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- for (int i = -this.radius; i <= this.radius; i++) {
- for (int j = -this.radius; j <= this.radius; j++) {
- for (int k = -this.radius; k <= this.radius; k++) {
- if (i * i + j * j + k * k < (this.radius + 0.5F) * (this.radius + 0.5F))
- {
- par2World.createExplosion(player, player.posX + i,player.posY + j, player.posZ + k, 3.2F, true);
- }
- }
- }
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