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  1. 14:50:02: Creating resource group General
  2. 14:50:02: Creating resource group Internal
  3. 14:50:02: Creating resource group Autodetect
  4. 14:50:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 14:50:02: Registering ResourceManager for type Material
  6. 14:50:02: Registering ResourceManager for type Mesh
  7. 14:50:02: Registering ResourceManager for type Skeleton
  8. 14:50:02: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 14:50:02: OverlayElementFactory for type Panel registered.
  10. 14:50:02: OverlayElementFactory for type BorderPanel registered.
  11. 14:50:02: OverlayElementFactory for type TextArea registered.
  12. 14:50:02: Registering ResourceManager for type Font
  13. 14:50:02: ArchiveFactory for archive type FileSystem registered.
  14. 14:50:02: ArchiveFactory for archive type Zip registered.
  15. 14:50:02: DDS codec registering
  16. 14:50:02: FreeImage version: 3.13.1
  17. 14:50:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 14:50:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  19. 14:50:02: Registering ResourceManager for type HighLevelGpuProgram
  20. 14:50:02: Registering ResourceManager for type Compositor
  21. 14:50:02: MovableObjectFactory for type 'Entity' registered.
  22. 14:50:02: MovableObjectFactory for type 'Light' registered.
  23. 14:50:02: MovableObjectFactory for type 'BillboardSet' registered.
  24. 14:50:02: MovableObjectFactory for type 'ManualObject' registered.
  25. 14:50:02: MovableObjectFactory for type 'BillboardChain' registered.
  26. 14:50:02: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 14:50:02: *-*-* OGRE Initialising
  28. 14:50:02: *-*-* Version 1.7.2 (Cthugha)
  29. 14:50:02: : initializing graphics
  30. 14:50:02: : loading plugins
  31. 14:50:02: Loading library RenderSystem_Direct3D9
  32. 14:50:02: Installing plugin: D3D9 RenderSystem
  33. 14:50:02: D3D9 : Direct3D9 Rendering Subsystem created.
  34. 14:50:02: D3D9: Driver Detection Starts
  35. 14:50:02: D3D9: Driver Detection Ends
  36. 14:50:02: Plugin successfully installed
  37. 14:50:02: Loading library Plugin_CgProgramManager
  38. 14:50:02: Installing plugin: Cg Program Manager
  39. 14:50:03: Plugin successfully installed
  40. 14:50:03: Loading library Plugin_OctreeSceneManager
  41. 14:50:03: Installing plugin: Octree & Terrain Scene Manager
  42. 14:50:03: Plugin successfully installed
  43. 14:50:03: Loading library Plugin_ParticleFX
  44. 14:50:03: Installing plugin: ParticleFX
  45. 14:50:03: Particle Emitter Type 'Point' registered
  46. 14:50:03: Particle Emitter Type 'Box' registered
  47. 14:50:03: Particle Emitter Type 'Ellipsoid' registered
  48. 14:50:03: Particle Emitter Type 'Cylinder' registered
  49. 14:50:03: Particle Emitter Type 'Ring' registered
  50. 14:50:03: Particle Emitter Type 'HollowEllipsoid' registered
  51. 14:50:03: Particle Affector Type 'LinearForce' registered
  52. 14:50:03: Particle Affector Type 'ColourFader' registered
  53. 14:50:03: Particle Affector Type 'ColourFader2' registered
  54. 14:50:03: Particle Affector Type 'ColourImage' registered
  55. 14:50:03: Particle Affector Type 'ColourInterpolator' registered
  56. 14:50:03: Particle Affector Type 'Scaler' registered
  57. 14:50:03: Particle Affector Type 'Rotator' registered
  58. 14:50:03: Particle Affector Type 'DirectionRandomiser' registered
  59. 14:50:03: Particle Affector Type 'DeflectorPlane' registered
  60. 14:50:03: Plugin successfully installed
  61. 14:50:03: : initializing render system
  62. 14:50:03: : antialias=0
  63. 14:50:03: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  64. 14:50:03: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  65. 14:50:03: D3D9 : RenderSystem Option: FSAA = 0
  66. 14:50:03: D3D9 : RenderSystem Option: Full Screen = No
  67. 14:50:03: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  68. 14:50:03: D3D9 : RenderSystem Option: VSync = No
  69. 14:50:03: D3D9 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
  70. 14:50:03: : initializing render window
  71. 14:50:03: CPU Identifier & Features
  72. 14:50:03: -------------------------
  73. 14:50:03: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
  74. 14:50:03: * SSE: yes
  75. 14:50:03: * SSE2: yes
  76. 14:50:03: * SSE3: yes
  77. 14:50:03: * MMX: yes
  78. 14:50:03: * MMXEXT: yes
  79. 14:50:03: * 3DNOW: no
  80. 14:50:03: * 3DNOWEXT: no
  81. 14:50:03: * CMOV: yes
  82. 14:50:03: * TSC: yes
  83. 14:50:03: * FPU: yes
  84. 14:50:03: * PRO: yes
  85. 14:50:03: * HT: no
  86. 14:50:03: -------------------------
  87. 14:50:03: D3D9 : Subsystem Initialising
  88. 14:50:03: Registering ResourceManager for type Texture
  89. 14:50:03: Registering ResourceManager for type GpuProgram
  90. 14:50:03: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 1280x720 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
  91. 14:50:03: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 1280x706, 32bpp
  92. 14:50:03: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
  93. 14:50:03: D3D9: Vertex texture format supported - PF_L8
  94. 14:50:03: D3D9: Vertex texture format supported - PF_L16
  95. 14:50:03: D3D9: Vertex texture format supported - PF_A8
  96. 14:50:03: D3D9: Vertex texture format supported - PF_A4L4
  97. 14:50:03: D3D9: Vertex texture format supported - PF_BYTE_LA
  98. 14:50:03: D3D9: Vertex texture format supported - PF_R5G6B5
  99. 14:50:03: D3D9: Vertex texture format supported - PF_B5G6R5
  100. 14:50:03: D3D9: Vertex texture format supported - PF_A4R4G4B4
  101. 14:50:03: D3D9: Vertex texture format supported - PF_A1R5G5B5
  102. 14:50:03: D3D9: Vertex texture format supported - PF_A8R8G8B8
  103. 14:50:03: D3D9: Vertex texture format supported - PF_B8G8R8A8
  104. 14:50:03: D3D9: Vertex texture format supported - PF_A2R10G10B10
  105. 14:50:03: D3D9: Vertex texture format supported - PF_A2B10G10R10
  106. 14:50:03: D3D9: Vertex texture format supported - PF_DXT1
  107. 14:50:03: D3D9: Vertex texture format supported - PF_DXT2
  108. 14:50:03: D3D9: Vertex texture format supported - PF_DXT3
  109. 14:50:03: D3D9: Vertex texture format supported - PF_DXT4
  110. 14:50:03: D3D9: Vertex texture format supported - PF_DXT5
  111. 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  112. 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  113. 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  114. 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  115. 14:50:03: D3D9: Vertex texture format supported - PF_X8R8G8B8
  116. 14:50:03: D3D9: Vertex texture format supported - PF_R8G8B8A8
  117. 14:50:03: D3D9: Vertex texture format supported - PF_DEPTH
  118. 14:50:03: D3D9: Vertex texture format supported - PF_SHORT_RGBA
  119. 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT16_R
  120. 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT32_R
  121. 14:50:03: D3D9: Vertex texture format supported - PF_SHORT_GR
  122. 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  123. 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  124. 14:50:03: D3D9: Vertex texture format supported - PF_SHORT_RGB
  125. 14:50:03: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  126. 14:50:03: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  127. 14:50:03: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  128. 14:50:03: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  129. 14:50:03: RenderSystem capabilities
  130. 14:50:03: -------------------------
  131. 14:50:03: RenderSystem Name: Direct3D9 Rendering Subsystem
  132. 14:50:03: GPU Vendor: intel
  133. 14:50:03: Device Name: Monitor-1-Intel(R) HD Graphics 4000
  134. 14:50:03: Driver Version: 9.18.10.3071
  135. 14:50:03: * Fixed function pipeline: yes
  136. 14:50:03: * Hardware generation of mipmaps: yes
  137. 14:50:03: * Texture blending: yes
  138. 14:50:03: * Anisotropic texture filtering: yes
  139. 14:50:03: * Dot product texture operation: yes
  140. 14:50:03: * Cube mapping: yes
  141. 14:50:03: * Hardware stencil buffer: yes
  142. 14:50:03: - Stencil depth: 8
  143. 14:50:03: - Two sided stencil support: yes
  144. 14:50:03: - Wrap stencil values: yes
  145. 14:50:03: * Hardware vertex / index buffers: yes
  146. 14:50:03: * Vertex programs: yes
  147. 14:50:03: * Number of floating-point constants for vertex programs: 256
  148. 14:50:03: * Number of integer constants for vertex programs: 16
  149. 14:50:03: * Number of boolean constants for vertex programs: 16
  150. 14:50:03: * Fragment programs: yes
  151. 14:50:03: * Number of floating-point constants for fragment programs: 224
  152. 14:50:03: * Number of integer constants for fragment programs: 16
  153. 14:50:03: * Number of boolean constants for fragment programs: 16
  154. 14:50:03: * Geometry programs: no
  155. 14:50:03: * Number of floating-point constants for geometry programs: 0
  156. 14:50:03: * Number of integer constants for geometry programs: 0
  157. 14:50:03: * Number of boolean constants for geometry programs: 0
  158. 14:50:03: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  159. 14:50:03: * Texture Compression: yes
  160. 14:50:03: - DXT: yes
  161. 14:50:03: - VTC: no
  162. 14:50:03: - PVRTC: no
  163. 14:50:03: * Scissor Rectangle: yes
  164. 14:50:03: * Hardware Occlusion Query: yes
  165. 14:50:03: * User clip planes: yes
  166. 14:50:03: * VET_UBYTE4 vertex element type: yes
  167. 14:50:03: * Infinite far plane projection: yes
  168. 14:50:03: * Hardware render-to-texture: yes
  169. 14:50:03: * Floating point textures: yes
  170. 14:50:03: * Non-power-of-two textures: yes
  171. 14:50:03: * Volume textures: yes
  172. 14:50:03: * Multiple Render Targets: 4
  173. 14:50:03: - With different bit depths: yes
  174. 14:50:03: * Point Sprites: yes
  175. 14:50:03: * Extended point parameters: yes
  176. 14:50:03: * Max Point Size: 10
  177. 14:50:03: * Vertex texture fetch: yes
  178. 14:50:03: * Number of world matrices: 0
  179. 14:50:03: * Number of texture units: 8
  180. 14:50:03: * Stencil buffer depth: 8
  181. 14:50:03: * Number of vertex blend matrices: 0
  182. 14:50:03: - Max vertex textures: 4
  183. 14:50:03: - Vertex textures shared: no
  184. 14:50:03: * Render to Vertex Buffer : no
  185. 14:50:03: * DirectX per stage constants: yes
  186. 14:50:03: ***************************************
  187. 14:50:03: *** D3D9 : Subsystem Initialised OK ***
  188. 14:50:03: ***************************************
  189. 14:50:03: DefaultWorkQueue('Root') initialising on thread 00671A48.
  190. 14:50:03: Particle Renderer Type 'billboard' registered
  191. 14:50:03: DefaultWorkQueue('Root')::WorkerFunc - thread 00678ED8 starting.
  192. 14:50:03: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F08 starting.
  193. 14:50:03: SceneManagerFactory for type 'OctreeSceneManager' registered.
  194. 14:50:03: SceneManagerFactory for type 'TerrainSceneManager' registered.
  195. 14:50:03: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F38 starting.
  196. 14:50:03: Added resource location 'media' of type 'FileSystem' to resource group 'General'
  197. 14:50:03: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
  198. 14:50:03: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
  199. 14:50:03: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
  200. 14:50:03: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
  201. 14:50:03: Parsing scripts for resource group Autodetect
  202. 14:50:03: Finished parsing scripts for resource group Autodetect
  203. 14:50:03: Parsing scripts for resource group General
  204. 14:50:03: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F68 starting.
