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BB Dm/DROP 2.0 [Base]

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Apr 18th, 2014
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  1. /*
  2.  
  3.    GameMode Feito Por BrunoBernardo(BrunoTadeu) PorFavor Nao Retire Os Creditos
  4.           Qualquer Erro Ou Duvida Por Favor Entre Em Contato
  5.                             Em Breve Atualizações                           */
  6.  
  7. //==============================[ Includes ]========================================//
  8. #include <a_samp>
  9. #include <core>
  10. #include <float>
  11. #include <zcmd>
  12. #include <sscanf2>
  13. #include <streamer>
  14. #include <DOF2>
  15. //==============================[ Defines ]========================================//
  16. #define DIALOG_REGISTRO 1
  17. #define DIALOG_LOGAR 2
  18. #define DIALOG_CORES 3
  19. #define DIALOG_NEON 4
  20. #define DIALOG_EFEITOS 5
  21. #define DIALOG_CREDITOS 6
  22. #define DIALOG_AJUDA 7
  23. #define DIALOG_DMS 8
  24. #define DIALOG_CMDSADMIN 9
  25. #define DIALOG_DROPS 10
  26. #define DIALOG_LUTA 11
  27. #define DIALOG_HOSPITAL 12
  28. #define DIALOG_PINTAR 13
  29. #define DIALOG_TEXTVEH 14
  30. #define DIALOG_PLACA 15
  31. #define DIALOG_CONFIG 16
  32. #define DIALOG_CONFIG1 17
  33. #define DIALOG_CONFIG2 18
  34. #define DIALOG_CONFIG3 19
  35. #define DIALOG_CONFIG4 20
  36. #define DIALOG_CONFIG5 21
  37. #define DIALOG_CONFIG6 22
  38. #define PASTACONTAS "Registrados/%s.ini"
  39. #define PASTAHOSPITAL "Hospital/%s.ini"
  40. #define COR_BRANCA 0xFFFFFFAA
  41. #define COR_VERMELHA 0xFF4500AA
  42. #define COR_AZULCLARO 0x98F5FFAA
  43. #define COR_VERDE 0x00FF00AA
  44. #define COR_AMARELA 0xFFFF00AA
  45. #define COR_CINZA 0xD3D3D3AA
  46. #define COR_AZUL 0x4876FFAA
  47. #define COR_AZULM 0x3A5FCDAA
  48. #define COR_LARANJA 0xFFB90FAA
  49. #define COR_ROXO 0x9B30FFAA
  50. #define COR_ROSA 0xFF00FFAA
  51. #define COR_MARROM 0x8B7D7BAA
  52. #define COR_VERDEES 0x008B45AA
  53. #define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
  54. #define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
  55. #define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
  56. //==============================[ Forward's ]========================================//
  57. forward NomeAlternando();
  58. forward MapaAlternando();
  59. forward ModeAlternando();
  60. forward SpawnsAlternados(playerid);
  61. forward AnuncioAlternando();
  62. forward ChatLimpo(playerid, lines);
  63. forward MostrarPing(playerid);
  64. forward SBan(playerid);
  65. forward SomenteAdmLe(color,const string[],level);
  66. forward TempoH(playerid);
  67. forward SairCaixao(playerid);
  68. forward HideTextoLife(playerid);
  69. forward MostrarTextVida(playerid);
  70. //==============================[ New's ]========================================//
  71. new Text:topopreto;
  72. new Text:baixopreto;
  73. new Text:TextBemVindo;
  74. new Text:TextServidor;
  75. new Text:TextSkin;
  76. new Text:Bruno1;
  77. new Text:Bruno2;
  78. new Text:Bruno3;
  79. new Text:ping[MAX_PLAYERS];
  80. new Text:Velocimetro[MAX_PLAYERS];
  81. new Text:Score[MAX_PLAYERS];
  82. new Text:MostrarVida[MAX_PLAYERS];
  83. new Text3D:adminlabel[MAX_PLAYERS];
  84. new Matou[MAX_PLAYERS];
  85. new Morreu[MAX_PLAYERS];
  86. new Logou[MAX_PLAYERS];
  87. new CarroID[MAX_PLAYERS];
  88. new CarroC[MAX_PLAYERS];
  89. new Ativado[MAX_PLAYERS] =0;
  90. new TempoAutoReparar;
  91. new Text3D:TextoCaixao[MAX_PLAYERS];
  92. new CriarCaixao[MAX_PLAYERS] = -1;
  93. new SetarSpawn[MAX_PLAYERS];
  94. new playernome[MAX_PLAYER_NAME];
  95. new outronome[MAX_PLAYER_NAME];
  96. new KillsSpree[MAX_PLAYERS];
  97. new Modelo[MAX_PLAYERS];
  98. new TempoMostrarLife[MAX_PLAYERS];
  99. new MostrandoVida[MAX_PLAYERS];
  100. new ExisteT;
  101. new ID;
  102. new player;
  103. new vida;
  104. new ano, mes, dia;
  105. new DialogString[256];
  106. new TextoString[128];
  107. new Float: X, Float: Y, Float: Z, Float: Angle;
  108. new Armas[26] = {0,1,2,3,4,5,6,7,8,16,17,22,23,24,25,26,27,28,29,30,31,32,33,34,39,40};
  109. new NomesServidor[4][128] = {
  110. "~x~ BB [DM/DROP v1.0a] ~x~",
  111. "-=[Versão base , breve atualizações ]=-",
  112. "~x~ www.projetos-brunotadeu.blogspot.com ~x~",
  113. "-=[ Visite Meu Blog De Projetos xD ]=-"
  114. };
  115. new NomesMapa[3][128] = {
  116. "San Andreas",
  117. "Bruno Tadeu",
  118. "Bruno Bernardo"
  119. };
  120. new NomesMode[2][256] =
  121. {
  122.     "DM/DROP",
  123.     "Divirta-se"
  124. };
  125. new Float:gSpawnAlternado[23][3] = {
  126. {1958.3783,1343.1572,15.3746},
  127. {2199.6531,1393.3678,10.8203},
  128. {2483.5977,1222.0825,10.8203},
  129. {2637.2712,1129.2743,11.1797},
  130. {2000.0106,1521.1111,17.0625},
  131. {2024.8190,1917.9425,12.3386},
  132. {2261.9048,2035.9547,10.8203},
  133. {2262.0986,2398.6572,10.8203},
  134. {2244.2566,2523.7280,10.8203},
  135. {2335.3228,2786.4478,10.8203},
  136. {2150.0186,2734.2297,11.1763},
  137. {2158.0811,2797.5488,10.8203},
  138. {1969.8301,2722.8564,10.8203},
  139. {1652.0555,2709.4072,10.8265},
  140. {1564.0052,2756.9463,10.8203},
  141. {1271.5452,2554.0227,10.8203},
  142. {1441.5894,2567.9099,10.8203},
  143. {1480.6473,2213.5718,11.0234},
  144. {1400.5906,2225.6960,11.0234},
  145. {1598.8419,2221.5676,11.0625},
  146. {1318.7759,1251.3580,10.8203},
  147. {1558.0731,1007.8292,10.8125},
  148. {1705.2347,1025.6808,10.8203}
  149. };
  150. new Anuncios[17][256] =
  151. {
  152.     "GameMode Criando Por Bruno Tadeu ou Bruno Bernardo.",
  153.     "Para saber os cmds do servidor use: /ajuda",
  154.     "Divirta-se em nossos DROP's e arenas de DM.",
  155.     "GameMode criado com intuito de servir como base para outros.",
  156.     "Quer mudar seu estilo de luta ? Então use: /mudarluta.",
  157.     "Quer tunar seu carro ? Então use: /tunar.",
  158.     "Precisa de ajuda chame um admin use: /relatorio.",
  159.     "Quer entrar em contato com outro player ? Então use: /particular.",
  160.     "Teste nosso sistema de efeitos use: /efeitos.",
  161.     "Para voltar a seleção de skins use: /mudar.",
  162.     "Para criar um infernus use: /carro.",
  163.     "Para criar uma moto use: /moto.",
  164.     "Para criar veiculos usando o id use: /criarv.",
  165.     "Para pintar seu veiculo use: /pintar.",
  166.     "Para mudar a placa de seu veiculo use use: /mudarplaca.",
  167.     "Para escrever um texto em seu carro use: /textcar.",
  168.     "PorFavor não retire os creditos do GM."
  169. };
  170. enum Info
  171. {
  172.     Admin,
  173.     Banido,
  174.     MorreuH,
  175.     VisitouH,
  176.     PagouH,
  177. };
  178. new Bruno[MAX_PLAYERS][Info];
  179.  
  180. new Float:gNascerAlternandoDM1[5][3] = {
  181. {1412.1843,-0.8585,1000.9241},
  182. {1360.9110,5.7433,1008.1563},
  183. {1360.1896,-46.6226,1007.8851},
  184. {1399.2660,-44.1827,1000.9073},
  185. {1417.3538,-45.6100,1007.8928}
  186. };
  187. new Float:gNascerAlternandoDM2[5][3] = {
  188. {-975.6325,1061.3008,1345.6719},
  189. {-1016.6338,1098.4918,1342.3164},
  190. {-1043.8226,1023.3668,1343.1207},
  191. {-1109.4652,1026.6627,1343.3850},
  192. {-1130.2986,1057.5750,1346.4141}
  193. };
  194. new Float:gNascerAlternandoDM3[5][3] = {
  195. {1028.3359,-1194.0508,54.9063},
  196. {995.0978,-1181.8658,54.9063},
  197. {969.8840,-1181.7144,70.9843},
  198. {974.5735,-1204.6133,54.9063},
  199. {1011.5116,-1205.0947,54.9063}
  200. };
  201. new Float:gNascerAlternandoDM4[5][3] = {
  202. {-1315.6316,2476.1335,87.5062},
  203. {-1335.9976,2489.7690,109.4598},
  204. {-1299.3657,2562.1267,110.2587},
  205. {-1314.4907,2524.6619,94.3125},
  206. {-1293.3740,2521.7744,87.3654}
  207. };
  208. new Float:gNascerAlternandoDM5[5][3] = {
  209. {-406.7688,2228.7693,42.4258},
  210. {-381.0029,2257.5037,42.4844},
  211. {-396.8492,2276.0452,41.1070},
  212. {-399.2733,2244.4778,47.1955},
  213. {-332.6615,2219.7156,42.4887}
  214. };
  215. new Float:gNascerAlternandoDM6[5][3] = {
  216. {104.1796,1914.1572,18.4150},
  217. {164.7435,1927.9561,18.5331},
  218. {212.9667,1892.3846,15.7044},
  219. {233.9476,1852.0903,20.1683},
  220. {251.4452,1812.2874,17.6406}
  221. };
  222. new Float:gNascerAlternandoDM7[5][3] = {
  223. {2372.5435,-646.3128,127.4898},
  224. {2365.7185,-660.3901,138.1234},
  225. {2352.1101,-646.9708,128.0620},
  226. {2348.3352,-642.2928,128.6981},
  227. {2363.3997,-657.7646,144.1781}
  228. };
  229. new Float:gNascerAlternandoDM8[5][3] = {
  230. {-392.7531,-1125.4207,69.5092},
  231. {-375.8337,-1134.4077,70.5860},
  232. {-388.8366,-1153.3864,69.5273},
  233. {-397.4393,-1149.3823,69.4326},
  234. {-391.7062,-1155.6174,72.2010}
  235. };
  236. new Float:gNascerAlternandoDM9[5][3] = {
  237. {996.7823,-2177.3479,13.0938},
  238. {971.2471,-2167.8706,13.0938},
  239. {973.0439,-2151.9531,13.0938},
  240. {996.1198,-2155.2207,13.0938},
  241. {985.8994,-2161.2100,16.8076}
  242. };
  243. new Float:gNascerAlternandoDM10[5][3] = {
  244. {2200.8242,-987.0011,67.3281},
  245. {2201.3218,-1020.5290,61.6041},
  246. {2166.8447,-1034.8302,60.6684},
  247. {2129.1707,-997.1023,59.2950},
  248. {2150.1697,-980.4137,62.8368}
  249. };
  250. new Float:gNascerAlternandoDM11[5][3] = {
  251. {2586.1199,-2161.5107,-0.2188},
  252. {2558.7212,-2135.2139,0.0176},
  253. {2611.9670,-2122.2861,0.7211},
  254. {2611.7690,-2169.6716,-0.2188},
  255. {2589.2051,-2187.7400,0.6628}
  256. };
  257. new Float:gNascerAlternandoDrop1[5][3] = {
  258. {3591.4905,-2488.2483,877.7764},
  259. {3584.1353,-2510.0620,877.7764},
  260. {3535.5098,-2506.2866,877.7764},
  261. {3527.7561,-2483.0696,877.7764},
  262. {3514.5132,-2492.3838,875.1057}
  263. };
  264. new Float:gNascerAlternandoDrop2[5][3] = {
  265. {-133.3519,-2250.0867,956.2194},
  266. {-138.2474,-2224.7173,956.2118},
  267. {-120.6697,-2233.7280,956.2118},
  268. {-87.4887,-2225.9949,956.2118},
  269. {-74.4556,-2251.2742,956.2118}
  270. };
  271. new Float:gNascerAlternandoDrop3[5][3] = {
  272. {-3653.5298,381.4154,1191.0989},
  273. {-3659.8486,354.0861,1191.0989},
  274. {-3619.6589,340.2599,1191.0989},
  275. {-3606.2810,363.4998,1191.0989},
  276. {-3587.7439,346.8241,1191.1064}
  277. };
  278. new Float:gNascerAlternandoDrop4[5][3] = {
  279. {-174.6309,-1858.4326,697.4510},
  280. {-150.9712,-1860.5564,697.2791},
  281. {-171.1819,-1880.8214,697.2791},
  282. {-205.0179,-1847.5886,697.2791},
  283. {-203.2232,-1808.9735,697.2791}
  284. };
  285. new Float:gNascerAlternandoDrop5[5][3] = {
  286. {-17.7396,-285.3257,644.9171},
  287. {-18.8147,-253.3724,644.9171},
  288. {29.9619,-268.3054,644.9171},
  289. {56.1530,-254.9205,644.9171},
  290. {54.7964,-284.4723,644.9171}
  291. };
  292. new Float:gNascerAlternandoDrop6[5][3] = {
  293. {-4246.1919,440.0465,859.8615},
  294. {-4262.6753,440.9136,859.8615},
  295. {-4278.9614,400.1598,859.8615},
  296. {-4228.9243,396.5050,859.8615},
  297. {-4251.7988,415.2572,860.1896}
  298. };
  299. new Float:gNascerAlternandoDrop7[5][3] = {
  300. {474.5190,827.7610,2147.0581},
  301. {471.9218,798.6699,2147.0581},
  302. {437.5425,811.5376,2147.2300},
  303. {409.9849,803.5258,2147.0657},
  304. {401.8436,824.8761,2147.0581}
  305. };
  306. new NomeVeiculos[][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier",
  307. "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy",
  308. "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick",
  309. "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster",
  310. "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover",
  311. "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune",
  312. "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix",
  313. "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer"
  314. };
  315.  
  316. main()
  317. {
  318.     print("\n====================================");
  319.     print("                                      ");
  320.     print("         Ligando GameMode             ");
  321.     print("                                      ");
  322.     print("   GameMode Feito Por Bruno Tadeu     ");
  323.     print("                                      ");
  324.     print("\n====================================");
  325. }
  326.  
  327. public OnPlayerConnect(playerid)
  328. {
  329.     PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0);
  330.     TextDrawShowForPlayer(playerid, topopreto);
  331.     TextDrawShowForPlayer(playerid, baixopreto);
  332.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
  333.     TextDrawShowForPlayer(playerid, TextBemVindo);
  334.     TextDrawShowForPlayer(playerid, TextServidor);
  335.     SetWorldTime(10);
  336.     SetPlayerHoldingObject(playerid, 356, 1, 0.186471, -0.128162, 0.161351, 0.000000, 154.130874, 0.000000, 1.000000, 1.000000, 1.000000 );
  337.     GetPlayerName(playerid, playernome, sizeof(playernome));
  338.     format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  339.     if(!DOF2_FileExists(DialogString))
  340.     {
  341.         format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {FF0000}Não Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  342.         ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Registro:",DialogString,"Registrar-se","Sair");
  343.         GivePlayerMoney(playerid, 50000);
  344.     }
  345.     else
  346.     {
  347.         format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {00FF00}Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  348.         ShowPlayerDialog(playerid,DIALOG_LOGAR,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Login:",DialogString,"Logar-se","Sair");
  349.     }
  350.     ChatLimpo(playerid, 10);
  351.     Bruno[playerid][Admin] = 0;
  352.     Bruno[playerid][Banido] = 0;
  353.     CarroID[playerid] = -1;
  354.     format(TextoString, sizeof(TextoString), PASTAHOSPITAL, playernome);
  355.     if(!DOF2_FileExists(TextoString))
  356.     {
  357.         DOF2_CreateFile(TextoString);
  358.         DOF2_SetInt(TextoString,"MorreuH",0);
  359.         DOF2_SetInt(TextoString,"VisitouH",0);
  360.         DOF2_SetInt(TextoString,"PagouH",0);
  361.     }
  362.     else
  363.     {
  364.         Bruno[playerid][MorreuH] = DOF2_GetInt(TextoString, "MorreuH");
  365.         Bruno[playerid][VisitouH] = DOF2_GetInt(TextoString, "VisitouH");
  366.         Bruno[playerid][PagouH] = DOF2_GetInt(TextoString, "PagouH");
  367.     }
  368.     return 1;
  369. }
  370.  
  371. public OnPlayerDisconnect(playerid)
  372. {
  373.     GetPlayerName(playerid, playernome, sizeof(playernome));
  374.     format(TextoString, sizeof(TextoString), PASTAHOSPITAL, playernome);
  375.     DOF2_SetInt(TextoString,"MorreuH", Bruno[playerid][MorreuH]);
  376.     DOF2_SetInt(TextoString,"PagouH", Bruno[playerid][PagouH]);
  377.     DOF2_SetInt(TextoString,"VisitouH", Bruno[playerid][VisitouH]);
  378.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
  379.     SalvarPlayer(playerid);
  380.     DestroyVehicle(CarroID[playerid]);
  381.     CarroID[playerid] = -1;
  382.     StopPlayerHoldingObject(playerid);
  383.     return 1;
  384.  
  385. }
  386. CMD:status(playerid, params[])
  387. {
  388.     GetPlayerName(playerid, playernome, sizeof (playernome));
  389.     Status(playerid);
  390.     format(TextoString, sizeof(TextoString), "|| %s » Esta olhando seu status. {00BFFF}/status", playernome);
  391.     SendClientMessageToAll(COR_BRANCA, TextoString);
  392.     return 1;
  393. }
  394. CMD:minhacor(playerid, params[])
  395. {
  396.     GetPlayerName(playerid, playernome, sizeof (playernome));
  397.     ShowPlayerDialog(playerid, DIALOG_CORES, DIALOG_STYLE_LIST, "Escolha Uma Cor:", "{FF4500}Vermelho\n{00FF00}Verde\n{FFFF00}Amarelo\n{4876FF}Azul\n{FFB90F}Laranja\n{9B30FF}Roxo\n{3A5FCD}Azul Marinho\n{FF00FF}Rosa\n{D3D3D3}Cinza\n{8B7D7B}Marrom\n{FFFFFF}Branco\n{98F5FF}Azul Claro\n{008B45}Verde Escuro", "Selecionar", "Cancelar");
  398.     format(TextoString, sizeof(TextoString), "|| %s » Esta mudando a cor do seu nick. {00BFFF}/Minhacor", playernome);
  399.     SendClientMessageToAll(COR_BRANCA, TextoString);
  400.     return 1;
  401. }
  402. CMD:neon(playerid, params[])
  403. {
  404.     GetPlayerName(playerid, playernome, sizeof (playernome));
  405.     ShowPlayerDialog(playerid, DIALOG_NEON, DIALOG_STYLE_LIST, "Menu De Neons", "{4876FF}Azul\n{FF4500}Vermelho\n{00FF00}Verde\n{FFFFFF}Branco\n{FF00FF}Rosa\n{FFFF00}Amarelo\n{8B7D7B}Remover Neon", "Selecionar", "Cancelar");
  406.     format(TextoString, sizeof(TextoString), "|| %s » Esta mudando o neon do seu carro. {00BFFF}/Neon", playernome);
  407.     SendClientMessageToAll(COR_BRANCA, TextoString);
  408.     return 1;
  409. }
  410. CMD:efeitos(playerid, params[])
  411. {
  412.     GetPlayerName(playerid, playernome, sizeof (playernome));
  413.     ShowPlayerDialog(playerid, DIALOG_EFEITOS, DIALOG_STYLE_LIST, "Escolha Um Efeito", "Fogo\nExplosao Aquatica\nNeve\nPedras\nCaveira\nColete\nFumaca\nToca de Natal\nCaveira e Fogo\nColete e Fumaca\nPedras e Explosao Aquatica\nToca de Natal e Neve\nNenhum Efeito", "Selecionar", "Cancelar");
  414.     format(TextoString, sizeof(TextoString), "|| %s » Esta colocando um efeito na sua skin. {00BFFF}/Efeitos", playernome);
  415.     SendClientMessageToAll(COR_BRANCA, TextoString);
  416.     return 1;
  417. }
  418. CMD:creditos(playerid, params[])
  419. {
  420.     GetPlayerName(playerid, playernome, sizeof (playernome));
  421.     ShowPlayerDialog(playerid, DIALOG_CREDITOS, DIALOG_STYLE_MSGBOX,"Creditos Do GameMode", "{FFFFE0}GameMode Criado Por:\n{00FFFF}Bruno_Tadeu\n{FFFFE0}Feito Para Ser Usado De Base\n{FFFFE0}Gamemode Colocado Na Net Com A Condiçao De Nao Retirar Os Creditos\n{FFFFE0}Sistema de Registro:\n{00FFFF}ThiagoPS\n{FFFFE0}Obrigado Tambem A Todos Que Ajudaram.\n\n\n\n", "Ok", "Sair");
  422.     format(TextoString, sizeof(TextoString), "|| %s » Esta verificando os creditos do servidor. {00BFFF}/Creditos", playernome);
  423.     SendClientMessageToAll(COR_BRANCA, TextoString);
  424.     return 1;
  425. }
  426. CMD:ajuda(playerid, params[])
  427. {
  428.     GetPlayerName(playerid, playernome, sizeof (playernome));
  429.     ShowPlayerDialog(playerid, DIALOG_AJUDA, DIALOG_STYLE_MSGBOX,"Comandos do Servidor", "USE: /Arenas (Para ir as arenas de DM.)\nUSE: /Drops (Para ir nos Drops)\nUSE: /Suicidar (Para se suicidar.)\nUSE: /Creditos (Para saber os creditos do GM)\n/particular (Para falar com algum player)\n/tunar (Para tunar um veiculo)\n/relatorio (Para chamar um admin)\n/MudarLuta (Para mudar se estilo de lutar)\n\n\n\n", "Ok", "Sair");
  430.     format(TextoString, sizeof(TextoString), "|| %s » Esta verificando os comandos do servidor. {00BFFF}/ajuda", playernome);
  431.     SendClientMessageToAll(COR_BRANCA, TextoString);
  432.     return 1;
  433. }
  434. CMD:suicidar(playerid, params[])
  435. {
  436.     GetPlayerName(playerid, playernome, sizeof (playernome));
  437.     SetPlayerHealth(playerid,0);
  438.     format(TextoString, sizeof(TextoString), "|| %s » Cometeu um suicidio. {00BFFF}/suicidar", playernome);
  439.     SendClientMessageToAll(COR_BRANCA, TextoString);
  440.     return 1;
  441. }
  442. CMD:arenas(playerid, params[])
  443. {
  444.     GetPlayerName(playerid, playernome, sizeof (playernome));
  445.     ShowPlayerDialog(playerid, DIALOG_DMS, DIALOG_STYLE_MSGBOX, "Arenas De DM", "/dm1\n/dm2\n/dm3\n/dm4\n/dm5\n/dm6\n/dm7\n/dm8\n/dm9\n/dm10\n/dm11\n", "OK", "Cancelar");
  446.     format(TextoString, sizeof(TextoString), "|| %s » Esta verificando os comandos das Arenas de DM. {00BFFF}/Arenas", playernome);
  447.     SendClientMessageToAll(COR_BRANCA, TextoString);
  448.     return 1;
  449. }
  450. CMD:drops(playerid, params[])
  451. {
  452.     GetPlayerName(playerid, playernome, sizeof (playernome));
  453.     ShowPlayerDialog(playerid, DIALOG_DROPS, DIALOG_STYLE_MSGBOX, "DROPS", "/drop1\n/drop2\n/drop3\n/drop4\n/drop5\n/drop6\n/drop7", "OK", "Cancelar");
  454.     format(TextoString, sizeof(TextoString), "|| %s » Esta verificando os comandos dos DROP'S. {00BFFF}/Drops", playernome);
  455.     SendClientMessageToAll(COR_BRANCA, TextoString);
  456.     return 1;
  457. }
  458. CMD:mudarluta(playerid, params[])
  459. {
  460.     GetPlayerName(playerid, playernome, sizeof (playernome));
  461.     ShowPlayerDialog(playerid, DIALOG_LUTA, DIALOG_STYLE_LIST, "Escolha Um Estilo", "Boxe\nKongfu\nBriga de Rua\nAgarra e Chute\nNormal", "Selecionar", "Cancelar");
  462.     format(TextoString, sizeof(TextoString), "|| %s » Esta mudando seu estilo de luta. {00BFFF}/MudarLuta", playernome);
  463.     SendClientMessageToAll(COR_BRANCA, TextoString);
  464.     return 1;
  465. }
  466. CMD:hospital(playerid, params[])
  467. {
  468.     GetPlayerName(playerid, playernome, sizeof (playernome));
  469.     format(DialogString, sizeof(DialogString), "{FFFFFF}Você visitou o Hospital{FF8080}%d vezes.\n{FFFFFF}Você pagou {00FF00}$%d {FFFFFF}para o Hospital de.", Bruno[playerid][VisitouH],Bruno[playerid][PagouH]);
  470.     ShowPlayerDialog(playerid,DIALOG_HOSPITAL,DIALOG_STYLE_MSGBOX,"Hospital",DialogString,"Fechar","");
  471.     format(TextoString, sizeof(TextoString), "|| %s » Esta verificando quantas vezes visitou o hospital. {00BFFF}/hospital", playernome);
  472.     SendClientMessageToAll(COR_BRANCA, TextoString);
  473.     return 1;
  474. }
  475. CMD:flip(playerid, params[])
  476. {
  477.     if(!IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid,COR_VERMELHA,"[ATENÇÃO]:Você não está em um veiculo.");
  478.     SetCameraBehindPlayer(playerid);
  479.     GetPlayerPos(playerid, X, Y, Z);
  480.     SetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z);
  481.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 0);
  482.     GameTextForPlayer(playerid,"~b~Veiculo desvirado", 1000, 4);
  483.     format(TextoString, sizeof(TextoString), "|| %s » Esta desvirando seu veiculo. {00BFFF}/flip", playernome);
  484.     SendClientMessageToAll(COR_BRANCA, TextoString);
  485.     return 1;
  486.  
  487. }
  488. CMD:carro(playerid, params[])
  489. {
  490.     if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COR_VERMELHA, "[ERRO]:Você ja está em um veiculo.");
  491.     GetPlayerPos(playerid,X,Y,Z);
  492.     DestroyVehicle(CarroID[playerid]);
  493.     DestroyVehicle(CarroC[playerid]);
  494.     GetPlayerFacingAngle(playerid, Angle);
  495.     PutPlayerInVehicle(playerid,CreateVehicle(411,X,Y,Z,Angle,-1,-1,-1),0);
  496.     CarroC[playerid] = GetPlayerVehicleID(playerid);
  497.     SendClientMessage(playerid, COR_AZUL, "[ATENÇÃO]:O veiculo Infernus foi criado.");
  498.     format(TextoString, sizeof(TextoString), "|| %s » Esta criando um veiculo. {00BFFF}/carro", playernome);
  499.     SendClientMessageToAll(COR_BRANCA, TextoString);
  500.     return 1;
  501. }
  502. CMD:moto(playerid, params[])
  503. {
  504.     if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COR_VERMELHA, "[ERRO]:Você ja está em um veiculo.");
  505.     GetPlayerPos(playerid,X,Y,Z);
  506.     DestroyVehicle(CarroID[playerid]);
  507.     DestroyVehicle(CarroC[playerid]);
  508.     GetPlayerFacingAngle(playerid, Angle);
  509.     PutPlayerInVehicle(playerid,CreateVehicle(522,X,Y,Z,Angle,-1,-1,-1),0);
  510.     CarroC[playerid] = GetPlayerVehicleID(playerid);
  511.     SendClientMessage(playerid, COR_AZUL, "[ATENÇÃO]:O veiculo NGR 500 foi criado.");
  512.     format(TextoString, sizeof(TextoString), "|| %s » Esta criando uma moto. {00BFFF}/moto", playernome);
  513.     SendClientMessageToAll(COR_BRANCA, TextoString);
  514.     return 1;
  515. }
  516. CMD:gc(playerid, params[])
  517. {
  518.     if(Ativado[playerid] == 1)
  519.     {
  520.         KillTimer(TempoAutoReparar);
  521.         SendClientMessage(playerid, COR_AZUL, "[ATENÇÃO]:O GodCar foi desativado.");
  522.         Ativado[playerid] = 0;
  523.         return 1;
  524.     }
  525.     else
  526.     {
  527.         TempoAutoReparar = SetTimerEx("AutoReparar", 100, true, "CarroID", playerid);
  528.         SendClientMessage(playerid, COR_AZUL, "[ATENÇÃO]:O GodCar foi ativado.");
  529.         Ativado[playerid] =1;
  530.     }
  531.     format(TextoString, sizeof(TextoString), "|| %s » Esta usando o GodCar. {00BFFF}/gc", playernome);
  532.     SendClientMessageToAll(COR_BRANCA, TextoString);
  533.     return 1;
  534. }
  535. CMD:pintar(playerid, params[])
  536. {
  537.     if(IsPlayerInAnyVehicle(playerid))
  538.     {
  539.         ShowPlayerDialog(playerid, DIALOG_PINTAR, DIALOG_STYLE_LIST, "CORES", "Preto\nVermelho\nBranco", "Selecionar", "Sair");
  540.         format(TextoString, sizeof(TextoString), "|| %s » Esta trocando a cor de seu veiuclo. {00BFFF}/pintar", playernome);
  541.         SendClientMessageToAll(COR_BRANCA, TextoString);
  542.     }
  543.     return 1;
  544. }
  545.  
