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Mciko123

[PAWN] Vehicle Spawner

Nov 6th, 2016
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  1. /*
  2. Create by: Micko
  3. Hope you'll like it guys
  4. Enjoy and have fun :)
  5. */
  6.  
  7. #include < a_samp >
  8. #include < izcmd >
  9. #include < foreach >
  10.  
  11. new PlayerText:VehiclesChooseTD[MAX_PLAYERS][22];
  12.  
  13. new Veh [MAX_PLAYERS];
  14.  
  15. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  16. {
  17. if(_:clickedid == INVALID_TEXT_DRAW) return CallLocalFunction("OnPlayerClickPlayerTextDraw", "ii", playerid, INVALID_TEXT_DRAW);
  18. return 1;
  19. }
  20.  
  21. public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  22. {
  23. if(_:playertextid != INVALID_TEXT_DRAW)
  24. {
  25. if(playertextid == VehiclesChooseTD[playerid][3])
  26. {
  27. new Float:X, Float:Y, Float:Z, Float:A;
  28. GetPlayerPos(playerid, X, Y, Z);
  29. GetPlayerFacingAngle(playerid, A);
  30. DestroyVehicle(Veh[playerid]);
  31. Veh[playerid] = CreateVehicle(400, X, Y, Z, A, 1, 1, 500);
  32. PutPlayerInVehicle(playerid, Veh[playerid], 0);
  33. CreateChooseVehTD(playerid, false);
  34. CancelSelectTextDraw(playerid);
  35. }
  36. if(playertextid == VehiclesChooseTD[playerid][5])
  37. {
  38. new Float:X, Float:Y, Float:Z, Float:A;
  39. GetPlayerPos(playerid, X, Y, Z);
  40. GetPlayerFacingAngle(playerid, A);
  41. DestroyVehicle(Veh[playerid]);
  42. Veh[playerid] = CreateVehicle(560, X, Y, Z, A, 1, 1, 500);
  43. PutPlayerInVehicle(playerid, Veh[playerid], 0);
  44. CreateChooseVehTD(playerid, false);
  45. CancelSelectTextDraw(playerid);
  46. }
  47. if(playertextid == VehiclesChooseTD[playerid][7])
  48. {
  49. new Float:X, Float:Y, Float:Z, Float:A;
  50. GetPlayerPos(playerid, X, Y, Z);
  51. GetPlayerFacingAngle(playerid, A);
  52. DestroyVehicle(Veh[playerid]);
  53. Veh[playerid] = CreateVehicle(411, X, Y, Z, A, 1, 1, 500);
  54. PutPlayerInVehicle(playerid, Veh[playerid], 0);
  55. CreateChooseVehTD(playerid, false);
  56. CancelSelectTextDraw(playerid);
  57. }
  58. if(playertextid == VehiclesChooseTD[playerid][9])
  59. {
  60. new Float:X, Float:Y, Float:Z, Float:A;
  61. GetPlayerPos(playerid, X, Y, Z);
  62. GetPlayerFacingAngle(playerid, A);
  63. DestroyVehicle(Veh[playerid]);
  64. Veh[playerid] = CreateVehicle(415, X, Y, Z, A, 1, 1, 500);
  65. PutPlayerInVehicle(playerid, Veh[playerid], 0);
  66. CreateChooseVehTD(playerid, false);
  67. CancelSelectTextDraw(playerid);
  68. }
  69. if(playertextid == VehiclesChooseTD[playerid][12])
  70. {
  71. new Float:X, Float:Y, Float:Z, Float:A;
  72. GetPlayerPos(playerid, X, Y, Z);
  73. GetPlayerFacingAngle(playerid, A);
  74. DestroyVehicle(Veh[playerid]);
  75. Veh[playerid] = CreateVehicle(429, X, Y, Z, A, 1, 1, 500);
  76. PutPlayerInVehicle(playerid, Veh[playerid], 0);
  77. CreateChooseVehTD(playerid, false);
  78. CancelSelectTextDraw(playerid);
  79. }
  80. if(playertextid == VehiclesChooseTD[playerid][13])
  81. {
  82. new Float:X, Float:Y, Float:Z, Float:A;
  83. GetPlayerPos(playerid, X, Y, Z);
  84. GetPlayerFacingAngle(playerid, A);
  85. DestroyVehicle(Veh[playerid]);
  86. Veh[playerid] = CreateVehicle(487, X, Y, Z, A, 1, 1, 500);
  87. PutPlayerInVehicle(playerid, Veh[playerid], 0);
  88. CreateChooseVehTD(playerid, false);
  89. CancelSelectTextDraw(playerid);
  90. }
  91. if(playertextid == VehiclesChooseTD[playerid][16])
  92. {
  93. new Float:X, Float:Y, Float:Z, Float:A;
  94. GetPlayerPos(playerid, X, Y, Z);
  95. GetPlayerFacingAngle(playerid, A);
  96. DestroyVehicle(Veh[playerid]);
  97. Veh[playerid] = CreateVehicle(513, X, Y, Z, A, 1, 1, 500);
  98. PutPlayerInVehicle(playerid, Veh[playerid], 0);
  99. CreateChooseVehTD(playerid, false);
  100. CancelSelectTextDraw(playerid);
  101. }
  102. if(playertextid == VehiclesChooseTD[playerid][17])
  103. {
  104. new Float:X, Float:Y, Float:Z, Float:A;
  105. GetPlayerPos(playerid, X, Y, Z);
  106. GetPlayerFacingAngle(playerid, A);
  107. DestroyVehicle(Veh[playerid]);
  108. Veh[playerid] = CreateVehicle(493, X, Y, Z, A, 1, 1, 500);
  109. PutPlayerInVehicle(playerid, Veh[playerid], 0);
  110. CreateChooseVehTD(playerid, false);
  111. CancelSelectTextDraw(playerid);
  112. }
  113. if(playertextid == VehiclesChooseTD[playerid][20])
