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- make
- ===> LD [base/game.so]
- ===> CXX [memory] src/tools/memory.cpp
- ===> LD [memory]
- ===> CXX [testall] src/client/battlescape/cl_actor.cpp
- ===> CXX [testall] src/client/battlescape/cl_battlescape.cpp
- ===> CXX [testall] src/client/battlescape/cl_camera.cpp
- ===> CXX [testall] src/client/battlescape/cl_hud.cpp
- ===> CXX [testall] src/client/battlescape/cl_hud_callbacks.cpp
- ===> CXX [testall] src/client/battlescape/cl_localentity.cpp
- ===> CXX [testall] src/client/battlescape/cl_parse.cpp
- ===> CXX [testall] src/client/battlescape/cl_particle.cpp
- src/client/battlescape/cl_particle.cpp:153:1: warning: narrowing conversion of ‘2147483653u’ from ‘unsigned int’ to ‘const int’ inside { } is ill-formed in C++11 [-Wnarrowing]
- };
- ^
- src/client/battlescape/cl_particle.cpp:153:1: warning: narrowing conversion of ‘2147483653u’ from ‘unsigned int’ to ‘const int’ inside { } is ill-formed in C++11 [-Wnarrowing]
- src/client/battlescape/cl_particle.cpp:153:1: warning: narrowing conversion of ‘2147483653u’ from ‘unsigned int’ to ‘const int’ inside { } is ill-formed in C++11 [-Wnarrowing]
- src/client/battlescape/cl_particle.cpp:153:1: warning: narrowing conversion of ‘2147483657u’ from ‘unsigned int’ to ‘const int’ inside { } is ill-formed in C++11 [-Wnarrowing]
- src/client/battlescape/cl_particle.cpp:153:1: warning: narrowing conversion of ‘2147483657u’ from ‘unsigned int’ to ‘const int’ inside { } is ill-formed in C++11 [-Wnarrowing]
- src/client/battlescape/cl_particle.cpp:153:1: warning: narrowing conversion of ‘2147483657u’ from ‘unsigned int’ to ‘const int’ inside { } is ill-formed in C++11 [-Wnarrowing]
- src/client/battlescape/cl_particle.cpp:153:1: warning: narrowing conversion of ‘2147483657u’ from ‘unsigned int’ to ‘const int’ inside { } is ill-formed in C++11 [-Wnarrowing]
- ===> CXX [testall] src/client/battlescape/cl_radar.cpp
- ===> CXX [testall] src/client/battlescape/cl_spawn.cpp
- ===> CXX [testall] src/client/battlescape/cl_ugv.cpp
- ===> CXX [testall] src/client/battlescape/cl_view.cpp
- ===> CXX [testall] src/client/battlescape/events/e_main.cpp
- ===> CXX [testall] src/client/battlescape/events/e_parse.cpp
- src/client/battlescape/events/e_parse.cpp: In function ‘bool CL_DelayBattlescapeEvent(int, void*)’:
- src/client/battlescape/events/e_parse.cpp:161:73: warning: cast from type ‘const evTimes_t* {aka const evTimes_s*}’ to type ‘void*’ casts away qualifiers [-Wcast-qual]
- Com_DPrintf(DEBUG_EVENTSYS, "delay event %p type %s from %i\n", (void*)event, eventData->name, now);
- ^
- ===> CXX [testall] src/client/battlescape/events/e_server.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actoradd.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorappear.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorclientaction.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actordie.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorendshot.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actormove.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorreactionfireaddtarget.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorreactionfirechange.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorreactionfireremovetarget.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorreactionfiretargetupdate.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorreservationchange.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorresetclientaction.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorrevitalised.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorshoot.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorshoothidden.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorstartshoot.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorstatechange.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorstats.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorthrow.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorturn.cpp
- ===> CXX [testall] src/client/battlescape/events/event/actor/e_event_actorwound.cpp
- ===> CXX [testall] src/client/battlescape/events/event/inventory/e_event_invadd.cpp
- ===> CXX [testall] src/client/battlescape/events/event/inventory/e_event_invammo.cpp
- ===> CXX [testall] src/client/battlescape/events/event/inventory/e_event_invdel.cpp
- ===> CXX [testall] src/client/battlescape/events/event/inventory/e_event_invreload.cpp
- ===> CXX [testall] src/client/battlescape/events/event/player/e_event_centerview.cpp
- ===> CXX [testall] src/client/battlescape/events/event/player/e_event_doendround.cpp
- ===> CXX [testall] src/client/battlescape/events/event/player/e_event_endroundannounce.cpp
- ===> CXX [testall] src/client/battlescape/events/event/player/e_event_reset.cpp
- ===> CXX [testall] src/client/battlescape/events/event/player/e_event_results.cpp
- ===> CXX [testall] src/client/battlescape/events/event/player/e_event_startgame.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_addbrushmodel.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_addedict.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_cameraappear.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_doorclose.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_dooropen.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_entappear.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_entdestroy.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_entperish.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_explode.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_particleappear.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_particlespawn.cpp
- ===> CXX [testall] src/client/battlescape/events/event/world/e_event_sound.cpp
- ===> CXX [testall] src/client/cgame/campaign/aliencargo.cpp
- ===> CXX [testall] src/client/cgame/campaign/aliencontainment.cpp
- ===> CXX [testall] src/client/cgame/campaign/cl_game_campaign.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_aircraft.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_aircraft_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_airfight.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_alien_interest.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_alienbase.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_aliencont.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_aliencont_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_auto_mission.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_base.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_base_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_basedefence_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_building.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_campaign.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_capacity.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_cgame_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_employee.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_employee_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_event.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_event_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_fightequip_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_geoscape.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_hospital.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_hospital_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_installation.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_installation_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_mapfightequip.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_market.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_market_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_messageoptions.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_messageoptions_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_messages.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_mission_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_mission_triggers.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_missions.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_nation.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_overlay.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_parse.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_popup.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_produce.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_produce_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_radar.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_rank.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_research.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_research_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_save.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_statistics.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_team.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_team_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_time.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_transfer.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_transfer_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_ufo.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_ufopedia.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_uforecovery.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_uforecovery_callbacks.cpp