  205. 14:50:03: Parsing script ShadowCaster.program
  206. 14:50:03: Parsing script AmbientOcclusion.program
  207. 14:50:03: Parsing script StdQuad_vp.program
  208. 14:50:03: Parsing script Vignette.program
  209. 14:50:03: Parsing script Intro.material
  210. 14:50:03: Parsing script ShadowCaster.material
  211. 14:50:03: Parsing script AmbientOcclusion.material
  212. 14:50:03: Parsing script Vignette.material
  213. 14:50:03: Parsing script AmbientOcclusion.compositor
  214. 14:50:03: Parsing script basic_font.fontdef
  215. 14:50:03: Parsing script basic_font_italic.fontdef
  216. 14:50:03: Parsing script basic_font_outline.fontdef
  217. 14:50:03: Finished parsing scripts for resource group General
  218. 14:50:03: Parsing scripts for resource group Internal
  219. 14:50:03: Finished parsing scripts for resource group Internal
  220. 14:50:03: : initializing scene manager
  221. 14:50:03: TerrainSceneManager: Registered a new PageSource for type Heightmap
  222. 14:50:03: : initializing fonts
  223. 14:50:03: : initializing audio
  224. 14:50:03: : audio devices found: 1
  225. 14:50:03: : audio enabled
  226. 14:50:03: : 0: Generic Software
  227. 14:50:03: : using device 0
  228. 14:50:03: : initializing input
  229. 14:50:03: : using metagame: in=, out=
  230. 14:50:03: : -- using anonymous pipes
  231. 14:50:03: : RUNNING WITH RIFLES, version beta 0.92
  232. 14:50:03: : Map resource location set as media/packages/vanilla/maps/lobby
  233. 14:50:03: : Using application folder C:\Users\Daddy\AppData\Roaming\Running with rifles\
  234. 14:50:03: : Using save path C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/
  235. 14:50:03: : activating metagame in regular game build
  236. 14:50:03: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  237. 14:50:03: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  238. 14:50:03: : latest available version: beta 0.90
  239. 14:50:03: : application start done
  240. 14:50:03: : run simulation
  241. 14:50:03: : rendering the first frame
  242. 14:50:03: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
  243. 14:50:04: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  244. 14:50:04: : first frame rendered ok
  245. 14:50:04: : adding frame listener
  246. 14:50:04: : starting rendering loop
  247. 14:50:04: : game init start
  248. 14:50:04: Creating resource group sessionResourceGroup
  249. 14:50:04: : adding package resource location media/packages/vanilla/
  250. 14:50:04: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  251. 14:50:04: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  252. 14:50:04: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  253. 14:50:04: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  254. 14:50:04: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  255. 14:50:04: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  256. 14:50:04: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  257. 14:50:04: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  258. 14:50:04: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  259. 14:50:04: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  260. 14:50:04: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  261. 14:50:04: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  262. 14:50:04: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  263. 14:50:04: Initialising resource group sessionResourceGroup
  264. 14:50:04: Parsing scripts for resource group sessionResourceGroup
  265. 14:50:04: Parsing script Building.program
  266. 14:50:04: Parsing script NormalAndDepth.program
  267. 14:50:04: Parsing script soldieroutline.program
  268. 14:50:04: Parsing script soldierskin.program
  269. 14:50:05: Parsing script StdQuad_vp.program
  270. 14:50:05: Parsing script terrain.program
  271. 14:50:05: Parsing script tools.program
  272. 14:50:05: Parsing script WaterArea.program
  273. 14:50:05: Parsing script material.material
  274. 14:50:05: Parsing script chute.material
  275. 14:50:05: Parsing script flash.material
  276. 14:50:05: Parsing script shadow_airplane.material
  277. 14:50:05: Parsing script BackContour.material
  278. 14:50:05: Parsing script Blood.material
  279. 14:50:05: Parsing script Branch.material
  280. 14:50:05: Parsing script Building.material
  281. 14:50:05: Parsing script Bullet.material
  282. 14:50:05: Parsing script BulletTrail.material
  283. 14:50:05: Parsing script BushPlant.material
  284. 14:50:05: Parsing script ChatBubble.material
  285. 14:50:05: Parsing script Cord.material
  286. 14:50:05: Parsing script Crate.material
  287. 14:50:05: Parsing script Crosshair.material
  288. 14:50:05: Parsing script Dust.material
  289. 14:50:05: Parsing script Explosion.material
  290. 14:50:05: Parsing script Flame.material
  291. 14:50:05: Parsing script Foam.material
  292. 14:50:05: Parsing script GenericColoredMesh.material
  293. 14:50:05: Parsing script GenericDecal.material
  294. 14:50:05: Parsing script GenericMesh.material
  295. 14:50:05: Parsing script GenericVehicle.material
  296. 14:50:05: Parsing script GrenadeCrate.material
  297. 14:50:05: Parsing script Hud.material
  298. 14:50:05: Parsing script InventoryView.material
  299. 14:50:05: Parsing script lines.material
  300. 14:50:05: Parsing script MapView.material
  301. 14:50:05: Parsing script MenuSystem.material
  302. 14:50:05: Parsing script MiniRank.material
  303. 14:50:05: Parsing script NormalAndDepth.material
  304. 14:50:05: Parsing script Piece.material
  305. 14:50:05: Parsing script Plant.material
  306. 14:50:05: Parsing script Platform.material
  307. 14:50:05: Parsing script PlayerFarMarker.material
  308. 14:50:05: Parsing script PlayerMarker.material
  309. 14:50:05: Parsing script RadioView.material
  310. 14:50:05: Parsing script ShadowPixel.material
  311. 14:50:05: Parsing script ShadowPlant.material
  312. 14:50:05: Parsing script ShoePrint.material
  313. 14:50:05: Parsing script Sign.material
  314. 14:50:05: Parsing script Soldier3dPixel.material
  315. 14:50:05: Parsing script TreeGroundBase.material
  316. 14:50:05: Parsing script TrophyView.material
  317. 14:50:05: Parsing script Wall.material
  318. 14:50:05: Parsing script WaterArea.material
  319. 14:50:05: Parsing script Weapon3dPixel.material
  320. 14:50:05: Parsing script Weave.material
  321. 14:50:05: Parsing script bigger_muzzle.particle
  322. 14:50:05: Parsing script big_muzzle.particle
  323. 14:50:05: Parsing script burst_repeat.particle
  324. 14:50:05: Parsing script deploy_hider.particle
  325. 14:50:05: Parsing script flash.particle
  326. 14:50:05: Parsing script law_muzzle.particle
  327. 14:50:05: Parsing script propulsion.particle
  328. 14:50:05: Parsing script shadow_airplane_flyby.particle
  329. 14:50:05: Parsing script shield_burst.particle
  330. 14:50:05: Parsing script Burst.particle
  331. 14:50:05: Parsing script Dust.particle
  332. 14:50:05: Parsing script Explosion.particle
  333. 14:50:05: Parsing script Foam.particle
  334. 14:50:05: Parsing script MinorExplosion.particle
  335. 14:50:05: Parsing script Muzzle.particle
  336. 14:50:05: Parsing script basic_font.fontdef
  337. 14:50:05: Parsing script basic_font_italic.fontdef
  338. 14:50:05: Parsing script basic_font_outline.fontdef
  339. 14:50:05: Finished parsing scripts for resource group sessionResourceGroup
  340. 14:50:05: : r=12582
  341. 14:50:05: : loading factions in map config
  342. 14:50:05: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  343. 14:50:05: : loading faction in media/packages/vanilla/factions/green.xml
  344. 14:50:05: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  345. 14:50:05: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  346. 14:50:05: : map config factions loaded
  347. 14:50:05: : common sounds loaded
  348. 14:50:05: : loading terrain layers
  349. 14:50:05: : setting tag dirt, index=0
  350. 14:50:05: : setting tag road, index=1
  351. 14:50:05: : outline color=ColourValue(0.902344, 0.929688, 0.925781, 1)
  352. 14:50:05: : initializing terrain
  353. 14:50:05: : terrain config 0: dirt.png,
  354. 14:50:05: : terrain config 1: grass.png, terrain5_alpha_grass.png
  355. 14:50:05: : terrain config 2: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  356. 14:50:05: : terrain config 3: dirtroad.png, terrain5_alpha_dirtroad.png
  357. 14:50:05: : terrain config 4: asphalt.png, terrain5_alpha_asphalt.png
  358. 14:50:05: : terrain config 5: road.png, terrain5_alpha_road.png
  359. 14:50:05: : splats=6, terrain5_combined_alpha.png exists
  360. 14:50:05: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  361. 14:50:05: TerrainSceneManager: Activated PageSource Heightmap
  362. 14:50:05: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  363. 14:50:05: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  364. 14:50:05: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  365. 14:50:05: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  366. 14:50:06: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  367. 14:50:06: Texture: terrain5_alpha_dirtroad.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  368. 14:50:06: Texture: dirtroad.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  369. 14:50:06: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  370. 14:50:06: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  371. 14:50:06: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  372. 14:50:06: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  373. 14:50:06: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  374. 14:50:06: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  375. 14:50:06: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  376. 14:50:06: Texture: splat_effect_explosion.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  377. 14:50:06: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  378. 14:50:06: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  379. 14:50:06: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  380. 14:50:06: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  381. 14:50:06: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  382. 14:50:06: : best usable soldier render technique: HighDetailHWSkin
  383. 14:50:06: : HW skeleton supported: 1
  384. 14:50:06: : best usable terrain render technique: ShadersShadows
  385. 14:50:06: : Integrated shadows supported: 1
  386. 14:50:06: : terrain.cfg: media/packages/vanilla//terrain.cfg
  387. 14:50:06: : page size read: 513
  388. 14:50:06: : terrain size read: 1024 inverse: 0.000976563
  389. 14:50:06: : max height read: 25
  390. 14:50:06: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  391. 14:50:06: : terrain normals
  392. 14:50:06: : terrain normals done
  393. 14:50:06: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  394. 14:50:06: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  395. 14:50:06: : world loaded
  396. 14:50:06: : worldblocks loaded
  397. 14:50:06: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  398. 14:50:06: : loading resources in map config
  399. 14:50:06: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  400. 14:50:06: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
  401. 14:50:06: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
  402. 14:50:06: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  403. 14:50:06: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  404. 14:50:06: : weapon:AK47
  405. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  406. 14:50:06: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  407. 14:50:06: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  408. 14:50:06: : weapon:APC HMG
  409. 14:50:06: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  410. 14:50:06: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  411. 14:50:06: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  412. 14:50:06: : weapon:G36
  413. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  414. 14:50:06: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  415. 14:50:06: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  416. 14:50:06: : weapon:M24-A2
  417. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  418. 14:50:06: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  419. 14:50:06: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  420. 14:50:06: : weapon:riot shield
  421. 14:50:06: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  422. 14:50:06: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  423. 14:50:06: : weapon:M72 LAW
  424. 14:50:06: : loading projectile in rocket.projectile, path=media/packages/vanilla/weapons/rocket.projectile
  425. 14:50:06: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  426. 14:50:06: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  427. 14:50:06: : weapon:M240
  428. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  429. 14:50:06: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  430. 14:50:06: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  431. 14:50:06: : weapon:Mossberg 500
  432. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  433. 14:50:06: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  434. 14:50:06: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  435. 14:50:06: : weapon:MP5SD
  436. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  437. 14:50:06: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  438. 14:50:06: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  439. 14:50:06: : weapon:PKM
  440. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  441. 14:50:06: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  442. 14:50:06: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  443. 14:50:06: : weapon:FAMAS G1
  444. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  445. 14:50:06: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  446. 14:50:06: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  447. 14:50:06: : weapon:M16A4
  448. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  449. 14:50:06: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  450. 14:50:06: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  451. 14:50:06: : weapon:F2000
  452. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  453. 14:50:06: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  454. 14:50:06: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  455. 14:50:06: : weapon:Benelli M4
  456. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  457. 14:50:06: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  458. 14:50:06: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  459. 14:50:06: : weapon:pepperdust
  460. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  461. 14:50:06: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  462. 14:50:06: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  463. 14:50:06: : weapon:Tank cannon
  464. 14:50:06: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  465. 14:50:06: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  466. 14:50:06: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  467. 14:50:06: : weapon:M240
  468. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  469. 14:50:06: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  470. 14:50:06: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  471. 14:50:06: : weapon:AKS-74U
  472. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  473. 14:50:06: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  474. 14:50:06: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  475. 14:50:06: : weapon:P90
  476. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  477. 14:50:06: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  478. 14:50:06: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  479. 14:50:06: : weapon:Dragunov SVD
  480. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  481. 14:50:06: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  482. 14:50:06: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  483. 14:50:06: : weapon:Medikit
  484. 14:50:06: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  485. 14:50:06: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  486. 14:50:06: : weapon:Tank cannon
  487. 14:50:06: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  488. 14:50:06: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  489. 14:50:06: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  490. 14:50:06: : weapon:VSS Vintorez
  491. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  492. 14:50:06: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  493. 14:50:06: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  494. 14:50:06: : weapon:Neostead 2000
  495. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  496. 14:50:06: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  497. 14:50:06: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  498. 14:50:06: : weapon:SPAS-12
  499. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  500. 14:50:06: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  501. 14:50:06: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  502. 14:50:06: : weapon:QCW-05
  503. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  504. 14:50:06: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  505. 14:50:06: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  506. 14:50:06: : weapon:Cover deploy
  507. 14:50:06: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  508. 14:50:06: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  509. 14:50:06: : weapon:Humvee MG
  510. 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  511. 14:50:06: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  512. 14:50:06: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  513. 14:50:06: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  514. 14:50:06: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  515. 14:50:06: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
  516. 14:50:06: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
  517. 14:50:06: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
  518. 14:50:06: : loading carry items in media/packages/vanilla/items/dollars.carry_item
  519. 14:50:06: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
  520. 14:50:06: : loading carry items in media/packages/vanilla/items/gem.carry_item
  521. 14:50:06: : loading carry items in media/packages/vanilla/items/painting.carry_item
  522. 14:50:06: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
  523. 14:50:06: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
  524. 14:50:06: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
  525. 14:50:06: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
  526. 14:50:06: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
  527. 14:50:06: : loading carry items in media/packages/vanilla/items/vest2.carry_item
  528. 14:50:06: : slide event_key found
  529. 14:50:06: : slide_hard event_key found
  530. 14:50:06: : slide event_key found
  531. 14:50:06: : slide_hard event_key found
  532. 14:50:06: : slide event_key found
  533. 14:50:06: : slide_hard event_key found
  534. 14:50:06: : slide event_key found
  535. 14:50:06: : slide_hard event_key found
  536. 14:50:06: : slide event_key found
  537. 14:50:06: : slide_hard event_key found
  538. 14:50:06: : slide event_key found
  539. 14:50:06: : slide_hard event_key found
  540. 14:50:06: : slide event_key found
  541. 14:50:06: : slide_hard event_key found
  542. 14:50:06: : slide event_key found
  543. 14:50:06: : slide_hard event_key found
  544. 14:50:06: : drive event_key found
  545. 14:50:06: : destroy event_key found
  546. 14:50:06: : destroy event_key found
  547. 14:50:06: : slide event_key found
  548. 14:50:06: : slide_hard event_key found
  549. 14:50:06: : slide event_key found
  550. 14:50:06: : slide_hard event_key found
  551. 14:50:06: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  552. 14:50:06: : loading calls in media/packages/vanilla/weapons/mortar1.call
  553. 14:50:06: : loading calls in media/packages/vanilla/weapons/mortar2.call
  554. 14:50:06: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  555. 14:50:06: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  556. 14:50:06: : loading calls in media/packages/vanilla/weapons/artillery1.call
  557. 14:50:06: : loading calls in media/packages/vanilla/weapons/artillery2.call
  558. 14:50:06: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  559. 14:50:06: : loading calls in media/packages/vanilla/weapons/humvee.call
  560. 14:50:06: : loading calls in media/packages/vanilla/weapons/tank.call
  561. 14:50:06: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  562. 14:50:06: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  563. 14:50:06: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  564. 14:50:06: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  565. 14:50:06: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  566. 14:50:06: : loading reward config in media/packages/vanilla//rewards.xml
  567. 14:50:06: : enabling all resources for all factions
  568. 14:50:06: : setting up initial faction resources
  569. 14:50:06: : loading faction resources in media/packages/vanilla/factions/green.xml
  570. 14:50:06: : loading faction resources for 0
  571. 14:50:06: : resources tag found
  572. 14:50:06: : map config weapons loaded
  573. 14:50:06: : loading world objects
  574. 14:50:06: : layer: materials
  575. 14:50:06: : parsing material in map, unknown keyword at "type = tree"
  576. 14:50:06: : parsing material in map, unknown keyword at "#foliage_index = 0"
  577. 14:50:06: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  578. 14:50:06: Texture: afghan_pine.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  579. 14:50:06: : parsing material in map, unknown keyword at "type = tree"
  580. 14:50:06: : parsing material in map, unknown keyword at "#foliage_index = 3"
  581. 14:50:06: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  582. 14:50:06: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  583. 14:50:06: Texture: cutout_0.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
  584. 14:50:06: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  585. 14:50:06: Texture: cutout_1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  586. 14:50:06: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  587. 14:50:06: : decal_template clover
  588. 14:50:06: : decal_template pavement1
  589. 14:50:06: : decal_template flower
  590. 14:50:06: : decal_template pavement_tile1
  591. 14:50:06: : decal_template roof_tile1
  592. 14:50:06: : decal_template manhole
  593. 14:50:06: : decal_template cracks_1
  594. 14:50:06: : decal_template cracks_2
  595. 14:50:06: : decal_template cracks_3
  596. 14:50:06: : decal_template cracks_4
  597. 14:50:06: : decal_template cracks_5
  598. 14:50:06: : decal_template cracks_6
  599. 14:50:06: : decal_template cracks_7
  600. 14:50:06: : decal_template parking_line
  601. 14:50:06: : not handled: 0.125
  602. 14:50:06: : not handled: 0.125
  603. 14:50:06: : not handled: 3 4 4
  604. 14:50:06: : not handled: #alpha_blend = 1
  605. 14:50:06: : not handled: #texture0 = plank.png
  606. 14:50:06: : not handled: #collision_model_offset = 0 3 0
  607. 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
  608. 14:50:06: : not handled: #mesh_offset = 0 -2 0
  609. 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
  610. 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
  611. 14:50:06: : not handled: #mesh_offset = 0 -2 0
  612. 14:50:06: : not handled: #texture0 =city_house.png
  613. 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
  614. 14:50:06: : not handled: #collision_model_type = 1
  615. 14:50:06: : not handled: #collision_model_size = 9 8.2 8
  616. 14:50:06: : not handled: #mesh_offset = 0 -2 0
  617. 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
  618. 14:50:06: : not handled: #collision_model_type = 1
  619. 14:50:06: : not handled: #collision_model_size = 9 8.2 8
  620. 14:50:06: : not handled: #mesh_offset = 0 -2 0
  621. 14:50:06: : not handled: #texture0 = world_atlas1.png
  622. 14:50:06: : not handled: #texture0_atlas_cell = 4 1 16 16
  623. 14:50:06: : not handled: #collision_model_type = -1
  624. 14:50:06: : not handled: #texture0_atlas_cell = 3 2 4 4
  625. 14:50:06: : not handled: #collision_model_size =
  626. 14:50:06: : not handled: #collision_model_offset = 0 0 0
  627. 14:50:06: : not handled: #alpha_blend = 1
  628. 14:50:06: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  629. 14:50:06: : layer: dirt
  630. 14:50:06: : layer: height
  631. 14:50:06: : layer: alpha_grass
  632. 14:50:06: : layer: alpha_rocky_mountain
  633. 14:50:06: : layer: alpha_dirtroad
  634. 14:50:06: : layer: alpha_asphalt
  635. 14:50:06: : layer: alpha_road
  636. 14:50:06: : layer: bases
  637. 14:50:06: : layer: map_view_decoration
  638. 14:50:06: : layer: layer
  639. 14:50:06: : layer: boundaries
  640. 14:50:06: : layer: walls
  641. 14:50:06: : layer: objects
  642. 14:50:07: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  643. 14:50:07: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  644. 14:50:07: Mesh: Loading awning.mesh.
  645. 14:50:07: Mesh: Loading enclosure.mesh.
  646. 14:50:07: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  647. 14:50:07: Mesh: Loading weapon_rack.mesh.
  648. 14:50:07: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  649. 14:50:07: Mesh: Loading armory.mesh.
  650. 14:50:07: : layer: other
  651. 14:50:07: Mesh: Loading barell.mesh.
  652. 14:50:07: : layer: rocks
  653. 14:50:07: Mesh: Loading rock_s1.mesh.
  654. 14:50:07: Mesh: Loading stone_3.mesh.
  655. 14:50:07: Mesh: Loading stone_4.mesh.
  656. 14:50:07: Mesh: Loading rock_m4.mesh.
  657. 14:50:07: Mesh: Loading rock_s3.mesh.
  658. 14:50:07: Mesh: Loading stone_5.mesh.
  659. 14:50:07: Mesh: Loading rock_b2.mesh.
  660. 14:50:07: Mesh: Loading stone_1.mesh.
  661. 14:50:07: Mesh: Loading rock_b3.mesh.
