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- This is a guide to the various spells and skills found in Persona 2129 Quest.
- While all of them are basically taken from the SMT games, spin-offs included, there have been some changes to the mechanics.
- -Light and Darkness skills now do elemental damage with a chance of instant kill. This is to make the Justice and Death Arcanas not as pathetic.
- -Buffing and debuffing skills can stack up to three times.
- ---------------------------------------------------------------------------------------------------------------------------------
- SHORT VERSION
- -Spells cost mana. Physical skills cost vitality.
- -Most spells in the SMT games follow a prefix-body-suffix naming convention. We'll go over them one by one
- -The Basic Elements are as follows: AGI is fire, BUFU is ice, ZIO is lightning, GARU is wind, TERA is earth, HAMA is light, MUDO is darkness.
- -Advanced Elements are as follows: MEGIDO is almighty, PSY is psychic, GRY is gravity, FREI is nuclear.
- -Then you add prefixes and suffixes. MA- prefix means 'hits all enemies'. No prefix means 'hits 1 enemy' (excluding Almighty skills)
- -No suffix means 'level 1 spell strength'. Level 2 gets a little odd, you get suffixes like -LAO (Agi)/ -NGA (Zio)/ -LA (Bufu, Garu, Megido). -DYNE means 'Level 3 spell strength'
- -Level 4 spells do exist, but don't follow the same naming conventions.
- -Buffing/Debuffing skills follow a different convention.
- -TARU prefix is offense, RAKU is defense, SUKU is agility/evasion. There's a MAKA for magic, but that isn't in Persona 2129 Quest.
- -The -KAJA suffix is for increasing the stat and the -NDA suffix is for decreasing the stat. For example, TARUKAJA is increasing offense and RAKUNDA is decreasing defense.
- -You can add an extra MA- prefix in front if you wish to hit all enemies. MASUKUKAJA would increase agility/evasion for all allies.
- -DE prefix is 'removes'. DEKAJA removes buffs and DEKUNDA removes debuffs.
- -Healing is weird.
- -It uses DIA. ME- prefix means all allies.
- -RAMA suffix means medium healing. -RAHAN means full healing.
- -The best healing moves (Salvation, Prayer) don't follow any naming convention at all.
- -Then you have a bunch of strange skills that remove statuses. These will be explained during the quest.
- -Some Personas, like Alice or Odin, have unique skills (Die For Me! and Thunder Reign respectively). They aren't something you'd go around blabbering about.
- -If you didn't get all of that, don't worry. I'll do my best to explain them in the course of the quest.
- ---------------------------------------------------------------------------------------------------------------------------------
- LONG VERSION
- This is the part where I list each individual spells within the quest.
- [CONTENTS]
- 1. Fire
- 2. Ice
- 3. Wind
- 4. Electricity
- 5. Earth
- 6. Light
- 7. Darkness
- 8. Almighty, Psychic, Gravity, Nuclear
- 9. Healing
- 10. Buffs/Debuffs
- 11. Status Elements
- 12. Passive Skills
- 13. Physical
- 14. Gun/Piercing
- 15. Other
- ------[1. Fire]------------------------------------------------------------------------------------------------------------------
- Agi: Deals light Fire damage to 1 foe.
- Maragi: Deals light Fire damage to all foes.
- Agilao: Deals medium Fire damage to 1 foe.
- Maragion: Deals medium Fire damage to all foes.
- Agidyne: Deals heavy Fire damage to 1 foe.
- Maragidyne: Deals heavy Fire damage to all foes.
- Fire Breath: Light fire damage to random enemies.
- Hellfire: Medium fire damage to random enemies.
- Prominence: Heavy fire damage to random enemies.
- Ragnarok: Deals severe Fire damage to 1 foe (Surt exclusive).
- ------[2. Ice]-------------------------------------------------------------------------------------------------------------------
- Ice spells have a chance of solidifying the target, leaving them open to guaranteed critical hits from physical attackers.
- Bufu: Deals light Ice damage to 1 foe.
- Mabufu: Deals light Ice damage to all foes.
- Bufula: Deals medium Ice damage to 1 foe.
- Mabufula: Deals medium Ice damage to all foes.
- Bufudyne: Deals heavy Ice damage to 1 foe.
- Mabufudyne: Deals heavy Ice damage to all foes.
- Niflheim: Deals severe Ice damage to 1 foe, Loki exclusive.
