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Jul 31st, 2015
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  14. **** leaked ****
  15. Entity prop_dynamic (-2016.00 7648.00 1363.91) leaked!
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10368.0 8192.0 -824.0)
  18. Leaf 0 contents: CONTENTS_SOLID
  19. Leaf 1 contents:
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10880.0 8192.0 -824.0)
  27. Leaf 0 contents: CONTENTS_SOLID
  28. Leaf 1 contents:
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 9216.0 -824.0)
  36. Leaf 0 contents:
  37. Leaf 1 contents: CONTENTS_SOLID
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 -824.0)
  45. Leaf 0 contents:
  46. Leaf 1 contents: CONTENTS_SOLID
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 8192.0 -824.0)
  54. Leaf 0 contents: CONTENTS_SOLID
  55. Leaf 1 contents:
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 9216.0 -824.0)
  63. Leaf 0 contents:
  64. Leaf 1 contents: CONTENTS_SOLID
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs:
  69.  
  70.  
  71. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 8192.0 -824.0)
  72. Leaf 0 contents: CONTENTS_SOLID
  73. Leaf 1 contents:
  74. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  75. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  76. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  77. Candidate brush IDs:
  78.  
  79.  
  80. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 9216.0 -824.0)
  81. Leaf 0 contents:
  82. Leaf 1 contents: CONTENTS_SOLID
  83. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  84. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  85. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  86. Candidate brush IDs:
  87.  
  88. *** Suppressing further FindPortalSide errors.... ***
  89. Processing areas...
  90. Brush 4385512: areaportal brush doesn't touch two areas
  91.  
  92. Brush 4385512: areaportal brush doesn't touch two areas
  93.  
  94. Brush 4385512: areaportal brush doesn't touch two areas
  95.  
  96. Brush 4385512: areaportal brush doesn't touch two areas
  97.  
  98. Brush 530811: areaportal brush doesn't touch two areas
  99.  
  100. Brush 4727486: areaportal brush doesn't touch two areas
  101.  
  102. Brush 4733876: areaportal brush doesn't touch two areas
  103.  
  104. Brush 530750: areaportal brush doesn't touch two areas
  105.  
  106. Brush 845407: areaportal brush doesn't touch two areas
  107.  
  108. Brush 845322: areaportal brush doesn't touch two areas
  109.  
  110. Brush 5477256: areaportal brush doesn't touch two areas
  111.  
  112. Brush 3604529: areaportal brush doesn't touch two areas
  113. done (0)
  114. Building Faces...done (1)
  115. Chop Details...done (0)
  116. Find Visible Detail Sides...
  117. Merged 952 detail faces...done (0)
  118. Merging details...done (0)
  119. FixTjuncs...
  120. Too many t-junctions to fix up! (3575 prims, max 32768 :: 65538 indices, max 65536)
  121.  
  122.  
  123. ** Executing...
  124. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  125. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1"
  126.  
  127. Valve Software - vvis.exe (May 15 2014)
  128. 8 threads
  129. reading c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
  130. reading c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.prt
  131. LoadPortals: couldn't read c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.prt
  132.  
  133.  
  134. ** Executing...
  135. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  136. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1"
  137.  
  138. Valve Software - vrad.exe SSE (May 15 2014)
  139.  
  140. Valve Radiosity Simulator
  141. 8 threads
  142. [Reading texlights from 'lights.rad']
  143. [45 texlights parsed from 'lights.rad']
  144.  
  145. Loading c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
  146. No vis information, direct lighting only.
  147. Setting up ray-trace acceleration structure... Done (5.58 seconds)
  148. 32602 faces
  149. 4 degenerate faces
  150. 7790083 square feet [1121772032.00 square inches]
  151. 22 Displacements
  152. 566100 Square Feet [81518408.00 Square Inches]
  153. 1181 direct lights
  154. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (404)
  155. Build Patch/Sample Hash Table(s).....Done<0.1131 sec>
  156. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  157. FinalLightFace Done
  158. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  159. 1 of 3 (33% of) surface lights went in leaf ambient cubes.
  160. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (74)
  161. Writing leaf ambient...done
  162. Ready to Finish
  163.  