  662. 14:50:07: : layer: woods_pine
  663. 14:50:07: : layer: crate
  664. 14:50:07: : walls set to be merged = 0
  665. 14:50:07: : create merged walls
  666. 14:50:07: : merged walls created = 0
  667. 14:50:07: : post process objects
  668. 14:50:07: : post process objects done
  669. 14:50:07: : layer: layer2
  670. 14:50:07: : layer: objects
  671. 14:50:07: Mesh: Loading pipe.mesh.
  672. 14:50:07: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  673. 14:50:07: Mesh: Loading rwr.mesh.
  674. 14:50:07: : layer: walls
  675. 14:50:07: : layer: crate
  676. 14:50:07: Mesh: Loading crate.mesh.
  677. 14:50:07: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  678. 14:50:07: : layer: other
  679. 14:50:07: : walls set to be merged = 0
  680. 14:50:07: : create merged walls
  681. 14:50:07: : merged walls created = 0
  682. 14:50:07: : post process objects
  683. 14:50:07: : post process objects done
  684. 14:50:07: : attaching ladders, 3
  685. 14:50:07: : attaching ladders done
  686. 14:50:07: : cleaning up meshes, count 16
  687. 14:50:07: : done
  688. 14:50:07: : creating decoration
  689. 14:50:07: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  690. 14:50:07: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
  691. 14:50:07: : creating decoration done
  692. 14:50:07: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  693. 14:50:07: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  694. 14:50:07: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  695. 14:50:07: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  696. 14:50:07: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  697. 14:50:07: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  698. 14:50:07: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  699. 14:50:07: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  700. 14:50:07: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  701. 14:50:07: : generate water nav map
  702. 14:50:07: : generate water nav map done
  703. 14:50:07: : loading soldiers in map config
  704. 14:50:07: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  705. 14:50:07: : loading soldiers in media/packages/vanilla/factions/green.xml
  706. 14:50:07: : map config soldiers loaded
  707. 14:50:07: : creating unused characters
  708. 14:50:07: Mesh: Loading chute.mesh.
  709. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO37 because this Material does not exist. Have you forgotten to define it in a .material script?
  710. 14:50:07: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  711. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO38 because this Material does not exist. Have you forgotten to define it in a .material script?
  712. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO39 because this Material does not exist. Have you forgotten to define it in a .material script?
  713. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO40 because this Material does not exist. Have you forgotten to define it in a .material script?
  714. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO41 because this Material does not exist. Have you forgotten to define it in a .material script?
  715. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO42 because this Material does not exist. Have you forgotten to define it in a .material script?
  716. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO43 because this Material does not exist. Have you forgotten to define it in a .material script?
  717. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO44 because this Material does not exist. Have you forgotten to define it in a .material script?
  718. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO45 because this Material does not exist. Have you forgotten to define it in a .material script?
  719. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO46 because this Material does not exist. Have you forgotten to define it in a .material script?
  720. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO47 because this Material does not exist. Have you forgotten to define it in a .material script?
  721. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO48 because this Material does not exist. Have you forgotten to define it in a .material script?
  722. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO49 because this Material does not exist. Have you forgotten to define it in a .material script?
  723. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO50 because this Material does not exist. Have you forgotten to define it in a .material script?
  724. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO51 because this Material does not exist. Have you forgotten to define it in a .material script?
  725. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO52 because this Material does not exist. Have you forgotten to define it in a .material script?
  726. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO53 because this Material does not exist. Have you forgotten to define it in a .material script?
  727. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO54 because this Material does not exist. Have you forgotten to define it in a .material script?
  728. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO55 because this Material does not exist. Have you forgotten to define it in a .material script?
  729. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO56 because this Material does not exist. Have you forgotten to define it in a .material script?
  730. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO57 because this Material does not exist. Have you forgotten to define it in a .material script?
  731. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO58 because this Material does not exist. Have you forgotten to define it in a .material script?
  732. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO59 because this Material does not exist. Have you forgotten to define it in a .material script?
  733. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO60 because this Material does not exist. Have you forgotten to define it in a .material script?
  734. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO61 because this Material does not exist. Have you forgotten to define it in a .material script?
  735. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO62 because this Material does not exist. Have you forgotten to define it in a .material script?
  736. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO63 because this Material does not exist. Have you forgotten to define it in a .material script?
  737. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO64 because this Material does not exist. Have you forgotten to define it in a .material script?
  738. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO65 because this Material does not exist. Have you forgotten to define it in a .material script?
  739. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO66 because this Material does not exist. Have you forgotten to define it in a .material script?
  740. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO67 because this Material does not exist. Have you forgotten to define it in a .material script?
  741. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO68 because this Material does not exist. Have you forgotten to define it in a .material script?
  742. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO69 because this Material does not exist. Have you forgotten to define it in a .material script?
  743. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO70 because this Material does not exist. Have you forgotten to define it in a .material script?
  744. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO71 because this Material does not exist. Have you forgotten to define it in a .material script?
  745. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO72 because this Material does not exist. Have you forgotten to define it in a .material script?
  746. 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO73 because this Material does not exist. Have you forgotten to define it in a .material script?
  747. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO74 because this Material does not exist. Have you forgotten to define it in a .material script?
  748. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO75 because this Material does not exist. Have you forgotten to define it in a .material script?
  749. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO76 because this Material does not exist. Have you forgotten to define it in a .material script?
  750. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO77 because this Material does not exist. Have you forgotten to define it in a .material script?
  751. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO78 because this Material does not exist. Have you forgotten to define it in a .material script?
  752. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO79 because this Material does not exist. Have you forgotten to define it in a .material script?
  753. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO80 because this Material does not exist. Have you forgotten to define it in a .material script?
  754. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO81 because this Material does not exist. Have you forgotten to define it in a .material script?
  755. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO82 because this Material does not exist. Have you forgotten to define it in a .material script?
  756. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO83 because this Material does not exist. Have you forgotten to define it in a .material script?
  757. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO84 because this Material does not exist. Have you forgotten to define it in a .material script?
  758. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO85 because this Material does not exist. Have you forgotten to define it in a .material script?
  759. 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO86 because this Material does not exist. Have you forgotten to define it in a .material script?
  760. 14:50:08: : soldiers loaded
  761. 14:50:08: : crate debris loaded
  762. 14:50:08: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  763. 14:50:08: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  764. 14:50:08: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  765. 14:50:08: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  766. 14:50:08: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  767. 14:50:08: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  768. 14:50:08: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  769. 14:50:08: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  770. 14:50:08: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  771. 14:50:08: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  772. 14:50:08: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  773. 14:50:08: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  774. 14:50:08: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  775. 14:50:08: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  776. 14:50:08: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  777. 14:50:08: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  778. 14:50:08: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  779. 14:50:08: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  780. 14:50:08: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  781. 14:50:08: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  782. 14:50:08: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  783. 14:50:08: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,106x291x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,106x291x1.
  784. 14:50:08: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  785. 14:50:08: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  786. 14:50:08: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  787. 14:50:08: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  788. 14:50:08: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  789. 14:50:08: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  790. 14:50:08: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  791. 14:50:08: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  792. 14:50:08: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  793. 14:50:08: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  794. 14:50:08: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  795. 14:50:08: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  796. 14:50:08: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  797. 14:50:08: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  798. 14:50:08: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  799. 14:50:08: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  800. 14:50:08: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  801. 14:50:08: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  802. 14:50:08: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  803. 14:50:08: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  804. 14:50:08: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  805. 14:50:08: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  806. 14:50:08: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  807. 14:50:08: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  808. 14:50:08: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  809. 14:50:08: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  810. 14:50:08: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  811. 14:50:08: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  812. 14:50:08: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  813. 14:50:08: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  814. 14:50:08: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  815. 14:50:08: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  816. 14:50:08: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  817. 14:50:08: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  818. 14:50:08: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  819. 14:50:08: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  820. 14:50:08: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  821. 14:50:08: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  822. 14:50:08: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  823. 14:50:08: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  824. 14:50:08: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  825. 14:50:08: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  826. 14:50:08: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  827. 14:50:08: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  828. 14:50:08: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  829. 14:50:08: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  830. 14:50:08: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  831. 14:50:08: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  832. 14:50:08: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  833. 14:50:08: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  834. 14:50:08: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  835. 14:50:08: Texture: inventoryview_equip_tag.png: Loading 1 faces(PF_A8R8G8B8,400x600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x600x1.
  836. 14:50:08: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  837. 14:50:08: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  838. 14:50:08: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  839. 14:50:08: Texture: inventoryview_world_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  840. 14:50:08: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  841. 14:50:08: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  842. 14:50:08: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  843. 14:50:08: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  844. 14:50:08: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  845. 14:50:08: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  846. 14:50:08: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  847. 14:50:08: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  848. 14:50:08: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  849. 14:50:08: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  850. 14:50:08: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  851. 14:50:08: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  852. 14:50:08: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  853. 14:50:08: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  854. 14:50:08: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  855. 14:50:08: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  856. 14:50:08: : game mode: 0
  857. 14:50:08: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  858. 14:50:08: : loading map info
  859. 14:50:08: : loading map info
  860. 14:50:08: : loading map info
  861. 14:50:09: : loading map info
  862. 14:50:09: : loading map info
  863. 14:50:09: : loading map info
  864. 14:50:09: : loading map info
  865. 14:50:09: : loading map info
  866. 14:50:09: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  867. 14:50:09: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  868. 14:50:09: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  869. 14:50:09: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  870. 14:50:09: : 3: 1
  871. 14:50:09: : game reset
  872. 14:50:09: : 1: ColourValue(0, 0.5, 0.03, 1), Green
  873. 14:50:09: : profile folder = savegames/_default.save
  874. 14:50:09: : profiles at C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/_default.save/
  875. 14:50:09: : save _default.save
  876. 14:50:10: : Setting init data, machine id = 0
  877. 14:50:10: : init data set done
  878. 14:50:10: : no old character, attempt load
  879. 14:50:10: : savegameinfo, obtain, mapconfig:
  880. 14:50:10: :
  881. 14:50:10: : new game created
  882. 14:50:10: : scene loaded
  883. 14:50:10: : settings loaded
  884. 14:50:10: : r=20146
  885. 14:50:10: : game init done
  886. 14:50:11: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  887. 14:50:11: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  888. 14:50:11: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  889. 14:50:11: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  890. 14:50:11: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  891. 14:50:11: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  892. 14:50:11: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  893. 14:50:11: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  894. 14:50:11: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  895. 14:50:11: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  896. 14:50:11: Mesh: Loading jeep_body.mesh.
  897. 14:50:11: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  898. 14:50:11: Mesh: Loading jeep_body_broken.mesh.
  899. 14:50:11: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  900. 14:50:11: Mesh: Loading jeep_wheel.mesh.
  901. 14:50:11: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  902. 14:50:11: Mesh: Loading armored_truck_body.mesh.
  903. 14:50:11: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  904. 14:50:11: Mesh: Loading armored_truck_body_broken.mesh.
  905. 14:50:11: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  906. 14:50:11: Mesh: Loading armored_truck_wheel.mesh.
  907. 14:50:11: : savegameinfo, obtain, mapconfig:
  908. 14:50:11: :
  909. 14:50:11: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  910. 14:50:11: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  911. 14:50:12: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
  912. 14:50:13: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  913. 14:50:14: : refresh: cleaning up TempMapConfigMenuResourceGroup
  914. 14:50:14: Creating resource group TempMapConfigMenuResourceGroup
  915. 14:50:14: : adding package resource location media/packages/vanilla/
  916. 14:50:14: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  917. 14:50:14: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  918. 14:50:14: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  919. 14:50:14: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  920. 14:50:14: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  921. 14:50:14: Added resource location 'media/packages/vanilla/maps/map1' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  922. 14:50:14: Initialising resource group TempMapConfigMenuResourceGroup
  923. 14:50:14: Parsing scripts for resource group TempMapConfigMenuResourceGroup
  924. 14:50:14: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
  925. 14:50:15: : refresh: cleaning up TempMapConfigMenuResourceGroup
  926. 14:50:15: Destroying resource group TempMapConfigMenuResourceGroup
  927. 14:50:15: Unloading resource group TempMapConfigMenuResourceGroup
  928. 14:50:15: Finished unloading resource group TempMapConfigMenuResourceGroup
  929. 14:50:15: Creating resource group TempMapConfigMenuResourceGroup
  930. 14:50:15: : adding package resource location media/packages/vanilla/
  931. 14:50:15: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  932. 14:50:15: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  933. 14:50:15: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  934. 14:50:15: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  935. 14:50:15: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  936. 14:50:15: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  937. 14:50:15: : adding package resource location media/overlays/Test/
  938. 14:50:15: Added resource location 'media/overlays/Test/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  939. 14:50:15: Added resource location 'media/overlays/Test/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  940. 14:50:15: Added resource location 'media/overlays/Test/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  941. 14:50:15: Added resource location 'media/overlays/Test/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  942. 14:50:15: Added resource location 'media/overlays/Test/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  943. 14:50:15: Initialising resource group TempMapConfigMenuResourceGroup
  944. 14:50:15: Parsing scripts for resource group TempMapConfigMenuResourceGroup
  945. 14:50:15: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
  946. 14:50:16: : leaving: cleaning up TempMapConfigMenuResourceGroup
  947. 14:50:16: Destroying resource group TempMapConfigMenuResourceGroup
  948. 14:50:16: Unloading resource group TempMapConfigMenuResourceGroup
  949. 14:50:16: Finished unloading resource group TempMapConfigMenuResourceGroup
  950. 14:50:17: : refresh: cleaning up TempMapConfigMenuResourceGroup
  951. 14:50:17: Creating resource group TempMapConfigMenuResourceGroup
  952. 14:50:17: : adding package resource location media/packages/vanilla/
  953. 14:50:17: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  954. 14:50:17: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  955. 14:50:17: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  956. 14:50:17: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  957. 14:50:17: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  958. 14:50:17: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  959. 14:50:17: : adding package resource location media/overlays/Test/
  960. 14:50:17: Added resource location 'media/overlays/Test/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  961. 14:50:17: Added resource location 'media/overlays/Test/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  962. 14:50:17: Added resource location 'media/overlays/Test/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  963. 14:50:17: Added resource location 'media/overlays/Test/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  964. 14:50:17: Added resource location 'media/overlays/Test/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
  965. 14:50:17: Initialising resource group TempMapConfigMenuResourceGroup
  966. 14:50:17: Parsing scripts for resource group TempMapConfigMenuResourceGroup
  967. 14:50:17: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
  968. 14:50:18: Destroying resource group TempMapConfigMenuResourceGroup
  969. 14:50:18: Unloading resource group TempMapConfigMenuResourceGroup
  970. 14:50:18: Finished unloading resource group TempMapConfigMenuResourceGroup
  971. 14:50:18: : savegameinfo, obtain, mapconfig:
  972. 14:50:18: :
  973. 14:50:19: : check = 0
  974. 14:50:19: : freeing regions
  975. 14:50:19: Destroying resource group sessionResourceGroup
  976. 14:50:19: Unloading resource group sessionResourceGroup
  977. 14:50:19: Finished unloading resource group sessionResourceGroup
  978. 14:50:19: : game uninitialized
  979. 14:50:19: : Map resource location set as media/packages/vanilla/maps/map2
  980. 14:50:19: : Using application folder C:\Users\Daddy\AppData\Roaming\Running with rifles\
  981. 14:50:19: : Using save path C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/
  982. 14:50:19: : using custom map config
  983. 14:50:19: : <?xml version="1.0" encoding="utf-8" ?>
  984. <map_config>
  985. <weapon file="all_weapons.xml" />
  986. <projectile file="all_throwables.xml" />
  987. <call file="all_calls.xml" />
  988. <carry_item file="all_carry_items.xml" />
  989. <vehicle file="all_vehicles.xml" />
  990. <faction file="green.xml" />
  991. <faction file="grey.xml" />
  992. </map_config>
  993.  