- ===> CXX [testall] src/client/cgame/campaign/cp_xvi.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_baseattack.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_buildbase.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_harvest.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_intercept.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_recon.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_rescue.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_supply.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_terror.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_ufocarrier.cpp
- ===> CXX [testall] src/client/cgame/campaign/missions/cp_mission_xvi.cpp
- ===> CXX [testall] src/client/cgame/cl_game.cpp
- ===> CXX [testall] src/client/cgame/cl_game_team.cpp
- ===> CXX [testall] src/client/cgame/multiplayer/cl_game_multiplayer.cpp
- ===> CXX [testall] src/client/cgame/multiplayer/mp_callbacks.cpp
- ===> CXX [testall] src/client/cgame/multiplayer/mp_serverlist.cpp
- ===> CXX [testall] src/client/cgame/skirmish/cl_game_skirmish.cpp
- ===> CXX [testall] src/client/cinematic/cl_cinematic.cpp
- ===> CXX [testall] src/client/cinematic/cl_cinematic_ogm.cpp
- ===> CXX [testall] src/client/cinematic/cl_cinematic_roq.cpp
- ===> CXX [testall] src/client/cinematic/cl_sequence.cpp
- ===> CXX [testall] src/client/cl_console.cpp
- ===> CXX [testall] src/client/cl_http.cpp
- ===> CXX [testall] src/client/cl_inventory.cpp
- ===> CXX [testall] src/client/cl_inventory_callbacks.cpp
- ===> CXX [testall] src/client/cl_irc.cpp
- ===> CXX [testall] src/client/cl_language.cpp
- ===> CXX [testall] src/client/cl_main.cpp
- ===> CXX [testall] src/client/cl_menu.cpp
- ===> CXX [testall] src/client/cl_screen.cpp
- ===> CXX [testall] src/client/cl_team.cpp
- ===> CXX [testall] src/client/cl_tip.cpp
- ===> CXX [testall] src/client/cl_tutorials.cpp
- ===> CXX [testall] src/client/cl_video.cpp
- ===> CXX [testall] src/client/input/cl_input.cpp
- ===> CXX [testall] src/client/input/cl_joystick.cpp
- ===> CXX [testall] src/client/input/cl_keys.cpp
- ===> CXX [testall] src/client/renderer/r_array.cpp
- ===> CXX [testall] src/client/renderer/r_bsp.cpp
- ===> CXX [testall] src/client/renderer/r_corona.cpp
- ===> CXX [testall] src/client/renderer/r_draw.cpp
- ===> CXX [testall] src/client/renderer/r_entity.cpp
- ===> CXX [testall] src/client/renderer/r_flare.cpp
- ===> CXX [testall] src/client/renderer/r_font.cpp
- ===> CXX [testall] src/client/renderer/r_framebuffer.cpp
- ===> CXX [testall] src/client/renderer/r_geoscape.cpp
- ===> CXX [testall] src/client/renderer/r_grass.cpp
- ===> CXX [testall] src/client/renderer/r_image.cpp
- ===> CXX [testall] src/client/renderer/r_light.cpp
- ===> CXX [testall] src/client/renderer/r_lightmap.cpp
- ===> CXX [testall] src/client/renderer/r_main.cpp
- ===> CXX [testall] src/client/renderer/r_material.cpp
- ===> CXX [testall] src/client/renderer/r_matrix.cpp
- ===> CXX [testall] src/client/renderer/r_mesh.cpp
- ===> CXX [testall] src/client/renderer/r_mesh_anim.cpp
- ===> CXX [testall] src/client/renderer/r_misc.cpp
- ===> CXX [testall] src/client/renderer/r_model.cpp
- ===> CXX [testall] src/client/renderer/r_model_alias.cpp
- ===> CXX [testall] src/client/renderer/r_model_brush.cpp
- ===> CXX [testall] src/client/renderer/r_model_md2.cpp
- ===> CXX [testall] src/client/renderer/r_model_md3.cpp
- ===> CXX [testall] src/client/renderer/r_model_obj.cpp
- ===> CXX [testall] src/client/renderer/r_particle.cpp
- ===> CXX [testall] src/client/renderer/r_program.cpp
- ===> CXX [testall] src/client/renderer/r_sdl.cpp
- ===> CXX [testall] src/client/renderer/r_sphere.cpp
- ===> CXX [testall] src/client/renderer/r_state.cpp
- ===> CXX [testall] src/client/renderer/r_surface.cpp
- ===> CXX [testall] src/client/renderer/r_thread.cpp
- ===> CXX [testall] src/client/sound/s_main.cpp
- ===> CXX [testall] src/client/sound/s_mix.cpp
- ===> CXX [testall] src/client/sound/s_mumble.cpp
- ===> CXX [testall] src/client/sound/s_music.cpp
- ===> CXX [testall] src/client/sound/s_sample.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_abstractnode.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_abstractoption.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_abstractscrollable.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_abstractscrollbar.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_abstractvalue.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_bar.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_base.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_baseinventory.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_battlescape.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_button.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_checkbox.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_container.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_controls.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_data.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_editor.