  164. Object names Objects/Maxobjs Memory / Maxmem Fullness
  165. ------------ --------------- --------------- --------
  166. models 514/1024 24672/49152 (50.2%)
  167. brushes 7138/8192 85656/98304 (87.1%) VERY FULL!
  168. brushsides 49228/65536 393824/524288 (75.1%)
  169. planes 20338/65536 406760/1310720 (31.0%)
  170. vertexes 50093/65536 601116/786432 (76.4%)
  171. nodes 17423/65536 557536/2097152 (26.6%)
  172. texinfos 9503/12288 684216/884736 (77.3%)
  173. texdata 1516/2048 48512/65536 (74.0%)
  174. dispinfos 22/0 3872/0 ( 0.0%)
  175. disp_verts 4070/0 81400/0 ( 0.0%)
  176. disp_tris 7040/0 14080/0 ( 0.0%)
  177. disp_lmsamples 111374/0 111374/0 ( 0.0%)
  178. faces 32602/65536 1825712/3670016 (49.7%)
  179. hdr faces 32602/65536 1825712/3670016 (49.7%)
  180. origfaces 22309/65536 1249304/3670016 (34.0%)
  181. leaves 17938/65536 574016/2097152 (27.4%)
  182. leaffaces 40857/65536 81714/131072 (62.3%)
  183. leafbrushes 13091/65536 26182/131072 (20.0%)
  184. areas 12/256 96/2048 ( 4.7%)
  185. surfedges 249890/512000 999560/2048000 (48.8%)
  186. edges 150867/256000 603468/1024000 (58.9%)
  187. LDR worldlights 1181/8192 103928/720896 (14.4%)
  188. HDR worldlights 1181/8192 103928/720896 (14.4%)
  189. leafwaterdata 7/32768 84/393216 ( 0.0%)
  190. waterstrips 3443/32768 34430/327680 (10.5%)
  191. waterverts 0/65536 0/786432 ( 0.0%)
  192. waterindices 65466/65536 130932/131072 (99.9%) VERY FULL!
  193. cubemapsamples 183/1024 2928/16384 (17.9%)
  194. overlays 25/512 8800/180224 ( 4.9%)
  195. LDR lightdata [variable] 27006948/0 ( 0.0%)
  196. HDR lightdata [variable] 27006948/0 ( 0.0%)
  197. visdata [variable] 0/16777216 ( 0.0%)
  198. entdata [variable] 1238392/393216 (314.9%) VERY FULL!
  199. LDR ambient table 17938/65536 71752/262144 (27.4%)
  200. HDR ambient table 17938/65536 71752/262144 (27.4%)
  201. LDR leaf ambient 48565/65536 1359820/1835008 (74.1%)
  202. HDR leaf ambient 48555/65536 1359540/1835008 (74.1%)
  203. occluders 0/0 0/0 ( 0.0%)
  204. occluder polygons 0/0 0/0 ( 0.0%)
  205. occluder vert ind 0/0 0/0 ( 0.0%)
  206. detail props [variable] 1/27004 ( 0.0%)
  207. dtl prp lght [variable] 1/1909 ( 0.1%)
  208. HDR dtl prp lght [variable] 1/1909 ( 0.1%)
  209. static props [variable] 1/158514 ( 0.0%)
  210. pakfile [variable] 521635/0 ( 0.0%)
  211. physics [variable] 3517232/4194304 (83.9%) VERY FULL!
  212. physics terrain [variable] 0/1048576 ( 0.0%)
  213.  
  214. Level flags = 0
  215.  
  216. Total triangle count: 94797
  217. Writing c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
  218. 8 minutes, 14 seconds elapsed
  219. Valve Software - vrad.exe SSE (May 15 2014)
  220.  
  221. Valve Radiosity Simulator
  222. 8 threads
  223. [Reading texlights from 'lights.rad']
  224. [45 texlights parsed from 'lights.rad']
  225.  
  226. Loading c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
  227. No vis information, direct lighting only.
  228. Setting up ray-trace acceleration structure... Done (5.56 seconds)
  229. 32602 faces
  230. 4 degenerate faces
  231. 7790083 square feet [1121772032.00 square inches]
  232. 22 Displacements
  233. 566100 Square Feet [81518408.00 Square Inches]
  234. 1181 direct lights
  235. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (402)
  236. Build Patch/Sample Hash Table(s).....Done<0.1117 sec>
  237. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
  238. FinalLightFace Done
  239. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  240. 2 of 3 (66% of) surface lights went in leaf ambient cubes.