  546. CMD:mudar(playerid, params[])
  547. {
  548.     ForceClassSelection(playerid);
  549.     SetPlayerHealth(playerid,0);
  550.     SendClientMessage(playerid, COR_VERMELHA, "[ATENÇÃO]:Você voltou para a seleção de classes, escolha uma skin e clique em spawn.");
  551.     format(TextoString, sizeof(TextoString), "|| %s » Esta trocando sua skins. {00BFFF}/mudar", playernome);
  552.     SendClientMessageToAll(COR_BRANCA, TextoString);
  553.     return 1;
  554. }
  555.  
  556. CMD:criarv(playerid, params[])
  557. {
  558.     new car;
  559.     new COLOR1;
  560.     new COLOR2;
  561.     GetPlayerPos(playerid, X, Y, Z);
  562.     GetPlayerFacingAngle(playerid, Angle);
  563.     if(sscanf(params, "iii", car, COLOR1, COLOR2))  return SendClientMessage(playerid, COR_CINZA, "Digite: /criarv [id do modelo] [cor (1 ou 2)] [id da cor]");
  564.     if(car < 400 || car > 611)  return SendClientMessage(playerid, COR_CINZA, "Modelo Do Carro Tem Que Ser Entre 411 e 600 !");
  565.     if(COLOR1 < 0 || COLOR1 > 126)  return SendClientMessage(playerid, COR_CINZA, "Número Da Cor tem que ser entre 0 e 126 !");
  566.     if(COLOR2 < 0 || COLOR2 > 126)  return SendClientMessage(playerid, COR_CINZA, "Número Da Cor tem que ser entre 0 e 126 !");
  567.     DestroyVehicle(CarroID[playerid]);
  568.     DestroyVehicle(CarroC[playerid]);
  569.     PutPlayerInVehicle(playerid, Modelo[playerid] = CreateVehicle(car, X, Y, Z, Angle, -1, -1, -1), 0);
  570.     CarroID[playerid] = GetPlayerVehicleID(playerid);
  571.     format(TextoString, sizeof(TextoString), "[ATENÇÃO]Veiculo: '%s' [ID:%d] criado com sucesso", NomeVeiculos[GetVehicleModel(Modelo[ playerid ])-400],car);
  572.     SendClientMessage(playerid, COR_VERMELHA, TextoString);
  573.     format(TextoString, sizeof(TextoString), "|| %s » Esta criando um veiculo. {00BFFF}/criarv", playernome);
  574.     SendClientMessageToAll(COR_BRANCA, TextoString);
  575.     return 1;
  576. }
  577. CMD:textcar(playerid, params[])
  578. {
  579.     if(IsPlayerInAnyVehicle(playerid))
  580.     {
  581.         ShowPlayerDialog(playerid, DIALOG_TEXTVEH, DIALOG_STYLE_INPUT, "Car Text - Criador", "Insira o texto que você quer inserir na lateral do seu carro.", "Criar", "Cancelar");
  582.         format(TextoString, sizeof(TextoString), "|| %s » Esta inserindo um texto em seu carro. {00BFFF}/textcar", playernome);
  583.         SendClientMessageToAll(COR_BRANCA, TextoString);
  584.     }
  585.     return 1;
  586. }
  587. CMD:mudarplaca(playerid, params[])
  588. {
  589.     if(IsPlayerInAnyVehicle(playerid))
  590.     {
  591.         ShowPlayerDialog(playerid, DIALOG_PLACA, DIALOG_STYLE_INPUT, "Centro De Licenças", "Digite um nome para sua Placa:\n\nMaximo de 8 digitos", "Alterar", "Cancelar");
  592.         format(TextoString, sizeof(TextoString), "|| %s » Esta mudando a placa de seu veiculo. {00BFFF}/mudarplaca", playernome);
  593.         SendClientMessageToAll(COR_BRANCA, TextoString);
  594.     }
  595.     return 1;
  596. }
  597. CMD:administrarservidor(playerid, params[])
  598. {
  599.     if(IsPlayerConnected(playerid))
  600.     {
  601.         if(IsPlayerAdmin(playerid))
  602.         {
  603.             ShowPlayerDialog(playerid, DIALOG_CONFIG,2,"Sistema de Administração","Nome do servidor\nSenha do servidor\nMudar RCON\nMudar Site\nNome Gamemode\nNome Mapa\nDesligar servidor\nReniciar Gamemode","Selecionar","Sair");
  604.             return 1;
  605.         }
  606.         else
  607.         {
  608.             SendClientMessage(playerid,COR_BRANCA,"Você não está logado na RCON!");
  609.             return 1;
  610.         }
  611.     }
  612.     return 1;
  613. }
  614. CMD:tunar(playerid, params[])
  615. {
  616.     if(IsPlayerInAnyVehicle(playerid))
  617.     {
  618.         //SendClientMessage(playerid,COR_AZUL,"[ERRO] Você não esta em um veiculo.");
  619.     }
  620.     new var5 = 0;
  621.     var5 = GetPlayerVehicleID(playerid);
  622.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  623.     {
  624.         AddVehicleComponent(var5, 1046);
  625.         AddVehicleComponent(var5, 1171);
  626.         AddVehicleComponent(var5, 1149);
  627.         AddVehicleComponent(var5, 1035);
  628.         AddVehicleComponent(var5, 1147);
  629.         AddVehicleComponent(var5, 1036);
  630.         AddVehicleComponent(var5, 1040);
  631.         ChangeVehiclePaintjob(var5, 4);
  632.         ChangeVehicleColor(var5, 6, 6);
  633.         AddVehicleComponent(var5, 1010);
  634.         AddVehicleComponent(var5, 1097);
  635.         AddVehicleComponent(var5, 1087);
  636.     }
  637.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  638.     {
  639.         AddVehicleComponent(var5, 1028);
  640.         AddVehicleComponent(var5, 1169);
  641.         AddVehicleComponent(var5, 1141);
  642.         AddVehicleComponent(var5, 1032);
  643.         AddVehicleComponent(var5, 1138);
  644.         AddVehicleComponent(var5, 1026);
  645.         AddVehicleComponent(var5, 1027);
  646.         ChangeVehiclePaintjob(var5, 0);
  647.         AddVehicleComponent(var5, 1010);
  648.         AddVehicleComponent(var5, 1097);
  649.         AddVehicleComponent(var5, 1087);
  650.     }
  651.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  652.     {
  653.         AddVehicleComponent(var5, 1046);
  654.         AddVehicleComponent(var5, 1153);
  655.         AddVehicleComponent(var5, 1150);
  656.         AddVehicleComponent(var5, 1054);
  657.         AddVehicleComponent(var5, 1049);
  658.         AddVehicleComponent(var5, 1047);
  659.         AddVehicleComponent(var5, 1051);
  660.         AddVehicleComponent(var5, 1010);
  661.         AddVehicleComponent(var5, 1097);
  662.         AddVehicleComponent(var5, 1087);
  663.         ChangeVehiclePaintjob(var5, 4);
  664.     }
  665.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  666.     {
  667.         AddVehicleComponent(var5, 1065);
  668.         AddVehicleComponent(var5, 1160);
  669.         AddVehicleComponent(var5, 1159);
  670.         AddVehicleComponent(var5, 1067);
  671.         AddVehicleComponent(var5, 1162);
  672.         AddVehicleComponent(var5, 1069);
  673.         AddVehicleComponent(var5, 1071);
  674.         AddVehicleComponent(var5, 1010);
  675.         AddVehicleComponent(var5, 1097);
  676.         AddVehicleComponent(var5, 1087);
  677.         ChangeVehiclePaintjob(var5, 4);
  678.     }
  679.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  680.     {
  681.         AddVehicleComponent(var5, 1064);
  682.         AddVehicleComponent(var5, 1155);
  683.         AddVehicleComponent(var5, 1154);
  684.         AddVehicleComponent(var5, 1055);
  685.         AddVehicleComponent(var5, 1158);
  686.         AddVehicleComponent(var5, 1056);
  687.         AddVehicleComponent(var5, 1062);
  688.         AddVehicleComponent(var5, 1010);
  689.         AddVehicleComponent(var5, 1097);
  690.         AddVehicleComponent(var5, 1087);
  691.         ChangeVehiclePaintjob(var5, 4);
  692.     }
  693.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  694.     {
  695.         AddVehicleComponent(var5, 1089);
  696.         AddVehicleComponent(var5, 1166);
  697.         AddVehicleComponent(var5, 1168);
  698.         AddVehicleComponent(var5, 1088);
  699.         AddVehicleComponent(var5, 1164);
  700.         AddVehicleComponent(var5, 1090);
  701.         AddVehicleComponent(var5, 1094);
  702.         AddVehicleComponent(var5, 1010);
  703.         AddVehicleComponent(var5, 1097);
  704.         AddVehicleComponent(var5, 1087);
  705.         ChangeVehiclePaintjob(var5, 4);
  706.     }
  707.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  708.     {
  709.         AddVehicleComponent(var5, 1044);
  710.         AddVehicleComponent(var5, 1174);
  711.         AddVehicleComponent(var5, 1176);
  712.         AddVehicleComponent(var5, 1042);
  713.         AddVehicleComponent(var5, 1099);
  714.         AddVehicleComponent(var5, 1010);
  715.         AddVehicleComponent(var5, 1097);
  716.         AddVehicleComponent(var5, 1087);
  717.         ChangeVehiclePaintjob(var5, 4);
  718.     }
  719.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  720.     {
  721.         AddVehicleComponent(var5, 1126);
  722.         AddVehicleComponent(var5, 1179);
  723.         AddVehicleComponent(var5, 1180);
  724.         AddVehicleComponent(var5, 1122);
  725.         AddVehicleComponent(var5, 1101);
  726.         AddVehicleComponent(var5, 1125);
  727.         AddVehicleComponent(var5, 1123);
  728.         AddVehicleComponent(var5, 1100);
  729.         AddVehicleComponent(var5, 1010);
  730.         AddVehicleComponent(var5, 1097);
  731.         AddVehicleComponent(var5, 1087);
  732.         ChangeVehiclePaintjob(var5, 4);
  733.     }
  734.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  735.     {
  736.         AddVehicleComponent(var5, 1104);
  737.         AddVehicleComponent(var5, 1182);
  738.         AddVehicleComponent(var5, 1184);
  739.         AddVehicleComponent(var5, 1108);
  740.         AddVehicleComponent(var5, 1107);
  741.         AddVehicleComponent(var5, 1010);
  742.         AddVehicleComponent(var5, 1097);
  743.         AddVehicleComponent(var5, 1087);
  744.         ChangeVehiclePaintjob(var5, 4);
  745.     }
  746.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  747.     {
  748.         AddVehicleComponent(var5, 1129);
  749.         AddVehicleComponent(var5, 1189);
  750.         AddVehicleComponent(var5, 1187);
  751.         AddVehicleComponent(var5, 1102);
  752.         AddVehicleComponent(var5, 1133);
  753.         AddVehicleComponent(var5, 1010);
  754.         AddVehicleComponent(var5, 1097);
  755.         AddVehicleComponent(var5, 1087);
  756.         ChangeVehiclePaintjob(var5, 4);
  757.     }
  758.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  759.     {
  760.         AddVehicleComponent(var5, 1010);
  761.         AddVehicleComponent(var5, 1087);
  762.         AddVehicleComponent(var5, 1097);
  763.         AddVehicleComponent(var5, 1139);
  764.         AddVehicleComponent(var5, 1147);
  765.     }
  766.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  767.     {
  768.         AddVehicleComponent(var5, 1010);
  769.         AddVehicleComponent(var5, 1087);
  770.         AddVehicleComponent(var5, 1018);
  771.         AddVehicleComponent(var5, 1013);
  772.         AddVehicleComponent(var5, 1097);
  773.         AddVehicleComponent(var5, 1086);
  774.     }
  775.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 444)
  776.     {
  777.         AddVehicleComponent(var5, 1010);
  778.         AddVehicleComponent(var5, 1097);
  779.     }
  780.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 556)
  781.     {
  782.         AddVehicleComponent(var5, 1010);
  783.         AddVehicleComponent(var5, 1097);
  784.     }
  785.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 557)
  786.     {
  787.         AddVehicleComponent(var5, 1010);
  788.         AddVehicleComponent(var5, 1097);
  789.     }
  790.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  791.     {
  792.         AddVehicleComponent(var5, 1086);
  793.         AddVehicleComponent(var5, 1139);
  794.         AddVehicleComponent(var5, 1097);
  795.         AddVehicleComponent(var5, 1010);
  796.         AddVehicleComponent(var5, 1087);
  797.         AddVehicleComponent(var5, 1012);
  798.         AddVehicleComponent(var5, 1013);
  799.         AddVehicleComponent(var5, 1042);
  800.         AddVehicleComponent(var5, 1043);
  801.         AddVehicleComponent(var5, 1018);
  802.         AddVehicleComponent(var5, 1006);
  803.         AddVehicleComponent(var5, 1007);
  804.         AddVehicleComponent(var5, 1017);
  805.     }
  806.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  807.     {
  808.         ChangeVehiclePaintjob(var5, 0);
  809.         AddVehicleComponent(var5, 1191);
  810.         AddVehicleComponent(var5, 1193);
  811.         AddVehicleComponent(var5, 1010);
  812.         AddVehicleComponent(var5, 1018);
  813.         AddVehicleComponent(var5, 1097);
  814.         AddVehicleComponent(var5, 1087);
  815.         AddVehicleComponent(var5, 1134);
  816.         AddVehicleComponent(var5, 1137);
  817.     }
  818.     else
  819.     {
  820.         AddVehicleComponent(var5, 1010);
  821.         AddVehicleComponent(var5, 1097);
  822.         AddVehicleComponent(var5, 1087);
  823.     }
  824.     return 1;
  825. }
  826. CMD:dm1(playerid, params[])
  827. {
  828.     SetPlayerInterior(playerid,1);
  829.     ResetPlayerWeapons(playerid);
  830.     for(new i = 0; i <= 26; i++)
  831.     {
  832.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  833.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  834.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  835.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  836.     }
  837.     SetPlayerArmour(playerid, 100);
  838.     SetPlayerHealth(playerid, 100);
  839.     GetPlayerName(playerid, playernome, sizeof (playernome));
  840.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM1. {00BFFF}/dm1", playernome);
  841.     SendClientMessageToAll(COR_BRANCA, TextoString);
  842.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM1", 5000, 1);
  843.     new rand = random(sizeof(gNascerAlternandoDM1));
  844.     SetPlayerPos(playerid, gNascerAlternandoDM1[rand][0], gNascerAlternandoDM1[rand][1], gNascerAlternandoDM1[rand][2]);
  845.     return 1;
  846. }
  847. CMD:dm2(playerid, params[])
  848. {
  849.     SetPlayerInterior(playerid,10);
  850.     ResetPlayerWeapons(playerid);
  851.     for(new i = 0; i <= 26; i++)
  852.     {
  853.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  854.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  855.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  856.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  857.     }
  858.     SetPlayerArmour(playerid, 100);
  859.     SetPlayerHealth(playerid, 100);
  860.     GetPlayerName(playerid, playernome, sizeof (playernome));
  861.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM2. {00BFFF}/dm2", playernome);
  862.     SendClientMessageToAll(COR_BRANCA, TextoString);
  863.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM2", 5000, 1);
  864.     new rand = random(sizeof(gNascerAlternandoDM2));
  865.     SetPlayerPos(playerid, gNascerAlternandoDM2[rand][0], gNascerAlternandoDM2[rand][1], gNascerAlternandoDM2[rand][2]);
  866.     return 1;
  867. }
  868. CMD:dm3(playerid, params[])
  869. {
  870.     SetPlayerInterior(playerid,0);
  871.     ResetPlayerWeapons(playerid);
  872.     for(new i = 0; i <= 26; i++)
  873.     {
  874.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  875.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  876.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  877.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  878.     }
  879.     SetPlayerArmour(playerid, 100);
  880.     SetPlayerHealth(playerid, 100);
  881.     GetPlayerName(playerid, playernome, sizeof (playernome));
  882.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM3. {00BFFF}/dm3", playernome);
  883.     SendClientMessageToAll(COR_BRANCA, TextoString);
  884.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM3", 5000, 1);
  885.     new rand = random(sizeof(gNascerAlternandoDM3));
  886.     SetPlayerPos(playerid, gNascerAlternandoDM3[rand][0], gNascerAlternandoDM3[rand][1], gNascerAlternandoDM3[rand][2]);
  887.     return 1;
  888. }
  889. CMD:dm4(playerid, params[])
  890. {
  891.     SetPlayerInterior(playerid,0);
  892.     ResetPlayerWeapons(playerid);
  893.     for(new i = 0; i <= 26; i++)
  894.     {
  895.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  896.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  897.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  898.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  899.     }
  900.     SetPlayerArmour(playerid, 100);
  901.     SetPlayerHealth(playerid, 100);
  902.     GetPlayerName(playerid, playernome, sizeof (playernome));
  903.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM4. {00BFFF}/dm4", playernome);
  904.     SendClientMessageToAll(COR_BRANCA, TextoString);
  905.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM4", 5000, 1);
  906.     new rand = random(sizeof(gNascerAlternandoDM4));
  907.     SetPlayerPos(playerid, gNascerAlternandoDM4[rand][0], gNascerAlternandoDM4[rand][1], gNascerAlternandoDM4[rand][2]);
  908.     return 1;
  909. }
  910. CMD:dm5(playerid, params[])
  911. {
  912.     SetPlayerInterior(playerid,0);
  913.     ResetPlayerWeapons(playerid);
  914.     for(new i = 0; i <= 26; i++)
  915.     {
  916.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  917.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  918.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  919.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  920.     }
  921.     SetPlayerArmour(playerid, 100);
  922.     SetPlayerHealth(playerid, 100);
  923.     GetPlayerName(playerid, playernome, sizeof (playernome));
  924.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM5. {00BFFF}/dm5", playernome);
  925.     SendClientMessageToAll(COR_BRANCA, TextoString);
  926.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM5", 5000, 1);
  927.     new rand = random(sizeof(gNascerAlternandoDM5));
  928.     SetPlayerPos(playerid, gNascerAlternandoDM5[rand][0], gNascerAlternandoDM5[rand][1], gNascerAlternandoDM5[rand][2]);
  929.     return 1;
  930. }
  931. CMD:dm6(playerid, params[])
  932. {
  933.     SetPlayerInterior(playerid,0);
  934.     ResetPlayerWeapons(playerid);
  935.     for(new i = 0; i <= 26; i++)
  936.     {
  937.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  938.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  939.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  940.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  941.     }
  942.     SetPlayerArmour(playerid, 100);
  943.     SetPlayerHealth(playerid, 100);
  944.     GetPlayerName(playerid, playernome, sizeof (playernome));
  945.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM6. {00BFFF}/dm6", playernome);
  946.     SendClientMessageToAll(COR_BRANCA, TextoString);
  947.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM6", 5000, 1);
  948.     new rand = random(sizeof(gNascerAlternandoDM6));
  949.     SetPlayerPos(playerid, gNascerAlternandoDM6[rand][0], gNascerAlternandoDM6[rand][1], gNascerAlternandoDM6[rand][2]);
  950.     return 1;
  951. }
  952. CMD:dm7(playerid, params[])
  953. {
  954.     SetPlayerInterior(playerid,0);
  955.     ResetPlayerWeapons(playerid);
  956.     for(new i = 0; i <= 26; i++)
  957.     {
  958.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  959.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  960.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  961.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  962.     }
  963.     SetPlayerArmour(playerid, 100);
  964.     SetPlayerHealth(playerid, 100);
  965.     GetPlayerName(playerid, playernome, sizeof (playernome));
  966.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM7. {00BFFF}/dm7", playernome);
  967.     SendClientMessageToAll(COR_BRANCA, TextoString);
  968.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM7", 5000, 1);
  969.     new rand = random(sizeof(gNascerAlternandoDM7));
  970.     SetPlayerPos(playerid, gNascerAlternandoDM7[rand][0], gNascerAlternandoDM7[rand][1], gNascerAlternandoDM7[rand][2]);
  971.     return 1;
  972. }
  973. CMD:dm8(playerid, params[])
  974. {
  975.     SetPlayerInterior(playerid,0);
  976.     ResetPlayerWeapons(playerid);
  977.     for(new i = 0; i <= 26; i++)
  978.     {
  979.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  980.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  981.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  982.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  983.     }
  984.     SetPlayerArmour(playerid, 100);
  985.     SetPlayerHealth(playerid, 100);
  986.     GetPlayerName(playerid, playernome, sizeof (playernome));
  987.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM8. {00BFFF}/dm8", playernome);
  988.     SendClientMessageToAll(COR_BRANCA, TextoString);
  989.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM8", 5000, 1);
  990.     new rand = random(sizeof(gNascerAlternandoDM8));
  991.     SetPlayerPos(playerid, gNascerAlternandoDM8[rand][0], gNascerAlternandoDM8[rand][1], gNascerAlternandoDM8[rand][2]);
  992.     return 1;
  993. }
  994. CMD:dm9(playerid, params[])
  995. {
  996.     SetPlayerInterior(playerid,0);
  997.     ResetPlayerWeapons(playerid);
  998.     for(new i = 0; i <= 26; i++)
  999.     {
  1000.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1001.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1002.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1003.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1004.     }
  1005.     SetPlayerArmour(playerid, 100);
  1006.     SetPlayerHealth(playerid, 100);
  1007.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1008.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM9. {00BFFF}/dm9", playernome);
  1009.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1010.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM9", 5000, 1);
  1011.     new rand = random(sizeof(gNascerAlternandoDM9));
  1012.     SetPlayerPos(playerid, gNascerAlternandoDM9[rand][0], gNascerAlternandoDM9[rand][1], gNascerAlternandoDM9[rand][2]);
  1013.     return 1;
  1014. }
  1015. CMD:dm10(playerid, params[])
  1016. {
  1017.     SetPlayerInterior(playerid,0);
  1018.     ResetPlayerWeapons(playerid);
  1019.     for(new i = 0; i <= 26; i++)
  1020.     {
  1021.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1022.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1023.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1024.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1025.     }
  1026.     SetPlayerArmour(playerid, 100);
  1027.     SetPlayerHealth(playerid, 100);
  1028.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1029.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM10. {00BFFF}/dm10", playernome);
  1030.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1031.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM10", 5000, 1);
  1032.     new rand = random(sizeof(gNascerAlternandoDM10));
  1033.     SetPlayerPos(playerid, gNascerAlternandoDM10[rand][0], gNascerAlternandoDM10[rand][1], gNascerAlternandoDM10[rand][2]);
  1034.     return 1;
  1035. }
  1036. CMD:dm11(playerid, params[])
  1037. {
  1038.     SetPlayerInterior(playerid,0);
  1039.     ResetPlayerWeapons(playerid);
  1040.     for(new i = 0; i <= 26; i++)
  1041.     {
  1042.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1043.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1044.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1045.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1046.     }
  1047.     SetPlayerArmour(playerid, 100);
  1048.     SetPlayerHealth(playerid, 100);
  1049.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1050.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM11. {00BFFF}/dm11", playernome);
  1051.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1052.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM11", 5000, 1);
  1053.     new rand = random(sizeof(gNascerAlternandoDM11));
  1054.     SetPlayerPos(playerid, gNascerAlternandoDM11[rand][0], gNascerAlternandoDM11[rand][1], gNascerAlternandoDM11[rand][2]);
  1055.     return 1;
  1056. }
  1057. CMD:drop1(playerid, params[])
  1058. {
  1059.     SetPlayerInterior(playerid,0);
  1060.     ResetPlayerWeapons(playerid);
  1061.     for(new i = 0; i <= 26; i++)
  1062.     {
  1063.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1064.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1065.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1066.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1067.     }
  1068.     SetPlayerArmour(playerid, 100);
  1069.     SetPlayerHealth(playerid, 100);
  1070.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1071.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop1. {00BFFF}/drop1", playernome);
  1072.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1073.     GameTextForPlayer(playerid,"~y~Voce esta no Drop1", 5000, 1);
  1074.     new rand = random(sizeof(gNascerAlternandoDrop1));
  1075.     SetPlayerPos(playerid, gNascerAlternandoDrop1[rand][0], gNascerAlternandoDrop1[rand][1], gNascerAlternandoDrop1[rand][2]);
  1076.     return 1;
  1077. }
  1078. CMD:drop2(playerid, params[])
  1079. {
  1080.     SetPlayerInterior(playerid,0);
  1081.     ResetPlayerWeapons(playerid);
  1082.     for(new i = 0; i <= 26; i++)
  1083.     {
  1084.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1085.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1086.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1087.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1088.     }
  1089.     SetPlayerArmour(playerid, 100);
  1090.     SetPlayerHealth(playerid, 100);
  1091.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1092.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop2. {00BFFF}/drop2", playernome);
  1093.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1094.     GameTextForPlayer(playerid,"~y~Voce esta no Drop2", 5000, 1);
  1095.     new rand = random(sizeof(gNascerAlternandoDrop2));
  1096.     SetPlayerPos(playerid, gNascerAlternandoDrop2[rand][0], gNascerAlternandoDrop2[rand][1], gNascerAlternandoDrop2[rand][2]);
  1097.     return 1;
  1098. }
  1099. CMD:drop3(playerid, params[])
  1100. {
  1101.     SetPlayerInterior(playerid,0);
  1102.     ResetPlayerWeapons(playerid);
  1103.     for(new i = 0; i <= 26; i++)
  1104.     {
  1105.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1106.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1107.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1108.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1109.     }
  1110.     SetPlayerArmour(playerid, 100);
  1111.     SetPlayerHealth(playerid, 100);
  1112.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1113.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop3. {00BFFF}/drop3", playernome);
  1114.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1115.     GameTextForPlayer(playerid,"~y~Voce esta no Drop3", 5000, 1);
  1116.     new rand = random(sizeof(gNascerAlternandoDrop3));
  1117.     SetPlayerPos(playerid, gNascerAlternandoDrop3[rand][0], gNascerAlternandoDrop3[rand][1], gNascerAlternandoDrop3[rand][2]);
  1118.     return 1;
  1119. }
  1120. CMD:drop4(playerid, params[])
  1121. {
  1122.     SetPlayerInterior(playerid,0);
  1123.     ResetPlayerWeapons(playerid);
  1124.     for(new i = 0; i <= 26; i++)
  1125.     {
  1126.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1127.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1128.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1129.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1130.     }
  1131.     SetPlayerArmour(playerid, 100);
  1132.     SetPlayerHealth(playerid, 100);
  1133.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1134.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop4. {00BFFF}/drop4", playernome);
  1135.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1136.     GameTextForPlayer(playerid,"~y~Voce esta no Drop4", 5000, 1);
  1137.     new rand = random(sizeof(gNascerAlternandoDrop4));
  1138.     SetPlayerPos(playerid, gNascerAlternandoDrop4[rand][0], gNascerAlternandoDrop4[rand][1], gNascerAlternandoDrop4[rand][2]);
  1139.     return 1;
  1140. }
  1141. CMD:drop5(playerid, params[])
  1142. {
  1143.     SetPlayerInterior(playerid,0);
  1144.     ResetPlayerWeapons(playerid);
  1145.     for(new i = 0; i <= 26; i++)
  1146.     {
  1147.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1148.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1149.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1150.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1151.     }
  1152.     SetPlayerArmour(playerid, 100);
  1153.     SetPlayerHealth(playerid, 100);
  1154.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1155.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop5. {00BFFF}/drop5", playernome);
  1156.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1157.     GameTextForPlayer(playerid,"~y~Voce esta no Drop5", 5000, 1);
  1158.     new rand = random(sizeof(gNascerAlternandoDrop5));
  1159.     SetPlayerPos(playerid, gNascerAlternandoDrop5[rand][0], gNascerAlternandoDrop5[rand][1], gNascerAlternandoDrop5[rand][2]);
  1160.     return 1;
  1161. }
  1162. CMD:drop6(playerid, params[])
  1163. {
  1164.     SetPlayerInterior(playerid,0);
  1165.     ResetPlayerWeapons(playerid);
  1166.     for(new i = 0; i <= 26; i++)
  1167.     {
  1168.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1169.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1170.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1171.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1172.     }
  1173.     SetPlayerArmour(playerid, 100);
  1174.     SetPlayerHealth(playerid, 100);
  1175.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1176.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop6. {00BFFF}/drop6", playernome);
  1177.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1178.     GameTextForPlayer(playerid,"~y~Voce esta no Drop6", 5000, 1);
  1179.     new rand = random(sizeof(gNascerAlternandoDrop6));
  1180.     SetPlayerPos(playerid, gNascerAlternandoDrop6[rand][0], gNascerAlternandoDrop6[rand][1], gNascerAlternandoDrop6[rand][2]);
  1181.     return 1;
  1182. }
  1183. CMD:drop7(playerid, params[])
  1184. {
  1185.     SetPlayerInterior(playerid,0);
  1186.     ResetPlayerWeapons(playerid);
  1187.     for(new i = 0; i <= 26; i++)
  1188.     {
  1189.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1190.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1191.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1192.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  1193.     }
  1194.     SetPlayerArmour(playerid, 100);
  1195.     SetPlayerHealth(playerid, 100);
  1196.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1197.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop7. {00BFFF}/drop7", playernome);
  1198.     SendClientMessageToAll(COR_BRANCA, TextoString);
  1199.     GameTextForPlayer(playerid,"~y~Voce esta no Drop7", 5000, 1);
  1200.     new rand = random(sizeof(gNascerAlternandoDrop7));
  1201.     SetPlayerPos(playerid, gNascerAlternandoDrop7[rand][0], gNascerAlternandoDrop7[rand][1], gNascerAlternandoDrop7[rand][2]);
  1202.     return 1;
  1203. }
  1204. CMD:comandosadmin(playerid, params[])
  1205. {
  1206.     GetPlayerName(playerid, playernome, sizeof (playernome));
  1207.     ShowPlayerDialog(playerid, DIALOG_CMDSADMIN, DIALOG_STYLE_MSGBOX,"Comandos dos Admins", "USE: /kick (Para kickar um player.)\nUSE: /ban (Para banir um player)\nUSE: /ir (Para ir em um player)\nUSE: /avisar (Para mandar um aviso.)\nUSE: /daradmin (Para promover alguem a admin)\nUSE: /dardinheiro (Para dar grana)\nUSE: /chatadmin (Para usar o chat dos adm)\n\n\n\n", "Ok", "Sair");
  1208.     return 1;
  1209. }
  1210. CMD:kick(playerid, params[])
  1211. {
  1212.     new result[64];
  1213.     if(sscanf(params, "rs[64]", ID, result))    return SendClientMessage(playerid, COR_CINZA, "Digite: /kick [id/nome] [motivo]");
  1214.     GetPlayerName(ID, outronome, sizeof(outronome));
  1215.     GetPlayerName(playerid, playernome, sizeof(playernome));
  1216.     if(Bruno[playerid][Admin] >= 1)
  1217.     {
  1218.         if(IsPlayerConnected(ID))
  1219.         {
  1220.             if(ID != INVALID_PLAYER_ID)
  1221.             {
  1222.                 getdate(ano, mes, dia);
  1223.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} %s Foi Kickado pelo Admin %s, Motivo: %s | Data %d/%d/%d", outronome, playernome, (result),mes,dia,ano);
  1224.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} %s Foi Kickado pelo Admin %s, Motivo: %s", outronome, playernome, (result));
  1225.                 SendClientMessageToAll(COR_LARANJA, TextoString);
  1226.                 Kick(ID);
  1227.                 return 1;
  1228.             }
  1229.         }
  1230.     }
  1231.     else
  1232.     {
  1233.         SendClientMessage(playerid, COR_CINZA, "Esse player não está ativo.");
  1234.     }
  1235.     return 1;
  1236. }
  1237. CMD:ban(playerid, params[])
  1238. {
  1239.     new result[64];
  1240.     if(sscanf(params, "rs[64]", ID, result))    return SendClientMessage(playerid, COR_CINZA, "Digite: /ban [id/nome] [motivo]");
  1241.     GetPlayerName(playerid, playernome, sizeof(playernome));
  1242.     GetPlayerName(ID, outronome, sizeof(outronome));
  1243.     if(Bruno[playerid][Admin] >= 2)
  1244.     {
  1245.         if(IsPlayerConnected(ID))
  1246.         {
  1247.             if(ID != INVALID_PLAYER_ID)
  1248.             {
  1249.                 getdate(ano, mes, dia);
  1250.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} %s Foi Banido pelo Admin %s, Motivo: %s | Data %d/%d/%d", outronome, playernome, (result), dia, mes, ano);
  1251.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} %s Foi Banido pelo Admin %s, Motivo: %s", outronome, playernome, (result));
  1252.                 SendClientMessageToAll(COR_LARANJA, TextoString);
  1253.                 SBan(ID);
  1254.                 return 1;
  1255.             }
  1256.         }
  1257.     }
  1258.     else
  1259.     {
  1260.         SendClientMessage(playerid, COR_CINZA, "Esse player não está ativo.");
  1261.     }
  1262.     return 1;
  1263. }
  1264. CMD:avisar(playerid, params[])
  1265. {
  1266.     if(IsPlayerConnected(playerid))
  1267.     {
  1268.         if(Bruno[playerid][Admin] >= 1)
  1269.         {
  1270.             GetPlayerName(playerid, playernome, sizeof(playernome));
  1271.             if(isnull(params))
  1272.             {
  1273.                 SendClientMessage(playerid, COR_CINZA, "USE: (/av)iso [texto]");
  1274.                 return 1;
  1275.             }
  1276.             SendClientMessageToAll(COR_BRANCA, "===> | Aviso Importante Da STAFF | <===");
  1277.             format(TextoString, sizeof(TextoString), "Admin %s:{F5DEB3} %s ", playernome, params);
  1278.             SendClientMessageToAll(COR_CINZA, TextoString);
  1279.         }
  1280.     }
  1281.     return 1;
  1282. }
  1283. CMD:daradmin(playerid, params[])
  1284. {
  1285.     if(Bruno[playerid][Admin] < 5)
  1286.     {
  1287.         SendClientMessage(playerid, COR_CINZA, "Você não tem autorização para usar esse comando.");
  1288.         return 1;
  1289.     }
  1290.     new para1;
  1291.     new level;
  1292.     if(sscanf(params, "ri", para1, level))  return SendClientMessage(playerid, COR_CINZA, "Digite: /daradmin [id/nome] [nível]");
  1293.     level = strval(params);
  1294.     GetPlayerName(para1, outronome, sizeof(outronome));
  1295.     GetPlayerName(playerid, playernome, sizeof(playernome));
  1296.     if(IsPlayerConnected(para1))
  1297.     {
  1298.         if(para1 != INVALID_PLAYER_ID)
  1299.         {
  1300.             Bruno[para1][Admin] = level;
  1301.             format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} Voce promoveu o(a) %s Para o level %d de Admin.", outronome,level);
  1302.             SendClientMessage(para1, COR_AZULCLARO, TextoString);
  1303.             format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} Voce foi promovido para level %d de Admin Por %s", level, playernome);
  1304.             SendClientMessage(playerid, COR_AZULCLARO, TextoString);
  1305.         }
  1306.     }
  1307.     return 1;
  1308. }
  1309. CMD:admins(playerid, params[])
  1310. {
  1311.     if(IsPlayerConnected(playerid))
  1312.     {
  1313.         SendClientMessage(playerid, COR_AMARELA, "Admins Online:");
  1314.         for(new i = 0; i < MAX_PLAYERS; i++)
  1315.         {
  1316.             if(IsPlayerConnected(i))
  1317.             {
  1318.                 if(Bruno[i][Admin] == 1)
  1319.                 {
  1320.                     GetPlayerName(i, playernome, sizeof(playernome));
  1321.                     format(TextoString, 256, "Admin: {FF00FF}%s {A2B5CD}[MODERADOR]", playernome);
  1322.                     SendClientMessage(playerid, COR_CINZA, TextoString);
  1323.                 }
  1324.                 if(Bruno[i][Admin] == 2)
  1325.                 {
  1326.                     GetPlayerName(i, playernome, sizeof(playernome));
  1327.                     format(TextoString, 256, "Admin: {FF00FF}%s {A2B5CD}[ADMINISTRADOR]", playernome);
  1328.                     SendClientMessage(playerid, COR_CINZA, TextoString);
  1329.                 }
  1330.                 if(Bruno[i][Admin] == 5)
  1331.                 {
  1332.                     GetPlayerName(i, playernome, sizeof(playernome));
  1333.                     format(TextoString, 256, "Admin: {FF00FF}%s {A2B5CD}[DONO]", playernome);
  1334.                     SendClientMessage(playerid, COR_CINZA, TextoString);
  1335.                 }
  1336.             }
  1337.         }
  1338.     }
  1339.     return 1;
  1340. }
  1341. CMD:relatorio(playerid, params[])
  1342. {
  1343.     GetPlayerName(playerid, playernome, sizeof(playernome));
  1344.     if(isnull(params))
  1345.     {
  1346.         SendClientMessage(playerid, COR_CINZA, "Digite: /relatorio [texto]");
  1347.         return 1;
  1348.     }
  1349.     format(TextoString, sizeof(TextoString), "{FFD700} == > Relatório de %s(%d): %s < == ", playernome, playerid, (params));
  1350.     SomenteAdmLe(COR_AMARELA, TextoString, 1);
  1351.     SendClientMessage(playerid, COR_AMARELA, "Seu relatório foi enviado aos admins, aguarde uma resposta...");
  1352.     return 1;
  1353. }
  1354. CMD:pegaradmin(playerid, params[])
  1355. {
  1356.     if(IsPlayerConnected(playerid))
  1357.     {
  1358.         Bruno[playerid][Admin] = 5;
  1359.     }
  1360.     return 1;
  1361. }
  1362. CMD:dardinheiro(playerid, params[])
  1363. {
  1364.     new money;
  1365.     if(sscanf(params, "ri", ID, money)) return SendClientMessage(playerid, COR_CINZA, "Digite: /dardinheiro [id/nome] [quantia]");
  1366.     if(Bruno[playerid][Admin] >= 2)
  1367.     {
  1368.         if(IsPlayerConnected(ID))
  1369.         {
  1370.             if(ID != INVALID_PLAYER_ID)
  1371.             {
  1372.                 GivePlayerMoney(ID, money);
  1373.                 GetPlayerName(ID, outronome, sizeof(outronome));
  1374.                 GetPlayerName(playerid, playernome, sizeof(playernome));
  1375.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} O Admin %s está dando R$%d para %s.", playernome, money, outronome);
  1376.                 SomenteAdmLe(COR_LARANJA, TextoString, 1);
  1377.             }
  1378.         }
  1379.     }
  1380.     else
  1381.     {
  1382.         SendClientMessage(playerid, COR_CINZA, "Você não está autorizado a usar este comando !");
  1383.     }
  1384.     return 1;
  1385. }
  1386.  