- ------[3. Wind]------------------------------------------------------------------------------------------------------------------
- Garu: Deals light Wind damage to one foe.
- Magaru: Deals light Wind damage to all foes.
- Garula: Deals medium Wind damage to one foe.
- Magarula: Deals medium Wind damage to all foes.
- Garudyne: Deals heavy Wind damage to one foe.
- Magarudyne: Deals heavy Wind damage to all foes.
- Panta Rhei: Deals severe Wind damage to one foe, Norn exclusive.
- ------[4. Electricity]-----------------------------------------------------------------------------------------------------------
- Electricity spells have a chance of shocking the target, leaving them open to guaranteed critical hits from physical attackers.
- Zio: Deals light Elec damage / Shocks one foe. (10% chance)
- Mazio: Deals light Elec damage / Shocks all foes. (8% chance)
- Zionga: Deals medium Elec damage / Shocks one foe. (10% chance)
- Mazionga: Deals medium Elec damage / Shocks all foes. (8% chance)
- Ziodyne: Deals heavy Elec damage / Shocks one foe. (10% chance)
- Maziodyne: Deals heavy Elec damage / Shocks all foes. (8% chance)
- Thunder Reign: Deals severe Elec damage / Shocks one foe. (100% chance), Odin exclusive.
- ------[5. Earth]-----------------------------------------------------------------------------------------------------------------
- Tera: Light Earth damage, 1 enemy.
- Terazi: Moderate Earth damage, 1 enemy.
- Teradyne: Heavy Earth damage, 1 enemy.
- Matera: Light Earth damage, all enemies.
- Materazi: Moderate Earth damage, all enemies.
- Materadyne: Heavy Earth damage, all enemies.
- Avalanche: Light Earth damage, random enemies.
- ------[6. Light]-----------------------------------------------------------------------------------------------------------------
- Light skills in Persona 2129 Quest deal damage with a chance of instant kill.
- Violet Flash: Moderate light damage to a single enemy.
- Radiance: Heavy light damage to all enemies.
- Thunderclap: Chance of reducing an enemy's current HP by half.
- Holy Wrath: Chance of reducing all enemies current HP by half.
- Hama: Small light damage, low odds of instantly killing an enemy (30%)
- Hamaon: Medium light damage, moderate odds of instantly killing an enemy (50%).
- Mahama: Small light damage to all, Low odds of instantly killing all enemies.
- Mahamaon: Medium light damage, moderate odds of instantly killing all enemies. 25 MP
- Starlight: Moderate light damage to all enemies, Kurama Tengu exclusive.
- Godly Light: Reduces all enemies current HP by 80%, Amaterasu exclusive.
- God´s Bow: Guaranteed kill of any enemy not immune to Expel, White Rider exclusive.
- ------[7. Darkness]--------------------------------------------------------------------------------------------------------------
- Darkness skills in Persona 2129 Quest deal damage with a chance of instant kill.
- Mudo: Small darkness damage: instant kill, 1 foe. (30% chance)
- Mamudo: Small darkness damage: instant kill, all foes. (30% chance)
- Mudoon: Medium darkness damage: instant kill, 1 foe. (50% chance)
- Mamudoon: Medium darkness damage: instant kill, all foes. (50% chance)
- Die for Me!: Heavy darkness damage: instant kill, all foes. (80% chance). Alice exclusive.
- ------[8. Almighty, Psychic, Gravity, Nuclear]-----------------------------------------------------------------------------------
- Almighty spells cannot be nulled, absorbed or reflected. They can, however, be resisted with the Anti-Almighty passive attribute.
- Almighty damage is always neutral and will never be super-effective.
- Personas that can use Psychic, Gravity or Nuclear skills are rare.
- Life Drain: Drains vitality from 1 foe. Equivalent to small almighty damage.
- Spirit Drain: Drains mana from 1 foe. Equivalent to small almighty damage.
- Drain: Absorbs both vitality and mana from 1 foe. Equivalent to heavy almighty damage.
- Foul Breath: Increase 1 foe's susceptibility to ailments and Light/Dark skills.
- Stagnant Air: Increase all foe's susceptibility to ailments and Light/Dark skills.
- Megido Deals medium Almighty damage to all foes.
- Megidola: Deals heavy Almighty damage to all foes.
- Megidolaon: Deals severe Almighty damage to all foes.
- Black Viper: Deals massive Almighty damage to 1 foe, Satan exclusive.
