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  1. 22:36:38: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 22:36:38: Failed loading CUDA dll
  3. 22:38:23: Open Broadcaster Software v0.631b - 64bit ( ^ω^)
  4. 22:38:23: -------------------------------
  5. 22:38:23: CPU Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
  6. 22:38:23: CPU Speed: 3200MHz
  7. 22:38:23: Physical Memory: 16328MB Total, 13253MB Free
  8. 22:38:23: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  9. 22:38:23: monitor 1: pos={0, 0}, size={1920, 1080}
  10. 22:38:23: Windows Version: 6.1 Build 7601 S
  11. 22:38:23: Aero is Disabled
  12. 22:38:23: -------------------------------
  13. 22:38:23: OBS Modules:
  14. 22:38:23: Base Address Module
  15. 22:38:23: 000000003FFC0000 OBS.exe
  16. 22:38:23: 00000000E1EE0000 OBSApi.dll
  17. 22:38:23: 00000000F8C10000 DShowPlugin.dll
  18. 22:38:23: 00000000F8BD0000 GraphicsCapture.dll
  19. 22:38:23: 00000000F8F60000 NoiseGate.dll
  20. 22:38:23: 00000000F8BA0000 PSVPlugin.dll
  21. 22:38:23: ------------------------------------------
  22. 22:38:23: Adapter 1
  23. 22:38:23: Video Adapter: AMD Radeon HD 7800 Series
  24. 22:38:23: Video Adapter Dedicated Video Memory: 2120257536
  25. 22:38:23: Video Adapter Shared System Memory: 3997448192
  26. 22:38:23: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  27. 22:38:23: =====Stream Start: 2014-09-12, 22:38:23===============================================
  28. 22:38:23: Multithreaded optimizations: On
  29. 22:38:23: Base resolution: 1920x1080
  30. 22:38:23: Output resolution: 1280x720
  31. 22:38:23: ------------------------------------------
  32. 22:38:23: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  33. 22:38:23: ------------------------------------------
  34. 22:38:23: Audio Format: 48000 Hz
  35. 22:38:23: ------------------------------------------
  36. 22:38:23: Audio Channels: 2 Ch
  37. 22:38:23: Playback device {0.0.0.00000000}.{e5e94229-4072-477a-ba63-fba89d07af61}
  38. 22:38:23: ------------------------------------------
  39. 22:38:23: Using desktop audio input: Speaker (USB Sound Blaster HD)
  40. 22:38:23: Global Audio time adjust: 0
  41. 22:38:23: ------------------------------------------
  42. 22:38:23: Using auxilary audio input: Microphone (USB Sound Blaster HD)
  43. 22:38:23: Mic time offset: 0
  44. 22:38:23: ------------------------------------------
  45. 22:38:23: Audio Encoding: AAC
  46. 22:38:23: bitrate: 160
  47. 22:38:23: Using bitmap image
  48. 22:38:23: Using bitmap image
  49. 22:38:23: Using Monitor Capture
  50. 22:38:23: Scene buffering time set to 700
  51. 22:38:23: ------------------------------------------
  52. 22:38:23: Video Encoding: x264
  53. 22:38:23: fps: 30
  54. 22:38:23: width: 1280, height: 720
  55. 22:38:23: preset: veryfast
  56. 22:38:23: profile: main
  57. 22:38:23: keyint: 60
  58. 22:38:23: CBR: yes
  59. 22:38:23: CFR: yes
  60. 22:38:23: max bitrate: 3000
  61. 22:38:23: buffer size: 3000
  62. 22:38:23: ------------------------------------------
  63. 22:38:25: Using RTMP service: Twitch
  64. 22:38:25: Server selection: rtmp://live-ams.twitch.tv/app
  65. 22:38:25: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  66. 22:38:26: Completed handshake with rtmp://live-ams.twitch.tv/app in 952 ms.