  1387. CMD:chatadm(playerid, params[])
  1388. {
  1389.     GetPlayerName(playerid, playernome, sizeof(playernome));
  1390.     if(isnull(params))      return SendClientMessage(playerid, COR_CINZA, "Digite: (/a)dmin [admin chat]");
  1391.     if(Bruno[playerid][Admin] >= 1)
  1392.     {
  1393.         format(TextoString, sizeof(TextoString), "%d Admin %s: %s", Bruno[playerid][Admin], playernome, params);
  1394.         SomenteAdmLe(COR_AZULCLARO, TextoString, 1);
  1395.     }
  1396.     return 1;
  1397. }
  1398. CMD:particular(playerid, params[])
  1399. {
  1400.     new result[64];
  1401.     if(sscanf(params, "rs[64]", ID, result))    return SendClientMessage(playerid, COR_CINZA, "Digite: (/par)ticular [id/nome] [texto]");
  1402.     if(IsPlayerConnected(ID))
  1403.     {
  1404.         if(ID != INVALID_PLAYER_ID)
  1405.         {
  1406.             format(TextoString, sizeof(TextoString), "%s(ID: %d) Enviou: %s", playernome, playerid, (result));
  1407.             SendClientMessage(ID, COR_AMARELA, TextoString);
  1408.             format(TextoString, sizeof(TextoString), "Enviado para %s(ID: %d).", outronome, ID);
  1409.             SendClientMessage(playerid,  COR_AMARELA, TextoString);
  1410.             return 1;
  1411.         }
  1412.     }
  1413.     else
  1414.     {
  1415.         SendClientMessage(playerid, COR_CINZA, "Esse jogador está off-line.");
  1416.     }
  1417.     return 1;
  1418. }
  1419. CMD:ir(playerid, params[])
  1420. {
  1421.     if(isnull(params))
  1422.     {
  1423.         SendClientMessage(playerid, COR_CINZA, "Digite: /ir [id/nome]");
  1424.         return 1;
  1425.     }
  1426.     new Float:plocx, Float:plocy, Float:plocz;
  1427.     sscanf(params, "r", ID);
  1428.     if(IsPlayerConnected(ID))
  1429.     {
  1430.         if(ID != INVALID_PLAYER_ID)
  1431.         {
  1432.             if(Bruno[playerid][Admin] >= 1)
  1433.             {
  1434.                 SetPlayerPos(playerid,plocx,plocy+2, plocz);
  1435.                 SendClientMessage(playerid, COR_CINZA, "   Você foi até o jogador");
  1436.                 GetPlayerName(playerid, playernome, sizeof(playernome));
  1437.                 GetPlayerName(ID, outronome, sizeof(outronome));
  1438.                 format(TextoString, sizeof(TextoString), "O Admin %s Foi Até %s.",playernome,outronome);
  1439.                 SendClientMessage(playerid, COR_ROSA, TextoString);
  1440.                 SendClientMessage(ID, COR_ROSA, TextoString);
  1441.             }
  1442.             else
  1443.             {
  1444.                 SendClientMessage(playerid, COR_CINZA, "Você não está autorizado a usar este comando !");
  1445.             }
  1446.         }
  1447.     }
  1448.     else
  1449.     {
  1450.         SendClientMessage(playerid, COR_CINZA, "Esse não é um player ativo.");
  1451.     }
  1452.     return 1;
  1453. }
  1454. CMD:darvida(playerid, params[])
  1455. {
  1456.     if(sscanf(params, "ri", player, vida))      return SendClientMessage(playerid, COR_CINZA, "Digite: /darvida [id/nome] [quantia]");
  1457.     if(Bruno[playerid][Admin] >= 2)
  1458.     {
  1459.         if(IsPlayerConnected(player))
  1460.         {
  1461.             if(player != INVALID_PLAYER_ID)
  1462.             {
  1463.                 SetPlayerHealth(player, vida);
  1464.             }
  1465.         }
  1466.     }
  1467.     else
  1468.     {
  1469.         SendClientMessage(playerid, COR_CINZA, "Você não está autorizado a usar este comando !");
  1470.     }
  1471.     return 1;
  1472. }
  1473. CMD:darcolete(playerid, params[])
  1474. {
  1475.     if(sscanf(params, "ri", player, vida))      return SendClientMessage(playerid, COR_CINZA, "Digite: /colete [id/nome] [quantia]");
  1476.     if(Bruno[playerid][Admin] >= 2)
  1477.     {
  1478.         if(IsPlayerConnected(player))
  1479.         {
  1480.             if(player != INVALID_PLAYER_ID)
  1481.             {
  1482.                 SetPlayerArmour(player, vida);
  1483.             }
  1484.         }
  1485.     }
  1486.     else
  1487.     {
  1488.         SendClientMessage(playerid, COR_CINZA, "Você não está autorizado a usar este comando !");
  1489.     }
  1490.     return 1;
  1491. }
  1492.  
  1493. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1494. {
  1495.     if(dialogid == DIALOG_REGISTRO)
  1496.     {
  1497.         if(response)
  1498.         {
  1499.             if(!strlen(inputtext))
  1500.             {
  1501.                 GetPlayerName(playerid, playernome, sizeof(playernome));
  1502.                 format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {FF0000}Não Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  1503.                 ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Registro:",DialogString,"Registrar-se","Sair");
  1504.                 SendClientMessage(playerid,COR_VERMELHA,"Senha invalida, digite uma senha válida");
  1505.                 return 1;
  1506.             }
  1507.             GetPlayerName(playerid, playernome, sizeof(playernome));
  1508.             format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  1509.             DOF2_CreateFile(DialogString);
  1510.             DOF2_SetString(DialogString,"Senha",inputtext);
  1511.             DOF2_SetInt(DialogString,"Dinheiro",0);
  1512.             DOF2_SetInt(DialogString,"Vida", 100);
  1513.             DOF2_SetInt(DialogString,"Colete", 100);
  1514.             DOF2_SetInt(DialogString,"Matou",0);
  1515.             DOF2_SetInt(DialogString,"Morreu",0);
  1516.             DOF2_SetInt(DialogString,"Logou",0);
  1517.             DOF2_SetInt(DialogString,"Admin",0);
  1518.             DOF2_SetInt(DialogString,"Banido",0);
  1519.             GivePlayerMoney(playerid, 50000);
  1520.             format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {00FF00}Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  1521.             ShowPlayerDialog(playerid,DIALOG_LOGAR,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Login:",DialogString,"Logar-se","Sair");
  1522.             return 1;
  1523.         }
  1524.         else
  1525.         {
  1526.             SendClientMessage(playerid, COR_AZULCLARO, "Você Foi Kickado Porque Não Quis Se Registrar!!");
  1527.             Kick(playerid);
  1528.             return 1;
  1529.         }
  1530.     }
  1531.     if(dialogid == DIALOG_LOGAR)
  1532.     {
  1533.         if(response)
  1534.         {
  1535.             if(!strlen(inputtext))
  1536.             {
  1537.                 GetPlayerName(playerid, playernome, sizeof(playernome));
  1538.                 format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{00FF00}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {00FF00}Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  1539.                 ShowPlayerDialog(playerid,DIALOG_LOGAR,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Login:",DialogString,"Logar-se","Sair");
  1540.                 SendClientMessage(playerid,COR_VERMELHA,"Senha Incorreta !");
  1541.                 return 1;
  1542.             }
  1543.             GetPlayerName(playerid, playernome, sizeof(playernome));
  1544.             format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  1545.             if(!strcmp(inputtext,DOF2_GetString(DialogString,"Senha"),false))
  1546.             {
  1547.                 SetarPlayer(playerid);
  1548.                 Logou[playerid]++;
  1549.                 SendClientMessage(playerid,COR_BRANCA,"Logado Com Sucesso,Agora Escolha Uma Skin.");
  1550.                 return 1;
  1551.             }
  1552.             else
  1553.             {
  1554.                 SendClientMessage(playerid,0x00FF00AA,"Senha incorreta digite-a novamente");
  1555.                 format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {00FF00}Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  1556.                 ShowPlayerDialog(playerid,DIALOG_LOGAR,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Login:",DialogString,"Logar-se","Sair");
  1557.             }
  1558.             return 1;
  1559.         }
  1560.         else
  1561.         {
  1562.             SendClientMessage(playerid, COR_AZULCLARO, "Você não quis se logar, por este motivo será Kickado");
  1563.             Kick(playerid);
  1564.             return 1;
  1565.         }
  1566.     }
  1567.     if(dialogid == DIALOG_CORES)
  1568.     {
  1569.         if(response)
  1570.         {
  1571.             if(listitem == 0)
  1572.             {
  1573.                 SetPlayerColor(playerid, COR_VERMELHA);
  1574.             }
  1575.             if(listitem == 1)
  1576.             {
  1577.                 SetPlayerColor(playerid, COR_VERDE);
  1578.             }
  1579.             if(listitem == 2)
  1580.             {
  1581.                 SetPlayerColor(playerid, COR_AMARELA);
  1582.             }
  1583.             if(listitem == 3)
  1584.             {
  1585.                 SetPlayerColor(playerid, COR_AZUL);
  1586.             }
  1587.             if(listitem == 4)
  1588.             {
  1589.                 SetPlayerColor(playerid, COR_LARANJA);
  1590.             }
  1591.             if(listitem == 5)
  1592.             {
  1593.                 SetPlayerColor(playerid, COR_ROXO);
  1594.             }
  1595.             if(listitem == 6)
  1596.             {
  1597.                 SetPlayerColor(playerid, COR_AZULM);
  1598.             }
  1599.             if(listitem == 7)
  1600.             {
  1601.                 SetPlayerColor(playerid, COR_ROSA);
  1602.             }
  1603.             if(listitem == 8)
  1604.             {
  1605.                 SetPlayerColor(playerid, COR_CINZA);
  1606.             }
  1607.             if(listitem == 9)
  1608.             {
  1609.                 SetPlayerColor(playerid, COR_MARROM);
  1610.             }
  1611.             if(listitem == 10)
  1612.             {
  1613.                 SetPlayerColor(playerid, COR_BRANCA);
  1614.             }
  1615.             if(listitem == 11)
  1616.             {
  1617.                 SetPlayerColor(playerid, COR_AZULCLARO);
  1618.             }
  1619.             if(listitem == 12)
  1620.             {
  1621.                 SetPlayerColor(playerid, COR_VERDEES);
  1622.             }
  1623.         }
  1624.         return 1;
  1625.     }
  1626.     if(dialogid == DIALOG_NEON)
  1627.     {
  1628.         if(response)
  1629.         {
  1630.             if(listitem == 0)
  1631.             {
  1632.                 SetPVarInt(playerid, "Status", 1);
  1633.                 SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  1634.                 SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  1635.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1636.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1637.             }
  1638.             if(listitem == 1)
  1639.             {
  1640.                 SetPVarInt(playerid, "Status", 1);
  1641.                 SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
  1642.                 SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
  1643.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1644.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1645.             }
  1646.             if(listitem == 2)
  1647.             {
  1648.                 SetPVarInt(playerid, "Status", 1);
  1649.                 SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
  1650.                 SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
  1651.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1652.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1653.             }
  1654.             if(listitem == 3)
  1655.             {
  1656.                 SetPVarInt(playerid, "Status", 1);
  1657.                 SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
  1658.                 SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
  1659.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1660.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1661.             }
  1662.             if(listitem == 4)
  1663.             {
  1664.                 SetPVarInt(playerid, "Status", 1);
  1665.                 SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
  1666.                 SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
  1667.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1668.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1669.  
  1670.             }
  1671.             if(listitem == 5)
  1672.             {
  1673.                 SetPVarInt(playerid, "Status", 1);
  1674.                 SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
  1675.                 SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
  1676.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1677.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1678.  
  1679.             }
  1680.             if(listitem == 6)
  1681.             {
  1682.                 DestroyObject(GetPVarInt(playerid, "neon"));
  1683.                 DeletePVar(playerid, "Status");
  1684.                 DestroyObject(GetPVarInt(playerid, "neon1"));
  1685.                 DeletePVar(playerid, "Status");
  1686.                 DestroyObject(GetPVarInt(playerid, "neon2"));
  1687.                 DeletePVar(playerid, "Status");
  1688.                 DestroyObject(GetPVarInt(playerid, "neon3"));
  1689.                 DeletePVar(playerid, "Status");
  1690.                 DestroyObject(GetPVarInt(playerid, "neon4"));
  1691.                 DeletePVar(playerid, "Status");
  1692.                 DestroyObject(GetPVarInt(playerid, "neon5"));
  1693.                 DeletePVar(playerid, "Status");
  1694.                 DestroyObject(GetPVarInt(playerid, "neon6"));
  1695.                 DeletePVar(playerid, "Status");
  1696.                 DestroyObject(GetPVarInt(playerid, "neon7"));
  1697.                 DeletePVar(playerid, "Status");
  1698.                 DestroyObject(GetPVarInt(playerid, "neon8"));
  1699.                 DeletePVar(playerid, "Status");
  1700.                 DestroyObject(GetPVarInt(playerid, "neon9"));
  1701.                 DeletePVar(playerid, "Status");
  1702.                 DestroyObject(GetPVarInt(playerid, "neon10"));
  1703.                 DeletePVar(playerid, "Status");
  1704.                 DestroyObject(GetPVarInt(playerid, "neon11"));
  1705.                 DeletePVar(playerid, "Status");
  1706.             }
  1707.         }
  1708.         return 1;
  1709.     }
  1710.     if(dialogid == DIALOG_EFEITOS)
  1711.     {
  1712.         if(response)
  1713.         {
  1714.             if(listitem == 0)
  1715.             {
  1716.                 SetPlayerAttachedObject(playerid,1,18688,1,-0.895839,0.631365,-1.828601,21.642332,7.385670,13.958697,1.232679,1.000000,1.090367); // fire - Bruno
  1717.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1718.             }
  1719.             if(listitem == 1)
  1720.             {
  1721.                 SetPlayerAttachedObject(playerid,1,18742,1,0.036487,-1.759890,1.772809,225.616638,1.132580,0.677276,1.000000,1.000000,1.000000); // water_speed - explosaoaquatica
  1722.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1723.             }
  1724.             if(listitem == 2)
  1725.             {
  1726.                 SetPlayerAttachedObject(playerid,1,18864,1,2.178843,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // FakeSnow1 - neve
  1727.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1728.             }
  1729.             if(listitem == 3)
  1730.             {
  1731.                 SetPlayerAttachedObject(playerid,1,867,1,-0.213616,-0.444311,0.070721,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // p_rubble04col - pedras
  1732.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1733.             }
  1734.             if(listitem == 4)
  1735.             {
  1736.                 SetPlayerAttachedObject(playerid,1,1254,1,0.448984,0.065604,0.006619,4.313228,89.284942,0.000000,1.000000,1.000000,1.000000); // killfrenzy - caveira
  1737.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1738.             }
  1739.             if(listitem == 5)
  1740.             {
  1741.                 SetPlayerAttachedObject(playerid,1,1242,1,0.090351,0.088730,-0.000036,0.000000,89.157951,0.000000,1.619548,1.000000,1.348966); // bodyarmour - colete
  1742.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1743.             }
  1744.             if(listitem == 6)
  1745.             {
  1746.                 SetPlayerAttachedObject(playerid,1,18735,1,0.000000,-0.479024,-1.590823,0.000000,0.000000,0.000000,13.498819,1.000000,0.678294); // vent2 - fumaçao
  1747.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1748.             }
  1749.             if(listitem == 7)
  1750.             {
  1751.                 SetPlayerAttachedObject(playerid,1,19065,15,-0.025,-0.04,0.23,0,0,270,2,2,2); // Toca de Natal
  1752.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1753.             }
  1754.             if(listitem == 8)
  1755.             {
  1756.                 SetPlayerAttachedObject(playerid,1,18688,1,-0.895839,0.631365,-1.828601,21.642332,7.385670,13.958697,1.232679,1.000000,1.090367); // fire - Bruno
  1757.                 SetPlayerAttachedObject(playerid,2,1254,1,0.448984,0.065604,0.006619,4.313228,89.284942,0.000000,1.000000,1.000000,1.000000); // killfrenzy - caveira
  1758.                 SendClientMessage(playerid,COR_LARANJA,"Efeitos Ativados Com Sucesso!");
  1759.             }
  1760.             if(listitem == 9)
  1761.             {
  1762.                 SetPlayerAttachedObject(playerid,1,1242,1,0.090351,0.088730,-0.000036,0.000000,89.157951,0.000000,1.619548,1.000000,1.348966); // bodyarmour - colete
  1763.                 SetPlayerAttachedObject(playerid,2,18735,1,0.000000,-0.479024,-1.590823,0.000000,0.000000,0.000000,13.498819,1.000000,0.678294); // vent2 - fumaçao
  1764.                 SendClientMessage(playerid,COR_LARANJA,"Efeitos Ativados Com Sucesso!");
  1765.             }
  1766.             if(listitem == 10)
  1767.             {
  1768.                 SetPlayerAttachedObject(playerid,1,867,1,-0.213616,-0.444311,0.070721,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // p_rubble04col - pedras
  1769.                 SetPlayerAttachedObject(playerid,2,18742,1,0.036487,-1.759890,1.772809,225.616638,1.132580,0.677276,1.000000,1.000000,1.000000); // water_speed - explosaoaquatica
  1770.                 SendClientMessage(playerid,COR_LARANJA,"Efeitos Ativados Com Sucesso!");
  1771.             }
  1772.             if(listitem == 11)
  1773.             {
  1774.                 SetPlayerAttachedObject(playerid,1,19065,15,-0.025,-0.04,0.23,0,0,270,2,2,2); // Toca de Natal
  1775.                 SetPlayerAttachedObject(playerid,2,18864,1,2.178843,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // FakeSnow1 - neve
  1776.                 SendClientMessage(playerid,COR_LARANJA,"Efeitos Ativados Com Sucesso!");
  1777.             }
  1778.             if(listitem == 12)
  1779.             {
  1780.                 RemovePlayerAttachedObject(playerid,1); // Remoçao dos Efeitos
  1781.                 RemovePlayerAttachedObject(playerid,2); // Remoçao dos Efeitos2
  1782.                 SendClientMessage(playerid,COR_LARANJA,"Efeito(s) Removido(s) Com Sucesso!");
  1783.             }
  1784.         }
  1785.         return 1;
  1786.     }
  1787.     if(dialogid == DIALOG_LUTA)
  1788.     {
  1789.         if(response)
  1790.         {
  1791.             if(listitem == 0)
  1792.             {
  1793.                 SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING);
  1794.                 TogglePlayerControllable(playerid,1);
  1795.             }
  1796.             if(listitem == 1)
  1797.             {
  1798.                 SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);
  1799.                 TogglePlayerControllable(playerid,1);
  1800.             }
  1801.             if(listitem == 2)
  1802.             {
  1803.                 SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
  1804.                 TogglePlayerControllable(playerid,1);
  1805.             }
  1806.             if(listitem == 3)
  1807.             {
  1808.                 SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW);
  1809.                 TogglePlayerControllable(playerid,1);
  1810.             }
  1811.         }
  1812.         return 1;
  1813.     }
  1814.     if(dialogid == DIALOG_PINTAR)
  1815.     {
  1816.         if(response)
  1817.         {
  1818.             if(listitem == 0)
  1819.             {
  1820.                 ChangeVehicleColor(GetPlayerVehicleID(playerid),0,0);
  1821.             }
  1822.             if(listitem == 1)
  1823.             {
  1824.                 ChangeVehicleColor(GetPlayerVehicleID(playerid),3,3);
  1825.             }
  1826.             if(listitem == 2)
  1827.             {
  1828.                 ChangeVehicleColor(GetPlayerVehicleID(playerid),1,1);
  1829.             }
  1830.         }
  1831.         return 1;
  1832.     }
  1833.     if(dialogid == DIALOG_TEXTVEH)
  1834.     {
  1835.         if(response)
  1836.         {
  1837.             if(ExisteT == 0)
  1838.             {
  1839.                 SetPVarInt(playerid, "Text1",CreateObject(19327,0,0,0,0,0,0));
  1840.                 AttachObjectToVehicle(GetPVarInt(playerid, "Text1"), GetPlayerVehicleID(playerid), -1.104999, 0.000000, 0.180000, -4.020000, 0.000001, 269.340515);
  1841.                 SetObjectMaterialText(GetPVarInt(playerid, "Text1"), inputtext, 0, OBJECT_MATERIAL_SIZE_256x128 , "Bernardo", 50, 1, 0xFFFFFFFF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
  1842.                 SendClientMessage(playerid, COR_VERMELHA, "Texto adicionado na lateral do seu veiculo..");
  1843.                 ExisteT = 1;
  1844.             }
  1845.             else
  1846.             {
  1847.             ExisteT = 0;
  1848.             DestroyObject(GetPVarInt(playerid, "Text1"));
  1849.             SendClientMessage(playerid, COR_BRANCA, "Texto removido na lateral do seu veiculo!");
  1850.             }
  1851.         }
  1852.         return 1;
  1853.     }
  1854.     if(dialogid == DIALOG_PLACA)
  1855.     {
  1856.         if (GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COR_BRANCA, "[ATENÇÃO]: Você não tem R$100 para mudar sua placa.");
  1857.         if (strlen(inputtext) < 1 || strlen(inputtext) > 8) return SendClientMessage(playerid, COR_BRANCA, "[ATENÇÃO]: Texto Invalido.");
  1858.         else
  1859.         {
  1860.             format(TextoString, sizeof(TextoString), "[ATENÇÃO]: Você alterou o nome da placa do seu veiculo para \'%s\' e pagou R$100", inputtext);
  1861.             SendClientMessage(playerid, COR_BRANCA, TextoString);
  1862.             GetPlayerPos(playerid, X, Y, Z);
  1863.             GetPlayerFacingAngle(playerid, Angle);
  1864.             GivePlayerMoney(playerid, -100);
  1865.             SetVehicleNumberPlate(GetPlayerVehicleID(playerid), inputtext);
  1866.             SetVehicleToRespawn(GetPlayerVehicleID(playerid));
  1867.             GetPlayerPos(playerid, X, Y, Z);
  1868.             SetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z);
  1869.             SetVehicleZAngle(GetPlayerVehicleID(playerid), Angle);
  1870.             PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0);
  1871.             SetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z + 2);
  1872.         }
  1873.         return 1;
  1874.     }
  1875.     format(DialogString,sizeof(DialogString),"AdminConfig.ini");
  1876.     if(dialogid == DIALOG_CONFIG)
  1877.     {
  1878.         if(response == 0)
  1879.         {
  1880.             return 1;
  1881.         }
  1882.         if(response >= 1)
  1883.         {
  1884.             if(listitem == 0)
  1885.             {
  1886.                 ShowPlayerDialog(playerid, DIALOG_CONFIG1, DIALOG_STYLE_INPUT,"Nome Server","Insira o novo nome do servidor:\n","Confirmar","Sair");
  1887.             }
  1888.             if(listitem == 1)
  1889.             {
  1890.                 ShowPlayerDialog(playerid, DIALOG_CONFIG2, DIALOG_STYLE_INPUT,"Senha Server","Insira a nova senha do servidor:\n","Confirmar","Sair");
  1891.             }
  1892.             if(listitem == 2)