- Morning Star: Deals massive Almighty damage to all foes, Helel and Lucifer exclusive.
- Death Flies: Deal severe Almighty damage to all foes, will instantly kill if targets are not fully protected against darkness. Beelzebub exclusive.
- Frei: Deal low Nuclear damage to all enemies.
- Freila: Deal medium Nuclear damage to all enemies.
- Freidyne: Deal high Nuclear damage to all enemies.
- Nuclear Missile: Deal high Nuclear damage to all enemies.
- Gry: Gravity damage (1 foe)
- Magry: Light Gravity damage (all foes)
- Gryva: Medium Gravity damage (1 foe)
- Magryva: Medium Gravity damage (all foes)
- Grydyne: Heavy Gravity damage (1 foe)
- Magrydyne: Heavy Gravity damage (all foes)
- Psy: Light psychic damage to 1 enemy.
- Psyo: Medium psychic damage to 1 enemy.
- Psydyne: Heavy psychic damage to 1 enemy.
- Maha Psy: Light psychic damage to all enemies.
- Maha Psyo: Medium psychic damage to all enemies.
- Maha Psydyne: Heavy psychic damage to all enemies.
- ------[9. Healing]---------------------------------------------------------------------------------------------------------------
- Dia: Slightly restores 1 ally's HP.
- Media: Slightly restores party's HP.
- Diarama: Moderately restores 1 ally's HP.
- Mediarama: Moderately restores party's HP.
- Diarahan: Fully restores 1 ally's HP.
- Mediarahan: Fully restores party's HP.
- Recarm: Revives 1 ally with 50% HP.
- Samarecarm: Revives 1 ally with full HP.
- Patra: Dispels Rage, Fear, and Confusion (1 ally).
- Re Patra: Recovers 1 ally from Knockdown or Dizzy status.
- Me Patra: Dispels Rage, Fear, and Confusion (party).
- Posumudi: Neutralizes Poison (1 ally).
- Mutudi: Cures Silence (1 ally).
- Nervundi: Cures Exhaustion and Enervation (1 ally).
- Energy Shower: Cures Exhaustion and Enervation (party).
- Amrita: Cures all ailments except Down and Death (party).
- Salvation: Fully restores party's HP. Cures ailments.
- ------[10. Buffs/Debuffs/Shields]------------------------------------------------------------------------------------------------
- These are particularly important. Buffs/debuffs can be stacked up to three times.
- Tarukaja: Increases 1 ally's Attack.
- Rakukaja: Increases 1 ally's Defense.
- Sukukaja: Increases 1 ally's Hit/Evasion rates.
- Matarukaja: Increases Attack for all allies.
- Marakukaja: Increases Defense for all allies.
- Masukukaja: Increases Hit/Evasion rates for all allies.
- Heat Riser: Increases 1 ally's Attack, Defense and Hit/Evasion rates.
- Luster Candy: Increase all allies Attack, Defense and Hit/Evasion rates.
- Dekunda: Nullifies stat penalties on party.
- Dekaja: Nullifies stat bonuses on all foes.
- Tarunda: Decreases 1 foes's Attack.
- Rakunda: Decreases 1 foe's Defense.
- Sukunda: Decreases 1 foe's Hit/Evasion rates.
- Matarunda: Decreases all foes' Attack.
- Marakunda: Decreases all foes' Defense.
- Masukunda: Decreases all foes' Hit/Evasion rates.
- Debilitate: Decreases 1 foe's Attack, Defense and Hit/Evasion rates.
- Debilitate+: Decreases all foes' Attack, Defense and Hit/Evasion rates.
- War Cry: Decrease offense by two stages on all foes.
- Fog Breath: Decrease hit/evasion rate by two stages on all foes.
- Taunt: Decrease defense and increase offense by two stages on all foes, medium chance of enraging foes.
- Red Wall: Add Fire resistance to 1 ally (for 3 turns).
- White Wall: Add Ice resistance to 1 ally (for 3 turns).
- Blue Wall: Add Elec resistance to 1 ally (for 3 turns).
- Green Wall: Add Wind resistance to 1 ally (for 3 turns).
- Fire Break: Downgrades 1 foe's Fire resistance (for 3 turns).
- Ice Break: Downgrades 1 foe's Ice resistance (for 3 turns).
- Elec Break: Downgrades 1 foe's Elec resistance (for 3 turns).
- Wind Break: Downgrades 1 foe's Wind resistance (for 3 turns).