  994. 14:50:20: : game init start
  995. 14:50:20: Creating resource group sessionResourceGroup
  996. 14:50:20: : adding package resource location media/packages/vanilla/
  997. 14:50:20: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  998. 14:50:20: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  999. 14:50:20: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1000. 14:50:20: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1001. 14:50:20: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1002. 14:50:20: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1003. 14:50:20: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1004. 14:50:20: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1005. 14:50:20: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1006. 14:50:20: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1007. 14:50:20: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1008. 14:50:20: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1009. 14:50:20: : adding package resource location media/overlays/Test/
  1010. 14:50:20: Added resource location 'media/overlays/Test/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1011. 14:50:20: Added resource location 'media/overlays/Test/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1012. 14:50:20: Added resource location 'media/overlays/Test/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1013. 14:50:20: Added resource location 'media/overlays/Test/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1014. 14:50:20: Added resource location 'media/overlays/Test/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1015. 14:50:20: Added resource location 'media/overlays/Test/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1016. 14:50:20: Added resource location 'media/overlays/Test/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1017. 14:50:20: Added resource location 'media/overlays/Test/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1018. 14:50:20: Added resource location 'media/overlays/Test/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1019. 14:50:20: Added resource location 'media/overlays/Test/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1020. 14:50:20: Added resource location 'media/overlays/Test/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1021. 14:50:20: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  1022. 14:50:20: Initialising resource group sessionResourceGroup
  1023. 14:50:20: Parsing scripts for resource group sessionResourceGroup
  1024. 14:50:20: Parsing script Building.program
  1025. 14:50:20: Parsing script NormalAndDepth.program
  1026. 14:50:20: Parsing script soldieroutline.program
  1027. 14:50:20: Parsing script soldierskin.program
  1028. 14:50:20: Parsing script StdQuad_vp.program
  1029. 14:50:20: Parsing script terrain.program
  1030. 14:50:20: Parsing script tools.program
  1031. 14:50:20: Parsing script WaterArea.program
  1032. 14:50:20: Parsing script material.material
  1033. 14:50:20: Parsing script chute.material
  1034. 14:50:20: Parsing script flash.material
  1035. 14:50:20: Parsing script shadow_airplane.material
  1036. 14:50:20: Parsing script BackContour.material
  1037. 14:50:20: Parsing script Blood.material
  1038. 14:50:20: Parsing script Branch.material
  1039. 14:50:20: Parsing script Building.material
  1040. 14:50:20: Parsing script Bullet.material
  1041. 14:50:20: Parsing script BulletTrail.material
  1042. 14:50:20: Parsing script BushPlant.material
  1043. 14:50:20: Parsing script ChatBubble.material
  1044. 14:50:20: Parsing script Cord.material
  1045. 14:50:20: Parsing script Crate.material
  1046. 14:50:20: Parsing script Crosshair.material
  1047. 14:50:20: Parsing script Dust.material
  1048. 14:50:20: Parsing script Explosion.material
  1049. 14:50:20: Parsing script Flame.material
  1050. 14:50:20: Parsing script Foam.material
  1051. 14:50:20: Parsing script GenericColoredMesh.material
  1052. 14:50:20: Parsing script GenericDecal.material
  1053. 14:50:20: Parsing script GenericMesh.material
  1054. 14:50:20: Parsing script GenericVehicle.material
  1055. 14:50:20: Parsing script GrenadeCrate.material
  1056. 14:50:20: Parsing script Hud.material
  1057. 14:50:20: Parsing script InventoryView.material
  1058. 14:50:20: Parsing script lines.material
  1059. 14:50:20: Parsing script MapView.material
  1060. 14:50:20: Parsing script MenuSystem.material
  1061. 14:50:20: Parsing script MiniRank.material
  1062. 14:50:20: Parsing script NormalAndDepth.material
  1063. 14:50:20: Parsing script Piece.material
  1064. 14:50:20: Parsing script Plant.material
  1065. 14:50:20: Parsing script Platform.material
  1066. 14:50:20: Parsing script PlayerFarMarker.material
  1067. 14:50:20: Parsing script PlayerMarker.material
  1068. 14:50:20: Parsing script RadioView.material
  1069. 14:50:20: Parsing script ShadowPixel.material
  1070. 14:50:20: Parsing script ShadowPlant.material
  1071. 14:50:20: Parsing script ShoePrint.material
  1072. 14:50:20: Parsing script Sign.material
  1073. 14:50:20: Parsing script Soldier3dPixel.material
  1074. 14:50:21: Parsing script TreeGroundBase.material
  1075. 14:50:21: Parsing script TrophyView.material
  1076. 14:50:21: Parsing script Wall.material
  1077. 14:50:21: Parsing script WaterArea.material
  1078. 14:50:21: Parsing script Weapon3dPixel.material
  1079. 14:50:21: Parsing script Weave.material
  1080. 14:50:21: Parsing script bigger_muzzle.particle
  1081. 14:50:21: Parsing script big_muzzle.particle
  1082. 14:50:21: Parsing script burst_repeat.particle
  1083. 14:50:21: Parsing script deploy_hider.particle
  1084. 14:50:21: Parsing script flash.particle
  1085. 14:50:21: Parsing script law_muzzle.particle
  1086. 14:50:21: Parsing script propulsion.particle
  1087. 14:50:21: Parsing script shadow_airplane_flyby.particle
  1088. 14:50:21: Parsing script shield_burst.particle
  1089. 14:50:21: Parsing script Burst.particle
  1090. 14:50:21: Parsing script Dust.particle
  1091. 14:50:21: Parsing script Explosion.particle
  1092. 14:50:21: Parsing script Foam.particle
  1093. 14:50:21: Parsing script MinorExplosion.particle
  1094. 14:50:21: Parsing script Muzzle.particle
  1095. 14:50:21: Parsing script basic_font.fontdef
  1096. 14:50:21: Parsing script basic_font_italic.fontdef
  1097. 14:50:21: Parsing script basic_font_outline.fontdef
  1098. 14:50:21: Finished parsing scripts for resource group sessionResourceGroup
  1099. 14:50:21: : r=12582
  1100. 14:50:21: : loading factions in map config
  1101. 14:50:21: : loading custom map config
  1102. 14:50:21: : loading faction in media/overlays/Test/factions/green.xml
  1103. 14:50:21: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1104. 14:50:21: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1105. 14:50:21: : loading faction in media/overlays/Test/factions/grey.xml
  1106. 14:50:21: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
  1107. 14:50:21: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
  1108. 14:50:21: : map config factions loaded
  1109. 14:50:21: : common sounds loaded
  1110. 14:50:21: : loading terrain layers
  1111. 14:50:21: : outline color=ColourValue(0.757813, 0.707031, 0.59375, 1)
  1112. 14:50:21: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  1113. 14:50:21: : setting tag dirt, index=0
  1114. 14:50:21: : setting tag road, index=1
  1115. 14:50:21: : initializing terrain
  1116. 14:50:21: : terrain config 0: dirt.png,
  1117. 14:50:21: : terrain config 1: grass.png, terrain5_alpha_grass.png
  1118. 14:50:21: : terrain config 2: sand.png, terrain5_alpha_sand.png
  1119. 14:50:21: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  1120. 14:50:21: : terrain config 4: road.png, terrain5_alpha_road.png
  1121. 14:50:21: : splats=5, terrain5_combined_alpha.png exists
  1122. 14:50:21: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1123. 14:50:21: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1124. 14:50:21: TerrainSceneManager: Activated PageSource Heightmap
  1125. 14:50:22: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1126. 14:50:22: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  1127. 14:50:22: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  1128. 14:50:22: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1129. 14:50:22: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,240x240x1.
  1130. 14:50:22: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1131. 14:50:22: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1132. 14:50:22: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1133. 14:50:22: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1134. 14:50:22: Texture: splat_effect_explosion.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1135. 14:50:22: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1136. 14:50:22: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1137. 14:50:22: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1138. 14:50:22: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1139. 14:50:22: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1140. 14:50:22: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1141. 14:50:22: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1142. 14:50:22: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1143. 14:50:22: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  1144. 14:50:22: : best usable soldier render technique: HighDetailHWSkin
  1145. 14:50:22: : HW skeleton supported: 1
  1146. 14:50:22: : best usable terrain render technique: ShadersShadows1Pass
  1147. 14:50:22: : Integrated shadows supported: 1
  1148. 14:50:22: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1149. 14:50:22: : terrain.cfg: media/packages/vanilla//terrain.cfg
  1150. 14:50:22: : page size read: 513
  1151. 14:50:22: : terrain size read: 1024 inverse: 0.000976563
  1152. 14:50:22: : max height read: 25
  1153. 14:50:22: : heightmap load=media/packages/vanilla/maps/map2/terrain5_heightmap.png
  1154. 14:50:22: : terrain normals
  1155. 14:50:22: : terrain normals done
  1156. 14:50:22: : world loaded
  1157. 14:50:22: : worldblocks loaded
  1158. 14:50:22: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1159. 14:50:22: : loading resources in map config
  1160. 14:50:22: : loading custom map config
  1161. 14:50:22: : loading weapons in all_weapons.xml, path=media/overlays/Test/weapons/all_weapons.xml
  1162. 14:50:22: : loading weapons in media/overlays/Test/weapons/all_weapons.xml
  1163. 14:50:22: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  1164. 14:50:22: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  1165. 14:50:22: : weapon:AK47
  1166. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1167. 14:50:22: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  1168. 14:50:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  1169. 14:50:22: : weapon:APC HMG
  1170. 14:50:22: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  1171. 14:50:22: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  1172. 14:50:22: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  1173. 14:50:22: : weapon:G36
  1174. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1175. 14:50:22: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  1176. 14:50:22: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  1177. 14:50:22: : weapon:M24-A2
  1178. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1179. 14:50:22: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  1180. 14:50:22: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  1181. 14:50:22: : weapon:riot shield
  1182. 14:50:22: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  1183. 14:50:22: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  1184. 14:50:22: : weapon:M72 LAW
  1185. 14:50:22: : loading projectile in rocket.projectile, path=media/packages/vanilla/weapons/rocket.projectile
  1186. 14:50:22: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  1187. 14:50:22: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  1188. 14:50:22: : weapon:M240
  1189. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1190. 14:50:22: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  1191. 14:50:22: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  1192. 14:50:22: : weapon:Mossberg 500
  1193. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1194. 14:50:22: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  1195. 14:50:22: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  1196. 14:50:22: : weapon:MP5SD
  1197. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1198. 14:50:22: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  1199. 14:50:22: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  1200. 14:50:22: : weapon:PKM
  1201. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1202. 14:50:22: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  1203. 14:50:22: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  1204. 14:50:22: : weapon:FAMAS G1
  1205. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1206. 14:50:22: : loading weapons in mg42.weapon, path=media/overlays/Test/weapons/mg42.weapon
  1207. 14:50:22: : loading weapons in media/overlays/Test/weapons/mg42.weapon
  1208. 14:50:22: : weapon:MG42
  1209. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1210. 14:50:22: : loading weapons in garand.weapon, path=media/overlays/Test/weapons/garand.weapon
  1211. 14:50:22: : loading weapons in media/overlays/Test/weapons/garand.weapon
  1212. 14:50:22: : weapon:M1 Garand
  1213. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1214. 14:50:22: : loading weapons in garand_rg.weapon, path=media/overlays/Test/weapons/garand_rg.weapon
  1215. 14:50:22: : loading weapons in media/overlays/Test/weapons/garand_rg.weapon
  1216. 14:50:22: : weapon:M1 Garand Rifle Grenade
  1217. 14:50:22: : loading projectile in rifle_grenade.projectile, path=media/overlays/Test/weapons/rifle_grenade.projectile
  1218. 14:50:22: : loading weapons in us_mortar.weapon, path=media/overlays/Test/weapons/us_mortar.weapon
  1219. 14:50:22: : loading weapons in media/overlays/Test/weapons/us_mortar.weapon
  1220. 14:50:22: : weapon:M2 60mm Mortar
  1221. 14:50:22: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  1222. 14:50:22: : loading weapons in mg42.weapon, path=media/overlays/Test/weapons/mg42.weapon
  1223. 14:50:22: : loading weapons in media/overlays/Test/weapons/mg42.weapon
  1224. 14:50:22: : weapon:MG42
  1225. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1226. 14:50:22: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  1227. 14:50:22: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  1228. 14:50:22: : weapon:F2000
  1229. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1230. 14:50:22: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  1231. 14:50:22: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  1232. 14:50:22: : weapon:Benelli M4
  1233. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1234. 14:50:22: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  1235. 14:50:22: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  1236. 14:50:22: : weapon:pepperdust
  1237. 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1238. 14:50:22: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  1239. 14:50:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  1240. 14:50:22: : weapon:Tank cannon
  1241. 14:50:23: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  1242. 14:50:23: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  1243. 14:50:23: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  1244. 14:50:23: : weapon:M240
  1245. 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1246. 14:50:23: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  1247. 14:50:23: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  1248. 14:50:23: : weapon:AKS-74U
  1249. 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1250. 14:50:23: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  1251. 14:50:23: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  1252. 14:50:23: : weapon:P90
  1253. 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1254. 14:50:23: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  1255. 14:50:23: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  1256. 14:50:23: : weapon:Dragunov SVD
  1257. 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1258. 14:50:23: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  1259. 14:50:23: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  1260. 14:50:23: : weapon:Medikit
  1261. 14:50:23: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  1262. 14:50:23: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  1263. 14:50:23: : weapon:Tank cannon
  1264. 14:50:23: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  1265. 14:50:23: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  1266. 14:50:23: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  1267. 14:50:23: : weapon:VSS Vintorez
  1268. 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1269. 14:50:23: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  1270. 14:50:23: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  1271. 14:50:23: : weapon:Neostead 2000
  1272. 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1273. 14:50:23: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  1274. 14:50:23: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  1275. 14:50:23: : weapon:SPAS-12
  1276. 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1277. 14:50:23: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  1278. 14:50:23: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  1279. 14:50:23: : weapon:QCW-05
  1280. 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1281. 14:50:23: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  1282. 14:50:23: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  1283. 14:50:23: : weapon:Cover deploy
  1284. 14:50:23: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  1285. 14:50:23: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  1286. 14:50:23: : weapon:Humvee MG
  1287. 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1288. 14:50:23: : loading projectile in all_throwables.xml, path=media/overlays/Test/weapons/all_throwables.xml
  1289. 14:50:23: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  1290. 14:50:23: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  1291. 14:50:23: : loading projectile in stick_grenade.projectile, path=media/overlays/Test/weapons/stick_grenade.projectile
  1292. 14:50:23: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  1293. 14:50:23: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
  1294. 14:50:23: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
  1295. 14:50:23: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
  1296. 14:50:23: : loading carry items in media/packages/vanilla/items/dollars.carry_item
  1297. 14:50:23: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
  1298. 14:50:23: : loading carry items in media/packages/vanilla/items/gem.carry_item
  1299. 14:50:23: : loading carry items in media/packages/vanilla/items/painting.carry_item
  1300. 14:50:23: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
  1301. 14:50:23: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
  1302. 14:50:23: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
  1303. 14:50:23: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
  1304. 14:50:23: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
  1305. 14:50:23: : loading carry items in media/packages/vanilla/items/vest2.carry_item
  1306. 14:50:23: : slide event_key found
  1307. 14:50:23: : slide_hard event_key found
  1308. 14:50:23: : slide event_key found
  1309. 14:50:23: : slide_hard event_key found
  1310. 14:50:23: : slide event_key found
  1311. 14:50:23: : slide_hard event_key found
  1312. 14:50:23: : slide event_key found
  1313. 14:50:23: : slide_hard event_key found
  1314. 14:50:23: : slide event_key found
  1315. 14:50:23: : slide_hard event_key found
  1316. 14:50:23: : slide event_key found
  1317. 14:50:23: : slide_hard event_key found
  1318. 14:50:23: : slide event_key found
  1319. 14:50:23: : slide_hard event_key found
  1320. 14:50:23: : slide event_key found
  1321. 14:50:23: : slide_hard event_key found
  1322. 14:50:23: : drive event_key found
  1323. 14:50:23: : destroy event_key found
  1324. 14:50:23: : destroy event_key found
  1325. 14:50:23: : slide event_key found
  1326. 14:50:23: : slide_hard event_key found
  1327. 14:50:23: : slide event_key found
  1328. 14:50:23: : slide_hard event_key found
  1329. 14:50:23: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  1330. 14:50:23: : loading calls in media/packages/vanilla/weapons/mortar1.call
  1331. 14:50:23: : loading calls in media/packages/vanilla/weapons/mortar2.call
  1332. 14:50:23: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  1333. 14:50:23: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  1334. 14:50:23: : loading calls in media/packages/vanilla/weapons/artillery1.call
  1335. 14:50:23: : loading calls in media/packages/vanilla/weapons/artillery2.call
  1336. 14:50:23: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  1337. 14:50:23: : loading calls in media/packages/vanilla/weapons/humvee.call
  1338. 14:50:23: : loading calls in media/packages/vanilla/weapons/tank.call
  1339. 14:50:23: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  1340. 14:50:23: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  1341. 14:50:23: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  1342. 14:50:23: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  1343. 14:50:23: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  1344. 14:50:23: : loading reward config in media/packages/vanilla//rewards.xml
  1345. 14:50:23: : enabling all resources for all factions
  1346. 14:50:23: : setting up initial faction resources
  1347. 14:50:23: : loading faction resources in media/overlays/Test/factions/green.xml
  1348. 14:50:23: : loading faction resources for 0
  1349. 14:50:23: : resources tag found
  1350. 14:50:23: : loading faction resources in media/overlays/Test/factions/grey.xml
  1351. 14:50:23: : loading faction resources for 1
  1352. 14:50:23: : resources tag found
  1353. 14:50:23: : map config weapons loaded
  1354. 14:50:23: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1355. 14:50:23: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1356. 14:50:23: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1357. 14:50:23: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1358. 14:50:23: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1359. 14:50:23: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1360. 14:50:23: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1361. 14:50:23: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1362. 14:50:23: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  1363. 14:50:23: : loading world objects
  1364. 14:50:23: : layer: grid
  1365. 14:50:23: : layer: materials
  1366. 14:50:23: : parsing material in map, unknown keyword at "type = tree"
  1367. 14:50:23: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  1368. 14:50:23: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1369. 14:50:23: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1370. 14:50:23: Texture: cutout_0.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
  1371. 14:50:23: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1372. 14:50:23: Texture: roof_tiling1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1373. 14:50:23: Texture: cutout_1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1374. 14:50:23: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1375. 14:50:23: Texture: cutout_2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1376. 14:50:23: : not handled: # plain
  1377. 14:50:23: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1378. 14:50:23: : not handled: # plain
  1379. 14:50:23: : decal_template clover
  1380. 14:50:23: : decal_template pavement1
  1381. 14:50:23: : decal_template flower
  1382. 14:50:23: : decal_template pavement_tile1
  1383. 14:50:23: : decal_template roof_tile1
  1384. 14:50:23: : decal_template manhole
  1385. 14:50:23: : decal_template cracks_1
  1386. 14:50:23: : decal_template cracks_2
  1387. 14:50:23: : decal_template cracks_3
  1388. 14:50:23: : decal_template cracks_4
  1389. 14:50:23: : decal_template cracks_5
  1390. 14:50:23: : decal_template cracks_6
  1391. 14:50:23: : decal_template cracks_7
  1392. 14:50:23: : not handled: #side_texture_atlas_cell = 2 0 4 4 0.015625
  1393. 14:50:23: : not handled: # plain
  1394. 14:50:23: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,124x124x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,124x124x1.
