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- 14:50:02: Creating resource group General
- 14:50:02: Creating resource group Internal
- 14:50:02: Creating resource group Autodetect
- 14:50:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 14:50:02: Registering ResourceManager for type Material
- 14:50:02: Registering ResourceManager for type Mesh
- 14:50:02: Registering ResourceManager for type Skeleton
- 14:50:02: MovableObjectFactory for type 'ParticleSystem' registered.
- 14:50:02: OverlayElementFactory for type Panel registered.
- 14:50:02: OverlayElementFactory for type BorderPanel registered.
- 14:50:02: OverlayElementFactory for type TextArea registered.
- 14:50:02: Registering ResourceManager for type Font
- 14:50:02: ArchiveFactory for archive type FileSystem registered.
- 14:50:02: ArchiveFactory for archive type Zip registered.
- 14:50:02: DDS codec registering
- 14:50:02: FreeImage version: 3.13.1
- 14:50:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 14:50:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
- 14:50:02: Registering ResourceManager for type HighLevelGpuProgram
- 14:50:02: Registering ResourceManager for type Compositor
- 14:50:02: MovableObjectFactory for type 'Entity' registered.
- 14:50:02: MovableObjectFactory for type 'Light' registered.
- 14:50:02: MovableObjectFactory for type 'BillboardSet' registered.
- 14:50:02: MovableObjectFactory for type 'ManualObject' registered.
- 14:50:02: MovableObjectFactory for type 'BillboardChain' registered.
- 14:50:02: MovableObjectFactory for type 'RibbonTrail' registered.
- 14:50:02: *-*-* OGRE Initialising
- 14:50:02: *-*-* Version 1.7.2 (Cthugha)
- 14:50:02: : initializing graphics
- 14:50:02: : loading plugins
- 14:50:02: Loading library RenderSystem_Direct3D9
- 14:50:02: Installing plugin: D3D9 RenderSystem
- 14:50:02: D3D9 : Direct3D9 Rendering Subsystem created.
- 14:50:02: D3D9: Driver Detection Starts
- 14:50:02: D3D9: Driver Detection Ends
- 14:50:02: Plugin successfully installed
- 14:50:02: Loading library Plugin_CgProgramManager
- 14:50:02: Installing plugin: Cg Program Manager
- 14:50:03: Plugin successfully installed
- 14:50:03: Loading library Plugin_OctreeSceneManager
- 14:50:03: Installing plugin: Octree & Terrain Scene Manager
- 14:50:03: Plugin successfully installed
- 14:50:03: Loading library Plugin_ParticleFX
- 14:50:03: Installing plugin: ParticleFX
- 14:50:03: Particle Emitter Type 'Point' registered
- 14:50:03: Particle Emitter Type 'Box' registered
- 14:50:03: Particle Emitter Type 'Ellipsoid' registered
- 14:50:03: Particle Emitter Type 'Cylinder' registered
- 14:50:03: Particle Emitter Type 'Ring' registered
- 14:50:03: Particle Emitter Type 'HollowEllipsoid' registered
- 14:50:03: Particle Affector Type 'LinearForce' registered
- 14:50:03: Particle Affector Type 'ColourFader' registered
- 14:50:03: Particle Affector Type 'ColourFader2' registered
- 14:50:03: Particle Affector Type 'ColourImage' registered
- 14:50:03: Particle Affector Type 'ColourInterpolator' registered
- 14:50:03: Particle Affector Type 'Scaler' registered
- 14:50:03: Particle Affector Type 'Rotator' registered
- 14:50:03: Particle Affector Type 'DirectionRandomiser' registered
- 14:50:03: Particle Affector Type 'DeflectorPlane' registered
- 14:50:03: Plugin successfully installed
- 14:50:03: : initializing render system
- 14:50:03: : antialias=0
- 14:50:03: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
- 14:50:03: D3D9 : RenderSystem Option: Floating-point mode = Fastest
- 14:50:03: D3D9 : RenderSystem Option: FSAA = 0
- 14:50:03: D3D9 : RenderSystem Option: Full Screen = No
- 14:50:03: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
- 14:50:03: D3D9 : RenderSystem Option: VSync = No
- 14:50:03: D3D9 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
- 14:50:03: : initializing render window
- 14:50:03: CPU Identifier & Features
- 14:50:03: -------------------------
- 14:50:03: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
- 14:50:03: * SSE: yes
- 14:50:03: * SSE2: yes
- 14:50:03: * SSE3: yes
- 14:50:03: * MMX: yes
- 14:50:03: * MMXEXT: yes
- 14:50:03: * 3DNOW: no
- 14:50:03: * 3DNOWEXT: no
- 14:50:03: * CMOV: yes
- 14:50:03: * TSC: yes
- 14:50:03: * FPU: yes
- 14:50:03: * PRO: yes
- 14:50:03: * HT: no
- 14:50:03: -------------------------
- 14:50:03: D3D9 : Subsystem Initialising
- 14:50:03: Registering ResourceManager for type Texture
- 14:50:03: Registering ResourceManager for type GpuProgram
- 14:50:03: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2013", 1280x720 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
- 14:50:03: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2013' : 1280x706, 32bpp
- 14:50:03: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
- 14:50:03: D3D9: Vertex texture format supported - PF_L8
- 14:50:03: D3D9: Vertex texture format supported - PF_L16
- 14:50:03: D3D9: Vertex texture format supported - PF_A8
- 14:50:03: D3D9: Vertex texture format supported - PF_A4L4
- 14:50:03: D3D9: Vertex texture format supported - PF_BYTE_LA
- 14:50:03: D3D9: Vertex texture format supported - PF_R5G6B5
- 14:50:03: D3D9: Vertex texture format supported - PF_B5G6R5
- 14:50:03: D3D9: Vertex texture format supported - PF_A4R4G4B4
- 14:50:03: D3D9: Vertex texture format supported - PF_A1R5G5B5
- 14:50:03: D3D9: Vertex texture format supported - PF_A8R8G8B8
- 14:50:03: D3D9: Vertex texture format supported - PF_B8G8R8A8
- 14:50:03: D3D9: Vertex texture format supported - PF_A2R10G10B10
- 14:50:03: D3D9: Vertex texture format supported - PF_A2B10G10R10
- 14:50:03: D3D9: Vertex texture format supported - PF_DXT1
- 14:50:03: D3D9: Vertex texture format supported - PF_DXT2
- 14:50:03: D3D9: Vertex texture format supported - PF_DXT3
- 14:50:03: D3D9: Vertex texture format supported - PF_DXT4
- 14:50:03: D3D9: Vertex texture format supported - PF_DXT5
- 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
- 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
- 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
- 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
- 14:50:03: D3D9: Vertex texture format supported - PF_X8R8G8B8
- 14:50:03: D3D9: Vertex texture format supported - PF_R8G8B8A8
- 14:50:03: D3D9: Vertex texture format supported - PF_DEPTH
- 14:50:03: D3D9: Vertex texture format supported - PF_SHORT_RGBA
- 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT16_R
- 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT32_R
- 14:50:03: D3D9: Vertex texture format supported - PF_SHORT_GR
- 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT16_GR
- 14:50:03: D3D9: Vertex texture format supported - PF_FLOAT32_GR
- 14:50:03: D3D9: Vertex texture format supported - PF_SHORT_RGB
- 14:50:03: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
- 14:50:03: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
- 14:50:03: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
- 14:50:03: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
- 14:50:03: RenderSystem capabilities
- 14:50:03: -------------------------
- 14:50:03: RenderSystem Name: Direct3D9 Rendering Subsystem
- 14:50:03: GPU Vendor: intel
- 14:50:03: Device Name: Monitor-1-Intel(R) HD Graphics 4000
- 14:50:03: Driver Version: 9.18.10.3071
- 14:50:03: * Fixed function pipeline: yes
- 14:50:03: * Hardware generation of mipmaps: yes
- 14:50:03: * Texture blending: yes
- 14:50:03: * Anisotropic texture filtering: yes
- 14:50:03: * Dot product texture operation: yes
- 14:50:03: * Cube mapping: yes
- 14:50:03: * Hardware stencil buffer: yes
- 14:50:03: - Stencil depth: 8
- 14:50:03: - Two sided stencil support: yes
- 14:50:03: - Wrap stencil values: yes
- 14:50:03: * Hardware vertex / index buffers: yes
- 14:50:03: * Vertex programs: yes
- 14:50:03: * Number of floating-point constants for vertex programs: 256
- 14:50:03: * Number of integer constants for vertex programs: 16
- 14:50:03: * Number of boolean constants for vertex programs: 16
- 14:50:03: * Fragment programs: yes
- 14:50:03: * Number of floating-point constants for fragment programs: 224
- 14:50:03: * Number of integer constants for fragment programs: 16
- 14:50:03: * Number of boolean constants for fragment programs: 16
- 14:50:03: * Geometry programs: no
- 14:50:03: * Number of floating-point constants for geometry programs: 0
- 14:50:03: * Number of integer constants for geometry programs: 0
- 14:50:03: * Number of boolean constants for geometry programs: 0
- 14:50:03: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
- 14:50:03: * Texture Compression: yes
- 14:50:03: - DXT: yes
- 14:50:03: - VTC: no
- 14:50:03: - PVRTC: no
- 14:50:03: * Scissor Rectangle: yes
- 14:50:03: * Hardware Occlusion Query: yes
- 14:50:03: * User clip planes: yes
- 14:50:03: * VET_UBYTE4 vertex element type: yes
- 14:50:03: * Infinite far plane projection: yes
- 14:50:03: * Hardware render-to-texture: yes
- 14:50:03: * Floating point textures: yes
- 14:50:03: * Non-power-of-two textures: yes
- 14:50:03: * Volume textures: yes
- 14:50:03: * Multiple Render Targets: 4
- 14:50:03: - With different bit depths: yes
- 14:50:03: * Point Sprites: yes
- 14:50:03: * Extended point parameters: yes
- 14:50:03: * Max Point Size: 10
- 14:50:03: * Vertex texture fetch: yes
- 14:50:03: * Number of world matrices: 0
- 14:50:03: * Number of texture units: 8
- 14:50:03: * Stencil buffer depth: 8
- 14:50:03: * Number of vertex blend matrices: 0
- 14:50:03: - Max vertex textures: 4
- 14:50:03: - Vertex textures shared: no
- 14:50:03: * Render to Vertex Buffer : no
- 14:50:03: * DirectX per stage constants: yes
- 14:50:03: ***************************************
- 14:50:03: *** D3D9 : Subsystem Initialised OK ***
- 14:50:03: ***************************************
- 14:50:03: DefaultWorkQueue('Root') initialising on thread 00671A48.
- 14:50:03: Particle Renderer Type 'billboard' registered
- 14:50:03: DefaultWorkQueue('Root')::WorkerFunc - thread 00678ED8 starting.
- 14:50:03: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F08 starting.
- 14:50:03: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 14:50:03: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 14:50:03: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F38 starting.
- 14:50:03: Added resource location 'media' of type 'FileSystem' to resource group 'General'
- 14:50:03: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
- 14:50:03: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
- 14:50:03: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
- 14:50:03: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
- 14:50:03: Parsing scripts for resource group Autodetect
- 14:50:03: Finished parsing scripts for resource group Autodetect
- 14:50:03: Parsing scripts for resource group General
- 14:50:03: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F68 starting.