- Rebellion: Increases Critical rate on self for a while.
- Revolution: Greatly increases Critical rate on everybody for a long while.
- Power Charge: Next physical attack, physical skill, or Almighty physical attack will be 250% greater in power.
- Mind Charge: Next magical attack will be 250% greater in power.
- Tetrakarn: Barrier that reflects phys dmg once to all allies.
- Makarakarn: Barrier that reflects magic dmg once to all allies.
- Shield All: Barrier that protects against one non-Almighty attack to all allies.
- Tetraja: Nullifies instant kill attack once on all allies.
- Trafuri: Enables escape from most battles by teleporting user to the nearest bonfire When used at bonfires, allows teleporation to all bonfires in a given sector.
- Traesto: Escapes from dungeons. In the Blackened Void, teleports to the nearest bonfire. When used at a bonfire, allows teleportation between any bonfire.
- Imprison: Casts a dark haze across the area, preventing the usage of escape via magic.
- ------[11. Status Ailments]------------------------------------------------------------------------------------------------------
- Status ailments can be removed by healing spells. Amrita removes all status ailments.
- Evil Touch: Instills Fear in 1 foe (40% chance). (-Crit. DEF and may stall or escape)
- Evil Smile: Instills Fear in all foes (30% chance).
- Pulinpa: Confuses 1 foe (40% chance). (May attack ally, stall, or waste money)
- Tentarafoo: Confuses all foes (30% chance).
- Poisma: Poisons 1 foe (40% chance). (vitality decreases, strength is lost)
- Poison Mist: Poisons all foes (30% chance).
- Balzac: Enrages 1 foe (40% chance). (strength increases, uncontrollable, auto attacks with weapon)
- Valiant Dance: Enrages all foes (30% chance).
- Makajam: Silences 1 foe (40% chance). (Unable to use Skills or change Persona)
- Foolish Whisper: Silences all foes (30% chance).
- Makajamon: Silences all foes (65% chance).
- Soul Break: Exhausts 1 foe (40% chance). (mana slowly decreases)
- Anima Freeze: Exhausts to all foes (30% chance).
- Enervation: Enervates 1 foe (40% chance). (halves combat potential)
- Old One: Enervates all foes (30% chance).
- Diajama: Curses foe to prevent all healing (except Amrita). 50% chance.
- Gigajama: Curses foe to seal off all skills, including innate ones. 40% chance.
- Petra Eyes: Petrifies all foes, leaving them susceptible to wind damage. 40% chance.
- ------[12. Passive Skills]-------------------------------------------------------------------------------------------------------
- -There are too many to list but I'm going to list them all down anyway. Wait for me.
- Anti-Phys: Halves physical damage.
- Anti-Gun: Halves gun-based damage.
- Anti-Fire: Halves fire damage.
- Anti-Ice: Halves ice damage.
- Anti-Wind: Halves wind damage.
- Anti-Electricity: Halves electricity damage.
- Anti-Earth: Halves earth damage.
- Anti-Light: Halves damage and chance of instant KO via light.
- Anti-Dark: Halves damage and chance of instant KO via death.
- Anti-Nuclear: Halves nuclear damage and chance of radiation poisoning.
- Anti-Psychic: Halves psychic damage.
- Anti-Gravity: Halves gravity damage.
- Anti-Almighty: Halves almighty damage, very rare.
- Anti-Most: Halves all damage excluding physical and almighty.
- Anti-All: Halves all damage excluding almighty.
- Anti-Mystic: Halves chances of being hit by status ailments.
- -Applies similarly for Null (reduces damage to zero), Reflect and Absorb (converts damage to HP), except for Almighty.
- Drain Hit: Physical attacks restore a bit of vitality.
- Endure: Withstand one mortal blow.
- Regenerate 1: Slowly regenerate vitality over time.
- Regenerate 2: Moderately regerenate vitality over time.
- Regenerate 3: Quickly regenerate vitality over time.
- Invigoration 1: Slowly regenerate mana over time.
- Invigoration 2: Moderately regerenate mana over time.
- Invigoration 3: Quickly regenerate mana over time.
- Victory Cry: Restores all vitality and mana after a successful battle.
- ------[13. Physical Skills]------------------------------------------------------------------------------------------------------
- Once again, there are too many to list. Still going to write them down.
- ------[14. Gun Skills]-----------------------------------------------------------------------------------------------------------
- Skills that do 'piercing' damage, such as bullets or arrows.
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