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_ekg.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_geoscape.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_image.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_item.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_linechart.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_material_editor.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_messagelist.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_model.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_option.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_optionlist.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_optiontree.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_panel.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_radar.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_radiobutton.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_rows.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_selectbox.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_sequence.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_special.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_spinner.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_string.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_tab.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_tbar.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_text.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_text2.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_textentry.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_textlist.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_texture.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_timer.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_todo.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_video.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_vscrollbar.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_window.cpp
- ===> CXX [testall] src/client/ui/node/ui_node_zone.cpp
- ===> CXX [testall] src/client/ui/ui_actions.cpp
- ===> CXX [testall] src/client/ui/ui_behaviour.cpp
- ===> CXX [testall] src/client/ui/ui_components.cpp
- ===> CXX [testall] src/client/ui/ui_data.cpp
- ===> CXX [testall] src/client/ui/ui_dragndrop.cpp
- ===> CXX [testall] src/client/ui/ui_draw.cpp
- ===> CXX [testall] src/client/ui/ui_expression.cpp
- ===> CXX [testall] src/client/ui/ui_font.cpp
- ===> CXX [testall] src/client/ui/ui_input.cpp
- ===> CXX [testall] src/client/ui/ui_main.cpp
- ===> CXX [testall] src/client/ui/ui_node.cpp
- ===> CXX [testall] src/client/ui/ui_nodes.cpp
- ===> CXX [testall] src/client/ui/ui_parse.cpp
- ===> CXX [testall] src/client/ui/ui_popup.cpp
- ===> CXX [testall] src/client/ui/ui_render.cpp
- ===> CXX [testall] src/client/ui/ui_sound.cpp
- ===> CXX [testall] src/client/ui/ui_sprite.cpp
- ===> CXX [testall] src/client/ui/ui_timer.cpp
- ===> CXX [testall] src/client/ui/ui_tooltip.cpp
- ===> CXX [testall] src/client/ui/ui_windows.cpp
- ===> CXX [testall] src/client/web/web_cgame.cpp
- ===> CXX [testall] src/client/web/web_main.cpp
- ===> CXX [testall] src/common/binaryexpressionparser.cpp
- ===> CXX [testall] src/common/bsp.cpp
- ===> CXX [testall] src/common/cmd.cpp
- ===> CXX [testall] src/common/cmodel.cpp
- ===> CXX [testall] src/common/common.cpp
- ===> CXX [testall] src/common/cvar.cpp
- ===> CXX [testall] src/common/dbuffer.cpp
- ===> CXX [testall] src/common/files.cpp
- ===> CXX [testall] src/common/grid.cpp
- ===> CXX [testall] src/common/http.cpp
- ===> CXX [testall] src/common/ioapi.cpp
- ===> CXX [testall] src/common/list.cpp
- ===> CXX [testall] src/common/md4.cpp
- ===> CXX [testall] src/common/md5.cpp
- ===> CXX [testall] src/common/mem.cpp
- ===> CXX [testall] src/common/msg.cpp
- ===> CXX [testall] src/common/net.cpp
- ===> CXX [testall] src/common/netpack.cpp
- ===> CXX [testall] src/common/pqueue.cpp
- ===> CXX [testall] src/common/routing.cpp
- ===> CXX [testall] src/common/scripts.cpp
- ===> CXX [testall] src/common/sha1.cpp
- ===> CXX [testall] src/common/sha2.cpp
- ===> CXX [testall] src/common/tracing.cpp
- ===> CXX [testall] src/common/unzip.cpp
- ===> CXX [testall] src/common/xml.cpp
- ===> CXX [testall] src/game/chr_shared.cpp
- ===> CXX [testall] src/game/g_actor.cpp
- ===> CXX [testall] src/game/g_ai.cpp
- ===> CXX [testall] src/game/g_ai_lua.cpp
- ===> CXX [testall] src/game/g_camera.cpp
- ===> CXX [testall] src/game/g_client.cpp
- ===> CXX [testall] src/game/g_cmds.cpp
- ===> CXX [testall] src/game/g_combat.cpp
- ===> CXX [testall] src/game/g_edicts.cpp
- ===> CXX [testall] src/game/g_events.cpp
- ===> CXX [testall] src/game/g_func.cpp
- ===> CXX [testall] src/game/g_health.cpp
- ===> CXX [testall] src/game/g_inventory.cpp
- ===> CXX [testall] src/game/g_main.cpp
- ===> CXX [testall] src/game/g_match.cpp
