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- Reimu:
- Subclass: Unsure
- Hakurei Guardian <-- Useful for any grinding I need to do
- Final Prayer <-- Helpful if she gets targeted and my allies need some health.
- Youkai Buster <-- Since a number of bosses are Youkai, this can help quite a bit, but requires her to be on the frontline.
- Main Character - Reimu <-- Could be useful if I made her deal some damage, but not sure entirely. Putting here cause the buffs are still nice, and works while she's in the reserves
- Marisa:
- Subclass: Sorcerer (Magician possibly?)
- Magic training <-- Will increase her damage output, and allies if she's on the field.
- Arm-Twisting <-- Useful to pierce Mystic resistant enemies' defenses.
- Main Character - Marisa <-- Don't know if this works while she's in Reserve. If not, most likely not worth using unless if she's not targeted
- Rinnosuke:
- Subclass: Unsure
- Gensokyo's Item Shop Owner/Eagle-eyed Shop Owner's Saga <-- Do work while he's in the backline but at a reduced late. Useful for floor grinding.
- Stat Boosts <-- Make him more durable, or even offensive with a subclass. Might stick with Defensive ones though.
- Effective Formation Change <-- Since at max level characters coming in will be at 9100 ATB, it's very useful for them to get quick turns.
- Attack/Magic Debuff when moving <-- Free debuff whenever he gets a turn.
- Keine:
- Subclass: Unsure
- Historian's Teaching Whip <-- Free exp boost, easy choice.
- -Not sure on anything else-
- Kasen:
- Subclass: Warrior (Gambler/Transcendant later?)
- Ability to Guide Animals <-- Has a few uses here and there for Beasts. Mainly FOEs.
- Guts <-- May not even need, but a good backup.
- To Increase One's Fighting Spirit <-- Reason to keep her in
- Momiji
- Subclass: Guardian
- Ability to Sense a Thousand Miles Away <-- Helps with the Accuracy reducing moves.
- Tengu's Watchful Eye <-- Will only be useful on Mobs since only 1 boss is considered a Flyer(Iku)
- Accelerate <-- Free Speed buff when she gets a turn. Can combine with Aya's for more speed.
- Instant Attack <-- Useful if I use her for offense
- Eyes that Perceive Reality <-- Good to negate any offensive buffs the opponent may have.
- Youmu:
- Subclass: Unsure
- Those Who Live in the Underworld <-- Useful since there are a few Ghost bosses (Komachi, Yuyuko, and Memorized Knowledge)
- Regeneration Ability <-- Good if she's doing a bit of tanking, or even Off-tanking.
- Cirno:
- Subclass: Unsure
- Tomboyish Ice Daughter <-- Free speed debuff
- Minoriko:
- Subclass: Healer?
- Symbol of Harvest <-- Only one Plant boss, but I can make use of this against Floor Mobs.
- Desire to Rest <-- Can make use of with quick switches to keep her MP up and make her deal damage against Nature weak enemies/bosses.
- Ability to Control Abundant Harvest <-- Free Magic buff
- Komachi:
- Subclass: Guardian
- Ferry Wages of Sanzu River <-- Good on Floor mobs to get more money.
- Flexibility <-- Keeps her already low defenses up high
- Regeneration Ability <-- Must have for bosses due to her HP stat and items to increase the effect.
- Nitori:
- Subclass: Warrior (Gambler/Transcendant Later?)
- Kappa's Ecology Observation <-- For Floor 4-6's enemies/Till Maintenance can be obtained
- Overheating/Cooling Down <-- Near endgame after Diva Aya is obtained (Use Aya to instantly give Nitori a turn after Super Scope 3D, Concentrate, use ATB Manipulation spell cards and Concentrate till Nitori can use Super Scope 3D again, repeat).
- Super Scope 3D <-- Increase Damage Output
- Portable Versatile Machine <-- Increase Buff %
- Wriggle
- Sublcass: Toxicologist
- Kodoku Queen <-- Increased Damage Output
- Toxic Strengthening (Toxicologist) <-- Stronger Poisons
- Comet on Earth <-- Increase Damage (Not sure if it Amplifies poison. Probably not)
- Aya
- Subclass: Diva (Maybe Monk early on for the Speed/Evasion increase?)
- Teaching's of Gensokyo's Fastest <-- Quick Escapes + Speed boosts/ATB manipulation
- Wild Tengu <-- Boost Allies speed. Useful with Diva
- Dance of the Cochlea <-- No explanation needed
- Song of Delight <-- Increased EXP gain is always nice.
- Silent Melody <-- Since I won't really need to grind anymore, I can explore more freely with less interruptions.
- Hina:
- Subclass: Hexer (If I need to explain, you've never tried it)
- Misfortune Reversal <-- No explanation needed.
- Role of Nagashi-bina <-- Again, No explanation needed
- Hexer's Conversion <-- You see where this is going
- Rin:
- Subclass: Unsure
- Extra Attack <-- Really good no matter what
- Accelerated Rank Switch <-- Might be useful?
- Utsuho:
- Subclass: Unsure
- Arm-Twisting
- Note: Might not even get used
- Satori:
- Uhhh....I've never actually used her proficiently. Considering it takes a while to get her going, and her stats might not be as proficient as the others, I might not use her at all, but I won't throw her completely under the bus just yet.
- Yuugi:
- Subclass: Warrior (Gambler/Transcendent later on?)
- Catastrophic Guardian God <-- Increases her damage output on KOiTS, and other PHY attacks as well, like Nitori's Super Scope 3D
- Hoshiguma Dish <-- Not sure on how strong the Increased Attack is on a single enemy, however this helps her damage output in boss fights.
- KOiTS <-- Increased Damage
- Reisen:
- Subclass: Hexer
- People of the Moon <-- Ignore a portion of defense? Yes please
- Intense Vertigo <-- Helps lowering Debuff Resistance, which is Reisen's Forte. Could also open up the possibility of abusing other ailments as well
- Curse Strengthening (Hexer) <-- Stronger Debuffs
- Discarder <-- Stronger Debuff %s maybe? (Doesn't list on the Wiki so it might just be damage increase)
- Iku:
- Subclass: Unsure (Enhancer maybe? Or Even Monk)
- Supple Hagoromo <-- Useful for buffing with Thundercloud Stickleback
- Heavenly Maiden's Blow <-- Useful if I use Iku for attacking.
- Flexibility <-- Could make Whiskers of the Dragon God be a full force buff on herself.
- Heaven's Hagoromo <-- Could use with Monk's Making Normal Attacks Whole on Floor enemies
- Suika: [This is debatable since I don't know if it might be worth grabbing her, however due to how powerful she can be, it might be worth a shot if I can get the money for the items]
- Subclass: Warrior (Gambler/Transcendant later?)
- Ibuki Gourd <-- Healing and a buff when she takes a turn? Yes please.
- Free-Spirited and Uninhibited On <-- Lower HP on enemy = more damage? YES PLEASE!
- Encounter with a Formidable Foe <-- 7% Stat buff of she doesn't kill the enemy? Once more, YES PLEASE!!
- Remilia:
- Unless someone can convince me otherwise, I don't think I'll be using her.
- Sakuya:
- Subclass: Unsure
- Extra Attack <-- Definite first skill to get
- Elaborate Sacrifice <-- Turn the debuffs into buffs, should she be unfortunate enough to be out there when they come
- Piercing Attack <-- Might be useful?
- Kanako: [I can't think of her being too useful, maybe if her Cold Nuke is still worth using, but only against Cold weak bosses.
- Subclass: Unsure
- Majesty <-- Should need no explanation
- Ability to Create Heaven <-- Not sure if the bug has been fixed yet, but this could be useful if it has. Otherwise worthless.
- Suwako: [Similar to Kanako, I can't think of her having much use]
- Subclass: Unsure
- Ability to Create Earth <-- Useful but only if she's on the far right in an active party of 4.
- Kero Kero Power! <-- Could be useful if her Nature attack is worth using. Otherwise, she might just be good for Moriya's Iron Ring
- Agility <-- If unlucky enough to be hit by a Speed Debuff. And survive
- Tenshi: [Considering how late she joins, she might not get the most use]
- Subclass: Guardian
- Always Rising after Falling <-- Useful for grinding/staying on floors due to puzzles/exploration
- Keystone of Ranks <-- Depending on how much use Tenshi gets, this might be worth using if I make her be a Change Bot, but only on the Far Left slot.
- Owner of the Sword of Scarlet Perception <-- Will help if I need to remove Buffs from the enemy
- Freedom from Worldly Thoughts <-- Useful against Glowing Azure Giant and his damn Rasetsu Fist!
- Yuyuko:
- Subclass: Unsure
- Majesty <-- Needs no explanation
- Those who Live in the Underworld <-- I believe 16-18 is filled with Ghosts, so useful if I need to kill any. Otherwise, useless
- Yukari:
- Subclass: Unsure
- Manipulation of Boundaries <-- Free Defense Debuff
- Phenomenal Force of Will <-- Free MP recovery (Only 1 but still)
- Majesty <-- No explanation
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