- 14:50:03: Parsing script ShadowCaster.program
- 14:50:03: Parsing script AmbientOcclusion.program
- 14:50:03: Parsing script StdQuad_vp.program
- 14:50:03: Parsing script Vignette.program
- 14:50:03: Parsing script Intro.material
- 14:50:03: Parsing script ShadowCaster.material
- 14:50:03: Parsing script AmbientOcclusion.material
- 14:50:03: Parsing script Vignette.material
- 14:50:03: Parsing script AmbientOcclusion.compositor
- 14:50:03: Parsing script basic_font.fontdef
- 14:50:03: Parsing script basic_font_italic.fontdef
- 14:50:03: Parsing script basic_font_outline.fontdef
- 14:50:03: Finished parsing scripts for resource group General
- 14:50:03: Parsing scripts for resource group Internal
- 14:50:03: Finished parsing scripts for resource group Internal
- 14:50:03: : initializing scene manager
- 14:50:03: TerrainSceneManager: Registered a new PageSource for type Heightmap
- 14:50:03: : initializing fonts
- 14:50:03: : initializing audio
- 14:50:03: : audio devices found: 1
- 14:50:03: : audio enabled
- 14:50:03: : 0: Generic Software
- 14:50:03: : using device 0
- 14:50:03: : initializing input
- 14:50:03: : using metagame: in=, out=
- 14:50:03: : -- using anonymous pipes
- 14:50:03: : RUNNING WITH RIFLES, version beta 0.92
- 14:50:03: : Map resource location set as media/packages/vanilla/maps/lobby
- 14:50:03: : Using application folder C:\Users\Daddy\AppData\Roaming\Running with rifles\
- 14:50:03: : Using save path C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/
- 14:50:03: : activating metagame in regular game build
- 14:50:03: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:50:03: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 14:50:03: : latest available version: beta 0.90
- 14:50:03: : application start done
- 14:50:03: : run simulation
- 14:50:03: : rendering the first frame
- 14:50:03: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
- 14:50:04: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:04: : first frame rendered ok
- 14:50:04: : adding frame listener
- 14:50:04: : starting rendering loop
- 14:50:04: : game init start
- 14:50:04: Creating resource group sessionResourceGroup
- 14:50:04: : adding package resource location media/packages/vanilla/
- 14:50:04: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:04: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 14:50:04: Initialising resource group sessionResourceGroup
- 14:50:04: Parsing scripts for resource group sessionResourceGroup
- 14:50:04: Parsing script Building.program
- 14:50:04: Parsing script NormalAndDepth.program
- 14:50:04: Parsing script soldieroutline.program
- 14:50:04: Parsing script soldierskin.program
- 14:50:05: Parsing script StdQuad_vp.program
- 14:50:05: Parsing script terrain.program
- 14:50:05: Parsing script tools.program
- 14:50:05: Parsing script WaterArea.program
- 14:50:05: Parsing script material.material
- 14:50:05: Parsing script chute.material
- 14:50:05: Parsing script flash.material
- 14:50:05: Parsing script shadow_airplane.material
- 14:50:05: Parsing script BackContour.material
- 14:50:05: Parsing script Blood.material
- 14:50:05: Parsing script Branch.material
- 14:50:05: Parsing script Building.material
- 14:50:05: Parsing script Bullet.material
- 14:50:05: Parsing script BulletTrail.material
- 14:50:05: Parsing script BushPlant.material
- 14:50:05: Parsing script ChatBubble.material
- 14:50:05: Parsing script Cord.material
- 14:50:05: Parsing script Crate.material
- 14:50:05: Parsing script Crosshair.material
- 14:50:05: Parsing script Dust.material
- 14:50:05: Parsing script Explosion.material
- 14:50:05: Parsing script Flame.material
- 14:50:05: Parsing script Foam.material
- 14:50:05: Parsing script GenericColoredMesh.material
- 14:50:05: Parsing script GenericDecal.material
- 14:50:05: Parsing script GenericMesh.material
- 14:50:05: Parsing script GenericVehicle.material
- 14:50:05: Parsing script GrenadeCrate.material
- 14:50:05: Parsing script Hud.material
- 14:50:05: Parsing script InventoryView.material
- 14:50:05: Parsing script lines.material
- 14:50:05: Parsing script MapView.material
- 14:50:05: Parsing script MenuSystem.material
- 14:50:05: Parsing script MiniRank.material
- 14:50:05: Parsing script NormalAndDepth.material
- 14:50:05: Parsing script Piece.material
- 14:50:05: Parsing script Plant.material
- 14:50:05: Parsing script Platform.material
- 14:50:05: Parsing script PlayerFarMarker.material
- 14:50:05: Parsing script PlayerMarker.material
- 14:50:05: Parsing script RadioView.material
- 14:50:05: Parsing script ShadowPixel.material
- 14:50:05: Parsing script ShadowPlant.material
- 14:50:05: Parsing script ShoePrint.material
- 14:50:05: Parsing script Sign.material
- 14:50:05: Parsing script Soldier3dPixel.material
- 14:50:05: Parsing script TreeGroundBase.material
- 14:50:05: Parsing script TrophyView.material
- 14:50:05: Parsing script Wall.material
- 14:50:05: Parsing script WaterArea.material
- 14:50:05: Parsing script Weapon3dPixel.material
- 14:50:05: Parsing script Weave.material
- 14:50:05: Parsing script bigger_muzzle.particle
- 14:50:05: Parsing script big_muzzle.particle
- 14:50:05: Parsing script burst_repeat.particle
- 14:50:05: Parsing script deploy_hider.particle
- 14:50:05: Parsing script flash.particle
- 14:50:05: Parsing script law_muzzle.particle
- 14:50:05: Parsing script propulsion.particle
- 14:50:05: Parsing script shadow_airplane_flyby.particle
- 14:50:05: Parsing script shield_burst.particle
- 14:50:05: Parsing script Burst.particle
- 14:50:05: Parsing script Dust.particle
- 14:50:05: Parsing script Explosion.particle
- 14:50:05: Parsing script Foam.particle
- 14:50:05: Parsing script MinorExplosion.particle
- 14:50:05: Parsing script Muzzle.particle
- 14:50:05: Parsing script basic_font.fontdef
- 14:50:05: Parsing script basic_font_italic.fontdef
- 14:50:05: Parsing script basic_font_outline.fontdef
- 14:50:05: Finished parsing scripts for resource group sessionResourceGroup
- 14:50:05: : r=12582
- 14:50:05: : loading factions in map config
- 14:50:05: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 14:50:05: : loading faction in media/packages/vanilla/factions/green.xml
- 14:50:05: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 14:50:05: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 14:50:05: : map config factions loaded
- 14:50:05: : common sounds loaded
- 14:50:05: : loading terrain layers
- 14:50:05: : setting tag dirt, index=0
- 14:50:05: : setting tag road, index=1
- 14:50:05: : outline color=ColourValue(0.902344, 0.929688, 0.925781, 1)
- 14:50:05: : initializing terrain
- 14:50:05: : terrain config 0: dirt.png,
- 14:50:05: : terrain config 1: grass.png, terrain5_alpha_grass.png
- 14:50:05: : terrain config 2: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 14:50:05: : terrain config 3: dirtroad.png, terrain5_alpha_dirtroad.png
- 14:50:05: : terrain config 4: asphalt.png, terrain5_alpha_asphalt.png
- 14:50:05: : terrain config 5: road.png, terrain5_alpha_road.png
- 14:50:05: : splats=6, terrain5_combined_alpha.png exists
- 14:50:05: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:50:05: TerrainSceneManager: Activated PageSource Heightmap
- 14:50:05: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 14:50:05: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:50:05: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:05: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:50:06: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:06: Texture: terrain5_alpha_dirtroad.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:50:06: Texture: dirtroad.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:06: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:50:06: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:06: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:50:06: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:06: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 14:50:06: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:06: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:06: Texture: splat_effect_explosion.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:06: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:06: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:06: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:06: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 14:50:06: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 14:50:06: : best usable soldier render technique: HighDetailHWSkin
- 14:50:06: : HW skeleton supported: 1
- 14:50:06: : best usable terrain render technique: ShadersShadows
- 14:50:06: : Integrated shadows supported: 1
- 14:50:06: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 14:50:06: : page size read: 513
- 14:50:06: : terrain size read: 1024 inverse: 0.000976563
- 14:50:06: : max height read: 25
- 14:50:06: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 14:50:06: : terrain normals
- 14:50:06: : terrain normals done
- 14:50:06: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 14:50:06: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:06: : world loaded
- 14:50:06: : worldblocks loaded
- 14:50:06: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:06: : loading resources in map config
- 14:50:06: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 14:50:06: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 14:50:06: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 14:50:06: : weapon:AK47
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 14:50:06: : weapon:APC HMG
- 14:50:06: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 14:50:06: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 14:50:06: : weapon:G36
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 14:50:06: : weapon:M24-A2
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 14:50:06: : weapon:riot shield
- 14:50:06: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 14:50:06: : weapon:M72 LAW
- 14:50:06: : loading projectile in rocket.projectile, path=media/packages/vanilla/weapons/rocket.projectile
- 14:50:06: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 14:50:06: : weapon:M240
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 14:50:06: : weapon:Mossberg 500
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 14:50:06: : weapon:MP5SD
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 14:50:06: : weapon:PKM
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 14:50:06: : weapon:FAMAS G1
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 14:50:06: : weapon:M16A4
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 14:50:06: : weapon:F2000
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 14:50:06: : weapon:Benelli M4
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 14:50:06: : weapon:pepperdust
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 14:50:06: : weapon:Tank cannon
- 14:50:06: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 14:50:06: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 14:50:06: : weapon:M240
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 14:50:06: : weapon:AKS-74U
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 14:50:06: : weapon:P90
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 14:50:06: : weapon:Dragunov SVD
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 14:50:06: : weapon:Medikit
- 14:50:06: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 14:50:06: : weapon:Tank cannon
- 14:50:06: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 14:50:06: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 14:50:06: : weapon:VSS Vintorez
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 14:50:06: : weapon:Neostead 2000
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 14:50:06: : weapon:SPAS-12
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 14:50:06: : weapon:QCW-05
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 14:50:06: : weapon:Cover deploy
- 14:50:06: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 14:50:06: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 14:50:06: : weapon:Humvee MG
- 14:50:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:06: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 14:50:06: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 14:50:06: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 14:50:06: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 14:50:06: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
- 14:50:06: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/dollars.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/gem.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/painting.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
- 14:50:06: : loading carry items in media/packages/vanilla/items/vest2.carry_item
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : drive event_key found
- 14:50:06: : destroy event_key found
- 14:50:06: : destroy event_key found
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : slide event_key found
- 14:50:06: : slide_hard event_key found
- 14:50:06: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 14:50:06: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 14:50:06: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 14:50:06: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 14:50:06: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 14:50:06: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 14:50:06: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 14:50:06: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 14:50:06: : loading calls in media/packages/vanilla/weapons/humvee.call
- 14:50:06: : loading calls in media/packages/vanilla/weapons/tank.call
- 14:50:06: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 14:50:06: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 14:50:06: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 14:50:06: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 14:50:06: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 14:50:06: : loading reward config in media/packages/vanilla//rewards.xml
- 14:50:06: : enabling all resources for all factions
- 14:50:06: : setting up initial faction resources
- 14:50:06: : loading faction resources in media/packages/vanilla/factions/green.xml
- 14:50:06: : loading faction resources for 0
- 14:50:06: : resources tag found
- 14:50:06: : map config weapons loaded
- 14:50:06: : loading world objects
- 14:50:06: : layer: materials
- 14:50:06: : parsing material in map, unknown keyword at "type = tree"
- 14:50:06: : parsing material in map, unknown keyword at "#foliage_index = 0"
- 14:50:06: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 14:50:06: Texture: afghan_pine.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 14:50:06: : parsing material in map, unknown keyword at "type = tree"
- 14:50:06: : parsing material in map, unknown keyword at "#foliage_index = 3"
- 14:50:06: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:50:06: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:06: Texture: cutout_0.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
