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Update the Beta server 22/05

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May 22nd, 2015
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  1. Update the Beta server 22/05 Hello everyone, Beta server will be updated this afternoon. You will find below the content:
  2.  
  3.  
  4.  
  5.  
  6.  
  7. Hero
  8.  
  9. Heroes will correctly pass the velocity bonus.
  10. Treasure chests no longer block the hero (only on the field Wild for now).
  11. Delete a character properly remove the associated interfaces. The message "Undefined" will no longer appear for the session if that character is the head of the company.
  12. Using an interactive element triggering a visual effect lead to more failures for Heroes.
  13. The end of the "death" of the leader of a group of heroes will be properly passed on to them and no longer block the actions performed after a change of leader.
  14. Heroes will be allowed to join the duels.
  15.  
  16.  
  17.  
  18. Companies
  19.  
  20. Calculating the level of the company will be correctly made.
  21. Change character will no longer count 2 times the level of the characters in the total level.
  22. The additions, withdrawals and companions earnings levels will be impacted correctly.
  23. The calculation of the ranking will be done correctly (and will no longer only the Marshal rank).
  24. An Incarnate can no longer be a company commander.
  25. If the company is not activated, it will not add to the group companion.
  26. If the head of the company creates a guild, the guild name will be properly updated in the interface.
  27.  
  28.  
  29.  
  30. Sorts
  31.  
  32. Adding lots Deck functionality. We invite you to visit our Devblog for details.
  33. Adding the interface using Deck spells.
  34. Changing the formula spells gain experience.
  35. Modifications to the maximum limit level spells.
  36. Changing the experience transfer form via the lock.
  37.  
  38.  
  39. Class
  40.  
  41. Cra
  42.  
  43. Assets
  44.  
  45. Clearing
  46.  
  47. Passage on one level. Equivalent to the current level 9.
  48.  
  49.  
  50. Incisive Strike
  51.  
  52. Passage on one level. Equivalent to the current level 9.
  53.  
  54.  
  55. Cra tag
  56.  
  57. Passage on one level. Equivalent to the current level 9.
  58.  
  59.  
  60. Eagle eye
  61.  
  62. Passage on one level. Equivalent to the current level 9.
  63.  
  64.  
  65. Marked retirement
  66.  
  67. Passage on one level. Equivalent to the current level 9.
  68.  
  69.  
  70.  
  71.  
  72. Liabilities
  73.  
  74. Increased Vision
  75.  
  76. Rank 1: +2 range, -50 to melee damage.
  77. Row 2: 3 to range, -200 to melee damage.
  78.  
  79.  
  80. Critical Shooting
  81.  
  82. Rank 1: + 10% critical hits, + 50% increased critical damage, -50% for non critical damage.
  83. Rank 2: 20% critical hits, + 200% increased critical damage, -200% non critical damage.
  84.  
  85.  
  86. Fletching
  87.  
  88. Rank 1: 1 control, 1 Beacon max field, + 4% damage Final By Tag field.
  89. Rank 2: 2 Control, max 1 Beacon in the field, + 6% damage Final By Tag field.
  90.  
  91.  
  92. Power Shot
  93.  
  94. Rank 1: + 2% Bonus Final Damage per range.
  95. Rank 2: 4% Bonus Final Damage per range.
  96.  
  97.  
  98. Cra Accuracy
  99.  
  100. Rank 1: 1 level of "accuracy" (+ 3% critical hits, + 15% increased critical damage) done by moving box.
  101. Row 2: 1 level of "accuracy" (+ 3% critical hits, + 15% increased critical damage) done by moving box. 20 Precision Sharpening when reached level 6.
  102.  
  103.  
  104. Archer Smart
  105.  
  106. Rank 1: 10 Grinding every spell cast.
  107. Rank 2: 10 Grinding every spell cast. 40 Sharpening after finishing an opponent (not invocation).
  108.  
  109.  
  110. Elusive
  111.  
  112. Rank 1: If Elusive at the join, regenerates max 5% POS and earns 10 Sharpening.
  113. Rank 2: If Elusive at the join, regenerates 10% max POS and earns 20 Sharpening.
  114.  
  115.  
  116. Anticipation
  117.  
  118. Rank 1: Reduces by 1 the AP cost Strike Incisive. Final Damage + 3% for the next round for each withdrawn PM.
  119. Rank 2: Reduces by 1 the AP cost Strike Incisive. 5% Final Damage to the next round for each withdrawn PM.
  120.  
  121.  
  122. Coupling pyrolizing
  123.  
  124. Rank 1: After using Blinding Arrow, the damage of the next Arrow Storm are increased by 10%. After using Arrow Storm, the damage of the next Blinding Arrow are increased by 10%.
  125. Rank 2: After using Blinding Arrow, the damage of the next Arrow Storm is increased by 20%. After using Arrow Storm, the damage of the next Arrow Blinding is increased by 20%.
  126.  
  127.  
  128. The Way of the Bow
  129.  
  130. Rank 1: Immolation Arrow sees its effect increased range 3 6 squares and no longer pushes the targets. Piercing Arrow now bounces a third time, causing the same damage in the second rebound.
  131. Rank 2: Immolation Arrow sees its effect increased range 3 6 squares and no longer pushes the targets. Piercing Arrow now bounces a third time, causing the same damage in the second rebound.
  132.  
  133.  
  134.  
  135. Elemental spells
  136.  
  137. Arrow Piercing
  138.  
  139. Its operation is improved.
  140. Rebounds now require a line of sight.
  141.  
  142.  
  143.  
  144.  
  145. Eliotrope
  146.  
  147. Assets
  148.  
  149. Portal
  150.  
  151. Passage on one level. Equivalent to the current level 9.
  152.  
  153.  
  154. Exaltation
  155.  
  156. Passage on one level. Equivalent to the current level 9.
  157.  
  158.  
  159. Breach Temporary
  160.  
  161. Passage on one level. Equivalent to the current level 9.
  162.  
  163.  
  164. Prevention
  165.  