  241. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (79)
  242. Writing leaf ambient...done
  243. Ready to Finish
  244.  
  245. Object names Objects/Maxobjs Memory / Maxmem Fullness
  246. ------------ --------------- --------------- --------
  247. models 514/1024 24672/49152 (50.2%)
  248. brushes 7138/8192 85656/98304 (87.1%) VERY FULL!
  249. brushsides 49228/65536 393824/524288 (75.1%)
  250. planes 20338/65536 406760/1310720 (31.0%)
  251. vertexes 50093/65536 601116/786432 (76.4%)
  252. nodes 17423/65536 557536/2097152 (26.6%)
  253. texinfos 9503/12288 684216/884736 (77.3%)
  254. texdata 1516/2048 48512/65536 (74.0%)
  255. dispinfos 22/0 3872/0 ( 0.0%)
  256. disp_verts 4070/0 81400/0 ( 0.0%)
  257. disp_tris 7040/0 14080/0 ( 0.0%)
  258. disp_lmsamples 111374/0 111374/0 ( 0.0%)
  259. faces 32602/65536 1825712/3670016 (49.7%)
  260. hdr faces 32602/65536 1825712/3670016 (49.7%)
  261. origfaces 22309/65536 1249304/3670016 (34.0%)
  262. leaves 17938/65536 574016/2097152 (27.4%)
  263. leaffaces 40857/65536 81714/131072 (62.3%)
  264. leafbrushes 13091/65536 26182/131072 (20.0%)
  265. areas 12/256 96/2048 ( 4.7%)
  266. surfedges 249890/512000 999560/2048000 (48.8%)
  267. edges 150867/256000 603468/1024000 (58.9%)
  268. LDR worldlights 1181/8192 103928/720896 (14.4%)
  269. HDR worldlights 1181/8192 103928/720896 (14.4%)
  270. leafwaterdata 7/32768 84/393216 ( 0.0%)
  271. waterstrips 3443/32768 34430/327680 (10.5%)
  272. waterverts 0/65536 0/786432 ( 0.0%)
  273. waterindices 65466/65536 130932/131072 (99.9%) VERY FULL!
  274. cubemapsamples 183/1024 2928/16384 (17.9%)
  275. overlays 25/512 8800/180224 ( 4.9%)
  276. LDR lightdata [variable] 27006948/0 ( 0.0%)
  277. HDR lightdata [variable] 27006948/0 ( 0.0%)
  278. visdata [variable] 0/16777216 ( 0.0%)
  279. entdata [variable] 1238392/393216 (314.9%) VERY FULL!
  280. LDR ambient table 17938/65536 71752/262144 (27.4%)
  281. HDR ambient table 17938/65536 71752/262144 (27.4%)
  282. LDR leaf ambient 48565/65536 1359820/1835008 (74.1%)
  283. HDR leaf ambient 48555/65536 1359540/1835008 (74.1%)
  284. occluders 0/0 0/0 ( 0.0%)
  285. occluder polygons 0/0 0/0 ( 0.0%)
  286. occluder vert ind 0/0 0/0 ( 0.0%)
  287. detail props [variable] 1/27004 ( 0.0%)
  288. dtl prp lght [variable] 1/1909 ( 0.1%)
  289. HDR dtl prp lght [variable] 1/1909 ( 0.1%)
  290. static props [variable] 1/158514 ( 0.0%)
  291. pakfile [variable] 521635/0 ( 0.0%)
  292. physics [variable] 3517232/4194304 (83.9%) VERY FULL!
  293. physics terrain [variable] 0/1048576 ( 0.0%)
  294.  
  295. Level flags = 0
  296.  
  297. Total triangle count: 94797
  298. Writing c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
  299. 8 minutes, 20 seconds elapsed
  300.  
  301. ** Executing...
  302. ** Command: Copy File
  303. ** Parameters: "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1.bsp" "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1.bsp"
  304.  
  305.  
  306. ** Executing...
  307. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  308. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +sv_lan 1 +map "rp_industrial17_FL_v1" -steam
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