- 14:50:06: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:06: Texture: cutout_1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:06: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:06: : decal_template clover
- 14:50:06: : decal_template pavement1
- 14:50:06: : decal_template flower
- 14:50:06: : decal_template pavement_tile1
- 14:50:06: : decal_template roof_tile1
- 14:50:06: : decal_template manhole
- 14:50:06: : decal_template cracks_1
- 14:50:06: : decal_template cracks_2
- 14:50:06: : decal_template cracks_3
- 14:50:06: : decal_template cracks_4
- 14:50:06: : decal_template cracks_5
- 14:50:06: : decal_template cracks_6
- 14:50:06: : decal_template cracks_7
- 14:50:06: : decal_template parking_line
- 14:50:06: : not handled: 0.125
- 14:50:06: : not handled: 0.125
- 14:50:06: : not handled: 3 4 4
- 14:50:06: : not handled: #alpha_blend = 1
- 14:50:06: : not handled: #texture0 = plank.png
- 14:50:06: : not handled: #collision_model_offset = 0 3 0
- 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:50:06: : not handled: #mesh_offset = 0 -2 0
- 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:50:06: : not handled: #mesh_offset = 0 -2 0
- 14:50:06: : not handled: #texture0 =city_house.png
- 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:50:06: : not handled: #collision_model_type = 1
- 14:50:06: : not handled: #collision_model_size = 9 8.2 8
- 14:50:06: : not handled: #mesh_offset = 0 -2 0
- 14:50:06: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:50:06: : not handled: #collision_model_type = 1
- 14:50:06: : not handled: #collision_model_size = 9 8.2 8
- 14:50:06: : not handled: #mesh_offset = 0 -2 0
- 14:50:06: : not handled: #texture0 = world_atlas1.png
- 14:50:06: : not handled: #texture0_atlas_cell = 4 1 16 16
- 14:50:06: : not handled: #collision_model_type = -1
- 14:50:06: : not handled: #texture0_atlas_cell = 3 2 4 4
- 14:50:06: : not handled: #collision_model_size =
- 14:50:06: : not handled: #collision_model_offset = 0 0 0
- 14:50:06: : not handled: #alpha_blend = 1
- 14:50:06: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:06: : layer: dirt
- 14:50:06: : layer: height
- 14:50:06: : layer: alpha_grass
- 14:50:06: : layer: alpha_rocky_mountain
- 14:50:06: : layer: alpha_dirtroad
- 14:50:06: : layer: alpha_asphalt
- 14:50:06: : layer: alpha_road
- 14:50:06: : layer: bases
- 14:50:06: : layer: map_view_decoration
- 14:50:06: : layer: layer
- 14:50:06: : layer: boundaries
- 14:50:06: : layer: walls
- 14:50:06: : layer: objects
- 14:50:07: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:07: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:50:07: Mesh: Loading awning.mesh.
- 14:50:07: Mesh: Loading enclosure.mesh.
- 14:50:07: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:07: Mesh: Loading weapon_rack.mesh.
- 14:50:07: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:07: Mesh: Loading armory.mesh.
- 14:50:07: : layer: other
- 14:50:07: Mesh: Loading barell.mesh.
- 14:50:07: : layer: rocks
- 14:50:07: Mesh: Loading rock_s1.mesh.
- 14:50:07: Mesh: Loading stone_3.mesh.
- 14:50:07: Mesh: Loading stone_4.mesh.
- 14:50:07: Mesh: Loading rock_m4.mesh.
- 14:50:07: Mesh: Loading rock_s3.mesh.
- 14:50:07: Mesh: Loading stone_5.mesh.
- 14:50:07: Mesh: Loading rock_b2.mesh.
- 14:50:07: Mesh: Loading stone_1.mesh.
- 14:50:07: Mesh: Loading rock_b3.mesh.
- 14:50:07: : layer: woods_pine
- 14:50:07: : layer: crate
- 14:50:07: : walls set to be merged = 0
- 14:50:07: : create merged walls
- 14:50:07: : merged walls created = 0
- 14:50:07: : post process objects
- 14:50:07: : post process objects done
- 14:50:07: : layer: layer2
- 14:50:07: : layer: objects
- 14:50:07: Mesh: Loading pipe.mesh.
- 14:50:07: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:07: Mesh: Loading rwr.mesh.
- 14:50:07: : layer: walls
- 14:50:07: : layer: crate
- 14:50:07: Mesh: Loading crate.mesh.
- 14:50:07: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 14:50:07: : layer: other
- 14:50:07: : walls set to be merged = 0
- 14:50:07: : create merged walls
- 14:50:07: : merged walls created = 0
- 14:50:07: : post process objects
- 14:50:07: : post process objects done
- 14:50:07: : attaching ladders, 3
- 14:50:07: : attaching ladders done
- 14:50:07: : cleaning up meshes, count 16
- 14:50:07: : done
- 14:50:07: : creating decoration
- 14:50:07: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:07: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
- 14:50:07: : creating decoration done
- 14:50:07: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:07: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:07: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:07: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:07: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:50:07: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 14:50:07: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:50:07: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 14:50:07: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 14:50:07: : generate water nav map
- 14:50:07: : generate water nav map done
- 14:50:07: : loading soldiers in map config
- 14:50:07: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 14:50:07: : loading soldiers in media/packages/vanilla/factions/green.xml
- 14:50:07: : map config soldiers loaded
- 14:50:07: : creating unused characters
- 14:50:07: Mesh: Loading chute.mesh.
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO37 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO38 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO39 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO40 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO41 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO42 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO43 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO44 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO45 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO46 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO47 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO48 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO49 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO50 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO51 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO52 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO53 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO54 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO55 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO56 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO57 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO58 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO59 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO60 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO61 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO62 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO63 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO64 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO65 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO66 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO67 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO68 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO69 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO70 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO71 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO72 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:07: Can't assign material _missing_material_ to SubEntity of Ogre/MO73 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO74 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO75 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO76 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO77 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO78 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO79 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO80 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO81 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO82 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO83 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO84 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO85 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: Can't assign material _missing_material_ to SubEntity of Ogre/MO86 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:08: : soldiers loaded
- 14:50:08: : crate debris loaded
- 14:50:08: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 14:50:08: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 14:50:08: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 14:50:08: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 14:50:08: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 14:50:08: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 14:50:08: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 14:50:08: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 14:50:08: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 14:50:08: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 14:50:08: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 14:50:08: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 14:50:08: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 14:50:08: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 14:50:08: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 14:50:08: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 14:50:08: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 14:50:08: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 14:50:08: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 14:50:08: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 14:50:08: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 14:50:08: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,106x291x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,106x291x1.
- 14:50:08: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 14:50:08: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 14:50:08: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 14:50:08: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 14:50:08: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 14:50:08: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 14:50:08: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 14:50:08: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:08: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 14:50:08: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 14:50:08: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 14:50:08: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:08: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:08: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:08: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:08: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:08: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:08: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 14:50:08: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 14:50:08: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 14:50:08: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 14:50:08: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:08: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:08: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:08: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:08: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:08: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:08: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 14:50:08: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:08: Texture: inventoryview_equip_tag.png: Loading 1 faces(PF_A8R8G8B8,400x600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x600x1.
- 14:50:08: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:08: Texture: inventoryview_world_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:08: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:08: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:08: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 14:50:08: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 14:50:08: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:08: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:08: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:08: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:08: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:08: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:08: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:50:08: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 14:50:08: : game mode: 0
- 14:50:08: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:08: : loading map info
- 14:50:08: : loading map info
- 14:50:08: : loading map info
- 14:50:09: : loading map info
- 14:50:09: : loading map info
- 14:50:09: : loading map info
- 14:50:09: : loading map info
- 14:50:09: : loading map info
- 14:50:09: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:09: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:09: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:09: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 14:50:09: : 3: 1
- 14:50:09: : game reset
- 14:50:09: : 1: ColourValue(0, 0.5, 0.03, 1), Green
- 14:50:09: : profile folder = savegames/_default.save
- 14:50:09: : profiles at C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/_default.save/
- 14:50:09: : save _default.save
- 14:50:10: : Setting init data, machine id = 0
- 14:50:10: : init data set done
- 14:50:10: : no old character, attempt load
- 14:50:10: : savegameinfo, obtain, mapconfig:
- 14:50:10: :
- 14:50:10: : new game created
- 14:50:10: : scene loaded
- 14:50:10: : settings loaded
- 14:50:10: : r=20146
- 14:50:10: : game init done
- 14:50:11: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:11: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:11: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:11: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:11: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:11: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:11: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:11: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:11: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:11: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:11: Mesh: Loading jeep_body.mesh.
- 14:50:11: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:11: Mesh: Loading jeep_body_broken.mesh.
- 14:50:11: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:11: Mesh: Loading jeep_wheel.mesh.
- 14:50:11: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:11: Mesh: Loading armored_truck_body.mesh.
- 14:50:11: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:11: Mesh: Loading armored_truck_body_broken.mesh.
- 14:50:11: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:11: Mesh: Loading armored_truck_wheel.mesh.
