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Jul 12th, 2015
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  1. #TouhouDanmakufu[Stage]
  2. #ScriptVersion[3]
  3. #Title["GAME"]
  4.  
  5. #include"script/default_system/Default_ShotConst.txt"
  6. #include"script/default_system/Default_Effect.txt"
  7. #include"script/PROJET/library/SHOT_LIBRARY.txt"
  8. #include"script/PROJET/library/STAGE_EFFECT_LIBRARY.txt"
  9. #include"script/PROJET/enm/STAGE1_ENM.txt"
  10. #include"script/PROJET/library/EFFECT_LIBRARY.txt"
  11. let objEnemy;
  12. let bConcentrationMotion = false;
  13. function wait(w){loop(w){yield;} } // Fonction d'attente
  14.  
  15. @Initialize
  16. {
  17.  
  18.  
  19. GAME;
  20.  
  21. }
  22. @MainLoop
  23. {
  24. yield;
  25. }
  26. @Finalize
  27. {
  28.  
  29. }
  30. task GAME
  31. {
  32. let path = "script/PROJET/STAGE0.txt";
  33. let idScript = LoadScriptInThread(path);
  34. StartScript(idScript);
  35. while(IsCloseScript(idScript)==false){loop(1){yield;}}
  36. Obj_Delete(idScript);
  37.  
  38. let path2 = "script/PROJET/STAGE1.txt";
  39. let idScript2 = LoadScriptInThread(path2);
  40. StartScript(idScript2);
  41. while(IsCloseScript(idScript2)==false){loop(1){yield;}}
  42.  
  43. let path3 = "script/PROJET/STAGE2.txt";
  44. let idScript3 = LoadScriptInThread(path3);
  45. StartScript(idScript3);
  46. while(IsCloseScript(idScript3)==false){loop(1){yield;}}
  47.  
  48. }
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