  67. 22:38:27: SO_SNDBUF was at 8192
  68. 22:38:27: SO_SNDBUF is now 65536
  69. 22:38:28: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 16130 / 404480)
  70. 22:38:28: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 30 / 404480)
  71. 22:38:38: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 1048576 (buffer: 0 / 404480)
  72. 22:46:34: FlushBufferedVideo: Flushing 9 packets over 266 ms
  73. 22:46:34: Total frames encoded: 14687, total frames duplicated: 672 (4.58%)
  74. 22:46:34: Total frames rendered: 14393, number of late frames: 70 (0.49%) (it's okay for some frames to be late)
  75. 22:46:34: ~RTMPPublisher: Packet flush completed in 134 ms
  76. 22:46:34: ~RTMPPublisher: Send thread terminated in 0 ms
  77. 22:46:34: RTMPPublisher::SocketLoop: Graceful loop exit
  78. 22:46:34: ~RTMPPublisher: Socket thread terminated in 0 ms
  79. 22:46:45: ~RTMPPublisher: Final socket shutdown completed in 11042 ms
  80. 22:46:45: Average send payload: 9625 bytes, average send interval: 24 ms
  81. 22:46:45: Number of times waited to send: 0, Waited for a total of 0 bytes
  82. 22:46:45: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  83. 22:46:45: Number of bytes sent: 191038681
  84. 22:46:45:
  85. 22:46:45: Profiler time results:
  86. 22:46:45:
  87. 22:46:45: ==============================================================
  88. 22:46:45: video thread frame - [100%] [avg time: 7.075 ms] [children: 97.6%] [unaccounted: 2.36%]
  89. 22:46:45: | scene->Preprocess - [90.2%] [avg time: 6.379 ms]
  90. 22:46:45: | GPU download and conversion - [7.48%] [avg time: 0.529 ms] [children: 7.11%] [unaccounted: 0.367%]
  91. 22:46:45: | | flush - [6.94%] [avg time: 0.491 ms]
  92. 22:46:45: | | CopyResource - [0.113%] [avg time: 0.008 ms]
  93. 22:46:45: | | conversion to 4:2:0 - [0.0565%] [avg time: 0.004 ms]
  94. 22:46:45: Convert444Threads - [100%] [avg time: 0.453 ms] [children: 99.3%] [unaccounted: 0.662%]
  95. 22:46:45: | Convert444toNV12 - [99.3%] [avg time: 0.45 ms]
  96. 22:46:45: encoder thread frame - [100%] [avg time: 0.822 ms] [children: 3.89%] [unaccounted: 96.1%]
  97. 22:46:45: | sending stuff out - [3.89%] [avg time: 0.032 ms]
  98. 22:46:45: ==============================================================
  99. 22:46:45:
  100. 22:46:45:
  101. 22:46:45: Profiler CPU results:
  102. 22:46:45:
  103. 22:46:45: ==============================================================
  104. 22:46:45: video thread frame - [cpu time: avg 3.032 ms, total 43649.1 ms] [avg calls per frame: 1]
  105. 22:46:45: | scene->Preprocess - [cpu time: avg 2.788 ms, total 40139.1 ms] [avg calls per frame: 1]
  106. 22:46:45: | GPU download and conversion - [cpu time: avg 0.105 ms, total 1513.21 ms] [avg calls per frame: 1]
  107. 22:46:45: | | flush - [cpu time: avg 0.093 ms, total 1341.61 ms] [avg calls per frame: 1]
  108. 22:46:45: | | CopyResource - [cpu time: avg 0.005 ms, total 78 ms] [avg calls per frame: 1]
  109. 22:46:45: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  110. 22:46:45: Convert444Threads - [cpu time: avg 0.398 ms, total 11450.5 ms] [avg calls per frame: 2]
  111. 22:46:45: | Convert444toNV12 - [cpu time: avg 0.397 ms, total 11434.9 ms] [avg calls per frame: 2]
  112. 22:46:45: encoder thread frame - [cpu time: avg 0.08 ms, total 1185.61 ms] [avg calls per frame: 1]
  113. 22:46:45: | sending stuff out - [cpu time: avg 0.008 ms, total 124.8 ms] [avg calls per frame: 1]
  114. 22:46:45: ==============================================================
  115. 22:46:45:
  116. 22:46:45: =====Stream End: 2014-09-12, 22:46:45=================================================
  117. 22:46:58: =====Stream Start: 2014-09-12, 22:46:58===============================================
  118. 22:46:58: Multithreaded optimizations: On
  119. 22:46:58: Base resolution: 1920x1080
  120. 22:46:58: Output resolution: 1280x720
  121. 22:46:58: ------------------------------------------
  122. 22:46:58: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  123. 22:46:58: ------------------------------------------
  124. 22:46:58: Audio Format: 48000 Hz
  125. 22:46:58: ------------------------------------------
  126. 22:46:58: Audio Channels: 2 Ch
  127. 22:46:58: Playback device {0.0.0.00000000}.{e5e94229-4072-477a-ba63-fba89d07af61}
  128. 22:46:58: ------------------------------------------
  129. 22:46:58: Using desktop audio input: Speaker (USB Sound Blaster HD)
  130. 22:46:58: Global Audio time adjust: 0
  131. 22:46:58: ------------------------------------------
  132. 22:46:58: Using auxilary audio input: Microphone (USB Sound Blaster HD)
  133. 22:46:58: Mic time offset: 0
  134. 22:46:58: ------------------------------------------
  135. 22:46:58: Audio Encoding: AAC
  136. 22:46:58: bitrate: 128
  137. 22:46:58: Using bitmap image
  138. 22:46:58: Using bitmap image
  139. 22:46:58: Using graphics capture
  140. 22:46:58: Trying to hook process: csgo.exe
  141. 22:46:58: Scene buffering time set to 700
  142. 22:46:58: ------------------------------------------
  143. 22:46:58: Video Encoding: x264
  144. 22:46:58: fps: 30
  145. 22:46:58: width: 1280, height: 720
  146. 22:46:58: preset: veryfast
  147. 22:46:58: profile: main
  148. 22:46:58: keyint: 60
  149. 22:46:58: CBR: yes
  150. 22:46:58: CFR: yes
  151. 22:46:58: max bitrate: 2800
  152. 22:46:58: buffer size: 2800
  153. 22:46:58: ------------------------------------------
  154. 22:47:00: Using RTMP service: Twitch
  155. 22:47:00: Server selection: rtmp://live-ams.twitch.tv/app
  156. 22:47:00: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  157. 22:47:00: Completed handshake with rtmp://live-ams.twitch.tv/app in 487 ms.