- 14:50:11: : savegameinfo, obtain, mapconfig:
- 14:50:11: :
- 14:50:11: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:11: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:12: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
- 14:50:13: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:14: : refresh: cleaning up TempMapConfigMenuResourceGroup
- 14:50:14: Creating resource group TempMapConfigMenuResourceGroup
- 14:50:14: : adding package resource location media/packages/vanilla/
- 14:50:14: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:14: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:14: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:14: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:14: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:14: Added resource location 'media/packages/vanilla/maps/map1' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:14: Initialising resource group TempMapConfigMenuResourceGroup
- 14:50:14: Parsing scripts for resource group TempMapConfigMenuResourceGroup
- 14:50:14: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
- 14:50:15: : refresh: cleaning up TempMapConfigMenuResourceGroup
- 14:50:15: Destroying resource group TempMapConfigMenuResourceGroup
- 14:50:15: Unloading resource group TempMapConfigMenuResourceGroup
- 14:50:15: Finished unloading resource group TempMapConfigMenuResourceGroup
- 14:50:15: Creating resource group TempMapConfigMenuResourceGroup
- 14:50:15: : adding package resource location media/packages/vanilla/
- 14:50:15: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: : adding package resource location media/overlays/Test/
- 14:50:15: Added resource location 'media/overlays/Test/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Added resource location 'media/overlays/Test/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Added resource location 'media/overlays/Test/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Added resource location 'media/overlays/Test/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Added resource location 'media/overlays/Test/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:15: Initialising resource group TempMapConfigMenuResourceGroup
- 14:50:15: Parsing scripts for resource group TempMapConfigMenuResourceGroup
- 14:50:15: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
- 14:50:16: : leaving: cleaning up TempMapConfigMenuResourceGroup
- 14:50:16: Destroying resource group TempMapConfigMenuResourceGroup
- 14:50:16: Unloading resource group TempMapConfigMenuResourceGroup
- 14:50:16: Finished unloading resource group TempMapConfigMenuResourceGroup
- 14:50:17: : refresh: cleaning up TempMapConfigMenuResourceGroup
- 14:50:17: Creating resource group TempMapConfigMenuResourceGroup
- 14:50:17: : adding package resource location media/packages/vanilla/
- 14:50:17: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: : adding package resource location media/overlays/Test/
- 14:50:17: Added resource location 'media/overlays/Test/' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Added resource location 'media/overlays/Test/factions' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Added resource location 'media/overlays/Test/weapons' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Added resource location 'media/overlays/Test/vehicles' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Added resource location 'media/overlays/Test/items' of type 'FileSystem' to resource group 'TempMapConfigMenuResourceGroup'
- 14:50:17: Initialising resource group TempMapConfigMenuResourceGroup
- 14:50:17: Parsing scripts for resource group TempMapConfigMenuResourceGroup
- 14:50:17: Finished parsing scripts for resource group TempMapConfigMenuResourceGroup
- 14:50:18: Destroying resource group TempMapConfigMenuResourceGroup
- 14:50:18: Unloading resource group TempMapConfigMenuResourceGroup
- 14:50:18: Finished unloading resource group TempMapConfigMenuResourceGroup
- 14:50:18: : savegameinfo, obtain, mapconfig:
- 14:50:18: :
- 14:50:19: : check = 0
- 14:50:19: : freeing regions
- 14:50:19: Destroying resource group sessionResourceGroup
- 14:50:19: Unloading resource group sessionResourceGroup
- 14:50:19: Finished unloading resource group sessionResourceGroup
- 14:50:19: : game uninitialized
- 14:50:19: : Map resource location set as media/packages/vanilla/maps/map2
- 14:50:19: : Using application folder C:\Users\Daddy\AppData\Roaming\Running with rifles\
- 14:50:19: : Using save path C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/
- 14:50:19: : using custom map config
- 14:50:19: : <?xml version="1.0" encoding="utf-8" ?>
- <map_config>
- <weapon file="all_weapons.xml" />
- <projectile file="all_throwables.xml" />
- <call file="all_calls.xml" />
- <carry_item file="all_carry_items.xml" />
- <vehicle file="all_vehicles.xml" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- </map_config>
- 14:50:20: : game init start
- 14:50:20: Creating resource group sessionResourceGroup
- 14:50:20: : adding package resource location media/packages/vanilla/
- 14:50:20: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: : adding package resource location media/overlays/Test/
- 14:50:20: Added resource location 'media/overlays/Test/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/overlays/Test/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:50:20: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 14:50:20: Initialising resource group sessionResourceGroup
- 14:50:20: Parsing scripts for resource group sessionResourceGroup
- 14:50:20: Parsing script Building.program
- 14:50:20: Parsing script NormalAndDepth.program
- 14:50:20: Parsing script soldieroutline.program
- 14:50:20: Parsing script soldierskin.program
- 14:50:20: Parsing script StdQuad_vp.program
- 14:50:20: Parsing script terrain.program
- 14:50:20: Parsing script tools.program
- 14:50:20: Parsing script WaterArea.program
- 14:50:20: Parsing script material.material
- 14:50:20: Parsing script chute.material
- 14:50:20: Parsing script flash.material
- 14:50:20: Parsing script shadow_airplane.material
- 14:50:20: Parsing script BackContour.material
- 14:50:20: Parsing script Blood.material
- 14:50:20: Parsing script Branch.material
- 14:50:20: Parsing script Building.material
- 14:50:20: Parsing script Bullet.material
- 14:50:20: Parsing script BulletTrail.material
- 14:50:20: Parsing script BushPlant.material
- 14:50:20: Parsing script ChatBubble.material
- 14:50:20: Parsing script Cord.material
- 14:50:20: Parsing script Crate.material
- 14:50:20: Parsing script Crosshair.material
- 14:50:20: Parsing script Dust.material
- 14:50:20: Parsing script Explosion.material
- 14:50:20: Parsing script Flame.material
- 14:50:20: Parsing script Foam.material
- 14:50:20: Parsing script GenericColoredMesh.material
- 14:50:20: Parsing script GenericDecal.material
- 14:50:20: Parsing script GenericMesh.material
- 14:50:20: Parsing script GenericVehicle.material
- 14:50:20: Parsing script GrenadeCrate.material
- 14:50:20: Parsing script Hud.material
- 14:50:20: Parsing script InventoryView.material
- 14:50:20: Parsing script lines.material
- 14:50:20: Parsing script MapView.material
- 14:50:20: Parsing script MenuSystem.material
- 14:50:20: Parsing script MiniRank.material
- 14:50:20: Parsing script NormalAndDepth.material
- 14:50:20: Parsing script Piece.material
- 14:50:20: Parsing script Plant.material
- 14:50:20: Parsing script Platform.material
- 14:50:20: Parsing script PlayerFarMarker.material
- 14:50:20: Parsing script PlayerMarker.material
- 14:50:20: Parsing script RadioView.material
- 14:50:20: Parsing script ShadowPixel.material
- 14:50:20: Parsing script ShadowPlant.material
- 14:50:20: Parsing script ShoePrint.material
- 14:50:20: Parsing script Sign.material
- 14:50:20: Parsing script Soldier3dPixel.material
- 14:50:21: Parsing script TreeGroundBase.material
- 14:50:21: Parsing script TrophyView.material
- 14:50:21: Parsing script Wall.material
- 14:50:21: Parsing script WaterArea.material
- 14:50:21: Parsing script Weapon3dPixel.material
- 14:50:21: Parsing script Weave.material
- 14:50:21: Parsing script bigger_muzzle.particle
- 14:50:21: Parsing script big_muzzle.particle
- 14:50:21: Parsing script burst_repeat.particle
- 14:50:21: Parsing script deploy_hider.particle
- 14:50:21: Parsing script flash.particle
- 14:50:21: Parsing script law_muzzle.particle
- 14:50:21: Parsing script propulsion.particle
- 14:50:21: Parsing script shadow_airplane_flyby.particle
- 14:50:21: Parsing script shield_burst.particle
- 14:50:21: Parsing script Burst.particle
- 14:50:21: Parsing script Dust.particle
- 14:50:21: Parsing script Explosion.particle
- 14:50:21: Parsing script Foam.particle
- 14:50:21: Parsing script MinorExplosion.particle
- 14:50:21: Parsing script Muzzle.particle
- 14:50:21: Parsing script basic_font.fontdef
- 14:50:21: Parsing script basic_font_italic.fontdef
- 14:50:21: Parsing script basic_font_outline.fontdef
- 14:50:21: Finished parsing scripts for resource group sessionResourceGroup
- 14:50:21: : r=12582
- 14:50:21: : loading factions in map config
- 14:50:21: : loading custom map config
- 14:50:21: : loading faction in media/overlays/Test/factions/green.xml
- 14:50:21: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 14:50:21: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 14:50:21: : loading faction in media/overlays/Test/factions/grey.xml
- 14:50:21: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 14:50:21: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 14:50:21: : map config factions loaded
- 14:50:21: : common sounds loaded
- 14:50:21: : loading terrain layers
- 14:50:21: : outline color=ColourValue(0.757813, 0.707031, 0.59375, 1)
- 14:50:21: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 14:50:21: : setting tag dirt, index=0
- 14:50:21: : setting tag road, index=1
- 14:50:21: : initializing terrain
- 14:50:21: : terrain config 0: dirt.png,
- 14:50:21: : terrain config 1: grass.png, terrain5_alpha_grass.png
- 14:50:21: : terrain config 2: sand.png, terrain5_alpha_sand.png
- 14:50:21: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 14:50:21: : terrain config 4: road.png, terrain5_alpha_road.png
- 14:50:21: : splats=5, terrain5_combined_alpha.png exists
- 14:50:21: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:50:21: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:50:21: TerrainSceneManager: Activated PageSource Heightmap
- 14:50:22: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:50:22: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 14:50:22: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 14:50:22: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:22: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,240x240x1.