  166. Passage on one level. Equivalent to the current level 9.
  167.  
  168.  
  169. Incandescence
  170.  
  171. Passage on one level. Equivalent to the current level 9.
  172.  
  173.  
  174.  
  175. Liabilities
  176.  
  177. Rage
  178.  
  179. Rank 1: + 80% damage to Berserk. If Eliotrope a <50% of its POS max: +1 AP +1 MP.
  180. Rank 2: + 320% damage to Berserk. If Eliotrope a <50% of its POS max: +1 AP +1 MP.
  181.  
  182.  
  183. Infatuation
  184.  
  185. Rank 1: In teleporting an ally in a Portal: 2 PA to the ally.
  186. Rank 2: In teleporting an ally in a Portal: 2 PA to the ally. When Eliotrope or its allies uses a portal, he is healed for 5% POS max.
  187.  
  188.  
  189. Effervescence
  190.  
  191. Rank 1: Reduces the cost of 1 AP Exaltation. A use of Exaltation: + 6% damage Final (current turn).
  192. Rank 2: Reduces the cost of 1 AP Exaltation. A use of Exaltation: + 12% damage Final (current turn).
  193.  
  194.  
  195. Sublimation
  196.  
  197. Rank 1: Increases the range of 1 Portal. 1 Increases the range of Breach Temporary. When a spell passes through a portal: the spell damage increased by 5%.
  198. Rank 2: Increases the range of 1 Portal. 2 Increases the range of Breach Temporary. When a spell passes through a portal: the spell damage increased by 10%.
  199.  
  200.  
  201. Resilience
  202.  
  203. Rank 1: For opponents who begin their turn in contact with Eliotrope -40 Resist if the opponent is face / side -80 Resist if the opponent is back. Egide Ardente: 2 Increases the range of the spell and returned 50% increased damage.
  204. Rank 2: For opponents who begin their turn in contact with Eliotrope: -60 Resist if the opponent is face / hand Resist -120 if the opponent is back. Egide Ardente: 2 Increases the range of the spell and returned damage increased by 100%.
  205.  
  206.  
  207. Transient
  208.  
  209. Rank 1: For the allies who begin their turn aligned with the Eliotrope: +40 Resist if the ally of side / back, +80 Resist if the ally's face. Flood: 2 Increases the range of the spell in Serein mode. Barrier: Increases the range of the spell 4 in Serein mode.
  210. Rank 2: For the allies who begin their turn aligned with the Eliotrope: +60 Resist if the ally of side / back, 120 Resist if the ally's face. Flood: 2 Increases the range of the spell in Serein mode. Barrier: Increases the range of the spell 4 in Serein mode.
  211.  
  212.  
  213. Cataclysmic
  214.  
  215. Rank 1: Cataclysm: applies 25% more earthquake. Over opponents who suffered the earthquake damage: Damage done against this increased target of 20% (current turn).
  216. Rank 2: Cataclysm: applies 50% more earthquake. Over opponents who suffered the earthquake damage: Damage done against this increased target of 20% (current turn).
  217.  
  218.  
  219. Heavenly Portal
  220.  
  221. Rank 1: If the target is Eliotrope himself with Pulsation (so through a portal): Don Celeste. Heavenly Don: When a spell passes through a portal: the fate damage increased by 15%.
  222. Rank 2: If the target is Eliotrope himself with Pulsation (so through a portal): Don Celeste. Heavenly Don: When a spell passes through a portal: the fate damage increased by 25%.
  223.  
  224.  
  225. Disciple of the Elements
  226.  
  227. Rank 1: After using two lots of different elements: The damage of next spell of a third element is increased by 20%.
  228. Rank 2: After using two lots of different elements: The damage of next spell of a third element are increased by 30%.
  229.  
  230.  
  231. Spell elementary
  232.  
  233. sensational Targe
  234.  
  235. Retire now 2 PM in the area.
  236.  
  237.  
  238. Cataclysm
  239.  
  240. The applied state is now called "Earthquake".
  241.  
  242.  
  243. Hi Ethérée
  244.  
  245. PM does not cost more. Damage adjusted.
  246.  
  247.  
  248.  
  249. Enutrof
  250.  
  251. Active
  252.  
  253. Call Companion
  254.  
  255. 2 PA.
  256. 1-3 PO non modifiable.
  257. Summons a Drheller.
  258. (See lots of lowest Drheller).
  259.  
  260.  
  261. Phorzerker
  262.  
  263. 2 PM.
  264. 1-5 PO non modifiable.
  265. A shot per turn.
  266. The fate allows passage in Phorzerker or return to Enutrof mode.
  267.  
  268.  
  269. Excavation
  270.  
  271. 1 PM.
  272. PO 2-5, modifiable without line of sight.
  273. Moves the deposit under the Enutrof on the target cell.
  274. 1 Increases the quality of the deposit.
  275.  
  276.  
  277. Mass Clumsiness
  278.  
  279. 3PM et 1 PW.
  280. A run every 3rd round.
  281. 4-7 PO, non modifiable.
  282. The fate embarks on a target that will not be affected by the impact.
  283. Around the target, hoop size 3, apply a bonus / malus on all targets in the area:
  284. Malus PM / Bonus AP Enutrof form.
  285. Malus PO/Bonus PM en forme Phorzerker.
  286.  
  287.  
  288. Prime of Life
  289.  
  290. 2 PA 1 PW.
  291. AFTER 0-0.
  292. +1 MP for Enutrof.
  293. The Enutrof can not be tackled on his next move.
  294.  
  295.  
  296. Liabilities
  297.  
  298. Art of Prospecting
  299.  
  300. Rank 1: +30 Prospecting. +1 Resistance 4 Prospecting (Max 100).
  301. Rank 2: 30 Prospecting. 1 to 2 Prospecting Resistance (Max 100).
  302.  
  303.  
  304. Geology
  305.  
  306. Rank 1: Improves discovery of natural deposits.
  307. Rank 2: Improves advantage of the natural discovery of deposits.
  308.  
