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- /**Landscape Border Sprites. */
- static const SpriteID SPR_BORDER_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
- static const SpriteID SPR_FLAT_BORDER_1_THIRD_GRASS_TILE = SPR_BORDER_BASE;
- static const SpriteID SPR_FLAT_BORDER_2_THIRD_GRASS_TILE = SPR_FLAT_BORDER_1_THIRD_GRASS_TILE + 30;
- static const SpriteID SPR_FLAT_BORDER_GRASS_TILE = SPR_FLAT_BORDER_2_THIRD_GRASS_TILE + 30;
- static const SpriteID SPR_FLAT_BORDER_ROUGH_LAND = SPR_FLAT_BORDER_GRASS_TILE + 30;
- static const SpriteID SPR_FLAT_BORDER_ROCKY_LAND = SPR_FLAT_BORDER_ROUGH_LAND + 30;
- static const SpriteID SPR_FLAT_BORDER_WATER_TILE = SPR_FLAT_BORDER_ROCKY_LAND + 30;
- static const SpriteID SPR_FLAT_BORDER_1_QUART_SNOW_DESERT_TILE = SPR_FLAT_BORDER_WATER_TILE + 30;
- static const SpriteID SPR_FLAT_BORDER_2_QUART_SNOW_DESERT_TILE = SPR_FLAT_BORDER_1_QUART_SNOW_DESERT_TILE + 30;
- static const SpriteID SPR_FLAT_BORDER_3_QUART_SNOW_DESERT_TILE = SPR_FLAT_BORDER_2_QUART_SNOW_DESERT_TILE + 30;
- static const SpriteID SPR_FLAT_BORDER_SNOW_DESERT_TILE = SPR_FLAT_BORDER_3_QUART_SNOW_DESERT_TILE + 30;
- static const uint16 BORDER_SPRITE_COUNT = 300;
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