- 14:50:22: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:22: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:22: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:22: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:22: Texture: splat_effect_explosion.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:22: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:22: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:50:22: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:50:22: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:50:22: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:50:22: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:22: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:22: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 14:50:22: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 14:50:22: : best usable soldier render technique: HighDetailHWSkin
- 14:50:22: : HW skeleton supported: 1
- 14:50:22: : best usable terrain render technique: ShadersShadows1Pass
- 14:50:22: : Integrated shadows supported: 1
- 14:50:22: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:22: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 14:50:22: : page size read: 513
- 14:50:22: : terrain size read: 1024 inverse: 0.000976563
- 14:50:22: : max height read: 25
- 14:50:22: : heightmap load=media/packages/vanilla/maps/map2/terrain5_heightmap.png
- 14:50:22: : terrain normals
- 14:50:22: : terrain normals done
- 14:50:22: : world loaded
- 14:50:22: : worldblocks loaded
- 14:50:22: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:22: : loading resources in map config
- 14:50:22: : loading custom map config
- 14:50:22: : loading weapons in all_weapons.xml, path=media/overlays/Test/weapons/all_weapons.xml
- 14:50:22: : loading weapons in media/overlays/Test/weapons/all_weapons.xml
- 14:50:22: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 14:50:22: : weapon:AK47
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 14:50:22: : weapon:APC HMG
- 14:50:22: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 14:50:22: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 14:50:22: : weapon:G36
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 14:50:22: : weapon:M24-A2
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 14:50:22: : weapon:riot shield
- 14:50:22: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 14:50:22: : weapon:M72 LAW
- 14:50:22: : loading projectile in rocket.projectile, path=media/packages/vanilla/weapons/rocket.projectile
- 14:50:22: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 14:50:22: : weapon:M240
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 14:50:22: : weapon:Mossberg 500
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 14:50:22: : weapon:MP5SD
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 14:50:22: : weapon:PKM
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 14:50:22: : weapon:FAMAS G1
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in mg42.weapon, path=media/overlays/Test/weapons/mg42.weapon
- 14:50:22: : loading weapons in media/overlays/Test/weapons/mg42.weapon
- 14:50:22: : weapon:MG42
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in garand.weapon, path=media/overlays/Test/weapons/garand.weapon
- 14:50:22: : loading weapons in media/overlays/Test/weapons/garand.weapon
- 14:50:22: : weapon:M1 Garand
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in garand_rg.weapon, path=media/overlays/Test/weapons/garand_rg.weapon
- 14:50:22: : loading weapons in media/overlays/Test/weapons/garand_rg.weapon
- 14:50:22: : weapon:M1 Garand Rifle Grenade
- 14:50:22: : loading projectile in rifle_grenade.projectile, path=media/overlays/Test/weapons/rifle_grenade.projectile
- 14:50:22: : loading weapons in us_mortar.weapon, path=media/overlays/Test/weapons/us_mortar.weapon
- 14:50:22: : loading weapons in media/overlays/Test/weapons/us_mortar.weapon
- 14:50:22: : weapon:M2 60mm Mortar
- 14:50:22: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 14:50:22: : loading weapons in mg42.weapon, path=media/overlays/Test/weapons/mg42.weapon
- 14:50:22: : loading weapons in media/overlays/Test/weapons/mg42.weapon
- 14:50:22: : weapon:MG42
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 14:50:22: : weapon:F2000
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 14:50:22: : weapon:Benelli M4
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 14:50:22: : weapon:pepperdust
- 14:50:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:22: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 14:50:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 14:50:22: : weapon:Tank cannon
- 14:50:23: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 14:50:23: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 14:50:23: : weapon:M240
- 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:23: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 14:50:23: : weapon:AKS-74U
- 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:23: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 14:50:23: : weapon:P90
- 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:23: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 14:50:23: : weapon:Dragunov SVD
- 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:23: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 14:50:23: : weapon:Medikit
- 14:50:23: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 14:50:23: : weapon:Tank cannon
- 14:50:23: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 14:50:23: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 14:50:23: : weapon:VSS Vintorez
- 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:23: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 14:50:23: : weapon:Neostead 2000
- 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:23: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 14:50:23: : weapon:SPAS-12
- 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:23: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 14:50:23: : weapon:QCW-05
- 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:23: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 14:50:23: : weapon:Cover deploy
- 14:50:23: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 14:50:23: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 14:50:23: : weapon:Humvee MG
- 14:50:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:50:23: : loading projectile in all_throwables.xml, path=media/overlays/Test/weapons/all_throwables.xml
- 14:50:23: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 14:50:23: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 14:50:23: : loading projectile in stick_grenade.projectile, path=media/overlays/Test/weapons/stick_grenade.projectile
- 14:50:23: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 14:50:23: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
- 14:50:23: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/dollars.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/gem.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/painting.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
- 14:50:23: : loading carry items in media/packages/vanilla/items/vest2.carry_item
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : drive event_key found
- 14:50:23: : destroy event_key found
- 14:50:23: : destroy event_key found
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : slide event_key found
- 14:50:23: : slide_hard event_key found
- 14:50:23: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 14:50:23: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 14:50:23: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 14:50:23: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 14:50:23: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 14:50:23: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 14:50:23: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 14:50:23: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 14:50:23: : loading calls in media/packages/vanilla/weapons/humvee.call
- 14:50:23: : loading calls in media/packages/vanilla/weapons/tank.call
- 14:50:23: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 14:50:23: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 14:50:23: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 14:50:23: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 14:50:23: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 14:50:23: : loading reward config in media/packages/vanilla//rewards.xml
- 14:50:23: : enabling all resources for all factions
- 14:50:23: : setting up initial faction resources
- 14:50:23: : loading faction resources in media/overlays/Test/factions/green.xml
- 14:50:23: : loading faction resources for 0
- 14:50:23: : resources tag found
- 14:50:23: : loading faction resources in media/overlays/Test/factions/grey.xml
- 14:50:23: : loading faction resources for 1
- 14:50:23: : resources tag found
- 14:50:23: : map config weapons loaded
- 14:50:23: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:23: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:23: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:23: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:23: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:50:23: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 14:50:23: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:50:23: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 14:50:23: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 14:50:23: : loading world objects
- 14:50:23: : layer: grid
- 14:50:23: : layer: materials
- 14:50:23: : parsing material in map, unknown keyword at "type = tree"
- 14:50:23: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 14:50:23: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:50:23: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:23: Texture: cutout_0.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
- 14:50:23: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:23: Texture: roof_tiling1.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:23: Texture: cutout_1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:23: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:23: Texture: cutout_2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:23: : not handled: # plain
- 14:50:23: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:23: : not handled: # plain
- 14:50:23: : decal_template clover
- 14:50:23: : decal_template pavement1
- 14:50:23: : decal_template flower
- 14:50:23: : decal_template pavement_tile1
- 14:50:23: : decal_template roof_tile1
- 14:50:23: : decal_template manhole
- 14:50:23: : decal_template cracks_1
- 14:50:23: : decal_template cracks_2
- 14:50:23: : decal_template cracks_3
- 14:50:23: : decal_template cracks_4
- 14:50:23: : decal_template cracks_5
- 14:50:23: : decal_template cracks_6
- 14:50:23: : decal_template cracks_7
- 14:50:23: : not handled: #side_texture_atlas_cell = 2 0 4 4 0.015625
- 14:50:23: : not handled: # plain
- 14:50:23: Texture: stonewall.png: Loading 1 faces(PF_A8R8G8B8,124x124x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,124x124x1.
- 14:50:23: : not handled: # panel side
- 14:50:23: : not handled: # not used from this point on
- 14:50:23: : not handled: #color = fill
- 14:50:23: : not handled: #side_texture_scale = 2.0 1.25
- 14:50:23: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 14:50:23: : not handled: #separator_side_texture_scale = 0.2 1.0
- 14:50:23: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 14:50:23: : not handled: #separator_top_texture_scale = 0.2 1.0
- 14:50:23: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 14:50:23: : not handled: #separator_color = stroke
- 14:50:23: : not handled: #color = fill
- 14:50:23: : not handled: #side_texture_scale = 2.0 1.25
- 14:50:23: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 14:50:23: : not handled: #separator_side_texture_scale = 0.2 1.0
- 14:50:23: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 14:50:23: : not handled: #separator_top_texture_scale = 0.2 1.0
- 14:50:23: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 14:50:23: : not handled: #separator_color = stroke
- 14:50:23: : layer: dirt
- 14:50:23: : layer: alpha_grass
- 14:50:23: : layer: alpha_sand
- 14:50:23: : layer: map_view_decoration
- 14:50:23: : layer: alpha_asphalt
- 14:50:23: : layer: height
- 14:50:23: : layer: alpha_road
- 14:50:23: : layer: offroad
- 14:50:23: : layer: bases
- 14:50:23: : layer: library
- 14:50:23: : layer: layer1
- 14:50:23: : layer: walls
- 14:50:23: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:23: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:50:23: Mesh: Loading rock_s3.mesh.
- 14:50:24: : layer: decals
- 14:50:24: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:24: Texture: decal_stamp_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:24: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:24: Texture: decal_cracks_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:24: Texture: burned_ground.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:24: : layer: rocks
- 14:50:24: Mesh: Loading rock_b3.mesh.
- 14:50:24: Mesh: Loading rock_s2.mesh.
- 14:50:24: Mesh: Loading stone_1.mesh.
- 14:50:24: Mesh: Loading rock_m4.mesh.
- 14:50:24: Mesh: Loading rock_b1.mesh.
- 14:50:24: Mesh: Loading rock_s1.mesh.
- 14:50:24: Mesh: Loading stone_5.mesh.
- 14:50:24: Mesh: Loading stone_2.mesh.
- 14:50:24: Mesh: Loading stone_4.mesh.
- 14:50:24: Mesh: Loading stone_3.mesh.
- 14:50:24: Mesh: Loading rock_b4.mesh.
- 14:50:24: Mesh: Loading rock_m2.mesh.
- 14:50:24: Mesh: Loading rock_m1.mesh.
- 14:50:24: Mesh: Loading rock_s4.mesh.
- 14:50:24: Mesh: Loading rock_b2.mesh.
- 14:50:24: Mesh: Loading rock_m3.mesh.
- 14:50:24: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
- 14:50:24: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
- 14:50:25: : layer: objects
- 14:50:25: Mesh: Loading streetlantern.mesh.
- 14:50:25: Mesh: Loading enclosure.mesh.
- 14:50:25: Mesh: Loading parasol.mesh.
- 14:50:25: Mesh: Loading table.mesh.
- 14:50:25: Mesh: Loading chair.mesh.
- 14:50:25: Mesh: Loading windmill.mesh.
- 14:50:26: Mesh: Loading container.mesh.
- 14:50:26: Mesh: Loading tent.mesh.
- 14:50:26: Mesh: Loading concrete_barrier.mesh.
- 14:50:26: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:26: Mesh: Loading armory.mesh.
- 14:50:26: Mesh: Loading weapon_rack.mesh.
- 14:50:26: Mesh: Loading utility_post.mesh.
- 14:50:26: : layer: cars
- 14:50:26: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:26: Mesh: Loading car3.mesh.
- 14:50:26: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:26: Mesh: Loading car2.mesh.
- 14:50:26: Mesh: Loading van.mesh.
- 14:50:26: : layer: crate
- 14:50:26: Mesh: Loading crate.mesh.
- 14:50:26: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 14:50:26: Mesh: Loading streetlight.mesh.
- 14:50:26: : layer: other
- 14:50:26: : layer: woods_1
- 14:50:26: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
- 14:50:26: Mesh: Loading palmtree_1.mesh.
- 14:50:26: Mesh: Loading palmtree_2.mesh.
- 14:50:26: : layer: bushes
- 14:50:26: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:26: Mesh: Loading bush0.mesh.
- 14:50:26: Mesh: Loading bush2.mesh.
- 14:50:26: Mesh: Loading bush1.mesh.
- 14:50:26: Mesh: Loading bush3.mesh.
- 14:50:26: : layer: ladders
- 14:50:26: : layer: spawnpoints
- 14:50:26: : layer: hedgehogs
- 14:50:26: Mesh: Loading hedgehog.mesh.
- 14:50:26: : layer: signs
- 14:50:26: : walls set to be merged = 0
- 14:50:26: : create merged walls
- 14:50:26: : merged walls created = 0
- 14:50:26: : post process objects
- 14:50:27: : post process objects done
- 14:50:27: : layer: layer2
- 14:50:27: : layer: objects
- 14:50:27: Mesh: Loading pipe.mesh.
- 14:50:27: Mesh: Loading ventilator.mesh.
- 14:50:27: Mesh: Loading bench.mesh.
- 14:50:27: Mesh: Loading church.mesh.
- 14:50:27: Mesh: Loading gas_tank.mesh.
- 14:50:27: Mesh: Loading buddha_statue.mesh.
- 14:50:27: Mesh: Loading camonet.mesh.
- 14:50:27: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 14:50:27: : layer: other
- 14:50:27: Mesh: Loading sunchair.mesh.
- 14:50:27: : layer: cars
- 14:50:27: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:27: Mesh: Loading car2_broken.mesh.
- 14:50:27: Mesh: Loading pickup.mesh.
- 14:50:27: Mesh: Loading car1.mesh.
- 14:50:27: Mesh: Loading pickup_broken.mesh.
- 14:50:27: Mesh: Loading bowling.mesh.
- 14:50:27: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:27: Mesh: Loading jeep_body_broken.mesh.
- 14:50:27: Mesh: Loading venus.mesh.