  1893.             {
  1894.                 ShowPlayerDialog(playerid, DIALOG_CONFIG3, DIALOG_STYLE_INPUT,"RCON Server","Insira a nova RCON do servidor:\n","Confirmar","Sair");
  1895.             }
  1896.             if(listitem == 3)
  1897.             {
  1898.                 ShowPlayerDialog(playerid, DIALOG_CONFIG4, DIALOG_STYLE_INPUT,"Site Server","Insira o novo site do servidor:\n","Confirmar","Sair");
  1899.             }
  1900.             if(listitem == 4)
  1901.             {
  1902.                 ShowPlayerDialog(playerid, DIALOG_CONFIG5, DIALOG_STYLE_INPUT,"Gamemode Server","Insira o novo gamemode do servidor:\n","Confirmar","Sair");
  1903.             }
  1904.             if(listitem == 5)
  1905.             {
  1906.                 ShowPlayerDialog(playerid, DIALOG_CONFIG6, DIALOG_STYLE_INPUT,"Mapa Server","Insira o novo mapa do servidor:\n","Confirmar","Sair");
  1907.             }
  1908.             if(listitem == 6)
  1909.             {
  1910.                 SendRconCommand("exit");
  1911.             }
  1912.             if(listitem == 7)
  1913.             {
  1914.                 GameModeExit();
  1915.             }
  1916.         }
  1917.     }
  1918.     if(dialogid == DIALOG_CONFIG1)
  1919.     {
  1920.         if(response == 0)
  1921.         {
  1922.             return 1;
  1923.         }
  1924.         if(response >= 1)
  1925.         {
  1926.             if(strlen(inputtext) == 0)
  1927.             {
  1928.                 ShowPlayerDialog(playerid, DIALOG_CONFIG2, DIALOG_STYLE_INPUT,"Nome Server","Insira o novo nome do servidor:\n","Confirmar","Sair");
  1929.                 return 1;
  1930.             }
  1931.             format(TextoString,sizeof(TextoString),"|Bruno Bernardo Configs| Nome do servidor editado para %s!",inputtext);
  1932.             SendClientMessage(playerid,COR_BRANCA,TextoString);
  1933.             format(TextoString,sizeof(TextoString),"hostname %s",inputtext);
  1934.             SendRconCommand(TextoString);
  1935.             format(TextoString,sizeof(TextoString),"%s",inputtext);
  1936.             DOF2_SetString(DialogString,"Nome",TextoString);
  1937.             return 1;
  1938.         }
  1939.         return 1;
  1940.     }
  1941.     if(dialogid == DIALOG_CONFIG2)
  1942.     {
  1943.         if(response == 0)
  1944.         {
  1945.             return 1;
  1946.         }
  1947.         if(response >= 1)
  1948.         {
  1949.             if(strlen(inputtext) == 0)
  1950.             {
  1951.                 ShowPlayerDialog(playerid, DIALOG_CONFIG2, DIALOG_STYLE_INPUT,"Senha Server","Insira a nova senha do servidor:\n","Confirmar","Sair");
  1952.                 return 1;
  1953.             }
  1954.             format(TextoString,sizeof(TextoString),"|Bruno Bernardo Configs| Senha do servidor editada para %s!",inputtext);
  1955.             SendClientMessage(playerid,COR_BRANCA,TextoString);
  1956.             format(TextoString,sizeof(TextoString),"password %s",inputtext);
  1957.             SendRconCommand(TextoString);
  1958.             DOF2_SetString(DialogString,"Senha",inputtext);
  1959.             return 1;
  1960.         }
  1961.         return 1;
  1962.     }
  1963.     if(dialogid == DIALOG_CONFIG3)
  1964.     {
  1965.         if(response == 0)
  1966.         {
  1967.             return 1;
  1968.         }
  1969.         if(response >= 1)
  1970.         {
  1971.             if(strlen(inputtext) == 0)
  1972.             {
  1973.                 ShowPlayerDialog(playerid, DIALOG_CONFIG3, DIALOG_STYLE_INPUT,"RCON Server","Insira a nova RCON do servidor:\n","Confirmar","Sair");
  1974.                 return 1;
  1975.             }
  1976.             format(TextoString,sizeof(TextoString),"|Bruno Bernardo Configs| RCON do servidor editada para %s!",inputtext);
  1977.             SendClientMessage(playerid,COR_BRANCA,TextoString);
  1978.             format(TextoString,sizeof(TextoString),"rcon_password %s",inputtext);
  1979.             SendRconCommand(TextoString);
  1980.             DOF2_SetString(DialogString,"RCON",inputtext);
  1981.             return 1;
  1982.         }
  1983.         return 1;
  1984.     }
  1985.     if(dialogid == DIALOG_CONFIG4)
  1986.     {
  1987.         if(response == 0)
  1988.         {
  1989.             return 1;
  1990.         }
  1991.         if(response >= 1)
  1992.         {
  1993.             if(strlen(inputtext) == 0)
  1994.             {
  1995.                 ShowPlayerDialog(playerid, DIALOG_CONFIG4, DIALOG_STYLE_INPUT,"Site Server","Insira o novo site do servidor:\n","Confirmar","Sair");
  1996.                 return 1;
  1997.             }
  1998.             format(TextoString,sizeof(TextoString),"|Bruno Bernardo Configs| Site do servidor editado para %s!",inputtext);
  1999.             SendClientMessage(playerid,COR_BRANCA,TextoString);
  2000.             format(TextoString,sizeof(TextoString),"weburl %s",inputtext);
  2001.             SendRconCommand(TextoString);
  2002.             format(TextoString,sizeof(TextoString),"%s",inputtext);
  2003.             DOF2_SetString(DialogString,"Site",TextoString);
  2004.             return 1;
  2005.         }
  2006.         return 1;
  2007.     }
  2008.     if(dialogid == DIALOG_CONFIG5)
  2009.     {
  2010.         if(response == 0)
  2011.         {
  2012.             return 1;
  2013.         }
  2014.         if(response >= 1)
  2015.         {
  2016.             if(strlen(inputtext) == 0)
  2017.             {
  2018.                 ShowPlayerDialog(playerid, DIALOG_CONFIG5, DIALOG_STYLE_INPUT,"Gamemode Server","Insira o novo gamemode do servidor:\n","Confirmar","Sair");
  2019.                 return 1;
  2020.             }
  2021.             format(TextoString,sizeof(TextoString),"|Bruno Bernardo Configs| Gamemode do servidor editado para %s!",inputtext);
  2022.             SendClientMessage(playerid,COR_BRANCA,TextoString);
  2023.             format(TextoString,sizeof(TextoString),"gamemodetext %s",inputtext);
  2024.             SendRconCommand(TextoString);
  2025.             format(TextoString,sizeof(TextoString),"%s",inputtext);
  2026.             DOF2_SetString(DialogString,"Gamemode",TextoString);
  2027.             return 1;
  2028.         }
  2029.         return 1;
  2030.     }
  2031.     if(dialogid == DIALOG_CONFIG6)
  2032.     {
  2033.         if(response == 0)
  2034.         {
  2035.             return 1;
  2036.         }
  2037.         if(response >= 1)
  2038.         {
  2039.             if(strlen(inputtext) == 0)
  2040.             {
  2041.                 ShowPlayerDialog(playerid, DIALOG_CONFIG6, DIALOG_STYLE_INPUT,"Mapa Server","Insira o novo mapa do servidor:\n","Confirmar","Sair");
  2042.                 return 1;
  2043.             }
  2044.             format(TextoString,sizeof(TextoString),"|Bruno Bernardo Configs| Mapa do servidor editado para %s!",inputtext);
  2045.             SendClientMessage(playerid,COR_BRANCA,TextoString);
  2046.             format(TextoString,sizeof(TextoString),"mapname %s",inputtext);
  2047.             SendRconCommand(TextoString);
  2048.             format(TextoString,sizeof(TextoString),"%s",inputtext);
  2049.             DOF2_SetString(DialogString,"Mapa",TextoString);
  2050.             return 1;
  2051.         }
  2052.         return 1;
  2053.     }
  2054.     return 1;
  2055.  
  2056. }
  2057.  
  2058. public OnPlayerSpawn(playerid)
  2059. {
  2060.     TextDrawHideForPlayer(playerid, topopreto);
  2061.     TextDrawHideForPlayer(playerid, baixopreto);
  2062.     TextDrawHideForPlayer(playerid, TextSkin);
  2063.     TextDrawShowForPlayer(playerid, Bruno1);
  2064.     TextDrawShowForPlayer(playerid, Bruno2);
  2065.     TextDrawShowForPlayer(playerid, Bruno3);
  2066.     TextDrawShowForPlayer(playerid,Score[playerid]);
  2067.     PlayerPlaySound(playerid, 1098, 0.0, 0.0, 0.0);
  2068.     format(TextoString, sizeof(TextoString), "~w~Bem Vindo ~n~~y~   %s", playernome);
  2069.     GameTextForPlayer(playerid, TextoString, 5000, 1);
  2070.     SetPlayerInterior(playerid,0);
  2071.     TogglePlayerClock(playerid,0);
  2072.     SpawnsAlternados(playerid);
  2073.     if(Bruno[playerid][Admin] > 0)
  2074.     {
  2075.       Delete3DTextLabel(adminlabel[playerid]);
  2076.       format(TextoString, sizeof(TextoString), "Admin Lvl: %d",Bruno[playerid][Admin]);
  2077.       adminlabel[playerid] = Create3DTextLabel(TextoString, COR_VERMELHA, 30.0, 40.0, 50.0, 3.0, 0, 0);
  2078.       Attach3DTextLabelToPlayer(adminlabel[playerid], playerid, 0.0, 0.0, 0.7);
  2079.     }
  2080.     if(Bruno[playerid][MorreuH] == 1)
  2081.     {
  2082.         SetPlayerPos(playerid, 367.5834,173.8380,1054.2555);
  2083.         TogglePlayerControllable(playerid, 0);
  2084.         ResetPlayerWeapons(playerid);
  2085.         ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
  2086.         GameTextForPlayer(playerid, "Voce esta no hospital aguarde...", 5000, 3);
  2087.         SetTimerEx("TempoH", 15000, false, "i", playerid);
  2088.         Bruno[playerid][VisitouH] += 1;
  2089.         return 1;
  2090.     }
  2091.     return 1;
  2092. }
  2093.  
  2094. public SpawnsAlternados(playerid)
  2095. {
  2096.     if (SetarSpawn[playerid] == 0)
  2097.     {
  2098.         new rand = random(sizeof(gSpawnAlternado));
  2099.         SetPlayerPos(playerid, gSpawnAlternado[rand][0], gSpawnAlternado[rand][1], gSpawnAlternado[rand][2]); // Warp the player
  2100.     }
  2101.     return 1;
  2102. }
  2103.  
  2104. public OnPlayerDeath(playerid, killerid, reason)
  2105. {
  2106.     TextDrawHideForPlayer(playerid, MostrarVida[playerid]);
  2107.     if(playerid != INVALID_PLAYER_ID)
  2108.     {
  2109.         format(TextoString, sizeof TextoString,"{1E90FF}.•.•.•.•R.I.P.•.•.•.•\n{8A2BE2}Assassino{ffffff}: %s\n{8A2BE2}Morte{ffffff}:%s",
  2110.         NomePlayer(killerid), NomePlayer(playerid));
  2111.         GetPlayerPos(playerid, X, Y, Z);
  2112.         TextoCaixao[playerid] = Create3DTextLabel(TextoString, 0x1E90FFff, X, Y, Z, 80.0, 0, 0);
  2113.         CriarCaixao[playerid] = CreatePickup(2896, 1, Z, Y, Z, -1);
  2114.         SetTimerEx("SairCaixao", 10000, false, "i", playerid);
  2115.     }
  2116.     Bruno[playerid][MorreuH] = 1;
  2117.     if(IsPlayerConnected(killerid))
  2118.     {
  2119.         Matou[killerid]++;
  2120.     }
  2121.     Morreu[playerid]++;
  2122.     if(killerid == INVALID_PLAYER_ID)
  2123.     {
  2124.         SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
  2125.     }
  2126.     else
  2127.     {
  2128.         SendDeathMessage(killerid,playerid,reason);
  2129.         SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
  2130.         SetPlayerScore(playerid, GetPlayerScore(playerid) - 0);
  2131.         GivePlayerMoney(killerid,3000);
  2132.         SetPlayerHealth(killerid,100);
  2133.         SetPlayerArmour(killerid,100);
  2134.     }
  2135.     KillsSpree[killerid] ++;
  2136.     KillsSpree[playerid] = 0;
  2137.     if(KillsSpree[killerid] == 10)
  2138.     {
  2139.         GetPlayerName(killerid, playernome, MAX_PLAYER_NAME);
  2140.         format(TextoString,256,"[ATENÇÃO]: %s ja está assasinando todos matou 10 seguidos",playernome);
  2141.         SendClientMessageToAll(COR_BRANCA,TextoString);
  2142.         SetPlayerWantedLevel(killerid, 1);
  2143.     }
  2144.     if(KillsSpree[killerid] == 20)
  2145.     {
  2146.         GetPlayerName(killerid, playernome, MAX_PLAYER_NAME);
  2147.         format(TextoString,256,"[ATENÇÃO]: %s que isso ja matou 20 e não morreu",playernome);
  2148.         SendClientMessageToAll(COR_BRANCA,TextoString);
  2149.         SetPlayerWantedLevel(killerid, 2);
  2150.     }
  2151.     if(KillsSpree[killerid] == 30)
  2152.     {
  2153.         GetPlayerName(killerid, playernome, MAX_PLAYER_NAME);
  2154.         format(TextoString,256,"[ATENÇÃO]: %s está virando um Serial-Killer matou 30 seguidos",playernome);
  2155.         SendClientMessageToAll(COR_BRANCA,TextoString);
  2156.         SetPlayerWantedLevel(killerid, 3);
  2157.     }
  2158.     if(KillsSpree[killerid] == 40)
  2159.     {
  2160.         GetPlayerName(killerid, playernome, MAX_PLAYER_NAME);
  2161.         format(TextoString,256,"[ATENÇÃO]: %s virou um assasino de aluguel matou 40 sem morrer",playernome);
  2162.         SendClientMessageToAll(COR_BRANCA,TextoString);
  2163.         SetPlayerWantedLevel(killerid, 4);
  2164.     }
  2165.     if(KillsSpree[killerid] == 50)
  2166.     {
  2167.         GetPlayerName(killerid, playernome, MAX_PLAYER_NAME);
  2168.         format(TextoString,256,"[ATENÇÃO]: %s é parente do HITMAN matou 50 sem morrer",playernome);
  2169.         SendClientMessageToAll(COR_BRANCA,TextoString);
  2170.         SetPlayerWantedLevel(killerid, 5);
  2171.     }
  2172.     if(KillsSpree[killerid] == 60)
  2173.     {
  2174.         GetPlayerName(killerid, playernome, MAX_PLAYER_NAME);
  2175.         format(TextoString,256,"[ATENÇÃO]: %s Peguem esse cara ja matou 60 e não morreu!",playernome);
  2176.         SendClientMessageToAll(COR_BRANCA,TextoString);
  2177.         SetPlayerWantedLevel(killerid, 6);
  2178.     }
  2179.     return 1;
  2180. }
  2181.  
  2182. SetupPlayerForClassSelection(playerid)
  2183. {
  2184.     TextDrawShowForPlayer(playerid, TextSkin);
  2185.     SetPlayerPos(playerid,1025.5751,-2140.7637,39.2032);
  2186.     SetPlayerCameraPos(playerid,1019.7552,-2141.0266,37.7274);
  2187.     SetPlayerCameraLookAt(playerid,1021.9974,-2140.9907,38.3012);
  2188.     SetPlayerFacingAngle(playerid, 82.6125);
  2189.     ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);
  2190. }
  2191.  
  2192. public OnPlayerRequestClass(playerid, classid)
  2193. {
  2194.     TextDrawHideForPlayer(playerid, TextBemVindo);
  2195.     TextDrawHideForPlayer(playerid, TextServidor);
  2196.     ChatLimpo(playerid, 10);
  2197.     SetupPlayerForClassSelection(playerid);
  2198.     return 1;
  2199. }
  2200.  
  2201. public NomeAlternando()
  2202. {
  2203.     new random1 = random(sizeof(NomesServidor));
  2204.     format(TextoString, sizeof(TextoString), "hostname %s", NomesServidor[random1] );
  2205.     SendRconCommand(TextoString);
  2206.     return 1;
  2207. }
  2208.  
  2209. public MapaAlternando()
  2210. {
  2211.     new random1 = random(sizeof(NomesMapa));
  2212.     format(TextoString, sizeof(TextoString), "mapname %s", NomesMapa[random1] );
  2213.     SendRconCommand(TextoString);
  2214.     return 1;
  2215. }
  2216. public ModeAlternando()
  2217. {
  2218.     new random1 = random(sizeof(NomesMode));
  2219.     format(TextoString, sizeof(TextoString), "gamemodetext %s", NomesMode[random1] );
  2220.     SendRconCommand(TextoString);
  2221.     return 1;
  2222. }
  2223.  
  2224. public AnuncioAlternando()
  2225. {
  2226.     new random1 = random(sizeof(Anuncios));
  2227.     format(TextoString, sizeof(TextoString), "==> {FFFFFF}%s", Anuncios[random1]);
  2228.     SendClientMessageToAll(COR_VERMELHA,TextoString);
  2229.     return 1;
  2230. }
  2231. public MostrarPing()
  2232. {
  2233.     for(new i=0; i<MAX_PLAYERS; i++)
  2234.     {
  2235.         TextDrawShowForPlayer(i, ping[i]);
  2236.         format(TextoString,sizeof(TextoString),"Ping: %i" ,GetPlayerPing(i));
  2237.         TextDrawSetString(ping[i], TextoString);
  2238.     }
  2239. }
  2240. public SBan(playerid)
  2241. {
  2242.     Bruno[playerid][Banido] = 1;
  2243.     Ban(playerid);
  2244.     return 1;
  2245. }
  2246.  
  2247. public ChatLimpo(playerid, lines)
  2248. {
  2249.     if (IsPlayerConnected(playerid))
  2250.     {
  2251.         for(new i=0; i<lines; i++)
  2252.         {
  2253.             SendClientMessage(playerid, COR_BRANCA, " ");
  2254.         }
  2255.     }
  2256.     return 1;
  2257. }
  2258.  
  2259. public SomenteAdmLe(color,const string[],level)
  2260. {
  2261.     for(new i = 0; i < MAX_PLAYERS; i++)
  2262.     {
  2263.         if(IsPlayerConnected(i))
  2264.         {
  2265.             if (Bruno[i][Admin] >= level)
  2266.             {
  2267.                 SendClientMessage(i, color, TextoString);
  2268.                 printf("%s", TextoString);
  2269.             }
  2270.         }
  2271.     }
  2272.     return 1;
  2273. }
  2274.  
  2275. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  2276. {
  2277.     format(TextoString, sizeof(TextoString), "[INFO VEICULO]: Modelo ID: %i", GetVehicleModel(vehicleid));
  2278.     SendClientMessage(playerid, COR_CINZA, TextoString);
  2279.     return 1;
  2280. }
  2281.  
  2282. public OnPlayerUpdate(playerid)
  2283. {
  2284.     format(TextoString, sizeof(TextoString),"KM/H: %d",GetPlayerSpeed(playerid));
  2285.     TextDrawSetString(Velocimetro[playerid],TextoString);
  2286.     format(TextoString, sizeof(TextoString),"Score: ~w~%d",GetPlayerScore(playerid));
  2287.     TextDrawSetString(Score[playerid],TextoString);
  2288.     return 1;
  2289. }
  2290.  
  2291. public OnGameModeInit()
  2292. {
  2293.     SetGameModeText("BB DM/DROP");
  2294.     SetTimer("NomeAlternando",2000,1);
  2295.     SetTimer("MapaAlternando",2000,1);
  2296.     SetTimer("ModeAlternando",2000,1);
  2297.     SetTimer("AnuncioAlternando",200000,1);
  2298.     SetTimer("MostrarPing", 200, 1);
  2299.     UsePlayerPedAnims();
  2300.     ShowPlayerMarkers(1);
  2301.     ShowNameTags(1);
  2302.     format(DialogString,sizeof(DialogString),"AdminConfig.ini");
  2303.     if(DOF2_FileExists(DialogString))
  2304.     {
  2305.         format(DialogString,sizeof(DialogString),"password %s",DOF2_GetString(DialogString,"Senha"));
  2306.         SendRconCommand(DialogString);
  2307.         format(DialogString,sizeof(DialogString),"hostname %s",DOF2_GetString(DialogString,"Nome"));
  2308.         SendRconCommand(DialogString);
  2309.         format(DialogString,sizeof(DialogString),"rcon_password %s",DOF2_GetString(DialogString,"RCON"));
  2310.         SendRconCommand(DialogString);
  2311.         format(DialogString,sizeof(DialogString),"weburl %s",DOF2_GetString(DialogString,"Site"));
  2312.         SendRconCommand(DialogString);
  2313.         format(DialogString,sizeof(DialogString),"gamemodetext %s",DOF2_GetString(DialogString,"Gamemode"));
  2314.         SendRconCommand(DialogString);
  2315.         format(DialogString,sizeof(DialogString),"mapname %s",DOF2_GetString(DialogString,"Mapa"));
  2316.         SendRconCommand(DialogString);
  2317.         print(" ");
  2318.         print("===========================================================");
  2319.         printf(".:: Arquivo %s carregado com sucesso! ::.",DialogString);
  2320.         printf(".:: Senha %s carregada com sucesso! ::.",DOF2_GetString(DialogString,"Senha"));
  2321.         printf(".:: Nome %s carregado com sucesso! ::.",DOF2_GetString(DialogString,"Nome"));
  2322.         printf(".:: Rcon %s carregada com sucesso! ::.",DOF2_GetString(DialogString,"RCON"));
  2323.         printf(".:: Site %s carregado com sucesso! ::.",DOF2_GetString(DialogString,"Site"));
  2324.         printf(".:: Gamemode %s carregado com sucesso! ::.",DOF2_GetString(DialogString,"Gamemode"));
  2325.         printf(".:: Mapa %s carregado com sucesso! ::.",DOF2_GetString(DialogString,"Mapa"));
  2326.         print("===========================================================");
  2327.     }
  2328.     else
  2329.     {
  2330.         DOF2_CreateFile(DialogString);
  2331.         DOF2_SetString(DialogString,"Nome","~x~ [BR/PT] BB DM/DROP [Base v1.0a] ~x~");
  2332.         DOF2_SetString(DialogString,"Senha","");
  2333.         DOF2_SetString(DialogString,"rcon","senhafodapaks");
  2334.         DOF2_SetString(DialogString,"GameMode","NovoGM");
  2335.         DOF2_SetString(DialogString,"Site","www.projetos-brunotadeu.blogspot.com");
  2336.         DOF2_SetString(DialogString,"Mapa","San Andreas");
  2337.         format(DialogString,sizeof(DialogString),"password %s",DOF2_GetString(DialogString,"Senha"));
  2338.         SendRconCommand(DialogString);
  2339.         format(DialogString,sizeof(DialogString),"hostname %s",DOF2_GetString(DialogString,"Nome"));
  2340.         SendRconCommand(DialogString);
  2341.         format(DialogString,sizeof(DialogString),"rcon_password %s",DOF2_GetString(DialogString,"RCON"));
  2342.         SendRconCommand(DialogString);
  2343.         format(DialogString,sizeof(DialogString),"weburl %s",DOF2_GetString(DialogString,"Site"));
  2344.         SendRconCommand(DialogString);
  2345.         format(DialogString,sizeof(DialogString),"gamemodetext %s",DOF2_GetString(DialogString,"Gamemode"));
  2346.         SendRconCommand(DialogString);
  2347.         format(DialogString,sizeof(DialogString),"mapname %s",DOF2_GetString(DialogString,"Mapa"));
  2348.         SendRconCommand(DialogString);
  2349.         print(" ");
  2350.         print("===========================================================");
  2351.         printf(".:: Arquivos %s carregado com sucesso! ::.",DialogString);
  2352.         printf(".:: Senha %s carregada com sucesso! ::.",DOF2_GetString(DialogString,"Senha"));
  2353.         printf(".:: Nome %s carregado com sucesso! ::.",DOF2_GetString(DialogString,"Nome"));
  2354.         printf(".:: Rcon %s carregada com sucesso! ::.",DOF2_GetString(DialogString,"RCON"));
  2355.         printf(".:: Site %s carregado com sucesso! ::.",DOF2_GetString(DialogString,"Site"));
  2356.         printf(".:: Gamemode %s carregado com sucesso! ::.",DOF2_GetString(DialogString,"Gamemode"));
  2357.         printf(".:: Mapa %s carregado com sucesso! ::.",DOF2_GetString(DialogString,"Mapa"));
  2358.         print("===========================================================");
  2359.     }
  2360.     for (new th = 0; th < MAX_VEHICLES; th++)
  2361.     {
  2362.         SetVehicleNumberPlate(th, "BRUNO");
  2363.     }
  2364.     for(new i=0; i<MAX_PLAYERS; i++)
  2365.     {
  2366.         //Text do Ping
  2367.         ping[i] = TextDrawCreate(68.000000, 328.000000, "Ping:159");
  2368.         TextDrawBackgroundColor(ping[i], 255);
  2369.         TextDrawFont(ping[i], 2);
  2370.         TextDrawLetterSize(ping[i], 0.210000, 1.200000);
  2371.         TextDrawColor(ping[i], -1);
  2372.         TextDrawSetOutline(ping[i], 1);
  2373.         TextDrawSetProportional(ping[i], 11);
  2374.         TextDrawSetShadow(ping[i], 5);
  2375.         //Text do Velocimetro
  2376.         Velocimetro[i] = TextDrawCreate(537.000000, 385.000000, "Velocimetro");
  2377.         TextDrawBackgroundColor(Velocimetro[i], 255);
  2378.         TextDrawFont(Velocimetro[i], 2);
  2379.         TextDrawLetterSize(Velocimetro[i], 0.360000, 1.600000);
  2380.         TextDrawColor(Velocimetro[i], 16777215);
  2381.         TextDrawSetOutline(Velocimetro[i], 1);
  2382.         TextDrawSetProportional(Velocimetro[i], 1);
  2383.         TextDrawSetShadow(Velocimetro[i], 5);
  2384.         //Text do Score
  2385.         Score[i] = TextDrawCreate(498.000000, 105.000000, "Score:");
  2386.         TextDrawBackgroundColor(Score[i], 255);
  2387.         TextDrawFont(Score[i], 1);
  2388.         TextDrawLetterSize(Score[i], 0.380000, 1.700000);
  2389.         TextDrawColor(Score[i], 16711935);
  2390.         TextDrawSetOutline(Score[i], 1);
  2391.         TextDrawSetProportional(Score[i], 1);
  2392.         TextDrawSetShadow(Score[i], 5);
  2393.         //Text da Vida
  2394.         MostrarVida[i] = TextDrawCreate(370.000000,396.000000," ");
  2395.         TextDrawTextSize(MostrarVida[i],645.000000,1.000000);
  2396.         TextDrawAlignment(MostrarVida[i],0);
  2397.         TextDrawFont(MostrarVida[i],3);
  2398.         TextDrawLetterSize(MostrarVida[i],0.490000,1.130000);
  2399.         TextDrawColor(MostrarVida[i],0xffffffff);
  2400.         TextDrawSetOutline(MostrarVida[i],1);
  2401.         TextDrawSetProportional(MostrarVida[i],1);
  2402.         TextDrawSetShadow(MostrarVida[i],1);
  2403.     }
  2404.     //Text's Login
  2405.     TextBemVindo = TextDrawCreate(177.000000,75.000000,"~d~Bem Vindo Ao~d~");
  2406.     TextDrawLetterSize(TextBemVindo,1.299999,2.999999);
  2407.     TextDrawSetProportional(TextBemVindo, 1);
  2408.     TextDrawSetOutline(TextBemVindo, 1);
  2409.     TextDrawSetShadow(TextBemVindo, 5);
  2410.     TextDrawFont(TextBemVindo,0);
  2411.     TextDrawColor(TextBemVindo,0xF5DEB3AA);
  2412.     TextDrawSetOutline(TextBemVindo,1);
  2413.  
