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Feb 14th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
  5.  
  6. Valve Software - vbsp.exe (Oct 13 2015)
  7. 12 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9. Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11. Patching WVT material: maps/rp_downtown_v4c_v4/nature/blendsandrock004a_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  14. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  15. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  16. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  22. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  23. Processing areas...done (0)
  24. Building Faces...done (0)
  25. Chop Details...done (1)
  26. Find Visible Detail Sides...
  27. Merged 304 detail faces...done (1)
  28. Merging details...done (0)
  29. FixTjuncs...
  30. PruneNodes...
  31. WriteBSP...
  32. done (3)
  33. writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.prt...Building visibility clusters...
  34. done (0)
  35. Creating default LDR cubemaps for env_cubemap using skybox materials:
  36. skybox/sky_day01_05*.vmt
  37. ! Run buildcubemaps in the engine to get the correct cube maps.
  38. Creating default HDR cubemaps for env_cubemap using skybox materials:
  39. skybox/sky_day01_05*.vmt
  40. ! Run buildcubemaps in the engine to get the correct cube maps.
  41. Finding displacement neighbors...
  42. Finding lightmap sample positions...
  43. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  44. Building Physics collision data...
  45. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  46. done (1) (4986092 bytes)
  47. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  48. Compacting texture/material tables...
  49. Reduced 9770 texinfos to 6936
  50. Reduced 1000 texdatas to 875 (47631 bytes to 42971)
  51. Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  52. Wrote ZIP buffer, estimated size 12929438, actual size 12811304
  53. 14 seconds elapsed
  54.  
  55. ** Executing...
  56. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
  57. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
  58.  
  59. Valve Software - vvis.exe (Oct 13 2015)
  60. 12 threads
  61. reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  62. reading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.prt
  63. 10903 portalclusters
  64. 33369 numportals
  65. The map overflows the max portal count (33369 of max 32768)!
  66.  
  67.  
  68. ** Executing...
  69. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
  70. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4"
  71.  
  72. Valve Software - vrad.exe SSE (Oct 13 2015)
  73.  
  74. Valve Radiosity Simulator
  75. 12 threads
  76. [Reading texlights from 'lights.rad']
  77. [2 texlights parsed from 'lights.rad']
  78.  
  79. Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  80. No vis information, direct lighting only.
  81. Setting up ray-trace acceleration structure... Done (5.95 seconds)
  82. 33945 faces
  83. 10 degenerate faces
  84. 10793062 square feet [1554200960.00 square inches]
  85. 93 Displacements
  86. 60830 Square Feet [8759652.00 Square Inches]
  87. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  88. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  89. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  90. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  91. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  92. sun extent from map=0.087156
  93. 1172 direct lights
  94. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (560)
  95. Build Patch/Sample Hash Table(s).....Done<0.0732 sec>
  96. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  97. FinalLightFace Done
  98. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  99. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (58)
  100. Writing leaf ambient...done
  101. Ready to Finish
  102.  
  103. Object names Objects/Maxobjs Memory / Maxmem Fullness
  104. ------------ --------------- --------------- --------
  105. models 149/1024 7152/49152 (14.6%)
  106. brushes 7547/8192 90564/98304 (92.1%) VERY FULL!
  107. brushsides 52273/65536 418184/524288 (79.8%)
  108. planes 23786/65536 475720/1310720 (36.3%)
  109. vertexes 60513/65536 726156/786432 (92.3%) VERY FULL!
  110. nodes 22572/65536 722304/2097152 (34.4%)
  111. texinfos 6936/12288 499392/884736 (56.4%)
  112. texdata 875/2048 28000/65536 (42.7%)
  113. dispinfos 93/0 16368/0 ( 0.0%)
  114. disp_verts 12525/0 250500/0 ( 0.0%)
  115. disp_tris 21120/0 42240/0 ( 0.0%)
  116. disp_lmsamples 177468/0 177468/0 ( 0.0%)
  117. faces 33945/65536 1900920/3670016 (51.8%)
  118. hdr faces 0/65536 0/3670016 ( 0.0%)
  119. origfaces 18078/65536 1012368/3670016 (27.6%)
  120. leaves 22722/65536 727104/2097152 (34.7%)
  121. leaffaces 39917/65536 79834/131072 (60.9%)
  122. leafbrushes 19140/65536 38280/131072 (29.2%)
  123. areas 3/256 24/2048 ( 1.2%)
  124. surfedges 235914/512000 943656/2048000 (46.1%)
  125. edges 144099/256000 576396/1024000 (56.3%)
  126. LDR worldlights 1172/8192 103136/720896 (14.3%)
  127. HDR worldlights 0/8192 0/720896 ( 0.0%)
  128. leafwaterdata 9/32768 108/393216 ( 0.0%)
  129. waterstrips 3754/32768 37540/327680 (11.5%)
  130. waterverts 0/65536 0/786432 ( 0.0%)
  131. waterindices 63744/65536 127488/131072 (97.3%) VERY FULL!
  132. cubemapsamples 118/1024 1888/16384 (11.5%)
  133. overlays 8/512 2816/180224 ( 1.6%)
  134. LDR lightdata [variable] 18869824/0 ( 0.0%)
  135. HDR lightdata [variable] 0/0 ( 0.0%)
  136. visdata [variable] 0/16777216 ( 0.0%)
  137. entdata [variable] 698060/393216 (177.5%) VERY FULL!