- 14:50:27: : layer: walls
- 14:50:27: : layer: signs
- 14:50:27: : walls set to be merged = 0
- 14:50:27: : create merged walls
- 14:50:27: : merged walls created = 0
- 14:50:27: : post process objects
- 14:50:27: : post process objects done
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : WARNING, negative contour piece height, modifying
- 14:50:27: : layer: layer3
- 14:50:27: : layer: objects
- 14:50:27: : layer: other
- 14:50:27: : walls set to be merged = 0
- 14:50:27: : create merged walls
- 14:50:27: : merged walls created = 0
- 14:50:27: : post process objects
- 14:50:27: : post process objects done
- 14:50:27: : attaching ladders, 106
- 14:50:27: : attaching ladders done
- 14:50:27: : attaching signs
- 14:50:27: : cleaning up meshes, count 55
- 14:50:27: : done
- 14:50:27: : creating decoration
- 14:50:27: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:27: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
- 14:50:28: : creating decoration done
- 14:50:28: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:28: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:28: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:28: : generate water nav map
- 14:50:28: : generate water nav map done
- 14:50:28: : loading soldiers in map config
- 14:50:28: : loading custom map config
- 14:50:28: : loading soldiers in media/overlays/Test/factions/green.xml
- 14:50:28: : loading soldiers in media/overlays/Test/factions/grey.xml
- 14:50:28: : map config soldiers loaded
- 14:50:28: : creating unused characters
- 14:50:28: Mesh: Loading chute.mesh.
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO693 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO694 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO695 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO696 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO697 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO698 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO699 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO700 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO701 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO702 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO703 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO704 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO705 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO706 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO707 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO708 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO709 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO710 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO711 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO712 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO713 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO714 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO715 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO716 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO717 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO718 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO719 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO720 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO721 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO722 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO723 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO724 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO725 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO726 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO727 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO728 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO729 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO730 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO731 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO732 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO733 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO734 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO735 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO736 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO737 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO738 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO739 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO740 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO741 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO742 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO743 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO744 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO745 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO746 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO747 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO748 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO749 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO750 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO751 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO752 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO753 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO754 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO755 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO756 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO757 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO758 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO759 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO760 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO761 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO762 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO763 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO764 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO765 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO766 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO767 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO768 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO769 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO770 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO771 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO772 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO773 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO774 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO775 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO776 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO777 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO778 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO779 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO780 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO781 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO782 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO783 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO784 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO785 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO786 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO787 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO788 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO789 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO790 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO791 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: Can't assign material _missing_material_ to SubEntity of Ogre/MO792 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:28: : soldiers loaded
- 14:50:28: : crate debris loaded
- 14:50:28: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 14:50:28: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 14:50:28: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 14:50:28: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 14:50:28: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 14:50:28: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 14:50:28: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 14:50:28: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 14:50:28: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 14:50:29: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 14:50:29: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 14:50:29: Texture: garand.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 14:50:29: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 14:50:29: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 14:50:29: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 14:50:29: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 14:50:29: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 14:50:29: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 14:50:29: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 14:50:29: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 14:50:29: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 14:50:29: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,106x291x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,106x291x1.
- 14:50:29: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 14:50:29: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 14:50:29: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 14:50:29: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 14:50:29: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 14:50:29: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 14:50:29: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 14:50:29: Texture: stick_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 14:50:29: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:50:29: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 14:50:29: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 14:50:29: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 14:50:29: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:29: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:29: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:29: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:29: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:29: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:29: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 14:50:29: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 14:50:29: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 14:50:29: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 14:50:29: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:29: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:29: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:29: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:29: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:29: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:29: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 14:50:29: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:29: Texture: inventoryview_equip_tag.png: Loading 1 faces(PF_A8R8G8B8,400x600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x600x1.
- 14:50:29: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:29: Texture: inventoryview_world_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:29: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:29: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:29: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 14:50:29: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 14:50:29: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:29: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:29: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:29: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:29: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:29: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:29: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:50:29: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 14:50:29: : game mode: 1
- 14:50:29: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:29: : loading map info
- 14:50:29: : loading map info
- 14:50:29: : loading map info
- 14:50:29: : loading map info
- 14:50:30: : loading map info
- 14:50:30: : loading map info
- 14:50:30: : loading map info
- 14:50:30: : loading map info
- 14:50:30: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:30: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:30: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:30: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 14:50:30: : 3: 1
- 14:50:30: : 3: 1
- 14:50:30: : game reset
- 14:50:30: : 1: ColourValue(0, 0.5, 0.03, 1), Green
- 14:50:30: : 1: ColourValue(0.5, 0.5, 0.5, 1), Grey
- 14:50:30: : profile folder = savegames/_default.save
- 14:50:30: : profiles at C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/_default.save/
- 14:50:30: : save _default.save
- 14:50:30: : Setting init data, machine id = 0
- 14:50:30: : init data set done
- 14:50:30: : no old character, attempt load
- 14:50:30: Mesh: Loading barrier_item.mesh.
- 14:50:30: Texture: barrier_item.png: Loading 1 faces(PF_R8G8B8,64x42x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x42x1.
- 14:50:30: : savegameinfo, obtain, mapconfig:
- 14:50:30: : <map_config>
- <weapon file="all_weapons.xml" />
- <projectile file="all_throwables.xml" />
- <call file="all_calls.xml" />
- <carry_item file="all_carry_items.xml" />
- <vehicle file="all_vehicles.xml" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- </map_config>
- 14:50:30: : new game created
- 14:50:30: : scene loaded
- 14:50:30: : settings loaded
- 14:50:30: : r=2143
- 14:50:30: : game init done
- 14:50:31: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:31: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:31: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:31: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:31: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:31: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:31: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:31: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:31: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:31: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:50:31: Mesh: Loading rubber_boat.mesh.
- 14:50:31: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:31: Mesh: Loading rubber_boat_broken.mesh.
- 14:50:31: Texture: rubber_boat_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:31: Mesh: Loading jeep_body.mesh.
- 14:50:31: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:31: Mesh: Loading jeep_body_broken.mesh.
- 14:50:31: Mesh: Loading jeep_wheel.mesh.
- 14:50:31: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:50:31: Mesh: Loading apc_cannon.mesh.
- 14:50:31: Texture: apc.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:31: Mesh: Loading apc_body.mesh.
- 14:50:31: Mesh: Loading apc_body_broken.mesh.
- 14:50:31: Texture: apc_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:50:31: Mesh: Loading apc_wheel.mesh.
- 14:50:31: Texture: apc_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:31: Mesh: Loading apc_turret.mesh.
- 14:50:31: Mesh: Loading apc_turret_broken.mesh.
- 14:50:31: Can't assign material body to SubEntity of Ogre/MO814 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:31: Can't assign material body to SubEntity of Ogre/MO848 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:31: Mesh: Loading armored_truck_body.mesh.
- 14:50:31: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:31: Mesh: Loading armored_truck_body_broken.mesh.
- 14:50:31: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:31: Mesh: Loading armored_truck_wheel.mesh.
- 14:50:31: Mesh: Loading tank_cannon.mesh.
- 14:50:31: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:31: Mesh: Loading tank_body.mesh.
- 14:50:31: Mesh: Loading tank_broken.mesh.
- 14:50:32: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:32: Mesh: Loading tank_turret.mesh.
- 14:50:32: Mesh: Loading tank_mg.mesh.
- 14:50:32: Mesh: Loading tank_track.mesh.
- 14:50:32: Can't assign material tank_tracks to SubEntity of Ogre/MO871 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:32: Can't assign material tank_wheels to SubEntity of Ogre/MO871 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:32: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:32: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:32: Can't assign material tank_tracks to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:32: Can't assign material tank_wheels to SubEntity of Ogre/MO872 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:32: Mesh: Loading radar_truck.mesh.
- 14:50:32: Texture: radar_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:32: Mesh: Loading radar_truck_broken.mesh.
- 14:50:32: Texture: radar_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:50:32: Texture: chatbubblecenter.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 14:50:32: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:32: Texture: basic_font.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:32: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
- 14:50:35: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:36: : savegameinfo, obtain, mapconfig:
- 14:50:36: : <map_config>
- <weapon file="all_weapons.xml" />
- <projectile file="all_throwables.xml" />
- <call file="all_calls.xml" />
- <carry_item file="all_carry_items.xml" />
- <vehicle file="all_vehicles.xml" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- </map_config>
- 14:50:36: : game reset
- 14:50:36: : 1: ColourValue(0, 0.5, 0.03, 1), Green
- 14:50:36: : 1: ColourValue(0.5, 0.5, 0.5, 1), Grey
- 14:50:36: : profile folder = savegames/battle0.save
- 14:50:36: : profiles at C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/battle0.save/
- 14:50:36: : save battle0.save
- 14:50:36: : Setting init data, machine id = 0
- 14:50:36: : init data set done
- 14:50:36: : starting game, attempt to load profile for player 0 from disk
- 14:50:36: : no old character, attempt load
- 14:50:36: : savegameinfo, obtain, mapconfig:
- 14:50:36: : <map_config>
- <weapon file="all_weapons.xml" />
- <projectile file="all_throwables.xml" />
- <call file="all_calls.xml" />
- <carry_item file="all_carry_items.xml" />
- <vehicle file="all_vehicles.xml" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- </map_config>
- 14:50:36: : new game created