  114. {
  115. CreateChooseVehTD(playerid, false);
  116. CancelSelectTextDraw(playerid);
  117. }
  118. }
  119. return 1;
  120. }
  121.  
  122. CMD:veh(playerid)
  123. {
  124. CreateChooseVehTD(playerid, true);
  125. return 1;
  126. }
  127.  
  128. CreateChooseVehTD(playerid, bool: created)
  129. {
  130. if(created == true)
  131. {
  132. VehiclesChooseTD[playerid][0] = CreatePlayerTextDraw(playerid, 112.222221, 94.426673, "box");
  133. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][0], 0.000000, 27.333326);
  134. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][0], 492.000000, 0.000000);
  135. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][0], 1);
  136. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][0], -1);
  137. PlayerTextDrawUseBox(playerid, VehiclesChooseTD[playerid][0], 1);
  138. PlayerTextDrawBoxColor(playerid, VehiclesChooseTD[playerid][0], 255);
  139. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][0], 0);
  140. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][0], 0);
  141. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][0], 255);
  142. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][0], 1);
  143. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][0], 1);
  144. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][0], 0);
  145.  
  146. VehiclesChooseTD[playerid][1] = CreatePlayerTextDraw(playerid, 112.222259, 122.800010, "box");
  147. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][1], 0.000000, -0.622223);
  148. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][1], 492.000000, 0.000000);
  149. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][1], 1);
  150. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][1], -1);
  151. PlayerTextDrawUseBox(playerid, VehiclesChooseTD[playerid][1], 1);
  152. PlayerTextDrawBoxColor(playerid, VehiclesChooseTD[playerid][1], -1);
  153. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][1], 0);
  154. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][1], 0);
  155. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][1], 255);
  156. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][1], 1);
  157. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][1], 1);
  158. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][1], 0);
  159.  
  160. VehiclesChooseTD[playerid][2] = CreatePlayerTextDraw(playerid, 273.111083, 96.915534, "Admin Vehicles");
  161. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][2], 0.400000, 1.600000);
  162. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][2], 1);
  163. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][2], 16777215);
  164. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][2], 0);
  165. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][2], 0);
  166. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][2], 255);
  167. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][2], 1);
  168. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][2], 1);
  169. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][2], 0);
  170.  
  171. VehiclesChooseTD[playerid][3] = CreatePlayerTextDraw(playerid, 110.333335, 120.653297, "");
  172. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][3], 0.000000, 0.000000);
  173. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][3], 84.000000, 86.000000);
  174. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][3], 1);
  175. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][3], -1);
  176. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][3], 0);
  177. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][3], 0);
  178. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][3], 255);
  179. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][3], 5);
  180. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][3], 0);
  181. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][3], 0);
  182. PlayerTextDrawSetSelectable(playerid, VehiclesChooseTD[playerid][3], true);
  183. PlayerTextDrawSetPreviewModel(playerid, VehiclesChooseTD[playerid][3], 400);
  184. PlayerTextDrawSetPreviewRot(playerid, VehiclesChooseTD[playerid][3], 0.000000, 0.000000, 0.000000, 1.000000);
  185. PlayerTextDrawSetPreviewVehCol(playerid, VehiclesChooseTD[playerid][3], 1, 1);
  186.  