  309.  
  310. Simulation
  311.  
  312. Rank 1: If the Enutrof must pass KO and is on a deposit: Returns to life with 20% max POS in the next round.
  313. Rank 2: If the Enutrof must pass KO and is on a deposit: Returns to life with 30% max POS in the next round.
  314.  
  315.  
  316. Not that old
  317.  
  318. Rank 1: Prime of Life now only costs 1 PW.
  319. Rank 2: Prime of Life now only costs 1 PW. When an enemy is Fauché for the 1st time: +1 MP for Enutrof.
  320.  
  321.  
  322. Enutrof's Blessing (Not valid with Promise Enutrof)
  323.  
  324. Rank 1: + 5% damage end (infinite duration) by Boubourse allied field (up 8% so fat exchange).
  325. Rank 2: + 10% damage (infinite duration) by end Boubourse allied field (+ 16% so fat exchange).
  326.  
  327.  
  328. Promise Enutrof (Not valid with Blessing Enutrof)
  329.  
  330. Rank 1: + 15% damage for 1 turn end picked up by allied Boubourse (+ 30% so big trading) (whoever picks it up).
  331. Rank 2: + 15% damage for 1 turn end picked up by allied Boubourse (+ 30% so big trading) (whoever picks it up). The enemies now unleash Boubourses 2.
  332.  
  333.  
  334. Greed
  335.  
  336. Rank 1: Enemies can be Fauché Lv. 2. If the target is Fauché Lv. 2 or more, the Fusion spells Shovel Slayer, Waste Rolling fly 100% of the damage dealt and consumed Level 1. of Broke.
  337. Rank 2: Enemies can be Fauché Lv. 3. If the target is Fauché Lv. 2 or more, the Fusion spells Shovel Slayer, Waste Rolling fly 100% of the damage dealt and consumed Level 1. of Broke.
  338.  
  339.  
  340. Phorzertanker
  341.  
  342. Rank 1: Changes Phorzerker: The bonus damage + 20% end-Resist and becomes 100 + 1% damage by 5 PM becomes used Resist.
  343. Rank 2: Changes Phorzerker: The bonus damage + 20% end-Resist and becomes 100 + 1% damage by PM used becomes +5 Resist. 2 PM Phorzerker.
  344.  
  345.  
  346. Purse side
  347.  
  348. Rank 1: The Enutrof regains 1 WP when he picks up a boubourse or a large stock exchange. Early in the round of Enutrof, transforms the Allied boubourses in big stock exchanges.
  349. Rank 2: 1 PW Enutrof returned when he picks up a boubourse or a large stock exchange. Early in the round of Enutrof, transforms the Allied boubourses in big stock exchanges. When Enutrof completes an enemy, the target leaves a money deposit on the cell.
  350.  
  351.  
  352. Elemental spells
  353.  
  354. Cuts
  355.  
  356. 3 PA.
  357. 1-1 PO non modifiable.
  358. Damage spell that applies Fauché without special conditions.
  359.  
  360.  
  361. Knavery
  362.  
  363. 2 PA.
  364. 2-4 PO modifiable.
  365. 4 shots per target.
  366. Damage spell that applies Fauché if the target is a deposit.
  367.  
  368.  
  369. Purge
  370.  
  371. 3 PA.
  372. 3-6 unchangeable PO without line of sight.
  373. Single target damage spell that passes in size cross 1 if launched on a boubourse (without destroying).
  374.  
  375.  
  376. Tax
  377.  
  378. 5 PA.
  379. 2-4 PO modifiable.
  380. Damage spell that has a bonus damage if the target is Swath.
  381.  
  382.  
  383. Treatment
  384.  
  385. 6 PA et 1 PW.
  386. 3-6 PO non modifiable.
  387. Damage spells that removes 2 PM to the target if Swath or inflicting damage and benefit Mowing the target if it was not.
  388.  
  389.  
  390. Fusion
  391.  
  392. 4 PA.
  393. 2-5 PO editable launched online.
  394. Damage spell that removes the scope for the target if it is a deposit.
  395.  
  396.  
  397. Meteor
  398.  
  399. 2 PA.
  400. 3-3 editable PO without line of sight.
  401. 2 shots per target.
  402. 4 shots per round.
  403. The spell does damage and removes 1 MP to the target. If the target cell contains a field, the damage (but not removing PM) are propagated around the target (1x1 square).
  404.  
  405.  
  406. Embers
  407.  
  408. 3 PA.
  409. 1-3 modifiable, launch online.
  410. The area becomes a diagonal cross of size 1.
  411. Mowing damage spell that hurts and benefit targets located on a deposit.
  412.  
  413.  
  414. Coup de Grisou
  415.  
  416. 3 PA.
  417. 1-6 PO unchangeable, launched online and only diagonally.
  418. The area becomes a size 1 cross.
  419. The area is increased to a size of 3 cross when the spell is cast on a deposit.
  420.  
  421.  
  422. Casting Washing
  423.  
  424. 6 PA et 1 PW.
  425. 1-2 modifiable, launch online.
  426. Sort average damage but strongly increased for each field present in the area of ​​effect.
  427.  
  428.  
  429. Shovel Slayer
  430.  
  431. 3 PA.
  432. Enutrof Mode: 1-3 PO editable launched online.
  433. Phorzerker Mode: 1-3 unchangeable PO launched online.
  434. Out of direct damage.
  435.  
  436.  
  437. Shovel destabilizing
  438.  
  439. 4 PA
  440. Enutrof Mode: 1-3 PO editable launched online
  441. Phorzerker Mode: 1-3 unchangeable PO launched online
  442. Damage spell that removes 1 Range shaped Enutrof
  443.  
  444.  
  445. Rolling Shovel
  446.  
  447. 4 PA.
  448. 2-4 PO editable launched online.
  449. Damage spell that removes 1 PM Enutrof form.
  450.  
  451.  
  452. Shovel Mêle
  453.  
  454. 5 PA.