- ===> CXX [testall] src/game/g_mission.cpp
- ===> CXX [testall] src/game/g_morale.cpp
- ===> CXX [testall] src/game/g_move.cpp
- ===> CXX [testall] src/game/g_reaction.cpp
- ===> CXX [testall] src/game/g_round.cpp
- ===> CXX [testall] src/game/g_spawn.cpp
- ===> CXX [testall] src/game/g_stats.cpp
- ===> CXX [testall] src/game/g_svcmds.cpp
- ===> CXX [testall] src/game/g_trigger.cpp
- ===> CXX [testall] src/game/g_utils.cpp
- ===> CXX [testall] src/game/g_vis.cpp
- ===> CXX [testall] src/game/inv_shared.cpp
- ===> CXX [testall] src/game/inventory.cpp
- ===> CXX [testall] src/game/lua/lapi.cpp
- ===> CXX [testall] src/game/lua/lauxlib.cpp
- ===> CXX [testall] src/game/lua/lbaselib.cpp
- ===> CXX [testall] src/game/lua/lcode.cpp
- ===> CXX [testall] src/game/lua/ldblib.cpp
- ===> CXX [testall] src/game/lua/ldebug.cpp
- ===> CXX [testall] src/game/lua/ldo.cpp
- ===> CXX [testall] src/game/lua/ldump.cpp
- ===> CXX [testall] src/game/lua/lfunc.cpp
- ===> CXX [testall] src/game/lua/lgc.cpp
- ===> CXX [testall] src/game/lua/linit.cpp
- ===> CXX [testall] src/game/lua/liolib.cpp
- ===> CXX [testall] src/game/lua/llex.cpp
- ===> CXX [testall] src/game/lua/lmathlib.cpp
- ===> CXX [testall] src/game/lua/lmem.cpp
- ===> CXX [testall] src/game/lua/loadlib.cpp
- ===> CXX [testall] src/game/lua/lobject.cpp
- ===> CXX [testall] src/game/lua/lopcodes.cpp
- ===> CXX [testall] src/game/lua/loslib.cpp
- ===> CXX [testall] src/game/lua/lparser.cpp
- ===> CXX [testall] src/game/lua/lstate.cpp
- ===> CXX [testall] src/game/lua/lstring.cpp
- ===> CXX [testall] src/game/lua/lstrlib.cpp
- ===> CXX [testall] src/game/lua/ltable.cpp
- ===> CXX [testall] src/game/lua/ltablib.cpp
- ===> CXX [testall] src/game/lua/ltm.cpp
- ===> CXX [testall] src/game/lua/lundump.cpp
- ===> CXX [testall] src/game/lua/lvm.cpp
- ===> CXX [testall] src/game/lua/lzio.cpp
- ===> CXX [testall] src/game/lua/print.cpp
- ===> CXX [testall] src/game/q_shared.cpp
- ===> CC [testall] src/libs/mumble/libmumblelink.c
- ===> CXX [testall] src/ports/unix/unix_console.cpp
- ===> CXX [testall] src/ports/unix/unix_files.cpp
- ===> CXX [testall] src/ports/unix/unix_main.cpp
- ===> CXX [testall] src/ports/unix/unix_shared.cpp
- ===> CXX [testall] src/server/sv_ccmds.cpp
- ===> CXX [testall] src/server/sv_game.cpp
- ===> CXX [testall] src/server/sv_init.cpp
- ===> CXX [testall] src/server/sv_log.cpp
- ===> CXX [testall] src/server/sv_main.cpp
- ===> CXX [testall] src/server/sv_mapcycle.cpp
- ===> CXX [testall] src/server/sv_rma.cpp
- ===> CXX [testall] src/server/sv_send.cpp
- ===> CXX [testall] src/server/sv_user.cpp
- ===> CXX [testall] src/server/sv_world.cpp
- ===> CXX [testall] src/shared/aabb.cpp
- ===> CXX [testall] src/shared/bfd.cpp
- ===> CXX [testall] src/shared/byte.cpp
- ===> CXX [testall] src/shared/entitiesdef.cpp
- ===> CXX [testall] src/shared/images.cpp
- ===> CXX [testall] src/shared/infostring.cpp
- ===> CXX [testall] src/shared/mathlib.cpp
- ===> CXX [testall] src/shared/mathlib_extra.cpp
- ===> CXX [testall] src/shared/parse.cpp
- ===> CXX [testall] src/shared/shared.cpp
- ===> CXX [testall] src/shared/stringhunk.cpp
- ===> CXX [testall] src/shared/utf8.cpp
- ===> CXX [testall] src/tests/test_all.cpp
- ===> CXX [testall] src/tests/test_campaign.cpp
- ===> CXX [testall] src/tests/test_character.cpp
- ===> CXX [testall] src/tests/test_dbuffer.cpp
- ===> CXX [testall] src/tests/test_events.cpp
- ===> CXX [testall] src/tests/test_game.cpp
- ===> CXX [testall] src/tests/test_generic.cpp
- ===> CXX [testall] src/tests/test_inventory.cpp
- ===> CXX [testall] src/tests/test_mapdef.cpp
- src/tests/test_mapdef.cpp: In function ‘void testMapDefsMassRMA()’:
- src/tests/test_mapdef.cpp:162:9: warning: typedef ‘skip_info’ locally defined but not used [-Wunused-local-typedefs]
- } skip_info;
- ^
- ===> CXX [testall] src/tests/test_mathlibextra.cpp
- ===> CXX [testall] src/tests/test_parser.cpp
- ===> CXX [testall] src/tests/test_particles.cpp
- ===> CXX [testall] src/tests/test_renderer.cpp
- ===> CXX [testall] src/tests/test_rma.cpp
- ===> CXX [testall] src/tests/test_routing.cpp
- ===> CXX [testall] src/tests/test_scripts.cpp
- ===> CXX [testall] src/tests/test_shared.cpp
- ===> CXX [testall] src/tests/test_ui.cpp
- ===> CXX [testall] src/tests/test_ui_level2.cpp