  1395. 14:50:23: : not handled: # panel side
  1396. 14:50:23: : not handled: # not used from this point on
  1397. 14:50:23: : not handled: #color = fill
  1398. 14:50:23: : not handled: #side_texture_scale = 2.0 1.25
  1399. 14:50:23: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1400. 14:50:23: : not handled: #separator_side_texture_scale = 0.2 1.0
  1401. 14:50:23: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1402. 14:50:23: : not handled: #separator_top_texture_scale = 0.2 1.0
  1403. 14:50:23: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1404. 14:50:23: : not handled: #separator_color = stroke
  1405. 14:50:23: : not handled: #color = fill
  1406. 14:50:23: : not handled: #side_texture_scale = 2.0 1.25
  1407. 14:50:23: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1408. 14:50:23: : not handled: #separator_side_texture_scale = 0.2 1.0
  1409. 14:50:23: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1410. 14:50:23: : not handled: #separator_top_texture_scale = 0.2 1.0
  1411. 14:50:23: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1412. 14:50:23: : not handled: #separator_color = stroke
  1413. 14:50:23: : layer: dirt
  1414. 14:50:23: : layer: alpha_grass
  1415. 14:50:23: : layer: alpha_sand
  1416. 14:50:23: : layer: map_view_decoration
  1417. 14:50:23: : layer: alpha_asphalt
  1418. 14:50:23: : layer: height
  1419. 14:50:23: : layer: alpha_road
  1420. 14:50:23: : layer: offroad
  1421. 14:50:23: : layer: bases
  1422. 14:50:23: : layer: library
  1423. 14:50:23: : layer: layer1
  1424. 14:50:23: : layer: walls
  1425. 14:50:23: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1426. 14:50:23: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1427. 14:50:23: Mesh: Loading rock_s3.mesh.
  1428. 14:50:24: : layer: decals
  1429. 14:50:24: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1430. 14:50:24: Texture: decal_stamp_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1431. 14:50:24: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1432. 14:50:24: Texture: decal_cracks_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1433. 14:50:24: Texture: burned_ground.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1434. 14:50:24: : layer: rocks
  1435. 14:50:24: Mesh: Loading rock_b3.mesh.
  1436. 14:50:24: Mesh: Loading rock_s2.mesh.
  1437. 14:50:24: Mesh: Loading stone_1.mesh.
  1438. 14:50:24: Mesh: Loading rock_m4.mesh.
  1439. 14:50:24: Mesh: Loading rock_b1.mesh.
  1440. 14:50:24: Mesh: Loading rock_s1.mesh.
  1441. 14:50:24: Mesh: Loading stone_5.mesh.
  1442. 14:50:24: Mesh: Loading stone_2.mesh.
  1443. 14:50:24: Mesh: Loading stone_4.mesh.
  1444. 14:50:24: Mesh: Loading stone_3.mesh.
  1445. 14:50:24: Mesh: Loading rock_b4.mesh.
  1446. 14:50:24: Mesh: Loading rock_m2.mesh.
  1447. 14:50:24: Mesh: Loading rock_m1.mesh.
  1448. 14:50:24: Mesh: Loading rock_s4.mesh.
  1449. 14:50:24: Mesh: Loading rock_b2.mesh.
  1450. 14:50:24: Mesh: Loading rock_m3.mesh.
  1451. 14:50:24: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
  1452. 14:50:24: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
  1453. 14:50:25: : layer: objects
  1454. 14:50:25: Mesh: Loading streetlantern.mesh.
  1455. 14:50:25: Mesh: Loading enclosure.mesh.
  1456. 14:50:25: Mesh: Loading parasol.mesh.
  1457. 14:50:25: Mesh: Loading table.mesh.
  1458. 14:50:25: Mesh: Loading chair.mesh.
  1459. 14:50:25: Mesh: Loading windmill.mesh.
  1460. 14:50:26: Mesh: Loading container.mesh.
  1461. 14:50:26: Mesh: Loading tent.mesh.
  1462. 14:50:26: Mesh: Loading concrete_barrier.mesh.
  1463. 14:50:26: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1464. 14:50:26: Mesh: Loading armory.mesh.
  1465. 14:50:26: Mesh: Loading weapon_rack.mesh.
  1466. 14:50:26: Mesh: Loading utility_post.mesh.
  1467. 14:50:26: : layer: cars
  1468. 14:50:26: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1469. 14:50:26: Mesh: Loading car3.mesh.
  1470. 14:50:26: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1471. 14:50:26: Mesh: Loading car2.mesh.
  1472. 14:50:26: Mesh: Loading van.mesh.
  1473. 14:50:26: : layer: crate
  1474. 14:50:26: Mesh: Loading crate.mesh.
  1475. 14:50:26: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  1476. 14:50:26: Mesh: Loading streetlight.mesh.
  1477. 14:50:26: : layer: other
  1478. 14:50:26: : layer: woods_1
  1479. 14:50:26: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
  1480. 14:50:26: Mesh: Loading palmtree_1.mesh.
  1481. 14:50:26: Mesh: Loading palmtree_2.mesh.
  1482. 14:50:26: : layer: bushes
  1483. 14:50:26: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1484. 14:50:26: Mesh: Loading bush0.mesh.
  1485. 14:50:26: Mesh: Loading bush2.mesh.
  1486. 14:50:26: Mesh: Loading bush1.mesh.
  1487. 14:50:26: Mesh: Loading bush3.mesh.
  1488. 14:50:26: : layer: ladders
  1489. 14:50:26: : layer: spawnpoints
  1490. 14:50:26: : layer: hedgehogs
  1491. 14:50:26: Mesh: Loading hedgehog.mesh.
  1492. 14:50:26: : layer: signs
  1493. 14:50:26: : walls set to be merged = 0
  1494. 14:50:26: : create merged walls
  1495. 14:50:26: : merged walls created = 0
  1496. 14:50:26: : post process objects
  1497. 14:50:27: : post process objects done
  1498. 14:50:27: : layer: layer2
  1499. 14:50:27: : layer: objects
  1500. 14:50:27: Mesh: Loading pipe.mesh.
  1501. 14:50:27: Mesh: Loading ventilator.mesh.
  1502. 14:50:27: Mesh: Loading bench.mesh.
  1503. 14:50:27: Mesh: Loading church.mesh.
  1504. 14:50:27: Mesh: Loading gas_tank.mesh.
  1505. 14:50:27: Mesh: Loading buddha_statue.mesh.
  1506. 14:50:27: Mesh: Loading camonet.mesh.
  1507. 14:50:27: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1508. 14:50:27: : layer: other
  1509. 14:50:27: Mesh: Loading sunchair.mesh.
  1510. 14:50:27: : layer: cars
  1511. 14:50:27: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1512. 14:50:27: Mesh: Loading car2_broken.mesh.
  1513. 14:50:27: Mesh: Loading pickup.mesh.
  1514. 14:50:27: Mesh: Loading car1.mesh.
  1515. 14:50:27: Mesh: Loading pickup_broken.mesh.
  1516. 14:50:27: Mesh: Loading bowling.mesh.
  1517. 14:50:27: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1518. 14:50:27: Mesh: Loading jeep_body_broken.mesh.
  1519. 14:50:27: Mesh: Loading venus.mesh.
  1520. 14:50:27: : layer: walls
  1521. 14:50:27: : layer: signs
  1522. 14:50:27: : walls set to be merged = 0
  1523. 14:50:27: : create merged walls
  1524. 14:50:27: : merged walls created = 0
  1525. 14:50:27: : post process objects
  1526. 14:50:27: : post process objects done
  1527. 14:50:27: : WARNING, negative contour piece height, modifying
  1528. 14:50:27: : WARNING, negative contour piece height, modifying
  1529. 14:50:27: : WARNING, negative contour piece height, modifying
  1530. 14:50:27: : WARNING, negative contour piece height, modifying
  1531. 14:50:27: : WARNING, negative contour piece height, modifying
  1532. 14:50:27: : WARNING, negative contour piece height, modifying
  1533. 14:50:27: : WARNING, negative contour piece height, modifying
  1534. 14:50:27: : WARNING, negative contour piece height, modifying
  1535. 14:50:27: : WARNING, negative contour piece height, modifying
  1536. 14:50:27: : WARNING, negative contour piece height, modifying
  1537. 14:50:27: : WARNING, negative contour piece height, modifying
  1538. 14:50:27: : WARNING, negative contour piece height, modifying
  1539. 14:50:27: : WARNING, negative contour piece height, modifying
  1540. 14:50:27: : WARNING, negative contour piece height, modifying
  1541. 14:50:27: : WARNING, negative contour piece height, modifying
  1542. 14:50:27: : WARNING, negative contour piece height, modifying
  1543. 14:50:27: : WARNING, negative contour piece height, modifying
  1544. 14:50:27: : WARNING, negative contour piece height, modifying
  1545. 14:50:27: : WARNING, negative contour piece height, modifying
  1546. 14:50:27: : layer: layer3
  1547. 14:50:27: : layer: objects
  1548. 14:50:27: : layer: other
  1549. 14:50:27: : walls set to be merged = 0
  1550. 14:50:27: : create merged walls
  1551. 14:50:27: : merged walls created = 0
  1552. 14:50:27: : post process objects
  1553. 14:50:27: : post process objects done
  1554. 14:50:27: : attaching ladders, 106
  1555. 14:50:27: : attaching ladders done
  1556. 14:50:27: : attaching signs
  1557. 14:50:27: : cleaning up meshes, count 55
  1558. 14:50:27: : done
  1559. 14:50:27: : creating decoration
  1560. 14:50:27: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1561. 14:50:27: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
  1562. 14:50:28: : creating decoration done
  1563. 14:50:28: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1564. 14:50:28: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1565. 14:50:28: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1566. 14:50:28: : generate water nav map
  1567. 14:50:28: : generate water nav map done
  1568. 14:50:28: : loading soldiers in map config
  1569. 14:50:28: : loading custom map config
  1570. 14:50:28: : loading soldiers in media/overlays/Test/factions/green.xml
  1571. 14:50:28: : loading soldiers in media/overlays/Test/factions/grey.xml
  1572. 14:50:28: : map config soldiers loaded
  1573. 14:50:28: : creating unused characters
  1574. 14:50:28: Mesh: Loading chute.mesh.
  1575. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO693 because this Material does not exist. Have you forgotten to define it in a .material script?
  1576. 14:50:28: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1577. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO694 because this Material does not exist. Have you forgotten to define it in a .material script?
  1578. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO695 because this Material does not exist. Have you forgotten to define it in a .material script?
  1579. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO696 because this Material does not exist. Have you forgotten to define it in a .material script?
  1580. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO697 because this Material does not exist. Have you forgotten to define it in a .material script?
  1581. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO698 because this Material does not exist. Have you forgotten to define it in a .material script?
  1582. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO699 because this Material does not exist. Have you forgotten to define it in a .material script?
  1583. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO700 because this Material does not exist. Have you forgotten to define it in a .material script?
  1584. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO701 because this Material does not exist. Have you forgotten to define it in a .material script?
  1585. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO702 because this Material does not exist. Have you forgotten to define it in a .material script?
  1586. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO703 because this Material does not exist. Have you forgotten to define it in a .material script?
  1587. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO704 because this Material does not exist. Have you forgotten to define it in a .material script?
  1588. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO705 because this Material does not exist. Have you forgotten to define it in a .material script?
  1589. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO706 because this Material does not exist. Have you forgotten to define it in a .material script?
  1590. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO707 because this Material does not exist. Have you forgotten to define it in a .material script?
  1591. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO708 because this Material does not exist. Have you forgotten to define it in a .material script?
  1592. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO709 because this Material does not exist. Have you forgotten to define it in a .material script?
  1593. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO710 because this Material does not exist. Have you forgotten to define it in a .material script?
  1594. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO711 because this Material does not exist. Have you forgotten to define it in a .material script?
  1595. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO712 because this Material does not exist. Have you forgotten to define it in a .material script?
  1596. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO713 because this Material does not exist. Have you forgotten to define it in a .material script?
  1597. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO714 because this Material does not exist. Have you forgotten to define it in a .material script?
  1598. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO715 because this Material does not exist. Have you forgotten to define it in a .material script?
  1599. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO716 because this Material does not exist. Have you forgotten to define it in a .material script?
  1600. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO717 because this Material does not exist. Have you forgotten to define it in a .material script?
  1601. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO718 because this Material does not exist. Have you forgotten to define it in a .material script?
  1602. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO719 because this Material does not exist. Have you forgotten to define it in a .material script?
  1603. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO720 because this Material does not exist. Have you forgotten to define it in a .material script?
  1604. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO721 because this Material does not exist. Have you forgotten to define it in a .material script?
  1605. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO722 because this Material does not exist. Have you forgotten to define it in a .material script?
  1606. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO723 because this Material does not exist. Have you forgotten to define it in a .material script?
  1607. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO724 because this Material does not exist. Have you forgotten to define it in a .material script?
  1608. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO725 because this Material does not exist. Have you forgotten to define it in a .material script?
  1609. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO726 because this Material does not exist. Have you forgotten to define it in a .material script?
  1610. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO727 because this Material does not exist. Have you forgotten to define it in a .material script?
  1611. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO728 because this Material does not exist. Have you forgotten to define it in a .material script?
  1612. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO729 because this Material does not exist. Have you forgotten to define it in a .material script?
  1613. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO730 because this Material does not exist. Have you forgotten to define it in a .material script?
  1614. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO731 because this Material does not exist. Have you forgotten to define it in a .material script?
  1615. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO732 because this Material does not exist. Have you forgotten to define it in a .material script?
  1616. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO733 because this Material does not exist. Have you forgotten to define it in a .material script?
  1617. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO734 because this Material does not exist. Have you forgotten to define it in a .material script?
  1618. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO735 because this Material does not exist. Have you forgotten to define it in a .material script?
  1619. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO736 because this Material does not exist. Have you forgotten to define it in a .material script?
  1620. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO737 because this Material does not exist. Have you forgotten to define it in a .material script?
  1621. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO738 because this Material does not exist. Have you forgotten to define it in a .material script?
  1622. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO739 because this Material does not exist. Have you forgotten to define it in a .material script?
  1623. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO740 because this Material does not exist. Have you forgotten to define it in a .material script?
  1624. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO741 because this Material does not exist. Have you forgotten to define it in a .material script?
  1625. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO742 because this Material does not exist. Have you forgotten to define it in a .material script?
  1626. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO743 because this Material does not exist. Have you forgotten to define it in a .material script?
  1627. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO744 because this Material does not exist. Have you forgotten to define it in a .material script?
  1628. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO745 because this Material does not exist. Have you forgotten to define it in a .material script?
  1629. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO746 because this Material does not exist. Have you forgotten to define it in a .material script?
  1630. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO747 because this Material does not exist. Have you forgotten to define it in a .material script?
  1631. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO748 because this Material does not exist. Have you forgotten to define it in a .material script?
  1632. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO749 because this Material does not exist. Have you forgotten to define it in a .material script?
  1633. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO750 because this Material does not exist. Have you forgotten to define it in a .material script?
  1634. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO751 because this Material does not exist. Have you forgotten to define it in a .material script?
  1635. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO752 because this Material does not exist. Have you forgotten to define it in a .material script?
  1636. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO753 because this Material does not exist. Have you forgotten to define it in a .material script?
  1637. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO754 because this Material does not exist. Have you forgotten to define it in a .material script?
  1638. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO755 because this Material does not exist. Have you forgotten to define it in a .material script?
  1639. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO756 because this Material does not exist. Have you forgotten to define it in a .material script?
  1640. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO757 because this Material does not exist. Have you forgotten to define it in a .material script?
  1641. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO758 because this Material does not exist. Have you forgotten to define it in a .material script?
  1642. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO759 because this Material does not exist. Have you forgotten to define it in a .material script?
  1643. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO760 because this Material does not exist. Have you forgotten to define it in a .material script?
  1644. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO761 because this Material does not exist. Have you forgotten to define it in a .material script?
  1645. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO762 because this Material does not exist. Have you forgotten to define it in a .material script?
  1646. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO763 because this Material does not exist. Have you forgotten to define it in a .material script?
  1647. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO764 because this Material does not exist. Have you forgotten to define it in a .material script?
  1648. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO765 because this Material does not exist. Have you forgotten to define it in a .material script?
  1649. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO766 because this Material does not exist. Have you forgotten to define it in a .material script?
  1650. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
  1651. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
  1652. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
  1653. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
  1654. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
  1655. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
  1656. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
  1657. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
  1658. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
  1659. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
  1660. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
  1661. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
  1662. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script?
  1663. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script?
  1664. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script?
  1665. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO782 because this Material does not exist. Have you forgotten to define it in a .material script?
  1666. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO783 because this Material does not exist. Have you forgotten to define it in a .material script?
  1667. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO784 because this Material does not exist. Have you forgotten to define it in a .material script?
  1668. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO785 because this Material does not exist. Have you forgotten to define it in a .material script?
  1669. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO786 because this Material does not exist. Have you forgotten to define it in a .material script?
  1670. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO787 because this Material does not exist. Have you forgotten to define it in a .material script?
  1671. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO788 because this Material does not exist. Have you forgotten to define it in a .material script?
  1672. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO789 because this Material does not exist. Have you forgotten to define it in a .material script?
  1673. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
  1674. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
  1675. 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO792 because this Material does not exist. Have you forgotten to define it in a .material script?
  1676. 14:50:28: : soldiers loaded
  1677. 14:50:28: : crate debris loaded
  1678. 14:50:28: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  1679. 14:50:28: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1680. 14:50:28: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  1681. 14:50:28: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  1682. 14:50:28: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  1683. 14:50:28: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  1684. 14:50:28: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  1685. 14:50:28: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  1686. 14:50:28: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  1687. 14:50:29: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  1688. 14:50:29: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  1689. 14:50:29: Texture: garand.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  1690. 14:50:29: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1691. 14:50:29: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  1692. 14:50:29: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  1693. 14:50:29: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  1694. 14:50:29: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  1695. 14:50:29: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1696. 14:50:29: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  1697. 14:50:29: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  1698. 14:50:29: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  1699. 14:50:29: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  1700. 14:50:29: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,106x291x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,106x291x1.
  1701. 14:50:29: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  1702. 14:50:29: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  1703. 14:50:29: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  1704. 14:50:29: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  1705. 14:50:29: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  1706. 14:50:29: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  1707. 14:50:29: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  1708. 14:50:29: Texture: stick_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  1709. 14:50:29: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1710. 14:50:29: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1711. 14:50:29: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1712. 14:50:29: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1713. 14:50:29: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1714. 14:50:29: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1715. 14:50:29: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1716. 14:50:29: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1717. 14:50:29: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1718. 14:50:29: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1719. 14:50:29: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1720. 14:50:29: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1721. 14:50:29: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1722. 14:50:29: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1723. 14:50:29: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1724. 14:50:29: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1725. 14:50:29: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1726. 14:50:29: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1727. 14:50:29: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1728. 14:50:29: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1729. 14:50:29: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1730. 14:50:29: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1731. 14:50:29: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1732. 14:50:29: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1733. 14:50:29: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1734. 14:50:29: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1735. 14:50:29: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1736. 14:50:29: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1737. 14:50:29: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  1738. 14:50:29: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  1739. 14:50:29: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  1740. 14:50:29: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1741. 14:50:29: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1742. 14:50:29: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1743. 14:50:29: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1744. 14:50:29: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1745. 14:50:29: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1746. 14:50:29: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1747. 14:50:29: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1748. 14:50:29: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1749. 14:50:29: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1750. 14:50:29: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1751. 14:50:29: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1752. 14:50:29: Texture: inventoryview_equip_tag.png: Loading 1 faces(PF_A8R8G8B8,400x600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x600x1.
  1753. 14:50:29: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1754. 14:50:29: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1755. 14:50:29: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1756. 14:50:29: Texture: inventoryview_world_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1757. 14:50:29: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1758. 14:50:29: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1759. 14:50:29: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1760. 14:50:29: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  1761. 14:50:29: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  1762. 14:50:29: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1763. 14:50:29: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1764. 14:50:29: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1765. 14:50:29: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1766. 14:50:29: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1767. 14:50:29: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1768. 14:50:29: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1769. 14:50:29: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1770. 14:50:29: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1771. 14:50:29: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1772. 14:50:29: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  1773. 14:50:29: : game mode: 1
  1774. 14:50:29: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1775. 14:50:29: : loading map info
  1776. 14:50:29: : loading map info
  1777. 14:50:29: : loading map info
  1778. 14:50:29: : loading map info
  1779. 14:50:30: : loading map info
  1780. 14:50:30: : loading map info
  1781. 14:50:30: : loading map info
  1782. 14:50:30: : loading map info
  1783. 14:50:30: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1784. 14:50:30: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1785. 14:50:30: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1786. 14:50:30: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1787. 14:50:30: : 3: 1
  1788. 14:50:30: : 3: 1
  1789. 14:50:30: : game reset
  1790. 14:50:30: : 1: ColourValue(0, 0.5, 0.03, 1), Green
  1791. 14:50:30: : 1: ColourValue(0.5, 0.5, 0.5, 1), Grey
  1792. 14:50:30: : profile folder = savegames/_default.save
  1793. 14:50:30: : profiles at C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/_default.save/
  1794. 14:50:30: : save _default.save
  1795. 14:50:30: : Setting init data, machine id = 0
  1796. 14:50:30: : init data set done
  1797. 14:50:30: : no old character, attempt load
  1798. 14:50:30: Mesh: Loading barrier_item.mesh.
  1799. 14:50:30: Texture: barrier_item.png: Loading 1 faces(PF_R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x42x1.
  1800. 14:50:30: : savegameinfo, obtain, mapconfig:
  1801. 14:50:30: : <map_config>
  1802. <weapon file="all_weapons.xml" />
  1803. <projectile file="all_throwables.xml" />
  1804. <call file="all_calls.xml" />
  1805. <carry_item file="all_carry_items.xml" />
  1806. <vehicle file="all_vehicles.xml" />
  1807. <faction file="green.xml" />
  1808. <faction file="grey.xml" />
  1809. </map_config>
  1810.  
  1811. 14:50:30: : new game created
  1812. 14:50:30: : scene loaded
  1813. 14:50:30: : settings loaded
  1814. 14:50:30: : r=2143
  1815. 14:50:30: : game init done
  1816. 14:50:31: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1817. 14:50:31: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1818. 14:50:31: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1819. 14:50:31: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1820. 14:50:31: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1821. 14:50:31: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1822. 14:50:31: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1823. 14:50:31: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1824. 14:50:31: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1825. 14:50:31: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1826. 14:50:31: Mesh: Loading rubber_boat.mesh.
  1827. 14:50:31: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1828. 14:50:31: Mesh: Loading rubber_boat_broken.mesh.
  1829. 14:50:31: Texture: rubber_boat_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1830. 14:50:31: Mesh: Loading jeep_body.mesh.
  1831. 14:50:31: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1832. 14:50:31: Mesh: Loading jeep_body_broken.mesh.
  1833. 14:50:31: Mesh: Loading jeep_wheel.mesh.
  1834. 14:50:31: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1835. 14:50:31: Mesh: Loading apc_cannon.mesh.
  1836. 14:50:31: Texture: apc.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1837. 14:50:31: Mesh: Loading apc_body.mesh.
  1838. 14:50:31: Mesh: Loading apc_body_broken.mesh.
  1839. 14:50:31: Texture: apc_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1840. 14:50:31: Mesh: Loading apc_wheel.mesh.
  1841. 14:50:31: Texture: apc_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1842. 14:50:31: Mesh: Loading apc_turret.mesh.
  1843. 14:50:31: Mesh: Loading apc_turret_broken.mesh.
  1844. 14:50:31: Can't assign material body to SubEntity of Ogre/MO814 because this Material does not exist. Have you forgotten to define it in a .material script?
  1845. 14:50:31: Can't assign material body to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
  1846. 14:50:31: Mesh: Loading armored_truck_body.mesh.
  1847. 14:50:31: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1848. 14:50:31: Mesh: Loading armored_truck_body_broken.mesh.
  1849. 14:50:31: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1850. 14:50:31: Mesh: Loading armored_truck_wheel.mesh.
  1851. 14:50:31: Mesh: Loading tank_cannon.mesh.
  1852. 14:50:31: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1853. 14:50:31: Mesh: Loading tank_body.mesh.
  1854. 14:50:31: Mesh: Loading tank_broken.mesh.
  1855. 14:50:32: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1856. 14:50:32: Mesh: Loading tank_turret.mesh.
  1857. 14:50:32: Mesh: Loading tank_mg.mesh.
  1858. 14:50:32: Mesh: Loading tank_track.mesh.
  1859. 14:50:32: Can't assign material tank_tracks to SubEntity of Ogre/MO871 because this Material does not exist. Have you forgotten to define it in a .material script?
  1860. 14:50:32: Can't assign material tank_wheels to SubEntity of Ogre/MO871 because this Material does not exist. Have you forgotten to define it in a .material script?
  1861. 14:50:32: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1862. 14:50:32: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1863. 14:50:32: Can't assign material tank_tracks to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
  1864. 14:50:32: Can't assign material tank_wheels to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
  1865. 14:50:32: Mesh: Loading radar_truck.mesh.
  1866. 14:50:32: Texture: radar_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1867. 14:50:32: Mesh: Loading radar_truck_broken.mesh.
  1868. 14:50:32: Texture: radar_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1869. 14:50:32: Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  1870. 14:50:32: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1871. 14:50:32: Texture: basic_font.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1872. 14:50:32: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
  1873. 14:50:35: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1874. 14:50:36: : savegameinfo, obtain, mapconfig:
  1875. 14:50:36: : <map_config>
  1876. <weapon file="all_weapons.xml" />
  1877. <projectile file="all_throwables.xml" />
  1878. <call file="all_calls.xml" />
  1879. <carry_item file="all_carry_items.xml" />
  1880. <vehicle file="all_vehicles.xml" />
  1881. <faction file="green.xml" />
  1882. <faction file="grey.xml" />
  1883. </map_config>
  1884.  
  1885. 14:50:36: : game reset
  1886. 14:50:36: : 1: ColourValue(0, 0.5, 0.03, 1), Green
  1887. 14:50:36: : 1: ColourValue(0.5, 0.5, 0.5, 1), Grey
  1888. 14:50:36: : profile folder = savegames/battle0.save
  1889. 14:50:36: : profiles at C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/battle0.save/
  1890. 14:50:36: : save battle0.save
  1891. 14:50:36: : Setting init data, machine id = 0
  1892. 14:50:36: : init data set done
  1893. 14:50:36: : starting game, attempt to load profile for player 0 from disk
  1894. 14:50:36: : no old character, attempt load
  1895. 14:50:36: : savegameinfo, obtain, mapconfig:
  1896. 14:50:36: : <map_config>
  1897. <weapon file="all_weapons.xml" />
  1898. <projectile file="all_throwables.xml" />
  1899. <call file="all_calls.xml" />
  1900. <carry_item file="all_carry_items.xml" />
  1901. <vehicle file="all_vehicles.xml" />
  1902. <faction file="green.xml" />
  1903. <faction file="grey.xml" />
  1904. </map_config>
  1905.  
  1906. 14:50:36: : new game created
  1907. 14:50:36: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1908. 14:50:36: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1909. 14:50:36: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1910. 14:50:41: Can't assign material body to SubEntity of Ogre/MO906 because this Material does not exist. Have you forgotten to define it in a .material script?
  1911. 14:50:41: Can't assign material body to SubEntity of Ogre/MO940 because this Material does not exist. Have you forgotten to define it in a .material script?
  1912. 14:50:41: Can't assign material tank_tracks to SubEntity of Ogre/MO963 because this Material does not exist. Have you forgotten to define it in a .material script?
  1913. 14:50:41: Can't assign material tank_wheels to SubEntity of Ogre/MO963 because this Material does not exist. Have you forgotten to define it in a .material script?
  1914. 14:50:41: Can't assign material tank_tracks to SubEntity of Ogre/MO964 because this Material does not exist. Have you forgotten to define it in a .material script?
  1915. 14:50:41: Can't assign material tank_wheels to SubEntity of Ogre/MO964 because this Material does not exist. Have you forgotten to define it in a .material script?
  1916. 14:50:43: Texture: basic_font_italic.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1917. 14:50:43: Texture: inventoryview_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1918. 14:50:46: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1919. 14:50:46: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1920. 14:50:46: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1921. 14:50:52: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1922. 14:51:01: : savegameinfo, obtain, mapconfig:
  1923. 14:51:01: : <map_config>
  1924. <weapon file="all_weapons.xml" />
  1925. <projectile file="all_throwables.xml" />
  1926. <call file="all_calls.xml" />
  1927. <carry_item file="all_carry_items.xml" />
  1928. <vehicle file="all_vehicles.xml" />
  1929. <faction file="green.xml" />
  1930. <faction file="grey.xml" />
  1931. </map_config>
  1932.  
  1933. 14:51:07: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1934. 14:51:16: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1935. 14:51:34: Texture: inventoryview_armory_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1936. 14:51:36: Texture: inventoryview_cursor_dragging.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1937. 14:52:16: : savegameinfo, obtain, mapconfig:
  1938. 14:52:16: : <map_config>
  1939. <weapon file="all_weapons.xml" />
  1940. <projectile file="all_throwables.xml" />
  1941. <call file="all_calls.xml" />
  1942. <carry_item file="all_carry_items.xml" />
  1943. <vehicle file="all_vehicles.xml" />
  1944. <faction file="green.xml" />
  1945. <faction file="grey.xml" />
  1946. </map_config>
  1947.  
  1948. 14:52:24: : uninit comms
  1949. 14:52:24: : savegameinfo, obtain, mapconfig:
  1950. 14:52:24: : <map_config>
  1951. <weapon file="all_weapons.xml" />
  1952. <projectile file="all_throwables.xml" />
  1953. <call file="all_calls.xml" />
  1954. <carry_item file="all_carry_items.xml" />
  1955. <vehicle file="all_vehicles.xml" />
  1956. <faction file="green.xml" />
  1957. <faction file="grey.xml" />
  1958. </map_config>
  1959.  
