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  1. [ParseCmdLine] command-line args: "C:\Users\Schweller\Documents\My Games\Spring\engine\96.0\spring.exe C:\Users\Schweller\AppData\Roaming\springlobby\script.txt"
  2. Using configuration source: "C:\Users\Schweller\Documents\My Games\Spring\springsettings.cfg"
  3. Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  4. Enabled log sections: Sound(LOG_LEVEL_INFO)
  5. Enable or disable log sections using the LogSections configuration key
  6.   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  7.   Use "none" to disable the default log sections.
  8. LogOutput initialized.
  9. Spring 96.0
  10. Build date/time: Jan  3 2014 14:01:37
  11. Build environment: boost-105300, GNU libstdc++ version 20130531
  12. Compiler: gcc-4.8.1
  13. OS: Microsoft Windows
  14. Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
  15. AMD A10-6800K APU with Radeon(tm) HD Graphics  ; 31955MB RAM, 63908MB pagefile
  16. OS: emulated 32bit mode
  17. [CMyMath::Init] CPU SSE mask: 1023, flags:
  18.     SSE 1.0:  1,  SSE 2.0:  1
  19.     SSE 3.0:  1, SSSE 3.0:  1
  20.     SSE 4.1:  1,  SSE 4.2:  1
  21.     SSE 4.0A: 1,  SSE 5.0A: 1
  22.     using streflop SSE FP-math mode, CPU supports SSE instructions
  23. Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x1200, 1600x900, 1440x900, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 800x600, 720x576, 720x480, 640x480
  24. [SetSDLVideoMode] video mode set to 1920x1080/32bit
  25. [WatchDogInstall] Installed (HangTimeout: 10sec)
  26. [ThreadPool::SetThreadCount][1] #wanted=4 #current=1
  27. [ThreadPool::SetThreadCount][2] #threads=3
  28. Using read-write data directory: C:\Users\Schweller\Documents\My Games\Spring\
  29. Using read-only data directory: C:\Users\Schweller\Documents\My Games\Spring\engine\96.0\
  30. Scanning: C:\Users\Schweller\Documents\My Games\Spring\engine\96.0\base
  31. Scanning: C:\Users\Schweller\Documents\My Games\Spring\maps
  32. Scanning: C:\Users\Schweller\Documents\My Games\Spring\games
  33. Scanning: C:\Users\Schweller\Documents\My Games\Spring\packages
  34. [ThreadPool::SetThreadCount][1] #wanted=3 #current=4
  35. [ThreadPool::SetThreadCount][2] #threads=2
  36. [Threading] Main thread CPU affinity not set
  37. [f=0000000] SDL version:  1.2.10
  38. [f=0000000] GL version:   4.5.13399 Compatibility Profile Context 15.200.1062.0
  39. [f=0000000] GL vendor:    ATI Technologies Inc.