- 14:50:36: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:36: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:50:36: Texture: weave.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 14:50:41: Can't assign material body to SubEntity of Ogre/MO906 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:41: Can't assign material body to SubEntity of Ogre/MO940 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:41: Can't assign material tank_tracks to SubEntity of Ogre/MO963 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:41: Can't assign material tank_wheels to SubEntity of Ogre/MO963 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:41: Can't assign material tank_tracks to SubEntity of Ogre/MO964 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:41: Can't assign material tank_wheels to SubEntity of Ogre/MO964 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:50:43: Texture: basic_font_italic.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:43: Texture: inventoryview_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:46: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:50:46: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:50:46: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:50:52: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:51:01: : savegameinfo, obtain, mapconfig:
- 14:51:01: : <map_config>
- <weapon file="all_weapons.xml" />
- <projectile file="all_throwables.xml" />
- <call file="all_calls.xml" />
- <carry_item file="all_carry_items.xml" />
- <vehicle file="all_vehicles.xml" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- </map_config>
- 14:51:07: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:51:16: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:51:34: Texture: inventoryview_armory_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:51:36: Texture: inventoryview_cursor_dragging.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:16: : savegameinfo, obtain, mapconfig:
- 14:52:16: : <map_config>
- <weapon file="all_weapons.xml" />
- <projectile file="all_throwables.xml" />
- <call file="all_calls.xml" />
- <carry_item file="all_carry_items.xml" />
- <vehicle file="all_vehicles.xml" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- </map_config>
- 14:52:24: : uninit comms
- 14:52:24: : savegameinfo, obtain, mapconfig:
- 14:52:24: : <map_config>
- <weapon file="all_weapons.xml" />
- <projectile file="all_throwables.xml" />
- <call file="all_calls.xml" />
- <carry_item file="all_carry_items.xml" />
- <vehicle file="all_vehicles.xml" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- </map_config>
- 14:52:24: : check = 0
- 14:52:24: : freeing regions
- 14:52:25: Destroying resource group sessionResourceGroup
- 14:52:25: Unloading resource group sessionResourceGroup
- 14:52:25: Finished unloading resource group sessionResourceGroup
- 14:52:25: : game uninitialized
- 14:52:25: : Map resource location set as media/packages/vanilla/maps/lobby
- 14:52:25: : Using application folder C:\Users\Daddy\AppData\Roaming\Running with rifles\
- 14:52:25: : Using save path C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/
- 14:52:25: : using custom map config
- 14:52:25: :
- 14:52:25: : game init start
- 14:52:25: Creating resource group sessionResourceGroup
- 14:52:25: : adding package resource location media/packages/vanilla/
- 14:52:25: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 14:52:25: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 14:52:25: Initialising resource group sessionResourceGroup
- 14:52:25: Parsing scripts for resource group sessionResourceGroup
- 14:52:25: Parsing script Building.program
- 14:52:25: Parsing script NormalAndDepth.program
- 14:52:25: Parsing script soldieroutline.program
- 14:52:25: Parsing script soldierskin.program
- 14:52:25: Parsing script StdQuad_vp.program
- 14:52:25: Parsing script terrain.program
- 14:52:26: Parsing script tools.program
- 14:52:26: Parsing script WaterArea.program
- 14:52:26: Parsing script material.material
- 14:52:26: Parsing script chute.material
- 14:52:26: Parsing script flash.material
- 14:52:26: Parsing script shadow_airplane.material
- 14:52:26: Parsing script BackContour.material
- 14:52:26: Parsing script Blood.material
- 14:52:26: Parsing script Branch.material
- 14:52:26: Parsing script Building.material
- 14:52:26: Parsing script Bullet.material
- 14:52:26: Parsing script BulletTrail.material
- 14:52:26: Parsing script BushPlant.material
- 14:52:26: Parsing script ChatBubble.material
- 14:52:26: Parsing script Cord.material
- 14:52:26: Parsing script Crate.material
- 14:52:26: Parsing script Crosshair.material
- 14:52:26: Parsing script Dust.material
- 14:52:26: Parsing script Explosion.material
- 14:52:26: Parsing script Flame.material
- 14:52:26: Parsing script Foam.material
- 14:52:26: Parsing script GenericColoredMesh.material
- 14:52:26: Parsing script GenericDecal.material
- 14:52:26: Parsing script GenericMesh.material
- 14:52:26: Parsing script GenericVehicle.material
- 14:52:26: Parsing script GrenadeCrate.material
- 14:52:26: Parsing script Hud.material
- 14:52:26: Parsing script InventoryView.material
- 14:52:26: Parsing script lines.material
- 14:52:26: Parsing script MapView.material
- 14:52:26: Parsing script MenuSystem.material
- 14:52:26: Parsing script MiniRank.material
- 14:52:26: Parsing script NormalAndDepth.material
- 14:52:26: Parsing script Piece.material
- 14:52:26: Parsing script Plant.material
- 14:52:26: Parsing script Platform.material
- 14:52:26: Parsing script PlayerFarMarker.material
- 14:52:26: Parsing script PlayerMarker.material
- 14:52:26: Parsing script RadioView.material
- 14:52:26: Parsing script ShadowPixel.material
- 14:52:26: Parsing script ShadowPlant.material
- 14:52:26: Parsing script ShoePrint.material
- 14:52:26: Parsing script Sign.material
- 14:52:26: Parsing script Soldier3dPixel.material
- 14:52:26: Parsing script TreeGroundBase.material
- 14:52:26: Parsing script TrophyView.material
- 14:52:26: Parsing script Wall.material
- 14:52:26: Parsing script WaterArea.material
- 14:52:26: Parsing script Weapon3dPixel.material
- 14:52:26: Parsing script Weave.material
- 14:52:26: Parsing script bigger_muzzle.particle
- 14:52:26: Parsing script big_muzzle.particle
- 14:52:26: Parsing script burst_repeat.particle
- 14:52:26: Parsing script deploy_hider.particle
- 14:52:26: Parsing script flash.particle
- 14:52:26: Parsing script law_muzzle.particle
- 14:52:26: Parsing script propulsion.particle
- 14:52:26: Parsing script shadow_airplane_flyby.particle
- 14:52:26: Parsing script shield_burst.particle
- 14:52:26: Parsing script Burst.particle
- 14:52:26: Parsing script Dust.particle
- 14:52:26: Parsing script Explosion.particle
- 14:52:26: Parsing script Foam.particle
- 14:52:26: Parsing script MinorExplosion.particle
- 14:52:26: Parsing script Muzzle.particle
- 14:52:26: Parsing script basic_font.fontdef
- 14:52:26: Parsing script basic_font_italic.fontdef
- 14:52:26: Parsing script basic_font_outline.fontdef
- 14:52:26: Finished parsing scripts for resource group sessionResourceGroup
- 14:52:26: : r=12582
- 14:52:26: : loading factions in map config
- 14:52:26: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 14:52:26: : loading faction in media/packages/vanilla/factions/green.xml
- 14:52:26: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 14:52:26: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 14:52:26: : map config factions loaded
- 14:52:26: : common sounds loaded
- 14:52:26: : loading terrain layers
- 14:52:26: : setting tag dirt, index=0
- 14:52:26: : setting tag road, index=1
- 14:52:26: : outline color=ColourValue(0.902344, 0.929688, 0.925781, 1)
- 14:52:26: : initializing terrain
- 14:52:26: : terrain config 0: dirt.png,
- 14:52:26: : terrain config 1: grass.png, terrain5_alpha_grass.png
- 14:52:26: : terrain config 2: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 14:52:26: : terrain config 3: dirtroad.png, terrain5_alpha_dirtroad.png
- 14:52:26: : terrain config 4: asphalt.png, terrain5_alpha_asphalt.png
- 14:52:26: : terrain config 5: road.png, terrain5_alpha_road.png
- 14:52:26: : splats=6, terrain5_combined_alpha.png exists
- 14:52:26: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:52:26: TerrainSceneManager: Activated PageSource Heightmap
- 14:52:26: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 14:52:27: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:52:27: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:27: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:52:27: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:52:27: Texture: terrain5_alpha_dirtroad.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:52:27: Texture: dirtroad.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:27: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:52:27: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:27: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 14:52:27: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:27: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 14:52:27: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:27: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:27: Texture: splat_effect_explosion.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:27: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:27: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:27: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:27: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 14:52:27: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 14:52:27: : best usable soldier render technique: HighDetailHWSkin
- 14:52:27: : HW skeleton supported: 1
- 14:52:27: : best usable terrain render technique: ShadersShadows
- 14:52:27: : Integrated shadows supported: 1
- 14:52:27: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:27: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 14:52:27: : page size read: 513
- 14:52:27: : terrain size read: 1024 inverse: 0.000976563
- 14:52:27: : max height read: 25
- 14:52:27: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 14:52:27: : terrain normals
- 14:52:27: : terrain normals done
- 14:52:27: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:27: : world loaded
- 14:52:27: : worldblocks loaded
- 14:52:27: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:27: : loading resources in map config
- 14:52:27: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 14:52:27: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 14:52:27: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 14:52:27: : weapon:AK47
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 14:52:27: : weapon:APC HMG
- 14:52:27: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 14:52:27: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 14:52:27: : weapon:G36
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 14:52:27: : weapon:M24-A2
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 14:52:27: : weapon:riot shield
- 14:52:27: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 14:52:27: : weapon:M72 LAW
- 14:52:27: : loading projectile in rocket.projectile, path=media/packages/vanilla/weapons/rocket.projectile
- 14:52:27: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 14:52:27: : weapon:M240
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 14:52:27: : weapon:Mossberg 500
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 14:52:27: : weapon:MP5SD
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 14:52:27: : weapon:PKM
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 14:52:27: : weapon:FAMAS G1
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 14:52:27: : weapon:M16A4
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 14:52:27: : weapon:F2000
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 14:52:27: : weapon:Benelli M4
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 14:52:27: : weapon:pepperdust
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 14:52:27: : weapon:Tank cannon
- 14:52:27: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 14:52:27: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 14:52:27: : weapon:M240
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 14:52:27: : weapon:AKS-74U
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 14:52:27: : weapon:P90
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 14:52:27: : weapon:Dragunov SVD
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 14:52:27: : weapon:Medikit
- 14:52:27: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 14:52:27: : weapon:Tank cannon
- 14:52:27: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 14:52:27: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 14:52:27: : weapon:VSS Vintorez
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 14:52:27: : weapon:Neostead 2000
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 14:52:27: : weapon:SPAS-12
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 14:52:27: : weapon:QCW-05
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 14:52:27: : weapon:Cover deploy
- 14:52:27: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 14:52:27: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 14:52:27: : weapon:Humvee MG
- 14:52:27: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 14:52:27: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 14:52:27: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 14:52:27: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 14:52:27: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 14:52:27: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
- 14:52:27: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/dollars.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/gem.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/painting.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
- 14:52:27: : loading carry items in media/packages/vanilla/items/vest2.carry_item
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : drive event_key found
- 14:52:27: : destroy event_key found
- 14:52:27: : destroy event_key found
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : slide event_key found
- 14:52:27: : slide_hard event_key found
- 14:52:27: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 14:52:27: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 14:52:27: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 14:52:27: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 14:52:27: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 14:52:27: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 14:52:27: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 14:52:27: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 14:52:27: : loading calls in media/packages/vanilla/weapons/humvee.call
- 14:52:27: : loading calls in media/packages/vanilla/weapons/tank.call
- 14:52:27: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 14:52:27: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 14:52:27: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 14:52:27: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 14:52:27: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 14:52:27: : loading reward config in media/packages/vanilla//rewards.xml
- 14:52:27: : enabling all resources for all factions
- 14:52:27: : setting up initial faction resources
- 14:52:27: : loading faction resources in media/packages/vanilla/factions/green.xml
- 14:52:27: : loading faction resources for 0
- 14:52:27: : resources tag found
- 14:52:27: : map config weapons loaded
- 14:52:27: : loading world objects
- 14:52:28: : layer: materials
- 14:52:28: : parsing material in map, unknown keyword at "type = tree"
- 14:52:28: : parsing material in map, unknown keyword at "#foliage_index = 0"
- 14:52:28: Texture: branch.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 14:52:28: Texture: afghan_pine.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 14:52:28: : parsing material in map, unknown keyword at "type = tree"
- 14:52:28: : parsing material in map, unknown keyword at "#foliage_index = 3"
- 14:52:28: Texture: birch.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:52:28: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:28: Texture: cutout_0.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
- 14:52:28: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:28: Texture: cutout_1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:28: Texture: concrete_roof.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:28: : decal_template clover
- 14:52:28: : decal_template pavement1
- 14:52:28: : decal_template flower
- 14:52:28: : decal_template pavement_tile1
- 14:52:28: : decal_template roof_tile1
- 14:52:28: : decal_template manhole
- 14:52:28: : decal_template cracks_1
- 14:52:28: : decal_template cracks_2
- 14:52:28: : decal_template cracks_3
- 14:52:28: : decal_template cracks_4
- 14:52:28: : decal_template cracks_5
- 14:52:28: : decal_template cracks_6
- 14:52:28: : decal_template cracks_7
- 14:52:28: : decal_template parking_line
- 14:52:28: : not handled: 0.125
- 14:52:28: : not handled: 0.125
- 14:52:28: : not handled: 3 4 4
- 14:52:28: : not handled: #alpha_blend = 1
- 14:52:28: : not handled: #texture0 = plank.png
- 14:52:28: : not handled: #collision_model_offset = 0 3 0
- 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:52:28: : not handled: #mesh_offset = 0 -2 0
- 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:52:28: : not handled: #mesh_offset = 0 -2 0
- 14:52:28: : not handled: #texture0 =city_house.png
- 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:52:28: : not handled: #collision_model_type = 1
- 14:52:28: : not handled: #collision_model_size = 9 8.2 8
- 14:52:28: : not handled: #mesh_offset = 0 -2 0
- 14:52:28: : not handled: #texture0_atlas_cell = 0 3 4 4
- 14:52:28: : not handled: #collision_model_type = 1
- 14:52:28: : not handled: #collision_model_size = 9 8.2 8
- 14:52:28: : not handled: #mesh_offset = 0 -2 0
- 14:52:28: : not handled: #texture0 = world_atlas1.png
- 14:52:28: : not handled: #texture0_atlas_cell = 4 1 16 16
- 14:52:28: : not handled: #collision_model_type = -1
- 14:52:28: : not handled: #texture0_atlas_cell = 3 2 4 4
- 14:52:28: : not handled: #collision_model_size =
- 14:52:28: : not handled: #collision_model_offset = 0 0 0
- 14:52:28: : not handled: #alpha_blend = 1
- 14:52:28: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:28: : layer: dirt
- 14:52:28: : layer: height
- 14:52:28: : layer: alpha_grass
- 14:52:28: : layer: alpha_rocky_mountain
- 14:52:28: : layer: alpha_dirtroad
- 14:52:28: : layer: alpha_asphalt
- 14:52:28: : layer: alpha_road
- 14:52:28: : layer: bases
- 14:52:28: : layer: map_view_decoration
- 14:52:28: : layer: layer
- 14:52:28: : layer: boundaries
- 14:52:28: : layer: walls
- 14:52:28: : layer: objects
- 14:52:28: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:52:28: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:52:28: Mesh: Loading awning.mesh.