  2414.     TextServidor = TextDrawCreate(124.000000,355.000000,"~d~BB DM/DROP v1.0a~d~");
  2415.     TextDrawLetterSize(TextServidor,1.019999,2.999999);
  2416.     TextDrawSetProportional(TextServidor, 1);
  2417.     TextDrawSetOutline(TextServidor, 1);
  2418.     TextDrawSetShadow(TextServidor, 5);
  2419.     TextDrawFont(TextServidor,0);
  2420.     TextDrawColor(TextServidor,0xF5DEB3AA);
  2421.     TextDrawSetOutline(TextServidor,1);
  2422.  
  2423.     //Text Skin
  2424.     TextSkin = TextDrawCreate(19.000000,203.000000,"=> Escolha Uma Skin");
  2425.     TextDrawLetterSize(TextSkin,0.400000,1.900000);
  2426.     TextDrawSetProportional(TextSkin, 1);
  2427.     TextDrawSetOutline(TextSkin, 1);
  2428.     TextDrawSetShadow(TextSkin, 5);
  2429.     TextDrawFont(TextSkin,1);
  2430.     TextDrawColor(TextSkin,-1);
  2431.     TextDrawSetOutline(TextSkin,1);
  2432.     TextDrawUseBox(TextSkin,1);
  2433.     TextDrawBoxColor(TextSkin,255);
  2434.     TextDrawTextSize(TextSkin,166.000000,0.000000);
  2435.  
  2436.     //Tela Wide
  2437.     topopreto = TextDrawCreate(1.000000,-70.000000,"__");
  2438.     TextDrawUseBox(topopreto,1);
  2439.     TextDrawBoxColor(topopreto,255);
  2440.     TextDrawTextSize(topopreto,655.000000,40.000000);
  2441.     TextDrawAlignment(topopreto,0);
  2442.     TextDrawBackgroundColor(topopreto,255);
  2443.     TextDrawFont(topopreto,3);
  2444.     TextDrawLetterSize(topopreto,1.000000,14.000000);
  2445.     TextDrawColor(topopreto,-1);
  2446.     TextDrawSetOutline(topopreto,1);
  2447.     TextDrawSetProportional(topopreto,1);
  2448.     TextDrawSetShadow(topopreto,1);
  2449.  
  2450.     baixopreto = TextDrawCreate(-2.000000,391.000000,"__");
  2451.     TextDrawSetShadow(baixopreto,1);
  2452.     TextDrawSetProportional(baixopreto,1);
  2453.     TextDrawSetOutline(baixopreto,1);
  2454.     TextDrawColor(baixopreto,-1);
  2455.     TextDrawLetterSize(baixopreto,1.000000,24.000000);
  2456.     TextDrawFont(baixopreto,3);
  2457.     TextDrawBackgroundColor(baixopreto,255);
  2458.     TextDrawAlignment(baixopreto,0);
  2459.     TextDrawUseBox(baixopreto,1);
  2460.     TextDrawBoxColor(baixopreto,255);
  2461.     TextDrawTextSize(baixopreto,840.000000,200.000000);
  2462.  
  2463.     //Forum
  2464.     Bruno1 = TextDrawCreate(234.000000, 397.0000, "~d~BB DM/DROP v1.0a~d~");
  2465.     TextDrawBackgroundColor(Bruno1, 255);
  2466.     TextDrawFont(Bruno1, 1);
  2467.     TextDrawLetterSize(Bruno1, 0.480000, 2.000000);
  2468.     TextDrawColor(Bruno1, -109574913);
  2469.     TextDrawSetOutline(Bruno1, 1);
  2470.     TextDrawSetProportional(Bruno1, 1);
  2471.     TextDrawSetShadow(Bruno1, 5);
  2472.  
  2473.     Bruno2 = TextDrawCreate(256.000000, 414.0000, "www.projetos-brunotadeu.blogspot.com");
  2474.     TextDrawBackgroundColor(Bruno2, 255);
  2475.     TextDrawFont(Bruno2, 1);
  2476.     TextDrawLetterSize(Bruno2, 0.210000, 1.200000);
  2477.     TextDrawColor(Bruno2, -1);
  2478.     TextDrawSetOutline(Bruno2, 1);
  2479.     TextDrawSetShadow(Bruno2, 5);
  2480.  
  2481.     Bruno3 = TextDrawCreate(293.000000, 426.0000, "Use: /ajuda");
  2482.     TextDrawBackgroundColor(Bruno3, 255);
  2483.     TextDrawFont(Bruno3, 1);
  2484.     TextDrawLetterSize(Bruno3, 0.280000, 1.000000);
  2485.     TextDrawColor(Bruno3, -1);
  2486.     TextDrawSetOutline(Bruno3, 1);
  2487.     TextDrawSetShadow(Bruno3, 5);
  2488. //===================================[ Skins ]======================================//
  2489.     for(new skins = 1; skins < 299; skins++)
  2490.     {
  2491.         AddPlayerClass(skins,1958.3783,1343.1572,15.3746,270.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2492.     }
  2493. //==================================[ Objetos Do DM3 ]===========================================================//
  2494.     CreateDynamicObject(5112, 2060.1408, -2496.6011, 22.2878, 0.0, 336.0, 0.0, 0);
  2495.     CreateDynamicObject(5112, 2144.8481, -2496.6155, 59.5246, 0.0, 336.0, 0.0, 0);
  2496.     CreateDynamicObject(5112, 2206.7395, -2496.5621, 93.9942, 0.0, 332.0, 0.0, 0);
  2497.     CreateDynamicObject(5112, 2279.1574, -2496.6443, 135.4924, 0.0, 330.0, 0.0, 0);
  2498.     CreateDynamicObject(5112, 2349.6062, -2496.5469, 179.0257, 0.0, 326.0, 0.0, 0);
  2499.     CreateDynamicObject(5112, 2420.2077, -2496.4476, 229.4819, 0.0, 323.9999, 0.0, 0);
  2500.     CreateDynamicObject(5112, 2487.7192, -2496.3431, 277.8407, 0.0, 322.0, 0.0, 0);
  2501.     CreateDynamicObject(5112, 2552.7807, -2496.2334, 327.69, 0.0, 322.0, 0.0, 0);
  2502.     CreateDynamicObject(5112, 2621.1694, -2496.17, 379.3345, 0.0, 324.0, 0.0, 0);
  2503.     CreateDynamicObject(5112, 2689.7807, -2496.1111, 427.3054, 0.0, 326.0, 0.0, 0);
  2504.     CreateDynamicObject(5112, 2756.4809, -2496.0054, 470.7039, 0.0, 328.0, 0.0, 0);
  2505.     CreateDynamicObject(5112, 2832.5791, -2495.8687, 516.6038, 0.0, 330.0, 0.0, 0);
  2506.     CreateDynamicObject(5112, 2908.7175, -2495.7054, 559.0381, 0.0, 332.0, 0.0, 0);
  2507.     CreateDynamicObject(5112, 2982.9902, -2495.6031, 597.5758, 0.0, 332.0, 0.0, 0);
  2508.     CreateDynamicObject(5112, 3063.8994, -2495.7747, 639.0684, 0.0, 334.0, 0.0, 0);
  2509.     CreateDynamicObject(5112, 3140.634, -2495.6976, 675.2153, 0.0, 332.0, 0.0, 0);
  2510.     CreateDynamicObject(5112, 3218.2478, -2495.5987, 715.2767, 0.0, 332.0, 0.0, 0);
  2511.     CreateDynamicObject(5112, 3296.1496, -2495.6353, 755.3308, 0.0, 332.0, 0.0, 0);
  2512.     CreateDynamicObject(5112, 3373.749, -2495.7623, 795.3253, 0.0, 332.0, 0.0, 0);
  2513.     CreateDynamicObject(5112, 3452.4382, -2495.6622, 836.079, 0.0, 332.0, 0.0, 0);
  2514.     CreateDynamicObject(8040, 3559.9223, -2494.4737, 877.542, 0.0, 359.9998, 179.9945, 0);
  2515.     CreateDynamicObject(1633, 3523.4255, -2500.9168, 878.0843, 0.0, 0.0, 88.0, 0);
  2516.     CreateDynamicObject(1633, 3523.6826, -2496.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2517.     CreateDynamicObject(1633, 3523.9404, -2492.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2518.     CreateDynamicObject(1633, 3524.1982, -2488.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2519.     CreateDynamicObject(3434, 3597.2595, -2497.6395, 897.5001, 0.0, 0.0, 272.0, 0);
  2520.     CreateDynamicObject(629, 3523.9431, -2511.3138, 876.7764, 0.0, 0.0, 0.0, 0);
  2521.     CreateDynamicObject(629, 3523.3352, -2478.3721, 876.7764, 0.0, 0.0, 0.0, 0);
  2522.     CreateDynamicObject(716, 3597.9052, -2479.2364, 876.7764, 0.0, 0.0, 0.0, 0);
  2523.     CreateDynamicObject(716, 3597.4887, -2511.1885, 876.7764, 0.0, 0.0, 0.0, 0);
  2524.     CreateDynamicObject(4003, 3562.6364, -2513.324, 881.7542, 0.0, 0.0, 0.0, 0);
  2525.     CreateDynamicObject(14628, 3598.9028, -2488.0884, 879.4974, 0.0, 0.0, 0.0, 0);
  2526.     CreateDynamicObject(987, 1020.5052, -1178.6073, 55.9457, 0.0, 0.0, 0.0, 0);
  2527.     CreateDynamicObject(987, 1008.4853, -1178.7061, 55.9457, 0.0, 0.0, 0.0, 0);
  2528.     CreateDynamicObject(987, 996.6976, -1178.3958, 55.9457, 0.0, 0.0, 0.0, 0);
  2529.     CreateDynamicObject(987, 984.9472, -1178.539, 55.9457, 0.0, 0.0, 0.0, 0);
  2530.     CreateDynamicObject(987, 973.2001, -1178.2341, 55.9457, 0.0, 0.0, 0.0, 0);
  2531.     CreateDynamicObject(987, 961.1992, -1178.3799, 55.9457, 0.0, 0.0, 0.0, 0);
  2532.     CreateDynamicObject(987, 963.2119, -1190.3145, 55.9457, 0.0, 0.0, 92.0, 0);
  2533.     CreateDynamicObject(987, 963.5845, -1202.2282, 55.9457, 0.0, 0.0, 91.9995, 0);
  2534.     CreateDynamicObject(987, 963.5441, -1212.7209, 55.9457, 0.0, 0.0, 91.9995, 0);
  2535.     CreateDynamicObject(987, 963.5439, -1212.7208, 55.9457, 0.0, 0.0, 91.9995, 0);
  2536.     CreateDynamicObject(987, 975.0236, -1210.9939, 55.9457, 0.0, 0.0, 181.9995, 0);
  2537.     CreateDynamicObject(987, 986.765, -1211.1706, 55.9457, 0.0, 0.0, 179.9995, 0);
  2538.     CreateDynamicObject(987, 998.6177, -1211.3243, 55.9457, 0.0, 0.0, 179.9945, 0);
  2539.     CreateDynamicObject(987, 1010.4954, -1211.0624, 55.9457, 0.0, 0.0, 179.9945, 0);
  2540.     CreateDynamicObject(987, 1021.2568, -1211.21, 55.9457, 0.0, 0.0, 179.9945, 0);
  2541.     CreateDynamicObject(987, 1032.4855, -1211.1343, 55.9457, 0.0, 0.0, 179.9945, 0);
  2542.     CreateDynamicObject(987, 1033.0377, -1198.9732, 55.9457, 0.0, 358.0, 263.9945, 0);
  2543.     CreateDynamicObject(987, 1032.6513, -1186.6025, 55.9457, 0.0, 357.9949, 269.9904, 0);
  2544.     CreateDynamicObject(987, 1032.6577, -1178.7648, 55.9457, 0.0, 357.9949, 267.9904, 0);
  2545.     CreateDynamicObject(3279, 1028.3878, -1183.2039, 53.9062, 0.0, 0.0, 0.0, 0);
  2546.     CreateDynamicObject(3279, 1028.7218, -1205.7193, 53.9062, 0.0, 0.0, 0.0, 0);
  2547.     CreateDynamicObject(3279, 968.2448, -1206.1757, 53.9062, 0.0, 0.0, 0.0, 0);
  2548.     CreateDynamicObject(3279, 970.0218, -1181.9174, 53.9062, 0.0, 0.0, 0.0, 0);
  2549.     CreateDynamicObject(3885, 998.3397, -1195.2994, 54.6788, 0.0, 0.0, 0.0, 0);
  2550.     CreateDynamicObject(1225, 1023.2984, -1205.1529, 54.312, 0.0, 0.0, 0.0, 0);
  2551.     CreateDynamicObject(1225, 1023.0986, -1184.344, 54.312, 0.0, 0.0, 0.0, 0);
  2552.     CreateDynamicObject(1225, 974.3074, -1205.4902, 54.312, 0.0, 0.0, 0.0, 0);
  2553.     CreateDynamicObject(1225, 975.0244, -1182.7416, 54.312, 0.0, 0.0, 0.0, 0);
  2554.     CreateDynamicObject(2780, 1001.4443, -1196.883, 53.9062, 0.0, 0.0, 0.0, 0);
  2555.     CreateDynamicObject(2780, 995.3204, -1193.4091, 53.9062, 0.0, 0.0, 0.0, 0);
  2556.     CreateDynamicObject(7073, 963.8204, -1194.1512, 77.0386, 0.0, 0.0, 0.0, 0);
  2557.     CreateDynamicObject(3374, 1000.1903, -1180.7707, 55.4002, 0.0, 0.0, 0.0, 0);
  2558.     CreateDynamicObject(3374, 1000.6981, -1208.8052, 55.4002, 0.0, 0.0, 0.0, 0);
  2559.     CreateDynamicObject(3374, 1018.5281, -1200.3088, 55.4002, 0.0, 0.0, 0.0, 0);
  2560.     CreateDynamicObject(3374, 1018.591, -1196.9549, 55.4002, 0.0, 0.0, 0.0, 0);
  2561.     CreateDynamicObject(3374, 1018.762, -1193.8261, 55.4002, 0.0, 0.0, 0.0, 0);
  2562.     CreateDynamicObject(3374, 974.319, -1199.8682, 55.4002, 0.0, 0.0, 0.0, 0);
  2563.     CreateDynamicObject(3374, 974.3312, -1196.2946, 55.4002, 0.0, 0.0, 0.0, 0);
  2564.     CreateDynamicObject(3374, 974.3516, -1193.1625, 55.4002, 0.0, 0.0, 0.0, 0);
  2565. //==================================[ Obetos do DM4 ]============================================================//
  2566.     CreateDynamicObject(987, -1349.4588623047, 2524.548828125, 86.103607177734, 0, 0, 84);
  2567.     CreateDynamicObject(987, -1350.490234375, 2512.8447265625, 85.557525634766, 0, 0, 83.995971679688);
  2568.     CreateDynamicObject(987, -1352.9769287109, 2489.4975585938, 85.966720581055, 0, 0, 83.995971679688);
  2569.     CreateDynamicObject(987, -1351.7525634766, 2501.2727050781, 85.765937805176, 0, 0, 83.995971679688);
  2570.     CreateDynamicObject(987, -1354.8366699219, 2477.9758300781, 86.095985412598, 0, 0, 83.995971679688);
  2571.     CreateDynamicObject(987, -1343.3999023438, 2475.1330566406, 86.046875, 0, 0, 165.99597167969);
  2572.     CreateDynamicObject(987, -1332.3194580078, 2471.7338867188, 86.046875, 0, 0, 165.99243164063);
  2573.     CreateDynamicObject(987, -1321.0079345703, 2468.8889160156, 86.046875, 0, 0, 165.99243164063);
  2574.     CreateDynamicObject(987, -1309.6713867188, 2469.4084472656, 86.529922485352, 0, 0, 181.99243164063);
  2575.     CreateDynamicObject(987, -1297.5865478516, 2469.8547363281, 86.467590332031, 0, 0, 183.99047851563);
  2576.     CreateDynamicObject(987, -1287.4476318359, 2473.3186035156, 86.348999023438, 0, 0, 201.98803710938);
  2577.     CreateDynamicObject(987, -1278.40234375, 2479.5729980469, 86.184967041016, 0, 0, 217.98364257813);
  2578.     CreateDynamicObject(987, -1269.3629150391, 2486.0297851563, 86.041023254395, 0, 0, 217.97973632813);
  2579.     CreateDynamicObject(987, -1266.2283935547, 2497.1547851563, 86.262519836426, 0, 0, 253.97973632813);
  2580.     CreateDynamicObject(987, -1267.0590820313, 2508.1105957031, 86.570869445801, 0, 0, 271.97644042969);
  2581.     CreateDynamicObject(987, -1268.5339355469, 2519.1201171875, 86.728614807129, 0, 0, 275.97204589844);
  2582.     CreateDynamicObject(987, -1269.8857421875, 2530.3125, 87.955711364746, 0, 0, 275.97106933594);
  2583.     CreateDynamicObject(987, -1274.8963623047, 2540.1188964844, 87.377952575684, 0, 0, 299.97106933594);
  2584.     CreateDynamicObject(987, -1280.9083251953, 2549.5600585938, 85.44612121582, 0, 356, 303.970703125);
  2585.     CreateDynamicObject(987, -1291.5864257813, 2553.8515625, 84.937484741211, 0, 0, 341.966796875);
  2586.     CreateDynamicObject(987, -1302.6960449219, 2556.9624023438, 85.379516601563, 0, 0, 341.96594238281);
  2587.     CreateDynamicObject(987, -1313.4541015625, 2553.1520996094, 86.071014404297, 0, 0, 17.965942382813);
  2588.     CreateDynamicObject(987, -1302.6219482422, 2556.7248535156, 89.424369812012, 0, 0, 343.96264648438);
  2589.     CreateDynamicObject(987, -1313.3704833984, 2553.3000488281, 89.648796081543, 0, 0, 19.9599609375);
  2590.     CreateDynamicObject(987, -1324.2697753906, 2548.8044433594, 86.180885314941, 0, 0, 21.957641601563);
  2591.     CreateDynamicObject(987, -1324.2344970703, 2549.0122070313, 89.598220825195, 0, 0, 21.956176757813);
  2592.     CreateDynamicObject(987, -1291.9654541016, 2553.4245605469, 90.120361328125, 0, 0, 343.95617675781);
  2593.     CreateDynamicObject(987, -1334.1160888672, 2545.3601074219, 86.559997558594, 0, 0, 19.950927734375);
  2594.     CreateDynamicObject(987, -1345.1313476563, 2542.6062011719, 86.203193664551, 0, 0, 15.95068359375);
  2595.     CreateDynamicObject(987, -1349.1384277344, 2532.9094238281, 86.046875, 0, 0, 65.95068359375);
  2596.     CreateDynamicObject(987, -1334.7396240234, 2545.8059082031, 82.17733001709, 0, 0, 19.95068359375);
  2597.     CreateDynamicObject(987, -1344.7479248047, 2542.1608886719, 81.986198425293, 0, 0, 21.94970703125);
  2598.     CreateDynamicObject(5244, -1286.4537353516, 2493.0905761719, 88.619827270508, 0, 0, 228);
  2599.     CreateDynamicObject(2780, -1283.3356933594, 2503.888671875, 86.014671325684, 0, 0, 0);
  2600.     CreateDynamicObject(2780, -1279.2819824219, 2499.962890625, 86.015045166016, 0, 0, 0);
  2601.     CreateDynamicObject(2780, -1281.0692138672, 2487.8205566406, 86.098754882813, 0, 0, 0);
  2602.     CreateDynamicObject(2780, -1285.7689208984, 2492.1071777344, 86.091979980469, 0, 0, 0);
  2603.     CreateDynamicObject(2780, -1290.7421875, 2495.7805175781, 86.001861572266, 0, 0, 0);
  2604.     CreateDynamicObject(2780, -1287.9739990234, 2481.1076660156, 86.144622802734, 0, 0, 0);
  2605.     CreateDynamicObject(2780, -1297.9852294922, 2490.0417480469, 86.056884765625, 0, 0, 0);
  2606.     CreateDynamicObject(2780, -1290.3265380859, 2483.7119140625, 86.10920715332, 0, 0, 0);
  2607.     CreateDynamicObject(2780, -1285.0709228516, 2493.2153320313, 86.06827545166, 0, 0, 0);
  2608.     CreateDynamicObject(2780, -1281.4129638672, 2488.4621582031, 86.093612670898, 0, 0, 0);
  2609.     CreateDynamicObject(2780, -1287.4929199219, 2495.3188476563, 86.066284179688, 0, 0, 0);
  2610.     CreateDynamicObject(2780, -1273.3647460938, 2495.9992675781, 86.031677246094, 0, 0, 0);
  2611.     CreateDynamicObject(2780, -1275.4350585938, 2497.8264160156, 86.027633666992, 0, 0, 0);
  2612.     CreateDynamicObject(2780, -1279.1164550781, 2503.4289550781, 86.025695800781, 0, 0, 0);
  2613.     CreateDynamicObject(2780, -1277.5169677734, 2498.4841308594, 86.023567199707, 0, 0, 0);
  2614.     CreateDynamicObject(2780, -1271.5079345703, 2470.9875488281, 225.49844360352, 0, 0, 0);
  2615.     CreateDynamicObject(3374, -1342.3159179688, 2484.6369628906, 87.763946533203, 0, 354.5, 358);
  2616.     CreateDynamicObject(3374, -1342.4040527344, 2488.4821777344, 87.85969543457, 0, 0, 0);
  2617.     CreateDynamicObject(3374, -1342.1751708984, 2492.6193847656, 87.733627319336, 0, 0, 0);
  2618.     CreateDynamicObject(3374, -1277.8978271484, 2526.7995605469, 88.565444946289, 0, 0, 0);
  2619.     CreateDynamicObject(3374, -1277.5385742188, 2531.0505371094, 88.333709716797, 0, 0, 0);
  2620.     CreateDynamicObject(3374, -1277.4055175781, 2522.6833496094, 88.29345703125, 0, 0, 0);
  2621.     CreateDynamicObject(3374, -1281.5100097656, 2531.0810546875, 88.467544555664, 0, 0, 0);
  2622.     CreateDynamicObject(3374, -1280.8005371094, 2527.0607910156, 88.222183227539, 0, 0, 0);
  2623.     CreateDynamicObject(3374, -1280.7631835938, 2523.1296386719, 88.070770263672, 0, 0, 0);
  2624.     CreateDynamicObject(3374, -1280.5654296875, 2523.2114257813, 91.070770263672, 0, 0, 0);
  2625.     CreateDynamicObject(3374, -1280.197265625, 2527.4934082031, 91.222183227539, 0, 0, 0);
  2626.     CreateDynamicObject(3374, -1281.1641845703, 2530.7722167969, 91.467544555664, 0, 0, 0);
  2627.     CreateDynamicObject(3374, -1338.7192382813, 2488.5993652344, 87.483627319336, 0, 0, 0);
  2628.     CreateDynamicObject(3374, -1338.4974365234, 2492.5866699219, 87.619537353516, 0, 0, 0);
  2629.     CreateDynamicObject(3374, -1338.5583496094, 2484.6171875, 87.621429443359, 0, 0, 0);
  2630.     CreateDynamicObject(3374, -1337.712890625, 2484.6516113281, 90.621429443359, 0, 0, 0);
  2631.     CreateDynamicObject(3374, -1338.5600585938, 2488.6494140625, 90.483627319336, 0, 0, 0);
  2632.     CreateDynamicObject(3374, -1338.15234375, 2491.935546875, 90.619537353516, 0, 0, 0);
  2633.     CreateDynamicObject(3425, -1356.6750488281, 2529.421875, 96.921279907227, 0, 0, 0);
  2634.     CreateDynamicObject(3425, -1361.6910400391, 2492.8288574219, 98.006729125977, 0, 0, 0);
  2635.     CreateDynamicObject(3524, -1337.3923339844, 2483.4926757813, 95.012794494629, 0, 0, 100);
  2636.     CreateDynamicObject(3524, -1337.6832275391, 2492.6137695313, 95.010902404785, 0, 0, 99.99755859375);
  2637.     CreateDynamicObject(3524, -1281.5749511719, 2532.0524902344, 95.108909606934, 0, 0, 271.99755859375);
  2638.     CreateDynamicObject(3524, -1280.8291015625, 2521.8054199219, 95.212135314941, 0, 0, 271.99755859375);
  2639.     CreateDynamicObject(3528, -1356.0629882813, 2492.7453613281, 98.89631652832, 0, 0, 2);
  2640.     CreateDynamicObject(3528, -1350.572265625, 2529.2888183594, 98.566970825195, 0, 0, 1.99951171875);
  2641.     CreateDynamicObject(7073, -1213.6882324219, 2516.9560546875, 127.70631408691, 0, 0, 9.5);
  2642.     CreateDynamicObject(7392, -1270.2121582031, 2591.9138183594, 98.608596801758, 349.27029418945, 3.5623474121094, 63.914031982422);
  2643.     CreateDynamicObject(11417, -1261.513671875, 2567.9436035156, 97.270889282227, 0, 0, 0);
  2644.     CreateDynamicObject(2921, -1305.5231933594, 2536.6564941406, 92.094467163086, 0, 0, 90);
  2645.     CreateDynamicObject(3279, -1334.3756103516, 2536.3427734375, 86.365715026855, 0, 0, 0);
  2646.     CreateDynamicObject(3279, -1289.1284179688, 2542.685546875, 86.076141357422, 0, 0, 0);
  2647.     CreateDynamicObject(16093, -1316.1208496094, 2477.2822265625, 86.381134033203, 0, 0, 186);
  2648.     CreateDynamicObject(4882, -1320.0244140625, 2486.5532226563, 89.933868408203, 0, 0, 0);
  2649.     CreateDynamicObject(9767, -1310.8387451172, 2520.0373535156, 92.83056640625, 0, 358.5, 268.25);
  2650.     CreateDynamicObject(9766, -1293.5539550781, 2553.5832519531, 108.64688873291, 0, 0, 32);
  2651.     CreateDynamicObject(9766, -1328.2106933594, 2558.9494628906, 112.05710601807, 358, 0, 143.99996948242);
  2652.     CreateDynamicObject(9766, -1340.3972167969, 2500.8688964844, 109.98677062988, 349.01293945313, 3.3107299804688, 198.62976074219);
  2653.     CreateDynamicObject(12839, -1305.0864257813, 2474.3737792969, 89.693244934082, 0, 0, 274);
  2654.     CreateDynamicObject(12839, -1313.2171630859, 2473.7866210938, 95.859909057617, 0, 0, 273.9990234375);
  2655.     CreateDynamicObject(12839, -1321.3527832031, 2473.193359375, 101.49727630615, 0, 0, 273.9990234375);
  2656.     CreateDynamicObject(12950, -1324.8477783203, 2472.9609375, 103.22816467285, 0, 0, 94);
  2657.     CreateDynamicObject(1225, -1296.2770996094, 2526.1345214844, 86.942733764648, 0, 0, 0);
  2658.     CreateDynamicObject(1225, -1310.0678710938, 2538.4018554688, 87.147941589355, 0, 0, 0);
  2659.     CreateDynamicObject(1225, -1337.9283447266, 2515.8850097656, 86.454780578613, 0, 0, 0);
  2660.     CreateDynamicObject(1225, -1343.4528808594, 2500.3120117188, 86.451644897461, 0, 0, 0);
  2661.     CreateDynamicObject(1225, -1273.8878173828, 2513.1691894531, 87.036239624023, 0, 0, 0);
  2662.     CreateDynamicObject(1225, -1284.3524169922, 2527.36328125, 86.991081237793, 0, 0, 0);
  2663.     CreateDynamicObject(1225, -1299.6976318359, 2511.16796875, 86.419891357422, 0, 0, 0);
  2664. //=================================[ Objetos DM7 ]==========================================================//
  2665.     CreateDynamicObject(987, 2356.8000488281, -641.29998779297, 128.10000610352, 0, 0, 180);
  2666.     CreateDynamicObject(987, 2344.5, -641.20001220703, 127.19999694824, 0, 0, 270);
  2667.     CreateDynamicObject(987, 2345.1000976563, -651.70001220703, 127.30000305176, 0, 0, 268);
  2668.     CreateDynamicObject(987, 2344.3000488281, -663, 127.40000152588, 0, 0, 0);
  2669.     CreateDynamicObject(987, 2355.8000488281, -663, 127.40000152588, 0, 0, 0);
  2670.     CreateDynamicObject(987, 2367.6000976563, -662.79998779297, 126.90000152588, 0, 0, 86);
  2671.     CreateDynamicObject(987, 2368.6999511719, -640.90002441406, 127.30000305176, 0, 0, 182);
  2672.     CreateDynamicObject(2395, 2350.3000488281, -659.5, 127.09999847412, 0, 0, 0);
  2673.     CreateDynamicObject(2395, 2348.8994140625, -653.099609375, 127.09999847412, 0, 0, 269.99951171875);
  2674.     CreateDynamicObject(2395, 2348.7998046875, -649.7998046875, 127.09999847412, 0, 0, 271.99951171875);
  2675.     CreateDynamicObject(970, 2357.7998046875, -648.5, 128.89999389648, 0, 0, 90);
  2676.     CreateDynamicObject(1497, 2355, -650.89996337891, 127.09999847412, 0, 0, 0);
  2677.     CreateDynamicObject(2395, 2348.8999023438, -646.5, 127.09999847412, 0, 0, 268);
  2678.     CreateDynamicObject(1771, 2350.8999023438, -649.5, 127.69999694824, 0, 0, 0);
  2679.     CreateDynamicObject(1771, 2350.8000488281, -653.40002441406, 127.69999694824, 0, 0, 0);
  2680.     CreateDynamicObject(3092, 2354.5, -654.20001220703, 128, 0, 0, 268);
  2681.     CreateDynamicObject(3279, 2362.8999023438, -657.29998779297, 127.09999847412, 0, 0, 84);
  2682. //=================================[ Objetos DM8 ]==========================================================//
  2683.     CreateDynamicObject(987, -399.39999389648, -1140.5999755859, 68.199996948242, 0, 0, 264);
  2684.     CreateDynamicObject(987, -400.79998779297, -1152.5999755859, 68.5, 0, 0, 264);
  2685.     CreateDynamicObject(987, -402.20001220703, -1164.4000244141, 67.599998474121, 0, 0, 356);
  2686.     CreateDynamicObject(987, -390.29998779297, -1165.4000244141, 67.08765411377, 0, 0, 356);
  2687.     CreateDynamicObject(987, -378.5, -1165.9000244141, 66.900001525879, 0, 0, 86);
  2688.     CreateDynamicObject(987, -377.60000610352, -1154.1999511719, 68.5, 0, 0, 84);
  2689.     CreateDynamicObject(987, -376.10000610352, -1142.3000488281, 69, 0, 0, 80);
  2690.     CreateDynamicObject(987, -374, -1130.5999755859, 69, 0, 0, 176);
  2691.     CreateDynamicObject(987, -398.79998779297, -1129.9000244141, 68.199996948242, 0, 0, 266);
  2692.     CreateDynamicObject(987, -375.60000610352, -1130.0999755859, 68.699996948242, 0, 0, 182);
  2693.     CreateDynamicObject(17050, -394.70001220703, -1160.3000488281, 68.099998474121, 0, 0, 0);
  2694.     CreateDynamicObject(1771, -394.79998779297, -1152.4000244141, 69.099998474121, 0, 0, 354);
  2695.     CreateDynamicObject(1771, -394.79998779297, -1148.1999511719, 69, 0, 0, 354);
  2696.     CreateDynamicObject(1778, -391.5, -1153.4000244141, 68.5, 0, 0, 0);
  2697.     CreateDynamicObject(923, -385.5, -1153.8000488281, 69.400001525879, 0, 0, 0);
  2698.     CreateDynamicObject(922, -384.79998779297, -1151.0999755859, 69.300003051758, 0, 0, 88);
  2699.     CreateDynamicObject(3052, -385.10000610352, -1148.4000244141, 68.5, 0, 0, 0);
  2700.     CreateDynamicObject(3052, -385.20001220703, -1148.5, 68.800003051758, 0, 0, 0);
  2701.     CreateDynamicObject(3046, -385.10000610352, -1147.5999755859, 68.699996948242, 0, 0, 0);
  2702.     CreateDynamicObject(3016, -385.10000610352, -1151.1999511719, 69.5, 0, 0, 0);
  2703.     CreateDynamicObject(3016, -384.89999389648, -1150.8000488281, 69.5, 0, 0, 0);
  2704.     CreateDynamicObject(3016, -384.89999389648, -1149.6999511719, 70.300003051758, 0, 0, 0);
  2705.     CreateDynamicObject(3015, -385.5, -1146.8000488281, 68.599998474121, 0, 0, 0);
  2706.     CreateDynamicObject(3014, -385.10000610352, -1146.0999755859, 68.599998474121, 0, 0, 0);
  2707.     CreateDynamicObject(2062, -391.20001220703, -1154.5999755859, 69.099998474121, 0, 0, 0);
  2708.     CreateDynamicObject(930, -386.20001220703, -1154.5, 69, 0, 0, 0);
  2709.     CreateDynamicObject(2985, -389.60000610352, -1155.9000244141, 71.099998474121, 0, 0, 272);
  2710.     CreateDynamicObject(2041, -390, -1155.8000488281, 71.300003051758, 0, 0, 0);
  2711.     CreateDynamicObject(2041, -390.29998779297, -1155.8000488281, 71.300003051758, 0, 0, 0);
  2712.     CreateDynamicObject(2041, -390.60000610352, -1155.6999511719, 71.300003051758, 0, 0, 0);
  2713.     CreateDynamicObject(2358, -389, -1155.9000244141, 71.199996948242, 0, 0, 0);