  40. [f=0000000] GL renderer:  AMD Radeon R9 200 Series
  41. [f=0000000] GLSL version: 4.40
  42. [f=0000000] GLEW version: 1.5.8
  43. [f=0000000] Video RAM:    unknown
  44. [f=0000000] GL info:
  45.     haveARB: 1, haveGLSL: 1, ATI hacks: 1
  46.     FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
  47.     maximum texture size: 16384, compress MIP-map textures: 0
  48.     maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
  49.     maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
  50.     number of UniformBufferBindings: 90 (559236kB)
  51. [f=0000000] VSync disabled
  52. [f=0000000] Joysticks found: 0
  53. [f=0000000] Warning: Joystick 0 not found
  54. [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
  55. [f=0000000] [Initialize] CPU Cores: 4
  56. [f=0000000] [Startup] loading startscript from: C:\Users\Schweller\AppData\Roaming\springlobby\script.txt
  57. [f=0000000] Connecting to local server
  58. [f=0000000] Binding UDP socket to IP (v6) :: port 8452
  59. [f=0000000] [UDPListener] successfully bound socket on port 8452
  60. [f=0000000] PreGame::StartServer: 8 ms
  61. [f=0000000] Using map: EpicShore2
  62. [f=0000000] Using game: Robot Defense v2.34.7
  63. [f=0000000] [Sound] OpenAL info:
  64. [f=0000000] [Sound]   Available Devices:
  65. [f=0000000] [Sound]               DirectSound Software
  66. [f=0000000] [Sound]   Device:     DirectSound Software
  67. [f=0000000] [Sound]   Vendor:         OpenAL Community
  68. [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
  69. [f=0000000] [Sound]   Renderer:       OpenAL Soft
  70. [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  71. [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  72. [f=0000000] [Sound]   EFX Enabled: yes
  73. [f=0000000] [Sound]   Max Sounds: 128
  74. [f=0000000] Using game archive: 26da8503c0e45e6fe42d3b72f2e47020.sdp
  75. [f=0000000] recording demo: demos/20150803_181524_EpicShore2_96.sdf
  76. [f=0000000] PreGame::GameDataReceived: 35 ms
  77. [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 1, allyteam 0)
  78. [f=0000000] 0  OLIOLIO  
  79. [f=0000000] [LuaIntro] Searching for new Widgets
  80. [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
  81. [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
  82. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
  83. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
  84. [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
  85. [f=0000000] [LuaIntro] Found new widget "SpringLogo"
  86. [f=0000000] [LuaIntro] Found new widget "LoadTexture"
  87. [f=0000000] [LuaIntro] Found new widget "LoadProgress"
  88. [f=0000000] [LuaIntro] Found new widget "Main"
  89. [f=0000000] [LuaIntro] Found new widget "Music"
  90. [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
  91. [f=0000000] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
  92. [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
  93. [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
  94. [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
  95. [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
  96. [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
  97. [f=0000000] Parsing Map Information
  98. [f=0000000] Loading SMF
  99. [f=0000000] Loading Map (155 MB)
  100. [f=0000000] Loading Radar Icons
  101. [f=0000000] Loading GameData Definitions
  102. [f=0000000] Loading all definitions:  0.812000
  103. [f=0000000] Game::LoadDefs (GameData): 921 ms
  104. [f=0000000] Loading Sound Definitions
  105. [f=0000000] [Sound]  parsed 31 sounds from gamedata/sounds.lua
  106. [f=0000000] Game::LoadDefs (Sound): 1 ms
  107. [f=0000000] Creating Smooth Height Mesh