- 14:52:28: Mesh: Loading enclosure.mesh.
- 14:52:28: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:28: Mesh: Loading weapon_rack.mesh.
- 14:52:28: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:52:28: Mesh: Loading armory.mesh.
- 14:52:28: : layer: other
- 14:52:28: Mesh: Loading barell.mesh.
- 14:52:28: : layer: rocks
- 14:52:28: Mesh: Loading rock_s1.mesh.
- 14:52:28: Mesh: Loading stone_3.mesh.
- 14:52:28: Mesh: Loading stone_4.mesh.
- 14:52:28: Mesh: Loading rock_m4.mesh.
- 14:52:28: Mesh: Loading rock_s3.mesh.
- 14:52:28: Mesh: Loading stone_5.mesh.
- 14:52:28: Mesh: Loading rock_b2.mesh.
- 14:52:28: Mesh: Loading stone_1.mesh.
- 14:52:28: Mesh: Loading rock_b3.mesh.
- 14:52:28: : layer: woods_pine
- 14:52:28: : layer: crate
- 14:52:28: : walls set to be merged = 0
- 14:52:28: : create merged walls
- 14:52:28: : merged walls created = 0
- 14:52:28: : post process objects
- 14:52:28: : post process objects done
- 14:52:28: : layer: layer2
- 14:52:28: : layer: objects
- 14:52:28: Mesh: Loading pipe.mesh.
- 14:52:28: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:28: Mesh: Loading rwr.mesh.
- 14:52:28: : layer: walls
- 14:52:28: : layer: crate
- 14:52:28: Mesh: Loading crate.mesh.
- 14:52:28: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 14:52:28: : layer: other
- 14:52:28: : walls set to be merged = 0
- 14:52:28: : create merged walls
- 14:52:28: : merged walls created = 0
- 14:52:28: : post process objects
- 14:52:28: : post process objects done
- 14:52:28: : attaching ladders, 3
- 14:52:28: : attaching ladders done
- 14:52:28: : cleaning up meshes, count 16
- 14:52:28: : done
- 14:52:28: : creating decoration
- 14:52:28: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:28: Texture: explosionprint.png: Loading 1 faces(PF_A8R8G8B8,120x120x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,120x120x1.
- 14:52:28: : creating decoration done
- 14:52:28: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:28: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:28: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:28: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:28: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:52:28: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 14:52:28: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 14:52:28: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 14:52:28: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 14:52:28: : generate water nav map
- 14:52:28: : generate water nav map done
- 14:52:28: : loading soldiers in map config
- 14:52:28: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 14:52:28: : loading soldiers in media/packages/vanilla/factions/green.xml
- 14:52:29: : map config soldiers loaded
- 14:52:29: : creating unused characters
- 14:52:29: Mesh: Loading chute.mesh.
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1013 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1014 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1015 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1016 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1017 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1018 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1019 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1020 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1021 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1022 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1023 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1024 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1025 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1026 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1027 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1028 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1029 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1030 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1031 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1032 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1033 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1034 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1035 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1036 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1037 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1038 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1039 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1040 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1041 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1042 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1043 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1044 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1045 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1046 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1047 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1048 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1049 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1050 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1051 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1052 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1053 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1054 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1055 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1056 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1057 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1058 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1059 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1060 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1061 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: Can't assign material _missing_material_ to SubEntity of Ogre/MO1062 because this Material does not exist. Have you forgotten to define it in a .material script?
- 14:52:29: : soldiers loaded
- 14:52:29: : crate debris loaded
- 14:52:29: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 14:52:29: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 14:52:29: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 14:52:29: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 14:52:29: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 14:52:29: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 14:52:29: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 14:52:29: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 14:52:29: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 14:52:29: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 14:52:29: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 14:52:29: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 14:52:29: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 14:52:29: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 14:52:29: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 14:52:29: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 14:52:29: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 14:52:29: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 14:52:29: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 14:52:29: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 14:52:29: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 14:52:29: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,106x291x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,106x291x1.
- 14:52:29: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 14:52:29: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 14:52:29: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 14:52:29: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 14:52:29: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 14:52:29: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 14:52:29: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 14:52:29: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 14:52:29: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 14:52:29: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 14:52:29: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 14:52:29: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:29: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:29: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:29: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:52:29: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:52:29: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:52:29: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 14:52:29: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 14:52:29: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 14:52:29: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 14:52:29: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:29: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:52:29: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:29: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:52:29: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 14:52:29: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:29: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 14:52:29: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:29: Texture: inventoryview_equip_tag.png: Loading 1 faces(PF_A8R8G8B8,400x600x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x600x1.
- 14:52:29: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:29: Texture: inventoryview_world_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:29: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:29: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:29: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 14:52:29: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 14:52:29: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 14:52:29: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:29: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:29: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:29: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:29: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:29: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 14:52:29: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 14:52:29: : game mode: 0
- 14:52:29: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:29: : loading map info
- 14:52:29: : loading map info
- 14:52:29: : loading map info
- 14:52:30: : loading map info
- 14:52:30: : loading map info
- 14:52:30: : loading map info
- 14:52:30: : loading map info
- 14:52:30: : loading map info
- 14:52:30: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:30: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:30: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:30: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 14:52:30: : 3: 1
- 14:52:30: : game reset
- 14:52:30: : 1: ColourValue(0, 0.5, 0.03, 1), Green
- 14:52:30: : profile folder = savegames/_default.save
- 14:52:30: : profiles at C:\Users\Daddy\AppData\Roaming\Running with rifles\savegames/_default.save/
- 14:52:30: : save _default.save
- 14:52:30: : Setting init data, machine id = 0
- 14:52:30: : init data set done
- 14:52:30: : no old character, attempt load
- 14:52:30: : savegameinfo, obtain, mapconfig:
- 14:52:30: :
- 14:52:30: : new game created
- 14:52:30: : scene loaded
- 14:52:30: : settings loaded
- 14:52:30: : r=20146
- 14:52:30: : game init done
- 14:52:31: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:31: Mesh: Loading jeep_body.mesh.
- 14:52:31: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:31: Mesh: Loading jeep_body_broken.mesh.
- 14:52:31: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:31: Mesh: Loading jeep_wheel.mesh.
- 14:52:31: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 14:52:31: Mesh: Loading armored_truck_body.mesh.
- 14:52:31: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:31: Mesh: Loading armored_truck_body_broken.mesh.
- 14:52:31: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 14:52:31: Mesh: Loading armored_truck_wheel.mesh.
- 14:52:31: : savegameinfo, obtain, mapconfig:
- 14:52:31: :
- 14:52:31: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:31: Texture: tree_ground_base.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:31: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 14:52:32: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:32: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:32: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:32: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:32: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:32: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:32: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:32: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:32: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 14:52:32: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
- 14:52:33: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 14:52:33: : quit game
- 14:52:33: : savegameinfo, obtain, mapconfig:
- 14:52:33: :
- 14:52:33: : uninit comms
- 14:52:33: : savegameinfo, obtain, mapconfig:
- 14:52:33: :
- 14:52:34: : check = 0
- 14:52:34: : freeing regions
- 14:52:34: Destroying resource group sessionResourceGroup
- 14:52:34: Unloading resource group sessionResourceGroup
- 14:52:34: Finished unloading resource group sessionResourceGroup
- 14:52:34: : game uninitialized
- 14:52:34: DefaultWorkQueue('Root') shutting down on thread 00671A48.
- 14:52:34: DefaultWorkQueue('Root')::WorkerFunc - thread 00678ED8 stopped.
- 14:52:34: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F68 stopped.
- 14:52:34: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F08 stopped.
- 14:52:34: DefaultWorkQueue('Root')::WorkerFunc - thread 00678F38 stopped.
- 14:52:34: *-*-* OGRE Shutdown
- 14:52:34: Unregistering ResourceManager for type Compositor
- 14:52:34: Unregistering ResourceManager for type Font
- 14:52:34: Unregistering ResourceManager for type Skeleton
- 14:52:34: Unregistering ResourceManager for type Mesh
- 14:52:34: Unregistering ResourceManager for type HighLevelGpuProgram
- 14:52:34: Uninstalling plugin: ParticleFX
- 14:52:34: Plugin successfully uninstalled
- 14:52:34: Unloading library Plugin_ParticleFX
- 14:52:34: Uninstalling plugin: Octree & Terrain Scene Manager
- 14:52:34: Plugin successfully uninstalled
- 14:52:34: Unloading library Plugin_OctreeSceneManager
- 14:52:34: Uninstalling plugin: Cg Program Manager
- 14:52:34: Plugin successfully uninstalled
- 14:52:34: Unloading library Plugin_CgProgramManager
- 14:52:34: Uninstalling plugin: D3D9 RenderSystem
- 14:52:34: D3D9 : Shutting down cleanly.
- 14:52:34: Unregistering ResourceManager for type Texture
- 14:52:34: Unregistering ResourceManager for type GpuProgram
- 14:52:34: D3D9 : Direct3D9 Rendering Subsystem destroyed.
- 14:52:34: Plugin successfully uninstalled
- 14:52:34: Unloading library RenderSystem_Direct3D9
- 14:52:34: Unregistering ResourceManager for type Material
- 14:52:34: : uninit comms
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