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config.yml

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Mar 16th, 2013
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  1. ################################################
  2. # Survival Games #
  3. # #
  4. # Developed by #
  5. # Double0negative #
  6. # #
  7. # #
  8. # mc-sg.org #
  9. # #
  10. ################################################
  11.  
  12.  
  13. ###DO NOT CHANGE THIS UNLESS YOU WANT YOUR CONFIG TO RESET###
  14. config-version: 1
  15.  
  16.  
  17.  
  18.  
  19. #set how many players are needed for the game
  20. #to auto-start. Once the player limit is reached
  21. #it will wait for x amount of seconds for
  22. #additional players. Auto start vote means that
  23. #x percent of players need to vote with /sg vote
  24. #for the game to begin
  25. auto-start-players: 10
  26. auto-start-time: 20
  27. auto-start-vote: 75
  28.  
  29. #If the player queue is enabled the if a player
  30. #tries to join a game that is not joinable
  31. #(ie ingame) the player will be added to a
  32. #queue line to join the next time the game
  33. #is open
  34. enable-player-queue: true
  35.  
  36. #if set to true, commands not associated with
  37. #the survival games will not be allowed to
  38. #players in-game
  39. disallow-commands: true
  40.  
  41. #set how long each player should
  42. #be invincible for after the start of
  43. #the game in seconds
  44. grace-period: 30
  45.  
  46. #Sets if chest should be restocked on the first
  47. #night. If set to true this will also have the side
  48. #effect of setting the world time to Day at the start
  49. #of the game. This is only temporary until per-arena time
  50. #has been implemented
  51. restock-chest: true
  52.  
  53.  
  54.  
  55. block:
  56. place:
  57. whitelist:
  58. - 18
  59. - 105
  60. - 31
  61. - 37
  62. - 38
  63. - 50
  64. - 103
  65. - 43
  66. break:
  67. whitelist:
  68. - 18
  69. - 105
  70. - 31
  71. - 37
  72. - 38
  73. - 50
  74. - 103
  75. - 43
  76.  
  77.  
  78.  
  79. #if mob-progression is enabled, then the
  80. #difficulty of mobs and amount of mobs
  81. #spawning will increase with a decrease
  82. #of players. The ratio defines how much
  83. #harder it should get for every person
  84. #out. a ratio of 2 whould mean 2x harder
  85. #The mob blacklist definesmobs that should
  86. #not spawn.
  87.  
  88. ##________NOT IMPLEMETED____________
  89. mob-progression:
  90. enabled: true
  91. ratio: 2
  92. mob-blacklist:
  93. - slime
  94.  
  95. #if set to true, the logging manager
  96. #will use sql to save block data. Otherwise
  97. #it will be stored into memory.
  98. logging:
  99. usesql: false
  100.  
  101. #settings for the endgame. This enables
  102. #when there are only x amount of players
  103. #remaining. If place chest is enabled then
  104. #when the player limit is reached, a chest
  105. #will be placed inside the radius of every
  106. #remain player contianing random items for
  107. #that player. If fire-lighting is enabled
  108. #the a lighting strike will be fired at the
  109. #location of each player every x seconds to
  110. #notify the other players of their location
  111.  
  112. endgame:
  113. players: 3
  114. fire-lighting:
  115. enabled: true
  116. interval: 20
  117.  
  118. #settings for connecting to the
  119. #sql server. These settings will
  120. #be used for both the online webstats
  121. #and for logging block changes for the
  122. #automated rollback. Prefix is what all
  123. #tables used for surivalgames will be
  124. #prefixed with. This should stay the same
  125. # for most cases. Server prefix allows you
  126. #To prefix arenaID's with a server prefix.
  127. #This is useful if you have multiple servers
  128. #and you want to have them on the same database
  129. #and they have the same arenaID's but you want to
  130. #keep them seperate. If you only have 1 server,
  131. #leave this blank.
  132. sql:
  133. host: 'localhost'
  134. port: 3306
  135. user: 'root'
  136. pass: ''
  137. database: 'survivalgames'
  138. prefix: 'sg_'
  139. server-prefix : ''
  140.  
  141. #Settings for the webstats. If enabled, stats
  142. #such as k/d record, wins, win streaks, kill
  143. #streaks etc will be saved. If webserver is
  144. #enabled then a webserver will be started on the
  145. #<yourserverip>:<port> and allow people to view
  146. #the stats online.
  147.  
  148. ##_______Online webserver not implemented. Use the
  149. #PHP backend instead. ______________
  150. stats:
  151. enabled: false
  152. points:
  153. kill: 10
  154. win: 300
  155. position: 7
  156. killstreak:
  157. base: 10
  158. multiplier: 2
  159. killstreak:
  160. level1: '&e{player}&7 Double Kill!'
  161. level2: '&e{player}&9 Multi Kill!'
  162. level3: '&e{player}&5 Ultra Kill!'
  163. level4: '&e{player}&4 Unbelievable Kill!'
  164. level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'
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