  1960. 14:52:24: : check = 0
  1961. 14:52:24: : freeing regions
  1962. 14:52:25: Destroying resource group sessionResourceGroup
  1963. 14:52:25: Unloading resource group sessionResourceGroup
  1964. 14:52:25: Finished unloading resource group sessionResourceGroup
  1965. 14:52:25: : game uninitialized
  1966. 14:52:25: : Map resource location set as media/packages/vanilla/maps/lobby
  1967. 14:52:25: : Using application folder C:\Users\Daddy\AppData\Roaming\Running with rifles\
  1968. 14:52:25: : Using save path C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/
  1969. 14:52:25: : using custom map config
  1970. 14:52:25: :
  1971. 14:52:25: : game init start
  1972. 14:52:25: Creating resource group sessionResourceGroup
  1973. 14:52:25: : adding package resource location media/packages/vanilla/
  1974. 14:52:25: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1975. 14:52:25: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1976. 14:52:25: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1977. 14:52:25: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1978. 14:52:25: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1979. 14:52:25: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1980. 14:52:25: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1981. 14:52:25: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1982. 14:52:25: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1983. 14:52:25: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1984. 14:52:25: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1985. 14:52:25: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1986. 14:52:25: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  1987. 14:52:25: Initialising resource group sessionResourceGroup
  1988. 14:52:25: Parsing scripts for resource group sessionResourceGroup
  1989. 14:52:25: Parsing script Building.program
  1990. 14:52:25: Parsing script NormalAndDepth.program
  1991. 14:52:25: Parsing script soldieroutline.program
  1992. 14:52:25: Parsing script soldierskin.program
  1993. 14:52:25: Parsing script StdQuad_vp.program
  1994. 14:52:25: Parsing script terrain.program
  1995. 14:52:26: Parsing script tools.program
  1996. 14:52:26: Parsing script WaterArea.program
  1997. 14:52:26: Parsing script material.material
  1998. 14:52:26: Parsing script chute.material
  1999. 14:52:26: Parsing script flash.material
  2000. 14:52:26: Parsing script shadow_airplane.material
  2001. 14:52:26: Parsing script BackContour.material
  2002. 14:52:26: Parsing script Blood.material
  2003. 14:52:26: Parsing script Branch.material
  2004. 14:52:26: Parsing script Building.material
  2005. 14:52:26: Parsing script Bullet.material
  2006. 14:52:26: Parsing script BulletTrail.material
  2007. 14:52:26: Parsing script BushPlant.material
  2008. 14:52:26: Parsing script ChatBubble.material
  2009. 14:52:26: Parsing script Cord.material
  2010. 14:52:26: Parsing script Crate.material
  2011. 14:52:26: Parsing script Crosshair.material
  2012. 14:52:26: Parsing script Dust.material
  2013. 14:52:26: Parsing script Explosion.material
  2014. 14:52:26: Parsing script Flame.material
  2015. 14:52:26: Parsing script Foam.material
  2016. 14:52:26: Parsing script GenericColoredMesh.material
  2017. 14:52:26: Parsing script GenericDecal.material
  2018. 14:52:26: Parsing script GenericMesh.material
  2019. 14:52:26: Parsing script GenericVehicle.material
  2020. 14:52:26: Parsing script GrenadeCrate.material
  2021. 14:52:26: Parsing script Hud.material
  2022. 14:52:26: Parsing script InventoryView.material
  2023. 14:52:26: Parsing script lines.material
  2024. 14:52:26: Parsing script MapView.material
  2025. 14:52:26: Parsing script MenuSystem.material
  2026. 14:52:26: Parsing script MiniRank.material
  2027. 14:52:26: Parsing script NormalAndDepth.material
  2028. 14:52:26: Parsing script Piece.material
  2029. 14:52:26: Parsing script Plant.material
  2030. 14:52:26: Parsing script Platform.material
  2031. 14:52:26: Parsing script PlayerFarMarker.material
  2032. 14:52:26: Parsing script PlayerMarker.material
  2033. 14:52:26: Parsing script RadioView.material
  2034. 14:52:26: Parsing script ShadowPixel.material
  2035. 14:52:26: Parsing script ShadowPlant.material
  2036. 14:52:26: Parsing script ShoePrint.material
  2037. 14:52:26: Parsing script Sign.material
  2038. 14:52:26: Parsing script Soldier3dPixel.material
  2039. 14:52:26: Parsing script TreeGroundBase.material
  2040. 14:52:26: Parsing script TrophyView.material
  2041. 14:52:26: Parsing script Wall.material
  2042. 14:52:26: Parsing script WaterArea.material
  2043. 14:52:26: Parsing script Weapon3dPixel.material
  2044. 14:52:26: Parsing script Weave.material
  2045. 14:52:26: Parsing script bigger_muzzle.particle
  2046. 14:52:26: Parsing script big_muzzle.particle
  2047. 14:52:26: Parsing script burst_repeat.particle
  2048. 14:52:26: Parsing script deploy_hider.particle
  2049. 14:52:26: Parsing script flash.particle
  2050. 14:52:26: Parsing script law_muzzle.particle
  2051. 14:52:26: Parsing script propulsion.particle
  2052. 14:52:26: Parsing script shadow_airplane_flyby.particle
  2053. 14:52:26: Parsing script shield_burst.particle
  2054. 14:52:26: Parsing script Burst.particle
  2055. 14:52:26: Parsing script Dust.particle
  2056. 14:52:26: Parsing script Explosion.particle
  2057. 14:52:26: Parsing script Foam.particle
  2058. 14:52:26: Parsing script MinorExplosion.particle
  2059. 14:52:26: Parsing script Muzzle.particle
  2060. 14:52:26: Parsing script basic_font.fontdef
  2061. 14:52:26: Parsing script basic_font_italic.fontdef
  2062. 14:52:26: Parsing script basic_font_outline.fontdef
  2063. 14:52:26: Finished parsing scripts for resource group sessionResourceGroup
  2064. 14:52:26: : r=12582
  2065. 14:52:26: : loading factions in map config
  2066. 14:52:26: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  2067. 14:52:26: : loading faction in media/packages/vanilla/factions/green.xml
  2068. 14:52:26: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  2069. 14:52:26: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  2070. 14:52:26: : map config factions loaded
  2071. 14:52:26: : common sounds loaded
  2072. 14:52:26: : loading terrain layers
  2073. 14:52:26: : setting tag dirt, index=0
  2074. 14:52:26: : setting tag road, index=1
  2075. 14:52:26: : outline color=ColourValue(0.902344, 0.929688, 0.925781, 1)
  2076. 14:52:26: : initializing terrain
  2077. 14:52:26: : terrain config 0: dirt.png,
  2078. 14:52:26: : terrain config 1: grass.png, terrain5_alpha_grass.png
  2079. 14:52:26: : terrain config 2: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  2080. 14:52:26: : terrain config 3: dirtroad.png, terrain5_alpha_dirtroad.png
  2081. 14:52:26: : terrain config 4: asphalt.png, terrain5_alpha_asphalt.png
  2082. 14:52:26: : terrain config 5: road.png, terrain5_alpha_road.png
  2083. 14:52:26: : splats=6, terrain5_combined_alpha.png exists
  2084. 14:52:26: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2085. 14:52:26: TerrainSceneManager: Activated PageSource Heightmap
  2086. 14:52:26: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  2087. 14:52:27: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  2088. 14:52:27: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2089. 14:52:27: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  2090. 14:52:27: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2091. 14:52:27: Texture: terrain5_alpha_dirtroad.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  2092. 14:52:27: Texture: dirtroad.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2093. 14:52:27: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  2094. 14:52:27: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2095. 14:52:27: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  2096. 14:52:27: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2097. 14:52:27: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  2098. 14:52:27: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2099. 14:52:27: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2100. 14:52:27: Texture: splat_effect_explosion.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2101. 14:52:27: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2102. 14:52:27: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2103. 14:52:27: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2104. 14:52:27: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2105. 14:52:27: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  2106. 14:52:27: : best usable soldier render technique: HighDetailHWSkin
  2107. 14:52:27: : HW skeleton supported: 1
  2108. 14:52:27: : best usable terrain render technique: ShadersShadows
  2109. 14:52:27: : Integrated shadows supported: 1
  2110. 14:52:27: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2111. 14:52:27: : terrain.cfg: media/packages/vanilla//terrain.cfg
  2112. 14:52:27: : page size read: 513
  2113. 14:52:27: : terrain size read: 1024 inverse: 0.000976563
  2114. 14:52:27: : max height read: 25
  2115. 14:52:27: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  2116. 14:52:27: : terrain normals
  2117. 14:52:27: : terrain normals done
  2118. 14:52:27: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2119. 14:52:27: : world loaded
  2120. 14:52:27: : worldblocks loaded
  2121. 14:52:27: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2122. 14:52:27: : loading resources in map config
  2123. 14:52:27: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  2124. 14:52:27: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
  2125. 14:52:27: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
  2126. 14:52:27: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  2127. 14:52:27: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  2128. 14:52:27: : weapon:AK47
  2129. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2130. 14:52:27: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  2131. 14:52:27: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  2132. 14:52:27: : weapon:APC HMG
  2133. 14:52:27: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  2134. 14:52:27: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  2135. 14:52:27: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  2136. 14:52:27: : weapon:G36
  2137. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2138. 14:52:27: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  2139. 14:52:27: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  2140. 14:52:27: : weapon:M24-A2
  2141. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2142. 14:52:27: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  2143. 14:52:27: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  2144. 14:52:27: : weapon:riot shield
  2145. 14:52:27: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  2146. 14:52:27: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  2147. 14:52:27: : weapon:M72 LAW
  2148. 14:52:27: : loading projectile in rocket.projectile, path=media/packages/vanilla/weapons/rocket.projectile
  2149. 14:52:27: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  2150. 14:52:27: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  2151. 14:52:27: : weapon:M240
  2152. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2153. 14:52:27: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  2154. 14:52:27: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  2155. 14:52:27: : weapon:Mossberg 500
  2156. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2157. 14:52:27: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  2158. 14:52:27: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  2159. 14:52:27: : weapon:MP5SD
  2160. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2161. 14:52:27: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  2162. 14:52:27: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  2163. 14:52:27: : weapon:PKM
  2164. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2165. 14:52:27: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  2166. 14:52:27: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  2167. 14:52:27: : weapon:FAMAS G1
  2168. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2169. 14:52:27: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  2170. 14:52:27: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  2171. 14:52:27: : weapon:M16A4
  2172. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2173. 14:52:27: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  2174. 14:52:27: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  2175. 14:52:27: : weapon:F2000
  2176. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2177. 14:52:27: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  2178. 14:52:27: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  2179. 14:52:27: : weapon:Benelli M4
  2180. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2181. 14:52:27: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  2182. 14:52:27: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  2183. 14:52:27: : weapon:pepperdust
  2184. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2185. 14:52:27: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  2186. 14:52:27: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  2187. 14:52:27: : weapon:Tank cannon
  2188. 14:52:27: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  2189. 14:52:27: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  2190. 14:52:27: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  2191. 14:52:27: : weapon:M240
  2192. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2193. 14:52:27: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  2194. 14:52:27: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  2195. 14:52:27: : weapon:AKS-74U
  2196. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2197. 14:52:27: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  2198. 14:52:27: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  2199. 14:52:27: : weapon:P90
  2200. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2201. 14:52:27: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  2202. 14:52:27: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  2203. 14:52:27: : weapon:Dragunov SVD
  2204. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2205. 14:52:27: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  2206. 14:52:27: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  2207. 14:52:27: : weapon:Medikit
  2208. 14:52:27: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  2209. 14:52:27: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  2210. 14:52:27: : weapon:Tank cannon
  2211. 14:52:27: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  2212. 14:52:27: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  2213. 14:52:27: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  2214. 14:52:27: : weapon:VSS Vintorez
  2215. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2216. 14:52:27: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  2217. 14:52:27: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  2218. 14:52:27: : weapon:Neostead 2000
  2219. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2220. 14:52:27: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  2221. 14:52:27: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  2222. 14:52:27: : weapon:SPAS-12
  2223. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2224. 14:52:27: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  2225. 14:52:27: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  2226. 14:52:27: : weapon:QCW-05
  2227. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2228. 14:52:27: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  2229. 14:52:27: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  2230. 14:52:27: : weapon:Cover deploy
  2231. 14:52:27: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  2232. 14:52:27: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  2233. 14:52:27: : weapon:Humvee MG
  2234. 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2235. 14:52:27: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  2236. 14:52:27: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  2237. 14:52:27: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  2238. 14:52:27: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  2239. 14:52:27: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
  2240. 14:52:27: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
  2241. 14:52:27: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
  2242. 14:52:27: : loading carry items in media/packages/vanilla/items/dollars.carry_item
  2243. 14:52:27: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
  2244. 14:52:27: : loading carry items in media/packages/vanilla/items/gem.carry_item
  2245. 14:52:27: : loading carry items in media/packages/vanilla/items/painting.carry_item
  2246. 14:52:27: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
  2247. 14:52:27: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
  2248. 14:52:27: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
  2249. 14:52:27: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
  2250. 14:52:27: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
  2251. 14:52:27: : loading carry items in media/packages/vanilla/items/vest2.carry_item
  2252. 14:52:27: : slide event_key found
  2253. 14:52:27: : slide_hard event_key found
  2254. 14:52:27: : slide event_key found
  2255. 14:52:27: : slide_hard event_key found
  2256. 14:52:27: : slide event_key found
  2257. 14:52:27: : slide_hard event_key found
  2258. 14:52:27: : slide event_key found
  2259. 14:52:27: : slide_hard event_key found
  2260. 14:52:27: : slide event_key found
  2261. 14:52:27: : slide_hard event_key found
  2262. 14:52:27: : slide event_key found
  2263. 14:52:27: : slide_hard event_key found
  2264. 14:52:27: : slide event_key found
  2265. 14:52:27: : slide_hard event_key found
  2266. 14:52:27: : slide event_key found
  2267. 14:52:27: : slide_hard event_key found
  2268. 14:52:27: : drive event_key found
  2269. 14:52:27: : destroy event_key found
  2270. 14:52:27: : destroy event_key found
  2271. 14:52:27: : slide event_key found
  2272. 14:52:27: : slide_hard event_key found
  2273. 14:52:27: : slide event_key found
  2274. 14:52:27: : slide_hard event_key found
  2275. 14:52:27: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  2276. 14:52:27: : loading calls in media/packages/vanilla/weapons/mortar1.call
  2277. 14:52:27: : loading calls in media/packages/vanilla/weapons/mortar2.call
  2278. 14:52:27: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  2279. 14:52:27: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  2280. 14:52:27: : loading calls in media/packages/vanilla/weapons/artillery1.call
  2281. 14:52:27: : loading calls in media/packages/vanilla/weapons/artillery2.call
  2282. 14:52:27: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  2283. 14:52:27: : loading calls in media/packages/vanilla/weapons/humvee.call
  2284. 14:52:27: : loading calls in media/packages/vanilla/weapons/tank.call
  2285. 14:52:27: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  2286. 14:52:27: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  2287. 14:52:27: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  2288. 14:52:27: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  2289. 14:52:27: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  2290. 14:52:27: : loading reward config in media/packages/vanilla//rewards.xml
  2291. 14:52:27: : enabling all resources for all factions
  2292. 14:52:27: : setting up initial faction resources
  2293. 14:52:27: : loading faction resources in media/packages/vanilla/factions/green.xml
  2294. 14:52:27: : loading faction resources for 0
  2295. 14:52:27: : resources tag found
  2296. 14:52:27: : map config weapons loaded
  2297. 14:52:27: : loading world objects
  2298. 14:52:28: : layer: materials
  2299. 14:52:28: : parsing material in map, unknown keyword at "type = tree"
  2300. 14:52:28: : parsing material in map, unknown keyword at "#foliage_index = 0"
  2301. 14:52:28: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  2302. 14:52:28: Texture: afghan_pine.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  2303. 14:52:28: : parsing material in map, unknown keyword at "type = tree"
  2304. 14:52:28: : parsing material in map, unknown keyword at "#foliage_index = 3"
  2305. 14:52:28: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  2306. 14:52:28: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2307. 14:52:28: Texture: cutout_0.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
  2308. 14:52:28: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2309. 14:52:28: Texture: cutout_1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2310. 14:52:28: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2311. 14:52:28: : decal_template clover
  2312. 14:52:28: : decal_template pavement1
  2313. 14:52:28: : decal_template flower
  2314. 14:52:28: : decal_template pavement_tile1
  2315. 14:52:28: : decal_template roof_tile1
  2316. 14:52:28: : decal_template manhole
  2317. 14:52:28: : decal_template cracks_1
  2318. 14:52:28: : decal_template cracks_2
  2319. 14:52:28: : decal_template cracks_3
  2320. 14:52:28: : decal_template cracks_4
  2321. 14:52:28: : decal_template cracks_5
  2322. 14:52:28: : decal_template cracks_6
  2323. 14:52:28: : decal_template cracks_7
  2324. 14:52:28: : decal_template parking_line
  2325. 14:52:28: : not handled: 0.125
  2326. 14:52:28: : not handled: 0.125
  2327. 14:52:28: : not handled: 3 4 4
  2328. 14:52:28: : not handled: #alpha_blend = 1
  2329. 14:52:28: : not handled: #texture0 = plank.png
  2330. 14:52:28: : not handled: #collision_model_offset = 0 3 0
  2331. 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
  2332. 14:52:28: : not handled: #mesh_offset = 0 -2 0
  2333. 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
  2334. 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
  2335. 14:52:28: : not handled: #mesh_offset = 0 -2 0
  2336. 14:52:28: : not handled: #texture0 =city_house.png
  2337. 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
  2338. 14:52:28: : not handled: #collision_model_type = 1
  2339. 14:52:28: : not handled: #collision_model_size = 9 8.2 8
  2340. 14:52:28: : not handled: #mesh_offset = 0 -2 0
  2341. 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
  2342. 14:52:28: : not handled: #collision_model_type = 1
  2343. 14:52:28: : not handled: #collision_model_size = 9 8.2 8
  2344. 14:52:28: : not handled: #mesh_offset = 0 -2 0
  2345. 14:52:28: : not handled: #texture0 = world_atlas1.png
  2346. 14:52:28: : not handled: #texture0_atlas_cell = 4 1 16 16
  2347. 14:52:28: : not handled: #collision_model_type = -1
  2348. 14:52:28: : not handled: #texture0_atlas_cell = 3 2 4 4
  2349. 14:52:28: : not handled: #collision_model_size =
  2350. 14:52:28: : not handled: #collision_model_offset = 0 0 0
  2351. 14:52:28: : not handled: #alpha_blend = 1
  2352. 14:52:28: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2353. 14:52:28: : layer: dirt
  2354. 14:52:28: : layer: height
  2355. 14:52:28: : layer: alpha_grass
  2356. 14:52:28: : layer: alpha_rocky_mountain
  2357. 14:52:28: : layer: alpha_dirtroad
  2358. 14:52:28: : layer: alpha_asphalt
  2359. 14:52:28: : layer: alpha_road
  2360. 14:52:28: : layer: bases
  2361. 14:52:28: : layer: map_view_decoration
  2362. 14:52:28: : layer: layer
  2363. 14:52:28: : layer: boundaries
  2364. 14:52:28: : layer: walls
  2365. 14:52:28: : layer: objects
  2366. 14:52:28: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2367. 14:52:28: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2368. 14:52:28: Mesh: Loading awning.mesh.