  138. LDR ambient table 22722/65536 90888/262144 (34.7%)
  139. HDR ambient table 22722/65536 90888/262144 (34.7%)
  140. LDR leaf ambient 101115/65536 2831220/1835008 (154.3%) VERY FULL!
  141. HDR leaf ambient 22722/65536 636216/1835008 (34.7%)
  142. occluders 0/0 0/0 ( 0.0%)
  143. occluder polygons 0/0 0/0 ( 0.0%)
  144. occluder vert ind 0/0 0/0 ( 0.0%)
  145. detail props [variable] 1/12 ( 8.3%)
  146. static props [variable] 1/84420 ( 0.0%)
  147. pakfile [variable] 12811304/0 ( 0.0%)
  148. physics [variable] 4986092/4194304 (118.9%) VERY FULL!
  149. physics terrain [variable] 0/1048576 ( 0.0%)
  150.  
  151. Level flags = 0
  152.  
  153. Total triangle count: 95439
  154. Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  155. 10 minutes, 33 seconds elapsed
  156. Valve Software - vrad.exe SSE (Oct 13 2015)
  157.  
  158. Valve Radiosity Simulator
  159. 12 threads
  160. [Reading texlights from 'lights.rad']
  161. [2 texlights parsed from 'lights.rad']
  162.  
  163. Loading c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  164. No vis information, direct lighting only.
  165. Setting up ray-trace acceleration structure... Done (4.98 seconds)
  166. 33945 faces
  167. 10 degenerate faces
  168. 10793062 square feet [1554200960.00 square inches]
  169. 93 Displacements
  170. 60830 Square Feet [8759652.00 Square Inches]
  171. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  172. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  173. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  174. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  175. light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
  176. sun extent from map=0.087156
  177. 1172 direct lights
  178. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (519)
  179. Build Patch/Sample Hash Table(s).....Done<0.0779 sec>
  180. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  181. FinalLightFace Done
  182. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  183. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (55)
  184. Writing leaf ambient...done
  185. Ready to Finish
  186.  
  187. Object names Objects/Maxobjs Memory / Maxmem Fullness
  188. ------------ --------------- --------------- --------
  189. models 149/1024 7152/49152 (14.6%)
  190. brushes 7547/8192 90564/98304 (92.1%) VERY FULL!
  191. brushsides 52273/65536 418184/524288 (79.8%)
  192. planes 23786/65536 475720/1310720 (36.3%)
  193. vertexes 60513/65536 726156/786432 (92.3%) VERY FULL!
  194. nodes 22572/65536 722304/2097152 (34.4%)
  195. texinfos 6936/12288 499392/884736 (56.4%)
  196. texdata 875/2048 28000/65536 (42.7%)
  197. dispinfos 93/0 16368/0 ( 0.0%)
  198. disp_verts 12525/0 250500/0 ( 0.0%)
  199. disp_tris 21120/0 42240/0 ( 0.0%)
  200. disp_lmsamples 177468/0 177468/0 ( 0.0%)
  201. faces 33945/65536 1900920/3670016 (51.8%)
  202. hdr faces 33945/65536 1900920/3670016 (51.8%)
  203. origfaces 18078/65536 1012368/3670016 (27.6%)
  204. leaves 22722/65536 727104/2097152 (34.7%)
  205. leaffaces 39917/65536 79834/131072 (60.9%)
  206. leafbrushes 19140/65536 38280/131072 (29.2%)
  207. areas 3/256 24/2048 ( 1.2%)
  208. surfedges 235914/512000 943656/2048000 (46.1%)
  209. edges 144099/256000 576396/1024000 (56.3%)
  210. LDR worldlights 1172/8192 103136/720896 (14.3%)
  211. HDR worldlights 1172/8192 103136/720896 (14.3%)
  212. leafwaterdata 9/32768 108/393216 ( 0.0%)
  213. waterstrips 3754/32768 37540/327680 (11.5%)
  214. waterverts 0/65536 0/786432 ( 0.0%)
  215. waterindices 63744/65536 127488/131072 (97.3%) VERY FULL!
  216. cubemapsamples 118/1024 1888/16384 (11.5%)
  217. overlays 8/512 2816/180224 ( 1.6%)
  218. LDR lightdata [variable] 18869824/0 ( 0.0%)
  219. HDR lightdata [variable] 18869824/0 ( 0.0%)
  220. visdata [variable] 0/16777216 ( 0.0%)
  221. entdata [variable] 698060/393216 (177.5%) VERY FULL!
  222. LDR ambient table 22722/65536 90888/262144 (34.7%)
  223. HDR ambient table 22722/65536 90888/262144 (34.7%)
  224. LDR leaf ambient 101115/65536 2831220/1835008 (154.3%) VERY FULL!
  225. HDR leaf ambient 98230/65536 2750440/1835008 (149.9%) VERY FULL!
  226. occluders 0/0 0/0 ( 0.0%)
  227. occluder polygons 0/0 0/0 ( 0.0%)
  228. occluder vert ind 0/0 0/0 ( 0.0%)
  229. detail props [variable] 1/12 ( 8.3%)
  230. static props [variable] 1/84420 ( 0.0%)
  231. pakfile [variable] 12811304/0 ( 0.0%)
  232. physics [variable] 4986092/4194304 (118.9%) VERY FULL!
  233. physics terrain [variable] 0/1048576 ( 0.0%)
  234.  
  235. Level flags = 0
  236.  
  237. Total triangle count: 95439
  238. Writing c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp
  239. 9 minutes, 48 seconds elapsed
  240.  
  241. ** Executing...
  242. ** Command: Copy File
  243. ** Parameters: "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\maps\rp_downtown_v4c_v4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_downtown_v4c_v4.bsp"
  244.  
  245.  
  246. ** Executing...
  247. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2.exe"
  248. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" +map "rp_downtown_v4c_v4"
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