  158. 22:47:01: SO_SNDBUF was at 8192
  159. 22:47:01: SO_SNDBUF is now 65536
  160. 22:47:04: SharedTexCapture hooked
  161. 22:47:04: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 374784)
  162. 22:47:06: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 297 / 374784)
  163. 22:48:12: GraphicsCaptureSource::NewCapture: eliminating old capture
  164. 22:48:12: SharedTexCapture hooked
  165. 22:48:13: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 1048576 (buffer: 0 / 374784)
  166. 22:52:21: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  167. 22:52:21: New Scene
  168. 22:52:21: Using bitmap image
  169. 22:52:21: Using bitmap image
  170. 22:52:21: Using Monitor Capture
  171. 22:56:52: FlushBufferedVideo: Flushing 9 packets over 267 ms
  172. 22:56:52: Total frames encoded: 17789, total frames duplicated: 389 (2.19%)
  173. 22:56:52: Total frames rendered: 17669, number of late frames: 50 (0.28%) (it's okay for some frames to be late)
  174. 22:56:52: ~RTMPPublisher: Packet flush completed in 125 ms
  175. 22:56:52: ~RTMPPublisher: Send thread terminated in 0 ms
  176. 22:56:52: RTMPPublisher::SocketLoop: Graceful loop exit
  177. 22:56:52: ~RTMPPublisher: Socket thread terminated in 0 ms
  178. 22:57:02: ~RTMPPublisher: Final socket shutdown completed in 10218 ms
  179. 22:57:02: Average send payload: 9964 bytes, average send interval: 27 ms
  180. 22:57:02: Number of times waited to send: 0, Waited for a total of 0 bytes
  181. 22:57:02: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  182. 22:57:02: Number of bytes sent: 216478454
  183. 22:57:02:
  184. 22:57:02: Profiler time results:
  185. 22:57:02:
  186. 22:57:02: ==============================================================
  187. 22:57:02: video thread frame - [100%] [avg time: 4.164 ms] [children: 95.7%] [unaccounted: 4.35%]
  188. 22:57:02: | scene->Preprocess - [75.3%] [avg time: 3.135 ms]
  189. 22:57:02: | GPU download and conversion - [20.4%] [avg time: 0.848 ms] [children: 19.1%] [unaccounted: 1.22%]
  190. 22:57:02: | | flush - [18.6%] [avg time: 0.776 ms]
  191. 22:57:02: | | CopyResource - [0.432%] [avg time: 0.018 ms]
  192. 22:57:02: | | conversion to 4:2:0 - [0.072%] [avg time: 0.003 ms]
  193. 22:57:02: Convert444Threads - [100%] [avg time: 0.416 ms] [children: 99.3%] [unaccounted: 0.721%]
  194. 22:57:02: | Convert444toNV12 - [99.3%] [avg time: 0.413 ms]
  195. 22:57:02: encoder thread frame - [100%] [avg time: 0.942 ms] [children: 4.46%] [unaccounted: 95.5%]
  196. 22:57:02: | sending stuff out - [4.46%] [avg time: 0.042 ms]
  197. 22:57:02: ==============================================================
  198. 22:57:02:
  199. 22:57:02:
  200. 22:57:02: Profiler CPU results:
  201. 22:57:02:
  202. 22:57:02: ==============================================================
  203. 22:57:02: video thread frame - [cpu time: avg 1.397 ms, total 24695 ms] [avg calls per frame: 1]
  204. 22:57:02: | scene->Preprocess - [cpu time: avg 1.282 ms, total 22666.9 ms] [avg calls per frame: 1]
  205. 22:57:02: | GPU download and conversion - [cpu time: avg 0.084 ms, total 1497.61 ms] [avg calls per frame: 1]
  206. 22:57:02: | | flush - [cpu time: avg 0.073 ms, total 1294.81 ms] [avg calls per frame: 1]
  207. 22:57:02: | | CopyResource - [cpu time: avg 0.003 ms, total 62.4 ms] [avg calls per frame: 1]
  208. 22:57:02: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
  209. 22:57:02: Convert444Threads - [cpu time: avg 0.253 ms, total 8954.46 ms] [avg calls per frame: 2]
  210. 22:57:02: | Convert444toNV12 - [cpu time: avg 0.252 ms, total 8923.26 ms] [avg calls per frame: 2]
  211. 22:57:02: encoder thread frame - [cpu time: avg 0.227 ms, total 4040.43 ms] [avg calls per frame: 1]
  212. 22:57:02: | sending stuff out - [cpu time: avg 0.023 ms, total 421.203 ms] [avg calls per frame: 1]
  213. 22:57:02: ==============================================================
  214. 22:57:02:
  215. 22:57:02: =====Stream End: 2014-09-12, 22:57:02=================================================
  216.  