  187. VehiclesChooseTD[playerid][4] = CreatePlayerTextDraw(playerid, 127.777755, 184.524459, "Ladnstalker");
  188. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][4], 0.270666, 1.395911);
  189. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][4], 1);
  190. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][4], 16777215);
  191. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][4], 0);
  192. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][4], 0);
  193. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][4], 255);
  194. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][4], 1);
  195. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][4], 1);
  196. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][4], 0);
  197.  
  198. VehiclesChooseTD[playerid][5] = CreatePlayerTextDraw(playerid, 177.444473, 123.142227, "");
  199. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][5], 0.000000, 0.000000);
  200. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][5], 90.000000, 90.000000);
  201. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][5], 1);
  202. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][5], -1);
  203. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][5], 0);
  204. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][5], 0);
  205. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][5], 255);
  206. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][5], 5);
  207. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][5], 0);
  208. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][5], 0);
  209. PlayerTextDrawSetSelectable(playerid, VehiclesChooseTD[playerid][5], true);
  210. PlayerTextDrawSetPreviewModel(playerid, VehiclesChooseTD[playerid][5], 560);
  211. PlayerTextDrawSetPreviewRot(playerid, VehiclesChooseTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
  212. PlayerTextDrawSetPreviewVehCol(playerid, VehiclesChooseTD[playerid][5], 1, 1);
  213.  
  214. VehiclesChooseTD[playerid][6] = CreatePlayerTextDraw(playerid, 207.777801, 185.520019, "Sultan");
  215. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][6], 0.270666, 1.395911);
  216. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][6], 1);
  217. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][6], 16777215);
  218. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][6], 0);
  219. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][6], 0);
  220. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][6], 255);
  221. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][6], 1);
  222. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][6], 1);
  223. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][6], 0);
  224.  
  225. VehiclesChooseTD[playerid][7] = CreatePlayerTextDraw(playerid, 248.999969, 120.653335, "");
  226. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][7], 0.000000, 0.000000);
  227. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][7], 90.000000, 90.000000);
  228. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][7], 1);
  229. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][7], -1);
  230. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][7], 0);
  231. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][7], 0);
  232. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][7], 255);
  233. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][7], 5);
  234. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][7], 0);
  235. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][7], 0);
  236. PlayerTextDrawSetSelectable(playerid, VehiclesChooseTD[playerid][7], true);
  237. PlayerTextDrawSetPreviewModel(playerid, VehiclesChooseTD[playerid][7], 411);
  238. PlayerTextDrawSetPreviewRot(playerid, VehiclesChooseTD[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
  239. PlayerTextDrawSetPreviewVehCol(playerid, VehiclesChooseTD[playerid][7], 1, 1);
  240.  
  241. VehiclesChooseTD[playerid][8] = CreatePlayerTextDraw(playerid, 275.777557, 186.515655, "Infernus");
  242. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][8], 0.270666, 1.395911);
  243. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][8], 1);
  244. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][8], 16777215);
  245. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][8], 0);
  246. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][8], 0);
  247. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][8], 255);
  248. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][8], 1);
  249. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][8], 1);
  250. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][8], 0);
  251.  
  252. VehiclesChooseTD[playerid][9] = CreatePlayerTextDraw(playerid, 318.333312, 121.648887, "");
  253. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][9], 0.000000, 0.000000);
  254. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][9], 90.000000, 90.000000);
  255. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][9], 1);
  256. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][9], -1);
  257. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][9], 0);
  258. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][9], 0);
  259. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][9], 255);
  260. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][9], 5);
  261. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][9], 0);
  262. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][9], 0);
  263. PlayerTextDrawSetSelectable(playerid, VehiclesChooseTD[playerid][9], true);
  264. PlayerTextDrawSetPreviewModel(playerid, VehiclesChooseTD[playerid][9], 415);
  265. PlayerTextDrawSetPreviewRot(playerid, VehiclesChooseTD[playerid][9], 0.000000, 0.000000, 0.000000, 1.000000);
  266. PlayerTextDrawSetPreviewVehCol(playerid, VehiclesChooseTD[playerid][9], 1, 1);
  267.  