  108. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 118 ms
  109. [f=0000000] Creating QuadField & CEGs
  110. [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 20
  111. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
  112. [f=0000000] Creating Unit Textures
  113. [f=0000000] Creating Sky
  114. [f=0000000] FBO::maxSamples: 8
  115. [f=0000000] Loading Weapon Definitions
  116. [f=0000000] Loading Unit Definitions
  117. [f=0000000] Warning: too many unit categories (32), skipping antiflame
  118. [f=0000000] Loading Feature Definitions
  119. [f=0000000] PathCosts: creating PE8 cache with 4 PF threads (78 MB)
  120. [f=0000000] PathCosts: precached 2 of 24576 blocks
  121. [f=0000000] PathCosts: precached 1539 of 24576 blocks
  122. [f=0000000] PathCosts: precached 3075 of 24576 blocks
  123. [f=0000000] PathCosts: precached 4611 of 24576 blocks
  124. [f=0000000] PathCosts: precached 6149 of 24576 blocks
  125. [f=0000000] PathCosts: precached 7685 of 24576 blocks
  126. [f=0000000] PathCosts: precached 9224 of 24576 blocks
  127. [f=0000000] PathCosts: precached 10761 of 24576 blocks
  128. [f=0000000] PathCosts: precached 12300 of 24576 blocks
  129. [f=0000000] PathCosts: precached 13836 of 24576 blocks
  130. [f=0000000] PathCosts: precached 15375 of 24576 blocks
  131. [f=0000000] PathCosts: precached 16911 of 24576 blocks
  132. [f=0000000] PathCosts: precached 18450 of 24576 blocks
  133. [f=0000000] PathCosts: precached 19987 of 24576 blocks
  134. [f=0000000] PathCosts: precached 21523 of 24576 blocks
  135. [f=0000000] PathCosts: precached 23059 of 24576 blocks
  136. [f=0000000] PathCosts: writing
  137. [f=0000000] PathCosts: written
  138. [f=0000000] PathCosts: creating PE32 cache with 4 PF threads (78 MB)
  139. [f=0000000] PathCosts: precached 1 of 1536 blocks
  140. [f=0000000] PathCosts: precached 101 of 1536 blocks
  141. [f=0000000] PathCosts: precached 197 of 1536 blocks
  142. [f=0000000] PathCosts: precached 293 of 1536 blocks
  143. [f=0000000] PathCosts: precached 390 of 1536 blocks
  144. [f=0000000] PathCosts: precached 487 of 1536 blocks
  145. [f=0000000] PathCosts: precached 586 of 1536 blocks
  146. [f=0000000] PathCosts: precached 685 of 1536 blocks
  147. [f=0000000] PathCosts: precached 785 of 1536 blocks
  148. [f=0000000] PathCosts: precached 883 of 1536 blocks
  149. [f=0000000] PathCosts: precached 979 of 1536 blocks
  150. [f=0000000] PathCosts: precached 1078 of 1536 blocks
  151. [f=0000000] PathCosts: precached 1176 of 1536 blocks
  152. [f=0000000] PathCosts: precached 1274 of 1536 blocks
  153. [f=0000000] PathCosts: precached 1371 of 1536 blocks
  154. [f=0000000] PathCosts: precached 1467 of 1536 blocks
  155. [f=0000000] PathCosts: writing
  156. [f=0000000] PathCosts: written
  157. [f=0000000] [CPathManager] pathing data checksum: 375a9e66
  158. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  159. [f=0000000] Initializing Map Features
  160. [f=0000000] Creating ShadowHandler & DecalHandler
  161. [f=0000000] Creating GroundDrawer
  162. [f=0000000] Loading Map Tiles
  163. [f=0000000] Loading Square Textures
  164. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 9 ms
  165. [f=0000000] Switching to ROAM Mesh Rendering
  166. [f=0000000] Creating TreeDrawer
  167. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  168. [f=0000000] Creating Projectile Textures
  169. [f=0000000] Warning: [CCEG::Load] table for CEG "BRAIN_SPHERE_EMIT" invalid (parse errors?)
  170. [f=0000000] Creating Water
  171. [f=0000000] Game::LoadInterface (Camera&Mouse): 173 ms
  172. [f=0000000] Game::LoadInterface (Console): 2 ms
  173. [f=0000000] Loading LuaRules
  174. [f=0000000] debug working
  175. [f=0000000] Jump Jet Defs checking begining...
