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- who = "dadepro"
- players = game:GetService('Players')
- me = players[who]
- char = me.Character
- local colors = {"Reddish brown", "Brown"}
- pcall(function() char.sheet:remove() end)
- local mod = Instance.new("Model", char)
- mod.Name = "sheet"
- while wait(math.random(3, 10)) do
- a = math.random(1, 2)
- if a == 1 then
- for i = 0, math.random(5, 10), 0.1 do
- local barf = Instance.new("Part")
- barf.formFactor = "Custom"
- barf.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
- barf.Parent = mod
- barf.Name = "sheet"
- barf.Size = Vector3.new(math.random(0.2, 0.4), math.random(0.2, 0.35), math.random(0.25, 2))
- barf.CanCollide = false
- barf.CFrame = char.Torso.CFrame + Vector3.new(0, -1.5, -0.75)
- local bm = Instance.new("BlockMesh", barf)
- bm.Bevel = math.random(0.05, 0.5)
- barf:BreakJoints()
- barf.CanCollide = true
- wait()
- end
- wait(math.random(0.5, 1.5))
- for _,v in pairs(mod:GetChildren()) do
- if v.Name == "sheet" then
- v:remove()
- end
- wait()
- end
- end
- if a == 2 then
- for i = 0, math.random(5, 10), 0.1 do
- local barf = Instance.new("Part")
- barf.formFactor = "Custom"
- barf.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
- barf.Parent = mod
- barf.Name = "sheet"
- barf.Size = Vector3.new(math.random(0.2, 0.2), math.random(0.2, 0.2), math.random(0.2, 0.2))
- barf.CanCollide = false
- barf.CFrame = char.Torso.CFrame + Vector3.new(0, -1.5, -0.75)
- local bm = Instance.new("BlockMesh", barf)
- bm.Bevel = math.random(0.05, 0.5)
- barf:BreakJoints()
- barf.CanCollide = true
- wait()
- end
- wait(math.random(0.5, 1.5))
- for _,v in pairs(mod:GetChildren()) do
- if v.Name == "sheet" then
- v:remove()
- end
- wait()
- end
- end
- end
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