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- for(new g = 0; g < MAX_pHouses; g++)
- {
- if(dInfo[g][dCreated])
- {
- if(IsPlayerInRangeOfPoint(playerid, 3, dInfo[g][dX], dInfo[g][dY], dInfo[g][dZ]))
- if(dInfo[g][dOwned])
- {
- if(!dInfo[g][dJuda])
- {
- //printf("nejuda");
- if(!dInfo[g][dGateStat])
- {
- //print("atidaromi");
- new Float:oPos[6];
- GetDynamicObjectPos(dInfo[g][dGatesObjectID], oPos[0], oPos[1], oPos[2]);
- GetDynamicObjectRot(dInfo[g][dGatesObjectID], oPos[3], oPos[4], oPos[5]);
- MoveDynamicObject(dInfo[g][dGatesObjectID], oPos[0], oPos[1], oPos[2] - 2.7, 2.0, oPos[3], oPos[4], oPos[5]);
- dInfo[g][dJuda] = true;
- dInfo[g][dGateStat] = true;
- GameTextForPlayer(playerid, "~g~Atidarai~w~ garaza", 3000, 5);
- }
- else
- {
- //print("uzdarom");
- new Float:oPos[6];
- GetDynamicObjectPos(dInfo[g][dGatesObjectID], oPos[0], oPos[1], oPos[2]);
- GetDynamicObjectRot(dInfo[g][dGatesObjectID], oPos[3], oPos[4], oPos[5]);
- MoveDynamicObject(dInfo[g][dGatesObjectID], oPos[0], oPos[1], oPos[2] + 2.7, 2.0, oPos[3], oPos[4], oPos[5]);
- dInfo[g][dJuda] = true;
- dInfo[g][dGateStat] = false;
- GameTextForPlayer(playerid, "~r~Uzdarai~w~ garaza", 3000, 5);
- }
- }
- }
- }
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