  2714.     CreateDynamicObject(8572, -386.20001220703, -1157.5999755859, 69.899993896484, 0, 0, 88);
  2715.     CreateDynamicObject(3761, -389.79998779297, -1155.6999511719, 69.199996948242, 0, 0, 86);
  2716.     CreateDynamicObject(2908, -385.70001220703, -1150.4000244141, 68.5, 0, 0, 0);
  2717.     CreateDynamicObject(2907, -386.29998779297, -1150.4000244141, 68.599998474121, 0, 0, 0);
  2718.     CreateDynamicObject(2906, -385.60000610352, -1149.5999755859, 68.5, 0, 0, 0);
  2719.     CreateDynamicObject(2905, -386.39999389648, -1151.6999511719, 68.599998474121, 0, 0, 0);
  2720.     CreateDynamicObject(2890, -379.20001220703, -1136.5999755859, 69.199996948242, 0, 0, 0);
  2721.     CreateDynamicObject(1450, -391, -1146, 68.900001525879, 0, 0, 0);
  2722.     CreateDynamicObject(1369, -392.39999389648, -1146, 69, 0, 0, 0);
  2723.     CreateDynamicObject(12957, -396.89999389648, -1139.3000488281, 69, 0, 0, 0);
  2724.     CreateDynamicObject(2672, -388.70001220703, -1152.8000488281, 68.800003051758, 0, 0, 0);
  2725.     CreateDynamicObject(2671, -389.20001220703, -1148.8000488281, 68.400001525879, 0, 0, 0);
  2726.     CreateDynamicObject(2852, -392.10000610352, -1148.0999755859, 68.400001525879, 0, 0, 0);
  2727.     CreateDynamicObject(3633, -382, -1134.5, 69.599998474121, 0, 0, 0);
  2728.     CreateDynamicObject(3633, -381.70001220703, -1135.6999511719, 69.5, 0, 0, 0);
  2729.     CreateDynamicObject(2395, -387.9013671875, -1150.103515625, 66.919006347656, 0, 0, 0);
  2730. //=================================[ Objetos DM9 ]==========================================================//
  2731.     CreateDynamicObject(3414, 985.7998046875, -2159.099609375, 14.300000190735, 0, 0, 267.99499511719);
  2732.     CreateDynamicObject(1771, 987.20001220703, -2163.1999511719, 12.800000190735, 0, 0, 356);
  2733.     CreateDynamicObject(1771, 987.40002441406, -2159.3000488281, 12.800000190735, 0, 0, 356);
  2734.     CreateDynamicObject(1778, 987.79998779297, -2156.6999511719, 12.199999809265, 0, 0, 0);
  2735.     CreateDynamicObject(1789, 987.40002441406, -2155.8000488281, 12.699999809265, 0, 0, 0);
  2736.     CreateDynamicObject(2395, 987.79998779297, -2152.6999511719, 12.10000038147, 0, 0, 178);
  2737.     CreateDynamicObject(2971, 981.59997558594, -2160.3999023438, 12.10000038147, 0, 0, 0);
  2738.     CreateDynamicObject(2890, 976, -2168.1999511719, 12.10000038147, 0, 0, 80);
  2739.     CreateDynamicObject(1440, 978, -2165.3999023438, 12.60000038147, 0, 0, 0);
  2740.     CreateDynamicObject(1370, 978.79998779297, -2163.8999023438, 12.60000038147, 0, 0, 0);
  2741.     CreateDynamicObject(1370, 983.20001220703, -2159.1000976563, 12.60000038147, 0, 0, 0);
  2742.     CreateDynamicObject(1369, 985.20001220703, -2164.1999511719, 12.800000190735, 0, 0, 178);
  2743.     CreateDynamicObject(1338, 983.29998779297, -2153.6000976563, 12.800000190735, 0, 0, 0);
  2744.     CreateDynamicObject(1264, 978.5, -2162.3999023438, 12.60000038147, 0, 0, 0);
  2745.     CreateDynamicObject(2672, 985.5, -2160.5, 12.39999961853, 0, 0, 0);
  2746.     CreateDynamicObject(2672, 980.90002441406, -2162.8000488281, 12.39999961853, 0, 0, 0);
  2747.     CreateDynamicObject(3594, 982.59997558594, -2150.5, 12.699999809265, 0, 0, 286);
  2748.     CreateDynamicObject(8572, 990.40002441406, -2151.6000976563, 14.300000190735, 0, 0, 178);
  2749.     CreateDynamicObject(2985, 985.2998046875, -2153.69921875, 16.10000038147, 0, 0, 83.995971679688);
  2750.     CreateDynamicObject(2985, 985.90002441406, -2164.8999023438, 15.89999961853, 0, 0, 292);
  2751.     CreateDynamicObject(2041, 986.40002441406, -2165.1999511719, 15.89999961853, 0, 0, 0);
  2752.     CreateDynamicObject(2359, 984.90002441406, -2165.3999023438, 16.299999237061, 0, 0, 0);
  2753.     CreateDynamicObject(2042, 985.90002441406, -2153.3000488281, 16, 0, 0, 0);
  2754.     CreateDynamicObject(2358, 984.40002441406, -2153.5, 16.39999961853, 0, 0, 0);
  2755.     CreateDynamicObject(946, 973.20001220703, -2162, 14.300000190735, 0, 0, 356);
  2756.     CreateDynamicObject(987, 1004.799987793, -2148.8000488281, 12.10000038147, 0, 0, 178);
  2757.     CreateDynamicObject(987, 992.90002441406, -2148.3000488281, 12.10000038147, 0, 0, 176);
  2758.     CreateDynamicObject(987, 981, -2147.3000488281, 12.10000038147, 0, 0, 176);
  2759.     CreateDynamicObject(987, 969.20001220703, -2146.3000488281, 12.10000038147, 0, 0, 268);
  2760.     CreateDynamicObject(987, 968.79998779297, -2158.1999511719, 12.10000038147, 0, 0, 268);
  2761.     CreateDynamicObject(987, 968.40002441406, -2170.1000976563, 12.10000038147, 0, 0, 356);
  2762.     CreateDynamicObject(987, 980.20001220703, -2171, 12.10000038147, 0, 0, 358);
  2763.     CreateDynamicObject(3396, 982.20001220703, -2164.3000488281, 12.199999809265, 0, 0, 272);
  2764.     CreateDynamicObject(970, 979.70001220703, -2163.5, 13.89999961853, 0, 0, 88);
  2765.     CreateDynamicObject(993, 988.79998779297, -2159.1000976563, 13.699999809265, 0, 0, 90);
  2766.     CreateDynamicObject(3928, 998, -2159.6000976563, 12.10000038147, 0, 0, 0);
  2767. //=================================[ Objetos DM11 ]==========================================================//
  2768.     CreateDynamicObject(11088, 2577.1000976563, -2174.5, 5, 0, 0, 0);
  2769.     CreateDynamicObject(3415, 2611.8999023438, -2149.1000976563, -1.2000000476837, 0, 0, 270);
  2770.     CreateDynamicObject(16151, 2612.8999023438, -2148.3999023438, -0.89999997615814, 0, 0, 0);
  2771.     CreateDynamicObject(1481, 2609.6999511719, -2145.3000488281, -0.60000002384186, 0, 0, 266);
  2772.     CreateDynamicObject(3092, 2614, -2143.8999023438, -0.40000000596046, 0, 0, 0);
  2773.     CreateDynamicObject(2907, 2609.5, -2145.3000488281, -0.40000000596046, 0, 0, 0);
  2774.     CreateDynamicObject(3749, 2581.8000488281, -2111.3000488281, 6.1999998092651, 0, 0, 0);
  2775.  //=================================[ Objetos DM10 ]==========================================================//
  2776.     CreateDynamicObject(18691, 2175.5513, -1014.1899, 64.4311, 117.3656, 0, 0);
  2777.     CreateDynamicObject(18691, 2173.0085, -1014.2009, 64.6759, 141.1066, 0, 0);
  2778.     CreateDynamicObject(18691, 2186.3022, -1008.6155, 63.0403, 264.6103, 0, 0);
  2779.     CreateDynamicObject(18691, 2186.1875, -997.7115, 66.4688, 336.3643, 0, 0);
  2780.     CreateDynamicObject(18691, 2148.5037, -1006.4487, 62.4799, 148.6992, 0, 0);
  2781.     CreateDynamicObject(18691, 2163.6138, -1024.1361, 63.4992, 12.3511, 0, 0);
  2782.     CreateDynamicObject(18691, 2154.2964, -1019.4737, 63.6319, 56.8449, 0, 0);
  2783.     CreateDynamicObject(18691, 2194.0801, -999.2816, 63.2494, 351.9293, 0, 0);
  2784.     CreateDynamicObject(18691, 2209.6257, -1011.9136, 61.0987, 246.8474, 0, 0);
  2785.     CreateDynamicObject(18691, 2208.8708, -1014.5370, 61.0589, 246.8474, 0, 0);
  2786.     CreateDynamicObject(18691, 2208.0554, -1017.7397, 61.0078, 246.8474, 0, 0);
  2787.     CreateDynamicObject(18691, 2207.2993, -1020.6819, 60.9548, 246.8474, 0, 0);
  2788.     CreateDynamicObject(18691, 2206.6233, -1023.4405, 61.0753, 246.5341, 0, 0);
  2789.     CreateDynamicObject(18691, 2171.5024, -1035.7419, 60.2489, 208.2616, 0, 0);
  2790.     CreateDynamicObject(18691, 2167.9746, -1038.1532, 59.9324, 208.2616, 0, 0);
  2791.     CreateDynamicObject(18691, 2164.9258, -1040.3444, 59.8151, 208.2616, 0, 0);
  2792.     CreateDynamicObject(18691, 2161.9861, -1042.3984, 59.9016, 208.2616, 0, 0);
  2793.     CreateDynamicObject(18691, 2168.7649, -996.1864, 64.2212, 356.9562, 0, 0);
  2794.     CreateDynamicObject(18691, 2121.2844, -988.3892, 57.2633, 262.0083, 0, 0);
  2795.     CreateDynamicObject(18691, 2121.0806, -992.1512, 57.4343, 260.4416, 0, 0);
  2796.     CreateDynamicObject(18691, 2121.0549, -994.9667, 57.6168, 260.1283, 0, 0);
  2797.     CreateDynamicObject(18691, 2120.9937, -997.9894, 57.8341, 260.1283, 0, 0);
  2798.     CreateDynamicObject(18691, 2120.9629, -1001.0381, 58.1470, 260.1283, 0, 0);
  2799.     CreateDynamicObject(18691, 2256.1028, -1065.0945, 49.7303, 149.3757, 0, 0);
  2800.     CreateDynamicObject(18691, 2254.0039, -1063.2085, 50.2351, 149.3757, 0, 0);
  2801.     CreateDynamicObject(18691, 2251.2336, -1062.0270, 50.5938, 149.3757, 0, 0);
  2802.     CreateDynamicObject(18691, 2249.7356, -1060.1222, 55.9688, 31.4887, 0, 0);
  2803.     CreateDynamicObject(18691, 2206.6440, -1001.0316, 63.6673, 288.9091, 0, 0);
  2804.     CreateDynamicObject(18691, 2209.0215, -1002.7865, 63.6125, 350.3230, 0, 0);
  2805.     CreateDynamicObject(18691, 2212.5474, -1002.8140, 63.7126, 106.4023, 0, 0);
  2806.     CreateDynamicObject(18691, 2215.7185, -1003.4512, 63.7633, 68.0303, 0, 0);
  2807.     CreateDynamicObject(18691, 2213.3240, -1000.6897, 68.2350, 331.2094, 0, 0);
  2808.     CreateDynamicObject(18691, 2216.6768, -1002.0779, 68.2350, 331.2094, 0, 0);
  2809.     CreateDynamicObject(3593, 2186.3828125, -1008.8056640625, 62.360637664795, 0, 0, 54);
  2810.     CreateDynamicObject(3593, 2148.4406738281, -1006.7709960938, 61.818813323975, 356, 0, 27.996948242188);
  2811.     CreateDynamicObject(3594, 2163.490234375, -1023.19921875, 62.064167022705, 0, 0, 23.998046875);
  2812.     CreateDynamicObject(1358, 2173.9704589844, -1014.0213623047, 63.167877197266, 0, 0, 348);
  2813.     CreateDynamicObject(1415, 2168.3513183594, -995.83642578125, 61.964977264404, 0, 0, 348);
  2814.     CreateDynamicObject(1439, 2154.0830078125, -1019.3138427734, 61.838348388672, 0, 0, 90);
  2815.     CreateDynamicObject(2908, 2153.5290527344, -1016.1793823242, 64.109428405762, 272, 90, 304.00015258789);
  2816.     CreateDynamicObject(3092, 2153.9538574219, -1019.4876098633, 62.625789642334, 39.970703125, 357.38995361328, 1.6773681640625);
  2817.     CreateDynamicObject(3092, 2161.767578125, -987.34582519531, 69.995552062988, 0, 0, 0);
  2818.     CreateDynamicObject(3092, 2163.064453125, -987.5537109375, 69.98851776123, 0, 0, 0);
  2819.     CreateDynamicObject(3092, 2164.2004394531, -987.72448730469, 69.98851776123, 0, 0, 0);
  2820.     CreateDynamicObject(2680, 2164.2470703125, -987.69384765625, 70.777870178223, 0, 171.99993896484, 14);
  2821.     CreateDynamicObject(2680, 2163.1069335938, -987.5419921875, 70.778854370117, 0, 171.99645996094, 13.99658203125);
  2822.     CreateDynamicObject(2680, 2161.8159179688, -987.27447509766, 70.819076538086, 0, 171.99645996094, 13.99658203125);
  2823.     CreateDynamicObject(2907, 2154.2768554688, -1016.1821899414, 62.032733917236, 0, 0, 0);
  2824.     CreateDynamicObject(2905, 2153.1530761719, -1015.8941040039, 64.12345123291, 0, 0, 0);
  2825.     CreateDynamicObject(3092, 2143.3420410156, -1006.5328369141, 65.143203735352, 0, 0, 0);
  2826. //==================================[ Objetos Drop1 ]============================================================//
  2827.     CreateObject(5112, 2060.1408, -2496.6011, 22.2878, 0.0, 336.0, 0.0, 0);
  2828.     CreateObject(5112, 2144.8481, -2496.6155, 59.5246, 0.0, 336.0, 0.0, 0);
  2829.     CreateObject(5112, 2206.7395, -2496.5621, 93.9942, 0.0, 332.0, 0.0, 0);
  2830.     CreateObject(5112, 2279.1574, -2496.6443, 135.4924, 0.0, 330.0, 0.0, 0);
  2831.     CreateObject(5112, 2349.6062, -2496.5469, 179.0257, 0.0, 326.0, 0.0, 0);
  2832.     CreateObject(5112, 2420.2077, -2496.4476, 229.4819, 0.0, 323.9999, 0.0, 0);
  2833.     CreateObject(5112, 2487.7192, -2496.3431, 277.8407, 0.0, 322.0, 0.0, 0);
  2834.     CreateObject(5112, 2552.7807, -2496.2334, 327.69, 0.0, 322.0, 0.0, 0);
  2835.     CreateObject(5112, 2621.1694, -2496.17, 379.3345, 0.0, 324.0, 0.0, 0);
  2836.     CreateObject(5112, 2689.7807, -2496.1111, 427.3054, 0.0, 326.0, 0.0, 0);
  2837.     CreateObject(5112, 2756.4809, -2496.0054, 470.7039, 0.0, 328.0, 0.0, 0);
  2838.     CreateObject(5112, 2832.5791, -2495.8687, 516.6038, 0.0, 330.0, 0.0, 0);
  2839.     CreateObject(5112, 2908.7175, -2495.7054, 559.0381, 0.0, 332.0, 0.0, 0);
  2840.     CreateObject(5112, 2982.9902, -2495.6031, 597.5758, 0.0, 332.0, 0.0, 0);
  2841.     CreateObject(5112, 3063.8994, -2495.7747, 639.0684, 0.0, 334.0, 0.0, 0);
  2842.     CreateObject(5112, 3140.634, -2495.6976, 675.2153, 0.0, 332.0, 0.0, 0);
  2843.     CreateObject(5112, 3218.2478, -2495.5987, 715.2767, 0.0, 332.0, 0.0, 0);
  2844.     CreateObject(5112, 3296.1496, -2495.6353, 755.3308, 0.0, 332.0, 0.0, 0);
  2845.     CreateObject(5112, 3373.749, -2495.7623, 795.3253, 0.0, 332.0, 0.0, 0);
  2846.     CreateObject(5112, 3452.4382, -2495.6622, 836.079, 0.0, 332.0, 0.0, 0);
  2847.     CreateObject(8040, 3559.6301, -2495.4129, 877.542, 0.0, 0.0, 180.0, 0);
  2848.     CreateObject(1633, 3523.4255, -2500.9168, 878.0843, 0.0, 0.0, 88.0, 0);
  2849.     CreateObject(1633, 3523.6826, -2496.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2850.     CreateObject(1633, 3523.9404, -2492.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2851.     CreateObject(1633, 3524.1982, -2488.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2852.     CreateObject(3434, 3597.2595, -2497.6395, 897.5001, 0.0, 0.0, 272.0, 0);
  2853.     CreateObject(629, 3523.9431, -2511.3138, 876.7764, 0.0, 0.0, 0.0, 0);
  2854.     CreateObject(629, 3523.3352, -2478.3721, 876.7764, 0.0, 0.0, 0.0, 0);
  2855.     CreateObject(716, 3597.906, -2479.2364, 876.7764, 0.0, 0.0, 0.0, 0);
  2856.     CreateObject(716, 3597.5087, -2512.5342, 876.7764, 0.0, 0.0, 0.0, 0);
  2857. //==================================[ Objetos Drop2 ]============================================================//
  2858.     CreateObject(8040,-111.10223389,-2236.84521484,955.97741699,0.00000000,0.00000000,0.00000000); //object(airprtcrprk02_lvs) (1)
  2859.     CreateObject(1634,-74.88383484,-2231.68579102,956.51672363,0.00000000,0.00000000,270.00000000); //object(landjump2) (1)
  2860.     CreateObject(1634,-74.87059021,-2235.72729492,956.51672363,0.00000000,0.00000000,270.00000000); //object(landjump2) (2)
  2861.     CreateObject(1634,-74.84634399,-2239.81982422,956.51672363,0.00000000,0.00000000,270.00000000); //object(landjump2) (3)
  2862.     CreateObject(1634,-74.81948853,-2243.93823242,956.50909424,0.00000000,0.00000000,270.00000000); //object(landjump2) (4)
  2863.     CreateObject(5013,-37.98025131,-2235.75317383,941.72192383,340.00000000,0.00000000,272.00000000); //object(laroakt1_30_las) (1)
  2864.     CreateObject(5013,22.87360382,-2233.69970703,919.63360596,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (3)
  2865.     CreateObject(5013,94.72621918,-2231.27539062,893.21520996,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (4)
  2866.     CreateObject(5013,166.31321716,-2228.80395508,867.32574463,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (5)
  2867.     CreateObject(5013,237.61773682,-2226.46557617,841.65197754,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (6)
  2868.     CreateObject(5013,310.27957153,-2223.95800781,815.31420898,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (7)
  2869.     CreateObject(5013,378.13937378,-2221.51757812,790.75817871,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (8)
  2870.     CreateObject(5013,450.17538452,-2218.92236328,764.61828613,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (9)
  2871.     CreateObject(5013,517.35028076,-2216.51391602,740.30584717,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (10)
  2872.     CreateObject(5013,587.89465332,-2214.03881836,714.67834473,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (11)
  2873.     CreateObject(5013,660.70373535,-2211.38867188,688.29663086,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (12)
  2874.     CreateObject(5013,729.46228027,-2208.96142578,663.40087891,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (13)
  2875.     CreateObject(5013,801.37438965,-2206.49072266,637.31030273,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (14)
  2876.     CreateObject(5013,863.41125488,-2204.29663086,614.80029297,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (16)
  2877.     CreateObject(5013,931.21630859,-2201.76513672,590.16204834,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (17)
  2878.     CreateObject(5013,1003.42498779,-2199.36889648,563.93963623,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (18)
  2879.     CreateObject(5013,1071.51928711,-2196.94873047,539.30987549,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (19)
  2880.     CreateObject(5013,1141.70349121,-2194.64257812,514.07330322,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (20)
  2881.     CreateObject(5013,1214.53601074,-2192.20996094,487.65475464,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (21)
  2882.     CreateObject(5013,1286.72363281,-2189.71411133,461.50158691,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (22)
  2883.     CreateObject(5013,1359.62036133,-2187.43212891,435.06814575,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (23)
  2884.     CreateObject(5013,1427.66870117,-2185.05590820,410.27697754,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (24)
  2885.     CreateObject(5013,1498.12268066,-2182.57299805,384.69189453,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (25)
  2886.     CreateObject(5013,1571.93627930,-2180.04418945,357.87243652,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (26)
  2887.     CreateObject(5013,1639.16406250,-2177.72412109,333.46734619,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (27)
  2888.     CreateObject(5013,1711.69604492,-2175.15649414,307.24963379,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (28)
  2889.     CreateObject(5013,1784.29748535,-2172.45532227,280.89013672,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (29)
  2890.     CreateObject(5013,1853.26782227,-2170.18115234,256.00479126,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (30)
  2891.     CreateObject(5013,1921.97277832,-2167.69262695,231.27865601,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (32)
  2892.     CreateObject(5013,1987.49133301,-2165.50927734,207.54809570,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (33)
  2893.     CreateObject(5013,2053.59692383,-2163.18383789,183.62454224,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (34)
  2894.     CreateObject(5013,2124.40112305,-2160.84716797,157.98760986,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (35)
  2895.     CreateObject(5013,2198.58740234,-2158.22973633,131.31100464,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (36)
  2896.     CreateObject(5013,2263.93237305,-2156.22387695,107.63933563,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (37)
  2897.     CreateObject(5013,2335.41113281,-2153.82299805,81.70095825,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (38)
  2898.     CreateObject(5013,2401.73608398,-2151.39257812,57.69185638,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (39)
  2899.     CreateObject(1634,2439.29931641,-2142.70727539,45.33871460,0.00000000,0.00000000,272.00000000); //object(landjump2) (5)
  2900.     CreateObject(1634,2439.56323242,-2146.65576172,45.35189819,0.00000000,0.00000000,271.99951172); //object(landjump2) (6)
  2901.     CreateObject(1634,2439.76977539,-2150.81152344,45.33175278,0.00000000,0.00000000,271.99951172); //object(landjump2) (7)
  2902.     CreateObject(1634,2439.91528320,-2154.89746094,45.33091736,0.00000000,0.00000000,271.99951172); //object(landjump2) (8)
  2903.     CreateObject(1634,2439.76098633,-2158.16479492,45.30634308,0.00000000,0.00000000,271.99951172); //object(landjump2) (9)
  2904.     CreateObject(1633,2442.45288086,-2142.54174805,49.23334503,38.00000000,0.00000000,274.00000000); //object(landjump) (1)
  2905.     CreateObject(1633,2442.70214844,-2146.62695312,49.23512268,37.99621582,0.00000000,273.99902344); //object(landjump) (2)
  2906.     CreateObject(1633,2442.95092773,-2150.77807617,49.23992157,37.99621582,0.00000000,273.99902344); //object(landjump) (3)
  2907.     CreateObject(1633,2443.11254883,-2155.05004883,49.24450684,37.99621582,0.00000000,273.99902344); //object(landjump) (4)
  2908.     CreateObject(1633,2443.31738281,-2157.91210938,49.19320679,37.99621582,0.00000000,273.99902344); //object(landjump) (5)
  2909.     CreateObject(1633,2444.22534180,-2142.27490234,53.47476959,51.99621582,0.00000000,273.99902344); //object(landjump) (6)
  2910.     CreateObject(1633,2444.46337891,-2146.40869141,53.45619202,51.99279785,0.00000000,273.99353027); //object(landjump) (7)
  2911.     CreateObject(1633,2444.67919922,-2150.59912109,53.41245270,51.99279785,0.00000000,273.99353027); //object(landjump) (8)
  2912.     CreateObject(1633,2444.86914062,-2154.81909180,53.46039581,51.99279785,0.00000000,273.99353027); //object(landjump) (9)
  2913.     CreateObject(1633,2445.13525391,-2158.57080078,53.40772247,51.99279785,0.00000000,273.99353027); //object(landjump) (10)
  2914.     CreateObject(1633,-24.54430580,-2235.47631836,937.96508789,0.00000000,0.00000000,272.00000000); //object(landjump) (11)
  2915.     CreateObject(1633,234.88085938,-2219.36376953,843.85766602,0.00000000,0.00000000,271.99951172); //object(landjump) (12)
  2916.     CreateObject(1633,484.61801147,-2225.25244141,753.62384033,0.00000000,0.00000000,271.99951172); //object(landjump) (13)
  2917.     CreateObject(1633,826.53350830,-2198.63867188,629.44335938,0.00000000,0.00000000,271.99951172); //object(landjump) (14)
  2918.     CreateObject(1633,1224.14843750,-2191.84521484,485.28744507,0.00000000,0.00000000,271.99951172); //object(landjump) (15)
  2919.     CreateObject(1633,1642.51147461,-2185.10302734,333.64370728,0.00000000,0.00000000,271.99951172); //object(landjump) (16)
  2920.     CreateObject(1633,1929.10583496,-2160.93408203,229.89843750,0.00000000,0.00000000,271.99951172); //object(landjump) (17)
  2921.     CreateObject(1633,2313.89208984,-2154.41284180,90.66190338,0.00000000,0.00000000,271.99951172); //object(landjump) (18)
  2922. //==================================[ Objetos Do Drop3 ]========================================================//
  2923.     CreateObject(8040, -3622.7607421875, 355.98828125, 1190.8645019531, 0, 0, 343.99291992188);
  2924.     CreateObject(1655, -2611.2685546875, 22.253341674805, 35.610202789307, 350.00451660156, 357.96850585938, 240.89471435547);
  2925.     CreateObject(8356, -3516.0732421875, 325.2783203125, 1135.0153808594, 323.99230957031, 0, 253.99841308594);
  2926.     CreateObject(8356, -3380.8798828125, 283.822265625, 1020.1749267578, 41.995239257813, 0, 71.998901367188);
  2927.     CreateObject(8356, -3256.2744140625, 243.2099609375, 888.46759033203, 47.999267578125, 0, 71.998901367188);
  2928.     CreateObject(8356, -3170.00390625, 212.39292907715, 732.78826904297, 70, 0, 68);
  2929.     CreateObject(8356, -3114.8962402344, 190.17175292969, 559.77923583984, 72, 0, 68);
  2930.     CreateObject(8356, -3050.787109375, 164.349609375, 387.62921142578, 63.995361328125, 0, 67.999877929688);
  2931.     CreateObject(8356, -2956.6684570313, 128.77514648438, 236.76397705078, 48, 0, 70);
  2932.     CreateObject(8356, -2830.357421875, 85.0810546875, 120.67181396484, 31.997680664063, 0, 71.998901367188);
  2933.     CreateObject(8356, -2669.9931640625, 29.484375, 48.70964050293, 345.99792480469, 0, 249.99938964844);
  2934.     CreateObject(1655, -2615.4436035156, 14.686187744141, 35.789752960205, 350.00244140625, 357.96752929688, 240.89172363281);
  2935.     CreateObject(1655, -2619.7055664063, 7.3380699157715, 36.045375823975, 350.00244140625, 357.96752929688, 240.89172363281);
  2936.     CreateObject(1655, -2623.6799316406, -0.11337693035603, 36.423069000244, 350.00244140625, 357.96752929688, 240.89172363281);
  2937.     CreateObject(1655, -2604.6916503906, 18.72599029541, 39.317882537842, 18, 0, 240);
  2938.     CreateObject(1655, -2613.1572265625, 3.5400390625, 39.364280700684, 17.99560546875, 0, 239.99084472656);
  2939.     CreateObject(1655, -2608.8840332031, 11.084184646606, 39.415729522705, 17.99560546875, 0, 241.99633789063);
  2940.     CreateObject(1655, -2617.125, -4.0094347000122, 39.713710784912, 17.99560546875, 0, 239.99633789063);
  2941.     CreateObject(14553, -3460.458984375, 368.0888671875, 1161.3076171875, 3.9990234375, 0, 35.996704101563);
  2942.     CreateObject(3524, -3610.3005371094, 352.82434082031, 1192.4682617188, 0, 0, 264);
  2943.     CreateObject(3524, -3599.2014160156, 330.08065795898, 1194.0186767578, 0, 0, 179.99243164063);
  2944.     CreateObject(3524, -3624.6237792969, 357.08963012695, 1192.8901367188, 0, 0, 263.99731445313);
  2945.     CreateObject(3524, -3583.1057128906, 354.56008911133, 1196.0346679688, 77.991943359375, 0, 275.98425292969);
  2946.     CreateObject(3524, -3654.3857421875, 382.6826171875, 1197.1618652344, 67.999877929688, 0, 51.992797851563);
  2947.     CreateObject(3524, -3660.8640136719, 360.55996704102, 1196.9682617188, 58.950347900391, 332.02795410156, 116.45977783203);
  2948.     CreateObject(3524, -3635.9663085938, 360.40936279297, 1192.8901367188, 0, 0, 245.99487304688);
  2949.     CreateObject(3524, -3656.4814453125, 369.62145996094, 1196.9682617188, 72, 0, 95.993041992188);
  2950.     CreateObject(3524, -3663.1003417969, 350.72015380859, 1196.7258300781, 76, 0, 89.993041992188);
  2951.     CreateObject(3524, -3622.9753417969, 373.77020263672, 1196.9682617188, 48, 0, 343.99304199219);
  2952.     CreateObject(3524, -3597.8359375, 367.14779663086, 1196.4682617188, 46, 0, 349.99304199219);
  2953.     CreateObject(3524, -3646.2097167969, 379.51348876953, 1196.2182617188, 72, 0, 349.99304199219);