  268. VehiclesChooseTD[playerid][10] = CreatePlayerTextDraw(playerid, 344.222045, 186.515655, "Cheetah");
  269. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][10], 0.270666, 1.395911);
  270. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][10], 1);
  271. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][10], 16777215);
  272. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][10], 0);
  273. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][10], 0);
  274. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][10], 255);
  275. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][10], 1);
  276. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][10], 1);
  277. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][10], 0);
  278.  
  279. VehiclesChooseTD[playerid][11] = CreatePlayerTextDraw(playerid, 419.777465, 187.013458, "Banshee");
  280. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][11], 0.270666, 1.395911);
  281. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][11], 1);
  282. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][11], 16777215);
  283. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][11], 0);
  284. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][11], 0);
  285. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][11], 255);
  286. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][11], 1);
  287. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][11], 1);
  288. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][11], 0);
  289.  
  290. VehiclesChooseTD[playerid][12] = CreatePlayerTextDraw(playerid, 390.333343, 126.128906, "");
  291. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][12], 0.000000, 0.000000);
  292. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][12], 90.000000, 90.000000);
  293. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][12], 1);
  294. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][12], -1);
  295. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][12], 0);
  296. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][12], 0);
  297. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][12], 255);
  298. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][12], 5);
  299. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][12], 0);
  300. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][12], 0);
  301. PlayerTextDrawSetSelectable(playerid, VehiclesChooseTD[playerid][12], true);
  302. PlayerTextDrawSetPreviewModel(playerid, VehiclesChooseTD[playerid][12], 429);
  303. PlayerTextDrawSetPreviewRot(playerid, VehiclesChooseTD[playerid][12], 0.000000, 0.000000, 0.000000, 1.000000);
  304. PlayerTextDrawSetPreviewVehCol(playerid, VehiclesChooseTD[playerid][12], 1, 1);
  305.  
  306. VehiclesChooseTD[playerid][13] = CreatePlayerTextDraw(playerid, 126.333343, 213.737747, "");
  307. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][13], 0.000000, 0.000000);
  308. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][13], 116.000000, 101.000000);
  309. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][13], 1);
  310. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][13], -1);
  311. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][13], 0);
  312. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][13], 0);
  313. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][13], 255);
  314. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][13], 5);
  315. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][13], 0);
  316. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][13], 0);
  317. PlayerTextDrawSetSelectable(playerid, VehiclesChooseTD[playerid][13], true);
  318. PlayerTextDrawSetPreviewModel(playerid, VehiclesChooseTD[playerid][13], 487);
  319. PlayerTextDrawSetPreviewRot(playerid, VehiclesChooseTD[playerid][13], 0.000000, 0.000000, 0.000000, 1.000000);
  320. PlayerTextDrawSetPreviewVehCol(playerid, VehiclesChooseTD[playerid][13], 1, 1);
  321.  
  322. VehiclesChooseTD[playerid][14] = CreatePlayerTextDraw(playerid, 165.110839, 282.586822, "Maverick");
  323. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][14], 0.270666, 1.395911);
  324. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][14], 1);
  325. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][14], 16777215);
  326. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][14], 0);
  327. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][14], 0);
  328. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][14], 255);
  329. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][14], 1);
  330. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][14], 1);
  331. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][14], 0);
  332.  
  333. VehiclesChooseTD[playerid][15] = CreatePlayerTextDraw(playerid, 288.221984, 284.080261, "Stuntplane");
  334. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][15], 0.270666, 1.395911);
  335. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][15], 1);
  336. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][15], 16777215);
  337. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][15], 0);
  338. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][15], 0);
  339. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][15], 255);
  340. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][15], 1);
  341. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][15], 1);
  342. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][15], 0);
  343.  
  344. VehiclesChooseTD[playerid][16] = CreatePlayerTextDraw(playerid, 252.110885, 213.240005, "");
  345. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][16], 0.000000, 0.000000);
  346. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][16], 116.000000, 101.000000);
  347. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][16], 1);
  348. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][16], -1);
  349. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][16], 0);
  350. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][16], 0);
  351. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][16], 255);
  352. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][16], 5);
  353. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][16], 0);
  354. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][16], 0);
  355. PlayerTextDrawSetSelectable(playerid, VehiclesChooseTD[playerid][16], true);
  356. PlayerTextDrawSetPreviewModel(playerid, VehiclesChooseTD[playerid][16], 513);
  357. PlayerTextDrawSetPreviewRot(playerid, VehiclesChooseTD[playerid][16], 0.000000, 0.000000, 0.000000, 1.000000);
  358. PlayerTextDrawSetPreviewVehCol(playerid, VehiclesChooseTD[playerid][16], 1, 1);
  359.  
