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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_dynamic (-2016.00 7648.00 1363.91) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10368.0 8192.0 -824.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10880.0 8192.0 -824.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0 9216.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 8704.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 8192.0 -824.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 9216.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 8192.0 -824.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 9216.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 4385512: areaportal brush doesn't touch two areas
- Brush 4385512: areaportal brush doesn't touch two areas
- Brush 4385512: areaportal brush doesn't touch two areas
- Brush 4385512: areaportal brush doesn't touch two areas
- Brush 530811: areaportal brush doesn't touch two areas
- Brush 4727486: areaportal brush doesn't touch two areas
- Brush 4733876: areaportal brush doesn't touch two areas
- Brush 530750: areaportal brush doesn't touch two areas
- Brush 845407: areaportal brush doesn't touch two areas
- Brush 845322: areaportal brush doesn't touch two areas
- Brush 5477256: areaportal brush doesn't touch two areas
- Brush 3604529: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 952 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- Too many t-junctions to fix up! (3575 prims, max 32768 :: 65538 indices, max 65536)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
- reading c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.prt
- LoadPortals: couldn't read c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (5.58 seconds)
- 32602 faces
- 4 degenerate faces
- 7790083 square feet [1121772032.00 square inches]
- 22 Displacements
- 566100 Square Feet [81518408.00 Square Inches]
- 1181 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (404)
- Build Patch/Sample Hash Table(s).....Done<0.1131 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 1 of 3 (33% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (74)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 514/1024 24672/49152 (50.2%)
- brushes 7138/8192 85656/98304 (87.1%) VERY FULL!
- brushsides 49228/65536 393824/524288 (75.1%)
- planes 20338/65536 406760/1310720 (31.0%)
- vertexes 50093/65536 601116/786432 (76.4%)
- nodes 17423/65536 557536/2097152 (26.6%)
- texinfos 9503/12288 684216/884736 (77.3%)
- texdata 1516/2048 48512/65536 (74.0%)
- dispinfos 22/0 3872/0 ( 0.0%)
- disp_verts 4070/0 81400/0 ( 0.0%)
- disp_tris 7040/0 14080/0 ( 0.0%)
- disp_lmsamples 111374/0 111374/0 ( 0.0%)
- faces 32602/65536 1825712/3670016 (49.7%)
- hdr faces 32602/65536 1825712/3670016 (49.7%)
- origfaces 22309/65536 1249304/3670016 (34.0%)
- leaves 17938/65536 574016/2097152 (27.4%)
- leaffaces 40857/65536 81714/131072 (62.3%)
- leafbrushes 13091/65536 26182/131072 (20.0%)
- areas 12/256 96/2048 ( 4.7%)
- surfedges 249890/512000 999560/2048000 (48.8%)
- edges 150867/256000 603468/1024000 (58.9%)
- LDR worldlights 1181/8192 103928/720896 (14.4%)
- HDR worldlights 1181/8192 103928/720896 (14.4%)
- leafwaterdata 7/32768 84/393216 ( 0.0%)
- waterstrips 3443/32768 34430/327680 (10.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 65466/65536 130932/131072 (99.9%) VERY FULL!
- cubemapsamples 183/1024 2928/16384 (17.9%)
- overlays 25/512 8800/180224 ( 4.9%)
- LDR lightdata [variable] 27006948/0 ( 0.0%)
- HDR lightdata [variable] 27006948/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1238392/393216 (314.9%) VERY FULL!
- LDR ambient table 17938/65536 71752/262144 (27.4%)
- HDR ambient table 17938/65536 71752/262144 (27.4%)
- LDR leaf ambient 48565/65536 1359820/1835008 (74.1%)
- HDR leaf ambient 48555/65536 1359540/1835008 (74.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/27004 ( 0.0%)
- dtl prp lght [variable] 1/1909 ( 0.1%)
- HDR dtl prp lght [variable] 1/1909 ( 0.1%)
- static props [variable] 1/158514 ( 0.0%)
- pakfile [variable] 521635/0 ( 0.0%)
- physics [variable] 3517232/4194304 (83.9%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 94797
- Writing c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
- 8 minutes, 14 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (5.56 seconds)
- 32602 faces
- 4 degenerate faces
- 7790083 square feet [1121772032.00 square inches]
- 22 Displacements
- 566100 Square Feet [81518408.00 Square Inches]
- 1181 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (402)
- Build Patch/Sample Hash Table(s).....Done<0.1117 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 2 of 3 (66% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (79)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 514/1024 24672/49152 (50.2%)
- brushes 7138/8192 85656/98304 (87.1%) VERY FULL!
- brushsides 49228/65536 393824/524288 (75.1%)
- planes 20338/65536 406760/1310720 (31.0%)
- vertexes 50093/65536 601116/786432 (76.4%)
- nodes 17423/65536 557536/2097152 (26.6%)
- texinfos 9503/12288 684216/884736 (77.3%)
- texdata 1516/2048 48512/65536 (74.0%)
- dispinfos 22/0 3872/0 ( 0.0%)
- disp_verts 4070/0 81400/0 ( 0.0%)
- disp_tris 7040/0 14080/0 ( 0.0%)
- disp_lmsamples 111374/0 111374/0 ( 0.0%)
- faces 32602/65536 1825712/3670016 (49.7%)
- hdr faces 32602/65536 1825712/3670016 (49.7%)
- origfaces 22309/65536 1249304/3670016 (34.0%)
- leaves 17938/65536 574016/2097152 (27.4%)
- leaffaces 40857/65536 81714/131072 (62.3%)
- leafbrushes 13091/65536 26182/131072 (20.0%)
- areas 12/256 96/2048 ( 4.7%)
- surfedges 249890/512000 999560/2048000 (48.8%)
- edges 150867/256000 603468/1024000 (58.9%)
- LDR worldlights 1181/8192 103928/720896 (14.4%)
- HDR worldlights 1181/8192 103928/720896 (14.4%)
- leafwaterdata 7/32768 84/393216 ( 0.0%)
- waterstrips 3443/32768 34430/327680 (10.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 65466/65536 130932/131072 (99.9%) VERY FULL!
- cubemapsamples 183/1024 2928/16384 (17.9%)
- overlays 25/512 8800/180224 ( 4.9%)
- LDR lightdata [variable] 27006948/0 ( 0.0%)
- HDR lightdata [variable] 27006948/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1238392/393216 (314.9%) VERY FULL!
- LDR ambient table 17938/65536 71752/262144 (27.4%)
- HDR ambient table 17938/65536 71752/262144 (27.4%)
- LDR leaf ambient 48565/65536 1359820/1835008 (74.1%)
- HDR leaf ambient 48555/65536 1359540/1835008 (74.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/27004 ( 0.0%)
- dtl prp lght [variable] 1/1909 ( 0.1%)
- HDR dtl prp lght [variable] 1/1909 ( 0.1%)
- static props [variable] 1/158514 ( 0.0%)
- pakfile [variable] 521635/0 ( 0.0%)
- physics [variable] 3517232/4194304 (83.9%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 94797
- Writing c:\users\andres\desktop\new folder\rp_industrial17_FL_v1.bsp
- 8 minutes, 20 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1.bsp" "C:\Users\Andres\Desktop\New folder\rp_industrial17_FL_v1.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +sv_lan 1 +map "rp_industrial17_FL_v1" -steam
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