  455. 1-2 PO editable launched online.
  456. Damage spell that steals 1 PM Enutrof form.
  457.  
  458.  
  459. Shovel Seismic
  460.  
  461. 5 PA.
  462. 1-1 PO editable launched online.
  463. Mowing damage spell that target, inflicting damage equal to 7.5 if the PA Drheller is on the cell end zone.
  464.  
  465.  
  466. The Drheller
  467.  
  468. With 20% of the max POS Enutrof.
  469. PA has 6 and 6 PM.
  470. Has the Resistance and the Parade of Enutrof.
  471. Has the Dodge of Enutrof.
  472. Can not tackle.
  473.  
  474.  
  475. Rapid Excavation
  476.  
  477. 1 PA.
  478. 1-4 PO non modifiable.
  479. 2 casts per turn.
  480. If Drheller is on a bearing of its owner, the latter is moved to the targeted cell, otherwise a new iron ore deposit is found in the targeted cell.
  481.  
  482.  
  483. Search
  484.  
  485. 2 PA.
  486. 0-0 PO non modifiable.
  487. 1 run per turn.
  488. If Drheller is on a field in OR of its owner, the deposit is used to make the PW 1 Enutrof owner Drheller.
  489.  
  490.  
  491. Claws Drheller
  492.  
  493. 4 PA.
  494. 2-3 unchangeable PO launched online.
  495. Attracts the target.
  496.  
  497.  
  498. Land Mouvant
  499.  
  500. 2 PA.
  501. 1-3 unchangeable PO launched online.
  502. 2 tours de cooldown.
  503.  
  504.  
  505. Tunnel
  506.  
  507. 3 PA.
  508. 1-2 PO non modifiable.
  509. 1 run per target.
  510. Changes places with the target (allied only).
  511.  
  512.  
  513. Changes on Deposits
  514.  
  515. The deposits will bring more chance to remove PM.
  516. The deposits will bring more chance to apply Fauché.
  517.  
  518.  
  519. Changes to apply the% Broke, removing PM, etc.
  520.  
  521. All relevant effects mentioned above are executed 100%.
  522.  
  523.  
  524. Changes on Boubourses
  525.  
  526. The boubourses can now be dropped by any fighter, even during PvP.
  527. Boubourses to pick up, it will now use the owner in the case of invocations, comrades and heroes. This means they can recover the object in the boubourse.
  528. Monsters can always pick up the boubourses.
  529.  
  530.  
  531. Changing the Phorzerker
  532.  
  533. The active spell now allows to switch from one form to another 1 per turn.
  534. En mode Phorzerker :
  535. The scope of Earth spells and spells assets is minimized.
  536. The Enutrof earns 20% end damage.
  537. The Enutrof gains 1% damage per end spent Moving PM.
  538.  
  539.  
  540.  
  541. Iop
  542.  
  543. Assets
  544.  
  545. Bond
  546.  
  547. Passage on one level. Equivalent to the current level 9.
  548.  
  549.  
  550. Defense Posture
  551.  
  552. Passage on one level. Equivalent to the current level 9.
  553.  
  554.  
  555. Focus
  556.  
  557. Passage on one level. Equivalent to the current level 9.
  558.  
  559.  
  560. Etendard of Bravery
  561.  
  562. Passage on one level. Equivalent to the current level 9.
  563. Improved description of the effects.
  564. The aura of bravery is properly removed at the death of the Standard.
  565.  
  566.  
  567. Amplification
  568.  
  569. Passage on one level. Equivalent to the current level 9.
  570.  
  571.  
  572. Glory Time (new)
  573.  
  574. 3 PA.
  575. 1-3 unchangeable PO launched online.
  576. 2 tours de cooldown.
  577. The fate of Chromatic damage equal to ((* niv_Iop 0.3) +3).
  578. The fate removes 1 AP to the target for 5 lev. Whomping of the Iop.
  579. The fate removes 1 MP to the target for 5 lev. Shake the Iop.
  580.  
  581.  
  582. Liabilities
  583.  
  584. Virility
  585.  
  586. Rank 1: Boost POS equivalent to 150% of the level of Iop. At the concentration of 100 Iop wins Preparation lv. 20.
  587. Rank 2: Boost POS equivalent to 350% of the level of Iop. At the concentration of 100 Iop wins Preparation lv. 40.
  588.  
  589.  
  590. Compulsion
  591.  
  592. Rank 1: + 20% in Power Generation.
  593. Rank 2: + 25% in Power Generation. In the end turn of Iop, Power declines only 40% (instead of 50).
  594.  
  595.  
  596. Authority
  597.  
  598. Rank 1: Disables the line of sight of the spell Bond. Increases the range of the spell Bond by 1.
  599. Rank 2: Disable the line of sight of the spell Bond. Increases the range of 1. Double Bond fate of the resist. and damage given by the Bond fate.
  600.  
  601.  
  602. Demonstration
  603.  
  604. Rank 1: Increases damage done by 5% on targets which are sup POS. 65%. For each combo realized, three power. When Iop kills an enemy, 20 Power.
  605. Rank 2: Increases damage by 15% on targets which are sup POS. 65%. For each combo realized, 6 Power. When Iop kills an enemy, 40 Power.
  606.  
  607.  
  608. Expert Tacleur
  609.  
  610. Rank 1: 1 to the generation of Bruiser. If Iop tackle an enemy, +1 MP + 40% melee damage (max 3 times per round).
  611. Rank 2: 2 to the generation of Bruiser. If Iop tackle an enemy, one PM and + 100% melee damage (max 3 times per round).
  612.  
  613.  
  614. Bravery
  615.  
  616. Rank 1: + 1% to 2 CC Parade (Max 20%). When Iop performs a critical hit, +2 Parade.
  617. Row 2: 1% to 2 CC Parade (Max 20%). When Iop performs a critical hit, +5 Parade.
  618.  
  619.  
  620. Furious Charge
  621.  
  622. Rank 1: Increases the range of the spell Charge 1. If the Iop was the Punch state, the fate Charge deals 25% more damage to targets that have the charge state.