  360. VehiclesChooseTD[playerid][17] = CreatePlayerTextDraw(playerid, 372.555450, 219.711120, "");
  361. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][17], 0.000000, 0.000000);
  362. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][17], 116.000000, 101.000000);
  363. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][17], 1);
  364. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][17], -1);
  365. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][17], 0);
  366. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][17], 0);
  367. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][17], 255);
  368. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][17], 5);
  369. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][17], 0);
  370. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][17], 0);
  371. PlayerTextDrawSetSelectable(playerid, VehiclesChooseTD[playerid][17], true);
  372. PlayerTextDrawSetPreviewModel(playerid, VehiclesChooseTD[playerid][17], 493);
  373. PlayerTextDrawSetPreviewRot(playerid, VehiclesChooseTD[playerid][17], 0.000000, 0.000000, 0.000000, 1.000000);
  374. PlayerTextDrawSetPreviewVehCol(playerid, VehiclesChooseTD[playerid][17], 1, 1);
  375.  
  376. VehiclesChooseTD[playerid][18] = CreatePlayerTextDraw(playerid, 413.555267, 285.573577, "Jetmax");
  377. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][18], 0.270666, 1.395911);
  378. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][18], 1);
  379. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][18], 16777215);
  380. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][18], 0);
  381. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][18], 0);
  382. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][18], 255);
  383. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][18], 1);
  384. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][18], 1);
  385. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][18], 0);
  386.  
  387. VehiclesChooseTD[playerid][19] = CreatePlayerTextDraw(playerid, 194.444168, 316.933593, "To_spawn_a_vehicle_just_press_on_desireed_picture");
  388. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][19], 0.270666, 1.395911);
  389. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][19], 1);
  390. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][19], 16777215);
  391. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][19], 0);
  392. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][19], 0);
  393. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][19], 255);
  394. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][19], 1);
  395. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][19], 1);
  396. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][19], 0);
  397.  
  398. VehiclesChooseTD[playerid][20] = CreatePlayerTextDraw(playerid, 476.666564, 94.426643, "X");
  399. PlayerTextDrawLetterSize(playerid, VehiclesChooseTD[playerid][20], 0.534222, 2.048000);
  400. PlayerTextDrawTextSize(playerid, VehiclesChooseTD[playerid][19], 0.534222, -2.048000);
  401. PlayerTextDrawAlignment(playerid, VehiclesChooseTD[playerid][20], 1);
  402. PlayerTextDrawColor(playerid, VehiclesChooseTD[playerid][20], -16776961);
  403. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][20], 0);
  404. PlayerTextDrawSetOutline(playerid, VehiclesChooseTD[playerid][20], 0);
  405. PlayerTextDrawBackgroundColor(playerid, VehiclesChooseTD[playerid][20], 255);
  406. PlayerTextDrawFont(playerid, VehiclesChooseTD[playerid][20], 1);
  407. PlayerTextDrawSetProportional(playerid, VehiclesChooseTD[playerid][20], 1);
  408. PlayerTextDrawSetShadow(playerid, VehiclesChooseTD[playerid][20], 0);
  409. PlayerTextDrawSetSelectable(playerid, VehiclesChooseTD[playerid][20], true);
  410. for(new t = 0; t < 23; t++)
  411. {
  412. foreach(new i: Player)
  413. {
  414. if(IsPlayerConnected(i))
  415. {
  416. PlayerTextDrawShow(i, VehiclesChooseTD[i][t]);
  417. SelectTextDraw(playerid, 0xFFFFFF);
  418. }
  419. }
  420. }
  421. }
  422. if(created == false)
  423. {
  424. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][0]);
  425. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][1]);
  426. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][2]);
  427. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][3]);
  428. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][4]);
  429. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][5]);
  430. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][6]);
  431. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][7]);
  432. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][8]);
  433. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][9]);
  434. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][10]);
  435. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][11]);
  436. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][12]);
  437. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][12]);
  438. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][13]);
  439. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][14]);
  440. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][15]);
  441. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][16]);
  442. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][17]);
  443. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][18]);
  444. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][19]);
  445. PlayerTextDrawDestroy(playerid, VehiclesChooseTD[playerid][20]);
  446. }
  447. return 1;
  448. }
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