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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
- Valve Software - vbsp.exe (Oct 13 2015)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/rp_downtown_v4c_v4/nature/blendsandrock004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 304 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (4986092 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 9770 texinfos to 6936
- Reduced 1000 texdatas to 875 (47631 bytes to 42971)
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- Wrote ZIP buffer, estimated size 12929438, actual size 12811304
- 14 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
- Valve Software - vvis.exe (Oct 13 2015)
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.prt
- 10903 portalclusters
- 33369 numportals
- The map overflows the max portal count (33369 of max 32768)!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
- Valve Software - vrad.exe SSE (Oct 13 2015)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (5.95 seconds)
- 33945 faces
- 10 degenerate faces
- 10793062 square feet [1554200960.00 square inches]
- 93 Displacements
- 60830 Square Feet [8759652.00 Square Inches]
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- sun extent from map=0.087156
- 1172 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (560)
- Build Patch/Sample Hash Table(s).....Done<0.0732 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (58)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 149/1024 7152/49152 (14.6%)
- brushes 7547/8192 90564/98304 (92.1%) VERY FULL!
- brushsides 52273/65536 418184/524288 (79.8%)
- planes 23786/65536 475720/1310720 (36.3%)
- vertexes 60513/65536 726156/786432 (92.3%) VERY FULL!
- nodes 22572/65536 722304/2097152 (34.4%)
- texinfos 6936/12288 499392/884736 (56.4%)
- texdata 875/2048 28000/65536 (42.7%)
- dispinfos 93/0 16368/0 ( 0.0%)
- disp_verts 12525/0 250500/0 ( 0.0%)
- disp_tris 21120/0 42240/0 ( 0.0%)
- disp_lmsamples 177468/0 177468/0 ( 0.0%)
- faces 33945/65536 1900920/3670016 (51.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 18078/65536 1012368/3670016 (27.6%)
- leaves 22722/65536 727104/2097152 (34.7%)
- leaffaces 39917/65536 79834/131072 (60.9%)
- leafbrushes 19140/65536 38280/131072 (29.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 235914/512000 943656/2048000 (46.1%)
- edges 144099/256000 576396/1024000 (56.3%)
- LDR worldlights 1172/8192 103136/720896 (14.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 9/32768 108/393216 ( 0.0%)
- waterstrips 3754/32768 37540/327680 (11.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63744/65536 127488/131072 (97.3%) VERY FULL!
- cubemapsamples 118/1024 1888/16384 (11.5%)
- overlays 8/512 2816/180224 ( 1.6%)
- LDR lightdata [variable] 18869824/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 698060/393216 (177.5%) VERY FULL!
- LDR ambient table 22722/65536 90888/262144 (34.7%)
- HDR ambient table 22722/65536 90888/262144 (34.7%)
- LDR leaf ambient 101115/65536 2831220/1835008 (154.3%) VERY FULL!
- HDR leaf ambient 22722/65536 636216/1835008 (34.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/84420 ( 0.0%)
- pakfile [variable] 12811304/0 ( 0.0%)
- physics [variable] 4986092/4194304 (118.9%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 95439
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- 10 minutes, 33 seconds elapsed
- Valve Software - vrad.exe SSE (Oct 13 2015)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (4.98 seconds)
- 33945 faces
- 10 degenerate faces
- 10793062 square feet [1554200960.00 square inches]
- 93 Displacements
- 60830 Square Feet [8759652.00 Square Inches]
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
- sun extent from map=0.087156
- 1172 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (519)
- Build Patch/Sample Hash Table(s).....Done<0.0779 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (55)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 149/1024 7152/49152 (14.6%)
- brushes 7547/8192 90564/98304 (92.1%) VERY FULL!
- brushsides 52273/65536 418184/524288 (79.8%)
- planes 23786/65536 475720/1310720 (36.3%)
- vertexes 60513/65536 726156/786432 (92.3%) VERY FULL!
- nodes 22572/65536 722304/2097152 (34.4%)
- texinfos 6936/12288 499392/884736 (56.4%)
- texdata 875/2048 28000/65536 (42.7%)
- dispinfos 93/0 16368/0 ( 0.0%)
- disp_verts 12525/0 250500/0 ( 0.0%)
- disp_tris 21120/0 42240/0 ( 0.0%)
- disp_lmsamples 177468/0 177468/0 ( 0.0%)
- faces 33945/65536 1900920/3670016 (51.8%)
- hdr faces 33945/65536 1900920/3670016 (51.8%)
- origfaces 18078/65536 1012368/3670016 (27.6%)
- leaves 22722/65536 727104/2097152 (34.7%)
- leaffaces 39917/65536 79834/131072 (60.9%)
- leafbrushes 19140/65536 38280/131072 (29.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 235914/512000 943656/2048000 (46.1%)
- edges 144099/256000 576396/1024000 (56.3%)
- LDR worldlights 1172/8192 103136/720896 (14.3%)
- HDR worldlights 1172/8192 103136/720896 (14.3%)
- leafwaterdata 9/32768 108/393216 ( 0.0%)
- waterstrips 3754/32768 37540/327680 (11.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63744/65536 127488/131072 (97.3%) VERY FULL!
- cubemapsamples 118/1024 1888/16384 (11.5%)
- overlays 8/512 2816/180224 ( 1.6%)
- LDR lightdata [variable] 18869824/0 ( 0.0%)
- HDR lightdata [variable] 18869824/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 698060/393216 (177.5%) VERY FULL!
- LDR ambient table 22722/65536 90888/262144 (34.7%)
- HDR ambient table 22722/65536 90888/262144 (34.7%)
- LDR leaf ambient 101115/65536 2831220/1835008 (154.3%) VERY FULL!
- HDR leaf ambient 98230/65536 2750440/1835008 (149.9%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/84420 ( 0.0%)
- pakfile [variable] 12811304/0 ( 0.0%)
- physics [variable] 4986092/4194304 (118.9%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 95439
- Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
- 9 minutes, 48 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_downtown_v4c_v4.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" +map "rp_downtown_v4c_v4"
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