  623. Rank 2: Increases the range of the spell Charging 2. If the Iop was the Punch state, the fate Charge deals 50% more damage to targets that have the charge state.
  624.  
  625.  
  626. King of the Hill
  627.  
  628. Rank 1: When the Iop is on its Aura bravery, + 10% Final Damage, +80 tackle.
  629. Rank 2: When the Iop is on its Aura bravery, + 20% Final Damage, 200 Tackle.
  630.  
  631.  
  632. Persecutor
  633.  
  634. Rank 1: Increases the damage done by the remote Iop 10%. Reduces damage from melee Iop 10%. Heavenly Sword: Increases the range of fate and the fate of two drives 1 square. Roknocerok: The spell no longer applies Siphon the Iop. Impact: Increases the range of the fate of 1. The fate removes 1 Range.
  635. Rank 2: Increases the damage done by the Iop distance of 20%. Reduces damage from melee Iop 20%. Heavenly Sword: Increases the range of fate and the fate of two drives 1 square. Roknocerok: The spell no longer applies Siphon the Iop. Impact: Increases the range of the fate of 1. The fate removes 1 Range.
  636.  
  637.  
  638. Seismic fault
  639.  
  640. Rank 1: 1 to the generation of Shake. Torgnole Combo: The combo draws instead of repelling.
  641. Row 2: 1 to the generation of Shake. Torgnole Combo: The combo draws instead of repelling. Wallop and Burst: Increases the range of the spell 1.
  642.  
  643.  
  644. An eye for an eye
  645.  
  646. Rank 1: When the Iop a parade: + 3% end damage if the attacker is melee
  647. and + 5% end damage if the attacker is remote.
  648. Rank 2: When the Iop a parade: + 6% end damage if the attacker is melee
  649. and 10% end damage if the attacker is remote.
  650.  
  651.  
  652. Elemental spells
  653.  
  654. Roknocerok
  655.  
  656. The spell now applies Inverted Siphon LEVEL 2 (instead of lv. 3).
  657.  
  658.  
  659. Changing Shake on and Bruiser
  660.  
  661. It is no longer possible to consume lev states. 20 by attacking targets as before. To this we must now use the fate Assets "Glory Time '. The Dodge bonus and resistance to withdrawal of PM are now easier to maintain while having controllable barriers.
  662.  
  663.  
  664. PW regeneration
  665.  
  666. The gain of PW at 100 Concentration is now present naturally on the Iop. It no longer requires any liability.
  667.  
  668.  
  669. Changing the chances to win applause
  670.  
  671. This mechanism is now included in the power state.
  672.  
  673.  
  674.  
  675. Sadida
  676.  
  677. Assets
  678.  
  679. Doll
  680.  
  681. Becomes the spell "Ultra-Powerful"
  682. 4 PA
  683. 1-2 unchangeable OP Online
  684. A run every 3rd round
  685. The Ultra-Powerful invokes other dolls and some utility spells
  686. If the Ultra-Powerful dies, the other dolls die
  687. Each turn, the Ultra-Powerful gaining up to a given maximum tankyness
  688.  
  689. (See lots of dolls lowest) Dolly Sacrifice
  690.  
  691.  
  692.  
  693. 2 PA
  694. 1-4 unchangeable OP Online
  695. A throw per round
  696. Sacrifices selected doll
  697. Sadida gets the best element of x POS (depending on level)
  698. The Sadida regains 1 WP
  699.  
  700.  
  701. Voodool
  702.  
  703. 3 PA 1 PW
  704. 1-4 PO non modifiable
  705. A run every 2 laps
  706. Summons a Voodoll on the targeted cell
  707. One Voodoll both field
  708. In the end turn of Sadida, plays an effect around each Voodoll:
  709. Care best item on allies and dolls
  710. Two levels Engrainé on dolls
  711.  
  712.  
  713. Tree
  714.  
  715. 1 PW
  716. A run every 2 laps
  717. Embarks on self
  718. Stabilizes the caster until the beginning of his next turn
  719. Gagne +50 Resist until the beginning of its next turn
  720. POS winning best element (depending on level)
  721. Ends tower
  722.  
  723.  
  724. Order Chênaies
  725.  
  726. 3 PA 1 PW
  727. 1-4 PO modifiable
  728. A run every 3rd round
  729. Tétatoxine on the target
  730. The target takes damage every movement in a number of boxes
  731. The target takes damage after each cast spells, as the cost of PA / PM / PW fate
  732. The target takes 30% additional damage from dolls
  733.  
  734.  
  735. Awakening Sylvestre
  736.  
  737. 2 PA 2 PW
  738. A run every 3rd round
  739. Resurrects the target with 10% of its max POS and transforms it into tree.
  740. The tree transformation lasts until the beginning of the next round of Sadida. Meanwhile, the ally passes his turn.
  741.  
  742.  
  743.  
  744. Liabilities
  745.  
  746. Exploupée
  747.  
  748. Row 1: With the death of a doll, the Sadida earns 6% end damage to his next turn, be combined.
  749. Rank 2: On the death of a doll, the Sadida gains 10% damage to end his next turn, be combined.
  750.  
  751.  
  752. Dolly link
  753.  
  754. Rank 1: The Sadida wins +10 Resist. by doll on the ground. Dolls earn 50 Resist.
  755. Rank 2: 15 Sadida wins Resist. by doll on the ground. Dolls earn 100 Resist.
  756.  
  757.  
  758. Know Sadida
  759.  
  760. Rank 1: 2 Control. The dolls get + 10% damage Final.
  761. Row 2: 3 Control. The dolls get + 20% damage Final.
  762.  
  763.  
  764. Leaf Guard
  765.  
  766. Rank 1: Whenever the Sadida takes damage, his dolls get +1 Engrainé level (greater than 5% of its POS max.).
  767. Rank 2: Whenever the Sadida takes damage, his dolls get +2 Engrainé levels (greater than 5% of its POS max.).
  768.  