  2369. 14:52:28: Mesh: Loading enclosure.mesh.
  2370. 14:52:28: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2371. 14:52:28: Mesh: Loading weapon_rack.mesh.
  2372. 14:52:28: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2373. 14:52:28: Mesh: Loading armory.mesh.
  2374. 14:52:28: : layer: other
  2375. 14:52:28: Mesh: Loading barell.mesh.
  2376. 14:52:28: : layer: rocks
  2377. 14:52:28: Mesh: Loading rock_s1.mesh.
  2378. 14:52:28: Mesh: Loading stone_3.mesh.
  2379. 14:52:28: Mesh: Loading stone_4.mesh.
  2380. 14:52:28: Mesh: Loading rock_m4.mesh.
  2381. 14:52:28: Mesh: Loading rock_s3.mesh.
  2382. 14:52:28: Mesh: Loading stone_5.mesh.
  2383. 14:52:28: Mesh: Loading rock_b2.mesh.
  2384. 14:52:28: Mesh: Loading stone_1.mesh.
  2385. 14:52:28: Mesh: Loading rock_b3.mesh.
  2386. 14:52:28: : layer: woods_pine
  2387. 14:52:28: : layer: crate
  2388. 14:52:28: : walls set to be merged = 0
  2389. 14:52:28: : create merged walls
  2390. 14:52:28: : merged walls created = 0
  2391. 14:52:28: : post process objects
  2392. 14:52:28: : post process objects done
  2393. 14:52:28: : layer: layer2
  2394. 14:52:28: : layer: objects
  2395. 14:52:28: Mesh: Loading pipe.mesh.
  2396. 14:52:28: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2397. 14:52:28: Mesh: Loading rwr.mesh.
  2398. 14:52:28: : layer: walls
  2399. 14:52:28: : layer: crate
  2400. 14:52:28: Mesh: Loading crate.mesh.
  2401. 14:52:28: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  2402. 14:52:28: : layer: other
  2403. 14:52:28: : walls set to be merged = 0
  2404. 14:52:28: : create merged walls
  2405. 14:52:28: : merged walls created = 0
  2406. 14:52:28: : post process objects
  2407. 14:52:28: : post process objects done
  2408. 14:52:28: : attaching ladders, 3
  2409. 14:52:28: : attaching ladders done
  2410. 14:52:28: : cleaning up meshes, count 16
  2411. 14:52:28: : done
  2412. 14:52:28: : creating decoration
  2413. 14:52:28: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2414. 14:52:28: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
  2415. 14:52:28: : creating decoration done
  2416. 14:52:28: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2417. 14:52:28: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2418. 14:52:28: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2419. 14:52:28: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2420. 14:52:28: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  2421. 14:52:28: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  2422. 14:52:28: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  2423. 14:52:28: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  2424. 14:52:28: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  2425. 14:52:28: : generate water nav map
  2426. 14:52:28: : generate water nav map done
  2427. 14:52:28: : loading soldiers in map config
  2428. 14:52:28: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  2429. 14:52:28: : loading soldiers in media/packages/vanilla/factions/green.xml
  2430. 14:52:29: : map config soldiers loaded
  2431. 14:52:29: : creating unused characters
  2432. 14:52:29: Mesh: Loading chute.mesh.
  2433. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1013 because this Material does not exist. Have you forgotten to define it in a .material script?
  2434. 14:52:29: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2435. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1014 because this Material does not exist. Have you forgotten to define it in a .material script?
  2436. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1015 because this Material does not exist. Have you forgotten to define it in a .material script?
  2437. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1016 because this Material does not exist. Have you forgotten to define it in a .material script?
  2438. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1017 because this Material does not exist. Have you forgotten to define it in a .material script?
  2439. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1018 because this Material does not exist. Have you forgotten to define it in a .material script?
  2440. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1019 because this Material does not exist. Have you forgotten to define it in a .material script?
  2441. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1020 because this Material does not exist. Have you forgotten to define it in a .material script?
  2442. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1021 because this Material does not exist. Have you forgotten to define it in a .material script?
  2443. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1022 because this Material does not exist. Have you forgotten to define it in a .material script?
  2444. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1023 because this Material does not exist. Have you forgotten to define it in a .material script?
  2445. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1024 because this Material does not exist. Have you forgotten to define it in a .material script?
  2446. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1025 because this Material does not exist. Have you forgotten to define it in a .material script?
  2447. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1026 because this Material does not exist. Have you forgotten to define it in a .material script?
  2448. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1027 because this Material does not exist. Have you forgotten to define it in a .material script?
  2449. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1028 because this Material does not exist. Have you forgotten to define it in a .material script?
  2450. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1029 because this Material does not exist. Have you forgotten to define it in a .material script?
  2451. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1030 because this Material does not exist. Have you forgotten to define it in a .material script?
  2452. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1031 because this Material does not exist. Have you forgotten to define it in a .material script?
  2453. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1032 because this Material does not exist. Have you forgotten to define it in a .material script?
  2454. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1033 because this Material does not exist. Have you forgotten to define it in a .material script?
  2455. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1034 because this Material does not exist. Have you forgotten to define it in a .material script?
  2456. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1035 because this Material does not exist. Have you forgotten to define it in a .material script?
  2457. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1036 because this Material does not exist. Have you forgotten to define it in a .material script?
  2458. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1037 because this Material does not exist. Have you forgotten to define it in a .material script?
  2459. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1038 because this Material does not exist. Have you forgotten to define it in a .material script?
  2460. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1039 because this Material does not exist. Have you forgotten to define it in a .material script?
  2461. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1040 because this Material does not exist. Have you forgotten to define it in a .material script?
  2462. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1041 because this Material does not exist. Have you forgotten to define it in a .material script?
  2463. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1042 because this Material does not exist. Have you forgotten to define it in a .material script?
  2464. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1043 because this Material does not exist. Have you forgotten to define it in a .material script?
  2465. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1044 because this Material does not exist. Have you forgotten to define it in a .material script?
  2466. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1045 because this Material does not exist. Have you forgotten to define it in a .material script?
  2467. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1046 because this Material does not exist. Have you forgotten to define it in a .material script?
  2468. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1047 because this Material does not exist. Have you forgotten to define it in a .material script?
  2469. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1048 because this Material does not exist. Have you forgotten to define it in a .material script?
  2470. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1049 because this Material does not exist. Have you forgotten to define it in a .material script?
  2471. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1050 because this Material does not exist. Have you forgotten to define it in a .material script?
  2472. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1051 because this Material does not exist. Have you forgotten to define it in a .material script?
  2473. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1052 because this Material does not exist. Have you forgotten to define it in a .material script?
  2474. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1053 because this Material does not exist. Have you forgotten to define it in a .material script?
  2475. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1054 because this Material does not exist. Have you forgotten to define it in a .material script?
  2476. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1055 because this Material does not exist. Have you forgotten to define it in a .material script?
  2477. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1056 because this Material does not exist. Have you forgotten to define it in a .material script?
  2478. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1057 because this Material does not exist. Have you forgotten to define it in a .material script?
  2479. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1058 because this Material does not exist. Have you forgotten to define it in a .material script?
  2480. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1059 because this Material does not exist. Have you forgotten to define it in a .material script?
  2481. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1060 because this Material does not exist. Have you forgotten to define it in a .material script?
  2482. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1061 because this Material does not exist. Have you forgotten to define it in a .material script?
  2483. 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1062 because this Material does not exist. Have you forgotten to define it in a .material script?
  2484. 14:52:29: : soldiers loaded
  2485. 14:52:29: : crate debris loaded
  2486. 14:52:29: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  2487. 14:52:29: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  2488. 14:52:29: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  2489. 14:52:29: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  2490. 14:52:29: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  2491. 14:52:29: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  2492. 14:52:29: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  2493. 14:52:29: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  2494. 14:52:29: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  2495. 14:52:29: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  2496. 14:52:29: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  2497. 14:52:29: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  2498. 14:52:29: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  2499. 14:52:29: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  2500. 14:52:29: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  2501. 14:52:29: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  2502. 14:52:29: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  2503. 14:52:29: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  2504. 14:52:29: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  2505. 14:52:29: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  2506. 14:52:29: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  2507. 14:52:29: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,106x291x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,106x291x1.
  2508. 14:52:29: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  2509. 14:52:29: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  2510. 14:52:29: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  2511. 14:52:29: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  2512. 14:52:29: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  2513. 14:52:29: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  2514. 14:52:29: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  2515. 14:52:29: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2516. 14:52:29: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2517. 14:52:29: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2518. 14:52:29: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2519. 14:52:29: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2520. 14:52:29: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2521. 14:52:29: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2522. 14:52:29: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2523. 14:52:29: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2524. 14:52:29: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2525. 14:52:29: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2526. 14:52:29: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2527. 14:52:29: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2528. 14:52:29: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2529. 14:52:29: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2530. 14:52:29: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2531. 14:52:29: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2532. 14:52:29: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2533. 14:52:29: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2534. 14:52:29: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  2535. 14:52:29: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  2536. 14:52:29: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  2537. 14:52:29: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  2538. 14:52:29: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2539. 14:52:29: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2540. 14:52:29: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2541. 14:52:29: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2542. 14:52:29: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2543. 14:52:29: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2544. 14:52:29: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  2545. 14:52:29: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  2546. 14:52:29: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  2547. 14:52:29: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  2548. 14:52:29: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2549. 14:52:29: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2550. 14:52:29: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2551. 14:52:29: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2552. 14:52:29: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2553. 14:52:29: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2554. 14:52:29: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  2555. 14:52:29: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2556. 14:52:29: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2557. 14:52:29: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2558. 14:52:29: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2559. 14:52:29: Texture: inventoryview_equip_tag.png: Loading 1 faces(PF_A8R8G8B8,400x600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x600x1.
  2560. 14:52:29: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2561. 14:52:29: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2562. 14:52:29: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2563. 14:52:29: Texture: inventoryview_world_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2564. 14:52:29: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2565. 14:52:29: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2566. 14:52:29: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2567. 14:52:29: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  2568. 14:52:29: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  2569. 14:52:29: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2570. 14:52:29: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2571. 14:52:29: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2572. 14:52:29: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2573. 14:52:29: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2574. 14:52:29: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2575. 14:52:29: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2576. 14:52:29: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2577. 14:52:29: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2578. 14:52:29: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2579. 14:52:29: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  2580. 14:52:29: : game mode: 0
  2581. 14:52:29: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2582. 14:52:29: : loading map info
  2583. 14:52:29: : loading map info
  2584. 14:52:29: : loading map info
  2585. 14:52:30: : loading map info
  2586. 14:52:30: : loading map info
  2587. 14:52:30: : loading map info
  2588. 14:52:30: : loading map info
  2589. 14:52:30: : loading map info
  2590. 14:52:30: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2591. 14:52:30: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2592. 14:52:30: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2593. 14:52:30: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2594. 14:52:30: : 3: 1
  2595. 14:52:30: : game reset
  2596. 14:52:30: : 1: ColourValue(0, 0.5, 0.03, 1), Green
  2597. 14:52:30: : profile folder = savegames/_default.save
  2598. 14:52:30: : profiles at C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/_default.save/
  2599. 14:52:30: : save _default.save
  2600. 14:52:30: : Setting init data, machine id = 0
  2601. 14:52:30: : init data set done
  2602. 14:52:30: : no old character, attempt load
  2603. 14:52:30: : savegameinfo, obtain, mapconfig:
  2604. 14:52:30: :
  2605. 14:52:30: : new game created
  2606. 14:52:30: : scene loaded
  2607. 14:52:30: : settings loaded
  2608. 14:52:30: : r=20146
  2609. 14:52:30: : game init done
  2610. 14:52:31: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2611. 14:52:31: Mesh: Loading jeep_body.mesh.
  2612. 14:52:31: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2613. 14:52:31: Mesh: Loading jeep_body_broken.mesh.
  2614. 14:52:31: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2615. 14:52:31: Mesh: Loading jeep_wheel.mesh.
  2616. 14:52:31: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2617. 14:52:31: Mesh: Loading armored_truck_body.mesh.
  2618. 14:52:31: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2619. 14:52:31: Mesh: Loading armored_truck_body_broken.mesh.
  2620. 14:52:31: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2621. 14:52:31: Mesh: Loading armored_truck_wheel.mesh.
  2622. 14:52:31: : savegameinfo, obtain, mapconfig:
  2623. 14:52:31: :
  2624. 14:52:31: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2625. 14:52:31: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2626. 14:52:31: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2627. 14:52:32: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2628. 14:52:32: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2629. 14:52:32: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2630. 14:52:32: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2631. 14:52:32: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2632. 14:52:32: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2633. 14:52:32: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2634. 14:52:32: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2635. 14:52:32: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2636. 14:52:32: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
  2637. 14:52:33: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2638. 14:52:33: : quit game
  2639. 14:52:33: : savegameinfo, obtain, mapconfig:
  2640. 14:52:33: :
  2641. 14:52:33: : uninit comms
  2642. 14:52:33: : savegameinfo, obtain, mapconfig:
  2643. 14:52:33: :
  2644. 14:52:34: : check = 0
  2645. 14:52:34: : freeing regions
  2646. 14:52:34: Destroying resource group sessionResourceGroup
  2647. 14:52:34: Unloading resource group sessionResourceGroup
  2648. 14:52:34: Finished unloading resource group sessionResourceGroup
  2649. 14:52:34: : game uninitialized
  2650. 14:52:34: DefaultWorkQueue('Root') shutting down on thread 00671A48.
  2651. 14:52:34: DefaultWorkQueue('Root')::WorkerFunc - thread 00678ED8 stopped.
  2652. 14:52:34: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F68 stopped.
  2653. 14:52:34: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F08 stopped.
  2654. 14:52:34: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F38 stopped.
  2655. 14:52:34: *-*-* OGRE Shutdown
  2656. 14:52:34: Unregistering ResourceManager for type Compositor
  2657. 14:52:34: Unregistering ResourceManager for type Font
  2658. 14:52:34: Unregistering ResourceManager for type Skeleton
  2659. 14:52:34: Unregistering ResourceManager for type Mesh
  2660. 14:52:34: Unregistering ResourceManager for type HighLevelGpuProgram
  2661. 14:52:34: Uninstalling plugin: ParticleFX
  2662. 14:52:34: Plugin successfully uninstalled
  2663. 14:52:34: Unloading library Plugin_ParticleFX
  2664. 14:52:34: Uninstalling plugin: Octree & Terrain Scene Manager
  2665. 14:52:34: Plugin successfully uninstalled
  2666. 14:52:34: Unloading library Plugin_OctreeSceneManager
  2667. 14:52:34: Uninstalling plugin: Cg Program Manager
  2668. 14:52:34: Plugin successfully uninstalled
  2669. 14:52:34: Unloading library Plugin_CgProgramManager
  2670. 14:52:34: Uninstalling plugin: D3D9 RenderSystem
  2671. 14:52:34: D3D9 : Shutting down cleanly.
  2672. 14:52:34: Unregistering ResourceManager for type Texture
  2673. 14:52:34: Unregistering ResourceManager for type GpuProgram
  2674. 14:52:34: D3D9 : Direct3D9 Rendering Subsystem destroyed.
  2675. 14:52:34: Plugin successfully uninstalled
  2676. 14:52:34: Unloading library RenderSystem_Direct3D9
  2677. 14:52:34: Unregistering ResourceManager for type Material
  2678. 14:52:34: : uninit comms
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