  217.  
  218. Last game capture log:
  219. 2014-09-12, 22:46:58: we're booting up:
  220. 22:46:58: CaptureThread: attached to process csgo.exe
  221. 22:46:58: D3D9 Present
  222. 22:46:58: GL Present
  223. 22:46:58: DirectDraw Present
  224. 22:46:58: (half life scientist) everything.. seems to be in order
  225. 22:47:04: D3D9EndScene called
  226. 22:47:04: D3DPRESENT_PARAMETERS {
  227. 22:47:04: BackBufferWidth: 1280
  228. 22:47:04: BackBufferHeight: 1024
  229. 22:47:04: BackBufferFormat: D3DFMT_A8R8G8B8
  230. 22:47:04: BackBufferCount: 1
  231. 22:47:04: MultiSampleType: D3DMULTISAMPLE_NONE
  232. 22:47:04: MultiSampleQuality: 0
  233. 22:47:04: SwapEffect: D3DSWAPEFFECT_DISCARD
  234. 22:47:04: hDeviceWindow: 66904
  235. 22:47:04: Windowed: false
  236. 22:47:04: EnableAutoDepthStencil: true
  237. 22:47:04: AutoDepthStencilFormat: D3DFMT_D24S8
  238. 22:47:04: Flags: None
  239. 22:47:04: FullScreen_RefreshRateInHz: 75
  240. 22:47:04: PresentationInterval: 2147483648
  241. 22:47:04: };
  242. 22:47:04: successfully set up d3d9 hooks
  243. 22:47:04: D3D9Present called
  244. 22:47:04: DoD3D9GPUHook: success
  245. 22:47:04: D3DSURFACE_DESC {
  246. 22:47:04: Format: D3DFMT_A8R8G8B8
  247. 22:47:04: Type: D3DRTYPE_SURFACE
  248. 22:47:04: Usage: D3DUSAGE_RENDERTARGET
  249. 22:47:04: Pool: D3DPOOL_DEFAULT
  250. 22:47:04: MultiSampleType: D3DMULTISAMPLE_NONE
  251. 22:47:04: MultiSampleQuality: 0
  252. 22:47:04: Width: 1280
  253. 22:47:04: Height: 1024
  254. 22:47:04: };
  255. 22:47:04: successfully capturing d3d9 frames via GPU
  256. 22:48:09: D3D9Reset called
  257. 22:48:09: ---------------------- Cleared D3D9 Capture ----------------------
  258. 22:48:10: successfully set up d3d9 hooks
  259. 22:48:12: D3D9EndScene called
  260. 22:48:12: D3D9Present called
  261. 22:48:12: DoD3D9GPUHook: success
  262. 22:48:12: D3DSURFACE_DESC {
  263. 22:48:12: Format: D3DFMT_A8R8G8B8
  264. 22:48:12: Type: D3DRTYPE_SURFACE
  265. 22:48:12: Usage: D3DUSAGE_RENDERTARGET
  266. 22:48:12: Pool: D3DPOOL_DEFAULT
  267. 22:48:12: MultiSampleType: D3DMULTISAMPLE_NONE
  268. 22:48:12: MultiSampleQuality: 0
  269. 22:48:12: Width: 1280
  270. 22:48:12: Height: 1024
  271. 22:48:12: };
  272. 22:48:12: successfully capturing d3d9 frames via GPU
  273. 22:52:21: ---------------------- Cleared D3D9 Capture ----------------------
  274. 22:52:21: received restart event, capturing
  275. 22:52:21: DoD3D9GPUHook: success
  276. 22:52:21: D3D9EndScene called
  277. 22:52:21: D3D9Present called
  278. 22:53:31: D3D9Reset called
  279. 22:53:31: ---------------------- Cleared D3D9 Capture ----------------------
  280. 22:53:31: successfully set up d3d9 hooks
  281. 22:53:33: D3D9EndScene called
  282. 22:53:33: D3D9Present called
  283. 22:53:33: DoD3D9GPUHook: success
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