Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #TouhouDanmakufu[Stage]
- #ScriptVersion[3]
- #Title["GAME"]
- #include"script/default_system/Default_ShotConst.txt"
- #include"script/default_system/Default_Effect.txt"
- #include"script/PROJET/library/SHOT_LIBRARY.txt"
- #include"script/PROJET/library/STAGE_EFFECT_LIBRARY.txt"
- #include"script/PROJET/enm/STAGE1_ENM.txt"
- #include"script/PROJET/library/EFFECT_LIBRARY.txt"
- let objEnemy;
- let bConcentrationMotion = false;
- function wait(w){loop(w){yield;} } // Fonction d'attente
- @Initialize
- {
- GAME;
- }
- @MainLoop
- {
- yield;
- }
- @Finalize
- {
- }
- task GAME
- {
- let path = "script/PROJET/STAGE0.txt";
- let idScript = LoadScriptInThread(path);
- StartScript(idScript);
- while(IsCloseScript(idScript)==false){loop(1){yield;}}
- Obj_Delete(idScript);
- let path2 = "script/PROJET/STAGE1.txt";
- let idScript2 = LoadScriptInThread(path2);
- StartScript(idScript2);
- while(IsCloseScript(idScript2)==false){loop(1){yield;}}
- let path3 = "script/PROJET/STAGE2.txt";
- let idScript3 = LoadScriptInThread(path3);
- StartScript(idScript3);
- while(IsCloseScript(idScript3)==false){loop(1){yield;}}
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement