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  1. CDOTA_BaseNPC_Creep_Siege pet:2 index:1002 serial:419 tick:10012
  2. CBodyComponentBaseAnimatingOverlay.m_nDebugIndex 912
  3. m_nHierarchyId 1002
  4. m_NetworkActivity 1502
  5. m_ubInterpolationFrame 3
  6. CBodyComponentBaseAnimatingOverlay.m_vecZ %!d(float32=0)
  7. m_iDamageMax 46
  8. m_bIsWaitingToSpawn %!d(bool=false)
  9. m_nCollisionFunctionMask 7
  10. CBodyComponentBaseAnimatingOverlay.m_vecY %!d(float32=60.3125)
  11. CBodyComponentBaseAnimatingOverlay.m_cellX 96
  12. CBodyComponentBaseAnimatingOverlay.m_vecX %!d(float32=17.03125)
  13. CBodyComponentBaseAnimatingOverlay.m_nNewSequenceParity 2
  14. CBodyComponentBaseAnimatingOverlay.m_nResetEventsParity 2
  15. CBodyComponentBaseAnimatingOverlay.m_angRotation [%!d(float32=0) %!d(float32=46.40625) %!d(float32=0)]
  16. m_hModifierParent 6865898
  17. CBodyComponentBaseAnimatingOverlay.m_cellY 98
  18. m_iDamageMin 35
  19. CBodyComponentBaseAnimatingOverlay.m_flPlaybackRate %!d(float32=1.234375)
  20. m_fEffects 0
  21.  
  22. m_NetworkActivity 0
  23. m_flMagicalResistanceValue %!d(float32=80)
  24. m_NetworkSequenceIndex 0
  25. CBodyComponentBaseAnimatingOverlay.m_name 0
  26. m_nInteractsWith 552961
  27. CPhysicsComponent.m_bCollisionActivationDisabled %!d(bool=false)
  28. m_nGlowRange 0
  29. m_fEffects 32
  30. m_flPhysicalArmorValue %!d(float32=0)
  31. m_nUnitState64 0
  32. m_nLod 0
  33. m_iDamageMax 0
  34. m_lifeState 0
  35. CBodyComponentBaseAnimatingOverlay.m_nResetEventsParity 1
  36. CBodyComponentBaseAnimatingOverlay.m_hModel 10631518217970662349
  37. m_vCapsuleCenter1 [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  38. m_hEffectEntity 16777215
  39. m_flCapsuleRadius %!d(float32=0)
  40. m_iNightTimeVisionRange 850
  41. m_bIsWaitingToSpawn %!d(bool=true)
  42. m_iHealth 550
  43. CBodyComponentBaseAnimatingOverlay.m_vecX %!d(float32=192)
  44. CBodyComponentBaseAnimatingOverlay.m_nIdealMotionType 3
  45. CEntityIdentity.m_nameStringableIndex 370
  46. m_nInteractsExclude 0
  47. m_bStolenScepter %!d(bool=false)
  48. m_bShouldDoFlyHeightVisual %!d(bool=true)
  49. CPhysicsComponent 1
  50. m_iCurrentLevel 4
  51. CBodyComponentBaseAnimatingOverlay.m_bClientSideAnimation %!d(bool=true)
  52. m_bAnimatedEveryTick %!d(bool=true)
  53. m_LightGroup 0
  54. m_flTauntCooldown %!d(float32=0)
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  56. m_usSolidFlags 1
  57. CBodyComponentBaseAnimatingOverlay.m_cellX 98
  58. CBodyComponentBaseAnimatingOverlay.m_flScale %!d(float32=0.65)
  59. CBodyComponentBaseAnimatingOverlay.m_flPlaybackRate %!d(float32=1)
  60. CBodyComponentBaseAnimatingOverlay.m_nOutsideWorld 0
  61. CBodyComponentBaseAnimatingOverlay.m_flWeight %!d(float32=1)
  62. m_ubInterpolationFrame 1
  63. m_iDamageMin 0
  64. m_fFlags 0
  65. CBodyComponentBaseAnimatingOverlay.m_nNewSequenceParity 1
  66. CBodyComponentBaseAnimatingOverlay.m_bIsRenderingEnabled %!d(bool=true)
  67. m_iGlowType 0
  68. m_bFlashing %!d(bool=false)
  69. CBodyComponentBaseAnimatingOverlay.m_cellZ 130
  70. CBodyComponentBaseAnimatingOverlay.m_vecY %!d(float32=32)
  71. m_glowColorOverride 4278190080
  72. m_iIsControllableByPlayer64 0
  73. m_CustomHealthLabel %!d(string=)
  74. m_CustomHealthLabelColor 0
  75. CBodyComponentBaseAnimatingOverlay.m_bIsAnimationEnabled %!d(bool=true)
  76. m_nCollisionFunctionMask 0
  77. m_takedamage 2
  78. m_nMinCPULevel 0
  79. m_nMinGPULevel 0
  80. m_flCreateTime %!d(float32=0)
  81. m_flMaxMana %!d(float32=0)
  82. m_nSolidType 2
  83. m_triggerBloat 0
  84. m_nGlowRangeMin 0
  85. m_iAttackCapabilities 2
  86. CBodyComponent 1
  87. CBodyComponentBaseAnimatingOverlay.m_MeshGroupMask 1
  88. CBodyComponentBaseAnimatingOverlay.m_hierarchyAttachName 0
  89. m_pEntity %!d(bool=true)
  90. m_iTeamNum 2
  91. m_nMaxGPULevel 0
  92. m_iUnitNameIndex 166
  93. CRenderComponent 1
  94. m_hMyWearables 0
  95. m_iDayTimeVisionRange 850
  96. m_nInteractsAs 25821184
  97. m_nCollisionGroup 12
  98. m_nSurroundType 0
  99. m_iMaxHealth 550
  100. m_nMaxCPULevel 0
  101. CBodyComponentBaseAnimatingOverlay.m_nDebugIndex 909
  102. m_hModifierParent 1147892
  103. m_hMyWeapons 0
  104. m_flMana %!d(float32=0)
  105. m_iBotDebugData 0
  106. m_bHitboxEnabled %!d(bool=false)
  107. m_vCapsuleCenter2 [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  108. m_clrRender 4294967295
  109. m_hOwnerEntity 16777215
  110. m_iTaggedAsVisibleByTeam 22
  111. CBodyComponentBaseAnimatingOverlay.m_vecZ %!d(float32=128)
  112. CBodyComponentBaseAnimatingOverlay.m_hParent 16777215
  113. m_nHierarchyId 1012
  114. m_bHasUpgradeableAbilities %!d(bool=false)
  115. m_Gender 0
  116. m_bSimulatedEveryTick %!d(bool=true)
  117. m_flGlowBackfaceMult %!d(float32=1)
  118. m_nTotalDamageTaken 0
  119. CBodyComponentBaseAnimatingOverlay.m_cellY 80
  120. CBodyComponentBaseAnimatingOverlay.m_angRotation [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  121. CBodyComponentBaseAnimatingOverlay.m_materialGroup 0
  122. m_bClientSideRagdoll %!d(bool=false)
  123. m_nHealthBarOffsetOverride -1
  124. m_iBKBChargesUsed 0
  125. CDOTA_BaseNPC_Creep_Siege pet:2 index:1009 serial:410 tick:10012
  126. CBodyComponentBaseAnimatingOverlay.m_hModel 10574014672836916167
  127. m_hModifierParent 6718449
  128. m_iTeamNum 3
  129. CBodyComponentBaseAnimatingOverlay.m_cellY 172
  130. m_iDamageMin 35
  131. m_nCollisionFunctionMask 7
  132. CBodyComponentBaseAnimatingOverlay.m_vecZ %!d(float32=0)
  133. CBodyComponentBaseAnimatingOverlay.m_nDebugIndex 911
  134. m_nHierarchyId 1009
  135. CBodyComponentBaseAnimatingOverlay.m_cellX 142
  136. m_iUnitNameIndex 169
  137. m_NetworkActivity 1502
  138. CBodyComponentBaseAnimatingOverlay.m_nNewSequenceParity 2
  139. CBodyComponentBaseAnimatingOverlay.m_nResetEventsParity 2
  140. m_iTaggedAsVisibleByTeam 26
  141. m_iDamageMax 46
  142. m_ubInterpolationFrame 3
  143. m_fEffects 0
  144. m_bIsWaitingToSpawn %!d(bool=false)
  145. CBodyComponentBaseAnimatingOverlay.m_vecX %!d(float32=116.90625)
  146. CBodyComponentBaseAnimatingOverlay.m_vecY %!d(float32=160)
  147. CBodyComponentBaseAnimatingOverlay.m_flScale %!d(float32=0.8)
  148. CBodyComponentBaseAnimatingOverlay.m_flPlaybackRate %!d(float32=1.1171875)
  149. CBodyComponentBaseAnimatingOverlay.m_angRotation [%!d(float32=0) %!d(float32=180) %!d(float32=0)]
  150.  
  151. m_hMyWearables 0
  152. m_iDayTimeVisionRange 850
  153. m_nInteractsAs 25821184
  154. m_nCollisionGroup 12
  155. m_nSurroundType 0
  156. m_iMaxHealth 550
  157. m_nMaxCPULevel 0
  158. CBodyComponentBaseAnimatingOverlay.m_nDebugIndex 909
  159. m_hModifierParent 1147892
  160. m_hMyWeapons 0
  161. m_flMana %!d(float32=0)
  162. m_iBotDebugData 0
  163. m_bHitboxEnabled %!d(bool=false)
  164. m_vCapsuleCenter2 [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  165. m_clrRender 4294967295
  166. m_hOwnerEntity 16777215
  167. m_iTaggedAsVisibleByTeam 22
  168. CBodyComponentBaseAnimatingOverlay.m_vecZ %!d(float32=128)
  169. CBodyComponentBaseAnimatingOverlay.m_hParent 16777215
  170. m_nHierarchyId 1012
  171. m_bHasUpgradeableAbilities %!d(bool=false)
  172. m_Gender 0
  173. m_bSimulatedEveryTick %!d(bool=true)
  174. m_flGlowBackfaceMult %!d(float32=1)
  175. m_nTotalDamageTaken 0
  176. CBodyComponentBaseAnimatingOverlay.m_cellY 80
  177. CBodyComponentBaseAnimatingOverlay.m_angRotation [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  178. CBodyComponentBaseAnimatingOverlay.m_materialGroup 0
  179. m_bClientSideRagdoll %!d(bool=false)
  180. m_nHealthBarOffsetOverride -1
  181. m_iBKBChargesUsed 0
  182. m_NetworkActivity 0
  183. m_flMagicalResistanceValue %!d(float32=80)
  184. m_NetworkSequenceIndex 0
  185. CBodyComponentBaseAnimatingOverlay.m_name 0
  186. m_nInteractsWith 552961
  187. CPhysicsComponent.m_bCollisionActivationDisabled %!d(bool=false)
  188. m_nGlowRange 0
  189. m_fEffects 32
  190. m_flPhysicalArmorValue %!d(float32=0)
  191. m_nUnitState64 0
  192. m_nLod 0
  193. m_iDamageMax 0
  194. m_lifeState 0
  195. CBodyComponentBaseAnimatingOverlay.m_nResetEventsParity 1
  196. CBodyComponentBaseAnimatingOverlay.m_hModel 10631518217970662349
  197. m_vCapsuleCenter1 [%!d(float32=0) %!d(float32=0) %!d(float32=0)]
  198. m_hEffectEntity 16777215
  199. m_flCapsuleRadius %!d(float32=0)
  200. m_iNightTimeVisionRange 850
  201. m_bIsWaitingToSpawn %!d(bool=true)
  202. m_iHealth 550
  203. CBodyComponentBaseAnimatingOverlay.m_vecX %!d(float32=192)
  204. CBodyComponentBaseAnimatingOverlay.m_nIdealMotionType 3
  205. CEntityIdentity.m_nameStringableIndex 370
  206. m_nInteractsExclude 0
  207. m_bStolenScepter %!d(bool=false)
  208. m_bShouldDoFlyHeightVisual %!d(bool=true)
  209. CPhysicsComponent 1
  210. m_iCurrentLevel 4
  211. CBodyComponentBaseAnimatingOverlay.m_bClientSideAnimation %!d(bool=true)
  212. m_bAnimatedEveryTick %!d(bool=true)
  213. m_LightGroup 0
  214. m_flTauntCooldown %!d(float32=0)
  215. m_nEntityId 0
  216. m_usSolidFlags 1
  217. CBodyComponentBaseAnimatingOverlay.m_cellX 98
  218. CBodyComponentBaseAnimatingOverlay.m_flScale %!d(float32=0.65)
  219. CBodyComponentBaseAnimatingOverlay.m_flPlaybackRate %!d(float32=1)
  220. CBodyComponentBaseAnimatingOverlay.m_nOutsideWorld 0
  221. CBodyComponentBaseAnimatingOverlay.m_flWeight %!d(float32=1)
  222. m_ubInterpolationFrame 1
  223. m_iDamageMin 0
  224. m_fFlags 0
  225. CBodyComponentBaseAnimatingOverlay.m_nNewSequenceParity 1
  226. CBodyComponentBaseAnimatingOverlay.m_bIsRenderingEnabled %!d(bool=true)
  227. m_iGlowType 0
  228. m_bFlashing %!d(bool=false)
  229. CBodyComponentBaseAnimatingOverlay.m_cellZ 130
  230. CBodyComponentBaseAnimatingOverlay.m_vecY %!d(float32=32)
  231. m_glowColorOverride 4278190080
  232. m_iIsControllableByPlayer64 0
  233. m_CustomHealthLabel %!d(string=)
  234. m_CustomHealthLabelColor 0
  235. CBodyComponentBaseAnimatingOverlay.m_bIsAnimationEnabled %!d(bool=true)
  236. m_nCollisionFunctionMask 0
  237. m_takedamage 2
  238. m_nMinCPULevel 0
  239. m_nMinGPULevel 0
  240. m_flCreateTime %!d(float32=0)
  241. m_flMaxMana %!d(float32=0)
  242. m_nSolidType 2
  243. m_triggerBloat 0
  244. m_nGlowRangeMin 0
  245. m_iAttackCapabilities 2
  246. CBodyComponent 1
  247. CBodyComponentBaseAnimatingOverlay.m_MeshGroupMask 1
  248. CBodyComponentBaseAnimatingOverlay.m_hierarchyAttachName 0
  249. m_pEntity %!d(bool=true)
  250. m_iTeamNum 2
  251. m_nMaxGPULevel 0
  252. m_iUnitNameIndex 166
  253. CRenderComponent 1
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