  769.  
  770. Sadida Solitaire
  771.  
  772. Rank 1: Whenever the Sadida begins or ends his turn, if he has no doll to 4 MW or less, two levels Sadida Solitaire (1% damage and 1% end care increased per level, max 30 %), otherwise -2 levels Sadida Solitaire.
  773. Rank 2: Whenever the Sadida begins or ends his turn, if he has no doll to 4 MW or less, three levels of Sadida Solitaire (1% damage and 1% end care increased per level, max 30 %), otherwise -3 levels Sadida Solitaire.
  774.  
  775.  
  776. Please Sadida
  777.  
  778. Rank 1: Every 3 turns, the Sadida pray at the join and returns 1 PW.
  779. Rank 2: every 2 laps, the Sadida pray at the join and returns 1 PW.
  780.  
  781.  
  782. Harmless Toxin
  783.  
  784. Rank 1: Increases all made care of 5%. Relent Wooded does more damage to the allies. Instead, he asks a toxin that heals the ally at each beginning of a turn, depending on the level of the spell.
  785. Rank 2: Increases all care made 15%. Relent Wooded does more damage to the allies. Instead, he asks a toxin that heals the ally at each beginning of a turn, depending on the level of the spell.
  786.  
  787.  
  788. Wild Whispers
  789.  
  790. Rank 1: The Sadida now controls her dolls the first round after invocation. Cause damage to the Voodoll now heals 50% of the amount of damage done.
  791. Rank 2: The Sadida now controls her dolls the first round after invocation. Cause damage to the Voodoll now heals 100% of the amount of damage done.
  792.  
  793.  
  794.  
  795. Elemental spells
  796.  
  797. Spray
  798.  
  799. 2 PA
  800. Spell damage handy
  801.  
  802.  
  803. Tear Sadida
  804.  
  805. 5 PA
  806. 1-5 unchangeable PO, online, without line of sight
  807. Damage on opponents
  808. Care allies
  809.  
  810.  
  811. Gadoule
  812.  
  813. 3 PA
  814. 0-3 PO modifiable
  815. Heals the target
  816.  
  817.  
  818. Rust
  819.  
  820. 4 PA
  821. 2-4 PO modifiable
  822. Cross Zone 2
  823. If a target opponent damage throughout the area (allies / adversaries)
  824. If a target ally care throughout the area (allies / adversaries)
  825.  
  826.  
  827. Drainage
  828.  
  829. 5 PA
  830. 1-4 PO unchangeable, online
  831. Damage on target
  832. Care area around the target
  833.  
  834.  
  835. Relent Wooded
  836.  
  837. 3 PA
  838. 1-4 PO modifiable
  839. Direct damage
  840.  
  841.  
  842. Poisoned Wind
  843.  
  844. 2 PA
  845. Embarks on self
  846. 1 every 2 laps
  847. Intoxicated in a circle around you 4 (self included)
  848. The targets will take x damage at the join
  849. Le poison dure 3 tours
  850. The poison can not be combined and replaced if reapplied
  851.  
  852.  
  853. Cold Blow
  854.  
  855. 4 PA
  856. 2-2 modifiable line of sight
  857. Opponent on resistance penalties
  858. Direct damage
  859.  
  860.  
  861. Kohmir
  862.  
  863. 6 PA 1 PW
  864. 1-2 PO editable online
  865. 1 run per lap
  866. Direct damage
  867. The target can not tackle
  868. The target achieves 10% less damage per box for moving
  869.  
  870.  
  871. Squall
  872.  
  873. 2 PA
  874. 0-4 non-modifiable, non line of sight
  875. 2 per revolution
  876. Shoot 1 box
  877.  
  878.  
  879. Blackberry
  880.  
  881. 3 PA
  882. 0-4 PO modifiable
  883. 3 shots per target
  884. Direct damage spell
  885. On ally / caster: applies armor
  886.  
  887.  
  888. Fertilizer
  889.  
  890. 4 PA
  891. 0-3 unchangeable OP Online
  892. On adversary damage and theft PM
  893. On doll: 3 PM
  894. On ally / caster: applies armor
  895.  
  896.  
  897. Herbes Folles
  898.  
  899. 2 PA
  900. 1-6 PO editable online
  901. Direct damage on a line 2 spaces
  902. Fort withdrawal PM on a line 2 spaces
  903. Immobilizes the dolls on a line 2 spaces
  904.  
  905.  
  906. Earthquake
  907.  
  908. 3 PA
  909. 1 / tour
  910. Caused damage in a circle around the 2 Sadida and all the dolls
  911. Caused damage to 2 PA (becomes strong by touching the same target multiple times)
  912.  
  913.  
  914. Manifold Bramble
  915.  
  916. 5 PA 1 PW
  917. No line of sight
  918. Scope unchangeable
  919. Good damage in a circle 2
  920.  
  921.  
  922.  
  923.  
  924. The Dolls
  925.  
  926. The dolls have all their characteristics based on those of Sadida: POS, and damage resistance and Tackle Dodge, DC and Parade, damage and secondary resistance, etc ...
  927. The dolls can not tackle. Except that can tackle the Block, which can not be taclée, and sees his tackle based on that of 100 Sadida.
  928. The dolls can freely gain PA to launch more faith a spell, PM to travel further and reach to cast spells later (Inflatable, Folle and Goulue).
  929.  
  930.  
  931.  
  932. The Ultra-Powerful has 6 PA, 30% of the Sadida POS, POS wins at every turn, and has the following spells:
  933.  
  934. The Block 4 AP and 2 casts per turn.
  935. The Inflatable PA 4 and 2 casts per turn.
  936. La Goulue PA 3 and 2 casts per turn.
  937. The Sacrificial PA 2 and 2 casts per turn.
  938. La Folle PA 2 and 2 casts per turn.
  939. Order Sadida PA 0 and 2 casts per turn.
  940.  
  941.  
  942. The Block has 3 PA, 25% of POS Sadida, and the following sort:
  943.  