  176. [f=0000000] .. Jump Jet Defs checking complete
  177. [f=0000000] Error: Failed to load: unit_prevent_share_selfd.lua  (duplicate name)
  178. [f=0000000] unitname := armshock1
  179. [f=0000000] unitname := cormist1
  180. [f=0000000] unitname := cormort
  181. [f=0000000] unitname := fh_chickenqr
  182. [f=0000000] unitname := armraven
  183. [f=0000000] unitname := armsam1
  184. [f=0000000] unitname := armthund
  185. [f=0000000] unitname := corcrw
  186. [f=0000000] unitname := armflea
  187. [f=0000000] unitname := cdevastator
  188. [f=0000000] unitname := marauder
  189. [f=0000000] unitname := corkrog
  190. [f=0000000] unitname := irritator
  191. [f=0000000] unitname := corhurc
  192. [f=0000000] unitname := armjag
  193. [f=0000000] unitname := armflash1
  194. [f=0000000] unitname := ve_chickenqr
  195. [f=0000000] unitname := armmerl
  196. [f=0000000] unitname := corgala
  197. [f=0000000] unitname := armsam
  198. [f=0000000] unitname := monkeylord
  199. [f=0000000] unitname := armlaspd
  200. [f=0000000] unitname := armorion
  201. [f=0000000] unitname := armfast
  202. [f=0000000] unitname := armspid
  203. [f=0000000] unitname := armcybr
  204. [f=0000000] unitname := cordem
  205. [f=0000000] unitname := armstump
  206. [f=0000000] unitname := arm_furie
  207. [f=0000000] unitname := vh_chickenqr
  208. [f=0000000] unitname := armzeus
  209. [f=0000000] unitname := abroadside
  210. [f=0000000] unitname := corrag
  211. [f=0000000] unitname := corprot
  212. [f=0000000] unitname := corgol
  213. [f=0000000] unitname := armraven1
  214. [f=0000000] unitname := armaak
  215. [f=0000000] unitname := anvil
  216. [f=0000000] unitname := tllvaliant
  217. [f=0000000] unitname := tllsham
  218. [f=0000000] unitname := n_chickenqr
  219. [f=0000000] unitname := armflash
  220. [f=0000000] unitname := taipan
  221. [f=0000000] unitname := e_chickenqr
  222. [f=0000000] unitname := cortotal
  223. [f=0000000] unitname := h_chickenqr
  224. [f=0000000] unitname := corsumo
  225. [f=0000000] unitname := krogtaar
  226. [f=0000000] unitname := armblz
  227. [f=0000000] unitname := heavyimpact
  228. [f=0000000] unitname := armjanus1
  229. [f=0000000] unitname := corpyro
  230. [f=0000000] unitname := corkarg
  231. [f=0000000] unitname := clb
  232. [f=0000000] unitname := corspec
  233. [f=0000000] unitname := armzeus1
  234. [f=0000000] unitname := airwolf3g
  235. [f=0000000] unitname := armcyclone
  236. [f=0000000] unitname := trem
  237. [f=0000000] unitname := hyperion
  238. [f=0000000] unitname := tllgrim
  239. [f=0000000] unitname := armbull
  240. [f=0000000] unitname := corthud
  241. [f=0000000] unitname := armcrabe
  242. [f=0000000] unitname := aexxec
  243. [f=0000000] unitname := corcrash
  244. [f=0000000] unitname := armrectr
  245. [f=0000000] unitname := cormonsta
  246. [f=0000000] unitname := armsnipe
  247. [f=0000000] unitname := armtigre2
  248. [f=0000000] unitname := corkarg1
  249. [f=0000000] unitname := gorg
  250. [f=0000000] unitname := corhrk
  251. [f=0000000] unitname := armfboy
  252. [f=0000000] unitname := tllprob
  253. [f=0000000] unitname := corthud1
  254. [f=0000000] unitname := cormist
  255. [f=0000000] unitname := armpraet
  256. [f=0000000] unitname := corsumo1
  257. [f=0000000] unitname := tankanotor
  258. [f=0000000] unitname := armsonic
  259. [f=0000000] unitname := armhdpw
  260. [f=0000000] unitname := armmart
  261. [f=0000000] unitname := tllblind
  262. [f=0000000] unitname := tlllongshot
  263. [f=0000000] unitname := tllcrawlb
  264. [f=0000000] Loaded SYNCED gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
  265. [f=0000000] Loaded SYNCED gadget:  Rez Exp             <unit_rez_exp.lua>
  266. [f=0000000] Loaded SYNCED gadget:  CobButton           <unit_cobbutton.lua>
  267. [f=0000000] Loaded SYNCED gadget:  No Self-D           <unit_noselfd.lua>
  268. [f=0000000] "Tech Trees"
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