sunny Day
- move 2: U-turn
- move 3: Encore
- move 4: Thunder Wave
- item: Damp Rock / Heat Rock
- ability: Prankster
- nature: Bold / Relaxed
- evs: 248 HP / 252 Def / 8 SpD
- [SET COMMENTS]
- Rain Dance and Sunny Day are main moves to support the team.
- Slow U-turn lets Illumise take a hit and get a teammate in safely in as few turns as possible.
- Encore creates free set up and/or switch-in opportunities.
- Thunder Wave cripples Pokemon that you don't want to Encore, mainly Choiced Pokemon.
- Encore and Thunder Wave are generally best used before setting up weather to prevent wasted weather turns.
- Prankster is key to success of set.
- [ADDITIONAL COMMENTS]
- Damp/Heat Rock are best choice of item to extend duration of respective weather.
- EVs maximize physical bulk since Bug has decent physical resistances in Fighting, Ground, and Grass (mostly former two).
- Roost is a viable option over Thunder Wave to extend Illumise's longevity.
- Can set Speed IVs to 11 to still outpace no Speed Alomomola with a Relaxed nature, but makes U-turn go second more often.
- Weather sweepers are a must: Ludicolo, Seismitoad, and Gorebyss are good Swift Swim users for Rain, while Exeggutor, Victreebel, and Shiftry are great Chlorophyll users for Sun.
- Other bulkier weather setters are recommended for continued weather setting: Rotom-S for Rain and Regirock for Sun are good options.
- Rain teams can abuse Pokemon like Jynx and Articuno due to reduced Fire weakness and Rain's additional benefits (Dry Skin and Hurricane).
- Sun teams can abuse Solar Power Charizard as well as other Fire-types.
- Something to absorb Toxic Spikes for Rain teams is helpful since they greatly reduce Rain teams lifespan by quickly wearing down sweepers.
- [Other Options]
- Moonlight provides recovery, but Illumise still takes over 50% damage from most powerful neutral attacks.
- A Baton Pass set is viable, but all it really can Baton Pass are Charge Beam and Substitute.
- A Swagger and Thunder Wave set is viable, but Liepard is far better thanks to Foul Play.
- Toxic has priority with Prankster, but weather teams force many switches that decrease Toxic's potency.
- Psych Up can copy opposing stat boosts to Baton Pass, but is very situational.
- Fake Tears and Charm have priority and can weaken the opponent before they attack.
- Tailwind can be used, but Thunder Wave is generally more useful.
- [Checks and Counters]
- Murkrow is Illumise's biggest nemesis thanks to Prankster Taunt and Brave Bird, as well as higher Speed.
- Rock Blast users like Golem and Gigalith can limit the amount of set up Illumise can perform, as well as break its Substitutes.
- Encore users without priority can go second and lock Illumise into a move.
- Preying on its weaknesses is a simple way to reduce Illumise's set up to a single time.
- Roar, Whirlwind, and Haze users can remove any boosts Illumise has set up.
- Taunt users can limit what Illumise can do.
- Liepard can use Prankster Taunt as well, or at least Swagger it and make it a matter of luck whether Illumise can set up or not.
- It can also set up a different weather and ruin Illumise's work.
- Stealth Rock reduces the number of switch-ins that Illumise gets.
- [/HIDE]
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