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rampe

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Dec 21st, 2013
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  1. #include <a_samp>
  2.  
  3. // This is a comment
  4. // uncomment the line below if you want to write a filterscript
  5. //#define FILTERSCRIPT
  6. forward Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance);
  7. forward Float:GetOptimumRampDistance(playerid);
  8. #if defined FILTERSCRIPT
  9.  
  10. public OnFilterScriptInit()
  11. {
  12. print("\n--------------------------------------");
  13. print(" Blank Filterscript by your name here");
  14. print("--------------------------------------\n");
  15. return 1;
  16. }
  17.  
  18. public OnFilterScriptExit()
  19. {
  20. return 1;
  21. }
  22.  
  23. #else
  24.  
  25. main()
  26. {
  27. print("\n----------------------------------");
  28. print(" Blank Gamemode by your name here");
  29. print("----------------------------------\n");
  30. }
  31.  
  32. #endif
  33.  
  34. public OnGameModeInit()
  35. {
  36. // Don't use these lines if it's a filterscript
  37. SetGameModeText("Blank Script");
  38. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  39. return 1;
  40. }
  41.  
  42. public OnGameModeExit()
  43. {
  44. return 1;
  45. }
  46.  
  47. public OnPlayerRequestClass(playerid, classid)
  48. {
  49. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  50. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  51. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  52. return 1;
  53. }
  54.  
  55. public OnPlayerRequestSpawn(playerid)
  56. {
  57. return 1;
  58. }
  59.  
  60. public OnPlayerConnect(playerid)
  61. {
  62. return 1;
  63. }
  64.  
  65. public OnPlayerDisconnect(playerid, reason)
  66. {
  67. return 1;
  68. }
  69.  
  70. public OnPlayerSpawn(playerid)
  71. {
  72. return 1;
  73. }
  74.  
  75. public OnPlayerDeath(playerid, killerid, reason)
  76. {
  77. return 1;
  78. }
  79.  
  80. public OnVehicleSpawn(vehicleid)
  81. {
  82. return 1;
  83. }
  84.  
  85. public OnVehicleDeath(vehicleid, killerid)
  86. {
  87. return 1;
  88. }
  89.  
  90. public OnPlayerText(playerid, text[])
  91. {
  92. return 1;
  93. }
  94.  
  95. public OnPlayerPrivmsg(playerid, recieverid, text[])
  96. {
  97. return 1;
  98. }
  99.  
  100. public OnPlayerCommandText(playerid, cmdtext[])
  101. {
  102. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  103. {
  104. // Do something here
  105. return 1;
  106. }
  107. return 0;
  108. }
  109.  
  110. public OnPlayerInfoChange(playerid)
  111. {
  112. return 1;
  113. }
  114.  
  115. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  116. {
  117. return 1;
  118. }
  119.  
  120. public OnPlayerExitVehicle(playerid, vehicleid)
  121. {
  122. return 1;
  123. }
  124.  
  125. public OnPlayerStateChange(playerid, newstate, oldstate)
  126. {
  127. return 1;
  128. }
  129.  
  130. public OnPlayerEnterCheckpoint(playerid)
  131. {
  132. return 1;
  133. }
  134.  
  135. public OnPlayerLeaveCheckpoint(playerid)
  136. {
  137. return 1;
  138. }
  139.  
  140. public OnPlayerEnterRaceCheckpoint(playerid)
  141. {
  142. return 1;
  143. }
  144.  
  145. public OnPlayerLeaveRaceCheckpoint(playerid)
  146. {
  147. return 1;
  148. }
  149.  
  150. public OnRconCommand(cmd[])
  151. {
  152. return 1;
  153. }
  154.  
  155. public OnObjectMoved(objectid)
  156. {
  157. return 1;
  158. }
  159.  
  160. public OnPlayerObjectMoved(playerid, objectid)
  161. {
  162. return 1;
  163. }
  164.  
  165. public OnPlayerPickUpPickup(playerid, pickupid)
  166. {
  167. return 1;
  168. }
  169.  
  170. public OnPlayerSelectedMenuRow(playerid, row)
  171. {
  172. return 1;
  173. }
  174.  
  175. public OnPlayerExitedMenu(playerid)
  176. {
  177. return 1;
  178. }
  179. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  180. {
  181. if(newkeys & KEY_ACTION)
  182. {
  183. new Float:angle,Float:x,Float:y,Float:z;
  184. GetPlayerPos(playerid, x, y, z);
  185. angle = GetXYInFrontOfPlayer(playerid, x, y, GetOptimumRampDistance(playerid));
  186. angle -= 90.0;
  187. if (angle < 0.0) angle += 360.0;
  188. z += 0.5;
  189. CreateObject(1632, x, y, z - 0.5, 0.0, 0.0, angle);
  190. }
  191. return 1;
  192. }
  193. Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
  194. {
  195. new Float:a;
  196. GetPlayerPos(playerid, x, y, a);
  197. if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
  198. else GetPlayerFacingAngle(playerid, a);
  199. x += (distance * floatsin(-a, degrees));
  200. y += (distance * floatcos(-a, degrees));
  201. return a;
  202. }
  203. Float:GetOptimumRampDistance(playerid)
  204. {
  205. new ping = GetPlayerPing(playerid), Float:dist;
  206. dist = floatpower(ping, 0.25);
  207. dist = dist*4.0;
  208. dist = dist+5.0;
  209. return dist;
  210. }
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