  2954.     CreateObject(3524, -3638.0161132813, 341.19952392578, 1193.4678955078, 0, 0, 175.99169921875);
  2955.     CreateObject(3524, -3619.0080566406, 335.96621704102, 1193.9084472656, 0, 0, 179.98828125);
  2956.     CreateObject(3524, -3655.70703125, 346.24664306641, 1193.7258300781, 0, 0, 131.98974609375);
  2957.     CreateObject(3524, -3634.6577148438, 377.41592407227, 1196.4682617188, 36, 0, 349.99304199219);
  2958.     CreateObject(3524, -3586.4326171875, 363.283203125, 1197.3995361328, 45.999755859375, 0, 335.98937988281);
  2959.     CreateObject(3528, -3658.78125, 367.3935546875, 1194.9132080078, 0, 0, 345.99792480469);
  2960.     CreateObject(3528, -3583.02734375, 358.6845703125, 1192.9720458984, 0, 0, 157.99987792969);
  2961.     CreateObject(7392, -3589.1201171875, 329.9951171875, 1199.5529785156, 0, 0, 343.99841308594);
  2962.     CreateObject(1225, -3456.4050292969, 290.01159667969, 1086.9012451172, 0, 38, 340);
  2963.     CreateObject(1225, 141.88735961914, 71.619247436523, 464.50140380859, 0, 0, 0);
  2964.     CreateObject(1225, -3446.8356933594, 323.73599243164, 1087.0196533203, 3.7083129882813, 22.048583984375, 358.49948120117);
  2965.     CreateObject(1225, -3136.0559082031, 217.08734130859, 653.02282714844, 0, 66, 344);
  2966.     CreateObject(1225, -3148.3989257813, 187.66516113281, 653.5048828125, 0, 66, 338);
  2967.     CreateObject(1225, -2883.755859375, 122.23173522949, 159.95425415039, 0, 32, 348);
  2968.     CreateObject(1225, -2893.3784179688, 86.449981689453, 158.7735748291, 0, 24, 343.99996948242);
  2969.     CreateObject(1225, -2670.00390625, 11.1474609375, 47.617069244385, 1.9775390625, 8.0035400390625, 359.71984863281);
  2970.     CreateObject(1225, -2665.5095214844, 44.527965545654, 49.308933258057, 3.9391479492188, 10.02392578125, 357.30432128906);
  2971.     CreateObject(3528, -2605.7255859375, 26.4560546875, 48.758651733398, 0, 0, 187.998046875);
  2972.     CreateObject(3528, -2622.6240234375, -14.66796875, 47.337818145752, 0, 0, 129.99572753906);
  2973.     CreateObject(6986, -2620.8193359375, -15.470703125, 61.373710632324, 0, 0, 315.99975585938);
  2974.     CreateObject(7313, -3583.521484375, 350.390625, 1195.5988769531, 0, 0, 251.99890136719);
  2975.     CreateObject(2660, -3662.52734375, 359.798828125, 1190.6441650391, 0, 0, 0);
  2976.     CreateObject(4003, -3611.3312988281, 369.38143920898, 1197.1857910156, 0, 0, 164);
  2977.     CreateObject(3434, -3658.8994140625, 367.50323486328, 1200.4406738281, 0, 0, 72);
  2978.     CreateObject(3092, -3590.2907714844, 330.57592773438, 1190.3208007813, 85.999969482422, 180, 180);
  2979. //==================================[ Obejtos Do Drop4 ]========================================================//
  2980.     CreateObject(18450,-875.74468994,-1132.23352051,100.54533386,0.00000000,353.75000000,313.75000000); //object(cs_roadbridge04) (8)
  2981.     CreateObject(18450,-1256.21618652,-741.05902100,66.16569519,0.00000000,5.49877930,313.74755859); //object(cs_roadbridge04) (9)
  2982.     CreateObject(18450,-831.56054688,-1178.43164062,109.00836945,0.00000000,351.24389648,313.74206543); //object(cs_roadbridge04) (10)
  2983.     CreateObject(18450,-798.95855713,-1212.46936035,121.46759033,0.00000000,345.24731445,313.99206543); //object(cs_roadbridge04) (11)
  2984.     CreateObject(18450,-786.66522217,-1225.20715332,127.59558105,0.00000000,340.74536133,313.98925781); //object(cs_roadbridge04) (12)
  2985.     CreateObject(18450,-753.79705811,-1259.23535156,145.01322937,0.00000000,339.49096680,313.98925781); //object(cs_roadbridge04) (14)
  2986.     CreateObject(18450,-717.11895752,-1297.15234375,165.58312988,0.00000000,337.98852539,313.98925781); //object(cs_roadbridge04) (15)
  2987.     CreateObject(18450,-693.29913330,-1321.79528809,181.22387695,0.00000000,335.48339844,313.98925781); //object(cs_roadbridge04) (16)
  2988.     CreateObject(18450,-648.72326660,-1367.95190430,211.85722351,0.00000000,333.47851562,313.98925781); //object(cs_roadbridge04) (17)
  2989.     CreateObject(18450,-619.97998047,-1397.75048828,233.50402832,0.00000000,331.22351074,313.98925781); //object(cs_roadbridge04) (18)
  2990.     CreateObject(18450,-601.08056641,-1417.38146973,249.36795044,0.00000000,329.47131348,313.98925781); //object(cs_roadbridge04) (19)
  2991.     CreateObject(18450,-560.19213867,-1459.74060059,286.07305908,0.00000000,326.71899414,313.98925781); //object(cs_roadbridge04) (20)
  2992.     CreateObject(18450,-534.64801025,-1486.22839355,311.22851562,0.00000000,324.21691895,313.98925781); //object(cs_roadbridge04) (21)
  2993.     CreateObject(18450,-505.62243652,-1516.32385254,342.46905518,0.00000000,321.96203613,313.98925781); //object(cs_roadbridge04) (22)
  2994.     CreateObject(18450,-480.47659302,-1542.33459473,372.16613770,0.00000000,319.70983887,313.98925781); //object(cs_roadbridge04) (23)
  2995.     CreateObject(18450,-318.84771729,-1709.74060059,570.13092041,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (24)
  2996.     CreateObject(18450,-439.37597656,-1584.89648438,422.42089844,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (25)
  2997.     CreateObject(18450,-398.81738281,-1626.89453125,471.96713257,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (26)
  2998.     CreateObject(18450,-359.26953125,-1667.84472656,520.53405762,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (27)
  2999.     CreateObject(18450,-236.98713684,-1794.48913574,670.12005615,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (28)
  3000.     CreateObject(18450,-278.21484375,-1751.80078125,619.78405762,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (29)
  3001.     CreateObject(8040,-187.81295776,-1844.58691406,697.04473877,0.00000000,0.00000000,134.00000000); //object(airprtcrprk02_lvs) (1)
  3002.     CreateObject(3513,-1224.98498535,-760.96185303,67.09194183,0.00000000,0.00000000,224.00000000); //object(vgs_roadsign1) (1)
  3003.     CreateObject(1262,-214.78048706,-1816.82897949,703.00842285,0.00000000,0.00000000,225.99996948); //object(mtraffic4) (1)
  3004.     CreateObject(1231,-224.19244385,-1828.38549805,699.00952148,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (1)
  3005.     CreateObject(1231,-202.80722046,-1806.51306152,699.00952148,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (2)
  3006.     CreateObject(3513,-208.67871094,-1810.60156250,700.47894287,0.00000000,0.00000000,223.99475098); //object(vgs_roadsign1) (2)
  3007.     CreateObject(979,-1230.72851562,-778.90106201,63.97156906,0.00000000,0.00000000,324.75000000); //object(sub_roadleft) (1)
  3008.     CreateObject(979,-1219.70361328,-768.01867676,63.73890686,0.00000000,0.00000000,121.24490356); //object(sub_roadleft) (2)
  3009.     CreateObject(18450,-823.05371094,-1187.36132812,112.50070953,0.00000000,348.49731445,313.74206543); //object(cs_roadbridge04) (30)
  3010.     CreateObject(1632,-1286.12548828,-716.71813965,71.32459259,6.00000000,0.00000000,44.00000000); //object(waterjump1) (2)
  3011.     CreateObject(1632,-1283.25048828,-713.96984863,71.32459259,5.99853516,0.00000000,43.99475098); //object(waterjump1) (3)
  3012.     CreateObject(1632,-1280.44580078,-711.21868896,71.32459259,5.99853516,0.00000000,43.99475098); //object(waterjump1) (4)
  3013.     CreateObject(1632,-1278.83203125,-709.68420410,71.32459259,5.99853516,0.00000000,43.99475098); //object(waterjump1) (5)
  3014.     CreateObject(7916,-1222.15539551,-777.87463379,66.74115753,0.00000000,0.00000000,34.00000000); //object(vegaswaterfall02) (1)
  3015. //==================================[ Objetos Do Drop5 ]========================================================//
  3016.     CreateDynamicObject(18450, -1106.333252, -317.158051, 29.866606, 0.0000, 311.0122, 3.4377);
  3017.     CreateDynamicObject(18450, -1055.257446, -314.083374, 88.691635, 0.0000, 311.0122, 3.4377);
  3018.     CreateDynamicObject(18450, -1004.261353, -311.009857, 147.417511, 0.0000, 311.0122, 3.4377);
  3019.     CreateDynamicObject(18450, -953.759399, -307.960052, 205.566742, 0.0000, 311.0122, 3.4377);
  3020.     CreateDynamicObject(18450, -902.432861, -304.860321, 264.666351, 0.0000, 311.0122, 3.4377);
  3021.     CreateDynamicObject(18450, -851.932129, -301.860504, 322.841064, 0.0000, 311.0122, 3.4377);
  3022.     CreateDynamicObject(18450, -801.307251, -298.835815, 381.140869, 0.0000, 311.0122, 3.4377);
  3023.     CreateDynamicObject(18450, -750.657104, -295.811066, 439.440979, 0.0000, 311.0122, 3.4377);
  3024.     CreateDynamicObject(18450, -700.456665, -292.786316, 497.265778, 0.0000, 311.0122, 3.4377);
  3025.     CreateDynamicObject(18450, -650.231445, -289.761627, 555.116638, 0.0000, 311.0122, 3.4377);
  3026.     CreateDynamicObject(18450, -599.481445, -286.711884, 613.542053, 0.0000, 311.0122, 3.4377);
  3027.     CreateDynamicObject(18450, -533.579773, -283.928162, 643.568542, 0.0000, 0.0000, 1.7189);
  3028.     CreateDynamicObject(18450, -456.279480, -281.603546, 643.568542, 0.0000, 0.0000, 1.7189);
  3029.     CreateDynamicObject(18450, -377.154755, -279.228821, 643.568542, 0.0000, 0.0000, 1.7189);
  3030.     CreateDynamicObject(18450, -298.229797, -276.879089, 643.568542, 0.0000, 0.0000, 1.7189);
  3031.     CreateDynamicObject(18450, -218.554962, -274.504181, 643.568542, 0.0000, 0.0000, 1.7189);
  3032.     CreateDynamicObject(18450, -139.330017, -272.129395, 643.568542, 0.0000, 0.0000, 1.7189);
  3033.     CreateDynamicObject(18450, -60.205063, -269.754364, 643.568542, 0.0000, 0.0000, 1.7189);
  3034.     CreateDynamicObject(8040, 19.096210, -269.359558, 644.682678, 0.0000, 0.0000, 180.0000);
  3035.     CreateDynamicObject(8040, 19.150761, -268.895874, 650.757751, 179.6225, 0.0000, 180.0000);
  3036.     CreateDynamicObject(1655, -1121.276733, -314.577393, 14.073555, 359.1406, 0.0000, 273.4378);
  3037.     CreateDynamicObject(1655, -1120.901611, -320.626160, 14.073555, 359.1406, 0.0000, 273.4378);
  3038.     CreateDynamicObject(1655, -1150.806152, -324.407623, 14.123554, 0.0000, 0.0000, 93.4377);
  3039.     CreateDynamicObject(1655, -1151.331665, -315.782654, 14.123554, 0.0000, 0.0000, 93.4377);
  3040. //==================================[ Objetos Do Drop6 ]========================================================//
  3041.     CreateDynamicObject(5333, -3155.37890625, 470.24908447266, 75.522827148438, 0, 30, 0);
  3042.     CreateDynamicObject(5333, -3302.451171875, 470.28018188477, 176.26002502441, 0, 32, 0);
  3043.     CreateDynamicObject(5333, -3454.9050292969, 470.2614440918, 288.51263427734, 0, 34, 0);
  3044.     CreateDynamicObject(5333, -3603.1120605469, 470.31335449219, 405.76821899414, 0, 36, 0);
  3045.     CreateDynamicObject(5333, -3740.8725585938, 470.27426147461, 523.63055419922, 0, 38, 0);
  3046.     CreateDynamicObject(5333, -3879.0437011719, 470.26852416992, 649.69000244141, 0, 40, 0);
  3047.     CreateDynamicObject(5333, -4014.5354003906, 470.30535888672, 782.06408691406, 0, 42, 0);
  3048.     CreateDynamicObject(7854, -4156.205078125, 471.47906494141, 860.19000244141, 0, 0, 88.889984130859);
  3049.     CreateDynamicObject(10010, -4250.0454101563, 439.58801269531, 859.29901123047, 0, 0, 269.20001220703);
  3050.     CreateDynamicObject(1655, -3087.9831542969, 465.82565307617, 26.670526504517, 320, 0, 268);
  3051.     CreateDynamicObject(1655, -3087.7648925781, 474.46356201172, 26.639999389648, 320, 0, 270);
  3052.     CreateDynamicObject(1655, -3079.2348632813, 474.47946166992, 24.618640899658, 330, 0, 270);
  3053.     CreateDynamicObject(1655, -3079.5227050781, 465.6506652832, 24.738758087158, 330, 0, 270);
  3054.     CreateDynamicObject(1655, -3071.0134277344, 474.43893432617, 25.17557144165, 351.99633789063, 0, 270);
  3055.     CreateDynamicObject(1655, -3070.8869628906, 465.74279785156, 25.287237167358, 350.59094238281, 0, 270);
  3056.     CreateDynamicObject(1225, -3304.9125976563, 463.87072753906, 178.98715209961, 0, 38, 2);
  3057.     CreateDynamicObject(1225, -3457.4509277344, 476.89810180664, 291.45095825195, 0, 37.996215820313, 1.99951171875);
  3058.     CreateDynamicObject(1225, -3605.8547363281, 463.83108520508, 409.0940246582, 0, 37.996215820313, 1.99951171875);
  3059.     CreateDynamicObject(1225, -3743.2587890625, 476.67660522461, 526.76092529297, 0, 37.996215820313, 1.99951171875);
  3060.     CreateDynamicObject(1225, -2931.3110351563, 481.67098999023, 4.3198175430298, 0, 0, 0);
  3061.     CreateDynamicObject(1225, -2931.6062011719, 477.01571655273, 4.3198175430298, 0, 0, 0);
  3062.     CreateDynamicObject(1225, -2931.6025390625, 470.34243774414, 4.3198175430298, 0, 0, 0);
  3063.     CreateDynamicObject(1225, -2933.0520019531, 463.95678710938, 4.7854452133179, 0, 0, 0);
  3064.     CreateDynamicObject(1225, -2926.5185546875, 478.90466308594, 4.3123178482056, 0, 0, 0);
  3065.     CreateDynamicObject(1225, -2925.1049804688, 472.02203369141, 4.3198175430298, 0, 0, 0);
  3066.     CreateDynamicObject(1225, -2925.3481445313, 466.0813293457, 4.4041795730591, 0, 0, 0);
  3067.     CreateDynamicObject(1225, -2924.4265136719, 458.82180786133, 4.3198175430298, 0, 0, 0);
  3068. //==================================[ Objetos Do Drop7 ]=========================================================//
  3069.     CreateDynamicObject(16358, 1739.6294, 812.4901, 621.7382, 0.0000, 298.9801, 180.0000);
  3070.     CreateDynamicObject(16358, 1857.2435, 812.4914, 413.0563, 0.0000, 299.8395, 180.0000);
  3071.     CreateDynamicObject(16358, 1973.4991, 812.4971, 203.2782, 0.0000, 298.1206, 180.0000);
  3072.     CreateDynamicObject(16358, 1623.4149, 812.4767, 831.5717, 0.0000, 298.9801, 180.0000);
  3073.     CreateDynamicObject(16358, 1508.1949, 812.4760, 1039.6155, 0.0000, 298.9801, 180.0000);
  3074.     CreateDynamicObject(16358, 1393.5895, 812.4686, 1246.5302, 0.0000, 298.9801, 180.0000);
  3075.     CreateDynamicObject(16358, 1268.0382, 812.4547, 1450.6289, 0.0000, 304.1367, 180.0000);
  3076.     CreateDynamicObject(16358, 1134.1067, 812.4405, 1648.1544, 0.0000, 304.1367, 180.0000);
  3077.     CreateDynamicObject(16358, 980.0060, 812.4376, 1830.2357, 0.0000, 316.1687, 180.0000);
  3078.     CreateDynamicObject(16358, 792.2919, 812.4087, 1977.7228, 0.0000, 327.3414, 180.0000);
  3079.     CreateDynamicObject(16358, 583.5092, 812.4015, 2094.2856, 0.0000, 334.2169, 180.0000);
  3080.     CreateDynamicObject(8040, 437.3346, 812.3483, 2146.8237, 0.0000, 0.0000, 0.0000);
  3081.     CreateDynamicObject(1237, 477.2573, 803.7988, 2145.9614, 0.0000, 0.0000, 0.0000);
  3082.     CreateDynamicObject(1251, 476.7091, 818.0565, 2151.6604, 0.0000, 0.0000, 0.0000);
  3083.     CreateDynamicObject(1251, 476.7222, 811.2463, 2151.6509, 0.0000, 0.0000, 0.0000);
  3084.     CreateDynamicObject(3336, 476.5769, 805.0806, 2145.8677, 0.0000, 0.0000, 180.0000);
  3085.     CreateDynamicObject(1655, 2030.2474, 809.7317, 98.1888, 286.9479, 0.0000, 270.0000);
  3086.     CreateDynamicObject(1655, 2030.2043, 815.9371, 98.2622, 286.9479, 0.0000, 270.0000);
  3087.     CreateDynamicObject(1655, 2036.1982, 815.9639, 93.0533, 305.8555, 0.0000, 270.0000);
  3088.     CreateDynamicObject(1655, 2036.2649, 809.5640, 93.0059, 305.8555, 0.0000, 270.0000);
  3089.     CreateDynamicObject(1655, 2043.8545, 809.7337, 89.9661, 322.1847, 0.0000, 270.0000);
  3090.     CreateDynamicObject(1655, 2043.8619, 815.9099, 89.9640, 322.1847, 0.0000, 270.0000);
  3091.     CreateDynamicObject(1655, 2052.1572, 809.7554, 88.6731, 334.2168, 0.0000, 270.0000);
  3092.     CreateDynamicObject(1655, 2052.0723, 815.8649, 88.6682, 334.2168, 0.0000, 270.0000);
  3093.     CreateDynamicObject(1655, 2060.1182, 809.7518, 89.9780, 357.4216, 0.0000, 270.0000);
  3094.     CreateDynamicObject(1655, 2060.1379, 815.8315, 89.9667, 357.4216, 0.0000, 270.0000);
  3095.     CreateDynamicObject(1318, 476.1458, 812.5289, 2152.2593, 0.0000, 0.0000, 0.0000);
  3096.     CreateDynamicObject(1318, 476.1709, 809.3205, 2152.2695, 0.0000, 0.0000, 0.0000);
  3097.     CreateDynamicObject(1313, 475.9709, 811.3691, 2152.3596, 0.0000, 0.0000, 270.0000);
  3098.     CreateDynamicObject(1313, 475.9709, 810.4000, 2152.3511, 0.0000, 0.0000, 270.0000);
  3099.     CreateDynamicObject(1226, 475.1840, 805.0732, 2149.8579, 0.0000, 0.0000, 281.2500);
  3100.     CreateDynamicObject(1225, 815.0211, 806.0271, 1964.2930, 0.0000, 0.0000, 0.0000);
  3101.     CreateDynamicObject(1225, 816.9392, 819.3939, 1963.0635, 0.0000, 0.0000, 0.0000);
  3102.     CreateDynamicObject(1225, 1048.5742, 806.1309, 1765.6707, 0.0000, 0.0000, 0.0000);
  3103.     CreateDynamicObject(1225, 1045.5209, 819.6295, 1768.6019, 0.0000, 0.0000, 0.0000);
  3104.     CreateDynamicObject(1225, 1245.1008, 806.3470, 1485.9663, 0.0000, 0.0000, 0.0000);
  3105.     CreateDynamicObject(1225, 1245.5305, 819.4615, 1485.3324, 0.0000, 0.0000, 0.0000);
  3106.     CreateDynamicObject(1225, 1472.8828, 819.2615, 1105.0521, 0.0000, 0.0000, 0.0000);
  3107.     CreateDynamicObject(1225, 1470.8322, 806.1451, 1108.6576, 0.0000, 0.0000, 0.0000);
  3108.     CreateDynamicObject(1225, 1688.1135, 806.1303, 716.4314, 0.0000, 0.0000, 0.0000);
  3109.     CreateDynamicObject(1225, 1688.6066, 819.7084, 715.1218, 0.0000, 0.0000, 0.0000);
  3110.     CreateDynamicObject(1225, 1866.3251, 819.1616, 398.8706, 0.0000, 0.0000, 0.0000);
  3111.     CreateDynamicObject(1225, 1860.3921, 806.2869, 409.4745, 0.0000, 0.0000, 0.0000);
  3112.     CreateDynamicObject(1225, 2014.5161, 819.3447, 128.2419, 0.0000, 0.0000, 0.0000);
  3113.     CreateDynamicObject(1225, 2010.7913, 806.2927, 135.3915, 0.0000, 0.0000, 0.0000);
  3114.     CreateDynamicObject(1226, 547.1248, 807.7360, 2116.4211, 0.0000, 0.0000, 281.2500);
  3115.     CreateDynamicObject(1226, 688.8545, 807.6068, 2047.9579, 0.0000, 0.0000, 281.2500);
  3116.     CreateDynamicObject(1226, 766.4025, 807.6805, 1998.9246, 0.0000, 0.0000, 281.2500);
  3117.     CreateDynamicObject(1226, 894.3987, 807.4512, 1915.8831, 328.2008, 356.5623, 272.6556);
  3118.     CreateDynamicObject(1243, 477.2692, 820.1970, 2141.6934, 0.0000, 0.0000, 0.0000);
  3119.     CreateDynamicObject(3666, 476.2959, 810.8950, 2153.0601, 0.0000, 0.0000, 0.0000);
  3120.     CreateDynamicObject(3666, 486.6657, 812.7225, 2141.9651, 0.0000, 0.0000, 0.0000);
  3121.     CreateDynamicObject(3666, 499.6822, 812.6771, 2135.7522, 0.0000, 0.0000, 0.0000);
  3122.     CreateDynamicObject(3666, 531.4771, 812.7001, 2120.3936, 0.0000, 0.0000, 0.0000);
  3123.     CreateDynamicObject(3666, 586.5172, 812.8027, 2093.8062, 0.0000, 0.0000, 0.0000);
  3124.     CreateDynamicObject(3666, 691.5448, 812.6741, 2043.0720, 0.0000, 0.0000, 0.0000);
  3125.     CreateDynamicObject(1225, 1046.3481, 812.7574, 1767.5261, 0.0000, 0.0000, 0.0000);
  3126.     CreateDynamicObject(1225, 1426.9336, 812.8548, 1187.5867, 0.0000, 0.0000, 0.0000);
  3127.     CreateDynamicObject(1225, 1574.7085, 812.7596, 920.7730, 0.0000, 0.0000, 0.0000);
  3128.     CreateDynamicObject(1225, 1807.8154, 812.8286, 500.4628, 0.0000, 0.0000, 0.0000);
  3129.     CreateDynamicObject(1313, 691.9112, 812.7133, 2043.8240, 0.0000, 0.0000, 270.0000);
  3130.     CreateDynamicObject(1318, 692.1129, 812.7350, 2044.5350, 0.0000, 0.0000, 0.0000);
  3131.     CreateDynamicObject(3666, 2055.8469, 811.9427, 85.3013, 0.0000, 0.0000, 0.0000);
  3132.     CreateDynamicObject(3666, 2056.0356, 818.6643, 86.2316, 0.0000, 0.0000, 0.0000);
  3133.     CreateDynamicObject(1225, 891.0140, 812.8039, 1915.3427, 0.0000, 0.0000, 0.0000);
  3134.     CreateDynamicObject(13593, 779.0801, 812.6910, 1986.8079, 309.2932, 359.1406, 270.0000);
  3135.     CreateDynamicObject(13592, 667.7657, 812.5693, 2060.7617, 335.9358, 0.0000, 281.2500);
  3136.     CreateDynamicObject(13592, 1267.6963, 812.4803, 1462.2667, 304.1366, 0.0000, 292.5000);
  3137.     CreateDynamicObject(13592, 1794.7084, 813.0475, 533.8961, 300.6989, 24.0642, 292.5000);
  3138.     CreateDynamicObject(1225, 1202.7788, 805.9210, 1548.3895, 0.0000, 0.0000, 0.0000);
  3139.     CreateDynamicObject(1225, 1114.8270, 819.4374, 1678.0968, 0.0000, 0.0000, 0.0000);
  3140.     CreateDynamicObject(1225, 1175.6697, 819.1572, 1588.3563, 0.0000, 0.0000, 0.0000);
  3141.     CreateDynamicObject(1225, 1190.7439, 812.6013, 1565.7605, 0.0000, 0.0000, 0.0000);
  3142.     CreateDynamicObject(1225, 1335.9720, 813.0504, 1351.5729, 0.0000, 0.0000, 0.0000);
  3143.     CreateDynamicObject(1225, 1637.8231, 806.7868, 807.2368, 0.0000, 0.0000, 0.0000);
  3144.     CreateDynamicObject(1225, 1622.4943, 819.5638, 834.9136, 0.0000, 0.0000, 0.0000);
  3145.     CreateDynamicObject(1225, 1656.5602, 812.8495, 772.9872, 0.0000, 0.0000, 0.0000);
  3146.     CreateDynamicObject(1225, 1913.1727, 813.1007, 316.7922, 0.0000, 0.0000, 0.0000);
  3147.     CreateDynamicObject(1273, 476.0958, 810.8908, 2151.9187, 0.0000, 0.0000, 270.0000);
  3148.     CreateDynamicObject(3666, 2056.0728, 818.6936, 85.2316, 0.0000, 0.0000, 0.0000);
  3149.     CreateDynamicObject(3666, 2055.8660, 811.9507, 84.3570, 0.0000, 0.0000, 0.0000);
  3150.     CreateDynamicObject(1226, 2051.4058, 806.7129, 93.1138, 0.0000, 0.0000, 270.0000);
  3151.     CreateDynamicObject(1226, 2052.3923, 818.8182, 93.0025, 0.0000, 0.0000, 90.0000);
  3152.     CreateDynamicObject(3331, 534.3956, 820.5344, 2128.9558, 334.2169, 0.0000, 270.0000);
  3153.     CreateDynamicObject(3331, 606.5921, 820.9984, 2094.0596, 334.2169, 0.0000, 270.0000);
  3154.     CreateDynamicObject(971, 471.2359, 812.3477, 2146.0867, 90.2409, 0.0000, 303.7500);
  3155.     CreateDynamicObject(971, 482.1900, 802.2249, 2147.4202, 324.7631, 338.5141, 182.5011);
  3156.     CreateDynamicObject(1215, 528.6257, 812.3115, 2133.2986, 0.0000, 0.0000, 0.0000);
  3157. //==================================[ Objetos Hospital ]========================================================//
  3158.     CreateDynamicObject(5820,-2479.1000976563,-134.10000610352,29.10000038147,0,0,178.75);
  3159.     CreateObject(14597,358.69921875,165.099609375,1054.1999511719,0,0,0);
  3160.     CreateDynamicObject(1999,347.89999389648,163,1052.1999511719,0,0,180);
  3161.     CreateDynamicObject(1703,346.20001220703,167.39999389648,1052.1999511719,0,0,0);
  3162.     CreateDynamicObject(1703,349.70001220703,167.39999389648,1052.1999511719,0,0,0);
  3163.     CreateDynamicObject(1671,347,164,1052.6999511719,0,0,20);
  3164.     CreateDynamicObject(2167,348.79998779297,162.19999694824,1052.1999511719,0,0,180);
  3165.     CreateDynamicObject(2002,346,165.39999389648,1052.1999511719,0,0,90);
  3166.     CreateDynamicObject(2209,351.39999389648,162.80000305176,1052.1999511719,0,0,0);
  3167.     CreateDynamicObject(1806,351.60000610352,164,1052.1999511719,0,0,210);
  3168.     CreateDynamicObject(2894,351.5,162.80000305176,1053,0,0,0);
  3169.     CreateObject(11427,372.39999389648,165.10000610352,1059.4000244141,0,0,0.75);
  3170.     CreateObject(3383,356.39999389648,173.69999694824,1052.1999511719,0,0,270.75);
  3171.     CreateObject(3383,360.5,173.80000305176,1052.1999511719,0,0,89.4970703125);
  3172.     CreateObject(3383,368.10000610352,174,1052.1999511719,0,0,90);
  3173.     CreateObject(3383,364.29998779297,174,1052.1999511719,0,0,269.75);
  3174.     CreateObject(3383,368.10000610352,156.30000305176,1052.1999511719,0,0,90.25);
  3175.     CreateObject(3383,364.39999389648,156.30000305176,1052.1999511719,0,0,270.24719238281);
  3176.     CreateObject(3383,356.60000610352,156,1052.1999511719,0,0,270);
  3177.     CreateObject(3383,360.20001220703,156,1052.1999511719,0,0,90);
  3178. //==================================[ Carros Do Drop1 ]=========================================================//
  3179.     AddStaticVehicle(411, -314.9246, 1514.3796, 75.0134, 179.6761, 1, 1);
  3180.     AddStaticVehicle(411, -317.9842, 1515.0247, 75.0158, 179.8005, 1, 1);
  3181.     AddStaticVehicle(411, -321.0535, 1514.7354, 75.0162, 179.0083, 1, 1);
  3182.     AddStaticVehicle(411, -324.0871, 1514.9575, 75.0186, 178.9199, 6, 6);
  3183.     AddStaticVehicle(411, -327.2884, 1515.3178, 75.0175, 179.1033, 6, 6);
  3184.     AddStaticVehicle(560, -330.6756, 1515.2672, 75.0177, 178.2458, 146, 146);
  3185.     AddStaticVehicle(560, -333.5965, 1515.306, 75.0164, 179.3804, 0, 0);
  3186.     AddStaticVehicle(560, -336.6707, 1515.5467, 75.0193, 180.3213, 17, 1);
  3187.     AddStaticVehicle(560, -339.7021, 1514.6728, 75.0179, 178.9595, 17, 1);
  3188.     AddStaticVehicle(560, -342.9378, 1515.6173, 75.0177, 180.3818, 2, 2);
  3189.     AddStaticVehicle(560, -345.8682, 1515.577, 75.0193, 178.7752, 2, 2);
  3190.     AddStaticVehicle(560, 3589.8024, -2480.2664, 877.4429, 357.3192, 23, 23);
  3191.     AddStaticVehicle(522, 3592.9921, -2480.3133, 877.4426, 358.208, 23, 23);
  3192.     AddStaticVehicle(522, 3596.2158, -2486.7457, 877.4348, 268.9801, 23, 23);
  3193.     AddStaticVehicle(522, 3586.6499, -2480.3157, 877.444, 359.238, 23, 23);
  3194.     AddStaticVehicle(522, 3583.1875, -2480.212, 877.4425, 1.3697, 23, 23);
  3195.     AddStaticVehicle(522, 3580.1057, -2480.3182, 877.4385, 359.9157, 23, 23);
  3196.     AddStaticVehicle(521, 3576.9816, -2480.2784, 877.4359, 0.6524, 23, 23);
  3197.     AddStaticVehicle(521, 3577.1086, -2491.3182, 877.436, 0.6535, 23, 23);
  3198.     AddStaticVehicle(575, 3573.905, -2480.1761, 877.4362, 0.2384, 23, 23);
  3199.     AddStaticVehicle(575, 3573.9526, -2491.5218, 877.4348, 0.2391, 23, 23);
  3200.     AddStaticVehicle(575, 3570.7973, -2480.3792, 877.4379, 359.9812, 23, 23);
  3201.     AddStaticVehicle(551, 3570.7973, -2491.449, 877.4359, 359.9812, 23, 23);
  3202.     AddStaticVehicle(551, 3567.1938, -2480.2349, 877.4345, 359.4002, 23, 23);
  3203.     AddStaticVehicle(551, 3567.0742, -2491.5506, 877.4357, 359.3996, 23, 23);
  3204.     AddStaticVehicle(551, 3564.0253, -2480.2737, 877.4382, 358.6784, 23, 23);
  3205.     AddStaticVehicle(551, 3563.9614, -2491.2378, 877.4345, 0.3957, 23, 23);
  3206.     AddStaticVehicle(568, 3560.726, -2480.2396, 877.4348, 359.0726, 23, 23);
  3207.     AddStaticVehicle(568, 3560.8854, -2491.5013, 877.4345, 359.8211, 23, 23);
  3208.     AddStaticVehicle(568, 3557.8718, -2480.4732, 877.4354, 0.0031, 23, 23);
  3209.     AddStaticVehicle(568, 3557.8718, -2491.0755, 877.4362, 0.0046, 23, 23);
  3210.     AddStaticVehicle(568, 3554.2775, -2480.45, 877.4345, 0.2364, 23, 23);
  3211.     AddStaticVehicle(568, 3554.3232, -2491.5259, 877.4367, 0.2368, 23, 23);
  3212.     AddStaticVehicle(562, 3551.55, -2480.1641, 877.4345, 0.6837, 23, 23);
  3213.     AddStaticVehicle(562, 3551.6804, -2491.0115, 877.439, 0.6861, 23, 23);
  3214.     AddStaticVehicle(562, 3548.2438, -2480.1839, 877.4362, 0.9079, 23, 23);
  3215.     AddStaticVehicle(562, 3548.4182, -2491.242, 877.4343, 1.4249, 23, 23);
  3216.     AddStaticVehicle(562, 3545.1203, -2480.3597, 877.4348, 358.6169, 23, 23);
  3217.     AddStaticVehicle(562, 3544.85, -2491.5218, 877.4357, 358.6176, 23, 23);
  3218.     AddStaticVehicle(562, 3541.6911, -2480.2081, 877.4354, 359.8532, 23, 23);
  3219.     AddStaticVehicle(562, 3541.6691, -2491.3794, 877.4354, 359.8868, 23, 23);
  3220.     AddStaticVehicle(562, 3538.6655, -2480.2151, 877.4368, 2.094, 23, 23);
  3221. //==================================[ Carros Do Drop2 ]=========================================================//
  3222.     AddStaticVehicle(522, -146.70510864, -2245.66406250, 955.87219238, 274.00000000, -1, -1);
  3223.     AddStaticVehicle(522, -146.61785889, -2242.30883789, 955.87219238, 273.99902344, -1, -1);
  3224.     AddStaticVehicle(522, -146.61347961, -2239.65185547, 955.87219238, 273.99902344, -1, -1);
  3225.     AddStaticVehicle(522, -146.79501343, -2236.44946289, 955.87219238, 273.99902344, -1, -1);
  3226.     AddStaticVehicle(522, -146.83551025, -2233.73681641, 955.87219238, 273.99902344, -1, -1);
  3227.     AddStaticVehicle(522, -146.92294312, -2230.23999023, 955.87219238, 273.99902344, -1, -1);
  3228.     AddStaticVehicle(522, -146.95745850, -2227.71899414, 955.87219238, 273.99902344, -1, -1);
  3229.     AddStaticVehicle(444, -144.66867065, -2250.22534180, 956.21942139, 270.00000000, -1, -1);
  3230.     AddStaticVehicle(556, -144.52030945, -2223.06567383, 956.21179199, 270.00000000, -1, -1);
  3231.     AddStaticVehicle(503, -124.99304962, -2249.46752930, 956.18127441, 0.00000000, -1, -1);
  3232.     AddStaticVehicle(495, -108.69704437, -2251.38476562, 956.77185059, 0.00000000, -1, -1);
  3233.     AddStaticVehicle(575, -102.59497070, -2250.83325195, 955.95178223, 0.00000000, -1, -1);
  3234.     AddStaticVehicle(535, -96.37574005, -2250.47900391, 956.05181885, 0.00000000, -1, -1);
  3235.     AddStaticVehicle(475, -89.94902039, -2250.53076172, 956.11181641, 0.00000000, -1, -1);
  3236.     AddStaticVehicle(545, -83.69339752, -2251.02709961, 956.16180420, 0.00000000, -1, -1);
  3237.     AddStaticVehicle(517, -115.36419678, -2222.54882812,956.14746094, 180.00000000, -1, -1);
  3238.     AddStaticVehicle(603, -109.06948853, -2222.52197266, 956.21447754, 179.99987793, -1, -1);
  3239.     AddStaticVehicle(562, -102.75476837, -2222.11914062, 955.96533203, 180.00000000, -1, -1);
  3240.     AddStaticVehicle(560, -96.21783447, -2222.23193359, 956.01678467, 179.99987793, -1, -1);
  3241.     AddStaticVehicle(541, -90.04532623, -2222.59741211, 955.91180420, 180.00000000, -1, -1);
  3242.     AddStaticVehicle(506, -83.59248352, -2223.67919922, 956.00390625, 180.00000000, -1, -1);
  3243. //==================================[ Carros Do Drop3 ]===========================================================//
  3244.     AddStaticVehicle(480,-3659.5671,360.4995,1190.8730,252.9441,1,1);
  3245.     AddStaticVehicle(411,-3647.3914,378.9594,1190.8259,162.6013,79,79);
  3246.     AddStaticVehicle(411,-3644.3955,378.0206,1190.8259,162.6013,79,79);
  3247.     AddStaticVehicle(411,-3641.2534,376.6269,1190.8259,162.6014,79,79);
  3248.     AddStaticVehicle(411,-3638.4531,375.7494,1190.8259,162.6014,79,79);
  3249.     AddStaticVehicle(411,-3635.2427,374.7435,1190.8259,162.6014,79,79);
  3250.     AddStaticVehicle(411,-3643.3757,346.5687,1190.8259,340.6745,79,79);
  3251.     AddStaticVehicle(411,-3646.2961,347.5928,1190.8245,340.6745,79,79);
  3252.     AddStaticVehicle(411,-3649.2400,348.6253,1190.8373,340.6745,79,79);
  3253.     AddStaticVehicle(411,-3652.2900,349.6950,1190.8373,340.6745,79,79);
  3254.     AddStaticVehicle(411,-3655.3184,350.7569,1190.8373,340.6745,79,79);
  3255.     AddStaticVehicle(411,-3640.4167,345.4688,1190.8259,343.6024,79,79);
  3256.     AddStaticVehicle(411,-3637.3560,344.5680,1190.8259,343.6024,79,79);
  3257.     AddStaticVehicle(411,-3628.9043,373.2906,1190.8259,163.6037,79,79);
  3258.     AddStaticVehicle(411,-3631.9167,374.1770,1190.8259,163.6037,79,79);
  3259.     AddStaticVehicle(557,-3626.2573,371.2475,1191.4908,165.2414,1,1);
  3260.     AddStaticVehicle(557,-3622.1406,370.6438,1191.4739,164.7095,1,1);
  3261.     AddStaticVehicle(557,-3624.5413,342.6245,1191.4912,344.1159,1,1);
  3262.     AddStaticVehicle(557,-3628.8242,343.8394,1191.4907,344.1160,1,1);
  3263. //==================================[ Carros Do Drop4 ]==========================================================//
  3264.     AddStaticVehicle(541,-195.23579407,-1857.92565918,696.97912598,314.00000000,-1,-1);
  3265.     AddStaticVehicle(541,-197.26219177,-1856.00036621,696.97912598,313.99475098,-1,-1);
  3266.     AddStaticVehicle(451,-192.04429626,-1846.36730957,697.04345703,134.00000000,-1,-1);
  3267.     AddStaticVehicle(451,-189.78625488,-1848.34326172,697.04345703,133.99475098,-1,-1);
  3268.     AddStaticVehicle(451,-194.48965454,-1844.22595215,697.04345703,133.99475098,-1,-1);
  3269.     AddStaticVehicle(411,-197.54904175,-1828.99230957,697.07910156,312.00000000,-1,-1);
  3270.     AddStaticVehicle(411,-195.04403687,-1831.48803711,697.07910156,311.99523926,-1,-1);
  3271.     AddStaticVehicle(411,-192.93972778,-1833.68383789,697.07910156,311.99523926,-1,-1);
  3272.     AddStaticVehicle(411,-190.63494873,-1836.02978516,697.07910156,311.99523926,-1,-1);
  3273.     AddStaticVehicle(415,-198.94592285,-1812.00048828,697.12866211,136.00000000,-1,-1);
  3274.     AddStaticVehicle(415,-196.22027588,-1814.25268555,697.12866211,135.99975586,-1,-1);
  3275.     AddStaticVehicle(415,-194.03276062,-1816.65612793,697.12866211,135.99975586,-1,-1);
  3276. //==================================[ Carros Do Drop5 ]==========================================================//
  3277.     AddStaticVehicle(560,45.8082,-253.8994,644.5527,181.3860,68,8);
  3278.     AddStaticVehicle(522,39.5801,-254.3452,644.6293,178.6625,16,16);
  3279.     AddStaticVehicle(411,33.0936,-254.4087,644.6273,178.2096,36,36);
  3280.     AddStaticVehicle(557,26.7306,-254.3083,644.6246,178.1594,18,18);
  3281.     AddStaticVehicle(557,45.8509,-284.7847,644.5460,0.5385,60,1);
  3282.     AddStaticVehicle(560,39.5322,-284.9240,644.5419,359.9442,68,8);
  3283.     AddStaticVehicle(560,33.2483,-284.4804,644.6229,359.6715,16,16);
  3284.     AddStaticVehicle(522,26.5331,-284.4205,644.6273,2.4869,36,36);
  3285.     AddStaticVehicle(522,10.7099,-265.7404,644.6223,358.4048,18,18);
  3286.     AddStaticVehicle(480,55.6197,-263.6356,644.6240,90.1410,18,18);
  3287.     AddStaticVehicle(480,55.5778,-272.4720,644.6249,91.6168,18,18);
  3288.     AddStaticVehicle(451,4.0375,-273.5308,644.6213,353.0121,18,18);
  3289. //==================================[ Carros Do Drop6 ]==========================================================//
  3290.     AddStaticVehicle(411,-4280.6133,446.2897,859.5886,269.5881,36,36);
  3291.     AddStaticVehicle(560,-4280.5938,462.6457,859.5886,268.6971,36,36);
  3292.     AddStaticVehicle(557,-4261.8496,454.5636,859.5886,90.3069,36,36);
  3293.     AddStaticVehicle(557,-4263.3789,446.0077,859.5886,89.2616,36,36);
  3294.     AddStaticVehicle(480,-4263.2847,425.4120,859.5892,265.9324,36,36);
  3295.     AddStaticVehicle(480,-4261.2158,458.7180,859.5886,91.6064,36,36);
  3296.     AddStaticVehicle(522,-4230.5796,408.7927,859.4327,86.7772,16,16);
  3297.     AddStaticVehicle(522,-4246.7505,424.8040,859.4315,268.0709,16,16);
  3298.     AddStaticVehicle(451,-4230.5435,440.6776,859.4345,268.4433,16,16);
  3299.     AddStaticVehicle(451,-4245.2222,458.4794,859.4262,95.0259,16,16);
  3300.     AddStaticVehicle(415,-4245.1743,450.1472,859.4260,276.2037,16,16);
  3301.     AddStaticVehicle(415,-4230.6069,404.9565,859.4371,269.9839,16,16);
  3302. //==================================[ Carros Do Drop7 ]==========================================================//
  3303.     AddStaticVehicle(480,445.5539,808.8733,2146.8320,359.5527,36,36);
  3304.     AddStaticVehicle(522,445.6093,815.9780,2146.8311,359.5486,36,36);
  3305.     AddStaticVehicle(415,445.6988,827.3544,2146.8320,359.4114,36,36);
  3306.     AddStaticVehicle(415,455.3441,827.7546,2146.8303,1.7957,36,36);
  3307.     AddStaticVehicle(480,400.9784,812.5201,2146.8315,269.9607,36,36);
  3308.     AddStaticVehicle(522,400.7179,806.6160,2146.8340,269.2357,36,36);
  3309.     AddStaticVehicle(560,420.2650,796.9559,2146.7634,0.5690,36,36);
  3310.     AddStaticVehicle(560,426.6118,796.9998,2146.7634,2.3323,36,36);
  3311.     AddStaticVehicle(557,442.8849,796.9716,2146.7629,359.3821,36,36);
  3312.     AddStaticVehicle(557,454.9107,815.8194,2146.7627,359.3852,36,36);
  3313.     AddStaticVehicle(451,426.6052,816.3598,2146.7634,179.9407,36,36);
  3314.     AddStaticVehicle(451,407.0786,827.7013,2146.7639,178.8113,36,36);
  3315. //=================================[ Carros Spawn's ]==========================================================//
  3316.     AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
  3317.     AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
  3318.     AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
  3319.     AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
  3320.     AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
  3321.     AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
  3322.     AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
  3323.     AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
  3324.     AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
  3325.     AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
  3326.     AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
  3327.     AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
  3328.     AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
  3329.     AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
  3330.     AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
  3331.     AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
  3332.     AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
  3333.     AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
  3334.     AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
  3335.     AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
  3336.     AddStaticVehicle(437,2577.2354,1038.8063,10.4777,181.7069,35,1);
  3337.     AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
  3338.     AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
  3339.     AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
  3340.     AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
  3341.     AddStaticVehicle(487,2093.2754,2414.9421,74.7556,89.0247,26,57);
  3342.     AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
  3343.     AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
  3344.     AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
  3345.     AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
  3346.     AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
  3347.     AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
  3348.     AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
  3349.     AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
  3350.     AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
  3351.     AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
  3352.     AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
  3353.     AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
  3354.     AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
  3355.     AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
  3356.     AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
  3357.     AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
  3358.     AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
  3359.     AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
  3360.     AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
  3361.     AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
  3362.     AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
  3363.     AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
  3364.     AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
  3365.     AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
  3366.     AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
  3367.     AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
  3368.     AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
  3369.     AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
  3370.     AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
  3371.     AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
  3372.     AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
  3373.     AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
  3374.     AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
  3375.     AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
  3376.     AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
  3377.     AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
  3378.     AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
  3379.     AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
  3380.     AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
  3381.     AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
  3382.     AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
  3383.     AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
  3384.     AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
  3385.     AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
  3386.     AddStaticVehicle(487,1614.7153,1548.7513,11.2749,347.1516,58,8);
  3387.     AddStaticVehicle(487,1647.7902,1538.9934,11.2433,51.8071,0,8);
  3388.     AddStaticVehicle(487,1608.3851,1630.7268,11.2840,174.5517,58,8);
  3389.     AddStaticVehicle(476,1283.0006,1324.8849,9.5332,275.0468,7,6);
  3390.     AddStaticVehicle(476,1283.5107,1361.3171,9.5382,271.1684,1,6);
  3391.     AddStaticVehicle(476,1283.6847,1386.5137,11.5300,272.1003,89,91);
  3392.     AddStaticVehicle(476,1288.0499,1403.6605,11.5295,243.5028,119,117);
  3393.     AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
  3394.     AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
  3395.     AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
  3396.     AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
  3397.     AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
  3398.     AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
  3399.     AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
  3400.     AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
  3401.     AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
  3402.     AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
  3403.     AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
  3404.     AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
  3405.     AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
  3406.     AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
  3407.     AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
  3408.     AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
  3409.     AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
  3410.     AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
  3411.     AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
  3412.     AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
  3413.     AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
  3414.     AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
  3415.     AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
  3416.     AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
  3417.     AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
  3418.     return 1;
  3419. }
  3420.  
  3421. public OnGameModeExit()
  3422. {
  3423.     DOF2_Exit();
  3424.     return 1;
  3425. }
  3426.  
  3427. public OnPlayerStateChange(playerid, newstate, oldstate)
  3428. {
  3429.     if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
  3430.     {
  3431.         if (newstate == 2 || newstate == 3)
  3432.         {
  3433.             format(TextoString, sizeof(TextoString), "~p~%s",NomeVeiculos[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
  3434.             GameTextForPlayer(playerid, TextoString, 5000, 1);
  3435.         }
  3436.     }
  3437.     if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
  3438.     {
  3439.          TextDrawShowForPlayer(playerid, Velocimetro[playerid]);
  3440.          }
  3441.          else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
  3442.          {
  3443.          TextDrawHideForPlayer(playerid, Velocimetro[playerid]);
  3444.     }
  3445.     return 1;
  3446. }
  3447.  
  3448. public TempoH(playerid)
  3449. {
  3450.     SpawnPlayer(playerid);
  3451.     ClearAnimations(playerid);
  3452.     ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
  3453.     TogglePlayerControllable(playerid, 1);
  3454.     SetPlayerPos(playerid, 367.5834,173.8380,1054.2555);
  3455.     SetPlayerFacingAngle(playerid, 270.0);
  3456.     SetPlayerInterior(playerid,10);
  3457.     Bruno[playerid][MorreuH] = 0;
  3458.     Bruno[playerid][PagouH] += 200;
  3459.     GivePlayerMoney(playerid, -200);
  3460.     SendClientMessage(playerid, COR_BRANCA, "Doutor diz: Você já está se sentindo melhor, pode ir para casa.");
  3461.     SendClientMessage(playerid, COR_VERMELHA, "* Fatura médica custou $200.");
  3462.     return 1;
  3463. }
  3464.  
  3465. public SairCaixao(playerid)
  3466. {
  3467.     for(new i, t = GetMaxPlayers(); i < t; i++)
  3468.     {
  3469.         Delete3DTextLabel(TextoCaixao[i]);
  3470.         DestroyPickup(CriarCaixao[i]);
  3471.     }
  3472.     return 1;
  3473. }
  3474.  
  3475. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3476. {
  3477.     MostrarTextVida(playerid);
  3478.     if(IsPlayerConnected(playerid))
  3479.     {
  3480.         PlayerPlaySound(playerid, 1095,  0.0, 0.0, 0.0);
  3481.         PlayerPlaySound(issuerid, 6401,  0.0, 0.0, 0.0);
  3482.         new Float:health;
  3483.         GetPlayerHealth(playerid, health);
  3484.         if(issuerid == INVALID_PLAYER_ID)
  3485.         {
  3486.             KillTimer(TempoMostrarLife[playerid]);
  3487.             TextDrawShowForPlayer(playerid, MostrarVida[playerid]);
  3488.             format(TextoString,sizeof(TextoString),"~y~Vida:~r~  -%.1f", amount);
  3489.             TextDrawSetString(MostrarVida[playerid], TextoString);
  3490.             TempoMostrarLife[playerid] = SetTimerEx("HideTextoLife", 3000, 0, "i", playerid);
  3491.             MostrandoVida[playerid] = 1;
  3492.         }
  3493.         else
  3494.         {
  3495.             KillTimer(TempoMostrarLife[playerid]);
  3496.             TextDrawShowForPlayer(playerid, MostrarVida[playerid]);
  3497.             format(TextoString,sizeof(TextoString),"~y~%s ~n~~w~tirou:  ~r~-%.1f", NomePlayer(issuerid), amount);
  3498.             TextDrawSetString(MostrarVida[playerid], TextoString);
  3499.             TempoMostrarLife[playerid] = SetTimerEx("HideTextoLife", 3000, 0, "i", playerid);
  3500.             MostrandoVida[playerid] = 1;
  3501.         }
  3502.         KillTimer(TempoMostrarLife[issuerid]);
  3503.         TextDrawShowForPlayer(issuerid, MostrarVida[issuerid]);
  3504.         format(TextoString,sizeof(TextoString),"~y~%s:~g~  -%.1f",NomePlayer(playerid), amount);
  3505.         TextDrawSetString(MostrarVida[issuerid], TextoString);
  3506.         TempoMostrarLife[issuerid] = SetTimerEx("HideTextoLife", 3000, 0, "i", issuerid);
  3507.         MostrandoVida[issuerid] = 1;
  3508.     }
  3509.     return 1;
  3510. }
  3511.  
  3512. public HideTextoLife(playerid)
  3513. {
  3514.     if(MostrandoVida[playerid] == 1)
  3515.     {
  3516.         TextDrawHideForPlayer(playerid, MostrarVida[playerid]);
  3517.         MostrandoVida[playerid] = 0;
  3518.     }
  3519.     return 1;
  3520. }
  3521.  
  3522. public MostrarTextVida(playerid)
  3523. {
  3524.     new Float:Text_Vida, Float:Text_Colete;
  3525.     GetPlayerHealth(playerid, Text_Vida);
  3526.     GetPlayerArmour(playerid, Text_Colete);
  3527.     format(TextoString, sizeof(TextoString), "%.0f", Text_Vida);
  3528.     format(DialogString, sizeof(DialogString), "%.0f", Text_Colete);
  3529.     if(Text_Colete < 1)
  3530.     {
  3531.         format(DialogString, sizeof(DialogString), " ", Text_Colete);
  3532.     }
  3533.     return 1;
  3534. }
  3535.  
  3536. stock NomePlayer(playerid)
  3537. {
  3538.     GetPlayerName(playerid, playernome, sizeof(playernome));
  3539.     return playernome;
  3540. }
  3541.  
  3542. stock GetPlayerSpeed(playerid)
  3543. {
  3544.     new Float:ST[4];
  3545.     if(IsPlayerInAnyVehicle(playerid))
  3546.     GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
  3547.     else
  3548.     GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
  3549.     ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 155.0;
  3550.     return floatround(ST[3]);
  3551. }
  3552.  
  3553. SalvarPlayer(playerid)
  3554. {
  3555.     new Float:Vida;
  3556.     new Float:Colete;
  3557.     GetPlayerHealth(playerid, Vida);
  3558.     GetPlayerArmour(playerid, Colete);
  3559.     GetPlayerName(playerid, playernome, sizeof(playernome));
  3560.     format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  3561.     DOF2_SetInt(DialogString,"Dinheiro", GetPlayerMoney(playerid));
  3562.     DOF2_SetFloat(DialogString,"Vida", Vida);
  3563.     DOF2_SetFloat(DialogString,"Colete", Colete);
  3564.     DOF2_SetInt(DialogString,"Matou", Matou[playerid]);
  3565.     DOF2_SetInt(DialogString,"Morreu", Morreu[playerid]);
  3566.     DOF2_SetInt(DialogString,"Logou", Logou[playerid]);
  3567.     DOF2_SetInt(DialogString,"Admin", Bruno[playerid][Admin]);
  3568.     DOF2_SetInt(DialogString,"Banido", Bruno[playerid][Banido]);
  3569.     return 1;
  3570. }
  3571.  
  3572. SetarPlayer(playerid)
  3573. {
  3574.     GetPlayerName(playerid, playernome, sizeof(playernome));
  3575.     format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  3576.     GivePlayerMoney(playerid, DOF2_GetInt(DialogString,"Dinheiro"));
  3577.     SetPlayerHealth(playerid, DOF2_GetInt(DialogString,"Vida"));
  3578.     SetPlayerArmour(playerid, DOF2_GetInt(DialogString,"Colete"));
  3579.     Matou[playerid] = DOF2_GetInt(DialogString, "Matou");
  3580.     Morreu[playerid] = DOF2_GetInt(DialogString, "Morreu");
  3581.     Logou[playerid] = DOF2_GetInt(DialogString, "Logou");
  3582.     Bruno[playerid][Admin] = DOF2_GetInt(DialogString, "Admin");
  3583.     Bruno[playerid][Banido] = DOF2_GetInt(DialogString, "Banido");
  3584.     return 1;
  3585. }
  3586.  
  3587. Status(playerid)
  3588. {
  3589.     GetPlayerName(playerid, playernome, sizeof(playernome));
  3590.     SendClientMessage(playerid, COR_AZULCLARO, "================================================");
  3591.     format(TextoString, sizeof(TextoString),"Status De %s",playernome);
  3592.     SendClientMessage(playerid, COR_VERDE,TextoString);
  3593.     format(TextoString, sizeof(TextoString),"Dinheiro: %d", GetPlayerMoney(playerid));
  3594.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3595.     format(TextoString, sizeof(TextoString),"Matou: %d",Matou[playerid]);
  3596.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3597.     format(TextoString, sizeof(TextoString),"Morreu: %d",Morreu[playerid]);
  3598.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3599.     format(TextoString, sizeof(TextoString),"Você Já Logou %d Vezes Neste Servidor",Logou[playerid]);
  3600.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3601.     format(TextoString, sizeof(TextoString),"Admin Level: %d",Bruno[playerid][Admin]);
  3602.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3603.     SendClientMessage(playerid, COR_AZULCLARO, "================================================");
  3604.     return 1;
  3605. }
  3606.  
  3607. stock AntiDeAMX()
  3608. {
  3609.     new a[][] =
  3610.     {
  3611.         "Unarmed (Fist)",
  3612.         "Brass K"
  3613.     };
  3614.     #pragma unused a
  3615. }
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