  944. Aspiration: 3 AP, PO 2-3 online, attracts contact
  945.  
  946.  
  947. La Folle has 3 PA, 10% of POS Sadida, and the following sort:
  948.  
  949. Annoyance: 3 AP, PO 1-4, removes 1 MP and 1 Range
  950.  
  951.  
  952. The Inflatable has 3 PA, 15% of POS Sadida, and the following spells:
  953.  
  954. Inflation: 3 AP, PO 1-3, heals the target
  955. Pouffle 3 PA, PO 1-4 adds armor to the target
  956.  
  957.  
  958. La Goulue has 3 PA, 15% of POS Sadida, and the following sort:
  959.  
  960. Egoulement 3 PA, PO 1-3 online, damage to the target
  961.  
  962.  
  963. The Sacrificial has 3 PA, 10% of POS Sadida, and the following sort:
  964.  
  965. Bistoufly 3 PA, PO 1-1, explodes around the Sacrificed
  966.  
  967.  
  968.  
  969.  
  970.  
  971. Sram
  972.  
  973.  
  974. Assets
  975.  
  976. Invisibility
  977.  
  978. Passage on one level. Equivalent to the current level 9.
  979.  
  980.  
  981. Double
  982.  
  983. Passage on one level. Equivalent to the current level 9.
  984.  
  985.  
  986. Shadow Trap
  987.  
  988. Passage on one level. Equivalent to the current level 9.
  989.  
  990.  
  991. Gallopade
  992.  
  993. Passage on one level. Equivalent to the current level 9.
  994.  
  995.  
  996. Surineur
  997.  
  998. Passage on one level. Equivalent to the current level 9.
  999.  
  1000.  
  1001. Larceny
  1002.  
  1003. Is a new active spell.
  1004. Costs 1 PW.
  1005. Range 0-2, online.
  1006. Converts the penalty Butin in on a target or Bonus itself.
  1007.  
  1008.  
  1009.  
  1010.  
  1011. Liabilities
  1012.  
  1013. Sram in the Soul
  1014.  
  1015. Rank 1: + 1% to 20 Tackle CC (Max 10%). 1% CC 20 Equive (Max 10%).
  1016. Row 2: 1% + CC 20 Tackle (Max 15%). 1% CC 20 Equive (Max 15%).
  1017.  
  1018.  
  1019. Brutal Assault
  1020.  
  1021. Rank 1: 5 lv. Point to generation Low.
  1022. Rank 2: 5 lv. Point to generation Low. Killing, Bloody Scam, Trauma: Damage increased by 10%.
  1023.  
  1024.  
  1025. Master of Shadows
  1026.  
  1027. Rank 1: When the Invisible Sram makes a target (including himself): +50 Resist. for the duration of invisibility. When the SRAM becomes invisible, the next round: + 10% damage Final next direct damage spell.
  1028. Rank 2: When the Invisible Sram makes a target (including himself): 100 Resist. for the duration of invisibility. When the SRAM becomes invisible, the next round: + 20% damage Final next direct damage spell.
  1029.  
  1030.  
  1031. Assassin
  1032.  
  1033. Rank 1: + 10% damage Final on target are the POS are lower than 35% and regenerates x POS chromatic completing a target (not included invocations).
  1034. Rank 2: 15% Final Damage on target are the POS are lower than 35% and regenerates if xxx chromatic POS completing a target (not included invocations).
  1035.  
  1036.  
  1037. Master Traps
  1038.  
  1039. Rank 1: 2 Control. Trap of Silence: increased damage by 10%. Trap laceration hemorrhage increased by 50%. Clear Trap: increased damage by 25%.
  1040. Rank 2: 4 Control. Trap of Silence: increased damage by 20%. Trap laceration hemorrhage increased by 100%. Clear Trap: increased damage by 50%.
  1041.  
  1042.  
  1043. Ambush
  1044.  
  1045. Rank 1: + 10% damage Final on the next spell used when an opponent shoots his traps (stacks up to max 60%).
  1046. Rank 2: 15% Final Damage on the next spell used when an opponent shoots his traps (stacks up to max 60%).
  1047.  
  1048.  
  1049. Twisted Plan
  1050.  
  1051. Rank 1: Galopade: Reduced by 1 AP the cost of the spell. Stabber: Reduced by 1 AP cost of the spell.
  1052. Rank 2: Galopade: Reduces the cost of 2 AP fate. Stabber: Reduced by 1 AP the cost of fate and the fate increases the bonus from 15 to 20%.
  1053.  
  1054.  
  1055. Deception
  1056.  
  1057. Rank 1: When Sram uses Larceny on a target, it also retrieves the Booty bonus for themselves (in addition Booties on the target). Increases damage done by 5% critical strike.
  1058. Rank 2: When Sram uses Larceny on a target, it also retrieves the Booty bonus for themselves (in addition Booties on the target). Increases the critical strike damage done by 10%.
  1059.  
  1060.  
  1061. Fraud
  1062.  
  1063. Row 1: Start Escrosramerie on a target applies a level of Con, stacking 4 times. The damage of Tricky Blow is increased by 40% per level of scam on the target, consuming scam.
  1064. Rank 2: Start Escrosramerie on a target applies a level of Con, stacking 4 times. The damage of Tricky Blow is increased by 60% level of scam on the target, consuming scam.
  1065.  
  1066.  
  1067. Bloody Blade
  1068.  
  1069. Rank 1: The life stealing effects are increased by 25%. The shots in the back are the target to bleed, dealing additional damage xxx.
  1070. Rank 2: Household flight effects are increased by 50%. The shots in the back are the target to bleed, dealing additional damage xxx.
  1071.  
  1072.  
  1073.  
  1074.  
  1075. Elemental spells
  1076.  
  1077. First Blood
  1078.  
  1079. PM does not cost more.
  1080. Passage 3 / revolution.
  1081. Damage adjusted accordingly.
  1082.  
  1083.  
  1084. Punishment
  1085.  