- ===> CXX [testall] src/tests/test_webapi.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/ufo2map.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/lighting.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/bsp.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/bspbrush.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/csg.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/faces.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/levels.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/lightmap.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/map.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/patches.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/portals.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/routing.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/textures.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/tree.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/threads.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/writebsp.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/check/checkentities.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/check/checklib.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/check/check.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/common/aselib.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/common/bspfile.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/common/polylib.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/common/scriplib.cpp
- ===> CXX [ufo2map] src/tools/ufo2map/common/trace.cpp
- ===> CXX [ufo2map] src/shared/mathlib.cpp
- ===> CXX [ufo2map] src/shared/aabb.cpp
- ===> CXX [ufo2map] src/shared/byte.cpp
- ===> CXX [ufo2map] src/shared/images.cpp
- ===> CXX [ufo2map] src/shared/parse.cpp
- ===> CXX [ufo2map] src/shared/shared.cpp
- ===> CXX [ufo2map] src/shared/entitiesdef.cpp
- ===> CXX [ufo2map] src/shared/utf8.cpp
- ===> CXX [ufo2map] src/common/files.cpp
- ===> CXX [ufo2map] src/common/list.cpp
- ===> CXX [ufo2map] src/common/mem.cpp
- ===> CXX [ufo2map] src/common/unzip.cpp
- ===> CXX [ufo2map] src/common/tracing.cpp
- ===> CXX [ufo2map] src/common/routing.cpp
- ===> CXX [ufo2map] src/common/ioapi.cpp
- ===> CXX [ufo2map] src/ports/unix/unix_files.cpp
- ===> CXX [ufo2map] src/ports/unix/unix_shared.cpp
- ===> CXX [ufo2map] src/ports/unix/unix_main.cpp
- ===> LD [ufo2map]
- ./ufo2map -gamedir unittest -v 4 -nice 19 -quant 4 -soft maps/test_routing.map
- additional gamedir = unittest
- verbosity = 4
- nice = 19
- extrasamples = true
- soft = true
- ---- ufo2map 1.2.6 ----
- ---- endianness initialization -----
- found little endian system
- path: 'maps/test_routing.map'
- ---- filesystem initialization -----
- Adding game dir: /usr/local/games/ufo//base
- Adding game dir: ./base
- Adding game dir: /home/k/.ufoai/2.5/base
- using ./base for writing
- change writing directory to unittest
- Adding game dir: unittest
- ...map: 'maps/test_routing.map'
- ...bsp: 'maps/test_routing.bsp'
- LEVEL: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 259)
- UNITCHECK: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 131072)
- CONNCHECK: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 1048576)
- Writing maps/test_routing.bsp
- 0 seconds elapsed
- ----- Lighting ----
- Couldn't load textures/tex_common/no
- 0 direct lights for night lightmap
- FACELIGHTS: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 284)
- FINALLIGHT: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 284)
- 0 seconds elapsed
- 0 direct lights for day lightmap
- FACELIGHTS: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 284)
- FINALLIGHT: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 284)
- 0 seconds elapsed
- writing maps/test_routing.bsp
- sum: 1 seconds elapsed - 0.4 MB (458372 bytes)
- ./ufo2map -gamedir unittest -v 4 -nice 19 -quant 4 -soft maps/test_game.map
- additional gamedir = unittest
- verbosity = 4
- nice = 19
- extrasamples = true
- soft = true
- ---- ufo2map 1.2.6 ----
- ---- endianness initialization -----
- found little endian system
- path: 'maps/test_game.map'
- ---- filesystem initialization -----
- Adding game dir: /usr/local/games/ufo//base
- Adding game dir: ./base
- Adding game dir: /home/k/.ufoai/2.5/base
- using ./base for writing
- change writing directory to unittest
- Adding game dir: unittest
- ...map: 'maps/test_game.map'
- ...bsp: 'maps/test_game.bsp'
- LEVEL: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 259)
- UNITCHECK: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 131072)
- CONNCHECK: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 1048576)
- Writing maps/test_game.bsp
- 0 seconds elapsed
- ----- Lighting ----
- 0 direct lights for night lightmap
- FACELIGHTS: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 107)
- FINALLIGHT: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 107)
- 0 seconds elapsed
- 0 direct lights for day lightmap
- FACELIGHTS: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 107)
- FINALLIGHT: 0...1...2...3...4...5...6...7...8...9... (time: 0s, #: 107)
- 0 seconds elapsed
- writing maps/test_game.bsp
- sum: 0 seconds elapsed - 0.4 MB (465324 bytes)
- ===> LD [testall]
- /usr/bin/ld: cannot find -liberty
- collect2: error: ld returned 1 exit status
- make: *** [testall] Error 1
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