  1086. Do not apply more bleeding.
  1087. Damage increased accordingly.
  1088.  
  1089.  
  1090. Treachery
  1091.  
  1092. PM does not cost more.
  1093. Damage adjusted.
  1094.  
  1095.  
  1096. Larceny
  1097.  
  1098. Becomes "Perfidious Attack".
  1099. Costs 3 PA.
  1100. Is a short-range attack (1-3 PO), changed.
  1101.  
  1102.  
  1103. Bloody scam
  1104.  
  1105. PM does not cost more.
  1106. PA 3 passes.
  1107.  
  1108.  
  1109.  
  1110.  
  1111.  
  1112. Specifications
  1113.  
  1114. The characters now earn 10 per POS level instead of POS 5 per level. This change was made to offset the loss of resistance in the force characteristic.
  1115.  
  1116.  
  1117. Force
  1118. We removed the following characteristics:
  1119.  
  1120. Damage to all members (5 / pt) + Resistance in an element (7 / pt).
  1121. Hit Points (15 / pt) + Resistance in an element (7 / pt).
  1122.  
  1123.  
  1124.  
  1125. These are replaced by:
  1126.  
  1127. Damage to all members (5 / pt).
  1128. Single target damage (8 / pt).
  1129. Area damage (8 / pt).
  1130. Melee Damage (8 / pt).
  1131. Ranged damage (8 / pt).
  1132. Points de Vie (20/pt).
  1133.  
  1134.  
  1135.  
  1136. Chance
  1137. Value adjustments were made on the following characteristics:
  1138.  
  1139. Back damage passing 4/6 pt / pt.
  1140. Care passing 4/6 pt / pt.
  1141. Damage Berserk passing 4/8-pt / pt.
  1142. Back resistance: capped invested 20 points.
  1143. Resistance to criticism: invested capped at 20 points.
  1144.  
  1145.  
  1146.  
  1147. Agility
  1148. Value adjustments were made on the following characteristics:
  1149.  
  1150. Tackle: passing 3/6 pt / pt.
  1151. Dodge: passing 3/6 pt / pt.
  1152. Tackling and Dodge: Passage 2/4-pt / pt.
  1153. Initiative : passage de 2/pt à 4/pt.
  1154.  
  1155.  
  1156. We removed the following characteristics:
  1157.  
  1158. Esquive Berserk (<50%).
  1159. Multi-target challenge.
  1160.  
  1161.  
  1162. These are replaced by:
  1163.  
  1164. AP and MP Withdrawal: 2% / pt, max cap 20, or 40% maximum.
  1165. PA and PM resistance: 2% / pt, max cap 20, or 40% maximum.
  1166.  
  1167.  
  1168. World
  1169.  
  1170.  
  1171. The new version of Katrepat is now available.
  1172. All vessels will now be accessible, regardless of belonging nation.
  1173. Added Dimension Ecaflip. It will host future PvP arenas. This dimension will be accessible from Astrub (former site of the arena Astrub). It will also be accessed by Zaap.
  1174. Added Dungeon Patapoutre on Brakmar. It will be possible to access it by dropping key on Patapoutres directly or recovering a TP potion in Croupier Beta.
  1175.  
  1176.  
  1177.  
  1178. PvP Arenas
  1179. (Please note, these are not yet implemented)
  1180.  
  1181. New maps specifically dedicated to fighting Player (s) against player (s) have been set up. Warning, there is no "classified PvP" but friendly challenges for fun or for the organization of tournaments. The PvP maps are accessible from Astrub instead of the old "ring" through the statue. The other nine maps are then accessed from a hub. Maps are ambience and radically different sizes and are balanced for PvP. These are symmetrical and of varying size (small, big, with lots of obstacles, few obstacles, toward or away investment, grouped or scattered, etc ...). The LD maps is expected to be clear without need to go through the tactical mode: all the cells are visible and clickable areas blocking movement and line of sight are represented by obstacles while areas only blocking the movement are represented by holes. Operation :
  1182.  
  1183.  
  1184.  
  1185.  
  1186.  
  1187.  
  1188.  
  1189.  
  1190. When you launch a challenge, it will create a fighting bull with a starting position of number depending on the number of players in your team.
  1191. Some maps will accommodate a particular gameplay (capture the flag, to destroy obstacles out of the way, action to create a barrier that blocks the passage, dangerous areas, etc ...).
  1192.  
  1193.  
  1194.  
  1195. Monster
  1196.  
  1197.  
  1198. The Hague-Glass
  1199.  
  1200. Supreme Armor decreased from 50 to 20 points accumulated.
  1201.  
  1202.  
  1203. Object
  1204.  
  1205.  
  1206. PvP objects in the croupiers
  1207.  
  1208. We must now have at least the level of the object to get it to the dealer. For example, it will be level 120 to retrieve an object 120.
  1209.  
  1210.  
  1211. Fire of Love
  1212.  
  1213. Can now be deleted.
  1214.  
  1215.  
  1216. Frizzette
  1217.  
  1218. Is now storable by Lot 999.
  1219.  
  1220.  
  1221. Crampomy
  1222.  
  1223. Is now storable by Lot 999.
  1224.  
  1225.  
  1226. Fasteners
  1227.  
  1228. Can now be manufactured in batches of 5.
  1229.  
  1230.  
  1231. Title Heroes Mérydes (obtained in the event Pwak)
  1232.  
  1233. Has been renamed "King / Queen of the Bells."
  1234.  
  1235.  
  1236.  
  1237. Divers
  1238.  
  1239.  
  1240. Added command / autojoin on | off. This allows you to enable or disable the ability to automatically join the battle in your group that are within range.
  1241. Messages from an unknown player will be properly filtered in the guild and group channels.
  1242. Added command / rand. Using / rand X, you will draw a random number up to X. Using / rand YDX, you will draw a number of dice having X Y faces.
  1243. The mode "Away" will be deactivated automatically using the chat or on the move the character.
  1244. Establishing a fix to resolve some blockages client upon disconnection during astral loading without closing the client.
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